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1
-- Shadow Blade Edit by MappleGalexy(MapleGalaxy) --
2
-- I'll Fucking Find You --
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5
do
6
	print("FE Compatibility code by Mokiros")
7
	script.Parent = Player.Character
8
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent and t.Function then
33
			t.Function(...)
34
		end
35
	end
36
	m.TrigEvent = te
37
	UIS.TrigEvent = te
38
39
	Event.OnServerEvent:Connect(function(plr,io)
40
	    if plr~=Player then return end
41
		if io.isMouse then
42
			m.Target = io.Target
43
			m.Hit = io.Hit
44
		else
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local UIS = game:GetService("UserInputService")
65
	local input = function(io,a)
66
		if a then return end
67
		--Since InputObject is a client-side instance, we create and pass table instead
68
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
69
	end
70
	UIS.InputBegan:Connect(input)
71
	UIS.InputEnded:Connect(input)
72
73
	local Mouse = Player:GetMouse()
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84
end
85
86
Player=Owner
87-
Character=Owner.Character 
87+
88
Backpack=Owner.Backpack 
89
Torso=Character.Torso 
90
Head=Character.Head 
91
Humanoid=Character.Humanoid
92
LeftArm=Character["Left Arm"] 
93
LeftLeg=Character["Left Leg"] 
94
RightArm=Character["Right Arm"] 
95
RightLeg=Character["Right Leg"] 
96
cam=game.Workspace.CurrentCamera
97
LS=Torso["Left Shoulder"] 
98
LH=Torso["Left Hip"] 
99
RS=Torso["Right Shoulder"] 
100
RH=Torso["Right Hip"] 
101
Face = Head.face
102
Neck=Torso.Neck
103
it=Instance.new
104
attacktype=1
105
vt=Vector3.new
106
cf=CFrame.new
107
script.Name = "MagicBlade"
108
euler=CFrame.fromEulerAnglesXYZ
109
angles=CFrame.Angles
110
cloaked=false
111
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
112
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
113
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
114
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
115
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
116
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
117
RootPart=Character.HumanoidRootPart
118
RootJoint=RootPart.RootJoint
119
RootCF=euler(-1.57,0,3.14)
120
attack = false 
121
bounce=false
122
cooldown=false
123
deeznuts=false
124
attackdebounce = false 
125
deb=false
126
equipped=true
127
hand=false
128
MMouse=nil
129
combo=0
130
mana=0
131
trispeed=.2
132
attackmode='none'
133
local idle=0
134
local Anim="Idle"
135
local Effects={}
136
local gun=false
137
local shoot=false
138
player=nil 
139
mana=0
140
cam = workspace.CurrentCamera
141
ZTarget = nil
142
RocketTarget = nil
143
local m = Instance.new("Model",Character)
144
m.Name = "WeaponModelz"
145
146
local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
147
--save shoulders 
148
RSH, LSH=nil, nil 
149
--welds 
150
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
151
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
152
LH=Torso["Left Hip"]
153
RH=Torso["Right Hip"]
154
TorsoColor=Torso.BrickColor
155
function NoOutline(Part)
156
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
157
end
158
player=Player 
159
ch=Character
160
RSH=ch.Torso["Right Shoulder"] 
161
LSH=ch.Torso["Left Shoulder"] 
162
-- 
163
RSH.Parent=nil 
164
LSH.Parent=nil 
165
-- 
166
RW.Name="Right Shoulder"
167
RW.Part0=ch.Torso 
168
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
169
RW.C1=cf(0, 0.5, 0) 
170
RW.Part1=ch["Right Arm"] 
171
RW.Parent=ch.Torso 
172
-- 
173
LW.Name="Left Shoulder"
174
LW.Part0=ch.Torso 
175
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
176
LW.C1=cf(0, 0.5, 0) 
177
LW.Part1=ch["Left Arm"] 
178
LW.Parent=ch.Torso 
179
180
	function swait(num)
181
    if num==0 or num==nil then
182
    game:service'RunService'.Heartbeat:wait(0)
183
    else
184
    for i=0,num do
185
    game:service'RunService'.Heartbeat:wait(0)
186
    end
187
    end
188
	end
189
	
190
	function nooutline(part)
191
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
192
	end
193
	
194
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
195
		local fp=it("Part")
196
		fp.formFactor=formfactor
197
		fp.Parent=parent
198
		fp.Reflectance=reflectance
199
		fp.Transparency=transparency
200
		fp.CanCollide=false
201
		fp.Locked=true
202
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
203
		fp.Name=name
204
		fp.Size=size
205
		fp.Position=Character.Torso.Position
206
		nooutline(fp)
207
		fp.Material=material
208
		fp:BreakJoints()
209
		return fp
210
	end
211
	
212
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
213
		local fp = it("Part")
214
		fp.formFactor = formfactor 
215
		fp.Parent = parent
216
		fp.Reflectance = reflectance
217
		fp.Transparency = transparency
218
		fp.CanCollide = false 
219
		fp.Locked=true
220
		fp.BrickColor = brickcolor
221
		fp.Name = name
222
		fp.Size = size
223
		fp.Position = EffectPart.Position 
224
		NoOutline(fp)
225
		fp.Material="Neon"
226
		fp:BreakJoints()
227
		return fp 
228
	end 
229
	
230
	function wweld(parent,part0,part1,c0)
231
		local weld=it("Weld") 
232
		weld.Parent=parent	
233
		weld.Part0=part0 
234
		weld.Part1=part1 
235
		weld.C0=c0
236
		return weld
237
	end
238
	
239
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
240
		local mesh=it(Mesh)
241
		mesh.Parent=part
242
		if Mesh=="SpecialMesh" then
243
			mesh.MeshType=meshtype
244
			mesh.MeshId=meshid
245
		end
246
		mesh.Offset=offset
247
		mesh.Scale=scale
248
		return mesh
249
	end
250
	
251
	function decal(part,face,texture,transparency,shiny,specular,name)
252
		local d=it("Decal",part)
253
		d.Shiny=shiny
254
		d.Face=face
255
		d.Specular=specular
256
		d.Transparency=transparency
257
		d.Texture=texture
258
		d.Name=name
259
		return d
260
	end
261
	
262
	function weld(parent,part0,part1,c0,c1)
263
		local weld=it("Weld")
264
		weld.Parent=parent
265
		weld.Part0=part0
266
		weld.Part1=part1
267
		weld.C0=c0
268
		weld.C1=c1
269
		return weld
270
	end
271
	
272
Humanoid.Name = "Noctis"
273
local SH = Instance.new("Sound")
274
local list = {}
275
	
276
so = function(id,par,vol,pit) 
277
coroutine.resume(coroutine.create(function()
278
local sou = SH:clone() sou.Parent = par or workspace
279
sou.Volume=vol
280
sou.Pitch=pit or 1
281
sou.SoundId=id
282
sou:play() 
283
game:GetService("Debris"):AddItem(sou,15)
284
end))
285
end
286
 
287
function clerp(a,b,t) 
288
local qa = {QuaternionFromCFrame(a)}
289
local qb = {QuaternionFromCFrame(b)} 
290
local ax, ay, az = a.x, a.y, a.z 
291
local bx, by, bz = b.x, b.y, b.z
292
local _t = 1-t
293
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
294
end 
295
 
296
function QuaternionFromCFrame(cf) 
297
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
298
local trace = m00 + m11 + m22 
299
if trace > 0 then 
300
local s = math.sqrt(1 + trace) 
301
local recip = 0.5/s 
302
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
303
else 
304
local i = 0 
305
if m11 > m00 then
306
i = 1
307
end
308
if m22 > (i == 0 and m00 or m11) then 
309
i = 2 
310
end 
311
if i == 0 then 
312
local s = math.sqrt(m00-m11-m22+1) 
313
local recip = 0.5/s 
314
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
315
elseif i == 1 then 
316
local s = math.sqrt(m11-m22-m00+1) 
317
local recip = 0.5/s 
318
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
319
elseif i == 2 then 
320
local s = math.sqrt(m22-m00-m11+1) 
321
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
322
end 
323
end 
324
end
325
 
326
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
327
local xs, ys, zs = x + x, y + y, z + z 
328
local wx, wy, wz = w*xs, w*ys, w*zs 
329
local xx = x*xs 
330
local xy = x*ys 
331
local xz = x*zs 
332
local yy = y*ys 
333
local yz = y*zs 
334
local zz = z*zs 
335
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
336
end
337
 
338
function QuaternionSlerp(a, b, t) 
339
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
340
local startInterp, finishInterp; 
341
if cosTheta >= 0.0001 then 
342
if (1 - cosTheta) > 0.0001 then 
343
local theta = math.acos(cosTheta) 
344
local invSinTheta = 1/math.sin(theta) 
345
startInterp = math.sin((1-t)*theta)*invSinTheta 
346
finishInterp = math.sin(t*theta)*invSinTheta  
347
else 
348
startInterp = 1-t 
349
finishInterp = t 
350
end 
351
else 
352
if (1+cosTheta) > 0.0001 then 
353
local theta = math.acos(-cosTheta) 
354
local invSinTheta = 1/math.sin(theta) 
355
startInterp = math.sin((t-1)*theta)*invSinTheta 
356
finishInterp = math.sin(t*theta)*invSinTheta 
357
else 
358
startInterp = t-1 
359
finishInterp = t 
360
end 
361
end 
362
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
363
end
364
365
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
366
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
367
end 
368
369
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
370
        if hit.Parent==nil then
371
                return
372
        end
373
        local h=hit.Parent:FindFirstChild("Humanoid")
374
        for _,v in pairs(hit.Parent:children()) do
375
        if v:IsA("Humanoid") then
376
        h=v
377
        end
378
        end
379
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
380
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
381
        end
382
        if hit.Parent.className=="Hat" then
383
        hit=hit.Parent.Parent:findFirstChild("Head")
384
        end
385
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
386
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
387
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
388
                        return
389
                end]]
390
--                        hs(hit,1.2) 
391
                        local c=Instance.new("ObjectValue")
392
                        c.Name="creator"
393
                        c.Value=game:service("Players").LocalPlayer
394
                        c.Parent=h
395
                        game:GetService("Debris"):AddItem(c,.5)
396
                local Damage=math.random(minim,maxim)
397
--                h:TakeDamage(Damage)
398
                local  blocked=false
399
                local  block=hit.Parent:findFirstChild("Block")
400
                if block~=nil then
401
                print(block.className)
402
                if block.className=="NumberValue" then
403
                if block.Value>0 then
404
                blocked=true
405
                if decreaseblock==nil then
406
                block.Value=block.Value-1
407
                end
408
                end
409
                end
410
                if block.className=="IntValue" then
411
                if block.Value>0 then
412
                blocked=true
413
                if decreaseblock~=nil then
414
                block.Value=block.Value-1
415
                end
416
                end
417
                end
418
                end
419
                if blocked==false then
420
--                h:TakeDamage(Damage)
421
                h.Health=h.Health-Damage
422
                ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
423
                else
424
                h.Health=h.Health-(Damage/2)
425
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
426
                end
427
                if Type=="Knockdown" then
428
                local hum=hit.Parent.Humanoid
429
hum.PlatformStand=true
430
coroutine.resume(coroutine.create(function(HHumanoid)
431
swait(1)
432
HHumanoid.PlatformStand=false
433
end),hum)
434
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
435
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
436
local bodvol=Instance.new("BodyVelocity")
437
bodvol.velocity=angle*knockback
438
bodvol.P=5000
439
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
440
bodvol.Parent=hit
441
local rl=Instance.new("BodyAngularVelocity")
442
rl.P=3000
443
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
444
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
445
rl.Parent=hit
446
game:GetService("Debris"):AddItem(bodvol,.5)
447
game:GetService("Debris"):AddItem(rl,.5)
448
                elseif Type=="Normal" then
449
                local vp=Instance.new("BodyVelocity")
450
                vp.P=500
451
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
452
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
453
                if KnockbackType==1 then
454
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
455
                elseif KnockbackType==2 then
456
                vp.velocity=Property.CFrame.lookVector*knockback
457
                end
458
                if knockback>0 then
459
                        vp.Parent=hit.Parent.Torso
460
                end
461
                game:GetService("Debris"):AddItem(vp,.5)
462
                elseif Type=="Up" then
463
                local bodyVelocity=Instance.new("BodyVelocity")
464
                bodyVelocity.velocity=vt(0,60,0)
465
                bodyVelocity.P=5000
466
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
467
                bodyVelocity.Parent=hit
468
                game:GetService("Debris"):AddItem(bodyVelocity,1)
469
                local rl=Instance.new("BodyAngularVelocity")
470
                rl.P=3000
471
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
472
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
473
                rl.Parent=hit
474
                game:GetService("Debris"):AddItem(rl,.5)
475
                elseif Type=="Snare" then
476
                local bp=Instance.new("BodyPosition")
477
                bp.P=2000
478
                bp.D=100
479
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
480
                bp.position=hit.Parent.Torso.Position
481
                bp.Parent=hit.Parent.Torso
482
                game:GetService("Debris"):AddItem(bp,1)
483
                elseif Type=="Target" then
484
	            local Targetting = false
485
                if Targetting==false then
486
                ZTarget=hit.Parent.Torso
487
                coroutine.resume(coroutine.create(function(Part) 
488
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
489
                swait(5)
490
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
491
                end),ZTarget)
492
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
493
                local  targetgui=Instance.new("BillboardGui")
494
                targetgui.Parent=ZTarget
495
                targetgui.Size=UDim2.new(10,100,10,100)
496
                local targ=Instance.new("ImageLabel")
497
                targ.Parent=targetgui
498
                targ.BackgroundTransparency=1
499
                targ.Image="rbxassetid://4834067"
500
                targ.Size=UDim2.new(1,0,1,0)
501
                cam.CameraType="Scriptable"
502
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
503
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
504
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
505
                Targetting=true
506
                RocketTarget=ZTarget
507
                for i=1,Property do
508
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
509
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
510
                swait()
511
                end
512
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
513
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
514
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
515
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
516
                end
517
                Targetting=false
518
                RocketTarget=nil
519
                targetgui.Parent=nil
520
                cam.CameraType="Custom"
521
                end
522
                end
523
                        c=Instance.new("ObjectValue")
524
                        c.Name="creator"
525
                        c.Value=Player
526
                        c.Parent=h
527
                        game:GetService("Debris"):AddItem(c,.5)
528
        end
529
end
530
531
532
function ShowDamage(Pos, Text, Time, Color)
533
	local Rate = (1 / 30)
534
	local Pos = (Pos or Vector3.new(0, 0, 0))
535
	local Text = (Text or "")
536
	local Time = (Time or 2)
537
	local Color = (Color or Color3.new(1, 0, 0))
538
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
539
	EffectPart.Anchored = true
540
	local BillboardGui = Instance.new("BillboardGui")
541
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
542
	BillboardGui.Adornee = EffectPart
543
	local TextLabel = Instance.new("TextLabel")
544
	TextLabel.BackgroundTransparency = 1
545
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
546
	TextLabel.Text = Text
547
	TextLabel.TextColor3 = Color
548
	TextLabel.TextScaled = true
549
	TextLabel.Font = Enum.Font.ArialBold
550
	TextLabel.Parent = BillboardGui
551
	BillboardGui.Parent = EffectPart
552
	game.Debris:AddItem(EffectPart, (Time + 0.1))
553
	EffectPart.Parent = game:GetService("Workspace")
554
	Delay(0, function()
555
		local Frames = (Time / Rate)
556
		for Frame = 1, Frames do
557
			wait(Rate)
558
			local Percent = (Frame / Frames)
559
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
560
			TextLabel.TextTransparency = Percent
561
		end
562
		if EffectPart and EffectPart.Parent then
563
			EffectPart:Destroy()
564
		end
565
	end)
566
end
567
568
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
569
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
570
handleweld.Name = "MagicWeld"
571
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
572
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
573
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
574
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
575
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
576
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
577
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
578
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
579
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
580
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
581
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
582
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
583
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
584
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
585
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
586
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
587
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
588
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
589
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
590
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
591
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
592
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
593
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
594
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
595
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
596
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
597
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
598
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
599
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
600
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
601
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
602
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
603
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
604
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
605
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
606
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
607
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
608
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
609
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
610
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
611
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
612
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
613
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
614
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
615
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
616
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
617
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
618
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
619
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
620
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
621
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
622
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
623
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
624
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
625
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
626
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
627
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
628
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
629
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
630
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
631
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
632
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
633
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
634
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
635
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
636
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
637
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
638
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
639
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
640
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
641
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
642
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
643
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
644
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
645
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
646
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
647
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
648
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
649
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
650
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
651
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
652
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
653
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
654
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
655
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
656
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
657
658
local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
659
local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
660
local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
661
local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
662
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
663
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
664
665
DarkRiftF=function(par)
666
while lol == true do 
667
wait() 
668
local PWN={}
669
for _,v in pairs(game.Workspace:children()) do
670
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
671
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
672
table.insert(PWN,v.Torso)
673
end
674
end
675
end
676
for _,t in pairs(PWN) do
677
local targ=par.Position-t.Position
678
local Mag=targ.magnitude
679
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
680
if Mag<=30 then
681
t.Parent.Humanoid:TakeDamage(.5)
682
local rl=Instance.new("BodyAngularVelocity")
683
rl.P=3000
684
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
685
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
686
rl.Parent=t
687
game:GetService("Debris"):AddItem(rl,.1)
688
end
689
if Mag<=20 then
690
t.Parent.Humanoid:TakeDamage(.1)
691
else
692
local vl=Instance.new("BodyVelocity")
693
vl.P=3000
694
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
695
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
696
vl.Parent=t
697
game:GetService("Debris"):AddItem(vl,.1)
698
end
699
end
700
end
701
wait(.08)
702
end
703
end
704
705
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
706
	local msh1 = Instance.new("BlockMesh") 
707
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
708
	local S=Instance.new("Part")
709
	S.Name="Effect"
710
	S.Material="Neon"
711
	S.formFactor=0
712
	S.Size=Vector3.new(x1,y1,z1)
713
	S.BrickColor=color
714
	S.Reflectance = 0
715
	S.TopSurface=0
716
	S.BottomSurface=0
717
	S.Transparency=0
718
	S.Anchored=false
719
	S.CanCollide=false
720
	S.CFrame=part.CFrame
721
	S.Parent=game.Workspace
722
	msh1.Parent = S
723
	local W=Instance.new("Weld")
724
	W.Parent=S
725
	W.Part0=S
726
	W.Part1=part
727
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
728
	W.Parent=nil
729
	S.Anchored=true
730
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
731
end 
732
733
local function BlackHole(parent,cframe)
734
local effectsmsh = Instance.new("SpecialMesh")
735
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
736
--effectsmsh.Scale = Vector3.new(1,1,2.5)
737
effectsmsh.Scale = Vector3.new(3,3,3)
738
local effectsg = Instance.new("Part")
739
effectsg.formFactor = 3
740
effectsg.CanCollide = false
741
effectsg.Name = "Effect"
742
effectsg.Locked = true
743
effectsg.Transparency = 1 
744
effectsg.Size = Vector3.new(0.2,0.2,0.2)
745
effectsg.Parent = parent
746
effectsg.BrickColor = BrickColor.new("Cyan")
747
effectsg.Material="Neon"
748
coroutine.resume(coroutine.create(function(Part,Mesh)
749
	local Mesh = Instance.new("SpecialMesh") 
750
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
751
	Mesh.MeshType = "Sphere" 
752
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
753
	Part=Instance.new("Part")
754
	Part.Name="Effect"
755
	Part.formFactor=0
756
	Part.Size=Vector3.new(1,1,1)
757
	Part.BrickColor=BrickColor.new("Cyan")
758
	Part.Material="Neon"
759
	Part.Reflectance = 0
760
	Part.TopSurface=0
761
	Part.BottomSurface=0
762
	Part.Transparency=0
763
	Part.Anchored=true
764
NoOutline(Part)	
765
	Part.CanCollide=false
766
	Part.CFrame=cframe
767
	Part.Parent=parent
768
	Mesh.Parent = Part
769
	lol=true
770
coroutine.resume(coroutine.create(function()
771
	DarkRiftF(Part)
772
end)) 
773
	for i=0,200 do
774
	wait()
775
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) 
776
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
777
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
778
	end
779
	local fff=200
780
	for i=0,100 do
781
	wait()
782
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) 
783
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
784
	end
785
	for i=0,1,0.05 do
786
	wait()
787
	Part.Transparency=Part.Transparency+0.05
788
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
789
	end
790
	lol=false
791
	Part.Parent=nil
792
end),nil,nil)
793
end
794
795
function makeShockwave(height,color,speed,range,pulse)
796
local range = range or 2000
797
local p = Instance.new("Part")
798
p.Anchored = true
799
p.CanCollide = false
800
p.FormFactor = "Custom"
801
p.BrickColor = color
802
p.Parent = workspace
803
local m = Instance.new("SpecialMesh",p)
804
m.MeshId = "rbxassetid://3270017"
805
local estimateSurvival = math.floor(range/speed) * 0.03
806
game:GetService("Debris"):AddItem(p,estimateSurvival)
807
Spawn(function ()
808
for i = 1,range,speed do
809
p.Transparency = 1-math.min(0.5,3-(i/500))
810
m.Scale = Vector3.new(i,i,i*height)
811
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
812
wait()
813
end
814
p:Destroy()
815
end)
816
end
817
818
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
819
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
820
prt.Anchored=true
821
prt.CFrame=cframe
822
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
823
game:GetService("Debris"):AddItem(prt,2)
824
coroutine.resume(coroutine.create(function(Part,Mesh) 
825
for i=0,2,delay do
826
wait()
827
Part.CFrame=Part.CFrame
828
Part.Transparency=i
829
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
830
end
831
Part.Parent=nil
832
end),prt,msh)
833
end
834
835
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
836
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
837
prt.Anchored=true
838
prt.CFrame=cframe
839
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
840
game:GetService("Debris"):AddItem(prt,5)
841
coroutine.resume(coroutine.create(function(Part,Mesh) 
842
for i=0,1,delay do
843
wait()
844
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
845
Part.Transparency=i
846
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
847
end
848
Part.Parent=nil
849
end),prt,msh)
850
end
851
852
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
853
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
854
if Type~=2 then
855
prt.Anchored=true
856
end
857
prt.CFrame=cframe
858
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
859
game:GetService("Debris"):AddItem(prt,5)
860
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
861
local wld=nil
862
if dur==2 then
863
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
864
end
865
for i=0,1,delay do
866
swait()
867
if dur==1 then
868
Part.CFrame=Part.CFrame
869
elseif dur==2 then
870
wld.C0=cframe
871
end
872
Part.Transparency=i
873
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
874
end
875
Part.Parent=nil
876
end),prt,msh,Type)
877
end
878
879
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
880
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
881
prt.Anchored=true
882
prt.CFrame=cframe
883
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
884
game:GetService("Debris"):AddItem(prt,5)
885
coroutine.resume(coroutine.create(function(Part,Mesh) 
886
for i=0,1,delay do
887
swait()
888
Part.CFrame=Part.CFrame*euler(0,0.7,0)
889
Part.Transparency=i
890
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
891
end
892
Part.Parent=nil
893
end),prt,msh)
894
end
895
896
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
897
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
898
prt.Anchored=true
899
prt.CFrame=cframe
900
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
901
game:GetService("Debris"):AddItem(prt,5)
902
coroutine.resume(coroutine.create(function(Part,Mesh) 
903
for i=0,1,delay do
904
wait()
905
Part.CFrame=Part.CFrame
906
Part.Transparency=i
907
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
908
end
909
Part.Parent=nil
910
end),prt,msh)
911
end 
912
913
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
914
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
915
prt.Anchored=true
916
prt.CFrame=cframe
917
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
918
game:GetService("Debris"):AddItem(prt,5)
919
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
920
end
921
922
function Blast(parent)
923
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
924
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
925
end
926
927
function ChargeBall(parent,t)
928
local counter=0
929
local size=1
930
for i=0,t,1 do
931
swait()
932
counter=counter+1
933
if counter%10==0 then
934
if size==3 then
935
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
936
elseif size==2 then
937
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
938
end
939
end
940
if counter%5==0 then
941
if size==1 then
942
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
943
elseif size==2 then
944
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
945
elseif size==3 then
946
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
947
end
948
end
949
end
950
end
951
952
function ChargeBall2(parent,t)
953
local counter=0
954
local size=1
955
for i=0,t,1 do
956
swait()
957
counter=counter+1
958
if counter%10==0 then
959
if size==3 then
960
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
961
elseif size==2 then
962
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
963
end
964
end
965
if counter%5==0 then
966
if size==1 then
967
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
968
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
969
elseif size==2 then
970
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
971
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
972
elseif size==3 then
973
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
974
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
975
end
976
end
977
end
978
end
979
980
function MagniDamage(Part,dis,mind,maxd,force,knock)
981
for _,c in pairs(workspace:children()) do
982
local hum=c:findFirstChild("Humanoid")
983
if hum~=nil then
984
local head=c:findFirstChild("Torso")
985
if head~=nil then
986
local targ=head.Position-Part.Position
987
local mag=targ.magnitude
988
if mag<=dis and c.Name~=Character.Name then 
989
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
990
end
991
end
992
end
993
end
994
end
995
996
function computeDirection(vec)
997
local lenSquared = vec.magnitude * vec.magnitude
998
local invSqrt = 1 / math.sqrt(lenSquared)
999
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1000
end
1001
1002
function attackone()
1003
attack = true
1004
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1005
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) 
1006
local fx=Hitbox.Touched:connect(function(part)
1007
	local human=part.Parent:findFirstChild("Humanoid")
1008
	if human~=nil and bounce==false then
1009
		bounce=true
1010
		local rndm=math.random(1,#hitsounds)
1011
		local r=rndm
1012
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1013
	end
1014
end)
1015
for i = 0,1,0.25 do
1016
swait()
1017
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
1018
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
1019
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1020
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1021
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1022
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1023
end
1024
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1025
for i = 0,1,0.5 do
1026
swait()
1027
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1028
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1029
local h = 5
1030
scfr = blcf
1031
elseif not scfr then
1032
scfr = blcf
1033
end
1034
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
1035
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
1036
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1037
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1038
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
1039
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
1040
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1041
end
1042
attack = false
1043
bounce=false
1044
scfr=nil
1045
fx:disconnect()
1046
con:disconnect()
1047
end
1048
1049
function attacktwo()
1050
attack=true
1051
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1052
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
1053
local fx=Hitbox.Touched:connect(function(part)
1054
	local human=part.Parent:findFirstChild("Humanoid")
1055
	if human~=nil and bounce==false then
1056
		bounce=true
1057
		local rndm=math.random(1,#hitsounds)
1058
		local r=rndm
1059
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1060
	end
1061
end)
1062
for i=0,1,.25 do
1063
swait()
1064
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
1065
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
1066
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1067
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1068
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1069
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
1070
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1071
end
1072
so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
1073
for i = 0,1,0.5 do
1074
swait()
1075
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1076
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1077
local h = 5
1078
scfr = blcf
1079
elseif not scfr then
1080
scfr = blcf
1081
end
1082
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
1083
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
1084
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
1085
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
1086
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
1087
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
1088
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1089
end
1090
scfr=nil
1091
attack=false
1092
bounce=false
1093
con:disconnect()
1094
fx:disconnect()
1095
end
1096
1097
function attackthree()
1098
attack=true
1099
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1100
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) 
1101
local fx=Hitbox.Touched:connect(function(part)
1102
	local human=part.Parent:findFirstChild("Humanoid")
1103
	if human~=nil and bounce==false then
1104
		bounce=true
1105
		local rndm=math.random(1,#hitsounds)
1106
		local r=rndm
1107
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1108
	end
1109
end)
1110
for i=0,1,.25 do
1111
swait()
1112
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1113
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1114
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1115
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1116
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1117
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1118
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1119
end
1120
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1121
for i = 0,1,0.5 do
1122
swait()
1123
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1124
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1125
local h = 5
1126
scfr = blcf
1127
elseif not scfr then
1128
scfr = blcf
1129
end
1130
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1131
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1132
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
1133
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1134
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1135
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1136
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1137
end
1138
attack=false
1139
bounce=false
1140
scfr=nil
1141
con:disconnect()
1142
fx:disconnect()
1143
end
1144
1145
function attackfour()
1146
attack = true
1147
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1148
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
1149
local fx=Hitbox.Touched:connect(function(part)
1150
	local human=part.Parent:findFirstChild("Humanoid")
1151
	if human~=nil and bounce==false then
1152
		bounce=true
1153
		local rndm=math.random(1,#hitsounds)
1154
		local r=rndm
1155
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1156
	end
1157
end)
1158
for i = 0,1,0.25 do
1159
swait()
1160
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
1161
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
1162
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
1163
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
1164
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
1165
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
1166
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
1167
end
1168
so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
1169
local v=it("BodyVelocity",Torso)
1170
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1171
v.velocity=RootPart.CFrame.lookVector*50
1172
for i = 0,1,0.5 do
1173
swait()
1174
local blcf = Hitbox.CFrame*cf(0,0,0)
1175
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1176
local h = 5
1177
scfr = blcf
1178
elseif not scfr then
1179
scfr = blcf
1180
end
1181
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
1182
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
1183
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
1184
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
1185
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
1186
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
1187
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
1188
end
1189
v.Parent=nil
1190
scfr=nil
1191
attack = false
1192
bounce=false
1193
con:disconnect()
1194
fx:disconnect()
1195
end
1196
1197
function Shockwave1(CFramez, Rangez)
1198
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1199
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1200
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
1201
Spawn(function ()
1202
for i = 1,3 do
1203
SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
1204
Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
1205
wait()
1206
end
1207
for i = 1,math.huge do
1208
if Shock.Transparency >= 1 then break end
1209
Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
1210
SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
1211
wait()
1212
end
1213
Shock:remove()
1214
end)
1215
end
1216
1217
1218
function PortalStorm()
1219
attack=true
1220
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1221
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1222
MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
1223
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
1224
BV.maxForce = Vector3.new(0,math.huge,0)
1225
for i2 = 1,10 do
1226
Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
1227
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
1228
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1229
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1230
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1231
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1232
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1233
swait()
1234
end
1235
attack = false
1236
bounce=false
1237
scfr=nil
1238
attack = false
1239
end
1240
1241
function Spin()
1242
attack=true
1243
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1244
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1245
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
1246
BV.maxForce = Vector3.new(0,math.huge,0)
1247
for i2 = 1,25 do
1248
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
1249
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1250
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1251
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1252
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1253
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1254
MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
1255
swait()
1256
end
1257
attack = false
1258
bounce=false
1259
scfr=nil
1260
attack = false
1261
end
1262
1263
function ProjectileStrike()
1264
attack=true
1265
for i=0,1,.25 do
1266
swait()
1267
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1268
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1269
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1270
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1271
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1272
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1273
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1274
end
1275
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
1276
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
1277
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
1278
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1279
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1280
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1281
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
1282
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
1283
so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
1284
local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1285
for i = 0,1,0.1 do
1286
swait()
1287
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1288
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1289
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1290
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1291
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1292
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1293
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1294
end
1295
attack=false
1296
bounce=false
1297
scfr=nil
1298
con:disconnect()
1299
end
1300
1301
function WorldBreaker()
1302
attack=true
1303
for i=0,1,.25 do
1304
swait()
1305
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1306
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1307
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1308
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1309
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1310
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1311
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1312
end
1313
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
1314
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
1315
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
1316
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1317
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1318
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1319
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1320
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
1321
game.Debris:AddItem(Wave,5)
1322
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
1323
Wave.Touched:connect(function(hit) 
1324
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1325
hit:remove()
1326
end
1327
end) 
1328
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1329
for i = 0,1,0.1 do
1330
swait()
1331
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1332
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1333
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1334
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1335
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1336
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1337
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1338
end
1339
attack=false
1340
bounce=false
1341
scfr=nil
1342
end
1343
1344
function SuperProjectile()
1345
attack=true
1346
for i=0,1,.25 do
1347
swait()
1348
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1349
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1350
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1351
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1352
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1353
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1354
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1355
end
1356
for i2 = 1,3 do
1357
for i = 1,12 do
1358
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
1359
game.Debris:AddItem(Wave,10)
1360
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
1361
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
1362
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1363
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1364
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1365
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1366
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
1367
Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
1368
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
1369
Wave.Touched:connect(function(hit) 
1370
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1371
hit:remove()
1372
end
1373
end) 
1374
end
1375
end
1376
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1377
for i = 0,1,0.1 do
1378
swait()
1379
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1380
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1381
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1382
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1383
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1384
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1385
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1386
end
1387
attack=false
1388
bounce=false
1389
scfr=nil
1390
end
1391
1392
1393
function ShockSpin(Partz,SM)
1394
Spawn(function()
1395
for i = 1,math.huge do
1396
if Partz.Transparency >= 1 then break end
1397
Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
1398
SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
1399
wait()
1400
end
1401
Partz:remove()
1402
end)
1403
end
1404
1405
function Shockwave2(Partz)
1406
local W = 0
1407
Spawn(function()
1408
for i = 1,math.huge do
1409
W = W + 1
1410
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1411
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1412
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
1413
ShockSpin(Shock,SM)
1414
wait()
1415
end
1416
end)
1417
end
1418
1419
function SuperProjectile2()
1420
attack=true
1421
for i=0,1,.25 do
1422
swait()
1423
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1424
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1425
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1426
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1427
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1428
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1429
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1430
end
1431
local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
1432
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
1433
local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
1434
Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1435
Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
1436
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1437
for i = 0,1,0.1 do
1438
swait()
1439
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1440
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1441
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1442
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1443
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1444
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1445
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1446
end
1447
attack=false
1448
bounce=false
1449
scfr=nil
1450
end
1451
1452
function Warp()
1453
for i=0,1,.25 do
1454
swait()
1455
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1456
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1457
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1458
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1459
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1460
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1461
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1462
end
1463
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1464
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1465
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1466
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1467
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1468
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1469
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
1470
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1471
Trail.Enabled = false
1472
for i, v in pairs(m:children()) do
1473
if v.ClassName == "Part" then
1474
if v.Transparency ~= 1 then
1475
v.Transparency = 0.99
1476
end
1477
end
1478
end
1479
for i = 0,1,0.1 do
1480
swait()
1481
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1482
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1483
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1484
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1485
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1486
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1487
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1488
end
1489
wait(0.05)
1490
local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
1491
Character.HumanoidRootPart.CFrame = Partzs.CFrame
1492
Humanoid.Jump = true
1493
WarpS:remove()
1494
Trail.Enabled = true
1495
for i, v in pairs(m:children()) do
1496
if v.ClassName == "Part" then
1497
if v.Transparency ~= 1 then
1498
v.Transparency = 0
1499
end
1500
end
1501
end
1502
end
1503
1504
function NukeShockwaves(Size, CFramez)
1505
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1506
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1507
SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
1508
Spawn(function()
1509
for i = 1,math.huge do
1510
if Shock.Transparency >= 1 then break end
1511
Shock.Transparency = Shock.Transparency + 0.025
1512
wait()
1513
end
1514
end)
1515
end
1516
1517
function NukeBlade()
1518
for i=0,1,.25 do
1519
swait()
1520
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1521
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1522
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1523
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1524
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1525
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1526
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1527
end
1528
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1529
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1530
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1531
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1532
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1533
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1534
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
1535
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1536
Trail.Enabled = false
1537
for i, v in pairs(m:children()) do
1538
if v.ClassName == "Part" then
1539
if v.Transparency ~= 1 then
1540
v.Transparency = 0.99
1541
end
1542
end
1543
end
1544
wait(0.02)
1545
local Hit = false
1546
Partzs.Touched:connect(function(Hit)
1547
if Hit == true then return end
1548
Hit = true
1549
Partzs.Anchored = true
1550
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
1551
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
1552
Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
1553
local Pos = Shock.Position
1554
for i = 1,3 do
1555
local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
1556
end
1557
for i = 1,200 do
1558
SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
1559
NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
1560
MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
1561
wait()
1562
end
1563
for i = 1,30 do
1564
Shock.Transparency = Shock.Transparency + 1/30
1565
SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
1566
wait()
1567
end
1568
end)
1569
game.Debris:AddItem(WarpS,10)
1570
for i = 0,1,0.1 do
1571
swait()
1572
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1573
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1574
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1575
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1576
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1577
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1578
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1579
end
1580
wait(0.05)
1581
Trail.Enabled = true
1582
for i, v in pairs(m:children()) do
1583
if v.ClassName == "Part" then
1584
if v.Transparency ~= 1 then
1585
v.Transparency = 0
1586
end
1587
end
1588
end
1589
end
1590
1591
attacktype=1
1592
mouse.Button1Down:connect(function()
1593
if attacktype==1 and attack==false then
1594
attacktype=2
1595
attackone()
1596
elseif attacktype==2 and attack==false then
1597
attacktype=3
1598
attacktwo()
1599
elseif attacktype==3 and attack==false then
1600
attacktype=4
1601
attackthree()
1602
elseif attacktype==4 and attack==false then
1603
attacktype=1
1604
attackfour()
1605
end
1606
end)
1607
1608
mouse.KeyDown:connect(function(k)
1609
k=k:lower()
1610
if attack == false and k == 'e' then
1611
Spin()
1612
end
1613
if attack == false and k == 'q' then
1614
ProjectileStrike()
1615
end
1616
if attack == false and k == 'z' then
1617
SuperProjectile()
1618
end
1619
if attack == false and k == 'x' then
1620
SuperProjectile2()
1621
end
1622
if attack == false and k == 'c' then
1623
NukeBlade()
1624
end
1625
if attack == false and k == 'v' then
1626
Warp()
1627
end
1628
if attack == false and k == 'f'then
1629
WorldBreaker()
1630
end
1631
if attack == false and k == 'r'then
1632
PortalStorm()
1633
end
1634
end)
1635
1636
1637
local sine = 0
1638
local change = 1
1639
local val = 0
1640
1641
while true do
1642
swait()
1643
for i, v in pairs(m:children()) do
1644
if v.ClassName == "Part" then
1645
v.Anchored = false
1646
v.CanCollide = false
1647
end
1648
end
1649
for i,v in pairs (Character:children()) do
1650
if v.ClassName == "Part" then
1651
v.Anchored = false
1652
end
1653
if v.ClassName == "Accessory" then
1654
for i,v2 in pairs (v:children()) do
1655
if v2.ClassName == "Part" then
1656
v2.Anchored = false
1657
end
1658
end
1659
end
1660
end
1661
sine = sine + change
1662
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1663
local velderp=RootPart.Velocity.y
1664
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1665
if equipped==true or equipped==false then
1666
if attack==false then
1667
idle=idle+1
1668
else
1669
idle=0
1670
end
1671
if idle>=500 then
1672
if attack==false then
1673
end
1674
end
1675
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1676
Anim="Jump"
1677
if attack==false then
1678
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1679
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1680
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1681
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1682
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1683
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1684
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1685
end
1686
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1687
Anim="Fall"
1688
if attack==false then
1689
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1690
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1691
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1692
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1693
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1694
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1695
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1696
end
1697
elseif torvel<1 and hitfloor~=nil then
1698
Anim="Idle"
1699
if attack==false then
1700
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1701
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1702
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1703
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1704
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1705
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1706
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1707
end
1708
elseif torvel>2 and hitfloor~=nil then
1709
Anim="Walk"
1710
if attack==false then
1711
change=3
1712
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1713
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1714
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1715
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1716
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1717
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1718
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1719
end
1720
end
1721
end
1722
if #Effects>0 then
1723
for e=1,#Effects do
1724
if Effects[e]~=nil then
1725
local Thing=Effects[e]
1726
if Thing~=nil then
1727
local Part=Thing[1]
1728
local Mode=Thing[2]
1729
local Delay=Thing[3]
1730
local IncX=Thing[4]
1731
local IncY=Thing[5]
1732
local IncZ=Thing[6]
1733
if Thing[1].Transparency<=1 then
1734
if Thing[2]=="Block1" then
1735
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1736
Mesh=Thing[1].Mesh
1737
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1738
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1739
elseif Thing[2]=="Cylinder" then
1740
Mesh=Thing[1].Mesh
1741
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1742
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1743
elseif Thing[2]=="Blood" then
1744
Mesh=Thing[7]
1745
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1746
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1747
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1748
elseif Thing[2]=="Elec" then
1749
Mesh=Thing[1].Mesh
1750
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1751
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1752
elseif Thing[2]=="Disappear" then
1753
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1754
end
1755
else
1756
Part.Parent=nil
1757
table.remove(Effects,e)
1758
end
1759
end
1760
end
1761
end
1762
end
1763
end
1764
1765
--[[game:GetService("RunService").RenderStepped:connect(function()
1766
for i,v in pairs (ShockModel:children()) do
1767
if v.Transparency == 1 then break end
1768
v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
1769
local SM = v:findFirstChild("Mesh")
1770
SM.Scale = SM.Scale + Vector3.new(1,0,1)
1771
end
1772
end)]]