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1 | - | Global $Paused |
1 | + | Global $Paused |
2 | - | HotKeySet("=","Leave") ;script started by pressing = |
2 | + | HotKeySet("=","Leave") ;script started by pressing = |
3 | - | HotKeySet("-", "Pause") ;script paused by pressing - |
3 | + | HotKeySet("-", "Pause") ;script paused by pressing - |
4 | - | HotKeySet("x", "Stop") ;script stopped by pressing x |
4 | + | HotKeySet("x", "Stop") ;script stopped by pressing x |
5 | - | |
5 | + | |
6 | - | $walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times |
6 | + | $walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times |
7 | - | $loadtime = 3200 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives |
7 | + | $loadtime = 3200 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives |
8 | - | $tptime = 6900 ; time in ms the script waits for teleport before exiting the game |
8 | + | $tptime = 6900 ; time in ms the script waits for teleport before exiting the game |
9 | - | $yellow = 0xFFF000 ; yellow color code (repair icon) |
9 | + | $yellow = 0xFFF000 ; yellow color code (repair icon) |
10 | - | $red = 0xD90000 ; red color code (repair icon) |
10 | + | $red = 0xD90000 ; red color code (repair icon) |
11 | - | |
11 | + | |
12 | - | $LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False) |
12 | + | $LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False) |
13 | - | $LootGems = False ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues) |
13 | + | $LootGems = False ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues) |
14 | - | $Amethyst = 0xAC7FFF |
14 | + | $Amethyst = 0xAC7FFF |
15 | - | $Ruby = 0xB01D2D |
15 | + | $Ruby = 0xB01D2D |
16 | - | $Emerald = 0x58EE33 |
16 | + | $Emerald = 0x58EE33 |
17 | - | $Topaz = 0xFFFF59 |
17 | + | $Topaz = 0xFFFF59 |
18 | - | |
18 | + | |
19 | - | $go = True |
19 | + | $go = True |
20 | - | $Leave = False |
20 | + | $Leave = False |
21 | - | $Dead = False |
21 | + | $Dead = False |
22 | - | $Logout = False |
22 | + | $Logout = False |
23 | - | $Window = False |
23 | + | $Window = False |
24 | - | $default_resolutionX = 1920 |
24 | + | $default_resolutionX = 1920 |
25 | - | $default_resolutionY = 1080 |
25 | + | $default_resolutionY = 1080 |
26 | - | $x_ratio = @Desktopwidth / $default_resolutionX |
26 | + | $x_ratio = @Desktopwidth / $default_resolutionX |
27 | - | $y_ratio = @Desktopheight / $default_resolutionY |
27 | + | $y_ratio = @Desktopheight / $default_resolutionY |
28 | - | $i = 0 |
28 | + | $i = 0 |
29 | - | |
29 | + | |
30 | - | Call("RestartRun") |
30 | + | Call("RestartRun") |
31 | - | |
31 | + | |
32 | - | Func RestartRun() |
32 | + | Func RestartRun() |
33 | - | While $go |
33 | + | While $go |
34 | - | if($Leave) Then |
34 | + | if($Leave) Then |
35 | - | $i = 0 |
35 | + | $i = 0 |
36 | - | Sleep(1000) ;had to add this since the icon doesn't show up RIGHT away in game |
36 | + | Sleep(1000) ;had to add this since the icon doesn't show up RIGHT away in game |
37 | - | Call("CheckDead") |
37 | + | Call("CheckDead") |
38 | - | Call("CheckRepair") |
38 | + | Call("CheckRepair") |
39 | - | If $Window Then |
39 | + | If $Window Then |
40 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
40 | + | Call MainMenu() |
41 | - | Sleep($loadtime) |
41 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
42 | - | $Window = False |
42 | + | Sleep($loadtime) |
43 | - | ExitLoop |
43 | + | $Window = False |
44 | - | ElseIf $Dead or $Logout Then |
44 | + | ExitLoop |
45 | - | ExitLoop |
45 | + | ElseIf $Dead or $Logout Then |
46 | - | EndIf |
46 | + | ExitLoop |
47 | - | MouseClick("left", Round(0 * $x_ratio),Round(250 * $y_ratio)) ;starts the main run |
47 | + | EndIf |
48 | - | Send("4") |
48 | + | MouseClick("left", Round(0 * $x_ratio),Round(250 * $y_ratio)) ;starts the main run |
49 | - | Sleep(140) |
49 | + | Send("4") |
50 | - | Send("4") |
50 | + | Sleep(140) |
51 | - | Sleep(140) |
51 | + | Send("4") |
52 | - | Send("4") |
52 | + | Sleep(140) |
53 | - | Sleep(140) |
53 | + | Send("4") |
54 | - | Send("4") |
54 | + | Sleep(140) |
55 | - | Sleep(80) |
55 | + | Send("4") |
56 | - | Send("4") |
56 | + | Sleep(80) |
57 | - | Sleep(80) |
57 | + | Send("4") |
58 | - | Send("4") |
58 | + | Sleep(80) |
59 | - | Sleep(80) |
59 | + | Send("4") |
60 | - | Send("4") |
60 | + | Sleep(80) |
61 | - | Sleep(80) |
61 | + | Send("4") |
62 | - | Send("4") |
62 | + | Sleep(80) |
63 | - | Sleep(80) |
63 | + | Send("4") |
64 | - | Send("1") |
64 | + | Sleep(80) |
65 | - | Send("3") |
65 | + | Send("1") |
66 | - | Sleep(800) |
66 | + | Send("3") |
67 | - | MouseMove(Round(290*$x_ratio),Round(270*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted |
67 | + | Sleep(800) |
68 | - | Sleep(700) |
68 | + | MouseMove(Round(290*$x_ratio),Round(270*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted |
69 | - | Call("CheckDead") |
69 | + | Sleep(700) |
70 | - | If $Window Then |
70 | + | Call("CheckDead") |
71 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
71 | + | If $Window Then |
72 | - | Sleep($loadtime) |
72 | + | Call MainMenu() |
73 | - | $Window = False |
73 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
74 | - | ExitLoop |
74 | + | Sleep($loadtime) |
75 | - | ElseIf $Dead or $Logout Then |
75 | + | $Window = False |
76 | - | ExitLoop |
76 | + | ExitLoop |
77 | - | EndIf |
77 | + | ElseIf $Dead or $Logout Then |
78 | - | $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be) |
78 | + | ExitLoop |
79 | - | If Not @error Then |
79 | + | EndIf |
80 | - | MouseClick("left",Round(290*$x_ratio),Round(270*$y_ratio)) ;Entrance to cellar |
80 | + | $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be) |
81 | - | Sleep(400) |
81 | + | If Not @error Then |
82 | - | |
82 | + | MouseClick("left",Round(290*$x_ratio),Round(270*$y_ratio)) ;Entrance to cellar |
83 | - | Sleep($walktime) |
83 | + | Sleep(400) |
84 | - | MouseClick("middle",Round(110*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar |
84 | + | |
85 | - | Sleep(2500) |
85 | + | Sleep($walktime) |
86 | - | MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth |
86 | + | MouseClick("middle",Round(110*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar |
87 | - | Sleep(10) |
87 | + | Sleep(2500) |
88 | - | Send("{SHIFTDOWN}") |
88 | + | MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth |
89 | - | MouseClick("left",Round(440*$x_ratio),Round(80*$y_ratio),2) |
89 | + | Sleep(10) |
90 | - | MouseDown("right") ;attack middle |
90 | + | Send("{SHIFTDOWN}") |
91 | - | Sleep(7800) |
91 | + | MouseClick("left",Round(440*$x_ratio),Round(80*$y_ratio),2) |
92 | - | MouseClick("right",Round(620*$x_ratio),Round(20*$y_ratio),2) ;break the table & chair |
92 | + | MouseDown("right") ;attack middle |
93 | - | Sleep(10) |
93 | + | Sleep(7800) |
94 | - | Send("{SHIFTUP}") |
94 | + | MouseClick("right",Round(620*$x_ratio),Round(20*$y_ratio),2) ;break the table & chair |
95 | - | Sleep(400) |
95 | + | Sleep(10) |
96 | - | MouseClick("middle",Round(530*$x_ratio),Round(170*$y_ratio)) ;location of sarkoth after death |
96 | + | Send("{SHIFTUP}") |
97 | - | Sleep(2100) |
97 | + | Sleep(400) |
98 | - | |
98 | + | MouseClick("middle",Round(530*$x_ratio),Round(170*$y_ratio)) ;location of sarkoth after death |
99 | - | Call("CheckLoot") |
99 | + | Sleep(2100) |
100 | - | Send("t") |
100 | + | |
101 | - | Sleep($tptime) |
101 | + | Call("CheckLoot") |
102 | - | Call("CheckDead") |
102 | + | Send("t") |
103 | - | If Not $Logout And Not $Dead And Not $Window Then |
103 | + | Sleep($tptime) |
104 | - | Sleep(300) |
104 | + | Call("CheckDead") |
105 | - | Send("{ESCAPE}") ;menu |
105 | + | If Not $Logout And Not $Dead And Not $Window Then |
106 | - | Sleep(200) |
106 | + | Sleep(300) |
107 | - | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
107 | + | Send("{ESCAPE}") ;menu |
108 | - | Sleep($loadtime) |
108 | + | Sleep(200) |
109 | - | Call("CheckDead") |
109 | + | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
110 | - | If Not $Logout Then |
110 | + | Sleep($loadtime) |
111 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
111 | + | Call("CheckDead") |
112 | - | Sleep($loadtime) |
112 | + | If Not $Logout Then |
113 | - | EndIf |
113 | + | Call MainMenu() |
114 | - | Else |
114 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
115 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
115 | + | Sleep($loadtime) |
116 | - | Sleep($loadtime) |
116 | + | EndIf |
117 | - | $Window = False ; reset the flag so it doesn't think a window is always up |
117 | + | Else |
118 | - | EndIf |
118 | + | Call MainMenu() |
119 | - | Else |
119 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
120 | - | Send("2") |
120 | + | Sleep($loadtime) |
121 | - | Sleep(700) |
121 | + | $Window = False ; reset the flag so it doesn't think a window is always up |
122 | - | Send("t") |
122 | + | EndIf |
123 | - | Sleep($tptime) |
123 | + | Else |
124 | - | Call("CheckDead") |
124 | + | Send("2") |
125 | - | If Not $Logout And Not $Dead And Not $Window Then |
125 | + | Sleep(700) |
126 | - | Sleep(300) |
126 | + | Send("t") |
127 | - | Send("{ESCAPE}") ;menu |
127 | + | Sleep($tptime) |
128 | - | Sleep(200) |
128 | + | Call("CheckDead") |
129 | - | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
129 | + | If Not $Logout And Not $Dead And Not $Window Then |
130 | - | Sleep($loadtime) |
130 | + | Sleep(300) |
131 | - | Call("CheckDead") |
131 | + | Send("{ESCAPE}") ;menu |
132 | - | If Not $Logout Then |
132 | + | Sleep(200) |
133 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
133 | + | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
134 | - | Sleep($loadtime) |
134 | + | Sleep($loadtime) |
135 | - | EndIf |
135 | + | Call("CheckDead") |
136 | - | Else |
136 | + | If Not $Logout Then |
137 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
137 | + | Call MainMenu() |
138 | - | Sleep($loadtime) |
138 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
139 | - | $Window = False ; reset the flag so it doesn't think a window is always up |
139 | + | Sleep($loadtime) |
140 | - | EndIf |
140 | + | EndIf |
141 | - | EndIf |
141 | + | Else |
142 | - | EndIf |
142 | + | Call MainMenu() |
143 | - | WEnd |
143 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
144 | - | Call("RestartRun") |
144 | + | Sleep($loadtime) |
145 | - | EndFunc |
145 | + | $Window = False ; reset the flag so it doesn't think a window is always up |
146 | - | |
146 | + | EndIf |
147 | - | Func CheckDead() |
147 | + | EndIf |
148 | - | Call("CheckWindow") |
148 | + | EndIf |
149 | - | $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED" |
149 | + | WEnd |
150 | - | If Not @error Then |
150 | + | Call("RestartRun") |
151 | - | If Not $Window Then |
151 | + | EndFunc |
152 | - | $Dead = True |
152 | + | |
153 | - | Sleep(100) |
153 | + | Func CheckDead() |
154 | - | Send("{Escape}") |
154 | + | Call("CheckWindow") |
155 | - | Sleep(10) |
155 | + | $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED" |
156 | - | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
156 | + | If Not @error Then |
157 | - | Sleep(11000) |
157 | + | If Not $Window Then |
158 | - | Sleep($loadtime) |
158 | + | $Dead = True |
159 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
159 | + | Sleep(100) |
160 | - | Sleep($loadtime) |
160 | + | Send("{Escape}") |
161 | - | Else |
161 | + | Sleep(10) |
162 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
162 | + | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
163 | - | Sleep($loadtime) |
163 | + | Sleep(11000) |
164 | - | $Dead = False |
164 | + | Sleep($loadtime) |
165 | - | EndIf |
165 | + | Call MainMenu() |
166 | - | Else |
166 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
167 | - | $Dead = False |
167 | + | Sleep($loadtime) |
168 | - | EndIf |
168 | + | Else |
169 | - | $LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer |
169 | + | Call MainMenu() |
170 | - | If Not @error Then |
170 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
171 | - | Sleep(11000) |
171 | + | Sleep($loadtime) |
172 | - | Sleep($loadtime) |
172 | + | $Dead = False |
173 | - | If Not $Window Then |
173 | + | EndIf |
174 | - | $Dead = True |
174 | + | Else |
175 | - | $Logout = True |
175 | + | $Dead = False |
176 | - | Sleep($loadtime) |
176 | + | EndIf |
177 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
177 | + | $LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer |
178 | - | Sleep($loadtime) |
178 | + | If Not @error Then |
179 | - | Else |
179 | + | Sleep(11000) |
180 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
180 | + | Sleep($loadtime) |
181 | - | Sleep($loadtime) |
181 | + | If Not $Window Then |
182 | - | $Logout = False |
182 | + | $Dead = True |
183 | - | EndIf |
183 | + | $Logout = True |
184 | - | Else |
184 | + | Sleep($loadtime) |
185 | - | $Logout = False |
185 | + | Call MainMenu() |
186 | - | EndIf |
186 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
187 | - | EndFunc |
187 | + | Sleep($loadtime) |
188 | - | |
188 | + | Else |
189 | - | Func CheckWindow() |
189 | + | Call MainMenu() |
190 | - | $CloseButton = PixelSearch(Round(1570*$x_ratio), Round(110*$y_ratio), Round(1590*$x_ratio), Round(120*$y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window |
190 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
191 | - | If Not @error Then |
191 | + | Sleep($loadtime) |
192 | - | Sleep(200) |
192 | + | $Logout = False |
193 | - | Send("{SPACE}") ;close any open windows |
193 | + | EndIf |
194 | - | $Window = True |
194 | + | Else |
195 | - | Else |
195 | + | $Logout = False |
196 | - | $Window = False |
196 | + | EndIf |
197 | - | EndIf |
197 | + | EndFunc |
198 | - | EndFunc |
198 | + | |
199 | - | |
199 | + | Func CheckWindow() |
200 | - | Func CheckRepair() |
200 | + | $CloseButton = PixelSearch(Round(1570*$x_ratio), Round(110*$y_ratio), Round(1590*$x_ratio), Round(120*$y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window |
201 | - | $RepairArea = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $yellow) |
201 | + | If Not @error Then |
202 | - | If Not @error Then |
202 | + | Sleep(200) |
203 | - | Call("DoRepair") |
203 | + | Send("{SPACE}") ;close any open windows |
204 | - | EndIf |
204 | + | $Window = True |
205 | - | $RepairAreaRed = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $red) |
205 | + | Else |
206 | - | If Not @error Then |
206 | + | $Window = False |
207 | - | Call("DoRepair") |
207 | + | EndIf |
208 | - | EndIf |
208 | + | EndFunc |
209 | - | EndFunc |
209 | + | |
210 | - | |
210 | + | Func CheckRepair() |
211 | - | Func DoRepair() |
211 | + | $RepairArea = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $yellow) |
212 | - | Sleep(100) |
212 | + | If Not @error Then |
213 | - | Send("t") |
213 | + | Call("DoRepair") |
214 | - | Sleep($tptime) |
214 | + | EndIf |
215 | - | MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant |
215 | + | $RepairAreaRed = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $red) |
216 | - | Sleep(1500) |
216 | + | If Not @error Then |
217 | - | MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen |
217 | + | Call("DoRepair") |
218 | - | Sleep(1500) |
218 | + | EndIf |
219 | - | MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home |
219 | + | EndFunc |
220 | - | Sleep(1200) |
220 | + | |
221 | - | MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu |
221 | + | Func DoRepair() |
222 | - | Sleep(400) |
222 | + | Sleep(100) |
223 | - | MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs |
223 | + | Send("t") |
224 | - | Sleep(200) |
224 | + | Sleep($tptime) |
225 | - | Call("CheckDead") |
225 | + | MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant |
226 | - | If Not $Dead and Not $Logout Then |
226 | + | Sleep(1500) |
227 | - | Send("{ESCAPE}") ;closes repair tab |
227 | + | MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen |
228 | - | Sleep(100) |
228 | + | Sleep(1500) |
229 | - | Send("{ESCAPE}") ;menu |
229 | + | MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home |
230 | - | Sleep(10) |
230 | + | Sleep(1200) |
231 | - | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
231 | + | MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu |
232 | - | Sleep($loadtime) |
232 | + | Sleep(400) |
233 | - | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
233 | + | MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs |
234 | - | Sleep($loadtime) |
234 | + | Sleep(200) |
235 | - | EndIf |
235 | + | Call("CheckDead") |
236 | - | EndFunc |
236 | + | If Not $Dead and Not $Logout Then |
237 | - | |
237 | + | Send("{ESCAPE}") ;closes repair tab |
238 | - | Func CheckLoot() |
238 | + | Sleep(100) |
239 | - | Sleep(Random(500,2000)) |
239 | + | Send("{ESCAPE}") ;menu |
240 | - | $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot |
240 | + | Sleep(10) |
241 | - | If Not @error Then |
241 | + | MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game |
242 | - | MouseClick ('left', $SetLoot[0], $SetLoot[1]) |
242 | + | Sleep($loadtime) |
243 | - | Sleep(Random(800,1200)) |
243 | + | Call MainMenu() |
244 | - | $i+= 1 |
244 | + | MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu |
245 | - | If $i <= 6 Then |
245 | + | Sleep($loadtime) |
246 | - | Call("CheckLoot") |
246 | + | EndIf |
247 | - | EndIf |
247 | + | EndFunc |
248 | - | EndIf |
248 | + | |
249 | - | $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot |
249 | + | Func MainMenu() ;verifies the screen is at the main menu before attempting to start the next game to avoid getting trapped in menus. |
250 | - | If Not @error Then |
250 | + | Local $Menu = False |
251 | - | MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1]) |
251 | + | While $Menu = False |
252 | - | Sleep(Random(800,1200)) |
252 | + | $Pixeltestmm = PixelGetColor(Round(251*$x_ratio), Round(284*$y_ratio)) ;tests for main menu |
253 | - | $i+= 1 |
253 | + | If Hex($Pixeltestmm, 6) == "683C02" Then |
254 | - | If $i <= 6 Then |
254 | + | $Menu = True |
255 | - | Call("CheckLoot") |
255 | + | Else |
256 | - | EndIf |
256 | + | $Pixeltestgm = PixelGetColor(Round(937*$x_ratio), Round(246*$y_ratio)) ;checks if game menu is open |
257 | - | EndIf |
257 | + | If Hex($Pixeltestgm, 6) == "621610" Then |
258 | - | If $LootRares Then |
258 | + | Send("{Escape}") ;return to main menu |
259 | - | $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility) |
259 | + | $Menu = True |
260 | - | If Not @error Then |
260 | + | Else |
261 | - | MouseClick ('left', $RareLoot[0], $RareLoot[1]) |
261 | + | $Pixeltestgmexit = PixelGetColor(Round(975*$x_ratio), Round(428*$y_ratio)) ;checks if exit game menu is open |
262 | - | Sleep(Random(700,900)) |
262 | + | If Hex($Pixeltestgmexit, 6) == "FFA300" Then |
263 | - | $i+= 1 |
263 | + | Send("{Escape}") |
264 | - | If $i <= 6 Then |
264 | + | Send("{Escape}") |
265 | - | Call("CheckLoot") |
265 | + | $Menu = True |
266 | - | EndIf |
266 | + | Else |
267 | - | EndIf |
267 | + | $Pixeltestbm = PixelGetColor(Round(958*$x_ratio), Round(150*$y_ratio)) ;checks if banner customization window is open |
268 | - | EndIf |
268 | + | If Hex($Pixeltestbm, 6) == "933618" Then |
269 | - | If $LootGems Then |
269 | + | Send("{Escape}") |
270 | - | $AmethystDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Amethyst,8) |
270 | + | $Menu = True |
271 | - | If Not @error Then |
271 | + | Else |
272 | - | MouseClick("left", $AmethystDrop[0], $AmethystDrop[1]) |
272 | + | $Pixeltestpm = PixelGetColor(Round(1506*$x_ratio), Round(138*$y_ratio)) ;checks if player window is open |
273 | - | Sleep(Random(900,1400)) |
273 | + | If Hex($Pixeltestpm, 6) == "320c08" Then |
274 | - | $i+= 1 |
274 | + | Send("{Escape}") |
275 | - | If $i <= 10 Then |
275 | + | $Menu = True |
276 | - | Call("CheckLoot") |
276 | + | EndIf |
277 | - | EndIf |
277 | + | EndIf |
278 | - | EndIf |
278 | + | EndIf |
279 | - | $RubyDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Ruby,6) |
279 | + | EndIf |
280 | - | If Not @error Then |
280 | + | EndIf |
281 | - | MouseClick("left", $RubyDrop[0], $RubyDrop[1]) |
281 | + | WEnd |
282 | - | Sleep(Random(900,1400)) |
282 | + | EndFunc |
283 | - | $i+= 1 |
283 | + | |
284 | - | If $i <= 10 Then |
284 | + | Func CheckLoot() |
285 | - | Call("CheckLoot") |
285 | + | Sleep(Random(500,2000)) |
286 | - | EndIf |
286 | + | $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot |
287 | - | EndIf |
287 | + | If Not @error Then |
288 | - | $EmeraldDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Emerald,11) |
288 | + | MouseClick ('left', $SetLoot[0], $SetLoot[1]) |
289 | - | If Not @error Then |
289 | + | Sleep(Random(800,1200)) |
290 | - | MouseClick("left", $EmeraldDrop[0], $EmeraldDrop[1]) |
290 | + | $i+= 1 |
291 | - | Sleep(Random(900,1400)) |
291 | + | If $i <= 6 Then |
292 | - | $i+= 1 |
292 | + | Call("CheckLoot") |
293 | - | If $i <= 10 Then |
293 | + | EndIf |
294 | - | Call("CheckLoot") |
294 | + | EndIf |
295 | - | EndIf |
295 | + | $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot |
296 | - | EndIf |
296 | + | If Not @error Then |
297 | - | $TopazDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Topaz,2) |
297 | + | MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1]) |
298 | - | If Not 1 = 1 Then ; change to 'If Not @error Then' if you want to search for topazes |
298 | + | Sleep(Random(800,1200)) |
299 | - | MouseClick("left", $TopazDrop[0], $TopazDrop[1]) |
299 | + | $i+= 1 |
300 | - | Sleep(Random(900,1400)) |
300 | + | If $i <= 6 Then |
301 | - | $i+= 1 |
301 | + | Call("CheckLoot") |
302 | - | If $i <= 10 Then |
302 | + | EndIf |
303 | - | Call("CheckLoot") |
303 | + | EndIf |
304 | - | EndIf |
304 | + | If $LootRares Then |
305 | - | EndIf |
305 | + | $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility) |
306 | - | EndIf |
306 | + | If Not @error Then |
307 | - | EndFunc |
307 | + | MouseClick ('left', $RareLoot[0], $RareLoot[1]) |
308 | - | |
308 | + | Sleep(Random(700,900)) |
309 | - | Func Pause() |
309 | + | $i+= 1 |
310 | - | $Leave = False |
310 | + | If $i <= 6 Then |
311 | - | EndFunc |
311 | + | Call("CheckLoot") |
312 | - | |
312 | + | EndIf |
313 | - | Func Stop() ;to allow the script to stop |
313 | + | EndIf |
314 | - | Exit |
314 | + | EndIf |
315 | - | EndFunc |
315 | + | If $LootGems Then |
316 | - | |
316 | + | $AmethystDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Amethyst,8) |
317 | - | Func Leave() |
317 | + | If Not @error Then |
318 | - | $Leave = True |
318 | + | MouseClick("left", $AmethystDrop[0], $AmethystDrop[1]) |
319 | - | EndFunc |
319 | + | Sleep(Random(900,1400)) |
320 | $i+= 1 | |
321 | If $i <= 10 Then | |
322 | Call("CheckLoot") | |
323 | EndIf | |
324 | EndIf | |
325 | $RubyDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Ruby,6) | |
326 | If Not @error Then | |
327 | MouseClick("left", $RubyDrop[0], $RubyDrop[1]) | |
328 | Sleep(Random(900,1400)) | |
329 | $i+= 1 | |
330 | If $i <= 10 Then | |
331 | Call("CheckLoot") | |
332 | EndIf | |
333 | EndIf | |
334 | $EmeraldDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Emerald,11) | |
335 | If Not @error Then | |
336 | MouseClick("left", $EmeraldDrop[0], $EmeraldDrop[1]) | |
337 | Sleep(Random(900,1400)) | |
338 | $i+= 1 | |
339 | If $i <= 10 Then | |
340 | Call("CheckLoot") | |
341 | EndIf | |
342 | EndIf | |
343 | $TopazDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Topaz,2) | |
344 | If Not 1 = 1 Then ; change to 'If Not @error Then' if you want to search for topazes | |
345 | MouseClick("left", $TopazDrop[0], $TopazDrop[1]) | |
346 | Sleep(Random(900,1400)) | |
347 | $i+= 1 | |
348 | If $i <= 10 Then | |
349 | Call("CheckLoot") | |
350 | EndIf | |
351 | EndIf | |
352 | EndIf | |
353 | EndFunc | |
354 | ||
355 | Func Pause() | |
356 | $Leave = False | |
357 | EndFunc | |
358 | ||
359 | Func Stop() ;to allow the script to stop | |
360 | Exit | |
361 | EndFunc | |
362 | ||
363 | Func Leave() | |
364 | $Leave = True | |
365 | EndFunc |