Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- levelups:
- - mario: only SP
- - mallow: atk, atk, atk, hp from 6+
- - geno: hp, hp, atk from 9+
- - bowser: atk, hp from 10+
- - peach: only SP
- MUSHROOM KINGDOM
- sell 1 jar (?)
- 6 honey syrups
- 9 pmu (?)
- 4 aj (?)
- shirt
- jump shoes
- do equips
- get flowers
- get as many dogs as you can
- fight pandorite
- BELOME
- *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn and no characters being disabled at awkward times
- - Jump (49) / Thunderbolt (30)
- (Don't block or partial block Belome's attack if you want to save 2 frames. Full block otherwise)
- - Jump (49) / Attack (4) (Mistimed for 3 = OK)
- - Jump (51) / Honey Syrup
- [Mallow is eaten]
- - Jump (51)
- [Belome Scarecrows Mario]
- - Jump (52), Honey Syrup (Mallow no longer relevant)
- - Jump (52)
- - Jump (54)
- - Jump (54)
- - Jump (55)
- * If Mario is slept on turn 2, use a Honey Syrup with Mallow and let Belome wake up Mario
- * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses a Honey Syrup. When Mallow is spat back out, Defend on his turn, and then Belome will Scarecrow Mario. Mallow should then use a Honey Syrup on this turn
- * The important thing to keep in mind is to always use the 1st Honey Syrup on the 3rd turn, and the 2nd Honey Syrup before Mario's final 4 Jumps.
- TADPOLE POND
- sleepy bomb / energizer / bracer
- 1 froggiedrink?
- ROSE WAY
- get flower
- ROSE TOWN
- fearless pins
- skip the bed frog coin?
- FOREST MAZE
- no wiggler jumps
- but get the frog coin coming out of first underground area
- do secret
- BOWYER
- Turn 1:
- - [G] Geno Beam (60)
- - [M] Defend
- - [A] Energizer Geno (will typically be 1 page turn right in the item menu)
- Turn 2:
- - [G] Geno Beam (90)
- - [M] Defend
- - [A] Honey Syrup
- Turn 3:
- - [G] Geno Beam (15 FP pre-Beam)
- - [M] Defend
- - [A] Defend
- Turn 4:
- - [G] Geno Beam (12 FP pre-Beam)
- - [M] Defend
- - [A] Defend
- Turn 5:
- - [G] Geno Beam (9 FP pre-Beam)
- - [M] Defend
- - [A] Defend
- Turn 6:
- - [G] Geno Beam (6 FP pre-Beam)
- - [M] Defend
- - [A] Defend
- (If Mario is not KO'd (ideal)):
- Turn 7:
- - [G] Attack (60)
- - [M] Jump
- - [A] Defend
- Turn 8:
- - [G] Attack
- - [M] Defend
- - [A] Defend
- Turn 9:
- - [G] Attack
- (If Mario is KO'd):
- Turn 7:
- - [G] Defend
- - [M] (KO'd)
- - [A] Defend
- Turn 8:
- - [G] Geno Beam
- - [M] (KO'd)
- - [A] Defend
- Turn 9:
- - [G] Attack (60)
- - [M] (KO'd)
- - [A] Defend
- Turn 10:
- - [G] Attack
- MOLEVILLE
- sell flower box immediately
- buy weapons and armor (no mids or maples)
- go for 10 bombs
- turn around for the coin box
- GET THE FLOWER
- get shiny stone after minecart
- BOOSTER'S TOWER
- get first frog coin
- skip switch
- jump over left corner of checkerboard room (pick up the frog coin)
- skip all other frog coins
- get goodie bag, do booster menu
- BUNDT
- atk / atk / bracer self
- atk / atk / atk
- atk / continue as normal
- ABC
- skip booster pass
- TADPOLE POND
- - return cricket pie
- - unlock star hill
- - buy a power blast
- SEASIDE MENU
- talk to elder but not frog
- optimal menu [WIP]:
- equip:
- unequip mario weapon
- unequip mario accessory
- unequip bowser accessory
- unequip geno weapon
- geno gets amulet
- unequip peach weapon
- polka dress on mallow to get work pants on peach
- unequip mallow weapon
- sell:
- Mushrooms/Ables (nothing else)
- 3 kerokerocolas
- buy:
- 1 BM
- 2 ice
- 1 fright
- sell:
- wallet
- goodie bag
- buy:
- 1 ice
- 2 fire
- sell:
- 2 jars
- 2 tabs
- buy:
- 4 fire
- sell:
- all equips
- buy:
- 1 fire
- 2 fright
- sell flower box if you got it, get 2 ice bombs
- SEA & SUNKEN SHIP
- don't do post-star equip swap menu
- get first 100 coin box
- get 3 maple syrups IN THE SHIP
- save before kalimari
- KALIMARI
- boost bowser / defend / fire bomb
- boost mario / defend / fire bomb
- geno beam calimari / fire bomb / fire bomb
- safety ring menu:
- - swap bowser and peach
- - mario and geno swap accessories (amulet on mario)
- - safety ring on peach
- geno will bomb the bandana reds
- JOHNNY
- IF MARIO IS LEVEL 8:
- sleepy bomb / fright bomb / 100 super jumps (763)
- IF MARIO IS LEVEL 7:
- sleepy bomb / fright bomb / bad mushroom / defend / defend / 100 super jumps (654)
- post-johnny menu:
- mario and geno swap acc (amulet on geno)
- geno and peach swap acc (SR on geno)
- SAVE BEFORE YARID, can't afford to mistime shocker
- YARIDOVICH (only use 1 fire bomb)
- boost peach / defend / shocker (210)
- boost mario / kerokerocola / shocker
- heal or fire bomb / rock candy / shocker
- heal or fire bomb / fright bomb / shocker
- defend or fire bomb / syrup / shocker
- AFTER YARIDOVICH
- sell flower box
- buy syrups (3)
- swap mario/peach accessory
- swap peach/geno accessory (amulet on mario, safety ring on peach)
- LAND'S END
- get red essence
- boost and use a fire if you have no ice
- don't really need to do new movement for land's end star, there are no pauses, 19 geckos is free
- do not buy trampoline
- BELOME 2
- geno: fright bomb
- peach: ice bomb if you freebied one (or got flower box), shocker otherwise
- mario: 61 super jumps if peach used ice bomb, 62 otherwise
- MONSTRO TOWN
- get ss/as
- CULEX: - need 25 flowers
- 9 super jumps (207) / power blast or untimed boost mario / red essence mario
- 100 super jump (1948) (defend/defend)
- 100 super jump (1948)
- defend until crystals explode
Advertisement
Add Comment
Please, Sign In to add comment