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Ultimate 1.0.2 Changelog

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Apr 18th, 2013
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  1. CodeChickenCore
  2. • Chickenbones doesn’t keep a detailed changelog of this.
  3. NEI
  4. • No changelog for 1.4.7.4
  5. SecretRoomsMod
  6. • No changelog for the version listed
  7. Mystcraft
  8. API:
  9. • Adds symbol registration functon overload to allow for preventing automatic config option
  10. • Meteor events no longer have internal Mystcraft dependencies
  11.  
  12. Balance:
  13. • Increases Nausea instability req.
  14.  
  15. BugFix:
  16. • Adds air pocket above age spawn platform
  17. • Correctly unregisters symbols if they are replaced
  18. • Fixes /time command help and failure text
  19. • Fixes an issue with item validity checks not handling null itemstacks
  20. • Fixes book gui not closing on entity death/pickup
  21. • Fixes decay itemstack names
  22. • Fixes desk dropping invalid extra items when broken with silk touch
  23. • Fixes desk not always draining vials/accepting ink
  24. • Fixes desk not draining "consumable" containers
  25. • Fixes Eternal Storm ages acruing snow and lacking lightning
  26. • Fixes infinite leather bug in binder
  27. • Fixes infinite paper bug in desk
  28. • Fixes issue with empty gradient sunset
  29. • Fixes issue with pages in notebooks in tabs not updating immediately
  30. • Fixes issue with trying to get a block from the block descriptor list creating a modifier with an instability mod
  31. • Fixes issue with unvisited ages from old saves getting symbols twice
  32. • Fixes issues with new pages not stacking correctly
  33. • Fixes minor and self repairing issue with old Fog colors remapping badly
  34. • Fixes page surface slider grabbing
  35. • Fixes parsing of TPX command
  36. • Minor fix to handling of liquid containers in desk
  37. • NEI Spawned notebook no longer has issues with renaming
  38. • Prevents crash if data file matches agedata filename format but does not provide valid dim id
  39. • Prevents crash on biomes with null name (logs error)
  40.  
  41. Change:
  42. • AgeController no longer uses world difficulty when determining age instability (override still works)
  43. • Renames Instability in AgeData NBT to more obvious "BaseIns" to reflect how it ISN'T THE INSTABILITY VALUE OF THE AGE
  44.  
  45. Feature
  46. • Adds the Oil symbol if another mod provides such a liquid (in block form)
  47. • Allows dropping lots of paper into the binder at once
  48. • Can place single or multiple pages using standard left-/right-click interactions
  49. • Changes default world provider id
  50. • Notebook gui element in desk reflects actual inventory order
  51. • Page Surface and Slider elements allow for left and right click many vs single interaction
  52. • Pages stack to 16
  53. • Points piping systems at leather slot on binder (doesn't enforce valid item checks)
  54. • Visuals
  55. • Changes the lighting symbol display names
  56. • Reduces minor visual artifacts in rainbow
  57. • Reduces width of rainbow
  58. • Tweaks to rainbow render handling
  59. ChicickenChunks
  60. • No changelog
  61. Wireless Redstone
  62. • No changelog
  63. Factorization
  64. • Insubstantial change to the license
  65. • The solar turbine got split into two components, the solar boiler & the steam turbine. The boiler works just like the old solar turbine does. It'll spit steam into a steam turbine placed on top of it, or you can run some other mod's fluid pipes between them. Or you can skip the mirror/boiler setup and pump steam directly into the turbine. (I'm interested in people's opinions of how balanced it is with Railcraft's boiler.) Water can be piped into the boiler, in addition to it being able to suck up water.
  66. • Added netherrack powder & a new acid; old acid will have to be upgraded for the crystallizers.
  67. • I've moved my code for cleaning up various vanilla Minecraft fails into a sub-mod. I've added an "/f" command for doing some things client-side, like changing the fog & saving MC's options.
  68. • Made NEI a bit more informative with crystallizer recipes
  69. • Instead of having its own recipe set, the mixer crafts vanilla and Forge ore dictionary-style shapeless recipes. There is a slight twist to it that makes it different from vanilla shapeless crafting: It merges stacks that are similar. If you put 1 stack of brown mushrooms, *2* stacks of red mushrooms, and 1 stack of wooden bowls in the mixer, it will make mushroom soup. If there's multiple choices for what to craft, it'll go for the recipe that uses the most ingredients; so 1 stack of bone meal and 1 stack of ink sacs will use 2 bone meal for each ink sac to make light gray dye instead of (dark) gray dye.
  70.  
  71. ModularPowersuits
  72. 178 -> 179
  73. • Added solar panel recipe for thermex
  74. • UE Multimeter now depends on UE
  75. • Fix for cheap steel plates exploit
  76.  
  77. 179 -> 180
  78. • Better handling of modules disabled in config - they will now never count as active and players won't be able to install them
  79. 180 -> 183
  80. • added tooltip for food back in
  81. • added thermalexpansion's electric item api
  82.  
  83. 183 -> 184
  84. • made auto-feeder sensible
  85.  
  86. 184 -> 185
  87. • added tooltip for food back in
  88. • added thermalexpansion's electric item api
  89.  
  90. 185 -> 186
  91. • clarified radiation protection tooltip
  92.  
  93. 186 -> 187
  94. • changed powertool scaling again
  95.  
  96. 187 -> 188
  97. • changed blink drive to use raytracing and be instant
  98.  
  99. 188 -> 190
  100. • added airborne check to kinetic generator
  101.  
  102. 190 -> 193
  103. • Removed vestiges of blink drive bolts
  104. • Added PlayerUtils to hold methods for manipulating players directly
  105. • Migrated some modules
  106.  
  107. 193 -> 194
  108. • Railgun prototype added :)
  109.  
  110. 194 -> 196
  111. • made raytracing more sensible and multiplayer compatible (oops)
  112.  
  113. 196 -> 199
  114. • Added buildcraft energy to auto-gen config and bumped version for recommended
  115.  
  116. AdvancedSolarPanels
  117. • + Added 3 new Solar Helmets (Advanced Solar Helmet , Hybrid Solar Helmet, Ultimate Solar Helmet). Charge yours dives such as same Solar Panels !
  118. • + Added "simple (old) recipe" of Advanced Solar Panel. You can enable it in config file if you think what iridium very expensive :)
  119. • + Added visual indication working mode of Quantum Generator and also replaced old texture.
  120. • + Fixed bug: Solar Panels not emit energy if power loss in cable more than 5 eu.
  121. • + Fixed visual bug with shift mouse click in charging slots and charging electric device.
  122.  
  123. GraviSuite
  124. • + Added new cool item "Advanced NanoChestPlate"
  125.  contains all spec of Nano Body Armor.
  126.  integrated Advanced Electric Jetpack (see specification above)
  127.  energy storage 1 000 000 eu.
  128.  can charge at MFE, MFSU
  129.  supplies with energy your electrotool (as drill, saw, laser and etc..)
  130. • +Our engineers improved GraviTool device !
  131.  Upgraded "Wrench" snap. Now you don't need use Buildcraft (forestry) wrench ! Our wrench works with Buildcraft, Forestry, ThermalExpansion and mods which use BC wrench !
  132.  Added "Screwdriver" snap. Screwdriver snap works with all Redpower device and also can rotate pistons, dispenser and repeaters !
  133. • + Re-balance Advanced Diamond Drill and Advanced Chainsaw. Now it's work much faster ! + Migrate Ultimate Solar helmet to Advanced solar panels addon. Recipe of USH disabled now, but item not removed. You can change it to USH from Advanced solar panels into crafting inventory. Just places USH GraviSuite into crafting slot and replace with USH helmet from Advanced Solar Panels. In next release i will fully remove USH in GraviSuite ! If you crafting it in world, please change it !
  134. • + Added Forge Ore Dict support. Now you can use copper, superconductor from other mods (like as GregTech)
  135. • + Added disable accurate mode of vajra in config files. I hope it will help some servers to prevent grief.
  136. • + Some minor improvements
  137.  
  138. StevesCarts
  139. • Protect your pigs!
  140.  
  141. Ironchest
  142. • No changelog
  143.  
  144. BiblioCraft
  145. • NEW ITEM: The Tape Measure. Simply right click a block to start a measurement, than right click another block to measure the distance, in blocks. Right click without aiming at any blocks to change between 2 modes. The first and default mode will get an absolute measurement, even on angles. The second mod will display up to 3 measurements on each of the 3 axis, no angles.
  146. • Tweaked Armor Stand - If a player is holding a piece of armor in their hand, they can place it on the armor stand by right clicking the stand with the armor.
  147. • Tweaked Armor Stand - Player can now shift-click from armor stand to player-armor inventory and from player inventory to player armor inventory if stand is full
  148. • Added Armor stand compatibility for many more mods. Most mods should work automatically now. DivineRPG seems to be compatible now for example.
  149. • Updated Shelf - Shelf will now only display the top center piece of wood if a block is above it, otherwise, the top of the shelf is flat. All current shelves will not feature the center piece of wood until the block is updated by placing or changing a block next to the shelf.
  150. • Slight tweak with Shelf interaction - right clicking on the side or top of a shelf will open the GUI, even if the players hands are full.
  151.  
  152. EnderStorage
  153. • No changelog
  154.  
  155. MineFactoryReloaded
  156. 2.2 -> 2.3
  157. • New: UE power support
  158. • New: BioReactor, BioFuel Generator, and BioFuel liquid (compatible with Forestry BioFuel)
  159. • New: Upgrades (available for Planter, Harvester, Fertilizer, and Sewer).
  160. • New: Single-Use Safari Nets
  161. • New: Safari Net Launcher
  162. • New: Safari Nets can be fired by dispensers (note that the net will be unrecoverable right now)
  163. • New: Tooltips
  164. • New: AutoSpawner exact mode
  165. • New: Decorative bricks
  166. • New: TwilightForest support
  167. • Change: Auto-Enchanter can re-enchant items
  168. • Change: Conveyors are placable on "partially solid" blocks like microblock covers
  169. • Change: Conveyors carry XP orbs
  170. • Change: Items on conveyors cannot be grabbed by players
  171. • Change: Items dropped by MFR machines have a 1s delay before players can pick them up
  172. • Change: AutoSpawner idle time reduced to normal
  173. • Change: ItemRouter can grab items off conveyors placed on top if they have a valid route
  174. • Change: Harvester default tree area increased
  175. • Change: Harvester CPU usage significantly lowered in tree mode
  176. • Change: Added config to make roads not slippery
  177. • Fix: Auto-Enchanter has a max of one enchantment on books
  178. • Fix: Possible fix for Safari Net duplication glitch in MCPC+ (unconfirmed)
  179. • Fix: DSU issues with AE
  180. • Fix: Multiple issues with BC power input
  181. • Fix: AutoSpawner not requiring mob essence to function
  182. • Fix: Unifier behaving weirdly with non-dictionary items
  183. • Fix: NBT data being deleted by items contained in MFR machines when they were destroyed
  184. • Fix: Road Lights connect to wires
  185. • Fix: Ranching Mooshrooms generating milk items
  186. • Fix: Item Router and Ejector firing into the air if the target inventory was full
  187. • Fix: Various Creative tab and NEI mismatches
  188.  
  189. 2.3 -> 2.3.1
  190. • Fix LiquiCrafter (sorry!)
  191. • Fix AutoJukebox GUI
  192. • Planter now assigns its stacks to relative subsections of its areas, enabling more diverse farms
  193.  
  194. 2.3.1 -> 2.3.2
  195. • Fix multiple Item Router problems
  196.  
  197. Gregtech:
  198.  
  199. 3/4/2013 2.81b http://forum.industrial-craft.net/index.php?page=Thread&postID=102569#post102569
  200. * Fixed the Sorters connecting and disconnecting to the E-net every single tick.
  201. * Added Shelves to store Books, Paper and Food Cans! Guess who gave me the Idea to do that. (remembers a minor Texture Bug when leftclicking it too often...)
  202.  
  203. 3/6/2013 2.81c http://forum.industrial-craft.net/index.php?page=Thread&postID=102733#post102733
  204. * Added 3 more decorative Storages (note, that their mainpurpose is DECORATION and NOT Storage). You can craft them in a shapeless Recipe of the Metal encased Shelf.
  205. * Changed the Texture of the Advanced Safe, to look more safely. (what a pun)
  206. * Fixed Holoslots, which dont have a Click handling, to cause crashes (i.e. clicking in Electrolyzer on the Water Icon).
  207. * Fixed Recycling options for Cobble (seems IC² doesnt check for wildcard Values) and added several other things like Glass Buttons, Pipes (also Sandstone Pipes) or similar to the List.
  208.  
  209. 3/6/2013 2.81d http://forum.industrial-craft.net/index.php?page=Thread&postID=102905#post102905
  210. * Added Wildcard-Damagevalue Mode for the regular Sorter. Just rightclick the Item. It can sometimes cause Render glitches! If thats the Case the GUI will become partially invisible, but you can STILL click all the Slots. When that happens take the Log and give it to the one whose Item caused that glitch, AND NOT ME!!! I cant fix other peoples broken Code. Especially not Eloraams Code, which causes an even more strange Errorlog.
  211. * Added the "Grindable-Only" Mode of the Type-Sorter (The Ore with the Gear on it), as not all Ores are really grindable *ahem* XyChorium *ahem*
  212. * Fixed OreDict-Unification-API not associating certain Ore Strings before postload happens. That Bug was happening due to my switch from stupid Listscanner to ultrafast Double-Hashmap (of which, one Map didnt have the Name of the Ore).
  213.  
  214. 3/8/2013 2.81e http://forum.industrial-craft.net/index.php?page=Thread&postID=103050#post103050
  215. * Fixed my wrong usage of splitStack(1), as I didnt look at its sideeffects (decreasing the size of the original Stack).
  216.  
  217. 3/8/2013 2.81f http://forum.industrial-craft.net/index.php?page=Thread&postID=103215#post103215
  218. * Added Plate Bending Machine also known as Bender. It can convert Ingots to Plates. I changed tons of Crafting Recipes, including Mixed Metal Ingots, Dense Copper Plates and almost every Machine. I won't add any Config to revert that massive change!
  219. * Added Circuit Assembling Machine. It is a Device, which produces regular Circuits cheaper, and is also a requirement for most of the higher Tier Circuits. As with Bender, I wont add a Config for that change, so don't even ask for it!
  220. * Fixed NEI-Recipe-Transfer-Rect in some of the Auto-Machines. I will have to ask mistaqur for the Names of the Recipe handlers for Macerator, Extractor, Compressor, Furnace and so on.
  221.  
  222. 3/9/2013 2.82a http://forum.industrial-craft.net/index.php?page=Thread&postID=103281#post103281
  223. * Fixed that Recipe Bug mentioned above.
  224. * Added the Printer! A Device which can basically copy writable/written Books by inserting a Book, an Ink Sack and the Book you wanna Copy. It can also craft Books from 3 Paper and a Leather.
  225. * Added a Button to the GUIs of Basic Machines, which is enabling you to switch between Sided-Input and non-Sided-Input.
  226. * Fixed "Item-Output-Mode" of Basic Machines not being Saved, and so resetting to enabled all the time.
  227.  
  228. 3/10/2013 2.82b http://forum.industrial-craft.net/index.php?page=Thread&postID=103381#post103381
  229. * Copying of Maps inside the printer is now possible (I know you can still craft copies, but hey! A printer is so much cooler)
  230. * Creating Maps inside a printer with compass and 8 Paper is now also possible.
  231. * Compasses and Clocks are now craftable inside an Assembler.
  232. * Added several Circuit Parts to the Scrapboxdrops.
  233. * Added some missing Insulation-Recipes to the Assembler.
  234. * Added alternate Generator Recipes.
  235.  
  236. 3/13/2013 - MC1.4.7 - 2.82c - http://forum.industrial-craft.net/index.php?page=Thread&postID=103888#post103888
  237. Fixed a crapton of Bugs.
  238. * Added the possibility to dye Stuff inside the printer. Railcrafts Metal Posts, Rockwool, Wool and basically everything what can be dyed by surrounding a Dye with 8 Identical
  239. * Blocks or by shapelessly crafting one thing together with Dye. A sideeffect of that is that you can craft Canvas Bags (8 Canvas around Dye) with it too.
  240. * Added the possibility to use the Printer to create Paper from Canes and Pulp.
  241. * Changed MMIngot Recipes.
  242.  
  243. 3/15/2013 - MC1.4.7 - 2.90a Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=104257#post104257
  244. Warning: Don't update to this in important worlds, as it is a beta and could break things.
  245. * Added Flour (macerated Wheat, which can be cooked into Bread), got that Idea from AE, however my Recipe is more balanced in comparsion to Carrots and Potatoes (you get one Bread per Wheat).
  246. * Added some Recipes, and made Sensor Kits now Craftable inside the Assembler (it's cheaper too!).
  247. * Broke old Advanced Configs completly by letting OreDictUnification run over the ItemNames (its now much better readable), better delete your whole RecipesAdvConfig-File.
  248. * Added a few Tooltips to make people aware of some useful Features.
  249. * Deleted the IQuantumChest-Interface from the API as IDigitalChest replaces itAdded a far better Multiblock-Machine-API.
  250.  
  251. 3/16/2013 - MC1.4.7 - V2.90b Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=104326#post104326
  252. Warning: Don't update to this in important worlds, as it is a beta and could break things.
  253. * Changed a few Recipes. Windmills and Watermills are now made in the Assembler.
  254. * UUM-Recipes now use the Advanced Config. Some Recipes have been slightly changed, and the Snowlayers got removed due to the upcoming 1.5-Update making them craftable.
  255. * Changed Plutonium and Thorium Cells, now using the multipulse System (and nerfed Thorium by 50% Lifetime).
  256.  
  257. 3/19/2013 - MC1.4.7 - 2.90c Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=104900#post104900
  258. Warning: Don't update to this in important worlds, as it is a beta and could break things.
  259. * Added tons of moreless funny/useful Tooltips for my Machines/Items
  260. * Added Michael Jackson Support for Energy Consuming Machines. No, Buffers won't output any MJ and the MJ is never getting converted to EU! Rate is the standard 2.5EU:1MJ
  261. * Added a few Railcraft related Recipes.
  262.  
  263. 3/22/2013 - MC1.4.7 - 2.90d Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=105394#post105394
  264. Warning: Don't update to this in important worlds, as it is a beta and could break things.
  265. * Added new Upgrade System. Just rightclick your Machines with the Upgrade you wanna insert.
  266. * Messed around with a crapton of Recipes.
  267. * Added Ingots for Thorium and Plutonium.
  268.  
  269. 3/23/2013 - MC1.4.7 - 2.90f Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=105736#post105736
  270. Warning: Don't update to this in important worlds, as it is a beta and could break things.
  271. * Added a few Upgrades.
  272. * Added a not working Fusion Reactor and Plasma Generators.
  273. * Added portable Scanner.
  274.  
  275. 3/27/2013 - MC1.4.7 - 2.90h Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=106333#post106333
  276. Warning: Don't update to this in important worlds, as it is a beta and could break things.
  277. * Nerfed the Matter Fabricator to a maximum of 8192EU/t instead of 1000000, unless the regular Massfab is enabled.
  278. * Fixed the Energy Bar in the Fusion Reactor.
  279. * Made the Centrifuge a MetaTileEntity.
  280.  
  281.  
  282. NEI Plugins
  283. • Compatible with CCC 0.8.1.6.
  284.  
  285. AppliedEnergistics
  286. 9b -> 9d
  287. • Fixed "require power" flag not working properly.
  288. • And IC2 power works too..
  289.  
  290. 9d -> 9e
  291. • Fixed a bug where Preformatter would lose information about items when they are being encoded.
  292. • Fixed a bug where the Crafting Monitor would not properly cancel a job.
  293.  
  294. 9e -> 9f
  295. • Fixed bug where quartz knife could be duplicated using the repair recipe, they can no longer be repaired. ( theres no point anyway. )
  296. • Fixed a bug where Adv Eletrical tools could be repaired.
  297. • Added options to disable Adv-Eletrical tools.
  298. • Fixed a bug with the new version of IC2, and crafting some items that yielded diffrent items then were displayed.
  299. • Crafting Terminal can no longer extract items when not powered. but it can still be used as a basic crafting interface.
  300.  
  301. 9f -> 9g
  302. • Several Preformance improvements for large networks.
  303. • Added Exception Catching for other mods in a few places.
  304. • Fixed a few minor bugs.
  305.  
  306. 9g -> 9h
  307. • Fixed a rare crash.
  308. • restored speed of buses.
  309. • Fixed bug with Drives.
  310. • Version Checker now will not continue to check on quick repeated launches.
  311.  
  312.  
  313. 9h -> 9i
  314. • Fixed a crash related to RP2 Frames.
  315. • Fixed a crash related to LargeDrives.
  316.  
  317. Thaumicbees
  318. 1.4.2 -> 1.4.3
  319. • Added automatic version-checking for ThaumicBees! From this version on, when a new version becomes available, it will notify you in-game. Notifications can be switched off via a config file option.
  320. • Fixed missing aspects on Extra Bees combs.
  321.  
  322. 1.4.3 -> 1.4.3a
  323. • Fixes problems with incompatible version numbers with the remote checking algorithm. Oops.
  324. • Fixes unenchantable Thaumium Grafter.
  325.  
  326. 1.4.3a -> 1.4.3b
  327. • Greatwood & Silverwood planks support BuildCraft facades.
  328. • Tweaking Aura cost for Repair on Thaumium Grafters and other balance.
  329. • Turns out I can't get the version crap to work properly. More fixes.
  330.  
  331. 1.4.3b -> 1.4.3c
  332. • Thaumium Grafter now doubles your chance to get Greatwood & Silverwood saplings.
  333. • Thaumium Grafter now takes extra damage when trying to break Greatwood & Silverwood leaves.
  334. • Thaumium Grafter now has a balancing feature when repairing.
  335. • Extra... uh. "Enhancements". =D
  336.  
  337. 1.4.3c -> 1.4.4
  338. • Made greatwood & silverwood planks fireproof by default - added a config option to toggle it.
  339. • Added Nuggets - Iron, Copper, Tin, Silver, Lead. Should craft into 1st ore dictionary ingot of appropriate type.
  340. • Added Shards - Diamond, Emerald.
  341. • Added 15 new bees. Have fun~ <3
  342. • Added Equivalent Exchange 3 compatability! (It's 1 thing, don't get terribly excited.)
  343. • New frame type! Search Strongholds for them.
  344. • Removed hard dependency on Thaumcraft 3 to run TB. TB now only requires Forestry to run, will remove TC3-specific items and provide alternate crafting recipes for those that do not.
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