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- music = Instance.new("Sound", game.Players.LocalPlayer.Character)
- music.SoundId = "rbxassetid://402822162"
- music.Looped = true --or false depending if you want it to loop or not
- music.Pitch = 1 --If you have a bypassed sound, change the pitch
- music.Volume = 4 --Depends on the amount of volume you want
- music:Play(276691995)
- local mesh = game.Players.LocalPlayer.Character.Head.Mesh
- local sound = game.Players.LocalPlayer.Character.Head.Mesh
- music:Play(276691995)
- game:GetService("RunService").RenderStepped:connect(function()
- local loudness = music.PlaybackLoudness
- mesh.Scale = Vector3.new(loudness, loudness, loudness) * 0.01
- end)
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