SHOW:
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- or go back to the newest paste.
| 1 | - | me = game.Players.rockman5 |
| 1 | + | -- as always remove wolfwv from the name |
| 2 | - | char = me.Character |
| 2 | + | |
| 3 | - | Selected = false |
| 3 | + | tool = Instance.new("HopperBin")
|
| 4 | - | Able = true |
| 4 | + | |
| 5 | - | Arrow = nil |
| 5 | + | |
| 6 | - | ArrowOn = false |
| 6 | + | |
| 7 | - | Hurt = false |
| 7 | + | player = game.Players.xJaffie |
| 8 | - | Deb = true |
| 8 | + | |
| 9 | - | Reloading = false |
| 9 | + | char = player.Character |
| 10 | - | Shooting = false |
| 10 | + | |
| 11 | - | Slashing = false |
| 11 | + | tool = Instance.new("HopperBin")
|
| 12 | - | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
| 12 | + | |
| 13 | - | EffectOn = false |
| 13 | + | tool.Parent = player.Backpack |
| 14 | - | Accuracy = 1 |
| 14 | + | |
| 15 | - | SelAnim = false |
| 15 | + | script.Parent = tool |
| 16 | - | DMG = 25 |
| 16 | + | |
| 17 | tool.Name = "Wand" | |
| 18 | - | LapaCol = "Really black" |
| 18 | + | |
| 19 | - | HandCol = "Really black" |
| 19 | + | |
| 20 | - | MiddleCol = "Really black" |
| 20 | + | |
| 21 | - | ViiniCol = "Really black" |
| 21 | + | spin = false |
| 22 | ||
| 23 | - | Icon = "http://www.roblox.com/asset/?id=51902588" |
| 23 | + | |
| 24 | ||
| 25 | - | Keys = {
|
| 25 | + | landc = "Earth green" |
| 26 | - | e = false, |
| 26 | + | |
| 27 | - | } |
| 27 | + | firec = "Bright red" |
| 28 | ||
| 29 | - | ModelName = "Epic Bow" |
| 29 | + | icec = "Light blue" |
| 30 | ||
| 31 | - | CA = CFrame.Angles |
| 31 | + | windc = "Institutional white" |
| 32 | - | CN = CFrame.new |
| 32 | + | |
| 33 | - | MR = math.rad |
| 33 | + | helthc = "Lime green" |
| 34 | - | MP = math.pi |
| 34 | + | |
| 35 | - | MRA = math.random |
| 35 | + | elec = "New Yeller" |
| 36 | - | MH = math.huge |
| 36 | + | |
| 37 | ||
| 38 | - | UD = UDim2.new |
| 38 | + | |
| 39 | - | C3 = Color3.new |
| 39 | + | norm = 18 |
| 40 | ||
| 41 | - | MaximumPower = 200 |
| 41 | + | |
| 42 | - | MaxSpecial = 100 |
| 42 | + | |
| 43 | - | Special = MaxSpecial |
| 43 | + | handle = Instance.new("Part")
|
| 44 | ||
| 45 | - | Sounds = {
|
| 45 | + | handle.Parent = game.Lighting |
| 46 | - | Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
|
| 46 | + | |
| 47 | - | Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
|
| 47 | + | handle.Name = "Handle" |
| 48 | - | Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
|
| 48 | + | |
| 49 | - | Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
|
| 49 | + | handle.FormFactor = "Symmetric" |
| 50 | - | Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
|
| 50 | + | |
| 51 | - | } |
| 51 | + | handle.Size = Vector3.new(1,4,1) |
| 52 | ||
| 53 | - | function RC(Pos, Dir, Max, Ignore) |
| 53 | + | handle.TopSurface = 0 |
| 54 | - | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) |
| 54 | + | |
| 55 | - | end |
| 55 | + | handle.BottomSurface = 0 |
| 56 | ||
| 57 | - | function RayC(Start, En, MaxDist, Ignore) |
| 57 | + | handle.BrickColor = BrickColor.new("Black")
|
| 58 | - | return RC(Start, (En - Start), MaxDist, Ignore) |
| 58 | + | |
| 59 | - | end |
| 59 | + | handle.Anchored = false |
| 60 | ||
| 61 | - | function DetectSurface(pos, part) |
| 61 | + | handle.Position = char["Right Arm"].Position |
| 62 | - | local surface = nil |
| 62 | + | |
| 63 | - | local pospos = part.CFrame |
| 63 | + | handle.CanCollide = false |
| 64 | - | local pos2 = pospos:pointToObjectSpace(pos) |
| 64 | + | |
| 65 | - | local siz = part.Size |
| 65 | + | handle.Locked = true |
| 66 | - | local shaep = part.Shape |
| 66 | + | |
| 67 | - | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then |
| 67 | + | handle2 = Instance.new("Part")
|
| 68 | - | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
|
| 68 | + | |
| 69 | - | else |
| 69 | + | handle2.Parent = game.Lighting |
| 70 | - | if pos2.Y > ((siz.Y/2)-0.04) then |
| 70 | + | |
| 71 | - | surface = {"Top", CA(0, 0, 0)}
|
| 71 | + | handle2.Name = "Handle2" |
| 72 | - | elseif pos2.Y < -((siz.Y/2)-0.04) then |
| 72 | + | |
| 73 | - | surface = {"Bottom", CA(-MP, 0, 0)}
|
| 73 | + | handle2.Shape = "Ball" |
| 74 | - | elseif pos2.X > ((siz.X/2)-0.04) then |
| 74 | + | |
| 75 | - | surface = {"Right", CA(0, 0, MR(-90))}
|
| 75 | + | handle2.Size = Vector3.new(1,1,1) |
| 76 | - | elseif pos2.X < -((siz.X/2)-0.04) then |
| 76 | + | |
| 77 | - | surface = {"Left", CA(0, 0, MR(90))}
|
| 77 | + | handle2.TopSurface = 0 |
| 78 | - | elseif pos2.Z > ((siz.Z/2)-0.04) then |
| 78 | + | |
| 79 | - | surface = {"Back", CA(MR(90), 0, 0)}
|
| 79 | + | handle2.BottomSurface = 0 |
| 80 | - | elseif pos2.Z < -((siz.Z/2)-0.04) then |
| 80 | + | |
| 81 | - | surface = {"Front", CA(MR(-90), 0, 0)}
|
| 81 | + | handle2.BrickColor = BrickColor.new("Bright red")
|
| 82 | - | end |
| 82 | + | |
| 83 | - | end |
| 83 | + | handle2.Anchored = false |
| 84 | - | return surface |
| 84 | + | |
| 85 | - | end |
| 85 | + | handle2.Position = char["Right Arm"].Position |
| 86 | ||
| 87 | - | function Compute(pos1, pos2) |
| 87 | + | handle2.Transparency = 0.1 |
| 88 | - | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) |
| 88 | + | |
| 89 | - | return CN(pos1, pos3) |
| 89 | + | handle2.CanCollide = false |
| 90 | - | end |
| 90 | + | |
| 91 | handle2.Locked = true | |
| 92 | - | function Notime(func, tiem) |
| 92 | + | |
| 93 | - | if tiem then wait(tiem) end |
| 93 | + | |
| 94 | - | coroutine.resume(coroutine.create(function() func() end)) |
| 94 | + | |
| 95 | - | end |
| 95 | + | handle3 = Instance.new("Part")
|
| 96 | ||
| 97 | - | function waitChild(p, n) |
| 97 | + | handle3.Parent = game.Lighting |
| 98 | - | local child = p:findFirstChild(n) |
| 98 | + | |
| 99 | - | if child then return child end |
| 99 | + | handle3.Name = "Handle2" |
| 100 | - | while true do |
| 100 | + | |
| 101 | - | child = p.ChildAdded:wait() |
| 101 | + | handle3.Shape = "Ball" |
| 102 | - | if child.Name == n then return child end |
| 102 | + | |
| 103 | - | end |
| 103 | + | handle3.Size = Vector3.new(1,1,1) |
| 104 | - | end |
| 104 | + | |
| 105 | handle3.TopSurface = 0 | |
| 106 | - | function getHumanoid(c) |
| 106 | + | |
| 107 | - | for _,v in pairs(c:children()) do |
| 107 | + | handle3.BottomSurface = 0 |
| 108 | - | if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
|
| 108 | + | |
| 109 | - | end |
| 109 | + | handle3.BrickColor = BrickColor.new("Black")
|
| 110 | - | end |
| 110 | + | |
| 111 | handle3.Anchored = false | |
| 112 | - | function SE(part, pos) |
| 112 | + | |
| 113 | - | EffectOn = true |
| 113 | + | handle3.Position = char["Right Arm"].Position |
| 114 | - | local lastP = (part.CFrame * pos).p |
| 114 | + | |
| 115 | - | Notime(function() |
| 115 | + | handle3.CanCollide = false |
| 116 | - | while EffectOn do |
| 116 | + | |
| 117 | - | wait() |
| 117 | + | handle3.Locked = true |
| 118 | - | local posnow = (part.CFrame * pos).p |
| 118 | + | |
| 119 | - | local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2) |
| 119 | + | local m = Instance.new("CylinderMesh")
|
| 120 | - | local magn = (lastP - posnow).magnitude |
| 120 | + | |
| 121 | - | local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0) |
| 121 | + | m.Parent = handle |
| 122 | - | local mes2 = Instance.new("SpecialMesh",eff)
|
| 122 | + | |
| 123 | - | mes2.Scale = Vector3.new(0.6, magn, 0.6) |
| 123 | + | m.Scale = Vector3.new(0.42,1,0.42) |
| 124 | - | eff.CFrame = cf * CN(0, magn/2, 0) |
| 124 | + | |
| 125 | - | Notime(function() |
| 125 | + | local m2 = Instance.new("SpecialMesh")
|
| 126 | - | for i = 0, 1, 0.1 do |
| 126 | + | |
| 127 | - | wait() |
| 127 | + | m2.Parent = handle2 |
| 128 | - | eff.Transparency = i |
| 128 | + | |
| 129 | - | eff.Reflectance = 0.15*i |
| 129 | + | m2.MeshType = "Sphere" |
| 130 | - | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) |
| 130 | + | |
| 131 | - | end |
| 131 | + | m2.Scale = Vector3.new(0.8,0.8,0.8) |
| 132 | - | eff:remove() |
| 132 | + | |
| 133 | - | end) |
| 133 | + | local m3 = Instance.new("SpecialMesh")
|
| 134 | - | lastP = posnow |
| 134 | + | |
| 135 | - | end |
| 135 | + | m3.Parent = handle3 |
| 136 | - | end) |
| 136 | + | |
| 137 | - | end |
| 137 | + | m3.MeshType = "FileMesh" |
| 138 | ||
| 139 | - | function EE() |
| 139 | + | m3.MeshId = "http://www.roblox.com/asset/?id=1033714" |
| 140 | - | EffectOn = false |
| 140 | + | |
| 141 | - | end |
| 141 | + | m3.Scale = Vector3.new(0.4,0.85,0.4) |
| 142 | ||
| 143 | - | torso = waitChild(char, "Torso") |
| 143 | + | brick1 = Instance.new("Part")
|
| 144 | - | Rarm = waitChild(char, "Right Arm") |
| 144 | + | |
| 145 | - | Larm = waitChild(char, "Left Arm") |
| 145 | + | brick1.Parent = char |
| 146 | - | Rleg = waitChild(char, "Right Leg") |
| 146 | + | |
| 147 | - | Lleg = waitChild(char, "Left Leg") |
| 147 | + | brick1.formFactor = "Symmetric" |
| 148 | - | Hum = waitChild(char, "Humanoid") |
| 148 | + | |
| 149 | - | neck = waitChild(torso, "Neck") |
| 149 | + | brick1.Size = Vector3.new(1,1,1) |
| 150 | ||
| 151 | - | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) |
| 151 | + | brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) |
| 152 | - | obj.Size = size |
| 152 | + | |
| 153 | - | obj.Position = position |
| 153 | + | brick1.Shape = "Ball" |
| 154 | - | obj.BackgroundColor3 = bgcolor |
| 154 | + | |
| 155 | - | obj.BorderColor3 = bordercolor |
| 155 | + | brick1.CanCollide = false |
| 156 | - | obj.BackgroundTransparency = transparency |
| 156 | + | |
| 157 | - | if obj:IsA("TextLabel") or obj:IsA("TextButton") then
|
| 157 | + | brick1.Transparency = 1 |
| 158 | - | obj.Text = text |
| 158 | + | |
| 159 | - | obj.TextColor3 = textcolor |
| 159 | + | brick1.Locked = true |
| 160 | - | end |
| 160 | + | |
| 161 | - | if obj:IsA("ImageButton") or obj:IsA("TextButton") then
|
| 161 | + | mesh1 = Instance.new("SpecialMesh")
|
| 162 | - | obj.AutoButtonColor = auto |
| 162 | + | |
| 163 | - | obj.MouseButton1Down:connect(function() |
| 163 | + | mesh1.Parent = brick1 |
| 164 | - | RemoveOptions() |
| 164 | + | |
| 165 | - | end) |
| 165 | + | mesh1.MeshType = "Sphere" |
| 166 | - | end |
| 166 | + | |
| 167 | - | obj.Parent = parent |
| 167 | + | mesh1.Scale = Vector3.new(1.4,1.4,1.4) |
| 168 | - | end |
| 168 | + | |
| 169 | brick2 = Instance.new("Part")
| |
| 170 | - | Gui = waitChild(me, "PlayerGui") |
| 170 | + | |
| 171 | brick2.Parent = game.Lighting | |
| 172 | - | for _,v in pairs(Gui:children()) do |
| 172 | + | |
| 173 | - | if v.Name == "Power" then v:remove() end |
| 173 | + | brick2.formFactor = "Symmetric" |
| 174 | - | end |
| 174 | + | |
| 175 | brick2.Size = Vector3.new(1,1,1) | |
| 176 | - | Sc = Instance.new("ScreenGui", Gui)
|
| 176 | + | |
| 177 | - | Sc.Name = "Power" |
| 177 | + | brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) |
| 178 | ||
| 179 | - | Main = Instance.new("TextLabel")
|
| 179 | + | brick2.Shape = "Ball" |
| 180 | - | Main.Visible = false |
| 180 | + | |
| 181 | - | EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0)) |
| 181 | + | brick2.CanCollide = false |
| 182 | - | Main.TextYAlignment = "Top" |
| 182 | + | |
| 183 | - | Main.FontSize = "Size36" |
| 183 | + | brick2.Transparency = 1 |
| 184 | - | Main.Font = "ArialBold" |
| 184 | + | |
| 185 | - | Main.TextTransparency = 0.5 |
| 185 | + | brick2.BrickColor = handle2.BrickColor |
| 186 | ||
| 187 | - | BarBack = Instance.new("Frame")
|
| 187 | + | brick2.Locked = true |
| 188 | - | EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5) |
| 188 | + | |
| 189 | mesh2 = Instance.new("SpecialMesh")
| |
| 190 | - | Bar = Instance.new("ImageLabel")
|
| 190 | + | |
| 191 | - | EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5) |
| 191 | + | mesh2.Parent = brick2 |
| 192 | - | Bar.Image = "http://www.roblox.com/asset/?id=48965808" |
| 192 | + | |
| 193 | mesh2.MeshType = "Sphere" | |
| 194 | - | Spec = Instance.new("Frame")
|
| 194 | + | |
| 195 | - | EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0) |
| 195 | + | mesh2.Scale = Vector3.new(0.5,0.5,0.5) |
| 196 | ||
| 197 | - | SpecialBack = Instance.new("Frame")
|
| 197 | + | brick3 = Instance.new("Part")
|
| 198 | - | EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0) |
| 198 | + | |
| 199 | brick3.Parent = game.Lighting | |
| 200 | - | SpecialBar = Instance.new("ImageLabel")
|
| 200 | + | |
| 201 | - | EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0) |
| 201 | + | brick3.formFactor = "Symmetric" |
| 202 | - | SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808" |
| 202 | + | |
| 203 | brick3.Size = Vector3.new(1,1,1) | |
| 204 | - | for i = 1, 3, 1 do |
| 204 | + | |
| 205 | - | local p = Instance.new("Frame")
|
| 205 | + | brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) |
| 206 | - | EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0) |
| 206 | + | |
| 207 | - | p.BorderSizePixel = 0 |
| 207 | + | brick3.Shape = "Ball" |
| 208 | - | end |
| 208 | + | |
| 209 | brick3.CanCollide = false | |
| 210 | - | SpecialText = Instance.new("TextLabel")
|
| 210 | + | |
| 211 | - | EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1)) |
| 211 | + | brick3.Transparency = 1 |
| 212 | - | SpecialText.Font = "ArialBold" |
| 212 | + | |
| 213 | - | SpecialText.FontSize = "Size14" |
| 213 | + | brick3.BrickColor = handle2.BrickColor |
| 214 | ||
| 215 | - | function Play(Sound) |
| 215 | + | brick3.Locked = true |
| 216 | - | local s = Instance.new("Sound")
|
| 216 | + | |
| 217 | - | s.SoundId = Sound[1] |
| 217 | + | mesh3 = Instance.new("SpecialMesh")
|
| 218 | - | s.Pitch = Sound[2] |
| 218 | + | |
| 219 | - | s.Volume = Sound[3] |
| 219 | + | mesh3.Parent = brick3 |
| 220 | - | s.Parent = torso |
| 220 | + | |
| 221 | - | s.PlayOnRemove = true |
| 221 | + | mesh3.MeshType = "Sphere" |
| 222 | - | game.Debris:AddItem(s, 0.0001) |
| 222 | + | |
| 223 | - | end |
| 223 | + | mesh3.Scale = Vector3.new(0.5,0.5,0.5) |
| 224 | ||
| 225 | - | RSH = waitChild(torso, "Right Shoulder") |
| 225 | + | wads = Instance.new("Weld")
|
| 226 | - | LSH = waitChild(torso, "Left Shoulder") |
| 226 | + | |
| 227 | - | RH = waitChild(torso, "Right Hip") |
| 227 | + | wads.Parent = char.Torso |
| 228 | - | LH = waitChild(torso, "Left Hip") |
| 228 | + | |
| 229 | wads.Part0 = wads.Parent | |
| 230 | - | for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end |
| 230 | + | |
| 231 | wads.Part1 = brick1 | |
| 232 | - | function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z) |
| 232 | + | |
| 233 | - | local p = Instance.new("Part")
|
| 233 | + | wads.C1 = CFrame.new(-1.5,-0.5,0) |
| 234 | - | p.TopSurface = 0 |
| 234 | + | |
| 235 | - | p.BottomSurface = 0 |
| 235 | + | wads2 = Instance.new("Weld")
|
| 236 | - | p.Transparency = Tran |
| 236 | + | |
| 237 | - | p.Reflectance = Ref |
| 237 | + | wads2.Parent = handle2 |
| 238 | - | p.CanCollide = Coll |
| 238 | + | |
| 239 | - | p.Anchored = Anch |
| 239 | + | wads2.Part0 = wads2.Parent |
| 240 | - | p.BrickColor = BrickColor.new(Col) |
| 240 | + | |
| 241 | - | p.formFactor = "Custom" |
| 241 | + | wads2.Part1 = brick2 |
| 242 | - | p.Size = Vector3.new(X,Y,Z) |
| 242 | + | |
| 243 | - | p.Parent = P |
| 243 | + | wads2.C1 = CFrame.new(1,0,0) |
| 244 | - | p.Locked = true |
| 244 | + | |
| 245 | - | p:BreakJoints() |
| 245 | + | wads3 = Instance.new("Weld")
|
| 246 | - | return p |
| 246 | + | |
| 247 | - | end |
| 247 | + | wads3.Parent = handle2 |
| 248 | ||
| 249 | - | function Weld(P0, P1, X, Y, Z, A, B, C) |
| 249 | + | wads3.Part0 = wads2.Parent |
| 250 | - | local w = Instance.new("Weld")
|
| 250 | + | |
| 251 | - | w.Part0 = P0 |
| 251 | + | wads3.Part1 = brick2 |
| 252 | - | w.Part1 = P1 |
| 252 | + | |
| 253 | - | w.C1 = CN(X, Y, Z) * CA(A, B, C) |
| 253 | + | wads3.C1 = CFrame.new(-1,0,0) |
| 254 | - | w.Parent = P0 |
| 254 | + | |
| 255 | - | return w |
| 255 | + | |
| 256 | - | end |
| 256 | + | |
| 257 | wa = Instance.new("Weld")
| |
| 258 | - | Mo = Instance.new("Model")
|
| 258 | + | |
| 259 | - | Mo.Name = ModelName |
| 259 | + | wa.Parent = brick1 |
| 260 | ||
| 261 | - | FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z) |
| 261 | + | wa.Part0 = nil |
| 262 | - | FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0) |
| 262 | + | |
| 263 | wa.Part1 = nil | |
| 264 | - | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) |
| 264 | + | |
| 265 | - | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) |
| 265 | + | |
| 266 | - | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) |
| 266 | + | |
| 267 | - | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) |
| 267 | + | weld = Instance.new("Weld")
|
| 268 | ||
| 269 | - | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) |
| 269 | + | |
| 270 | - | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) |
| 270 | + | |
| 271 | - | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) |
| 271 | + | toha = Instance.new("Weld")
|
| 272 | - | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) |
| 272 | + | |
| 273 | toha.Parent = char.Torso | |
| 274 | - | function Atch(p) |
| 274 | + | |
| 275 | - | RABW.Part0 = p |
| 275 | + | toha.Part0 = nil |
| 276 | - | LABW.Part0 = p |
| 276 | + | |
| 277 | - | RLBW.Part0 = p |
| 277 | + | toha.Part1 = nil |
| 278 | - | LLBW.Part0 = p |
| 278 | + | |
| 279 | - | RSH.Part0 = p |
| 279 | + | toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7) |
| 280 | - | LSH.Part0 = p |
| 280 | + | |
| 281 | - | RH.Part0 = p |
| 281 | + | |
| 282 | - | LH.Part0 = p |
| 282 | + | |
| 283 | - | end |
| 283 | + | original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6) |
| 284 | ||
| 285 | - | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) |
| 285 | + | weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5) |
| 286 | - | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) |
| 286 | + | |
| 287 | - | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) |
| 287 | + | |
| 288 | - | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) |
| 288 | + | |
| 289 | myhum = char.Humanoid | |
| 290 | - | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) |
| 290 | + | |
| 291 | - | HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0) |
| 291 | + | myhum.WalkSpeed = norm |
| 292 | - | HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0) |
| 292 | + | |
| 293 | ||
| 294 | - | AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) |
| 294 | + | |
| 295 | - | ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0) |
| 295 | + | enabled = false |
| 296 | - | AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0) |
| 296 | + | |
| 297 | hol = false | |
| 298 | - | TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0) |
| 298 | + | |
| 299 | ||
| 300 | - | Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6) |
| 300 | + | |
| 301 | - | Instance.new("SpecialMesh",Handle)
|
| 301 | + | function select(mouse, key) |
| 302 | - | TW.Part1 = Handle |
| 302 | + | |
| 303 | wa.Part0 = wa.Parent | |
| 304 | - | for i = -0.6, 0.61, 1.2 do |
| 304 | + | |
| 305 | - | local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1) |
| 305 | + | wa.Part1 = char["Right Arm"] |
| 306 | - | Weld(Handle, p, 0, i, 0.15, 0, 0, 0) |
| 306 | + | |
| 307 | - | Instance.new("BlockMesh", p)
|
| 307 | + | wa.C1 = original |
| 308 | - | end |
| 308 | + | |
| 309 | weld.Parent = char["Right Arm"] | |
| 310 | - | local UpPoint, DownPoint |
| 310 | + | |
| 311 | weld.Part0 = nil | |
| 312 | - | for i = -10, 95, 15 do |
| 312 | + | |
| 313 | - | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) |
| 313 | + | weld.Part1 = nil |
| 314 | - | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) |
| 314 | + | |
| 315 | - | w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0) |
| 315 | + | weld.C1 = weporigin |
| 316 | - | Instance.new("BlockMesh", p)
|
| 316 | + | |
| 317 | - | UpPoint = p |
| 317 | + | handle.Parent = char |
| 318 | - | end |
| 318 | + | |
| 319 | handle2.Parent = char | |
| 320 | - | for i = 10, -95, -15 do |
| 320 | + | |
| 321 | - | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) |
| 321 | + | handle3.Parent = char |
| 322 | - | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) |
| 322 | + | |
| 323 | - | w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0) |
| 323 | + | for i = 1, 8 do |
| 324 | - | Instance.new("BlockMesh", p)
|
| 324 | + | |
| 325 | - | DownPoint = p |
| 325 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) |
| 326 | - | end |
| 326 | + | |
| 327 | wait() | |
| 328 | - | StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2) |
| 328 | + | |
| 329 | - | StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2) |
| 329 | + | end |
| 330 | ||
| 331 | - | SUM = Instance.new("SpecialMesh", StringUp)
|
| 331 | + | for i = 1, 4 do |
| 332 | - | SDM = Instance.new("SpecialMesh", StringDown)
|
| 332 | + | |
| 333 | - | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) |
| 333 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0) |
| 334 | - | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) |
| 334 | + | |
| 335 | wait() | |
| 336 | - | ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0) |
| 336 | + | |
| 337 | - | ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0) |
| 337 | + | end |
| 338 | ||
| 339 | - | SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0) |
| 339 | + | toha.Part0 = nil |
| 340 | - | SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0) |
| 340 | + | |
| 341 | - | SUW.C0 = CN(0, 0.15, 0) |
| 341 | + | toha.Part1 = nil |
| 342 | - | SDW.C0 = CN(0, -0.15, 0) |
| 342 | + | |
| 343 | - | SUW.C1 = ORSU |
| 343 | + | weld.Part0 = weld.Parent |
| 344 | - | SDW.C1 = ORSD |
| 344 | + | |
| 345 | weld.Part1 = handle | |
| 346 | - | Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4) |
| 346 | + | |
| 347 | - | local mesh = Instance.new("SpecialMesh",Arrow)
|
| 347 | + | for i = 1, 4 do |
| 348 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" |
| 348 | + | |
| 349 | - | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" |
| 349 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0) |
| 350 | - | mesh.Scale = Vector3.new(1, 1, 2.1) |
| 350 | + | |
| 351 | - | AW.Part1 = Arrow |
| 351 | + | wait() |
| 352 | ||
| 353 | end | |
| 354 | - | Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2) |
| 354 | + | |
| 355 | - | RingM = Instance.new("SpecialMesh", Ring)
|
| 355 | + | for i = 1, 8 do |
| 356 | - | RingM.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 356 | + | |
| 357 | - | RingM.Scale = Vector3.new(0.6, 1, 21) |
| 357 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0) |
| 358 | - | local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30)) |
| 358 | + | |
| 359 | - | www.C0 = CA(MR(-10), 0, 0) |
| 359 | + | wait() |
| 360 | ||
| 361 | - | Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1) |
| 361 | + | end |
| 362 | - | local S = Instance.new("SpecialMesh",Sp)
|
| 362 | + | |
| 363 | - | S.MeshType = "Sphere" |
| 363 | + | wa.C1 = original |
| 364 | - | S.Scale = Vector3.new(0.65, 1, 1.05) |
| 364 | + | |
| 365 | - | Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0) |
| 365 | + | spin = true |
| 366 | ||
| 367 | - | function makeArrow(pos, ang) |
| 367 | + | brick2.Transparency = 0.3 |
| 368 | - | local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2) |
| 368 | + | |
| 369 | - | local mesh = Instance.new("SpecialMesh",arrow)
|
| 369 | + | brick2.Parent = char |
| 370 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" |
| 370 | + | |
| 371 | - | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" |
| 371 | + | brick3.Transparency = 0.3 |
| 372 | - | mesh.Scale = Vector3.new(1, 1, 2.1) |
| 372 | + | |
| 373 | - | Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang) |
| 373 | + | brick3.Parent = char |
| 374 | - | end |
| 374 | + | |
| 375 | weld2 = Instance.new("Weld")
| |
| 376 | - | makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8) |
| 376 | + | |
| 377 | - | makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4) |
| 377 | + | weld2.Parent = handle |
| 378 | - | makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8) |
| 378 | + | |
| 379 | - | makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2) |
| 379 | + | weld2.Part0 = weld2.Parent |
| 380 | - | makeArrow(Vector3.new(0, 0.3, 0.6), 0.28) |
| 380 | + | |
| 381 | - | makeArrow(Vector3.new(0, 0, 0.65), 0.34) |
| 381 | + | weld2.Part1 = handle2 |
| 382 | - | makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9) |
| 382 | + | |
| 383 | - | makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9) |
| 383 | + | weld2.C1 = CFrame.new(0, 0, 2.1) |
| 384 | ||
| 385 | - | Mo.Parent = char |
| 385 | + | weld3 = Instance.new("Weld")
|
| 386 | ||
| 387 | - | function Normal() |
| 387 | + | weld3.Parent = handle |
| 388 | - | FTorso.Transparency = 1 |
| 388 | + | |
| 389 | - | FWeld.C0 = CN() |
| 389 | + | weld3.Part0 = weld3.Parent |
| 390 | - | torso.Transparency = 0 |
| 390 | + | |
| 391 | - | LAW.C0 = CA(0, 0, MR(30)) |
| 391 | + | weld3.Part1 = handle3 |
| 392 | - | RAW.Part1 = nil |
| 392 | + | |
| 393 | - | RAW.C0 = CN() |
| 393 | + | weld3.C1 = CFrame.new(0, 0, 1.4) |
| 394 | - | RAW.C1 = CN(0, 0.5, 0) |
| 394 | + | |
| 395 | - | LAW.C1 = CN(0, 0.5, 0) |
| 395 | + | weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5) |
| 396 | - | LAW.Part1 = Larm |
| 396 | + | |
| 397 | - | RABW.Part0 = torso |
| 397 | + | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0) |
| 398 | - | LABW.Part0 = torso |
| 398 | + | |
| 399 | - | RLBW.Part0 = torso |
| 399 | + | weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0) |
| 400 | - | LLBW.Part0 = torso |
| 400 | + | |
| 401 | - | RSH.Part0 = torso |
| 401 | + | coroutine.resume(coroutine.create(function() |
| 402 | - | LSH.Part0 = torso |
| 402 | + | |
| 403 | - | RH.Part0 = torso |
| 403 | + | while spin == true do |
| 404 | - | LH.Part0 = torso |
| 404 | + | |
| 405 | - | AW.C0 = CN() |
| 405 | + | for i=1, 20 do |
| 406 | - | HW.C0 = CA(MR(180), 0, MR(150)) |
| 406 | + | |
| 407 | - | SUW.C0 = CN(0, 0.15, 0) |
| 407 | + | wait() |
| 408 | - | SDW.C0 = CN(0, -0.15, 0) |
| 408 | + | |
| 409 | - | SUW.C1 = ORSU |
| 409 | + | handle2.Transparency = handle2.Transparency + 0.025 |
| 410 | - | SDW.C1 = ORSD |
| 410 | + | |
| 411 | - | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) |
| 411 | + | end |
| 412 | - | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) |
| 412 | + | |
| 413 | - | end |
| 413 | + | for i=1, 20 do |
| 414 | ||
| 415 | - | if script.Parent.className ~= "HopperBin" then |
| 415 | + | wait() |
| 416 | - | h = Instance.new("HopperBin", me.Backpack)
|
| 416 | + | |
| 417 | - | h.Name = "xBow" |
| 417 | + | handle2.Transparency = handle2.Transparency - 0.025 |
| 418 | - | script.Parent = h |
| 418 | + | |
| 419 | - | end |
| 419 | + | end |
| 420 | ||
| 421 | - | bin = script.Parent |
| 421 | + | end |
| 422 | ||
| 423 | - | function ShowDmg(pos, dmg) |
| 423 | + | end)) |
| 424 | - | local col = "Bright red" |
| 424 | + | |
| 425 | - | if dmg < 1 then |
| 425 | + | coroutine.resume(coroutine.create(function() |
| 426 | - | col = "Bright blue" |
| 426 | + | |
| 427 | - | end |
| 427 | + | while spin == true do |
| 428 | - | local m = Instance.new("Model")
|
| 428 | + | |
| 429 | - | m.Name = dmg |
| 429 | + | wait() |
| 430 | - | local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8) |
| 430 | + | |
| 431 | - | p.Name = "Head" |
| 431 | + | wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0) |
| 432 | - | p.CFrame = CFrame.new(pos) |
| 432 | + | |
| 433 | - | local bp = Instance.new("BodyPosition", p)
|
| 433 | + | wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0) |
| 434 | - | bp.position = pos + Vector3.new(0, 2.5, 0) |
| 434 | + | |
| 435 | - | bp.P = 6500 |
| 435 | + | local fade = brick2:clone() |
| 436 | - | bp.maxForce = Vector3.new(MH, MH, MH) |
| 436 | + | |
| 437 | - | local h = Instance.new("Humanoid",m)
|
| 437 | + | fade.Parent = char |
| 438 | - | h.MaxHealth = 0 |
| 438 | + | |
| 439 | - | h.Health = 0 |
| 439 | + | fade.CFrame = brick2.CFrame |
| 440 | - | h.Name = "fffsaf" |
| 440 | + | |
| 441 | - | m.Parent = workspace |
| 441 | + | local weld = wads2:clone() |
| 442 | - | game.Debris:AddItem(m, 1.5) |
| 442 | + | |
| 443 | - | end |
| 443 | + | weld.Parent = handle2 |
| 444 | ||
| 445 | - | function Dmg(hum, dmg, pos) |
| 445 | + | weld.Part0 = weld.Parent |
| 446 | - | if hum.Health > 0 then |
| 446 | + | |
| 447 | - | hum.Health = hum.Health - dmg |
| 447 | + | weld.Part1 = fade |
| 448 | - | ShowDmg(pos, dmg) |
| 448 | + | |
| 449 | - | end |
| 449 | + | local fade2 = brick3:clone() |
| 450 | - | end |
| 450 | + | |
| 451 | fade2.Parent = char | |
| 452 | - | function ArrowT(hit) |
| 452 | + | |
| 453 | - | local h = getHumanoid(hit.Parent) |
| 453 | + | fade2.CFrame = brick3.CFrame |
| 454 | - | if h and Deb and Hurt then |
| 454 | + | |
| 455 | - | Deb = false |
| 455 | + | local weld2 = wads3:clone() |
| 456 | - | Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p) |
| 456 | + | |
| 457 | - | end |
| 457 | + | weld2.Parent = handle2 |
| 458 | - | end |
| 458 | + | |
| 459 | weld2.Part0 = weld2.Parent | |
| 460 | - | Arrow.Touched:connect(ArrowT) |
| 460 | + | |
| 461 | weld2.Part1 = fade2 | |
| 462 | - | function SelectAnim() |
| 462 | + | |
| 463 | - | LAW.Part1 = Larm |
| 463 | + | coroutine.resume(coroutine.create(function() |
| 464 | - | SelAnim = true |
| 464 | + | |
| 465 | - | for i = 0.2, 1, 0.2 do |
| 465 | + | for i=1, 8 do |
| 466 | - | LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0) |
| 466 | + | |
| 467 | - | wait() |
| 467 | + | wait() |
| 468 | - | end |
| 468 | + | |
| 469 | - | HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180)) |
| 469 | + | fade.Transparency = fade.Transparency + 0.12 |
| 470 | - | HW.Part1 = Handle |
| 470 | + | |
| 471 | - | TW.Part1 = nil |
| 471 | + | fade2.Transparency = fade2.Transparency + 0.12 |
| 472 | - | for i = 0.08, 1, 0.08 do |
| 472 | + | |
| 473 | - | LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0) |
| 473 | + | end |
| 474 | - | HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i)) |
| 474 | + | |
| 475 | - | wait() |
| 475 | + | fade:remove() |
| 476 | - | end |
| 476 | + | |
| 477 | - | SelAnim = false |
| 477 | + | fade2:remove() |
| 478 | - | HW.C0 = CA(MR(180), 0, MR(150)) |
| 478 | + | |
| 479 | - | end |
| 479 | + | end)) |
| 480 | ||
| 481 | - | function DeselectAnim() |
| 481 | + | end |
| 482 | - | for i = 0.12, 1, 0.12 do |
| 482 | + | |
| 483 | - | LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0) |
| 483 | + | end)) |
| 484 | - | HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i)) |
| 484 | + | |
| 485 | - | if SelAnim or Selected then return end |
| 485 | + | enabled = false |
| 486 | - | wait() |
| 486 | + | |
| 487 | - | end |
| 487 | + | mouse.KeyDown:connect(function(key) |
| 488 | - | HW.Part1 = nil |
| 488 | + | |
| 489 | - | TW.Part1 = Handle |
| 489 | + | key = key:lower() |
| 490 | - | for i = 0.12, 1, 0.12 do |
| 490 | + | |
| 491 | - | LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0) |
| 491 | + | if (key == "k") then |
| 492 | - | if SelAnim or Selected then return end |
| 492 | + | |
| 493 | - | wait() |
| 493 | + | if enabled == true then return end |
| 494 | - | end |
| 494 | + | |
| 495 | - | if Selected == false and SelAnim == false then |
| 495 | + | enabled = true |
| 496 | - | LAW.Part1 = nil |
| 496 | + | |
| 497 | - | end |
| 497 | + | hol = true |
| 498 | - | end |
| 498 | + | |
| 499 | for i=1, 6 do | |
| 500 | - | function Slash() |
| 500 | + | |
| 501 | - | RAW.Part1 = Rarm |
| 501 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0) |
| 502 | - | Slashing = true |
| 502 | + | |
| 503 | - | Play(Sounds.Slash) |
| 503 | + | wait() |
| 504 | - | for i = 0.15, 1, 0.15 do |
| 504 | + | |
| 505 | - | RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i)) |
| 505 | + | end |
| 506 | - | AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i) |
| 506 | + | |
| 507 | - | wait() |
| 507 | + | handle2.BrickColor = BrickColor.new(landc) |
| 508 | - | end |
| 508 | + | |
| 509 | - | for i = 0.33, 1, 0.33 do |
| 509 | + | brick2.BrickColor = handle2.BrickColor |
| 510 | - | RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i)) |
| 510 | + | |
| 511 | - | AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i) |
| 511 | + | brick3.BrickColor = handle2.BrickColor |
| 512 | - | wait() |
| 512 | + | |
| 513 | - | end |
| 513 | + | while hol == true do |
| 514 | - | local blockk = false |
| 514 | + | |
| 515 | - | local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char) |
| 515 | + | wait(0.05) |
| 516 | - | if hit ~= nil then |
| 516 | + | |
| 517 | - | if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then |
| 517 | + | local ki = Instance.new("Part")
|
| 518 | - | blockk = true |
| 518 | + | |
| 519 | - | end |
| 519 | + | ki.Parent = workspace |
| 520 | - | end |
| 520 | + | |
| 521 | - | SE(Arrow, CN(0, 0, 2.2)) |
| 521 | + | ki.Name = "Landmon" |
| 522 | - | if blockk == false then |
| 522 | + | |
| 523 | - | Hurt = true |
| 523 | + | ki.Size = Vector3.new(1,1,1) |
| 524 | - | Deb = true |
| 524 | + | |
| 525 | - | for i = 0.2, 1, 0.2 do |
| 525 | + | ki.BrickColor = handle2.BrickColor |
| 526 | - | RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0) |
| 526 | + | |
| 527 | - | AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i) |
| 527 | + | ki.TopSurface = 0 |
| 528 | - | wait() |
| 528 | + | |
| 529 | - | end |
| 529 | + | ki.BottomSurface = 0 |
| 530 | - | EE() |
| 530 | + | |
| 531 | - | Hurt = false |
| 531 | + | ki.CanCollide = false |
| 532 | - | for i = 0.33, 1, 0.33 do |
| 532 | + | |
| 533 | - | RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0) |
| 533 | + | ki.Anchored = true |
| 534 | - | AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i) |
| 534 | + | |
| 535 | - | wait() |
| 535 | + | ki.CFrame = CFrame.new(mouse.Hit.p) |
| 536 | - | end |
| 536 | + | |
| 537 | - | for i = 0.25, 1, 0.25 do |
| 537 | + | ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0) |
| 538 | - | RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0) |
| 538 | + | |
| 539 | - | AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i) |
| 539 | + | local mef = Instance.new("SpecialMesh")
|
| 540 | - | wait() |
| 540 | + | |
| 541 | - | end |
| 541 | + | mef.Parent = ki |
| 542 | - | for i = 0.25, 1, 0.25 do |
| 542 | + | |
| 543 | - | RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i)) |
| 543 | + | mef.MeshType = "Sphere" |
| 544 | - | AW.C0 = CA(MR(50-50*i), 0, 0) |
| 544 | + | |
| 545 | - | wait() |
| 545 | + | mef.Scale = Vector3.new(9,16,9) |
| 546 | - | end |
| 546 | + | |
| 547 | - | else |
| 547 | + | coroutine.resume(coroutine.create(function() |
| 548 | - | for i = 0.5, 1, 0.5 do |
| 548 | + | |
| 549 | - | RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0) |
| 549 | + | for i=1, 5 do |
| 550 | - | AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i) |
| 550 | + | |
| 551 | - | wait() |
| 551 | + | wait() |
| 552 | - | end |
| 552 | + | |
| 553 | - | Play(Sounds.Block) |
| 553 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0) |
| 554 | - | for i = 0.25, 1, 0.25 do |
| 554 | + | |
| 555 | - | RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0) |
| 555 | + | end |
| 556 | - | AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1) |
| 556 | + | |
| 557 | - | wait() |
| 557 | + | for i=1, 5 do |
| 558 | - | end |
| 558 | + | |
| 559 | - | EE() |
| 559 | + | wait() |
| 560 | - | for i = 0.33, 1, 0.33 do |
| 560 | + | |
| 561 | - | RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0) |
| 561 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0) |
| 562 | - | AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1) |
| 562 | + | |
| 563 | - | wait() |
| 563 | + | end |
| 564 | - | end |
| 564 | + | |
| 565 | - | for i = 0.18, 1, 0.18 do |
| 565 | + | end)) |
| 566 | - | RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0) |
| 566 | + | |
| 567 | - | AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i) |
| 567 | + | coroutine.resume(coroutine.create(function() |
| 568 | - | wait() |
| 568 | + | |
| 569 | - | end |
| 569 | + | for i=1, 25 do |
| 570 | - | for i = 0.33, 1, 0.33 do |
| 570 | + | |
| 571 | - | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0) |
| 571 | + | wait() |
| 572 | - | AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i) |
| 572 | + | |
| 573 | - | wait() |
| 573 | + | ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0) |
| 574 | - | end |
| 574 | + | |
| 575 | - | AW.C0 = CN() |
| 575 | + | end |
| 576 | - | end |
| 576 | + | |
| 577 | - | Slashing = false |
| 577 | + | loo = ki.CFrame |
| 578 | - | RAW.Part1 = nil |
| 578 | + | |
| 579 | - | end |
| 579 | + | ki.CanCollide = true |
| 580 | ||
| 581 | - | function Reload() |
| 581 | + | mef.Scale = Vector3.new(1,1,1) |
| 582 | - | if ArrowOn == false then |
| 582 | + | |
| 583 | - | RAW.Part1 = Rarm |
| 583 | + | ki.Size = Vector3.new(9,16,9) |
| 584 | - | Reloading = true |
| 584 | + | |
| 585 | - | for i = 0.16, 1, 0.16 do |
| 585 | + | ki.CFrame = loo |
| 586 | - | RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0) |
| 586 | + | |
| 587 | - | wait() |
| 587 | + | wait(7) |
| 588 | - | end |
| 588 | + | |
| 589 | - | AW.C0 = CA(0, MR(-90), 0) |
| 589 | + | for i=1, 20 do |
| 590 | - | AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0) |
| 590 | + | |
| 591 | - | Arrow.Transparency = 0 |
| 591 | + | wait() |
| 592 | - | ArrowOn = true |
| 592 | + | |
| 593 | - | for i = 0.2, 1, 0.2 do |
| 593 | + | ki.Transparency = ki.Transparency + 0.05 |
| 594 | - | RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0) |
| 594 | + | |
| 595 | - | AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0) |
| 595 | + | end |
| 596 | - | wait() |
| 596 | + | |
| 597 | - | end |
| 597 | + | ki:remove() |
| 598 | - | for i = 0.33, 1, 0.33 do |
| 598 | + | |
| 599 | - | RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0) |
| 599 | + | end)) |
| 600 | - | AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0) |
| 600 | + | |
| 601 | - | wait() |
| 601 | + | end |
| 602 | - | end |
| 602 | + | |
| 603 | - | for i = 0.18, 1, 0.18 do |
| 603 | + | elseif (key == "f") then |
| 604 | - | RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0) |
| 604 | + | |
| 605 | - | AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0) |
| 605 | + | if enabled == true then return end |
| 606 | - | AW.C0 = CA(0, MR(-90+80*i), 0) |
| 606 | + | |
| 607 | - | wait() |
| 607 | + | enabled = true |
| 608 | - | end |
| 608 | + | |
| 609 | - | for i = 0.33, 1, 0.33 do |
| 609 | + | pof = mouse.Hit.p |
| 610 | - | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0) |
| 610 | + | |
| 611 | - | AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0) |
| 611 | + | local part = Instance.new("Part")
|
| 612 | - | AW.C0 = CA(0, MR(-10+10*i), 0) |
| 612 | + | |
| 613 | - | wait() |
| 613 | + | local fire = Instance.new("Fire")
|
| 614 | - | end |
| 614 | + | |
| 615 | - | AW.C1 = CN() |
| 615 | + | fire.Parent = part |
| 616 | - | AW.C0 = CN() |
| 616 | + | |
| 617 | - | RAW.C0 = CN() |
| 617 | + | fire.Heat = 30 |
| 618 | - | RAW.Part1 = nil |
| 618 | + | |
| 619 | - | Reloading = false |
| 619 | + | fire.Size = 40 |
| 620 | - | else |
| 620 | + | |
| 621 | - | Slash() |
| 621 | + | local smoke = Instance.new("Smoke")
|
| 622 | - | end |
| 622 | + | |
| 623 | - | end |
| 623 | + | smoke.Parent = part |
| 624 | ||
| 625 | - | function AddDetail(Surface, pos, bool, part, hu) |
| 625 | + | smoke.RiseVelocity = 2 |
| 626 | - | local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2] |
| 626 | + | |
| 627 | - | if Surface[1] == "Anything" then |
| 627 | + | smoke.Size = 20 |
| 628 | - | caf = Surface[2] |
| 628 | + | |
| 629 | - | end |
| 629 | + | smoke.Color = Color3.new(0,0,0) |
| 630 | - | Notime(function() |
| 630 | + | |
| 631 | - | if bool then |
| 631 | + | smoke.Opacity = 1 |
| 632 | - | Notime(function() |
| 632 | + | |
| 633 | - | for i = 1, MRA(2,7) do |
| 633 | + | local par = Instance.new("Part")
|
| 634 | - | local x = MRA(0.4*100, 0.9*100)/100 |
| 634 | + | |
| 635 | - | local z = MRA(0.7*100, 1.2*100)/100 |
| 635 | + | par.Parent = workspace |
| 636 | - | local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) |
| 636 | + | |
| 637 | - | local ms = Instance.new("SpecialMesh",pp)
|
| 637 | + | par.Size = Vector3.new(9,1,1) |
| 638 | - | ms.MeshType = "Sphere" |
| 638 | + | |
| 639 | - | ms.Scale = Vector3.new(x*5, 1, z*5) |
| 639 | + | par.Transparency = 0 |
| 640 | - | pp.CFrame = caf |
| 640 | + | |
| 641 | - | local w = Weld(part, pp, 0, 0, 0, 0, 0, 0) |
| 641 | + | par.Anchored = true |
| 642 | - | local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0) |
| 642 | + | |
| 643 | - | w.C0 = c0 |
| 643 | + | par.TopSurface = 0 |
| 644 | - | Notime(function() |
| 644 | + | |
| 645 | - | local moar = MRA(-1.1*1000, 1.1*1000)/1000 |
| 645 | + | par.BottomSurface = 0 |
| 646 | - | for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do |
| 646 | + | |
| 647 | - | wait() |
| 647 | + | par.BrickColor = BrickColor.new(firec) |
| 648 | - | w.C0 = c0 * CN(0, 0, -moar*i) |
| 648 | + | |
| 649 | - | ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i) |
| 649 | + | par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0) |
| 650 | - | pp.Transparency = -0.5+1.5*i |
| 650 | + | |
| 651 | - | end |
| 651 | + | par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0) |
| 652 | - | pp:remove() |
| 652 | + | |
| 653 | - | end) |
| 653 | + | par.CanCollide = false |
| 654 | - | end |
| 654 | + | |
| 655 | - | end) |
| 655 | + | local mes = Instance.new("SpecialMesh")
|
| 656 | - | for i = 1, MRA(4,8) do |
| 656 | + | |
| 657 | - | Notime(function() |
| 657 | + | mes.Parent = par |
| 658 | - | local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) |
| 658 | + | |
| 659 | - | pp2.CFrame = caf |
| 659 | + | mes.MeshType = "Brick" |
| 660 | - | local ms2 = Instance.new("SpecialMesh",pp2)
|
| 660 | + | |
| 661 | - | ms2.MeshType = "Sphere" |
| 661 | + | mes.Scale = Vector3.new(1,1,1) |
| 662 | - | ms2.Scale = Vector3.new(1.5, 1.5, 1.5) |
| 662 | + | |
| 663 | - | local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40))) |
| 663 | + | local pa = par:clone() |
| 664 | - | local center = caf * face * CN(0, -5, 0) |
| 664 | + | |
| 665 | - | Notime(function() |
| 665 | + | pa.Parent = workspace |
| 666 | - | for i = 0, 1, 0.1 do |
| 666 | + | |
| 667 | - | pp2.Transparency = -0.7+1.7*i |
| 667 | + | pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0) |
| 668 | - | pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0) |
| 668 | + | |
| 669 | - | wait() |
| 669 | + | pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0) |
| 670 | - | end |
| 670 | + | |
| 671 | - | pp2:remove() |
| 671 | + | handle2.BrickColor = BrickColor.new(firec) |
| 672 | - | end) |
| 672 | + | |
| 673 | - | end) |
| 673 | + | brick2.BrickColor = handle2.BrickColor |
| 674 | - | end |
| 674 | + | |
| 675 | - | else |
| 675 | + | brick3.BrickColor = handle2.BrickColor |
| 676 | - | Notime(function() |
| 676 | + | |
| 677 | - | for i = 1, MRA(5,8) do |
| 677 | + | for i=1, 10 do |
| 678 | - | Notime(function() |
| 678 | + | |
| 679 | - | local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"}
|
| 679 | + | wait(0.03) |
| 680 | - | local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2) |
| 680 | + | |
| 681 | - | local mes = Instance.new("SpecialMesh",pp)
|
| 681 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0) |
| 682 | - | mes.MeshType = "Sphere" |
| 682 | + | |
| 683 | - | mes.Scale = Vector3.new(0.5, 0.5, 1) |
| 683 | + | end |
| 684 | - | local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180))) |
| 684 | + | |
| 685 | - | pp.CFrame = caa |
| 685 | + | for i=1, 4 do |
| 686 | - | for i = 0.25, 1, 0.25 do |
| 686 | + | |
| 687 | - | wait() |
| 687 | + | for i=1, 3 do |
| 688 | - | mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i) |
| 688 | + | |
| 689 | - | pp.CFrame = caa * CN(0, 0, -0.4*i) |
| 689 | + | wait(0.01) |
| 690 | - | end |
| 690 | + | |
| 691 | - | for i = 0.25, 1, 0.25 do |
| 691 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1) |
| 692 | - | wait() |
| 692 | + | |
| 693 | - | mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i) |
| 693 | + | end |
| 694 | - | pp.CFrame = caa * CN(0, 0, -0.6-0.32*i) |
| 694 | + | |
| 695 | - | pp.Transparency = -0.2+1.2*i |
| 695 | + | for i=1, 3 do |
| 696 | - | end |
| 696 | + | |
| 697 | - | pp:remove() |
| 697 | + | wait(0.01) |
| 698 | - | end) |
| 698 | + | |
| 699 | - | end |
| 699 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1) |
| 700 | - | end) |
| 700 | + | |
| 701 | - | end |
| 701 | + | end |
| 702 | - | end) |
| 702 | + | |
| 703 | - | end |
| 703 | + | end |
| 704 | ||
| 705 | - | function ShootArrow(pos, power, targ) |
| 705 | + | for i=1, 7 do |
| 706 | - | local Start = Handle.Position |
| 706 | + | |
| 707 | - | local mag = (Start - pos).magnitude/200 |
| 707 | + | wait(0.01) |
| 708 | - | if mag > 12.5 then mag = 12.5 end |
| 708 | + | |
| 709 | - | if targ == nil then mag = 1 end |
| 709 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1) |
| 710 | - | local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000)) |
| 710 | + | |
| 711 | - | local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2) |
| 711 | + | end |
| 712 | - | local mes = Instance.new("SpecialMesh",Arr)
|
| 712 | + | |
| 713 | - | mes.MeshId = "http://www.roblox.com/asset/?id=15887356" |
| 713 | + | wait(0.6) |
| 714 | - | mes.TextureId = "http://www.roblox.com/asset/?id=15886781" |
| 714 | + | |
| 715 | - | mes.Scale = Vector3.new(1, 1, 2.1) |
| 715 | + | for i=1, 10 do |
| 716 | - | Arr.CFrame = Face |
| 716 | + | |
| 717 | - | local Go = 2.8+(power/30) |
| 717 | + | wait(0.02) |
| 718 | - | local Dist = 200+(power*2.8) |
| 718 | + | |
| 719 | - | local Drop = 0.55/(Go*1.25) |
| 719 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3) |
| 720 | - | local lastP = Start |
| 720 | + | |
| 721 | - | local didhit = false |
| 721 | + | par.Transparency = par.Transparency + 0.1 |
| 722 | - | local omg = 0 |
| 722 | + | |
| 723 | - | local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char) |
| 723 | + | pa.Transparency = pa.Transparency + 0.1 |
| 724 | - | local hu2 = nil |
| 724 | + | |
| 725 | - | if hit2 then |
| 725 | + | mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05) |
| 726 | - | local hh = getHumanoid(hit2.Parent) |
| 726 | + | |
| 727 | - | if hh then |
| 727 | + | pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05) |
| 728 | - | hit2 = nil |
| 728 | + | |
| 729 | - | end |
| 729 | + | end |
| 730 | - | end |
| 730 | + | |
| 731 | - | for i = Go, Dist, Go do |
| 731 | + | wait(0.1) |
| 732 | - | Drop = Drop + 1/(Go*3.5) |
| 732 | + | |
| 733 | - | omg = omg + Drop |
| 733 | + | pa:remove() |
| 734 | - | local dropping = CA(MR(-Drop), 0, 0) |
| 734 | + | |
| 735 | - | if omg > 130 then |
| 735 | + | par:remove() |
| 736 | - | dropping = CN() |
| 736 | + | |
| 737 | - | end |
| 737 | + | part.Parent = workspace |
| 738 | - | Face = Face * dropping * CN(0, 0, -Go) |
| 738 | + | |
| 739 | - | Arr.CFrame = Face * CA(MR(-180), 0, 0) |
| 739 | + | part.Size = Vector3.new(3,3,3) |
| 740 | - | local hit, p = RayC(lastP, Face.p, Go+0.5, char) |
| 740 | + | |
| 741 | - | local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2) |
| 741 | + | part.Anchored = true |
| 742 | - | local magn = (lastP - Face.p).magnitude |
| 742 | + | |
| 743 | - | local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0) |
| 743 | + | part.CFrame = CFrame.new(pof) |
| 744 | - | if hit then |
| 744 | + | |
| 745 | - | magn = (lastP - p).magnitude |
| 745 | + | part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0) |
| 746 | - | cf = CN(lastP, p) * CA(MR(-90), 0, 0) |
| 746 | + | |
| 747 | - | end |
| 747 | + | part.Transparency = 1 |
| 748 | - | local mes2 = Instance.new("SpecialMesh",eff)
|
| 748 | + | |
| 749 | - | mes2.Scale = Vector3.new(0.6, magn, 0.6) |
| 749 | + | coroutine.resume(coroutine.create(function() |
| 750 | - | eff.CFrame = cf * CN(0, magn/2, 0) |
| 750 | + | |
| 751 | - | Notime(function() |
| 751 | + | for i=1, 100 do |
| 752 | - | for i = 0, 1, 0.12 do |
| 752 | + | |
| 753 | - | wait() |
| 753 | + | wait() |
| 754 | - | eff.Transparency = i |
| 754 | + | |
| 755 | - | eff.Reflectance = 0.15*i |
| 755 | + | part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4) |
| 756 | - | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) |
| 756 | + | |
| 757 | - | end |
| 757 | + | end |
| 758 | - | eff:remove() |
| 758 | + | |
| 759 | - | end) |
| 759 | + | end)) |
| 760 | - | local realhit = hit |
| 760 | + | |
| 761 | - | if hit2 then realhit = hit2 p = pos2 end |
| 761 | + | local explode = Instance.new("Explosion")
|
| 762 | - | if hit or hit2 then |
| 762 | + | |
| 763 | - | local h = getHumanoid(realhit.Parent) |
| 763 | + | explode.Parent = char |
| 764 | - | local sound = Sounds.Stick |
| 764 | + | |
| 765 | - | if h and hit.Parent.className ~= "Hat" then |
| 765 | + | explode.BlastRadius = 11 |
| 766 | - | local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5)) |
| 766 | + | |
| 767 | - | if hit.Name == "Head" then |
| 767 | + | explode.BlastPressure = 400000 |
| 768 | - | d = math.floor(d*1.4) |
| 768 | + | |
| 769 | - | end |
| 769 | + | explode.Position = part.Position |
| 770 | - | Dmg(h, d, p) |
| 770 | + | |
| 771 | - | sound = Sounds.Hit |
| 771 | + | explode.archivable = false |
| 772 | - | elseif h == nil and realhit.Parent.className ~= "Hat" then |
| 772 | + | |
| 773 | - | if realhit.Anchored == false then |
| 773 | + | wait(0.3) |
| 774 | - | Notime(function() |
| 774 | + | |
| 775 | - | wait(0.08) |
| 775 | + | wa.C1 = original |
| 776 | - | local mas = realhit:GetMass()/5+2 |
| 776 | + | |
| 777 | - | local vel = (16+(power/3))/mas |
| 777 | + | wait(0.7) |
| 778 | - | if vel < 0 then vel = 0 end |
| 778 | + | |
| 779 | - | realhit.Velocity = (CN(lastP, p).lookVector) * vel |
| 779 | + | fire.Enabled = false |
| 780 | - | end) |
| 780 | + | |
| 781 | - | end |
| 781 | + | smoke.Enabled = false |
| 782 | - | end |
| 782 | + | |
| 783 | - | local a = -1.2 |
| 783 | + | wait(0.2) |
| 784 | - | if realhit.Anchored then |
| 784 | + | |
| 785 | - | Arr.CFrame = CN(p, lastP) * CN(0, 0, a) |
| 785 | + | part:remove() |
| 786 | - | if realhit == hit2 then |
| 786 | + | |
| 787 | - | Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9) |
| 787 | + | wait(1) |
| 788 | - | end |
| 788 | + | |
| 789 | - | else |
| 789 | + | enabled = false |
| 790 | - | a = (power-200)/110 |
| 790 | + | |
| 791 | - | local w8 = 13 |
| 791 | + | elseif (key == "q") then |
| 792 | - | if realhit.Parent.className == "Hat" then |
| 792 | + | |
| 793 | - | a = ((power/2)-170)/110 |
| 793 | + | if enabled == true then return end |
| 794 | - | w8 = 5 |
| 794 | + | |
| 795 | - | end |
| 795 | + | enabled = true |
| 796 | - | Arr.Anchored = false |
| 796 | + | |
| 797 | - | local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0) |
| 797 | + | handle2.BrickColor = BrickColor.new(windc) |
| 798 | - | w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame)) |
| 798 | + | |
| 799 | - | if realhit == hit2 then |
| 799 | + | brick2.BrickColor = handle2.BrickColor |
| 800 | - | w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame)) |
| 800 | + | |
| 801 | - | end |
| 801 | + | brick3.BrickColor = handle2.BrickColor |
| 802 | - | Notime(function() |
| 802 | + | |
| 803 | - | if power < 50 then |
| 803 | + | for i=1, 8 do |
| 804 | - | wait(w8+power/7.5) |
| 804 | + | |
| 805 | - | local caa = Arr.CFrame |
| 805 | + | wait(0.01) |
| 806 | - | w:remove() |
| 806 | + | |
| 807 | - | Arr.Size = Vector3.new(0.3, 0.3, 4) |
| 807 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18) |
| 808 | - | Arr.CFrame = caa |
| 808 | + | |
| 809 | - | Arr.CanCollide = true |
| 809 | + | end |
| 810 | - | end |
| 810 | + | |
| 811 | - | end) |
| 811 | + | for i=1, 2 do |
| 812 | - | end |
| 812 | + | |
| 813 | - | didhit = true |
| 813 | + | wait(0.01) |
| 814 | - | Notime( |
| 814 | + | |
| 815 | - | function() |
| 815 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0) |
| 816 | - | wait(26) |
| 816 | + | |
| 817 | - | for i = 0, 1, 0.02 do |
| 817 | + | end |
| 818 | - | Arr.Transparency = i |
| 818 | + | |
| 819 | - | wait() |
| 819 | + | wait(0.3) |
| 820 | - | end |
| 820 | + | |
| 821 | - | Arr:remove() |
| 821 | + | for i=1, 2 do |
| 822 | - | end |
| 822 | + | |
| 823 | - | ) |
| 823 | + | wait(0.01) |
| 824 | - | Play(sound) |
| 824 | + | |
| 825 | - | local Surface = DetectSurface(p, realhit) |
| 825 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0) |
| 826 | - | AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h) |
| 826 | + | |
| 827 | - | wait(0.05) |
| 827 | + | end |
| 828 | - | break |
| 828 | + | |
| 829 | - | end |
| 829 | + | local p = Instance.new("Part")
|
| 830 | - | lastP = Face.p |
| 830 | + | |
| 831 | - | wait() |
| 831 | + | p.Parent = workspace |
| 832 | - | end |
| 832 | + | |
| 833 | - | if didhit == false then |
| 833 | + | p.Name = "Sword" |
| 834 | - | for i = 0, 1, 0.2 do |
| 834 | + | |
| 835 | - | Arr.Transparency = i |
| 835 | + | p.Size = Vector3.new(1,4,1) |
| 836 | - | wait() |
| 836 | + | |
| 837 | - | end |
| 837 | + | p.BottomSurface = 0 |
| 838 | - | Arr:remove() |
| 838 | + | |
| 839 | - | end |
| 839 | + | p.TopSurface = 0 |
| 840 | - | end |
| 840 | + | |
| 841 | p.Anchored = false | |
| 842 | - | function Shoot(mouse) |
| 842 | + | |
| 843 | - | Shooting = true |
| 843 | + | p.CanCollide = false |
| 844 | - | RAW.Part1 = Rarm |
| 844 | + | |
| 845 | - | Atch(FTorso) |
| 845 | + | p.CFrame = handle.CFrame |
| 846 | - | FTorso.Transparency = 0 |
| 846 | + | |
| 847 | - | torso.Transparency = 1 |
| 847 | + | p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55) |
| 848 | - | local shoot = false |
| 848 | + | |
| 849 | - | Spec.BorderColor3 = C3() |
| 849 | + | p:BreakJoints() |
| 850 | - | local amg, omg = false, false |
| 850 | + | |
| 851 | - | Notime(function() |
| 851 | + | local mt = Instance.new("SpecialMesh")
|
| 852 | - | repeat |
| 852 | + | |
| 853 | - | wait() |
| 853 | + | mt.Parent = p |
| 854 | - | until Selected == false or omg |
| 854 | + | |
| 855 | - | if omg == false then |
| 855 | + | mt.MeshType = "FileMesh" |
| 856 | - | omg = true |
| 856 | + | |
| 857 | - | Shooting = false |
| 857 | + | mt.MeshId = "http://www.roblox.com/asset/?id=12768042" |
| 858 | - | Reloading = false |
| 858 | + | |
| 859 | - | Hurt = false |
| 859 | + | mt.TextureId = "http://www.roblox.com/asset/?id=21262906" |
| 860 | - | Slashing = false |
| 860 | + | |
| 861 | - | Normal() |
| 861 | + | local bv = Instance.new("BodyVelocity")
|
| 862 | - | EE() |
| 862 | + | |
| 863 | - | return |
| 863 | + | bv.Parent = p |
| 864 | - | end |
| 864 | + | |
| 865 | - | end) |
| 865 | + | bv.velocity = char.Torso.CFrame.lookVector * 45 |
| 866 | - | Notime(function() |
| 866 | + | |
| 867 | - | mouse.Button1Up:wait() |
| 867 | + | local bva = Instance.new("BodyAngularVelocity")
|
| 868 | - | shoot = true |
| 868 | + | |
| 869 | - | end) |
| 869 | + | bva.Parent = p |
| 870 | - | for i = 0.16, 1, 0.16 do |
| 870 | + | |
| 871 | - | FWeld.C0 = CA(0, MR(-80*i), 0) |
| 871 | + | bva.angularvelocity = Vector3.new(0,14,0) |
| 872 | - | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) |
| 872 | + | |
| 873 | - | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) |
| 873 | + | p.Touched:connect(function(hit) |
| 874 | - | HW.C0 = CA(MR(180), 0, MR(150+60*i)) |
| 874 | + | |
| 875 | - | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) |
| 875 | + | if hit.Parent.Name == player.Name then return end |
| 876 | - | wait() |
| 876 | + | |
| 877 | - | end |
| 877 | + | local hum = hit.Parent:findFirstChild("Humanoid")
|
| 878 | - | for i = 0.33, 1, 0.33 do |
| 878 | + | |
| 879 | - | FWeld.C0 = CA(0, MR(-80-10*i), 0) |
| 879 | + | if hum ~= nil then |
| 880 | - | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) |
| 880 | + | |
| 881 | - | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) |
| 881 | + | local hed = hit.Parent:findFirstChild("Head")
|
| 882 | - | HW.C0 = CA(MR(180), 0, MR(210+5*i)) |
| 882 | + | |
| 883 | - | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) |
| 883 | + | if hed ~= nil then |
| 884 | - | wait() |
| 884 | + | |
| 885 | - | end |
| 885 | + | for i=1, 5 do |
| 886 | - | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1) |
| 886 | + | |
| 887 | - | HW.C0 = CA(MR(180), 0, MR(215)) |
| 887 | + | wait() |
| 888 | - | FWeld.C0 = CA(0, MR(-90), 0) |
| 888 | + | |
| 889 | - | for i = 0.25, 1, 0.25 do |
| 889 | + | hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9) |
| 890 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) |
| 890 | + | |
| 891 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) |
| 891 | + | end |
| 892 | - | SUW.C1 = CN(0, -0.22*i, 0) * ORSU |
| 892 | + | |
| 893 | - | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) |
| 893 | + | hum.Health = 0 |
| 894 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) |
| 894 | + | |
| 895 | - | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) |
| 895 | + | wait(0.05) |
| 896 | - | SDW.C1 = CN(0, 0.25*i, 0) * ORSD |
| 896 | + | |
| 897 | - | wait() |
| 897 | + | hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30)) |
| 898 | - | end |
| 898 | + | |
| 899 | - | for i = 0.33, 1, 0.33 do |
| 899 | + | hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) |
| 900 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) |
| 900 | + | |
| 901 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) |
| 901 | + | end |
| 902 | - | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU |
| 902 | + | |
| 903 | - | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) |
| 903 | + | hum.Health = 0 |
| 904 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) |
| 904 | + | |
| 905 | - | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) |
| 905 | + | end |
| 906 | - | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD |
| 906 | + | |
| 907 | - | wait() |
| 907 | + | end) |
| 908 | - | end |
| 908 | + | |
| 909 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) |
| 909 | + | local spi = true |
| 910 | - | local powe = 10 |
| 910 | + | |
| 911 | - | Main.Visible = true |
| 911 | + | coroutine.resume(coroutine.create(function() |
| 912 | - | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) |
| 912 | + | |
| 913 | - | Notime(function() |
| 913 | + | while spi == true do |
| 914 | - | repeat wait() until powe >= MaximumPower or shoot |
| 914 | + | |
| 915 | - | wait(6) |
| 915 | + | local fad = p:clone() |
| 916 | - | if shoot == false then |
| 916 | + | |
| 917 | - | shoot = true |
| 917 | + | fad.Parent = workspace |
| 918 | - | end |
| 918 | + | |
| 919 | - | end) |
| 919 | + | fad.BrickColor = BrickColor.new(windc) |
| 920 | - | repeat |
| 920 | + | |
| 921 | - | wait() |
| 921 | + | fad.Transparency = 0.2 |
| 922 | - | powe = powe + 4.8 |
| 922 | + | |
| 923 | - | if powe > MaximumPower then powe = MaximumPower end |
| 923 | + | fad.Mesh.TextureId = "Clear" |
| 924 | - | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) |
| 924 | + | |
| 925 | - | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end |
| 925 | + | fad.Anchored = true |
| 926 | - | Hum.WalkSpeed = sped |
| 926 | + | |
| 927 | - | until shoot |
| 927 | + | coroutine.resume(coroutine.create(function() |
| 928 | - | Main.Visible = false |
| 928 | + | |
| 929 | - | Notime(function() |
| 929 | + | for i=1, 8 do |
| 930 | - | for i = 0.5, 1, 0.5 do |
| 930 | + | |
| 931 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) |
| 931 | + | wait() |
| 932 | - | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU |
| 932 | + | |
| 933 | - | SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) |
| 933 | + | fad.Transparency = fad.Transparency + 0.1 |
| 934 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) |
| 934 | + | |
| 935 | - | SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) |
| 935 | + | end |
| 936 | - | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD |
| 936 | + | |
| 937 | - | wait() |
| 937 | + | fad:remove() |
| 938 | - | end |
| 938 | + | |
| 939 | - | end) |
| 939 | + | end)) |
| 940 | - | local pos = mouse.Hit.p |
| 940 | + | |
| 941 | - | ArrowOn = false |
| 941 | + | wait() |
| 942 | - | Arrow.Transparency = 1 |
| 942 | + | |
| 943 | - | Notime(function() |
| 943 | + | end |
| 944 | - | Play(Sounds.Shoot) |
| 944 | + | |
| 945 | - | ShootArrow(pos, powe, mouse.Target) |
| 945 | + | end)) |
| 946 | - | end) |
| 946 | + | |
| 947 | - | for i = 0.2, 1, 0.2 do |
| 947 | + | for i=1, 4 do |
| 948 | - | FWeld.C0 = CA(0, MR(-90+25*i), 0) |
| 948 | + | |
| 949 | - | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) |
| 949 | + | wait(0.01) |
| 950 | - | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) |
| 950 | + | |
| 951 | - | HW.C0 = CA(MR(180), 0, MR(215-65*i)) |
| 951 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0) |
| 952 | - | wait() |
| 952 | + | |
| 953 | - | end |
| 953 | + | end |
| 954 | - | Hum.WalkSpeed = 16 |
| 954 | + | |
| 955 | - | for i = 0.25, 1, 0.25 do |
| 955 | + | wait(0.3) |
| 956 | - | FWeld.C0 = CA(0, MR(-65+5*i), 0) |
| 956 | + | |
| 957 | - | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) |
| 957 | + | for i=1, 7 do |
| 958 | - | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) |
| 958 | + | |
| 959 | - | HW.C0 = CA(MR(180), 0, MR(150)) |
| 959 | + | wait(0.01) |
| 960 | - | wait() |
| 960 | + | |
| 961 | - | end |
| 961 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3) |
| 962 | - | for i = 0.14, 1, 0.14 do |
| 962 | + | |
| 963 | - | FWeld.C0 = CA(0, MR(-60+55*i), 0) |
| 963 | + | end |
| 964 | - | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) |
| 964 | + | |
| 965 | - | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) |
| 965 | + | wa.C1 = original |
| 966 | - | wait() |
| 966 | + | |
| 967 | - | end |
| 967 | + | wait(0.3) |
| 968 | - | for i = 0.33, 1, 0.33 do |
| 968 | + | |
| 969 | - | FWeld.C0 = CA(0, MR(-5+5*i), 0) |
| 969 | + | enabled = false |
| 970 | - | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) |
| 970 | + | |
| 971 | - | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) |
| 971 | + | wait(1.2) |
| 972 | - | wait() |
| 972 | + | |
| 973 | - | end |
| 973 | + | spi = false |
| 974 | - | AW.C0 = CN() |
| 974 | + | |
| 975 | - | FWeld.C0 = CN() |
| 975 | + | wait() |
| 976 | - | LAW.C0 = CA(0, 0, MR(-30)) |
| 976 | + | |
| 977 | - | HW.C0 = CA(MR(180), 0, MR(150)) |
| 977 | + | p:remove() |
| 978 | - | FTorso.Transparency = 1 |
| 978 | + | |
| 979 | - | torso.Transparency = 0 |
| 979 | + | elseif (key == "e") then |
| 980 | - | Atch(torso) |
| 980 | + | |
| 981 | - | Shooting = false |
| 981 | + | if enabled == true then return end |
| 982 | - | RAW.Part1 = nil |
| 982 | + | |
| 983 | - | RAW.C0 = CN() |
| 983 | + | enabled = true |
| 984 | - | Spec.BorderColor3 = C3() |
| 984 | + | |
| 985 | - | omg = true |
| 985 | + | myhum.WalkSpeed = 0 |
| 986 | - | end |
| 986 | + | |
| 987 | handle2.BrickColor = BrickColor.new(helthc) | |
| 988 | - | function SpecialAtk(mouse) |
| 988 | + | |
| 989 | - | if Special < 50 then return end |
| 989 | + | brick2.BrickColor = handle2.BrickColor |
| 990 | - | Shooting = true |
| 990 | + | |
| 991 | - | Spec.BorderColor3 = C3(0, 1, 0) |
| 991 | + | brick3.BrickColor = handle2.BrickColor |
| 992 | - | RAW.Part1 = Rarm |
| 992 | + | |
| 993 | - | Atch(FTorso) |
| 993 | + | hol = true |
| 994 | - | FTorso.Transparency = 0 |
| 994 | + | |
| 995 | - | torso.Transparency = 1 |
| 995 | + | for i=1, 6 do |
| 996 | - | local amg, omg = false, false |
| 996 | + | |
| 997 | - | Notime(function() |
| 997 | + | wait(0.01) |
| 998 | - | repeat |
| 998 | + | |
| 999 | - | wait() |
| 999 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0) |
| 1000 | - | until Selected == false or omg |
| 1000 | + | |
| 1001 | - | if omg == false then |
| 1001 | + | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1) |
| 1002 | - | omg = true |
| 1002 | + | |
| 1003 | - | Shooting = false |
| 1003 | + | end |
| 1004 | - | Reloading = false |
| 1004 | + | |
| 1005 | - | Hurt = false |
| 1005 | + | wait(0.5) |
| 1006 | - | Slashing = false |
| 1006 | + | |
| 1007 | - | Normal() |
| 1007 | + | for i=1, 3 do |
| 1008 | - | EE() |
| 1008 | + | |
| 1009 | - | return |
| 1009 | + | wait(0.01) |
| 1010 | - | end |
| 1010 | + | |
| 1011 | - | end) |
| 1011 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0) |
| 1012 | - | local shoot = false |
| 1012 | + | |
| 1013 | - | Notime(function() |
| 1013 | + | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23) |
| 1014 | - | mouse.Button1Up:wait() |
| 1014 | + | |
| 1015 | - | shoot = true |
| 1015 | + | end |
| 1016 | - | end) |
| 1016 | + | |
| 1017 | - | for i = 0.2, 1, 0.2 do |
| 1017 | + | local pf = Instance.new("Part")
|
| 1018 | - | FWeld.C0 = CA(0, MR(-80*i), 0) |
| 1018 | + | |
| 1019 | - | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) |
| 1019 | + | pf.Parent = workspace |
| 1020 | - | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) |
| 1020 | + | |
| 1021 | - | HW.C0 = CA(MR(180), 0, MR(150+60*i)) |
| 1021 | + | pf.Name = "Healthbump" |
| 1022 | - | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) |
| 1022 | + | |
| 1023 | - | wait() |
| 1023 | + | pf.Size = Vector3.new(7,1,7) |
| 1024 | - | end |
| 1024 | + | |
| 1025 | - | for i = 0.5, 1, 0.5 do |
| 1025 | + | pf.BottomSurface = 0 |
| 1026 | - | FWeld.C0 = CA(0, MR(-80-10*i), 0) |
| 1026 | + | |
| 1027 | - | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) |
| 1027 | + | pf.TopSurface = 0 |
| 1028 | - | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) |
| 1028 | + | |
| 1029 | - | HW.C0 = CA(MR(180), 0, MR(210+5*i)) |
| 1029 | + | pf.Anchored = true |
| 1030 | - | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) |
| 1030 | + | |
| 1031 | - | wait() |
| 1031 | + | pf.CanCollide = false |
| 1032 | - | end |
| 1032 | + | |
| 1033 | - | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0) |
| 1033 | + | pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0) |
| 1034 | - | HW.C0 = CA(MR(180), 0, MR(215)) |
| 1034 | + | |
| 1035 | - | FWeld.C0 = CA(0, MR(-90), 0) |
| 1035 | + | pf.Transparency = 0.3 |
| 1036 | - | AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2) |
| 1036 | + | |
| 1037 | - | for i = 0.33, 1, 0.33 do |
| 1037 | + | pf.BrickColor = handle2.BrickColor |
| 1038 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) |
| 1038 | + | |
| 1039 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) |
| 1039 | + | local meg = Instance.new("CylinderMesh")
|
| 1040 | - | SUW.C1 = CN(0, -0.22*i, 0) * ORSU |
| 1040 | + | |
| 1041 | - | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) |
| 1041 | + | meg.Parent = pf |
| 1042 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) |
| 1042 | + | |
| 1043 | - | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) |
| 1043 | + | meg.Scale = Vector3.new(0.6,0.8,0.6) |
| 1044 | - | SDW.C1 = CN(0, 0.25*i, 0) * ORSD |
| 1044 | + | |
| 1045 | - | wait() |
| 1045 | + | hecols = {"Bright green", "Lime green", "Dark green", "Camo"}
|
| 1046 | - | end |
| 1046 | + | |
| 1047 | - | for i = 0.5, 1, 0.5 do |
| 1047 | + | coroutine.resume(coroutine.create(function() |
| 1048 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) |
| 1048 | + | |
| 1049 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) |
| 1049 | + | for i=1, 50 do |
| 1050 | - | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU |
| 1050 | + | |
| 1051 | - | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) |
| 1051 | + | wait() |
| 1052 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) |
| 1052 | + | |
| 1053 | - | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) |
| 1053 | + | pf.Transparency = pf.Transparency + 0.02 |
| 1054 | - | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD |
| 1054 | + | |
| 1055 | - | wait() |
| 1055 | + | meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045) |
| 1056 | - | end |
| 1056 | + | |
| 1057 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) |
| 1057 | + | end |
| 1058 | - | local powe = 0 |
| 1058 | + | |
| 1059 | - | Main.Visible = true |
| 1059 | + | end)) |
| 1060 | - | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) |
| 1060 | + | |
| 1061 | - | Notime(function() |
| 1061 | + | while hol == true do |
| 1062 | - | repeat wait() until powe >= MaximumPower or shoot |
| 1062 | + | |
| 1063 | - | if shoot == false then |
| 1063 | + | wait(0) |
| 1064 | - | shoot = true |
| 1064 | + | |
| 1065 | - | end |
| 1065 | + | myhum.Health = myhum.Health + 0.5 |
| 1066 | - | end) |
| 1066 | + | |
| 1067 | - | repeat |
| 1067 | + | local chanc = math.random(1,20) |
| 1068 | - | wait() |
| 1068 | + | |
| 1069 | - | powe = powe + 5 |
| 1069 | + | if chanc == 8 then |
| 1070 | - | if powe > MaximumPower then powe = MaximumPower end |
| 1070 | + | |
| 1071 | - | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) |
| 1071 | + | coroutine.resume(coroutine.create(function() |
| 1072 | - | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end |
| 1072 | + | |
| 1073 | - | Hum.WalkSpeed = sped |
| 1073 | + | pf.Transparency = 0.3 |
| 1074 | - | until shoot |
| 1074 | + | |
| 1075 | - | Special = Special - 50 |
| 1075 | + | meg.Scale = Vector3.new(0.6,0.8,0.6) |
| 1076 | - | Main.Visible = false |
| 1076 | + | |
| 1077 | - | local pos = mouse.Hit.p |
| 1077 | + | for i=1, 50 do |
| 1078 | - | Notime(function() |
| 1078 | + | |
| 1079 | - | Play(Sounds.Shoot) |
| 1079 | + | wait() |
| 1080 | - | ShootArrow(pos, powe/1.2, mouse.Target) |
| 1080 | + | |
| 1081 | - | end) |
| 1081 | + | pf.Transparency = pf.Transparency + 0.02 |
| 1082 | - | SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0) |
| 1082 | + | |
| 1083 | - | SUW.C1 = CN(0, 0, 0) * ORSU |
| 1083 | + | meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045) |
| 1084 | - | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) |
| 1084 | + | |
| 1085 | - | SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0) |
| 1085 | + | end |
| 1086 | - | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) |
| 1086 | + | |
| 1087 | - | SDW.C1 = CN(0, 0, 0) * ORSD |
| 1087 | + | end)) |
| 1088 | - | for i = 0.33, 1, 0.33 do |
| 1088 | + | |
| 1089 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0) |
| 1089 | + | end |
| 1090 | - | wait() |
| 1090 | + | |
| 1091 | - | end |
| 1091 | + | local hp = Instance.new("Part")
|
| 1092 | - | for i = 0.33, 1, 0.33 do |
| 1092 | + | |
| 1093 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) |
| 1093 | + | hp.Parent = workspace |
| 1094 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) |
| 1094 | + | |
| 1095 | - | SUW.C1 = CN(0, -0.22*i, 0) * ORSU |
| 1095 | + | hp.formFactor = "Symmetric" |
| 1096 | - | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) |
| 1096 | + | |
| 1097 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) |
| 1097 | + | local randsiz = math.random(1,2) |
| 1098 | - | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) |
| 1098 | + | |
| 1099 | - | SDW.C1 = CN(0, 0.25*i, 0) * ORSD |
| 1099 | + | local col = math.random(1,4) |
| 1100 | - | wait() |
| 1100 | + | |
| 1101 | - | end |
| 1101 | + | hp.Size = Vector3.new(randsiz,randsiz,randsiz) |
| 1102 | - | for i = 0.5, 1, 0.5 do |
| 1102 | + | |
| 1103 | - | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) |
| 1103 | + | hp.BrickColor = BrickColor.new(hecols[col]) |
| 1104 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) |
| 1104 | + | |
| 1105 | - | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU |
| 1105 | + | hp.TopSurface = 0 |
| 1106 | - | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) |
| 1106 | + | |
| 1107 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) |
| 1107 | + | hp.BottomSurface = 0 |
| 1108 | - | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) |
| 1108 | + | |
| 1109 | - | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD |
| 1109 | + | hp.Transparency = 0.1 |
| 1110 | - | wait() |
| 1110 | + | |
| 1111 | - | end |
| 1111 | + | hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5)) |
| 1112 | - | Notime(function() |
| 1112 | + | |
| 1113 | - | Arrow.Transparency = 1 |
| 1113 | + | hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random()) |
| 1114 | - | ArrowOn = false |
| 1114 | + | |
| 1115 | - | Play(Sounds.Shoot) |
| 1115 | + | hp.CanCollide = false |
| 1116 | - | ShootArrow(pos, powe/1.2, mouse.Target) |
| 1116 | + | |
| 1117 | - | end) |
| 1117 | + | hp.Anchored = false |
| 1118 | - | Notime(function() |
| 1118 | + | |
| 1119 | - | for i = 0.5, 1, 0.5 do |
| 1119 | + | hp:BreakJoints() |
| 1120 | - | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) |
| 1120 | + | |
| 1121 | - | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU |
| 1121 | + | local mf = Instance.new("SpecialMesh")
|
| 1122 | - | SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) |
| 1122 | + | |
| 1123 | - | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) |
| 1123 | + | mf.MeshType = "Brick" |
| 1124 | - | SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) |
| 1124 | + | |
| 1125 | - | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD |
| 1125 | + | mf.Parent = hp |
| 1126 | - | wait() |
| 1126 | + | |
| 1127 | - | end |
| 1127 | + | mf.Scale = Vector3.new(0.65,0.65,0.65) |
| 1128 | - | end) |
| 1128 | + | |
| 1129 | - | for i = 0.25, 1, 0.25 do |
| 1129 | + | local bv = Instance.new("BodyVelocity")
|
| 1130 | - | FWeld.C0 = CA(0, MR(-90+25*i), 0) |
| 1130 | + | |
| 1131 | - | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) |
| 1131 | + | bv.Parent = hp |
| 1132 | - | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) |
| 1132 | + | |
| 1133 | - | HW.C0 = CA(MR(180), 0, MR(215-65*i)) |
| 1133 | + | bv.velocity = Vector3.new(0,10,0) |
| 1134 | - | wait() |
| 1134 | + | |
| 1135 | - | end |
| 1135 | + | coroutine.resume(coroutine.create(function() |
| 1136 | - | Hum.WalkSpeed = 16 |
| 1136 | + | |
| 1137 | - | for i = 0.33, 1, 0.33 do |
| 1137 | + | wait(0.9) |
| 1138 | - | FWeld.C0 = CA(0, MR(-65+5*i), 0) |
| 1138 | + | |
| 1139 | - | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) |
| 1139 | + | for i=1, 9 do |
| 1140 | - | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) |
| 1140 | + | |
| 1141 | - | HW.C0 = CA(MR(180), 0, MR(150)) |
| 1141 | + | hp.Transparency = hp.Transparency + 0.1 |
| 1142 | - | wait() |
| 1142 | + | |
| 1143 | - | end |
| 1143 | + | wait() |
| 1144 | - | for i = 0.16, 1, 0.16 do |
| 1144 | + | |
| 1145 | - | FWeld.C0 = CA(0, MR(-60+55*i), 0) |
| 1145 | + | end |
| 1146 | - | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) |
| 1146 | + | |
| 1147 | - | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) |
| 1147 | + | hp:remove() |
| 1148 | - | wait() |
| 1148 | + | |
| 1149 | - | end |
| 1149 | + | end)) |
| 1150 | - | for i = 0.5, 1, 0.5 do |
| 1150 | + | |
| 1151 | - | FWeld.C0 = CA(0, MR(-5+5*i), 0) |
| 1151 | + | end |
| 1152 | - | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) |
| 1152 | + | |
| 1153 | - | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) |
| 1153 | + | elseif (key == "r") then |
| 1154 | - | wait() |
| 1154 | + | |
| 1155 | - | end |
| 1155 | + | if enabled == true then return end |
| 1156 | - | Spec.BorderColor3 = C3() |
| 1156 | + | |
| 1157 | - | AW.C0 = CN() |
| 1157 | + | enabled = true |
| 1158 | - | FWeld.C0 = CN() |
| 1158 | + | |
| 1159 | - | LAW.C0 = CA(0, 0, MR(-30)) |
| 1159 | + | myhum.WalkSpeed = 0 |
| 1160 | - | HW.C0 = CA(MR(180), 0, MR(150)) |
| 1160 | + | |
| 1161 | - | FTorso.Transparency = 1 |
| 1161 | + | handle2.BrickColor = BrickColor.new(elec) |
| 1162 | - | torso.Transparency = 0 |
| 1162 | + | |
| 1163 | - | Atch(torso) |
| 1163 | + | brick2.BrickColor = handle2.BrickColor |
| 1164 | - | Shooting = false |
| 1164 | + | |
| 1165 | - | RAW.Part1 = nil |
| 1165 | + | brick3.BrickColor = handle2.BrickColor |
| 1166 | - | RAW.C0 = CN() |
| 1166 | + | |
| 1167 | - | omg = false |
| 1167 | + | cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"}
|
| 1168 | - | end |
| 1168 | + | |
| 1169 | for i=1, 6 do | |
| 1170 | - | function Sel(mouse) |
| 1170 | + | |
| 1171 | - | mouse.Icon = Icon |
| 1171 | + | wait(0.01) |
| 1172 | - | SelectAnim() |
| 1172 | + | |
| 1173 | - | Selected = true |
| 1173 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0) |
| 1174 | - | mouse.KeyDown:connect(function(key) |
| 1174 | + | |
| 1175 | - | key = key:lower() |
| 1175 | + | end |
| 1176 | - | if Reloading == false and Slashing == false and Shooting == false then |
| 1176 | + | |
| 1177 | - | if key == "f" then |
| 1177 | + | wait(0.35) |
| 1178 | - | Reload() |
| 1178 | + | |
| 1179 | - | end |
| 1179 | + | tab = {}
|
| 1180 | - | end |
| 1180 | + | |
| 1181 | - | if Shooting == false then |
| 1181 | + | for i=1, 50 do |
| 1182 | - | if key == "e" then |
| 1182 | + | |
| 1183 | - | Keys.e = true |
| 1183 | + | for i=1, 20 do |
| 1184 | - | local k |
| 1184 | + | |
| 1185 | - | Spec.BorderColor3 = C3(1, 1, 0.4) |
| 1185 | + | local a = Instance.new("Part")
|
| 1186 | - | repeat |
| 1186 | + | |
| 1187 | - | wait() |
| 1187 | + | a.Parent = workspace |
| 1188 | - | k = mouse.KeyUp:wait() |
| 1188 | + | |
| 1189 | - | until k == "e" |
| 1189 | + | a.formFactor = "Symmetric" |
| 1190 | - | Keys.e = false |
| 1190 | + | |
| 1191 | - | if Shooting == false then |
| 1191 | + | a.Size = Vector3.new(4,1,1) |
| 1192 | - | Spec.BorderColor3 = C3() |
| 1192 | + | |
| 1193 | - | end |
| 1193 | + | a.TopSurface = 0 |
| 1194 | - | end |
| 1194 | + | |
| 1195 | - | end |
| 1195 | + | a.BottomSurface = 0 |
| 1196 | - | end) |
| 1196 | + | |
| 1197 | - | mouse.Button1Down:connect(function() |
| 1197 | + | local numb = math.random(1,4) |
| 1198 | - | if Reloading == false and Slashing == false and Shooting == false then |
| 1198 | + | |
| 1199 | - | if ArrowOn == false then |
| 1199 | + | a.BrickColor = BrickColor.new(cols[numb]) |
| 1200 | - | local yesh = true |
| 1200 | + | |
| 1201 | - | Notime(function() |
| 1201 | + | a.Anchored = true |
| 1202 | - | mouse.Button1Up:wait() |
| 1202 | + | |
| 1203 | - | yesh = false |
| 1203 | + | a.CanCollide = false |
| 1204 | - | end) |
| 1204 | + | |
| 1205 | - | local ah = Keys.e |
| 1205 | + | a.Transparency = 0.3 |
| 1206 | - | Reload() |
| 1206 | + | |
| 1207 | - | if yesh then |
| 1207 | + | local mo = Instance.new("SpecialMesh")
|
| 1208 | - | local mm = Special >= 50 |
| 1208 | + | |
| 1209 | - | if ah and mm or Keys.e and mm then |
| 1209 | + | mo.Parent = a |
| 1210 | - | SpecialAtk(mouse) |
| 1210 | + | |
| 1211 | - | else |
| 1211 | + | mo.MeshType = "Brick" |
| 1212 | - | Shoot(mouse) |
| 1212 | + | |
| 1213 | - | end |
| 1213 | + | mo.Scale = Vector3.new(1,0.2,0.2) |
| 1214 | - | end |
| 1214 | + | |
| 1215 | - | else |
| 1215 | + | a.CFrame = handle2.CFrame |
| 1216 | - | local mm = Special >= 50 |
| 1216 | + | |
| 1217 | - | if Keys.e and mm then |
| 1217 | + | a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0) |
| 1218 | - | SpecialAtk(mouse) |
| 1218 | + | |
| 1219 | - | else |
| 1219 | + | table.insert(tab, a) |
| 1220 | - | Shoot(mouse) |
| 1220 | + | |
| 1221 | - | end |
| 1221 | + | end |
| 1222 | - | end |
| 1222 | + | |
| 1223 | - | end |
| 1223 | + | wait() |
| 1224 | - | end) |
| 1224 | + | |
| 1225 | - | end |
| 1225 | + | for _, v in pairs(tab) do |
| 1226 | ||
| 1227 | - | function Desel(mouse) |
| 1227 | + | v:remove() |
| 1228 | - | Selected = false |
| 1228 | + | |
| 1229 | - | Main.Visible = false |
| 1229 | + | end |
| 1230 | - | Hum.WalkSpeed = 16 |
| 1230 | + | |
| 1231 | - | DeselectAnim() |
| 1231 | + | end |
| 1232 | - | end |
| 1232 | + | |
| 1233 | for i=1, 7 do | |
| 1234 | - | bin.Deselected:connect(Desel) |
| 1234 | + | |
| 1235 | - | bin.Selected:connect(Sel) |
| 1235 | + | wait(0.01) |
| 1236 | ||
| 1237 | - | while Mo.Parent == char do |
| 1237 | + | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0) |
| 1238 | - | wait() |
| 1238 | + | |
| 1239 | - | Special = Special + 0.07 |
| 1239 | + | end |
| 1240 | - | if Special > MaxSpecial then Special = MaxSpecial end |
| 1240 | + | |
| 1241 | - | SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0) |
| 1241 | + | coroutine.resume(coroutine.create(function() |
| 1242 | - | end |
| 1242 | + | |
| 1243 | for i=1, 10 do | |
| 1244 | ||
| 1245 | wait(0.2) | |
| 1246 | ||
| 1247 | local h = Instance.new("Part")
| |
| 1248 | ||
| 1249 | h.Parent = workspace | |
| 1250 | ||
| 1251 | h.Shape = "Ball" | |
| 1252 | ||
| 1253 | h.Size = Vector3.new(3,3,3) | |
| 1254 | ||
| 1255 | h.TopSurface = 0 | |
| 1256 | ||
| 1257 | h.BottomSurface = 0 | |
| 1258 | ||
| 1259 | local numb = math.random(1,4) | |
| 1260 | ||
| 1261 | h.BrickColor = BrickColor.new(cols[numb]) | |
| 1262 | ||
| 1263 | h.Anchored = true | |
| 1264 | ||
| 1265 | h.CanCollide = false | |
| 1266 | ||
| 1267 | h.Transparency = 0.5 | |
| 1268 | ||
| 1269 | h.CFrame = handle2.CFrame | |
| 1270 | ||
| 1271 | local function magn(hif) | |
| 1272 | ||
| 1273 | if hif.Parent.Name == player.Name then return end | |
| 1274 | ||
| 1275 | local dist = (char.Torso.Position - hif.Position).magnitude | |
| 1276 | ||
| 1277 | if dist >= 10 then | |
| 1278 | ||
| 1279 | print(dist) | |
| 1280 | ||
| 1281 | local hum = hif.Parent:findFirstChild("Humanoid")
| |
| 1282 | ||
| 1283 | if hum ~= nil then | |
| 1284 | ||
| 1285 | hum.Health = 0 | |
| 1286 | ||
| 1287 | end | |
| 1288 | ||
| 1289 | end | |
| 1290 | ||
| 1291 | end | |
| 1292 | ||
| 1293 | coroutine.resume(coroutine.create(function() | |
| 1294 | ||
| 1295 | for i=1, 30 do | |
| 1296 | ||
| 1297 | wait() | |
| 1298 | ||
| 1299 | magn(char.Torso) | |
| 1300 | ||
| 1301 | end | |
| 1302 | ||
| 1303 | end)) | |
| 1304 | ||
| 1305 | coroutine.resume(coroutine.create(function() | |
| 1306 | ||
| 1307 | for i=1, 30 do | |
| 1308 | ||
| 1309 | wait(0.04) | |
| 1310 | ||
| 1311 | h.Size = h.Size + Vector3.new(2,2,2) | |
| 1312 | ||
| 1313 | h.Transparency = h.Transparency + 0.023 | |
| 1314 | ||
| 1315 | h.CFrame = handle2.CFrame | |
| 1316 | ||
| 1317 | end | |
| 1318 | ||
| 1319 | h:remove() | |
| 1320 | ||
| 1321 | end)) | |
| 1322 | ||
| 1323 | end | |
| 1324 | ||
| 1325 | end)) | |
| 1326 | ||
| 1327 | for i=1, 19 do | |
| 1328 | ||
| 1329 | for i=1, 30 do | |
| 1330 | ||
| 1331 | local f = Instance.new("Part")
| |
| 1332 | ||
| 1333 | f.Parent = workspace | |
| 1334 | ||
| 1335 | f.formFactor = "Symmetric" | |
| 1336 | ||
| 1337 | f.Size = Vector3.new(25,1,1) | |
| 1338 | ||
| 1339 | f.TopSurface = 0 | |
| 1340 | ||
| 1341 | f.BottomSurface = 0 | |
| 1342 | ||
| 1343 | local numb = math.random(1,4) | |
| 1344 | ||
| 1345 | f.BrickColor = BrickColor.new(cols[numb]) | |
| 1346 | ||
| 1347 | f.Anchored = true | |
| 1348 | ||
| 1349 | f.CanCollide = false | |
| 1350 | ||
| 1351 | f.Transparency = 0.3 | |
| 1352 | ||
| 1353 | local mo = Instance.new("SpecialMesh")
| |
| 1354 | ||
| 1355 | mo.Parent = f | |
| 1356 | ||
| 1357 | mo.MeshType = "Brick" | |
| 1358 | ||
| 1359 | mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7)) | |
| 1360 | ||
| 1361 | f.CFrame = handle2.CFrame | |
| 1362 | ||
| 1363 | f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0) | |
| 1364 | ||
| 1365 | table.insert(tab, f) | |
| 1366 | ||
| 1367 | end | |
| 1368 | ||
| 1369 | wait(0.1) | |
| 1370 | ||
| 1371 | for _, v in pairs(tab) do | |
| 1372 | ||
| 1373 | v:remove() | |
| 1374 | ||
| 1375 | end | |
| 1376 | ||
| 1377 | end | |
| 1378 | ||
| 1379 | myhum.WalkSpeed = norm | |
| 1380 | ||
| 1381 | enabled = false | |
| 1382 | ||
| 1383 | end | |
| 1384 | ||
| 1385 | end) | |
| 1386 | ||
| 1387 | mouse.KeyUp:connect(function(key) | |
| 1388 | ||
| 1389 | key = key:lower() | |
| 1390 | ||
| 1391 | if (key == "k") then | |
| 1392 | ||
| 1393 | hol = false | |
| 1394 | ||
| 1395 | for i=1, 6 do | |
| 1396 | ||
| 1397 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0) | |
| 1398 | ||
| 1399 | wait() | |
| 1400 | ||
| 1401 | end | |
| 1402 | ||
| 1403 | wa.C1 = original | |
| 1404 | ||
| 1405 | enabled = false | |
| 1406 | ||
| 1407 | wait(0.3) | |
| 1408 | ||
| 1409 | wa.C1 = original | |
| 1410 | ||
| 1411 | elseif (key == "e") then | |
| 1412 | ||
| 1413 | hol = false | |
| 1414 | ||
| 1415 | for i=1, 6 do | |
| 1416 | ||
| 1417 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0) | |
| 1418 | ||
| 1419 | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24) | |
| 1420 | ||
| 1421 | wait() | |
| 1422 | ||
| 1423 | end | |
| 1424 | ||
| 1425 | myhum.WalkSpeed = norm | |
| 1426 | ||
| 1427 | for i=1, 5 do | |
| 1428 | ||
| 1429 | wait(0.15) | |
| 1430 | ||
| 1431 | wa.C1 = original | |
| 1432 | ||
| 1433 | weld.C1 = weporigin | |
| 1434 | ||
| 1435 | end | |
| 1436 | ||
| 1437 | enabled = false | |
| 1438 | ||
| 1439 | end | |
| 1440 | ||
| 1441 | end) | |
| 1442 | ||
| 1443 | mouse.Button1Down:connect(function() | |
| 1444 | ||
| 1445 | e = char.Torso | |
| 1446 | ||
| 1447 | wait(0.2) | |
| 1448 | ||
| 1449 | e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0) | |
| 1450 | ||
| 1451 | end) | |
| 1452 | ||
| 1453 | end | |
| 1454 | ||
| 1455 | ||
| 1456 | ||
| 1457 | function deselect() | |
| 1458 | ||
| 1459 | spin = false | |
| 1460 | ||
| 1461 | for i = 1, 8 do | |
| 1462 | ||
| 1463 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
| 1464 | ||
| 1465 | wait() | |
| 1466 | ||
| 1467 | end | |
| 1468 | ||
| 1469 | for i = 1, 4 do | |
| 1470 | ||
| 1471 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
| 1472 | ||
| 1473 | wait() | |
| 1474 | ||
| 1475 | end | |
| 1476 | ||
| 1477 | toha.Part0 = toha.Parent | |
| 1478 | ||
| 1479 | toha.Part1 = handle | |
| 1480 | ||
| 1481 | weld.Part0 = nil | |
| 1482 | ||
| 1483 | weld.Part1 = nil | |
| 1484 | ||
| 1485 | wait() | |
| 1486 | ||
| 1487 | wa.Part0 = nil | |
| 1488 | ||
| 1489 | wa.Part1 = nil | |
| 1490 | ||
| 1491 | end | |
| 1492 | ||
| 1493 | ||
| 1494 | ||
| 1495 | ||
| 1496 | ||
| 1497 | script.Parent.Selected:connect(select) | |
| 1498 | ||
| 1499 | script.Parent.Deselected:connect(deselect) |