Advertisement
tzAria

Evocati 3.17.2 - Build 8113300 (C), June 23rd, 2022

Jun 23rd, 2022
11,230
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Star Citizen Patch 3.17.2c
  2. Alpha Patch 3.17.2c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8113300.
  3.  
  4. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.
  5.  
  6. This release will be on US servers only
  7. Audience: Evocati
  8. Database Reset: No
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Disabled (starter ships only)
  11. Starting aUEC: 10,000
  12.  
  13. The current build is under NDA
  14. For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access
  15.  
  16. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  17. USER.cfg settings: r_displaySessionInfo = 1
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Testing Focus
  22. This build has quite a few bits of extra logging for crashes and player network syncing to track down any other issues with the on foot client networking update. If possible, please submit any of the crash handlers you get!
  23. This build also has underlying physics changes to help with hit registration during ship combat. This is highly experimental, and we're looking for all the feedback we can get on this change.
  24. Hit Registration Ship Combat Tests PU/AC
  25. Siege of Orison Dynamic Mission Playtests
  26. Derelict Reclaimers V1
  27. Derelict Colonialism Outposts
  28.  
  29. Known Issues
  30. Locations - Orison - Elevator - Orison Hab elevator occasionally not working
  31. Locations / AI - Lorville Guards have blinding lights on their helmets
  32. TRACKING - Actors are teleporting around after networking updates
  33. Elevators / Physics - Hangar elevator's collision grid pushes player through its path when called (Multiple Locations)
  34. Combat AI - FPS NPCs rubberbanding
  35. AI / Characters - Inventory - Looting the weapon from an unconscious AI will cause it to teleport back into their hand a short period after picking it up
  36. Shopping / Selling - Search Bar - Search Bar does not allow players to search by keyword or specific item names ; forces players to search for general item types ; players must still manually search shop to find the desired items
  37. Rest Stops ( R&R ) - Stores have no items out on shelves to buy, and their kiosks have no stock available to purchase
  38. Missions - Bounty / Mercenary - Dying in lawful UGF missions causes player to respawn at Grim Hex
  39. Missions - A Call to Arms - Contract is missing from Contract Manager and not able to be accepted by players
  40. Missions - Remove Claimjumpers - Mission does not progress after player has reached mission location
  41. Refinery Kiosk - Refinery at R&R stations ARC-L2 and ARC-L4 doesn't allow player to refine their materials and screen is missing station specialization
  42. Bunker turrets - lawful missions - bunker turrets will shoot at a player with a lawful mission to be at the bunker
  43. UGF Raid - Missions / AI / Combat AI - Some Enemy AI will not engage Security AI or Players
  44. Medical - Downed players may become desynced
  45. FPS Weapons - Weapon holsters or un-holsters unintentionally
  46.  
  47. Feature Updates
  48. Locations
  49. Lighting Polish Pass on New Space Stations and Lagrange points
  50.  
  51. Gameplay
  52. Added more "Retrieval Op" missions to take players to new Derelict Colonial Outposts
  53. Players Will Now Drop Empty Magazines While Reloading
  54.  
  55. Ships and Vehicles
  56. Mustang Alpha QoL Updates
  57. Made changes to the cargo grid to add a new 4 SCU cargo box with animated doors. Updated the cargo boxes used by the Mustang so that they can open and hold loose cargo. Greatly increased the cargo bay health
  58. Extended the Length and Softened the Shocks of the Origin 85x Landing Gear
  59.  
  60. Bug Fixes
  61. Emptying and reloading consecutive magazines should no longer break reloading
  62. Fixed an issue that could cause FPS AI to respond slowly to players
  63. Player should no longer be forcefully repelled when entering from EVA
  64. Fixed an issue causing excess framerate issues around derelict colonialism outposts
  65. AI reinforcements should now arrive for “Retrieval Op” missions at colonialism derelict outposts
  66. Fixed an issue that was causing loot containers to not spawn at colonialism derelict outposts
  67. Fixed many lootcrates so they are no longer clipping through geometry at Derelict Colonial Outposts
  68. Fixed an issue causing some Hurston planetary outposts and UGFs zones to be partially/fully underground
  69. UGF "Destroy Stash" and "Infiltrate and Defend" missions should now properly spawn FPS AI
  70. Fixed an issue causing multiple elevators / shuttles around PU and the mission area to not arrive when called
  71. Mission markers showing the location of derelict reclaimers should no longer go missing
  72. FPS enemy AI should now be present at the Hijacked Reclaimer mission
  73. AI enemies should now spawn at Ghost Hollow Reclaimer Derelict during the Kill All mission
  74. AI inside the hijacked Reclaimer should no longer walk through the geometry
  75. Fixed an issue causing an excess strong fog effect in the salvage process room Hijacked Reclaimer
  76. Fixed an issue causing the airlock doors to not open during the Hijacked Reclaimer Missions
  77. There should no longer be invisible collision when shooting FPS weapons around corners and doorways that was blocking shots in the new Derelict Reclaimer
  78. Fixed an issue causing the Highjacked Reclaimer during Breach and Steal missions to sometimes get attacked and destroyed by security ships
  79. Fixed an issue causing the three main entryways to the hijacked Reclaimer to be blocked
  80. Fixed an issue causing the Seize the Data Mission at Hijacked Reclaimers to not progress upon arrival at the location
  81. Fixed an issue causing the Highjacked Reclaimer mission locations to not reset when a player abandons the mission
  82. Players should now be able to interact with the downed satellite panel for the Clovus Darneely mission
  83. Timer should no longer be missing from group warrant bounty missions
  84. Fixed an issue that caused recently equipped looted armor to be unable to store loot
  85. The shelves of Casaba and Platinum Bay shops at Rest Stops should now have stock
  86. Live Fire Weapons shop terminals in space stations should no longer be blank
  87. Items on shelf in R&R Ez Habs should no longer clip into the wall and rattle
  88. The Hull-A Cargo spindle should now animate correctly
  89. Scorpius HUD should no longer stretch off the screen on 16:9 monitors
  90. The switch on the Hull-A for extending or retracting the cargo spindle should now show correct inner thought prompt after selling cargo
  91. The front interior airlock doors of the Hammerhead should now be able to be opened by the player when undocked
  92. The rear turrets on the Starfarer should no longer have their view obstructed
  93. Ares Star Fighter Inferno should no longer be missing damage state SFX to accompany the alert state VFX
  94. Aegis Vanguard storage locker should now close correctly
  95. Fixed an issue that was causing the Login Queue notification to randomly appear during gameplay
  96. Fixed multiple ReplaceME balls scattered around Derelict Colonial Outposts
  97. Ships should no longer change their displayed paint once they complete ship to ship docking with the MISC Starfarer
  98. The Reliant Series should no longer clip through the Starfarer when docking
  99.  
  100. Technical
  101. Fixed 3 Client Crashes
  102. Fixed 2 Server Crashes
  103. Fixed 2 server deadlocks
  104.  
  105. trans rights | epic leak moment
  106. ~aria
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement