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music = Instance.new("Sound",  game.Players.LocalPlayer.Character)
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music.SoundId = "rbxassetid://402822162"
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music.Looped = false --or false depending if you want it to loop or not
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music.Looped = true --or false depending if you want it to loop or not
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music.Pitch = 1 --If you have a bypassed sound, change the pitch
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music.Volume = 1 --Depends on the amount of volume you want
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music.Volume = 4 --Depends on the amount of volume you want
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music:Play()
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music:Play(276691995)
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local mesh = game.Players.LocalPlayer.Character.Head.Mesh
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local sound = game.Players.LocalPlayer.Character.Head.Mesh
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music:Play()
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music:Play(276691995)
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game:GetService("RunService").RenderStepped:connect(function()
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    local loudness = music.PlaybackLoudness
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    mesh.Scale = Vector3.new(loudness, loudness, loudness) * 0.01
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end)