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1-
game.Players.LocalPlayer.Character["Head"].Transparency = 1
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end game.Players.LocalPlayer.Character["Head"].Transparency = 1
6
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
7
game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
8
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
9
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
10
game.Players.LocalPlayer.Character["Torso"].Transparency = 1
11
game.Players.LocalPlayer.Character["Head"].face.Transparency = 1
12
13
game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 100000
14
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 14
15
wait(.2)
16
game.Players.LocalPlayer.Character.Humanoid.Health = 100000
17
18
local mouse = game.Players.LocalPlayer:GetMouse()
19
local phase = 1
20
21
local music = Instance.new("Sound")
22
music.Parent = game.Players.LocalPlayer.Character.Torso
23
music.Volume = 2
24
music.SoundId = "rbxassetid://1594462153"
25
music.Looped = true
26
music:Play()
27
28
local a1 = Instance.new("Sound")
29
a1.Parent = game.Players.LocalPlayer.Character.Head
30
a1.Volume = 1
31
a1.SoundId = "rbxassetid://1402068429"
32
33
local model = Instance.new("Model")
34
model.Parent = game.Players.LocalPlayer.Character
35
model.Name = "Po Model"
36
37
local p = Instance.new("Part")
38
p.Parent = model
39
p.Size = Vector3.new(1.6,1.6,1.6)
40
p.BrickColor = BrickColor.new('Really red')
41
p.Material = Enum.Material.SmoothPlastic
42
p.CanCollide = false
43
p.Transparency = 0
44
local pw = Instance.new("Weld")
45
pw.Parent = p
46
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
47
pw.Part1 = p
48
pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
49
50
local p = Instance.new("Part")
51
p.Parent = model
52
p.Size = Vector3.new(1.4,1.4,.1)
53
p.BrickColor = BrickColor.new('White')
54
p.Material = Enum.Material.SmoothPlastic
55
p.CanCollide = false
56
p.Transparency = 0
57
local pw = Instance.new("Weld")
58
pw.Parent = p
59
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
60
pw.Part1 = p
61
pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
62
63
local p = Instance.new("Part")
64
p.Parent = model
65
p.Size = Vector3.new(.3,.6,.5)
66
p.BrickColor = BrickColor.new('Really red')
67
p.Material = Enum.Material.SmoothPlastic
68
p.CanCollide = false
69
p.Transparency = 0
70
local pw = Instance.new("Weld")
71
pw.Parent = p
72
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
73
pw.Part1 = p
74
pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
75
76
local p = Instance.new("Part")
77
p.Parent = model
78
p.Size = Vector3.new(.3,.6,.5)
79
p.BrickColor = BrickColor.new('Really red')
80
p.Material = Enum.Material.SmoothPlastic
81
p.CanCollide = false
82
p.Transparency = 0
83
local pw = Instance.new("Weld")
84
pw.Parent = p
85
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
86
pw.Part1 = p
87
pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
88
89
local p = Instance.new("Part")
90
p.Parent = model
91
p.Size = Vector3.new(.4,.6,.1)
92
p.BrickColor = BrickColor.new('Really black')
93
p.Material = Enum.Material.SmoothPlastic
94
p.CanCollide = false
95
p.Transparency = 0
96
local pw = Instance.new("Weld")
97
pw.Parent = p
98
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
99
pw.Part1 = p
100
pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
101
102
local p = Instance.new("Part")
103
p.Parent = model
104
p.Size = Vector3.new(.05,.5,.1)
105
p.BrickColor = BrickColor.new('Really red')
106
p.Material = Enum.Material.Neon
107
p.CanCollide = false
108
p.Transparency = 0
109
local pw = Instance.new("Weld")
110
pw.Parent = p
111
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
112
pw.Part1 = p
113
pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
114
115
local p = Instance.new("Part")
116
p.Parent = model
117
p.Size = Vector3.new(.4,.6,.1)
118
p.BrickColor = BrickColor.new('Really black')
119
p.Material = Enum.Material.SmoothPlastic
120
p.CanCollide = false
121
p.Transparency = 0
122
local pw = Instance.new("Weld")
123
pw.Parent = p
124
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
125
pw.Part1 = p
126
pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
127
128
local p = Instance.new("Part")
129
p.Parent = model
130
p.Size = Vector3.new(.05,.5,.1)
131
p.BrickColor = BrickColor.new('Really red')
132
p.Material = Enum.Material.Neon
133
p.CanCollide = false
134
p.Transparency = 0
135
local pw = Instance.new("Weld")
136
pw.Parent = p
137
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
138
pw.Part1 = p
139
pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
140
141
local p = Instance.new("Part")
142
p.Parent = model
143
p.Size = Vector3.new(.6,.3,.3)
144
p.BrickColor = BrickColor.new('White')
145
p.Material = Enum.Material.SmoothPlastic
146
p.CanCollide = false
147
p.Transparency = 0
148
local pw = Instance.new("Weld")
149
pw.Parent = p
150
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
151
pw.Part1 = p
152
pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
153
154
local p = Instance.new("Part")
155
p.Parent = model
156
p.Size = Vector3.new(.2,.2,.2)
157
p.BrickColor = BrickColor.new('Really black')
158
p.Material = Enum.Material.SmoothPlastic
159
p.CanCollide = false
160
p.Transparency = 0
161
local pw = Instance.new("Weld")
162
pw.Parent = p
163
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
164
pw.Part1 = p
165
pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
166
167
local p = Instance.new("Part")
168
p.Parent = model
169
p.Size = Vector3.new(.15,.3,.15)
170
p.BrickColor = BrickColor.new('Really red')
171
p.Material = Enum.Material.SmoothPlastic
172
p.CanCollide = false
173
p.Transparency = 0
174
local pw = Instance.new("Weld")
175
pw.Parent = p
176
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
177
pw.Part1 = p
178
pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
179
180
local p = Instance.new("Part")
181
p.Parent = model
182
p.Size = Vector3.new(.45,.15,.15)
183
p.BrickColor = BrickColor.new('Really red')
184
p.Material = Enum.Material.SmoothPlastic
185
p.CanCollide = false
186
p.Transparency = 0
187
local pw = Instance.new("Weld")
188
pw.Parent = p
189
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
190
pw.Part1 = p
191
pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
192
193
local p = Instance.new("Part")
194
p.Parent = model
195
p.Size = Vector3.new(.15,.45,.15)
196
p.BrickColor = BrickColor.new('Really red')
197
p.Material = Enum.Material.SmoothPlastic
198
p.CanCollide = false
199
p.Transparency = 0
200
local pw = Instance.new("Weld")
201
pw.Parent = p
202
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
203
pw.Part1 = p
204
pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
205
206
local p = Instance.new("Part")
207
p.Parent = model
208
p.Size = Vector3.new(.15,.45,.15)
209
p.BrickColor = BrickColor.new('Really red')
210
p.Material = Enum.Material.SmoothPlastic
211
p.CanCollide = false
212
p.Transparency = 0
213
local pw = Instance.new("Weld")
214
pw.Parent = p
215
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
216
pw.Part1 = p
217
pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
218
219
local p = Instance.new("Part")
220
p.Parent = model
221
p.Size = Vector3.new(.45,.15,.15)
222
p.BrickColor = BrickColor.new('Really red')
223
p.Material = Enum.Material.SmoothPlastic
224
p.CanCollide = false
225
p.Transparency = 0
226
local pw = Instance.new("Weld")
227
pw.Parent = p
228
pw.Part0 = game.Players.LocalPlayer.Character["Head"]
229
pw.Part1 = p
230
pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
231
232
local p = Instance.new("Part")
233
p.Parent = model
234
p.Size = Vector3.new(1.4,2,1)
235
p.BrickColor = BrickColor.new('Really red')
236
p.Material = Enum.Material.SmoothPlastic
237
p.CanCollide = false
238
p.Transparency = 0
239
local pw = Instance.new("Weld")
240
pw.Parent = p
241
pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
242
pw.Part1 = p
243
pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
244
245
local p = Instance.new("Part")
246
p.Parent = model
247
p.Size = Vector3.new(1.5,1.2,1.1)
248
p.BrickColor = BrickColor.new('Really red')
249
p.Material = Enum.Material.SmoothPlastic
250
p.CanCollide = false
251
p.Transparency = 0
252
local pw = Instance.new("Weld")
253
pw.Parent = p
254
pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
255
pw.Part1 = p
256
pw.C1 = CFrame.new(0,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
257
258
local p = Instance.new("Part")
259
p.Parent = model
260
p.Size = Vector3.new(1,.8,.1)
261
p.BrickColor = BrickColor.new('White')
262
p.Material = Enum.Material.Slate
263
p.CanCollide = false
264
p.Transparency = 0
265
local pw = Instance.new("Weld")
266
pw.Parent = p
267
pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
268
pw.Part1 = p
269
pw.C1 = CFrame.new(0,.3,.51) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
270
271
local p = Instance.new("Part")
272
p.Parent = model
273
p.Size = Vector3.new(.6,1.1,.6)
274
p.BrickColor = BrickColor.new('Really red')
275
p.Material = Enum.Material.SmoothPlastic
276
p.CanCollide = false
277
p.Transparency = 0
278
local pw = Instance.new("Weld")
279
pw.Parent = p
280
pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
281
pw.Part1 = p
282
pw.C1 = CFrame.new(.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
283
284
local p = Instance.new("Part")
285
p.Parent = model
286
p.Size = Vector3.new(.6,1.1,.6)
287
p.BrickColor = BrickColor.new('Really red')
288
p.Material = Enum.Material.SmoothPlastic
289
p.CanCollide = false
290
p.Transparency = 0
291
local pw = Instance.new("Weld")
292
pw.Parent = p
293
pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
294
pw.Part1 = p
295
pw.C1 = CFrame.new(.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
296
297
local p = Instance.new("Part")
298
p.Parent = model
299
p.Size = Vector3.new(.7,.7,.7)
300
p.BrickColor = BrickColor.new('Really red')
301
p.Material = Enum.Material.SmoothPlastic
302
p.CanCollide = false
303
p.Transparency = 0
304
local pw = Instance.new("Weld")
305
pw.Parent = p
306
pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
307
pw.Part1 = p
308
pw.C1 = CFrame.new(.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
309
310
local p = Instance.new("Part")
311
p.Parent = model
312
p.Size = Vector3.new(.6,1.1,.6)
313
p.BrickColor = BrickColor.new('Really red')
314
p.Material = Enum.Material.SmoothPlastic
315
p.CanCollide = false
316
p.Transparency = 0
317
local pw = Instance.new("Weld")
318
pw.Parent = p
319
pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
320
pw.Part1 = p
321
pw.C1 = CFrame.new(-.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
322
323
local p = Instance.new("Part")
324
p.Parent = model
325
p.Size = Vector3.new(.6,1.1,.6)
326
p.BrickColor = BrickColor.new('Really red')
327
p.Material = Enum.Material.SmoothPlastic
328
p.CanCollide = false
329
p.Transparency = 0
330
local pw = Instance.new("Weld")
331
pw.Parent = p
332
pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
333
pw.Part1 = p
334
pw.C1 = CFrame.new(-.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
335
336
local p = Instance.new("Part")
337
p.Parent = model
338
p.Size = Vector3.new(.7,.7,.7)
339
p.BrickColor = BrickColor.new('Really red')
340
p.Material = Enum.Material.SmoothPlastic
341
p.CanCollide = false
342
p.Transparency = 0
343
local pw = Instance.new("Weld")
344
pw.Parent = p
345
pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
346
pw.Part1 = p
347
pw.C1 = CFrame.new(-.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
348
349
local p = Instance.new("Part")
350
p.Parent = model
351
p.Size = Vector3.new(.6,1.7,.6)
352
p.BrickColor = BrickColor.new('Really red')
353
p.Material = Enum.Material.SmoothPlastic
354
p.CanCollide = false
355
p.Transparency = 0
356
local pw = Instance.new("Weld")
357
pw.Parent = p
358
pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
359
pw.Part1 = p
360
pw.C1 = CFrame.new(-.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
361
362
local p = Instance.new("Part")
363
p.Parent = model
364
p.Size = Vector3.new(.7,.4,1)
365
p.BrickColor = BrickColor.new('Really red')
366
p.Material = Enum.Material.SmoothPlastic
367
p.CanCollide = false
368
p.Transparency = 0
369
local pw = Instance.new("Weld")
370
pw.Parent = p
371
pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
372
pw.Part1 = p
373
pw.C1 = CFrame.new(-.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
374
375
local p = Instance.new("Part")
376
p.Parent = model
377
p.Size = Vector3.new(.6,1.7,.6)
378
p.BrickColor = BrickColor.new('Really red')
379
p.Material = Enum.Material.SmoothPlastic
380
p.CanCollide = false
381
p.Transparency = 0
382
local pw = Instance.new("Weld")
383
pw.Parent = p
384
pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
385
pw.Part1 = p
386
pw.C1 = CFrame.new(.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
387
388
local p = Instance.new("Part")
389
p.Parent = model
390
p.Size = Vector3.new(.7,.4,1)
391
p.BrickColor = BrickColor.new('Really red')
392
p.Material = Enum.Material.SmoothPlastic
393
p.CanCollide = false
394
p.Transparency = 0
395
local pw = Instance.new("Weld")
396
pw.Parent = p
397
pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
398
pw.Part1 = p
399
pw.C1 = CFrame.new(.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
400
401
function damage(hit)
402
	local h = hit.Parent:findFirstChildOfClass("Humanoid")
403
	if h ~= nil then
404
		h.Health = h.Health - 5
405
	end
406
end
407
408
game.Players.LocalPlayer.Character.Torso.Touched:connect(damage)
409
410
while true do
411
	wait(.01)
412
	local hat = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Accessory")
413
	if hat ~= nil then
414
		hat.Parent = nil
415
	end
416
	if phase == 1 and game.Players.LocalPlayer.Character.Humanoid.Health > 50000 and game.Players.LocalPlayer.Character.Humanoid.Health < 60000 then
417
		model:ClearAllChildren()
418
		music.SoundId = "rbxassetid://1634189847"
419
		music:Play()
420
		
421
		local p = Instance.new("Part")
422
		p.Parent = model
423
		p.Size = Vector3.new(1.6,1.6,1.6)
424
		p.BrickColor = BrickColor.new('Really red')
425
		p.Material = Enum.Material.SmoothPlastic
426
		p.CanCollide = false
427
		p.Transparency = 0
428
		local pw = Instance.new("Weld")
429
		pw.Parent = p
430
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
431
		pw.Part1 = p
432
		pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
433
		
434
		local p = Instance.new("Part")
435
		p.Parent = model
436
		p.Size = Vector3.new(1.4,1.4,.1)
437
		p.BrickColor = BrickColor.new('White')
438
		p.Material = Enum.Material.SmoothPlastic
439
		p.CanCollide = false
440
		p.Transparency = 0
441
		local pw = Instance.new("Weld")
442
		pw.Parent = p
443
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
444
		pw.Part1 = p
445
		pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
446
		
447
		local p = Instance.new("Part")
448
		p.Parent = model
449
		p.Size = Vector3.new(.3,.6,.5)
450
		p.BrickColor = BrickColor.new('Really red')
451
		p.Material = Enum.Material.SmoothPlastic
452
		p.CanCollide = false
453
		p.Transparency = 0
454
		local pw = Instance.new("Weld")
455
		pw.Parent = p
456
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
457
		pw.Part1 = p
458
		pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
459
		
460
		local p = Instance.new("Part")
461
		p.Parent = model
462
		p.Size = Vector3.new(.3,.6,.5)
463
		p.BrickColor = BrickColor.new('Really red')
464
		p.Material = Enum.Material.SmoothPlastic
465
		p.CanCollide = false
466
		p.Transparency = 0
467
		local pw = Instance.new("Weld")
468
		pw.Parent = p
469
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
470
		pw.Part1 = p
471
		pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
472
		
473
		local p = Instance.new("Part")
474
		p.Parent = model
475
		p.Size = Vector3.new(.4,.6,.1)
476
		p.BrickColor = BrickColor.new('Really black')
477
		p.Material = Enum.Material.SmoothPlastic
478
		p.CanCollide = false
479
		p.Transparency = 0
480
		local pw = Instance.new("Weld")
481
		pw.Parent = p
482
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
483
		pw.Part1 = p
484
		pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
485
		
486
		local p = Instance.new("Part")
487
		p.Parent = model
488
		p.Size = Vector3.new(.05,.5,.1)
489
		p.BrickColor = BrickColor.new('Really red')
490
		p.Material = Enum.Material.Neon
491
		p.CanCollide = false
492
		p.Transparency = 0
493
		local pw = Instance.new("Weld")
494
		pw.Parent = p
495
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
496
		pw.Part1 = p
497
		pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
498
		
499
		local p = Instance.new("Part")
500
		p.Parent = model
501
		p.Size = Vector3.new(.4,.6,.1)
502
		p.BrickColor = BrickColor.new('Really black')
503
		p.Material = Enum.Material.SmoothPlastic
504
		p.CanCollide = false
505
		p.Transparency = 0
506
		local pw = Instance.new("Weld")
507
		pw.Parent = p
508
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
509
		pw.Part1 = p
510
		pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
511
		
512
		local p = Instance.new("Part")
513
		p.Parent = model
514
		p.Size = Vector3.new(.05,.5,.1)
515
		p.BrickColor = BrickColor.new('Really red')
516
		p.Material = Enum.Material.Neon
517
		p.CanCollide = false
518
		p.Transparency = 0
519
		local pw = Instance.new("Weld")
520
		pw.Parent = p
521
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
522
		pw.Part1 = p
523
		pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
524
		
525
		local p = Instance.new("Part")
526
		p.Parent = model
527
		p.Size = Vector3.new(.6,.3,.3)
528
		p.BrickColor = BrickColor.new('White')
529
		p.Material = Enum.Material.SmoothPlastic
530
		p.CanCollide = false
531
		p.Transparency = 0
532
		local pw = Instance.new("Weld")
533
		pw.Parent = p
534
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
535
		pw.Part1 = p
536
		pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
537
		
538
		local p = Instance.new("Part")
539
		p.Parent = model
540
		p.Size = Vector3.new(.2,.2,.2)
541
		p.BrickColor = BrickColor.new('Really black')
542
		p.Material = Enum.Material.SmoothPlastic
543
		p.CanCollide = false
544
		p.Transparency = 0
545
		local pw = Instance.new("Weld")
546
		pw.Parent = p
547
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
548
		pw.Part1 = p
549
		pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
550
		
551
		local p = Instance.new("Part")
552
		p.Parent = model
553
		p.Size = Vector3.new(1,2,.8)
554
		p.BrickColor = BrickColor.new('Really red')
555
		p.Material = Enum.Material.SmoothPlastic
556
		p.CanCollide = false
557
		p.Transparency = 0
558
		local pw = Instance.new("Weld")
559
		pw.Parent = p
560
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
561
		pw.Part1 = p
562
		pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
563
		
564
		local p = Instance.new("Part")
565
		p.Parent = model
566
		p.Size = Vector3.new(1.1,1.2,.9)
567
		p.BrickColor = BrickColor.new('Really red')
568
		p.Material = Enum.Material.SmoothPlastic
569
		p.CanCollide = false
570
		p.Transparency = 0
571
		local pw = Instance.new("Weld")
572
		pw.Parent = p
573
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
574
		pw.Part1 = p
575
		pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
576
		
577
		local p = Instance.new("Part")
578
		p.Parent = model
579
		p.Size = Vector3.new(.2,.2,.8)
580
		p.BrickColor = BrickColor.new('Really red')
581
		p.Material = Enum.Material.SmoothPlastic
582
		p.CanCollide = false
583
		p.Transparency = 0
584
		local pw = Instance.new("Weld")
585
		pw.Parent = p
586
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
587
		pw.Part1 = p
588
		pw.C1 = CFrame.new(.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
589
		
590
		local p = Instance.new("Part")
591
		p.Parent = model
592
		p.Size = Vector3.new(.2,.2,.8)
593
		p.BrickColor = BrickColor.new('Really red')
594
		p.Material = Enum.Material.SmoothPlastic
595
		p.CanCollide = false
596
		p.Transparency = 0
597
		local pw = Instance.new("Weld")
598
		pw.Parent = p
599
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
600
		pw.Part1 = p
601
		pw.C1 = CFrame.new(-.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
602
		
603
		local p = Instance.new("Part")
604
		p.Parent = model
605
		p.Size = Vector3.new(.4,2,.4)
606
		p.BrickColor = BrickColor.new('Really red')
607
		p.Material = Enum.Material.SmoothPlastic
608
		p.CanCollide = false
609
		p.Transparency = 0
610
		local pw = Instance.new("Weld")
611
		pw.Parent = p
612
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
613
		pw.Part1 = p
614
		pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(30))
615
		
616
		local p = Instance.new("Part")
617
		p.Parent = model
618
		p.Size = Vector3.new(.4,.4,2)
619
		p.BrickColor = BrickColor.new('Really red')
620
		p.Material = Enum.Material.SmoothPlastic
621
		p.CanCollide = false
622
		p.Transparency = 0
623
		local pw = Instance.new("Weld")
624
		pw.Parent = p
625
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
626
		pw.Part1 = p
627
		pw.C1 = CFrame.new(-1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
628
		
629
		local p = Instance.new("WedgePart")
630
		p.Parent = model
631
		p.Size = Vector3.new(.4,.4,2)
632
		p.BrickColor = BrickColor.new('Buttermilk')
633
		p.Material = Enum.Material.SmoothPlastic
634
		p.CanCollide = false
635
		p.Transparency = 0
636
		local pw = Instance.new("Weld")
637
		pw.Parent = p
638
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
639
		pw.Part1 = p
640
		pw.C1 = CFrame.new(-1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
641
		
642
		
643
		
644
		local p = Instance.new("Part")
645
		p.Parent = model
646
		p.Size = Vector3.new(.4,2,.4)
647
		p.BrickColor = BrickColor.new('Really red')
648
		p.Material = Enum.Material.SmoothPlastic
649
		p.CanCollide = false
650
		p.Transparency = 0
651
		local pw = Instance.new("Weld")
652
		pw.Parent = p
653
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
654
		pw.Part1 = p
655
		pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(-30))
656
		
657
		local p = Instance.new("Part")
658
		p.Parent = model
659
		p.Size = Vector3.new(.4,.4,2)
660
		p.BrickColor = BrickColor.new('Really red')
661
		p.Material = Enum.Material.SmoothPlastic
662
		p.CanCollide = false
663
		p.Transparency = 0
664
		local pw = Instance.new("Weld")
665
		pw.Parent = p
666
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
667
		pw.Part1 = p
668
		pw.C1 = CFrame.new(1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
669
		
670
		local p = Instance.new("WedgePart")
671
		p.Parent = model
672
		p.Size = Vector3.new(.4,.4,2)
673
		p.BrickColor = BrickColor.new('Buttermilk')
674
		p.Material = Enum.Material.SmoothPlastic
675
		p.CanCollide = false
676
		p.Transparency = 0
677
		local pw = Instance.new("Weld")
678
		pw.Parent = p
679
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
680
		pw.Part1 = p
681
		pw.C1 = CFrame.new(1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
682
		
683
		local p = Instance.new("Part")
684
		p.Parent = model
685
		p.Size = Vector3.new(.3,1.7,.3)
686
		p.BrickColor = BrickColor.new('Really red')
687
		p.Material = Enum.Material.SmoothPlastic
688
		p.CanCollide = false
689
		p.Transparency = 0
690
		local pw = Instance.new("Weld")
691
		pw.Parent = p
692
		pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
693
		pw.Part1 = p
694
		pw.C1 = CFrame.new(-.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
695
		
696
		local p = Instance.new("Part")
697
		p.Parent = model
698
		p.Size = Vector3.new(.4,.3,.7)
699
		p.BrickColor = BrickColor.new('Really red')
700
		p.Material = Enum.Material.SmoothPlastic
701
		p.CanCollide = false
702
		p.Transparency = 0
703
		local pw = Instance.new("Weld")
704
		pw.Parent = p
705
		pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
706
		pw.Part1 = p
707
		pw.C1 = CFrame.new(-.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
708
		
709
		local p = Instance.new("Part")
710
		p.Parent = model
711
		p.Size = Vector3.new(.3,1.7,.3)
712
		p.BrickColor = BrickColor.new('Really red')
713
		p.Material = Enum.Material.SmoothPlastic
714
		p.CanCollide = false
715
		p.Transparency = 0
716
		local pw = Instance.new("Weld")
717
		pw.Parent = p
718
		pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
719
		pw.Part1 = p
720
		pw.C1 = CFrame.new(.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
721
		
722
		local p = Instance.new("Part")
723
		p.Parent = model
724
		p.Size = Vector3.new(.4,.3,.7)
725
		p.BrickColor = BrickColor.new('Really red')
726
		p.Material = Enum.Material.SmoothPlastic
727
		p.CanCollide = false
728
		p.Transparency = 0
729
		local pw = Instance.new("Weld")
730
		pw.Parent = p
731
		pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
732
		pw.Part1 = p
733
		pw.C1 = CFrame.new(.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
734
		
735
		local p = Instance.new("Part")
736
		p.Parent = model
737
		p.Size = Vector3.new(.15,.3,.15)
738
		p.BrickColor = BrickColor.new('Really red')
739
		p.Material = Enum.Material.SmoothPlastic
740
		p.CanCollide = false
741
		p.Transparency = 0
742
		local pw = Instance.new("Weld")
743
		pw.Parent = p
744
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
745
		pw.Part1 = p
746
		pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
747
		
748
		local p = Instance.new("Part")
749
		p.Parent = model
750
		p.Size = Vector3.new(.45,.15,.15)
751
		p.BrickColor = BrickColor.new('Really red')
752
		p.Material = Enum.Material.SmoothPlastic
753
		p.CanCollide = false
754
		p.Transparency = 0
755
		local pw = Instance.new("Weld")
756
		pw.Parent = p
757
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
758
		pw.Part1 = p
759
		pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
760
		
761
		local p = Instance.new("Part")
762
		p.Parent = model
763
		p.Size = Vector3.new(.15,.45,.15)
764
		p.BrickColor = BrickColor.new('Really red')
765
		p.Material = Enum.Material.SmoothPlastic
766
		p.CanCollide = false
767
		p.Transparency = 0
768
		local pw = Instance.new("Weld")
769
		pw.Parent = p
770
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
771
		pw.Part1 = p
772
		pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
773
		
774
		local p = Instance.new("Part")
775
		p.Parent = model
776
		p.Size = Vector3.new(.15,.45,.15)
777
		p.BrickColor = BrickColor.new('Really red')
778
		p.Material = Enum.Material.SmoothPlastic
779
		p.CanCollide = false
780
		p.Transparency = 0
781
		local pw = Instance.new("Weld")
782
		pw.Parent = p
783
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
784
		pw.Part1 = p
785
		pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
786
		
787
		local p = Instance.new("Part")
788
		p.Parent = model
789
		p.Size = Vector3.new(.45,.15,.15)
790
		p.BrickColor = BrickColor.new('Really red')
791
		p.Material = Enum.Material.SmoothPlastic
792
		p.CanCollide = false
793
		p.Transparency = 0
794
		local pw = Instance.new("Weld")
795
		pw.Parent = p
796
		pw.Part0 = game.Players.LocalPlayer.Character["Head"]
797
		pw.Part1 = p
798
		pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
799
		
800
		local p = Instance.new("Part")
801
		p.Parent = model
802
		p.Size = Vector3.new(.6,.4,.1)
803
		p.BrickColor = BrickColor.new('White')
804
		p.Material = Enum.Material.Slate
805
		p.CanCollide = false
806
		p.Transparency = 0
807
		local pw = Instance.new("Weld")
808
		pw.Parent = p
809
		pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
810
		pw.Part1 = p
811
		pw.C1 = CFrame.new(0,0.6,0.4) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
812
		
813
		phase = 2
814
	end
815
end