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1nubloku

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Nov 21st, 2019
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  1. ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312! ROAD ROLLER DA! This script was make by: NO ONE KNOWS
  2. ------Edited by: BigDogeGamer/1NoobLoko1 and with the help of: TheNoobster312! That means this script was PERFECTLY edited ;)
  3.  
  4. print("I couldnt make a GUI cuz im lazy so")
  5. print("-----KEYDOWNS------")
  6. print("E(Hold) - OverHeaven Ora Barrages")
  7. print("R - OverHeaven Strong Hit")
  8. print("T - OverHeaven Blast")
  9. print("F - TimeStop")
  10. print("Z(Can be Spammed) - Stand Jump")
  11. print("Passive(Ultimate Body)-- This body will give you Faster Health Regeneration")
  12. print("This is a Play Fair script(None of that one shot stuff) ")
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  15. print("ℓѳℓ ૯ρ¡૮")
  16. InternalData = {}
  17. do
  18. script.Parent = owner.Character
  19. local Event = Instance.new("RemoteEvent")
  20. Event.Name = "UserInput"
  21. local function NewFakeEvent()
  22. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  23. return Fake
  24. end
  25. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  26. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  27. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  28. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  29. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  30. local function TriggerEvent(self,Event,...)
  31. local Trigger = Mouse[Event]
  32. if Trigger and Trigger.fakeEvent and Trigger.Function then
  33. Trigger.Function(...)
  34. end
  35. end
  36. Mouse.TrigEvent = TriggerEvent
  37. UserInputService.TrigEvent = TriggerEvent
  38. Event.OnServerEvent:Connect(function(FiredBy,Input)
  39. if FiredBy.Name ~= owner.Name then end
  40. if Input.MouseEvent then
  41. Mouse.Target = Input.Target
  42. Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  47. end
  48. for _,Action in pairs(ContextActionService.Actions) do
  49. for _,Key in pairs(Action.Keys) do
  50. if Key==Input.KeyCode then
  51. Action.Function(Action.Name,Input.UserInputState,Input)
  52. end
  53. end
  54. end
  55. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  56. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  57. end
  58. end)
  59. InternalData["Mouse"] = Mouse
  60. InternalData["ContextActionService"] = ContextActionService
  61. InternalData["UserInputService"] = UserInputService
  62. Event.Parent = NLS([[
  63. local Player = owner
  64. local Event = script:WaitForChild("UserInput")
  65. local UserInputService = game:GetService("UserInputService")
  66. local Mouse = Player:GetMouse()
  67. local Input = function(Input,gameProcessedEvent)
  68. if gameProcessedEvent then return end
  69. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  70. end
  71. UserInputService.InputBegan:Connect(Input)
  72. UserInputService.InputEnded:Connect(Input)
  73. local Hit,Target
  74. while wait(1/30) do
  75. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  76. Hit,Target = Mouse.Hit,Mouse.Target
  77. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  78. end
  79. end
  80. ]],owner.Character)
  81. end
  82. RealGame = game;game = setmetatable({},{
  83. __index = function (self,Index)
  84. local Sandbox = function (Thing)
  85. if Thing:IsA("Player") then
  86. local RealPlayer = Thing
  87. return setmetatable({},{
  88. __index = function (self,Index)
  89. local Type = type(RealPlayer[Index])
  90. if Type == "function" then
  91. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  92. return function (self)
  93. return InternalData["Mouse"]
  94. end
  95. end
  96. return function (self,...)
  97. return RealPlayer[Index](RealPlayer,...)
  98. end
  99. else
  100. return RealPlayer[Index]
  101. end
  102. end;
  103. __tostring = function(self)
  104. return RealPlayer.Name
  105. end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. if Service:lower() == "players" then
  115. return setmetatable({},{
  116. __index = function (self2,Index2)
  117. local RealService = RealGame:GetService(Service)
  118. local Type2 = type(Index2)
  119. if Type2 == "function" then
  120. return function (self,...)
  121. return RealService[Index2](RealService,...)
  122. end
  123. else
  124. if Index2:lower() == "localplayer" then
  125. return Sandbox(owner)
  126. end
  127. return RealService[Index2]
  128. end
  129. end;
  130. __tostring = function(self)
  131. return RealGame:GetService(Service).Name
  132. end
  133. })
  134. elseif Service:lower() == "contextactionservice" then
  135. return InternalData["ContextActionService"]
  136. elseif Service:lower() == "contextactionservice" then
  137. return InternalData["UserInputService"]
  138. elseif Service:lower() == "runservice" then
  139. return setmetatable({},{
  140. __index = function(self2,Index2)
  141. local RealService = RealGame:GetService(Service)
  142. local Type2 = type(Index2)
  143. if Type2 == "function" then
  144. return function (self,...)
  145. return RealService[Index2](RealService,...)
  146. end
  147. else
  148. if Index2:lower() == "bindtorenderstep" then
  149. return function (self,Name,Priority,Function)
  150. return RealGame:GetService("RunService").Stepped:Connect(Function)
  151. end
  152. end
  153. if Index2:lower() == "renderstepped" then
  154. return RealService["Stepped"]
  155. end
  156. return RealService[Index2]
  157. end
  158. end
  159. })
  160. else
  161. return RealGame:GetService(Service)
  162. end
  163. end
  164. end
  165. return function (self,...)
  166. return RealGame[Index](RealGame,...)
  167. end
  168. else
  169. if game:GetService(Index) then
  170. return game:GetService(Index)
  171. end
  172. return RealGame[Index]
  173. end
  174. else
  175. return nil
  176. end
  177. end
  178. });Game = game;owner = game:GetService("Players").LocalPlayer
  179. print("Complete! Running...")
  180.  
  181. wait(0.1)
  182. local Player = game.Players.LocalPlayer
  183. local Character = Player.Character
  184. local Humanoid = Character.Humanoid
  185. local Mouse = Player:GetMouse()
  186. local LeftArm = Character["Left Arm"]
  187. local RightArm = Character["Right Arm"]
  188. local LeftLeg = Character["Left Leg"]
  189. local RightLeg = Character["Right Leg"]
  190. local Head = Character.Head
  191. local Torso = Character.Torso
  192. local Camera = game.Workspace.CurrentCamera
  193. local RootPart = Character.HumanoidRootPart
  194. local RootJoint = RootPart.RootJoint
  195. local Pause = false
  196. local attack = false
  197. local Change = false
  198. local DDZ = false
  199. local LOL = false
  200. local Anim = 'Idle'
  201. local attacktype = 1
  202. local delays = false
  203. local play = true
  204. local Time = 7
  205. local targetted = nil
  206. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  207. local velocity = RootPart.Velocity.y
  208. local sine = 0
  209. local change = 1
  210. local D = false
  211. Loop = false
  212. local DD = false
  213. local doe = 0
  214. local Create = LoadLibrary("RbxUtility").Create
  215. local Stand = Instance.new("Model",Character)
  216. local Music2 = Instance.new("Sound",Torso)
  217. Music2.SoundId = "rbxassetid://2890284127"
  218. Music2.Pitch = 1
  219. Music2.Looped = true
  220. Music2.Volume = 100000000
  221. Stand.Name = "Stand"
  222. local ST = Instance.new("Part",Stand)
  223. ST.Size = Vector3.new(2,2,1)
  224. ST.BrickColor = BrickColor.new("Really black")
  225. ST.CanCollide = false
  226. local ST2 = Instance.new("SpecialMesh",ST)
  227. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  228. ST2.Scale = Vector3.new(1,1,1)
  229. local ST3 = Instance.new("Weld",ST)
  230. ST3.Part0 = RootPart
  231. ST3.Part1 = ST
  232. ST3.C0 = CFrame.new(0,0,0)
  233. local SH = Instance.new("Part",Stand)
  234. SH.Size = Vector3.new(1.25,1.25,1.25)
  235. SH.CanCollide = false
  236. SH.BrickColor = BrickColor.new("Really black")
  237. local SH2 = Instance.new("SpecialMesh",SH)
  238. SH2.MeshType = "Head"
  239. SH2.Scale = Vector3.new(1,1,1)
  240. local SH2 = Instance.new("Weld",SH)
  241. SH2.Part0 = ST
  242. SH2.Part1 = SH
  243. SH2.C0 = CFrame.new(0,1.5,0)
  244. local SRA = Instance.new("Part",Stand)
  245. SRA.Size = Vector3.new(1,2,1)
  246. SRA.CanCollide = false
  247. SRA.BrickColor = BrickColor.new("Really black")
  248. local SRA2 = Instance.new("SpecialMesh",SRA)
  249. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  250. SRA2.Scale = Vector3.new(1,1,1)
  251. local SRA3 = Instance.new("Weld",SRA)
  252. SRA3.Part0 = ST
  253. SRA3.Part1 = SRA
  254. SRA3.C0 = CFrame.new(1.5,0,0)
  255. local SLA = Instance.new("Part",Stand)
  256. SLA.Size = Vector3.new(1,2,1)
  257. SLA.CanCollide = false
  258. SLA.BrickColor = BrickColor.new("Really black")
  259. local SLA2 = Instance.new("SpecialMesh",SLA)
  260. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  261. SLA2.Scale = Vector3.new(1,1,1)
  262. local SLA3 = Instance.new("Weld",SLA)
  263. SLA3.Part0 = ST
  264. SLA3.Part1 = SLA
  265. SLA3.C0 = CFrame.new(-1.5,0,0)
  266. local SRL = Instance.new("Part",Stand)
  267. SRL.Size = Vector3.new(1,2,1)
  268. SRL.CanCollide = false
  269. SRL.BrickColor = BrickColor.new("Really black")
  270. local SRL2 = Instance.new("SpecialMesh",SRL)
  271. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  272. SRL2.Scale = Vector3.new(1,1,1)
  273. local SRL3 = Instance.new("Weld",SRL)
  274. SRL3.Part0 = ST
  275. SRL3.Part1 = SRL
  276. SRL3.C0 = CFrame.new(0.5,-2,0)
  277. local SLL = Instance.new("Part",Stand)
  278. SLL.Size = Vector3.new(1,2,1)
  279. SLL.CanCollide = false
  280. SLL.BrickColor = BrickColor.new("Really black")
  281. local SLL2 = Instance.new("SpecialMesh",SLL)
  282. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  283. SLL2.Scale = Vector3.new(1,1,1)
  284. local SLL3 = Instance.new("Weld",SLL)
  285. SLL3.Part0 = ST
  286. SLL3.Part1 = SLL
  287. SLL3.C0 = CFrame.new(-0.5,-2,0)
  288. local FlA = Instance.new("ParticleEmitter",SRA)
  289. FlA.Texture = "rbxassetid://0"
  290. FlA.Size = NumberSequence.new(0.6)
  291. FlA.Rotation = NumberRange.new(-100, 100)
  292. FlA.RotSpeed = NumberRange.new(-200, 200)
  293. FlA.Transparency = NumberSequence.new(0,1)
  294. FlA.Speed = NumberRange.new(0.1)
  295. FlA.ZOffset = -0.1
  296. FlA.Lifetime = NumberRange.new(1)
  297. FlA.Rate = 1111
  298. FlA.LockedToPart = true
  299. FlA.LightEmission = 1
  300. FlA.VelocitySpread = 12121
  301. local ZZA = Instance.new("ParticleEmitter",SRA)
  302. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  303. ZZA.Size = NumberSequence.new(0.005)
  304. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  305. ZZA.RotSpeed = NumberRange.new(-200, 200)
  306. ZZA.Transparency = NumberSequence.new(0.7)
  307. ZZA.Lifetime = NumberRange.new(1)
  308. ZZA.Speed = NumberRange.new(0.48)
  309. ZZA.Rate = 1231231
  310. ZZA.ZOffset = 0.1
  311. ZZA.LockedToPart = true
  312. ZZA.LightEmission = 1e9
  313. ZZA.LightInfluence = 1e9
  314. local FlA1 = Instance.new("ParticleEmitter",SLA)
  315. FlA1.Texture = "rbxassetid://0"
  316. FlA1.Size = NumberSequence.new(0.6)
  317. FlA1.Rotation = NumberRange.new(-100, 100)
  318. FlA1.RotSpeed = NumberRange.new(-200, 200)
  319. FlA1.Transparency = NumberSequence.new(0,1)
  320. FlA1.Speed = NumberRange.new(0.1)
  321. FlA1.ZOffset = -0.1
  322. FlA1.Lifetime = NumberRange.new(1)
  323. FlA1.Rate = 1111
  324. FlA1.LockedToPart = true
  325. FlA1.LightEmission = 1
  326. FlA1.VelocitySpread = 12121
  327. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  328. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  329. ZZA1.Size = NumberSequence.new(0.005)
  330. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  331. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  332. ZZA1.Transparency = NumberSequence.new(0.7)
  333. ZZA1.Lifetime = NumberRange.new(1)
  334. ZZA1.Speed = NumberRange.new(0.48)
  335. ZZA1.Rate = 1231231
  336. ZZA1.ZOffset = 0.1
  337. ZZA1.LockedToPart = true
  338. ZZA1.LightEmission = 1e9
  339. ZZA1.LightInfluence = 1e9
  340. local FlA2 = Instance.new("ParticleEmitter",ST)
  341. FlA2.Texture = "rbxassetid://0"
  342. FlA2.Size = NumberSequence.new(0.6)
  343. FlA2.Rotation = NumberRange.new(-100, 100)
  344. FlA2.RotSpeed = NumberRange.new(-200, 200)
  345. FlA2.Transparency = NumberSequence.new(0,1)
  346. FlA2.Speed = NumberRange.new(0.1)
  347. FlA2.ZOffset = -0.1
  348. FlA2.Lifetime = NumberRange.new(1)
  349. FlA2.Rate = 1111
  350. FlA2.LockedToPart = true
  351. FlA2.LightEmission = 1
  352. FlA2.VelocitySpread = 12121
  353. local ZZA2 = Instance.new("ParticleEmitter",ST)
  354. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  355. ZZA2.Size = NumberSequence.new(0.005)
  356. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  357. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  358. ZZA2.Transparency = NumberSequence.new(0.7)
  359. ZZA2.Lifetime = NumberRange.new(1)
  360. ZZA2.Speed = NumberRange.new(0.48)
  361. ZZA2.Rate = 1231231
  362. ZZA2.ZOffset = 0.1
  363. ZZA2.LockedToPart = true
  364. ZZA2.LightEmission = 1e9
  365. ZZA2.LightInfluence = 1e9
  366. local FlA3 = Instance.new("ParticleEmitter",SRL)
  367. FlA3.Texture = "rbxassetid://0"
  368. FlA3.Size = NumberSequence.new(0.6)
  369. FlA3.Rotation = NumberRange.new(-100, 100)
  370. FlA3.RotSpeed = NumberRange.new(-200, 200)
  371. FlA3.Transparency = NumberSequence.new(0,1)
  372. FlA3.Speed = NumberRange.new(0.1)
  373. FlA3.ZOffset = -0.1
  374. FlA3.Lifetime = NumberRange.new(1)
  375. FlA3.Rate = 1111
  376. FlA3.LockedToPart = true
  377. FlA3.LightEmission = 1
  378. FlA3.VelocitySpread = 12121
  379. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  380. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  381. ZZA3.Size = NumberSequence.new(0.005)
  382. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  383. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  384. ZZA3.Transparency = NumberSequence.new(0.7)
  385. ZZA3.Lifetime = NumberRange.new(1)
  386. ZZA3.Speed = NumberRange.new(0.48)
  387. ZZA3.Rate = 1231231
  388. ZZA3.ZOffset = 0.1
  389. ZZA3.LockedToPart = true
  390. ZZA3.LightEmission = 1e9
  391. ZZA3.LightInfluence = 1e9
  392. local FlA4 = Instance.new("ParticleEmitter",SLL)
  393. FlA4.Texture = "rbxassetid://0"
  394. FlA4.Size = NumberSequence.new(0.6)
  395. FlA4.Rotation = NumberRange.new(-100, 100)
  396. FlA4.RotSpeed = NumberRange.new(-200, 200)
  397. FlA4.Transparency = NumberSequence.new(0,1)
  398. FlA4.Speed = NumberRange.new(0.1)
  399. FlA4.ZOffset = -0.1
  400. FlA4.Lifetime = NumberRange.new(1)
  401. FlA4.Rate = 1111
  402. FlA4.LockedToPart = true
  403. FlA4.LightEmission = 1
  404. FlA4.VelocitySpread = 12121
  405. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  406. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  407. ZZA4.Size = NumberSequence.new(0.005)
  408. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  409. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  410. ZZA4.Transparency = NumberSequence.new(0.7)
  411. ZZA4.Lifetime = NumberRange.new(1)
  412. ZZA4.Speed = NumberRange.new(0.48)
  413. ZZA4.Rate = 1231231
  414. ZZA4.ZOffset = 0.1
  415. ZZA4.LockedToPart = true
  416. ZZA4.LightEmission = 1e9
  417. ZZA4.LightInfluence = 1e9
  418. local FlA5 = Instance.new("ParticleEmitter",SH)
  419. FlA5.Texture = "rbxassetid://0"
  420. FlA5.Size = NumberSequence.new(0.6)
  421. FlA5.Rotation = NumberRange.new(-100, 100)
  422. FlA5.RotSpeed = NumberRange.new(-200, 200)
  423. FlA5.Transparency = NumberSequence.new(0,1)
  424. FlA5.Speed = NumberRange.new(0.1)
  425. FlA5.ZOffset = -0.1
  426. FlA5.Lifetime = NumberRange.new(1)
  427. FlA5.Rate = 20
  428. FlA5.LockedToPart = true
  429. FlA5.LightEmission = 1
  430. FlA5.VelocitySpread = 12121
  431. local ZZA5 = Instance.new("ParticleEmitter",SH)
  432. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  433. ZZA5.Size = NumberSequence.new(0.005)
  434. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  435. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  436. ZZA5.Transparency = NumberSequence.new(0.7)
  437. ZZA5.Lifetime = NumberRange.new(1)
  438. ZZA5.Speed = NumberRange.new(0.48)
  439. ZZA5.Rate = 1231233
  440. ZZA5.ZOffset = 0.1
  441. ZZA5.LockedToPart = true
  442. ZZA5.LightEmission = 1e9
  443. ZZA5.LightInfluence = 1e9
  444. FlA.Enabled = false
  445. FlA1.Enabled = false
  446. FlA2.Enabled = false
  447. FlA3.Enabled = false
  448. FlA4.Enabled = false
  449. FlA5.Enabled = false
  450. ZZA.Enabled= false
  451. ZZA1.Enabled = false
  452. ZZA2.Enabled = false
  453. ZZA3.Enabled = false
  454. ZZA4.Enabled = false
  455. ZZA5.Enabled = false
  456. local Face = Instance.new("Decal",SH)
  457. Face.Face = "Front"
  458. Face.Texture = "rbxassetid://0"
  459. local Scarf = Instance.new("Part",Stand)
  460. Scarf.BrickColor = BrickColor.new("Dark indigo")
  461. Scarf.CanCollide = false
  462. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  463. Scarf2.MeshId = "rbxassetid://873798502"
  464. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  465. local Scarf3 = Instance.new("Weld",Scarf)
  466. Scarf3.Part0 = SH
  467. Scarf3.Part1 = Scarf
  468. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  469. Humanoid.Animator.Parent = nil
  470. Character.Animate.Parent = nil
  471. mas = Instance.new("Model",game:GetService("Lighting"))
  472. WeldConstraint0 = Instance.new("WeldConstraint")
  473. WeldConstraint1 = Instance.new("WeldConstraint")
  474. WeldConstraint2 = Instance.new("WeldConstraint")
  475. WeldConstraint3 = Instance.new("WeldConstraint")
  476. WeldConstraint4 = Instance.new("WeldConstraint")
  477. WeldConstraint5 = Instance.new("WeldConstraint")
  478. WeldConstraint6 = Instance.new("WeldConstraint")
  479. WeldConstraint7 = Instance.new("WeldConstraint")
  480. WeldConstraint8 = Instance.new("WeldConstraint")
  481. WeldConstraint9 = Instance.new("WeldConstraint")
  482. WeldConstraint10 = Instance.new("WeldConstraint")
  483. WeldConstraint11 = Instance.new("WeldConstraint")
  484. WeldConstraint12 = Instance.new("WeldConstraint")
  485. WeldConstraint13 = Instance.new("WeldConstraint")
  486. Part14 = Instance.new("Part")
  487. Part15 = Instance.new("Part")
  488. WeldConstraint16 = Instance.new("WeldConstraint")
  489. WeldConstraint17 = Instance.new("WeldConstraint")
  490. WeldConstraint18 = Instance.new("WeldConstraint")
  491. WeldConstraint19 = Instance.new("WeldConstraint")
  492. WeldConstraint20 = Instance.new("WeldConstraint")
  493. WeldConstraint21 = Instance.new("WeldConstraint")
  494. WeldConstraint22 = Instance.new("WeldConstraint")
  495. WeldConstraint23 = Instance.new("WeldConstraint")
  496. WeldConstraint24 = Instance.new("WeldConstraint")
  497. WeldConstraint25 = Instance.new("WeldConstraint")
  498. WeldConstraint26 = Instance.new("WeldConstraint")
  499. WeldConstraint27 = Instance.new("WeldConstraint")
  500. WeldConstraint28 = Instance.new("WeldConstraint")
  501. WeldConstraint29 = Instance.new("WeldConstraint")
  502. Part30 = Instance.new("Part")
  503. Part31 = Instance.new("Part")
  504. Part32 = Instance.new("Part")
  505. Part33 = Instance.new("Part")
  506. Part34 = Instance.new("Part")
  507. Part35 = Instance.new("Part")
  508. Part36 = Instance.new("Part")
  509. Part37 = Instance.new("Part")
  510. Part38 = Instance.new("Part")
  511. Part39 = Instance.new("Part")
  512. Part40 = Instance.new("Part")
  513. Part41 = Instance.new("Part")
  514. Part42 = Instance.new("Part")
  515. WeldConstraint20.Parent = Part15
  516. WeldConstraint20.Part0 = Part15
  517. WeldConstraint20.Part1 = Part33
  518. WeldConstraint22.Parent = Part15
  519. WeldConstraint22.Part0 = Part15
  520. WeldConstraint22.Part1 = Part35
  521. WeldConstraint21.Parent = Part15
  522. WeldConstraint21.Part0 = Part15
  523. WeldConstraint21.Part1 = Part34
  524. WeldConstraint23.Parent = Part15
  525. WeldConstraint23.Part0 = Part15
  526. WeldConstraint23.Part1 = Part36
  527. WeldConstraint24.Parent = Part15
  528. WeldConstraint24.Part0 = Part15
  529. WeldConstraint24.Part1 = Part37
  530. WeldConstraint25.Parent = Part15
  531. WeldConstraint25.Part0 = Part15
  532. WeldConstraint25.Part1 = Part38
  533. WeldConstraint26.Parent = Part15
  534. WeldConstraint26.Part0 = Part15
  535. WeldConstraint26.Part1 = Part39
  536. WeldConstraint27.Parent = Part15
  537. WeldConstraint27.Part0 = Part15
  538. WeldConstraint27.Part1 = Part40
  539. WeldConstraint29.Parent = Part15
  540. WeldConstraint29.Part0 = Part15
  541. WeldConstraint29.Part1 = Part42
  542. WeldConstraint28.Parent = Part15
  543. WeldConstraint28.Part0 = Part15
  544. WeldConstraint28.Part1 = Part41
  545. WeldConstraint16.Parent = Part15
  546. WeldConstraint16.Part0 = Part15
  547. WeldConstraint16.Part1 = Part14
  548. WeldConstraint17.Parent = Part15
  549. WeldConstraint17.Part0 = Part15
  550. WeldConstraint17.Part1 = Part30
  551. WeldConstraint18.Parent = Part15
  552. WeldConstraint18.Part0 = Part15
  553. WeldConstraint18.Part1 = Part31
  554. WeldConstraint19.Parent = Part15
  555. WeldConstraint19.Part0 = Part15
  556. WeldConstraint19.Part1 = Part32
  557. Part14.Name = "Glove"
  558. Part14.Parent = mas
  559. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  560. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  561. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  562. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  563. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  564. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  565. Part14.BottomSurface = Enum.SurfaceType.Smooth
  566. Part14.BrickColor = BrickColor.new("Dark indigo")
  567. Part14.CanCollide = false
  568. Part14.Material = Enum.Material.ForceField
  569. Part14.TopSurface = Enum.SurfaceType.Smooth
  570. Part14.brickColor = BrickColor.new("Dark indigo")
  571. Part15.Name = "LeftHandle"
  572. Part15.Parent = mas
  573. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  574. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  575. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  576. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  577. Part15.Color = Color3.new(1, 1, 0)
  578. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  579. Part15.BottomSurface = Enum.SurfaceType.Smooth
  580. Part15.BrickColor = BrickColor.new("Dark indigo")
  581. Part15.CanCollide = false
  582. Part15.Material = Enum.Material.ForceField
  583. Part15.TopSurface = Enum.SurfaceType.Smooth
  584. Part15.brickColor = BrickColor.new("Dark indigo")
  585. Part15.Shape = Enum.PartType.Ball
  586. WeldConstraint16.Parent = Part15
  587. WeldConstraint16.Part0 = Part15
  588. WeldConstraint16.Part1 = Part14
  589. WeldConstraint17.Parent = Part15
  590. WeldConstraint17.Part0 = Part15
  591. WeldConstraint17.Part1 = Part30
  592. WeldConstraint18.Parent = Part15
  593. WeldConstraint18.Part0 = Part15
  594. WeldConstraint18.Part1 = Part31
  595. WeldConstraint19.Parent = Part15
  596. WeldConstraint19.Part0 = Part15
  597. WeldConstraint19.Part1 = Part32
  598. WeldConstraint20.Parent = Part15
  599. WeldConstraint20.Part0 = Part15
  600. WeldConstraint20.Part1 = Part33
  601. WeldConstraint21.Parent = Part15
  602. WeldConstraint21.Part0 = Part15
  603. WeldConstraint21.Part1 = Part34
  604. WeldConstraint22.Parent = Part15
  605. WeldConstraint22.Part0 = Part15
  606. WeldConstraint22.Part1 = Part35
  607. WeldConstraint23.Parent = Part15
  608. WeldConstraint23.Part0 = Part15
  609. WeldConstraint23.Part1 = Part36
  610. WeldConstraint24.Parent = Part15
  611. WeldConstraint24.Part0 = Part15
  612. WeldConstraint24.Part1 = Part37
  613. WeldConstraint25.Parent = Part15
  614. WeldConstraint25.Part0 = Part15
  615. WeldConstraint25.Part1 = Part38
  616. WeldConstraint26.Parent = Part15
  617. WeldConstraint26.Part0 = Part15
  618. WeldConstraint26.Part1 = Part39
  619. WeldConstraint27.Parent = Part15
  620. WeldConstraint27.Part0 = Part15
  621. WeldConstraint27.Part1 = Part40
  622. WeldConstraint28.Parent = Part15
  623. WeldConstraint28.Part0 = Part15
  624. WeldConstraint28.Part1 = Part41
  625. WeldConstraint29.Parent = Part15
  626. WeldConstraint29.Part0 = Part15
  627. WeldConstraint29.Part1 = Part42
  628. Part30.Parent = mas
  629. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  630. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  631. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  632. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  633. Part30.Color = Color3.new(1, 1, 0)
  634. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  635. Part30.BottomSurface = Enum.SurfaceType.Smooth
  636. Part30.BrickColor = BrickColor.new("Royal purple")
  637. Part30.CanCollide = false
  638. Part30.Material = Enum.Material.ForceField
  639. Part30.TopSurface = Enum.SurfaceType.Smooth
  640. Part30.brickColor = BrickColor.new("Royal purple")
  641. Part30.Shape = Enum.PartType.Ball
  642. Part31.Parent = mas
  643. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  644. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  645. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  646. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  647. Part31.Color = Color3.new(1, 1, 0)
  648. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  649. Part31.BottomSurface = Enum.SurfaceType.Smooth
  650. Part31.BrickColor = BrickColor.new("Royal purple")
  651. Part31.CanCollide = false
  652. Part31.Material = Enum.Material.ForceField
  653. Part31.TopSurface = Enum.SurfaceType.Smooth
  654. Part31.brickColor = BrickColor.new("Royal purple")
  655. Part31.Shape = Enum.PartType.Ball
  656. Part32.Parent = mas
  657. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  658. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  659. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  660. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  661. Part32.Color = Color3.new(1, 1, 0)
  662. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  663. Part32.BottomSurface = Enum.SurfaceType.Smooth
  664. Part32.BrickColor = BrickColor.new("Royal purple")
  665. Part32.CanCollide = false
  666. Part32.Material = Enum.Material.ForceField
  667. Part32.TopSurface = Enum.SurfaceType.Smooth
  668. Part32.brickColor = BrickColor.new("Royal purple")
  669. Part32.Shape = Enum.PartType.Ball
  670. Part33.Parent = mas
  671. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  672. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  673. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  674. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  675. Part33.Color = Color3.new(1, 1, 0)
  676. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  677. Part33.BottomSurface = Enum.SurfaceType.Smooth
  678. Part33.BrickColor = BrickColor.new("Royal purple")
  679. Part33.CanCollide = false
  680. Part33.Material = Enum.Material.ForceField
  681. Part33.TopSurface = Enum.SurfaceType.Smooth
  682. Part33.brickColor = BrickColor.new("Royal purple")
  683. Part33.Shape = Enum.PartType.Ball
  684. Part34.Parent = mas
  685. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  686. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  687. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  688. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  689. Part34.Color = Color3.new(1, 1, 0)
  690. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  691. Part34.BottomSurface = Enum.SurfaceType.Smooth
  692. Part34.BrickColor = BrickColor.new("Royal purple")
  693. Part34.CanCollide = false
  694. Part34.Material = Enum.Material.ForceField
  695. Part34.TopSurface = Enum.SurfaceType.Smooth
  696. Part34.brickColor = BrickColor.new("Royal purple")
  697. Part34.Shape = Enum.PartType.Ball
  698. Part35.Parent = mas
  699. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  700. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  701. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  702. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  703. Part35.Color = Color3.new(1, 1, 0)
  704. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  705. Part35.BottomSurface = Enum.SurfaceType.Smooth
  706. Part35.BrickColor = BrickColor.new("Royal purple")
  707. Part35.CanCollide = false
  708. Part35.Material = Enum.Material.ForceField
  709. Part35.TopSurface = Enum.SurfaceType.Smooth
  710. Part35.brickColor = BrickColor.new("Royal purple")
  711. Part35.Shape = Enum.PartType.Ball
  712. Part36.Parent = mas
  713. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  714. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  715. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  716. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  717. Part36.Color = Color3.new(1, 1, 0)
  718. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  719. Part36.BottomSurface = Enum.SurfaceType.Smooth
  720. Part36.BrickColor = BrickColor.new("Royal purple")
  721. Part36.CanCollide = false
  722. Part36.Material = Enum.Material.ForceField
  723. Part36.TopSurface = Enum.SurfaceType.Smooth
  724. Part36.brickColor = BrickColor.new("Royal purple")
  725. Part36.Shape = Enum.PartType.Ball
  726. Part37.Parent = mas
  727. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  728. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  729. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  730. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  731. Part37.Color = Color3.new(1, 1, 0)
  732. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  733. Part37.BottomSurface = Enum.SurfaceType.Smooth
  734. Part37.BrickColor = BrickColor.new("Royal purple")
  735. Part37.CanCollide = false
  736. Part37.Material = Enum.Material.ForceField
  737. Part37.TopSurface = Enum.SurfaceType.Smooth
  738. Part37.brickColor = BrickColor.new("Royal purple")
  739. Part37.Shape = Enum.PartType.Ball
  740. Part38.Parent = mas
  741. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  742. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  743. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  744. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  745. Part38.Color = Color3.new(1, 1, 0)
  746. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  747. Part38.BottomSurface = Enum.SurfaceType.Smooth
  748. Part38.BrickColor = BrickColor.new("Royal purple")
  749. Part38.CanCollide = false
  750. Part38.Material = Enum.Material.ForceField
  751. Part38.TopSurface = Enum.SurfaceType.Smooth
  752. Part38.brickColor = BrickColor.new("Royal purple")
  753. Part38.Shape = Enum.PartType.Ball
  754. Part39.Parent = mas
  755. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  756. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  757. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  758. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  759. Part39.Color = Color3.new(1, 1, 0)
  760. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  761. Part39.BottomSurface = Enum.SurfaceType.Smooth
  762. Part39.BrickColor = BrickColor.new("Royal purple")
  763. Part39.CanCollide = false
  764. Part39.Material = Enum.Material.ForceField
  765. Part39.TopSurface = Enum.SurfaceType.Smooth
  766. Part39.brickColor = BrickColor.new("Royal purple")
  767. Part39.Shape = Enum.PartType.Ball
  768. Part40.Parent = mas
  769. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  770. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  771. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  772. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  773. Part40.Color = Color3.new(1, 1, 0)
  774. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  775. Part40.BottomSurface = Enum.SurfaceType.Smooth
  776. Part40.BrickColor = BrickColor.new("Royal purple")
  777. Part40.CanCollide = false
  778. Part40.Material = Enum.Material.ForceField
  779. Part40.TopSurface = Enum.SurfaceType.Smooth
  780. Part40.brickColor = BrickColor.new("Royal purple")
  781. Part41.Parent = mas
  782. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  783. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  784. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  785. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  786. Part41.Color = Color3.new(1, 1, 0)
  787. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  788. Part41.BottomSurface = Enum.SurfaceType.Smooth
  789. Part41.BrickColor = BrickColor.new("Royal purple")
  790. Part41.CanCollide = false
  791. Part41.Material = Enum.Material.ForceField
  792. Part41.TopSurface = Enum.SurfaceType.Smooth
  793. Part41.brickColor = BrickColor.new("Royal purple")
  794. Part42.Parent = mas
  795. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  796. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  797. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  798. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  799. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  800. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  801. Part42.BottomSurface = Enum.SurfaceType.Smooth
  802. Part42.BrickColor = BrickColor.new("Royal purple")
  803. Part42.CanCollide = false
  804. Part42.Material = Enum.Material.ForceField
  805. Part42.TopSurface = Enum.SurfaceType.Smooth
  806. Part42.brickColor = BrickColor.new("Royal purple")
  807. for i,v in pairs(mas:GetChildren()) do
  808. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  809. pcall(function() v:MakeJoints() end)
  810. end
  811. local Wld = Instance.new("Weld",Part15)
  812. Wld.Part0 = SLA
  813. Wld.Part1 = Part15
  814. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  815. mas2 = Instance.new("Model",game:GetService("Lighting"))
  816. WeldConstraint0 = Instance.new("WeldConstraint")
  817. WeldConstraint1 = Instance.new("WeldConstraint")
  818. WeldConstraint2 = Instance.new("WeldConstraint")
  819. WeldConstraint3 = Instance.new("WeldConstraint")
  820. WeldConstraint4 = Instance.new("WeldConstraint")
  821. WeldConstraint5 = Instance.new("WeldConstraint")
  822. WeldConstraint6 = Instance.new("WeldConstraint")
  823. WeldConstraint7 = Instance.new("WeldConstraint")
  824. WeldConstraint8 = Instance.new("WeldConstraint")
  825. WeldConstraint9 = Instance.new("WeldConstraint")
  826. WeldConstraint10 = Instance.new("WeldConstraint")
  827. WeldConstraint11 = Instance.new("WeldConstraint")
  828. WeldConstraint12 = Instance.new("WeldConstraint")
  829. WeldConstraint13 = Instance.new("WeldConstraint")
  830. Part14 = Instance.new("Part")
  831. Part15 = Instance.new("Part")
  832. WeldConstraint16 = Instance.new("WeldConstraint")
  833. WeldConstraint17 = Instance.new("WeldConstraint")
  834. WeldConstraint18 = Instance.new("WeldConstraint")
  835. WeldConstraint19 = Instance.new("WeldConstraint")
  836. WeldConstraint20 = Instance.new("WeldConstraint")
  837. WeldConstraint21 = Instance.new("WeldConstraint")
  838. WeldConstraint22 = Instance.new("WeldConstraint")
  839. WeldConstraint23 = Instance.new("WeldConstraint")
  840. WeldConstraint24 = Instance.new("WeldConstraint")
  841. WeldConstraint25 = Instance.new("WeldConstraint")
  842. WeldConstraint26 = Instance.new("WeldConstraint")
  843. WeldConstraint27 = Instance.new("WeldConstraint")
  844. WeldConstraint28 = Instance.new("WeldConstraint")
  845. WeldConstraint29 = Instance.new("WeldConstraint")
  846. Part30 = Instance.new("Part")
  847. Part31 = Instance.new("Part")
  848. Part32 = Instance.new("Part")
  849. Part33 = Instance.new("Part")
  850. Part34 = Instance.new("Part")
  851. Part35 = Instance.new("Part")
  852. Part36 = Instance.new("Part")
  853. Part37 = Instance.new("Part")
  854. Part38 = Instance.new("Part")
  855. Part39 = Instance.new("Part")
  856. Part40 = Instance.new("Part")
  857. Part41 = Instance.new("Part")
  858. Part42 = Instance.new("Part")
  859. WeldConstraint20.Parent = Part15
  860. WeldConstraint20.Part0 = Part15
  861. WeldConstraint20.Part1 = Part33
  862. WeldConstraint22.Parent = Part15
  863. WeldConstraint22.Part0 = Part15
  864. WeldConstraint22.Part1 = Part35
  865. WeldConstraint21.Parent = Part15
  866. WeldConstraint21.Part0 = Part15
  867. WeldConstraint21.Part1 = Part34
  868. WeldConstraint23.Parent = Part15
  869. WeldConstraint23.Part0 = Part15
  870. WeldConstraint23.Part1 = Part36
  871. WeldConstraint24.Parent = Part15
  872. WeldConstraint24.Part0 = Part15
  873. WeldConstraint24.Part1 = Part37
  874. WeldConstraint25.Parent = Part15
  875. WeldConstraint25.Part0 = Part15
  876. WeldConstraint25.Part1 = Part38
  877. WeldConstraint26.Parent = Part15
  878. WeldConstraint26.Part0 = Part15
  879. WeldConstraint26.Part1 = Part39
  880. WeldConstraint27.Parent = Part15
  881. WeldConstraint27.Part0 = Part15
  882. WeldConstraint27.Part1 = Part40
  883. WeldConstraint29.Parent = Part15
  884. WeldConstraint29.Part0 = Part15
  885. WeldConstraint29.Part1 = Part42
  886. WeldConstraint28.Parent = Part15
  887. WeldConstraint28.Part0 = Part15
  888. WeldConstraint28.Part1 = Part41
  889. WeldConstraint16.Parent = Part15
  890. WeldConstraint16.Part0 = Part15
  891. WeldConstraint16.Part1 = Part14
  892. WeldConstraint17.Parent = Part15
  893. WeldConstraint17.Part0 = Part15
  894. WeldConstraint17.Part1 = Part30
  895. WeldConstraint18.Parent = Part15
  896. WeldConstraint18.Part0 = Part15
  897. WeldConstraint18.Part1 = Part31
  898. WeldConstraint19.Parent = Part15
  899. WeldConstraint19.Part0 = Part15
  900. WeldConstraint19.Part1 = Part32
  901. Part14.Name = "Glove"
  902. Part14.Parent = mas2
  903. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  904. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  905. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  906. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  907. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  908. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  909. Part14.BottomSurface = Enum.SurfaceType.Smooth
  910. Part14.BrickColor = BrickColor.new("Dark indigo")
  911. Part14.CanCollide = false
  912. Part14.Material = Enum.Material.ForceField
  913. Part14.TopSurface = Enum.SurfaceType.Smooth
  914. Part14.brickColor = BrickColor.new("Dark indigo")
  915. Part15.Name = "LeftHandle"
  916. Part15.Parent = mas2
  917. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  918. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  919. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  920. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  921. Part15.Color = Color3.new(1, 1, 0)
  922. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  923. Part15.BottomSurface = Enum.SurfaceType.Smooth
  924. Part15.BrickColor = BrickColor.new("Royal purple")
  925. Part15.CanCollide = false
  926. Part15.Material = Enum.Material.ForceField
  927. Part15.TopSurface = Enum.SurfaceType.Smooth
  928. Part15.brickColor = BrickColor.new("Royal purple")
  929. Part15.Shape = Enum.PartType.Ball
  930. WeldConstraint16.Parent = Part15
  931. WeldConstraint16.Part0 = Part15
  932. WeldConstraint16.Part1 = Part14
  933. WeldConstraint17.Parent = Part15
  934. WeldConstraint17.Part0 = Part15
  935. WeldConstraint17.Part1 = Part30
  936. WeldConstraint18.Parent = Part15
  937. WeldConstraint18.Part0 = Part15
  938. WeldConstraint18.Part1 = Part31
  939. WeldConstraint19.Parent = Part15
  940. WeldConstraint19.Part0 = Part15
  941. WeldConstraint19.Part1 = Part32
  942. WeldConstraint20.Parent = Part15
  943. WeldConstraint20.Part0 = Part15
  944. WeldConstraint20.Part1 = Part33
  945. WeldConstraint21.Parent = Part15
  946. WeldConstraint21.Part0 = Part15
  947. WeldConstraint21.Part1 = Part34
  948. WeldConstraint22.Parent = Part15
  949. WeldConstraint22.Part0 = Part15
  950. WeldConstraint22.Part1 = Part35
  951. WeldConstraint23.Parent = Part15
  952. WeldConstraint23.Part0 = Part15
  953. WeldConstraint23.Part1 = Part36
  954. WeldConstraint24.Parent = Part15
  955. WeldConstraint24.Part0 = Part15
  956. WeldConstraint24.Part1 = Part37
  957. WeldConstraint25.Parent = Part15
  958. WeldConstraint25.Part0 = Part15
  959. WeldConstraint25.Part1 = Part38
  960. WeldConstraint26.Parent = Part15
  961. WeldConstraint26.Part0 = Part15
  962. WeldConstraint26.Part1 = Part39
  963. WeldConstraint27.Parent = Part15
  964. WeldConstraint27.Part0 = Part15
  965. WeldConstraint27.Part1 = Part40
  966. WeldConstraint28.Parent = Part15
  967. WeldConstraint28.Part0 = Part15
  968. WeldConstraint28.Part1 = Part41
  969. WeldConstraint29.Parent = Part15
  970. WeldConstraint29.Part0 = Part15
  971. WeldConstraint29.Part1 = Part42
  972. Part30.Parent = mas2
  973. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  974. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  975. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  976. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  977. Part30.Color = Color3.new(1, 1, 0)
  978. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  979. Part30.BottomSurface = Enum.SurfaceType.Smooth
  980. Part30.BrickColor = BrickColor.new("Royal purple")
  981. Part30.CanCollide = false
  982. Part30.Material = Enum.Material.ForceField
  983. Part30.TopSurface = Enum.SurfaceType.Smooth
  984. Part30.brickColor = BrickColor.new("Royal purple")
  985. Part30.Shape = Enum.PartType.Ball
  986. Part31.Parent = mas2
  987. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  988. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  989. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  990. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  991. Part31.Color = Color3.new(1, 1, 0)
  992. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  993. Part31.BottomSurface = Enum.SurfaceType.Smooth
  994. Part31.BrickColor = BrickColor.new("Royal purple")
  995. Part31.CanCollide = false
  996. Part31.Material = Enum.Material.ForceField
  997. Part31.TopSurface = Enum.SurfaceType.Smooth
  998. Part31.brickColor = BrickColor.new("Royal purple")
  999. Part31.Shape = Enum.PartType.Ball
  1000. Part32.Parent = mas2
  1001. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1002. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1003. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1004. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1005. Part32.Color = Color3.new(1, 1, 0)
  1006. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1007. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1008. Part32.BrickColor = BrickColor.new("Royal purple")
  1009. Part32.CanCollide = false
  1010. Part32.Material = Enum.Material.ForceField
  1011. Part32.TopSurface = Enum.SurfaceType.Smooth
  1012. Part32.brickColor = BrickColor.new("Royal purple")
  1013. Part32.Shape = Enum.PartType.Ball
  1014. Part33.Parent = mas2
  1015. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1016. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1017. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1018. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1019. Part33.Color = Color3.new(1, 1, 0)
  1020. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1021. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1022. Part33.BrickColor = BrickColor.new("Royal purple")
  1023. Part33.CanCollide = false
  1024. Part33.Material = Enum.Material.ForceField
  1025. Part33.TopSurface = Enum.SurfaceType.Smooth
  1026. Part33.brickColor = BrickColor.new("Royal purple")
  1027. Part33.Shape = Enum.PartType.Ball
  1028. Part34.Parent = mas2
  1029. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1030. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1031. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1032. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1033. Part34.Color = Color3.new(1, 1, 0)
  1034. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1035. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1036. Part34.BrickColor = BrickColor.new("Royal purple")
  1037. Part34.CanCollide = false
  1038. Part34.Material = Enum.Material.ForceField
  1039. Part34.TopSurface = Enum.SurfaceType.Smooth
  1040. Part34.brickColor = BrickColor.new("Royal purple")
  1041. Part34.Shape = Enum.PartType.Ball
  1042. Part35.Parent = mas2
  1043. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1044. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1045. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1046. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1047. Part35.Color = Color3.new(1, 1, 0)
  1048. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1049. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1050. Part35.BrickColor = BrickColor.new("Royal purple")
  1051. Part35.CanCollide = false
  1052. Part35.Material = Enum.Material.ForceField
  1053. Part35.TopSurface = Enum.SurfaceType.Smooth
  1054. Part35.brickColor = BrickColor.new("Royal purple")
  1055. Part35.Shape = Enum.PartType.Ball
  1056. Part36.Parent = mas2
  1057. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1058. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1059. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1060. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1061. Part36.Color = Color3.new(1, 1, 0)
  1062. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1063. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1064. Part36.BrickColor = BrickColor.new("Royal purple")
  1065. Part36.CanCollide = false
  1066. Part36.Material = Enum.Material.ForceField
  1067. Part36.TopSurface = Enum.SurfaceType.Smooth
  1068. Part36.brickColor = BrickColor.new("Royal purple")
  1069. Part36.Shape = Enum.PartType.Ball
  1070. Part37.Parent = mas2
  1071. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1072. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1073. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1074. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1075. Part37.Color = Color3.new(1, 1, 0)
  1076. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1077. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1078. Part37.BrickColor = BrickColor.new("Royal purple")
  1079. Part37.CanCollide = false
  1080. Part37.Material = Enum.Material.ForceField
  1081. Part37.TopSurface = Enum.SurfaceType.Smooth
  1082. Part37.brickColor = BrickColor.new("Royal purple")
  1083. Part37.Shape = Enum.PartType.Ball
  1084. Part38.Parent = mas2
  1085. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1086. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1087. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1088. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1089. Part38.Color = Color3.new(1, 1, 0)
  1090. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1091. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1092. Part38.BrickColor = BrickColor.new("Royal purple")
  1093. Part38.CanCollide = false
  1094. Part38.Material = Enum.Material.ForceField
  1095. Part38.TopSurface = Enum.SurfaceType.Smooth
  1096. Part38.brickColor = BrickColor.new("Royal purple")
  1097. Part38.Shape = Enum.PartType.Ball
  1098. Part39.Parent = mas2
  1099. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1100. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1101. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1102. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1103. Part39.Color = Color3.new(1, 1, 0)
  1104. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1105. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1106. Part39.BrickColor = BrickColor.new("Royal purple")
  1107. Part39.CanCollide = false
  1108. Part39.Material = Enum.Material.ForceField
  1109. Part39.TopSurface = Enum.SurfaceType.Smooth
  1110. Part39.brickColor = BrickColor.new("Royal purple")
  1111. Part39.Shape = Enum.PartType.Ball
  1112. Part40.Parent = mas2
  1113. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1114. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1115. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1116. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1117. Part40.Color = Color3.new(1, 1, 0)
  1118. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1119. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1120. Part40.BrickColor = BrickColor.new("Royal purple")
  1121. Part40.CanCollide = false
  1122. Part40.Material = Enum.Material.ForceField
  1123. Part40.TopSurface = Enum.SurfaceType.Smooth
  1124. Part40.brickColor = BrickColor.new("Royal purple")
  1125. Part41.Parent = mas2
  1126. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1127. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1128. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1129. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1130. Part41.Color = Color3.new(1, 1, 0)
  1131. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1132. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1133. Part41.BrickColor = BrickColor.new("Royal purple")
  1134. Part41.CanCollide = false
  1135. Part41.Material = Enum.Material.ForceField
  1136. Part41.TopSurface = Enum.SurfaceType.Smooth
  1137. Part41.brickColor = BrickColor.new("Royal purple")
  1138. Part42.Parent = mas2
  1139. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1140. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1141. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1142. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1143. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1144. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1145. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1146. Part42.BrickColor = BrickColor.new("Royal purple")
  1147. Part42.CanCollide = false
  1148. Part42.Material = Enum.Material.ForceField
  1149. Part42.TopSurface = Enum.SurfaceType.Smooth
  1150. Part42.brickColor = BrickColor.new("Royal purple")
  1151. for i,v in pairs(mas2:GetChildren()) do
  1152. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1153. pcall(function() v:MakeJoints() end)
  1154. end
  1155. local Wld = Instance.new("Weld",Part15)
  1156. Wld.Part0 = SRA
  1157. Wld.Part1 = Part15
  1158. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1159. for i,v in pairs(mas:children()) do
  1160. if v:IsA("Part") then
  1161. v.Transparency = 1
  1162. end
  1163. end
  1164. for i,v in pairs(Character.Stand:children()) do
  1165. if v:IsA("Part") then
  1166. v.Transparency = 1
  1167. Face.Transparency = 1
  1168. end
  1169. end
  1170. local newMotor = function(part0, part1, c0, c1)
  1171. local w = Create('Motor'){
  1172. Parent = part0,
  1173. Part0 = part0,
  1174. Part1 = part1,
  1175. C0 = c0,
  1176. C1 = c1,
  1177. }
  1178. return w
  1179. end
  1180. function clerp(a, b, t)
  1181. return a:lerp(b, t)
  1182. end
  1183.  
  1184. coroutine.resume(coroutine.create(function()
  1185. while true do
  1186. Humanoid.Health = Humanoid.Health + 1.7
  1187. game:GetService("RunService").RenderStepped:wait()
  1188. end
  1189. end))
  1190. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1191. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1192.  
  1193. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1194. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1195. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1196. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1197. RootJoint.C1 = CFrame.new(0, 0, 0)
  1198. RootJoint.C0 = CFrame.new(0, 0, 0)
  1199. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1200. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1201.  
  1202. local rarmc1 = RW.C1
  1203. local larmc1 = LW.C1
  1204. local rlegc1 = RH.C1
  1205. local llegc1 = LH.C1
  1206.  
  1207. local resetc1 = false
  1208.  
  1209. function PlayAnimationFromTable(table, speed, bool)
  1210. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1211. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1212. RW.C0 = clerp(RW.C0, table[3], speed)
  1213. LW.C0 = clerp(LW.C0, table[4], speed)
  1214. RH.C0 = clerp(RH.C0, table[5], speed)
  1215. LH.C0 = clerp(LH.C0, table[6], speed)
  1216. if bool == true then
  1217. if resetc1 == false then
  1218. resetc1 = true
  1219. RootJoint.C1 = RootJoint.C1
  1220. Torso.Neck.C1 = Torso.Neck.C1
  1221. RW.C1 = rarmc1
  1222. LW.C1 = larmc1
  1223. RH.C1 = rlegc1
  1224. LH.C1 = llegc1
  1225. end
  1226. end
  1227. end
  1228.  
  1229. ArtificialHB = Create("BindableEvent", script){
  1230. Parent = script,
  1231. Name = "Heartbeat",
  1232. }
  1233.  
  1234. script:WaitForChild("Heartbeat")
  1235.  
  1236. frame = 1 / 30
  1237. tf = 0
  1238. allowframeloss = false
  1239. tossremainder = false
  1240. lastframe = tick()
  1241. script.Heartbeat:Fire()
  1242.  
  1243. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1244. tf = tf + s
  1245. if tf >= frame then
  1246. if allowframeloss then
  1247. script.Heartbeat:Fire()
  1248. lastframe = tick()
  1249. else
  1250. for i = 1, math.floor(tf / frame) do
  1251. script.Heartbeat:Fire()
  1252. end
  1253. lastframe = tick()
  1254. end
  1255. if tossremainder then
  1256. tf = 0
  1257. else
  1258. tf = tf - frame * math.floor(tf / frame)
  1259. end
  1260. end
  1261. end)
  1262.  
  1263. function swait(num)
  1264. if num == 0 or num == nil then
  1265. ArtificialHB.Event:wait()
  1266. else
  1267. for i = 0, num do
  1268. ArtificialHB.Event:wait()
  1269. end
  1270. end
  1271. end
  1272.  
  1273.  
  1274.  
  1275. Mouse.KeyDown:connect(function(key)
  1276. if key == "q" then
  1277. if Change == false then
  1278. Stand()
  1279. Change = true
  1280. elseif Change == true then
  1281. UnStand()
  1282. Change = false
  1283. end
  1284. end
  1285. end)
  1286.  
  1287.  
  1288. function Stand()
  1289. if D == false then
  1290. D = true
  1291. Pause = true
  1292. for i = 0,0.1,0.1 do
  1293. swait()
  1294. PlayAnimationFromTable({
  1295. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1298. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. }, .5, false)
  1302. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1303. end
  1304. coroutine.resume(coroutine.create(function()
  1305. for i = 0,1.2,0.1 do
  1306. swait()
  1307. PlayAnimationFromTable({
  1308. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1309. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1310. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1311. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1312. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1313. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1314. }, .5, false)
  1315. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1316. end
  1317. Pause = false
  1318. end))
  1319. local Sound = Instance.new("Sound",ST)
  1320. Sound.Pitch = 1
  1321. Sound.Volume = 121
  1322. Sound.Looped = false
  1323. Sound.SoundId = "rbxassetid://463010917"
  1324. Sound:play()
  1325. coroutine.resume(coroutine.create(function()
  1326. for i,v in pairs(mas:children()) do
  1327. if v:IsA("Part") then
  1328. coroutine.resume(coroutine.create(function()
  1329. v.Transparency = v.Transparency - 0.1
  1330. game:GetService("RunService").RenderStepped:wait()
  1331. end))
  1332. v.Transparency = 1
  1333. end
  1334. end
  1335. end))
  1336. for i,v in pairs(Character.Stand:children()) do
  1337. if v:IsA("Part") then
  1338. coroutine.resume(coroutine.create(function()
  1339. for i = 1,11 do
  1340. v.Transparency = v.Transparency - 0.1
  1341. Face.Transparency = Face.Transparency - 0.1
  1342. game:GetService("RunService").RenderStepped:wait()
  1343. end
  1344. FlA.Enabled = true
  1345. FlA1.Enabled = true
  1346. FlA2.Enabled = true
  1347. FlA3.Enabled = true
  1348. FlA4.Enabled = true
  1349. FlA5.Enabled = true
  1350. ZZA.Enabled = true
  1351. ZZA1.Enabled = true
  1352. ZZA2.Enabled = true
  1353. ZZA3.Enabled = true
  1354. ZZA4.Enabled = true
  1355. ZZA5.Enabled = true
  1356. end))
  1357. end
  1358. end
  1359. ZZZ = Mouse.KeyDown:connect(function(key)
  1360. if key == "t" then
  1361. Blast()
  1362. end
  1363. if key == "r" then
  1364. StrongOra()
  1365. end
  1366. if key == "e" then
  1367. OHOra()
  1368. end
  1369. if key == "f" then
  1370. TimeStop()
  1371. end
  1372. if key == "z" then
  1373. Jump()
  1374. end
  1375. end)
  1376. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1377. if key == "e" then
  1378. Stop()
  1379. end
  1380. end)
  1381. wait(0.5)
  1382. D = false
  1383. end
  1384. end
  1385.  
  1386. function Blast()
  1387. if D == false then
  1388. D = true
  1389. Pause = true
  1390. for i = 0,1.2,0.1 do
  1391. swait()
  1392. PlayAnimationFromTable({
  1393. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1396. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. }, .5, false)
  1400. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1401. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1402. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1403. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1404. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1405. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1406. end
  1407. coroutine.resume(coroutine.create(function()
  1408. wait(0.7)
  1409. Pause = false
  1410. end))
  1411. local Bl = Instance.new("Part",workspace)
  1412. Bl.CanCollide = false
  1413. Bl.Material = "ForceField"
  1414. Bl.Shape = "Ball"
  1415. Bl.Size = Vector3.new(20,20,20)
  1416. Bl.BrickColor = BrickColor.new("Royal purple")
  1417. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1418. local Fl = Instance.new("BodyVelocity",Bl)
  1419. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1420. Fl.Velocity = RootPart.CFrame.lookVector*160
  1421. local Ring = Instance.new("Part",RootPart)
  1422. Ring.Size = Vector3.new(1,1,1)
  1423. Ring.CanCollide = false
  1424. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1425. Ring.Anchored = true
  1426. Ring.BrickColor = BrickColor.new("Royal purple")
  1427. Ring.Transparency = 0
  1428. local Ring2 = Instance.new("SpecialMesh",Ring)
  1429. Ring2.MeshId = "rbxassetid://3270017"
  1430. Ring2.Scale = Vector3.new(1,1,0.1)
  1431. coroutine.resume(coroutine.create(function()
  1432. for i = 1,50 do
  1433. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1434. Ring.Transparency = Ring.Transparency + 0.07
  1435. game:GetService("RunService").RenderStepped:wait()
  1436. end
  1437. Ring:remove()
  1438. end))
  1439. Bl.Touched:connect(function(hit)
  1440. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1441. Bl:remove()
  1442. local S = Instance.new("Sound",hit.Parent.Head)
  1443. S.SoundId = "rbxassetid://539294959"
  1444. S.Volume = 1
  1445. S.Looped = false
  1446. S:play()
  1447. hit.Parent.Humanoid:TakeDamage(60)
  1448. hit.Parent.Humanoid.WalkSpeed = 2
  1449. local Ef = Instance.new("Part",workspace)
  1450. Ef.Size = Vector3.new(1,1,1)
  1451. Ef.CanCollide = false
  1452. Ef.Shape = "Ball"
  1453. Ef.Material = "ForceField"
  1454. Ef.BrickColor = BrickColor.new("Royal purple")
  1455. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1456. Ef.Anchored = true
  1457. local Ef2 = Instance.new("SpecialMesh",Ef)
  1458. Ef2.MeshType = "Sphere"
  1459. Ef2.Scale = Vector3.new(1,1,1)
  1460. coroutine.resume(coroutine.create(function()
  1461. for i = 1,6 do
  1462. local random = math.random(-4,4)
  1463. local random2 = math.random(-4,4)
  1464. local random3 = math.random(-4,4)
  1465. local Ring = Instance.new("Part",Ef)
  1466. Ring.Size = Vector3.new(1,1,1)
  1467. Ring.CanCollide = false
  1468. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1469. Ring.Anchored = true
  1470. Ring.BrickColor = BrickColor.new("Royal purple")
  1471. Ring.Transparency = 0
  1472. local Ring2 = Instance.new("SpecialMesh",Ring)
  1473. Ring2.MeshId = "rbxassetid://3270017"
  1474. Ring2.Scale = Vector3.new(1,1,0.1)
  1475. coroutine.resume(coroutine.create(function()
  1476. for i = 1,170 do
  1477. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1478. Ring.Transparency = Ring.Transparency + 0.01
  1479. game:GetService("RunService").RenderStepped:wait()
  1480. end
  1481. Ring:remove()
  1482. end))
  1483. end
  1484. end))
  1485. for i = 1,170 do
  1486. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1487. Ef.Transparency = Ef.Transparency + 0.01
  1488. game:GetService("RunService").RenderStepped:wait()
  1489. end
  1490. Ef:remove()
  1491. end
  1492. end)
  1493. wait(1.5)
  1494. D = false
  1495. end
  1496. end
  1497.  
  1498. function Jump()
  1499. if DD == false then
  1500. DD = true
  1501. print("ASD")
  1502. local Bod = Instance.new("BodyPosition",RootPart)
  1503. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1504. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1505. local Ef = Instance.new("Part",workspace)
  1506. Ef.Size = Vector3.new(1,1,1)
  1507. Ef.CanCollide = false
  1508. Ef.Anchored = true
  1509. Ef.BrickColor = BrickColor.new("Royal purple")
  1510. Ef.Material = "ForceField"
  1511. Ef.Shape = "Ball"
  1512. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1513. coroutine.resume(coroutine.create(function()
  1514. for i = 1,30 do
  1515. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1516. Ef.Transparency = Ef.Transparency + 0.07
  1517. game:GetService("RunService").RenderStepped:wait()
  1518. end
  1519. Ef:remove()
  1520. end))
  1521. wait(0.1)
  1522. Bod:remove()
  1523. wait(1)
  1524. DD = false
  1525. end
  1526. end
  1527.  
  1528. function TimeStop()
  1529. if DDZ == false then
  1530. DDZ = true
  1531. local S = Instance.new("Sound",ST)
  1532. S.SoundId = "rbxassetid://1571597070"
  1533. S.Pitch = 1
  1534. S.Volume = 12312
  1535. S.Looped = false
  1536. S:play()
  1537. wait(1)
  1538. local Ef = Instance.new("Part",workspace)
  1539. Ef.Size = Vector3.new(1,1,1)
  1540. Ef.Material = "ForceField"
  1541. Ef.BrickColor = BrickColor.new("Royal purple")
  1542. Ef.Transparency = 0.4
  1543. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1544. Ef.Anchored = true
  1545. Ef.CanCollide = false
  1546. Ef.Shape = "Ball"
  1547. local Ef2 = Instance.new("SpecialMesh",Ef)
  1548. Ef2.MeshType = "Sphere"
  1549. Ef2.Scale = Vector3.new(1,1,1)
  1550. coroutine.resume(coroutine.create(function()
  1551. for i = 1,70 do
  1552. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1553. game:GetService("RunService").RenderStepped:wait()
  1554. end
  1555. for i = 1,70 do
  1556. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1557. game:GetService("RunService").RenderStepped:wait()
  1558. end
  1559. Ef:remove()
  1560. end))
  1561. local HB = Instance.new("Part",workspace)
  1562. HB.CanCollide = false
  1563. HB.Anchored = true
  1564. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1565. HB.Size = Vector3.new(300,300,300)
  1566. HB.Transparency = 1
  1567. HB.Touched:connect(function(hit)
  1568. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1569. hit.Parent.Torso.Anchored = true
  1570. hit.Parent.Head.Anchored = true
  1571. hit.Parent["Right Arm"].Anchored = true
  1572. hit.Parent["Left Arm"].Anchored = true
  1573. hit.Parent["Right Leg"].Anchored = true
  1574. hit.Parent["Left Leg"].Anchored = true
  1575. wait(Time)
  1576. hit.Parent.Torso.Anchored = false
  1577. hit.Parent.Head.Anchored = false
  1578. hit.Parent["Right Arm"].Anchored = false
  1579. hit.Parent["Left Arm"].Anchored = false
  1580. hit.Parent["Right Leg"].Anchored = false
  1581. hit.Parent["Left Leg"].Anchored = false
  1582. end
  1583. end)
  1584. wait(32)
  1585. HB:remove()
  1586. DDZ = false
  1587. end
  1588. end
  1589.  
  1590. function StrongOra()
  1591. if D == false then
  1592. D = true
  1593. Pause = true
  1594. local HB = Instance.new("Part",SRA)
  1595. HB.CanCollide = false
  1596. HB.Transparency = 1
  1597. HB.Size = Vector3.new(1,1,1)
  1598. local HB2 = Instance.new("Weld",HB)
  1599. HB2.Part0 = SRA
  1600. HB2.Part1 = HB
  1601. HB2.C0 = CFrame.new(0,0,0)
  1602. HB.Touched:connect(function(hit)
  1603. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1604. HB:remove()
  1605. hit.Parent.Humanoid:TakeDamage(30)
  1606. hit.Parent.Humanoid.PlatformStand = true
  1607. local Ef = Instance.new("Part",workspace)
  1608. Ef.Size = Vector3.new(1,1,1)
  1609. Ef.CanCollide = false
  1610. Ef.Anchored = true
  1611. Ef.Shape = "Ball"
  1612. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1613. Ef.Material = "ForceField"
  1614. Ef.BrickColor = BrickColor.new("Royal purple")
  1615. local Ef2 = Instance.new("SpecialMesh",Ef)
  1616. Ef2.MeshType = "Sphere"
  1617. Ef2.Scale = Vector3.new(1,1,1)
  1618. coroutine.resume(coroutine.create(function()
  1619. for i = 1,5 do
  1620. local random = math.random(-3,3)
  1621. local random2 = math.random(-3,3)
  1622. local random3 = math.random(-3,3)
  1623. local ZC = Instance.new("Part",workspace)
  1624. ZC.Size = Vector3.new(1,1,1)
  1625. ZC.CanCollide = false
  1626. ZC.Anchored = true
  1627. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1628. ZC.Shape = "Ball"
  1629. ZC.Material = "ForceField"
  1630. ZC.BrickColor = BrickColor.new("Royal purple")
  1631. local ZC2 = Instance.new("SpecialMesh",ZC)
  1632. ZC2.MeshType = "Sphere"
  1633. ZC2.Scale = Vector3.new(1,1,1)
  1634. coroutine.resume(coroutine.create(function()
  1635. for i = 1,100 do
  1636. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1637. ZC.Transparency = ZC.Transparency + 0.03
  1638. game:GetService("RunService").RenderStepped:wait()
  1639. end
  1640. ZC:remove()
  1641. end))
  1642. end
  1643. end))
  1644. coroutine.resume(coroutine.create(function()
  1645. for i = 1,100 do
  1646. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1647. Ef.Transparency = Ef.Transparency + 0.03
  1648. game:GetService("RunService").RenderStepped:wait()
  1649. end
  1650. Ef:remove()
  1651. end))
  1652. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1653. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1654. Fl.velocity = RootPart.CFrame.lookVector*190
  1655. wait(0.3)
  1656. Fl:remove()
  1657. wait(0.5)
  1658. hit.Parent.Humanoid.PlatformStand = false
  1659. end
  1660. end)
  1661. for i = 0,0.5,0.1 do
  1662. swait()
  1663. PlayAnimationFromTable({
  1664. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1665. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1666. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1667. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1668. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1669. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1670. }, .5, false)
  1671. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1672. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1673. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1674. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1675. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1676. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1677. end
  1678. local Ora = Instance.new("Sound",ST)
  1679. Ora.SoundId = "rbxassetid://1277342512"
  1680. Ora.Pitch = 1.05
  1681. Ora.Looped = false
  1682. Ora.Volume = 12312
  1683. Ora:play()
  1684. for i = 0,0.6,0.1 do
  1685. swait()
  1686. PlayAnimationFromTable({
  1687. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1688. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1689. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1690. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1691. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1692. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1693. }, .5, false)
  1694. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1695. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1696. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1697. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1698. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1699. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1700. end
  1701. coroutine.resume(coroutine.create(function()
  1702. wait(0.4)
  1703. HB:remove()
  1704. end))
  1705. Pause = false
  1706. wait(0.5)
  1707. D = false
  1708. end
  1709. end
  1710. function OHOra()
  1711. if D == false then
  1712. D = true
  1713. Pause = true
  1714. Loop = true
  1715. SoundZ = Instance.new("Sound",ST)
  1716. SoundZ.SoundId = "rbxassetid://3392300106"
  1717. SoundZ.Volume = 2
  1718. SoundZ.Looped = true
  1719. SoundZ.Pitch = 1
  1720. SoundZ:play()
  1721. while Loop do
  1722. local HB = Instance.new("Part",SRA)
  1723. HB.CanCollide = false
  1724. HB.Transparency = 1
  1725. local HB2 = Instance.new("Weld",HB)
  1726. HB2.Part0 = SRA
  1727. HB2.Part1 = HB
  1728. HB2.C0 = CFrame.new(0,-1.1,0)
  1729. HB.Touched:connect(function(hit)
  1730. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1731. HB:remove()
  1732. hit.Parent.Humanoid:TakeDamage(1.5)
  1733. hit.Parent.Humanoid.WalkSpeed = 2
  1734. local random = math.random(-3,3)
  1735. local random2 = math.random(-3,3)
  1736. local random3 = math.random(-3,3)
  1737. local Ef = Instance.new("Part",workspace)
  1738. Ef.Size = Vector3.new(1,1,1)
  1739. Ef.CanCollide = false
  1740. Ef.Material = "ForceField"
  1741. Ef.BrickColor = BrickColor.new("Royal purple")
  1742. Ef.Anchored = true
  1743. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1744. local Ef2 = Instance.new("SpecialMesh",Ef)
  1745. Ef2.MeshType = "Sphere"
  1746. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1747. local Part = Instance.new("Part",workspace)
  1748. Part.Size = Vector3.new(1,1,1)
  1749. Part.CanCollide = false
  1750. Part.BrickColor = BrickColor.new("Royal purple")
  1751. Part.Material = "ForceField"
  1752. Part.Anchored = true
  1753. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1754. local Part2 = Instance.new("SpecialMesh",Part)
  1755. Part2.MeshType = "Sphere"
  1756. Part2.Scale = Vector3.new(1,1,1)
  1757. for i = 1,50 do
  1758. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1759. Part.Transparency = Part.Transparency + 0.07
  1760. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1761. Ef.Transparency = Ef.Transparency + 0.07
  1762. game:GetService("RunService").RenderStepped:wait()
  1763. end
  1764. Part:remove()
  1765. Ef:remove()
  1766. end
  1767. end)
  1768. for i = 0,0.15,0.1 do
  1769. swait()
  1770. PlayAnimationFromTable({
  1771. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1772. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1773. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1774. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1775. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1776. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1777. }, .5, false)
  1778. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1779. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1780. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1781. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1782. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1783. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1784. end
  1785. coroutine.resume(coroutine.create(function()
  1786. wait(1)
  1787. HB:remove()
  1788. end))
  1789. local CCB = Instance.new("Part",SRA)
  1790. CCB.CanCollide = false
  1791. CCB.Transparency = 1
  1792. local CCB2 = Instance.new("Weld",CCB)
  1793. CCB2.Part0 = SRA
  1794. CCB2.Part1 = CCB
  1795. CCB2.C0 = CFrame.new(0,-1.1,0)
  1796. CCB.Touched:connect(function(hit)
  1797. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1798. CCB:remove()
  1799. hit.Parent.Humanoid:TakeDamage(1.5)
  1800. hit.Parent.Humanoid.WalkSpeed = 2
  1801. local random = math.random(-3,3)
  1802. local random2 = math.random(-3,3)
  1803. local random3 = math.random(-3,3)
  1804. local Ef = Instance.new("Part",workspace)
  1805. Ef.Size = Vector3.new(1,1,1)
  1806. Ef.CanCollide = false
  1807. Ef.Material = "ForceField"
  1808. Ef.BrickColor = BrickColor.new("Royal purple")
  1809. Ef.Anchored = true
  1810. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1811. local Ef2 = Instance.new("SpecialMesh",Ef)
  1812. Ef2.MeshType = "Sphere"
  1813. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1814. local Part = Instance.new("Part",workspace)
  1815. Part.Size = Vector3.new(1,1,1)
  1816. Part.CanCollide = false
  1817. Part.BrickColor = BrickColor.new("Royal purple")
  1818. Part.Material = "ForceField"
  1819. Part.Anchored = true
  1820. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1821. local Part2 = Instance.new("SpecialMesh",Part)
  1822. Part2.MeshType = "Sphere"
  1823. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1824. for i = 1,50 do
  1825. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1826. Part.Transparency = Part.Transparency + 0.07
  1827. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1828. Ef.Transparency = Ef.Transparency + 0.07
  1829. game:GetService("RunService").RenderStepped:wait()
  1830. end
  1831. Part:remove()
  1832. Ef:remove()
  1833. end
  1834. end)
  1835. for i = 0,0.15,0.1 do
  1836. swait()
  1837. PlayAnimationFromTable({
  1838. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1839. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1840. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1841. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1842. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1843. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1844. }, .5, false)
  1845. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1846. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1847. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1848. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1849. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1850. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1851. end
  1852. coroutine.resume(coroutine.create(function()
  1853. wait(1)
  1854. CCB:remove()
  1855. end))
  1856. game:GetService("RunService").RenderStepped:wait()
  1857. end
  1858. wait(0.2)
  1859. D = false
  1860. end
  1861. end
  1862.  
  1863. function Stop()
  1864. Pause = false
  1865. SoundZ:remove()
  1866. Loop = false
  1867. end
  1868.  
  1869. function UnStand()
  1870. if D == false then
  1871. D = true
  1872. FlA.Enabled = false
  1873. FlA1.Enabled = false
  1874. FlA2.Enabled = false
  1875. FlA3.Enabled = false
  1876. FlA4.Enabled = false
  1877. FlA5.Enabled = false
  1878. ZZA.Enabled= false
  1879. ZZA1.Enabled = false
  1880. ZZA2.Enabled = false
  1881. ZZA3.Enabled = false
  1882. ZZA4.Enabled = false
  1883. ZZA5.Enabled = false
  1884. Pause = true
  1885. coroutine.resume(coroutine.create(function()
  1886. for i = 0,1.2,0.1 do
  1887. swait()
  1888. PlayAnimationFromTable({
  1889. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1892. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. }, .5, false)
  1896. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1897. end
  1898. Pause = false
  1899. ZZZ:disconnect()
  1900. ZZZ1:disconnect()
  1901. end))
  1902. for i,v in pairs(Character.Stand:children()) do
  1903. if v:IsA("Part") then
  1904. coroutine.resume(coroutine.create(function()
  1905. for i = 1,11 do
  1906. v.Transparency = v.Transparency + 0.1
  1907. Face.Transparency = Face.Transparency + 0.1
  1908. game:GetService("RunService").RenderStepped:wait()
  1909. end
  1910. end))
  1911. end
  1912. end
  1913. wait(0.5)
  1914. D = false
  1915.  
  1916. end
  1917. end
  1918.  
  1919.  
  1920. New = function(Object, Parent, Name, Data)
  1921. local Object = Instance.new(Object)
  1922. for Index, Value in pairs(Data or {}) do
  1923. Object[Index] = Value
  1924. end
  1925. Object.Parent = Parent
  1926. Object.Name = Name
  1927. return Object
  1928. end
  1929. function rayCast(Position, Direction, Range, Ignore)
  1930. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1931. end
  1932.  
  1933.  
  1934.  
  1935.  
  1936. coroutine.wrap(function()
  1937. while 1 do
  1938. swait()
  1939. if doe <= 360 then
  1940. doe = doe + 2
  1941. else
  1942. doe = 0
  1943. end
  1944. end
  1945. end)()
  1946. while true do
  1947. swait()
  1948. for i, v in pairs(Character:GetChildren()) do
  1949. if v:IsA("Part") then
  1950. v.Material = "ForceField"
  1951. elseif v:IsA("Accessory") then
  1952. v:WaitForChild("Handle").Material = "ForceField"
  1953. end
  1954. end
  1955.  
  1956. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1957. velocity = RootPart.Velocity.y
  1958. sine = sine + change
  1959. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1960. if RootPart.Velocity.y > 1 and hit == nil then
  1961. Anim = "Jump"
  1962. if Pause == false then
  1963. PlayAnimationFromTable({
  1964. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1965. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1966. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1967. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1968. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1969. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1970. }, .3, false)
  1971. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1972. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1973. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1974. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1975. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1976. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1977. end
  1978. elseif RootPart.Velocity.y < -1 and hit == nil then
  1979. Anim = "Fall"
  1980. if Pause == false then
  1981. PlayAnimationFromTable({
  1982. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1983. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1984. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1985. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1986. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1987. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1988. }, .3, false)
  1989. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1990. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1991. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1992. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1993. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1994. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1995. end
  1996. elseif Torsovelocity < 1 and hit ~= nil then
  1997. Anim = "Idle"
  1998. if Pause == false then
  1999. change = 1
  2000. PlayAnimationFromTable({
  2001. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2002. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2003. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2004. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2005. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2006. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2007. }, .3, false)
  2008. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2009. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2010. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2011. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2012. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2013. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2014. end
  2015. elseif Torsovelocity > 2 and hit ~= nil then
  2016. Anim = "Walk"
  2017. if Pause == false then
  2018. PlayAnimationFromTable({
  2019. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2020. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2021. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2022. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2023. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2024. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2025. }, .3, false)
  2026. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2027. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2028. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2029. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2030. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2031. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2032. end
  2033. end
  2034. end
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