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1
The majority of this route was made by Almolicious. I just edited it to accompany the changes needed for JP.
2
3
Timing starts when you accept the file name
4
5
Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
6
7
8
Prologue
9
10
11
*Rogueport*
12
Lord Crump
13
Mario: Jump x2
14
Superguard
15
Mario: Jump x2
16
17
18
Note: It's always faster to fail the action command for the 2nd jump.
19
20
21
Goombella joins your party
22
Break Contact Lens
23
Toad Bros. Bazaar
24
-Order Contact Lens
25-
-Buy 2 Fire Flowers
25+
-Buy 1 Fire Flower
26-
-Buy 6 Fright Masks
26+
-Buy 8 Fright Masks
27
Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
28
29
30
Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
31
Meet Frankly
32
3 text boxes, up a, b
33
34
35
*Rogueport Sewers*
36
Goomba Trio
37
Fright Mask
38
39
40
Get Pretty Lucky from invisible block (directly south of Puni hole)
41
42
43
Get Black Key and Plane Curse
44
Go to the Thousand-Year Door
45
46
47
*Rogueport*
48
Equip Power Smash (before you go down the pipe)
49
50
51
*Rogueport Sewers*
52
Blooper Battle
53
Goombella: Fire Flower
54
Mario: Failed Power Smash
55
Goombella: Headbonk x2
56
Mario: Full Power Smash
57
58
Optional: Speed Swap to skip waiting for the last platform to move to the pipe
59
Go to Petal Meadows
60
61
62
Chapter 1
63
64
65
*Petal Meadows*
66
Collect Close Call on the 2nd screen
67
Go to Petalburg
68
69
70
*Petalburg*
71
Talk to Mayor Kroop
72
E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
73
74
75
Get POW block in box
76
77
78
Bald Clefts
79
Mario: POW Block
80
81
82
Get POW Block from bush
83
84
85
Bristles
86
Mario: POW Block
87
88
89
Get Fire Flower from Block
90
Use the recover block to heal outside Shwonk Fortress
91
92
93
*Shhwonk Fortress*
94
Thwomp Quiz
95
Q1: “Stone Keys” (1st Answer)
96
Q2: “12 Coins” (3rd Answer)
97
Q3: “Kroop” (4th Answer)
98
Q4: “Hooktail Castle” (2nd Answer)
99
Q5: “Go Through a Pipe” (3rd Answer)
100
101
102
Get Moon Stone
103
104
105
Fuzzy Battle
106
Mario: Fire Flower
107
108
109
Get Sun Stone
110
111
112
Fuzzy Battle
113
Mario: Fright Mask
114
115
116
Gold Fuzzy Battle
117
Mario: Full Power Smash
118
(Fuzzy horde appears)
119
Goombella: Headbonk x2 on Gold Fuzzy
120
Guard Fuzzy horde
121
Superguard Gold Fuzzy
122
Mario: Jump x2 on Gold Fuzzy
123
Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
124
125
126
Get Multibounce from block
127
Go Back to Petal Meadows
128
129
130
*Petal Meadows*
131
Koops joins your party
132
Get Fire Flower from block
133
134
135
Go to Hooktail Castle
136
137
138
*Hooktail Castle*
139
Get Power Bounce in first hall from block
140
141
142
Koops’ Dad letter (don’t read)
143
Red Bones Battle
144
Koops: Fire Flower
145
Mario: Failed Power Smash
146
147
148
Level up! (FP > 10)
149
150
151
Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
152
Go all the way to the right and get Black Key from chest
153
Get Paper Curse
154
Get Attack FX R
155
156
As you unspin from bars (pause menu will cut this animation short)
157
Unequip Power Smash
158
Equip Attack FX R
159
Equip Power Bounce
160
161
162
Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
163
164
Backtrack to Red Bones room and get Castle Key
165
Go back to Save Block/Big Green block room and ride the block up to unlock the door
166
167
168
In Upper Hallway, hit first “!” block
169
Use Koops to hit 2nd “!” block
170
171
172
Note: You can jump to the window without hitting the second block.  It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
173
174
175
In big green block room, grab life shroom on the way up with Koops.
176
177
178
Ms. Mowz Cutscene
179
Get Castle Key
180
181
182
Dry Bones
183
Mario: Run Away
184
185
186
Go through locked door
187
Get last Castle Key and go through big locked door
188
189
190
Boss: Hooktail
191
Mario: Power Bounce x9
192
Koops: Shell Toss
193
Guard Hooktail Fire
194
Mario: Power Bounce x8
195
Koops: Shell Toss
196
Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
197
Mario: Power Bounce x8
198
Koops: Shell Toss
199
200
201
Peach Segment
202
Enter shower area and leave immediately to open door (you don’t have to take a shower)
203
Visit TEC
204
205
206
Bowser Segment
207
Walk to the end of the hall
208
209
210
Intermission
211
(Peach Email before bridge in Petal Meadows)
212
Optional: Speed Swap to skip waiting for the last platform to move to the pipe
213
Go back to the Thousand-Year Door
214
Go to Boggly Woods
215
216
217
Chapter 2
218
219
220
*Boggly Woods*
221
Go right for Shadow Sirens cutscene
222
Go to the Great Tree
223
Talk to Punio by the door
224
Get FP Plus to the right of the tree while Punio is walking towards the Secret Entrance
225
Talk to Punio again
226
227
Leave Great Tree for Flurrie cutscene
228
Go to Flurrie’s House
229
Get P-Down, D-Up in the hidden block on the way to Flurrie’s
230
Raise Plane panel
231
232
233
Talk to Flurrie
234
Leave Flurrie’s house for Shadow Sirens cutscene
235
Go back to the Shadow Sirens
236
Get Quake Hammer in the block on the way to the Shadow Sirens
237
238
239
Shadow Sirens
240
Koops: Power Shell
241
Mario: Jump x2 on Marilyn
242
Guard all attacks
243
Koops: Power Shell
244
Mario: Full Earth Tremor
245
246
247
Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
248
249
Grab necklace
250
Go back to Flurrie’s House
251
252
253
Flurrie joins your party
254
Go back to Great Tree
255
(Email on screen with great tree)
256
Blow away secret entrance and enter Great Tree
257
258
259
*The Great Tree*
260
X-Nauts
261
Mario: Fright Mask
262
263
264
Go to the top of the tree (where the cells are)
265
Enter storage room
266
267
268
X-Naut
269
Mario: Power Bounce x4
270
271
272
Get Red Key and unlock Elder
273
Get Power Punch on the way back to Tree Entrance
274
275
276
Get 10 Punies and Puni Orb
277
Use Puni Orb to make Pipe appear
278
279
280
X-Nauts
281
Mario: Fright Mask
282
283
Level up! (BP > 6)
284
285
286
Blow Punies across gap (unlock door while they are in bubbles)
287
288
289
10 Jabbi fight
290
Get Blue Key
291
292
293
Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
294
295
Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
296
297
298
Go back to cells and release all Punies.
299
300
301
“Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
302
303
304
Go back to bubble room and blow the 91 Punies across
305
306
307
Puni Glitch down to the next pipe
308
Reveal Hidden block below Damage Dodge P with Koops (switch fast)
309
310
311
Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
312
313
Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
314
315
316
100 Jabbi fight
317
318
319
Goombella Buffer
320
321
322
Puni glitch to the pipe in the next room.
323
324
325
Use Koops to hit Blue switch in water room
326
327
328
Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
329
330
Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
331
332
333
Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
334
335
X-Nauts
336
Mario: Fright Mask
337
338
During the first escape, go and grab the super boots
339
Return back to the escape room (via red door) and re-trigger the escape
340
341
342
Chase Crump back to tree entrance (leave Punies, you don’t need them)
343
344
345
X-Nauts
346
Mario: Fright Mask
347
348
349
Escape to front of tree
350
351
352
Magnus von Grapple:
353
(You want to be in peril after this boss fight)
354
(Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
355
Boss: Magnus Von Grapple
356
Koops: Power Punch on Mario
357
Mario: Spin Jump
358
Guard Magnus Attack (Don't try to Superguard it)
359
Koops: Swap to Goombella
360
Mario: Spin Jump
361
Magnus creates fists
362
Move Mario to front
363
Mario: Spin Jump
364
Goombella: Swap to Flurrie
365
Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
366
Mario: Power Bounce x6
367
368
369
Peach Segment
370
Visit TEC for dancing (just walk around the door until it opens)
371
372
373
Bowser Segment
374
Beat 1-1 (161 is best possible time, 160 if you get the meats)
375
376
377
Intermission
378
(Peach Email outside Great Tree)
379
Get Honey Syrup on your way leaving Boggly Woods
380
Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
381
Leave Boggly Woods and grab Damage Dodge
382
(If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
383
Go to The Thousand-Year Door
384
385
386
Howz of Badges
387
        -Sell Damage Dodge
388
        -Sell Damage Dodge P/Happy Heart P
389
        -Sell Quake Hammer
390
        -Sell P-Down, D-Up P
391
        -Sell FP Plus
392
        -Sell Attack FX R
393
        -Sell Close Call
394
        -Sell Pretty Lucky
395
        -Sell Power Smash
396
        -Buy Power Rush
397
398
Get Ultra Hammer Early
399
400
Toad Bros Bazaar
401
        -Buy Contact Lens
402
        
403
Charlieton
404
        -Buy Mega Rush
405
406
407
Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
408
409
West Side Goods
410
        -Buy Dried Shroom (receive Mushroom)
411
        -Buy Dizzy Dial
412
Answer anything for first question, “Yellow” for second (3rd option)
413-
        -Buy 2 Thunder Bolts
413+
        -Buy 3 Thunder Bolts
414
Talk to Don Pianta
415
West Side Goods
416
        -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
417
418
419
On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
420
421
422
Go to Rougeport Harbor and talk to Francesca
423
Give Lumpy 300 coins
424
425
426-
        -Buy 5 Fright Masks
426+
427
(Email on way to blimp)
428
429
If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
430
431
Equip Badges
432
        -Equip Mega Rush
433
        -Equip Power Rush
434
        -Equip Power Bounce
435
        -Equip Multibounce
436
437
Go to Glitzville
438
439
Inventory should currently be:
440
-2 Fright Masks
441
-3 Thunder Bolts
442-
-5 Fright Masks
442+
443-
-2 Thunder Bolts
443+
444
445
Chapter 3
446-
-1 Fire Flower
446+
447
*Glitzville*
448
Go inside the lower lobby doors
449
DON'T SIGN UP BE A FIGHTER
450
Bookcase Jump
451
Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
452
453
454
Boss: Macho Grubba
455
Mario: Power Bounce x4
456
Flurrie: Swap to Koops
457
Grubba Powers Up
458
Mario: Power Bounce x4
459
460
461
Peach Segment
462
Visit TEC
463
Ride Elevator Up
464
Go right and change into X-Naut
465
Talk to Grodus
466
Change back to Peach
467
468
469
Bowser Segment
470
Talk to Puni Elder
471
472
473
*Rougeport*
474
(Peach Email before grate)
475
Double Jump
476
Get rejected by Twilight Pipe
477-
Take the Blimp back to Rogueport (Required to sign up to be a fighter)
477+
478-
Go back to Glitzville
478+
479
480
(e-mail leaving frankly's house)
481
Talk to Darkly
482-
Go into Jolene's office and talk to her (You wont actually sign a contract; you can just leave once she is done talking)
482+
Double Jump
483
Go to Twilight Town
484
485-
Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
485+
486
Chapter 4
487-
Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
487+
488
489
*Twilight Town*
490-
4 Text Boxes to each condition
490+
491
See Mayor turned into a pig
492-
Sleep in the bed after setting up the match with the Goomba Bros
492+
493-
#19 Goomba Bros (5 Goombas)
493+
494-
Standard: Koops: Power Shell
494+
495-
Don't Attack With Partners: Multibounce
495+
496-
Dont Use FP: Earth Tremor
496+
497
Get Black Key
498-
#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
498+
499-
Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
499+
500-
No Items: Jumps + Shell Tosses
500+
501
Get Tube Curse
502-
#17 Pokey Triplets (3 Pokeys)
502+
503-
Standard: Fright Mask
503+
504-
No Items: Power Shell + Ultra Hammer spin
504+
505
Pick up Boo Sheet
506-
#16 Dead Bones (3 Dull Bones)
506+
507-
Standard: Power Shell
507+
508-
Don't Attack With Partners: Multibounce
508+
509-
Dont Use FP: Hammer + Shell Toss
509+
510
511-
#15 Spike Storm (2 Spinies and 1 Lakitu)
511+
512-
Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
512+
513-
No Items: Earth Tremor
513+
514
Drop down into the well
515-
#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
515+
516-
Standard: Fright Mask, full Hammer (If Piranha doesn't run)
516+
517-
No Items: Hammer/Jumps + Shell Tosses 
517+
518-
(A full Hammer will be enough to defeat the Pale Piranha in one hit)
518+
519
Release the Boos (Guess 50 for 1 coin, answer 200 for Ultra Shroom you can sell if you got into too many encounters)
520-
You will typically level up somewhere around here
520+
521
522
523-
#13 Punk Rocks (3 Hyper Bald Clefts)
523+
524-
Standard: Thunder Rage
524+
525-
No Items: Ultra Hammer spin
525+
526
Go through top door in the main hallway
527-
#12 Bomb Squad
527+
528-
Standard: Fire Flower
528+
529-
No Items: Multibounce + Power Shell
529+
530
531-
#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
531+
532-
Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
532+
533-
No Items: Gale Force, Power Bounce if one is left
533+
534-
(If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
534+
535
Mario: Jump x2
536-
Armored Harriers
536+
537-
#10 Armored Harriers
537+
538-
Try to get into peril during this fight
538+
539-
(If you don't have a Life Shroom, dying in this fight will also put you into peril)
539+
540
541
*Creepy Steeple*
542
Make your way back to Twilight Town
543-
Yoshi hatches and joins your party
543+
544
545
546-
Leave Glitzville
546+
547
Find Superbomb
548
Vivian Joins your party
549-
Break grey block to Fahr Outpost
549+
550
Go Back to Creepy Steeple
551
552
553
*Creepy Steeple*
554
Go into well and make your way to the room with the parrot
555
Get Power Plus
556
Get The Letter “P”
557
Get Steeple Key
558
559
560
Go back to Doopliss and spell his name out
561
562
Doopliss's Name:
563
From the very start:
564
up, left, up x2, a
565
down x2, right, down, a
566
left, down, left, a
567
up x4, left, a
568
right x5, down x3, a
569
570
Chase him back to Creepy Steeple
571
572
573
Hit top red “!” switch once
574
575
576
Boss: Doopliss
577
Mario: Power Bounce x7
578
579
Level Up! (BP > 9)
580
581
582
Vivian really joins your party
583
584
585
Peach Segment
586
TEC Quiz
587
Q1: Thousand-Year Door Opens (2nd Answer)
588
Q2: To conquer the world (1st answer)
589
Q3: A 1,000 year-old demon’s soul (3rd answer)
590
Q4: Bring the demon back to life (2nd answer)
591
Q5: Crystal Stars (3rd Answer)
592-
Release the Boos (Guess 50 for 1 coin)
592+
593
594
Bowser Segment
595
Beat 2-1 (153 is best possible I think)
596
597
598
Intermission
599
Leave Twilight Town
600
(Peach Email exiting Twilight Town door)
601
Go underground where grey block is (ch5 and ch6 pipes)
602
Break the Grey block and open both pipes
603
Go to The Thousand-Year Door
604
605
606
Talk to Flavio in Rougeport Bar
607
Talk to Flavio again at the harbor
608
Talk to Frankly
609
Pay Gus to pass him
610
Break into Bobbery’s House
611
(If in peril, be careful not to fall into the water; this will result in a Game Over)
612
613
614
Talk to Podley to get the Old Letter
615
(If you don't have 4SP here, you can sleep in the bed to get it back. This will, however, cost 20 seconds.)
616
Pay Gus again
617
Give Bobbery the old letter
618
(Email in Rogueport square)
619
Go to Keelhaul Key by boat
620
621
622
Chapter 5
623
624
625
*Keelhaul Key*
626
Go right and fight embers
627
628
629
Embers
630
If you still have the Thunder Rage from the Great Tree:
631
Yoshi: Thunder Rage
632
Mario: Ultra Hammer spin
633
634
If you don't have the Thunder Rage:
635
Mario: Art Attack
636
If you don't have enough SP: Gale Force, Hammer whatever lives, Superguard any attacks
637
638
Level up! (BP > 9)
639
640
641
Hit invisible block by cliff area
642
Get Thunder rage in Yellow box
643
644
645
Go to Bobbery
646
647
648
Embers
649
Yoshi: Thunder Rage
650
Mario: Ultra Hammer Spin
651
652
653
Knock Down Bobbery
654
Get a Coconut
655
Go back to Flavio and trade coconut for Chuckola Cola
656
657
658
Go back to Bobbery and give him the Chuckola Cola
659
Bobbery joins your party
660
Do Pirate's Grotto Early
661
662
663
*Pirate’s Grotto*
664
Use Yoshi to cross the floor spikes
665
666
667
Use Yoshi hover to go past the Bullet Bill Blaster
668
669
670
Go up the cliffs and head left
671
Use Bobbery to hit the blue switch
672
Use Koops to hit the “!” switch
673
Get the key and head back down to the locked door in the save block room
674
675
676
Use tube mode to get by the wall spikes
677
Use Bobbery to blast away the wooden planks
678
679
680
You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
681
You can dodge the second set by doing the same on the south wall
682
683
684
Talk to black chest
685
686
687
Embers
688
Mario: Art Attack
689
690
691
Get Boat Curse
692
Go into the loading zone in Paper Mode 
693
Go into Tube Mode to jump over the cannons
694
695
696
Take warp pipe to sewers and enter Poshley Heights pipe
697
698
699
Enter the train from Poshley Heights
700
701
702
Chapter 6
703
704
Sales Stall (Express Excess Shop)
705
        -Buy 2 Boo Sheets
706
707
708
Tell the conductor about the “sticky, yummy threat”
709
Talk to Pennington in the Kitchen
710
Examine the floor in front of room 3
711
Talk to Heff. T
712
Get the Galley Pot from the drawer
713
Talk to Pennington in Room 6
714
715
716
Talk to Sylvia in Room 8 to find out about Bub’s present
717
Talk to bub twice
718
Talk to the conductor
719
Get the autograph from the engineer
720
Give Bub the autograph
721
722
723
Talk to the conductor to learn about the missing blanket
724
Use Vivian to talk to the ghost in room 4
725
Get Diary from the baggage car
726
Give Diary to the ghost
727
Give blanket to the conductor (Receive Mushroom)
728
Go to sleep in room 5
729
730
731
(Email in dining car)
732
Talk to Pennington in room 6
733
Get vital paper in Room 1
734
Give Pennington the Vital Paper
735
Use Vivian to catch Zip Toad in Room 5
736
Return the briefcase
737
738
739
*Riverside Station*
740
Talk to the Riverside worker to get the Key
741
Unlock the door and head inside
742
743
744
Use Tube Mode to hit the blue “!” switch
745
Go up the stairs and get the Station Key in the next room
746
Unlock the door and go outside
747
748
749
Blow away the posters with Flurrie
750
Use Tube Mode to get down the maze
751
752
753
Multibounce on all Goombas
754
755
Level Up! (BP > 15)
756
757
Hit the “!” switches as instructed
758
759
760
Get the Ultra Boots
761
Spring Jump out of the room and fall down through the vent
762
When you land on the ground:
763
Equip Power Plus, Switch to Yoshi
764
(It is faster to only pause once since there is no menu delay on JP)
765
Get the Elevator Key
766
767
768
Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
769
Ride elevator down and hammer Smorgs away
770
Pull switch and hit blue “!” switch
771
Get back on the Excess Express
772
(e-mail in front of train)
773
774
775
Go to sleep
776-
        -Buy 3 Boo Sheets (One Boo Sheet is for if you miss Shadow Sirens Skip)
776+
777-
        -Get Ice Storm from 20 shop points
777+
778-
        -Buy 1 Thunder Rage
778+
779
780
Get rid of Smorg’s in the baggage car
781
782
783
Boss: Smorg
784
Yoshi: Thunder Rage
785
Mario: Spin Jump
786
Yoshi: Thunder Rage
787
Mario: Spin Jump
788
Guard Smorg Attack to be put in peril
789
Mario: Spin Jump
790
791
792
Take pipe back to Rougeport Sewers
793
794
795
Go to Chet Rippo in the sewers
796
-Raise BP (18), Lower HP (5)
797
Teleporter Room Early
798
799
*Chapter 7*
800
Go to the farthest door on the right side of the hallway and read the pink note on the table
801
Exit hallway to the right and grab Keycard from Grodus' office
802
Go back and exit hallway left to grab the Keycard from the puzzle room
803
Take elevator up (bottom option)
804
Go right and enter access code (014029)
805
806
Thwomp Quiz
807
Q1: Elevator Key (3rd answer)
808
Q2: Koopie Koo (4th answer)
809
Q3: 6 Feet (2nd answer)
810
Q4: Hooktail’s Belly (3rd answer)
811
Q5: Prince Mush (1st answer)
812
813
Get Elevator Key
814
Take elevator down (bottom option)
815
Take teleporter back to Rougeport
816
817
818
Pay Gus, enter Trouble Center
819
Take on Frankies's trouble (4th from the bottom)
820
Get 999 coins from Lumpy
821
Talk to Frankie in the West Side
822
Get Frankie's Ring from East Side
823
Talk to Frankie for Gold Card
824
Buy exactly 204 Pianta Coins
825
Buy 6 Power Rushes
826
Paper Mode into the sewer, pause while coming out of Paper Mode
827
Unequip Power Plus
828
Equip 6 Power Rushes
829
Take Teleporter back to Chapter 7 
830
831
832
Take rightmost elevator down (top option)
833-
Unequip Power Bounce, Equip Power Plus, Switch to Yoshi
833+
Get Keycard from puzzle room at the left end of the hallway
834
Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
835
836
Go through right end of hallway, use Keycards
837
Bobbery to hit the switch, Vivian to get under the elevator gate
838
Save Block hover if ur not a pussy
839
840
Note: You can hover from the card key platform  to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
841
842
843
844
Boss: Magnus Von Grapple 2.0
845
Mario: Power Bounce x6
846
847
848
Bowser Segment
849
Go into Poshley Sanctum
850
851
852
Intermission
853
Go to Sublevel 4 (bottom option) and talk to TEC
854
Head to sublevel 2 (top option) and go 2 rooms to the left
855
Leave the X-Naut Fortress via teleport
856
(Email near loading zone)
857
Open The Thousand-Year Door
858
859
860
Chapter 8
861
862-
Go to Poshley Sanctum
862+
863-
Spring Jump up on the poles to reveal the pipe
863+
864-
Grab the Garnet Star
864+
865-
Leave Sanctum
865+
866
867
Bombshell Bill Blasters
868
Mario: Run Away
869
870
871
Note: You can skip all the gold cannons by getting against the wall in paper mode and spring jumping onto the torch above)
872
873-
Beat 3-1 (156 is best possible i think depending on fire cycles)
873+
874
Go through Spike Room
875
Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
876
877-
(peach Email leaving train)
877+
878
Dark Bones
879-
Go to the Trouble Center (pay Gus)
879+
880-
Take on Frankie’s trouble  (4th from bottom)
880+
881-
Go to Rogueport Square
881+
882-
(e-mail in front of Frankly's house)
882+
883
Level Up! (BP > 21)
884
885-
Talk to Frankie about the trouble
885+
886
887-
-Raise BP (15), Lower HP (5)
887+
888-
Spring Jump to get the wedding ring
888+
889-
Talk to Professor Frankly to learn about Fahr Outpost
889+
890-
Give Frankie the wedding ring to get the gold card
890+
891-
Go to Pianta Parlor and buy exactly 204 piantas
891+
892-
Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
892+
893-
Badge Menu - Equip all 6 Power Rushes
893+
894-
Go to Fahr Outpost
894+
895
Mario: Run Away
896
897-
Chapter 7
897+
898
Run between second Bombshell Bills (or use Vivian)
899
900-
*Fahr Outpost*
900+
901-
Go all the way right
901+
902-
Speak to the Mayor with Bobbery out
902+
903-
Go back to Rougeport sewers
903+
904-
Break the large blocks blocking the warp pipes
904+
905
Endless Room
906
Down - Down - Up - Up - Down - Up - Down
907-
The Hunt for General White
907+
908-
1. Break the block and hit the blue switch to Petalburg; Go to Petalburg and talk to Kroop
908+
909-
2. Hit the blue switch to the Great Tree; Go to Keelhaul and talk to Pa-Patch
909+
910-
3. Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
910+
911-
4. Go to Glitzville and talk to Podler
911+
912-
5. Go to the Great Tree and talk to first Puni inside
912+
913-
6. Go to Twilight Town and talk to the Twilighter by the Inn
913+
914-
7. Go back to Fahr Outpost
914+
915
916
Gloomtail
917-
(Email in Fahr Outpost on cannon launch screen)
917+
918-
Wake up General White
918+
919-
Go to the Moon
919+
920
921
922-
*Moon*
922+
923-
Go 3 screens to the right and blow up the rock to reveal the pipe
923+
924-
Enter the X-Naut Fortress
924+
925
926
927-
*X-Naut Fortress*
927+
928
        1F Bottom Left: Hit lift switch 3 times, right switch 2 times
929
        1F Top Left: Break Gray block and leave
930
        1F Top Right: Run through the wall and hit the switch
931
        1F Bottom Right: Blow away center with Flurrie
932-
Go to the first electric tile room and get the elevator key
932+
933-
Go to Sublevel 1
933+
934
        2F Top Right: Blow up wall with Bobbery
935
        2F Bottom Right: Hit invisible Block
936
        1F Top Left: Break Last Block and get key
937
        2F Top Left: Get Key
938
        3F: Insert Star Key, Insert all Palace Keys
939
940
941
Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
942
943
944
Shadow Sirens
945-
Go to Sublevel 2
945+
946
Yoshi: Boo Sheet on Mario
947
Guard Attacks
948-
Go left to the second electric tile room and get card key
948+
949-
Go all the way right to Grodus’ office and get a card key
949+
950-
Go to Sublevel 3
950+
951
Mario: Power Bounce Marilyn x3
952
953-
Go left to the third electric tile room and get card key
953+
954
Uncover staircase with Flurrie
955
Use Yoshi to cross the gap
956
957-
Go right and use the 3 card keys
957+
958
Use Koops on red “!” switch
959
Use Yoshi to hover past the green block
960-
Navigate the room and hit the stairs switch
960+
961-
Hover with Yoshi to get the card key
961+
962-
Use Card key to enter the final room
962+
963
Hit Purple Switch, Use Yoshi across next gaps to the door
964
965
966
Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
967
Use Bobbery to hit red “!” switch and cross gap to chain chomp
968
You can use Paper Mode to cross the stationary wooden wheel
969
970
971
Blow away block with Flurrie
972
Spin Hammer and Spin Jump through the floor
973
974
975
Use the plane panel to reach the area in the middle of the room
976
Hit red “!” switch and use Yoshi to get to the Palace Key
977-
Go to Sublevel 4 and talk to TEC
977+
978-
Head to sublevel 2 and go 2 rooms to the left
978+
979
Fall down and use the spring to get back up to the plane panel
980
Fly across the room and unlock the door
981
982
983
Boss: Grodus
984
Yoshi: Thunder Bolt on Grodus X
985
Mario: Power Bounce Grodus x4
986
987
988
Boss: Bowser / Kammy Koopa
989
Mario: Power Bounce Bowser x5
990
Yoshi: Defend
991
Guard Kammy’s Attack if she targets Mario
992
Mario: Power Bounce Kammy x3
993
994
995-
Note: You can skip all the gold cannons by going into Paper Mode and going at an angle between right and up-right. It’s precise.
995+
996
997
998
Have Bobbery as your partner before Shadow Queen
999
1000
1001
Final Boss: Shadow Queen
1002
Mario: Power Bounce x3
1003
Bobbery: Bomb Squad
1004
Phase 2 Starts
1005
Mario: Failed Jump
1006
Bobbery: Boo Sheet on Mario
1007-
Level Up! (BP > 18)
1007+
1008
1009
1010
Crystal Stars Cutscene
1011
1012
1013
Mario: Power Bounce x5
1014
Bobbery: Boo Sheet on Mario
1015
Shadow Queen Attacks
1016
Mario: Power Bounce x5
1017
1018
If she steals health from Bobbery, you’ll have to do an extra jump or two.
1019
1020
1021
Aftermath
1022
Credits Roll
1023
1024
1025
Timing Ends as soon as you see “The End” on screen after the credits.
1026
free wr almo sux