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pokeball

Jan 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --[[SCRIPT NAME]]--
  85. --[[
  86.  
  87. Move List
  88.  
  89.  
  90. --]]
  91. local plr = owner
  92. local char = plr.Character
  93. local torso = char.Torso
  94. local rs = torso["Right Shoulder"]
  95. local ls = torso["Left Shoulder"]
  96. local rh = torso["Right Hip"]
  97. local lh = torso["Left Hip"]
  98. local rj = char.HumanoidRootPart.RootJoint
  99. local neck = torso.Neck
  100. local animpose = "Idle"
  101. local attacking = false
  102. local cananim = true
  103. local rage = false
  104. local shield = nil
  105. local deb = false
  106. local sprint = false
  107. local canrage = true
  108. local legs = false
  109. local powers = false
  110. local bc = char:WaitForChild("Body Colors")
  111. local multiplier = 1
  112. local lac = char["Body Colors"].LeftArmColor
  113. local rac = char["Body Colors"].RightArmColor
  114. local rlc = char["Body Colors"].RightArmColor
  115. local llc = char["Body Colors"].LeftLegColor
  116. local hc = char["Body Colors"].HeadColor
  117. local tc = char["Body Colors"].TorsoColor
  118. local humanoid = char:FindFirstChildOfClass("Humanoid")
  119. local huge = Vector3.new(math.huge,math.huge,math.huge)
  120. local mobs = Instance.new("Sound", char)
  121. mobs.SoundId = "rbxassetid://soundid"
  122. mobs.Looped = true
  123. mobs.Volume = 3
  124. mobs:Play()
  125. function legsonly()
  126. spawn(function()
  127. for i = 0, 10 do
  128. wait(0.001)
  129. if attacking then break end
  130. end
  131. if not attacking then
  132. legs = false
  133. end
  134. end)
  135. end
  136. function swait(t)
  137. if t == nil or t == 0 then
  138. game:service('RunService').Stepped:wait(0)
  139. return true
  140. else
  141. for i = 0, t do
  142. game:service('RunService').Stepped:wait(0)
  143. end
  144. return true
  145. end
  146. end
  147. function hurt(hit, dmg)
  148. if hit.Parent then
  149. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  150. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  151. if hum then
  152. if hum.Parent.Name ~= plr.Name then
  153. if dmg == "Kill" or hum.Health > 100000 then
  154. hit.Parent:BreakJoints()
  155. return true
  156. else
  157. if math.random(0, 100) == 50 then
  158. hum.Health = hum.Health - dmg*multiplier*2.5
  159. else
  160. hum.Health = hum.Health -dmg*multiplier
  161. end
  162. return true
  163. end
  164. end
  165. end
  166. end
  167. end
  168. function soundeffect(id, volume, speed, parent)
  169. spawn(function()
  170. local s = Instance.new("Sound")
  171. s.SoundId = id
  172. s.Volume = volume
  173. s.PlaybackSpeed = speed
  174. s.Parent = parent
  175. s:Play()
  176. repeat wait() until not s.Playing
  177. s:Destroy()
  178. end)
  179. end
  180. function gethum(obj)
  181. if obj.Parent then
  182. if obj.Parent:FindFirstChild("Humanoid") then
  183. if obj.Parent.Name ~= plr.Name then
  184. return obj.Parent:FindFirstChildOfClass("Humanoid")
  185. end
  186. end
  187. end
  188. end
  189. function smooth(obj)
  190. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  191. for i,v in pairs(sides) do
  192. obj[v.."Surface"] = "SmoothNoOutlines"
  193. end
  194. end
  195. function fade(obj, dest, grow)
  196. spawn(function()
  197. local oldcf = obj.CFrame
  198. for i = 0, 10 do
  199. if grow then
  200. obj.Size = obj.Size +Vector3.new(1,1,1)
  201. obj.CFrame = oldcf
  202. end
  203. obj.Transparency = obj.Transparency +0.1
  204. swait()
  205. end
  206. if dest then
  207. obj:Destroy()
  208. end
  209. end)
  210. end
  211. function replacejoint(name)
  212. local j = torso:FindFirstChild(name)
  213. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  214. if j then
  215. if true then
  216. local new = Instance.new("Weld")
  217. new.Part0 = j.Part0
  218. j.Part0 = nil
  219. new.Name = j.Name.." Replacement"
  220. new.Parent = j.Parent
  221. new.Part1 = j.Part1
  222. new.C0 = j.C0
  223. new.C1 = j.C1
  224. return new
  225. end
  226. end
  227. end
  228. function removejoint(name)
  229. local j = torso:FindFirstChild(name.." Replacement")
  230. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  231. if j then
  232. local p0 = j.Part0
  233. local c0 = j.C0
  234. local c1 = j.C1
  235. j:Destroy()
  236. local new = p0:FindFirstChild(name)
  237. local ac0 = new.C0
  238. local ac1 = new.C1
  239. new.Part0 = p0
  240. new.C0 = c0
  241. new.C1 = c1
  242. spawn(function()
  243. for i = 0, 1, 0.1 do
  244. new.C0 = new.C0:Lerp(ac0, 0.7)
  245. new.C1 = new.C1:lerp(ac1, 0.7)
  246. wait()
  247. end
  248. end)
  249. end
  250. end
  251. function fixalljoints()
  252. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  253. removejoint(v)
  254. end
  255. end
  256. function getnewjoints()
  257. local rs = replacejoint("Right Shoulder")
  258. local ls = replacejoint("Left Shoulder")
  259. local rh = replacejoint("Right Hip")
  260. local lh = replacejoint("Left Hip")
  261. local neck = replacejoint("Neck")
  262. local rj = replacejoint("RootJoint")
  263. return rs,ls,rh,lh,neck,rj
  264. end
  265. local keyamount = 0
  266. mouse.KeyDown:connect(function(key)
  267. if key == "w" or key == "a" or key == "s" or key == "d" then
  268. keyamount = keyamount + 1
  269. if animpose ~= "Falling" then
  270. animpose = "Walking"
  271. if keyamount > 3 then keyamount = 0 end
  272. end
  273. end
  274. end)
  275. mouse.KeyUp:connect(function(key)
  276. if key == "w" or key == "a" or key == "s" or key == "d" then
  277. keyamount = keyamount - 1
  278. if keyamount < 0 then keyamount = 0 end
  279. if keyamount == 0 then
  280. animpose = "Idle"
  281. end
  282. end
  283. end)
  284. item1 = Instance.new('Model')
  285. item1.Name = [[Great_ball]]
  286. item1.Parent = workspace
  287. item2 = Instance.new('Part')
  288. item2.Name = [[Part]]
  289. item2.BrickColor = BrickColor.new('Black')
  290. item2.Material = Enum.Material.Plastic
  291. item2.Reflectance = 0
  292. item2.Transparency = 0
  293. item2.Size = Vector3.new(187, 1, 57)
  294. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  295. item2.RotVelocity = Vector3.new(0, 0, 0)
  296. item2.Velocity = Vector3.new(0, 0, 0)
  297. item2.Anchored = true
  298. item2.CanCollide = true
  299. item2.Locked = true
  300. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  301. item2.Parent = workspace.Great_ball
  302. item3 = Instance.new('Part')
  303. item3.Name = [[Part]]
  304. item3.BrickColor = BrickColor.new('Black')
  305. item3.Material = Enum.Material.Plastic
  306. item3.Reflectance = 0
  307. item3.Transparency = 0
  308. item3.Size = Vector3.new(187, 47, 1)
  309. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  310. item3.RotVelocity = Vector3.new(0, 0, 0)
  311. item3.Velocity = Vector3.new(0, 0, 0)
  312. item3.Anchored = true
  313. item3.CanCollide = true
  314. item3.Locked = true
  315. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  316. item3.Parent = workspace.Great_ball
  317. item4 = Instance.new('Part')
  318. item4.Name = [[Part]]
  319. item4.BrickColor = BrickColor.new('Black')
  320. item4.Material = Enum.Material.Plastic
  321. item4.Reflectance = 0
  322. item4.Transparency = 0
  323. item4.Size = Vector3.new(55, 47, 1)
  324. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  325. item4.RotVelocity = Vector3.new(0, 0, 0)
  326. item4.Velocity = Vector3.new(0, 0, 0)
  327. item4.Anchored = true
  328. item4.CanCollide = true
  329. item4.Locked = true
  330. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  331. item4.Parent = workspace.Great_ball
  332. item5 = Instance.new('Part')
  333. item5.Name = [[Part]]
  334. item5.BrickColor = BrickColor.new('Black')
  335. item5.Material = Enum.Material.Plastic
  336. item5.Reflectance = 0
  337. item5.Transparency = 0
  338. item5.Size = Vector3.new(55, 47, 1)
  339. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  340. item5.RotVelocity = Vector3.new(0, 0, 0)
  341. item5.Velocity = Vector3.new(0, 0, 0)
  342. item5.Anchored = true
  343. item5.CanCollide = true
  344. item5.Locked = true
  345. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  346. item5.Parent = workspace.Great_ball
  347. item6 = Instance.new('Part')
  348. item6.Name = [[Part]]
  349. item6.BrickColor = BrickColor.new('Black')
  350. item6.Material = Enum.Material.Plastic
  351. item6.Reflectance = 0
  352. item6.Transparency = 0
  353. item6.Size = Vector3.new(187, 47, 1)
  354. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355. item6.RotVelocity = Vector3.new(0, 0, 0)
  356. item6.Velocity = Vector3.new(0, 0, 0)
  357. item6.Anchored = true
  358. item6.CanCollide = true
  359. item6.Locked = true
  360. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  361. item6.Parent = workspace.Great_ball
  362. item7 = Instance.new('Part')
  363. item7.Name = [[Part]]
  364. item7.BrickColor = BrickColor.new('Black')
  365. item7.Material = Enum.Material.Plastic
  366. item7.Reflectance = 0
  367. item7.Transparency = 0
  368. item7.Size = Vector3.new(187, 1, 57)
  369. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  370. item7.RotVelocity = Vector3.new(0, 0, 0)
  371. item7.Velocity = Vector3.new(0, 0, 0)
  372. item7.Anchored = true
  373. item7.CanCollide = true
  374. item7.Locked = true
  375. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  376. item7.Parent = workspace.Great_ball
  377. item8 = Instance.new('Part')
  378. item8.Name = [[Part]]
  379. item8.BrickColor = BrickColor.new('Maroon')
  380. item8.Material = Enum.Material.Plastic
  381. item8.Reflectance = 0
  382. item8.Transparency = 0
  383. item8.Size = Vector3.new(1, 1, 57)
  384. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  385. item8.RotVelocity = Vector3.new(0, 0, 0)
  386. item8.Velocity = Vector3.new(0, 0, 0)
  387. item8.Anchored = true
  388. item8.CanCollide = true
  389. item8.Locked = true
  390. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  391. item8.Parent = workspace.Great_ball
  392. item9 = Instance.new('Part')
  393. item9.Name = [[Part]]
  394. item9.BrickColor = BrickColor.new('Maroon')
  395. item9.Material = Enum.Material.Plastic
  396. item9.Reflectance = 0
  397. item9.Transparency = 0
  398. item9.Size = Vector3.new(1, 1, 57)
  399. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  400. item9.RotVelocity = Vector3.new(0, 0, 0)
  401. item9.Velocity = Vector3.new(0, 0, 0)
  402. item9.Anchored = true
  403. item9.CanCollide = true
  404. item9.Locked = true
  405. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  406. item9.Parent = workspace.Great_ball
  407. item10 = Instance.new('Part')
  408. item10.Name = [[Part]]
  409. item10.BrickColor = BrickColor.new('Maroon')
  410. item10.Material = Enum.Material.Plastic
  411. item10.Reflectance = 0
  412. item10.Transparency = 0
  413. item10.Size = Vector3.new(1, 1, 57)
  414. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  415. item10.RotVelocity = Vector3.new(0, 0, 0)
  416. item10.Velocity = Vector3.new(0, 0, 0)
  417. item10.Anchored = true
  418. item10.CanCollide = true
  419. item10.Locked = true
  420. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  421. item10.Parent = workspace.Great_ball
  422. item11 = Instance.new('Part')
  423. item11.Name = [[Part]]
  424. item11.BrickColor = BrickColor.new('Maroon')
  425. item11.Material = Enum.Material.Plastic
  426. item11.Reflectance = 0
  427. item11.Transparency = 0
  428. item11.Size = Vector3.new(1, 1, 57)
  429. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  430. item11.RotVelocity = Vector3.new(0, 0, 0)
  431. item11.Velocity = Vector3.new(0, 0, 0)
  432. item11.Anchored = true
  433. item11.CanCollide = true
  434. item11.Locked = true
  435. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  436. item11.Parent = workspace.Great_ball
  437. item12 = Instance.new('Part')
  438. item12.Name = [[Part]]
  439. item12.BrickColor = BrickColor.new('Maroon')
  440. item12.Material = Enum.Material.Plastic
  441. item12.Reflectance = 0
  442. item12.Transparency = 0
  443. item12.Size = Vector3.new(1, 1, 57)
  444. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  445. item12.RotVelocity = Vector3.new(0, 0, 0)
  446. item12.Velocity = Vector3.new(0, 0, 0)
  447. item12.Anchored = true
  448. item12.CanCollide = true
  449. item12.Locked = true
  450. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  451. item12.Parent = workspace.Great_ball
  452. item13 = Instance.new('Part')
  453. item13.Name = [[Part]]
  454. item13.BrickColor = BrickColor.new('Maroon')
  455. item13.Material = Enum.Material.Plastic
  456. item13.Reflectance = 0
  457. item13.Transparency = 0
  458. item13.Size = Vector3.new(1, 1, 57)
  459. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  460. item13.RotVelocity = Vector3.new(0, 0, 0)
  461. item13.Velocity = Vector3.new(0, 0, 0)
  462. item13.Anchored = true
  463. item13.CanCollide = true
  464. item13.Locked = true
  465. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  466. item13.Parent = workspace.Great_ball
  467. item14 = Instance.new('Part')
  468. item14.Name = [[Part]]
  469. item14.BrickColor = BrickColor.new('Maroon')
  470. item14.Material = Enum.Material.Plastic
  471. item14.Reflectance = 0
  472. item14.Transparency = 0
  473. item14.Size = Vector3.new(1, 1, 57)
  474. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  475. item14.RotVelocity = Vector3.new(0, 0, 0)
  476. item14.Velocity = Vector3.new(0, 0, 0)
  477. item14.Anchored = true
  478. item14.CanCollide = true
  479. item14.Locked = true
  480. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  481. item14.Parent = workspace.Great_ball
  482. item15 = Instance.new('Part')
  483. item15.Name = [[Part]]
  484. item15.BrickColor = BrickColor.new('Maroon')
  485. item15.Material = Enum.Material.Plastic
  486. item15.Reflectance = 0
  487. item15.Transparency = 0
  488. item15.Size = Vector3.new(1, 1, 57)
  489. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  490. item15.RotVelocity = Vector3.new(0, 0, 0)
  491. item15.Velocity = Vector3.new(0, 0, 0)
  492. item15.Anchored = true
  493. item15.CanCollide = true
  494. item15.Locked = true
  495. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  496. item15.Parent = workspace.Great_ball
  497. item16 = Instance.new('Part')
  498. item16.Name = [[Part]]
  499. item16.BrickColor = BrickColor.new('Maroon')
  500. item16.Material = Enum.Material.Plastic
  501. item16.Reflectance = 0
  502. item16.Transparency = 0
  503. item16.Size = Vector3.new(1, 1, 57)
  504. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  505. item16.RotVelocity = Vector3.new(0, 0, 0)
  506. item16.Velocity = Vector3.new(0, 0, 0)
  507. item16.Anchored = true
  508. item16.CanCollide = true
  509. item16.Locked = true
  510. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  511. item16.Parent = workspace.Great_ball
  512. item17 = Instance.new('Part')
  513. item17.Name = [[Part]]
  514. item17.BrickColor = BrickColor.new('Maroon')
  515. item17.Material = Enum.Material.Plastic
  516. item17.Reflectance = 0
  517. item17.Transparency = 0
  518. item17.Size = Vector3.new(1, 1, 57)
  519. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  520. item17.RotVelocity = Vector3.new(0, 0, 0)
  521. item17.Velocity = Vector3.new(0, 0, 0)
  522. item17.Anchored = true
  523. item17.CanCollide = true
  524. item17.Locked = true
  525. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  526. item17.Parent = workspace.Great_ball
  527. item18 = Instance.new('Part')
  528. item18.Name = [[Part]]
  529. item18.BrickColor = BrickColor.new('Maroon')
  530. item18.Material = Enum.Material.Plastic
  531. item18.Reflectance = 0
  532. item18.Transparency = 0
  533. item18.Size = Vector3.new(1, 1, 57)
  534. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  535. item18.RotVelocity = Vector3.new(0, 0, 0)
  536. item18.Velocity = Vector3.new(0, 0, 0)
  537. item18.Anchored = true
  538. item18.CanCollide = true
  539. item18.Locked = true
  540. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  541. item18.Parent = workspace.Great_ball
  542. item19 = Instance.new('Part')
  543. item19.Name = [[Part]]
  544. item19.BrickColor = BrickColor.new('Maroon')
  545. item19.Material = Enum.Material.Plastic
  546. item19.Reflectance = 0
  547. item19.Transparency = 0
  548. item19.Size = Vector3.new(1, 1, 57)
  549. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  550. item19.RotVelocity = Vector3.new(0, 0, 0)
  551. item19.Velocity = Vector3.new(0, 0, 0)
  552. item19.Anchored = true
  553. item19.CanCollide = true
  554. item19.Locked = true
  555. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  556. item19.Parent = workspace.Great_ball
  557. item20 = Instance.new('Part')
  558. item20.Name = [[Part]]
  559. item20.BrickColor = BrickColor.new('Maroon')
  560. item20.Material = Enum.Material.Plastic
  561. item20.Reflectance = 0
  562. item20.Transparency = 0
  563. item20.Size = Vector3.new(1, 1, 57)
  564. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  565. item20.RotVelocity = Vector3.new(0, 0, 0)
  566. item20.Velocity = Vector3.new(0, 0, 0)
  567. item20.Anchored = true
  568. item20.CanCollide = true
  569. item20.Locked = true
  570. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  571. item20.Parent = workspace.Great_ball
  572. item21 = Instance.new('Part')
  573. item21.Name = [[Part]]
  574. item21.BrickColor = BrickColor.new('Maroon')
  575. item21.Material = Enum.Material.Plastic
  576. item21.Reflectance = 0
  577. item21.Transparency = 0
  578. item21.Size = Vector3.new(1, 1, 57)
  579. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  580. item21.RotVelocity = Vector3.new(0, 0, 0)
  581. item21.Velocity = Vector3.new(0, 0, 0)
  582. item21.Anchored = true
  583. item21.CanCollide = true
  584. item21.Locked = true
  585. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  586. item21.Parent = workspace.Great_ball
  587. item22 = Instance.new('Part')
  588. item22.Name = [[Part]]
  589. item22.BrickColor = BrickColor.new('Maroon')
  590. item22.Material = Enum.Material.Plastic
  591. item22.Reflectance = 0
  592. item22.Transparency = 0
  593. item22.Size = Vector3.new(1, 1, 57)
  594. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  595. item22.RotVelocity = Vector3.new(0, 0, 0)
  596. item22.Velocity = Vector3.new(0, 0, 0)
  597. item22.Anchored = true
  598. item22.CanCollide = true
  599. item22.Locked = true
  600. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  601. item22.Parent = workspace.Great_ball
  602. item23 = Instance.new('Part')
  603. item23.Name = [[Part]]
  604. item23.BrickColor = BrickColor.new('Maroon')
  605. item23.Material = Enum.Material.Plastic
  606. item23.Reflectance = 0
  607. item23.Transparency = 0
  608. item23.Size = Vector3.new(1, 1, 57)
  609. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  610. item23.RotVelocity = Vector3.new(0, 0, 0)
  611. item23.Velocity = Vector3.new(0, 0, 0)
  612. item23.Anchored = true
  613. item23.CanCollide = true
  614. item23.Locked = true
  615. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  616. item23.Parent = workspace.Great_ball
  617. item24 = Instance.new('Part')
  618. item24.Name = [[Part]]
  619. item24.BrickColor = BrickColor.new('Maroon')
  620. item24.Material = Enum.Material.Plastic
  621. item24.Reflectance = 0
  622. item24.Transparency = 0
  623. item24.Size = Vector3.new(1, 1, 57)
  624. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  625. item24.RotVelocity = Vector3.new(0, 0, 0)
  626. item24.Velocity = Vector3.new(0, 0, 0)
  627. item24.Anchored = true
  628. item24.CanCollide = true
  629. item24.Locked = true
  630. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  631. item24.Parent = workspace.Great_ball
  632. item25 = Instance.new('Part')
  633. item25.Name = [[Part]]
  634. item25.BrickColor = BrickColor.new('Maroon')
  635. item25.Material = Enum.Material.Plastic
  636. item25.Reflectance = 0
  637. item25.Transparency = 0
  638. item25.Size = Vector3.new(1, 1, 57)
  639. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  640. item25.RotVelocity = Vector3.new(0, 0, 0)
  641. item25.Velocity = Vector3.new(0, 0, 0)
  642. item25.Anchored = true
  643. item25.CanCollide = true
  644. item25.Locked = true
  645. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  646. item25.Parent = workspace.Great_ball
  647. item26 = Instance.new('Part')
  648. item26.Name = [[Part]]
  649. item26.BrickColor = BrickColor.new('Deep orange')
  650. item26.Material = Enum.Material.Plastic
  651. item26.Reflectance = 0
  652. item26.Transparency = 0
  653. item26.Size = Vector3.new(29, 1, 57)
  654. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  655. item26.RotVelocity = Vector3.new(0, 0, 0)
  656. item26.Velocity = Vector3.new(0, 0, 0)
  657. item26.Anchored = true
  658. item26.CanCollide = true
  659. item26.Locked = true
  660. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  661. item26.Parent = workspace.Great_ball
  662. item27 = Instance.new('Part')
  663. item27.Name = [[Spawn]]
  664. item27.BrickColor = BrickColor.new('Black')
  665. item27.Material = Enum.Material.Slate
  666. item27.Reflectance = 0
  667. item27.Transparency = 0.5
  668. item27.Size = Vector3.new(1, 1, 1)
  669. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  670. item27.RotVelocity = Vector3.new(0, 0, 0)
  671. item27.Velocity = Vector3.new(0, 0, 0)
  672. item27.Anchored = true
  673. item27.CanCollide = false
  674. item27.Locked = true
  675. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  676. item27.Parent = workspace.Great_ball
  677. item28 = Instance.new('Model')
  678. item28.Name = [[Love_ball]]
  679. item28.Parent = workspace
  680. item29 = Instance.new('Part')
  681. item29.Name = [[Part]]
  682. item29.BrickColor = BrickColor.new('Pastel orange')
  683. item29.Material = Enum.Material.Plastic
  684. item29.Reflectance = 0
  685. item29.Transparency = 0
  686. item29.Size = Vector3.new(187, 1, 57)
  687. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  688. item29.RotVelocity = Vector3.new(0, 0, 0)
  689. item29.Velocity = Vector3.new(0, 0, 0)
  690. item29.Anchored = true
  691. item29.CanCollide = true
  692. item29.Locked = true
  693. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  694. item29.Parent = workspace.Love_ball
  695. item30 = Instance.new('Part')
  696. item30.Name = [[Part]]
  697. item30.BrickColor = BrickColor.new('Pastel orange')
  698. item30.Material = Enum.Material.Plastic
  699. item30.Reflectance = 0
  700. item30.Transparency = 0
  701. item30.Size = Vector3.new(55, 47, 1)
  702. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  703. item30.RotVelocity = Vector3.new(0, 0, 0)
  704. item30.Velocity = Vector3.new(0, 0, 0)
  705. item30.Anchored = true
  706. item30.CanCollide = true
  707. item30.Locked = true
  708. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  709. item30.Parent = workspace.Love_ball
  710. item31 = Instance.new('Part')
  711. item31.Name = [[Part]]
  712. item31.BrickColor = BrickColor.new('Pastel orange')
  713. item31.Material = Enum.Material.Plastic
  714. item31.Reflectance = 0
  715. item31.Transparency = 0
  716. item31.Size = Vector3.new(55, 47, 1)
  717. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  718. item31.RotVelocity = Vector3.new(0, 0, 0)
  719. item31.Velocity = Vector3.new(0, 0, 0)
  720. item31.Anchored = true
  721. item31.CanCollide = true
  722. item31.Locked = true
  723. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  724. item31.Parent = workspace.Love_ball
  725. item32 = Instance.new('Part')
  726. item32.Name = [[Part]]
  727. item32.BrickColor = BrickColor.new('Pastel orange')
  728. item32.Material = Enum.Material.Plastic
  729. item32.Reflectance = 0
  730. item32.Transparency = 0
  731. item32.Size = Vector3.new(187, 1, 57)
  732. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  733. item32.RotVelocity = Vector3.new(0, 0, 0)
  734. item32.Velocity = Vector3.new(0, 0, 0)
  735. item32.Anchored = true
  736. item32.CanCollide = true
  737. item32.Locked = true
  738. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  739. item32.Parent = workspace.Love_ball
  740. item33 = Instance.new('Part')
  741. item33.Name = [[Part]]
  742. item33.BrickColor = BrickColor.new('Pastel orange')
  743. item33.Material = Enum.Material.Plastic
  744. item33.Reflectance = 0
  745. item33.Transparency = 0
  746. item33.Size = Vector3.new(187, 47, 1)
  747. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  748. item33.RotVelocity = Vector3.new(0, 0, 0)
  749. item33.Velocity = Vector3.new(0, 0, 0)
  750. item33.Anchored = true
  751. item33.CanCollide = true
  752. item33.Locked = true
  753. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  754. item33.Parent = workspace.Love_ball
  755. item34 = Instance.new('Part')
  756. item34.Name = [[Part]]
  757. item34.BrickColor = BrickColor.new('Pastel orange')
  758. item34.Material = Enum.Material.Plastic
  759. item34.Reflectance = 0
  760. item34.Transparency = 0
  761. item34.Size = Vector3.new(187, 47, 1)
  762. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  763. item34.RotVelocity = Vector3.new(0, 0, 0)
  764. item34.Velocity = Vector3.new(0, 0, 0)
  765. item34.Anchored = true
  766. item34.CanCollide = true
  767. item34.Locked = true
  768. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  769. item34.Parent = workspace.Love_ball
  770. item35 = Instance.new('Part')
  771. item35.Name = [[Part]]
  772. item35.BrickColor = BrickColor.new('Maroon')
  773. item35.Material = Enum.Material.Plastic
  774. item35.Reflectance = 0
  775. item35.Transparency = 0
  776. item35.Size = Vector3.new(1, 1, 57)
  777. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  778. item35.RotVelocity = Vector3.new(0, 0, 0)
  779. item35.Velocity = Vector3.new(0, 0, 0)
  780. item35.Anchored = true
  781. item35.CanCollide = true
  782. item35.Locked = true
  783. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  784. item35.Parent = workspace.Love_ball
  785. item36 = Instance.new('Part')
  786. item36.Name = [[Part]]
  787. item36.BrickColor = BrickColor.new('Maroon')
  788. item36.Material = Enum.Material.Plastic
  789. item36.Reflectance = 0
  790. item36.Transparency = 0
  791. item36.Size = Vector3.new(1, 1, 57)
  792. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  793. item36.RotVelocity = Vector3.new(0, 0, 0)
  794. item36.Velocity = Vector3.new(0, 0, 0)
  795. item36.Anchored = true
  796. item36.CanCollide = true
  797. item36.Locked = true
  798. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  799. item36.Parent = workspace.Love_ball
  800. item37 = Instance.new('Part')
  801. item37.Name = [[Part]]
  802. item37.BrickColor = BrickColor.new('Maroon')
  803. item37.Material = Enum.Material.Plastic
  804. item37.Reflectance = 0
  805. item37.Transparency = 0
  806. item37.Size = Vector3.new(1, 1, 57)
  807. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  808. item37.RotVelocity = Vector3.new(0, 0, 0)
  809. item37.Velocity = Vector3.new(0, 0, 0)
  810. item37.Anchored = true
  811. item37.CanCollide = true
  812. item37.Locked = true
  813. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  814. item37.Parent = workspace.Love_ball
  815. item38 = Instance.new('Part')
  816. item38.Name = [[Part]]
  817. item38.BrickColor = BrickColor.new('Maroon')
  818. item38.Material = Enum.Material.Plastic
  819. item38.Reflectance = 0
  820. item38.Transparency = 0
  821. item38.Size = Vector3.new(1, 1, 57)
  822. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  823. item38.RotVelocity = Vector3.new(0, 0, 0)
  824. item38.Velocity = Vector3.new(0, 0, 0)
  825. item38.Anchored = true
  826. item38.CanCollide = true
  827. item38.Locked = true
  828. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  829. item38.Parent = workspace.Love_ball
  830. item39 = Instance.new('Part')
  831. item39.Name = [[Part]]
  832. item39.BrickColor = BrickColor.new('Maroon')
  833. item39.Material = Enum.Material.Plastic
  834. item39.Reflectance = 0
  835. item39.Transparency = 0
  836. item39.Size = Vector3.new(1, 1, 57)
  837. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  838. item39.RotVelocity = Vector3.new(0, 0, 0)
  839. item39.Velocity = Vector3.new(0, 0, 0)
  840. item39.Anchored = true
  841. item39.CanCollide = true
  842. item39.Locked = true
  843. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  844. item39.Parent = workspace.Love_ball
  845. item40 = Instance.new('Part')
  846. item40.Name = [[Part]]
  847. item40.BrickColor = BrickColor.new('Maroon')
  848. item40.Material = Enum.Material.Plastic
  849. item40.Reflectance = 0
  850. item40.Transparency = 0
  851. item40.Size = Vector3.new(1, 1, 57)
  852. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  853. item40.RotVelocity = Vector3.new(0, 0, 0)
  854. item40.Velocity = Vector3.new(0, 0, 0)
  855. item40.Anchored = true
  856. item40.CanCollide = true
  857. item40.Locked = true
  858. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  859. item40.Parent = workspace.Love_ball
  860. item41 = Instance.new('Part')
  861. item41.Name = [[Part]]
  862. item41.BrickColor = BrickColor.new('Maroon')
  863. item41.Material = Enum.Material.Plastic
  864. item41.Reflectance = 0
  865. item41.Transparency = 0
  866. item41.Size = Vector3.new(1, 1, 57)
  867. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  868. item41.RotVelocity = Vector3.new(0, 0, 0)
  869. item41.Velocity = Vector3.new(0, 0, 0)
  870. item41.Anchored = true
  871. item41.CanCollide = true
  872. item41.Locked = true
  873. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  874. item41.Parent = workspace.Love_ball
  875. item42 = Instance.new('Part')
  876. item42.Name = [[Part]]
  877. item42.BrickColor = BrickColor.new('Maroon')
  878. item42.Material = Enum.Material.Plastic
  879. item42.Reflectance = 0
  880. item42.Transparency = 0
  881. item42.Size = Vector3.new(1, 1, 57)
  882. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  883. item42.RotVelocity = Vector3.new(0, 0, 0)
  884. item42.Velocity = Vector3.new(0, 0, 0)
  885. item42.Anchored = true
  886. item42.CanCollide = true
  887. item42.Locked = true
  888. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  889. item42.Parent = workspace.Love_ball
  890. item43 = Instance.new('Part')
  891. item43.Name = [[Part]]
  892. item43.BrickColor = BrickColor.new('Maroon')
  893. item43.Material = Enum.Material.Plastic
  894. item43.Reflectance = 0
  895. item43.Transparency = 0
  896. item43.Size = Vector3.new(1, 1, 57)
  897. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  898. item43.RotVelocity = Vector3.new(0, 0, 0)
  899. item43.Velocity = Vector3.new(0, 0, 0)
  900. item43.Anchored = true
  901. item43.CanCollide = true
  902. item43.Locked = true
  903. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  904. item43.Parent = workspace.Love_ball
  905. item44 = Instance.new('Part')
  906. item44.Name = [[Part]]
  907. item44.BrickColor = BrickColor.new('Maroon')
  908. item44.Material = Enum.Material.Plastic
  909. item44.Reflectance = 0
  910. item44.Transparency = 0
  911. item44.Size = Vector3.new(1, 1, 57)
  912. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  913. item44.RotVelocity = Vector3.new(0, 0, 0)
  914. item44.Velocity = Vector3.new(0, 0, 0)
  915. item44.Anchored = true
  916. item44.CanCollide = true
  917. item44.Locked = true
  918. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  919. item44.Parent = workspace.Love_ball
  920. item45 = Instance.new('Part')
  921. item45.Name = [[Part]]
  922. item45.BrickColor = BrickColor.new('Maroon')
  923. item45.Material = Enum.Material.Plastic
  924. item45.Reflectance = 0
  925. item45.Transparency = 0
  926. item45.Size = Vector3.new(1, 1, 57)
  927. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  928. item45.RotVelocity = Vector3.new(0, 0, 0)
  929. item45.Velocity = Vector3.new(0, 0, 0)
  930. item45.Anchored = true
  931. item45.CanCollide = true
  932. item45.Locked = true
  933. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  934. item45.Parent = workspace.Love_ball
  935. item46 = Instance.new('Part')
  936. item46.Name = [[Part]]
  937. item46.BrickColor = BrickColor.new('Maroon')
  938. item46.Material = Enum.Material.Plastic
  939. item46.Reflectance = 0
  940. item46.Transparency = 0
  941. item46.Size = Vector3.new(1, 1, 57)
  942. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  943. item46.RotVelocity = Vector3.new(0, 0, 0)
  944. item46.Velocity = Vector3.new(0, 0, 0)
  945. item46.Anchored = true
  946. item46.CanCollide = true
  947. item46.Locked = true
  948. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  949. item46.Parent = workspace.Love_ball
  950. item47 = Instance.new('Part')
  951. item47.Name = [[Part]]
  952. item47.BrickColor = BrickColor.new('Maroon')
  953. item47.Material = Enum.Material.Plastic
  954. item47.Reflectance = 0
  955. item47.Transparency = 0
  956. item47.Size = Vector3.new(1, 1, 57)
  957. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  958. item47.RotVelocity = Vector3.new(0, 0, 0)
  959. item47.Velocity = Vector3.new(0, 0, 0)
  960. item47.Anchored = true
  961. item47.CanCollide = true
  962. item47.Locked = true
  963. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  964. item47.Parent = workspace.Love_ball
  965. item48 = Instance.new('Part')
  966. item48.Name = [[Part]]
  967. item48.BrickColor = BrickColor.new('Maroon')
  968. item48.Material = Enum.Material.Plastic
  969. item48.Reflectance = 0
  970. item48.Transparency = 0
  971. item48.Size = Vector3.new(1, 1, 57)
  972. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  973. item48.RotVelocity = Vector3.new(0, 0, 0)
  974. item48.Velocity = Vector3.new(0, 0, 0)
  975. item48.Anchored = true
  976. item48.CanCollide = true
  977. item48.Locked = true
  978. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  979. item48.Parent = workspace.Love_ball
  980. item49 = Instance.new('Part')
  981. item49.Name = [[Part]]
  982. item49.BrickColor = BrickColor.new('Maroon')
  983. item49.Material = Enum.Material.Plastic
  984. item49.Reflectance = 0
  985. item49.Transparency = 0
  986. item49.Size = Vector3.new(1, 1, 57)
  987. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  988. item49.RotVelocity = Vector3.new(0, 0, 0)
  989. item49.Velocity = Vector3.new(0, 0, 0)
  990. item49.Anchored = true
  991. item49.CanCollide = true
  992. item49.Locked = true
  993. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  994. item49.Parent = workspace.Love_ball
  995. item50 = Instance.new('Part')
  996. item50.Name = [[Part]]
  997. item50.BrickColor = BrickColor.new('Maroon')
  998. item50.Material = Enum.Material.Plastic
  999. item50.Reflectance = 0
  1000. item50.Transparency = 0
  1001. item50.Size = Vector3.new(1, 1, 57)
  1002. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1003. item50.RotVelocity = Vector3.new(0, 0, 0)
  1004. item50.Velocity = Vector3.new(0, 0, 0)
  1005. item50.Anchored = true
  1006. item50.CanCollide = true
  1007. item50.Locked = true
  1008. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1009. item50.Parent = workspace.Love_ball
  1010. item51 = Instance.new('Part')
  1011. item51.Name = [[Part]]
  1012. item51.BrickColor = BrickColor.new('Maroon')
  1013. item51.Material = Enum.Material.Plastic
  1014. item51.Reflectance = 0
  1015. item51.Transparency = 0
  1016. item51.Size = Vector3.new(1, 1, 57)
  1017. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1018. item51.RotVelocity = Vector3.new(0, 0, 0)
  1019. item51.Velocity = Vector3.new(0, 0, 0)
  1020. item51.Anchored = true
  1021. item51.CanCollide = true
  1022. item51.Locked = true
  1023. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1024. item51.Parent = workspace.Love_ball
  1025. item52 = Instance.new('Part')
  1026. item52.Name = [[Part]]
  1027. item52.BrickColor = BrickColor.new('Maroon')
  1028. item52.Material = Enum.Material.Plastic
  1029. item52.Reflectance = 0
  1030. item52.Transparency = 0
  1031. item52.Size = Vector3.new(1, 1, 57)
  1032. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1033. item52.RotVelocity = Vector3.new(0, 0, 0)
  1034. item52.Velocity = Vector3.new(0, 0, 0)
  1035. item52.Anchored = true
  1036. item52.CanCollide = true
  1037. item52.Locked = true
  1038. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1039. item52.Parent = workspace.Love_ball
  1040. item53 = Instance.new('Part')
  1041. item53.Name = [[Part]]
  1042. item53.BrickColor = BrickColor.new('Deep orange')
  1043. item53.Material = Enum.Material.Plastic
  1044. item53.Reflectance = 0
  1045. item53.Transparency = 0
  1046. item53.Size = Vector3.new(29, 1, 57)
  1047. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1048. item53.RotVelocity = Vector3.new(0, 0, 0)
  1049. item53.Velocity = Vector3.new(0, 0, 0)
  1050. item53.Anchored = true
  1051. item53.CanCollide = true
  1052. item53.Locked = true
  1053. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1054. item53.Parent = workspace.Love_ball
  1055. item54 = Instance.new('Part')
  1056. item54.Name = [[Spawn]]
  1057. item54.BrickColor = BrickColor.new('Black')
  1058. item54.Material = Enum.Material.Slate
  1059. item54.Reflectance = 0
  1060. item54.Transparency = 0.5
  1061. item54.Size = Vector3.new(1, 1, 1)
  1062. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1063. item54.RotVelocity = Vector3.new(0, 0, 0)
  1064. item54.Velocity = Vector3.new(0, 0, 0)
  1065. item54.Anchored = true
  1066. item54.CanCollide = false
  1067. item54.Locked = true
  1068. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1069. item54.Parent = workspace.Love_ball
  1070. item55 = Instance.new('Model')
  1071. item55.Name = [[Master_ball]]
  1072. item55.Parent = workspace
  1073. item56 = Instance.new('Part')
  1074. item56.Name = [[Part]]
  1075. item56.BrickColor = BrickColor.new('Magenta')
  1076. item56.Material = Enum.Material.Slate
  1077. item56.Reflectance = 0
  1078. item56.Transparency = 0
  1079. item56.Size = Vector3.new(55, 47, 1)
  1080. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1081. item56.RotVelocity = Vector3.new(0, 0, 0)
  1082. item56.Velocity = Vector3.new(0, 0, 0)
  1083. item56.Anchored = true
  1084. item56.CanCollide = true
  1085. item56.Locked = true
  1086. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1087. item56.Parent = workspace.Master_ball
  1088. item57 = Instance.new('Part')
  1089. item57.Name = [[Part]]
  1090. item57.BrickColor = BrickColor.new('Magenta')
  1091. item57.Material = Enum.Material.Slate
  1092. item57.Reflectance = 0
  1093. item57.Transparency = 0
  1094. item57.Size = Vector3.new(60, 1, 57)
  1095. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1096. item57.RotVelocity = Vector3.new(0, 0, 0)
  1097. item57.Velocity = Vector3.new(0, 0, 0)
  1098. item57.Anchored = true
  1099. item57.CanCollide = true
  1100. item57.Locked = true
  1101. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1102. item57.Parent = workspace.Master_ball
  1103. item58 = Instance.new('Part')
  1104. item58.Name = [[Part]]
  1105. item58.BrickColor = BrickColor.new('Magenta')
  1106. item58.Material = Enum.Material.Slate
  1107. item58.Reflectance = 0
  1108. item58.Transparency = 0
  1109. item58.Size = Vector3.new(60, 47, 1)
  1110. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1111. item58.RotVelocity = Vector3.new(0, 0, 0)
  1112. item58.Velocity = Vector3.new(0, 0, 0)
  1113. item58.Anchored = true
  1114. item58.CanCollide = true
  1115. item58.Locked = true
  1116. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1117. item58.Parent = workspace.Master_ball
  1118. item59 = Instance.new('Part')
  1119. item59.Name = [[Part]]
  1120. item59.BrickColor = BrickColor.new('Magenta')
  1121. item59.Material = Enum.Material.Slate
  1122. item59.Reflectance = 0
  1123. item59.Transparency = 0
  1124. item59.Size = Vector3.new(55, 47, 1)
  1125. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1126. item59.RotVelocity = Vector3.new(0, 0, 0)
  1127. item59.Velocity = Vector3.new(0, 0, 0)
  1128. item59.Anchored = true
  1129. item59.CanCollide = true
  1130. item59.Locked = true
  1131. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1132. item59.Parent = workspace.Master_ball
  1133. item60 = Instance.new('Part')
  1134. item60.Name = [[Part]]
  1135. item60.BrickColor = BrickColor.new('Magenta')
  1136. item60.Material = Enum.Material.Slate
  1137. item60.Reflectance = 0
  1138. item60.Transparency = 0
  1139. item60.Size = Vector3.new(60, 47, 1)
  1140. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1141. item60.RotVelocity = Vector3.new(0, 0, 0)
  1142. item60.Velocity = Vector3.new(0, 0, 0)
  1143. item60.Anchored = true
  1144. item60.CanCollide = true
  1145. item60.Locked = true
  1146. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1147. item60.Parent = workspace.Master_ball
  1148. item61 = Instance.new('Part')
  1149. item61.Name = [[Part]]
  1150. item61.BrickColor = BrickColor.new('Magenta')
  1151. item61.Material = Enum.Material.Slate
  1152. item61.Reflectance = 0
  1153. item61.Transparency = 0
  1154. item61.Size = Vector3.new(60, 1, 57)
  1155. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1156. item61.RotVelocity = Vector3.new(0, 0, 0)
  1157. item61.Velocity = Vector3.new(0, 0, 0)
  1158. item61.Anchored = true
  1159. item61.CanCollide = true
  1160. item61.Locked = true
  1161. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1162. item61.Parent = workspace.Master_ball
  1163. item62 = Instance.new('Part')
  1164. item62.Name = [[Spawn]]
  1165. item62.BrickColor = BrickColor.new('Black')
  1166. item62.Material = Enum.Material.Slate
  1167. item62.Reflectance = 0
  1168. item62.Transparency = 0.5
  1169. item62.Size = Vector3.new(1, 1, 1)
  1170. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1171. item62.RotVelocity = Vector3.new(0, 0, 0)
  1172. item62.Velocity = Vector3.new(0, 0, 0)
  1173. item62.Anchored = true
  1174. item62.CanCollide = false
  1175. item62.Locked = true
  1176. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1177. item62.Parent = workspace.Master_ball
  1178. item63 = Instance.new('Model')
  1179. item63.Name = [[Timer_ball]]
  1180. item63.Parent = workspace
  1181. item64 = Instance.new('Part')
  1182. item64.Name = [[Part]]
  1183. item64.BrickColor = BrickColor.new('Ghost grey')
  1184. item64.Material = Enum.Material.Plastic
  1185. item64.Reflectance = 0
  1186. item64.Transparency = 0
  1187. item64.Size = Vector3.new(187, 47, 1)
  1188. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1189. item64.RotVelocity = Vector3.new(0, 0, 0)
  1190. item64.Velocity = Vector3.new(0, 0, 0)
  1191. item64.Anchored = true
  1192. item64.CanCollide = true
  1193. item64.Locked = true
  1194. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1195. item64.Parent = workspace.Timer_ball
  1196. item65 = Instance.new('Part')
  1197. item65.Name = [[Part]]
  1198. item65.BrickColor = BrickColor.new('Ghost grey')
  1199. item65.Material = Enum.Material.Plastic
  1200. item65.Reflectance = 0
  1201. item65.Transparency = 0
  1202. item65.Size = Vector3.new(187, 1, 57)
  1203. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1204. item65.RotVelocity = Vector3.new(0, 0, 0)
  1205. item65.Velocity = Vector3.new(0, 0, 0)
  1206. item65.Anchored = true
  1207. item65.CanCollide = true
  1208. item65.Locked = true
  1209. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1210. item65.Parent = workspace.Timer_ball
  1211. item66 = Instance.new('Part')
  1212. item66.Name = [[Part]]
  1213. item66.BrickColor = BrickColor.new('Ghost grey')
  1214. item66.Material = Enum.Material.Plastic
  1215. item66.Reflectance = 0
  1216. item66.Transparency = 0
  1217. item66.Size = Vector3.new(187, 1, 57)
  1218. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1219. item66.RotVelocity = Vector3.new(0, 0, 0)
  1220. item66.Velocity = Vector3.new(0, 0, 0)
  1221. item66.Anchored = true
  1222. item66.CanCollide = true
  1223. item66.Locked = true
  1224. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1225. item66.Parent = workspace.Timer_ball
  1226. item67 = Instance.new('Part')
  1227. item67.Name = [[Part]]
  1228. item67.BrickColor = BrickColor.new('Ghost grey')
  1229. item67.Material = Enum.Material.Plastic
  1230. item67.Reflectance = 0
  1231. item67.Transparency = 0
  1232. item67.Size = Vector3.new(187, 47, 1)
  1233. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1234. item67.RotVelocity = Vector3.new(0, 0, 0)
  1235. item67.Velocity = Vector3.new(0, 0, 0)
  1236. item67.Anchored = true
  1237. item67.CanCollide = true
  1238. item67.Locked = true
  1239. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1240. item67.Parent = workspace.Timer_ball
  1241. item68 = Instance.new('Part')
  1242. item68.Name = [[Part]]
  1243. item68.BrickColor = BrickColor.new('Ghost grey')
  1244. item68.Material = Enum.Material.Plastic
  1245. item68.Reflectance = 0
  1246. item68.Transparency = 0
  1247. item68.Size = Vector3.new(55, 47, 1)
  1248. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1249. item68.RotVelocity = Vector3.new(0, 0, 0)
  1250. item68.Velocity = Vector3.new(0, 0, 0)
  1251. item68.Anchored = true
  1252. item68.CanCollide = true
  1253. item68.Locked = true
  1254. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1255. item68.Parent = workspace.Timer_ball
  1256. item69 = Instance.new('Part')
  1257. item69.Name = [[Part]]
  1258. item69.BrickColor = BrickColor.new('Ghost grey')
  1259. item69.Material = Enum.Material.Plastic
  1260. item69.Reflectance = 0
  1261. item69.Transparency = 0
  1262. item69.Size = Vector3.new(55, 47, 1)
  1263. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1264. item69.RotVelocity = Vector3.new(0, 0, 0)
  1265. item69.Velocity = Vector3.new(0, 0, 0)
  1266. item69.Anchored = true
  1267. item69.CanCollide = true
  1268. item69.Locked = true
  1269. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1270. item69.Parent = workspace.Timer_ball
  1271. item70 = Instance.new('Part')
  1272. item70.Name = [[Part]]
  1273. item70.BrickColor = BrickColor.new('Maroon')
  1274. item70.Material = Enum.Material.Plastic
  1275. item70.Reflectance = 0
  1276. item70.Transparency = 0
  1277. item70.Size = Vector3.new(1, 1, 57)
  1278. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1279. item70.RotVelocity = Vector3.new(0, 0, 0)
  1280. item70.Velocity = Vector3.new(0, 0, 0)
  1281. item70.Anchored = true
  1282. item70.CanCollide = true
  1283. item70.Locked = true
  1284. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1285. item70.Parent = workspace.Timer_ball
  1286. item71 = Instance.new('Part')
  1287. item71.Name = [[Part]]
  1288. item71.BrickColor = BrickColor.new('Maroon')
  1289. item71.Material = Enum.Material.Plastic
  1290. item71.Reflectance = 0
  1291. item71.Transparency = 0
  1292. item71.Size = Vector3.new(1, 1, 57)
  1293. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1294. item71.RotVelocity = Vector3.new(0, 0, 0)
  1295. item71.Velocity = Vector3.new(0, 0, 0)
  1296. item71.Anchored = true
  1297. item71.CanCollide = true
  1298. item71.Locked = true
  1299. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1300. item71.Parent = workspace.Timer_ball
  1301. item72 = Instance.new('Part')
  1302. item72.Name = [[Part]]
  1303. item72.BrickColor = BrickColor.new('Maroon')
  1304. item72.Material = Enum.Material.Plastic
  1305. item72.Reflectance = 0
  1306. item72.Transparency = 0
  1307. item72.Size = Vector3.new(1, 1, 57)
  1308. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1309. item72.RotVelocity = Vector3.new(0, 0, 0)
  1310. item72.Velocity = Vector3.new(0, 0, 0)
  1311. item72.Anchored = true
  1312. item72.CanCollide = true
  1313. item72.Locked = true
  1314. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1315. item72.Parent = workspace.Timer_ball
  1316. item73 = Instance.new('Part')
  1317. item73.Name = [[Part]]
  1318. item73.BrickColor = BrickColor.new('Maroon')
  1319. item73.Material = Enum.Material.Plastic
  1320. item73.Reflectance = 0
  1321. item73.Transparency = 0
  1322. item73.Size = Vector3.new(1, 1, 57)
  1323. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1324. item73.RotVelocity = Vector3.new(0, 0, 0)
  1325. item73.Velocity = Vector3.new(0, 0, 0)
  1326. item73.Anchored = true
  1327. item73.CanCollide = true
  1328. item73.Locked = true
  1329. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1330. item73.Parent = workspace.Timer_ball
  1331. item74 = Instance.new('Part')
  1332. item74.Name = [[Part]]
  1333. item74.BrickColor = BrickColor.new('Maroon')
  1334. item74.Material = Enum.Material.Plastic
  1335. item74.Reflectance = 0
  1336. item74.Transparency = 0
  1337. item74.Size = Vector3.new(1, 1, 57)
  1338. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1339. item74.RotVelocity = Vector3.new(0, 0, 0)
  1340. item74.Velocity = Vector3.new(0, 0, 0)
  1341. item74.Anchored = true
  1342. item74.CanCollide = true
  1343. item74.Locked = true
  1344. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1345. item74.Parent = workspace.Timer_ball
  1346. item75 = Instance.new('Part')
  1347. item75.Name = [[Part]]
  1348. item75.BrickColor = BrickColor.new('Maroon')
  1349. item75.Material = Enum.Material.Plastic
  1350. item75.Reflectance = 0
  1351. item75.Transparency = 0
  1352. item75.Size = Vector3.new(1, 1, 57)
  1353. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1354. item75.RotVelocity = Vector3.new(0, 0, 0)
  1355. item75.Velocity = Vector3.new(0, 0, 0)
  1356. item75.Anchored = true
  1357. item75.CanCollide = true
  1358. item75.Locked = true
  1359. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1360. item75.Parent = workspace.Timer_ball
  1361. item76 = Instance.new('Part')
  1362. item76.Name = [[Part]]
  1363. item76.BrickColor = BrickColor.new('Maroon')
  1364. item76.Material = Enum.Material.Plastic
  1365. item76.Reflectance = 0
  1366. item76.Transparency = 0
  1367. item76.Size = Vector3.new(1, 1, 57)
  1368. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1369. item76.RotVelocity = Vector3.new(0, 0, 0)
  1370. item76.Velocity = Vector3.new(0, 0, 0)
  1371. item76.Anchored = true
  1372. item76.CanCollide = true
  1373. item76.Locked = true
  1374. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1375. item76.Parent = workspace.Timer_ball
  1376. item77 = Instance.new('Part')
  1377. item77.Name = [[Part]]
  1378. item77.BrickColor = BrickColor.new('Deep orange')
  1379. item77.Material = Enum.Material.Plastic
  1380. item77.Reflectance = 0
  1381. item77.Transparency = 0
  1382. item77.Size = Vector3.new(29, 1, 57)
  1383. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1384. item77.RotVelocity = Vector3.new(0, 0, 0)
  1385. item77.Velocity = Vector3.new(0, 0, 0)
  1386. item77.Anchored = true
  1387. item77.CanCollide = true
  1388. item77.Locked = true
  1389. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1390. item77.Parent = workspace.Timer_ball
  1391. item78 = Instance.new('Part')
  1392. item78.Name = [[Part]]
  1393. item78.BrickColor = BrickColor.new('Maroon')
  1394. item78.Material = Enum.Material.Plastic
  1395. item78.Reflectance = 0
  1396. item78.Transparency = 0
  1397. item78.Size = Vector3.new(1, 1, 57)
  1398. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1399. item78.RotVelocity = Vector3.new(0, 0, 0)
  1400. item78.Velocity = Vector3.new(0, 0, 0)
  1401. item78.Anchored = true
  1402. item78.CanCollide = true
  1403. item78.Locked = true
  1404. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1405. item78.Parent = workspace.Timer_ball
  1406. item79 = Instance.new('Part')
  1407. item79.Name = [[Part]]
  1408. item79.BrickColor = BrickColor.new('Maroon')
  1409. item79.Material = Enum.Material.Plastic
  1410. item79.Reflectance = 0
  1411. item79.Transparency = 0
  1412. item79.Size = Vector3.new(1, 1, 57)
  1413. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1414. item79.RotVelocity = Vector3.new(0, 0, 0)
  1415. item79.Velocity = Vector3.new(0, 0, 0)
  1416. item79.Anchored = true
  1417. item79.CanCollide = true
  1418. item79.Locked = true
  1419. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1420. item79.Parent = workspace.Timer_ball
  1421. item80 = Instance.new('Part')
  1422. item80.Name = [[Part]]
  1423. item80.BrickColor = BrickColor.new('Maroon')
  1424. item80.Material = Enum.Material.Plastic
  1425. item80.Reflectance = 0
  1426. item80.Transparency = 0
  1427. item80.Size = Vector3.new(1, 1, 57)
  1428. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1429. item80.RotVelocity = Vector3.new(0, 0, 0)
  1430. item80.Velocity = Vector3.new(0, 0, 0)
  1431. item80.Anchored = true
  1432. item80.CanCollide = true
  1433. item80.Locked = true
  1434. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1435. item80.Parent = workspace.Timer_ball
  1436. item81 = Instance.new('Part')
  1437. item81.Name = [[Part]]
  1438. item81.BrickColor = BrickColor.new('Maroon')
  1439. item81.Material = Enum.Material.Plastic
  1440. item81.Reflectance = 0
  1441. item81.Transparency = 0
  1442. item81.Size = Vector3.new(1, 1, 57)
  1443. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1444. item81.RotVelocity = Vector3.new(0, 0, 0)
  1445. item81.Velocity = Vector3.new(0, 0, 0)
  1446. item81.Anchored = true
  1447. item81.CanCollide = true
  1448. item81.Locked = true
  1449. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1450. item81.Parent = workspace.Timer_ball
  1451. item82 = Instance.new('Part')
  1452. item82.Name = [[Part]]
  1453. item82.BrickColor = BrickColor.new('Maroon')
  1454. item82.Material = Enum.Material.Plastic
  1455. item82.Reflectance = 0
  1456. item82.Transparency = 0
  1457. item82.Size = Vector3.new(1, 1, 57)
  1458. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1459. item82.RotVelocity = Vector3.new(0, 0, 0)
  1460. item82.Velocity = Vector3.new(0, 0, 0)
  1461. item82.Anchored = true
  1462. item82.CanCollide = true
  1463. item82.Locked = true
  1464. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1465. item82.Parent = workspace.Timer_ball
  1466. item83 = Instance.new('Part')
  1467. item83.Name = [[Part]]
  1468. item83.BrickColor = BrickColor.new('Maroon')
  1469. item83.Material = Enum.Material.Plastic
  1470. item83.Reflectance = 0
  1471. item83.Transparency = 0
  1472. item83.Size = Vector3.new(1, 1, 57)
  1473. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1474. item83.RotVelocity = Vector3.new(0, 0, 0)
  1475. item83.Velocity = Vector3.new(0, 0, 0)
  1476. item83.Anchored = true
  1477. item83.CanCollide = true
  1478. item83.Locked = true
  1479. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1480. item83.Parent = workspace.Timer_ball
  1481. item84 = Instance.new('Part')
  1482. item84.Name = [[Part]]
  1483. item84.BrickColor = BrickColor.new('Maroon')
  1484. item84.Material = Enum.Material.Plastic
  1485. item84.Reflectance = 0
  1486. item84.Transparency = 0
  1487. item84.Size = Vector3.new(1, 1, 57)
  1488. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1489. item84.RotVelocity = Vector3.new(0, 0, 0)
  1490. item84.Velocity = Vector3.new(0, 0, 0)
  1491. item84.Anchored = true
  1492. item84.CanCollide = true
  1493. item84.Locked = true
  1494. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1495. item84.Parent = workspace.Timer_ball
  1496. item85 = Instance.new('Part')
  1497. item85.Name = [[Part]]
  1498. item85.BrickColor = BrickColor.new('Maroon')
  1499. item85.Material = Enum.Material.Plastic
  1500. item85.Reflectance = 0
  1501. item85.Transparency = 0
  1502. item85.Size = Vector3.new(1, 1, 57)
  1503. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1504. item85.RotVelocity = Vector3.new(0, 0, 0)
  1505. item85.Velocity = Vector3.new(0, 0, 0)
  1506. item85.Anchored = true
  1507. item85.CanCollide = true
  1508. item85.Locked = true
  1509. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1510. item85.Parent = workspace.Timer_ball
  1511. item86 = Instance.new('Part')
  1512. item86.Name = [[Part]]
  1513. item86.BrickColor = BrickColor.new('Maroon')
  1514. item86.Material = Enum.Material.Plastic
  1515. item86.Reflectance = 0
  1516. item86.Transparency = 0
  1517. item86.Size = Vector3.new(1, 1, 57)
  1518. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1519. item86.RotVelocity = Vector3.new(0, 0, 0)
  1520. item86.Velocity = Vector3.new(0, 0, 0)
  1521. item86.Anchored = true
  1522. item86.CanCollide = true
  1523. item86.Locked = true
  1524. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1525. item86.Parent = workspace.Timer_ball
  1526. item87 = Instance.new('Part')
  1527. item87.Name = [[Part]]
  1528. item87.BrickColor = BrickColor.new('Maroon')
  1529. item87.Material = Enum.Material.Plastic
  1530. item87.Reflectance = 0
  1531. item87.Transparency = 0
  1532. item87.Size = Vector3.new(1, 1, 57)
  1533. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1534. item87.RotVelocity = Vector3.new(0, 0, 0)
  1535. item87.Velocity = Vector3.new(0, 0, 0)
  1536. item87.Anchored = true
  1537. item87.CanCollide = true
  1538. item87.Locked = true
  1539. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1540. item87.Parent = workspace.Timer_ball
  1541. item88 = Instance.new('Part')
  1542. item88.Name = [[Part]]
  1543. item88.BrickColor = BrickColor.new('Maroon')
  1544. item88.Material = Enum.Material.Plastic
  1545. item88.Reflectance = 0
  1546. item88.Transparency = 0
  1547. item88.Size = Vector3.new(1, 1, 57)
  1548. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1549. item88.RotVelocity = Vector3.new(0, 0, 0)
  1550. item88.Velocity = Vector3.new(0, 0, 0)
  1551. item88.Anchored = true
  1552. item88.CanCollide = true
  1553. item88.Locked = true
  1554. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1555. item88.Parent = workspace.Timer_ball
  1556. item89 = Instance.new('Part')
  1557. item89.Name = [[Spawn]]
  1558. item89.BrickColor = BrickColor.new('Black')
  1559. item89.Material = Enum.Material.Slate
  1560. item89.Reflectance = 0
  1561. item89.Transparency = 0.5
  1562. item89.Size = Vector3.new(1, 1, 1)
  1563. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1564. item89.RotVelocity = Vector3.new(0, 0, 0)
  1565. item89.Velocity = Vector3.new(0, 0, 0)
  1566. item89.Anchored = true
  1567. item89.CanCollide = false
  1568. item89.Locked = true
  1569. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1570. item89.Parent = workspace.Timer_ball
  1571. item90 = Instance.new('Model')
  1572. item90.Name = [[Ultra_ball]]
  1573. item90.Parent = workspace
  1574. item91 = Instance.new('Part')
  1575. item91.Name = [[Part]]
  1576. item91.BrickColor = BrickColor.new('Black')
  1577. item91.Material = Enum.Material.Plastic
  1578. item91.Reflectance = 0
  1579. item91.Transparency = 0
  1580. item91.Size = Vector3.new(187, 47, 1)
  1581. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1582. item91.RotVelocity = Vector3.new(0, 0, 0)
  1583. item91.Velocity = Vector3.new(0, 0, 0)
  1584. item91.Anchored = true
  1585. item91.CanCollide = true
  1586. item91.Locked = true
  1587. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1588. item91.Parent = workspace.Ultra_ball
  1589. item92 = Instance.new('Part')
  1590. item92.Name = [[Part]]
  1591. item92.BrickColor = BrickColor.new('Black')
  1592. item92.Material = Enum.Material.Plastic
  1593. item92.Reflectance = 0
  1594. item92.Transparency = 0
  1595. item92.Size = Vector3.new(187, 1, 57)
  1596. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1597. item92.RotVelocity = Vector3.new(0, 0, 0)
  1598. item92.Velocity = Vector3.new(0, 0, 0)
  1599. item92.Anchored = true
  1600. item92.CanCollide = true
  1601. item92.Locked = true
  1602. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1603. item92.Parent = workspace.Ultra_ball
  1604. item93 = Instance.new('Part')
  1605. item93.Name = [[Part]]
  1606. item93.BrickColor = BrickColor.new('Maroon')
  1607. item93.Material = Enum.Material.Plastic
  1608. item93.Reflectance = 0
  1609. item93.Transparency = 0
  1610. item93.Size = Vector3.new(1, 1, 57)
  1611. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1612. item93.RotVelocity = Vector3.new(0, 0, 0)
  1613. item93.Velocity = Vector3.new(0, 0, 0)
  1614. item93.Anchored = true
  1615. item93.CanCollide = true
  1616. item93.Locked = true
  1617. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1618. item93.Parent = workspace.Ultra_ball
  1619. item94 = Instance.new('Part')
  1620. item94.Name = [[Part]]
  1621. item94.BrickColor = BrickColor.new('Maroon')
  1622. item94.Material = Enum.Material.Plastic
  1623. item94.Reflectance = 0
  1624. item94.Transparency = 0
  1625. item94.Size = Vector3.new(1, 1, 57)
  1626. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1627. item94.RotVelocity = Vector3.new(0, 0, 0)
  1628. item94.Velocity = Vector3.new(0, 0, 0)
  1629. item94.Anchored = true
  1630. item94.CanCollide = true
  1631. item94.Locked = true
  1632. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1633. item94.Parent = workspace.Ultra_ball
  1634. item95 = Instance.new('Part')
  1635. item95.Name = [[Part]]
  1636. item95.BrickColor = BrickColor.new('Maroon')
  1637. item95.Material = Enum.Material.Plastic
  1638. item95.Reflectance = 0
  1639. item95.Transparency = 0
  1640. item95.Size = Vector3.new(1, 1, 57)
  1641. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1642. item95.RotVelocity = Vector3.new(0, 0, 0)
  1643. item95.Velocity = Vector3.new(0, 0, 0)
  1644. item95.Anchored = true
  1645. item95.CanCollide = true
  1646. item95.Locked = true
  1647. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1648. item95.Parent = workspace.Ultra_ball
  1649. item96 = Instance.new('Part')
  1650. item96.Name = [[Part]]
  1651. item96.BrickColor = BrickColor.new('Maroon')
  1652. item96.Material = Enum.Material.Plastic
  1653. item96.Reflectance = 0
  1654. item96.Transparency = 0
  1655. item96.Size = Vector3.new(1, 1, 57)
  1656. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1657. item96.RotVelocity = Vector3.new(0, 0, 0)
  1658. item96.Velocity = Vector3.new(0, 0, 0)
  1659. item96.Anchored = true
  1660. item96.CanCollide = true
  1661. item96.Locked = true
  1662. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1663. item96.Parent = workspace.Ultra_ball
  1664. item97 = Instance.new('Part')
  1665. item97.Name = [[Part]]
  1666. item97.BrickColor = BrickColor.new('Maroon')
  1667. item97.Material = Enum.Material.Plastic
  1668. item97.Reflectance = 0
  1669. item97.Transparency = 0
  1670. item97.Size = Vector3.new(1, 1, 57)
  1671. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1672. item97.RotVelocity = Vector3.new(0, 0, 0)
  1673. item97.Velocity = Vector3.new(0, 0, 0)
  1674. item97.Anchored = true
  1675. item97.CanCollide = true
  1676. item97.Locked = true
  1677. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1678. item97.Parent = workspace.Ultra_ball
  1679. item98 = Instance.new('Part')
  1680. item98.Name = [[Part]]
  1681. item98.BrickColor = BrickColor.new('Maroon')
  1682. item98.Material = Enum.Material.Plastic
  1683. item98.Reflectance = 0
  1684. item98.Transparency = 0
  1685. item98.Size = Vector3.new(1, 1, 57)
  1686. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1687. item98.RotVelocity = Vector3.new(0, 0, 0)
  1688. item98.Velocity = Vector3.new(0, 0, 0)
  1689. item98.Anchored = true
  1690. item98.CanCollide = true
  1691. item98.Locked = true
  1692. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1693. item98.Parent = workspace.Ultra_ball
  1694. item99 = Instance.new('Part')
  1695. item99.Name = [[Part]]
  1696. item99.BrickColor = BrickColor.new('Maroon')
  1697. item99.Material = Enum.Material.Plastic
  1698. item99.Reflectance = 0
  1699. item99.Transparency = 0
  1700. item99.Size = Vector3.new(1, 1, 57)
  1701. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1702. item99.RotVelocity = Vector3.new(0, 0, 0)
  1703. item99.Velocity = Vector3.new(0, 0, 0)
  1704. item99.Anchored = true
  1705. item99.CanCollide = true
  1706. item99.Locked = true
  1707. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1708. item99.Parent = workspace.Ultra_ball
  1709. item100 = Instance.new('Part')
  1710. item100.Name = [[Part]]
  1711. item100.BrickColor = BrickColor.new('Deep orange')
  1712. item100.Material = Enum.Material.Plastic
  1713. item100.Reflectance = 0
  1714. item100.Transparency = 0
  1715. item100.Size = Vector3.new(29, 1, 57)
  1716. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1717. item100.RotVelocity = Vector3.new(0, 0, 0)
  1718. item100.Velocity = Vector3.new(0, 0, 0)
  1719. item100.Anchored = true
  1720. item100.CanCollide = true
  1721. item100.Locked = true
  1722. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1723. item100.Parent = workspace.Ultra_ball
  1724. item101 = Instance.new('Part')
  1725. item101.Name = [[Part]]
  1726. item101.BrickColor = BrickColor.new('Maroon')
  1727. item101.Material = Enum.Material.Plastic
  1728. item101.Reflectance = 0
  1729. item101.Transparency = 0
  1730. item101.Size = Vector3.new(1, 1, 57)
  1731. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1732. item101.RotVelocity = Vector3.new(0, 0, 0)
  1733. item101.Velocity = Vector3.new(0, 0, 0)
  1734. item101.Anchored = true
  1735. item101.CanCollide = true
  1736. item101.Locked = true
  1737. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1738. item101.Parent = workspace.Ultra_ball
  1739. item102 = Instance.new('Part')
  1740. item102.Name = [[Part]]
  1741. item102.BrickColor = BrickColor.new('Maroon')
  1742. item102.Material = Enum.Material.Plastic
  1743. item102.Reflectance = 0
  1744. item102.Transparency = 0
  1745. item102.Size = Vector3.new(1, 1, 57)
  1746. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1747. item102.RotVelocity = Vector3.new(0, 0, 0)
  1748. item102.Velocity = Vector3.new(0, 0, 0)
  1749. item102.Anchored = true
  1750. item102.CanCollide = true
  1751. item102.Locked = true
  1752. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1753. item102.Parent = workspace.Ultra_ball
  1754. item103 = Instance.new('Part')
  1755. item103.Name = [[Part]]
  1756. item103.BrickColor = BrickColor.new('Black')
  1757. item103.Material = Enum.Material.Plastic
  1758. item103.Reflectance = 0
  1759. item103.Transparency = 0
  1760. item103.Size = Vector3.new(187, 47, 1)
  1761. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1762. item103.RotVelocity = Vector3.new(0, 0, 0)
  1763. item103.Velocity = Vector3.new(0, 0, 0)
  1764. item103.Anchored = true
  1765. item103.CanCollide = true
  1766. item103.Locked = true
  1767. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1768. item103.Parent = workspace.Ultra_ball
  1769. item104 = Instance.new('Part')
  1770. item104.Name = [[Part]]
  1771. item104.BrickColor = BrickColor.new('Maroon')
  1772. item104.Material = Enum.Material.Plastic
  1773. item104.Reflectance = 0
  1774. item104.Transparency = 0
  1775. item104.Size = Vector3.new(1, 1, 57)
  1776. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1777. item104.RotVelocity = Vector3.new(0, 0, 0)
  1778. item104.Velocity = Vector3.new(0, 0, 0)
  1779. item104.Anchored = true
  1780. item104.CanCollide = true
  1781. item104.Locked = true
  1782. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1783. item104.Parent = workspace.Ultra_ball
  1784. item105 = Instance.new('Part')
  1785. item105.Name = [[Part]]
  1786. item105.BrickColor = BrickColor.new('Maroon')
  1787. item105.Material = Enum.Material.Plastic
  1788. item105.Reflectance = 0
  1789. item105.Transparency = 0
  1790. item105.Size = Vector3.new(1, 1, 57)
  1791. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1792. item105.RotVelocity = Vector3.new(0, 0, 0)
  1793. item105.Velocity = Vector3.new(0, 0, 0)
  1794. item105.Anchored = true
  1795. item105.CanCollide = true
  1796. item105.Locked = true
  1797. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1798. item105.Parent = workspace.Ultra_ball
  1799. item106 = Instance.new('Part')
  1800. item106.Name = [[Part]]
  1801. item106.BrickColor = BrickColor.new('Black')
  1802. item106.Material = Enum.Material.Plastic
  1803. item106.Reflectance = 0
  1804. item106.Transparency = 0
  1805. item106.Size = Vector3.new(55, 47, 1)
  1806. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1807. item106.RotVelocity = Vector3.new(0, 0, 0)
  1808. item106.Velocity = Vector3.new(0, 0, 0)
  1809. item106.Anchored = true
  1810. item106.CanCollide = true
  1811. item106.Locked = true
  1812. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1813. item106.Parent = workspace.Ultra_ball
  1814. item107 = Instance.new('Part')
  1815. item107.Name = [[Part]]
  1816. item107.BrickColor = BrickColor.new('Black')
  1817. item107.Material = Enum.Material.Plastic
  1818. item107.Reflectance = 0
  1819. item107.Transparency = 0
  1820. item107.Size = Vector3.new(55, 47, 1)
  1821. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1822. item107.RotVelocity = Vector3.new(0, 0, 0)
  1823. item107.Velocity = Vector3.new(0, 0, 0)
  1824. item107.Anchored = true
  1825. item107.CanCollide = true
  1826. item107.Locked = true
  1827. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1828. item107.Parent = workspace.Ultra_ball
  1829. item108 = Instance.new('Part')
  1830. item108.Name = [[Part]]
  1831. item108.BrickColor = BrickColor.new('Maroon')
  1832. item108.Material = Enum.Material.Plastic
  1833. item108.Reflectance = 0
  1834. item108.Transparency = 0
  1835. item108.Size = Vector3.new(1, 1, 57)
  1836. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1837. item108.RotVelocity = Vector3.new(0, 0, 0)
  1838. item108.Velocity = Vector3.new(0, 0, 0)
  1839. item108.Anchored = true
  1840. item108.CanCollide = true
  1841. item108.Locked = true
  1842. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1843. item108.Parent = workspace.Ultra_ball
  1844. item109 = Instance.new('Part')
  1845. item109.Name = [[Part]]
  1846. item109.BrickColor = BrickColor.new('Black')
  1847. item109.Material = Enum.Material.Plastic
  1848. item109.Reflectance = 0
  1849. item109.Transparency = 0
  1850. item109.Size = Vector3.new(187, 1, 57)
  1851. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1852. item109.RotVelocity = Vector3.new(0, 0, 0)
  1853. item109.Velocity = Vector3.new(0, 0, 0)
  1854. item109.Anchored = true
  1855. item109.CanCollide = true
  1856. item109.Locked = true
  1857. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1858. item109.Parent = workspace.Ultra_ball
  1859. item110 = Instance.new('Part')
  1860. item110.Name = [[Part]]
  1861. item110.BrickColor = BrickColor.new('Maroon')
  1862. item110.Material = Enum.Material.Plastic
  1863. item110.Reflectance = 0
  1864. item110.Transparency = 0
  1865. item110.Size = Vector3.new(1, 1, 57)
  1866. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1867. item110.RotVelocity = Vector3.new(0, 0, 0)
  1868. item110.Velocity = Vector3.new(0, 0, 0)
  1869. item110.Anchored = true
  1870. item110.CanCollide = true
  1871. item110.Locked = true
  1872. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1873. item110.Parent = workspace.Ultra_ball
  1874. item111 = Instance.new('Part')
  1875. item111.Name = [[Part]]
  1876. item111.BrickColor = BrickColor.new('Maroon')
  1877. item111.Material = Enum.Material.Plastic
  1878. item111.Reflectance = 0
  1879. item111.Transparency = 0
  1880. item111.Size = Vector3.new(1, 1, 57)
  1881. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1882. item111.RotVelocity = Vector3.new(0, 0, 0)
  1883. item111.Velocity = Vector3.new(0, 0, 0)
  1884. item111.Anchored = true
  1885. item111.CanCollide = true
  1886. item111.Locked = true
  1887. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1888. item111.Parent = workspace.Ultra_ball
  1889. item112 = Instance.new('Part')
  1890. item112.Name = [[Part]]
  1891. item112.BrickColor = BrickColor.new('Maroon')
  1892. item112.Material = Enum.Material.Plastic
  1893. item112.Reflectance = 0
  1894. item112.Transparency = 0
  1895. item112.Size = Vector3.new(1, 1, 57)
  1896. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1897. item112.RotVelocity = Vector3.new(0, 0, 0)
  1898. item112.Velocity = Vector3.new(0, 0, 0)
  1899. item112.Anchored = true
  1900. item112.CanCollide = true
  1901. item112.Locked = true
  1902. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1903. item112.Parent = workspace.Ultra_ball
  1904. item113 = Instance.new('Part')
  1905. item113.Name = [[Part]]
  1906. item113.BrickColor = BrickColor.new('Maroon')
  1907. item113.Material = Enum.Material.Plastic
  1908. item113.Reflectance = 0
  1909. item113.Transparency = 0
  1910. item113.Size = Vector3.new(1, 1, 57)
  1911. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1912. item113.RotVelocity = Vector3.new(0, 0, 0)
  1913. item113.Velocity = Vector3.new(0, 0, 0)
  1914. item113.Anchored = true
  1915. item113.CanCollide = true
  1916. item113.Locked = true
  1917. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1918. item113.Parent = workspace.Ultra_ball
  1919. item114 = Instance.new('Part')
  1920. item114.Name = [[Part]]
  1921. item114.BrickColor = BrickColor.new('Maroon')
  1922. item114.Material = Enum.Material.Plastic
  1923. item114.Reflectance = 0
  1924. item114.Transparency = 0
  1925. item114.Size = Vector3.new(1, 1, 57)
  1926. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1927. item114.RotVelocity = Vector3.new(0, 0, 0)
  1928. item114.Velocity = Vector3.new(0, 0, 0)
  1929. item114.Anchored = true
  1930. item114.CanCollide = true
  1931. item114.Locked = true
  1932. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1933. item114.Parent = workspace.Ultra_ball
  1934. item115 = Instance.new('Part')
  1935. item115.Name = [[Part]]
  1936. item115.BrickColor = BrickColor.new('Maroon')
  1937. item115.Material = Enum.Material.Plastic
  1938. item115.Reflectance = 0
  1939. item115.Transparency = 0
  1940. item115.Size = Vector3.new(1, 1, 57)
  1941. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1942. item115.RotVelocity = Vector3.new(0, 0, 0)
  1943. item115.Velocity = Vector3.new(0, 0, 0)
  1944. item115.Anchored = true
  1945. item115.CanCollide = true
  1946. item115.Locked = true
  1947. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1948. item115.Parent = workspace.Ultra_ball
  1949. item116 = Instance.new('Part')
  1950. item116.Name = [[Part]]
  1951. item116.BrickColor = BrickColor.new('Maroon')
  1952. item116.Material = Enum.Material.Plastic
  1953. item116.Reflectance = 0
  1954. item116.Transparency = 0
  1955. item116.Size = Vector3.new(1, 1, 57)
  1956. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1957. item116.RotVelocity = Vector3.new(0, 0, 0)
  1958. item116.Velocity = Vector3.new(0, 0, 0)
  1959. item116.Anchored = true
  1960. item116.CanCollide = true
  1961. item116.Locked = true
  1962. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1963. item116.Parent = workspace.Ultra_ball
  1964. item117 = Instance.new('Part')
  1965. item117.Name = [[Part]]
  1966. item117.BrickColor = BrickColor.new('Maroon')
  1967. item117.Material = Enum.Material.Plastic
  1968. item117.Reflectance = 0
  1969. item117.Transparency = 0
  1970. item117.Size = Vector3.new(1, 1, 57)
  1971. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1972. item117.RotVelocity = Vector3.new(0, 0, 0)
  1973. item117.Velocity = Vector3.new(0, 0, 0)
  1974. item117.Anchored = true
  1975. item117.CanCollide = true
  1976. item117.Locked = true
  1977. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1978. item117.Parent = workspace.Ultra_ball
  1979. item118 = Instance.new('Part')
  1980. item118.Name = [[Part]]
  1981. item118.BrickColor = BrickColor.new('Maroon')
  1982. item118.Material = Enum.Material.Plastic
  1983. item118.Reflectance = 0
  1984. item118.Transparency = 0
  1985. item118.Size = Vector3.new(1, 1, 57)
  1986. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1987. item118.RotVelocity = Vector3.new(0, 0, 0)
  1988. item118.Velocity = Vector3.new(0, 0, 0)
  1989. item118.Anchored = true
  1990. item118.CanCollide = true
  1991. item118.Locked = true
  1992. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1993. item118.Parent = workspace.Ultra_ball
  1994. item119 = Instance.new('Part')
  1995. item119.Name = [[Part]]
  1996. item119.BrickColor = BrickColor.new('Maroon')
  1997. item119.Material = Enum.Material.Plastic
  1998. item119.Reflectance = 0
  1999. item119.Transparency = 0
  2000. item119.Size = Vector3.new(1, 1, 57)
  2001. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2002. item119.RotVelocity = Vector3.new(0, 0, 0)
  2003. item119.Velocity = Vector3.new(0, 0, 0)
  2004. item119.Anchored = true
  2005. item119.CanCollide = true
  2006. item119.Locked = true
  2007. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2008. item119.Parent = workspace.Ultra_ball
  2009. item120 = Instance.new('Part')
  2010. item120.Name = [[Part]]
  2011. item120.BrickColor = BrickColor.new('Maroon')
  2012. item120.Material = Enum.Material.Plastic
  2013. item120.Reflectance = 0
  2014. item120.Transparency = 0
  2015. item120.Size = Vector3.new(1, 1, 57)
  2016. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2017. item120.RotVelocity = Vector3.new(0, 0, 0)
  2018. item120.Velocity = Vector3.new(0, 0, 0)
  2019. item120.Anchored = true
  2020. item120.CanCollide = true
  2021. item120.Locked = true
  2022. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2023. item120.Parent = workspace.Ultra_ball
  2024. item121 = Instance.new('Part')
  2025. item121.Name = [[Part]]
  2026. item121.BrickColor = BrickColor.new('Maroon')
  2027. item121.Material = Enum.Material.Plastic
  2028. item121.Reflectance = 0
  2029. item121.Transparency = 0
  2030. item121.Size = Vector3.new(1, 1, 57)
  2031. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2032. item121.RotVelocity = Vector3.new(0, 0, 0)
  2033. item121.Velocity = Vector3.new(0, 0, 0)
  2034. item121.Anchored = true
  2035. item121.CanCollide = true
  2036. item121.Locked = true
  2037. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2038. item121.Parent = workspace.Ultra_ball
  2039. item122 = Instance.new('Part')
  2040. item122.Name = [[Part]]
  2041. item122.BrickColor = BrickColor.new('Maroon')
  2042. item122.Material = Enum.Material.Plastic
  2043. item122.Reflectance = 0
  2044. item122.Transparency = 0
  2045. item122.Size = Vector3.new(1, 1, 57)
  2046. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2047. item122.RotVelocity = Vector3.new(0, 0, 0)
  2048. item122.Velocity = Vector3.new(0, 0, 0)
  2049. item122.Anchored = true
  2050. item122.CanCollide = true
  2051. item122.Locked = true
  2052. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2053. item122.Parent = workspace.Ultra_ball
  2054. item123 = Instance.new('Part')
  2055. item123.Name = [[Part]]
  2056. item123.BrickColor = BrickColor.new('Maroon')
  2057. item123.Material = Enum.Material.Plastic
  2058. item123.Reflectance = 0
  2059. item123.Transparency = 0
  2060. item123.Size = Vector3.new(1, 1, 57)
  2061. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2062. item123.RotVelocity = Vector3.new(0, 0, 0)
  2063. item123.Velocity = Vector3.new(0, 0, 0)
  2064. item123.Anchored = true
  2065. item123.CanCollide = true
  2066. item123.Locked = true
  2067. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2068. item123.Parent = workspace.Ultra_ball
  2069. item124 = Instance.new('Part')
  2070. item124.Name = [[Part]]
  2071. item124.BrickColor = BrickColor.new('Maroon')
  2072. item124.Material = Enum.Material.Plastic
  2073. item124.Reflectance = 0
  2074. item124.Transparency = 0
  2075. item124.Size = Vector3.new(1, 1, 57)
  2076. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2077. item124.RotVelocity = Vector3.new(0, 0, 0)
  2078. item124.Velocity = Vector3.new(0, 0, 0)
  2079. item124.Anchored = true
  2080. item124.CanCollide = true
  2081. item124.Locked = true
  2082. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2083. item124.Parent = workspace.Ultra_ball
  2084. item125 = Instance.new('Part')
  2085. item125.Name = [[Part]]
  2086. item125.BrickColor = BrickColor.new('Maroon')
  2087. item125.Material = Enum.Material.Plastic
  2088. item125.Reflectance = 0
  2089. item125.Transparency = 0
  2090. item125.Size = Vector3.new(1, 1, 57)
  2091. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2092. item125.RotVelocity = Vector3.new(0, 0, 0)
  2093. item125.Velocity = Vector3.new(0, 0, 0)
  2094. item125.Anchored = true
  2095. item125.CanCollide = true
  2096. item125.Locked = true
  2097. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2098. item125.Parent = workspace.Ultra_ball
  2099. item126 = Instance.new('Part')
  2100. item126.Name = [[Part]]
  2101. item126.BrickColor = BrickColor.new('Maroon')
  2102. item126.Material = Enum.Material.Plastic
  2103. item126.Reflectance = 0
  2104. item126.Transparency = 0
  2105. item126.Size = Vector3.new(1, 1, 57)
  2106. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2107. item126.RotVelocity = Vector3.new(0, 0, 0)
  2108. item126.Velocity = Vector3.new(0, 0, 0)
  2109. item126.Anchored = true
  2110. item126.CanCollide = true
  2111. item126.Locked = true
  2112. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2113. item126.Parent = workspace.Ultra_ball
  2114. item127 = Instance.new('Part')
  2115. item127.Name = [[Part]]
  2116. item127.BrickColor = BrickColor.new('Maroon')
  2117. item127.Material = Enum.Material.Plastic
  2118. item127.Reflectance = 0
  2119. item127.Transparency = 0
  2120. item127.Size = Vector3.new(1, 1, 57)
  2121. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2122. item127.RotVelocity = Vector3.new(0, 0, 0)
  2123. item127.Velocity = Vector3.new(0, 0, 0)
  2124. item127.Anchored = true
  2125. item127.CanCollide = true
  2126. item127.Locked = true
  2127. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2128. item127.Parent = workspace.Ultra_ball
  2129. item128 = Instance.new('Part')
  2130. item128.Name = [[Part]]
  2131. item128.BrickColor = BrickColor.new('Maroon')
  2132. item128.Material = Enum.Material.Plastic
  2133. item128.Reflectance = 0
  2134. item128.Transparency = 0
  2135. item128.Size = Vector3.new(1, 1, 57)
  2136. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2137. item128.RotVelocity = Vector3.new(0, 0, 0)
  2138. item128.Velocity = Vector3.new(0, 0, 0)
  2139. item128.Anchored = true
  2140. item128.CanCollide = true
  2141. item128.Locked = true
  2142. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2143. item128.Parent = workspace.Ultra_ball
  2144. item129 = Instance.new('Part')
  2145. item129.Name = [[Part]]
  2146. item129.BrickColor = BrickColor.new('Maroon')
  2147. item129.Material = Enum.Material.Plastic
  2148. item129.Reflectance = 0
  2149. item129.Transparency = 0
  2150. item129.Size = Vector3.new(1, 1, 57)
  2151. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2152. item129.RotVelocity = Vector3.new(0, 0, 0)
  2153. item129.Velocity = Vector3.new(0, 0, 0)
  2154. item129.Anchored = true
  2155. item129.CanCollide = true
  2156. item129.Locked = true
  2157. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2158. item129.Parent = workspace.Ultra_ball
  2159. item130 = Instance.new('Part')
  2160. item130.Name = [[Part]]
  2161. item130.BrickColor = BrickColor.new('Maroon')
  2162. item130.Material = Enum.Material.Plastic
  2163. item130.Reflectance = 0
  2164. item130.Transparency = 0
  2165. item130.Size = Vector3.new(1, 1, 57)
  2166. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2167. item130.RotVelocity = Vector3.new(0, 0, 0)
  2168. item130.Velocity = Vector3.new(0, 0, 0)
  2169. item130.Anchored = true
  2170. item130.CanCollide = true
  2171. item130.Locked = true
  2172. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2173. item130.Parent = workspace.Ultra_ball
  2174. item131 = Instance.new('Part')
  2175. item131.Name = [[Part]]
  2176. item131.BrickColor = BrickColor.new('Maroon')
  2177. item131.Material = Enum.Material.Plastic
  2178. item131.Reflectance = 0
  2179. item131.Transparency = 0
  2180. item131.Size = Vector3.new(1, 1, 57)
  2181. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2182. item131.RotVelocity = Vector3.new(0, 0, 0)
  2183. item131.Velocity = Vector3.new(0, 0, 0)
  2184. item131.Anchored = true
  2185. item131.CanCollide = true
  2186. item131.Locked = true
  2187. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2188. item131.Parent = workspace.Ultra_ball
  2189. item132 = Instance.new('Part')
  2190. item132.Name = [[Part]]
  2191. item132.BrickColor = BrickColor.new('Maroon')
  2192. item132.Material = Enum.Material.Plastic
  2193. item132.Reflectance = 0
  2194. item132.Transparency = 0
  2195. item132.Size = Vector3.new(1, 1, 57)
  2196. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2197. item132.RotVelocity = Vector3.new(0, 0, 0)
  2198. item132.Velocity = Vector3.new(0, 0, 0)
  2199. item132.Anchored = true
  2200. item132.CanCollide = true
  2201. item132.Locked = true
  2202. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2203. item132.Parent = workspace.Ultra_ball
  2204. item133 = Instance.new('Part')
  2205. item133.Name = [[Part]]
  2206. item133.BrickColor = BrickColor.new('Maroon')
  2207. item133.Material = Enum.Material.Plastic
  2208. item133.Reflectance = 0
  2209. item133.Transparency = 0
  2210. item133.Size = Vector3.new(1, 1, 57)
  2211. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2212. item133.RotVelocity = Vector3.new(0, 0, 0)
  2213. item133.Velocity = Vector3.new(0, 0, 0)
  2214. item133.Anchored = true
  2215. item133.CanCollide = true
  2216. item133.Locked = true
  2217. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2218. item133.Parent = workspace.Ultra_ball
  2219. item134 = Instance.new('Part')
  2220. item134.Name = [[Spawn]]
  2221. item134.BrickColor = BrickColor.new('Black')
  2222. item134.Material = Enum.Material.Slate
  2223. item134.Reflectance = 0
  2224. item134.Transparency = 0.5
  2225. item134.Size = Vector3.new(1, 1, 1)
  2226. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2227. item134.RotVelocity = Vector3.new(0, 0, 0)
  2228. item134.Velocity = Vector3.new(0, 0, 0)
  2229. item134.Anchored = true
  2230. item134.CanCollide = false
  2231. item134.Locked = true
  2232. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2233. item134.Parent = workspace.Ultra_ball
  2234. item135 = Instance.new('Model')
  2235. item135.Name = [[Pokeball]]
  2236. item135.Parent = workspace
  2237. item136 = Instance.new('Part')
  2238. item136.Name = [[Part]]
  2239. item136.BrickColor = BrickColor.new('Black')
  2240. item136.Material = Enum.Material.Plastic
  2241. item136.Reflectance = 0
  2242. item136.Transparency = 0
  2243. item136.Size = Vector3.new(187, 1, 57)
  2244. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2245. item136.RotVelocity = Vector3.new(0, 0, 0)
  2246. item136.Velocity = Vector3.new(0, 0, 0)
  2247. item136.Anchored = true
  2248. item136.CanCollide = true
  2249. item136.Locked = true
  2250. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2251. item136.Parent = workspace.Pokeball
  2252. item137 = Instance.new('Part')
  2253. item137.Name = [[Part]]
  2254. item137.BrickColor = BrickColor.new('Black')
  2255. item137.Material = Enum.Material.Plastic
  2256. item137.Reflectance = 0
  2257. item137.Transparency = 0
  2258. item137.Size = Vector3.new(187, 47, 1)
  2259. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2260. item137.RotVelocity = Vector3.new(0, 0, 0)
  2261. item137.Velocity = Vector3.new(0, 0, 0)
  2262. item137.Anchored = true
  2263. item137.CanCollide = true
  2264. item137.Locked = true
  2265. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2266. item137.Parent = workspace.Pokeball
  2267. item138 = Instance.new('Part')
  2268. item138.Name = [[Part]]
  2269. item138.BrickColor = BrickColor.new('Black')
  2270. item138.Material = Enum.Material.Plastic
  2271. item138.Reflectance = 0
  2272. item138.Transparency = 0
  2273. item138.Size = Vector3.new(187, 47, 1)
  2274. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2275. item138.RotVelocity = Vector3.new(0, 0, 0)
  2276. item138.Velocity = Vector3.new(0, 0, 0)
  2277. item138.Anchored = true
  2278. item138.CanCollide = true
  2279. item138.Locked = true
  2280. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2281. item138.Parent = workspace.Pokeball
  2282. item139 = Instance.new('Part')
  2283. item139.Name = [[Part]]
  2284. item139.BrickColor = BrickColor.new('Black')
  2285. item139.Material = Enum.Material.Plastic
  2286. item139.Reflectance = 0
  2287. item139.Transparency = 0
  2288. item139.Size = Vector3.new(187, 1, 57)
  2289. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2290. item139.RotVelocity = Vector3.new(0, 0, 0)
  2291. item139.Velocity = Vector3.new(0, 0, 0)
  2292. item139.Anchored = true
  2293. item139.CanCollide = true
  2294. item139.Locked = true
  2295. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2296. item139.Parent = workspace.Pokeball
  2297. item140 = Instance.new('Part')
  2298. item140.Name = [[Part]]
  2299. item140.BrickColor = BrickColor.new('Black')
  2300. item140.Material = Enum.Material.Plastic
  2301. item140.Reflectance = 0
  2302. item140.Transparency = 0
  2303. item140.Size = Vector3.new(55, 47, 1)
  2304. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2305. item140.RotVelocity = Vector3.new(0, 0, 0)
  2306. item140.Velocity = Vector3.new(0, 0, 0)
  2307. item140.Anchored = true
  2308. item140.CanCollide = true
  2309. item140.Locked = true
  2310. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2311. item140.Parent = workspace.Pokeball
  2312. item141 = Instance.new('Part')
  2313. item141.Name = [[Part]]
  2314. item141.BrickColor = BrickColor.new('Black')
  2315. item141.Material = Enum.Material.Plastic
  2316. item141.Reflectance = 0
  2317. item141.Transparency = 0
  2318. item141.Size = Vector3.new(55, 47, 1)
  2319. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2320. item141.RotVelocity = Vector3.new(0, 0, 0)
  2321. item141.Velocity = Vector3.new(0, 0, 0)
  2322. item141.Anchored = true
  2323. item141.CanCollide = true
  2324. item141.Locked = true
  2325. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2326. item141.Parent = workspace.Pokeball
  2327. item142 = Instance.new('Part')
  2328. item142.Name = [[Part]]
  2329. item142.BrickColor = BrickColor.new('Maroon')
  2330. item142.Material = Enum.Material.Plastic
  2331. item142.Reflectance = 0
  2332. item142.Transparency = 0
  2333. item142.Size = Vector3.new(1, 1, 57)
  2334. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2335. item142.RotVelocity = Vector3.new(0, 0, 0)
  2336. item142.Velocity = Vector3.new(0, 0, 0)
  2337. item142.Anchored = true
  2338. item142.CanCollide = true
  2339. item142.Locked = true
  2340. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2341. item142.Parent = workspace.Pokeball
  2342. item143 = Instance.new('Part')
  2343. item143.Name = [[Part]]
  2344. item143.BrickColor = BrickColor.new('Maroon')
  2345. item143.Material = Enum.Material.Plastic
  2346. item143.Reflectance = 0
  2347. item143.Transparency = 0
  2348. item143.Size = Vector3.new(1, 1, 57)
  2349. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2350. item143.RotVelocity = Vector3.new(0, 0, 0)
  2351. item143.Velocity = Vector3.new(0, 0, 0)
  2352. item143.Anchored = true
  2353. item143.CanCollide = true
  2354. item143.Locked = true
  2355. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2356. item143.Parent = workspace.Pokeball
  2357. item144 = Instance.new('Part')
  2358. item144.Name = [[Part]]
  2359. item144.BrickColor = BrickColor.new('Maroon')
  2360. item144.Material = Enum.Material.Plastic
  2361. item144.Reflectance = 0
  2362. item144.Transparency = 0
  2363. item144.Size = Vector3.new(1, 1, 57)
  2364. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2365. item144.RotVelocity = Vector3.new(0, 0, 0)
  2366. item144.Velocity = Vector3.new(0, 0, 0)
  2367. item144.Anchored = true
  2368. item144.CanCollide = true
  2369. item144.Locked = true
  2370. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2371. item144.Parent = workspace.Pokeball
  2372. item145 = Instance.new('Part')
  2373. item145.Name = [[Part]]
  2374. item145.BrickColor = BrickColor.new('Maroon')
  2375. item145.Material = Enum.Material.Plastic
  2376. item145.Reflectance = 0
  2377. item145.Transparency = 0
  2378. item145.Size = Vector3.new(1, 1, 57)
  2379. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2380. item145.RotVelocity = Vector3.new(0, 0, 0)
  2381. item145.Velocity = Vector3.new(0, 0, 0)
  2382. item145.Anchored = true
  2383. item145.CanCollide = true
  2384. item145.Locked = true
  2385. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2386. item145.Parent = workspace.Pokeball
  2387. item146 = Instance.new('Part')
  2388. item146.Name = [[Part]]
  2389. item146.BrickColor = BrickColor.new('Maroon')
  2390. item146.Material = Enum.Material.Plastic
  2391. item146.Reflectance = 0
  2392. item146.Transparency = 0
  2393. item146.Size = Vector3.new(1, 1, 57)
  2394. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2395. item146.RotVelocity = Vector3.new(0, 0, 0)
  2396. item146.Velocity = Vector3.new(0, 0, 0)
  2397. item146.Anchored = true
  2398. item146.CanCollide = true
  2399. item146.Locked = true
  2400. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2401. item146.Parent = workspace.Pokeball
  2402. item147 = Instance.new('Part')
  2403. item147.Name = [[Part]]
  2404. item147.BrickColor = BrickColor.new('Maroon')
  2405. item147.Material = Enum.Material.Plastic
  2406. item147.Reflectance = 0
  2407. item147.Transparency = 0
  2408. item147.Size = Vector3.new(1, 1, 57)
  2409. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2410. item147.RotVelocity = Vector3.new(0, 0, 0)
  2411. item147.Velocity = Vector3.new(0, 0, 0)
  2412. item147.Anchored = true
  2413. item147.CanCollide = true
  2414. item147.Locked = true
  2415. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2416. item147.Parent = workspace.Pokeball
  2417. item148 = Instance.new('Part')
  2418. item148.Name = [[Part]]
  2419. item148.BrickColor = BrickColor.new('Deep orange')
  2420. item148.Material = Enum.Material.Plastic
  2421. item148.Reflectance = 0
  2422. item148.Transparency = 0
  2423. item148.Size = Vector3.new(17, 1, 57)
  2424. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2425. item148.RotVelocity = Vector3.new(0, 0, 0)
  2426. item148.Velocity = Vector3.new(0, 0, 0)
  2427. item148.Anchored = true
  2428. item148.CanCollide = true
  2429. item148.Locked = true
  2430. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2431. item148.Parent = workspace.Pokeball
  2432. item149 = Instance.new('Part')
  2433. item149.Name = [[Spawn]]
  2434. item149.BrickColor = BrickColor.new('Black')
  2435. item149.Material = Enum.Material.Slate
  2436. item149.Reflectance = 0
  2437. item149.Transparency = 0.5
  2438. item149.Size = Vector3.new(1, 1, 1)
  2439. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2440. item149.RotVelocity = Vector3.new(0, 0, 0)
  2441. item149.Velocity = Vector3.new(0, 0, 0)
  2442. item149.Anchored = true
  2443. item149.CanCollide = false
  2444. item149.Locked = true
  2445. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2446. item149.Parent = workspace.Pokeball
  2447.  
  2448. mouse.KeyDown:connect(function(key)
  2449. if key == "z" then
  2450. mobs.SoundId = "rbxassetid://143994596"
  2451. mobs:Play()
  2452. end
  2453. if key == "x" then
  2454. mobs.SoundId = "rbxassetid://197819141"
  2455. mobs:Play()
  2456. end
  2457. if key == "c" then
  2458. mobs.SoundId = "rbxassetid://315131669"
  2459. mobs:Play()
  2460. end
  2461. if key == "v" then
  2462. mobs.SoundId = "rbxassetid://161643878"
  2463. mobs:Play()
  2464. end
  2465. if key == "b" then
  2466. mobs.SoundId = "rbxassetid://304111314"
  2467. mobs:Play()
  2468. end
  2469. if key == "l" then
  2470. mobs:Stop()
  2471. end
  2472. if key == "q" and not attacking then
  2473. attacking = true
  2474. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2475. local p = Instance.new("Part")
  2476. p.Anchored = false
  2477. p.CanCollide = false
  2478. p.Name = "Pokeballsack"
  2479. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2480. local m = Instance.new("SpecialMesh")
  2481. m.MeshId = "rbxassetid://430070470"
  2482. m.TextureId = "rbxassetid://430070478"
  2483. m.Scale = Vector3.new(1,1,1)/6
  2484. m.Parent = p
  2485. p.Parent = workspace
  2486. local w = Instance.new("Weld")
  2487. w.Part0 = p
  2488. w.Part1 = char["Right Arm"]
  2489. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2490. w.Parent = p
  2491. local pe = Instance.new("ParticleEmitter")
  2492. pe.Enabled = false
  2493. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2494. pe.Size = NumberSequence.new(0.5)
  2495. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2496. pe.Lifetime = NumberRange.new(1)
  2497. pe.Rate = 500
  2498. pe.Rotation = NumberRange.new(5)
  2499. pe.RotSpeed = NumberRange.new(100)
  2500. pe.Speed = NumberRange.new(5)
  2501. pe.SpreadAngle = Vector2.new(360,360)
  2502. pe.Parent = p
  2503. for i = 0, 2, 0.1 do
  2504. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2505. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2506. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2507. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2508. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2509. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2510. swait()
  2511. end
  2512. swait(15)
  2513. for i = 0, 2, 0.1 do
  2514. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2515. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2516. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2517. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2518. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2519. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2520. if i == 0.5 then
  2521. w:Destroy()
  2522. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2523. local bv = Instance.new("BodyVelocity")
  2524. bv.MaxForce = huge
  2525. bv.Velocity = p.CFrame.lookVector*150
  2526. bv.Parent = p
  2527. p.CanCollide = true
  2528. game.Debris:AddItem(bv, 0.1)
  2529. game.Debris:AddItem(p, 60)
  2530. local con
  2531. con = p.Touched:connect(function(hit)
  2532. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2533. con:disconnect()
  2534. swait(5)
  2535. p.Anchored = true
  2536. local e = Instance.new("Part")
  2537. e.Name = "Effect"
  2538. e.BrickColor = BrickColor.new("Really red")
  2539. e.Material = "Neon"
  2540. smooth(e)
  2541. e.Anchored = true
  2542. e.CanCollide = false
  2543. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2544. hit.Parent.Head.Anchored = true
  2545. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2546. e.Size = Vector3.new(0.2,0.2,mag)
  2547. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2548. e.Parent = workspace
  2549. for i,v in pairs(hit.Parent:children()) do
  2550. if v:IsA("BasePart") then
  2551. local p = Instance.new("Part")
  2552. p.Anchored = true
  2553. p.CanCollide = false
  2554. p.Material = "Neon"
  2555. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2556. p.CFrame = v.CFrame
  2557. p.Name = "notbody"
  2558. p.BrickColor = BrickColor.new("Really red")
  2559. p.Transparency = 0.6
  2560. p.Parent = hit.Parent
  2561. end
  2562. end
  2563. swait(90)
  2564. local poke = workspace.Pokeball
  2565. hit.Parent:MoveTo(poke.Spawn.Position)
  2566. --char:MoveTo(poke.Spawn.Position)
  2567. hit.Parent.Head.Anchored = false
  2568. for i,v in pairs(hit.Parent:children()) do
  2569. if v.Name == "notbody" then
  2570. v:Destroy()
  2571. end
  2572. end
  2573. local done = false
  2574. e:Destroy()
  2575. local hurtz = {}
  2576. local cons = {}
  2577. local finish
  2578. for i,v in pairs(poke:children()) do
  2579. if tostring(v.BrickColor) == "Deep orange" then
  2580. print("found end")
  2581. finish = v
  2582. end
  2583. if tostring(v.BrickColor) == "Maroon" then
  2584. table.insert(hurtz, v)
  2585. end
  2586. end
  2587. for i,v in pairs(hurtz) do
  2588. local con = v.Touched:connect(function(hit)
  2589. if gethum(hit) then
  2590. finish = true
  2591. end
  2592. end)
  2593. table.insert(cons, con)
  2594. end
  2595. for i,v in pairs(hurtz) do
  2596. local con = finish.Touched:connect(function(hit)
  2597. if gethum(hit) then
  2598. gethum(hit).WalkSpeed = 0
  2599. hit.Parent.Head.Anchored = true
  2600. end
  2601. end)
  2602. table.insert(cons, con)
  2603. end
  2604. if finish then
  2605. local con = finish.Touched:connect(function(hit)
  2606. local ok = false
  2607. pcall(function()
  2608. if hit.Parent.Name == plr.Name then
  2609. ok = true
  2610. end
  2611. end)
  2612. if gethum(hit) or ok then
  2613. done = true
  2614. end
  2615. end)
  2616. table.insert(cons, con)
  2617. end
  2618. for i = 1, 3 do
  2619. local before = p.CFrame
  2620. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2621. print("shake "..i)
  2622. for i = 0, 1.5, 0.1 do
  2623. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2624. end
  2625. if done then break end
  2626. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2627. end
  2628. if done then
  2629. print("they escaped!")
  2630. else
  2631. print("they were caught!")
  2632. local sv = Instance.new("StringValue")
  2633. sv.Name = "Caught"
  2634. sv.Parent = hit.Parent
  2635. end
  2636. local ope = pe:Clone()
  2637. pe.Enabled = true
  2638. swait(5)
  2639. pe.Enabled = false
  2640. local t = Instance.new("Tool")
  2641. t.Name = hit.Parent.Name
  2642. t.Parent = plr.Backpack
  2643. local hand = Instance.new("Part")
  2644. hand.Transparency = 0
  2645. hand.CanCollide = false
  2646. hand.Size = Vector3.new(1,1,1)
  2647. hand.Name = "Handle"
  2648. local m = p.Mesh:Clone()
  2649. m.Parent = hand
  2650. hand.Parent = t
  2651. local out = true
  2652. local new = p:Clone()
  2653. t.Activated:connect(function()
  2654. if not deb and not attacking then
  2655. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2656. deb = true
  2657. hand.Transparency = 1
  2658. local p = new:Clone()
  2659. p.Anchored = false
  2660. p.CanCollide = false
  2661. p.Parent = workspace
  2662. local w = Instance.new("Weld")
  2663. w.Part0 = p
  2664. w.Part1 = char["Right Arm"]
  2665. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2666. w.Parent = p
  2667. local pe = ope:Clone()
  2668. pe.Enabled = false
  2669. pe.Parent = p
  2670. --[[local pe = Instance.new("ParticleEmitter")
  2671. pe.Enabled = false
  2672. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2673. pe.Size = NumberSequence.new(0.5)
  2674. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2675. pe.Lifetime = NumberRange.new(1)
  2676. pe.Rate = 500
  2677. pe.Rotation = NumberRange.new(5)
  2678. pe.RotSpeed = NumberRange.new(100)
  2679. pe.Speed = NumberRange.new(5)
  2680. pe.SpreadAngle = Vector2.new(360,360)
  2681. pe.Parent = p]]
  2682. if not out then
  2683. out = true
  2684. for i = 0, 2, 0.1 do
  2685. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2686. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2687. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2688. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2689. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2690. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2691. swait()
  2692. end
  2693. swait(7)
  2694. for i = 0,2, 0.1 do
  2695. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2696. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2697. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2698. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2699. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2700. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2701. if i == 0.5 then
  2702. w:Destroy()
  2703. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2704. local bv = Instance.new("BodyVelocity")
  2705. bv.MaxForce = huge
  2706. bv.Velocity = p.CFrame.lookVector*150
  2707. bv.Parent = p
  2708. p.CanCollide = true
  2709. game.Debris:AddItem(bv, 0.1)
  2710. swait(15)
  2711. p.Anchored = true
  2712. a = function(b, t)
  2713. for i,v in pairs(b:children()) do
  2714. if v:IsA("Decal") then
  2715. v.Transparency = t
  2716. end
  2717. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2718. v.Transparency = t
  2719. end
  2720. a(v, t)
  2721. end
  2722. end
  2723. a(hit.Parent, 0)
  2724. for i,v in pairs(hit.Parent:children()) do
  2725. if v:IsA("BasePart") then
  2726. v.Anchored = false
  2727. if v.Name ~= "HumanoidRootPart" then
  2728. v.Transparency = 0
  2729. end
  2730. end
  2731. end
  2732. hit.Parent:MoveTo(p.Position)
  2733. pe.Enabled = true
  2734. swait(5)
  2735. pe.Enabled = false
  2736. game.Debris:AddItem(p, 1)
  2737. end
  2738. swait()
  2739. end
  2740. else
  2741. out = false
  2742. humanoid.WalkSpeed = 0
  2743. for i,v in pairs(hit.Parent:children()) do
  2744. if v:IsA("BasePart") then
  2745. v.Anchored = true
  2746. v.Transparency = 1
  2747. end
  2748. end
  2749. for i = 0, 2, 0.1 do
  2750. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2751. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2752. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2753. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2754. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2755. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2756. swait()
  2757. end
  2758. local e = Instance.new("Part")
  2759. e.Name = "Effect"
  2760. e.BrickColor = BrickColor.new("Really red")
  2761. e.Material = "Neon"
  2762. smooth(e)
  2763. e.Anchored = true
  2764. e.CanCollide = false
  2765. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2766. hit.Parent.Head.Anchored = true
  2767. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2768. e.Size = Vector3.new(0.2,0.2,mag)
  2769. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2770. e.Parent = workspace
  2771. a = function(b, t)
  2772. for i,v in pairs(b:children()) do
  2773. if v:IsA("Decal") then
  2774. v.Transparency = t
  2775. end
  2776. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2777. v.Transparency = t
  2778. end
  2779. a(v, t)
  2780. end
  2781. end
  2782. a(hit.Parent, 1)
  2783. for i,v in pairs(hit.Parent:children()) do
  2784. if v:IsA("BasePart") then
  2785. local p = Instance.new("Part")
  2786. p.Anchored = true
  2787. p.CanCollide = false
  2788. p.Material = "Neon"
  2789. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2790. p.CFrame = v.CFrame
  2791. p.Name = "notbody"
  2792. p.BrickColor = BrickColor.new("Really red")
  2793. p.Transparency = 0.6
  2794. p.Parent = hit.Parent
  2795. end
  2796. end
  2797. humanoid.WalkSpeed = 16
  2798. swait(20)
  2799. for i,v in pairs(hit.Parent:children()) do
  2800. if v.Name == "notbody" then
  2801. v:Destroy()
  2802. end
  2803. end
  2804. e:Destroy()
  2805. end
  2806. p:Destroy()
  2807. hand.Transparency = 0
  2808. fixalljoints()
  2809. deb = false
  2810. end
  2811. end)
  2812. game.Debris:AddItem(p, 1)
  2813. hit.Parent:MoveTo(p.Position)
  2814. for i,v in pairs(cons) do
  2815. v:disconnect()
  2816. end
  2817. hit.Parent.Head.Anchored = false
  2818. end
  2819. end)
  2820. end
  2821. swait()
  2822. end
  2823. attacking = false
  2824. fixalljoints()
  2825.  
  2826. end
  2827. if key == "e" and not attacking then
  2828. attacking = true
  2829. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2830. local p = Instance.new("Part")
  2831. p.Anchored = false
  2832. p.CanCollide = false
  2833. p.Name = "Pokeballsack"
  2834. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2835. local m = Instance.new("SpecialMesh")
  2836. m.MeshId = "rbxassetid://433356448"
  2837. m.TextureId = "rbxassetid://433356453"
  2838. m.Scale = Vector3.new(1,1,1)/6
  2839. m.Parent = p
  2840. p.Parent = workspace
  2841. local w = Instance.new("Weld")
  2842. w.Part0 = p
  2843. w.Part1 = char["Right Arm"]
  2844. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2845. w.Parent = p
  2846. local pe = Instance.new("ParticleEmitter")
  2847. pe.Enabled = false
  2848. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2849. pe.Size = NumberSequence.new(0.5)
  2850. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2851. pe.Lifetime = NumberRange.new(1)
  2852. pe.Rate = 500
  2853. pe.Rotation = NumberRange.new(5)
  2854. pe.RotSpeed = NumberRange.new(100)
  2855. pe.Speed = NumberRange.new(5)
  2856. pe.SpreadAngle = Vector2.new(360,360)
  2857. pe.Parent = p
  2858. for i = 0, 2, 0.1 do
  2859. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2860. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2861. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2862. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2863. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2864. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2865. swait()
  2866. end
  2867. swait(15)
  2868. for i = 0, 2, 0.1 do
  2869. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2870. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2871. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2872. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2873. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2874. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2875. if i == 0.5 then
  2876. w:Destroy()
  2877. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2878. local bv = Instance.new("BodyVelocity")
  2879. bv.MaxForce = huge
  2880. bv.Velocity = p.CFrame.lookVector*150
  2881. bv.Parent = p
  2882. p.CanCollide = true
  2883. game.Debris:AddItem(bv, 0.1)
  2884. game.Debris:AddItem(p, 60)
  2885. local con
  2886. con = p.Touched:connect(function(hit)
  2887. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2888. con:disconnect()
  2889. swait(5)
  2890. p.Anchored = true
  2891. local e = Instance.new("Part")
  2892. e.Name = "Effect"
  2893. e.BrickColor = BrickColor.new("Really red")
  2894. e.Material = "Neon"
  2895. smooth(e)
  2896. e.Anchored = true
  2897. e.CanCollide = false
  2898. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2899. hit.Parent.Head.Anchored = true
  2900. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2901. e.Size = Vector3.new(0.2,0.2,mag)
  2902. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2903. e.Parent = workspace
  2904. for i,v in pairs(hit.Parent:children()) do
  2905. if v:IsA("BasePart") then
  2906. local p = Instance.new("Part")
  2907. p.Anchored = true
  2908. p.CanCollide = false
  2909. p.Material = "Neon"
  2910. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2911. p.CFrame = v.CFrame
  2912. p.Name = "notbody"
  2913. p.BrickColor = BrickColor.new("Really red")
  2914. p.Transparency = 0.6
  2915. p.Parent = hit.Parent
  2916. end
  2917. end
  2918. swait(90)
  2919. local poke = workspace.Great_ball
  2920. hit.Parent:MoveTo(poke.Spawn.Position)
  2921. --char:MoveTo(poke.Spawn.Position)
  2922. hit.Parent.Head.Anchored = false
  2923. for i,v in pairs(hit.Parent:children()) do
  2924. if v.Name == "notbody" then
  2925. v:Destroy()
  2926. end
  2927. end
  2928. local done = false
  2929. e:Destroy()
  2930. local hurtz = {}
  2931. local cons = {}
  2932. local finish
  2933. for i,v in pairs(poke:children()) do
  2934. if tostring(v.BrickColor) == "Deep orange" then
  2935. print("found end")
  2936. finish = v
  2937. end
  2938. if tostring(v.BrickColor) == "Maroon" then
  2939. table.insert(hurtz, v)
  2940. end
  2941. end
  2942. for i,v in pairs(hurtz) do
  2943. local con = v.Touched:connect(function(hit)
  2944. if gethum(hit) then
  2945. finish = true
  2946. end
  2947. end)
  2948. table.insert(cons, con)
  2949. end
  2950. for i,v in pairs(hurtz) do
  2951. local con = finish.Touched:connect(function(hit)
  2952. if gethum(hit) then
  2953. gethum(hit).WalkSpeed = 0
  2954. hit.Parent.Head.Anchored = true
  2955. end
  2956. end)
  2957. table.insert(cons, con)
  2958. end
  2959. if finish then
  2960. local con = finish.Touched:connect(function(hit)
  2961. local ok = false
  2962. pcall(function()
  2963. if hit.Parent.Name == plr.Name then
  2964. ok = true
  2965. end
  2966. end)
  2967. if gethum(hit) or ok then
  2968. done = true
  2969. end
  2970. end)
  2971. table.insert(cons, con)
  2972. end
  2973. for i = 1, 3 do
  2974. local before = p.CFrame
  2975. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2976. print("shake "..i)
  2977. for i = 0, 1.5, 0.1 do
  2978. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2979. end
  2980. if done then break end
  2981. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2982. end
  2983. if done then
  2984. print("they escaped!")
  2985. else
  2986. print("they were caught!")
  2987. local sv = Instance.new("StringValue")
  2988. sv.Name = "Caught"
  2989. sv.Parent = hit.Parent
  2990. end
  2991. local ope = pe:Clone()
  2992. pe.Enabled = true
  2993. swait(5)
  2994. pe.Enabled = false
  2995. local t = Instance.new("Tool")
  2996. t.Name = hit.Parent.Name
  2997. t.Parent = plr.Backpack
  2998. local hand = Instance.new("Part")
  2999. hand.Transparency = 0
  3000. hand.CanCollide = false
  3001. hand.Size = Vector3.new(1,1,1)
  3002. hand.Name = "Handle"
  3003. local m = p.Mesh:Clone()
  3004. m.Parent = hand
  3005. hand.Parent = t
  3006. local out = true
  3007. local new = p:Clone()
  3008. t.Activated:connect(function()
  3009. if not deb and not attacking then
  3010. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3011. deb = true
  3012. hand.Transparency = 1
  3013. local p = new:Clone()
  3014. p.Anchored = false
  3015. p.CanCollide = false
  3016. p.Parent = workspace
  3017. local w = Instance.new("Weld")
  3018. w.Part0 = p
  3019. w.Part1 = char["Right Arm"]
  3020. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3021. w.Parent = p
  3022. local pe = ope:Clone()
  3023. pe.Enabled = false
  3024. pe.Parent = p
  3025. --[[local pe = Instance.new("ParticleEmitter")
  3026. pe.Enabled = false
  3027. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3028. pe.Size = NumberSequence.new(0.5)
  3029. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3030. pe.Lifetime = NumberRange.new(1)
  3031. pe.Rate = 500
  3032. pe.Rotation = NumberRange.new(5)
  3033. pe.RotSpeed = NumberRange.new(100)
  3034. pe.Speed = NumberRange.new(5)
  3035. pe.SpreadAngle = Vector2.new(360,360)
  3036. pe.Parent = p]]
  3037. if not out then
  3038. out = true
  3039. for i = 0, 2, 0.1 do
  3040. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3041. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3042. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3043. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3044. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3045. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3046. swait()
  3047. end
  3048. swait(7)
  3049. for i = 0,2, 0.1 do
  3050. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3051. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3052. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3053. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3054. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3055. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3056. if i == 0.5 then
  3057. w:Destroy()
  3058. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3059. local bv = Instance.new("BodyVelocity")
  3060. bv.MaxForce = huge
  3061. bv.Velocity = p.CFrame.lookVector*150
  3062. bv.Parent = p
  3063. p.CanCollide = true
  3064. game.Debris:AddItem(bv, 0.1)
  3065. swait(15)
  3066. p.Anchored = true
  3067. a = function(b, t)
  3068. for i,v in pairs(b:children()) do
  3069. if v:IsA("Decal") then
  3070. v.Transparency = t
  3071. end
  3072. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3073. v.Transparency = t
  3074. end
  3075. a(v, t)
  3076. end
  3077. end
  3078. a(hit.Parent, 0)
  3079. for i,v in pairs(hit.Parent:children()) do
  3080. if v:IsA("BasePart") then
  3081. v.Anchored = false
  3082. if v.Name ~= "HumanoidRootPart" then
  3083. v.Transparency = 0
  3084. end
  3085. end
  3086. end
  3087. hit.Parent:MoveTo(p.Position)
  3088. pe.Enabled = true
  3089. swait(5)
  3090. pe.Enabled = false
  3091. game.Debris:AddItem(p, 1)
  3092. end
  3093. swait()
  3094. end
  3095. else
  3096. out = false
  3097. humanoid.WalkSpeed = 0
  3098. for i,v in pairs(hit.Parent:children()) do
  3099. if v:IsA("BasePart") then
  3100. v.Anchored = true
  3101. v.Transparency = 1
  3102. end
  3103. end
  3104. for i = 0, 2, 0.1 do
  3105. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3106. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3107. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3108. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3109. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3110. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3111. swait()
  3112. end
  3113. local e = Instance.new("Part")
  3114. e.Name = "Effect"
  3115. e.BrickColor = BrickColor.new("Really red")
  3116. e.Material = "Neon"
  3117. smooth(e)
  3118. e.Anchored = true
  3119. e.CanCollide = false
  3120. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3121. hit.Parent.Head.Anchored = true
  3122. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3123. e.Size = Vector3.new(0.2,0.2,mag)
  3124. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3125. e.Parent = workspace
  3126. a = function(b, t)
  3127. for i,v in pairs(b:children()) do
  3128. if v:IsA("Decal") then
  3129. v.Transparency = t
  3130. end
  3131. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3132. v.Transparency = t
  3133. end
  3134. a(v, t)
  3135. end
  3136. end
  3137. a(hit.Parent, 1)
  3138. for i,v in pairs(hit.Parent:children()) do
  3139. if v:IsA("BasePart") then
  3140. local p = Instance.new("Part")
  3141. p.Anchored = true
  3142. p.CanCollide = false
  3143. p.Material = "Neon"
  3144. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3145. p.CFrame = v.CFrame
  3146. p.Name = "notbody"
  3147. p.BrickColor = BrickColor.new("Really red")
  3148. p.Transparency = 0.6
  3149. p.Parent = hit.Parent
  3150. end
  3151. end
  3152. humanoid.WalkSpeed = 16
  3153. swait(20)
  3154. for i,v in pairs(hit.Parent:children()) do
  3155. if v.Name == "notbody" then
  3156. v:Destroy()
  3157. end
  3158. end
  3159. e:Destroy()
  3160. end
  3161. p:Destroy()
  3162. hand.Transparency = 0
  3163. fixalljoints()
  3164. deb = false
  3165. end
  3166. end)
  3167. game.Debris:AddItem(p, 1)
  3168. hit.Parent:MoveTo(p.Position)
  3169. for i,v in pairs(cons) do
  3170. v:disconnect()
  3171. end
  3172. hit.Parent.Head.Anchored = false
  3173. end
  3174. end)
  3175. end
  3176. swait()
  3177. end
  3178. attacking = false
  3179. fixalljoints()
  3180.  
  3181. end
  3182. if key == "r" and not attacking then
  3183. attacking = true
  3184. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3185. local p = Instance.new("Part")
  3186. p.Anchored = false
  3187. p.CanCollide = false
  3188. p.Name = "Pokeballsack"
  3189. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3190. local m = Instance.new("SpecialMesh")
  3191. m.MeshId = "rbxassetid://430075463"
  3192. m.TextureId = "rbxassetid://430075468"
  3193. m.Scale = Vector3.new(1,1,1)/6
  3194. m.Parent = p
  3195. p.Parent = workspace
  3196. local w = Instance.new("Weld")
  3197. w.Part0 = p
  3198. w.Part1 = char["Right Arm"]
  3199. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3200. w.Parent = p
  3201. local pe = Instance.new("ParticleEmitter")
  3202. pe.Enabled = false
  3203. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3204. pe.Size = NumberSequence.new(0.5)
  3205. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3206. pe.Lifetime = NumberRange.new(1)
  3207. pe.Rate = 500
  3208. pe.Rotation = NumberRange.new(5)
  3209. pe.RotSpeed = NumberRange.new(100)
  3210. pe.Speed = NumberRange.new(5)
  3211. pe.SpreadAngle = Vector2.new(360,360)
  3212. pe.Parent = p
  3213. for i = 0, 2, 0.1 do
  3214. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3215. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3216. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3217. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3218. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3219. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3220. swait()
  3221. end
  3222. swait(15)
  3223. for i = 0, 2, 0.1 do
  3224. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3225. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3226. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3227. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3228. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3229. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3230. if i == 0.5 then
  3231. w:Destroy()
  3232. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3233. local bv = Instance.new("BodyVelocity")
  3234. bv.MaxForce = huge
  3235. bv.Velocity = p.CFrame.lookVector*150
  3236. bv.Parent = p
  3237. p.CanCollide = true
  3238. game.Debris:AddItem(p, 60)
  3239. game.Debris:AddItem(bv, 0.1)
  3240. local con
  3241. con = p.Touched:connect(function(hit)
  3242. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3243. con:disconnect()
  3244. swait(5)
  3245. p.Anchored = true
  3246. local e = Instance.new("Part")
  3247. e.Name = "Effect"
  3248. e.BrickColor = BrickColor.new("Really red")
  3249. e.Material = "Neon"
  3250. smooth(e)
  3251. e.Anchored = true
  3252. e.CanCollide = false
  3253. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3254. hit.Parent.Head.Anchored = true
  3255. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3256. e.Size = Vector3.new(0.2,0.2,mag)
  3257. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3258. e.Parent = workspace
  3259. for i,v in pairs(hit.Parent:children()) do
  3260. if v:IsA("BasePart") then
  3261. local p = Instance.new("Part")
  3262. p.Anchored = true
  3263. p.CanCollide = false
  3264. p.Material = "Neon"
  3265. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3266. p.CFrame = v.CFrame
  3267. p.Name = "notbody"
  3268. p.BrickColor = BrickColor.new("Really red")
  3269. p.Transparency = 0.6
  3270. p.Parent = hit.Parent
  3271. end
  3272. end
  3273. swait(90)
  3274. local poke = workspace.Ultra_ball
  3275. hit.Parent:MoveTo(poke.Spawn.Position)
  3276. --char:MoveTo(poke.Spawn.Position)
  3277. hit.Parent.Head.Anchored = false
  3278. for i,v in pairs(hit.Parent:children()) do
  3279. if v.Name == "notbody" then
  3280. v:Destroy()
  3281. end
  3282. end
  3283. local done = false
  3284. e:Destroy()
  3285. local hurtz = {}
  3286. local cons = {}
  3287. local finish
  3288. for i,v in pairs(poke:children()) do
  3289. if tostring(v.BrickColor) == "Deep orange" then
  3290. print("found end")
  3291. finish = v
  3292. end
  3293. if tostring(v.BrickColor) == "Maroon" then
  3294. table.insert(hurtz, v)
  3295. end
  3296. end
  3297. for i,v in pairs(hurtz) do
  3298. local con = v.Touched:connect(function(hit)
  3299. if gethum(hit) then
  3300. finish = true
  3301. end
  3302. end)
  3303. table.insert(cons, con)
  3304. end
  3305. for i,v in pairs(hurtz) do
  3306. local con = finish.Touched:connect(function(hit)
  3307. if gethum(hit) then
  3308. gethum(hit).WalkSpeed = 0
  3309. hit.Parent.Head.Anchored = true
  3310. end
  3311. end)
  3312. table.insert(cons, con)
  3313. end
  3314. if finish then
  3315. local con = finish.Touched:connect(function(hit)
  3316. local ok = false
  3317. pcall(function()
  3318. if hit.Parent.Name == plr.Name then
  3319. ok = true
  3320. end
  3321. end)
  3322. if gethum(hit) or ok then
  3323. done = true
  3324. end
  3325. end)
  3326. table.insert(cons, con)
  3327. end
  3328. for i = 1, 3 do
  3329. local before = p.CFrame
  3330. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3331. print("shake "..i)
  3332. for i = 0, 1.5, 0.1 do
  3333. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3334. end
  3335. if done then break end
  3336. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3337. end
  3338. if done then
  3339. print("they escaped!")
  3340. else
  3341. print("they were caught!")
  3342. local sv = Instance.new("StringValue")
  3343. sv.Name = "Caught"
  3344. sv.Parent = hit.Parent
  3345. end
  3346. local ope = pe:Clone()
  3347. pe.Enabled = true
  3348. swait(5)
  3349. pe.Enabled = false
  3350. local t = Instance.new("Tool")
  3351. t.Name = hit.Parent.Name
  3352. t.Parent = plr.Backpack
  3353. local hand = Instance.new("Part")
  3354. hand.Transparency = 0
  3355. hand.CanCollide = false
  3356. hand.Size = Vector3.new(1,1,1)
  3357. hand.Name = "Handle"
  3358. local m = p.Mesh:Clone()
  3359. m.Parent = hand
  3360. hand.Parent = t
  3361. local out = true
  3362. local new = p:Clone()
  3363. t.Activated:connect(function()
  3364. if not deb and not attacking then
  3365. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3366. deb = true
  3367. hand.Transparency = 1
  3368. local p = new:Clone()
  3369. p.Anchored = false
  3370. p.CanCollide = false
  3371. p.Parent = workspace
  3372. local w = Instance.new("Weld")
  3373. w.Part0 = p
  3374. w.Part1 = char["Right Arm"]
  3375. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3376. w.Parent = p
  3377. local pe = ope:Clone()
  3378. pe.Enabled = false
  3379. pe.Parent = p
  3380. --[[local pe = Instance.new("ParticleEmitter")
  3381. pe.Enabled = false
  3382. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3383. pe.Size = NumberSequence.new(0.5)
  3384. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3385. pe.Lifetime = NumberRange.new(1)
  3386. pe.Rate = 500
  3387. pe.Rotation = NumberRange.new(5)
  3388. pe.RotSpeed = NumberRange.new(100)
  3389. pe.Speed = NumberRange.new(5)
  3390. pe.SpreadAngle = Vector2.new(360,360)
  3391. pe.Parent = p]]
  3392. if not out then
  3393. out = true
  3394. for i = 0, 2, 0.1 do
  3395. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3396. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3397. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3398. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3399. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3400. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3401. swait()
  3402. end
  3403. swait(7)
  3404. for i = 0,2, 0.1 do
  3405. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3406. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3407. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3408. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3409. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3410. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3411. if i == 0.5 then
  3412. w:Destroy()
  3413. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3414. local bv = Instance.new("BodyVelocity")
  3415. bv.MaxForce = huge
  3416. bv.Velocity = p.CFrame.lookVector*150
  3417. bv.Parent = p
  3418. p.CanCollide = true
  3419. game.Debris:AddItem(bv, 0.1)
  3420. swait(15)
  3421. p.Anchored = true
  3422. a = function(b, t)
  3423. for i,v in pairs(b:children()) do
  3424. if v:IsA("Decal") then
  3425. v.Transparency = t
  3426. end
  3427. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3428. v.Transparency = t
  3429. end
  3430. a(v, t)
  3431. end
  3432. end
  3433. a(hit.Parent, 0)
  3434. for i,v in pairs(hit.Parent:children()) do
  3435. if v:IsA("BasePart") then
  3436. v.Anchored = false
  3437. if v.Name ~= "HumanoidRootPart" then
  3438. v.Transparency = 0
  3439. end
  3440. end
  3441. end
  3442. hit.Parent:MoveTo(p.Position)
  3443. pe.Enabled = true
  3444. swait(5)
  3445. pe.Enabled = false
  3446. game.Debris:AddItem(p, 1)
  3447. end
  3448. swait()
  3449. end
  3450. else
  3451. out = false
  3452. humanoid.WalkSpeed = 0
  3453. for i,v in pairs(hit.Parent:children()) do
  3454. if v:IsA("BasePart") then
  3455. v.Anchored = true
  3456. v.Transparency = 1
  3457. end
  3458. end
  3459. for i = 0, 2, 0.1 do
  3460. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3461. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3462. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3463. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3464. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3465. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3466. swait()
  3467. end
  3468. local e = Instance.new("Part")
  3469. e.Name = "Effect"
  3470. e.BrickColor = BrickColor.new("Really red")
  3471. e.Material = "Neon"
  3472. smooth(e)
  3473. e.Anchored = true
  3474. e.CanCollide = false
  3475. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3476. hit.Parent.Head.Anchored = true
  3477. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3478. e.Size = Vector3.new(0.2,0.2,mag)
  3479. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3480. e.Parent = workspace
  3481. a = function(b, t)
  3482. for i,v in pairs(b:children()) do
  3483. if v:IsA("Decal") then
  3484. v.Transparency = t
  3485. end
  3486. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3487. v.Transparency = t
  3488. end
  3489. a(v, t)
  3490. end
  3491. end
  3492. a(hit.Parent, 1)
  3493. for i,v in pairs(hit.Parent:children()) do
  3494. if v:IsA("BasePart") then
  3495. local p = Instance.new("Part")
  3496. p.Anchored = true
  3497. p.CanCollide = false
  3498. p.Material = "Neon"
  3499. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3500. p.CFrame = v.CFrame
  3501. p.Name = "notbody"
  3502. p.BrickColor = BrickColor.new("Really red")
  3503. p.Transparency = 0.6
  3504. p.Parent = hit.Parent
  3505. end
  3506. end
  3507. humanoid.WalkSpeed = 16
  3508. swait(20)
  3509. for i,v in pairs(hit.Parent:children()) do
  3510. if v.Name == "notbody" then
  3511. v:Destroy()
  3512. end
  3513. end
  3514. e:Destroy()
  3515. end
  3516. p:Destroy()
  3517. hand.Transparency = 0
  3518. fixalljoints()
  3519. deb = false
  3520. end
  3521. end)
  3522. game.Debris:AddItem(p, 1)
  3523. hit.Parent:MoveTo(p.Position)
  3524. for i,v in pairs(cons) do
  3525. v:disconnect()
  3526. end
  3527. hit.Parent.Head.Anchored = false
  3528. end
  3529. end)
  3530. end
  3531. swait()
  3532. end
  3533. attacking = false
  3534. fixalljoints()
  3535.  
  3536. end
  3537. if key == "t" and not attacking then
  3538. attacking = true
  3539. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3540. local p = Instance.new("Part")
  3541. p.Anchored = false
  3542. p.CanCollide = false
  3543. p.Name = "Pokeballsack"
  3544. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3545. local m = Instance.new("SpecialMesh")
  3546. m.MeshId = "rbxassetid://442019812"
  3547. m.TextureId = "rbxassetid://442019839"
  3548. m.Scale = Vector3.new(1,1,1)/6
  3549. m.Parent = p
  3550. p.Parent = workspace
  3551. local w = Instance.new("Weld")
  3552. w.Part0 = p
  3553. w.Part1 = char["Right Arm"]
  3554. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3555. w.Parent = p
  3556. local pe = Instance.new("ParticleEmitter")
  3557. pe.Enabled = false
  3558. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3559. pe.Size = NumberSequence.new(0.5)
  3560. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3561. pe.Lifetime = NumberRange.new(1)
  3562. pe.Rate = 500
  3563. pe.Rotation = NumberRange.new(5)
  3564. pe.RotSpeed = NumberRange.new(100)
  3565. pe.Speed = NumberRange.new(5)
  3566. pe.SpreadAngle = Vector2.new(360,360)
  3567. pe.Parent = p
  3568. for i = 0, 2, 0.1 do
  3569. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3570. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3571. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3572. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3573. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3574. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3575. swait()
  3576. end
  3577. swait(15)
  3578. for i = 0, 2, 0.1 do
  3579. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3580. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3581. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3582. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3583. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3584. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3585. if i == 0.5 then
  3586. w:Destroy()
  3587. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3588. local bv = Instance.new("BodyVelocity")
  3589. bv.MaxForce = huge
  3590. bv.Velocity = p.CFrame.lookVector*150
  3591. bv.Parent = p
  3592. p.CanCollide = true
  3593. game.Debris:AddItem(bv, 0.1)
  3594. game.Debris:AddItem(p, 60)
  3595. local con
  3596. con = p.Touched:connect(function(hit)
  3597. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3598. con:disconnect()
  3599. swait(5)
  3600. p.Anchored = true
  3601. local e = Instance.new("Part")
  3602. e.Name = "Effect"
  3603. e.BrickColor = BrickColor.new("Really red")
  3604. e.Material = "Neon"
  3605. smooth(e)
  3606. e.Anchored = true
  3607. e.CanCollide = false
  3608. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3609. hit.Parent.Head.Anchored = true
  3610. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3611. e.Size = Vector3.new(0.2,0.2,mag)
  3612. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3613. e.Parent = workspace
  3614. for i,v in pairs(hit.Parent:children()) do
  3615. if v:IsA("BasePart") then
  3616. local p = Instance.new("Part")
  3617. p.Anchored = true
  3618. p.CanCollide = false
  3619. p.Material = "Neon"
  3620. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3621. p.CFrame = v.CFrame
  3622. p.Name = "notbody"
  3623. p.BrickColor = BrickColor.new("Really red")
  3624. p.Transparency = 0.6
  3625. p.Parent = hit.Parent
  3626. end
  3627. end
  3628. swait(90)
  3629. local poke = workspace.Master_ball
  3630. hit.Parent:MoveTo(poke.Spawn.Position)
  3631. --char:MoveTo(poke.Spawn.Position)
  3632. hit.Parent.Head.Anchored = false
  3633. for i,v in pairs(hit.Parent:children()) do
  3634. if v.Name == "notbody" then
  3635. v:Destroy()
  3636. end
  3637. end
  3638. local done = false
  3639. e:Destroy()
  3640. local hurtz = {}
  3641. local cons = {}
  3642. local finish
  3643. for i,v in pairs(poke:children()) do
  3644. if tostring(v.BrickColor) == "Deep orange" then
  3645. print("found end")
  3646. finish = v
  3647. end
  3648. if tostring(v.BrickColor) == "Maroon" then
  3649. table.insert(hurtz, v)
  3650. end
  3651. end
  3652. for i,v in pairs(hurtz) do
  3653. local con = v.Touched:connect(function(hit)
  3654. if gethum(hit) then
  3655. finish = true
  3656. end
  3657. end)
  3658. table.insert(cons, con)
  3659. end
  3660. for i,v in pairs(hurtz) do
  3661. local con = finish.Touched:connect(function(hit)
  3662. if gethum(hit) then
  3663. gethum(hit).WalkSpeed = 0
  3664. hit.Parent.Head.Anchored = true
  3665. end
  3666. end)
  3667. table.insert(cons, con)
  3668. end
  3669. if finish then
  3670. local con = finish.Touched:connect(function(hit)
  3671. local ok = false
  3672. pcall(function()
  3673. if hit.Parent.Name == plr.Name then
  3674. ok = true
  3675. end
  3676. end)
  3677. if gethum(hit) or ok then
  3678. done = true
  3679. end
  3680. end)
  3681. table.insert(cons, con)
  3682. end
  3683. for i = 1, 3 do
  3684. local before = p.CFrame
  3685. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3686. print("shake "..i)
  3687. for i = 0, 1.5, 0.1 do
  3688. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3689. end
  3690. if done then break end
  3691. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3692. end
  3693. if done then
  3694. print("they escaped!")
  3695. else
  3696. print("they were caught!")
  3697. local sv = Instance.new("StringValue")
  3698. sv.Name = "Caught"
  3699. sv.Parent = hit.Parent
  3700. end
  3701. local ope = pe:Clone()
  3702. pe.Enabled = true
  3703. swait(5)
  3704. pe.Enabled = false
  3705. local t = Instance.new("Tool")
  3706. t.Name = hit.Parent.Name
  3707. t.Parent = plr.Backpack
  3708. local hand = Instance.new("Part")
  3709. hand.Transparency = 0
  3710. hand.CanCollide = false
  3711. hand.Size = Vector3.new(1,1,1)
  3712. hand.Name = "Handle"
  3713. local m = p.Mesh:Clone()
  3714. m.Parent = hand
  3715. hand.Parent = t
  3716. local out = true
  3717. local new = p:Clone()
  3718. t.Activated:connect(function()
  3719. if not deb and not attacking then
  3720. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3721. deb = true
  3722. hand.Transparency = 1
  3723. local p = new:Clone()
  3724. p.Anchored = false
  3725. p.CanCollide = false
  3726. p.Parent = workspace
  3727. local w = Instance.new("Weld")
  3728. w.Part0 = p
  3729. w.Part1 = char["Right Arm"]
  3730. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3731. w.Parent = p
  3732. local pe = ope:Clone()
  3733. pe.Enabled = false
  3734. pe.Parent = p
  3735. --[[local pe = Instance.new("ParticleEmitter")
  3736. pe.Enabled = false
  3737. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3738. pe.Size = NumberSequence.new(0.5)
  3739. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3740. pe.Lifetime = NumberRange.new(1)
  3741. pe.Rate = 500
  3742. pe.Rotation = NumberRange.new(5)
  3743. pe.RotSpeed = NumberRange.new(100)
  3744. pe.Speed = NumberRange.new(5)
  3745. pe.SpreadAngle = Vector2.new(360,360)
  3746. pe.Parent = p]]
  3747. if not out then
  3748. out = true
  3749. for i = 0, 2, 0.1 do
  3750. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3751. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3752. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3753. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3754. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3755. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3756. swait()
  3757. end
  3758. swait(7)
  3759. for i = 0,2, 0.1 do
  3760. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3761. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3762. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3763. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3764. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3765. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3766. if i == 0.5 then
  3767. w:Destroy()
  3768. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3769. local bv = Instance.new("BodyVelocity")
  3770. bv.MaxForce = huge
  3771. bv.Velocity = p.CFrame.lookVector*150
  3772. bv.Parent = p
  3773. p.CanCollide = true
  3774. game.Debris:AddItem(bv, 0.1)
  3775. swait(15)
  3776. p.Anchored = true
  3777. a = function(b, t)
  3778. for i,v in pairs(b:children()) do
  3779. if v:IsA("Decal") then
  3780. v.Transparency = t
  3781. end
  3782. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3783. v.Transparency = t
  3784. end
  3785. a(v, t)
  3786. end
  3787. end
  3788. a(hit.Parent, 0)
  3789. for i,v in pairs(hit.Parent:children()) do
  3790. if v:IsA("BasePart") then
  3791. v.Anchored = false
  3792. if v.Name ~= "HumanoidRootPart" then
  3793. v.Transparency = 0
  3794. end
  3795. end
  3796. end
  3797. hit.Parent:MoveTo(p.Position)
  3798. pe.Enabled = true
  3799. swait(5)
  3800. pe.Enabled = false
  3801. game.Debris:AddItem(p, 1)
  3802. end
  3803. swait()
  3804. end
  3805. else
  3806. out = false
  3807. humanoid.WalkSpeed = 0
  3808. for i,v in pairs(hit.Parent:children()) do
  3809. if v:IsA("BasePart") then
  3810. v.Anchored = true
  3811. v.Transparency = 1
  3812. end
  3813. end
  3814. for i = 0, 2, 0.1 do
  3815. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3816. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3817. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3818. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3819. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3820. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3821. swait()
  3822. end
  3823. local e = Instance.new("Part")
  3824. e.Name = "Effect"
  3825. e.BrickColor = BrickColor.new("Really red")
  3826. e.Material = "Neon"
  3827. smooth(e)
  3828. e.Anchored = true
  3829. e.CanCollide = false
  3830. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3831. hit.Parent.Head.Anchored = true
  3832. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3833. e.Size = Vector3.new(0.2,0.2,mag)
  3834. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3835. e.Parent = workspace
  3836. a = function(b, t)
  3837. for i,v in pairs(b:children()) do
  3838. if v:IsA("Decal") then
  3839. v.Transparency = t
  3840. end
  3841. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3842. v.Transparency = t
  3843. end
  3844. a(v, t)
  3845. end
  3846. end
  3847. a(hit.Parent, 1)
  3848. for i,v in pairs(hit.Parent:children()) do
  3849. if v:IsA("BasePart") then
  3850. local p = Instance.new("Part")
  3851. p.Anchored = true
  3852. p.CanCollide = false
  3853. p.Material = "Neon"
  3854. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3855. p.CFrame = v.CFrame
  3856. p.Name = "notbody"
  3857. p.BrickColor = BrickColor.new("Really red")
  3858. p.Transparency = 0.6
  3859. p.Parent = hit.Parent
  3860. end
  3861. end
  3862. humanoid.WalkSpeed = 16
  3863. swait(20)
  3864. for i,v in pairs(hit.Parent:children()) do
  3865. if v.Name == "notbody" then
  3866. v:Destroy()
  3867. end
  3868. end
  3869. e:Destroy()
  3870. end
  3871. p:Destroy()
  3872. hand.Transparency = 0
  3873. fixalljoints()
  3874. deb = false
  3875. end
  3876. end)
  3877. game.Debris:AddItem(p, 1)
  3878. hit.Parent:MoveTo(p.Position)
  3879. for i,v in pairs(cons) do
  3880. v:disconnect()
  3881. end
  3882. hit.Parent.Head.Anchored = false
  3883. end
  3884. end)
  3885. end
  3886. swait()
  3887. end
  3888. attacking = false
  3889. fixalljoints()
  3890.  
  3891. end
  3892. if key == "y" and not attacking then
  3893. attacking = true
  3894. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3895. local p = Instance.new("Part")
  3896. p.Anchored = false
  3897. p.CanCollide = false
  3898. p.Name = "Pokeballsack"
  3899. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3900. local m = Instance.new("SpecialMesh")
  3901. m.MeshId = "rbxassetid://430977397"
  3902. m.TextureId = "rbxassetid://430977402"
  3903. m.Scale = Vector3.new(1,1,1)/6
  3904. m.Parent = p
  3905. p.Parent = workspace
  3906. local w = Instance.new("Weld")
  3907. w.Part0 = p
  3908. w.Part1 = char["Right Arm"]
  3909. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3910. w.Parent = p
  3911. local pe = Instance.new("ParticleEmitter")
  3912. pe.Enabled = false
  3913. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3914. pe.Size = NumberSequence.new(0.5)
  3915. pe.Texture = "rbxassetid://152671819"
  3916. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3917. pe.Lifetime = NumberRange.new(1)
  3918. pe.Rate = 500
  3919. pe.Rotation = NumberRange.new(5)
  3920. pe.RotSpeed = NumberRange.new(100)
  3921. pe.Speed = NumberRange.new(5)
  3922. pe.SpreadAngle = Vector2.new(360,360)
  3923. pe.Parent = p
  3924. for i = 0, 2, 0.1 do
  3925. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3926. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3927. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3928. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3929. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3930. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3931. swait()
  3932. end
  3933. swait(15)
  3934. for i = 0, 2, 0.1 do
  3935. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3936. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3937. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3938. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3939. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3940. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3941. if i == 0.5 then
  3942. w:Destroy()
  3943. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3944. local bv = Instance.new("BodyVelocity")
  3945. bv.MaxForce = huge
  3946. bv.Velocity = p.CFrame.lookVector*150
  3947. bv.Parent = p
  3948. p.CanCollide = true
  3949. game.Debris:AddItem(p, 60)
  3950. game.Debris:AddItem(bv, 0.1)
  3951. local con
  3952. con = p.Touched:connect(function(hit)
  3953. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3954. con:disconnect()
  3955. swait(5)
  3956. p.Anchored = true
  3957. local e = Instance.new("Part")
  3958. e.Name = "Effect"
  3959. e.BrickColor = BrickColor.new("Really red")
  3960. e.Material = "Neon"
  3961. smooth(e)
  3962. e.Anchored = true
  3963. e.CanCollide = false
  3964. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3965. hit.Parent.Head.Anchored = true
  3966. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3967. e.Size = Vector3.new(0.2,0.2,mag)
  3968. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3969. e.Parent = workspace
  3970. for i,v in pairs(hit.Parent:children()) do
  3971. if v:IsA("BasePart") then
  3972. local p = Instance.new("Part")
  3973. p.Anchored = true
  3974. p.CanCollide = false
  3975. p.Material = "Neon"
  3976. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3977. p.CFrame = v.CFrame
  3978. p.Name = "notbody"
  3979. p.BrickColor = BrickColor.new("Really red")
  3980. p.Transparency = 0.6
  3981. p.Parent = hit.Parent
  3982. end
  3983. end
  3984. swait(90)
  3985. local poke = workspace.Timer_ball
  3986. hit.Parent:MoveTo(poke.Spawn.Position)
  3987. --char:MoveTo(poke.Spawn.Position)
  3988. hit.Parent.Head.Anchored = false
  3989. for i,v in pairs(hit.Parent:children()) do
  3990. if v.Name == "notbody" then
  3991. v:Destroy()
  3992. end
  3993. end
  3994. local done = false
  3995. e:Destroy()
  3996. local hurtz = {}
  3997. local cons = {}
  3998. local finish
  3999. for i,v in pairs(poke:children()) do
  4000. if tostring(v.BrickColor) == "Deep orange" then
  4001. print("found end")
  4002. finish = v
  4003. end
  4004. if tostring(v.BrickColor) == "Maroon" then
  4005. table.insert(hurtz, v)
  4006. end
  4007. end
  4008. for i,v in pairs(hurtz) do
  4009. local con = v.Touched:connect(function(hit)
  4010. if gethum(hit) then
  4011. finish = true
  4012. end
  4013. end)
  4014. table.insert(cons, con)
  4015. end
  4016. for i,v in pairs(hurtz) do
  4017. local con = finish.Touched:connect(function(hit)
  4018. if gethum(hit) then
  4019. gethum(hit).WalkSpeed = 0
  4020. hit.Parent.Head.Anchored = true
  4021. end
  4022. end)
  4023. table.insert(cons, con)
  4024. end
  4025. if finish then
  4026. local con = finish.Touched:connect(function(hit)
  4027. local ok = false
  4028. pcall(function()
  4029. if hit.Parent.Name == plr.Name then
  4030. ok = true
  4031. end
  4032. end)
  4033. if gethum(hit) or ok then
  4034. done = true
  4035. end
  4036. end)
  4037. table.insert(cons, con)
  4038. end
  4039. for i = 1, 3 do
  4040. local before = p.CFrame
  4041. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4042. print("shake "..i)
  4043. for i = 0, 1.5, 0.1 do
  4044. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4045. end
  4046. if done then break end
  4047. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4048. end
  4049. if done then
  4050. print("they escaped!")
  4051. else
  4052. print("they were caught!")
  4053. local sv = Instance.new("StringValue")
  4054. sv.Name = "Caught"
  4055. sv.Parent = hit.Parent
  4056. end
  4057. local ope = pe:Clone()
  4058. pe.Enabled = true
  4059. swait(5)
  4060. pe.Enabled = false
  4061. local t = Instance.new("Tool")
  4062. t.Name = hit.Parent.Name
  4063. t.Parent = plr.Backpack
  4064. local hand = Instance.new("Part")
  4065. hand.Transparency = 0
  4066. hand.CanCollide = false
  4067. hand.Size = Vector3.new(1,1,1)
  4068. hand.Name = "Handle"
  4069. local m = p.Mesh:Clone()
  4070. m.Parent = hand
  4071. hand.Parent = t
  4072. local out = true
  4073. local new = p:Clone()
  4074. t.Activated:connect(function()
  4075. if not deb and not attacking then
  4076. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4077. deb = true
  4078. hand.Transparency = 1
  4079. local p = new:Clone()
  4080. p.Anchored = false
  4081. p.CanCollide = false
  4082. p.Parent = workspace
  4083. local w = Instance.new("Weld")
  4084. w.Part0 = p
  4085. w.Part1 = char["Right Arm"]
  4086. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4087. w.Parent = p
  4088. local pe = ope:Clone()
  4089. pe.Enabled = false
  4090. pe.Parent = p
  4091. --[[local pe = Instance.new("ParticleEmitter")
  4092. pe.Enabled = false
  4093. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4094. pe.Size = NumberSequence.new(0.5)
  4095. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4096. pe.Lifetime = NumberRange.new(1)
  4097. pe.Rate = 500
  4098. pe.Rotation = NumberRange.new(5)
  4099. pe.RotSpeed = NumberRange.new(100)
  4100. pe.Speed = NumberRange.new(5)
  4101. pe.SpreadAngle = Vector2.new(360,360)
  4102. pe.Parent = p]]
  4103. if not out then
  4104. out = true
  4105. for i = 0, 2, 0.1 do
  4106. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4107. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4108. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4109. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4110. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4111. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4112. swait()
  4113. end
  4114. swait(7)
  4115. for i = 0,2, 0.1 do
  4116. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4117. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4118. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4119. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4120. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4121. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4122. if i == 0.5 then
  4123. w:Destroy()
  4124. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4125. local bv = Instance.new("BodyVelocity")
  4126. bv.MaxForce = huge
  4127. bv.Velocity = p.CFrame.lookVector*150
  4128. bv.Parent = p
  4129. p.CanCollide = true
  4130. game.Debris:AddItem(bv, 0.1)
  4131. swait(15)
  4132. p.Anchored = true
  4133. a = function(b, t)
  4134. for i,v in pairs(b:children()) do
  4135. if v:IsA("Decal") then
  4136. v.Transparency = t
  4137. end
  4138. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4139. v.Transparency = t
  4140. end
  4141. a(v, t)
  4142. end
  4143. end
  4144. a(hit.Parent, 0)
  4145. for i,v in pairs(hit.Parent:children()) do
  4146. if v:IsA("BasePart") then
  4147. v.Anchored = false
  4148. if v.Name ~= "HumanoidRootPart" then
  4149. v.Transparency = 0
  4150. end
  4151. end
  4152. end
  4153. hit.Parent:MoveTo(p.Position)
  4154. pe.Enabled = true
  4155. swait(5)
  4156. pe.Enabled = false
  4157. game.Debris:AddItem(p, 1)
  4158. end
  4159. swait()
  4160. end
  4161. else
  4162. out = false
  4163. humanoid.WalkSpeed = 0
  4164. for i,v in pairs(hit.Parent:children()) do
  4165. if v:IsA("BasePart") then
  4166. v.Anchored = true
  4167. v.Transparency = 1
  4168. end
  4169. end
  4170. for i = 0, 2, 0.1 do
  4171. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4172. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4173. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4174. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4175. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4176. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4177. swait()
  4178. end
  4179. local e = Instance.new("Part")
  4180. e.Name = "Effect"
  4181. e.BrickColor = BrickColor.new("Really red")
  4182. e.Material = "Neon"
  4183. smooth(e)
  4184. e.Anchored = true
  4185. e.CanCollide = false
  4186. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4187. hit.Parent.Head.Anchored = true
  4188. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4189. e.Size = Vector3.new(0.2,0.2,mag)
  4190. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4191. e.Parent = workspace
  4192. a = function(b, t)
  4193. for i,v in pairs(b:children()) do
  4194. if v:IsA("Decal") then
  4195. v.Transparency = t
  4196. end
  4197. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4198. v.Transparency = t
  4199. end
  4200. a(v, t)
  4201. end
  4202. end
  4203. a(hit.Parent, 1)
  4204. for i,v in pairs(hit.Parent:children()) do
  4205. if v:IsA("BasePart") then
  4206. local p = Instance.new("Part")
  4207. p.Anchored = true
  4208. p.CanCollide = false
  4209. p.Material = "Neon"
  4210. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4211. p.CFrame = v.CFrame
  4212. p.Name = "notbody"
  4213. p.BrickColor = BrickColor.new("Really red")
  4214. p.Transparency = 0.6
  4215. p.Parent = hit.Parent
  4216. end
  4217. end
  4218. humanoid.WalkSpeed = 16
  4219. swait(20)
  4220. for i,v in pairs(hit.Parent:children()) do
  4221. if v.Name == "notbody" then
  4222. v:Destroy()
  4223. end
  4224. end
  4225. e:Destroy()
  4226. end
  4227. p:Destroy()
  4228. hand.Transparency = 0
  4229. fixalljoints()
  4230. deb = false
  4231. end
  4232. end)
  4233. game.Debris:AddItem(p, 1)
  4234. hit.Parent:MoveTo(p.Position)
  4235. for i,v in pairs(cons) do
  4236. v:disconnect()
  4237. end
  4238. hit.Parent.Head.Anchored = false
  4239. end
  4240. end)
  4241. end
  4242. swait()
  4243. end
  4244. attacking = false
  4245. fixalljoints()
  4246.  
  4247. end
  4248. if key == "u" and not attacking then
  4249. attacking = true
  4250. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4251. local p = Instance.new("Part")
  4252. p.Anchored = false
  4253. p.CanCollide = false
  4254. p.Name = "Pokeballsack"
  4255. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4256. local m = Instance.new("SpecialMesh")
  4257. m.MeshId = "rbxassetid://433356792"
  4258. m.TextureId = "rbxassetid://433356797"
  4259. m.Scale = Vector3.new(1,1,1)/6
  4260. m.Parent = p
  4261. p.Parent = workspace
  4262. local w = Instance.new("Weld")
  4263. w.Part0 = p
  4264. w.Part1 = char["Right Arm"]
  4265. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4266. w.Parent = p
  4267. local pe = Instance.new("ParticleEmitter")
  4268. pe.Enabled = false
  4269. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4270. pe.Size = NumberSequence.new(0.5)
  4271. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4272. pe.Lifetime = NumberRange.new(1)
  4273. pe.Rate = 500
  4274. pe.Texture = "rbxassetid://264486777"
  4275. pe.Rotation = NumberRange.new(5)
  4276. pe.RotSpeed = NumberRange.new(100)
  4277. pe.Speed = NumberRange.new(5)
  4278. pe.SpreadAngle = Vector2.new(360,360)
  4279. pe.Parent = p
  4280. for i = 0, 2, 0.1 do
  4281. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4282. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4283. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4284. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4285. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4286. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4287. swait()
  4288. end
  4289. swait(15)
  4290. for i = 0, 2, 0.1 do
  4291. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4292. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4293. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4294. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4295. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4296. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4297. if i == 0.5 then
  4298. w:Destroy()
  4299. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4300. local bv = Instance.new("BodyVelocity")
  4301. bv.MaxForce = huge
  4302. bv.Velocity = p.CFrame.lookVector*150
  4303. bv.Parent = p
  4304. p.CanCollide = true
  4305. game.Debris:AddItem(bv, 0.1)
  4306. game.Debris:AddItem(p, 60)
  4307. local con
  4308. con = p.Touched:connect(function(hit)
  4309. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4310. con:disconnect()
  4311. swait(5)
  4312. p.Anchored = true
  4313. local e = Instance.new("Part")
  4314. e.Name = "Effect"
  4315. e.BrickColor = BrickColor.new("Really red")
  4316. e.Material = "Neon"
  4317. smooth(e)
  4318. e.Anchored = true
  4319. e.CanCollide = false
  4320. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4321. hit.Parent.Head.Anchored = true
  4322. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4323. e.Size = Vector3.new(0.2,0.2,mag)
  4324. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4325. e.Parent = workspace
  4326. for i,v in pairs(hit.Parent:children()) do
  4327. if v:IsA("BasePart") then
  4328. local p = Instance.new("Part")
  4329. p.Anchored = true
  4330. p.CanCollide = false
  4331. p.Material = "Neon"
  4332. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4333. p.CFrame = v.CFrame
  4334. p.Name = "notbody"
  4335. p.BrickColor = BrickColor.new("Really red")
  4336. p.Transparency = 0.6
  4337. p.Parent = hit.Parent
  4338. end
  4339. end
  4340. swait(90)
  4341. local poke = workspace.Love_ball
  4342. hit.Parent:MoveTo(poke.Spawn.Position)
  4343. --char:MoveTo(poke.Spawn.Position)
  4344. hit.Parent.Head.Anchored = false
  4345. for i,v in pairs(hit.Parent:children()) do
  4346. if v.Name == "notbody" then
  4347. v:Destroy()
  4348. end
  4349. end
  4350. local done = false
  4351. e:Destroy()
  4352. local hurtz = {}
  4353. local cons = {}
  4354. local finish
  4355. for i,v in pairs(poke:children()) do
  4356. if tostring(v.BrickColor) == "Deep orange" then
  4357. print("found end")
  4358. finish = v
  4359. end
  4360. if tostring(v.BrickColor) == "Maroon" then
  4361. table.insert(hurtz, v)
  4362. end
  4363. end
  4364. for i,v in pairs(hurtz) do
  4365. local con = v.Touched:connect(function(hit)
  4366. if gethum(hit) then
  4367. finish = true
  4368. end
  4369. end)
  4370. table.insert(cons, con)
  4371. end
  4372. for i,v in pairs(hurtz) do
  4373. local con = finish.Touched:connect(function(hit)
  4374. if gethum(hit) then
  4375. gethum(hit).WalkSpeed = 0
  4376. hit.Parent.Head.Anchored = true
  4377. end
  4378. end)
  4379. table.insert(cons, con)
  4380. end
  4381. if finish then
  4382. local con = finish.Touched:connect(function(hit)
  4383. local ok = false
  4384. pcall(function()
  4385. if hit.Parent.Name == plr.Name then
  4386. ok = true
  4387. end
  4388. end)
  4389. if gethum(hit) or ok then
  4390. done = true
  4391. end
  4392. end)
  4393. table.insert(cons, con)
  4394. end
  4395. for i = 1, 3 do
  4396. local before = p.CFrame
  4397. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4398. print("shake "..i)
  4399. for i = 0, 1.5, 0.1 do
  4400. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4401. end
  4402. if done then break end
  4403. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4404. end
  4405. if done then
  4406. print("they escaped!")
  4407. else
  4408. print("they were caught!")
  4409. local sv = Instance.new("StringValue")
  4410. sv.Name = "Caught"
  4411. sv.Parent = hit.Parent
  4412. end
  4413. local ope = pe:Clone()
  4414. pe.Enabled = true
  4415. swait(5)
  4416. pe.Enabled = false
  4417. local t = Instance.new("Tool")
  4418. t.Name = hit.Parent.Name
  4419. t.Parent = plr.Backpack
  4420. local hand = Instance.new("Part")
  4421. hand.Transparency = 0
  4422. hand.CanCollide = false
  4423. hand.Size = Vector3.new(1,1,1)
  4424. hand.Name = "Handle"
  4425. local m = p.Mesh:Clone()
  4426. m.Parent = hand
  4427. hand.Parent = t
  4428. local out = true
  4429. local new = p:Clone()
  4430. t.Activated:connect(function()
  4431. if not deb and not attacking then
  4432. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4433. deb = true
  4434. hand.Transparency = 1
  4435. local p = new:Clone()
  4436. p.Anchored = false
  4437. p.CanCollide = false
  4438. p.Parent = workspace
  4439. local w = Instance.new("Weld")
  4440. w.Part0 = p
  4441. w.Part1 = char["Right Arm"]
  4442. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4443. w.Parent = p
  4444. local pe = ope:Clone()
  4445. pe.Enabled = false
  4446. pe.Parent = p
  4447. --[[local pe = Instance.new("ParticleEmitter")
  4448. pe.Enabled = false
  4449. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4450. pe.Size = NumberSequence.new(0.5)
  4451. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4452. pe.Lifetime = NumberRange.new(1)
  4453. pe.Rate = 500
  4454. pe.Rotation = NumberRange.new(5)
  4455. pe.RotSpeed = NumberRange.new(100)
  4456. pe.Speed = NumberRange.new(5)
  4457. pe.SpreadAngle = Vector2.new(360,360)
  4458. pe.Parent = p]]
  4459. if not out then
  4460. out = true
  4461. for i = 0, 2, 0.1 do
  4462. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4463. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4464. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4465. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4466. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4467. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4468. swait()
  4469. end
  4470. swait(7)
  4471. for i = 0,2, 0.1 do
  4472. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4473. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4474. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4475. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4476. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4477. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4478. if i == 0.5 then
  4479. w:Destroy()
  4480. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4481. local bv = Instance.new("BodyVelocity")
  4482. bv.MaxForce = huge
  4483. bv.Velocity = p.CFrame.lookVector*150
  4484. bv.Parent = p
  4485. p.CanCollide = true
  4486. game.Debris:AddItem(bv, 0.1)
  4487. swait(15)
  4488. p.Anchored = true
  4489. a = function(b, t)
  4490. for i,v in pairs(b:children()) do
  4491. if v:IsA("Decal") then
  4492. v.Transparency = t
  4493. end
  4494. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4495. v.Transparency = t
  4496. end
  4497. a(v, t)
  4498. end
  4499. end
  4500. a(hit.Parent, 0)
  4501. for i,v in pairs(hit.Parent:children()) do
  4502. if v:IsA("BasePart") then
  4503. v.Anchored = false
  4504. if v.Name ~= "HumanoidRootPart" then
  4505. v.Transparency = 0
  4506. end
  4507. end
  4508. end
  4509. hit.Parent:MoveTo(p.Position)
  4510. pe.Enabled = true
  4511. swait(5)
  4512. pe.Enabled = false
  4513. game.Debris:AddItem(p, 1)
  4514. end
  4515. swait()
  4516. end
  4517. else
  4518. out = false
  4519. humanoid.WalkSpeed = 0
  4520. for i,v in pairs(hit.Parent:children()) do
  4521. if v:IsA("BasePart") then
  4522. v.Anchored = true
  4523. v.Transparency = 1
  4524. end
  4525. end
  4526. for i = 0, 2, 0.1 do
  4527. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4528. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4529. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4530. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4531. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4532. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4533. swait()
  4534. end
  4535. local e = Instance.new("Part")
  4536. e.Name = "Effect"
  4537. e.BrickColor = BrickColor.new("Really red")
  4538. e.Material = "Neon"
  4539. smooth(e)
  4540. e.Anchored = true
  4541. e.CanCollide = false
  4542. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4543. hit.Parent.Head.Anchored = true
  4544. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4545. e.Size = Vector3.new(0.2,0.2,mag)
  4546. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4547. e.Parent = workspace
  4548. a = function(b, t)
  4549. for i,v in pairs(b:children()) do
  4550. if v:IsA("Decal") then
  4551. v.Transparency = t
  4552. end
  4553. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4554. v.Transparency = t
  4555. end
  4556. a(v, t)
  4557. end
  4558. end
  4559. a(hit.Parent, 1)
  4560. for i,v in pairs(hit.Parent:children()) do
  4561. if v:IsA("BasePart") then
  4562. local p = Instance.new("Part")
  4563. p.Anchored = true
  4564. p.CanCollide = false
  4565. p.Material = "Neon"
  4566. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4567. p.CFrame = v.CFrame
  4568. p.Name = "notbody"
  4569. p.BrickColor = BrickColor.new("Really red")
  4570. p.Transparency = 0.6
  4571. p.Parent = hit.Parent
  4572. end
  4573. end
  4574. humanoid.WalkSpeed = 16
  4575. swait(20)
  4576. for i,v in pairs(hit.Parent:children()) do
  4577. if v.Name == "notbody" then
  4578. v:Destroy()
  4579. end
  4580. end
  4581. e:Destroy()
  4582. end
  4583. p:Destroy()
  4584. hand.Transparency = 0
  4585. fixalljoints()
  4586. deb = false
  4587. end
  4588. end)
  4589. game.Debris:AddItem(p, 1)
  4590. hit.Parent:MoveTo(p.Position)
  4591. for i,v in pairs(cons) do
  4592. v:disconnect()
  4593. end
  4594. hit.Parent.Head.Anchored = false
  4595. end
  4596. end)
  4597. end
  4598. swait()
  4599. end
  4600. attacking = false
  4601. fixalljoints()
  4602.  
  4603. end
  4604. end)
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