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- Global $Paused
- HotKeySet("=","Leave") ;script started by pressing =
- HotKeySet("-", "Pause") ;script paused by pressing -
- HotKeySet("x", "Stop") ;script stopped by pressing x
- $walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
- $loadtime = 3200 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
- $tptime = 6900 ; time in ms the script waits for teleport before exiting the game
- $yellow = 0xFFF000 ; yellow color code (repair icon)
- $red = 0xD90000 ; red color code (repair icon)
- $LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False)
- $LootGems = False ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues)
- $Amethyst = 0xAC7FFF
- $Ruby = 0xB01D2D
- $Emerald = 0x58EE33
- $Topaz = 0xFFFF59
- $go = True
- $Leave = False
- $Dead = False
- $Logout = False
- $Window = False
- $default_resolutionX = 1920
- $default_resolutionY = 1080
- $x_ratio = @Desktopwidth / $default_resolutionX
- $y_ratio = @Desktopheight / $default_resolutionY
- $i = 0
- Call("RestartRun")
- Func RestartRun()
- While $go
- if($Leave) Then
- $i = 0
- Sleep(1000) ;had to add this since the icon doesn't show up RIGHT away in game
- Call("CheckDead")
- Call("CheckRepair")
- If $Window Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- ExitLoop
- ElseIf $Dead or $Logout Then
- ExitLoop
- EndIf
- MouseClick("left", Round(0 * $x_ratio),Round(250 * $y_ratio)) ;starts the main run
- Send("4")
- Sleep(140)
- Send("4")
- Sleep(140)
- Send("4")
- Sleep(140)
- Send("4")
- Sleep(80)
- Send("4")
- Sleep(80)
- Send("4")
- Sleep(80)
- Send("4")
- Sleep(80)
- Send("4")
- Sleep(80)
- Send("1")
- Send("3")
- Sleep(800)
- MouseMove(Round(290*$x_ratio),Round(270*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
- Sleep(700)
- Call("CheckDead")
- If $Window Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- ExitLoop
- ElseIf $Dead or $Logout Then
- ExitLoop
- EndIf
- $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be)
- If Not @error Then
- MouseClick("left",Round(290*$x_ratio),Round(270*$y_ratio)) ;Entrance to cellar
- Sleep(400)
- Sleep($walktime)
- MouseClick("middle",Round(110*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar
- Sleep(2500)
- MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth
- Sleep(10)
- Send("{SHIFTDOWN}")
- MouseClick("left",Round(440*$x_ratio),Round(80*$y_ratio),2)
- MouseDown("right") ;attack middle
- Sleep(7800)
- MouseClick("right",Round(620*$x_ratio),Round(20*$y_ratio),2) ;break the table & chair
- Sleep(10)
- Send("{SHIFTUP}")
- Sleep(400)
- MouseClick("middle",Round(530*$x_ratio),Round(170*$y_ratio)) ;location of sarkoth after death
- Sleep(2100)
- Call("CheckLoot")
- Send("t")
- Sleep($tptime)
- Call("CheckDead")
- If Not $Logout And Not $Dead And Not $Window Then
- Sleep(300)
- Send("{ESCAPE}") ;menu
- Sleep(200)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep($loadtime)
- Call("CheckDead")
- If Not $Logout Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- EndIf
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False ; reset the flag so it doesn't think a window is always up
- EndIf
- Else
- Send("2")
- Sleep(700)
- Send("t")
- Sleep($tptime)
- Call("CheckDead")
- If Not $Logout And Not $Dead And Not $Window Then
- Sleep(300)
- Send("{ESCAPE}") ;menu
- Sleep(200)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep($loadtime)
- Call("CheckDead")
- If Not $Logout Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- EndIf
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False ; reset the flag so it doesn't think a window is always up
- EndIf
- EndIf
- EndIf
- WEnd
- Call("RestartRun")
- EndFunc
- Func CheckDead()
- Call("CheckWindow")
- $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"
- If Not @error Then
- If Not $Window Then
- $Dead = True
- Sleep(100)
- Send("{Escape}")
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep(11000)
- Sleep($loadtime)
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Dead = False
- EndIf
- Else
- $Dead = False
- EndIf
- $LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer
- If Not @error Then
- Sleep(11000)
- Sleep($loadtime)
- If Not $Window Then
- $Dead = True
- $Logout = True
- Sleep($loadtime)
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- Else
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Logout = False
- EndIf
- Else
- $Logout = False
- EndIf
- EndFunc
- Func CheckWindow()
- $CloseButton = PixelSearch(Round(1570*$x_ratio), Round(110*$y_ratio), Round(1590*$x_ratio), Round(120*$y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window
- If Not @error Then
- Sleep(200)
- Send("{SPACE}") ;close any open windows
- $Window = True
- Else
- $Window = False
- EndIf
- EndFunc
- Func CheckRepair()
- $RepairArea = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $yellow)
- If Not @error Then
- Call("DoRepair")
- EndIf
- $RepairAreaRed = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $red)
- If Not @error Then
- Call("DoRepair")
- EndIf
- EndFunc
- Func DoRepair()
- Sleep(100)
- Send("t")
- Sleep($tptime)
- MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant
- Sleep(1500)
- MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen
- Sleep(1500)
- MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home
- Sleep(1200)
- MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu
- Sleep(400)
- MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs
- Sleep(200)
- Call("CheckDead")
- If Not $Dead and Not $Logout Then
- Send("{ESCAPE}") ;closes repair tab
- Sleep(100)
- Send("{ESCAPE}") ;menu
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep($loadtime)
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- EndIf
- EndFunc
- Func CheckLoot()
- Sleep(Random(500,2000))
- $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot
- If Not @error Then
- MouseClick ('left', $SetLoot[0], $SetLoot[1])
- Sleep(Random(800,1200))
- $i+= 1
- If $i <= 6 Then
- Call("CheckLoot")
- EndIf
- EndIf
- $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot
- If Not @error Then
- MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1])
- Sleep(Random(800,1200))
- $i+= 1
- If $i <= 6 Then
- Call("CheckLoot")
- EndIf
- EndIf
- If $LootRares Then
- $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility)
- If Not @error Then
- MouseClick ('left', $RareLoot[0], $RareLoot[1])
- Sleep(Random(700,900))
- $i+= 1
- If $i <= 6 Then
- Call("CheckLoot")
- EndIf
- EndIf
- EndIf
- If $LootGems Then
- $AmethystDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Amethyst,8)
- If Not @error Then
- MouseClick("left", $AmethystDrop[0], $AmethystDrop[1])
- Sleep(Random(900,1400))
- $i+= 1
- If $i <= 10 Then
- Call("CheckLoot")
- EndIf
- EndIf
- $RubyDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Ruby,6)
- If Not @error Then
- MouseClick("left", $RubyDrop[0], $RubyDrop[1])
- Sleep(Random(900,1400))
- $i+= 1
- If $i <= 10 Then
- Call("CheckLoot")
- EndIf
- EndIf
- $EmeraldDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Emerald,11)
- If Not @error Then
- MouseClick("left", $EmeraldDrop[0], $EmeraldDrop[1])
- Sleep(Random(900,1400))
- $i+= 1
- If $i <= 10 Then
- Call("CheckLoot")
- EndIf
- EndIf
- $TopazDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Topaz,2)
- If Not 1 = 1 Then ; change to 'If Not @error Then' if you want to search for topazes
- MouseClick("left", $TopazDrop[0], $TopazDrop[1])
- Sleep(Random(900,1400))
- $i+= 1
- If $i <= 10 Then
- Call("CheckLoot")
- EndIf
- EndIf
- EndIf
- EndFunc
- Func Pause()
- $Leave = False
- EndFunc
- Func Stop() ;to allow the script to stop
- Exit
- EndFunc
- Func Leave()
- $Leave = True
- EndFunc
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