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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8-
local plr = game.Players.LocalPlayer
8+
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10-
local mouse = plr:GetMouse()
10+
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
	--[[SCRIPT NAME]]--
85
--[[
86
	
87
	Move List
88
	
89
	
90
--]]
91
local plr = owner
92
local char = plr.Character
93
local torso = char.Torso
94
local rs = torso["Right Shoulder"]
95
local ls = torso["Left Shoulder"]
96
local rh = torso["Right Hip"]
97
local lh = torso["Left Hip"]
98
local rj = char.HumanoidRootPart.RootJoint
99
local neck = torso.Neck
100
local animpose = "Idle"
101
local attacking = false
102
local cananim = true
103
local rage = false
104
local shield = nil
105
local deb = false
106
local sprint = false
107
local canrage = true
108
local legs = false
109
local powers = false
110
local bc = char:WaitForChild("Body Colors")
111
local multiplier = 1
112
local lac = char["Body Colors"].LeftArmColor
113
local rac = char["Body Colors"].RightArmColor
114
local rlc = char["Body Colors"].RightArmColor
115
local llc = char["Body Colors"].LeftLegColor
116
local hc = char["Body Colors"].HeadColor
117
local tc = char["Body Colors"].TorsoColor
118
local humanoid = char:FindFirstChildOfClass("Humanoid")
119
local huge = Vector3.new(math.huge,math.huge,math.huge)
120
local mobs = Instance.new("Sound", char)
121
mobs.SoundId = "rbxassetid://soundid"
122
mobs.Looped = true
123
mobs.Volume = 3
124
mobs:Play()
125
function legsonly()
126
	spawn(function()
127
		for i = 0, 10 do
128
			wait(0.001)
129
			if attacking then break end
130
		end
131
		if not attacking then
132
			legs = false
133
		end
134
	end)
135
end
136
function swait(t)
137
	if t == nil or t == 0 then
138
		game:service('RunService').Stepped:wait(0)
139
		return true
140
	else
141
		for i = 0, t do
142
			game:service('RunService').Stepped:wait(0)
143
		end
144
		return true
145
	end
146
end
147
function hurt(hit, dmg)
148
	if hit.Parent then
149
		if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
150
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
151
		if hum then
152
			if hum.Parent.Name ~= plr.Name then
153
				if dmg == "Kill" or hum.Health > 100000 then
154
					hit.Parent:BreakJoints()
155
					return true
156
				else
157
					if math.random(0, 100) == 50 then
158
						hum.Health = hum.Health - dmg*multiplier*2.5
159
					else
160
						hum.Health = hum.Health -dmg*multiplier
161
					end
162
					return true
163
				end
164
			end
165
		end
166
	end
167
end
168
function soundeffect(id, volume, speed, parent)
169
	spawn(function()
170
	local s = Instance.new("Sound")
171
	s.SoundId = id
172
	s.Volume = volume
173
	s.PlaybackSpeed = speed
174
	s.Parent = parent
175
	s:Play()
176
	repeat wait() until not s.Playing
177
	s:Destroy()
178
	end)
179
end
180
function gethum(obj)
181
	if obj.Parent then
182
		if obj.Parent:FindFirstChild("Humanoid") then
183
			if obj.Parent.Name ~= plr.Name then
184
				return obj.Parent:FindFirstChildOfClass("Humanoid")
185
			end
186
		end
187
	end
188
end
189
function smooth(obj)
190
	local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
191
	for i,v in pairs(sides) do
192
		obj[v.."Surface"] = "SmoothNoOutlines"
193
	end
194
end
195
function fade(obj, dest, grow)
196
	spawn(function()
197
		local oldcf = obj.CFrame
198
		for i = 0, 10 do
199
			if grow then
200
				obj.Size = obj.Size +Vector3.new(1,1,1)
201
				obj.CFrame = oldcf
202
			end
203
			obj.Transparency = obj.Transparency +0.1
204
			swait()
205
		end
206
		if dest then
207
		obj:Destroy()
208
		end
209
	end)
210
end
211
function replacejoint(name)
212
	local j = torso:FindFirstChild(name)
213
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
214
	if j then
215
		if true then
216
			local new = Instance.new("Weld")
217
			new.Part0 = j.Part0
218
			j.Part0 = nil
219
			new.Name = j.Name.." Replacement"
220
			new.Parent = j.Parent
221
			new.Part1 = j.Part1
222
			new.C0 = j.C0
223
			new.C1 = j.C1
224
			return new
225
		end
226
	end
227
end
228
function removejoint(name)
229
	local j = torso:FindFirstChild(name.." Replacement")
230
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
231
	if j then
232
		local p0 = j.Part0
233
		local c0 = j.C0
234
		local c1 = j.C1
235
		j:Destroy()
236
		local new = p0:FindFirstChild(name)
237
		local ac0 = new.C0
238
		local ac1 = new.C1
239
		new.Part0 = p0
240
		new.C0 = c0
241
		new.C1 = c1
242
		spawn(function()
243
			for i = 0, 1, 0.1 do
244
				new.C0 = new.C0:Lerp(ac0, 0.7)
245
				new.C1 = new.C1:lerp(ac1, 0.7)
246
				wait()
247
			end
248
		end)
249
	end
250
end
251
function fixalljoints()
252
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
253
		removejoint(v)
254
	end
255
end
256
function getnewjoints()
257
	local rs = replacejoint("Right Shoulder")
258
	local ls = replacejoint("Left Shoulder")
259
	local rh = replacejoint("Right Hip")
260
	local lh = replacejoint("Left Hip")
261
	local neck = replacejoint("Neck")
262
	local rj = replacejoint("RootJoint")
263
	return rs,ls,rh,lh,neck,rj
264
end
265
local keyamount = 0
266
mouse.KeyDown:connect(function(key)
267
	if key == "w" or key == "a" or key == "s" or key == "d" then
268
		keyamount = keyamount + 1
269
		if animpose ~= "Falling" then
270
			animpose = "Walking"
271
			if keyamount > 3 then keyamount = 0 end
272
		end
273
	end
274
end)
275
mouse.KeyUp:connect(function(key)
276
	if key == "w" or key == "a" or key == "s" or key == "d" then
277
		keyamount = keyamount - 1
278
		if keyamount < 0 then keyamount = 0 end
279
		if keyamount == 0 then
280
			animpose = "Idle"
281
		end
282
	end
283
end)
284
item1 = Instance.new('Model')
285
item1.Name = [[Great_ball]]
286
item1.Parent = workspace
287
item2 = Instance.new('Part')
288
item2.Name = [[Part]]
289
item2.BrickColor = BrickColor.new('Black')
290
item2.Material = Enum.Material.Plastic
291
item2.Reflectance = 0
292
item2.Transparency = 0
293
item2.Size = Vector3.new(187, 1, 57)
294
item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
295
item2.RotVelocity = Vector3.new(0, 0, 0)
296
item2.Velocity = Vector3.new(0, 0, 0)
297
item2.Anchored = true
298
item2.CanCollide = true
299
item2.Locked = true
300
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
301
item2.Parent = workspace.Great_ball
302
item3 = Instance.new('Part')
303
item3.Name = [[Part]]
304
item3.BrickColor = BrickColor.new('Black')
305
item3.Material = Enum.Material.Plastic
306
item3.Reflectance = 0
307
item3.Transparency = 0
308
item3.Size = Vector3.new(187, 47, 1)
309
item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
310
item3.RotVelocity = Vector3.new(0, 0, 0)
311
item3.Velocity = Vector3.new(0, 0, 0)
312
item3.Anchored = true
313
item3.CanCollide = true
314
item3.Locked = true
315
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
316
item3.Parent = workspace.Great_ball
317
item4 = Instance.new('Part')
318
item4.Name = [[Part]]
319
item4.BrickColor = BrickColor.new('Black')
320
item4.Material = Enum.Material.Plastic
321
item4.Reflectance = 0
322
item4.Transparency = 0
323
item4.Size = Vector3.new(55, 47, 1)
324
item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
325
item4.RotVelocity = Vector3.new(0, 0, 0)
326
item4.Velocity = Vector3.new(0, 0, 0)
327
item4.Anchored = true
328
item4.CanCollide = true
329
item4.Locked = true
330
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
331
item4.Parent = workspace.Great_ball
332
item5 = Instance.new('Part')
333
item5.Name = [[Part]]
334
item5.BrickColor = BrickColor.new('Black')
335
item5.Material = Enum.Material.Plastic
336
item5.Reflectance = 0
337
item5.Transparency = 0
338
item5.Size = Vector3.new(55, 47, 1)
339
item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
340
item5.RotVelocity = Vector3.new(0, 0, 0)
341
item5.Velocity = Vector3.new(0, 0, 0)
342
item5.Anchored = true
343
item5.CanCollide = true
344
item5.Locked = true
345
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
346
item5.Parent = workspace.Great_ball
347
item6 = Instance.new('Part')
348
item6.Name = [[Part]]
349
item6.BrickColor = BrickColor.new('Black')
350
item6.Material = Enum.Material.Plastic
351
item6.Reflectance = 0
352
item6.Transparency = 0
353
item6.Size = Vector3.new(187, 47, 1)
354
item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
355
item6.RotVelocity = Vector3.new(0, 0, 0)
356
item6.Velocity = Vector3.new(0, 0, 0)
357
item6.Anchored = true
358
item6.CanCollide = true
359
item6.Locked = true
360
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
361
item6.Parent = workspace.Great_ball
362
item7 = Instance.new('Part')
363
item7.Name = [[Part]]
364
item7.BrickColor = BrickColor.new('Black')
365
item7.Material = Enum.Material.Plastic
366
item7.Reflectance = 0
367
item7.Transparency = 0
368
item7.Size = Vector3.new(187, 1, 57)
369
item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
370
item7.RotVelocity = Vector3.new(0, 0, 0)
371
item7.Velocity = Vector3.new(0, 0, 0)
372
item7.Anchored = true
373
item7.CanCollide = true
374
item7.Locked = true
375
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
376
item7.Parent = workspace.Great_ball
377
item8 = Instance.new('Part')
378
item8.Name = [[Part]]
379
item8.BrickColor = BrickColor.new('Maroon')
380
item8.Material = Enum.Material.Plastic
381
item8.Reflectance = 0
382
item8.Transparency = 0
383
item8.Size = Vector3.new(1, 1, 57)
384
item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
385
item8.RotVelocity = Vector3.new(0, 0, 0)
386
item8.Velocity = Vector3.new(0, 0, 0)
387
item8.Anchored = true
388
item8.CanCollide = true
389
item8.Locked = true
390
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
391
item8.Parent = workspace.Great_ball
392
item9 = Instance.new('Part')
393
item9.Name = [[Part]]
394
item9.BrickColor = BrickColor.new('Maroon')
395
item9.Material = Enum.Material.Plastic
396
item9.Reflectance = 0
397
item9.Transparency = 0
398
item9.Size = Vector3.new(1, 1, 57)
399
item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
400
item9.RotVelocity = Vector3.new(0, 0, 0)
401
item9.Velocity = Vector3.new(0, 0, 0)
402
item9.Anchored = true
403
item9.CanCollide = true
404
item9.Locked = true
405
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
406
item9.Parent = workspace.Great_ball
407
item10 = Instance.new('Part')
408
item10.Name = [[Part]]
409
item10.BrickColor = BrickColor.new('Maroon')
410
item10.Material = Enum.Material.Plastic
411
item10.Reflectance = 0
412
item10.Transparency = 0
413
item10.Size = Vector3.new(1, 1, 57)
414
item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
415
item10.RotVelocity = Vector3.new(0, 0, 0)
416
item10.Velocity = Vector3.new(0, 0, 0)
417
item10.Anchored = true
418
item10.CanCollide = true
419
item10.Locked = true
420
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
421
item10.Parent = workspace.Great_ball
422
item11 = Instance.new('Part')
423
item11.Name = [[Part]]
424
item11.BrickColor = BrickColor.new('Maroon')
425
item11.Material = Enum.Material.Plastic
426
item11.Reflectance = 0
427
item11.Transparency = 0
428
item11.Size = Vector3.new(1, 1, 57)
429
item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
430
item11.RotVelocity = Vector3.new(0, 0, 0)
431
item11.Velocity = Vector3.new(0, 0, 0)
432
item11.Anchored = true
433
item11.CanCollide = true
434
item11.Locked = true
435
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
436
item11.Parent = workspace.Great_ball
437
item12 = Instance.new('Part')
438
item12.Name = [[Part]]
439
item12.BrickColor = BrickColor.new('Maroon')
440
item12.Material = Enum.Material.Plastic
441
item12.Reflectance = 0
442
item12.Transparency = 0
443
item12.Size = Vector3.new(1, 1, 57)
444
item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
445
item12.RotVelocity = Vector3.new(0, 0, 0)
446
item12.Velocity = Vector3.new(0, 0, 0)
447
item12.Anchored = true
448
item12.CanCollide = true
449
item12.Locked = true
450
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
451
item12.Parent = workspace.Great_ball
452
item13 = Instance.new('Part')
453
item13.Name = [[Part]]
454
item13.BrickColor = BrickColor.new('Maroon')
455
item13.Material = Enum.Material.Plastic
456
item13.Reflectance = 0
457
item13.Transparency = 0
458
item13.Size = Vector3.new(1, 1, 57)
459
item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
460
item13.RotVelocity = Vector3.new(0, 0, 0)
461
item13.Velocity = Vector3.new(0, 0, 0)
462
item13.Anchored = true
463
item13.CanCollide = true
464
item13.Locked = true
465
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
466
item13.Parent = workspace.Great_ball
467
item14 = Instance.new('Part')
468
item14.Name = [[Part]]
469
item14.BrickColor = BrickColor.new('Maroon')
470
item14.Material = Enum.Material.Plastic
471
item14.Reflectance = 0
472
item14.Transparency = 0
473
item14.Size = Vector3.new(1, 1, 57)
474
item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
475
item14.RotVelocity = Vector3.new(0, 0, 0)
476
item14.Velocity = Vector3.new(0, 0, 0)
477
item14.Anchored = true
478
item14.CanCollide = true
479
item14.Locked = true
480
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
481
item14.Parent = workspace.Great_ball
482
item15 = Instance.new('Part')
483
item15.Name = [[Part]]
484
item15.BrickColor = BrickColor.new('Maroon')
485
item15.Material = Enum.Material.Plastic
486
item15.Reflectance = 0
487
item15.Transparency = 0
488
item15.Size = Vector3.new(1, 1, 57)
489
item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
490
item15.RotVelocity = Vector3.new(0, 0, 0)
491
item15.Velocity = Vector3.new(0, 0, 0)
492
item15.Anchored = true
493
item15.CanCollide = true
494
item15.Locked = true
495
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
496
item15.Parent = workspace.Great_ball
497
item16 = Instance.new('Part')
498
item16.Name = [[Part]]
499
item16.BrickColor = BrickColor.new('Maroon')
500
item16.Material = Enum.Material.Plastic
501
item16.Reflectance = 0
502
item16.Transparency = 0
503
item16.Size = Vector3.new(1, 1, 57)
504
item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
505
item16.RotVelocity = Vector3.new(0, 0, 0)
506
item16.Velocity = Vector3.new(0, 0, 0)
507
item16.Anchored = true
508
item16.CanCollide = true
509
item16.Locked = true
510
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
511
item16.Parent = workspace.Great_ball
512
item17 = Instance.new('Part')
513
item17.Name = [[Part]]
514
item17.BrickColor = BrickColor.new('Maroon')
515
item17.Material = Enum.Material.Plastic
516
item17.Reflectance = 0
517
item17.Transparency = 0
518
item17.Size = Vector3.new(1, 1, 57)
519
item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
520
item17.RotVelocity = Vector3.new(0, 0, 0)
521
item17.Velocity = Vector3.new(0, 0, 0)
522
item17.Anchored = true
523
item17.CanCollide = true
524
item17.Locked = true
525
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
526
item17.Parent = workspace.Great_ball
527
item18 = Instance.new('Part')
528
item18.Name = [[Part]]
529
item18.BrickColor = BrickColor.new('Maroon')
530
item18.Material = Enum.Material.Plastic
531
item18.Reflectance = 0
532
item18.Transparency = 0
533
item18.Size = Vector3.new(1, 1, 57)
534
item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
535
item18.RotVelocity = Vector3.new(0, 0, 0)
536
item18.Velocity = Vector3.new(0, 0, 0)
537
item18.Anchored = true
538
item18.CanCollide = true
539
item18.Locked = true
540
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
541
item18.Parent = workspace.Great_ball
542
item19 = Instance.new('Part')
543
item19.Name = [[Part]]
544
item19.BrickColor = BrickColor.new('Maroon')
545
item19.Material = Enum.Material.Plastic
546
item19.Reflectance = 0
547
item19.Transparency = 0
548
item19.Size = Vector3.new(1, 1, 57)
549
item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
550
item19.RotVelocity = Vector3.new(0, 0, 0)
551
item19.Velocity = Vector3.new(0, 0, 0)
552
item19.Anchored = true
553
item19.CanCollide = true
554
item19.Locked = true
555
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
556
item19.Parent = workspace.Great_ball
557
item20 = Instance.new('Part')
558
item20.Name = [[Part]]
559
item20.BrickColor = BrickColor.new('Maroon')
560
item20.Material = Enum.Material.Plastic
561
item20.Reflectance = 0
562
item20.Transparency = 0
563
item20.Size = Vector3.new(1, 1, 57)
564
item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
565
item20.RotVelocity = Vector3.new(0, 0, 0)
566
item20.Velocity = Vector3.new(0, 0, 0)
567
item20.Anchored = true
568
item20.CanCollide = true
569
item20.Locked = true
570
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
571
item20.Parent = workspace.Great_ball
572
item21 = Instance.new('Part')
573
item21.Name = [[Part]]
574
item21.BrickColor = BrickColor.new('Maroon')
575
item21.Material = Enum.Material.Plastic
576
item21.Reflectance = 0
577
item21.Transparency = 0
578
item21.Size = Vector3.new(1, 1, 57)
579
item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
580
item21.RotVelocity = Vector3.new(0, 0, 0)
581
item21.Velocity = Vector3.new(0, 0, 0)
582
item21.Anchored = true
583
item21.CanCollide = true
584
item21.Locked = true
585
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
586
item21.Parent = workspace.Great_ball
587
item22 = Instance.new('Part')
588
item22.Name = [[Part]]
589
item22.BrickColor = BrickColor.new('Maroon')
590
item22.Material = Enum.Material.Plastic
591
item22.Reflectance = 0
592
item22.Transparency = 0
593
item22.Size = Vector3.new(1, 1, 57)
594
item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
595
item22.RotVelocity = Vector3.new(0, 0, 0)
596
item22.Velocity = Vector3.new(0, 0, 0)
597
item22.Anchored = true
598
item22.CanCollide = true
599
item22.Locked = true
600
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
601
item22.Parent = workspace.Great_ball
602
item23 = Instance.new('Part')
603
item23.Name = [[Part]]
604
item23.BrickColor = BrickColor.new('Maroon')
605
item23.Material = Enum.Material.Plastic
606
item23.Reflectance = 0
607
item23.Transparency = 0
608
item23.Size = Vector3.new(1, 1, 57)
609
item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
610
item23.RotVelocity = Vector3.new(0, 0, 0)
611
item23.Velocity = Vector3.new(0, 0, 0)
612
item23.Anchored = true
613
item23.CanCollide = true
614
item23.Locked = true
615
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
616
item23.Parent = workspace.Great_ball
617
item24 = Instance.new('Part')
618
item24.Name = [[Part]]
619
item24.BrickColor = BrickColor.new('Maroon')
620
item24.Material = Enum.Material.Plastic
621
item24.Reflectance = 0
622
item24.Transparency = 0
623
item24.Size = Vector3.new(1, 1, 57)
624
item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
625
item24.RotVelocity = Vector3.new(0, 0, 0)
626
item24.Velocity = Vector3.new(0, 0, 0)
627
item24.Anchored = true
628
item24.CanCollide = true
629
item24.Locked = true
630
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
631
item24.Parent = workspace.Great_ball
632
item25 = Instance.new('Part')
633
item25.Name = [[Part]]
634
item25.BrickColor = BrickColor.new('Maroon')
635
item25.Material = Enum.Material.Plastic
636
item25.Reflectance = 0
637
item25.Transparency = 0
638
item25.Size = Vector3.new(1, 1, 57)
639
item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
640
item25.RotVelocity = Vector3.new(0, 0, 0)
641
item25.Velocity = Vector3.new(0, 0, 0)
642
item25.Anchored = true
643
item25.CanCollide = true
644
item25.Locked = true
645
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
646
item25.Parent = workspace.Great_ball
647
item26 = Instance.new('Part')
648
item26.Name = [[Part]]
649
item26.BrickColor = BrickColor.new('Deep orange')
650
item26.Material = Enum.Material.Plastic
651
item26.Reflectance = 0
652
item26.Transparency = 0
653
item26.Size = Vector3.new(29, 1, 57)
654
item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
655
item26.RotVelocity = Vector3.new(0, 0, 0)
656
item26.Velocity = Vector3.new(0, 0, 0)
657
item26.Anchored = true
658
item26.CanCollide = true
659
item26.Locked = true
660
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
661
item26.Parent = workspace.Great_ball
662
item27 = Instance.new('Part')
663
item27.Name = [[Spawn]]
664
item27.BrickColor = BrickColor.new('Black')
665
item27.Material = Enum.Material.Slate
666
item27.Reflectance = 0
667
item27.Transparency = 0.5
668
item27.Size = Vector3.new(1, 1, 1)
669
item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
670
item27.RotVelocity = Vector3.new(0, 0, 0)
671
item27.Velocity = Vector3.new(0, 0, 0)
672
item27.Anchored = true
673
item27.CanCollide = false
674
item27.Locked = true
675
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
676
item27.Parent = workspace.Great_ball
677
item28 = Instance.new('Model')
678
item28.Name = [[Love_ball]]
679
item28.Parent = workspace
680
item29 = Instance.new('Part')
681
item29.Name = [[Part]]
682
item29.BrickColor = BrickColor.new('Pastel orange')
683
item29.Material = Enum.Material.Plastic
684
item29.Reflectance = 0
685
item29.Transparency = 0
686
item29.Size = Vector3.new(187, 1, 57)
687
item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
688
item29.RotVelocity = Vector3.new(0, 0, 0)
689
item29.Velocity = Vector3.new(0, 0, 0)
690
item29.Anchored = true
691
item29.CanCollide = true
692
item29.Locked = true
693
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
694
item29.Parent = workspace.Love_ball
695
item30 = Instance.new('Part')
696
item30.Name = [[Part]]
697
item30.BrickColor = BrickColor.new('Pastel orange')
698
item30.Material = Enum.Material.Plastic
699
item30.Reflectance = 0
700
item30.Transparency = 0
701
item30.Size = Vector3.new(55, 47, 1)
702
item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
703
item30.RotVelocity = Vector3.new(0, 0, 0)
704
item30.Velocity = Vector3.new(0, 0, 0)
705
item30.Anchored = true
706
item30.CanCollide = true
707
item30.Locked = true
708
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
709
item30.Parent = workspace.Love_ball
710
item31 = Instance.new('Part')
711
item31.Name = [[Part]]
712
item31.BrickColor = BrickColor.new('Pastel orange')
713
item31.Material = Enum.Material.Plastic
714
item31.Reflectance = 0
715
item31.Transparency = 0
716
item31.Size = Vector3.new(55, 47, 1)
717
item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
718
item31.RotVelocity = Vector3.new(0, 0, 0)
719
item31.Velocity = Vector3.new(0, 0, 0)
720
item31.Anchored = true
721
item31.CanCollide = true
722
item31.Locked = true
723
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
724
item31.Parent = workspace.Love_ball
725
item32 = Instance.new('Part')
726
item32.Name = [[Part]]
727
item32.BrickColor = BrickColor.new('Pastel orange')
728
item32.Material = Enum.Material.Plastic
729
item32.Reflectance = 0
730
item32.Transparency = 0
731
item32.Size = Vector3.new(187, 1, 57)
732
item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
733
item32.RotVelocity = Vector3.new(0, 0, 0)
734
item32.Velocity = Vector3.new(0, 0, 0)
735
item32.Anchored = true
736
item32.CanCollide = true
737
item32.Locked = true
738
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
739
item32.Parent = workspace.Love_ball
740
item33 = Instance.new('Part')
741
item33.Name = [[Part]]
742
item33.BrickColor = BrickColor.new('Pastel orange')
743
item33.Material = Enum.Material.Plastic
744
item33.Reflectance = 0
745
item33.Transparency = 0
746
item33.Size = Vector3.new(187, 47, 1)
747
item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
748
item33.RotVelocity = Vector3.new(0, 0, 0)
749
item33.Velocity = Vector3.new(0, 0, 0)
750
item33.Anchored = true
751
item33.CanCollide = true
752
item33.Locked = true
753
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
754
item33.Parent = workspace.Love_ball
755
item34 = Instance.new('Part')
756
item34.Name = [[Part]]
757
item34.BrickColor = BrickColor.new('Pastel orange')
758
item34.Material = Enum.Material.Plastic
759
item34.Reflectance = 0
760
item34.Transparency = 0
761
item34.Size = Vector3.new(187, 47, 1)
762
item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
763
item34.RotVelocity = Vector3.new(0, 0, 0)
764
item34.Velocity = Vector3.new(0, 0, 0)
765
item34.Anchored = true
766
item34.CanCollide = true
767
item34.Locked = true
768
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
769
item34.Parent = workspace.Love_ball
770
item35 = Instance.new('Part')
771
item35.Name = [[Part]]
772
item35.BrickColor = BrickColor.new('Maroon')
773
item35.Material = Enum.Material.Plastic
774
item35.Reflectance = 0
775
item35.Transparency = 0
776
item35.Size = Vector3.new(1, 1, 57)
777
item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
778
item35.RotVelocity = Vector3.new(0, 0, 0)
779
item35.Velocity = Vector3.new(0, 0, 0)
780
item35.Anchored = true
781
item35.CanCollide = true
782
item35.Locked = true
783
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
784
item35.Parent = workspace.Love_ball
785
item36 = Instance.new('Part')
786
item36.Name = [[Part]]
787
item36.BrickColor = BrickColor.new('Maroon')
788
item36.Material = Enum.Material.Plastic
789
item36.Reflectance = 0
790
item36.Transparency = 0
791
item36.Size = Vector3.new(1, 1, 57)
792
item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
793
item36.RotVelocity = Vector3.new(0, 0, 0)
794
item36.Velocity = Vector3.new(0, 0, 0)
795
item36.Anchored = true
796
item36.CanCollide = true
797
item36.Locked = true
798
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
799
item36.Parent = workspace.Love_ball
800
item37 = Instance.new('Part')
801
item37.Name = [[Part]]
802
item37.BrickColor = BrickColor.new('Maroon')
803
item37.Material = Enum.Material.Plastic
804
item37.Reflectance = 0
805
item37.Transparency = 0
806
item37.Size = Vector3.new(1, 1, 57)
807
item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
808
item37.RotVelocity = Vector3.new(0, 0, 0)
809
item37.Velocity = Vector3.new(0, 0, 0)
810
item37.Anchored = true
811
item37.CanCollide = true
812
item37.Locked = true
813
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
814
item37.Parent = workspace.Love_ball
815
item38 = Instance.new('Part')
816
item38.Name = [[Part]]
817
item38.BrickColor = BrickColor.new('Maroon')
818
item38.Material = Enum.Material.Plastic
819
item38.Reflectance = 0
820
item38.Transparency = 0
821
item38.Size = Vector3.new(1, 1, 57)
822
item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
823
item38.RotVelocity = Vector3.new(0, 0, 0)
824
item38.Velocity = Vector3.new(0, 0, 0)
825
item38.Anchored = true
826
item38.CanCollide = true
827
item38.Locked = true
828
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
829
item38.Parent = workspace.Love_ball
830
item39 = Instance.new('Part')
831
item39.Name = [[Part]]
832
item39.BrickColor = BrickColor.new('Maroon')
833
item39.Material = Enum.Material.Plastic
834
item39.Reflectance = 0
835
item39.Transparency = 0
836
item39.Size = Vector3.new(1, 1, 57)
837
item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
838
item39.RotVelocity = Vector3.new(0, 0, 0)
839
item39.Velocity = Vector3.new(0, 0, 0)
840
item39.Anchored = true
841
item39.CanCollide = true
842
item39.Locked = true
843
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
844
item39.Parent = workspace.Love_ball
845
item40 = Instance.new('Part')
846
item40.Name = [[Part]]
847
item40.BrickColor = BrickColor.new('Maroon')
848
item40.Material = Enum.Material.Plastic
849
item40.Reflectance = 0
850
item40.Transparency = 0
851
item40.Size = Vector3.new(1, 1, 57)
852
item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
853
item40.RotVelocity = Vector3.new(0, 0, 0)
854
item40.Velocity = Vector3.new(0, 0, 0)
855
item40.Anchored = true
856
item40.CanCollide = true
857
item40.Locked = true
858
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
859
item40.Parent = workspace.Love_ball
860
item41 = Instance.new('Part')
861
item41.Name = [[Part]]
862
item41.BrickColor = BrickColor.new('Maroon')
863
item41.Material = Enum.Material.Plastic
864
item41.Reflectance = 0
865
item41.Transparency = 0
866
item41.Size = Vector3.new(1, 1, 57)
867
item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
868
item41.RotVelocity = Vector3.new(0, 0, 0)
869
item41.Velocity = Vector3.new(0, 0, 0)
870
item41.Anchored = true
871
item41.CanCollide = true
872
item41.Locked = true
873
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
874
item41.Parent = workspace.Love_ball
875
item42 = Instance.new('Part')
876
item42.Name = [[Part]]
877
item42.BrickColor = BrickColor.new('Maroon')
878
item42.Material = Enum.Material.Plastic
879
item42.Reflectance = 0
880
item42.Transparency = 0
881
item42.Size = Vector3.new(1, 1, 57)
882
item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
883
item42.RotVelocity = Vector3.new(0, 0, 0)
884
item42.Velocity = Vector3.new(0, 0, 0)
885
item42.Anchored = true
886
item42.CanCollide = true
887
item42.Locked = true
888
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
889
item42.Parent = workspace.Love_ball
890
item43 = Instance.new('Part')
891
item43.Name = [[Part]]
892
item43.BrickColor = BrickColor.new('Maroon')
893
item43.Material = Enum.Material.Plastic
894
item43.Reflectance = 0
895
item43.Transparency = 0
896
item43.Size = Vector3.new(1, 1, 57)
897
item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
898
item43.RotVelocity = Vector3.new(0, 0, 0)
899
item43.Velocity = Vector3.new(0, 0, 0)
900
item43.Anchored = true
901
item43.CanCollide = true
902
item43.Locked = true
903
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
904
item43.Parent = workspace.Love_ball
905
item44 = Instance.new('Part')
906
item44.Name = [[Part]]
907
item44.BrickColor = BrickColor.new('Maroon')
908
item44.Material = Enum.Material.Plastic
909
item44.Reflectance = 0
910
item44.Transparency = 0
911
item44.Size = Vector3.new(1, 1, 57)
912
item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
913
item44.RotVelocity = Vector3.new(0, 0, 0)
914
item44.Velocity = Vector3.new(0, 0, 0)
915
item44.Anchored = true
916
item44.CanCollide = true
917
item44.Locked = true
918
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
919
item44.Parent = workspace.Love_ball
920
item45 = Instance.new('Part')
921
item45.Name = [[Part]]
922
item45.BrickColor = BrickColor.new('Maroon')
923
item45.Material = Enum.Material.Plastic
924
item45.Reflectance = 0
925
item45.Transparency = 0
926
item45.Size = Vector3.new(1, 1, 57)
927
item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
928
item45.RotVelocity = Vector3.new(0, 0, 0)
929
item45.Velocity = Vector3.new(0, 0, 0)
930
item45.Anchored = true
931
item45.CanCollide = true
932
item45.Locked = true
933
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
934
item45.Parent = workspace.Love_ball
935
item46 = Instance.new('Part')
936
item46.Name = [[Part]]
937
item46.BrickColor = BrickColor.new('Maroon')
938
item46.Material = Enum.Material.Plastic
939
item46.Reflectance = 0
940
item46.Transparency = 0
941
item46.Size = Vector3.new(1, 1, 57)
942
item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
943
item46.RotVelocity = Vector3.new(0, 0, 0)
944
item46.Velocity = Vector3.new(0, 0, 0)
945
item46.Anchored = true
946
item46.CanCollide = true
947
item46.Locked = true
948
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
949
item46.Parent = workspace.Love_ball
950
item47 = Instance.new('Part')
951
item47.Name = [[Part]]
952
item47.BrickColor = BrickColor.new('Maroon')
953
item47.Material = Enum.Material.Plastic
954
item47.Reflectance = 0
955
item47.Transparency = 0
956
item47.Size = Vector3.new(1, 1, 57)
957
item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
958
item47.RotVelocity = Vector3.new(0, 0, 0)
959
item47.Velocity = Vector3.new(0, 0, 0)
960
item47.Anchored = true
961
item47.CanCollide = true
962
item47.Locked = true
963
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
964
item47.Parent = workspace.Love_ball
965
item48 = Instance.new('Part')
966
item48.Name = [[Part]]
967
item48.BrickColor = BrickColor.new('Maroon')
968
item48.Material = Enum.Material.Plastic
969
item48.Reflectance = 0
970
item48.Transparency = 0
971
item48.Size = Vector3.new(1, 1, 57)
972
item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
973
item48.RotVelocity = Vector3.new(0, 0, 0)
974
item48.Velocity = Vector3.new(0, 0, 0)
975
item48.Anchored = true
976
item48.CanCollide = true
977
item48.Locked = true
978
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
979
item48.Parent = workspace.Love_ball
980
item49 = Instance.new('Part')
981
item49.Name = [[Part]]
982
item49.BrickColor = BrickColor.new('Maroon')
983
item49.Material = Enum.Material.Plastic
984
item49.Reflectance = 0
985
item49.Transparency = 0
986
item49.Size = Vector3.new(1, 1, 57)
987
item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
988
item49.RotVelocity = Vector3.new(0, 0, 0)
989
item49.Velocity = Vector3.new(0, 0, 0)
990
item49.Anchored = true
991
item49.CanCollide = true
992
item49.Locked = true
993
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
994
item49.Parent = workspace.Love_ball
995
item50 = Instance.new('Part')
996
item50.Name = [[Part]]
997
item50.BrickColor = BrickColor.new('Maroon')
998
item50.Material = Enum.Material.Plastic
999
item50.Reflectance = 0
1000
item50.Transparency = 0
1001
item50.Size = Vector3.new(1, 1, 57)
1002
item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1003
item50.RotVelocity = Vector3.new(0, 0, 0)
1004
item50.Velocity = Vector3.new(0, 0, 0)
1005
item50.Anchored = true
1006
item50.CanCollide = true
1007
item50.Locked = true
1008
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
1009
item50.Parent = workspace.Love_ball
1010
item51 = Instance.new('Part')
1011
item51.Name = [[Part]]
1012
item51.BrickColor = BrickColor.new('Maroon')
1013
item51.Material = Enum.Material.Plastic
1014
item51.Reflectance = 0
1015
item51.Transparency = 0
1016
item51.Size = Vector3.new(1, 1, 57)
1017
item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1018
item51.RotVelocity = Vector3.new(0, 0, 0)
1019
item51.Velocity = Vector3.new(0, 0, 0)
1020
item51.Anchored = true
1021
item51.CanCollide = true
1022
item51.Locked = true
1023
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
1024
item51.Parent = workspace.Love_ball
1025
item52 = Instance.new('Part')
1026
item52.Name = [[Part]]
1027
item52.BrickColor = BrickColor.new('Maroon')
1028
item52.Material = Enum.Material.Plastic
1029
item52.Reflectance = 0
1030
item52.Transparency = 0
1031
item52.Size = Vector3.new(1, 1, 57)
1032
item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1033
item52.RotVelocity = Vector3.new(0, 0, 0)
1034
item52.Velocity = Vector3.new(0, 0, 0)
1035
item52.Anchored = true
1036
item52.CanCollide = true
1037
item52.Locked = true
1038
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
1039
item52.Parent = workspace.Love_ball
1040
item53 = Instance.new('Part')
1041
item53.Name = [[Part]]
1042
item53.BrickColor = BrickColor.new('Deep orange')
1043
item53.Material = Enum.Material.Plastic
1044
item53.Reflectance = 0
1045
item53.Transparency = 0
1046
item53.Size = Vector3.new(29, 1, 57)
1047
item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1048
item53.RotVelocity = Vector3.new(0, 0, 0)
1049
item53.Velocity = Vector3.new(0, 0, 0)
1050
item53.Anchored = true
1051
item53.CanCollide = true
1052
item53.Locked = true
1053
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
1054
item53.Parent = workspace.Love_ball
1055
item54 = Instance.new('Part')
1056
item54.Name = [[Spawn]]
1057
item54.BrickColor = BrickColor.new('Black')
1058
item54.Material = Enum.Material.Slate
1059
item54.Reflectance = 0
1060
item54.Transparency = 0.5
1061
item54.Size = Vector3.new(1, 1, 1)
1062
item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1063
item54.RotVelocity = Vector3.new(0, 0, 0)
1064
item54.Velocity = Vector3.new(0, 0, 0)
1065
item54.Anchored = true
1066
item54.CanCollide = false
1067
item54.Locked = true
1068
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
1069
item54.Parent = workspace.Love_ball
1070
item55 = Instance.new('Model')
1071
item55.Name = [[Master_ball]]
1072
item55.Parent = workspace
1073
item56 = Instance.new('Part')
1074
item56.Name = [[Part]]
1075
item56.BrickColor = BrickColor.new('Magenta')
1076
item56.Material = Enum.Material.Slate
1077
item56.Reflectance = 0
1078
item56.Transparency = 0
1079
item56.Size = Vector3.new(55, 47, 1)
1080
item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1081
item56.RotVelocity = Vector3.new(0, 0, 0)
1082
item56.Velocity = Vector3.new(0, 0, 0)
1083
item56.Anchored = true
1084
item56.CanCollide = true
1085
item56.Locked = true
1086
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
1087
item56.Parent = workspace.Master_ball
1088
item57 = Instance.new('Part')
1089
item57.Name = [[Part]]
1090
item57.BrickColor = BrickColor.new('Magenta')
1091
item57.Material = Enum.Material.Slate
1092
item57.Reflectance = 0
1093
item57.Transparency = 0
1094
item57.Size = Vector3.new(60, 1, 57)
1095
item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1096
item57.RotVelocity = Vector3.new(0, 0, 0)
1097
item57.Velocity = Vector3.new(0, 0, 0)
1098
item57.Anchored = true
1099
item57.CanCollide = true
1100
item57.Locked = true
1101
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
1102
item57.Parent = workspace.Master_ball
1103
item58 = Instance.new('Part')
1104
item58.Name = [[Part]]
1105
item58.BrickColor = BrickColor.new('Magenta')
1106
item58.Material = Enum.Material.Slate
1107
item58.Reflectance = 0
1108
item58.Transparency = 0
1109
item58.Size = Vector3.new(60, 47, 1)
1110
item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1111
item58.RotVelocity = Vector3.new(0, 0, 0)
1112
item58.Velocity = Vector3.new(0, 0, 0)
1113
item58.Anchored = true
1114
item58.CanCollide = true
1115
item58.Locked = true
1116
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
1117
item58.Parent = workspace.Master_ball
1118
item59 = Instance.new('Part')
1119
item59.Name = [[Part]]
1120
item59.BrickColor = BrickColor.new('Magenta')
1121
item59.Material = Enum.Material.Slate
1122
item59.Reflectance = 0
1123
item59.Transparency = 0
1124
item59.Size = Vector3.new(55, 47, 1)
1125
item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1126
item59.RotVelocity = Vector3.new(0, 0, 0)
1127
item59.Velocity = Vector3.new(0, 0, 0)
1128
item59.Anchored = true
1129
item59.CanCollide = true
1130
item59.Locked = true
1131
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
1132
item59.Parent = workspace.Master_ball
1133
item60 = Instance.new('Part')
1134
item60.Name = [[Part]]
1135
item60.BrickColor = BrickColor.new('Magenta')
1136
item60.Material = Enum.Material.Slate
1137
item60.Reflectance = 0
1138
item60.Transparency = 0
1139
item60.Size = Vector3.new(60, 47, 1)
1140
item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1141
item60.RotVelocity = Vector3.new(0, 0, 0)
1142
item60.Velocity = Vector3.new(0, 0, 0)
1143
item60.Anchored = true
1144
item60.CanCollide = true
1145
item60.Locked = true
1146
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
1147
item60.Parent = workspace.Master_ball
1148
item61 = Instance.new('Part')
1149
item61.Name = [[Part]]
1150
item61.BrickColor = BrickColor.new('Magenta')
1151
item61.Material = Enum.Material.Slate
1152
item61.Reflectance = 0
1153
item61.Transparency = 0
1154
item61.Size = Vector3.new(60, 1, 57)
1155
item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1156
item61.RotVelocity = Vector3.new(0, 0, 0)
1157
item61.Velocity = Vector3.new(0, 0, 0)
1158
item61.Anchored = true
1159
item61.CanCollide = true
1160
item61.Locked = true
1161
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
1162
item61.Parent = workspace.Master_ball
1163
item62 = Instance.new('Part')
1164
item62.Name = [[Spawn]]
1165
item62.BrickColor = BrickColor.new('Black')
1166
item62.Material = Enum.Material.Slate
1167
item62.Reflectance = 0
1168
item62.Transparency = 0.5
1169
item62.Size = Vector3.new(1, 1, 1)
1170
item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1171
item62.RotVelocity = Vector3.new(0, 0, 0)
1172
item62.Velocity = Vector3.new(0, 0, 0)
1173
item62.Anchored = true
1174
item62.CanCollide = false
1175
item62.Locked = true
1176
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
1177
item62.Parent = workspace.Master_ball
1178
item63 = Instance.new('Model')
1179
item63.Name = [[Timer_ball]]
1180
item63.Parent = workspace
1181
item64 = Instance.new('Part')
1182
item64.Name = [[Part]]
1183
item64.BrickColor = BrickColor.new('Ghost grey')
1184
item64.Material = Enum.Material.Plastic
1185
item64.Reflectance = 0
1186
item64.Transparency = 0
1187
item64.Size = Vector3.new(187, 47, 1)
1188
item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1189
item64.RotVelocity = Vector3.new(0, 0, 0)
1190
item64.Velocity = Vector3.new(0, 0, 0)
1191
item64.Anchored = true
1192
item64.CanCollide = true
1193
item64.Locked = true
1194
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
1195
item64.Parent = workspace.Timer_ball
1196
item65 = Instance.new('Part')
1197
item65.Name = [[Part]]
1198
item65.BrickColor = BrickColor.new('Ghost grey')
1199
item65.Material = Enum.Material.Plastic
1200
item65.Reflectance = 0
1201
item65.Transparency = 0
1202
item65.Size = Vector3.new(187, 1, 57)
1203
item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1204
item65.RotVelocity = Vector3.new(0, 0, 0)
1205
item65.Velocity = Vector3.new(0, 0, 0)
1206
item65.Anchored = true
1207
item65.CanCollide = true
1208
item65.Locked = true
1209
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
1210
item65.Parent = workspace.Timer_ball
1211
item66 = Instance.new('Part')
1212
item66.Name = [[Part]]
1213
item66.BrickColor = BrickColor.new('Ghost grey')
1214
item66.Material = Enum.Material.Plastic
1215
item66.Reflectance = 0
1216
item66.Transparency = 0
1217
item66.Size = Vector3.new(187, 1, 57)
1218
item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1219
item66.RotVelocity = Vector3.new(0, 0, 0)
1220
item66.Velocity = Vector3.new(0, 0, 0)
1221
item66.Anchored = true
1222
item66.CanCollide = true
1223
item66.Locked = true
1224
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
1225
item66.Parent = workspace.Timer_ball
1226
item67 = Instance.new('Part')
1227
item67.Name = [[Part]]
1228
item67.BrickColor = BrickColor.new('Ghost grey')
1229
item67.Material = Enum.Material.Plastic
1230
item67.Reflectance = 0
1231
item67.Transparency = 0
1232
item67.Size = Vector3.new(187, 47, 1)
1233
item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1234
item67.RotVelocity = Vector3.new(0, 0, 0)
1235
item67.Velocity = Vector3.new(0, 0, 0)
1236
item67.Anchored = true
1237
item67.CanCollide = true
1238
item67.Locked = true
1239
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
1240
item67.Parent = workspace.Timer_ball
1241
item68 = Instance.new('Part')
1242
item68.Name = [[Part]]
1243
item68.BrickColor = BrickColor.new('Ghost grey')
1244
item68.Material = Enum.Material.Plastic
1245
item68.Reflectance = 0
1246
item68.Transparency = 0
1247
item68.Size = Vector3.new(55, 47, 1)
1248
item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1249
item68.RotVelocity = Vector3.new(0, 0, 0)
1250
item68.Velocity = Vector3.new(0, 0, 0)
1251
item68.Anchored = true
1252
item68.CanCollide = true
1253
item68.Locked = true
1254
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
1255
item68.Parent = workspace.Timer_ball
1256
item69 = Instance.new('Part')
1257
item69.Name = [[Part]]
1258
item69.BrickColor = BrickColor.new('Ghost grey')
1259
item69.Material = Enum.Material.Plastic
1260
item69.Reflectance = 0
1261
item69.Transparency = 0
1262
item69.Size = Vector3.new(55, 47, 1)
1263
item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1264
item69.RotVelocity = Vector3.new(0, 0, 0)
1265
item69.Velocity = Vector3.new(0, 0, 0)
1266
item69.Anchored = true
1267
item69.CanCollide = true
1268
item69.Locked = true
1269
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
1270
item69.Parent = workspace.Timer_ball
1271
item70 = Instance.new('Part')
1272
item70.Name = [[Part]]
1273
item70.BrickColor = BrickColor.new('Maroon')
1274
item70.Material = Enum.Material.Plastic
1275
item70.Reflectance = 0
1276
item70.Transparency = 0
1277
item70.Size = Vector3.new(1, 1, 57)
1278
item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1279
item70.RotVelocity = Vector3.new(0, 0, 0)
1280
item70.Velocity = Vector3.new(0, 0, 0)
1281
item70.Anchored = true
1282
item70.CanCollide = true
1283
item70.Locked = true
1284
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
1285
item70.Parent = workspace.Timer_ball
1286
item71 = Instance.new('Part')
1287
item71.Name = [[Part]]
1288
item71.BrickColor = BrickColor.new('Maroon')
1289
item71.Material = Enum.Material.Plastic
1290
item71.Reflectance = 0
1291
item71.Transparency = 0
1292
item71.Size = Vector3.new(1, 1, 57)
1293
item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1294
item71.RotVelocity = Vector3.new(0, 0, 0)
1295
item71.Velocity = Vector3.new(0, 0, 0)
1296
item71.Anchored = true
1297
item71.CanCollide = true
1298
item71.Locked = true
1299
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
1300
item71.Parent = workspace.Timer_ball
1301
item72 = Instance.new('Part')
1302
item72.Name = [[Part]]
1303
item72.BrickColor = BrickColor.new('Maroon')
1304
item72.Material = Enum.Material.Plastic
1305
item72.Reflectance = 0
1306
item72.Transparency = 0
1307
item72.Size = Vector3.new(1, 1, 57)
1308
item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1309
item72.RotVelocity = Vector3.new(0, 0, 0)
1310
item72.Velocity = Vector3.new(0, 0, 0)
1311
item72.Anchored = true
1312
item72.CanCollide = true
1313
item72.Locked = true
1314
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
1315
item72.Parent = workspace.Timer_ball
1316
item73 = Instance.new('Part')
1317
item73.Name = [[Part]]
1318
item73.BrickColor = BrickColor.new('Maroon')
1319
item73.Material = Enum.Material.Plastic
1320
item73.Reflectance = 0
1321
item73.Transparency = 0
1322
item73.Size = Vector3.new(1, 1, 57)
1323
item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1324
item73.RotVelocity = Vector3.new(0, 0, 0)
1325
item73.Velocity = Vector3.new(0, 0, 0)
1326
item73.Anchored = true
1327
item73.CanCollide = true
1328
item73.Locked = true
1329
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
1330
item73.Parent = workspace.Timer_ball
1331
item74 = Instance.new('Part')
1332
item74.Name = [[Part]]
1333
item74.BrickColor = BrickColor.new('Maroon')
1334
item74.Material = Enum.Material.Plastic
1335
item74.Reflectance = 0
1336
item74.Transparency = 0
1337
item74.Size = Vector3.new(1, 1, 57)
1338
item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1339
item74.RotVelocity = Vector3.new(0, 0, 0)
1340
item74.Velocity = Vector3.new(0, 0, 0)
1341
item74.Anchored = true
1342
item74.CanCollide = true
1343
item74.Locked = true
1344
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
1345
item74.Parent = workspace.Timer_ball
1346
item75 = Instance.new('Part')
1347
item75.Name = [[Part]]
1348
item75.BrickColor = BrickColor.new('Maroon')
1349
item75.Material = Enum.Material.Plastic
1350
item75.Reflectance = 0
1351
item75.Transparency = 0
1352
item75.Size = Vector3.new(1, 1, 57)
1353
item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1354
item75.RotVelocity = Vector3.new(0, 0, 0)
1355
item75.Velocity = Vector3.new(0, 0, 0)
1356
item75.Anchored = true
1357
item75.CanCollide = true
1358
item75.Locked = true
1359
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
1360
item75.Parent = workspace.Timer_ball
1361
item76 = Instance.new('Part')
1362
item76.Name = [[Part]]
1363
item76.BrickColor = BrickColor.new('Maroon')
1364
item76.Material = Enum.Material.Plastic
1365
item76.Reflectance = 0
1366
item76.Transparency = 0
1367
item76.Size = Vector3.new(1, 1, 57)
1368
item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1369
item76.RotVelocity = Vector3.new(0, 0, 0)
1370
item76.Velocity = Vector3.new(0, 0, 0)
1371
item76.Anchored = true
1372
item76.CanCollide = true
1373
item76.Locked = true
1374
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
1375
item76.Parent = workspace.Timer_ball
1376
item77 = Instance.new('Part')
1377
item77.Name = [[Part]]
1378
item77.BrickColor = BrickColor.new('Deep orange')
1379
item77.Material = Enum.Material.Plastic
1380
item77.Reflectance = 0
1381
item77.Transparency = 0
1382
item77.Size = Vector3.new(29, 1, 57)
1383
item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1384
item77.RotVelocity = Vector3.new(0, 0, 0)
1385
item77.Velocity = Vector3.new(0, 0, 0)
1386
item77.Anchored = true
1387
item77.CanCollide = true
1388
item77.Locked = true
1389
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
1390
item77.Parent = workspace.Timer_ball
1391
item78 = Instance.new('Part')
1392
item78.Name = [[Part]]
1393
item78.BrickColor = BrickColor.new('Maroon')
1394
item78.Material = Enum.Material.Plastic
1395
item78.Reflectance = 0
1396
item78.Transparency = 0
1397
item78.Size = Vector3.new(1, 1, 57)
1398
item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1399
item78.RotVelocity = Vector3.new(0, 0, 0)
1400
item78.Velocity = Vector3.new(0, 0, 0)
1401
item78.Anchored = true
1402
item78.CanCollide = true
1403
item78.Locked = true
1404
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
1405
item78.Parent = workspace.Timer_ball
1406
item79 = Instance.new('Part')
1407
item79.Name = [[Part]]
1408
item79.BrickColor = BrickColor.new('Maroon')
1409
item79.Material = Enum.Material.Plastic
1410
item79.Reflectance = 0
1411
item79.Transparency = 0
1412
item79.Size = Vector3.new(1, 1, 57)
1413
item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1414
item79.RotVelocity = Vector3.new(0, 0, 0)
1415
item79.Velocity = Vector3.new(0, 0, 0)
1416
item79.Anchored = true
1417
item79.CanCollide = true
1418
item79.Locked = true
1419
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
1420
item79.Parent = workspace.Timer_ball
1421
item80 = Instance.new('Part')
1422
item80.Name = [[Part]]
1423
item80.BrickColor = BrickColor.new('Maroon')
1424
item80.Material = Enum.Material.Plastic
1425
item80.Reflectance = 0
1426
item80.Transparency = 0
1427
item80.Size = Vector3.new(1, 1, 57)
1428
item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1429
item80.RotVelocity = Vector3.new(0, 0, 0)
1430
item80.Velocity = Vector3.new(0, 0, 0)
1431
item80.Anchored = true
1432
item80.CanCollide = true
1433
item80.Locked = true
1434
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
1435
item80.Parent = workspace.Timer_ball
1436
item81 = Instance.new('Part')
1437
item81.Name = [[Part]]
1438
item81.BrickColor = BrickColor.new('Maroon')
1439
item81.Material = Enum.Material.Plastic
1440
item81.Reflectance = 0
1441
item81.Transparency = 0
1442
item81.Size = Vector3.new(1, 1, 57)
1443
item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1444
item81.RotVelocity = Vector3.new(0, 0, 0)
1445
item81.Velocity = Vector3.new(0, 0, 0)
1446
item81.Anchored = true
1447
item81.CanCollide = true
1448
item81.Locked = true
1449
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
1450
item81.Parent = workspace.Timer_ball
1451
item82 = Instance.new('Part')
1452
item82.Name = [[Part]]
1453
item82.BrickColor = BrickColor.new('Maroon')
1454
item82.Material = Enum.Material.Plastic
1455
item82.Reflectance = 0
1456
item82.Transparency = 0
1457
item82.Size = Vector3.new(1, 1, 57)
1458
item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1459
item82.RotVelocity = Vector3.new(0, 0, 0)
1460
item82.Velocity = Vector3.new(0, 0, 0)
1461
item82.Anchored = true
1462
item82.CanCollide = true
1463
item82.Locked = true
1464
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
1465
item82.Parent = workspace.Timer_ball
1466
item83 = Instance.new('Part')
1467
item83.Name = [[Part]]
1468
item83.BrickColor = BrickColor.new('Maroon')
1469
item83.Material = Enum.Material.Plastic
1470
item83.Reflectance = 0
1471
item83.Transparency = 0
1472
item83.Size = Vector3.new(1, 1, 57)
1473
item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1474
item83.RotVelocity = Vector3.new(0, 0, 0)
1475
item83.Velocity = Vector3.new(0, 0, 0)
1476
item83.Anchored = true
1477
item83.CanCollide = true
1478
item83.Locked = true
1479
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
1480
item83.Parent = workspace.Timer_ball
1481
item84 = Instance.new('Part')
1482
item84.Name = [[Part]]
1483
item84.BrickColor = BrickColor.new('Maroon')
1484
item84.Material = Enum.Material.Plastic
1485
item84.Reflectance = 0
1486
item84.Transparency = 0
1487
item84.Size = Vector3.new(1, 1, 57)
1488
item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1489
item84.RotVelocity = Vector3.new(0, 0, 0)
1490
item84.Velocity = Vector3.new(0, 0, 0)
1491
item84.Anchored = true
1492
item84.CanCollide = true
1493
item84.Locked = true
1494
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
1495
item84.Parent = workspace.Timer_ball
1496
item85 = Instance.new('Part')
1497
item85.Name = [[Part]]
1498
item85.BrickColor = BrickColor.new('Maroon')
1499
item85.Material = Enum.Material.Plastic
1500
item85.Reflectance = 0
1501
item85.Transparency = 0
1502
item85.Size = Vector3.new(1, 1, 57)
1503
item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1504
item85.RotVelocity = Vector3.new(0, 0, 0)
1505
item85.Velocity = Vector3.new(0, 0, 0)
1506
item85.Anchored = true
1507
item85.CanCollide = true
1508
item85.Locked = true
1509
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
1510
item85.Parent = workspace.Timer_ball
1511
item86 = Instance.new('Part')
1512
item86.Name = [[Part]]
1513
item86.BrickColor = BrickColor.new('Maroon')
1514
item86.Material = Enum.Material.Plastic
1515
item86.Reflectance = 0
1516
item86.Transparency = 0
1517
item86.Size = Vector3.new(1, 1, 57)
1518
item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1519
item86.RotVelocity = Vector3.new(0, 0, 0)
1520
item86.Velocity = Vector3.new(0, 0, 0)
1521
item86.Anchored = true
1522
item86.CanCollide = true
1523
item86.Locked = true
1524
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
1525
item86.Parent = workspace.Timer_ball
1526
item87 = Instance.new('Part')
1527
item87.Name = [[Part]]
1528
item87.BrickColor = BrickColor.new('Maroon')
1529
item87.Material = Enum.Material.Plastic
1530
item87.Reflectance = 0
1531
item87.Transparency = 0
1532
item87.Size = Vector3.new(1, 1, 57)
1533
item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1534
item87.RotVelocity = Vector3.new(0, 0, 0)
1535
item87.Velocity = Vector3.new(0, 0, 0)
1536
item87.Anchored = true
1537
item87.CanCollide = true
1538
item87.Locked = true
1539
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
1540
item87.Parent = workspace.Timer_ball
1541
item88 = Instance.new('Part')
1542
item88.Name = [[Part]]
1543
item88.BrickColor = BrickColor.new('Maroon')
1544
item88.Material = Enum.Material.Plastic
1545
item88.Reflectance = 0
1546
item88.Transparency = 0
1547
item88.Size = Vector3.new(1, 1, 57)
1548
item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1549
item88.RotVelocity = Vector3.new(0, 0, 0)
1550
item88.Velocity = Vector3.new(0, 0, 0)
1551
item88.Anchored = true
1552
item88.CanCollide = true
1553
item88.Locked = true
1554
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
1555
item88.Parent = workspace.Timer_ball
1556
item89 = Instance.new('Part')
1557
item89.Name = [[Spawn]]
1558
item89.BrickColor = BrickColor.new('Black')
1559
item89.Material = Enum.Material.Slate
1560
item89.Reflectance = 0
1561
item89.Transparency = 0.5
1562
item89.Size = Vector3.new(1, 1, 1)
1563
item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1564
item89.RotVelocity = Vector3.new(0, 0, 0)
1565
item89.Velocity = Vector3.new(0, 0, 0)
1566
item89.Anchored = true
1567
item89.CanCollide = false
1568
item89.Locked = true
1569
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
1570
item89.Parent = workspace.Timer_ball
1571
item90 = Instance.new('Model')
1572
item90.Name = [[Ultra_ball]]
1573
item90.Parent = workspace
1574
item91 = Instance.new('Part')
1575
item91.Name = [[Part]]
1576
item91.BrickColor = BrickColor.new('Black')
1577
item91.Material = Enum.Material.Plastic
1578
item91.Reflectance = 0
1579
item91.Transparency = 0
1580
item91.Size = Vector3.new(187, 47, 1)
1581
item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1582
item91.RotVelocity = Vector3.new(0, 0, 0)
1583
item91.Velocity = Vector3.new(0, 0, 0)
1584
item91.Anchored = true
1585
item91.CanCollide = true
1586
item91.Locked = true
1587
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
1588
item91.Parent = workspace.Ultra_ball
1589
item92 = Instance.new('Part')
1590
item92.Name = [[Part]]
1591
item92.BrickColor = BrickColor.new('Black')
1592
item92.Material = Enum.Material.Plastic
1593
item92.Reflectance = 0
1594
item92.Transparency = 0
1595
item92.Size = Vector3.new(187, 1, 57)
1596
item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1597
item92.RotVelocity = Vector3.new(0, 0, 0)
1598
item92.Velocity = Vector3.new(0, 0, 0)
1599
item92.Anchored = true
1600
item92.CanCollide = true
1601
item92.Locked = true
1602
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
1603
item92.Parent = workspace.Ultra_ball
1604
item93 = Instance.new('Part')
1605
item93.Name = [[Part]]
1606
item93.BrickColor = BrickColor.new('Maroon')
1607
item93.Material = Enum.Material.Plastic
1608
item93.Reflectance = 0
1609
item93.Transparency = 0
1610
item93.Size = Vector3.new(1, 1, 57)
1611
item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1612
item93.RotVelocity = Vector3.new(0, 0, 0)
1613
item93.Velocity = Vector3.new(0, 0, 0)
1614
item93.Anchored = true
1615
item93.CanCollide = true
1616
item93.Locked = true
1617
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
1618
item93.Parent = workspace.Ultra_ball
1619
item94 = Instance.new('Part')
1620
item94.Name = [[Part]]
1621
item94.BrickColor = BrickColor.new('Maroon')
1622
item94.Material = Enum.Material.Plastic
1623
item94.Reflectance = 0
1624
item94.Transparency = 0
1625
item94.Size = Vector3.new(1, 1, 57)
1626
item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1627
item94.RotVelocity = Vector3.new(0, 0, 0)
1628
item94.Velocity = Vector3.new(0, 0, 0)
1629
item94.Anchored = true
1630
item94.CanCollide = true
1631
item94.Locked = true
1632
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
1633
item94.Parent = workspace.Ultra_ball
1634
item95 = Instance.new('Part')
1635
item95.Name = [[Part]]
1636
item95.BrickColor = BrickColor.new('Maroon')
1637
item95.Material = Enum.Material.Plastic
1638
item95.Reflectance = 0
1639
item95.Transparency = 0
1640
item95.Size = Vector3.new(1, 1, 57)
1641
item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1642
item95.RotVelocity = Vector3.new(0, 0, 0)
1643
item95.Velocity = Vector3.new(0, 0, 0)
1644
item95.Anchored = true
1645
item95.CanCollide = true
1646
item95.Locked = true
1647
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
1648
item95.Parent = workspace.Ultra_ball
1649
item96 = Instance.new('Part')
1650
item96.Name = [[Part]]
1651
item96.BrickColor = BrickColor.new('Maroon')
1652
item96.Material = Enum.Material.Plastic
1653
item96.Reflectance = 0
1654
item96.Transparency = 0
1655
item96.Size = Vector3.new(1, 1, 57)
1656
item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1657
item96.RotVelocity = Vector3.new(0, 0, 0)
1658
item96.Velocity = Vector3.new(0, 0, 0)
1659
item96.Anchored = true
1660
item96.CanCollide = true
1661
item96.Locked = true
1662
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
1663
item96.Parent = workspace.Ultra_ball
1664
item97 = Instance.new('Part')
1665
item97.Name = [[Part]]
1666
item97.BrickColor = BrickColor.new('Maroon')
1667
item97.Material = Enum.Material.Plastic
1668
item97.Reflectance = 0
1669
item97.Transparency = 0
1670
item97.Size = Vector3.new(1, 1, 57)
1671
item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1672
item97.RotVelocity = Vector3.new(0, 0, 0)
1673
item97.Velocity = Vector3.new(0, 0, 0)
1674
item97.Anchored = true
1675
item97.CanCollide = true
1676
item97.Locked = true
1677
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
1678
item97.Parent = workspace.Ultra_ball
1679
item98 = Instance.new('Part')
1680
item98.Name = [[Part]]
1681
item98.BrickColor = BrickColor.new('Maroon')
1682
item98.Material = Enum.Material.Plastic
1683
item98.Reflectance = 0
1684
item98.Transparency = 0
1685
item98.Size = Vector3.new(1, 1, 57)
1686
item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1687
item98.RotVelocity = Vector3.new(0, 0, 0)
1688
item98.Velocity = Vector3.new(0, 0, 0)
1689
item98.Anchored = true
1690
item98.CanCollide = true
1691
item98.Locked = true
1692
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
1693
item98.Parent = workspace.Ultra_ball
1694
item99 = Instance.new('Part')
1695
item99.Name = [[Part]]
1696
item99.BrickColor = BrickColor.new('Maroon')
1697
item99.Material = Enum.Material.Plastic
1698
item99.Reflectance = 0
1699
item99.Transparency = 0
1700
item99.Size = Vector3.new(1, 1, 57)
1701
item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1702
item99.RotVelocity = Vector3.new(0, 0, 0)
1703
item99.Velocity = Vector3.new(0, 0, 0)
1704
item99.Anchored = true
1705
item99.CanCollide = true
1706
item99.Locked = true
1707
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
1708
item99.Parent = workspace.Ultra_ball
1709
item100 = Instance.new('Part')
1710
item100.Name = [[Part]]
1711
item100.BrickColor = BrickColor.new('Deep orange')
1712
item100.Material = Enum.Material.Plastic
1713
item100.Reflectance = 0
1714
item100.Transparency = 0
1715
item100.Size = Vector3.new(29, 1, 57)
1716
item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1717
item100.RotVelocity = Vector3.new(0, 0, 0)
1718
item100.Velocity = Vector3.new(0, 0, 0)
1719
item100.Anchored = true
1720
item100.CanCollide = true
1721
item100.Locked = true
1722
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
1723
item100.Parent = workspace.Ultra_ball
1724
item101 = Instance.new('Part')
1725
item101.Name = [[Part]]
1726
item101.BrickColor = BrickColor.new('Maroon')
1727
item101.Material = Enum.Material.Plastic
1728
item101.Reflectance = 0
1729
item101.Transparency = 0
1730
item101.Size = Vector3.new(1, 1, 57)
1731
item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1732
item101.RotVelocity = Vector3.new(0, 0, 0)
1733
item101.Velocity = Vector3.new(0, 0, 0)
1734
item101.Anchored = true
1735
item101.CanCollide = true
1736
item101.Locked = true
1737
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
1738
item101.Parent = workspace.Ultra_ball
1739
item102 = Instance.new('Part')
1740
item102.Name = [[Part]]
1741
item102.BrickColor = BrickColor.new('Maroon')
1742
item102.Material = Enum.Material.Plastic
1743
item102.Reflectance = 0
1744
item102.Transparency = 0
1745
item102.Size = Vector3.new(1, 1, 57)
1746
item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1747
item102.RotVelocity = Vector3.new(0, 0, 0)
1748
item102.Velocity = Vector3.new(0, 0, 0)
1749
item102.Anchored = true
1750
item102.CanCollide = true
1751
item102.Locked = true
1752
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
1753
item102.Parent = workspace.Ultra_ball
1754
item103 = Instance.new('Part')
1755
item103.Name = [[Part]]
1756
item103.BrickColor = BrickColor.new('Black')
1757
item103.Material = Enum.Material.Plastic
1758
item103.Reflectance = 0
1759
item103.Transparency = 0
1760
item103.Size = Vector3.new(187, 47, 1)
1761
item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1762
item103.RotVelocity = Vector3.new(0, 0, 0)
1763
item103.Velocity = Vector3.new(0, 0, 0)
1764
item103.Anchored = true
1765
item103.CanCollide = true
1766
item103.Locked = true
1767
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
1768
item103.Parent = workspace.Ultra_ball
1769
item104 = Instance.new('Part')
1770
item104.Name = [[Part]]
1771
item104.BrickColor = BrickColor.new('Maroon')
1772
item104.Material = Enum.Material.Plastic
1773
item104.Reflectance = 0
1774
item104.Transparency = 0
1775
item104.Size = Vector3.new(1, 1, 57)
1776
item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1777
item104.RotVelocity = Vector3.new(0, 0, 0)
1778
item104.Velocity = Vector3.new(0, 0, 0)
1779
item104.Anchored = true
1780
item104.CanCollide = true
1781
item104.Locked = true
1782
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
1783
item104.Parent = workspace.Ultra_ball
1784
item105 = Instance.new('Part')
1785
item105.Name = [[Part]]
1786
item105.BrickColor = BrickColor.new('Maroon')
1787
item105.Material = Enum.Material.Plastic
1788
item105.Reflectance = 0
1789
item105.Transparency = 0
1790
item105.Size = Vector3.new(1, 1, 57)
1791
item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1792
item105.RotVelocity = Vector3.new(0, 0, 0)
1793
item105.Velocity = Vector3.new(0, 0, 0)
1794
item105.Anchored = true
1795
item105.CanCollide = true
1796
item105.Locked = true
1797
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
1798
item105.Parent = workspace.Ultra_ball
1799
item106 = Instance.new('Part')
1800
item106.Name = [[Part]]
1801
item106.BrickColor = BrickColor.new('Black')
1802
item106.Material = Enum.Material.Plastic
1803
item106.Reflectance = 0
1804
item106.Transparency = 0
1805
item106.Size = Vector3.new(55, 47, 1)
1806
item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1807
item106.RotVelocity = Vector3.new(0, 0, 0)
1808
item106.Velocity = Vector3.new(0, 0, 0)
1809
item106.Anchored = true
1810
item106.CanCollide = true
1811
item106.Locked = true
1812
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
1813
item106.Parent = workspace.Ultra_ball
1814
item107 = Instance.new('Part')
1815
item107.Name = [[Part]]
1816
item107.BrickColor = BrickColor.new('Black')
1817
item107.Material = Enum.Material.Plastic
1818
item107.Reflectance = 0
1819
item107.Transparency = 0
1820
item107.Size = Vector3.new(55, 47, 1)
1821
item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1822
item107.RotVelocity = Vector3.new(0, 0, 0)
1823
item107.Velocity = Vector3.new(0, 0, 0)
1824
item107.Anchored = true
1825
item107.CanCollide = true
1826
item107.Locked = true
1827
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
1828
item107.Parent = workspace.Ultra_ball
1829
item108 = Instance.new('Part')
1830
item108.Name = [[Part]]
1831
item108.BrickColor = BrickColor.new('Maroon')
1832
item108.Material = Enum.Material.Plastic
1833
item108.Reflectance = 0
1834
item108.Transparency = 0
1835
item108.Size = Vector3.new(1, 1, 57)
1836
item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1837
item108.RotVelocity = Vector3.new(0, 0, 0)
1838
item108.Velocity = Vector3.new(0, 0, 0)
1839
item108.Anchored = true
1840
item108.CanCollide = true
1841
item108.Locked = true
1842
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
1843
item108.Parent = workspace.Ultra_ball
1844
item109 = Instance.new('Part')
1845
item109.Name = [[Part]]
1846
item109.BrickColor = BrickColor.new('Black')
1847
item109.Material = Enum.Material.Plastic
1848
item109.Reflectance = 0
1849
item109.Transparency = 0
1850
item109.Size = Vector3.new(187, 1, 57)
1851
item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1852
item109.RotVelocity = Vector3.new(0, 0, 0)
1853
item109.Velocity = Vector3.new(0, 0, 0)
1854
item109.Anchored = true
1855
item109.CanCollide = true
1856
item109.Locked = true
1857
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
1858
item109.Parent = workspace.Ultra_ball
1859
item110 = Instance.new('Part')
1860
item110.Name = [[Part]]
1861
item110.BrickColor = BrickColor.new('Maroon')
1862
item110.Material = Enum.Material.Plastic
1863
item110.Reflectance = 0
1864
item110.Transparency = 0
1865
item110.Size = Vector3.new(1, 1, 57)
1866
item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1867
item110.RotVelocity = Vector3.new(0, 0, 0)
1868
item110.Velocity = Vector3.new(0, 0, 0)
1869
item110.Anchored = true
1870
item110.CanCollide = true
1871
item110.Locked = true
1872
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
1873
item110.Parent = workspace.Ultra_ball
1874
item111 = Instance.new('Part')
1875
item111.Name = [[Part]]
1876
item111.BrickColor = BrickColor.new('Maroon')
1877
item111.Material = Enum.Material.Plastic
1878
item111.Reflectance = 0
1879
item111.Transparency = 0
1880
item111.Size = Vector3.new(1, 1, 57)
1881
item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1882
item111.RotVelocity = Vector3.new(0, 0, 0)
1883
item111.Velocity = Vector3.new(0, 0, 0)
1884
item111.Anchored = true
1885
item111.CanCollide = true
1886
item111.Locked = true
1887
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
1888
item111.Parent = workspace.Ultra_ball
1889
item112 = Instance.new('Part')
1890
item112.Name = [[Part]]
1891
item112.BrickColor = BrickColor.new('Maroon')
1892
item112.Material = Enum.Material.Plastic
1893
item112.Reflectance = 0
1894
item112.Transparency = 0
1895
item112.Size = Vector3.new(1, 1, 57)
1896
item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1897
item112.RotVelocity = Vector3.new(0, 0, 0)
1898
item112.Velocity = Vector3.new(0, 0, 0)
1899
item112.Anchored = true
1900
item112.CanCollide = true
1901
item112.Locked = true
1902
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
1903
item112.Parent = workspace.Ultra_ball
1904
item113 = Instance.new('Part')
1905
item113.Name = [[Part]]
1906
item113.BrickColor = BrickColor.new('Maroon')
1907
item113.Material = Enum.Material.Plastic
1908
item113.Reflectance = 0
1909
item113.Transparency = 0
1910
item113.Size = Vector3.new(1, 1, 57)
1911
item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1912
item113.RotVelocity = Vector3.new(0, 0, 0)
1913
item113.Velocity = Vector3.new(0, 0, 0)
1914
item113.Anchored = true
1915
item113.CanCollide = true
1916
item113.Locked = true
1917
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
1918
item113.Parent = workspace.Ultra_ball
1919
item114 = Instance.new('Part')
1920
item114.Name = [[Part]]
1921
item114.BrickColor = BrickColor.new('Maroon')
1922
item114.Material = Enum.Material.Plastic
1923
item114.Reflectance = 0
1924
item114.Transparency = 0
1925
item114.Size = Vector3.new(1, 1, 57)
1926
item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1927
item114.RotVelocity = Vector3.new(0, 0, 0)
1928
item114.Velocity = Vector3.new(0, 0, 0)
1929
item114.Anchored = true
1930
item114.CanCollide = true
1931
item114.Locked = true
1932
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
1933
item114.Parent = workspace.Ultra_ball
1934
item115 = Instance.new('Part')
1935
item115.Name = [[Part]]
1936
item115.BrickColor = BrickColor.new('Maroon')
1937
item115.Material = Enum.Material.Plastic
1938
item115.Reflectance = 0
1939
item115.Transparency = 0
1940
item115.Size = Vector3.new(1, 1, 57)
1941
item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1942
item115.RotVelocity = Vector3.new(0, 0, 0)
1943
item115.Velocity = Vector3.new(0, 0, 0)
1944
item115.Anchored = true
1945
item115.CanCollide = true
1946
item115.Locked = true
1947
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
1948
item115.Parent = workspace.Ultra_ball
1949
item116 = Instance.new('Part')
1950
item116.Name = [[Part]]
1951
item116.BrickColor = BrickColor.new('Maroon')
1952
item116.Material = Enum.Material.Plastic
1953
item116.Reflectance = 0
1954
item116.Transparency = 0
1955
item116.Size = Vector3.new(1, 1, 57)
1956
item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1957
item116.RotVelocity = Vector3.new(0, 0, 0)
1958
item116.Velocity = Vector3.new(0, 0, 0)
1959
item116.Anchored = true
1960
item116.CanCollide = true
1961
item116.Locked = true
1962
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
1963
item116.Parent = workspace.Ultra_ball
1964
item117 = Instance.new('Part')
1965
item117.Name = [[Part]]
1966
item117.BrickColor = BrickColor.new('Maroon')
1967
item117.Material = Enum.Material.Plastic
1968
item117.Reflectance = 0
1969
item117.Transparency = 0
1970
item117.Size = Vector3.new(1, 1, 57)
1971
item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1972
item117.RotVelocity = Vector3.new(0, 0, 0)
1973
item117.Velocity = Vector3.new(0, 0, 0)
1974
item117.Anchored = true
1975
item117.CanCollide = true
1976
item117.Locked = true
1977
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
1978
item117.Parent = workspace.Ultra_ball
1979
item118 = Instance.new('Part')
1980
item118.Name = [[Part]]
1981
item118.BrickColor = BrickColor.new('Maroon')
1982
item118.Material = Enum.Material.Plastic
1983
item118.Reflectance = 0
1984
item118.Transparency = 0
1985
item118.Size = Vector3.new(1, 1, 57)
1986
item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1987
item118.RotVelocity = Vector3.new(0, 0, 0)
1988
item118.Velocity = Vector3.new(0, 0, 0)
1989
item118.Anchored = true
1990
item118.CanCollide = true
1991
item118.Locked = true
1992
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
1993
item118.Parent = workspace.Ultra_ball
1994
item119 = Instance.new('Part')
1995
item119.Name = [[Part]]
1996
item119.BrickColor = BrickColor.new('Maroon')
1997
item119.Material = Enum.Material.Plastic
1998
item119.Reflectance = 0
1999
item119.Transparency = 0
2000
item119.Size = Vector3.new(1, 1, 57)
2001
item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2002
item119.RotVelocity = Vector3.new(0, 0, 0)
2003
item119.Velocity = Vector3.new(0, 0, 0)
2004
item119.Anchored = true
2005
item119.CanCollide = true
2006
item119.Locked = true
2007
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
2008
item119.Parent = workspace.Ultra_ball
2009
item120 = Instance.new('Part')
2010
item120.Name = [[Part]]
2011
item120.BrickColor = BrickColor.new('Maroon')
2012
item120.Material = Enum.Material.Plastic
2013
item120.Reflectance = 0
2014
item120.Transparency = 0
2015
item120.Size = Vector3.new(1, 1, 57)
2016
item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2017
item120.RotVelocity = Vector3.new(0, 0, 0)
2018
item120.Velocity = Vector3.new(0, 0, 0)
2019
item120.Anchored = true
2020
item120.CanCollide = true
2021
item120.Locked = true
2022
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
2023
item120.Parent = workspace.Ultra_ball
2024
item121 = Instance.new('Part')
2025
item121.Name = [[Part]]
2026
item121.BrickColor = BrickColor.new('Maroon')
2027
item121.Material = Enum.Material.Plastic
2028
item121.Reflectance = 0
2029
item121.Transparency = 0
2030
item121.Size = Vector3.new(1, 1, 57)
2031
item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2032
item121.RotVelocity = Vector3.new(0, 0, 0)
2033
item121.Velocity = Vector3.new(0, 0, 0)
2034
item121.Anchored = true
2035
item121.CanCollide = true
2036
item121.Locked = true
2037
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
2038
item121.Parent = workspace.Ultra_ball
2039
item122 = Instance.new('Part')
2040
item122.Name = [[Part]]
2041
item122.BrickColor = BrickColor.new('Maroon')
2042
item122.Material = Enum.Material.Plastic
2043
item122.Reflectance = 0
2044
item122.Transparency = 0
2045
item122.Size = Vector3.new(1, 1, 57)
2046
item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2047
item122.RotVelocity = Vector3.new(0, 0, 0)
2048
item122.Velocity = Vector3.new(0, 0, 0)
2049
item122.Anchored = true
2050
item122.CanCollide = true
2051
item122.Locked = true
2052
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
2053
item122.Parent = workspace.Ultra_ball
2054
item123 = Instance.new('Part')
2055
item123.Name = [[Part]]
2056
item123.BrickColor = BrickColor.new('Maroon')
2057
item123.Material = Enum.Material.Plastic
2058
item123.Reflectance = 0
2059
item123.Transparency = 0
2060
item123.Size = Vector3.new(1, 1, 57)
2061
item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2062
item123.RotVelocity = Vector3.new(0, 0, 0)
2063
item123.Velocity = Vector3.new(0, 0, 0)
2064
item123.Anchored = true
2065
item123.CanCollide = true
2066
item123.Locked = true
2067
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
2068
item123.Parent = workspace.Ultra_ball
2069
item124 = Instance.new('Part')
2070
item124.Name = [[Part]]
2071
item124.BrickColor = BrickColor.new('Maroon')
2072
item124.Material = Enum.Material.Plastic
2073
item124.Reflectance = 0
2074
item124.Transparency = 0
2075
item124.Size = Vector3.new(1, 1, 57)
2076
item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2077
item124.RotVelocity = Vector3.new(0, 0, 0)
2078
item124.Velocity = Vector3.new(0, 0, 0)
2079
item124.Anchored = true
2080
item124.CanCollide = true
2081
item124.Locked = true
2082
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
2083
item124.Parent = workspace.Ultra_ball
2084
item125 = Instance.new('Part')
2085
item125.Name = [[Part]]
2086
item125.BrickColor = BrickColor.new('Maroon')
2087
item125.Material = Enum.Material.Plastic
2088
item125.Reflectance = 0
2089
item125.Transparency = 0
2090
item125.Size = Vector3.new(1, 1, 57)
2091
item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2092
item125.RotVelocity = Vector3.new(0, 0, 0)
2093
item125.Velocity = Vector3.new(0, 0, 0)
2094
item125.Anchored = true
2095
item125.CanCollide = true
2096
item125.Locked = true
2097
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
2098
item125.Parent = workspace.Ultra_ball
2099
item126 = Instance.new('Part')
2100
item126.Name = [[Part]]
2101
item126.BrickColor = BrickColor.new('Maroon')
2102
item126.Material = Enum.Material.Plastic
2103
item126.Reflectance = 0
2104
item126.Transparency = 0
2105
item126.Size = Vector3.new(1, 1, 57)
2106
item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2107
item126.RotVelocity = Vector3.new(0, 0, 0)
2108
item126.Velocity = Vector3.new(0, 0, 0)
2109
item126.Anchored = true
2110
item126.CanCollide = true
2111
item126.Locked = true
2112
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
2113
item126.Parent = workspace.Ultra_ball
2114
item127 = Instance.new('Part')
2115
item127.Name = [[Part]]
2116
item127.BrickColor = BrickColor.new('Maroon')
2117
item127.Material = Enum.Material.Plastic
2118
item127.Reflectance = 0
2119
item127.Transparency = 0
2120
item127.Size = Vector3.new(1, 1, 57)
2121
item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2122
item127.RotVelocity = Vector3.new(0, 0, 0)
2123
item127.Velocity = Vector3.new(0, 0, 0)
2124
item127.Anchored = true
2125
item127.CanCollide = true
2126
item127.Locked = true
2127
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
2128
item127.Parent = workspace.Ultra_ball
2129
item128 = Instance.new('Part')
2130
item128.Name = [[Part]]
2131
item128.BrickColor = BrickColor.new('Maroon')
2132
item128.Material = Enum.Material.Plastic
2133
item128.Reflectance = 0
2134
item128.Transparency = 0
2135
item128.Size = Vector3.new(1, 1, 57)
2136
item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2137
item128.RotVelocity = Vector3.new(0, 0, 0)
2138
item128.Velocity = Vector3.new(0, 0, 0)
2139
item128.Anchored = true
2140
item128.CanCollide = true
2141
item128.Locked = true
2142
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
2143
item128.Parent = workspace.Ultra_ball
2144
item129 = Instance.new('Part')
2145
item129.Name = [[Part]]
2146
item129.BrickColor = BrickColor.new('Maroon')
2147
item129.Material = Enum.Material.Plastic
2148
item129.Reflectance = 0
2149
item129.Transparency = 0
2150
item129.Size = Vector3.new(1, 1, 57)
2151
item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2152
item129.RotVelocity = Vector3.new(0, 0, 0)
2153
item129.Velocity = Vector3.new(0, 0, 0)
2154
item129.Anchored = true
2155
item129.CanCollide = true
2156
item129.Locked = true
2157
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
2158
item129.Parent = workspace.Ultra_ball
2159
item130 = Instance.new('Part')
2160
item130.Name = [[Part]]
2161
item130.BrickColor = BrickColor.new('Maroon')
2162
item130.Material = Enum.Material.Plastic
2163
item130.Reflectance = 0
2164
item130.Transparency = 0
2165
item130.Size = Vector3.new(1, 1, 57)
2166
item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2167
item130.RotVelocity = Vector3.new(0, 0, 0)
2168
item130.Velocity = Vector3.new(0, 0, 0)
2169
item130.Anchored = true
2170
item130.CanCollide = true
2171
item130.Locked = true
2172
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
2173
item130.Parent = workspace.Ultra_ball
2174
item131 = Instance.new('Part')
2175
item131.Name = [[Part]]
2176
item131.BrickColor = BrickColor.new('Maroon')
2177
item131.Material = Enum.Material.Plastic
2178
item131.Reflectance = 0
2179
item131.Transparency = 0
2180
item131.Size = Vector3.new(1, 1, 57)
2181
item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2182
item131.RotVelocity = Vector3.new(0, 0, 0)
2183
item131.Velocity = Vector3.new(0, 0, 0)
2184
item131.Anchored = true
2185
item131.CanCollide = true
2186
item131.Locked = true
2187
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
2188
item131.Parent = workspace.Ultra_ball
2189
item132 = Instance.new('Part')
2190
item132.Name = [[Part]]
2191
item132.BrickColor = BrickColor.new('Maroon')
2192
item132.Material = Enum.Material.Plastic
2193
item132.Reflectance = 0
2194
item132.Transparency = 0
2195
item132.Size = Vector3.new(1, 1, 57)
2196
item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2197
item132.RotVelocity = Vector3.new(0, 0, 0)
2198
item132.Velocity = Vector3.new(0, 0, 0)
2199
item132.Anchored = true
2200
item132.CanCollide = true
2201
item132.Locked = true
2202
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
2203
item132.Parent = workspace.Ultra_ball
2204
item133 = Instance.new('Part')
2205
item133.Name = [[Part]]
2206
item133.BrickColor = BrickColor.new('Maroon')
2207
item133.Material = Enum.Material.Plastic
2208
item133.Reflectance = 0
2209
item133.Transparency = 0
2210
item133.Size = Vector3.new(1, 1, 57)
2211
item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2212
item133.RotVelocity = Vector3.new(0, 0, 0)
2213
item133.Velocity = Vector3.new(0, 0, 0)
2214
item133.Anchored = true
2215
item133.CanCollide = true
2216
item133.Locked = true
2217
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
2218
item133.Parent = workspace.Ultra_ball
2219
item134 = Instance.new('Part')
2220
item134.Name = [[Spawn]]
2221
item134.BrickColor = BrickColor.new('Black')
2222
item134.Material = Enum.Material.Slate
2223
item134.Reflectance = 0
2224
item134.Transparency = 0.5
2225
item134.Size = Vector3.new(1, 1, 1)
2226
item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2227
item134.RotVelocity = Vector3.new(0, 0, 0)
2228
item134.Velocity = Vector3.new(0, 0, 0)
2229
item134.Anchored = true
2230
item134.CanCollide = false
2231
item134.Locked = true
2232
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
2233
item134.Parent = workspace.Ultra_ball
2234
item135 = Instance.new('Model')
2235
item135.Name = [[Pokeball]]
2236
item135.Parent = workspace
2237
item136 = Instance.new('Part')
2238
item136.Name = [[Part]]
2239
item136.BrickColor = BrickColor.new('Black')
2240
item136.Material = Enum.Material.Plastic
2241
item136.Reflectance = 0
2242
item136.Transparency = 0
2243
item136.Size = Vector3.new(187, 1, 57)
2244
item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2245
item136.RotVelocity = Vector3.new(0, 0, 0)
2246
item136.Velocity = Vector3.new(0, 0, 0)
2247
item136.Anchored = true
2248
item136.CanCollide = true
2249
item136.Locked = true
2250
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
2251
item136.Parent = workspace.Pokeball
2252
item137 = Instance.new('Part')
2253
item137.Name = [[Part]]
2254
item137.BrickColor = BrickColor.new('Black')
2255
item137.Material = Enum.Material.Plastic
2256
item137.Reflectance = 0
2257
item137.Transparency = 0
2258
item137.Size = Vector3.new(187, 47, 1)
2259
item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2260
item137.RotVelocity = Vector3.new(0, 0, 0)
2261
item137.Velocity = Vector3.new(0, 0, 0)
2262
item137.Anchored = true
2263
item137.CanCollide = true
2264
item137.Locked = true
2265
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
2266
item137.Parent = workspace.Pokeball
2267
item138 = Instance.new('Part')
2268
item138.Name = [[Part]]
2269
item138.BrickColor = BrickColor.new('Black')
2270
item138.Material = Enum.Material.Plastic
2271
item138.Reflectance = 0
2272
item138.Transparency = 0
2273
item138.Size = Vector3.new(187, 47, 1)
2274
item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2275
item138.RotVelocity = Vector3.new(0, 0, 0)
2276
item138.Velocity = Vector3.new(0, 0, 0)
2277
item138.Anchored = true
2278
item138.CanCollide = true
2279
item138.Locked = true
2280
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
2281
item138.Parent = workspace.Pokeball
2282
item139 = Instance.new('Part')
2283
item139.Name = [[Part]]
2284
item139.BrickColor = BrickColor.new('Black')
2285
item139.Material = Enum.Material.Plastic
2286
item139.Reflectance = 0
2287
item139.Transparency = 0
2288
item139.Size = Vector3.new(187, 1, 57)
2289
item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2290
item139.RotVelocity = Vector3.new(0, 0, 0)
2291
item139.Velocity = Vector3.new(0, 0, 0)
2292
item139.Anchored = true
2293
item139.CanCollide = true
2294
item139.Locked = true
2295
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
2296
item139.Parent = workspace.Pokeball
2297
item140 = Instance.new('Part')
2298
item140.Name = [[Part]]
2299
item140.BrickColor = BrickColor.new('Black')
2300
item140.Material = Enum.Material.Plastic
2301
item140.Reflectance = 0
2302
item140.Transparency = 0
2303
item140.Size = Vector3.new(55, 47, 1)
2304
item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2305
item140.RotVelocity = Vector3.new(0, 0, 0)
2306
item140.Velocity = Vector3.new(0, 0, 0)
2307
item140.Anchored = true
2308
item140.CanCollide = true
2309
item140.Locked = true
2310
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
2311
item140.Parent = workspace.Pokeball
2312
item141 = Instance.new('Part')
2313
item141.Name = [[Part]]
2314
item141.BrickColor = BrickColor.new('Black')
2315
item141.Material = Enum.Material.Plastic
2316
item141.Reflectance = 0
2317
item141.Transparency = 0
2318
item141.Size = Vector3.new(55, 47, 1)
2319
item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2320
item141.RotVelocity = Vector3.new(0, 0, 0)
2321
item141.Velocity = Vector3.new(0, 0, 0)
2322
item141.Anchored = true
2323
item141.CanCollide = true
2324
item141.Locked = true
2325
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
2326
item141.Parent = workspace.Pokeball
2327
item142 = Instance.new('Part')
2328
item142.Name = [[Part]]
2329
item142.BrickColor = BrickColor.new('Maroon')
2330
item142.Material = Enum.Material.Plastic
2331
item142.Reflectance = 0
2332
item142.Transparency = 0
2333
item142.Size = Vector3.new(1, 1, 57)
2334
item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2335
item142.RotVelocity = Vector3.new(0, 0, 0)
2336
item142.Velocity = Vector3.new(0, 0, 0)
2337
item142.Anchored = true
2338
item142.CanCollide = true
2339
item142.Locked = true
2340
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
2341
item142.Parent = workspace.Pokeball
2342
item143 = Instance.new('Part')
2343
item143.Name = [[Part]]
2344
item143.BrickColor = BrickColor.new('Maroon')
2345
item143.Material = Enum.Material.Plastic
2346
item143.Reflectance = 0
2347
item143.Transparency = 0
2348
item143.Size = Vector3.new(1, 1, 57)
2349
item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2350
item143.RotVelocity = Vector3.new(0, 0, 0)
2351
item143.Velocity = Vector3.new(0, 0, 0)
2352
item143.Anchored = true
2353
item143.CanCollide = true
2354
item143.Locked = true
2355
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
2356
item143.Parent = workspace.Pokeball
2357
item144 = Instance.new('Part')
2358
item144.Name = [[Part]]
2359
item144.BrickColor = BrickColor.new('Maroon')
2360
item144.Material = Enum.Material.Plastic
2361
item144.Reflectance = 0
2362
item144.Transparency = 0
2363
item144.Size = Vector3.new(1, 1, 57)
2364
item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2365
item144.RotVelocity = Vector3.new(0, 0, 0)
2366
item144.Velocity = Vector3.new(0, 0, 0)
2367
item144.Anchored = true
2368
item144.CanCollide = true
2369
item144.Locked = true
2370
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
2371
item144.Parent = workspace.Pokeball
2372
item145 = Instance.new('Part')
2373
item145.Name = [[Part]]
2374
item145.BrickColor = BrickColor.new('Maroon')
2375
item145.Material = Enum.Material.Plastic
2376
item145.Reflectance = 0
2377
item145.Transparency = 0
2378
item145.Size = Vector3.new(1, 1, 57)
2379
item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2380
item145.RotVelocity = Vector3.new(0, 0, 0)
2381
item145.Velocity = Vector3.new(0, 0, 0)
2382
item145.Anchored = true
2383
item145.CanCollide = true
2384
item145.Locked = true
2385
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
2386
item145.Parent = workspace.Pokeball
2387
item146 = Instance.new('Part')
2388
item146.Name = [[Part]]
2389
item146.BrickColor = BrickColor.new('Maroon')
2390
item146.Material = Enum.Material.Plastic
2391
item146.Reflectance = 0
2392
item146.Transparency = 0
2393
item146.Size = Vector3.new(1, 1, 57)
2394
item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2395
item146.RotVelocity = Vector3.new(0, 0, 0)
2396
item146.Velocity = Vector3.new(0, 0, 0)
2397
item146.Anchored = true
2398
item146.CanCollide = true
2399
item146.Locked = true
2400
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
2401
item146.Parent = workspace.Pokeball
2402
item147 = Instance.new('Part')
2403
item147.Name = [[Part]]
2404
item147.BrickColor = BrickColor.new('Maroon')
2405
item147.Material = Enum.Material.Plastic
2406
item147.Reflectance = 0
2407
item147.Transparency = 0
2408
item147.Size = Vector3.new(1, 1, 57)
2409
item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2410
item147.RotVelocity = Vector3.new(0, 0, 0)
2411
item147.Velocity = Vector3.new(0, 0, 0)
2412
item147.Anchored = true
2413
item147.CanCollide = true
2414
item147.Locked = true
2415
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
2416
item147.Parent = workspace.Pokeball
2417
item148 = Instance.new('Part')
2418
item148.Name = [[Part]]
2419
item148.BrickColor = BrickColor.new('Deep orange')
2420
item148.Material = Enum.Material.Plastic
2421
item148.Reflectance = 0
2422
item148.Transparency = 0
2423
item148.Size = Vector3.new(17, 1, 57)
2424
item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2425
item148.RotVelocity = Vector3.new(0, 0, 0)
2426
item148.Velocity = Vector3.new(0, 0, 0)
2427
item148.Anchored = true
2428
item148.CanCollide = true
2429
item148.Locked = true
2430
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
2431
item148.Parent = workspace.Pokeball
2432
item149 = Instance.new('Part')
2433
item149.Name = [[Spawn]]
2434
item149.BrickColor = BrickColor.new('Black')
2435
item149.Material = Enum.Material.Slate
2436
item149.Reflectance = 0
2437
item149.Transparency = 0.5
2438
item149.Size = Vector3.new(1, 1, 1)
2439
item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2440
item149.RotVelocity = Vector3.new(0, 0, 0)
2441
item149.Velocity = Vector3.new(0, 0, 0)
2442
item149.Anchored = true
2443
item149.CanCollide = false
2444
item149.Locked = true
2445
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
2446
item149.Parent = workspace.Pokeball
2447
2448
mouse.KeyDown:connect(function(key)
2449
	if key == "z" then
2450
		mobs.SoundId = "rbxassetid://143994596"
2451
		mobs:Play()
2452
	end
2453
	if key == "x" then
2454
		mobs.SoundId = "rbxassetid://197819141"
2455
		mobs:Play()
2456
	end
2457
	if key == "c" then
2458
		mobs.SoundId = "rbxassetid://315131669"
2459
		mobs:Play()
2460
	end
2461
	if key == "v" then
2462
		mobs.SoundId = "rbxassetid://161643878"
2463
		mobs:Play()
2464
	end
2465
	if key == "b" then
2466
		mobs.SoundId = "rbxassetid://304111314"
2467
		mobs:Play()
2468
	end
2469
	if key == "l" then
2470
		mobs:Stop()
2471
	end
2472
	if key == "q" and not attacking then
2473
		attacking = true
2474
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2475
		local p = Instance.new("Part")
2476
		p.Anchored = false
2477
		p.CanCollide = false
2478
		p.Name = "Pokeballsack"
2479
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2480
		local m = Instance.new("SpecialMesh")
2481
		m.MeshId = "rbxassetid://430070470"
2482
		m.TextureId = "rbxassetid://430070478"
2483
		m.Scale = Vector3.new(1,1,1)/6
2484
		m.Parent = p
2485
		p.Parent = workspace
2486
		local w = Instance.new("Weld")
2487
		w.Part0 = p
2488
		w.Part1 = char["Right Arm"]
2489
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2490
		w.Parent = p
2491
		local pe = Instance.new("ParticleEmitter")
2492
		pe.Enabled = false
2493
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2494
		pe.Size = NumberSequence.new(0.5)
2495
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2496
		pe.Lifetime = NumberRange.new(1)
2497
		pe.Rate = 500
2498
		pe.Rotation = NumberRange.new(5)
2499
		pe.RotSpeed = NumberRange.new(100)
2500
		pe.Speed = NumberRange.new(5)
2501
		pe.SpreadAngle = Vector2.new(360,360)
2502
		pe.Parent = p
2503
		for i = 0, 2, 0.1 do
2504
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2505
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2506
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2507
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2508
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2509
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2510
			swait()
2511
		end
2512
		swait(15)
2513
		for i = 0, 2, 0.1 do
2514
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2515
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2516
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2517
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2518
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2519
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2520
			if i == 0.5 then
2521
				w:Destroy()
2522
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2523
				local bv = Instance.new("BodyVelocity")
2524
				bv.MaxForce = huge
2525
				bv.Velocity = p.CFrame.lookVector*150
2526
				bv.Parent = p
2527
				p.CanCollide = true
2528
				game.Debris:AddItem(bv, 0.1)
2529
				game.Debris:AddItem(p, 60)
2530
				local con
2531
				con = p.Touched:connect(function(hit)
2532
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2533
						con:disconnect()
2534
						swait(5)
2535
						p.Anchored = true
2536
						local e = Instance.new("Part")
2537
						e.Name = "Effect"
2538
						e.BrickColor = BrickColor.new("Really red")
2539
						e.Material = "Neon"
2540
						smooth(e)
2541
						e.Anchored = true
2542
						e.CanCollide = false
2543
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2544
						hit.Parent.Head.Anchored = true
2545
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2546
						e.Size = Vector3.new(0.2,0.2,mag)
2547
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2548
						e.Parent = workspace
2549
						for i,v in pairs(hit.Parent:children()) do
2550
							if v:IsA("BasePart") then
2551
								local p = Instance.new("Part")
2552
								p.Anchored = true
2553
								p.CanCollide = false
2554
								p.Material = "Neon"
2555
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2556
								p.CFrame = v.CFrame
2557
								p.Name = "notbody"
2558
								p.BrickColor = BrickColor.new("Really red")
2559
								p.Transparency = 0.6
2560
								p.Parent = hit.Parent
2561
							end
2562
						end
2563
						swait(90)
2564
						local poke = workspace.Pokeball
2565
						hit.Parent:MoveTo(poke.Spawn.Position)
2566
						--char:MoveTo(poke.Spawn.Position)
2567
						hit.Parent.Head.Anchored = false
2568
						for i,v in pairs(hit.Parent:children()) do
2569
							if v.Name == "notbody" then
2570
								v:Destroy()
2571
							end
2572
						end
2573
						local done = false
2574
						e:Destroy()
2575
						local hurtz = {}
2576
						local cons = {}
2577
						local finish
2578
						for i,v in pairs(poke:children()) do
2579
							if tostring(v.BrickColor) == "Deep orange" then
2580
								print("found end")
2581
								finish = v
2582
							end
2583
							if tostring(v.BrickColor) == "Maroon" then
2584
								table.insert(hurtz, v)
2585
							end
2586
						end
2587
						for i,v in pairs(hurtz) do
2588
							local con = v.Touched:connect(function(hit)
2589
								if gethum(hit) then
2590
									finish = true
2591
								end
2592
							end)
2593
							table.insert(cons, con)
2594
						end
2595
						for i,v in pairs(hurtz) do
2596
							local con = finish.Touched:connect(function(hit)
2597
								if gethum(hit) then
2598
									gethum(hit).WalkSpeed = 0
2599
									hit.Parent.Head.Anchored = true
2600
								end
2601
							end)
2602
							table.insert(cons, con)
2603
						end
2604
						if finish then
2605
							local con = finish.Touched:connect(function(hit)
2606
								local ok = false
2607
								pcall(function()
2608
									if hit.Parent.Name == plr.Name then
2609
										ok = true
2610
									end
2611
								end)
2612
								if gethum(hit) or ok then
2613
									done = true
2614
								end
2615
							end)
2616
							table.insert(cons, con)
2617
						end
2618
						for i = 1, 3 do
2619
							local before = p.CFrame
2620
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2621
							print("shake "..i)
2622
							for i = 0, 1.5, 0.1 do
2623
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2624
							end
2625
							if done then break end
2626
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2627
						end
2628
						if done then
2629
							print("they escaped!")
2630
						else
2631
							print("they were caught!")
2632
							local sv = Instance.new("StringValue")
2633
							sv.Name = "Caught"
2634
							sv.Parent = hit.Parent
2635
						end
2636
						local ope = pe:Clone()
2637
						pe.Enabled = true
2638
						swait(5)
2639
						pe.Enabled = false
2640
						local t = Instance.new("Tool")
2641
						t.Name = hit.Parent.Name
2642
						t.Parent = plr.Backpack
2643
						local hand = Instance.new("Part")
2644
						hand.Transparency = 0
2645
						hand.CanCollide = false
2646
						hand.Size = Vector3.new(1,1,1)
2647
						hand.Name = "Handle"
2648
						local m = p.Mesh:Clone()
2649
						m.Parent = hand
2650
						hand.Parent = t
2651
						local out = true
2652
						local new = p:Clone()
2653
						t.Activated:connect(function()
2654
							if not deb and not attacking then
2655
								local rs,ls,rh,lh,neck,rj = getnewjoints()
2656
								deb = true
2657
								hand.Transparency = 1
2658
								local p = new:Clone()
2659
								p.Anchored = false
2660
								p.CanCollide = false
2661
								p.Parent = workspace
2662
								local w = Instance.new("Weld")
2663
								w.Part0 = p
2664
								w.Part1 = char["Right Arm"]
2665
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2666
								w.Parent = p
2667
								local pe = ope:Clone()
2668
								pe.Enabled = false
2669
								pe.Parent = p
2670
								--[[local pe = Instance.new("ParticleEmitter")
2671
								pe.Enabled = false
2672
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
2673
								pe.Size = NumberSequence.new(0.5)
2674
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2675
								pe.Lifetime = NumberRange.new(1)
2676
								pe.Rate = 500
2677
								pe.Rotation = NumberRange.new(5)
2678
								pe.RotSpeed = NumberRange.new(100)
2679
								pe.Speed = NumberRange.new(5)
2680
								pe.SpreadAngle = Vector2.new(360,360)
2681
								pe.Parent = p]]
2682
								if not out then
2683
									out = true
2684
									for i = 0, 2, 0.1 do
2685
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2686
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2687
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2688
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2689
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2690
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2691
										swait()
2692
									end
2693
									swait(7)
2694
									for i = 0,2, 0.1 do
2695
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2696
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2697
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2698
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2699
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2700
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2701
										if i == 0.5 then
2702
											w:Destroy()
2703
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2704
											local bv = Instance.new("BodyVelocity")
2705
											bv.MaxForce = huge
2706
											bv.Velocity = p.CFrame.lookVector*150
2707
											bv.Parent = p
2708
											p.CanCollide = true
2709
											game.Debris:AddItem(bv, 0.1)
2710
											swait(15)
2711
											p.Anchored = true
2712
											a = function(b, t)
2713
												for i,v in pairs(b:children()) do
2714
													if v:IsA("Decal") then
2715
														v.Transparency = t
2716
													end
2717
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2718
														v.Transparency = t
2719
													end
2720
													a(v, t)
2721
												end
2722
											end
2723
											a(hit.Parent, 0)
2724
											for i,v in pairs(hit.Parent:children()) do
2725
												if v:IsA("BasePart") then
2726
													v.Anchored = false
2727
													if v.Name ~= "HumanoidRootPart" then
2728
														v.Transparency = 0
2729
													end
2730
												end
2731
											end
2732
											hit.Parent:MoveTo(p.Position)
2733
											pe.Enabled = true
2734
											swait(5)
2735
											pe.Enabled = false
2736
											game.Debris:AddItem(p, 1)
2737
										end
2738
										swait()
2739
									end
2740
								else
2741
									out = false
2742
									humanoid.WalkSpeed = 0
2743
									for i,v in pairs(hit.Parent:children()) do
2744
										if v:IsA("BasePart") then
2745
											v.Anchored = true
2746
											v.Transparency = 1
2747
										end
2748
									end
2749
									for i = 0, 2, 0.1 do
2750
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
2751
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
2752
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
2753
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
2754
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
2755
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
2756
										swait()
2757
									end
2758
									local e = Instance.new("Part")
2759
									e.Name = "Effect"
2760
									e.BrickColor = BrickColor.new("Really red")
2761
									e.Material = "Neon"
2762
									smooth(e)
2763
									e.Anchored = true
2764
									e.CanCollide = false
2765
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2766
									hit.Parent.Head.Anchored = true
2767
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2768
									e.Size = Vector3.new(0.2,0.2,mag)
2769
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2770
									e.Parent = workspace
2771
									a = function(b, t)
2772
										for i,v in pairs(b:children()) do
2773
											if v:IsA("Decal") then
2774
												v.Transparency = t
2775
											end
2776
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2777
														v.Transparency = t
2778
													end
2779
											a(v, t)
2780
										end
2781
									end
2782
									a(hit.Parent, 1)
2783
									for i,v in pairs(hit.Parent:children()) do
2784
										if v:IsA("BasePart") then
2785
											local p = Instance.new("Part")
2786
											p.Anchored = true
2787
											p.CanCollide = false
2788
											p.Material = "Neon"
2789
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2790
											p.CFrame = v.CFrame
2791
											p.Name = "notbody"
2792
											p.BrickColor = BrickColor.new("Really red")
2793
											p.Transparency = 0.6
2794
											p.Parent = hit.Parent
2795
										end
2796
									end
2797
									humanoid.WalkSpeed = 16
2798
									swait(20)
2799
									for i,v in pairs(hit.Parent:children()) do
2800
										if v.Name == "notbody" then
2801
											v:Destroy()
2802
										end
2803
									end
2804
									e:Destroy()
2805
								end
2806
								p:Destroy()
2807
								hand.Transparency = 0
2808
								fixalljoints()
2809
								deb = false
2810
							end
2811
						end)
2812
						game.Debris:AddItem(p, 1)
2813
						hit.Parent:MoveTo(p.Position)
2814
						for i,v in pairs(cons) do
2815
							v:disconnect()
2816
						end
2817
						hit.Parent.Head.Anchored = false
2818
					end
2819
				end)
2820
			end
2821
			swait()
2822
		end
2823
		attacking = false
2824
		fixalljoints()
2825
		
2826
	end
2827
	if key == "e" and not attacking then
2828
		attacking = true
2829
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2830
		local p = Instance.new("Part")
2831
		p.Anchored = false
2832
		p.CanCollide = false
2833
		p.Name = "Pokeballsack"
2834
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2835
		local m = Instance.new("SpecialMesh")
2836
		m.MeshId = "rbxassetid://433356448"
2837
		m.TextureId = "rbxassetid://433356453"
2838
		m.Scale = Vector3.new(1,1,1)/6
2839
		m.Parent = p
2840
		p.Parent = workspace
2841
		local w = Instance.new("Weld")
2842
		w.Part0 = p
2843
		w.Part1 = char["Right Arm"]
2844
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2845
		w.Parent = p
2846
		local pe = Instance.new("ParticleEmitter")
2847
		pe.Enabled = false
2848
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2849
		pe.Size = NumberSequence.new(0.5)
2850
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2851
		pe.Lifetime = NumberRange.new(1)
2852
		pe.Rate = 500
2853
		pe.Rotation = NumberRange.new(5)
2854
		pe.RotSpeed = NumberRange.new(100)
2855
		pe.Speed = NumberRange.new(5)
2856
		pe.SpreadAngle = Vector2.new(360,360)
2857
		pe.Parent = p
2858
		for i = 0, 2, 0.1 do
2859
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2860
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2861
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2862
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2863
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2864
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2865
			swait()
2866
		end
2867
		swait(15)
2868
		for i = 0, 2, 0.1 do
2869
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2870
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2871
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2872
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2873
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2874
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2875
			if i == 0.5 then
2876
				w:Destroy()
2877
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2878
				local bv = Instance.new("BodyVelocity")
2879
				bv.MaxForce = huge
2880
				bv.Velocity = p.CFrame.lookVector*150
2881
				bv.Parent = p
2882
				p.CanCollide = true
2883
				game.Debris:AddItem(bv, 0.1)
2884
				game.Debris:AddItem(p, 60)
2885
				local con
2886
				con = p.Touched:connect(function(hit)
2887
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2888
						con:disconnect()
2889
						swait(5)
2890
						p.Anchored = true
2891
						local e = Instance.new("Part")
2892
						e.Name = "Effect"
2893
						e.BrickColor = BrickColor.new("Really red")
2894
						e.Material = "Neon"
2895
						smooth(e)
2896
						e.Anchored = true
2897
						e.CanCollide = false
2898
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2899
						hit.Parent.Head.Anchored = true
2900
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2901
						e.Size = Vector3.new(0.2,0.2,mag)
2902
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2903
						e.Parent = workspace
2904
						for i,v in pairs(hit.Parent:children()) do
2905
							if v:IsA("BasePart") then
2906
								local p = Instance.new("Part")
2907
								p.Anchored = true
2908
								p.CanCollide = false
2909
								p.Material = "Neon"
2910
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2911
								p.CFrame = v.CFrame
2912
								p.Name = "notbody"
2913
								p.BrickColor = BrickColor.new("Really red")
2914
								p.Transparency = 0.6
2915
								p.Parent = hit.Parent
2916
							end
2917
						end
2918
						swait(90)
2919
						local poke = workspace.Great_ball
2920
						hit.Parent:MoveTo(poke.Spawn.Position)
2921
						--char:MoveTo(poke.Spawn.Position)
2922
						hit.Parent.Head.Anchored = false
2923
						for i,v in pairs(hit.Parent:children()) do
2924
							if v.Name == "notbody" then
2925
								v:Destroy()
2926
							end
2927
						end
2928
						local done = false
2929
						e:Destroy()
2930
						local hurtz = {}
2931
						local cons = {}
2932
						local finish
2933
						for i,v in pairs(poke:children()) do
2934
							if tostring(v.BrickColor) == "Deep orange" then
2935
								print("found end")
2936
								finish = v
2937
							end
2938
							if tostring(v.BrickColor) == "Maroon" then
2939
								table.insert(hurtz, v)
2940
							end
2941
						end
2942
						for i,v in pairs(hurtz) do
2943
							local con = v.Touched:connect(function(hit)
2944
								if gethum(hit) then
2945
									finish = true
2946
								end
2947
							end)
2948
							table.insert(cons, con)
2949
						end
2950
						for i,v in pairs(hurtz) do
2951
							local con = finish.Touched:connect(function(hit)
2952
								if gethum(hit) then
2953
									gethum(hit).WalkSpeed = 0
2954
									hit.Parent.Head.Anchored = true
2955
								end
2956
							end)
2957
							table.insert(cons, con)
2958
						end
2959
						if finish then
2960
							local con = finish.Touched:connect(function(hit)
2961
								local ok = false
2962
								pcall(function()
2963
									if hit.Parent.Name == plr.Name then
2964
										ok = true
2965
									end
2966
								end)
2967
								if gethum(hit) or ok then
2968
									done = true
2969
								end
2970
							end)
2971
							table.insert(cons, con)
2972
						end
2973
						for i = 1, 3 do
2974
							local before = p.CFrame
2975
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2976
							print("shake "..i)
2977
							for i = 0, 1.5, 0.1 do
2978
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2979
							end
2980
							if done then break end
2981
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2982
						end
2983
						if done then
2984
							print("they escaped!")
2985
						else
2986
							print("they were caught!")
2987
							local sv = Instance.new("StringValue")
2988
							sv.Name = "Caught"
2989
							sv.Parent = hit.Parent
2990
						end
2991
						local ope = pe:Clone()
2992
						pe.Enabled = true
2993
						swait(5)
2994
						pe.Enabled = false
2995
						local t = Instance.new("Tool")
2996
						t.Name = hit.Parent.Name
2997
						t.Parent = plr.Backpack
2998
						local hand = Instance.new("Part")
2999
						hand.Transparency = 0
3000
						hand.CanCollide = false
3001
						hand.Size = Vector3.new(1,1,1)
3002
						hand.Name = "Handle"
3003
						local m = p.Mesh:Clone()
3004
						m.Parent = hand
3005
						hand.Parent = t
3006
						local out = true
3007
						local new = p:Clone()
3008
						t.Activated:connect(function()
3009
							if not deb and not attacking then
3010
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3011
								deb = true
3012
								hand.Transparency = 1
3013
								local p = new:Clone()
3014
								p.Anchored = false
3015
								p.CanCollide = false
3016
								p.Parent = workspace
3017
								local w = Instance.new("Weld")
3018
								w.Part0 = p
3019
								w.Part1 = char["Right Arm"]
3020
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3021
								w.Parent = p
3022
								local pe = ope:Clone()
3023
								pe.Enabled = false
3024
								pe.Parent = p
3025
								--[[local pe = Instance.new("ParticleEmitter")
3026
								pe.Enabled = false
3027
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3028
								pe.Size = NumberSequence.new(0.5)
3029
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3030
								pe.Lifetime = NumberRange.new(1)
3031
								pe.Rate = 500
3032
								pe.Rotation = NumberRange.new(5)
3033
								pe.RotSpeed = NumberRange.new(100)
3034
								pe.Speed = NumberRange.new(5)
3035
								pe.SpreadAngle = Vector2.new(360,360)
3036
								pe.Parent = p]]
3037
								if not out then
3038
									out = true
3039
									for i = 0, 2, 0.1 do
3040
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3041
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3042
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3043
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3044
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3045
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3046
										swait()
3047
									end
3048
									swait(7)
3049
									for i = 0,2, 0.1 do
3050
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3051
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3052
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3053
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3054
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3055
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3056
										if i == 0.5 then
3057
											w:Destroy()
3058
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3059
											local bv = Instance.new("BodyVelocity")
3060
											bv.MaxForce = huge
3061
											bv.Velocity = p.CFrame.lookVector*150
3062
											bv.Parent = p
3063
											p.CanCollide = true
3064
											game.Debris:AddItem(bv, 0.1)
3065
											swait(15)
3066
											p.Anchored = true
3067
											a = function(b, t)
3068
												for i,v in pairs(b:children()) do
3069
													if v:IsA("Decal") then
3070
														v.Transparency = t
3071
													end
3072
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3073
														v.Transparency = t
3074
													end
3075
													a(v, t)
3076
												end
3077
											end
3078
											a(hit.Parent, 0)
3079
											for i,v in pairs(hit.Parent:children()) do
3080
												if v:IsA("BasePart") then
3081
													v.Anchored = false
3082
													if v.Name ~= "HumanoidRootPart" then
3083
														v.Transparency = 0
3084
													end
3085
												end
3086
											end
3087
											hit.Parent:MoveTo(p.Position)
3088
											pe.Enabled = true
3089
											swait(5)
3090
											pe.Enabled = false
3091
											game.Debris:AddItem(p, 1)
3092
										end
3093
										swait()
3094
									end
3095
								else
3096
									out = false
3097
									humanoid.WalkSpeed = 0
3098
									for i,v in pairs(hit.Parent:children()) do
3099
										if v:IsA("BasePart") then
3100
											v.Anchored = true
3101
											v.Transparency = 1
3102
										end
3103
									end
3104
									for i = 0, 2, 0.1 do
3105
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3106
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3107
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3108
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3109
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3110
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3111
										swait()
3112
									end
3113
									local e = Instance.new("Part")
3114
									e.Name = "Effect"
3115
									e.BrickColor = BrickColor.new("Really red")
3116
									e.Material = "Neon"
3117
									smooth(e)
3118
									e.Anchored = true
3119
									e.CanCollide = false
3120
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3121
									hit.Parent.Head.Anchored = true
3122
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3123
									e.Size = Vector3.new(0.2,0.2,mag)
3124
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3125
									e.Parent = workspace
3126
									a = function(b, t)
3127
										for i,v in pairs(b:children()) do
3128
											if v:IsA("Decal") then
3129
												v.Transparency = t
3130
											end
3131
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3132
														v.Transparency = t
3133
													end
3134
											a(v, t)
3135
										end
3136
									end
3137
									a(hit.Parent, 1)
3138
									for i,v in pairs(hit.Parent:children()) do
3139
										if v:IsA("BasePart") then
3140
											local p = Instance.new("Part")
3141
											p.Anchored = true
3142
											p.CanCollide = false
3143
											p.Material = "Neon"
3144
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3145
											p.CFrame = v.CFrame
3146
											p.Name = "notbody"
3147
											p.BrickColor = BrickColor.new("Really red")
3148
											p.Transparency = 0.6
3149
											p.Parent = hit.Parent
3150
										end
3151
									end
3152
									humanoid.WalkSpeed = 16
3153
									swait(20)
3154
									for i,v in pairs(hit.Parent:children()) do
3155
										if v.Name == "notbody" then
3156
											v:Destroy()
3157
										end
3158
									end
3159
									e:Destroy()
3160
								end
3161
								p:Destroy()
3162
								hand.Transparency = 0
3163
								fixalljoints()
3164
								deb = false
3165
							end
3166
						end)
3167
						game.Debris:AddItem(p, 1)
3168
						hit.Parent:MoveTo(p.Position)
3169
						for i,v in pairs(cons) do
3170
							v:disconnect()
3171
						end
3172
						hit.Parent.Head.Anchored = false
3173
					end
3174
				end)
3175
			end
3176
			swait()
3177
		end
3178
		attacking = false
3179
		fixalljoints()
3180
		
3181
	end
3182
	if key == "r" and not attacking then
3183
		attacking = true
3184
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3185
		local p = Instance.new("Part")
3186
		p.Anchored = false
3187
		p.CanCollide = false
3188
		p.Name = "Pokeballsack"
3189
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3190
		local m = Instance.new("SpecialMesh")
3191
		m.MeshId = "rbxassetid://430075463"
3192
		m.TextureId = "rbxassetid://430075468"
3193
		m.Scale = Vector3.new(1,1,1)/6
3194
		m.Parent = p
3195
		p.Parent = workspace
3196
		local w = Instance.new("Weld")
3197
		w.Part0 = p
3198
		w.Part1 = char["Right Arm"]
3199
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3200
		w.Parent = p
3201
		local pe = Instance.new("ParticleEmitter")
3202
		pe.Enabled = false
3203
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3204
		pe.Size = NumberSequence.new(0.5)
3205
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3206
		pe.Lifetime = NumberRange.new(1)
3207
		pe.Rate = 500
3208
		pe.Rotation = NumberRange.new(5)
3209
		pe.RotSpeed = NumberRange.new(100)
3210
		pe.Speed = NumberRange.new(5)
3211
		pe.SpreadAngle = Vector2.new(360,360)
3212
		pe.Parent = p
3213
		for i = 0, 2, 0.1 do
3214
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3215
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3216
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3217
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3218
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3219
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3220
			swait()
3221
		end
3222
		swait(15)
3223
		for i = 0, 2, 0.1 do
3224
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3225
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3226
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3227
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3228
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3229
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3230
			if i == 0.5 then
3231
				w:Destroy()
3232
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3233
				local bv = Instance.new("BodyVelocity")
3234
				bv.MaxForce = huge
3235
				bv.Velocity = p.CFrame.lookVector*150
3236
				bv.Parent = p
3237
				p.CanCollide = true
3238
				game.Debris:AddItem(p, 60)
3239
				game.Debris:AddItem(bv, 0.1)
3240
				local con
3241
				con = p.Touched:connect(function(hit)
3242
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3243
						con:disconnect()
3244
						swait(5)
3245
						p.Anchored = true
3246
						local e = Instance.new("Part")
3247
						e.Name = "Effect"
3248
						e.BrickColor = BrickColor.new("Really red")
3249
						e.Material = "Neon"
3250
						smooth(e)
3251
						e.Anchored = true
3252
						e.CanCollide = false
3253
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3254
						hit.Parent.Head.Anchored = true
3255
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3256
						e.Size = Vector3.new(0.2,0.2,mag)
3257
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3258
						e.Parent = workspace
3259
						for i,v in pairs(hit.Parent:children()) do
3260
							if v:IsA("BasePart") then
3261
								local p = Instance.new("Part")
3262
								p.Anchored = true
3263
								p.CanCollide = false
3264
								p.Material = "Neon"
3265
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3266
								p.CFrame = v.CFrame
3267
								p.Name = "notbody"
3268
								p.BrickColor = BrickColor.new("Really red")
3269
								p.Transparency = 0.6
3270
								p.Parent = hit.Parent
3271
							end
3272
						end
3273
						swait(90)
3274
						local poke = workspace.Ultra_ball
3275
						hit.Parent:MoveTo(poke.Spawn.Position)
3276
						--char:MoveTo(poke.Spawn.Position)
3277
						hit.Parent.Head.Anchored = false
3278
						for i,v in pairs(hit.Parent:children()) do
3279
							if v.Name == "notbody" then
3280
								v:Destroy()
3281
							end
3282
						end
3283
						local done = false
3284
						e:Destroy()
3285
						local hurtz = {}
3286
						local cons = {}
3287
						local finish
3288
						for i,v in pairs(poke:children()) do
3289
							if tostring(v.BrickColor) == "Deep orange" then
3290
								print("found end")
3291
								finish = v
3292
							end
3293
							if tostring(v.BrickColor) == "Maroon" then
3294
								table.insert(hurtz, v)
3295
							end
3296
						end
3297
						for i,v in pairs(hurtz) do
3298
							local con = v.Touched:connect(function(hit)
3299
								if gethum(hit) then
3300
									finish = true
3301
								end
3302
							end)
3303
							table.insert(cons, con)
3304
						end
3305
						for i,v in pairs(hurtz) do
3306
							local con = finish.Touched:connect(function(hit)
3307
								if gethum(hit) then
3308
									gethum(hit).WalkSpeed = 0
3309
									hit.Parent.Head.Anchored = true
3310
								end
3311
							end)
3312
							table.insert(cons, con)
3313
						end
3314
						if finish then
3315
							local con = finish.Touched:connect(function(hit)
3316
								local ok = false
3317
								pcall(function()
3318
									if hit.Parent.Name == plr.Name then
3319
										ok = true
3320
									end
3321
								end)
3322
								if gethum(hit) or ok then
3323
									done = true
3324
								end
3325
							end)
3326
							table.insert(cons, con)
3327
						end
3328
						for i = 1, 3 do
3329
							local before = p.CFrame
3330
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3331
							print("shake "..i)
3332
							for i = 0, 1.5, 0.1 do
3333
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3334
							end
3335
							if done then break end
3336
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3337
						end
3338
						if done then
3339
							print("they escaped!")
3340
						else
3341
							print("they were caught!")
3342
							local sv = Instance.new("StringValue")
3343
							sv.Name = "Caught"
3344
							sv.Parent = hit.Parent
3345
						end
3346
						local ope = pe:Clone()
3347
						pe.Enabled = true
3348
						swait(5)
3349
						pe.Enabled = false
3350
						local t = Instance.new("Tool")
3351
						t.Name = hit.Parent.Name
3352
						t.Parent = plr.Backpack
3353
						local hand = Instance.new("Part")
3354
						hand.Transparency = 0
3355
						hand.CanCollide = false
3356
						hand.Size = Vector3.new(1,1,1)
3357
						hand.Name = "Handle"
3358
						local m = p.Mesh:Clone()
3359
						m.Parent = hand
3360
						hand.Parent = t
3361
						local out = true
3362
						local new = p:Clone()
3363
						t.Activated:connect(function()
3364
							if not deb and not attacking then
3365
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3366
								deb = true
3367
								hand.Transparency = 1
3368
								local p = new:Clone()
3369
								p.Anchored = false
3370
								p.CanCollide = false
3371
								p.Parent = workspace
3372
								local w = Instance.new("Weld")
3373
								w.Part0 = p
3374
								w.Part1 = char["Right Arm"]
3375
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3376
								w.Parent = p
3377
								local pe = ope:Clone()
3378
								pe.Enabled = false
3379
								pe.Parent = p
3380
								--[[local pe = Instance.new("ParticleEmitter")
3381
								pe.Enabled = false
3382
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3383
								pe.Size = NumberSequence.new(0.5)
3384
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3385
								pe.Lifetime = NumberRange.new(1)
3386
								pe.Rate = 500
3387
								pe.Rotation = NumberRange.new(5)
3388
								pe.RotSpeed = NumberRange.new(100)
3389
								pe.Speed = NumberRange.new(5)
3390
								pe.SpreadAngle = Vector2.new(360,360)
3391
								pe.Parent = p]]
3392
								if not out then
3393
									out = true
3394
									for i = 0, 2, 0.1 do
3395
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3396
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3397
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3398
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3399
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3400
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3401
										swait()
3402
									end
3403
									swait(7)
3404
									for i = 0,2, 0.1 do
3405
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3406
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3407
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3408
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3409
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3410
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3411
										if i == 0.5 then
3412
											w:Destroy()
3413
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3414
											local bv = Instance.new("BodyVelocity")
3415
											bv.MaxForce = huge
3416
											bv.Velocity = p.CFrame.lookVector*150
3417
											bv.Parent = p
3418
											p.CanCollide = true
3419
											game.Debris:AddItem(bv, 0.1)
3420
											swait(15)
3421
											p.Anchored = true
3422
											a = function(b, t)
3423
												for i,v in pairs(b:children()) do
3424
													if v:IsA("Decal") then
3425
														v.Transparency = t
3426
													end
3427
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3428
														v.Transparency = t
3429
													end
3430
													a(v, t)
3431
												end
3432
											end
3433
											a(hit.Parent, 0)
3434
											for i,v in pairs(hit.Parent:children()) do
3435
												if v:IsA("BasePart") then
3436
													v.Anchored = false
3437
													if v.Name ~= "HumanoidRootPart" then
3438
														v.Transparency = 0
3439
													end
3440
												end
3441
											end
3442
											hit.Parent:MoveTo(p.Position)
3443
											pe.Enabled = true
3444
											swait(5)
3445
											pe.Enabled = false
3446
											game.Debris:AddItem(p, 1)
3447
										end
3448
										swait()
3449
									end
3450
								else
3451
									out = false
3452
									humanoid.WalkSpeed = 0
3453
									for i,v in pairs(hit.Parent:children()) do
3454
										if v:IsA("BasePart") then
3455
											v.Anchored = true
3456
											v.Transparency = 1
3457
										end
3458
									end
3459
									for i = 0, 2, 0.1 do
3460
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3461
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3462
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3463
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3464
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3465
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3466
										swait()
3467
									end
3468
									local e = Instance.new("Part")
3469
									e.Name = "Effect"
3470
									e.BrickColor = BrickColor.new("Really red")
3471
									e.Material = "Neon"
3472
									smooth(e)
3473
									e.Anchored = true
3474
									e.CanCollide = false
3475
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3476
									hit.Parent.Head.Anchored = true
3477
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3478
									e.Size = Vector3.new(0.2,0.2,mag)
3479
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3480
									e.Parent = workspace
3481
									a = function(b, t)
3482
										for i,v in pairs(b:children()) do
3483
											if v:IsA("Decal") then
3484
												v.Transparency = t
3485
											end
3486
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3487
														v.Transparency = t
3488
													end
3489
											a(v, t)
3490
										end
3491
									end
3492
									a(hit.Parent, 1)
3493
									for i,v in pairs(hit.Parent:children()) do
3494
										if v:IsA("BasePart") then
3495
											local p = Instance.new("Part")
3496
											p.Anchored = true
3497
											p.CanCollide = false
3498
											p.Material = "Neon"
3499
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3500
											p.CFrame = v.CFrame
3501
											p.Name = "notbody"
3502
											p.BrickColor = BrickColor.new("Really red")
3503
											p.Transparency = 0.6
3504
											p.Parent = hit.Parent
3505
										end
3506
									end
3507
									humanoid.WalkSpeed = 16
3508
									swait(20)
3509
									for i,v in pairs(hit.Parent:children()) do
3510
										if v.Name == "notbody" then
3511
											v:Destroy()
3512
										end
3513
									end
3514
									e:Destroy()
3515
								end
3516
								p:Destroy()
3517
								hand.Transparency = 0
3518
								fixalljoints()
3519
								deb = false
3520
							end
3521
						end)
3522
						game.Debris:AddItem(p, 1)
3523
						hit.Parent:MoveTo(p.Position)
3524
						for i,v in pairs(cons) do
3525
							v:disconnect()
3526
						end
3527
						hit.Parent.Head.Anchored = false
3528
					end
3529
				end)
3530
			end
3531
			swait()
3532
		end
3533
		attacking = false
3534
		fixalljoints()
3535
		
3536
	end
3537
	if key == "t" and not attacking then
3538
		attacking = true
3539
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3540
		local p = Instance.new("Part")
3541
		p.Anchored = false
3542
		p.CanCollide = false
3543
		p.Name = "Pokeballsack"
3544
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3545
		local m = Instance.new("SpecialMesh")
3546
		m.MeshId = "rbxassetid://442019812"
3547
		m.TextureId = "rbxassetid://442019839"
3548
		m.Scale = Vector3.new(1,1,1)/6
3549
		m.Parent = p
3550
		p.Parent = workspace
3551
		local w = Instance.new("Weld")
3552
		w.Part0 = p
3553
		w.Part1 = char["Right Arm"]
3554
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3555
		w.Parent = p
3556
		local pe = Instance.new("ParticleEmitter")
3557
		pe.Enabled = false
3558
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3559
		pe.Size = NumberSequence.new(0.5)
3560
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3561
		pe.Lifetime = NumberRange.new(1)
3562
		pe.Rate = 500
3563
		pe.Rotation = NumberRange.new(5)
3564
		pe.RotSpeed = NumberRange.new(100)
3565
		pe.Speed = NumberRange.new(5)
3566
		pe.SpreadAngle = Vector2.new(360,360)
3567
		pe.Parent = p
3568
		for i = 0, 2, 0.1 do
3569
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3570
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3571
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3572
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3573
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3574
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3575
			swait()
3576
		end
3577
		swait(15)
3578
		for i = 0, 2, 0.1 do
3579
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3580
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3581
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3582
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3583
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3584
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3585
			if i == 0.5 then
3586
				w:Destroy()
3587
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3588
				local bv = Instance.new("BodyVelocity")
3589
				bv.MaxForce = huge
3590
				bv.Velocity = p.CFrame.lookVector*150
3591
				bv.Parent = p
3592
				p.CanCollide = true
3593
				game.Debris:AddItem(bv, 0.1)
3594
				game.Debris:AddItem(p, 60)
3595
				local con
3596
				con = p.Touched:connect(function(hit)
3597
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3598
						con:disconnect()
3599
						swait(5)
3600
						p.Anchored = true
3601
						local e = Instance.new("Part")
3602
						e.Name = "Effect"
3603
						e.BrickColor = BrickColor.new("Really red")
3604
						e.Material = "Neon"
3605
						smooth(e)
3606
						e.Anchored = true
3607
						e.CanCollide = false
3608
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3609
						hit.Parent.Head.Anchored = true
3610
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3611
						e.Size = Vector3.new(0.2,0.2,mag)
3612
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3613
						e.Parent = workspace
3614
						for i,v in pairs(hit.Parent:children()) do
3615
							if v:IsA("BasePart") then
3616
								local p = Instance.new("Part")
3617
								p.Anchored = true
3618
								p.CanCollide = false
3619
								p.Material = "Neon"
3620
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3621
								p.CFrame = v.CFrame
3622
								p.Name = "notbody"
3623
								p.BrickColor = BrickColor.new("Really red")
3624
								p.Transparency = 0.6
3625
								p.Parent = hit.Parent
3626
							end
3627
						end
3628
						swait(90)
3629
						local poke = workspace.Master_ball
3630
						hit.Parent:MoveTo(poke.Spawn.Position)
3631
						--char:MoveTo(poke.Spawn.Position)
3632
						hit.Parent.Head.Anchored = false
3633
						for i,v in pairs(hit.Parent:children()) do
3634
							if v.Name == "notbody" then
3635
								v:Destroy()
3636
							end
3637
						end
3638
						local done = false
3639
						e:Destroy()
3640
						local hurtz = {}
3641
						local cons = {}
3642
						local finish
3643
						for i,v in pairs(poke:children()) do
3644
							if tostring(v.BrickColor) == "Deep orange" then
3645
								print("found end")
3646
								finish = v
3647
							end
3648
							if tostring(v.BrickColor) == "Maroon" then
3649
								table.insert(hurtz, v)
3650
							end
3651
						end
3652
						for i,v in pairs(hurtz) do
3653
							local con = v.Touched:connect(function(hit)
3654
								if gethum(hit) then
3655
									finish = true
3656
								end
3657
							end)
3658
							table.insert(cons, con)
3659
						end
3660
						for i,v in pairs(hurtz) do
3661
							local con = finish.Touched:connect(function(hit)
3662
								if gethum(hit) then
3663
									gethum(hit).WalkSpeed = 0
3664
									hit.Parent.Head.Anchored = true
3665
								end
3666
							end)
3667
							table.insert(cons, con)
3668
						end
3669
						if finish then
3670
							local con = finish.Touched:connect(function(hit)
3671
								local ok = false
3672
								pcall(function()
3673
									if hit.Parent.Name == plr.Name then
3674
										ok = true
3675
									end
3676
								end)
3677
								if gethum(hit) or ok then
3678
									done = true
3679
								end
3680
							end)
3681
							table.insert(cons, con)
3682
						end
3683
						for i = 1, 3 do
3684
							local before = p.CFrame
3685
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3686
							print("shake "..i)
3687
							for i = 0, 1.5, 0.1 do
3688
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3689
							end
3690
							if done then break end
3691
							for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3692
						end
3693
						if done then
3694
							print("they escaped!")
3695
						else
3696
							print("they were caught!")
3697
							local sv = Instance.new("StringValue")
3698
							sv.Name = "Caught"
3699
							sv.Parent = hit.Parent
3700
						end
3701
						local ope = pe:Clone()
3702
						pe.Enabled = true
3703
						swait(5)
3704
						pe.Enabled = false
3705
						local t = Instance.new("Tool")
3706
						t.Name = hit.Parent.Name
3707
						t.Parent = plr.Backpack
3708
						local hand = Instance.new("Part")
3709
						hand.Transparency = 0
3710
						hand.CanCollide = false
3711
						hand.Size = Vector3.new(1,1,1)
3712
						hand.Name = "Handle"
3713
						local m = p.Mesh:Clone()
3714
						m.Parent = hand
3715
						hand.Parent = t
3716
						local out = true
3717
						local new = p:Clone()
3718
						t.Activated:connect(function()
3719
							if not deb and not attacking then
3720
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3721
								deb = true
3722
								hand.Transparency = 1
3723
								local p = new:Clone()
3724
								p.Anchored = false
3725
								p.CanCollide = false
3726
								p.Parent = workspace
3727
								local w = Instance.new("Weld")
3728
								w.Part0 = p
3729
								w.Part1 = char["Right Arm"]
3730
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3731
								w.Parent = p
3732
								local pe = ope:Clone()
3733
								pe.Enabled = false
3734
								pe.Parent = p
3735
								--[[local pe = Instance.new("ParticleEmitter")
3736
								pe.Enabled = false
3737
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3738
								pe.Size = NumberSequence.new(0.5)
3739
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3740
								pe.Lifetime = NumberRange.new(1)
3741
								pe.Rate = 500
3742
								pe.Rotation = NumberRange.new(5)
3743
								pe.RotSpeed = NumberRange.new(100)
3744
								pe.Speed = NumberRange.new(5)
3745
								pe.SpreadAngle = Vector2.new(360,360)
3746
								pe.Parent = p]]
3747
								if not out then
3748
									out = true
3749
									for i = 0, 2, 0.1 do
3750
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3751
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3752
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3753
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3754
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3755
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3756
										swait()
3757
									end
3758
									swait(7)
3759
									for i = 0,2, 0.1 do
3760
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3761
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3762
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3763
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3764
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3765
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3766
										if i == 0.5 then
3767
											w:Destroy()
3768
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3769
											local bv = Instance.new("BodyVelocity")
3770
											bv.MaxForce = huge
3771
											bv.Velocity = p.CFrame.lookVector*150
3772
											bv.Parent = p
3773
											p.CanCollide = true
3774
											game.Debris:AddItem(bv, 0.1)
3775
											swait(15)
3776
											p.Anchored = true
3777
											a = function(b, t)
3778
												for i,v in pairs(b:children()) do
3779
													if v:IsA("Decal") then
3780
														v.Transparency = t
3781
													end
3782
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3783
														v.Transparency = t
3784
													end
3785
													a(v, t)
3786
												end
3787
											end
3788
											a(hit.Parent, 0)
3789
											for i,v in pairs(hit.Parent:children()) do
3790
												if v:IsA("BasePart") then
3791
													v.Anchored = false
3792
													if v.Name ~= "HumanoidRootPart" then
3793
														v.Transparency = 0
3794
													end
3795
												end
3796
											end
3797
											hit.Parent:MoveTo(p.Position)
3798
											pe.Enabled = true
3799
											swait(5)
3800
											pe.Enabled = false
3801
											game.Debris:AddItem(p, 1)
3802
										end
3803
										swait()
3804
									end
3805
								else
3806
									out = false
3807
									humanoid.WalkSpeed = 0
3808
									for i,v in pairs(hit.Parent:children()) do
3809
										if v:IsA("BasePart") then
3810
											v.Anchored = true
3811
											v.Transparency = 1
3812
										end
3813
									end
3814
									for i = 0, 2, 0.1 do
3815
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3816
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3817
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3818
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3819
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3820
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3821
										swait()
3822
									end
3823
									local e = Instance.new("Part")
3824
									e.Name = "Effect"
3825
									e.BrickColor = BrickColor.new("Really red")
3826
									e.Material = "Neon"
3827
									smooth(e)
3828
									e.Anchored = true
3829
									e.CanCollide = false
3830
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3831
									hit.Parent.Head.Anchored = true
3832
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3833
									e.Size = Vector3.new(0.2,0.2,mag)
3834
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3835
									e.Parent = workspace
3836
									a = function(b, t)
3837
										for i,v in pairs(b:children()) do
3838
											if v:IsA("Decal") then
3839
												v.Transparency = t
3840
											end
3841
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3842
														v.Transparency = t
3843
													end
3844
											a(v, t)
3845
										end
3846
									end
3847
									a(hit.Parent, 1)
3848
									for i,v in pairs(hit.Parent:children()) do
3849
										if v:IsA("BasePart") then
3850
											local p = Instance.new("Part")
3851
											p.Anchored = true
3852
											p.CanCollide = false
3853
											p.Material = "Neon"
3854
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3855
											p.CFrame = v.CFrame
3856
											p.Name = "notbody"
3857
											p.BrickColor = BrickColor.new("Really red")
3858
											p.Transparency = 0.6
3859
											p.Parent = hit.Parent
3860
										end
3861
									end
3862
									humanoid.WalkSpeed = 16
3863
									swait(20)
3864
									for i,v in pairs(hit.Parent:children()) do
3865
										if v.Name == "notbody" then
3866
											v:Destroy()
3867
										end
3868
									end
3869
									e:Destroy()
3870
								end
3871
								p:Destroy()
3872
								hand.Transparency = 0
3873
								fixalljoints()
3874
								deb = false
3875
							end
3876
						end)
3877
						game.Debris:AddItem(p, 1)
3878
						hit.Parent:MoveTo(p.Position)
3879
						for i,v in pairs(cons) do
3880
							v:disconnect()
3881
						end
3882
						hit.Parent.Head.Anchored = false
3883
					end
3884
				end)
3885
			end
3886
			swait()
3887
		end
3888
		attacking = false
3889
		fixalljoints()
3890
		
3891
	end
3892
	if key == "y" and not attacking then
3893
		attacking = true
3894
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3895
		local p = Instance.new("Part")
3896
		p.Anchored = false
3897
		p.CanCollide = false
3898
		p.Name = "Pokeballsack"
3899
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3900
		local m = Instance.new("SpecialMesh")
3901
		m.MeshId = "rbxassetid://430977397"
3902
		m.TextureId = "rbxassetid://430977402"
3903
		m.Scale = Vector3.new(1,1,1)/6
3904
		m.Parent = p
3905
		p.Parent = workspace
3906
		local w = Instance.new("Weld")
3907
		w.Part0 = p
3908
		w.Part1 = char["Right Arm"]
3909
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3910
		w.Parent = p
3911
		local pe = Instance.new("ParticleEmitter")
3912
		pe.Enabled = false
3913
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3914
		pe.Size = NumberSequence.new(0.5)
3915
		pe.Texture = "rbxassetid://152671819"
3916
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3917
		pe.Lifetime = NumberRange.new(1)
3918
		pe.Rate = 500
3919
		pe.Rotation = NumberRange.new(5)
3920
		pe.RotSpeed = NumberRange.new(100)
3921
		pe.Speed = NumberRange.new(5)
3922
		pe.SpreadAngle = Vector2.new(360,360)
3923
		pe.Parent = p
3924
		for i = 0, 2, 0.1 do
3925
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3926
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3927
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3928
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3929
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3930
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3931
			swait()
3932
		end
3933
		swait(15)
3934
		for i = 0, 2, 0.1 do
3935
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3936
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3937
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3938
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3939
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3940
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3941
			if i == 0.5 then
3942
				w:Destroy()
3943
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3944
				local bv = Instance.new("BodyVelocity")
3945
				bv.MaxForce = huge
3946
				bv.Velocity = p.CFrame.lookVector*150
3947
				bv.Parent = p
3948
				p.CanCollide = true
3949
				game.Debris:AddItem(p, 60)
3950
				game.Debris:AddItem(bv, 0.1)
3951
				local con
3952
				con = p.Touched:connect(function(hit)
3953
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3954
						con:disconnect()
3955
						swait(5)
3956
						p.Anchored = true
3957
						local e = Instance.new("Part")
3958
						e.Name = "Effect"
3959
						e.BrickColor = BrickColor.new("Really red")
3960
						e.Material = "Neon"
3961
						smooth(e)
3962
						e.Anchored = true
3963
						e.CanCollide = false
3964
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3965
						hit.Parent.Head.Anchored = true
3966
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3967
						e.Size = Vector3.new(0.2,0.2,mag)
3968
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3969
						e.Parent = workspace
3970
						for i,v in pairs(hit.Parent:children()) do
3971
							if v:IsA("BasePart") then
3972
								local p = Instance.new("Part")
3973
								p.Anchored = true
3974
								p.CanCollide = false
3975
								p.Material = "Neon"
3976
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3977
								p.CFrame = v.CFrame
3978
								p.Name = "notbody"
3979
								p.BrickColor = BrickColor.new("Really red")
3980
								p.Transparency = 0.6
3981
								p.Parent = hit.Parent
3982
							end
3983
						end
3984
						swait(90)
3985
						local poke = workspace.Timer_ball
3986
						hit.Parent:MoveTo(poke.Spawn.Position)
3987
						--char:MoveTo(poke.Spawn.Position)
3988
						hit.Parent.Head.Anchored = false
3989
						for i,v in pairs(hit.Parent:children()) do
3990
							if v.Name == "notbody" then
3991
								v:Destroy()
3992
							end
3993
						end
3994
						local done = false
3995
						e:Destroy()
3996
						local hurtz = {}
3997
						local cons = {}
3998
						local finish
3999
						for i,v in pairs(poke:children()) do
4000
							if tostring(v.BrickColor) == "Deep orange" then
4001
								print("found end")
4002
								finish = v
4003
							end
4004
							if tostring(v.BrickColor) == "Maroon" then
4005
								table.insert(hurtz, v)
4006
							end
4007
						end
4008
						for i,v in pairs(hurtz) do
4009
							local con = v.Touched:connect(function(hit)
4010
								if gethum(hit) then
4011
									finish = true
4012
								end
4013
							end)
4014
							table.insert(cons, con)
4015
						end
4016
						for i,v in pairs(hurtz) do
4017
							local con = finish.Touched:connect(function(hit)
4018
								if gethum(hit) then
4019
									gethum(hit).WalkSpeed = 0
4020
									hit.Parent.Head.Anchored = true
4021
								end
4022
							end)
4023
							table.insert(cons, con)
4024
						end
4025
						if finish then
4026
							local con = finish.Touched:connect(function(hit)
4027
								local ok = false
4028
								pcall(function()
4029
									if hit.Parent.Name == plr.Name then
4030
										ok = true
4031
									end
4032
								end)
4033
								if gethum(hit) or ok then
4034
									done = true
4035
								end
4036
							end)
4037
							table.insert(cons, con)
4038
						end
4039
						for i = 1, 3 do
4040
							local before = p.CFrame
4041
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4042
							print("shake "..i)
4043
							for i = 0, 1.5, 0.1 do
4044
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4045
							end
4046
							if done then break end
4047
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4048
						end
4049
						if done then
4050
							print("they escaped!")
4051
						else
4052
							print("they were caught!")
4053
							local sv = Instance.new("StringValue")
4054
							sv.Name = "Caught"
4055
							sv.Parent = hit.Parent
4056
						end
4057
						local ope = pe:Clone()
4058
						pe.Enabled = true
4059
						swait(5)
4060
						pe.Enabled = false
4061
						local t = Instance.new("Tool")
4062
						t.Name = hit.Parent.Name
4063
						t.Parent = plr.Backpack
4064
						local hand = Instance.new("Part")
4065
						hand.Transparency = 0
4066
						hand.CanCollide = false
4067
						hand.Size = Vector3.new(1,1,1)
4068
						hand.Name = "Handle"
4069
						local m = p.Mesh:Clone()
4070
						m.Parent = hand
4071
						hand.Parent = t
4072
						local out = true
4073
						local new = p:Clone()
4074
						t.Activated:connect(function()
4075
							if not deb and not attacking then
4076
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4077
								deb = true
4078
								hand.Transparency = 1
4079
								local p = new:Clone()
4080
								p.Anchored = false
4081
								p.CanCollide = false
4082
								p.Parent = workspace
4083
								local w = Instance.new("Weld")
4084
								w.Part0 = p
4085
								w.Part1 = char["Right Arm"]
4086
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4087
								w.Parent = p
4088
								local pe = ope:Clone()
4089
								pe.Enabled = false
4090
								pe.Parent = p
4091
								--[[local pe = Instance.new("ParticleEmitter")
4092
								pe.Enabled = false
4093
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4094
								pe.Size = NumberSequence.new(0.5)
4095
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4096
								pe.Lifetime = NumberRange.new(1)
4097
								pe.Rate = 500
4098
								pe.Rotation = NumberRange.new(5)
4099
								pe.RotSpeed = NumberRange.new(100)
4100
								pe.Speed = NumberRange.new(5)
4101
								pe.SpreadAngle = Vector2.new(360,360)
4102
								pe.Parent = p]]
4103
								if not out then
4104
									out = true
4105
									for i = 0, 2, 0.1 do
4106
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4107
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4108
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4109
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4110
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4111
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4112
										swait()
4113
									end
4114
									swait(7)
4115
									for i = 0,2, 0.1 do
4116
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4117
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4118
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4119
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4120
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4121
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4122
										if i == 0.5 then
4123
											w:Destroy()
4124
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4125
											local bv = Instance.new("BodyVelocity")
4126
											bv.MaxForce = huge
4127
											bv.Velocity = p.CFrame.lookVector*150
4128
											bv.Parent = p
4129
											p.CanCollide = true
4130
											game.Debris:AddItem(bv, 0.1)
4131
											swait(15)
4132
											p.Anchored = true
4133
											a = function(b, t)
4134
												for i,v in pairs(b:children()) do
4135
													if v:IsA("Decal") then
4136
														v.Transparency = t
4137
													end
4138
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4139
														v.Transparency = t
4140
													end
4141
													a(v, t)
4142
												end
4143
											end
4144
											a(hit.Parent, 0)
4145
											for i,v in pairs(hit.Parent:children()) do
4146
												if v:IsA("BasePart") then
4147
													v.Anchored = false
4148
													if v.Name ~= "HumanoidRootPart" then
4149
														v.Transparency = 0
4150
													end
4151
												end
4152
											end
4153
											hit.Parent:MoveTo(p.Position)
4154
											pe.Enabled = true
4155
											swait(5)
4156
											pe.Enabled = false
4157
											game.Debris:AddItem(p, 1)
4158
										end
4159
										swait()
4160
									end
4161
								else
4162
									out = false
4163
									humanoid.WalkSpeed = 0
4164
									for i,v in pairs(hit.Parent:children()) do
4165
										if v:IsA("BasePart") then
4166
											v.Anchored = true
4167
											v.Transparency = 1
4168
										end
4169
									end
4170
									for i = 0, 2, 0.1 do
4171
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4172
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4173
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4174
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4175
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4176
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4177
										swait()
4178
									end
4179
									local e = Instance.new("Part")
4180
									e.Name = "Effect"
4181
									e.BrickColor = BrickColor.new("Really red")
4182
									e.Material = "Neon"
4183
									smooth(e)
4184
									e.Anchored = true
4185
									e.CanCollide = false
4186
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4187
									hit.Parent.Head.Anchored = true
4188
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4189
									e.Size = Vector3.new(0.2,0.2,mag)
4190
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4191
									e.Parent = workspace
4192
									a = function(b, t)
4193
										for i,v in pairs(b:children()) do
4194
											if v:IsA("Decal") then
4195
												v.Transparency = t
4196
											end
4197
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4198
														v.Transparency = t
4199
													end
4200
											a(v, t)
4201
										end
4202
									end
4203
									a(hit.Parent, 1)
4204
									for i,v in pairs(hit.Parent:children()) do
4205
										if v:IsA("BasePart") then
4206
											local p = Instance.new("Part")
4207
											p.Anchored = true
4208
											p.CanCollide = false
4209
											p.Material = "Neon"
4210
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4211
											p.CFrame = v.CFrame
4212
											p.Name = "notbody"
4213
											p.BrickColor = BrickColor.new("Really red")
4214
											p.Transparency = 0.6
4215
											p.Parent = hit.Parent
4216
										end
4217
									end
4218
									humanoid.WalkSpeed = 16
4219
									swait(20)
4220
									for i,v in pairs(hit.Parent:children()) do
4221
										if v.Name == "notbody" then
4222
											v:Destroy()
4223
										end
4224
									end
4225
									e:Destroy()
4226
								end
4227
								p:Destroy()
4228
								hand.Transparency = 0
4229
								fixalljoints()
4230
								deb = false
4231
							end
4232
						end)
4233
						game.Debris:AddItem(p, 1)
4234
						hit.Parent:MoveTo(p.Position)
4235
						for i,v in pairs(cons) do
4236
							v:disconnect()
4237
						end
4238
						hit.Parent.Head.Anchored = false
4239
					end
4240
				end)
4241
			end
4242
			swait()
4243
		end
4244
		attacking = false
4245
		fixalljoints()
4246
		
4247
	end
4248
	if key == "u" and not attacking then
4249
		attacking = true
4250
		local rs,ls,rh,lh,neck,rj = getnewjoints()
4251
		local p = Instance.new("Part")
4252
		p.Anchored = false
4253
		p.CanCollide = false
4254
		p.Name = "Pokeballsack"
4255
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
4256
		local m = Instance.new("SpecialMesh")
4257
		m.MeshId = "rbxassetid://433356792"
4258
		m.TextureId = "rbxassetid://433356797"
4259
		m.Scale = Vector3.new(1,1,1)/6
4260
		m.Parent = p
4261
		p.Parent = workspace
4262
		local w = Instance.new("Weld")
4263
		w.Part0 = p
4264
		w.Part1 = char["Right Arm"]
4265
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4266
		w.Parent = p
4267
		local pe = Instance.new("ParticleEmitter")
4268
		pe.Enabled = false
4269
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
4270
		pe.Size = NumberSequence.new(0.5)
4271
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4272
		pe.Lifetime = NumberRange.new(1)
4273
		pe.Rate = 500
4274
		pe.Texture = "rbxassetid://264486777"
4275
		pe.Rotation = NumberRange.new(5)
4276
		pe.RotSpeed = NumberRange.new(100)
4277
		pe.Speed = NumberRange.new(5)
4278
		pe.SpreadAngle = Vector2.new(360,360)
4279
		pe.Parent = p
4280
		for i = 0, 2, 0.1 do
4281
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4282
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4283
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4284
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4285
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4286
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4287
			swait()
4288
		end
4289
		swait(15)
4290
		for i = 0, 2, 0.1 do
4291
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4292
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4293
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4294
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4295
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4296
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4297
			if i == 0.5 then
4298
				w:Destroy()
4299
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4300
				local bv = Instance.new("BodyVelocity")
4301
				bv.MaxForce = huge
4302
				bv.Velocity = p.CFrame.lookVector*150
4303
				bv.Parent = p
4304
				p.CanCollide = true
4305
				game.Debris:AddItem(bv, 0.1)
4306
				game.Debris:AddItem(p, 60)
4307
				local con
4308
				con = p.Touched:connect(function(hit)
4309
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4310
						con:disconnect()
4311
						swait(5)
4312
						p.Anchored = true
4313
						local e = Instance.new("Part")
4314
						e.Name = "Effect"
4315
						e.BrickColor = BrickColor.new("Really red")
4316
						e.Material = "Neon"
4317
						smooth(e)
4318
						e.Anchored = true
4319
						e.CanCollide = false
4320
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4321
						hit.Parent.Head.Anchored = true
4322
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4323
						e.Size = Vector3.new(0.2,0.2,mag)
4324
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4325
						e.Parent = workspace
4326
						for i,v in pairs(hit.Parent:children()) do
4327
							if v:IsA("BasePart") then
4328
								local p = Instance.new("Part")
4329
								p.Anchored = true
4330
								p.CanCollide = false
4331
								p.Material = "Neon"
4332
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4333
								p.CFrame = v.CFrame
4334
								p.Name = "notbody"
4335
								p.BrickColor = BrickColor.new("Really red")
4336
								p.Transparency = 0.6
4337
								p.Parent = hit.Parent
4338
							end
4339
						end
4340
						swait(90)
4341
						local poke = workspace.Love_ball
4342
						hit.Parent:MoveTo(poke.Spawn.Position)
4343
						--char:MoveTo(poke.Spawn.Position)
4344
						hit.Parent.Head.Anchored = false
4345
						for i,v in pairs(hit.Parent:children()) do
4346
							if v.Name == "notbody" then
4347
								v:Destroy()
4348
							end
4349
						end
4350
						local done = false
4351
						e:Destroy()
4352
						local hurtz = {}
4353
						local cons = {}
4354
						local finish
4355
						for i,v in pairs(poke:children()) do
4356
							if tostring(v.BrickColor) == "Deep orange" then
4357
								print("found end")
4358
								finish = v
4359
							end
4360
							if tostring(v.BrickColor) == "Maroon" then
4361
								table.insert(hurtz, v)
4362
							end
4363
						end
4364
						for i,v in pairs(hurtz) do
4365
							local con = v.Touched:connect(function(hit)
4366
								if gethum(hit) then
4367
									finish = true
4368
								end
4369
							end)
4370
							table.insert(cons, con)
4371
						end
4372
						for i,v in pairs(hurtz) do
4373
							local con = finish.Touched:connect(function(hit)
4374
								if gethum(hit) then
4375
									gethum(hit).WalkSpeed = 0
4376
									hit.Parent.Head.Anchored = true
4377
								end
4378
							end)
4379
							table.insert(cons, con)
4380
						end
4381
						if finish then
4382
							local con = finish.Touched:connect(function(hit)
4383
								local ok = false
4384
								pcall(function()
4385
									if hit.Parent.Name == plr.Name then
4386
										ok = true
4387
									end
4388
								end)
4389
								if gethum(hit) or ok then
4390
									done = true
4391
								end
4392
							end)
4393
							table.insert(cons, con)
4394
						end
4395
						for i = 1, 3 do
4396
							local before = p.CFrame
4397
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4398
							print("shake "..i)
4399
							for i = 0, 1.5, 0.1 do
4400
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4401
							end
4402
							if done then break end
4403
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4404
						end
4405
						if done then
4406
							print("they escaped!")
4407
						else
4408
							print("they were caught!")
4409
							local sv = Instance.new("StringValue")
4410
							sv.Name = "Caught"
4411
							sv.Parent = hit.Parent
4412
						end
4413
						local ope = pe:Clone()
4414
						pe.Enabled = true
4415
						swait(5)
4416
						pe.Enabled = false
4417
						local t = Instance.new("Tool")
4418
						t.Name = hit.Parent.Name
4419
						t.Parent = plr.Backpack
4420
						local hand = Instance.new("Part")
4421
						hand.Transparency = 0
4422
						hand.CanCollide = false
4423
						hand.Size = Vector3.new(1,1,1)
4424
						hand.Name = "Handle"
4425
						local m = p.Mesh:Clone()
4426
						m.Parent = hand
4427
						hand.Parent = t
4428
						local out = true
4429
						local new = p:Clone()
4430
						t.Activated:connect(function()
4431
							if not deb and not attacking then
4432
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4433
								deb = true
4434
								hand.Transparency = 1
4435
								local p = new:Clone()
4436
								p.Anchored = false
4437
								p.CanCollide = false
4438
								p.Parent = workspace
4439
								local w = Instance.new("Weld")
4440
								w.Part0 = p
4441
								w.Part1 = char["Right Arm"]
4442
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4443
								w.Parent = p
4444
								local pe = ope:Clone()
4445
								pe.Enabled = false
4446
								pe.Parent = p
4447
								--[[local pe = Instance.new("ParticleEmitter")
4448
								pe.Enabled = false
4449
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4450
								pe.Size = NumberSequence.new(0.5)
4451
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4452
								pe.Lifetime = NumberRange.new(1)
4453
								pe.Rate = 500
4454
								pe.Rotation = NumberRange.new(5)
4455
								pe.RotSpeed = NumberRange.new(100)
4456
								pe.Speed = NumberRange.new(5)
4457
								pe.SpreadAngle = Vector2.new(360,360)
4458
								pe.Parent = p]]
4459
								if not out then
4460
									out = true
4461
									for i = 0, 2, 0.1 do
4462
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4463
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4464
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4465
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4466
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4467
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4468
										swait()
4469
									end
4470
									swait(7)
4471
									for i = 0,2, 0.1 do
4472
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4473
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4474
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4475
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4476
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4477
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4478
										if i == 0.5 then
4479
											w:Destroy()
4480
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4481
											local bv = Instance.new("BodyVelocity")
4482
											bv.MaxForce = huge
4483
											bv.Velocity = p.CFrame.lookVector*150
4484
											bv.Parent = p
4485
											p.CanCollide = true
4486
											game.Debris:AddItem(bv, 0.1)
4487
											swait(15)
4488
											p.Anchored = true
4489
											a = function(b, t)
4490
												for i,v in pairs(b:children()) do
4491
													if v:IsA("Decal") then
4492
														v.Transparency = t
4493
													end
4494
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4495
														v.Transparency = t
4496
													end
4497
													a(v, t)
4498
												end
4499
											end
4500
											a(hit.Parent, 0)
4501
											for i,v in pairs(hit.Parent:children()) do
4502
												if v:IsA("BasePart") then
4503
													v.Anchored = false
4504
													if v.Name ~= "HumanoidRootPart" then
4505
														v.Transparency = 0
4506
													end
4507
												end
4508
											end
4509
											hit.Parent:MoveTo(p.Position)
4510
											pe.Enabled = true
4511
											swait(5)
4512
											pe.Enabled = false
4513
											game.Debris:AddItem(p, 1)
4514
										end
4515
										swait()
4516
									end
4517
								else
4518
									out = false
4519
									humanoid.WalkSpeed = 0
4520
									for i,v in pairs(hit.Parent:children()) do
4521
										if v:IsA("BasePart") then
4522
											v.Anchored = true
4523
											v.Transparency = 1
4524
										end
4525
									end
4526
									for i = 0, 2, 0.1 do
4527
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4528
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4529
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4530
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4531
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4532
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4533
										swait()
4534
									end
4535
									local e = Instance.new("Part")
4536
									e.Name = "Effect"
4537
									e.BrickColor = BrickColor.new("Really red")
4538
									e.Material = "Neon"
4539
									smooth(e)
4540
									e.Anchored = true
4541
									e.CanCollide = false
4542
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4543
									hit.Parent.Head.Anchored = true
4544
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4545
									e.Size = Vector3.new(0.2,0.2,mag)
4546
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4547
									e.Parent = workspace
4548
									a = function(b, t)
4549
										for i,v in pairs(b:children()) do
4550
											if v:IsA("Decal") then
4551
												v.Transparency = t
4552
											end
4553
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4554
														v.Transparency = t
4555
													end
4556
											a(v, t)
4557
										end
4558
									end
4559
									a(hit.Parent, 1)
4560
									for i,v in pairs(hit.Parent:children()) do
4561
										if v:IsA("BasePart") then
4562
											local p = Instance.new("Part")
4563
											p.Anchored = true
4564
											p.CanCollide = false
4565
											p.Material = "Neon"
4566
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4567
											p.CFrame = v.CFrame
4568
											p.Name = "notbody"
4569
											p.BrickColor = BrickColor.new("Really red")
4570
											p.Transparency = 0.6
4571
											p.Parent = hit.Parent
4572
										end
4573
									end
4574
									humanoid.WalkSpeed = 16
4575
									swait(20)
4576
									for i,v in pairs(hit.Parent:children()) do
4577
										if v.Name == "notbody" then
4578
											v:Destroy()
4579
										end
4580
									end
4581
									e:Destroy()
4582
								end
4583
								p:Destroy()
4584
								hand.Transparency = 0
4585
								fixalljoints()
4586
								deb = false
4587
							end
4588
						end)
4589
						game.Debris:AddItem(p, 1)
4590
						hit.Parent:MoveTo(p.Position)
4591
						for i,v in pairs(cons) do
4592
							v:disconnect()
4593
						end
4594
						hit.Parent.Head.Anchored = false
4595
					end
4596
				end)
4597
			end
4598
			swait()
4599
		end
4600
		attacking = false
4601
		fixalljoints()
4602
		
4603
	end
4604
end)