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| 1 | --OVERVIEW: | |
| 2 | ||
| 3 | Health, Magicka, and Stamina/Carry Weight increases by 15 when chosen | |
| 4 | ||
| 5 | Power Attacks now require at least 30 Stamina | |
| 6 | ||
| 7 | Armor and Magic Resistance cap set to 100%, immunity is possible if values reach 100 (Multiply Armor Rating by .12 for percentage, 834 is 100%) | |
| 8 | ||
| 9 | Lesser Powers no longer have a cool down | |
| 10 | ||
| 11 | Health, Magicka, and Stamina do not suffer a regen penalty in combat | |
| 12 | ||
| 13 | Rested bonuses increase bartering instead of XP gain | |
| 14 | ||
| 15 | Auto-reload on death to 10 seconds | |
| 16 | ||
| 17 | Jump height doubled | |
| 18 | ||
| 19 | Sprinting doesn't cost Stamina | |
| 20 | ||
| 21 | Hair colors tweaked | |
| 22 | ||
| 23 | All brows, eyes, and hairstyles available to the player of any race/sex (clipping and repeats can't be avoided or fixed) | |
| 24 | ||
| 25 | Players with waterbreathing should no longer gasp for air when emerging | |
| 26 | ||
| 27 | Almost all enemies now immediately ragdoll upon death* | |
| 28 | ||
| 29 | Hidden armor rating per piece removed, NPCs benefit from armor rating easier | |
| 30 | ||
| 31 | NPC mages need more magicka to cast spells, closer to player's costs | |
| 32 | ||
| 33 | Merchants respawn every day, areas every two days, and cleared areas every week | |
| 34 | ||
| 35 | Khajiit Caravan Merchants and the Dremora Merchant will now buy stolen items | |
| 36 | ||
| 37 | All Skillbooks show what skill they increase in their name | |
| 38 | ||
| 39 | - | All player horses are faster, invincible, have infinite Stamina, and won't fight |
| 39 | + | All player horses are faster, invincible, have infinite Stamina, and won't fight (includes Arvak) |
| 40 | ||
| 41 | All follower dogs are slightly buffed. Meeko and Vigilance are essential | |
| 42 | ||
| 43 | Woodcutter's Axe and all Pickaxes weigh half as much, and Picks are faster | |
| 44 | ||
| 45 | Human, Troll, and Bone Hawk skulls as well as Horker Tusks can be ground down for Bone Meal | |
| 46 | ||
| 47 | Ore can now be mined with your bare hands (or with Flames, Frostbite, or Sparks) | |
| 48 | ||
| 49 | Unique rewards are unleveled | |
| 50 | ||
| 51 | Treasure Map chests contain much more loot | |
| 52 | ||
| 53 | Warden's Chest in Helgen contains more starting equipment | |
| 54 | ||
| 55 | Dead Mage in Helgen has boots (Yes, this bothered me) | |
| 56 | ||
| 57 | Quest markers for the Stones of Barenziah and Jiub's Opus pages | |
| 58 | ||
| 59 | Various markers for some points of interest | |
| 60 | ||
| 61 | Pickpocket max chance up to 100% | |
| 62 | ||
| 63 | Train up to 999 times a level | |
| 64 | ||
| 65 | Torches last forever, are slightly brighter, and have a 50% increased radius. Torch bashing is slightly stronger | |
| 66 | ||
| 67 | Candle/Magelight casts the same light as a torch | |
| 68 | ||
| 69 | Almost all named NPCs are protected, keeping them from being killed by random enemies | |
| 70 | ||
| 71 | The Courier, Hadvar, Irileth, most Jarls, Olava the Feeble, Ralof, and Saadia have different equipment | |
| 72 | ||
| 73 | Faendal and Sven are protected, don't report crimes, and are very slightly buffed | |
| 74 | ||
| 75 | Eorlund Gray-Mane now sells a complete set of Skyforge weapons & armor. Armor has the defense of Steel Plate, Weapons have the damage of Elven | |
| 76 | ||
| 77 | Housecarls are buffed and start with Hold-specific chest armor. Lydia should no longer say her "burdens" line | |
| 78 | ||
| 79 | Ebony Warrior is somewhat buffed, but no longer has Reflect Blows | |
| 80 | ||
| 81 | Arrows/bolts fly faster and farther | |
| 82 | ||
| 83 | Potions that Fortify Barter, Enchanting, or Smithing last for 5 minutes | |
| 84 | ||
| 85 | Dual-casting changed to 2.5x power for 2.5x cost | |
| 86 | ||
| 87 | Being struck by fire magic shouldn't blind you as much in first person | |
| 88 | ||
| 89 | Many changes to shouts | |
| 90 | ||
| 91 | Dragon Drain Vitality shouts can be resisted/absorbed, NPCs should no longer have Disarm | |
| 92 | ||
| 93 | Player Vampires don't suffer from sunlight, are buffed. Player Werewolves also buffed. | |
| 94 | ||
| 95 | Night Eye effects last almost forever, can be toggled off | |
| 96 | ||
| 97 | Shrine Blessings last almost forever, and weaker blessings are buffed | |
| 98 | ||
| 99 | Player is immune to killmoves, magic/ranged moves won't trigger | |
| 100 | ||
| 101 | Heartbeat sound effect is removed | |
| 102 | ||
| 103 | - | Level-Up Chant (the ear destroying one) silenced |
| 103 | + | Many spell sound effects tweaked |
| 104 | ||
| 105 | Dialogue pauses for a much shorter time between lines | |
| 106 | ||
| 107 | Solstheim music will play in Skyrim | |
| 108 | ||
| 109 | Followers won't ready their weapons out of combat, NPCs won't drop weapons on death | |
| 110 | ||
| 111 | Follower dogs will be quieter while sneaking | |
| 112 | ||
| 113 | Jorrvaskr should only spawn Iron, Steel, or Skyforge Steel | |
| 114 | ||
| 115 | Lurkers and Seekers drop Daedra Hearts | |
| 116 | ||
| 117 | Vampires can't attack towns (In case something reintroduces this) | |
| 118 | ||
| 119 | Animals can't report crimes, crime radius lowered | |
| 120 | ||
| 121 | Giants are 20% taller, Karstaag is 10 levels higher | |
| 122 | ||
| 123 | Several on-screen messages removed | |
| 124 | ||
| 125 | The Aetherial Staff and Shield no longer cost the Aetherium Crest to create, but must be crafted before the Crown (to avoid breaking the quest) | |
| 126 | ||
| 127 | Kolskeggr Mine and Treva's Watch have more corpses | |
| 128 | ||
| 129 | Angi's Bow, Bloodthorn, Bow of the Stag Prince, Charmed Necklace, Sanguine Rose, Trollsbane, Wabbajack, Woodsman's Friend, and Zephyr are reworked, Dark Brotherhood gloves can be disenchanted | |
| 130 | ||
| 131 | Silver weapons also gain a bonus against Werebears and Daedra | |
| 132 | ||
| 133 | Stalhrim gear doesn't need a quest to be completed for crafting | |
| 134 | ||
| 135 | Recipes for rare armor/weapon sets at different tiers of smithing perks | |
| 136 | ||
| 137 | Recipes for Armored Circlets, Dragon Priest Circlets, and other miscellaneous clothing/jewelry | |
| 138 | ||
| 139 | Tempering qualities represented by +1, +2, +3, +4, +5, and +6 | |
| 140 | ||
| 141 | Certain Misc Items that serve no purpose can no longer be picked up | |
| 142 | ||
| 143 | Misc Items used in smithing weigh half as much. Gems weigh nothing | |
| 144 | ||
| 145 | Go to Anise's Cabin for all vanilla spells, enchantments and standing stones. | |
| 146 | ||
| 147 | Cheat items spawn in inventory upon first load** | |
| 148 | ||
| 149 | With a "Token of Shaping" in your inventory, got to a Cooking Pot for: Ammo, Ingredients, Materials, Atronach Forge Materials, Cheat Items | |
| 150 | ||
| 151 | (There may be things missing from this description. Creation Club content is not accounted for, nor ever will be.) | |
| 152 | ||
| 153 | *Warning: Due to this change, when Alduin knocks you over in the opening, you may not be able to stand up, locking the game. Use one of lbgshi's great Alternate/Quick Start mods to avoid this. | |
| 154 | ||
| 155 | **All cheats are PERMANENT. Use one at your own risk. |