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1
------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312! ROAD ROLLER DA! This script was make by: NO ONE KNOWS
2
------Edited by: BigDogeGamer/1NoobLoko1 and with the help of: TheNoobster312! That means this script was PERFECTLY edited ;)
3
4-
print([ I couldnt make a GUI cuz im lazy so
4+
print("I couldnt make a GUI cuz im lazy so")
5-
-----KEYDOWNS------
5+
print("-----KEYDOWNS------")
6-
E(Hold) - OverHeaven Ora Barrages
6+
print("E(Hold) - OverHeaven Ora Barrages")
7-
R - OverHeaven Strong Hit
7+
print("R - OverHeaven Strong Hit")
8-
T - OverHeaven Blast
8+
print("T - OverHeaven Blast")
9-
F - TimeStop
9+
print("F - TimeStop")
10-
Z(Can be Spammed) - Stand Jump
10+
print("Z(Can be Spammed) - Stand Jump")
11-
Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
11+
print("Passive(Ultimate Body)-- This body will give you Faster Health Regeneration")
12-
This is a Play Fair script(None of that one shot stuff) ])
12+
print("This is a Play Fair script(None of that one shot stuff) ")
13
 
14
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
15
print("ℓѳℓ ૯ρ¡૮")
16
InternalData = {}
17
do
18
    script.Parent = owner.Character
19
    local Event = Instance.new("RemoteEvent")
20
    Event.Name = "UserInput"
21
    local function NewFakeEvent()
22
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
23
        return Fake
24
    end
25
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
26
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
27
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
28
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
29
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
30
    local function TriggerEvent(self,Event,...)
31
        local Trigger = Mouse[Event]
32
        if Trigger and Trigger.fakeEvent and Trigger.Function then
33
            Trigger.Function(...)
34
        end
35
    end
36
    Mouse.TrigEvent = TriggerEvent
37
    UserInputService.TrigEvent = TriggerEvent
38
    Event.OnServerEvent:Connect(function(FiredBy,Input)
39
        if FiredBy.Name ~= owner.Name then end
40
        if Input.MouseEvent then
41
            Mouse.Target = Input.Target
42
            Mouse.Hit = Input.Hit
43
        else
44
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
45
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
46
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
47
            end
48
            for _,Action in pairs(ContextActionService.Actions) do
49
                for _,Key in pairs(Action.Keys) do
50
                    if Key==Input.KeyCode then
51
                        Action.Function(Action.Name,Input.UserInputState,Input)
52
                    end
53
                end
54
            end
55
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
56
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
57
        end
58
    end)
59
    InternalData["Mouse"] = Mouse
60
    InternalData["ContextActionService"] = ContextActionService
61
    InternalData["UserInputService"] = UserInputService
62
    Event.Parent = NLS([[
63
        local Player = owner
64
        local Event = script:WaitForChild("UserInput")
65
        local UserInputService = game:GetService("UserInputService")
66
        local Mouse = Player:GetMouse()
67
        local Input = function(Input,gameProcessedEvent)
68
            if gameProcessedEvent then return end
69
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
70
        end
71
        UserInputService.InputBegan:Connect(Input)
72
        UserInputService.InputEnded:Connect(Input)
73
        local Hit,Target
74
        while wait(1/30) do
75
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
76
                Hit,Target = Mouse.Hit,Mouse.Target
77
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
78
            end
79
        end
80
    ]],owner.Character)
81
end
82
RealGame = game;game = setmetatable({},{
83
    __index = function (self,Index)
84
        local Sandbox = function (Thing)
85
            if Thing:IsA("Player") then
86
                local RealPlayer = Thing
87
                return setmetatable({},{
88
                    __index = function (self,Index)
89
                        local Type = type(RealPlayer[Index])
90
                        if Type == "function" then
91
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
92
                                return function (self)
93
                                    return InternalData["Mouse"]
94
                                end
95
                            end
96
                            return function (self,...)
97
                                return RealPlayer[Index](RealPlayer,...)
98
                            end
99
                        else
100
                            return RealPlayer[Index]
101
                        end
102
                    end;
103
                    __tostring = function(self)
104
                        return RealPlayer.Name
105
                    end
106
                })
107
            end
108
        end
109
        if RealGame[Index] then
110
            local Type = type(RealGame[Index])
111
            if Type == "function" then
112
                if Index:lower() == "getservice" or Index:lower() == "service" then
113
                    return function (self,Service)
114
                        if Service:lower() == "players" then
115
                            return setmetatable({},{
116
                                __index = function (self2,Index2)
117
                                    local RealService = RealGame:GetService(Service)
118
                                    local Type2 = type(Index2)
119
                                    if Type2 == "function" then
120
                                        return function (self,...)
121
                                            return RealService[Index2](RealService,...)
122
                                        end
123
                                    else
124
                                        if Index2:lower() == "localplayer" then
125
                                            return Sandbox(owner)
126
                                        end
127
                                        return RealService[Index2]
128
                                    end
129
                                end;
130
                                __tostring = function(self)
131
                                    return RealGame:GetService(Service).Name
132
                                end
133
                            })
134
                        elseif Service:lower() == "contextactionservice" then
135
                            return InternalData["ContextActionService"]
136
                        elseif Service:lower() == "contextactionservice" then
137
                            return InternalData["UserInputService"]
138
                        elseif Service:lower() == "runservice" then
139
                            return setmetatable({},{
140
                                __index = function(self2,Index2)
141
                                    local RealService = RealGame:GetService(Service)
142
                                    local Type2 = type(Index2)
143
                                    if Type2 == "function" then
144
                                        return function (self,...)
145
                                            return RealService[Index2](RealService,...)
146
                                        end
147
                                    else
148
                                        if Index2:lower() == "bindtorenderstep" then
149
                                            return function (self,Name,Priority,Function)
150
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
151
                                            end
152
                                        end
153
                                        if Index2:lower() == "renderstepped" then
154
                                            return RealService["Stepped"]
155
                                        end
156
                                        return RealService[Index2]
157
                                    end
158
                                end
159
                            })
160
                        else
161
                            return RealGame:GetService(Service)
162
                        end
163
                    end
164
                end
165
                return function (self,...)
166
                    return RealGame[Index](RealGame,...)
167
                end
168
            else
169
                if game:GetService(Index) then
170
                    return game:GetService(Index)
171
                end
172
                return RealGame[Index]
173
            end
174
        else
175
            return nil
176
        end
177
    end
178
});Game = game;owner = game:GetService("Players").LocalPlayer
179
print("Complete! Running...")
180
 
181
wait(0.1)
182
local Player = game.Players.LocalPlayer
183
local Character = Player.Character
184
local Humanoid = Character.Humanoid
185
local Mouse = Player:GetMouse()
186
local LeftArm = Character["Left Arm"]
187
local RightArm = Character["Right Arm"]
188
local LeftLeg = Character["Left Leg"]
189
local RightLeg = Character["Right Leg"]
190
local Head = Character.Head
191
local Torso = Character.Torso
192
local Camera = game.Workspace.CurrentCamera
193
local RootPart = Character.HumanoidRootPart
194
local RootJoint = RootPart.RootJoint
195
local Pause = false
196
local attack = false
197
local Change = false
198
local DDZ = false
199
local LOL = false
200
local Anim = 'Idle'
201
local attacktype = 1
202
local delays = false
203
local play = true
204
local Time = 7
205
local targetted = nil
206
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
207
local velocity = RootPart.Velocity.y
208
local sine = 0
209
local change = 1
210
local D = false
211
Loop = false
212
local DD = false
213
local doe = 0
214
local Create = LoadLibrary("RbxUtility").Create
215
local Stand = Instance.new("Model",Character)
216
local Music2 = Instance.new("Sound",Torso)
217
Music2.SoundId = "rbxassetid://2890284127"
218
Music2.Pitch = 1
219
Music2.Looped = true
220
Music2.Volume = 100000000
221
Stand.Name = "Stand"
222
local ST = Instance.new("Part",Stand)
223
ST.Size = Vector3.new(2,2,1)
224
ST.BrickColor = BrickColor.new("Really black")
225
ST.CanCollide = false
226
local ST2 = Instance.new("SpecialMesh",ST)
227
ST2.MeshId = "rbxasset://fonts/torso.mesh"
228
ST2.Scale = Vector3.new(1,1,1)
229
local ST3 = Instance.new("Weld",ST)
230
ST3.Part0 = RootPart
231
ST3.Part1 = ST
232
ST3.C0 = CFrame.new(0,0,0)
233
local SH = Instance.new("Part",Stand)
234
SH.Size = Vector3.new(1.25,1.25,1.25)
235
SH.CanCollide = false
236
SH.BrickColor = BrickColor.new("Really black")
237
local SH2 = Instance.new("SpecialMesh",SH)
238
SH2.MeshType = "Head"
239
SH2.Scale = Vector3.new(1,1,1)
240
local SH2 = Instance.new("Weld",SH)
241
SH2.Part0 = ST
242
SH2.Part1 = SH
243
SH2.C0 = CFrame.new(0,1.5,0)
244
local SRA = Instance.new("Part",Stand)
245
SRA.Size = Vector3.new(1,2,1)
246
SRA.CanCollide = false
247
SRA.BrickColor = BrickColor.new("Really black")
248
local SRA2 = Instance.new("SpecialMesh",SRA)
249
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
250
SRA2.Scale = Vector3.new(1,1,1)
251
local SRA3 = Instance.new("Weld",SRA)
252
SRA3.Part0 = ST
253
SRA3.Part1 = SRA
254
SRA3.C0 = CFrame.new(1.5,0,0)
255
local SLA = Instance.new("Part",Stand)
256
SLA.Size = Vector3.new(1,2,1)
257
SLA.CanCollide = false
258
SLA.BrickColor = BrickColor.new("Really black")
259
local SLA2 = Instance.new("SpecialMesh",SLA)
260
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
261
SLA2.Scale = Vector3.new(1,1,1)
262
local SLA3 = Instance.new("Weld",SLA)
263
SLA3.Part0 = ST
264
SLA3.Part1 = SLA
265
SLA3.C0 = CFrame.new(-1.5,0,0)
266
local SRL = Instance.new("Part",Stand)
267
SRL.Size = Vector3.new(1,2,1)
268
SRL.CanCollide = false
269
SRL.BrickColor = BrickColor.new("Really black")
270
local SRL2 = Instance.new("SpecialMesh",SRL)
271
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
272
SRL2.Scale = Vector3.new(1,1,1)
273
local SRL3 = Instance.new("Weld",SRL)
274
SRL3.Part0 = ST
275
SRL3.Part1 = SRL
276
SRL3.C0 = CFrame.new(0.5,-2,0)
277
local SLL = Instance.new("Part",Stand)
278
SLL.Size = Vector3.new(1,2,1)
279
SLL.CanCollide = false
280
SLL.BrickColor = BrickColor.new("Really black")
281
local SLL2 = Instance.new("SpecialMesh",SLL)
282
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
283
SLL2.Scale = Vector3.new(1,1,1)
284
local SLL3 = Instance.new("Weld",SLL)
285
SLL3.Part0 = ST
286
SLL3.Part1 = SLL
287
SLL3.C0 = CFrame.new(-0.5,-2,0)
288
local FlA = Instance.new("ParticleEmitter",SRA)
289
FlA.Texture = "rbxassetid://0"
290
FlA.Size = NumberSequence.new(0.6)
291
FlA.Rotation = NumberRange.new(-100, 100)
292
FlA.RotSpeed = NumberRange.new(-200, 200)
293
FlA.Transparency = NumberSequence.new(0,1)
294
FlA.Speed = NumberRange.new(0.1)
295
FlA.ZOffset = -0.1
296
FlA.Lifetime = NumberRange.new(1)
297
FlA.Rate = 1111
298
FlA.LockedToPart = true
299
FlA.LightEmission = 1
300
FlA.VelocitySpread = 12121
301
local ZZA = Instance.new("ParticleEmitter",SRA)
302
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
303
ZZA.Size = NumberSequence.new(0.005)
304
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
305
ZZA.RotSpeed = NumberRange.new(-200, 200)
306
ZZA.Transparency = NumberSequence.new(0.7)
307
ZZA.Lifetime = NumberRange.new(1)
308
ZZA.Speed = NumberRange.new(0.48)
309
ZZA.Rate = 1231231
310
ZZA.ZOffset = 0.1
311
ZZA.LockedToPart = true
312
ZZA.LightEmission = 1e9
313
ZZA.LightInfluence = 1e9
314
local FlA1 = Instance.new("ParticleEmitter",SLA)
315
FlA1.Texture = "rbxassetid://0"
316
FlA1.Size = NumberSequence.new(0.6)
317
FlA1.Rotation = NumberRange.new(-100, 100)
318
FlA1.RotSpeed = NumberRange.new(-200, 200)
319
FlA1.Transparency = NumberSequence.new(0,1)
320
FlA1.Speed = NumberRange.new(0.1)
321
FlA1.ZOffset = -0.1
322
FlA1.Lifetime = NumberRange.new(1)
323
FlA1.Rate = 1111
324
FlA1.LockedToPart = true
325
FlA1.LightEmission = 1
326
FlA1.VelocitySpread = 12121
327
local ZZA1 = Instance.new("ParticleEmitter",SLA)
328
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
329
ZZA1.Size = NumberSequence.new(0.005)
330
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
331
ZZA1.RotSpeed = NumberRange.new(-200, 200)
332
ZZA1.Transparency = NumberSequence.new(0.7)
333
ZZA1.Lifetime = NumberRange.new(1)
334
ZZA1.Speed = NumberRange.new(0.48)
335
ZZA1.Rate = 1231231
336
ZZA1.ZOffset = 0.1
337
ZZA1.LockedToPart = true
338
ZZA1.LightEmission = 1e9
339
ZZA1.LightInfluence = 1e9
340
local FlA2 = Instance.new("ParticleEmitter",ST)
341
FlA2.Texture = "rbxassetid://0"
342
FlA2.Size = NumberSequence.new(0.6)
343
FlA2.Rotation = NumberRange.new(-100, 100)
344
FlA2.RotSpeed = NumberRange.new(-200, 200)
345
FlA2.Transparency = NumberSequence.new(0,1)
346
FlA2.Speed = NumberRange.new(0.1)
347
FlA2.ZOffset = -0.1
348
FlA2.Lifetime = NumberRange.new(1)
349
FlA2.Rate = 1111
350
FlA2.LockedToPart = true
351
FlA2.LightEmission = 1
352
FlA2.VelocitySpread = 12121
353
local ZZA2 = Instance.new("ParticleEmitter",ST)
354
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
355
ZZA2.Size = NumberSequence.new(0.005)
356
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
357
ZZA2.RotSpeed = NumberRange.new(-200, 200)
358
ZZA2.Transparency = NumberSequence.new(0.7)
359
ZZA2.Lifetime = NumberRange.new(1)
360
ZZA2.Speed = NumberRange.new(0.48)
361
ZZA2.Rate = 1231231
362
ZZA2.ZOffset = 0.1
363
ZZA2.LockedToPart = true
364
ZZA2.LightEmission = 1e9
365
ZZA2.LightInfluence = 1e9
366
local FlA3 = Instance.new("ParticleEmitter",SRL)
367
FlA3.Texture = "rbxassetid://0"
368
FlA3.Size = NumberSequence.new(0.6)
369
FlA3.Rotation = NumberRange.new(-100, 100)
370
FlA3.RotSpeed = NumberRange.new(-200, 200)
371
FlA3.Transparency = NumberSequence.new(0,1)
372
FlA3.Speed = NumberRange.new(0.1)
373
FlA3.ZOffset = -0.1
374
FlA3.Lifetime = NumberRange.new(1)
375
FlA3.Rate = 1111
376
FlA3.LockedToPart = true
377
FlA3.LightEmission = 1
378
FlA3.VelocitySpread = 12121
379
local ZZA3 = Instance.new("ParticleEmitter",SRL)
380
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
381
ZZA3.Size = NumberSequence.new(0.005)
382
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
383
ZZA3.RotSpeed = NumberRange.new(-200, 200)
384
ZZA3.Transparency = NumberSequence.new(0.7)
385
ZZA3.Lifetime = NumberRange.new(1)
386
ZZA3.Speed = NumberRange.new(0.48)
387
ZZA3.Rate = 1231231
388
ZZA3.ZOffset = 0.1
389
ZZA3.LockedToPart = true
390
ZZA3.LightEmission = 1e9
391
ZZA3.LightInfluence = 1e9
392
local FlA4 = Instance.new("ParticleEmitter",SLL)
393
FlA4.Texture = "rbxassetid://0"
394
FlA4.Size = NumberSequence.new(0.6)
395
FlA4.Rotation = NumberRange.new(-100, 100)
396
FlA4.RotSpeed = NumberRange.new(-200, 200)
397
FlA4.Transparency = NumberSequence.new(0,1)
398
FlA4.Speed = NumberRange.new(0.1)
399
FlA4.ZOffset = -0.1
400
FlA4.Lifetime = NumberRange.new(1)
401
FlA4.Rate = 1111
402
FlA4.LockedToPart = true
403
FlA4.LightEmission = 1
404
FlA4.VelocitySpread = 12121
405
local ZZA4 = Instance.new("ParticleEmitter",SLL)
406
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
407
ZZA4.Size = NumberSequence.new(0.005)
408
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
409
ZZA4.RotSpeed = NumberRange.new(-200, 200)
410
ZZA4.Transparency = NumberSequence.new(0.7)
411
ZZA4.Lifetime = NumberRange.new(1)
412
ZZA4.Speed = NumberRange.new(0.48)
413
ZZA4.Rate = 1231231
414
ZZA4.ZOffset = 0.1
415
ZZA4.LockedToPart = true
416
ZZA4.LightEmission = 1e9
417
ZZA4.LightInfluence = 1e9
418
local FlA5 = Instance.new("ParticleEmitter",SH)
419
FlA5.Texture = "rbxassetid://0"
420
FlA5.Size = NumberSequence.new(0.6)
421
FlA5.Rotation = NumberRange.new(-100, 100)
422
FlA5.RotSpeed = NumberRange.new(-200, 200)
423
FlA5.Transparency = NumberSequence.new(0,1)
424
FlA5.Speed = NumberRange.new(0.1)
425
FlA5.ZOffset = -0.1
426
FlA5.Lifetime = NumberRange.new(1)
427
FlA5.Rate = 20
428
FlA5.LockedToPart = true
429
FlA5.LightEmission = 1
430
FlA5.VelocitySpread = 12121
431
local ZZA5 = Instance.new("ParticleEmitter",SH)
432
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
433
ZZA5.Size = NumberSequence.new(0.005)
434
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
435
ZZA5.RotSpeed = NumberRange.new(-200, 200)
436
ZZA5.Transparency = NumberSequence.new(0.7)
437
ZZA5.Lifetime = NumberRange.new(1)
438
ZZA5.Speed = NumberRange.new(0.48)
439
ZZA5.Rate = 1231233
440
ZZA5.ZOffset = 0.1
441
ZZA5.LockedToPart = true
442
ZZA5.LightEmission = 1e9
443
ZZA5.LightInfluence = 1e9
444
FlA.Enabled = false
445
FlA1.Enabled = false
446
FlA2.Enabled = false
447
FlA3.Enabled = false
448
FlA4.Enabled = false
449
FlA5.Enabled = false
450
ZZA.Enabled= false
451
ZZA1.Enabled = false
452
ZZA2.Enabled = false
453
ZZA3.Enabled = false
454
ZZA4.Enabled = false
455
ZZA5.Enabled = false
456
local Face = Instance.new("Decal",SH)
457
Face.Face = "Front"
458
Face.Texture = "rbxassetid://0"
459
local Scarf = Instance.new("Part",Stand)
460
Scarf.BrickColor = BrickColor.new("Dark indigo")
461
Scarf.CanCollide = false
462
local Scarf2 = Instance.new("SpecialMesh",Scarf)
463
Scarf2.MeshId = "rbxassetid://873798502"
464
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
465
local Scarf3 = Instance.new("Weld",Scarf)
466
Scarf3.Part0 = SH
467
Scarf3.Part1 = Scarf
468
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
469
Humanoid.Animator.Parent = nil
470
Character.Animate.Parent = nil
471
mas = Instance.new("Model",game:GetService("Lighting"))
472
WeldConstraint0 = Instance.new("WeldConstraint")
473
WeldConstraint1 = Instance.new("WeldConstraint")
474
WeldConstraint2 = Instance.new("WeldConstraint")
475
WeldConstraint3 = Instance.new("WeldConstraint")
476
WeldConstraint4 = Instance.new("WeldConstraint")
477
WeldConstraint5 = Instance.new("WeldConstraint")
478
WeldConstraint6 = Instance.new("WeldConstraint")
479
WeldConstraint7 = Instance.new("WeldConstraint")
480
WeldConstraint8 = Instance.new("WeldConstraint")
481
WeldConstraint9 = Instance.new("WeldConstraint")
482
WeldConstraint10 = Instance.new("WeldConstraint")
483
WeldConstraint11 = Instance.new("WeldConstraint")
484
WeldConstraint12 = Instance.new("WeldConstraint")
485
WeldConstraint13 = Instance.new("WeldConstraint")
486
Part14 = Instance.new("Part")
487
Part15 = Instance.new("Part")
488
WeldConstraint16 = Instance.new("WeldConstraint")
489
WeldConstraint17 = Instance.new("WeldConstraint")
490
WeldConstraint18 = Instance.new("WeldConstraint")
491
WeldConstraint19 = Instance.new("WeldConstraint")
492
WeldConstraint20 = Instance.new("WeldConstraint")
493
WeldConstraint21 = Instance.new("WeldConstraint")
494
WeldConstraint22 = Instance.new("WeldConstraint")
495
WeldConstraint23 = Instance.new("WeldConstraint")
496
WeldConstraint24 = Instance.new("WeldConstraint")
497
WeldConstraint25 = Instance.new("WeldConstraint")
498
WeldConstraint26 = Instance.new("WeldConstraint")
499
WeldConstraint27 = Instance.new("WeldConstraint")
500
WeldConstraint28 = Instance.new("WeldConstraint")
501
WeldConstraint29 = Instance.new("WeldConstraint")
502
Part30 = Instance.new("Part")
503
Part31 = Instance.new("Part")
504
Part32 = Instance.new("Part")
505
Part33 = Instance.new("Part")
506
Part34 = Instance.new("Part")
507
Part35 = Instance.new("Part")
508
Part36 = Instance.new("Part")
509
Part37 = Instance.new("Part")
510
Part38 = Instance.new("Part")
511
Part39 = Instance.new("Part")
512
Part40 = Instance.new("Part")
513
Part41 = Instance.new("Part")
514
Part42 = Instance.new("Part")
515
WeldConstraint20.Parent = Part15
516
WeldConstraint20.Part0 = Part15
517
WeldConstraint20.Part1 = Part33
518
WeldConstraint22.Parent = Part15
519
WeldConstraint22.Part0 = Part15
520
WeldConstraint22.Part1 = Part35
521
WeldConstraint21.Parent = Part15
522
WeldConstraint21.Part0 = Part15
523
WeldConstraint21.Part1 = Part34
524
WeldConstraint23.Parent = Part15
525
WeldConstraint23.Part0 = Part15
526
WeldConstraint23.Part1 = Part36
527
WeldConstraint24.Parent = Part15
528
WeldConstraint24.Part0 = Part15
529
WeldConstraint24.Part1 = Part37
530
WeldConstraint25.Parent = Part15
531
WeldConstraint25.Part0 = Part15
532
WeldConstraint25.Part1 = Part38
533
WeldConstraint26.Parent = Part15
534
WeldConstraint26.Part0 = Part15
535
WeldConstraint26.Part1 = Part39
536
WeldConstraint27.Parent = Part15
537
WeldConstraint27.Part0 = Part15
538
WeldConstraint27.Part1 = Part40
539
WeldConstraint29.Parent = Part15
540
WeldConstraint29.Part0 = Part15
541
WeldConstraint29.Part1 = Part42
542
WeldConstraint28.Parent = Part15
543
WeldConstraint28.Part0 = Part15
544
WeldConstraint28.Part1 = Part41
545
WeldConstraint16.Parent = Part15
546
WeldConstraint16.Part0 = Part15
547
WeldConstraint16.Part1 = Part14
548
WeldConstraint17.Parent = Part15
549
WeldConstraint17.Part0 = Part15
550
WeldConstraint17.Part1 = Part30
551
WeldConstraint18.Parent = Part15
552
WeldConstraint18.Part0 = Part15
553
WeldConstraint18.Part1 = Part31
554
WeldConstraint19.Parent = Part15
555
WeldConstraint19.Part0 = Part15
556
WeldConstraint19.Part1 = Part32
557
Part14.Name = "Glove"
558
Part14.Parent = mas
559
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
560
Part14.Orientation = Vector3.new(0, 178.389999, 0)
561
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
562
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
563
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
564
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
565
Part14.BottomSurface = Enum.SurfaceType.Smooth
566
Part14.BrickColor = BrickColor.new("Dark indigo")
567
Part14.CanCollide = false
568
Part14.Material = Enum.Material.ForceField
569
Part14.TopSurface = Enum.SurfaceType.Smooth
570
Part14.brickColor = BrickColor.new("Dark indigo")
571
Part15.Name = "LeftHandle"
572
Part15.Parent = mas
573
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
574
Part15.Orientation = Vector3.new(0, 179.73999, 0)
575
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
576
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
577
Part15.Color = Color3.new(1, 1, 0)
578
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
579
Part15.BottomSurface = Enum.SurfaceType.Smooth
580
Part15.BrickColor = BrickColor.new("Dark indigo")
581
Part15.CanCollide = false
582
Part15.Material = Enum.Material.ForceField
583
Part15.TopSurface = Enum.SurfaceType.Smooth
584
Part15.brickColor = BrickColor.new("Dark indigo")
585
Part15.Shape = Enum.PartType.Ball
586
WeldConstraint16.Parent = Part15
587
WeldConstraint16.Part0 = Part15
588
WeldConstraint16.Part1 = Part14
589
WeldConstraint17.Parent = Part15
590
WeldConstraint17.Part0 = Part15
591
WeldConstraint17.Part1 = Part30
592
WeldConstraint18.Parent = Part15
593
WeldConstraint18.Part0 = Part15
594
WeldConstraint18.Part1 = Part31
595
WeldConstraint19.Parent = Part15
596
WeldConstraint19.Part0 = Part15
597
WeldConstraint19.Part1 = Part32
598
WeldConstraint20.Parent = Part15
599
WeldConstraint20.Part0 = Part15
600
WeldConstraint20.Part1 = Part33
601
WeldConstraint21.Parent = Part15
602
WeldConstraint21.Part0 = Part15
603
WeldConstraint21.Part1 = Part34
604
WeldConstraint22.Parent = Part15
605
WeldConstraint22.Part0 = Part15
606
WeldConstraint22.Part1 = Part35
607
WeldConstraint23.Parent = Part15
608
WeldConstraint23.Part0 = Part15
609
WeldConstraint23.Part1 = Part36
610
WeldConstraint24.Parent = Part15
611
WeldConstraint24.Part0 = Part15
612
WeldConstraint24.Part1 = Part37
613
WeldConstraint25.Parent = Part15
614
WeldConstraint25.Part0 = Part15
615
WeldConstraint25.Part1 = Part38
616
WeldConstraint26.Parent = Part15
617
WeldConstraint26.Part0 = Part15
618
WeldConstraint26.Part1 = Part39
619
WeldConstraint27.Parent = Part15
620
WeldConstraint27.Part0 = Part15
621
WeldConstraint27.Part1 = Part40
622
WeldConstraint28.Parent = Part15
623
WeldConstraint28.Part0 = Part15
624
WeldConstraint28.Part1 = Part41
625
WeldConstraint29.Parent = Part15
626
WeldConstraint29.Part0 = Part15
627
WeldConstraint29.Part1 = Part42
628
Part30.Parent = mas
629
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
630
Part30.Orientation = Vector3.new(0, 178.389999, 0)
631
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
632
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
633
Part30.Color = Color3.new(1, 1, 0)
634
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
635
Part30.BottomSurface = Enum.SurfaceType.Smooth
636
Part30.BrickColor = BrickColor.new("Royal purple")
637
Part30.CanCollide = false
638
Part30.Material = Enum.Material.ForceField
639
Part30.TopSurface = Enum.SurfaceType.Smooth
640
Part30.brickColor = BrickColor.new("Royal purple")
641
Part30.Shape = Enum.PartType.Ball
642
Part31.Parent = mas
643
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
644
Part31.Orientation = Vector3.new(0, 178.389999, 0)
645
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
646
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
647
Part31.Color = Color3.new(1, 1, 0)
648
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
649
Part31.BottomSurface = Enum.SurfaceType.Smooth
650
Part31.BrickColor = BrickColor.new("Royal purple")
651
Part31.CanCollide = false
652
Part31.Material = Enum.Material.ForceField
653
Part31.TopSurface = Enum.SurfaceType.Smooth
654
Part31.brickColor = BrickColor.new("Royal purple")
655
Part31.Shape = Enum.PartType.Ball
656
Part32.Parent = mas
657
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
658
Part32.Orientation = Vector3.new(0, 178.389999, 0)
659
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
660
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
661
Part32.Color = Color3.new(1, 1, 0)
662
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
663
Part32.BottomSurface = Enum.SurfaceType.Smooth
664
Part32.BrickColor = BrickColor.new("Royal purple")
665
Part32.CanCollide = false
666
Part32.Material = Enum.Material.ForceField
667
Part32.TopSurface = Enum.SurfaceType.Smooth
668
Part32.brickColor = BrickColor.new("Royal purple")
669
Part32.Shape = Enum.PartType.Ball
670
Part33.Parent = mas
671
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
672
Part33.Orientation = Vector3.new(0, 178.389999, 0)
673
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
674
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
675
Part33.Color = Color3.new(1, 1, 0)
676
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
677
Part33.BottomSurface = Enum.SurfaceType.Smooth
678
Part33.BrickColor = BrickColor.new("Royal purple")
679
Part33.CanCollide = false
680
Part33.Material = Enum.Material.ForceField
681
Part33.TopSurface = Enum.SurfaceType.Smooth
682
Part33.brickColor = BrickColor.new("Royal purple")
683
Part33.Shape = Enum.PartType.Ball
684
Part34.Parent = mas
685
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
686
Part34.Orientation = Vector3.new(0, 178.389999, 0)
687
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
688
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
689
Part34.Color = Color3.new(1, 1, 0)
690
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
691
Part34.BottomSurface = Enum.SurfaceType.Smooth
692
Part34.BrickColor = BrickColor.new("Royal purple")
693
Part34.CanCollide = false
694
Part34.Material = Enum.Material.ForceField
695
Part34.TopSurface = Enum.SurfaceType.Smooth
696
Part34.brickColor = BrickColor.new("Royal purple")
697
Part34.Shape = Enum.PartType.Ball
698
Part35.Parent = mas
699
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
700
Part35.Orientation = Vector3.new(0, 178.389999, 0)
701
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
702
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
703
Part35.Color = Color3.new(1, 1, 0)
704
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
705
Part35.BottomSurface = Enum.SurfaceType.Smooth
706
Part35.BrickColor = BrickColor.new("Royal purple")
707
Part35.CanCollide = false
708
Part35.Material = Enum.Material.ForceField
709
Part35.TopSurface = Enum.SurfaceType.Smooth
710
Part35.brickColor = BrickColor.new("Royal purple")
711
Part35.Shape = Enum.PartType.Ball
712
Part36.Parent = mas
713
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
714
Part36.Orientation = Vector3.new(0, 178.389999, 0)
715
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
716
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
717
Part36.Color = Color3.new(1, 1, 0)
718
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
719
Part36.BottomSurface = Enum.SurfaceType.Smooth
720
Part36.BrickColor = BrickColor.new("Royal purple")
721
Part36.CanCollide = false
722
Part36.Material = Enum.Material.ForceField
723
Part36.TopSurface = Enum.SurfaceType.Smooth
724
Part36.brickColor = BrickColor.new("Royal purple")
725
Part36.Shape = Enum.PartType.Ball
726
Part37.Parent = mas
727
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
728
Part37.Orientation = Vector3.new(0, 178.389999, 0)
729
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
730
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
731
Part37.Color = Color3.new(1, 1, 0)
732
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
733
Part37.BottomSurface = Enum.SurfaceType.Smooth
734
Part37.BrickColor = BrickColor.new("Royal purple")
735
Part37.CanCollide = false
736
Part37.Material = Enum.Material.ForceField
737
Part37.TopSurface = Enum.SurfaceType.Smooth
738
Part37.brickColor = BrickColor.new("Royal purple")
739
Part37.Shape = Enum.PartType.Ball
740
Part38.Parent = mas
741
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
742
Part38.Orientation = Vector3.new(0, 178.389999, 0)
743
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
744
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
745
Part38.Color = Color3.new(1, 1, 0)
746
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
747
Part38.BottomSurface = Enum.SurfaceType.Smooth
748
Part38.BrickColor = BrickColor.new("Royal purple")
749
Part38.CanCollide = false
750
Part38.Material = Enum.Material.ForceField
751
Part38.TopSurface = Enum.SurfaceType.Smooth
752
Part38.brickColor = BrickColor.new("Royal purple")
753
Part38.Shape = Enum.PartType.Ball
754
Part39.Parent = mas
755
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
756
Part39.Orientation = Vector3.new(0, 178.389999, 0)
757
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
758
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
759
Part39.Color = Color3.new(1, 1, 0)
760
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
761
Part39.BottomSurface = Enum.SurfaceType.Smooth
762
Part39.BrickColor = BrickColor.new("Royal purple")
763
Part39.CanCollide = false
764
Part39.Material = Enum.Material.ForceField
765
Part39.TopSurface = Enum.SurfaceType.Smooth
766
Part39.brickColor = BrickColor.new("Royal purple")
767
Part39.Shape = Enum.PartType.Ball
768
Part40.Parent = mas
769
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
770
Part40.Orientation = Vector3.new(0, 178.389999, 0)
771
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
772
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
773
Part40.Color = Color3.new(1, 1, 0)
774
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
775
Part40.BottomSurface = Enum.SurfaceType.Smooth
776
Part40.BrickColor = BrickColor.new("Royal purple")
777
Part40.CanCollide = false
778
Part40.Material = Enum.Material.ForceField
779
Part40.TopSurface = Enum.SurfaceType.Smooth
780
Part40.brickColor = BrickColor.new("Royal purple")
781
Part41.Parent = mas
782
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
783
Part41.Orientation = Vector3.new(0, 178.389999, 0)
784
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
785
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
786
Part41.Color = Color3.new(1, 1, 0)
787
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
788
Part41.BottomSurface = Enum.SurfaceType.Smooth
789
Part41.BrickColor = BrickColor.new("Royal purple")
790
Part41.CanCollide = false
791
Part41.Material = Enum.Material.ForceField
792
Part41.TopSurface = Enum.SurfaceType.Smooth
793
Part41.brickColor = BrickColor.new("Royal purple")
794
Part42.Parent = mas
795
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
796
Part42.Orientation = Vector3.new(0, 179.73999, 0)
797
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
798
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
799
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
800
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
801
Part42.BottomSurface = Enum.SurfaceType.Smooth
802
Part42.BrickColor = BrickColor.new("Royal purple")
803
Part42.CanCollide = false
804
Part42.Material = Enum.Material.ForceField
805
Part42.TopSurface = Enum.SurfaceType.Smooth
806
Part42.brickColor = BrickColor.new("Royal purple")
807
for i,v in pairs(mas:GetChildren()) do
808
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
809
    pcall(function() v:MakeJoints() end)
810
end
811
local Wld = Instance.new("Weld",Part15)
812
Wld.Part0 = SLA
813
Wld.Part1 = Part15
814
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
815
mas2 = Instance.new("Model",game:GetService("Lighting"))
816
WeldConstraint0 = Instance.new("WeldConstraint")
817
WeldConstraint1 = Instance.new("WeldConstraint")
818
WeldConstraint2 = Instance.new("WeldConstraint")
819
WeldConstraint3 = Instance.new("WeldConstraint")
820
WeldConstraint4 = Instance.new("WeldConstraint")
821
WeldConstraint5 = Instance.new("WeldConstraint")
822
WeldConstraint6 = Instance.new("WeldConstraint")
823
WeldConstraint7 = Instance.new("WeldConstraint")
824
WeldConstraint8 = Instance.new("WeldConstraint")
825
WeldConstraint9 = Instance.new("WeldConstraint")
826
WeldConstraint10 = Instance.new("WeldConstraint")
827
WeldConstraint11 = Instance.new("WeldConstraint")
828
WeldConstraint12 = Instance.new("WeldConstraint")
829
WeldConstraint13 = Instance.new("WeldConstraint")
830
Part14 = Instance.new("Part")
831
Part15 = Instance.new("Part")
832
WeldConstraint16 = Instance.new("WeldConstraint")
833
WeldConstraint17 = Instance.new("WeldConstraint")
834
WeldConstraint18 = Instance.new("WeldConstraint")
835
WeldConstraint19 = Instance.new("WeldConstraint")
836
WeldConstraint20 = Instance.new("WeldConstraint")
837
WeldConstraint21 = Instance.new("WeldConstraint")
838
WeldConstraint22 = Instance.new("WeldConstraint")
839
WeldConstraint23 = Instance.new("WeldConstraint")
840
WeldConstraint24 = Instance.new("WeldConstraint")
841
WeldConstraint25 = Instance.new("WeldConstraint")
842
WeldConstraint26 = Instance.new("WeldConstraint")
843
WeldConstraint27 = Instance.new("WeldConstraint")
844
WeldConstraint28 = Instance.new("WeldConstraint")
845
WeldConstraint29 = Instance.new("WeldConstraint")
846
Part30 = Instance.new("Part")
847
Part31 = Instance.new("Part")
848
Part32 = Instance.new("Part")
849
Part33 = Instance.new("Part")
850
Part34 = Instance.new("Part")
851
Part35 = Instance.new("Part")
852
Part36 = Instance.new("Part")
853
Part37 = Instance.new("Part")
854
Part38 = Instance.new("Part")
855
Part39 = Instance.new("Part")
856
Part40 = Instance.new("Part")
857
Part41 = Instance.new("Part")
858
Part42 = Instance.new("Part")
859
WeldConstraint20.Parent = Part15
860
WeldConstraint20.Part0 = Part15
861
WeldConstraint20.Part1 = Part33
862
WeldConstraint22.Parent = Part15
863
WeldConstraint22.Part0 = Part15
864
WeldConstraint22.Part1 = Part35
865
WeldConstraint21.Parent = Part15
866
WeldConstraint21.Part0 = Part15
867
WeldConstraint21.Part1 = Part34
868
WeldConstraint23.Parent = Part15
869
WeldConstraint23.Part0 = Part15
870
WeldConstraint23.Part1 = Part36
871
WeldConstraint24.Parent = Part15
872
WeldConstraint24.Part0 = Part15
873
WeldConstraint24.Part1 = Part37
874
WeldConstraint25.Parent = Part15
875
WeldConstraint25.Part0 = Part15
876
WeldConstraint25.Part1 = Part38
877
WeldConstraint26.Parent = Part15
878
WeldConstraint26.Part0 = Part15
879
WeldConstraint26.Part1 = Part39
880
WeldConstraint27.Parent = Part15
881
WeldConstraint27.Part0 = Part15
882
WeldConstraint27.Part1 = Part40
883
WeldConstraint29.Parent = Part15
884
WeldConstraint29.Part0 = Part15
885
WeldConstraint29.Part1 = Part42
886
WeldConstraint28.Parent = Part15
887
WeldConstraint28.Part0 = Part15
888
WeldConstraint28.Part1 = Part41
889
WeldConstraint16.Parent = Part15
890
WeldConstraint16.Part0 = Part15
891
WeldConstraint16.Part1 = Part14
892
WeldConstraint17.Parent = Part15
893
WeldConstraint17.Part0 = Part15
894
WeldConstraint17.Part1 = Part30
895
WeldConstraint18.Parent = Part15
896
WeldConstraint18.Part0 = Part15
897
WeldConstraint18.Part1 = Part31
898
WeldConstraint19.Parent = Part15
899
WeldConstraint19.Part0 = Part15
900
WeldConstraint19.Part1 = Part32
901
Part14.Name = "Glove"
902
Part14.Parent = mas2
903
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
904
Part14.Orientation = Vector3.new(0, 178.389999, 0)
905
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
906
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
907
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
908
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
909
Part14.BottomSurface = Enum.SurfaceType.Smooth
910
Part14.BrickColor = BrickColor.new("Dark indigo")
911
Part14.CanCollide = false
912
Part14.Material = Enum.Material.ForceField
913
Part14.TopSurface = Enum.SurfaceType.Smooth
914
Part14.brickColor = BrickColor.new("Dark indigo")
915
Part15.Name = "LeftHandle"
916
Part15.Parent = mas2
917
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
918
Part15.Orientation = Vector3.new(0, 179.73999, 0)
919
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
920
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
921
Part15.Color = Color3.new(1, 1, 0)
922
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
923
Part15.BottomSurface = Enum.SurfaceType.Smooth
924
Part15.BrickColor = BrickColor.new("Royal purple")
925
Part15.CanCollide = false
926
Part15.Material = Enum.Material.ForceField
927
Part15.TopSurface = Enum.SurfaceType.Smooth
928
Part15.brickColor = BrickColor.new("Royal purple")
929
Part15.Shape = Enum.PartType.Ball
930
WeldConstraint16.Parent = Part15
931
WeldConstraint16.Part0 = Part15
932
WeldConstraint16.Part1 = Part14
933
WeldConstraint17.Parent = Part15
934
WeldConstraint17.Part0 = Part15
935
WeldConstraint17.Part1 = Part30
936
WeldConstraint18.Parent = Part15
937
WeldConstraint18.Part0 = Part15
938
WeldConstraint18.Part1 = Part31
939
WeldConstraint19.Parent = Part15
940
WeldConstraint19.Part0 = Part15
941
WeldConstraint19.Part1 = Part32
942
WeldConstraint20.Parent = Part15
943
WeldConstraint20.Part0 = Part15
944
WeldConstraint20.Part1 = Part33
945
WeldConstraint21.Parent = Part15
946
WeldConstraint21.Part0 = Part15
947
WeldConstraint21.Part1 = Part34
948
WeldConstraint22.Parent = Part15
949
WeldConstraint22.Part0 = Part15
950
WeldConstraint22.Part1 = Part35
951
WeldConstraint23.Parent = Part15
952
WeldConstraint23.Part0 = Part15
953
WeldConstraint23.Part1 = Part36
954
WeldConstraint24.Parent = Part15
955
WeldConstraint24.Part0 = Part15
956
WeldConstraint24.Part1 = Part37
957
WeldConstraint25.Parent = Part15
958
WeldConstraint25.Part0 = Part15
959
WeldConstraint25.Part1 = Part38
960
WeldConstraint26.Parent = Part15
961
WeldConstraint26.Part0 = Part15
962
WeldConstraint26.Part1 = Part39
963
WeldConstraint27.Parent = Part15
964
WeldConstraint27.Part0 = Part15
965
WeldConstraint27.Part1 = Part40
966
WeldConstraint28.Parent = Part15
967
WeldConstraint28.Part0 = Part15
968
WeldConstraint28.Part1 = Part41
969
WeldConstraint29.Parent = Part15
970
WeldConstraint29.Part0 = Part15
971
WeldConstraint29.Part1 = Part42
972
Part30.Parent = mas2
973
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
974
Part30.Orientation = Vector3.new(0, 178.389999, 0)
975
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
976
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
977
Part30.Color = Color3.new(1, 1, 0)
978
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
979
Part30.BottomSurface = Enum.SurfaceType.Smooth
980
Part30.BrickColor = BrickColor.new("Royal purple")
981
Part30.CanCollide = false
982
Part30.Material = Enum.Material.ForceField
983
Part30.TopSurface = Enum.SurfaceType.Smooth
984
Part30.brickColor = BrickColor.new("Royal purple")
985
Part30.Shape = Enum.PartType.Ball
986
Part31.Parent = mas2
987
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
988
Part31.Orientation = Vector3.new(0, 178.389999, 0)
989
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
990
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
991
Part31.Color = Color3.new(1, 1, 0)
992
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
993
Part31.BottomSurface = Enum.SurfaceType.Smooth
994
Part31.BrickColor = BrickColor.new("Royal purple")
995
Part31.CanCollide = false
996
Part31.Material = Enum.Material.ForceField
997
Part31.TopSurface = Enum.SurfaceType.Smooth
998
Part31.brickColor = BrickColor.new("Royal purple")
999
Part31.Shape = Enum.PartType.Ball
1000
Part32.Parent = mas2
1001
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1002
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1003
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1004
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1005
Part32.Color = Color3.new(1, 1, 0)
1006
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1007
Part32.BottomSurface = Enum.SurfaceType.Smooth
1008
Part32.BrickColor = BrickColor.new("Royal purple")
1009
Part32.CanCollide = false
1010
Part32.Material = Enum.Material.ForceField
1011
Part32.TopSurface = Enum.SurfaceType.Smooth
1012
Part32.brickColor = BrickColor.new("Royal purple")
1013
Part32.Shape = Enum.PartType.Ball
1014
Part33.Parent = mas2
1015
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1016
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1017
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1018
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1019
Part33.Color = Color3.new(1, 1, 0)
1020
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1021
Part33.BottomSurface = Enum.SurfaceType.Smooth
1022
Part33.BrickColor = BrickColor.new("Royal purple")
1023
Part33.CanCollide = false
1024
Part33.Material = Enum.Material.ForceField
1025
Part33.TopSurface = Enum.SurfaceType.Smooth
1026
Part33.brickColor = BrickColor.new("Royal purple")
1027
Part33.Shape = Enum.PartType.Ball
1028
Part34.Parent = mas2
1029
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1030
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1031
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1032
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1033
Part34.Color = Color3.new(1, 1, 0)
1034
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1035
Part34.BottomSurface = Enum.SurfaceType.Smooth
1036
Part34.BrickColor = BrickColor.new("Royal purple")
1037
Part34.CanCollide = false
1038
Part34.Material = Enum.Material.ForceField
1039
Part34.TopSurface = Enum.SurfaceType.Smooth
1040
Part34.brickColor = BrickColor.new("Royal purple")
1041
Part34.Shape = Enum.PartType.Ball
1042
Part35.Parent = mas2
1043
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1044
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1045
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1046
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1047
Part35.Color = Color3.new(1, 1, 0)
1048
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1049
Part35.BottomSurface = Enum.SurfaceType.Smooth
1050
Part35.BrickColor = BrickColor.new("Royal purple")
1051
Part35.CanCollide = false
1052
Part35.Material = Enum.Material.ForceField
1053
Part35.TopSurface = Enum.SurfaceType.Smooth
1054
Part35.brickColor = BrickColor.new("Royal purple")
1055
Part35.Shape = Enum.PartType.Ball
1056
Part36.Parent = mas2
1057
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1058
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1059
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1060
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1061
Part36.Color = Color3.new(1, 1, 0)
1062
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1063
Part36.BottomSurface = Enum.SurfaceType.Smooth
1064
Part36.BrickColor = BrickColor.new("Royal purple")
1065
Part36.CanCollide = false
1066
Part36.Material = Enum.Material.ForceField
1067
Part36.TopSurface = Enum.SurfaceType.Smooth
1068
Part36.brickColor = BrickColor.new("Royal purple")
1069
Part36.Shape = Enum.PartType.Ball
1070
Part37.Parent = mas2
1071
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1072
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1073
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1074
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1075
Part37.Color = Color3.new(1, 1, 0)
1076
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1077
Part37.BottomSurface = Enum.SurfaceType.Smooth
1078
Part37.BrickColor = BrickColor.new("Royal purple")
1079
Part37.CanCollide = false
1080
Part37.Material = Enum.Material.ForceField
1081
Part37.TopSurface = Enum.SurfaceType.Smooth
1082
Part37.brickColor = BrickColor.new("Royal purple")
1083
Part37.Shape = Enum.PartType.Ball
1084
Part38.Parent = mas2
1085
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1086
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1087
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1088
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1089
Part38.Color = Color3.new(1, 1, 0)
1090
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1091
Part38.BottomSurface = Enum.SurfaceType.Smooth
1092
Part38.BrickColor = BrickColor.new("Royal purple")
1093
Part38.CanCollide = false
1094
Part38.Material = Enum.Material.ForceField
1095
Part38.TopSurface = Enum.SurfaceType.Smooth
1096
Part38.brickColor = BrickColor.new("Royal purple")
1097
Part38.Shape = Enum.PartType.Ball
1098
Part39.Parent = mas2
1099
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1100
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1101
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1102
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1103
Part39.Color = Color3.new(1, 1, 0)
1104
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1105
Part39.BottomSurface = Enum.SurfaceType.Smooth
1106
Part39.BrickColor = BrickColor.new("Royal purple")
1107
Part39.CanCollide = false
1108
Part39.Material = Enum.Material.ForceField
1109
Part39.TopSurface = Enum.SurfaceType.Smooth
1110
Part39.brickColor = BrickColor.new("Royal purple")
1111
Part39.Shape = Enum.PartType.Ball
1112
Part40.Parent = mas2
1113
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1114
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1115
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1116
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1117
Part40.Color = Color3.new(1, 1, 0)
1118
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1119
Part40.BottomSurface = Enum.SurfaceType.Smooth
1120
Part40.BrickColor = BrickColor.new("Royal purple")
1121
Part40.CanCollide = false
1122
Part40.Material = Enum.Material.ForceField
1123
Part40.TopSurface = Enum.SurfaceType.Smooth
1124
Part40.brickColor = BrickColor.new("Royal purple")
1125
Part41.Parent = mas2
1126
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1127
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1128
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1129
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1130
Part41.Color = Color3.new(1, 1, 0)
1131
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1132
Part41.BottomSurface = Enum.SurfaceType.Smooth
1133
Part41.BrickColor = BrickColor.new("Royal purple")
1134
Part41.CanCollide = false
1135
Part41.Material = Enum.Material.ForceField
1136
Part41.TopSurface = Enum.SurfaceType.Smooth
1137
Part41.brickColor = BrickColor.new("Royal purple")
1138
Part42.Parent = mas2
1139
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1140
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1141
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1142
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1143
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1144
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1145
Part42.BottomSurface = Enum.SurfaceType.Smooth
1146
Part42.BrickColor = BrickColor.new("Royal purple")
1147
Part42.CanCollide = false
1148
Part42.Material = Enum.Material.ForceField
1149
Part42.TopSurface = Enum.SurfaceType.Smooth
1150
Part42.brickColor = BrickColor.new("Royal purple")
1151
for i,v in pairs(mas2:GetChildren()) do
1152
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1153
    pcall(function() v:MakeJoints() end)
1154
end
1155
local Wld = Instance.new("Weld",Part15)
1156
Wld.Part0 = SRA
1157
Wld.Part1 = Part15
1158
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1159
for i,v in pairs(mas:children()) do
1160
    if v:IsA("Part") then
1161
        v.Transparency = 1
1162
    end
1163
end
1164
for i,v in pairs(Character.Stand:children()) do
1165
    if v:IsA("Part") then
1166
        v.Transparency = 1
1167
        Face.Transparency = 1
1168
    end
1169
end
1170
local newMotor = function(part0, part1, c0, c1)
1171
    local w = Create('Motor'){
1172
        Parent = part0,
1173
        Part0 = part0,
1174
        Part1 = part1,
1175
        C0 = c0,
1176
        C1 = c1,
1177
    }
1178
    return w
1179
end
1180
function clerp(a, b, t)
1181
    return a:lerp(b, t)
1182
end
1183
 
1184
coroutine.resume(coroutine.create(function()
1185
while true do
1186
    Humanoid.Health = Humanoid.Health + 1.7
1187
    game:GetService("RunService").RenderStepped:wait()
1188
end
1189
end))
1190
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1191
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1192
 
1193
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1194
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1195
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1196
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1197
RootJoint.C1 = CFrame.new(0, 0, 0)
1198
RootJoint.C0 = CFrame.new(0, 0, 0)
1199
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1200
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1201
 
1202
local rarmc1 = RW.C1
1203
local larmc1 = LW.C1
1204
local rlegc1 = RH.C1
1205
local llegc1 = LH.C1
1206
 
1207
local resetc1 = false
1208
 
1209
function PlayAnimationFromTable(table, speed, bool)
1210
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1211
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1212
    RW.C0 = clerp(RW.C0, table[3], speed)
1213
    LW.C0 = clerp(LW.C0, table[4], speed)
1214
    RH.C0 = clerp(RH.C0, table[5], speed)
1215
    LH.C0 = clerp(LH.C0, table[6], speed)
1216
    if bool == true then
1217
        if resetc1 == false then
1218
            resetc1 = true
1219
            RootJoint.C1 = RootJoint.C1
1220
            Torso.Neck.C1 = Torso.Neck.C1
1221
            RW.C1 = rarmc1
1222
            LW.C1 = larmc1
1223
            RH.C1 = rlegc1
1224
            LH.C1 = llegc1
1225
        end
1226
    end
1227
end
1228
 
1229
ArtificialHB = Create("BindableEvent", script){
1230
    Parent = script,
1231
    Name = "Heartbeat",
1232
}
1233
 
1234
script:WaitForChild("Heartbeat")
1235
 
1236
frame = 1 / 30
1237
tf = 0
1238
allowframeloss = false
1239
tossremainder = false
1240
lastframe = tick()
1241
script.Heartbeat:Fire()
1242
 
1243
game:GetService("RunService").Heartbeat:connect(function(s, p)
1244
    tf = tf + s
1245
    if tf >= frame then
1246
        if allowframeloss then
1247
            script.Heartbeat:Fire()
1248
            lastframe = tick()
1249
        else
1250
            for i = 1, math.floor(tf / frame) do
1251
                script.Heartbeat:Fire()
1252
            end
1253
            lastframe = tick()
1254
        end
1255
        if tossremainder then
1256
            tf = 0
1257
        else
1258
            tf = tf - frame * math.floor(tf / frame)
1259
        end
1260
    end
1261
end)
1262
 
1263
function swait(num)
1264
    if num == 0 or num == nil then
1265
        ArtificialHB.Event:wait()
1266
    else
1267
        for i = 0, num do
1268
            ArtificialHB.Event:wait()
1269
        end
1270
    end
1271
end
1272
 
1273
 
1274
 
1275
Mouse.KeyDown:connect(function(key)
1276
    if key == "q" then
1277
        if Change == false then
1278
            Stand()
1279
            Change = true
1280
        elseif Change == true then
1281
            UnStand()
1282
            Change = false
1283
        end
1284
    end
1285
end)
1286
 
1287
 
1288
function Stand()
1289
    if D == false then
1290
        D = true
1291
        Pause = true
1292
        for i = 0,0.1,0.1 do
1293
        swait()
1294
        PlayAnimationFromTable({
1295
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1296
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1297
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1298
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1299
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1300
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1301
        }, .5, false)
1302
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1303
        end
1304
        coroutine.resume(coroutine.create(function()
1305
        for i = 0,1.2,0.1 do
1306
        swait()
1307
        PlayAnimationFromTable({
1308
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1309
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1310
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1311
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1312
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1313
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1314
        }, .5, false)
1315
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1316
        end
1317
        Pause = false
1318
        end))
1319
        local Sound = Instance.new("Sound",ST)
1320
        Sound.Pitch = 1
1321
        Sound.Volume = 121
1322
        Sound.Looped = false
1323
        Sound.SoundId = "rbxassetid://463010917"
1324
        Sound:play()
1325
        coroutine.resume(coroutine.create(function()
1326
        for i,v in pairs(mas:children()) do
1327
            if v:IsA("Part") then
1328
                coroutine.resume(coroutine.create(function()
1329
                v.Transparency = v.Transparency - 0.1
1330
                game:GetService("RunService").RenderStepped:wait() 
1331
                end))
1332
                v.Transparency = 1
1333
            end
1334
        end
1335
        end))
1336
        for i,v in pairs(Character.Stand:children()) do
1337
            if v:IsA("Part") then
1338
                coroutine.resume(coroutine.create(function()
1339
                for i = 1,11 do
1340
                v.Transparency = v.Transparency - 0.1
1341
                Face.Transparency = Face.Transparency - 0.1
1342
                game:GetService("RunService").RenderStepped:wait()
1343
                end
1344
                FlA.Enabled = true
1345
                FlA1.Enabled = true
1346
                FlA2.Enabled = true
1347
                FlA3.Enabled = true
1348
                FlA4.Enabled = true
1349
                FlA5.Enabled = true
1350
                ZZA.Enabled = true
1351
                ZZA1.Enabled = true
1352
                ZZA2.Enabled = true
1353
                ZZA3.Enabled = true
1354
                ZZA4.Enabled = true
1355
                ZZA5.Enabled = true
1356
                end))
1357
            end
1358
        end
1359
        ZZZ = Mouse.KeyDown:connect(function(key)
1360
            if key == "t" then
1361
                Blast()
1362
            end
1363
            if key == "r" then
1364
                StrongOra()
1365
            end
1366
            if key == "e" then
1367
                OHOra()
1368
            end
1369
            if key == "f" then
1370
                TimeStop()
1371
            end
1372
            if key == "z" then
1373
                Jump()
1374
            end
1375
        end)
1376
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1377
            if key == "e" then
1378
                Stop()
1379
            end
1380
        end)
1381
        wait(0.5)
1382
        D = false
1383
    end
1384
end
1385
 
1386
function Blast()
1387
    if D == false then
1388
        D = true
1389
        Pause = true
1390
        for i = 0,1.2,0.1 do
1391
        swait()
1392
        PlayAnimationFromTable({
1393
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1394
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1395
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1396
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1397
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1398
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1399
        }, .5, false)
1400
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1401
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1402
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1403
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1404
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1405
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1406
        end
1407
        coroutine.resume(coroutine.create(function()
1408
        wait(0.7)
1409
        Pause = false
1410
        end))
1411
        local Bl = Instance.new("Part",workspace)
1412
        Bl.CanCollide = false
1413
        Bl.Material = "ForceField"
1414
        Bl.Shape = "Ball"
1415
        Bl.Size = Vector3.new(20,20,20)
1416
        Bl.BrickColor = BrickColor.new("Royal purple")
1417
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1418
        local Fl = Instance.new("BodyVelocity",Bl)
1419
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1420
        Fl.Velocity = RootPart.CFrame.lookVector*160
1421
        local Ring = Instance.new("Part",RootPart)
1422
        Ring.Size = Vector3.new(1,1,1)
1423
        Ring.CanCollide = false
1424
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1425
        Ring.Anchored = true
1426
        Ring.BrickColor = BrickColor.new("Royal purple")
1427
        Ring.Transparency = 0
1428
        local Ring2 = Instance.new("SpecialMesh",Ring)
1429
        Ring2.MeshId = "rbxassetid://3270017"
1430
        Ring2.Scale = Vector3.new(1,1,0.1)
1431
        coroutine.resume(coroutine.create(function()
1432
        for i = 1,50 do
1433
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1434
            Ring.Transparency = Ring.Transparency + 0.07
1435
            game:GetService("RunService").RenderStepped:wait()
1436
        end
1437
        Ring:remove()
1438
        end))
1439
        Bl.Touched:connect(function(hit)
1440
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1441
                Bl:remove()
1442
                local S = Instance.new("Sound",hit.Parent.Head)
1443
                S.SoundId = "rbxassetid://539294959"
1444
                S.Volume = 1
1445
                S.Looped = false
1446
                S:play()
1447
                hit.Parent.Humanoid:TakeDamage(60)
1448
                hit.Parent.Humanoid.WalkSpeed = 2
1449
                local Ef = Instance.new("Part",workspace)
1450
                Ef.Size = Vector3.new(1,1,1)
1451
                Ef.CanCollide = false
1452
                Ef.Shape = "Ball"
1453
                Ef.Material = "ForceField"
1454
                Ef.BrickColor = BrickColor.new("Royal purple")
1455
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1456
                Ef.Anchored = true
1457
                local Ef2 = Instance.new("SpecialMesh",Ef)
1458
                Ef2.MeshType = "Sphere"
1459
                Ef2.Scale = Vector3.new(1,1,1)
1460
                coroutine.resume(coroutine.create(function()
1461
                for i = 1,6 do
1462
                local random = math.random(-4,4)
1463
                local random2 = math.random(-4,4)
1464
                local random3 = math.random(-4,4)
1465
                local Ring = Instance.new("Part",Ef)
1466
                Ring.Size = Vector3.new(1,1,1)
1467
                Ring.CanCollide = false
1468
                Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1469
                Ring.Anchored = true
1470
                Ring.BrickColor = BrickColor.new("Royal purple")
1471
                Ring.Transparency = 0
1472
                local Ring2 = Instance.new("SpecialMesh",Ring)
1473
                Ring2.MeshId = "rbxassetid://3270017"
1474
                Ring2.Scale = Vector3.new(1,1,0.1)
1475
                coroutine.resume(coroutine.create(function()
1476
                for i = 1,170 do
1477
                    Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1478
                    Ring.Transparency = Ring.Transparency + 0.01
1479
                    game:GetService("RunService").RenderStepped:wait()
1480
                end
1481
                Ring:remove()
1482
                end))
1483
                end
1484
                end))
1485
                for i = 1,170 do
1486
                    Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1487
                    Ef.Transparency = Ef.Transparency + 0.01
1488
                    game:GetService("RunService").RenderStepped:wait()
1489
                end
1490
                Ef:remove()
1491
            end
1492
        end)
1493
        wait(1.5)
1494
        D = false
1495
    end
1496
end
1497
 
1498
function Jump()
1499
    if DD == false then
1500
        DD = true
1501
        print("ASD")
1502
        local Bod = Instance.new("BodyPosition",RootPart)
1503
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1504
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1505
        local Ef = Instance.new("Part",workspace)
1506
        Ef.Size = Vector3.new(1,1,1)
1507
        Ef.CanCollide = false
1508
        Ef.Anchored = true
1509
        Ef.BrickColor = BrickColor.new("Royal purple")
1510
        Ef.Material = "ForceField"
1511
        Ef.Shape = "Ball"
1512
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1513
        coroutine.resume(coroutine.create(function()
1514
        for i = 1,30 do
1515
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1516
            Ef.Transparency = Ef.Transparency + 0.07
1517
            game:GetService("RunService").RenderStepped:wait()
1518
        end
1519
        Ef:remove()
1520
        end))
1521
        wait(0.1)
1522
        Bod:remove()
1523
        wait(1)
1524
        DD = false
1525
    end
1526
end
1527
 
1528
function TimeStop()
1529
    if DDZ == false then
1530
        DDZ = true
1531
        local S = Instance.new("Sound",ST)
1532
        S.SoundId = "rbxassetid://1571597070"
1533
        S.Pitch = 1
1534
        S.Volume = 12312
1535
        S.Looped = false
1536
        S:play()
1537
        wait(1)
1538
        local Ef = Instance.new("Part",workspace)
1539
        Ef.Size = Vector3.new(1,1,1)
1540
        Ef.Material = "ForceField"
1541
        Ef.BrickColor = BrickColor.new("Royal purple")
1542
        Ef.Transparency = 0.4
1543
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1544
        Ef.Anchored = true
1545
        Ef.CanCollide = false
1546
        Ef.Shape = "Ball"
1547
        local Ef2 = Instance.new("SpecialMesh",Ef)
1548
        Ef2.MeshType = "Sphere"
1549
        Ef2.Scale = Vector3.new(1,1,1)
1550
        coroutine.resume(coroutine.create(function()
1551
        for i = 1,70 do
1552
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1553
            game:GetService("RunService").RenderStepped:wait()
1554
        end
1555
        for i = 1,70 do
1556
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1557
            game:GetService("RunService").RenderStepped:wait()
1558
        end
1559
        Ef:remove()
1560
        end))
1561
        local HB = Instance.new("Part",workspace)
1562
        HB.CanCollide = false
1563
        HB.Anchored = true
1564
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1565
        HB.Size = Vector3.new(300,300,300)
1566
        HB.Transparency = 1
1567
        HB.Touched:connect(function(hit)
1568
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1569
                hit.Parent.Torso.Anchored = true
1570
                hit.Parent.Head.Anchored = true
1571
                hit.Parent["Right Arm"].Anchored = true
1572
                hit.Parent["Left Arm"].Anchored = true
1573
                hit.Parent["Right Leg"].Anchored = true
1574
                hit.Parent["Left Leg"].Anchored = true
1575
                wait(Time)
1576
                hit.Parent.Torso.Anchored = false
1577
                hit.Parent.Head.Anchored = false
1578
                hit.Parent["Right Arm"].Anchored = false
1579
                hit.Parent["Left Arm"].Anchored = false
1580
                hit.Parent["Right Leg"].Anchored = false
1581
                hit.Parent["Left Leg"].Anchored = false
1582
            end
1583
        end)
1584
        wait(32)
1585
        HB:remove()
1586
        DDZ = false
1587
    end
1588
end
1589
 
1590
function StrongOra()
1591
    if D == false then
1592
        D = true
1593
        Pause = true
1594
        local HB = Instance.new("Part",SRA)
1595
        HB.CanCollide = false
1596
        HB.Transparency = 1
1597
        HB.Size = Vector3.new(1,1,1)
1598
        local HB2 = Instance.new("Weld",HB)
1599
        HB2.Part0 = SRA
1600
        HB2.Part1 = HB
1601
        HB2.C0 = CFrame.new(0,0,0)
1602
        HB.Touched:connect(function(hit)
1603
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1604
                HB:remove()
1605
                hit.Parent.Humanoid:TakeDamage(30)
1606
                hit.Parent.Humanoid.PlatformStand = true
1607
                local Ef = Instance.new("Part",workspace)
1608
                Ef.Size = Vector3.new(1,1,1)
1609
                Ef.CanCollide = false
1610
                Ef.Anchored = true
1611
                Ef.Shape = "Ball"
1612
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1613
                Ef.Material = "ForceField"
1614
                Ef.BrickColor = BrickColor.new("Royal purple")
1615
                local Ef2 = Instance.new("SpecialMesh",Ef)
1616
                Ef2.MeshType = "Sphere"
1617
                Ef2.Scale = Vector3.new(1,1,1)
1618
                coroutine.resume(coroutine.create(function()
1619
                for i = 1,5 do
1620
                local random = math.random(-3,3)
1621
                local random2 = math.random(-3,3)
1622
                local random3 = math.random(-3,3)
1623
                local ZC = Instance.new("Part",workspace)
1624
                ZC.Size = Vector3.new(1,1,1)
1625
                ZC.CanCollide = false
1626
                ZC.Anchored = true
1627
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1628
                ZC.Shape = "Ball"
1629
                ZC.Material = "ForceField"
1630
                ZC.BrickColor = BrickColor.new("Royal purple")
1631
                local ZC2 = Instance.new("SpecialMesh",ZC)
1632
                ZC2.MeshType = "Sphere"
1633
                ZC2.Scale = Vector3.new(1,1,1)
1634
                coroutine.resume(coroutine.create(function()
1635
                for i = 1,100 do
1636
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1637
                    ZC.Transparency = ZC.Transparency + 0.03
1638
                    game:GetService("RunService").RenderStepped:wait()
1639
                end
1640
                ZC:remove()
1641
                end))
1642
                end
1643
                end))
1644
                coroutine.resume(coroutine.create(function()
1645
                for i = 1,100 do
1646
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1647
                    Ef.Transparency = Ef.Transparency + 0.03
1648
                    game:GetService("RunService").RenderStepped:wait()
1649
                end
1650
                Ef:remove()
1651
                end))
1652
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1653
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1654
                Fl.velocity = RootPart.CFrame.lookVector*190
1655
                wait(0.3)
1656
                Fl:remove()
1657
                wait(0.5)
1658
                hit.Parent.Humanoid.PlatformStand = false
1659
            end
1660
        end)
1661
        for i = 0,0.5,0.1 do
1662
        swait()
1663
        PlayAnimationFromTable({
1664
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1665
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1666
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1667
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1668
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1669
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1670
        }, .5, false)
1671
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1672
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1673
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1674
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1675
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1676
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1677
        end
1678
        local Ora = Instance.new("Sound",ST)
1679
        Ora.SoundId = "rbxassetid://1277342512"
1680
        Ora.Pitch = 1.05
1681
        Ora.Looped = false
1682
        Ora.Volume = 12312
1683
        Ora:play()
1684
        for i = 0,0.6,0.1 do
1685
        swait()
1686
        PlayAnimationFromTable({
1687
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1688
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1689
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1690
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1691
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1692
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1693
        }, .5, false)
1694
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1695
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1696
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1697
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1698
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1699
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1700
        end
1701
        coroutine.resume(coroutine.create(function()
1702
        wait(0.4)
1703
        HB:remove()
1704
        end))
1705
        Pause = false
1706
        wait(0.5)
1707
        D = false
1708
    end
1709
end
1710
function OHOra()
1711
    if D == false then
1712
        D = true
1713
        Pause = true
1714
        Loop = true
1715
        SoundZ = Instance.new("Sound",ST)
1716
        SoundZ.SoundId = "rbxassetid://3392300106"
1717
        SoundZ.Volume = 2
1718
        SoundZ.Looped = true
1719
        SoundZ.Pitch = 1
1720
        SoundZ:play()
1721
        while Loop do
1722
            local HB = Instance.new("Part",SRA)
1723
            HB.CanCollide = false
1724
            HB.Transparency = 1
1725
            local HB2 = Instance.new("Weld",HB)
1726
            HB2.Part0 = SRA
1727
            HB2.Part1 = HB
1728
            HB2.C0 = CFrame.new(0,-1.1,0)
1729
            HB.Touched:connect(function(hit)
1730
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1731
                    HB:remove()
1732
                    hit.Parent.Humanoid:TakeDamage(1.5)
1733
                    hit.Parent.Humanoid.WalkSpeed = 2
1734
                    local random = math.random(-3,3)
1735
                    local random2 = math.random(-3,3)
1736
                    local random3 = math.random(-3,3)
1737
                    local Ef = Instance.new("Part",workspace)
1738
                    Ef.Size = Vector3.new(1,1,1)
1739
                    Ef.CanCollide = false
1740
                    Ef.Material = "ForceField"
1741
                    Ef.BrickColor = BrickColor.new("Royal purple")
1742
                    Ef.Anchored = true
1743
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1744
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1745
                    Ef2.MeshType = "Sphere"
1746
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1747
                    local Part = Instance.new("Part",workspace)
1748
                    Part.Size = Vector3.new(1,1,1)
1749
                    Part.CanCollide = false
1750
                    Part.BrickColor = BrickColor.new("Royal purple")
1751
                    Part.Material = "ForceField"
1752
                    Part.Anchored = true
1753
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1754
                    local Part2 = Instance.new("SpecialMesh",Part)
1755
                    Part2.MeshType = "Sphere"
1756
                    Part2.Scale = Vector3.new(1,1,1)
1757
                    for i = 1,50 do
1758
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1759
                        Part.Transparency = Part.Transparency + 0.07
1760
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1761
                        Ef.Transparency = Ef.Transparency + 0.07
1762
                        game:GetService("RunService").RenderStepped:wait()
1763
                    end
1764
                    Part:remove()
1765
                    Ef:remove()
1766
                    end
1767
            end)
1768
            for i = 0,0.15,0.1 do
1769
            swait()
1770
            PlayAnimationFromTable({
1771
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1772
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1773
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1774
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1775
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1776
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1777
            }, .5, false)
1778
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1779
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1780
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1781
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1782
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1783
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1784
            end
1785
            coroutine.resume(coroutine.create(function()
1786
                wait(1)
1787
                HB:remove()
1788
            end))
1789
            local CCB = Instance.new("Part",SRA)
1790
            CCB.CanCollide = false
1791
            CCB.Transparency = 1
1792
            local CCB2 = Instance.new("Weld",CCB)
1793
            CCB2.Part0 = SRA
1794
            CCB2.Part1 = CCB
1795
            CCB2.C0 = CFrame.new(0,-1.1,0)
1796
            CCB.Touched:connect(function(hit)
1797
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1798
                    CCB:remove()
1799
                    hit.Parent.Humanoid:TakeDamage(1.5)
1800
                    hit.Parent.Humanoid.WalkSpeed = 2
1801
                    local random = math.random(-3,3)
1802
                    local random2 = math.random(-3,3)
1803
                    local random3 = math.random(-3,3)
1804
                    local Ef = Instance.new("Part",workspace)
1805
                    Ef.Size = Vector3.new(1,1,1)
1806
                    Ef.CanCollide = false
1807
                    Ef.Material = "ForceField"
1808
                    Ef.BrickColor = BrickColor.new("Royal purple")
1809
                    Ef.Anchored = true
1810
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1811
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1812
                    Ef2.MeshType = "Sphere"
1813
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1814
                    local Part = Instance.new("Part",workspace)
1815
                    Part.Size = Vector3.new(1,1,1)
1816
                    Part.CanCollide = false
1817
                    Part.BrickColor = BrickColor.new("Royal purple")
1818
                    Part.Material = "ForceField"
1819
                    Part.Anchored = true
1820
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1821
                    local Part2 = Instance.new("SpecialMesh",Part)
1822
                    Part2.MeshType = "Sphere"
1823
                    Part2.Scale = Vector3.new(0.1,0.1,0.1)
1824
                    for i = 1,50 do
1825
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1826
                        Part.Transparency = Part.Transparency + 0.07
1827
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1828
                        Ef.Transparency = Ef.Transparency + 0.07
1829
                        game:GetService("RunService").RenderStepped:wait()
1830
                    end
1831
                    Part:remove()
1832
                    Ef:remove()
1833
                end
1834
            end)
1835
            for i = 0,0.15,0.1 do
1836
            swait()
1837
            PlayAnimationFromTable({
1838
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1839
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1840
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1841
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1842
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1843
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1844
            }, .5, false)
1845
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1846
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1847
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1848
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1849
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1850
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1851
            end
1852
            coroutine.resume(coroutine.create(function()
1853
                wait(1)
1854
                CCB:remove()
1855
            end))
1856
            game:GetService("RunService").RenderStepped:wait()
1857
        end
1858
        wait(0.2)
1859
        D = false
1860
    end
1861
end
1862
 
1863
function Stop()
1864
    Pause = false
1865
    SoundZ:remove()
1866
    Loop = false
1867
end
1868
 
1869
function UnStand()
1870
    if D == false then
1871
        D = true
1872
        FlA.Enabled = false
1873
        FlA1.Enabled = false
1874
        FlA2.Enabled = false
1875
        FlA3.Enabled = false
1876
        FlA4.Enabled = false
1877
        FlA5.Enabled = false
1878
        ZZA.Enabled= false
1879
        ZZA1.Enabled = false
1880
        ZZA2.Enabled = false
1881
        ZZA3.Enabled = false
1882
        ZZA4.Enabled = false
1883
        ZZA5.Enabled = false
1884
        Pause = true
1885
        coroutine.resume(coroutine.create(function()
1886
        for i = 0,1.2,0.1 do
1887
        swait()
1888
        PlayAnimationFromTable({
1889
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1890
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1891
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1892
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1893
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1894
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1895
        }, .5, false)
1896
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1897
        end
1898
        Pause = false
1899
        ZZZ:disconnect()
1900
        ZZZ1:disconnect()
1901
        end))
1902
        for i,v in pairs(Character.Stand:children()) do
1903
            if v:IsA("Part") then
1904
                coroutine.resume(coroutine.create(function()
1905
                for i = 1,11 do
1906
                v.Transparency = v.Transparency + 0.1
1907
                Face.Transparency = Face.Transparency + 0.1
1908
                game:GetService("RunService").RenderStepped:wait()
1909
                end
1910
                end))
1911
            end
1912
        end
1913
        wait(0.5)
1914
        D = false
1915
       
1916
    end
1917
end
1918
 
1919
 
1920
New = function(Object, Parent, Name, Data)
1921
    local Object = Instance.new(Object)
1922
    for Index, Value in pairs(Data or {}) do
1923
        Object[Index] = Value
1924
    end
1925
    Object.Parent = Parent
1926
    Object.Name = Name
1927
    return Object
1928
end
1929
function rayCast(Position, Direction, Range, Ignore)
1930
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1931
end
1932
 
1933
 
1934
 
1935
 
1936
coroutine.wrap(function()
1937
while 1 do
1938
swait()
1939
if doe <= 360 then
1940
    doe = doe + 2
1941
else
1942
    doe = 0
1943
end
1944
end
1945
end)()
1946
while true do
1947
    swait()
1948
    for i, v in pairs(Character:GetChildren()) do
1949
        if v:IsA("Part") then
1950
            v.Material = "ForceField"
1951
        elseif v:IsA("Accessory") then
1952
            v:WaitForChild("Handle").Material = "ForceField"
1953
        end
1954
    end
1955
 
1956
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1957
    velocity = RootPart.Velocity.y
1958
    sine = sine + change
1959
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1960
        if RootPart.Velocity.y > 1 and hit == nil then
1961
            Anim = "Jump"
1962
            if Pause == false then
1963
        PlayAnimationFromTable({
1964
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
1965
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1966
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1967
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
1968
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1969
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1970
        }, .3, false)
1971
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1972
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1973
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1974
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1975
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1976
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1977
                    end
1978
        elseif RootPart.Velocity.y < -1 and hit == nil then
1979
            Anim = "Fall"
1980
            if Pause == false then
1981
        PlayAnimationFromTable({
1982
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
1983
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1984
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1985
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
1986
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1987
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1988
        }, .3, false)
1989
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1990
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1991
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1992
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1993
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1994
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1995
                    end
1996
        elseif Torsovelocity < 1 and hit ~= nil then
1997
            Anim = "Idle"
1998
            if Pause == false then
1999
                change = 1
2000
        PlayAnimationFromTable({
2001
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
2002
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
2003
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
2004
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
2005
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
2006
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2007
        }, .3, false)
2008
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2009
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2010
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2011
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2012
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2013
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2014
            end
2015
        elseif Torsovelocity > 2 and hit ~= nil then
2016
            Anim = "Walk"
2017
            if Pause == false then
2018
        PlayAnimationFromTable({       
2019
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2020
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2021
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2022
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2023
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2024
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2025
        }, .3, false)
2026
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2027
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2028
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2029
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2030
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2031
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2032
            end
2033
        end
2034
end