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| 1 | music = Instance.new("Sound", game.Players.LocalPlayer.Character)
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| 2 | music.SoundId = "rbxassetid://402822162" | |
| 3 | - | music.Looped = false --or false depending if you want it to loop or not |
| 3 | + | music.Looped = true --or false depending if you want it to loop or not |
| 4 | music.Pitch = 1 --If you have a bypassed sound, change the pitch | |
| 5 | - | music.Volume = 1 --Depends on the amount of volume you want |
| 5 | + | music.Volume = 4 --Depends on the amount of volume you want |
| 6 | - | music:Play() |
| 6 | + | music:Play(276691995) |
| 7 | local mesh = game.Players.LocalPlayer.Character.Head.Mesh | |
| 8 | local sound = game.Players.LocalPlayer.Character.Head.Mesh | |
| 9 | - | music:Play() |
| 9 | + | music:Play(276691995) |
| 10 | game:GetService("RunService").RenderStepped:connect(function()
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| 11 | local loudness = music.PlaybackLoudness | |
| 12 | mesh.Scale = Vector3.new(loudness, loudness, loudness) * 0.01 | |
| 13 | end) |