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| 1 | -- Shadow Blade Edit by MappleGalexy(MapleGalaxy) -- | |
| 2 | -- I'll Fucking Find You -- | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | do | |
| 6 | print("FE Compatibility code by Mokiros")
| |
| 7 | script.Parent = Player.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent and t.Function then | |
| 33 | t.Function(...) | |
| 34 | end | |
| 35 | end | |
| 36 | m.TrigEvent = te | |
| 37 | UIS.TrigEvent = te | |
| 38 | ||
| 39 | Event.OnServerEvent:Connect(function(plr,io) | |
| 40 | if plr~=Player then return end | |
| 41 | if io.isMouse then | |
| 42 | m.Target = io.Target | |
| 43 | m.Hit = io.Hit | |
| 44 | else | |
| 45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 48 | end | |
| 49 | for _,t in pairs(CAS.Actions) do | |
| 50 | for _,k in pairs(t.Keys) do | |
| 51 | if k==io.KeyCode then | |
| 52 | t.Function(t.Name,io.UserInputState,io) | |
| 53 | end | |
| 54 | end | |
| 55 | end | |
| 56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 58 | end | |
| 59 | end) | |
| 60 | Event.Parent = NLS([==[ | |
| 61 | local Player = game:GetService("Players").LocalPlayer
| |
| 62 | local Event = script:WaitForChild("UserInput_Event")
| |
| 63 | ||
| 64 | local UIS = game:GetService("UserInputService")
| |
| 65 | local input = function(io,a) | |
| 66 | if a then return end | |
| 67 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 68 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 69 | end | |
| 70 | UIS.InputBegan:Connect(input) | |
| 71 | UIS.InputEnded:Connect(input) | |
| 72 | ||
| 73 | local Mouse = Player:GetMouse() | |
| 74 | local h,t | |
| 75 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 76 | --If player is not moving their mouse, client won't fire events | |
| 77 | while wait(1/30) do | |
| 78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 79 | h,t=Mouse.Hit,Mouse.Target | |
| 80 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 81 | end | |
| 82 | end]==],Player.Character) | |
| 83 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 84 | end | |
| 85 | ||
| 86 | Player=Owner | |
| 87 | - | Character=Owner.Character |
| 87 | + | |
| 88 | Backpack=Owner.Backpack | |
| 89 | Torso=Character.Torso | |
| 90 | Head=Character.Head | |
| 91 | Humanoid=Character.Humanoid | |
| 92 | LeftArm=Character["Left Arm"] | |
| 93 | LeftLeg=Character["Left Leg"] | |
| 94 | RightArm=Character["Right Arm"] | |
| 95 | RightLeg=Character["Right Leg"] | |
| 96 | cam=game.Workspace.CurrentCamera | |
| 97 | LS=Torso["Left Shoulder"] | |
| 98 | LH=Torso["Left Hip"] | |
| 99 | RS=Torso["Right Shoulder"] | |
| 100 | RH=Torso["Right Hip"] | |
| 101 | Face = Head.face | |
| 102 | Neck=Torso.Neck | |
| 103 | it=Instance.new | |
| 104 | attacktype=1 | |
| 105 | vt=Vector3.new | |
| 106 | cf=CFrame.new | |
| 107 | script.Name = "MagicBlade" | |
| 108 | euler=CFrame.fromEulerAnglesXYZ | |
| 109 | angles=CFrame.Angles | |
| 110 | cloaked=false | |
| 111 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 112 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 113 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 114 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 115 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 116 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 117 | RootPart=Character.HumanoidRootPart | |
| 118 | RootJoint=RootPart.RootJoint | |
| 119 | RootCF=euler(-1.57,0,3.14) | |
| 120 | attack = false | |
| 121 | bounce=false | |
| 122 | cooldown=false | |
| 123 | deeznuts=false | |
| 124 | attackdebounce = false | |
| 125 | deb=false | |
| 126 | equipped=true | |
| 127 | hand=false | |
| 128 | MMouse=nil | |
| 129 | combo=0 | |
| 130 | mana=0 | |
| 131 | trispeed=.2 | |
| 132 | attackmode='none' | |
| 133 | local idle=0 | |
| 134 | local Anim="Idle" | |
| 135 | local Effects={}
| |
| 136 | local gun=false | |
| 137 | local shoot=false | |
| 138 | player=nil | |
| 139 | mana=0 | |
| 140 | cam = workspace.CurrentCamera | |
| 141 | ZTarget = nil | |
| 142 | RocketTarget = nil | |
| 143 | local m = Instance.new("Model",Character)
| |
| 144 | m.Name = "WeaponModelz" | |
| 145 | ||
| 146 | local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
| |
| 147 | --save shoulders | |
| 148 | RSH, LSH=nil, nil | |
| 149 | --welds | |
| 150 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 151 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 152 | LH=Torso["Left Hip"] | |
| 153 | RH=Torso["Right Hip"] | |
| 154 | TorsoColor=Torso.BrickColor | |
| 155 | function NoOutline(Part) | |
| 156 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 157 | end | |
| 158 | player=Player | |
| 159 | ch=Character | |
| 160 | RSH=ch.Torso["Right Shoulder"] | |
| 161 | LSH=ch.Torso["Left Shoulder"] | |
| 162 | -- | |
| 163 | RSH.Parent=nil | |
| 164 | LSH.Parent=nil | |
| 165 | -- | |
| 166 | RW.Name="Right Shoulder" | |
| 167 | RW.Part0=ch.Torso | |
| 168 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 169 | RW.C1=cf(0, 0.5, 0) | |
| 170 | RW.Part1=ch["Right Arm"] | |
| 171 | RW.Parent=ch.Torso | |
| 172 | -- | |
| 173 | LW.Name="Left Shoulder" | |
| 174 | LW.Part0=ch.Torso | |
| 175 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 176 | LW.C1=cf(0, 0.5, 0) | |
| 177 | LW.Part1=ch["Left Arm"] | |
| 178 | LW.Parent=ch.Torso | |
| 179 | ||
| 180 | function swait(num) | |
| 181 | if num==0 or num==nil then | |
| 182 | game:service'RunService'.Heartbeat:wait(0) | |
| 183 | else | |
| 184 | for i=0,num do | |
| 185 | game:service'RunService'.Heartbeat:wait(0) | |
| 186 | end | |
| 187 | end | |
| 188 | end | |
| 189 | ||
| 190 | function nooutline(part) | |
| 191 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 192 | end | |
| 193 | ||
| 194 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 195 | local fp=it("Part")
| |
| 196 | fp.formFactor=formfactor | |
| 197 | fp.Parent=parent | |
| 198 | fp.Reflectance=reflectance | |
| 199 | fp.Transparency=transparency | |
| 200 | fp.CanCollide=false | |
| 201 | fp.Locked=true | |
| 202 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 203 | fp.Name=name | |
| 204 | fp.Size=size | |
| 205 | fp.Position=Character.Torso.Position | |
| 206 | nooutline(fp) | |
| 207 | fp.Material=material | |
| 208 | fp:BreakJoints() | |
| 209 | return fp | |
| 210 | end | |
| 211 | ||
| 212 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 213 | local fp = it("Part")
| |
| 214 | fp.formFactor = formfactor | |
| 215 | fp.Parent = parent | |
| 216 | fp.Reflectance = reflectance | |
| 217 | fp.Transparency = transparency | |
| 218 | fp.CanCollide = false | |
| 219 | fp.Locked=true | |
| 220 | fp.BrickColor = brickcolor | |
| 221 | fp.Name = name | |
| 222 | fp.Size = size | |
| 223 | fp.Position = EffectPart.Position | |
| 224 | NoOutline(fp) | |
| 225 | fp.Material="Neon" | |
| 226 | fp:BreakJoints() | |
| 227 | return fp | |
| 228 | end | |
| 229 | ||
| 230 | function wweld(parent,part0,part1,c0) | |
| 231 | local weld=it("Weld")
| |
| 232 | weld.Parent=parent | |
| 233 | weld.Part0=part0 | |
| 234 | weld.Part1=part1 | |
| 235 | weld.C0=c0 | |
| 236 | return weld | |
| 237 | end | |
| 238 | ||
| 239 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 240 | local mesh=it(Mesh) | |
| 241 | mesh.Parent=part | |
| 242 | if Mesh=="SpecialMesh" then | |
| 243 | mesh.MeshType=meshtype | |
| 244 | mesh.MeshId=meshid | |
| 245 | end | |
| 246 | mesh.Offset=offset | |
| 247 | mesh.Scale=scale | |
| 248 | return mesh | |
| 249 | end | |
| 250 | ||
| 251 | function decal(part,face,texture,transparency,shiny,specular,name) | |
| 252 | local d=it("Decal",part)
| |
| 253 | d.Shiny=shiny | |
| 254 | d.Face=face | |
| 255 | d.Specular=specular | |
| 256 | d.Transparency=transparency | |
| 257 | d.Texture=texture | |
| 258 | d.Name=name | |
| 259 | return d | |
| 260 | end | |
| 261 | ||
| 262 | function weld(parent,part0,part1,c0,c1) | |
| 263 | local weld=it("Weld")
| |
| 264 | weld.Parent=parent | |
| 265 | weld.Part0=part0 | |
| 266 | weld.Part1=part1 | |
| 267 | weld.C0=c0 | |
| 268 | weld.C1=c1 | |
| 269 | return weld | |
| 270 | end | |
| 271 | ||
| 272 | Humanoid.Name = "Noctis" | |
| 273 | local SH = Instance.new("Sound")
| |
| 274 | local list = {}
| |
| 275 | ||
| 276 | so = function(id,par,vol,pit) | |
| 277 | coroutine.resume(coroutine.create(function() | |
| 278 | local sou = SH:clone() sou.Parent = par or workspace | |
| 279 | sou.Volume=vol | |
| 280 | sou.Pitch=pit or 1 | |
| 281 | sou.SoundId=id | |
| 282 | sou:play() | |
| 283 | game:GetService("Debris"):AddItem(sou,15)
| |
| 284 | end)) | |
| 285 | end | |
| 286 | ||
| 287 | function clerp(a,b,t) | |
| 288 | local qa = {QuaternionFromCFrame(a)}
| |
| 289 | local qb = {QuaternionFromCFrame(b)}
| |
| 290 | local ax, ay, az = a.x, a.y, a.z | |
| 291 | local bx, by, bz = b.x, b.y, b.z | |
| 292 | local _t = 1-t | |
| 293 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 294 | end | |
| 295 | ||
| 296 | function QuaternionFromCFrame(cf) | |
| 297 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 298 | local trace = m00 + m11 + m22 | |
| 299 | if trace > 0 then | |
| 300 | local s = math.sqrt(1 + trace) | |
| 301 | local recip = 0.5/s | |
| 302 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 303 | else | |
| 304 | local i = 0 | |
| 305 | if m11 > m00 then | |
| 306 | i = 1 | |
| 307 | end | |
| 308 | if m22 > (i == 0 and m00 or m11) then | |
| 309 | i = 2 | |
| 310 | end | |
| 311 | if i == 0 then | |
| 312 | local s = math.sqrt(m00-m11-m22+1) | |
| 313 | local recip = 0.5/s | |
| 314 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 315 | elseif i == 1 then | |
| 316 | local s = math.sqrt(m11-m22-m00+1) | |
| 317 | local recip = 0.5/s | |
| 318 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 319 | elseif i == 2 then | |
| 320 | local s = math.sqrt(m22-m00-m11+1) | |
| 321 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 322 | end | |
| 323 | end | |
| 324 | end | |
| 325 | ||
| 326 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 327 | local xs, ys, zs = x + x, y + y, z + z | |
| 328 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 329 | local xx = x*xs | |
| 330 | local xy = x*ys | |
| 331 | local xz = x*zs | |
| 332 | local yy = y*ys | |
| 333 | local yz = y*zs | |
| 334 | local zz = z*zs | |
| 335 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 336 | end | |
| 337 | ||
| 338 | function QuaternionSlerp(a, b, t) | |
| 339 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 340 | local startInterp, finishInterp; | |
| 341 | if cosTheta >= 0.0001 then | |
| 342 | if (1 - cosTheta) > 0.0001 then | |
| 343 | local theta = math.acos(cosTheta) | |
| 344 | local invSinTheta = 1/math.sin(theta) | |
| 345 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 346 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 347 | else | |
| 348 | startInterp = 1-t | |
| 349 | finishInterp = t | |
| 350 | end | |
| 351 | else | |
| 352 | if (1+cosTheta) > 0.0001 then | |
| 353 | local theta = math.acos(-cosTheta) | |
| 354 | local invSinTheta = 1/math.sin(theta) | |
| 355 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 356 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 357 | else | |
| 358 | startInterp = t-1 | |
| 359 | finishInterp = t | |
| 360 | end | |
| 361 | end | |
| 362 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 363 | end | |
| 364 | ||
| 365 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 366 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 367 | end | |
| 368 | ||
| 369 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 370 | if hit.Parent==nil then | |
| 371 | return | |
| 372 | end | |
| 373 | local h=hit.Parent:FindFirstChild("Humanoid")
| |
| 374 | for _,v in pairs(hit.Parent:children()) do | |
| 375 | if v:IsA("Humanoid") then
| |
| 376 | h=v | |
| 377 | end | |
| 378 | end | |
| 379 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 380 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 381 | end | |
| 382 | if hit.Parent.className=="Hat" then | |
| 383 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 384 | end | |
| 385 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 386 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 387 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 388 | return | |
| 389 | end]] | |
| 390 | -- hs(hit,1.2) | |
| 391 | local c=Instance.new("ObjectValue")
| |
| 392 | c.Name="creator" | |
| 393 | c.Value=game:service("Players").LocalPlayer
| |
| 394 | c.Parent=h | |
| 395 | game:GetService("Debris"):AddItem(c,.5)
| |
| 396 | local Damage=math.random(minim,maxim) | |
| 397 | -- h:TakeDamage(Damage) | |
| 398 | local blocked=false | |
| 399 | local block=hit.Parent:findFirstChild("Block")
| |
| 400 | if block~=nil then | |
| 401 | print(block.className) | |
| 402 | if block.className=="NumberValue" then | |
| 403 | if block.Value>0 then | |
| 404 | blocked=true | |
| 405 | if decreaseblock==nil then | |
| 406 | block.Value=block.Value-1 | |
| 407 | end | |
| 408 | end | |
| 409 | end | |
| 410 | if block.className=="IntValue" then | |
| 411 | if block.Value>0 then | |
| 412 | blocked=true | |
| 413 | if decreaseblock~=nil then | |
| 414 | block.Value=block.Value-1 | |
| 415 | end | |
| 416 | end | |
| 417 | end | |
| 418 | end | |
| 419 | if blocked==false then | |
| 420 | -- h:TakeDamage(Damage) | |
| 421 | h.Health=h.Health-Damage | |
| 422 | ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 423 | else | |
| 424 | h.Health=h.Health-(Damage/2) | |
| 425 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
| |
| 426 | end | |
| 427 | if Type=="Knockdown" then | |
| 428 | local hum=hit.Parent.Humanoid | |
| 429 | hum.PlatformStand=true | |
| 430 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 431 | swait(1) | |
| 432 | HHumanoid.PlatformStand=false | |
| 433 | end),hum) | |
| 434 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 435 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 436 | local bodvol=Instance.new("BodyVelocity")
| |
| 437 | bodvol.velocity=angle*knockback | |
| 438 | bodvol.P=5000 | |
| 439 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 440 | bodvol.Parent=hit | |
| 441 | local rl=Instance.new("BodyAngularVelocity")
| |
| 442 | rl.P=3000 | |
| 443 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 444 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 445 | rl.Parent=hit | |
| 446 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 447 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 448 | elseif Type=="Normal" then | |
| 449 | local vp=Instance.new("BodyVelocity")
| |
| 450 | vp.P=500 | |
| 451 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 452 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 453 | if KnockbackType==1 then | |
| 454 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 455 | elseif KnockbackType==2 then | |
| 456 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 457 | end | |
| 458 | if knockback>0 then | |
| 459 | vp.Parent=hit.Parent.Torso | |
| 460 | end | |
| 461 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 462 | elseif Type=="Up" then | |
| 463 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 464 | bodyVelocity.velocity=vt(0,60,0) | |
| 465 | bodyVelocity.P=5000 | |
| 466 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 467 | bodyVelocity.Parent=hit | |
| 468 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 469 | local rl=Instance.new("BodyAngularVelocity")
| |
| 470 | rl.P=3000 | |
| 471 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 472 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 473 | rl.Parent=hit | |
| 474 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 475 | elseif Type=="Snare" then | |
| 476 | local bp=Instance.new("BodyPosition")
| |
| 477 | bp.P=2000 | |
| 478 | bp.D=100 | |
| 479 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 480 | bp.position=hit.Parent.Torso.Position | |
| 481 | bp.Parent=hit.Parent.Torso | |
| 482 | game:GetService("Debris"):AddItem(bp,1)
| |
| 483 | elseif Type=="Target" then | |
| 484 | local Targetting = false | |
| 485 | if Targetting==false then | |
| 486 | ZTarget=hit.Parent.Torso | |
| 487 | coroutine.resume(coroutine.create(function(Part) | |
| 488 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 489 | swait(5) | |
| 490 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 491 | end),ZTarget) | |
| 492 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 493 | local targetgui=Instance.new("BillboardGui")
| |
| 494 | targetgui.Parent=ZTarget | |
| 495 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 496 | local targ=Instance.new("ImageLabel")
| |
| 497 | targ.Parent=targetgui | |
| 498 | targ.BackgroundTransparency=1 | |
| 499 | targ.Image="rbxassetid://4834067" | |
| 500 | targ.Size=UDim2.new(1,0,1,0) | |
| 501 | cam.CameraType="Scriptable" | |
| 502 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 503 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 504 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 505 | Targetting=true | |
| 506 | RocketTarget=ZTarget | |
| 507 | for i=1,Property do | |
| 508 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 509 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 510 | swait() | |
| 511 | end | |
| 512 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 513 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 514 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 515 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 516 | end | |
| 517 | Targetting=false | |
| 518 | RocketTarget=nil | |
| 519 | targetgui.Parent=nil | |
| 520 | cam.CameraType="Custom" | |
| 521 | end | |
| 522 | end | |
| 523 | c=Instance.new("ObjectValue")
| |
| 524 | c.Name="creator" | |
| 525 | c.Value=Player | |
| 526 | c.Parent=h | |
| 527 | game:GetService("Debris"):AddItem(c,.5)
| |
| 528 | end | |
| 529 | end | |
| 530 | ||
| 531 | ||
| 532 | function ShowDamage(Pos, Text, Time, Color) | |
| 533 | local Rate = (1 / 30) | |
| 534 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 535 | local Text = (Text or "") | |
| 536 | local Time = (Time or 2) | |
| 537 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 538 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
| |
| 539 | EffectPart.Anchored = true | |
| 540 | local BillboardGui = Instance.new("BillboardGui")
| |
| 541 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
| 542 | BillboardGui.Adornee = EffectPart | |
| 543 | local TextLabel = Instance.new("TextLabel")
| |
| 544 | TextLabel.BackgroundTransparency = 1 | |
| 545 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 546 | TextLabel.Text = Text | |
| 547 | TextLabel.TextColor3 = Color | |
| 548 | TextLabel.TextScaled = true | |
| 549 | TextLabel.Font = Enum.Font.ArialBold | |
| 550 | TextLabel.Parent = BillboardGui | |
| 551 | BillboardGui.Parent = EffectPart | |
| 552 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 553 | EffectPart.Parent = game:GetService("Workspace")
| |
| 554 | Delay(0, function() | |
| 555 | local Frames = (Time / Rate) | |
| 556 | for Frame = 1, Frames do | |
| 557 | wait(Rate) | |
| 558 | local Percent = (Frame / Frames) | |
| 559 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 560 | TextLabel.TextTransparency = Percent | |
| 561 | end | |
| 562 | if EffectPart and EffectPart.Parent then | |
| 563 | EffectPart:Destroy() | |
| 564 | end | |
| 565 | end) | |
| 566 | end | |
| 567 | ||
| 568 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) | |
| 569 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
| 570 | handleweld.Name = "MagicWeld" | |
| 571 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
| |
| 572 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) | |
| 573 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010)) | |
| 574 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
| |
| 575 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) | |
| 576 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006)) | |
| 577 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
| |
| 578 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) | |
| 579 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006)) | |
| 580 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
| |
| 581 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) | |
| 582 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007)) | |
| 583 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
| |
| 584 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) | |
| 585 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007)) | |
| 586 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
| |
| 587 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) | |
| 588 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010)) | |
| 589 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
| |
| 590 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1)) | |
| 591 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008)) | |
| 592 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
| |
| 593 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
| 594 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
| 595 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
| |
| 596 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
| 597 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
| 598 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
| |
| 599 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
| 600 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
| 601 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
| |
| 602 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) | |
| 603 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
| 604 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
| |
| 605 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
| 606 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
| 607 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
| |
| 608 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) | |
| 609 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
| 610 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
| |
| 611 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
| 612 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007)) | |
| 613 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 614 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
| 615 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009)) | |
| 616 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 617 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
| 618 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008)) | |
| 619 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 620 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) | |
| 621 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 622 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 623 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) | |
| 624 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007)) | |
| 625 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 626 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
| 627 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008)) | |
| 628 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 629 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) | |
| 630 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
| 631 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
| |
| 632 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) | |
| 633 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
| 634 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
| |
| 635 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
| 636 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
| 637 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
| |
| 638 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
| 639 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
| 640 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
| |
| 641 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
| 642 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
| 643 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
| |
| 644 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
| 645 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
| 646 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
| |
| 647 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 648 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1)) | |
| 649 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
| |
| 650 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
| 651 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
| 652 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 653 | EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
| 654 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 655 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 656 | EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
| 657 | ||
| 658 | local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
| |
| 659 | local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
| |
| 660 | local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
| |
| 661 | local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
| |
| 662 | Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 663 | Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 | |
| 664 | ||
| 665 | DarkRiftF=function(par) | |
| 666 | while lol == true do | |
| 667 | wait() | |
| 668 | local PWN={}
| |
| 669 | for _,v in pairs(game.Workspace:children()) do | |
| 670 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
| |
| 671 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
| |
| 672 | table.insert(PWN,v.Torso) | |
| 673 | end | |
| 674 | end | |
| 675 | end | |
| 676 | for _,t in pairs(PWN) do | |
| 677 | local targ=par.Position-t.Position | |
| 678 | local Mag=targ.magnitude | |
| 679 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
| 680 | if Mag<=30 then | |
| 681 | t.Parent.Humanoid:TakeDamage(.5) | |
| 682 | local rl=Instance.new("BodyAngularVelocity")
| |
| 683 | rl.P=3000 | |
| 684 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
| 685 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
| 686 | rl.Parent=t | |
| 687 | game:GetService("Debris"):AddItem(rl,.1)
| |
| 688 | end | |
| 689 | if Mag<=20 then | |
| 690 | t.Parent.Humanoid:TakeDamage(.1) | |
| 691 | else | |
| 692 | local vl=Instance.new("BodyVelocity")
| |
| 693 | vl.P=3000 | |
| 694 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
| 695 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
| 696 | vl.Parent=t | |
| 697 | game:GetService("Debris"):AddItem(vl,.1)
| |
| 698 | end | |
| 699 | end | |
| 700 | end | |
| 701 | wait(.08) | |
| 702 | end | |
| 703 | end | |
| 704 | ||
| 705 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
| 706 | local msh1 = Instance.new("BlockMesh")
| |
| 707 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 708 | local S=Instance.new("Part")
| |
| 709 | S.Name="Effect" | |
| 710 | S.Material="Neon" | |
| 711 | S.formFactor=0 | |
| 712 | S.Size=Vector3.new(x1,y1,z1) | |
| 713 | S.BrickColor=color | |
| 714 | S.Reflectance = 0 | |
| 715 | S.TopSurface=0 | |
| 716 | S.BottomSurface=0 | |
| 717 | S.Transparency=0 | |
| 718 | S.Anchored=false | |
| 719 | S.CanCollide=false | |
| 720 | S.CFrame=part.CFrame | |
| 721 | S.Parent=game.Workspace | |
| 722 | msh1.Parent = S | |
| 723 | local W=Instance.new("Weld")
| |
| 724 | W.Parent=S | |
| 725 | W.Part0=S | |
| 726 | W.Part1=part | |
| 727 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 728 | W.Parent=nil | |
| 729 | S.Anchored=true | |
| 730 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
| 731 | end | |
| 732 | ||
| 733 | local function BlackHole(parent,cframe) | |
| 734 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 735 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 736 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
| 737 | effectsmsh.Scale = Vector3.new(3,3,3) | |
| 738 | local effectsg = Instance.new("Part")
| |
| 739 | effectsg.formFactor = 3 | |
| 740 | effectsg.CanCollide = false | |
| 741 | effectsg.Name = "Effect" | |
| 742 | effectsg.Locked = true | |
| 743 | effectsg.Transparency = 1 | |
| 744 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 745 | effectsg.Parent = parent | |
| 746 | effectsg.BrickColor = BrickColor.new("Cyan")
| |
| 747 | effectsg.Material="Neon" | |
| 748 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 749 | local Mesh = Instance.new("SpecialMesh")
| |
| 750 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
| 751 | Mesh.MeshType = "Sphere" | |
| 752 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
| 753 | Part=Instance.new("Part")
| |
| 754 | Part.Name="Effect" | |
| 755 | Part.formFactor=0 | |
| 756 | Part.Size=Vector3.new(1,1,1) | |
| 757 | Part.BrickColor=BrickColor.new("Cyan")
| |
| 758 | Part.Material="Neon" | |
| 759 | Part.Reflectance = 0 | |
| 760 | Part.TopSurface=0 | |
| 761 | Part.BottomSurface=0 | |
| 762 | Part.Transparency=0 | |
| 763 | Part.Anchored=true | |
| 764 | NoOutline(Part) | |
| 765 | Part.CanCollide=false | |
| 766 | Part.CFrame=cframe | |
| 767 | Part.Parent=parent | |
| 768 | Mesh.Parent = Part | |
| 769 | lol=true | |
| 770 | coroutine.resume(coroutine.create(function() | |
| 771 | DarkRiftF(Part) | |
| 772 | end)) | |
| 773 | for i=0,200 do | |
| 774 | wait() | |
| 775 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan"))
| |
| 776 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
| 777 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 778 | end | |
| 779 | local fff=200 | |
| 780 | for i=0,100 do | |
| 781 | wait() | |
| 782 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan"))
| |
| 783 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 784 | end | |
| 785 | for i=0,1,0.05 do | |
| 786 | wait() | |
| 787 | Part.Transparency=Part.Transparency+0.05 | |
| 788 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
| 789 | end | |
| 790 | lol=false | |
| 791 | Part.Parent=nil | |
| 792 | end),nil,nil) | |
| 793 | end | |
| 794 | ||
| 795 | function makeShockwave(height,color,speed,range,pulse) | |
| 796 | local range = range or 2000 | |
| 797 | local p = Instance.new("Part")
| |
| 798 | p.Anchored = true | |
| 799 | p.CanCollide = false | |
| 800 | p.FormFactor = "Custom" | |
| 801 | p.BrickColor = color | |
| 802 | p.Parent = workspace | |
| 803 | local m = Instance.new("SpecialMesh",p)
| |
| 804 | m.MeshId = "rbxassetid://3270017" | |
| 805 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
| 806 | game:GetService("Debris"):AddItem(p,estimateSurvival)
| |
| 807 | Spawn(function () | |
| 808 | for i = 1,range,speed do | |
| 809 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
| 810 | m.Scale = Vector3.new(i,i,i*height) | |
| 811 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
| 812 | wait() | |
| 813 | end | |
| 814 | p:Destroy() | |
| 815 | end) | |
| 816 | end | |
| 817 | ||
| 818 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 819 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 820 | prt.Anchored=true | |
| 821 | prt.CFrame=cframe | |
| 822 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
| |
| 823 | game:GetService("Debris"):AddItem(prt,2)
| |
| 824 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 825 | for i=0,2,delay do | |
| 826 | wait() | |
| 827 | Part.CFrame=Part.CFrame | |
| 828 | Part.Transparency=i | |
| 829 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 830 | end | |
| 831 | Part.Parent=nil | |
| 832 | end),prt,msh) | |
| 833 | end | |
| 834 | ||
| 835 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 836 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 837 | prt.Anchored=true | |
| 838 | prt.CFrame=cframe | |
| 839 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 840 | game:GetService("Debris"):AddItem(prt,5)
| |
| 841 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 842 | for i=0,1,delay do | |
| 843 | wait() | |
| 844 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 845 | Part.Transparency=i | |
| 846 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 847 | end | |
| 848 | Part.Parent=nil | |
| 849 | end),prt,msh) | |
| 850 | end | |
| 851 | ||
| 852 | local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
| 853 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt()) | |
| 854 | if Type~=2 then | |
| 855 | prt.Anchored=true | |
| 856 | end | |
| 857 | prt.CFrame=cframe | |
| 858 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 859 | game:GetService("Debris"):AddItem(prt,5)
| |
| 860 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
| 861 | local wld=nil | |
| 862 | if dur==2 then | |
| 863 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
| 864 | end | |
| 865 | for i=0,1,delay do | |
| 866 | swait() | |
| 867 | if dur==1 then | |
| 868 | Part.CFrame=Part.CFrame | |
| 869 | elseif dur==2 then | |
| 870 | wld.C0=cframe | |
| 871 | end | |
| 872 | Part.Transparency=i | |
| 873 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 874 | end | |
| 875 | Part.Parent=nil | |
| 876 | end),prt,msh,Type) | |
| 877 | end | |
| 878 | ||
| 879 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 880 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 881 | prt.Anchored=true | |
| 882 | prt.CFrame=cframe | |
| 883 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
| |
| 884 | game:GetService("Debris"):AddItem(prt,5)
| |
| 885 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 886 | for i=0,1,delay do | |
| 887 | swait() | |
| 888 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
| 889 | Part.Transparency=i | |
| 890 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 891 | end | |
| 892 | Part.Parent=nil | |
| 893 | end),prt,msh) | |
| 894 | end | |
| 895 | ||
| 896 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 897 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 898 | prt.Anchored=true | |
| 899 | prt.CFrame=cframe | |
| 900 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 901 | game:GetService("Debris"):AddItem(prt,5)
| |
| 902 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 903 | for i=0,1,delay do | |
| 904 | wait() | |
| 905 | Part.CFrame=Part.CFrame | |
| 906 | Part.Transparency=i | |
| 907 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 908 | end | |
| 909 | Part.Parent=nil | |
| 910 | end),prt,msh) | |
| 911 | end | |
| 912 | ||
| 913 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 914 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 915 | prt.Anchored=true | |
| 916 | prt.CFrame=cframe | |
| 917 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 918 | game:GetService("Debris"):AddItem(prt,5)
| |
| 919 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
| |
| 920 | end | |
| 921 | ||
| 922 | function Blast(parent) | |
| 923 | MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
| |
| 924 | MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
| |
| 925 | end | |
| 926 | ||
| 927 | function ChargeBall(parent,t) | |
| 928 | local counter=0 | |
| 929 | local size=1 | |
| 930 | for i=0,t,1 do | |
| 931 | swait() | |
| 932 | counter=counter+1 | |
| 933 | if counter%10==0 then | |
| 934 | if size==3 then | |
| 935 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 936 | elseif size==2 then | |
| 937 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 938 | end | |
| 939 | end | |
| 940 | if counter%5==0 then | |
| 941 | if size==1 then | |
| 942 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 943 | elseif size==2 then | |
| 944 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 945 | elseif size==3 then | |
| 946 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 947 | end | |
| 948 | end | |
| 949 | end | |
| 950 | end | |
| 951 | ||
| 952 | function ChargeBall2(parent,t) | |
| 953 | local counter=0 | |
| 954 | local size=1 | |
| 955 | for i=0,t,1 do | |
| 956 | swait() | |
| 957 | counter=counter+1 | |
| 958 | if counter%10==0 then | |
| 959 | if size==3 then | |
| 960 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 961 | elseif size==2 then | |
| 962 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 963 | end | |
| 964 | end | |
| 965 | if counter%5==0 then | |
| 966 | if size==1 then | |
| 967 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 968 | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
| |
| 969 | elseif size==2 then | |
| 970 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 971 | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
| |
| 972 | elseif size==3 then | |
| 973 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 974 | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
| |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | end | |
| 979 | ||
| 980 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
| 981 | for _,c in pairs(workspace:children()) do | |
| 982 | local hum=c:findFirstChild("Humanoid")
| |
| 983 | if hum~=nil then | |
| 984 | local head=c:findFirstChild("Torso")
| |
| 985 | if head~=nil then | |
| 986 | local targ=head.Position-Part.Position | |
| 987 | local mag=targ.magnitude | |
| 988 | if mag<=dis and c.Name~=Character.Name then | |
| 989 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
| 990 | end | |
| 991 | end | |
| 992 | end | |
| 993 | end | |
| 994 | end | |
| 995 | ||
| 996 | function computeDirection(vec) | |
| 997 | local lenSquared = vec.magnitude * vec.magnitude | |
| 998 | local invSqrt = 1 / math.sqrt(lenSquared) | |
| 999 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
| 1000 | end | |
| 1001 | ||
| 1002 | function attackone() | |
| 1003 | attack = true | |
| 1004 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1005 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) | |
| 1006 | local fx=Hitbox.Touched:connect(function(part) | |
| 1007 | local human=part.Parent:findFirstChild("Humanoid")
| |
| 1008 | if human~=nil and bounce==false then | |
| 1009 | bounce=true | |
| 1010 | local rndm=math.random(1,#hitsounds) | |
| 1011 | local r=rndm | |
| 1012 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
| |
| 1013 | end | |
| 1014 | end) | |
| 1015 | for i = 0,1,0.25 do | |
| 1016 | swait() | |
| 1017 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1) | |
| 1018 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1) | |
| 1019 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
| 1020 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
| 1021 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
| 1022 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
| 1023 | end | |
| 1024 | so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
| |
| 1025 | for i = 0,1,0.5 do | |
| 1026 | swait() | |
| 1027 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
| 1028 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 1029 | local h = 5 | |
| 1030 | scfr = blcf | |
| 1031 | elseif not scfr then | |
| 1032 | scfr = blcf | |
| 1033 | end | |
| 1034 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5) | |
| 1035 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5) | |
| 1036 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
| 1037 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
| 1038 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5) | |
| 1039 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5) | |
| 1040 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5) | |
| 1041 | end | |
| 1042 | attack = false | |
| 1043 | bounce=false | |
| 1044 | scfr=nil | |
| 1045 | fx:disconnect() | |
| 1046 | con:disconnect() | |
| 1047 | end | |
| 1048 | ||
| 1049 | function attacktwo() | |
| 1050 | attack=true | |
| 1051 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1052 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end) | |
| 1053 | local fx=Hitbox.Touched:connect(function(part) | |
| 1054 | local human=part.Parent:findFirstChild("Humanoid")
| |
| 1055 | if human~=nil and bounce==false then | |
| 1056 | bounce=true | |
| 1057 | local rndm=math.random(1,#hitsounds) | |
| 1058 | local r=rndm | |
| 1059 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
| |
| 1060 | end | |
| 1061 | end) | |
| 1062 | for i=0,1,.25 do | |
| 1063 | swait() | |
| 1064 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5) | |
| 1065 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5) | |
| 1066 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
| 1067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
| 1068 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
| 1069 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5) | |
| 1070 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5) | |
| 1071 | end | |
| 1072 | so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
| |
| 1073 | for i = 0,1,0.5 do | |
| 1074 | swait() | |
| 1075 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
| 1076 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 1077 | local h = 5 | |
| 1078 | scfr = blcf | |
| 1079 | elseif not scfr then | |
| 1080 | scfr = blcf | |
| 1081 | end | |
| 1082 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5) | |
| 1083 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5) | |
| 1084 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5) | |
| 1085 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5) | |
| 1086 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5) | |
| 1087 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5) | |
| 1088 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1089 | end | |
| 1090 | scfr=nil | |
| 1091 | attack=false | |
| 1092 | bounce=false | |
| 1093 | con:disconnect() | |
| 1094 | fx:disconnect() | |
| 1095 | end | |
| 1096 | ||
| 1097 | function attackthree() | |
| 1098 | attack=true | |
| 1099 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1100 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) | |
| 1101 | local fx=Hitbox.Touched:connect(function(part) | |
| 1102 | local human=part.Parent:findFirstChild("Humanoid")
| |
| 1103 | if human~=nil and bounce==false then | |
| 1104 | bounce=true | |
| 1105 | local rndm=math.random(1,#hitsounds) | |
| 1106 | local r=rndm | |
| 1107 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
| |
| 1108 | end | |
| 1109 | end) | |
| 1110 | for i=0,1,.25 do | |
| 1111 | swait() | |
| 1112 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
| 1113 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
| 1114 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
| 1115 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
| 1116 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
| 1117 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
| 1118 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1119 | end | |
| 1120 | so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
| |
| 1121 | for i = 0,1,0.5 do | |
| 1122 | swait() | |
| 1123 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
| 1124 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 1125 | local h = 5 | |
| 1126 | scfr = blcf | |
| 1127 | elseif not scfr then | |
| 1128 | scfr = blcf | |
| 1129 | end | |
| 1130 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
| 1131 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
| 1132 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5) | |
| 1133 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
| 1134 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
| 1135 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
| 1136 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
| 1137 | end | |
| 1138 | attack=false | |
| 1139 | bounce=false | |
| 1140 | scfr=nil | |
| 1141 | con:disconnect() | |
| 1142 | fx:disconnect() | |
| 1143 | end | |
| 1144 | ||
| 1145 | function attackfour() | |
| 1146 | attack = true | |
| 1147 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1148 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end) | |
| 1149 | local fx=Hitbox.Touched:connect(function(part) | |
| 1150 | local human=part.Parent:findFirstChild("Humanoid")
| |
| 1151 | if human~=nil and bounce==false then | |
| 1152 | bounce=true | |
| 1153 | local rndm=math.random(1,#hitsounds) | |
| 1154 | local r=rndm | |
| 1155 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
| |
| 1156 | end | |
| 1157 | end) | |
| 1158 | for i = 0,1,0.25 do | |
| 1159 | swait() | |
| 1160 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5) | |
| 1161 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5) | |
| 1162 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5) | |
| 1163 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5) | |
| 1164 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5) | |
| 1165 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5) | |
| 1166 | handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5) | |
| 1167 | end | |
| 1168 | so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
| |
| 1169 | local v=it("BodyVelocity",Torso)
| |
| 1170 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1171 | v.velocity=RootPart.CFrame.lookVector*50 | |
| 1172 | for i = 0,1,0.5 do | |
| 1173 | swait() | |
| 1174 | local blcf = Hitbox.CFrame*cf(0,0,0) | |
| 1175 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 1176 | local h = 5 | |
| 1177 | scfr = blcf | |
| 1178 | elseif not scfr then | |
| 1179 | scfr = blcf | |
| 1180 | end | |
| 1181 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5) | |
| 1182 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5) | |
| 1183 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5) | |
| 1184 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5) | |
| 1185 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5) | |
| 1186 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5) | |
| 1187 | handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5) | |
| 1188 | end | |
| 1189 | v.Parent=nil | |
| 1190 | scfr=nil | |
| 1191 | attack = false | |
| 1192 | bounce=false | |
| 1193 | con:disconnect() | |
| 1194 | fx:disconnect() | |
| 1195 | end | |
| 1196 | ||
| 1197 | function Shockwave1(CFramez, Rangez) | |
| 1198 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
| |
| 1199 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
| |
| 1200 | SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0) | |
| 1201 | Spawn(function () | |
| 1202 | for i = 1,3 do | |
| 1203 | SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2) | |
| 1204 | Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0) | |
| 1205 | wait() | |
| 1206 | end | |
| 1207 | for i = 1,math.huge do | |
| 1208 | if Shock.Transparency >= 1 then break end | |
| 1209 | Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0) | |
| 1210 | SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5) | |
| 1211 | wait() | |
| 1212 | end | |
| 1213 | Shock:remove() | |
| 1214 | end) | |
| 1215 | end | |
| 1216 | ||
| 1217 | ||
| 1218 | function PortalStorm() | |
| 1219 | attack=true | |
| 1220 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1221 | so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
| |
| 1222 | MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart) | |
| 1223 | local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
| |
| 1224 | BV.maxForce = Vector3.new(0,math.huge,0) | |
| 1225 | for i2 = 1,10 do | |
| 1226 | Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2) | |
| 1227 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1) | |
| 1228 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1) | |
| 1229 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
| 1230 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
| 1231 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
| 1232 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
| 1233 | swait() | |
| 1234 | end | |
| 1235 | attack = false | |
| 1236 | bounce=false | |
| 1237 | scfr=nil | |
| 1238 | attack = false | |
| 1239 | end | |
| 1240 | ||
| 1241 | function Spin() | |
| 1242 | attack=true | |
| 1243 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1244 | so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
| |
| 1245 | local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
| |
| 1246 | BV.maxForce = Vector3.new(0,math.huge,0) | |
| 1247 | for i2 = 1,25 do | |
| 1248 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1) | |
| 1249 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1) | |
| 1250 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
| 1251 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
| 1252 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
| 1253 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
| 1254 | MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart) | |
| 1255 | swait() | |
| 1256 | end | |
| 1257 | attack = false | |
| 1258 | bounce=false | |
| 1259 | scfr=nil | |
| 1260 | attack = false | |
| 1261 | end | |
| 1262 | ||
| 1263 | function ProjectileStrike() | |
| 1264 | attack=true | |
| 1265 | for i=0,1,.25 do | |
| 1266 | swait() | |
| 1267 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
| 1268 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
| 1269 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
| 1270 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
| 1271 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
| 1272 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
| 1273 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1274 | end | |
| 1275 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace | |
| 1276 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
| |
| 1277 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
| |
| 1278 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
| |
| 1279 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 1280 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
| 1281 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20))) | |
| 1282 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
| |
| 1283 | so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
| |
| 1284 | local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) | |
| 1285 | for i = 0,1,0.1 do | |
| 1286 | swait() | |
| 1287 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
| 1288 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
| 1289 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
| 1290 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
| 1291 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
| 1292 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
| 1293 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
| 1294 | end | |
| 1295 | attack=false | |
| 1296 | bounce=false | |
| 1297 | scfr=nil | |
| 1298 | con:disconnect() | |
| 1299 | end | |
| 1300 | ||
| 1301 | function WorldBreaker() | |
| 1302 | attack=true | |
| 1303 | for i=0,1,.25 do | |
| 1304 | swait() | |
| 1305 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
| 1306 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
| 1307 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
| 1308 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
| 1309 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
| 1310 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
| 1311 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1312 | end | |
| 1313 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace | |
| 1314 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
| |
| 1315 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
| |
| 1316 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
| |
| 1317 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 1318 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
| 1319 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play() | |
| 1320 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10) | |
| 1321 | game.Debris:AddItem(Wave,5) | |
| 1322 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
| |
| 1323 | Wave.Touched:connect(function(hit) | |
| 1324 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then | |
| 1325 | hit:remove() | |
| 1326 | end | |
| 1327 | end) | |
| 1328 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
| |
| 1329 | for i = 0,1,0.1 do | |
| 1330 | swait() | |
| 1331 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
| 1332 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
| 1333 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
| 1334 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
| 1335 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
| 1336 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
| 1337 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
| 1338 | end | |
| 1339 | attack=false | |
| 1340 | bounce=false | |
| 1341 | scfr=nil | |
| 1342 | end | |
| 1343 | ||
| 1344 | function SuperProjectile() | |
| 1345 | attack=true | |
| 1346 | for i=0,1,.25 do | |
| 1347 | swait() | |
| 1348 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
| 1349 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
| 1350 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
| 1351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
| 1352 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
| 1353 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
| 1354 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1355 | end | |
| 1356 | for i2 = 1,3 do | |
| 1357 | for i = 1,12 do | |
| 1358 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace | |
| 1359 | game.Debris:AddItem(Wave,10) | |
| 1360 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
| |
| 1361 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
| |
| 1362 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
| |
| 1363 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 1364 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
| 1365 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play() | |
| 1366 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i)) | |
| 1367 | Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2) | |
| 1368 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
| |
| 1369 | Wave.Touched:connect(function(hit) | |
| 1370 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then | |
| 1371 | hit:remove() | |
| 1372 | end | |
| 1373 | end) | |
| 1374 | end | |
| 1375 | end | |
| 1376 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
| |
| 1377 | for i = 0,1,0.1 do | |
| 1378 | swait() | |
| 1379 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
| 1380 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
| 1381 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
| 1382 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
| 1383 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
| 1384 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
| 1385 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
| 1386 | end | |
| 1387 | attack=false | |
| 1388 | bounce=false | |
| 1389 | scfr=nil | |
| 1390 | end | |
| 1391 | ||
| 1392 | ||
| 1393 | function ShockSpin(Partz,SM) | |
| 1394 | Spawn(function() | |
| 1395 | for i = 1,math.huge do | |
| 1396 | if Partz.Transparency >= 1 then break end | |
| 1397 | Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0) | |
| 1398 | SM.Scale = SM.Scale + Vector3.new(1,0.25,1) | |
| 1399 | wait() | |
| 1400 | end | |
| 1401 | Partz:remove() | |
| 1402 | end) | |
| 1403 | end | |
| 1404 | ||
| 1405 | function Shockwave2(Partz) | |
| 1406 | local W = 0 | |
| 1407 | Spawn(function() | |
| 1408 | for i = 1,math.huge do | |
| 1409 | W = W + 1 | |
| 1410 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
| |
| 1411 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
| |
| 1412 | SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0) | |
| 1413 | ShockSpin(Shock,SM) | |
| 1414 | wait() | |
| 1415 | end | |
| 1416 | end) | |
| 1417 | end | |
| 1418 | ||
| 1419 | function SuperProjectile2() | |
| 1420 | attack=true | |
| 1421 | for i=0,1,.25 do | |
| 1422 | swait() | |
| 1423 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
| 1424 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
| 1425 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
| 1426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
| 1427 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
| 1428 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
| 1429 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1430 | end | |
| 1431 | local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
| |
| 1432 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame | |
| 1433 | local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
| |
| 1434 | Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) | |
| 1435 | Shockwave2(Wave2) game.Debris:addItem(Wave2,5) | |
| 1436 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
| |
| 1437 | for i = 0,1,0.1 do | |
| 1438 | swait() | |
| 1439 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
| 1440 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
| 1441 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
| 1442 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
| 1443 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
| 1444 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
| 1445 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
| 1446 | end | |
| 1447 | attack=false | |
| 1448 | bounce=false | |
| 1449 | scfr=nil | |
| 1450 | end | |
| 1451 | ||
| 1452 | function Warp() | |
| 1453 | for i=0,1,.25 do | |
| 1454 | swait() | |
| 1455 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
| 1456 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
| 1457 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
| 1458 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
| 1459 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
| 1460 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
| 1461 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1462 | end | |
| 1463 | local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
| |
| 1464 | WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
| |
| 1465 | local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
| |
| 1466 | Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
| 1467 | local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
| |
| 1468 | Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 1469 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play() | |
| 1470 | local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
| |
| 1471 | Trail.Enabled = false | |
| 1472 | for i, v in pairs(m:children()) do | |
| 1473 | if v.ClassName == "Part" then | |
| 1474 | if v.Transparency ~= 1 then | |
| 1475 | v.Transparency = 0.99 | |
| 1476 | end | |
| 1477 | end | |
| 1478 | end | |
| 1479 | for i = 0,1,0.1 do | |
| 1480 | swait() | |
| 1481 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
| 1482 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
| 1483 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
| 1484 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
| 1485 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
| 1486 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
| 1487 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
| 1488 | end | |
| 1489 | wait(0.05) | |
| 1490 | local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play() | |
| 1491 | Character.HumanoidRootPart.CFrame = Partzs.CFrame | |
| 1492 | Humanoid.Jump = true | |
| 1493 | WarpS:remove() | |
| 1494 | Trail.Enabled = true | |
| 1495 | for i, v in pairs(m:children()) do | |
| 1496 | if v.ClassName == "Part" then | |
| 1497 | if v.Transparency ~= 1 then | |
| 1498 | v.Transparency = 0 | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end | |
| 1502 | end | |
| 1503 | ||
| 1504 | function NukeShockwaves(Size, CFramez) | |
| 1505 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
| |
| 1506 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
| |
| 1507 | SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0) | |
| 1508 | Spawn(function() | |
| 1509 | for i = 1,math.huge do | |
| 1510 | if Shock.Transparency >= 1 then break end | |
| 1511 | Shock.Transparency = Shock.Transparency + 0.025 | |
| 1512 | wait() | |
| 1513 | end | |
| 1514 | end) | |
| 1515 | end | |
| 1516 | ||
| 1517 | function NukeBlade() | |
| 1518 | for i=0,1,.25 do | |
| 1519 | swait() | |
| 1520 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
| 1521 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
| 1522 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
| 1523 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
| 1524 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
| 1525 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
| 1526 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
| 1527 | end | |
| 1528 | local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
| |
| 1529 | WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
| |
| 1530 | local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
| |
| 1531 | Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
| 1532 | local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
| |
| 1533 | Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 1534 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play() | |
| 1535 | local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
| |
| 1536 | Trail.Enabled = false | |
| 1537 | for i, v in pairs(m:children()) do | |
| 1538 | if v.ClassName == "Part" then | |
| 1539 | if v.Transparency ~= 1 then | |
| 1540 | v.Transparency = 0.99 | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end | |
| 1544 | wait(0.02) | |
| 1545 | local Hit = false | |
| 1546 | Partzs.Touched:connect(function(Hit) | |
| 1547 | if Hit == true then return end | |
| 1548 | Hit = true | |
| 1549 | Partzs.Anchored = true | |
| 1550 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
| |
| 1551 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
| |
| 1552 | Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere" | |
| 1553 | local Pos = Shock.Position | |
| 1554 | for i = 1,3 do | |
| 1555 | local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play() | |
| 1556 | end | |
| 1557 | for i = 1,200 do | |
| 1558 | SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025) | |
| 1559 | NukeShockwaves(i*1.5,CFrame.new(Shock.Position)) | |
| 1560 | MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart) | |
| 1561 | wait() | |
| 1562 | end | |
| 1563 | for i = 1,30 do | |
| 1564 | Shock.Transparency = Shock.Transparency + 1/30 | |
| 1565 | SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025) | |
| 1566 | wait() | |
| 1567 | end | |
| 1568 | end) | |
| 1569 | game.Debris:AddItem(WarpS,10) | |
| 1570 | for i = 0,1,0.1 do | |
| 1571 | swait() | |
| 1572 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
| 1573 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
| 1574 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
| 1575 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
| 1576 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
| 1577 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
| 1578 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
| 1579 | end | |
| 1580 | wait(0.05) | |
| 1581 | Trail.Enabled = true | |
| 1582 | for i, v in pairs(m:children()) do | |
| 1583 | if v.ClassName == "Part" then | |
| 1584 | if v.Transparency ~= 1 then | |
| 1585 | v.Transparency = 0 | |
| 1586 | end | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | ||
| 1591 | attacktype=1 | |
| 1592 | mouse.Button1Down:connect(function() | |
| 1593 | if attacktype==1 and attack==false then | |
| 1594 | attacktype=2 | |
| 1595 | attackone() | |
| 1596 | elseif attacktype==2 and attack==false then | |
| 1597 | attacktype=3 | |
| 1598 | attacktwo() | |
| 1599 | elseif attacktype==3 and attack==false then | |
| 1600 | attacktype=4 | |
| 1601 | attackthree() | |
| 1602 | elseif attacktype==4 and attack==false then | |
| 1603 | attacktype=1 | |
| 1604 | attackfour() | |
| 1605 | end | |
| 1606 | end) | |
| 1607 | ||
| 1608 | mouse.KeyDown:connect(function(k) | |
| 1609 | k=k:lower() | |
| 1610 | if attack == false and k == 'e' then | |
| 1611 | Spin() | |
| 1612 | end | |
| 1613 | if attack == false and k == 'q' then | |
| 1614 | ProjectileStrike() | |
| 1615 | end | |
| 1616 | if attack == false and k == 'z' then | |
| 1617 | SuperProjectile() | |
| 1618 | end | |
| 1619 | if attack == false and k == 'x' then | |
| 1620 | SuperProjectile2() | |
| 1621 | end | |
| 1622 | if attack == false and k == 'c' then | |
| 1623 | NukeBlade() | |
| 1624 | end | |
| 1625 | if attack == false and k == 'v' then | |
| 1626 | Warp() | |
| 1627 | end | |
| 1628 | if attack == false and k == 'f'then | |
| 1629 | WorldBreaker() | |
| 1630 | end | |
| 1631 | if attack == false and k == 'r'then | |
| 1632 | PortalStorm() | |
| 1633 | end | |
| 1634 | end) | |
| 1635 | ||
| 1636 | ||
| 1637 | local sine = 0 | |
| 1638 | local change = 1 | |
| 1639 | local val = 0 | |
| 1640 | ||
| 1641 | while true do | |
| 1642 | swait() | |
| 1643 | for i, v in pairs(m:children()) do | |
| 1644 | if v.ClassName == "Part" then | |
| 1645 | v.Anchored = false | |
| 1646 | v.CanCollide = false | |
| 1647 | end | |
| 1648 | end | |
| 1649 | for i,v in pairs (Character:children()) do | |
| 1650 | if v.ClassName == "Part" then | |
| 1651 | v.Anchored = false | |
| 1652 | end | |
| 1653 | if v.ClassName == "Accessory" then | |
| 1654 | for i,v2 in pairs (v:children()) do | |
| 1655 | if v2.ClassName == "Part" then | |
| 1656 | v2.Anchored = false | |
| 1657 | end | |
| 1658 | end | |
| 1659 | end | |
| 1660 | end | |
| 1661 | sine = sine + change | |
| 1662 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1663 | local velderp=RootPart.Velocity.y | |
| 1664 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1665 | if equipped==true or equipped==false then | |
| 1666 | if attack==false then | |
| 1667 | idle=idle+1 | |
| 1668 | else | |
| 1669 | idle=0 | |
| 1670 | end | |
| 1671 | if idle>=500 then | |
| 1672 | if attack==false then | |
| 1673 | end | |
| 1674 | end | |
| 1675 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1676 | Anim="Jump" | |
| 1677 | if attack==false then | |
| 1678 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1679 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1680 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
| 1681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
| 1682 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1683 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1684 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1685 | end | |
| 1686 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1687 | Anim="Fall" | |
| 1688 | if attack==false then | |
| 1689 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1690 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
| 1691 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
| 1692 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
| 1693 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1694 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1695 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3) | |
| 1696 | end | |
| 1697 | elseif torvel<1 and hitfloor~=nil then | |
| 1698 | Anim="Idle" | |
| 1699 | if attack==false then | |
| 1700 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3) | |
| 1701 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3) | |
| 1702 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
| 1703 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 1704 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
| 1705 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3) | |
| 1706 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2) | |
| 1707 | end | |
| 1708 | elseif torvel>2 and hitfloor~=nil then | |
| 1709 | Anim="Walk" | |
| 1710 | if attack==false then | |
| 1711 | change=3 | |
| 1712 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
| 1713 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3) | |
| 1714 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3) | |
| 1715 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3) | |
| 1716 | RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
| 1717 | LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
| 1718 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1719 | end | |
| 1720 | end | |
| 1721 | end | |
| 1722 | if #Effects>0 then | |
| 1723 | for e=1,#Effects do | |
| 1724 | if Effects[e]~=nil then | |
| 1725 | local Thing=Effects[e] | |
| 1726 | if Thing~=nil then | |
| 1727 | local Part=Thing[1] | |
| 1728 | local Mode=Thing[2] | |
| 1729 | local Delay=Thing[3] | |
| 1730 | local IncX=Thing[4] | |
| 1731 | local IncY=Thing[5] | |
| 1732 | local IncZ=Thing[6] | |
| 1733 | if Thing[1].Transparency<=1 then | |
| 1734 | if Thing[2]=="Block1" then | |
| 1735 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1736 | Mesh=Thing[1].Mesh | |
| 1737 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1738 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1739 | elseif Thing[2]=="Cylinder" then | |
| 1740 | Mesh=Thing[1].Mesh | |
| 1741 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1742 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1743 | elseif Thing[2]=="Blood" then | |
| 1744 | Mesh=Thing[7] | |
| 1745 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 1746 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1747 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1748 | elseif Thing[2]=="Elec" then | |
| 1749 | Mesh=Thing[1].Mesh | |
| 1750 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 1751 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1752 | elseif Thing[2]=="Disappear" then | |
| 1753 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1754 | end | |
| 1755 | else | |
| 1756 | Part.Parent=nil | |
| 1757 | table.remove(Effects,e) | |
| 1758 | end | |
| 1759 | end | |
| 1760 | end | |
| 1761 | end | |
| 1762 | end | |
| 1763 | end | |
| 1764 | ||
| 1765 | --[[game:GetService("RunService").RenderStepped:connect(function()
| |
| 1766 | for i,v in pairs (ShockModel:children()) do | |
| 1767 | if v.Transparency == 1 then break end | |
| 1768 | v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0) | |
| 1769 | local SM = v:findFirstChild("Mesh")
| |
| 1770 | SM.Scale = SM.Scale + Vector3.new(1,0,1) | |
| 1771 | end | |
| 1772 | end)]] |