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--OVERVIEW:
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Health, Magicka, and Stamina/Carry Weight increases by 15 when chosen
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Power Attacks now require at least 30 Stamina
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Armor and Magic Resistance cap set to 100%, immunity is possible if values reach 100 (Multiply Armor Rating by .12 for percentage, 834 is 100%)
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Lesser Powers no longer have a cool down
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Health, Magicka, and Stamina do not suffer a regen penalty in combat
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Rested bonuses increase bartering instead of XP gain
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Auto-reload on death to 10 seconds
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Jump height doubled
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Sprinting doesn't cost Stamina
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Hair colors tweaked
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All brows, eyes, and hairstyles available to the player of any race/sex (clipping and repeats can't be avoided or fixed)
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Players with waterbreathing should no longer gasp for air when emerging
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Almost all enemies now immediately ragdoll upon death*
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Hidden armor rating per piece removed, NPCs benefit from armor rating easier
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NPC mages need more magicka to cast spells, closer to player's costs
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Merchants respawn every day, areas every two days, and cleared areas every week
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Khajiit Caravan Merchants and the Dremora Merchant will now buy stolen items
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All Skillbooks show what skill they increase in their name
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39-
All player horses are faster, invincible, have infinite Stamina, and won't fight
39+
All player horses are faster, invincible, have infinite Stamina, and won't fight (includes Arvak)
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All follower dogs are slightly buffed. Meeko and Vigilance are essential
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Woodcutter's Axe and all Pickaxes weigh half as much, and Picks are faster
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Human, Troll, and Bone Hawk skulls as well as Horker Tusks can be ground down for Bone Meal 
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Ore can now be mined with your bare hands  (or with Flames, Frostbite, or Sparks)
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Unique rewards are unleveled
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Treasure Map chests contain much more loot
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Warden's Chest in Helgen contains more starting equipment
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Dead Mage in Helgen has boots (Yes, this bothered me)
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Quest markers for the Stones of Barenziah and Jiub's Opus pages
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Various markers for some points of interest
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Pickpocket max chance up to 100%
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Train up to 999 times a level
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Torches last forever, are slightly brighter, and have a 50% increased radius. Torch bashing is slightly stronger
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Candle/Magelight casts the same light as a torch
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Almost all named NPCs are protected, keeping them from being killed by random enemies
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The Courier, Hadvar, Irileth, most Jarls, Olava the Feeble, Ralof, and Saadia have different equipment
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Faendal and Sven are protected, don't report crimes, and are very slightly buffed
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Eorlund Gray-Mane now sells a complete set of Skyforge weapons & armor. Armor has the defense of Steel Plate, Weapons have the damage of Elven
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Housecarls are buffed and start with Hold-specific chest armor. Lydia should no longer say her "burdens" line
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Ebony Warrior is somewhat buffed, but no longer has Reflect Blows
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Arrows/bolts fly faster and farther
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Potions that Fortify Barter, Enchanting, or Smithing last for 5 minutes
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Dual-casting changed to 2.5x power for 2.5x cost
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Being struck by fire magic shouldn't blind you as much in first person
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Many changes to shouts
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Dragon Drain Vitality shouts can be resisted/absorbed, NPCs should no longer have Disarm
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Player Vampires don't suffer from sunlight, are buffed. Player Werewolves also buffed.
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Night Eye effects last almost forever, can be toggled off
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Shrine Blessings last almost forever, and weaker blessings are buffed
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Player is immune to killmoves, magic/ranged moves won't trigger
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Heartbeat sound effect is removed
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103-
Level-Up Chant (the ear destroying one) silenced
103+
Many spell sound effects tweaked
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Dialogue pauses for a much shorter time between lines
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Solstheim music will play in Skyrim
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Followers won't ready their weapons out of combat, NPCs won't drop weapons on death
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Follower dogs will be quieter while sneaking
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Jorrvaskr should only spawn Iron, Steel, or Skyforge Steel
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Lurkers and Seekers drop Daedra Hearts
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Vampires can't attack towns (In case something reintroduces this)
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Animals can't report crimes, crime radius lowered
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Giants are 20% taller, Karstaag is 10 levels higher
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Several on-screen messages removed
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The Aetherial Staff and Shield no longer cost the Aetherium Crest to create, but must be crafted before the Crown (to avoid breaking the quest)
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Kolskeggr Mine and Treva's Watch have more corpses
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Angi's Bow, Bloodthorn, Bow of the Stag Prince, Charmed Necklace, Sanguine Rose, Trollsbane, Wabbajack, Woodsman's Friend, and Zephyr are reworked, Dark Brotherhood gloves can be disenchanted
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Silver weapons also gain a bonus against Werebears and Daedra
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Stalhrim gear doesn't need a quest to be completed for crafting
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Recipes for rare armor/weapon sets at different tiers of smithing perks
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Recipes for Armored Circlets, Dragon Priest Circlets, and other miscellaneous clothing/jewelry
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Tempering qualities represented by +1, +2, +3, +4, +5, and +6
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Certain Misc Items that serve no purpose can no longer be picked up
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Misc Items used in smithing weigh half as much. Gems weigh nothing
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Go to Anise's Cabin for all vanilla spells, enchantments and standing stones.
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Cheat items spawn in inventory upon first load**
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With a "Token of Shaping" in your inventory, got to a Cooking Pot for: Ammo, Ingredients, Materials, Atronach Forge Materials, Cheat Items
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(There may be things missing from this description. Creation Club content is not accounted for, nor ever will be.)
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*Warning: Due to this change, when Alduin knocks you over in the opening, you may not be able to stand up, locking the game. Use one of lbgshi's great Alternate/Quick Start mods to avoid this.
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**All cheats are PERMANENT. Use one at your own risk.