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1 | --OVERVIEW: | |
2 | ||
3 | Health, Magicka, and Stamina/Carry Weight increases by 15 when chosen | |
4 | ||
5 | Power Attacks now require at least 30 Stamina | |
6 | ||
7 | Armor and Magic Resistance cap set to 100%, immunity is possible if values reach 100 (Multiply Armor Rating by .12 for percentage, 834 is 100%) | |
8 | ||
9 | Lesser Powers no longer have a cool down | |
10 | ||
11 | Health, Magicka, and Stamina do not suffer a regen penalty in combat | |
12 | ||
13 | Rested bonuses increase bartering instead of XP gain | |
14 | ||
15 | Auto-reload on death to 10 seconds | |
16 | ||
17 | Jump height doubled | |
18 | ||
19 | Sprinting doesn't cost Stamina | |
20 | ||
21 | Hair colors tweaked | |
22 | ||
23 | All brows, eyes, and hairstyles available to the player of any race/sex (clipping and repeats can't be avoided or fixed) | |
24 | ||
25 | Players with waterbreathing should no longer gasp for air when emerging | |
26 | ||
27 | Almost all enemies now immediately ragdoll upon death* | |
28 | ||
29 | Hidden armor rating per piece removed, NPCs benefit from armor rating easier | |
30 | ||
31 | NPC mages need more magicka to cast spells, closer to player's costs | |
32 | ||
33 | Merchants respawn every day, areas every two days, and cleared areas every week | |
34 | ||
35 | Khajiit Caravan Merchants and the Dremora Merchant will now buy stolen items | |
36 | ||
37 | All Skillbooks show what skill they increase in their name | |
38 | ||
39 | - | All player horses are faster, invincible, have infinite Stamina, and won't fight |
39 | + | All player horses are faster, invincible, have infinite Stamina, and won't fight (includes Arvak) |
40 | ||
41 | All follower dogs are slightly buffed. Meeko and Vigilance are essential | |
42 | ||
43 | Woodcutter's Axe and all Pickaxes weigh half as much, and Picks are faster | |
44 | ||
45 | Human, Troll, and Bone Hawk skulls as well as Horker Tusks can be ground down for Bone Meal | |
46 | ||
47 | Ore can now be mined with your bare hands (or with Flames, Frostbite, or Sparks) | |
48 | ||
49 | Unique rewards are unleveled | |
50 | ||
51 | Treasure Map chests contain much more loot | |
52 | ||
53 | Warden's Chest in Helgen contains more starting equipment | |
54 | ||
55 | Dead Mage in Helgen has boots (Yes, this bothered me) | |
56 | ||
57 | Quest markers for the Stones of Barenziah and Jiub's Opus pages | |
58 | ||
59 | Various markers for some points of interest | |
60 | ||
61 | Pickpocket max chance up to 100% | |
62 | ||
63 | Train up to 999 times a level | |
64 | ||
65 | Torches last forever, are slightly brighter, and have a 50% increased radius. Torch bashing is slightly stronger | |
66 | ||
67 | Candle/Magelight casts the same light as a torch | |
68 | ||
69 | Almost all named NPCs are protected, keeping them from being killed by random enemies | |
70 | ||
71 | The Courier, Hadvar, Irileth, most Jarls, Olava the Feeble, Ralof, and Saadia have different equipment | |
72 | ||
73 | Faendal and Sven are protected, don't report crimes, and are very slightly buffed | |
74 | ||
75 | Eorlund Gray-Mane now sells a complete set of Skyforge weapons & armor. Armor has the defense of Steel Plate, Weapons have the damage of Elven | |
76 | ||
77 | Housecarls are buffed and start with Hold-specific chest armor. Lydia should no longer say her "burdens" line | |
78 | ||
79 | Ebony Warrior is somewhat buffed, but no longer has Reflect Blows | |
80 | ||
81 | Arrows/bolts fly faster and farther | |
82 | ||
83 | Potions that Fortify Barter, Enchanting, or Smithing last for 5 minutes | |
84 | ||
85 | Dual-casting changed to 2.5x power for 2.5x cost | |
86 | ||
87 | Being struck by fire magic shouldn't blind you as much in first person | |
88 | ||
89 | Many changes to shouts | |
90 | ||
91 | Dragon Drain Vitality shouts can be resisted/absorbed, NPCs should no longer have Disarm | |
92 | ||
93 | Player Vampires don't suffer from sunlight, are buffed. Player Werewolves also buffed. | |
94 | ||
95 | Night Eye effects last almost forever, can be toggled off | |
96 | ||
97 | Shrine Blessings last almost forever, and weaker blessings are buffed | |
98 | ||
99 | Player is immune to killmoves, magic/ranged moves won't trigger | |
100 | ||
101 | Heartbeat sound effect is removed | |
102 | ||
103 | - | Level-Up Chant (the ear destroying one) silenced |
103 | + | Many spell sound effects tweaked |
104 | ||
105 | Dialogue pauses for a much shorter time between lines | |
106 | ||
107 | Solstheim music will play in Skyrim | |
108 | ||
109 | Followers won't ready their weapons out of combat, NPCs won't drop weapons on death | |
110 | ||
111 | Follower dogs will be quieter while sneaking | |
112 | ||
113 | Jorrvaskr should only spawn Iron, Steel, or Skyforge Steel | |
114 | ||
115 | Lurkers and Seekers drop Daedra Hearts | |
116 | ||
117 | Vampires can't attack towns (In case something reintroduces this) | |
118 | ||
119 | Animals can't report crimes, crime radius lowered | |
120 | ||
121 | Giants are 20% taller, Karstaag is 10 levels higher | |
122 | ||
123 | Several on-screen messages removed | |
124 | ||
125 | The Aetherial Staff and Shield no longer cost the Aetherium Crest to create, but must be crafted before the Crown (to avoid breaking the quest) | |
126 | ||
127 | Kolskeggr Mine and Treva's Watch have more corpses | |
128 | ||
129 | Angi's Bow, Bloodthorn, Bow of the Stag Prince, Charmed Necklace, Sanguine Rose, Trollsbane, Wabbajack, Woodsman's Friend, and Zephyr are reworked, Dark Brotherhood gloves can be disenchanted | |
130 | ||
131 | Silver weapons also gain a bonus against Werebears and Daedra | |
132 | ||
133 | Stalhrim gear doesn't need a quest to be completed for crafting | |
134 | ||
135 | Recipes for rare armor/weapon sets at different tiers of smithing perks | |
136 | ||
137 | Recipes for Armored Circlets, Dragon Priest Circlets, and other miscellaneous clothing/jewelry | |
138 | ||
139 | Tempering qualities represented by +1, +2, +3, +4, +5, and +6 | |
140 | ||
141 | Certain Misc Items that serve no purpose can no longer be picked up | |
142 | ||
143 | Misc Items used in smithing weigh half as much. Gems weigh nothing | |
144 | ||
145 | Go to Anise's Cabin for all vanilla spells, enchantments and standing stones. | |
146 | ||
147 | Cheat items spawn in inventory upon first load** | |
148 | ||
149 | With a "Token of Shaping" in your inventory, got to a Cooking Pot for: Ammo, Ingredients, Materials, Atronach Forge Materials, Cheat Items | |
150 | ||
151 | (There may be things missing from this description. Creation Club content is not accounted for, nor ever will be.) | |
152 | ||
153 | *Warning: Due to this change, when Alduin knocks you over in the opening, you may not be able to stand up, locking the game. Use one of lbgshi's great Alternate/Quick Start mods to avoid this. | |
154 | ||
155 | **All cheats are PERMANENT. Use one at your own risk. |