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1-
levelups:
1+
    [LEVELUPS]
2-
- mario: only SP
2+
        - SP only on Mario and Peach
3-
- mallow: atk, atk, atk, hp from 6+
3+
        - HP only on Bowser and Geno
4-
- geno: hp, hp, atk from 9+
4+
        - Mallow unchanged from any%
5-
- bowser: atk, hp from 10+
5+
6-
- peach: only SP
6+
7
		6 honey syrups
8
9-
		sell 1 jar (?)
9+
	BANDIT'S WAY
10
		get 17 dogs
11-
		9 pmu (?)
11+
12-
		4 aj (?)
12+
	KERO SEWERS
13-
		shirt
13+
		skip pandorite
14-
		jump shoes
14+
		get 8 rats + boo
15-
		do equips
15+
16-
		get flowers
16+
17
		sleepy bomb / energizer / bracer
18-
get as many dogs as you can
18+
19
	FOREST MAZE
20-
fight pandorite
20+
		no wiggler jumps, ignore frog coin chests
21
22-
BELOME
22+
23-
 
23+
		sell flower box in equip menu ***maybe buy 1 maple syrup here instead of getting it in sunken ship
24-
*Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn and no characters being disabled at awkward times
24+
		get 10 bombs
25-
 
25+
26-
- Jump (49) / Thunderbolt (30)
26+
27-
(Don't block or partial block Belome's attack if you want to save 2 frames. Full block otherwise)
27+
28-
- Jump (49) / Attack (4) (Mistimed for 3 = OK)
28+
		skip all frog coins
29-
- Jump (51) / Honey Syrup
29+
30-
[Mallow is eaten]
30+
31-
- Jump (51)
31+
32-
[Belome Scarecrows Mario]
32+
33-
- Jump (52), Honey Syrup (Mallow no longer relevant)
33+
34-
- Jump (52)
34+
35-
- Jump (54)
35+
36-
- Jump (54)
36+
37-
- Jump (55)
37+
38-
 
38+
39-
* If Mario is slept on turn 2, use a Honey Syrup with Mallow and let Belome wake up Mario
39+
40-
* If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses a Honey Syrup. When Mallow is spat back out, Defend on his turn, and then Belome will Scarecrow Mario. Mallow should then use a Honey Syrup on this turn
40+
41-
* The important thing to keep in mind is to always use the 1st Honey Syrup on the 3rd turn, and the 2nd Honey Syrup before Mario's final 4 Jumps.
41+
		equip:
42
			unequip mario weapon
43
			unequip bowser accessory
44
			unequip geno weapon
45-
		1 froggiedrink?
45+
			unequip geno accessory
46
			unequip peach weapon
47-
	ROSE WAY
47+
			polka dress on mallow to get work pants on peach
48-
		get flower
48+
			unequip mallow weapon
49
		sell:
50-
	ROSE TOWN
50+
			all small items except energizers and 1 honey syrup (Don't sell maple either if you got one)
51-
		fearless pins
51+
			3 kerokerocolas
52-
		skip the bed frog coin?
52+
		buy:
53
			4 fire bombs
54
		sell:
55-
		no wiggler jumps
55+
			wallet
56-
		but get the frog coin coming out of first underground area
56+
			goodie bag
57-
		do secret
57+
			1 froggiedrink if you have 2
58
		buy:
59-
BOWYER
59+
			3 fire bombs	
60-
 
60+
		sell:
61-
Turn 1:
61+
			1 flower jar
62-
	- [G] Geno Beam (60)
62+
			2 flower tabs
63-
	- [M] Defend
63+
			all equips
64-
	- [A] Energizer Geno (will typically be 1 page turn right in the item menu)
64+
		buy:
65-
Turn 2:
65+
			3 fire bombs
66-
	- [G] Geno Beam (90)
66+
			3 fright bombs
67-
	- [M] Defend
67+
		sell flower box if you got it, get 2 ice bombs
68-
    - [A] Honey Syrup
68+
69-
Turn 3:
69+
		**you can go for 4 ices here for faster ants if you want but you will be short a fire bomb and will need to rely on 2 freebies
70-
	- [G] Geno Beam (15 FP pre-Beam)
70+
71-
	- [M] Defend
71+
72-
	- [A] Defend
72+
73-
Turn 4: 
73+
74-
	- [G] Geno Beam (12 FP pre-Beam)
74+
75-
	- [M] Defend
75+
		get 90 coins and 3 maple syrups if not confident in culex SJs
76-
	- [A] Defend
76+
77-
Turn 5:
77+
78-
	- [G] Geno Beam (9 FP pre-Beam)
78+
			jump w/ mario on turn 2, timed attack w/ geno on phase 3
79-
	- [M] Defend
79+
80-
	- [A] Defend
80+
		get safety ring but skip menu
81-
Turn 6:
81+
82-
	- [G] Geno Beam (6 FP pre-Beam)
82+
83-
	- [M] Defend
83+
84-
	- [A] Defend
84+
		do not do equip swap menu after bandana reds
85-
 
85+
86-
(If Mario is not KO'd (ideal)):	
86+
87-
 
87+
			fire bomb / fright bomb / 100 super jumps
88-
Turn 7:
88+
89-
	- [G] Attack (60)
89+
90-
	- [M] Jump 
90+
                swap bowser -> peach
91-
	- [A] Defend
91+
                amulet -> peach
92-
Turn 8:
92+
                safety ring -> geno
93-
	- [G] Attack
93+
94-
	- [M] Defend
94+
95-
	- [A] Defend	
95+
96-
Turn 9:
96+
	YARIDOVICH 
97-
	- [G] Attack
97+
98-
 
98+
99-
(If Mario is KO'd):
99+
		heal or fire bomb if you freebied 2 or more / rock candy / shocker
100-
 
100+
		heal or fire bomb if you freebied 2 or more / fright bomb / shocker
101-
Turn 7:
101+
		defend / syrup / shocker
102-
	- [G] Defend
102+
103-
	- [M] (KO'd)
103+
104-
	- [A] Defend
104+
105-
Turn 8:
105+
106-
	- [G] Geno Beam
106+
107-
	- [M] (KO'd)
107+
108-
	- [A] Defend	
108+
109-
Turn 9:
109+
110-
	- [G] Attack (60)
110+
111-
	- [M] (KO'd)
111+
112-
	- [A] Defend
112+
113-
Turn 10:
113+
114-
	- [G] Attack
114+
115
		get red essence
116
		ants: ice bomb with geno if you have one, otherwise boost peach (i think peach goes next?) and fire bomb
117-
		sell flower box immediately
117+
			**assumes you freebied 1 fire bomb
118-
		buy weapons and armor (no mids or maples)
118+
		17 geckos + 16 geckos (will get pauses in weird places so this is prob the only way)
119-
		go for 10 bombs
119+
120-
		turn around for the coin box
120+
121-
		GET THE FLOWER
121+
122
		
123
	BELOME 2
124
	
125-
		get first frog coin
125+
126
		peach: shocker
127-
		jump over left corner of checkerboard room (pick up the frog coin)
127+
		mario: 62 (15.5 if you're a dumbass) super jumps
128-
		skip all other frog coins
128+
129-
		get goodie bag, do booster menu
129+
130
		
131
	MONSTRO TOWN
132
133
		get ss/as
134
		
135
		
136
		
137
	CULEX: - need 25 flowers
138
		
139
		boost and RE mario in first turn
140-
		- return cricket pie
140+
		use syrups with peach and geno whenever alive, do not revive, toss a bomb freebie if FP full
141-
		- unlock star hill
141+
		always super jump with mario unless out of FP or if you need to use 2nd red essence