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| 1 | - | Player=game:GetService("Players").LocalPlayer
|
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | Player=owner | |
| 87 | Character=Player.Character | |
| 88 | PlayerGui=Player.PlayerGui | |
| 89 | - | mouse=Player:GetMouse() |
| 89 | + | |
| 90 | Torso=Character.Torso | |
| 91 | Head=Character.Head | |
| 92 | Humanoid=Character.Humanoid | |
| 93 | LeftArm=Character["Left Arm"] | |
| 94 | LeftLeg=Character["Left Leg"] | |
| 95 | rarm=Character["Right Arm"] | |
| 96 | RightLeg=Character["Right Leg"] | |
| 97 | cam=game.Workspace.CurrentCamera | |
| 98 | LS=Torso["Left Shoulder"] | |
| 99 | LH=Torso["Left Hip"] | |
| 100 | RS=Torso["Right Shoulder"] | |
| 101 | RH=Torso["Right Hip"] | |
| 102 | Face = Head.face | |
| 103 | Neck=Torso.Neck | |
| 104 | it=Instance.new | |
| 105 | attacktype=1 | |
| 106 | vt=Vector3.new | |
| 107 | cf=CFrame.new | |
| 108 | euler=CFrame.fromEulerAnglesXYZ | |
| 109 | angles=CFrame.Angles | |
| 110 | cloaked=false | |
| 111 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 112 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 113 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 114 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 115 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 116 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 117 | RootPart=Character.HumanoidRootPart | |
| 118 | RootJoint=RootPart.RootJoint | |
| 119 | RootCF=euler(-1.57,0,3.14) | |
| 120 | attack = false | |
| 121 | bounce=false | |
| 122 | cooldown=false | |
| 123 | deeznuts=false | |
| 124 | attackdebounce = false | |
| 125 | deb=false | |
| 126 | equipped=true | |
| 127 | hand=false | |
| 128 | MMouse=nil | |
| 129 | combo=0 | |
| 130 | mana=0 | |
| 131 | trispeed=.5 | |
| 132 | attackmode='none' | |
| 133 | local idle=0 | |
| 134 | local Anim="Idle" | |
| 135 | local Effects={}
| |
| 136 | local gun=false | |
| 137 | local shoot=false | |
| 138 | player=nil | |
| 139 | mana=0 | |
| 140 | cam = workspace.CurrentCamera | |
| 141 | ZTarget = nil | |
| 142 | RocketTarget = nil | |
| 143 | local m = Instance.new("Model",Character)
| |
| 144 | m.Name = "WeaponModel" | |
| 145 | ||
| 146 | local m2 = Instance.new("Model",Character)
| |
| 147 | m2.Name = "MetalMan" | |
| 148 | ||
| 149 | for i,v in pairs(Character.Head:children())do | |
| 150 | if v:IsA('Decal')then v:Destroy()end
| |
| 151 | end | |
| 152 | ||
| 153 | ||
| 154 | Reaper = Instance.new("Model",Character)
| |
| 155 | Reaper.Name = "Reaper" | |
| 156 | rh = Instance.new("Part")
| |
| 157 | rh.Name = "rh" | |
| 158 | rh.Parent = Reaper | |
| 159 | rh.Locked = true | |
| 160 | rh.CanCollide = false | |
| 161 | mesh = Instance.new("SpecialMesh")
| |
| 162 | rh.formFactor = "Symmetric" | |
| 163 | mesh.MeshType = "FileMesh" | |
| 164 | mesh.MeshId = "http://www.roblox.com/asset/?id=22149742" | |
| 165 | mesh.TextureId = "rbxassetid://188438213" | |
| 166 | mesh.Scale = Vector3.new(1,1,1) | |
| 167 | mesh.Parent = rh | |
| 168 | local weld = Instance.new("Weld")
| |
| 169 | weld.Parent = rh | |
| 170 | weld.Part0 = rh | |
| 171 | weld.Part1 = Player.Character.Head | |
| 172 | weld.C0 = CFrame.new(0, 0, -0.010)*CFrame.Angles(0, 0, 0) | |
| 173 | ||
| 174 | ||
| 175 | --save shoulders | |
| 176 | RSH, LSH=nil, nil | |
| 177 | --welds | |
| 178 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 179 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 180 | LH=Torso["Left Hip"] | |
| 181 | RH=Torso["Right Hip"] | |
| 182 | TorsoColor=Torso.BrickColor | |
| 183 | function NoOutline(Part) | |
| 184 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 185 | end | |
| 186 | player=Player | |
| 187 | ch=Character | |
| 188 | RSH=ch.Torso["Right Shoulder"] | |
| 189 | LSH=ch.Torso["Left Shoulder"] | |
| 190 | -- | |
| 191 | RSH.Parent=nil | |
| 192 | LSH.Parent=nil | |
| 193 | -- | |
| 194 | RW.Name="Right Shoulder" | |
| 195 | RW.Part0=ch.Torso | |
| 196 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 197 | RW.C1=cf(0, 0.5, 0) | |
| 198 | RW.Part1=ch["Right Arm"] | |
| 199 | RW.Parent=ch.Torso | |
| 200 | -- | |
| 201 | LW.Name="Left Shoulder" | |
| 202 | LW.Part0=ch.Torso | |
| 203 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 204 | LW.C1=cf(0, 0.5, 0) | |
| 205 | LW.Part1=ch["Left Arm"] | |
| 206 | LW.Parent=ch.Torso | |
| 207 | ||
| 208 | function swait(num) | |
| 209 | if num==0 or num==nil then | |
| 210 | game:service'RunService'.Heartbeat:wait(0) | |
| 211 | else | |
| 212 | for i=0,num do | |
| 213 | game:service'RunService'.Heartbeat:wait(0) | |
| 214 | end | |
| 215 | end | |
| 216 | end | |
| 217 | ||
| 218 | function nooutline(part) | |
| 219 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 220 | end | |
| 221 | ||
| 222 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 223 | local fp=it("Part")
| |
| 224 | fp.formFactor=formfactor | |
| 225 | fp.Parent=parent | |
| 226 | fp.Reflectance=reflectance | |
| 227 | fp.Transparency=transparency | |
| 228 | fp.CanCollide=false | |
| 229 | fp.Locked=true | |
| 230 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 231 | fp.Name=name | |
| 232 | fp.Size=size | |
| 233 | fp.Position=Character.Torso.Position | |
| 234 | nooutline(fp) | |
| 235 | fp.Material=material | |
| 236 | fp:BreakJoints() | |
| 237 | return fp | |
| 238 | end | |
| 239 | ||
| 240 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 241 | local fp = it("Part")
| |
| 242 | fp.formFactor = formfactor | |
| 243 | fp.Parent = parent | |
| 244 | fp.Reflectance = reflectance | |
| 245 | fp.Transparency = transparency | |
| 246 | fp.CanCollide = false | |
| 247 | fp.Locked=true | |
| 248 | fp.BrickColor = brickcolor | |
| 249 | fp.Name = name | |
| 250 | fp.Size = size | |
| 251 | fp.Position = EffectPart.Position | |
| 252 | NoOutline(fp) | |
| 253 | fp.Material="Neon" | |
| 254 | fp:BreakJoints() | |
| 255 | return fp | |
| 256 | end | |
| 257 | ||
| 258 | function wweld(parent,part0,part1,c0) | |
| 259 | local weld=it("Weld")
| |
| 260 | weld.Parent=parent | |
| 261 | weld.Part0=part0 | |
| 262 | weld.Part1=part1 | |
| 263 | weld.C0=c0 | |
| 264 | return weld | |
| 265 | end | |
| 266 | ||
| 267 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 268 | local mesh=it(Mesh) | |
| 269 | mesh.Parent=part | |
| 270 | if Mesh=="SpecialMesh" then | |
| 271 | mesh.MeshType=meshtype | |
| 272 | mesh.MeshId=meshid | |
| 273 | end | |
| 274 | mesh.Offset=offset | |
| 275 | mesh.Scale=scale | |
| 276 | return mesh | |
| 277 | end | |
| 278 | ||
| 279 | function decal(part,face,texture,transparency,shiny,specular,name) | |
| 280 | local d=it("Decal",part)
| |
| 281 | d.Shiny=shiny | |
| 282 | d.Face=face | |
| 283 | d.Specular=specular | |
| 284 | d.Transparency=transparency | |
| 285 | d.Texture=texture | |
| 286 | d.Name=name | |
| 287 | return d | |
| 288 | end | |
| 289 | ||
| 290 | function weld(parent,part0,part1,c0,c1) | |
| 291 | local weld=it("Weld")
| |
| 292 | weld.Parent=parent | |
| 293 | weld.Part0=part0 | |
| 294 | weld.Part1=part1 | |
| 295 | weld.C0=c0 | |
| 296 | weld.C1=c1 | |
| 297 | return weld | |
| 298 | end | |
| 299 | ||
| 300 | so = function(id,par,vol,pit) | |
| 301 | coroutine.resume(coroutine.create(function() | |
| 302 | local sou = Instance.new("Sound",par or workspace)
| |
| 303 | sou.Volume=vol | |
| 304 | sou.Pitch=pit or 1 | |
| 305 | sou.SoundId=id | |
| 306 | swait() | |
| 307 | sou:play() | |
| 308 | game:GetService("Debris"):AddItem(sou,6)
| |
| 309 | end)) | |
| 310 | end | |
| 311 | ||
| 312 | function clerp(a,b,t) | |
| 313 | local qa = {QuaternionFromCFrame(a)}
| |
| 314 | local qb = {QuaternionFromCFrame(b)}
| |
| 315 | local ax, ay, az = a.x, a.y, a.z | |
| 316 | local bx, by, bz = b.x, b.y, b.z | |
| 317 | local _t = 1-t | |
| 318 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 319 | end | |
| 320 | ||
| 321 | function QuaternionFromCFrame(cf) | |
| 322 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 323 | local trace = m00 + m11 + m22 | |
| 324 | if trace > 0 then | |
| 325 | local s = math.sqrt(1 + trace) | |
| 326 | local recip = 0.5/s | |
| 327 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 328 | else | |
| 329 | local i = 0 | |
| 330 | if m11 > m00 then | |
| 331 | i = 1 | |
| 332 | end | |
| 333 | - | c.Value=game:service("Players").LocalPlayer
|
| 333 | + | |
| 334 | i = 2 | |
| 335 | end | |
| 336 | if i == 0 then | |
| 337 | local s = math.sqrt(m00-m11-m22+1) | |
| 338 | local recip = 0.5/s | |
| 339 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 340 | elseif i == 1 then | |
| 341 | local s = math.sqrt(m11-m22-m00+1) | |
| 342 | local recip = 0.5/s | |
| 343 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 344 | elseif i == 2 then | |
| 345 | local s = math.sqrt(m22-m00-m11+1) | |
| 346 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 347 | end | |
| 348 | end | |
| 349 | end | |
| 350 | ||
| 351 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 352 | local xs, ys, zs = x + x, y + y, z + z | |
| 353 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 354 | local xx = x*xs | |
| 355 | local xy = x*ys | |
| 356 | local xz = x*zs | |
| 357 | local yy = y*ys | |
| 358 | local yz = y*zs | |
| 359 | local zz = z*zs | |
| 360 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 361 | end | |
| 362 | ||
| 363 | function QuaternionSlerp(a, b, t) | |
| 364 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 365 | local startInterp, finishInterp; | |
| 366 | if cosTheta >= 0.0001 then | |
| 367 | if (1 - cosTheta) > 0.0001 then | |
| 368 | local theta = math.acos(cosTheta) | |
| 369 | local invSinTheta = 1/math.sin(theta) | |
| 370 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 371 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 372 | else | |
| 373 | startInterp = 1-t | |
| 374 | finishInterp = t | |
| 375 | end | |
| 376 | else | |
| 377 | if (1+cosTheta) > 0.0001 then | |
| 378 | local theta = math.acos(-cosTheta) | |
| 379 | local invSinTheta = 1/math.sin(theta) | |
| 380 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 381 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 382 | else | |
| 383 | startInterp = t-1 | |
| 384 | finishInterp = t | |
| 385 | end | |
| 386 | end | |
| 387 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 388 | end | |
| 389 | ||
| 390 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 391 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 392 | end | |
| 393 | ||
| 394 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 395 | if hit.Parent==nil then | |
| 396 | return | |
| 397 | end | |
| 398 | local h=hit.Parent:FindFirstChild("Humanoid")
| |
| 399 | for _,v in pairs(hit.Parent:children()) do | |
| 400 | if v:IsA("Humanoid") then
| |
| 401 | h=v | |
| 402 | end | |
| 403 | end | |
| 404 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 405 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 406 | end | |
| 407 | if hit.Parent.className=="Hat" then | |
| 408 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 409 | end | |
| 410 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 411 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 412 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 413 | return | |
| 414 | end]] | |
| 415 | -- hs(hit,1.2) | |
| 416 | local c=Instance.new("ObjectValue")
| |
| 417 | c.Name="creator" | |
| 418 | c.Value=owner | |
| 419 | c.Parent=h | |
| 420 | game:GetService("Debris"):AddItem(c,.5)
| |
| 421 | local Damage=math.random(minim,maxim) | |
| 422 | -- h:TakeDamage(Damage) | |
| 423 | local blocked=false | |
| 424 | local block=hit.Parent:findFirstChild("Block")
| |
| 425 | if block~=nil then | |
| 426 | print(block.className) | |
| 427 | if block.className=="NumberValue" then | |
| 428 | if block.Value>0 then | |
| 429 | blocked=true | |
| 430 | if decreaseblock==nil then | |
| 431 | block.Value=block.Value-1 | |
| 432 | end | |
| 433 | end | |
| 434 | end | |
| 435 | if block.className=="IntValue" then | |
| 436 | if block.Value>0 then | |
| 437 | blocked=true | |
| 438 | if decreaseblock~=nil then | |
| 439 | block.Value=block.Value-1 | |
| 440 | end | |
| 441 | end | |
| 442 | end | |
| 443 | end | |
| 444 | if blocked==false then | |
| 445 | -- h:TakeDamage(Damage) | |
| 446 | h.Health=h.Health-Damage | |
| 447 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 448 | else | |
| 449 | h.Health=h.Health-(Damage/2) | |
| 450 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
| |
| 451 | end | |
| 452 | if Type=="Knockdown" then | |
| 453 | local hum=hit.Parent.Humanoid | |
| 454 | hum.PlatformStand=true | |
| 455 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 456 | swait(1) | |
| 457 | HHumanoid.PlatformStand=false | |
| 458 | end),hum) | |
| 459 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 460 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 461 | local bodvol=Instance.new("BodyVelocity")
| |
| 462 | bodvol.velocity=angle*knockback | |
| 463 | bodvol.P=0 | |
| 464 | bodvol.maxForce=Vector3.new(10e+003, 10e+003, 10e+003) | |
| 465 | bodvol.Parent=hit | |
| 466 | local rl=Instance.new("BodyAngularVelocity")
| |
| 467 | rl.P=0 | |
| 468 | rl.maxTorque=Vector3.new(1,1,1)*1 | |
| 469 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 470 | rl.Parent=hit | |
| 471 | game:GetService("Debris"):AddItem(bodvol,2)
| |
| 472 | game:GetService("Debris"):AddItem(rl,2)
| |
| 473 | elseif Type=="Normal" then | |
| 474 | local vp=Instance.new("BodyVelocity")
| |
| 475 | vp.P=0 | |
| 476 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 477 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 478 | if KnockbackType==1 then | |
| 479 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/4 | |
| 480 | elseif KnockbackType==2 then | |
| 481 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 482 | end | |
| 483 | if knockback>0 then | |
| 484 | vp.Parent=hit.Parent.Torso | |
| 485 | end | |
| 486 | game:GetService("Debris"):AddItem(vp,.1)
| |
| 487 | elseif Type=="Up" then | |
| 488 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 489 | bodyVelocity.velocity=vt(0,60,0) | |
| 490 | bodyVelocity.P=0 | |
| 491 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 492 | bodyVelocity.Parent=hit | |
| 493 | game:GetService("Debris"):AddItem(bodyVelocity,.1)
| |
| 494 | local rl=Instance.new("BodyAngularVelocity")
| |
| 495 | rl.P=0 | |
| 496 | rl.maxTorque=Vector3.new(1,1,1)*1 | |
| 497 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 498 | rl.Parent=hit | |
| 499 | game:GetService("Debris"):AddItem(rl,2)
| |
| 500 | elseif Type=="Snare" then | |
| 501 | local bp=Instance.new("BodyPosition")
| |
| 502 | bp.P=0 | |
| 503 | bp.D=0 | |
| 504 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 505 | bp.position=hit.Parent.Torso.Position | |
| 506 | bp.Parent=hit.Parent.Torso | |
| 507 | game:GetService("Debris"):AddItem(bp,.1)
| |
| 508 | elseif Type=="Target" then | |
| 509 | local Targetting = false | |
| 510 | if Targetting==false then | |
| 511 | ZTarget=hit.Parent.Torso | |
| 512 | coroutine.resume(coroutine.create(function(Part) | |
| 513 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 514 | swait(5) | |
| 515 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 516 | end),ZTarget) | |
| 517 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 518 | local targetgui=Instance.new("BillboardGui")
| |
| 519 | targetgui.Parent=ZTarget | |
| 520 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 521 | local targ=Instance.new("ImageLabel")
| |
| 522 | targ.Parent=targetgui | |
| 523 | targ.BackgroundTransparency=1 | |
| 524 | targ.Image="rbxassetid://4834067" | |
| 525 | targ.Size=UDim2.new(1,0,1,0) | |
| 526 | cam.CameraType="Scriptable" | |
| 527 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 528 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 529 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 530 | Targetting=true | |
| 531 | RocketTarget=ZTarget | |
| 532 | for i=1,Property do | |
| 533 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 534 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 535 | swait() | |
| 536 | end | |
| 537 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 538 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 539 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 540 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 541 | end | |
| 542 | Targetting=false | |
| 543 | RocketTarget=nil | |
| 544 | targetgui.Parent=nil | |
| 545 | cam.CameraType="Custom" | |
| 546 | end | |
| 547 | end | |
| 548 | local debounce=Instance.new("BoolValue")
| |
| 549 | debounce.Name="DebounceHit" | |
| 550 | debounce.Parent=hit.Parent | |
| 551 | debounce.Value=true | |
| 552 | game:GetService("Debris"):AddItem(debounce,1)
| |
| 553 | c=Instance.new("ObjectValue")
| |
| 554 | c.Name="creator" | |
| 555 | c.Value=Player | |
| 556 | c.Parent=h | |
| 557 | game:GetService("Debris"):AddItem(c,.5)
| |
| 558 | ||
| 559 | end | |
| 560 | end | |
| 561 | ||
| 562 | for i,v in pairs(Character:children()) do | |
| 563 | if v:IsA("Accessory") then
| |
| 564 | v:Destroy() | |
| 565 | end | |
| 566 | end | |
| 567 | for i,v in pairs(Character:children()) do | |
| 568 | if v:IsA("Hat") then
| |
| 569 | v:Destroy() | |
| 570 | end | |
| 571 | end | |
| 572 | ||
| 573 | shirt = Instance.new("Shirt", Character)
| |
| 574 | shirt.Name = "Shirt" | |
| 575 | pants = Instance.new("Pants", Character)
| |
| 576 | pants.Name = "Pants" | |
| 577 | Character.Shirt.ShirtTemplate = "rbxassetid://752801935" | |
| 578 | Character.Pants.PantsTemplate = "rbxassetid://769974956" | |
| 579 | ||
| 580 | function ShowDamage(Pos, Text, Time, Color) | |
| 581 | local Rate = (1 / 30) | |
| 582 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 583 | local Text = (Text or "") | |
| 584 | local Time = (Time or 2) | |
| 585 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 586 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
| |
| 587 | EffectPart.Anchored = true | |
| 588 | local BillboardGui = Instance.new("BillboardGui")
| |
| 589 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
| 590 | BillboardGui.Adornee = EffectPart | |
| 591 | local TextLabel = Instance.new("TextLabel")
| |
| 592 | TextLabel.BackgroundTransparency = 1 | |
| 593 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 594 | TextLabel.Text = Text | |
| 595 | TextLabel.TextColor3 = Color | |
| 596 | TextLabel.TextScaled = true | |
| 597 | TextLabel.Font = Enum.Font.ArialBold | |
| 598 | TextLabel.Parent = BillboardGui | |
| 599 | BillboardGui.Parent = EffectPart | |
| 600 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 601 | EffectPart.Parent = game:GetService("Workspace")
| |
| 602 | delay(0, function() | |
| 603 | local Frames = (Time / Rate) | |
| 604 | for Frame = 1, Frames do | |
| 605 | wait(Rate) | |
| 606 | local Percent = (Frame / Frames) | |
| 607 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 608 | TextLabel.TextTransparency = Percent | |
| 609 | end | |
| 610 | if EffectPart and EffectPart.Parent then | |
| 611 | EffectPart:Destroy() | |
| 612 | end | |
| 613 | end) | |
| 614 | end | |
| 615 | ||
| 616 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 617 | local Create = RbxUtility.Create | |
| 618 | local co1 = 9 | |
| 619 | local co2 = 20 | |
| 620 | local co3 = 12 | |
| 621 | local co4 = 45 | |
| 622 | local cooldown1 = 0 | |
| 623 | local cooldown2 = 0 | |
| 624 | local cooldown3 = 0 | |
| 625 | local cooldown4 = 0 | |
| 626 | local skillcolorscheme = BrickColor.new("Pastel Blue").Color
| |
| 627 | local scrn = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 628 | makeframe = function(par, trans, pos, size, color) | |
| 629 | local frame = Instance.new("Frame", par)
| |
| 630 | frame.BackgroundTransparency = trans | |
| 631 | frame.BorderSizePixel = 0 | |
| 632 | frame.Position = pos | |
| 633 | frame.Size = size | |
| 634 | frame.BackgroundColor3 = color | |
| 635 | return frame | |
| 636 | end | |
| 637 | ||
| 638 | ||
| 639 | ||
| 640 | ||
| 641 | CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId) | |
| 642 | ||
| 643 | if PartType == "Part" then | |
| 644 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 645 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 646 | return Part | |
| 647 | else | |
| 648 | do | |
| 649 | if PartType == "WedgePart" then | |
| 650 | local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 651 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 652 | return Part | |
| 653 | end | |
| 654 | end | |
| 655 | end | |
| 656 | end | |
| 657 | ||
| 658 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 659 | ||
| 660 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
| |
| 661 | if Mesh == "SpecialMesh" then | |
| 662 | Msh.MeshType = MeshType | |
| 663 | Msh.MeshId = MeshId | |
| 664 | end | |
| 665 | return Msh | |
| 666 | end | |
| 667 | ||
| 668 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
| 669 | ||
| 670 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
| |
| 671 | return Weld | |
| 672 | end | |
| 673 | ||
| 674 | Weld = {Create = function(Parent, Part0, Part1, C0, C1)
| |
| 675 | ||
| 676 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
| |
| 677 | return Weld | |
| 678 | end | |
| 679 | } | |
| 680 | ||
| 681 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12)) | |
| 682 | handle.Transparency = 1 | |
| 683 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
| 684 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 685 | WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 686 | mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
| |
| 687 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 688 | WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 689 | mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
| |
| 690 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 691 | WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 692 | mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
| |
| 693 | --editing-- | |
| 694 | WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 695 | WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 696 | mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
| |
| 697 | --editing-- | |
| 698 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
| 699 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
| 700 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 701 | EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
| 702 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
| |
| 703 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 704 | EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
| 705 | ||
| 706 | ||
| 707 | handle=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12)) | |
| 708 | handle.Transparency = 1 | |
| 709 | handleweld=weld(m2,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
| 710 | Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 711 | WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 712 | mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
| |
| 713 | Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 714 | WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 715 | mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
| |
| 716 | Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 717 | WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 718 | mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
| |
| 719 | --editing-- | |
| 720 | WedgeSpot = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2)) | |
| 721 | WedgeWeld = CreateWeld(m2, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
| 722 | mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
| |
| 723 | --editing-- | |
| 724 | Hitbox=part(Enum.FormFactor.Custom,m2,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
| 725 | Hitboxweld=weld(m2,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
| 726 | EffectPart=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 727 | EffectPartweld=weld(m2,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
| 728 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
| |
| 729 | EffectPart2=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 730 | EffectPart2weld=weld(m2,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
| 731 | ||
| 732 | DarkRiftF=function(par) | |
| 733 | while lol == true do | |
| 734 | wait() | |
| 735 | local PWN={}
| |
| 736 | for _,v in pairs(game.Workspace:children()) do | |
| 737 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
| |
| 738 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
| |
| 739 | table.insert(PWN,v.Torso) | |
| 740 | end | |
| 741 | end | |
| 742 | end | |
| 743 | for _,t in pairs(PWN) do | |
| 744 | local targ=par.Position-t.Position | |
| 745 | local Mag=targ.magnitude | |
| 746 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
| 747 | if Mag<=30 then | |
| 748 | t.Parent.Humanoid:TakeDamage(.5) | |
| 749 | local rl=Instance.new("BodyAngularVelocity")
| |
| 750 | rl.P=3000 | |
| 751 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
| 752 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
| 753 | rl.Parent=t | |
| 754 | game:GetService("Debris"):AddItem(rl,.1)
| |
| 755 | end | |
| 756 | if Mag<=20 then | |
| 757 | t.Parent.Humanoid:TakeDamage(.1) | |
| 758 | else | |
| 759 | local vl=Instance.new("BodyVelocity")
| |
| 760 | vl.P=3000 | |
| 761 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
| 762 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
| 763 | vl.Parent=t | |
| 764 | game:GetService("Debris"):AddItem(vl,.1)
| |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | wait(.08) | |
| 769 | end | |
| 770 | end | |
| 771 | ||
| 772 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
| 773 | local msh1 = Instance.new("BlockMesh")
| |
| 774 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 775 | local S=Instance.new("Part")
| |
| 776 | S.Name="Effect" | |
| 777 | S.Material="Neon" | |
| 778 | S.formFactor=0 | |
| 779 | S.Size=Vector3.new(x1,y1,z1) | |
| 780 | S.BrickColor=color | |
| 781 | S.Reflectance = 0 | |
| 782 | S.TopSurface=0 | |
| 783 | S.BottomSurface=0 | |
| 784 | S.Transparency=0 | |
| 785 | S.Anchored=false | |
| 786 | S.CanCollide=false | |
| 787 | S.CFrame=part.CFrame | |
| 788 | S.Parent=game.Workspace | |
| 789 | msh1.Parent = S | |
| 790 | local W=Instance.new("Weld")
| |
| 791 | W.Parent=S | |
| 792 | W.Part0=S | |
| 793 | W.Part1=part | |
| 794 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 795 | W.Parent=nil | |
| 796 | S.Anchored=true | |
| 797 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
| 798 | end | |
| 799 | ||
| 800 | local function BlackHole(parent,cframe) | |
| 801 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 802 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 803 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
| 804 | effectsmsh.Scale = Vector3.new(3,3,3) | |
| 805 | local effectsg = Instance.new("Part")
| |
| 806 | effectsg.formFactor = 3 | |
| 807 | effectsg.CanCollide = false | |
| 808 | effectsg.Name = "Effect" | |
| 809 | effectsg.Locked = true | |
| 810 | effectsg.Transparency = 1 | |
| 811 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 812 | effectsg.Parent = parent | |
| 813 | effectsg.BrickColor = BrickColor.new("Royal purple")
| |
| 814 | effectsg.Material="Neon" | |
| 815 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 816 | local Mesh = Instance.new("SpecialMesh")
| |
| 817 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
| 818 | Mesh.MeshType = "Sphere" | |
| 819 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
| 820 | Part=Instance.new("Part")
| |
| 821 | Part.Name="Effect" | |
| 822 | Part.formFactor=0 | |
| 823 | Part.Size=Vector3.new(1,1,1) | |
| 824 | Part.BrickColor=BrickColor.new("Royal purple")
| |
| 825 | Part.Material="Neon" | |
| 826 | Part.Reflectance = 0 | |
| 827 | Part.TopSurface=0 | |
| 828 | Part.BottomSurface=0 | |
| 829 | Part.Transparency=0 | |
| 830 | Part.Anchored=true | |
| 831 | NoOutline(Part) | |
| 832 | Part.CanCollide=false | |
| 833 | Part.CFrame=cframe | |
| 834 | Part.Parent=parent | |
| 835 | Mesh.Parent = Part | |
| 836 | lol=true | |
| 837 | coroutine.resume(coroutine.create(function() | |
| 838 | DarkRiftF(Part) | |
| 839 | end)) | |
| 840 | for i=0,200 do | |
| 841 | wait() | |
| 842 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
| |
| 843 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
| 844 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 845 | end | |
| 846 | local fff=200 | |
| 847 | for i=0,100 do | |
| 848 | wait() | |
| 849 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
| |
| 850 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 851 | end | |
| 852 | for i=0,1,0.05 do | |
| 853 | wait() | |
| 854 | Part.Transparency=Part.Transparency+0.05 | |
| 855 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
| 856 | end | |
| 857 | lol=false | |
| 858 | Part.Parent=nil | |
| 859 | end),nil,nil) | |
| 860 | end | |
| 861 | ||
| 862 | function makeShockwave(height,color,speed,range,pulse) | |
| 863 | local range = range or 2000 | |
| 864 | local p = Instance.new("Part")
| |
| 865 | p.Anchored = true | |
| 866 | p.CanCollide = false | |
| 867 | p.FormFactor = "Custom" | |
| 868 | p.BrickColor = color | |
| 869 | p.Parent = workspace | |
| 870 | local m = Instance.new("SpecialMesh",p)
| |
| 871 | m.MeshId = "rbxassetid://3270017" | |
| 872 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
| 873 | game:GetService("Debris"):AddItem(p,estimateSurvival)
| |
| 874 | Spawn(function () | |
| 875 | for i = 1,range,speed do | |
| 876 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
| 877 | m.Scale = Vector3.new(i,i,i*height) | |
| 878 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
| 879 | wait() | |
| 880 | end | |
| 881 | p:Destroy() | |
| 882 | end) | |
| 883 | end | |
| 884 | ||
| 885 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 886 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 887 | prt.Anchored=true | |
| 888 | prt.CFrame=cframe | |
| 889 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
| |
| 890 | game:GetService("Debris"):AddItem(prt,2)
| |
| 891 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 892 | for i=0,2,delay do | |
| 893 | wait() | |
| 894 | Part.CFrame=Part.CFrame | |
| 895 | Part.Transparency=i | |
| 896 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 897 | end | |
| 898 | Part.Parent=nil | |
| 899 | end),prt,msh) | |
| 900 | end | |
| 901 | ||
| 902 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 903 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 904 | prt.Anchored=true | |
| 905 | prt.CFrame=cframe | |
| 906 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 907 | game:GetService("Debris"):AddItem(prt,5)
| |
| 908 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 909 | for i=0,1,delay do | |
| 910 | wait() | |
| 911 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 912 | Part.Transparency=i | |
| 913 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 914 | end | |
| 915 | Part.Parent=nil | |
| 916 | end),prt,msh) | |
| 917 | end | |
| 918 | ||
| 919 | local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
| 920 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt()) | |
| 921 | if Type~=2 then | |
| 922 | prt.Anchored=true | |
| 923 | end | |
| 924 | prt.CFrame=cframe | |
| 925 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 926 | game:GetService("Debris"):AddItem(prt,5)
| |
| 927 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
| 928 | local wld=nil | |
| 929 | if dur==2 then | |
| 930 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
| 931 | end | |
| 932 | for i=0,1,delay do | |
| 933 | swait() | |
| 934 | if dur==1 then | |
| 935 | Part.CFrame=Part.CFrame | |
| 936 | elseif dur==2 then | |
| 937 | wld.C0=cframe | |
| 938 | end | |
| 939 | Part.Transparency=i | |
| 940 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 941 | end | |
| 942 | Part.Parent=nil | |
| 943 | end),prt,msh,Type) | |
| 944 | end | |
| 945 | ||
| 946 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 947 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 948 | prt.Anchored=true | |
| 949 | prt.CFrame=cframe | |
| 950 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
| |
| 951 | game:GetService("Debris"):AddItem(prt,5)
| |
| 952 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 953 | for i=0,1,delay do | |
| 954 | swait() | |
| 955 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
| 956 | Part.Transparency=i | |
| 957 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 958 | end | |
| 959 | Part.Parent=nil | |
| 960 | end),prt,msh) | |
| 961 | end | |
| 962 | ||
| 963 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 964 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 965 | prt.Anchored=true | |
| 966 | prt.CFrame=cframe | |
| 967 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 968 | game:GetService("Debris"):AddItem(prt,5)
| |
| 969 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 970 | for i=0,1,delay do | |
| 971 | wait() | |
| 972 | Part.CFrame=Part.CFrame | |
| 973 | Part.Transparency=i | |
| 974 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 975 | end | |
| 976 | Part.Parent=nil | |
| 977 | end),prt,msh) | |
| 978 | end | |
| 979 | ||
| 980 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 981 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 982 | prt.Anchored=true | |
| 983 | prt.CFrame=cframe | |
| 984 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 985 | game:GetService("Debris"):AddItem(prt,5)
| |
| 986 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
| |
| 987 | end | |
| 988 | ||
| 989 | function Blast(parent) | |
| 990 | MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
| |
| 991 | MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
| |
| 992 | end | |
| 993 | ||
| 994 | function ChargeBall(parent,t) | |
| 995 | local counter=0 | |
| 996 | local size=1 | |
| 997 | for i=0,t,1 do | |
| 998 | swait() | |
| 999 | counter=counter+1 | |
| 1000 | if counter%10==0 then | |
| 1001 | if size==3 then | |
| 1002 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1003 | elseif size==2 then | |
| 1004 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1005 | end | |
| 1006 | end | |
| 1007 | if counter%5==0 then | |
| 1008 | if size==1 then | |
| 1009 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1010 | elseif size==2 then | |
| 1011 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1012 | elseif size==3 then | |
| 1013 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1014 | end | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | ||
| 1019 | function ChargeBall2(parent,t) | |
| 1020 | local counter=0 | |
| 1021 | local size=1 | |
| 1022 | for i=0,t,1 do | |
| 1023 | swait() | |
| 1024 | counter=counter+1 | |
| 1025 | if counter%10==0 then | |
| 1026 | if size==3 then | |
| 1027 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1028 | elseif size==2 then | |
| 1029 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1030 | end | |
| 1031 | end | |
| 1032 | if counter%5==0 then | |
| 1033 | if size==1 then | |
| 1034 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1035 | MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
| |
| 1036 | elseif size==2 then | |
| 1037 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1038 | MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
| |
| 1039 | elseif size==3 then | |
| 1040 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
| |
| 1041 | MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
| |
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | end | |
| 1046 | ||
| 1047 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
| 1048 | for _,c in pairs(workspace:children()) do | |
| 1049 | local hum=c:findFirstChild("Humanoid")
| |
| 1050 | if hum~=nil then | |
| 1051 | local head=c:findFirstChild("Torso")
| |
| 1052 | if head~=nil then | |
| 1053 | local targ=head.Position-Part.Position | |
| 1054 | local mag=targ.magnitude | |
| 1055 | if mag<=dis and c.Name~=Character.Name then | |
| 1056 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
| 1057 | end | |
| 1058 | end | |
| 1059 | end | |
| 1060 | end | |
| 1061 | end | |
| 1062 | ||
| 1063 | ||
| 1064 | function computeDirection(vec) | |
| 1065 | local lenSquared = vec.magnitude * vec.magnitude | |
| 1066 | local invSqrt = 1 / math.sqrt(lenSquared) | |
| 1067 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
| 1068 | end | |
| 1069 | ||
| 1070 | local rarmc1 = RW.C1 | |
| 1071 | local larmc1 = LW.C1 | |
| 1072 | local rlegc1 = RH.C1 | |
| 1073 | local llegc1 = LH.C1 | |
| 1074 | function PlayAnimationFromTable(table, speed, bool) | |
| 1075 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 1076 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 1077 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 1078 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 1079 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 1080 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 1081 | if bool == true then | |
| 1082 | if resetc1 == false then | |
| 1083 | resetc1 = true | |
| 1084 | RootJoint.C1 = RootJoint.C1 | |
| 1085 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 1086 | RW.C1 = rarmc1 | |
| 1087 | LW.C1 = larmc1 | |
| 1088 | RH.C1 = rlegc1 | |
| 1089 | LH.C1 = llegc1 | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | ||
| 1094 | function GetsugaTenshou() | |
| 1095 | attack=true | |
| 1096 | local chargecounter = 0 | |
| 1097 | for i=0,1,.25 do | |
| 1098 | swait() | |
| 1099 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5) | |
| 1100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1101 | end | |
| 1102 | chargecounter = chargecounter + 1 | |
| 1103 | wait(0.1) | |
| 1104 | local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"New Yeller","Wave",Vector3.new(1,1,1)) Wave.Parent = WedgeSpot | |
| 1105 | Wave.Material = 'Neon' | |
| 1106 | Wave.Transparency = 0 | |
| 1107 | Wave.Shape = "Ball" | |
| 1108 | Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0)) | |
| 1109 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*185
| |
| 1110 | so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
| |
| 1111 | if Humanoid~=nil and bounce==false then | |
| 1112 | bounce=true | |
| 1113 | Wave.Touched:connect(function(hit) | |
| 1114 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then | |
| 1115 | Damagefunc(Wave,hit,5,8,math.random(3,3),"Normal",RootPart,.2,1) | |
| 1116 | end | |
| 1117 | end) | |
| 1118 | end | |
| 1119 | ||
| 1120 | ||
| 1121 | for i = 0,1,0.11 do | |
| 1122 | swait() | |
| 1123 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5) | |
| 1124 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1125 | end | |
| 1126 | attack=false | |
| 1127 | bounce=false | |
| 1128 | scfr=nil | |
| 1129 | end | |
| 1130 | ||
| 1131 | function Mugetsu() | |
| 1132 | attack=true | |
| 1133 | for i=0,1,.25 do | |
| 1134 | swait() | |
| 1135 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5) | |
| 1136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1137 | end | |
| 1138 | wait(0.3) | |
| 1139 | spawn(function() | |
| 1140 | for i=1,55 do | |
| 1141 | wait() | |
| 1142 | local c = Character | |
| 1143 | local radius = 8 | |
| 1144 | local pos = WedgeSpot.CFrame | |
| 1145 | local clrz = {'Cyan','Teal'};
| |
| 1146 | for i = 1,2.7 do | |
| 1147 | local clr = clrz[math.random(1,#clrz)] | |
| 1148 | pos = WedgeSpot.CFrame | |
| 1149 | local p = Instance.new('Part',c)
| |
| 1150 | local mafa = math.random(-360,360) | |
| 1151 | p.CanCollide = false | |
| 1152 | p.Size = Vector3.new(1,1,1) | |
| 1153 | local m = Instance.new('SpecialMesh',p)
| |
| 1154 | m.MeshType = 'Sphere' | |
| 1155 | spawn(function() | |
| 1156 | for i = 0,50 do | |
| 1157 | local int,int2 = .05,.05 | |
| 1158 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
| 1159 | p.Transparency = p.Transparency + int2 | |
| 1160 | swait() | |
| 1161 | end | |
| 1162 | end) | |
| 1163 | p.BrickColor = BrickColor.new(clr) | |
| 1164 | p.Material = 'Neon' | |
| 1165 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
| 1166 | local bp = Instance.new('BodyPosition',p)
| |
| 1167 | bp.MaxForce = Vector3.new(0.7/0,0.7/0,0.7/0) | |
| 1168 | bp.D = 100 | |
| 1169 | bp.P = 300 | |
| 1170 | bp.Position = pos.p | |
| 1171 | game.Debris:AddItem(p,10) | |
| 1172 | end | |
| 1173 | end | |
| 1174 | end) | |
| 1175 | wait(3) | |
| 1176 | local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","Wave",Vector3.new(10,10,10)) Wave.Parent = WedgeSpot | |
| 1177 | Wave.Material = "Neon" | |
| 1178 | Wave.Transparency = 0 | |
| 1179 | Wave.Shape = "Ball" | |
| 1180 | Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0)) | |
| 1181 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*180
| |
| 1182 | so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
| |
| 1183 | ||
| 1184 | if Humanoid~=nil and bounce==false then | |
| 1185 | bounce=true | |
| 1186 | Wave.Touched:connect(function(hit) | |
| 1187 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then | |
| 1188 | Damagefunc(Wave,hit,80,90,math.random(3,3),"Normal",RootPart,.2,1) | |
| 1189 | end | |
| 1190 | end) | |
| 1191 | end | |
| 1192 | ||
| 1193 | ||
| 1194 | for i = 0,1,0.11 do | |
| 1195 | swait() | |
| 1196 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5) | |
| 1197 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1198 | end | |
| 1199 | attack=false | |
| 1200 | bounce=false | |
| 1201 | scfr=nil | |
| 1202 | end | |
| 1203 | mouse.KeyDown:connect(function(k) | |
| 1204 | k=k:lower() | |
| 1205 | if attack == false and k == 'e' then | |
| 1206 | Mugetsu() | |
| 1207 | end | |
| 1208 | if attack == false and k == 'q' then | |
| 1209 | GetsugaTenshou() | |
| 1210 | end | |
| 1211 | if attack == false and k == '1' and deeznuts==false then | |
| 1212 | deeznuts=true | |
| 1213 | MetalMan() | |
| 1214 | deeznuts=false | |
| 1215 | end | |
| 1216 | if attack == false and k == '0' and deeznuts==false then | |
| 1217 | cooldown=true | |
| 1218 | MegaMan() | |
| 1219 | deeznuts=false | |
| 1220 | end | |
| 1221 | end) | |
| 1222 | ||
| 1223 | ||
| 1224 | local sine = 0 | |
| 1225 | local change = 1 | |
| 1226 | local val = 0 | |
| 1227 | ||
| 1228 | while true do | |
| 1229 | swait() | |
| 1230 | sine = sine + change | |
| 1231 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1232 | local velderp=RootPart.Velocity.y | |
| 1233 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1234 | if equipped==true or equipped==false then | |
| 1235 | if attack==false then | |
| 1236 | idle=idle+1 | |
| 1237 | else | |
| 1238 | idle=0 | |
| 1239 | end | |
| 1240 | if idle>=500 then | |
| 1241 | if attack==false then | |
| 1242 | end | |
| 1243 | end | |
| 1244 | ||
| 1245 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1246 | Anim="Jump" | |
| 1247 | if attack==false then | |
| 1248 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1249 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1250 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
| 1251 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
| 1252 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1253 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1254 | end | |
| 1255 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1256 | Anim="Fall" | |
| 1257 | if attack==false then | |
| 1258 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1259 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
| 1260 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
| 1261 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
| 1262 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1263 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1264 | end | |
| 1265 | elseif torvel<1 and hitfloor~=nil then | |
| 1266 | Anim="Idle" | |
| 1267 | if attack==false then | |
| 1268 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1269 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1270 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3) | |
| 1271 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1272 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
| 1273 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3) | |
| 1274 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
| 1275 | end | |
| 1276 | elseif torvel>2 and hitfloor~=nil then | |
| 1277 | Anim="Walk" | |
| 1278 | if attack==false then | |
| 1279 | change=3 | |
| 1280 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1281 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 1282 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2) | |
| 1283 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2) | |
| 1284 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3) | |
| 1285 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3) | |
| 1286 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end | |
| 1290 | if #Effects>0 then | |
| 1291 | for e=1,#Effects do | |
| 1292 | if Effects[e]~=nil then | |
| 1293 | local Thing=Effects[e] | |
| 1294 | if Thing~=nil then | |
| 1295 | local Part=Thing[1] | |
| 1296 | local Mode=Thing[2] | |
| 1297 | local Delay=Thing[3] | |
| 1298 | local IncX=Thing[4] | |
| 1299 | local IncY=Thing[5] | |
| 1300 | local IncZ=Thing[6] | |
| 1301 | if Thing[1].Transparency<=1 then | |
| 1302 | if Thing[2]=="Block1" then | |
| 1303 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1304 | Mesh=Thing[1].Mesh | |
| 1305 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1306 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1307 | elseif Thing[2]=="Cylinder" then | |
| 1308 | Mesh=Thing[1].Mesh | |
| 1309 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1310 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1311 | elseif Thing[2]=="Blood" then | |
| 1312 | Mesh=Thing[7] | |
| 1313 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 1314 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1315 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1316 | elseif Thing[2]=="Elec" then | |
| 1317 | Mesh=Thing[1].Mesh | |
| 1318 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 1319 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1320 | elseif Thing[2]=="Disappear" then | |
| 1321 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1322 | end | |
| 1323 | else | |
| 1324 | Part.Parent=nil | |
| 1325 | table.remove(Effects,e) | |
| 1326 | end | |
| 1327 | end | |
| 1328 | end | |
| 1329 | end | |
| 1330 | end | |
| 1331 | end |