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TTYD JP UHE Route

Oct 21st, 2014
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  1. The majority of this route was made by Almolicious. I just edited it to accompany the changes needed for JP.
  2.  
  3. Timing starts when you accept the file name
  4.  
  5. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  6.  
  7.  
  8. Prologue
  9.  
  10.  
  11. *Rogueport*
  12. Lord Crump
  13. Mario: Jump x2
  14. Superguard
  15. Mario: Jump x2
  16.  
  17.  
  18. Note: It's always faster to fail the action command for the 2nd jump.
  19.  
  20.  
  21. Goombella joins your party
  22. Break Contact Lens
  23. Toad Bros. Bazaar
  24. -Order Contact Lens
  25. -Buy 2 Fire Flowers
  26. -Buy 6 Fright Masks
  27. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  28.  
  29.  
  30. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  31. Meet Frankly
  32. 3 text boxes, up a, b
  33.  
  34.  
  35. *Rogueport Sewers*
  36. Goomba Trio
  37. Fright Mask
  38.  
  39.  
  40. Get Pretty Lucky from invisible block (directly south of Puni hole)
  41.  
  42.  
  43. Get Black Key and Plane Curse
  44. Go to the Thousand-Year Door
  45.  
  46.  
  47. *Rogueport*
  48. Equip Power Smash (before you go down the pipe)
  49.  
  50.  
  51. *Rogueport Sewers*
  52. Blooper Battle
  53. Goombella: Fire Flower
  54. Mario: Failed Power Smash
  55. Goombella: Headbonk x2
  56. Mario: Full Power Smash
  57.  
  58. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  59. Go to Petal Meadows
  60.  
  61.  
  62. Chapter 1
  63.  
  64.  
  65. *Petal Meadows*
  66. Collect Close Call on the 2nd screen
  67. Go to Petalburg
  68.  
  69.  
  70. *Petalburg*
  71. Talk to Mayor Kroop
  72. E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
  73.  
  74.  
  75. Get POW block in box
  76.  
  77.  
  78. Bald Clefts
  79. Mario: POW Block
  80.  
  81.  
  82. Get POW Block from bush
  83.  
  84.  
  85. Bristles
  86. Mario: POW Block
  87.  
  88.  
  89. Get Fire Flower from Block
  90. Use the recover block to heal outside Shwonk Fortress
  91.  
  92.  
  93. *Shhwonk Fortress*
  94. Thwomp Quiz
  95. Q1: “Stone Keys” (1st Answer)
  96. Q2: “12 Coins” (3rd Answer)
  97. Q3: “Kroop” (4th Answer)
  98. Q4: “Hooktail Castle” (2nd Answer)
  99. Q5: “Go Through a Pipe” (3rd Answer)
  100.  
  101.  
  102. Get Moon Stone
  103.  
  104.  
  105. Fuzzy Battle
  106. Mario: Fire Flower
  107.  
  108.  
  109. Get Sun Stone
  110.  
  111.  
  112. Fuzzy Battle
  113. Mario: Fright Mask
  114.  
  115.  
  116. Gold Fuzzy Battle
  117. Mario: Full Power Smash
  118. (Fuzzy horde appears)
  119. Goombella: Headbonk x2 on Gold Fuzzy
  120. Guard Fuzzy horde
  121. Superguard Gold Fuzzy
  122. Mario: Jump x2 on Gold Fuzzy
  123. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  124.  
  125.  
  126. Get Multibounce from block
  127. Go Back to Petal Meadows
  128.  
  129.  
  130. *Petal Meadows*
  131. Koops joins your party
  132. Get Fire Flower from block
  133.  
  134.  
  135. Go to Hooktail Castle
  136.  
  137.  
  138. *Hooktail Castle*
  139. Get Power Bounce in first hall from block
  140.  
  141.  
  142. Koops’ Dad letter (don’t read)
  143. Red Bones Battle
  144. Koops: Fire Flower
  145. Mario: Failed Power Smash
  146.  
  147.  
  148. Level up! (FP > 10)
  149.  
  150.  
  151. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  152. Go all the way to the right and get Black Key from chest
  153. Get Paper Curse
  154. Get Attack FX R
  155.  
  156. As you unspin from bars (pause menu will cut this animation short)
  157. Unequip Power Smash
  158. Equip Attack FX R
  159. Equip Power Bounce
  160.  
  161.  
  162. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  163.  
  164. Backtrack to Red Bones room and get Castle Key
  165. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  166.  
  167.  
  168. In Upper Hallway, hit first “!” block
  169. Use Koops to hit 2nd “!” block
  170.  
  171.  
  172. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  173.  
  174.  
  175. In big green block room, grab life shroom on the way up with Koops.
  176.  
  177.  
  178. Ms. Mowz Cutscene
  179. Get Castle Key
  180.  
  181.  
  182. Dry Bones
  183. Mario: Run Away
  184.  
  185.  
  186. Go through locked door
  187. Get last Castle Key and go through big locked door
  188.  
  189.  
  190. Boss: Hooktail
  191. Mario: Power Bounce x9
  192. Koops: Shell Toss
  193. Guard Hooktail Fire
  194. Mario: Power Bounce x8
  195. Koops: Shell Toss
  196. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  197. Mario: Power Bounce x8
  198. Koops: Shell Toss
  199.  
  200.  
  201. Peach Segment
  202. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  203. Visit TEC
  204.  
  205.  
  206. Bowser Segment
  207. Walk to the end of the hall
  208.  
  209.  
  210. Intermission
  211. (Peach Email before bridge in Petal Meadows)
  212. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  213. Go back to the Thousand-Year Door
  214. Go to Boggly Woods
  215.  
  216.  
  217. Chapter 2
  218.  
  219.  
  220. *Boggly Woods*
  221. Go right for Shadow Sirens cutscene
  222. Go to the Great Tree
  223. Talk to Punio by the door
  224. Get FP Plus to the right of the tree while Punio is walking towards the Secret Entrance
  225. Talk to Punio again
  226.  
  227. Leave Great Tree for Flurrie cutscene
  228. Go to Flurrie’s House
  229. Get P-Down, D-Up in the hidden block on the way to Flurrie’s
  230. Raise Plane panel
  231.  
  232.  
  233. Talk to Flurrie
  234. Leave Flurrie’s house for Shadow Sirens cutscene
  235. Go back to the Shadow Sirens
  236. Get Quake Hammer in the block on the way to the Shadow Sirens
  237.  
  238.  
  239. Shadow Sirens
  240. Koops: Power Shell
  241. Mario: Jump x2 on Marilyn
  242. Guard all attacks
  243. Koops: Power Shell
  244. Mario: Full Earth Tremor
  245.  
  246.  
  247. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  248.  
  249. Grab necklace
  250. Go back to Flurrie’s House
  251.  
  252.  
  253. Flurrie joins your party
  254. Go back to Great Tree
  255. (Email on screen with great tree)
  256. Blow away secret entrance and enter Great Tree
  257.  
  258.  
  259. *The Great Tree*
  260. X-Nauts
  261. Mario: Fright Mask
  262.  
  263.  
  264. Go to the top of the tree (where the cells are)
  265. Enter storage room
  266.  
  267.  
  268. X-Naut
  269. Mario: Power Bounce x4
  270.  
  271.  
  272. Get Red Key and unlock Elder
  273. Get Power Punch on the way back to Tree Entrance
  274.  
  275.  
  276. Get 10 Punies and Puni Orb
  277. Use Puni Orb to make Pipe appear
  278.  
  279.  
  280. X-Nauts
  281. Mario: Fright Mask
  282.  
  283. Level up! (BP > 6)
  284.  
  285.  
  286. Blow Punies across gap (unlock door while they are in bubbles)
  287.  
  288.  
  289. 10 Jabbi fight
  290. Get Blue Key
  291.  
  292.  
  293. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  294.  
  295. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  296.  
  297.  
  298. Go back to cells and release all Punies.
  299.  
  300.  
  301. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  302.  
  303.  
  304. Go back to bubble room and blow the 91 Punies across
  305.  
  306.  
  307. Puni Glitch down to the next pipe
  308. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  309.  
  310.  
  311. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  312.  
  313. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
  314.  
  315.  
  316. 100 Jabbi fight
  317.  
  318.  
  319. Goombella Buffer
  320.  
  321.  
  322. Puni glitch to the pipe in the next room.
  323.  
  324.  
  325. Use Koops to hit Blue switch in water room
  326.  
  327.  
  328. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  329.  
  330. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  331.  
  332.  
  333. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  334.  
  335. X-Nauts
  336. Mario: Fright Mask
  337.  
  338. During the first escape, go and grab the super boots
  339. Return back to the escape room (via red door) and re-trigger the escape
  340.  
  341.  
  342. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  343.  
  344.  
  345. X-Nauts
  346. Mario: Fright Mask
  347.  
  348.  
  349. Escape to front of tree
  350.  
  351.  
  352. Magnus von Grapple:
  353. (You want to be in peril after this boss fight)
  354. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  355. Boss: Magnus Von Grapple
  356. Koops: Power Punch on Mario
  357. Mario: Spin Jump
  358. Guard Magnus Attack (Don't try to Superguard it)
  359. Koops: Swap to Goombella
  360. Mario: Spin Jump
  361. Magnus creates fists
  362. Move Mario to front
  363. Mario: Spin Jump
  364. Goombella: Swap to Flurrie
  365. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  366. Mario: Power Bounce x6
  367.  
  368.  
  369. Peach Segment
  370. Visit TEC for dancing (just walk around the door until it opens)
  371.  
  372.  
  373. Bowser Segment
  374. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  375.  
  376.  
  377. Intermission
  378. (Peach Email outside Great Tree)
  379. Get Honey Syrup on your way leaving Boggly Woods
  380. Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
  381. Leave Boggly Woods and grab Damage Dodge
  382. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  383. Go to The Thousand-Year Door
  384.  
  385.  
  386. Howz of Badges
  387. -Sell Damage Dodge
  388. -Sell Damage Dodge P/Happy Heart P
  389. -Sell Quake Hammer
  390. -Sell P-Down, D-Up P
  391. -Sell FP Plus
  392. -Sell Attack FX R
  393. -Sell Close Call
  394. -Sell Pretty Lucky
  395. -Sell Power Smash
  396. -Buy Power Rush
  397.  
  398. Get Ultra Hammer Early
  399.  
  400. Toad Bros Bazaar
  401. -Buy Contact Lens
  402.  
  403. Charlieton
  404. -Buy Mega Rush
  405.  
  406.  
  407. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  408.  
  409. West Side Goods
  410. -Buy Dried Shroom (receive Mushroom)
  411. -Buy Dizzy Dial
  412. Answer anything for first question, “Yellow” for second (3rd option)
  413. -Buy 2 Thunder Bolts
  414. Talk to Don Pianta
  415. West Side Goods
  416. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  417.  
  418.  
  419. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  420.  
  421.  
  422. Go to Rougeport Harbor and talk to Francesca
  423. Give Lumpy 300 coins
  424.  
  425. Toad Bros Bazaar
  426. -Buy 5 Fright Masks
  427.  
  428. Go Back to Don Pianta and get Blimp Ticket
  429. (Email on way to blimp)
  430.  
  431. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  432.  
  433. Equip Badges
  434. -Equip Mega Rush
  435. -Equip Power Rush
  436. -Equip Power Bounce
  437. -Equip Multibounce
  438.  
  439. Go to Glitzville
  440.  
  441. Inventory should currently be:
  442. -5 Fright Masks
  443. -2 Thunder Bolts
  444. -1 Thunder Rage
  445. -1 Life Shroom
  446. -1 Fire Flower
  447.  
  448. Chapter 3
  449.  
  450. *Glitzville*
  451. Go inside the lower lobby doors
  452. DON'T SIGN UP BE A FIGHTER
  453. Bookcase Jump
  454. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  455.  
  456.  
  457. Boss: Macho Grubba
  458. Mario: Power Bounce x4
  459. Flurrie: Swap to Koops
  460. Grubba Powers Up
  461. Mario: Power Bounce x4
  462.  
  463.  
  464. Peach Segment
  465. Visit TEC
  466. Ride Elevator Up
  467. Go right and change into X-Naut
  468. Talk to Grodus
  469. Change back to Peach
  470.  
  471.  
  472. Bowser Segment
  473. Talk to Puni Elder
  474.  
  475.  
  476. Intermission
  477. Take the Blimp back to Rogueport (Required to sign up to be a fighter)
  478. Go back to Glitzville
  479.  
  480.  
  481. *Glitzville*
  482. Go into Jolene's office and talk to her (You wont actually sign a contract; you can just leave once she is done talking)
  483.  
  484.  
  485. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  486.  
  487. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  488.  
  489.  
  490. 4 Text Boxes to each condition
  491.  
  492. Sleep in the bed after setting up the match with the Goomba Bros
  493. #19 Goomba Bros (5 Goombas)
  494. Standard: Koops: Power Shell
  495. Don't Attack With Partners: Multibounce
  496. Dont Use FP: Earth Tremor
  497.  
  498. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  499. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  500. No Items: Jumps + Shell Tosses
  501.  
  502. #17 Pokey Triplets (3 Pokeys)
  503. Standard: Fright Mask
  504. No Items: Power Shell + Ultra Hammer spin
  505.  
  506. #16 Dead Bones (3 Dull Bones)
  507. Standard: Power Shell
  508. Don't Attack With Partners: Multibounce
  509. Dont Use FP: Hammer + Shell Toss
  510.  
  511. #15 Spike Storm (2 Spinies and 1 Lakitu)
  512. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  513. No Items: Earth Tremor
  514.  
  515. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  516. Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  517. No Items: Hammer/Jumps + Shell Tosses
  518. (A full Hammer will be enough to defeat the Pale Piranha in one hit)
  519.  
  520. You will typically level up somewhere around here
  521. Level Up! (FP > 15)
  522.  
  523. #13 Punk Rocks (3 Hyper Bald Clefts)
  524. Standard: Thunder Rage
  525. No Items: Ultra Hammer spin
  526.  
  527. #12 Bomb Squad
  528. Standard: Fire Flower
  529. No Items: Multibounce + Power Shell
  530.  
  531. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  532. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  533. No Items: Gale Force, Power Bounce if one is left
  534. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  535.  
  536. Armored Harriers
  537. #10 Armored Harriers
  538. Try to get into peril during this fight
  539. (If you don't have a Life Shroom, dying in this fight will also put you into peril)
  540. Mario: Run Away
  541.  
  542.  
  543. Yoshi hatches and joins your party
  544.  
  545.  
  546. Leave Glitzville
  547. *Rougeport*
  548. (Peach Email before grate)
  549. Break grey block to Fahr Outpost
  550. Get rejected by Twilight Pipe
  551. Go to Thousand-Year Door
  552.  
  553.  
  554. (e-mail leaving frankly's house)
  555. Talk to Darkly
  556. Go to Twilight Town
  557.  
  558.  
  559. Chapter 4
  560.  
  561.  
  562. *Twilight Town*
  563. Go Talk to Gatekeeper
  564. See Mayor turned into a pig
  565. Talk to shop manager’s Wife
  566. See gatekeeper turned into a pig
  567.  
  568.  
  569. Get Shop Key with Koops
  570. Get Black Key
  571.  
  572.  
  573. Pick up Life Shroom
  574. Get Tube Curse
  575. Pick up and use the Jamin Jelly if needed
  576. (You will need 3FP for each Doopliss fight [6FP total])
  577. (Doopliss gives 24 star points)
  578. Pick up Boo Sheet
  579. (Email leaving shop)
  580.  
  581.  
  582. Go to Creepy Steeple
  583.  
  584.  
  585. *Creepy Steeple*
  586. (Skip the next 2 lines if you are already in peril)
  587. Drop down into the well
  588. Get into Peril from the Buzzy Beetle and then run away
  589.  
  590.  
  591. Go inside the Steeple
  592. Release the Boos (Guess 50 for 1 coin)
  593. Talk to the Boo and answer “No”
  594.  
  595.  
  596. Go through bottom door
  597. Hit red “!” switch once
  598. Go up the stairs and grab Steeple Key
  599. Go through top door in the main hallway
  600. Hit red “!” switch twice
  601. Go to the top of the steeple
  602.  
  603.  
  604. Boss: Doopliss
  605. Mario: Power Bounce x7
  606. Doopliss Copies Mario
  607. Partner: Boo Sheet on Mario
  608. Mario: Jump x2
  609.  
  610.  
  611. End of Chapter?
  612.  
  613.  
  614. *Creepy Steeple*
  615. Make your way back to Twilight Town
  616. Run Away from Doopliss
  617.  
  618.  
  619. *Twilight Town*
  620. Find Superbomb
  621. Vivian Joins your party
  622. Run away from Doopliss again
  623. Go Back to Creepy Steeple
  624.  
  625.  
  626. *Creepy Steeple*
  627. Go into well and make your way to the room with the parrot
  628. Get Power Plus
  629. Get The Letter “P”
  630. Get Steeple Key
  631.  
  632.  
  633. Go back to Doopliss and spell his name out
  634.  
  635. Doopliss's Name:
  636. From the very start:
  637. up, left, up x2, a
  638. down x2, right, down, a
  639. left, down, left, a
  640. up x4, left, a
  641. right x5, down x3, a
  642.  
  643. Chase him back to Creepy Steeple
  644.  
  645.  
  646. Hit top red “!” switch once
  647.  
  648.  
  649. Boss: Doopliss
  650. Mario: Power Bounce x7
  651.  
  652.  
  653. Vivian really joins your party
  654.  
  655.  
  656. Peach Segment
  657. TEC Quiz
  658. Q1: Thousand-Year Door Opens (2nd Answer)
  659. Q2: To conquer the world (1st answer)
  660. Q3: A 1,000 year-old demon’s soul (3rd answer)
  661. Q4: Bring the demon back to life (2nd answer)
  662. Q5: Crystal Stars (3rd Answer)
  663.  
  664.  
  665. Bowser Segment
  666. Beat 2-1 (153 is best possible I think)
  667.  
  668.  
  669. Intermission
  670. Leave Twilight Town
  671. (Peach Email exiting Twilight Town door)
  672. Go underground where grey block is (ch5 and ch6 pipes)
  673. Break the Grey block and open both pipes
  674. Go to The Thousand-Year Door
  675.  
  676.  
  677. Talk to Flavio in Rougeport Bar
  678. Talk to Flavio again at the harbor
  679. Talk to Frankly
  680. Pay Gus to pass him
  681. Break into Bobbery’s House
  682. (If in peril, be careful not to fall into the water; this will result in a Game Over)
  683.  
  684.  
  685. Talk to Podley to get the Old Letter
  686. (If you don't have 4SP here, you can sleep in the bed to get it back. This will, however, cost 20 seconds.)
  687. Pay Gus again
  688. Give Bobbery the old letter
  689. (Email in Rogueport square)
  690. Go to Keelhaul Key by boat
  691.  
  692.  
  693. Chapter 5
  694.  
  695.  
  696. *Keelhaul Key*
  697. Go right and fight embers
  698.  
  699.  
  700. Embers
  701. If you still have the Thunder Rage from the Great Tree:
  702. Yoshi: Thunder Rage
  703. Mario: Ultra Hammer spin
  704.  
  705. If you don't have the Thunder Rage:
  706. Mario: Art Attack
  707. If you don't have enough SP: Gale Force, Hammer whatever lives, Superguard any attacks
  708.  
  709. Level up! (BP > 9)
  710.  
  711.  
  712. Hit invisible block by cliff area
  713. Get Thunder rage in Yellow box
  714.  
  715.  
  716. Go to Bobbery
  717.  
  718.  
  719. Embers
  720. Yoshi: Thunder Rage
  721. Mario: Ultra Hammer Spin
  722.  
  723.  
  724. Knock Down Bobbery
  725. Get a Coconut
  726. Go back to Flavio and trade coconut for Chuckola Cola
  727.  
  728.  
  729. Go back to Bobbery and give him the Chuckola Cola
  730. Bobbery joins your party
  731. Do Pirate's Grotto Early
  732.  
  733.  
  734. *Pirate’s Grotto*
  735. Use Yoshi to cross the floor spikes
  736.  
  737.  
  738. Use Yoshi hover to go past the Bullet Bill Blaster
  739.  
  740.  
  741. Go up the cliffs and head left
  742. Use Bobbery to hit the blue switch
  743. Use Koops to hit the “!” switch
  744. Get the key and head back down to the locked door in the save block room
  745.  
  746.  
  747. Use tube mode to get by the wall spikes
  748. Use Bobbery to blast away the wooden planks
  749.  
  750.  
  751. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  752. You can dodge the second set by doing the same on the south wall
  753.  
  754.  
  755. Talk to black chest
  756.  
  757.  
  758. Embers
  759. Mario: Art Attack
  760.  
  761.  
  762. Get Boat Curse
  763. Go into the loading zone in Paper Mode
  764. Go into Tube Mode to jump over the cannons
  765.  
  766.  
  767. Take warp pipe to sewers and enter Poshley Heights pipe
  768.  
  769.  
  770. Enter the train from Poshley Heights
  771.  
  772.  
  773. Chapter 6
  774.  
  775. Sales Stall (Express Excess Shop)
  776. -Buy 3 Boo Sheets (One Boo Sheet is for if you miss Shadow Sirens Skip)
  777. -Get Ice Storm from 20 shop points
  778. -Buy 1 Thunder Rage
  779.  
  780.  
  781. Tell the conductor about the “sticky, yummy threat”
  782. Talk to Pennington in the Kitchen
  783. Examine the floor in front of room 3
  784. Talk to Heff. T
  785. Get the Galley Pot from the drawer
  786. Talk to Pennington in Room 6
  787.  
  788.  
  789. Talk to Sylvia in Room 8 to find out about Bub’s present
  790. Talk to bub twice
  791. Talk to the conductor
  792. Get the autograph from the engineer
  793. Give Bub the autograph
  794.  
  795.  
  796. Talk to the conductor to learn about the missing blanket
  797. Use Vivian to talk to the ghost in room 4
  798. Get Diary from the baggage car
  799. Give Diary to the ghost
  800. Give blanket to the conductor (Receive Mushroom)
  801. Go to sleep in room 5
  802.  
  803.  
  804. (Email in dining car)
  805. Talk to Pennington in room 6
  806. Get vital paper in Room 1
  807. Give Pennington the Vital Paper
  808. Use Vivian to catch Zip Toad in Room 5
  809. Return the briefcase
  810.  
  811.  
  812. *Riverside Station*
  813. Talk to the Riverside worker to get the Key
  814. Unlock the door and head inside
  815.  
  816.  
  817. Use Tube Mode to hit the blue “!” switch
  818. Go up the stairs and get the Station Key in the next room
  819. Unlock the door and go outside
  820.  
  821.  
  822. Blow away the posters with Flurrie
  823. Use Tube Mode to get down the maze
  824.  
  825.  
  826. Multibounce on all Goombas
  827. Hit the “!” switches as instructed
  828.  
  829.  
  830. Get the Ultra Boots
  831. Spring Jump out of the room and fall down through the vent
  832. When you land on the ground:
  833. Unequip Power Bounce, Equip Power Plus, Switch to Yoshi
  834. (It is faster to only pause once since there is no menu delay on JP)
  835. Get the Elevator Key
  836.  
  837.  
  838. Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
  839. Ride elevator down and hammer Smorgs away
  840. Pull switch and hit blue “!” switch
  841. Get back on the Excess Express
  842. (e-mail in front of train)
  843.  
  844.  
  845. Go to sleep
  846. Go talk to Engineer
  847.  
  848. (Email in dining car)
  849.  
  850. Get rid of Smorg’s in the baggage car
  851.  
  852.  
  853. Boss: Smorg
  854. Yoshi: Thunder Rage
  855. Mario: Spin Jump
  856. Yoshi: Thunder Rage
  857. Mario: Spin Jump
  858. Guard Smorg Attack to be put in peril
  859. Mario: Spin Jump
  860.  
  861.  
  862. Go to Poshley Sanctum
  863. Spring Jump up on the poles to reveal the pipe
  864. Grab the Garnet Star
  865. Leave Sanctum
  866.  
  867.  
  868. Peach Segment
  869. Visit TEC
  870.  
  871.  
  872. Bowser Segment
  873. Beat 3-1 (156 is best possible i think depending on fire cycles)
  874.  
  875.  
  876. Intermission
  877. (peach Email leaving train)
  878. Go to The Thousand-Year Door
  879. Go to the Trouble Center (pay Gus)
  880. Take on Frankie’s trouble (4th from bottom)
  881. Go to Rogueport Square
  882. (e-mail in front of Frankly's house)
  883. Get 999 coins from Lumpy
  884.  
  885. Talk to Frankie about the trouble
  886. Go to Chet Rippo in the sewers
  887. -Raise BP (15), Lower HP (5)
  888. Spring Jump to get the wedding ring
  889. Talk to Professor Frankly to learn about Fahr Outpost
  890. Give Frankie the wedding ring to get the gold card
  891. Go to Pianta Parlor and buy exactly 204 piantas
  892. Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
  893. Badge Menu - Equip all 6 Power Rushes
  894. Go to Fahr Outpost
  895.  
  896.  
  897. Chapter 7
  898.  
  899.  
  900. *Fahr Outpost*
  901. Go all the way right
  902. Speak to the Mayor with Bobbery out
  903. Go back to Rougeport sewers
  904. Break the large blocks blocking the warp pipes
  905.  
  906.  
  907. The Hunt for General White
  908. 1. Break the block and hit the blue switch to Petalburg; Go to Petalburg and talk to Kroop
  909. 2. Hit the blue switch to the Great Tree; Go to Keelhaul and talk to Pa-Patch
  910. 3. Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
  911. 4. Go to Glitzville and talk to Podler
  912. 5. Go to the Great Tree and talk to first Puni inside
  913. 6. Go to Twilight Town and talk to the Twilighter by the Inn
  914. 7. Go back to Fahr Outpost
  915.  
  916.  
  917. (Email in Fahr Outpost on cannon launch screen)
  918. Wake up General White
  919. Go to the Moon
  920.  
  921.  
  922. *Moon*
  923. Go 3 screens to the right and blow up the rock to reveal the pipe
  924. Enter the X-Naut Fortress
  925.  
  926.  
  927. *X-Naut Fortress*
  928. X-Nauts
  929. Mario: Multibounce
  930.  
  931.  
  932. Go to the first electric tile room and get the elevator key
  933. Go to Sublevel 1
  934.  
  935.  
  936. Go right and enter access code (014029)
  937. Thwomp Quiz
  938. Q1: Elevator Key (3rd answer)
  939. Q2: Koopie Koo (4th answer)
  940. Q3: 6 Feet (2nd answer)
  941. Q4: Hooktail’s Belly (3rd answer)
  942. Q5: Prince Mush (1st answer)
  943.  
  944. Get Elevator Key
  945. Go to Sublevel 2
  946.  
  947.  
  948. Go left to the second electric tile room and get card key
  949. Go all the way right to Grodus’ office and get a card key
  950. Go to Sublevel 3
  951.  
  952.  
  953. Go left to the third electric tile room and get card key
  954. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  955.  
  956.  
  957. Go right and use the 3 card keys
  958.  
  959.  
  960. Navigate the room and hit the stairs switch
  961. Hover with Yoshi to get the card key
  962. Use Card key to enter the final room
  963.  
  964.  
  965. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  966.  
  967.  
  968. Boss: Magnus Von Grapple 2.0
  969. Mario: Power Bounce x6
  970.  
  971.  
  972. Bowser Segment
  973. Go into Poshley Sanctum
  974.  
  975.  
  976. Intermission
  977. Go to Sublevel 4 and talk to TEC
  978. Head to sublevel 2 and go 2 rooms to the left
  979. Leave the X-Naut Fortress via teleport
  980. (Email near loading zone)
  981. Open The Thousand-Year Door
  982.  
  983.  
  984. Chapter 8
  985.  
  986.  
  987. Run past swoopulas on first staircase
  988. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  989.  
  990.  
  991. Bombshell Bill Blasters
  992. Mario: Run Away
  993.  
  994.  
  995. Note: You can skip all the gold cannons by going into Paper Mode and going at an angle between right and up-right. It’s precise.
  996.  
  997.  
  998. Go through Spike Room
  999. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  1000.  
  1001.  
  1002. Dark Bones
  1003. Mario: Multibounce
  1004. Yoshi: Thunder Bolt on Dark Bones
  1005.  
  1006.  
  1007. Level Up! (BP > 18)
  1008.  
  1009. Equip Power Plus
  1010.  
  1011.  
  1012. Get Palace Key
  1013.  
  1014.  
  1015. Run between Bombshell Bills (or use Vivian)
  1016.  
  1017.  
  1018. Bombshell Bill Blasters
  1019. Mario: Run Away
  1020.  
  1021.  
  1022. Run between second Bombshell Bills (or use Vivian)
  1023.  
  1024.  
  1025. Bombshell Bill Blasters
  1026. Mario: Run Away
  1027.  
  1028.  
  1029. Endless Room
  1030. Down - Down - Up - Up - Down - Up - Down
  1031.  
  1032.  
  1033. Break both Chain Chomp statues outside the Riddle Tower with Bobbery
  1034. Hit blue “!” switches to reveal both boat panels
  1035.  
  1036.  
  1037. Go right to Gloomtail
  1038.  
  1039.  
  1040. Gloomtail
  1041. Mario: Power Bounce x6
  1042.  
  1043. Level Up! (FP > 20)
  1044.  
  1045.  
  1046. Get the Star Key
  1047. Make your way back to the Riddle Tower
  1048. Use the Boat panels to reach the Riddle Tower
  1049.  
  1050.  
  1051. Riddle Tower
  1052. 1F Bottom Left: Hit lift switch 3 times, right switch 2 times
  1053. 1F Top Left: Break Gray block and leave
  1054. 1F Top Right: Run through the wall and hit the switch
  1055. 1F Bottom Right: Blow away center with Flurrie
  1056. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  1057. 2F Top Left: Break 2 Gray blocks and leave
  1058. 2F Top Right: Blow up wall with Bobbery
  1059. 2F Bottom Right: Hit invisible Block
  1060. 1F Top Left: Break Last Block and get key
  1061. 2F Top Left: Get Key
  1062. 3F: Insert Star Key, Insert all Palace Keys
  1063.  
  1064.  
  1065. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  1066.  
  1067.  
  1068. Shadow Sirens
  1069. Mario: Jump on Beldam x2
  1070. Yoshi: Boo Sheet on Mario
  1071. Guard Attacks
  1072. Mario: Power Bounce Doopliss x3
  1073. Yoshi: Defend
  1074. Guard Attack
  1075. Mario: Power Bounce Marilyn x3
  1076.  
  1077.  
  1078. Uncover staircase with Flurrie
  1079. Use Yoshi to cross the gap
  1080.  
  1081.  
  1082. Use Koops on red “!” switch
  1083. Use Yoshi to hover past the green block
  1084.  
  1085.  
  1086. Use Yoshi to cross the Gap
  1087. Hit Purple Switch, Use Yoshi across next gaps to the door
  1088.  
  1089.  
  1090. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  1091. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1092. You can use Paper Mode to cross the stationary wooden wheel
  1093.  
  1094.  
  1095. Blow away block with Flurrie
  1096. Spin Hammer and Spin Jump through the floor
  1097.  
  1098.  
  1099. Use the plane panel to reach the area in the middle of the room
  1100. Hit red “!” switch and use Yoshi to get to the Palace Key
  1101.  
  1102.  
  1103. Fall down and use the spring to get back up to the plane panel
  1104. Fly across the room and unlock the door
  1105.  
  1106.  
  1107. Boss: Grodus
  1108. Yoshi: Thunder Bolt on Grodus X
  1109. Mario: Power Bounce Grodus x4
  1110.  
  1111.  
  1112. Boss: Bowser / Kammy Koopa
  1113. Mario: Power Bounce Bowser x5
  1114. Yoshi: Defend
  1115. Guard Kammy’s Attack if she targets Mario
  1116. Mario: Power Bounce Kammy x3
  1117.  
  1118.  
  1119. Level Up! (FP > 25)
  1120.  
  1121.  
  1122. Have Bobbery as your partner before Shadow Queen
  1123.  
  1124.  
  1125. Final Boss: Shadow Queen
  1126. Mario: Power Bounce x3
  1127. Bobbery: Bomb Squad
  1128. Phase 2 Starts
  1129. Mario: Failed Jump
  1130. Bobbery: Boo Sheet on Mario
  1131. Bomb Squad goes off
  1132.  
  1133.  
  1134. Crystal Stars Cutscene
  1135.  
  1136.  
  1137. Mario: Power Bounce x5
  1138. Bobbery: Boo Sheet on Mario
  1139. Shadow Queen Attacks
  1140. Mario: Power Bounce x5
  1141.  
  1142. If she steals health from Bobbery, you’ll have to do an extra jump or two.
  1143.  
  1144.  
  1145. Aftermath
  1146. Credits Roll
  1147.  
  1148.  
  1149. Timing Ends as soon as you see “The End” on screen after the credits.
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