SHOW:
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- or go back to the newest paste.
1 | - | levelups: |
1 | + | [LEVELUPS] |
2 | - | - mario: only SP |
2 | + | - SP only on Mario and Peach |
3 | - | - mallow: atk, atk, atk, hp from 6+ |
3 | + | - HP only on Bowser and Geno |
4 | - | - geno: hp, hp, atk from 9+ |
4 | + | - Mallow unchanged from any% |
5 | - | - bowser: atk, hp from 10+ |
5 | + | |
6 | - | - peach: only SP |
6 | + | |
7 | 6 honey syrups | |
8 | ||
9 | - | sell 1 jar (?) |
9 | + | BANDIT'S WAY |
10 | get 17 dogs | |
11 | - | 9 pmu (?) |
11 | + | |
12 | - | 4 aj (?) |
12 | + | KERO SEWERS |
13 | - | shirt |
13 | + | skip pandorite |
14 | - | jump shoes |
14 | + | get 8 rats + boo |
15 | - | do equips |
15 | + | |
16 | - | get flowers |
16 | + | |
17 | sleepy bomb / energizer / bracer | |
18 | - | get as many dogs as you can |
18 | + | |
19 | FOREST MAZE | |
20 | - | fight pandorite |
20 | + | no wiggler jumps, ignore frog coin chests |
21 | ||
22 | - | BELOME |
22 | + | |
23 | - | |
23 | + | sell flower box in equip menu ***maybe buy 1 maple syrup here instead of getting it in sunken ship |
24 | - | *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn and no characters being disabled at awkward times |
24 | + | get 10 bombs |
25 | - | |
25 | + | |
26 | - | - Jump (49) / Thunderbolt (30) |
26 | + | |
27 | - | (Don't block or partial block Belome's attack if you want to save 2 frames. Full block otherwise) |
27 | + | |
28 | - | - Jump (49) / Attack (4) (Mistimed for 3 = OK) |
28 | + | skip all frog coins |
29 | - | - Jump (51) / Honey Syrup |
29 | + | |
30 | - | [Mallow is eaten] |
30 | + | |
31 | - | - Jump (51) |
31 | + | |
32 | - | [Belome Scarecrows Mario] |
32 | + | |
33 | - | - Jump (52), Honey Syrup (Mallow no longer relevant) |
33 | + | |
34 | - | - Jump (52) |
34 | + | |
35 | - | - Jump (54) |
35 | + | |
36 | - | - Jump (54) |
36 | + | |
37 | - | - Jump (55) |
37 | + | |
38 | - | |
38 | + | |
39 | - | * If Mario is slept on turn 2, use a Honey Syrup with Mallow and let Belome wake up Mario |
39 | + | |
40 | - | * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses a Honey Syrup. When Mallow is spat back out, Defend on his turn, and then Belome will Scarecrow Mario. Mallow should then use a Honey Syrup on this turn |
40 | + | |
41 | - | * The important thing to keep in mind is to always use the 1st Honey Syrup on the 3rd turn, and the 2nd Honey Syrup before Mario's final 4 Jumps. |
41 | + | equip: |
42 | unequip mario weapon | |
43 | unequip bowser accessory | |
44 | unequip geno weapon | |
45 | - | 1 froggiedrink? |
45 | + | unequip geno accessory |
46 | unequip peach weapon | |
47 | - | ROSE WAY |
47 | + | polka dress on mallow to get work pants on peach |
48 | - | get flower |
48 | + | unequip mallow weapon |
49 | sell: | |
50 | - | ROSE TOWN |
50 | + | all small items except energizers and 1 honey syrup (Don't sell maple either if you got one) |
51 | - | fearless pins |
51 | + | 3 kerokerocolas |
52 | - | skip the bed frog coin? |
52 | + | buy: |
53 | 4 fire bombs | |
54 | sell: | |
55 | - | no wiggler jumps |
55 | + | wallet |
56 | - | but get the frog coin coming out of first underground area |
56 | + | goodie bag |
57 | - | do secret |
57 | + | 1 froggiedrink if you have 2 |
58 | buy: | |
59 | - | BOWYER |
59 | + | 3 fire bombs |
60 | - | |
60 | + | sell: |
61 | - | Turn 1: |
61 | + | 1 flower jar |
62 | - | - [G] Geno Beam (60) |
62 | + | 2 flower tabs |
63 | - | - [M] Defend |
63 | + | all equips |
64 | - | - [A] Energizer Geno (will typically be 1 page turn right in the item menu) |
64 | + | buy: |
65 | - | Turn 2: |
65 | + | 3 fire bombs |
66 | - | - [G] Geno Beam (90) |
66 | + | 3 fright bombs |
67 | - | - [M] Defend |
67 | + | sell flower box if you got it, get 2 ice bombs |
68 | - | - [A] Honey Syrup |
68 | + | |
69 | - | Turn 3: |
69 | + | **you can go for 4 ices here for faster ants if you want but you will be short a fire bomb and will need to rely on 2 freebies |
70 | - | - [G] Geno Beam (15 FP pre-Beam) |
70 | + | |
71 | - | - [M] Defend |
71 | + | |
72 | - | - [A] Defend |
72 | + | |
73 | - | Turn 4: |
73 | + | |
74 | - | - [G] Geno Beam (12 FP pre-Beam) |
74 | + | |
75 | - | - [M] Defend |
75 | + | get 90 coins and 3 maple syrups if not confident in culex SJs |
76 | - | - [A] Defend |
76 | + | |
77 | - | Turn 5: |
77 | + | |
78 | - | - [G] Geno Beam (9 FP pre-Beam) |
78 | + | jump w/ mario on turn 2, timed attack w/ geno on phase 3 |
79 | - | - [M] Defend |
79 | + | |
80 | - | - [A] Defend |
80 | + | get safety ring but skip menu |
81 | - | Turn 6: |
81 | + | |
82 | - | - [G] Geno Beam (6 FP pre-Beam) |
82 | + | |
83 | - | - [M] Defend |
83 | + | |
84 | - | - [A] Defend |
84 | + | do not do equip swap menu after bandana reds |
85 | - | |
85 | + | |
86 | - | (If Mario is not KO'd (ideal)): |
86 | + | |
87 | - | |
87 | + | fire bomb / fright bomb / 100 super jumps |
88 | - | Turn 7: |
88 | + | |
89 | - | - [G] Attack (60) |
89 | + | |
90 | - | - [M] Jump |
90 | + | swap bowser -> peach |
91 | - | - [A] Defend |
91 | + | amulet -> peach |
92 | - | Turn 8: |
92 | + | safety ring -> geno |
93 | - | - [G] Attack |
93 | + | |
94 | - | - [M] Defend |
94 | + | |
95 | - | - [A] Defend |
95 | + | |
96 | - | Turn 9: |
96 | + | YARIDOVICH |
97 | - | - [G] Attack |
97 | + | |
98 | - | |
98 | + | |
99 | - | (If Mario is KO'd): |
99 | + | heal or fire bomb if you freebied 2 or more / rock candy / shocker |
100 | - | |
100 | + | heal or fire bomb if you freebied 2 or more / fright bomb / shocker |
101 | - | Turn 7: |
101 | + | defend / syrup / shocker |
102 | - | - [G] Defend |
102 | + | |
103 | - | - [M] (KO'd) |
103 | + | |
104 | - | - [A] Defend |
104 | + | |
105 | - | Turn 8: |
105 | + | |
106 | - | - [G] Geno Beam |
106 | + | |
107 | - | - [M] (KO'd) |
107 | + | |
108 | - | - [A] Defend |
108 | + | |
109 | - | Turn 9: |
109 | + | |
110 | - | - [G] Attack (60) |
110 | + | |
111 | - | - [M] (KO'd) |
111 | + | |
112 | - | - [A] Defend |
112 | + | |
113 | - | Turn 10: |
113 | + | |
114 | - | - [G] Attack |
114 | + | |
115 | get red essence | |
116 | ants: ice bomb with geno if you have one, otherwise boost peach (i think peach goes next?) and fire bomb | |
117 | - | sell flower box immediately |
117 | + | **assumes you freebied 1 fire bomb |
118 | - | buy weapons and armor (no mids or maples) |
118 | + | 17 geckos + 16 geckos (will get pauses in weird places so this is prob the only way) |
119 | - | go for 10 bombs |
119 | + | |
120 | - | turn around for the coin box |
120 | + | |
121 | - | GET THE FLOWER |
121 | + | |
122 | ||
123 | BELOME 2 | |
124 | ||
125 | - | get first frog coin |
125 | + | |
126 | peach: shocker | |
127 | - | jump over left corner of checkerboard room (pick up the frog coin) |
127 | + | mario: 62 (15.5 if you're a dumbass) super jumps |
128 | - | skip all other frog coins |
128 | + | |
129 | - | get goodie bag, do booster menu |
129 | + | |
130 | ||
131 | MONSTRO TOWN | |
132 | ||
133 | get ss/as | |
134 | ||
135 | ||
136 | ||
137 | CULEX: - need 25 flowers | |
138 | ||
139 | boost and RE mario in first turn | |
140 | - | - return cricket pie |
140 | + | use syrups with peach and geno whenever alive, do not revive, toss a bomb freebie if FP full |
141 | - | - unlock star hill |
141 | + | always super jump with mario unless out of FP or if you need to use 2nd red essence |