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1
CodeChickenCore
2
	•	Chickenbones doesn’t keep a detailed changelog of this.
3
NEI
4
	•	No changelog for 1.4.7.4
5
SecretRoomsMod
6
	•	No changelog for the version listed
7
Mystcraft
8
	API:
9
	•	Adds symbol registration functon overload to allow for preventing automatic config option
10
	•	Meteor events no longer have internal Mystcraft dependencies
11
12
	Balance:
13
	•	Increases Nausea instability req.
14
15
	BugFix:
16
	•	Adds air pocket above age spawn platform
17
	•	Correctly unregisters symbols if they are replaced
18
	•	Fixes /time command help and failure text
19
	•	Fixes an issue with item validity checks not handling null itemstacks
20
	•	Fixes book gui not closing on entity death/pickup
21
	•	Fixes decay itemstack names
22
	•	Fixes desk dropping invalid extra items when broken with silk touch
23
	•	Fixes desk not always draining vials/accepting ink
24
	•	Fixes desk not draining "consumable" containers
25
	•	Fixes Eternal Storm ages acruing snow and lacking lightning
26
	•	Fixes infinite leather bug in binder
27
	•	Fixes infinite paper bug in desk
28
	•	Fixes issue with empty gradient sunset
29
	•	Fixes issue with pages in notebooks in tabs not updating immediately
30-
	•	Fixes issue with trying to get a block from the block descriptor list creating a modifier with an 	instability mod
30+
	•	Fixes issue with trying to get a block from the block descriptor list creating a modifier with an
31
		instability mod
32
	•	Fixes issue with unvisited ages from old saves getting symbols twice
33
	•	Fixes issues with new pages not stacking correctly
34
	•	Fixes minor and self repairing issue with old Fog colors remapping badly
35
	•	Fixes page surface slider grabbing
36
	•	Fixes parsing of TPX command
37
	•	Minor fix to handling of liquid containers in desk
38
	•	NEI Spawned notebook no longer has issues with renaming
39
	•	Prevents crash if data file matches agedata filename format but does not provide valid dim id
40
	•	Prevents crash on biomes with null name (logs error)
41
42-
	•	AgeController no longer uses world difficulty when determining age instability (override still works)
42+
43-
	•	Renames Instability in AgeData NBT to more obvious "BaseIns" to reflect how it ISN'T THE INSTABILITY VALUE OF THE AGE
43+
	•	AgeController no longer uses world difficulty when determining age instability
44
		(override still works)
45
	•	Renames Instability in AgeData NBT to more obvious "BaseIns" to reflect how it
46
		ISN'T THE INSTABILITY VALUE OF THE AGE
47
48
	Feature
49
	•	Adds the Oil symbol if another mod provides such a liquid (in block form)
50
	•	Allows dropping lots of paper into the binder at once
51
	•	Can place single or multiple pages using standard left-/right-click interactions
52
	•	Changes default world provider id
53
	•	Notebook gui element in desk reflects actual inventory order
54
	•	Page Surface and Slider elements allow for left and right click many vs single interaction
55
	•	Pages stack to 16
56
	•	Points piping systems at leather slot on binder (doesn't enforce valid item checks)
57
	•	Visuals
58
	•	Changes the lighting symbol display names
59
	•	Reduces minor visual artifacts in rainbow
60
	•	Reduces width of rainbow
61
	•	Tweaks to rainbow render handling
62
63
ChicickenChunks
64
	•	No changelog
65-
	•	The solar turbine got split into two components, the solar boiler & the steam turbine. The boiler works just like the old solar turbine does. It'll spit steam into a steam turbine placed on top of it, or you can run some other mod's fluid pipes between them. Or you can skip the mirror/boiler setup and pump steam directly into the turbine. (I'm interested in people's opinions of how balanced it is with Railcraft's boiler.) Water can be piped into the boiler, in addition to it being able to suck up water.
65+
66
	•	No changelog
67-
	•	I've moved my code for cleaning up various vanilla Minecraft fails into a sub-mod. I've added an "/f" command for doing some things client-side, like changing the fog & saving MC's options.
67+
68
	•	Insubstantial change to the license
69-
	•	Instead of having its own recipe set, the mixer crafts vanilla and Forge ore dictionary-style shapeless recipes. There is a slight twist to it that makes it different from vanilla shapeless crafting: It merges stacks that are similar. If you put 1 stack of brown mushrooms, *2* stacks of red mushrooms, and 1 stack of wooden bowls in the mixer, it will make mushroom soup. If there's multiple choices for what to craft, it'll go for the recipe that uses the most ingredients; so 1 stack of bone meal and 1 stack of ink sacs will use 2 bone meal for each ink sac to make light gray dye instead of (dark) gray dye.
69+
	•	The solar turbine got split into two components, the solar boiler & the steam turbine. 
70
		The boiler works just like the old solar turbine does. It'll spit steam into a steam turbine placed 
71
		on top of it, or you can run some other mod's fluid pipes between them. Or you can skip the
72
		mirror/boiler setup and pump steam directly into the turbine. (I'm interested in people's opinions 	
73
		of how balanced it is with Railcraft's boiler.) Water can be piped into the boiler, in addition to 
74
		it being able to suck up water.
75
	•	Added netherrack powder & a new acid; old acid will have to be upgraded for the crystallizers.
76
	•	I've moved my code for cleaning up various vanilla Minecraft fails into a sub-mod. I've added an 
77
		"/f" command for doing some things client-side, like changing the fog & saving MC's options.
78-
	•	Better handling of modules disabled in config - they will now never count as active and players won't be able to install them
78+
79
	•	Instead of having its own recipe set, the mixer crafts vanilla and Forge ore dictionary-style 
80
		shapeless recipes. There is a slight twist to it that makes it different from vanilla shapeless 
81
		crafting: It merges stacks that are similar. If you put 1 stack of brown mushrooms, *2* stacks of 
82
		red mushrooms, and 1 stack of wooden bowls in the mixer, it will make mushroom soup. If there's 
83
		multiple choices for what to craft, it'll go for the recipe that uses the most ingredients; so 1 
84
		stack of bone meal and 1 stack of ink sacs will use 2 bone meal for each ink sac to make light gray 	
85
		dye instead of (dark) gray dye.
86
87
ModularPowersuits
88
	178 -> 179
89
	•	Added solar panel recipe for thermex
90
	•	UE Multimeter now depends on UE
91
	•	Fix for cheap steel plates exploit
92
93
	179 -> 180
94
	•	Better handling of modules disabled in config - they will now never count as active and players 
95
		won't be able to install them
96
	180 -> 183
97
	•	added tooltip for food back in
98
	•	added thermalexpansion's electric item api
99
100
	183 -> 184
101
	•	made auto-feeder sensible
102
103
	184 -> 185
104
	•	added tooltip for food back in
105
	•	added thermalexpansion's electric item api
106
107
	185 -> 186
108
	•	clarified radiation protection tooltip
109
110
	186 -> 187
111
	•	changed powertool scaling again
112
113
	187 -> 188
114
	•	changed blink drive to use raytracing and be instant
115
116
	188 -> 190
117-
	•	+ Added 3 new Solar Helmets (Advanced Solar Helmet , Hybrid Solar Helmet, Ultimate Solar Helmet). Charge yours dives such as same Solar Panels !
117+
118-
	•	+ Added "simple (old) recipe" of Advanced Solar Panel. You can enable it in config file if you think what iridium very expensive :) 
118+
119
	190 -> 193
120
	•	Removed vestiges of blink drive bolts 
121
	•	Added PlayerUtils to hold methods for manipulating players directly
122
	•	Migrated some modules
123
124
	193 -> 194
125
	•	Railgun prototype added :)
126
127
	194 -> 196
128
	•	made raytracing more sensible and multiplayer compatible (oops)
129
130
	196 -> 199
131-
			Upgraded "Wrench" snap. Now you don't need use Buildcraft (forestry) wrench ! Our wrench works with Buildcraft, Forestry, ThermalExpansion and mods which use BC wrench !
131+
132-
			Added "Screwdriver" snap. Screwdriver snap works with all Redpower device and also can rotate pistons, dispenser and repeaters !
132+
133-
	•	+ Re-balance Advanced Diamond Drill and Advanced Chainsaw. Now it's work much faster ! + Migrate Ultimate Solar helmet to Advanced solar panels addon. Recipe of USH disabled now, but item not removed. You can change it to USH from Advanced solar panels into crafting inventory. Just places USH GraviSuite into crafting slot and replace with USH helmet from Advanced Solar Panels. In next release i will fully remove USH in GraviSuite ! If you crafting it in world, please change it !
133+
134-
	•	+ Added Forge Ore Dict support. Now you can use copper, superconductor from other mods (like as GregTech)
134+
	•	+ Added 3 new Solar Helmets (Advanced Solar Helmet , Hybrid Solar Helmet, Ultimate Solar Helmet). 
135-
	•	+ Added disable accurate mode of vajra in config files. I hope it will help some servers to prevent grief.
135+
		Charge yours dives such as same Solar Panels !
136
	•	+ Added "simple (old) recipe" of Advanced Solar Panel. You can enable it in config file if you 
137
		think what iridium very expensive :) 
138
	•	+ Added visual indication working mode of Quantum Generator and also replaced old texture.
139
	•	+ Fixed bug: Solar Panels not emit energy if power loss in cable more than 5 eu.
140
	•	+ Fixed visual bug with shift mouse click in charging slots and charging electric device.
141
142
GraviSuite
143
	•	+ Added new cool item "Advanced NanoChestPlate"
144
			contains all spec of Nano Body Armor. 
145-
	•	NEW ITEM: The Tape Measure. Simply right click a block to start a measurement, than right click another block to measure the distance, in blocks. Right click without aiming at any blocks to change between 2 modes. The first and default mode will get an absolute measurement, even on angles. The second mod will display up to 3 measurements on each of the 3 axis, no angles.
145+
146-
	•	Tweaked Armor Stand - If a player is holding a piece of armor in their hand, they can place it on the armor stand by right clicking the stand with the armor.
146+
147-
	•	Tweaked Armor Stand - Player can now shift-click from armor stand to player-armor inventory and from player inventory to player armor inventory if stand is full
147+
148-
	•	Added Armor stand compatibility for many more mods. Most mods should work automatically now. DivineRPG seems to be compatible now for example.
148+
149-
	•	Updated Shelf - Shelf will now only display the top center piece of wood if a block is above it, otherwise, the top of the shelf is flat. All current shelves will not feature the center piece of wood until the block is updated by placing or changing a block next to the shelf.
149+
150-
	•	Slight tweak with Shelf interaction - right clicking on the side or top of a shelf will open the GUI, even if the players hands are full.
150+
			Upgraded "Wrench" snap. Now you don't need use Buildcraft (forestry) wrench ! Our wrench 
151
			works with Buildcraft, Forestry, ThermalExpansion and mods which use BC wrench !
152
			Added "Screwdriver" snap. Screwdriver snap works with all Redpower device and also can 
153
			rotate pistons, dispenser and repeaters !
154
	•	+ Re-balance Advanced Diamond Drill and Advanced Chainsaw. Now it's work much faster ! + Migrate
155
		Ultimate Solar helmet to Advanced solar panels addon. Recipe of USH disabled now, but item not 
156
		removed. You can change it to USH from Advanced solar panels into crafting inventory. Just places 
157
		USH GraviSuite into crafting slot and replace with USH helmet from Advanced Solar Panels. In next 
158
		release i will fully remove USH in GraviSuite ! If you crafting it in world, please change it!
159
	•	+ Added Forge Ore Dict support. Now you can use copper, superconductor from other mods (like as 
160
		GregTech)
161
	•	+ Added disable accurate mode of vajra in config files. I hope it will help some servers to prevent 
162
		grief.
163
	•	+ Some minor improvements
164
165
StevesCarts
166
	•	Protect your pigs!
167
168
Ironchest
169
	•	No changelog
170
171
BiblioCraft
172
	•	NEW ITEM: The Tape Measure. Simply right click a block to start a measurement, than right click 
173
		another block to measure the distance, in blocks. Right click without aiming at any blocks to 
174
		change between 2 modes. The first and default mode will get an absolute measurement, even on 
175
		angles. The second mod will display up to 3 measurements on each of the 3 axis, no angles.
176
	•	Tweaked Armor Stand - If a player is holding a piece of armor in their hand, they can place it on 
177
		the armor stand by right clicking the stand with the armor.
178
	•	Tweaked Armor Stand - Player can now shift-click from armor stand to player-armor inventory and 
179
		from player inventory to player armor inventory if stand is full
180
	•	Added Armor stand compatibility for many more mods. Most mods should work automatically now. 
181
		DivineRPG seems to be compatible now for example.
182
	•	Updated Shelf - Shelf will now only display the top center piece of wood if a block is above it, 
183
		otherwise, the top of the shelf is flat. All current shelves will not feature the center piece of 
184
		wood until the block is updated by placing or changing a block next to the shelf.
185
	•	Slight tweak with Shelf interaction - right clicking on the side or top of a shelf will open the 
186
		GUI, even if the players hands are full.
187
188
EnderStorage
189
	•	No changelog
190
191
MineFactoryReloaded
192
	2.2 -> 2.3
193
	•	New: UE power support
194
	•	New: BioReactor, BioFuel Generator, and BioFuel liquid (compatible with Forestry BioFuel)
195
	•	New: Upgrades (available for Planter, Harvester, Fertilizer, and Sewer).
196
	•	New: Single-Use Safari Nets
197
	•	New: Safari Net Launcher
198
	•	New: Safari Nets can be fired by dispensers (note that the net will be unrecoverable right now)
199
	•	New: Tooltips
200
	•	New: AutoSpawner exact mode
201
	•	New: Decorative bricks
202
	•	New: TwilightForest support
203
	•	Change: Auto-Enchanter can re-enchant items
204
	•	Change: Conveyors are placable on "partially solid" blocks like microblock covers
205
	•	Change: Conveyors carry XP orbs
206
	•	Change: Items on conveyors cannot be grabbed by players
207
	•	Change: Items dropped by MFR machines have a 1s delay before players can pick them up
208
	•	Change: AutoSpawner idle time reduced to normal
209
	•	Change: ItemRouter can grab items off conveyors placed on top if they have a valid route
210
	•	Change: Harvester default tree area increased
211
	•	Change: Harvester CPU usage significantly lowered in tree mode
212
	•	Change: Added config to make roads not slippery
213
	•	Fix: Auto-Enchanter has a max of one enchantment on books
214
	•	Fix: Possible fix for Safari Net duplication glitch in MCPC+ (unconfirmed)
215
	•	Fix: DSU issues with AE
216
	•	Fix: Multiple issues with BC power input
217
	•	Fix: AutoSpawner not requiring mob essence to function
218
	•	Fix: Unifier behaving weirdly with non-dictionary items
219
	•	Fix: NBT data being deleted by items contained in MFR machines when they were destroyed
220
	•	Fix: Road Lights connect to wires
221
	•	Fix: Ranching Mooshrooms generating milk items
222
	•	Fix: Item Router and Ejector firing into the air if the target inventory was full
223
	•	Fix: Various Creative tab and NEI mismatches
224
225
	2.3 -> 2.3.1
226
	•	Fix LiquiCrafter (sorry!)
227
	•	Fix AutoJukebox GUI
228
	•	Planter now assigns its stacks to relative subsections of its areas, enabling more diverse farms
229
230
	2.3.1 -> 2.3.2
231
	•	Fix multiple Item Router problems
232
233
Gregtech:
234
235
3/4/2013 2.81b http://forum.industrial-craft.net/index.php?page=Thread&postID=102569#post102569
236
* Fixed the Sorters connecting and disconnecting to the E-net every single tick.
237
* Added Shelves to store Books, Paper and Food Cans! Guess who gave me the Idea to do that. (remembers a minor Texture Bug when leftclicking it too often...)
238
239
3/6/2013 2.81c http://forum.industrial-craft.net/index.php?page=Thread&postID=102733#post102733
240
* Added 3 more decorative Storages (note, that their mainpurpose is DECORATION and NOT Storage). You can craft them in a shapeless Recipe of the Metal encased Shelf.
241
* Changed the Texture of the Advanced Safe, to look more safely. (what a pun)
242
* Fixed Holoslots, which dont have a Click handling, to cause crashes (i.e. clicking in Electrolyzer on the Water Icon).
243
* Fixed Recycling options for Cobble (seems IC² doesnt check for wildcard Values) and added several other things like Glass Buttons, Pipes (also Sandstone Pipes) or similar to the List.
244
245
3/6/2013 2.81d http://forum.industrial-craft.net/index.php?page=Thread&postID=102905#post102905
246
* Added Wildcard-Damagevalue Mode for the regular Sorter. Just rightclick the Item. It can sometimes cause Render glitches! If thats the Case the GUI will become partially invisible, but you can STILL click all the Slots. When that happens take the Log and give it to the one whose Item caused that glitch, AND NOT ME!!! I cant fix other peoples broken Code. Especially not Eloraams Code, which causes an even more strange Errorlog.
247
* Added the "Grindable-Only" Mode of the Type-Sorter (The Ore with the Gear on it), as not all Ores are really grindable *ahem* XyChorium *ahem*
248
* Fixed OreDict-Unification-API not associating certain Ore Strings before postload happens. That Bug was happening due to my switch from stupid Listscanner to ultrafast Double-Hashmap (of which, one Map didnt have the Name of the Ore).
249
250
3/8/2013 2.81e http://forum.industrial-craft.net/index.php?page=Thread&postID=103050#post103050
251
* Fixed my wrong usage of splitStack(1), as I didnt look at its sideeffects (decreasing the size of the original Stack).
252
253
3/8/2013 2.81f http://forum.industrial-craft.net/index.php?page=Thread&postID=103215#post103215
254
* Added Plate Bending Machine also known as Bender. It can convert Ingots to Plates. I changed tons of Crafting Recipes, including Mixed Metal Ingots, Dense Copper Plates and almost every Machine. I won't add any Config to revert that massive change!
255
* Added Circuit Assembling Machine. It is a Device, which produces regular Circuits cheaper, and is also a requirement for most of the higher Tier Circuits. As with Bender, I wont add a Config for that change, so don't even ask for it!
256
* Fixed NEI-Recipe-Transfer-Rect in some of the Auto-Machines. I will have to ask mistaqur for the Names of the Recipe handlers for Macerator, Extractor, Compressor, Furnace and so on.
257
258
3/9/2013 2.82a http://forum.industrial-craft.net/index.php?page=Thread&postID=103281#post103281
259
* Fixed that Recipe Bug mentioned above.
260
* Added the Printer! A Device which can basically copy writable/written Books by inserting a Book, an Ink Sack and the Book you wanna Copy. It can also craft Books from 3 Paper and a Leather.
261
* Added a Button to the GUIs of Basic Machines, which is enabling you to switch between Sided-Input and non-Sided-Input.
262
* Fixed "Item-Output-Mode" of Basic Machines not being Saved, and so resetting to enabled all the time.
263
264
3/10/2013 2.82b http://forum.industrial-craft.net/index.php?page=Thread&postID=103381#post103381
265
* Copying of Maps inside the printer is now possible (I know you can still craft copies, but hey! A printer is so much cooler)
266
* Creating Maps inside a printer with compass and 8 Paper is now also possible.
267
* Compasses and Clocks are now craftable inside an Assembler.
268
* Added several Circuit Parts to the Scrapboxdrops.
269
* Added some missing Insulation-Recipes to the Assembler.
270
* Added alternate Generator Recipes.
271
272
3/13/2013 - MC1.4.7 - 2.82c - http://forum.industrial-craft.net/index.php?page=Thread&postID=103888#post103888
273
Fixed a crapton of Bugs.
274
* Added the possibility to dye Stuff inside the printer. Railcrafts Metal Posts, Rockwool, Wool and basically everything what can be dyed by surrounding a Dye with 8 Identical
275
* Blocks or by shapelessly crafting one thing together with Dye. A sideeffect of that is that you can craft Canvas Bags (8 Canvas around Dye) with it too.
276
* Added the possibility to use the Printer to create Paper from Canes and Pulp.
277
* Changed MMIngot Recipes.
278
279
3/15/2013 - MC1.4.7 - 2.90a Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=104257#post104257
280
Warning: Don't update to this in important worlds, as it is a beta and could break things.
281
* Added Flour (macerated Wheat, which can be cooked into Bread), got that Idea from AE, however my Recipe is more balanced in comparsion to Carrots and Potatoes (you get one Bread per Wheat).
282
* Added some Recipes, and made Sensor Kits now Craftable inside the Assembler (it's cheaper too!).
283
* Broke old Advanced Configs completly by letting OreDictUnification run over the ItemNames (its now much better readable), better delete your whole RecipesAdvConfig-File.
284
* Added a few Tooltips to make people aware of some useful Features.
285
* Deleted the IQuantumChest-Interface from the API as IDigitalChest replaces itAdded a far better Multiblock-Machine-API.
286
287
3/16/2013 - MC1.4.7 - V2.90b Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=104326#post104326
288
Warning: Don't update to this in important worlds, as it is a beta and could break things.
289
* Changed a few Recipes. Windmills and Watermills are now made in the Assembler.
290
* UUM-Recipes now use the Advanced Config. Some Recipes have been slightly changed, and the Snowlayers got removed due to the upcoming 1.5-Update making them craftable.
291
* Changed Plutonium and Thorium Cells, now using the multipulse System (and nerfed Thorium by 50% Lifetime).
292
293
3/19/2013 - MC1.4.7 - 2.90c Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=104900#post104900
294
Warning: Don't update to this in important worlds, as it is a beta and could break things.
295-
	•	Fixed bug where quartz knife could be duplicated using the repair recipe, they can no longer be repaired. ( theres no point anyway. )
295+
296
* Added Michael Jackson Support for Energy Consuming Machines. No, Buffers won't output any MJ and the MJ is never getting converted to EU! Rate is the standard 2.5EU:1MJ
297
* Added a few Railcraft related Recipes.
298-
	•	Fixed a bug with the new version of IC2, and crafting some items that yielded diffrent items then were displayed.
298+
299-
	•	Crafting Terminal can no longer extract items when not powered. but it can still be used as a basic crafting interface.
299+
300
Warning: Don't update to this in important worlds, as it is a beta and could break things.
301
* Added new Upgrade System. Just rightclick your Machines with the Upgrade you wanna insert.
302
* Messed around with a crapton of Recipes.
303
* Added Ingots for Thorium and Plutonium.
304
305
3/23/2013 - MC1.4.7 - 2.90f Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=105736#post105736
306
Warning: Don't update to this in important worlds, as it is a beta and could break things.
307
* Added a few Upgrades.
308
* Added a not working Fusion Reactor and Plasma Generators.
309
* Added portable Scanner.
310
311
3/27/2013 - MC1.4.7 - 2.90h Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=106333#post106333
312
Warning: Don't update to this in important worlds, as it is a beta and could break things.
313
* Nerfed the Matter Fabricator to a maximum of 8192EU/t instead of 1000000, unless the regular Massfab is enabled.
314
* Fixed the Energy Bar in the Fusion Reactor.
315
* Made the Centrifuge a MetaTileEntity.
316
317
318
NEI Plugins
319-
	•	Added automatic version-checking for ThaumicBees! From this version on, when a new version becomes available, it will notify you in-game. Notifications can be switched off via a config file option.
319+
320
321
AppliedEnergistics
322
	9b -> 9d
323
	•	Fixed "require power" flag not working properly.
324
	•	And IC2 power works too..
325
326
	9d -> 9e
327
	•	Fixed a bug where Preformatter would lose information about items when they are being encoded.
328
	•	Fixed a bug where the Crafting Monitor would not properly cancel a job.
329
330
	9e -> 9f
331
	•	Fixed bug where quartz knife could be duplicated using the repair recipe, they can no longer be 
332
		repaired. ( theres no point anyway. )
333
	•	Fixed a bug where Adv Eletrical tools could be repaired.
334
	•	Added options to disable Adv-Eletrical tools.
335
	•	Fixed a bug with the new version of IC2, and crafting some items that yielded diffrent items then 
336
		were displayed.
337
	•	Crafting Terminal can no longer extract items when not powered. but it can still be used as a basic 
338
		crafting interface.
339-
	•	Added Nuggets - Iron, Copper, Tin, Silver, Lead. Should craft into 1st ore dictionary ingot of appropriate type.
339+
340
	9f -> 9g
341
	•	Several Preformance improvements for large networks.
342
	•	Added Exception Catching for other mods in a few places.
343
	•	Fixed a few minor bugs.
344-
	•	Removed hard dependency on Thaumcraft 3 to run TB. TB now only requires Forestry to run, will remove TC3-specific items and provide alternate crafting recipes for those that do not.
344+
345
	9g -> 9h 
346
	•	Fixed a rare crash.
347
	•	restored speed of buses.
348
	•	Fixed bug with Drives.
349
	•	Version Checker now will not continue to check on quick repeated launches.
350
351
352
	9h -> 9i
353
	•	Fixed a crash related to RP2 Frames.
354
	•	Fixed a crash related to LargeDrives.
355
356
Thaumicbees
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	1.4.2 -> 1.4.3
358
	•	Added automatic version-checking for ThaumicBees! From this version on, when a new version becomes 
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		available, it will notify you in-game. Notifications can be switched off via a config file option.
360
	•	Fixed missing aspects on Extra Bees combs.
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362
	1.4.3 -> 1.4.3a
363
	•	Fixes problems with incompatible version numbers with the remote checking algorithm. Oops.
364
	•	Fixes unenchantable Thaumium Grafter.
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	1.4.3a -> 1.4.3b
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	•	Greatwood & Silverwood planks support BuildCraft facades.
368
	•	Tweaking Aura cost for Repair on Thaumium Grafters and other balance.
369
	•	Turns out I can't get the version crap to work properly. More fixes.
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	1.4.3b -> 1.4.3c
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	•	Thaumium Grafter now doubles your chance to get Greatwood & Silverwood saplings.
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	•	Thaumium Grafter now takes extra damage when trying to break Greatwood & Silverwood leaves.
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	•	Thaumium Grafter now has a balancing feature when repairing.
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	•	Extra... uh. "Enhancements". =D
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	1.4.3c -> 1.4.4
378
	•	Made greatwood & silverwood planks fireproof by default - added a config option to toggle it.
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	•	Added Nuggets - Iron, Copper, Tin, Silver, Lead. Should craft into 1st ore dictionary ingot of 
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		appropriate type.
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	•	Added Shards - Diamond, Emerald.
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	•	Added 15 new bees. Have fun~ <3
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	•	Added Equivalent Exchange 3 compatability! (It's 1 thing, don't get terribly excited.)
384
	•	New frame type! Search Strongholds for them.
385
	•	Removed hard dependency on Thaumcraft 3 to run TB. TB now only requires Forestry to run, will 
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		remove TC3-specific items and provide alternate crafting recipes for those that do not.