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JOJOJOJOJOJO1234

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Jul 18th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. Player=owner
  87. Character=Player.Character
  88. PlayerGui=Player.PlayerGui
  89. Backpack=Player.Backpack
  90. Torso=Character.Torso
  91. Head=Character.Head
  92. Humanoid=Character.Humanoid
  93. LeftArm=Character["Left Arm"]
  94. LeftLeg=Character["Left Leg"]
  95. rarm=Character["Right Arm"]
  96. RightLeg=Character["Right Leg"]
  97. cam=game.Workspace.CurrentCamera
  98. LS=Torso["Left Shoulder"]
  99. LH=Torso["Left Hip"]
  100. RS=Torso["Right Shoulder"]
  101. RH=Torso["Right Hip"]
  102. Face = Head.face
  103. Neck=Torso.Neck
  104. it=Instance.new
  105. attacktype=1
  106. vt=Vector3.new
  107. cf=CFrame.new
  108. euler=CFrame.fromEulerAnglesXYZ
  109. angles=CFrame.Angles
  110. cloaked=false
  111. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  112. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  113. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  114. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  115. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  116. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  117. RootPart=Character.HumanoidRootPart
  118. RootJoint=RootPart.RootJoint
  119. RootCF=euler(-1.57,0,3.14)
  120. attack = false
  121. bounce=false
  122. cooldown=false
  123. deeznuts=false
  124. attackdebounce = false
  125. deb=false
  126. equipped=true
  127. hand=false
  128. MMouse=nil
  129. combo=0
  130. mana=0
  131. trispeed=.5
  132. attackmode='none'
  133. local idle=0
  134. local Anim="Idle"
  135. local Effects={}
  136. local gun=false
  137. local shoot=false
  138. player=nil
  139. mana=0
  140. cam = workspace.CurrentCamera
  141. ZTarget = nil
  142. RocketTarget = nil
  143. local m = Instance.new("Model",Character)
  144. m.Name = "WeaponModel"
  145.  
  146. local m2 = Instance.new("Model",Character)
  147. m2.Name = "MetalMan"
  148.  
  149. for i,v in pairs(Character.Head:children())do
  150. if v:IsA('Decal')then v:Destroy()end
  151. end
  152.  
  153.  
  154. Reaper = Instance.new("Model",Character)
  155. Reaper.Name = "Reaper"
  156. rh = Instance.new("Part")
  157. rh.Name = "rh"
  158. rh.Parent = Reaper
  159. rh.Locked = true
  160. rh.CanCollide = false
  161. mesh = Instance.new("SpecialMesh")
  162. rh.formFactor = "Symmetric"
  163. mesh.MeshType = "FileMesh"
  164. mesh.MeshId = "http://www.roblox.com/asset/?id=22149742"
  165. mesh.TextureId = "rbxassetid://188438213"
  166. mesh.Scale = Vector3.new(1,1,1)
  167. mesh.Parent = rh
  168. local weld = Instance.new("Weld")
  169. weld.Parent = rh
  170. weld.Part0 = rh
  171. weld.Part1 = Player.Character.Head
  172. weld.C0 = CFrame.new(0, 0, -0.010)*CFrame.Angles(0, 0, 0)
  173.  
  174.  
  175. --save shoulders
  176. RSH, LSH=nil, nil
  177. --welds
  178. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  179. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  180. LH=Torso["Left Hip"]
  181. RH=Torso["Right Hip"]
  182. TorsoColor=Torso.BrickColor
  183. function NoOutline(Part)
  184. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  185. end
  186. player=Player
  187. ch=Character
  188. RSH=ch.Torso["Right Shoulder"]
  189. LSH=ch.Torso["Left Shoulder"]
  190. --
  191. RSH.Parent=nil
  192. LSH.Parent=nil
  193. --
  194. RW.Name="Right Shoulder"
  195. RW.Part0=ch.Torso
  196. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  197. RW.C1=cf(0, 0.5, 0)
  198. RW.Part1=ch["Right Arm"]
  199. RW.Parent=ch.Torso
  200. --
  201. LW.Name="Left Shoulder"
  202. LW.Part0=ch.Torso
  203. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  204. LW.C1=cf(0, 0.5, 0)
  205. LW.Part1=ch["Left Arm"]
  206. LW.Parent=ch.Torso
  207.  
  208. function swait(num)
  209. if num==0 or num==nil then
  210. game:service'RunService'.Heartbeat:wait(0)
  211. else
  212. for i=0,num do
  213. game:service'RunService'.Heartbeat:wait(0)
  214. end
  215. end
  216. end
  217.  
  218. function nooutline(part)
  219. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  220. end
  221.  
  222. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  223. local fp=it("Part")
  224. fp.formFactor=formfactor
  225. fp.Parent=parent
  226. fp.Reflectance=reflectance
  227. fp.Transparency=transparency
  228. fp.CanCollide=false
  229. fp.Locked=true
  230. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  231. fp.Name=name
  232. fp.Size=size
  233. fp.Position=Character.Torso.Position
  234. nooutline(fp)
  235. fp.Material=material
  236. fp:BreakJoints()
  237. return fp
  238. end
  239.  
  240. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  241. local fp = it("Part")
  242. fp.formFactor = formfactor
  243. fp.Parent = parent
  244. fp.Reflectance = reflectance
  245. fp.Transparency = transparency
  246. fp.CanCollide = false
  247. fp.Locked=true
  248. fp.BrickColor = brickcolor
  249. fp.Name = name
  250. fp.Size = size
  251. fp.Position = EffectPart.Position
  252. NoOutline(fp)
  253. fp.Material="Neon"
  254. fp:BreakJoints()
  255. return fp
  256. end
  257.  
  258. function wweld(parent,part0,part1,c0)
  259. local weld=it("Weld")
  260. weld.Parent=parent
  261. weld.Part0=part0
  262. weld.Part1=part1
  263. weld.C0=c0
  264. return weld
  265. end
  266.  
  267. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  268. local mesh=it(Mesh)
  269. mesh.Parent=part
  270. if Mesh=="SpecialMesh" then
  271. mesh.MeshType=meshtype
  272. mesh.MeshId=meshid
  273. end
  274. mesh.Offset=offset
  275. mesh.Scale=scale
  276. return mesh
  277. end
  278.  
  279. function decal(part,face,texture,transparency,shiny,specular,name)
  280. local d=it("Decal",part)
  281. d.Shiny=shiny
  282. d.Face=face
  283. d.Specular=specular
  284. d.Transparency=transparency
  285. d.Texture=texture
  286. d.Name=name
  287. return d
  288. end
  289.  
  290. function weld(parent,part0,part1,c0,c1)
  291. local weld=it("Weld")
  292. weld.Parent=parent
  293. weld.Part0=part0
  294. weld.Part1=part1
  295. weld.C0=c0
  296. weld.C1=c1
  297. return weld
  298. end
  299.  
  300. so = function(id,par,vol,pit)
  301. coroutine.resume(coroutine.create(function()
  302. local sou = Instance.new("Sound",par or workspace)
  303. sou.Volume=vol
  304. sou.Pitch=pit or 1
  305. sou.SoundId=id
  306. swait()
  307. sou:play()
  308. game:GetService("Debris"):AddItem(sou,6)
  309. end))
  310. end
  311.  
  312. function clerp(a,b,t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1-t
  318. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function QuaternionFromCFrame(cf)
  322. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  323. local trace = m00 + m11 + m22
  324. if trace > 0 then
  325. local s = math.sqrt(1 + trace)
  326. local recip = 0.5/s
  327. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  328. else
  329. local i = 0
  330. if m11 > m00 then
  331. i = 1
  332. end
  333. if m22 > (i == 0 and m00 or m11) then
  334. i = 2
  335. end
  336. if i == 0 then
  337. local s = math.sqrt(m00-m11-m22+1)
  338. local recip = 0.5/s
  339. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  340. elseif i == 1 then
  341. local s = math.sqrt(m11-m22-m00+1)
  342. local recip = 0.5/s
  343. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  344. elseif i == 2 then
  345. local s = math.sqrt(m22-m00-m11+1)
  346. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  347. end
  348. end
  349. end
  350.  
  351. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  352. local xs, ys, zs = x + x, y + y, z + z
  353. local wx, wy, wz = w*xs, w*ys, w*zs
  354. local xx = x*xs
  355. local xy = x*ys
  356. local xz = x*zs
  357. local yy = y*ys
  358. local yz = y*zs
  359. local zz = z*zs
  360. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  361. end
  362.  
  363. function QuaternionSlerp(a, b, t)
  364. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  365. local startInterp, finishInterp;
  366. if cosTheta >= 0.0001 then
  367. if (1 - cosTheta) > 0.0001 then
  368. local theta = math.acos(cosTheta)
  369. local invSinTheta = 1/math.sin(theta)
  370. startInterp = math.sin((1-t)*theta)*invSinTheta
  371. finishInterp = math.sin(t*theta)*invSinTheta
  372. else
  373. startInterp = 1-t
  374. finishInterp = t
  375. end
  376. else
  377. if (1+cosTheta) > 0.0001 then
  378. local theta = math.acos(-cosTheta)
  379. local invSinTheta = 1/math.sin(theta)
  380. startInterp = math.sin((t-1)*theta)*invSinTheta
  381. finishInterp = math.sin(t*theta)*invSinTheta
  382. else
  383. startInterp = t-1
  384. finishInterp = t
  385. end
  386. end
  387. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  388. end
  389.  
  390. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  391. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  392. end
  393.  
  394. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  395. if hit.Parent==nil then
  396. return
  397. end
  398. local h=hit.Parent:FindFirstChild("Humanoid")
  399. for _,v in pairs(hit.Parent:children()) do
  400. if v:IsA("Humanoid") then
  401. h=v
  402. end
  403. end
  404. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  405. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  406. end
  407. if hit.Parent.className=="Hat" then
  408. hit=hit.Parent.Parent:findFirstChild("Head")
  409. end
  410. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  411. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  412. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  413. return
  414. end]]
  415. -- hs(hit,1.2)
  416. local c=Instance.new("ObjectValue")
  417. c.Name="creator"
  418. c.Value=owner
  419. c.Parent=h
  420. game:GetService("Debris"):AddItem(c,.5)
  421. local Damage=math.random(minim,maxim)
  422. -- h:TakeDamage(Damage)
  423. local blocked=false
  424. local block=hit.Parent:findFirstChild("Block")
  425. if block~=nil then
  426. print(block.className)
  427. if block.className=="NumberValue" then
  428. if block.Value>0 then
  429. blocked=true
  430. if decreaseblock==nil then
  431. block.Value=block.Value-1
  432. end
  433. end
  434. end
  435. if block.className=="IntValue" then
  436. if block.Value>0 then
  437. blocked=true
  438. if decreaseblock~=nil then
  439. block.Value=block.Value-1
  440. end
  441. end
  442. end
  443. end
  444. if blocked==false then
  445. -- h:TakeDamage(Damage)
  446. h.Health=h.Health-Damage
  447. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  448. else
  449. h.Health=h.Health-(Damage/2)
  450. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  451. end
  452. if Type=="Knockdown" then
  453. local hum=hit.Parent.Humanoid
  454. hum.PlatformStand=true
  455. coroutine.resume(coroutine.create(function(HHumanoid)
  456. swait(1)
  457. HHumanoid.PlatformStand=false
  458. end),hum)
  459. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  460. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  461. local bodvol=Instance.new("BodyVelocity")
  462. bodvol.velocity=angle*knockback
  463. bodvol.P=0
  464. bodvol.maxForce=Vector3.new(10e+003, 10e+003, 10e+003)
  465. bodvol.Parent=hit
  466. local rl=Instance.new("BodyAngularVelocity")
  467. rl.P=0
  468. rl.maxTorque=Vector3.new(1,1,1)*1
  469. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  470. rl.Parent=hit
  471. game:GetService("Debris"):AddItem(bodvol,2)
  472. game:GetService("Debris"):AddItem(rl,2)
  473. elseif Type=="Normal" then
  474. local vp=Instance.new("BodyVelocity")
  475. vp.P=0
  476. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  477. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  478. if KnockbackType==1 then
  479. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/4
  480. elseif KnockbackType==2 then
  481. vp.velocity=Property.CFrame.lookVector*knockback
  482. end
  483. if knockback>0 then
  484. vp.Parent=hit.Parent.Torso
  485. end
  486. game:GetService("Debris"):AddItem(vp,.1)
  487. elseif Type=="Up" then
  488. local bodyVelocity=Instance.new("BodyVelocity")
  489. bodyVelocity.velocity=vt(0,60,0)
  490. bodyVelocity.P=0
  491. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  492. bodyVelocity.Parent=hit
  493. game:GetService("Debris"):AddItem(bodyVelocity,.1)
  494. local rl=Instance.new("BodyAngularVelocity")
  495. rl.P=0
  496. rl.maxTorque=Vector3.new(1,1,1)*1
  497. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  498. rl.Parent=hit
  499. game:GetService("Debris"):AddItem(rl,2)
  500. elseif Type=="Snare" then
  501. local bp=Instance.new("BodyPosition")
  502. bp.P=0
  503. bp.D=0
  504. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  505. bp.position=hit.Parent.Torso.Position
  506. bp.Parent=hit.Parent.Torso
  507. game:GetService("Debris"):AddItem(bp,.1)
  508. elseif Type=="Target" then
  509. local Targetting = false
  510. if Targetting==false then
  511. ZTarget=hit.Parent.Torso
  512. coroutine.resume(coroutine.create(function(Part)
  513. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  514. swait(5)
  515. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  516. end),ZTarget)
  517. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  518. local targetgui=Instance.new("BillboardGui")
  519. targetgui.Parent=ZTarget
  520. targetgui.Size=UDim2.new(10,100,10,100)
  521. local targ=Instance.new("ImageLabel")
  522. targ.Parent=targetgui
  523. targ.BackgroundTransparency=1
  524. targ.Image="rbxassetid://4834067"
  525. targ.Size=UDim2.new(1,0,1,0)
  526. cam.CameraType="Scriptable"
  527. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  528. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  529. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  530. Targetting=true
  531. RocketTarget=ZTarget
  532. for i=1,Property do
  533. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  534. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  535. swait()
  536. end
  537. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  538. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  539. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  540. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  541. end
  542. Targetting=false
  543. RocketTarget=nil
  544. targetgui.Parent=nil
  545. cam.CameraType="Custom"
  546. end
  547. end
  548. local debounce=Instance.new("BoolValue")
  549. debounce.Name="DebounceHit"
  550. debounce.Parent=hit.Parent
  551. debounce.Value=true
  552. game:GetService("Debris"):AddItem(debounce,1)
  553. c=Instance.new("ObjectValue")
  554. c.Name="creator"
  555. c.Value=Player
  556. c.Parent=h
  557. game:GetService("Debris"):AddItem(c,.5)
  558.  
  559. end
  560. end
  561.  
  562. for i,v in pairs(Character:children()) do
  563. if v:IsA("Accessory") then
  564. v:Destroy()
  565. end
  566. end
  567. for i,v in pairs(Character:children()) do
  568. if v:IsA("Hat") then
  569. v:Destroy()
  570. end
  571. end
  572.  
  573. shirt = Instance.new("Shirt", Character)
  574. shirt.Name = "Shirt"
  575. pants = Instance.new("Pants", Character)
  576. pants.Name = "Pants"
  577. Character.Shirt.ShirtTemplate = "rbxassetid://752801935"
  578. Character.Pants.PantsTemplate = "rbxassetid://769974956"
  579.  
  580. function ShowDamage(Pos, Text, Time, Color)
  581. local Rate = (1 / 30)
  582. local Pos = (Pos or Vector3.new(0, 0, 0))
  583. local Text = (Text or "")
  584. local Time = (Time or 2)
  585. local Color = (Color or Color3.new(1, 0, 0))
  586. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  587. EffectPart.Anchored = true
  588. local BillboardGui = Instance.new("BillboardGui")
  589. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  590. BillboardGui.Adornee = EffectPart
  591. local TextLabel = Instance.new("TextLabel")
  592. TextLabel.BackgroundTransparency = 1
  593. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  594. TextLabel.Text = Text
  595. TextLabel.TextColor3 = Color
  596. TextLabel.TextScaled = true
  597. TextLabel.Font = Enum.Font.ArialBold
  598. TextLabel.Parent = BillboardGui
  599. BillboardGui.Parent = EffectPart
  600. game.Debris:AddItem(EffectPart, (Time + 0.1))
  601. EffectPart.Parent = game:GetService("Workspace")
  602. delay(0, function()
  603. local Frames = (Time / Rate)
  604. for Frame = 1, Frames do
  605. wait(Rate)
  606. local Percent = (Frame / Frames)
  607. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  608. TextLabel.TextTransparency = Percent
  609. end
  610. if EffectPart and EffectPart.Parent then
  611. EffectPart:Destroy()
  612. end
  613. end)
  614. end
  615.  
  616. local RbxUtility = LoadLibrary("RbxUtility")
  617. local Create = RbxUtility.Create
  618. local co1 = 9
  619. local co2 = 20
  620. local co3 = 12
  621. local co4 = 45
  622. local cooldown1 = 0
  623. local cooldown2 = 0
  624. local cooldown3 = 0
  625. local cooldown4 = 0
  626. local skillcolorscheme = BrickColor.new("Pastel Blue").Color
  627. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  628. makeframe = function(par, trans, pos, size, color)
  629. local frame = Instance.new("Frame", par)
  630. frame.BackgroundTransparency = trans
  631. frame.BorderSizePixel = 0
  632. frame.Position = pos
  633. frame.Size = size
  634. frame.BackgroundColor3 = color
  635. return frame
  636. end
  637.  
  638.  
  639.  
  640.  
  641. CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId)
  642.  
  643. if PartType == "Part" then
  644. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  645. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  646. return Part
  647. else
  648. do
  649. if PartType == "WedgePart" then
  650. local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  651. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  652. return Part
  653. end
  654. end
  655. end
  656. end
  657.  
  658. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  659.  
  660. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  661. if Mesh == "SpecialMesh" then
  662. Msh.MeshType = MeshType
  663. Msh.MeshId = MeshId
  664. end
  665. return Msh
  666. end
  667.  
  668. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  669.  
  670. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  671. return Weld
  672. end
  673.  
  674. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  675.  
  676. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  677. return Weld
  678. end
  679. }
  680.  
  681. handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  682. handle.Transparency = 1
  683. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  684. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  685. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  686. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  687. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  688. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  689. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  690. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  691. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  692. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  693. --editing--
  694. WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  695. WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  696. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  697. --editing--
  698. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  699. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  700. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  701. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  702. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  703. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  704. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  705.  
  706.  
  707. handle=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  708. handle.Transparency = 1
  709. handleweld=weld(m2,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  710. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  711. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  712. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  713. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  714. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  715. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  716. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  717. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  718. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  719. --editing--
  720. WedgeSpot = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  721. WedgeWeld = CreateWeld(m2, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  722. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  723. --editing--
  724. Hitbox=part(Enum.FormFactor.Custom,m2,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  725. Hitboxweld=weld(m2,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  726. EffectPart=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  727. EffectPartweld=weld(m2,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  728. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  729. EffectPart2=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  730. EffectPart2weld=weld(m2,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  731.  
  732. DarkRiftF=function(par)
  733. while lol == true do
  734. wait()
  735. local PWN={}
  736. for _,v in pairs(game.Workspace:children()) do
  737. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  738. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  739. table.insert(PWN,v.Torso)
  740. end
  741. end
  742. end
  743. for _,t in pairs(PWN) do
  744. local targ=par.Position-t.Position
  745. local Mag=targ.magnitude
  746. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  747. if Mag<=30 then
  748. t.Parent.Humanoid:TakeDamage(.5)
  749. local rl=Instance.new("BodyAngularVelocity")
  750. rl.P=3000
  751. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  752. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  753. rl.Parent=t
  754. game:GetService("Debris"):AddItem(rl,.1)
  755. end
  756. if Mag<=20 then
  757. t.Parent.Humanoid:TakeDamage(.1)
  758. else
  759. local vl=Instance.new("BodyVelocity")
  760. vl.P=3000
  761. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  762. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  763. vl.Parent=t
  764. game:GetService("Debris"):AddItem(vl,.1)
  765. end
  766. end
  767. end
  768. wait(.08)
  769. end
  770. end
  771.  
  772. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  773. local msh1 = Instance.new("BlockMesh")
  774. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  775. local S=Instance.new("Part")
  776. S.Name="Effect"
  777. S.Material="Neon"
  778. S.formFactor=0
  779. S.Size=Vector3.new(x1,y1,z1)
  780. S.BrickColor=color
  781. S.Reflectance = 0
  782. S.TopSurface=0
  783. S.BottomSurface=0
  784. S.Transparency=0
  785. S.Anchored=false
  786. S.CanCollide=false
  787. S.CFrame=part.CFrame
  788. S.Parent=game.Workspace
  789. msh1.Parent = S
  790. local W=Instance.new("Weld")
  791. W.Parent=S
  792. W.Part0=S
  793. W.Part1=part
  794. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  795. W.Parent=nil
  796. S.Anchored=true
  797. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  798. end
  799.  
  800. local function BlackHole(parent,cframe)
  801. local effectsmsh = Instance.new("SpecialMesh")
  802. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  803. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  804. effectsmsh.Scale = Vector3.new(3,3,3)
  805. local effectsg = Instance.new("Part")
  806. effectsg.formFactor = 3
  807. effectsg.CanCollide = false
  808. effectsg.Name = "Effect"
  809. effectsg.Locked = true
  810. effectsg.Transparency = 1
  811. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  812. effectsg.Parent = parent
  813. effectsg.BrickColor = BrickColor.new("Royal purple")
  814. effectsg.Material="Neon"
  815. coroutine.resume(coroutine.create(function(Part,Mesh)
  816. local Mesh = Instance.new("SpecialMesh")
  817. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  818. Mesh.MeshType = "Sphere"
  819. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  820. Part=Instance.new("Part")
  821. Part.Name="Effect"
  822. Part.formFactor=0
  823. Part.Size=Vector3.new(1,1,1)
  824. Part.BrickColor=BrickColor.new("Royal purple")
  825. Part.Material="Neon"
  826. Part.Reflectance = 0
  827. Part.TopSurface=0
  828. Part.BottomSurface=0
  829. Part.Transparency=0
  830. Part.Anchored=true
  831. NoOutline(Part)
  832. Part.CanCollide=false
  833. Part.CFrame=cframe
  834. Part.Parent=parent
  835. Mesh.Parent = Part
  836. lol=true
  837. coroutine.resume(coroutine.create(function()
  838. DarkRiftF(Part)
  839. end))
  840. for i=0,200 do
  841. wait()
  842. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  843. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  844. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  845. end
  846. local fff=200
  847. for i=0,100 do
  848. wait()
  849. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  850. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  851. end
  852. for i=0,1,0.05 do
  853. wait()
  854. Part.Transparency=Part.Transparency+0.05
  855. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  856. end
  857. lol=false
  858. Part.Parent=nil
  859. end),nil,nil)
  860. end
  861.  
  862. function makeShockwave(height,color,speed,range,pulse)
  863. local range = range or 2000
  864. local p = Instance.new("Part")
  865. p.Anchored = true
  866. p.CanCollide = false
  867. p.FormFactor = "Custom"
  868. p.BrickColor = color
  869. p.Parent = workspace
  870. local m = Instance.new("SpecialMesh",p)
  871. m.MeshId = "rbxassetid://3270017"
  872. local estimateSurvival = math.floor(range/speed) * 0.03
  873. game:GetService("Debris"):AddItem(p,estimateSurvival)
  874. Spawn(function ()
  875. for i = 1,range,speed do
  876. p.Transparency = 1-math.min(0.5,3-(i/500))
  877. m.Scale = Vector3.new(i,i,i*height)
  878. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  879. wait()
  880. end
  881. p:Destroy()
  882. end)
  883. end
  884.  
  885. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  886. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  887. prt.Anchored=true
  888. prt.CFrame=cframe
  889. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  890. game:GetService("Debris"):AddItem(prt,2)
  891. coroutine.resume(coroutine.create(function(Part,Mesh)
  892. for i=0,2,delay do
  893. wait()
  894. Part.CFrame=Part.CFrame
  895. Part.Transparency=i
  896. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  897. end
  898. Part.Parent=nil
  899. end),prt,msh)
  900. end
  901.  
  902. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  903. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  904. prt.Anchored=true
  905. prt.CFrame=cframe
  906. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  907. game:GetService("Debris"):AddItem(prt,5)
  908. coroutine.resume(coroutine.create(function(Part,Mesh)
  909. for i=0,1,delay do
  910. wait()
  911. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  912. Part.Transparency=i
  913. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  914. end
  915. Part.Parent=nil
  916. end),prt,msh)
  917. end
  918.  
  919. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  920. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  921. if Type~=2 then
  922. prt.Anchored=true
  923. end
  924. prt.CFrame=cframe
  925. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  926. game:GetService("Debris"):AddItem(prt,5)
  927. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  928. local wld=nil
  929. if dur==2 then
  930. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  931. end
  932. for i=0,1,delay do
  933. swait()
  934. if dur==1 then
  935. Part.CFrame=Part.CFrame
  936. elseif dur==2 then
  937. wld.C0=cframe
  938. end
  939. Part.Transparency=i
  940. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  941. end
  942. Part.Parent=nil
  943. end),prt,msh,Type)
  944. end
  945.  
  946. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  947. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  948. prt.Anchored=true
  949. prt.CFrame=cframe
  950. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  951. game:GetService("Debris"):AddItem(prt,5)
  952. coroutine.resume(coroutine.create(function(Part,Mesh)
  953. for i=0,1,delay do
  954. swait()
  955. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  956. Part.Transparency=i
  957. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  958. end
  959. Part.Parent=nil
  960. end),prt,msh)
  961. end
  962.  
  963. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  964. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  965. prt.Anchored=true
  966. prt.CFrame=cframe
  967. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  968. game:GetService("Debris"):AddItem(prt,5)
  969. coroutine.resume(coroutine.create(function(Part,Mesh)
  970. for i=0,1,delay do
  971. wait()
  972. Part.CFrame=Part.CFrame
  973. Part.Transparency=i
  974. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  975. end
  976. Part.Parent=nil
  977. end),prt,msh)
  978. end
  979.  
  980. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  981. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  982. prt.Anchored=true
  983. prt.CFrame=cframe
  984. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  985. game:GetService("Debris"):AddItem(prt,5)
  986. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  987. end
  988.  
  989. function Blast(parent)
  990. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  991. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  992. end
  993.  
  994. function ChargeBall(parent,t)
  995. local counter=0
  996. local size=1
  997. for i=0,t,1 do
  998. swait()
  999. counter=counter+1
  1000. if counter%10==0 then
  1001. if size==3 then
  1002. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1003. elseif size==2 then
  1004. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1005. end
  1006. end
  1007. if counter%5==0 then
  1008. if size==1 then
  1009. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1010. elseif size==2 then
  1011. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1012. elseif size==3 then
  1013. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1014. end
  1015. end
  1016. end
  1017. end
  1018.  
  1019. function ChargeBall2(parent,t)
  1020. local counter=0
  1021. local size=1
  1022. for i=0,t,1 do
  1023. swait()
  1024. counter=counter+1
  1025. if counter%10==0 then
  1026. if size==3 then
  1027. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1028. elseif size==2 then
  1029. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1030. end
  1031. end
  1032. if counter%5==0 then
  1033. if size==1 then
  1034. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1035. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1036. elseif size==2 then
  1037. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1038. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1039. elseif size==3 then
  1040. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1041. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1042. end
  1043. end
  1044. end
  1045. end
  1046.  
  1047. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1048. for _,c in pairs(workspace:children()) do
  1049. local hum=c:findFirstChild("Humanoid")
  1050. if hum~=nil then
  1051. local head=c:findFirstChild("Torso")
  1052. if head~=nil then
  1053. local targ=head.Position-Part.Position
  1054. local mag=targ.magnitude
  1055. if mag<=dis and c.Name~=Character.Name then
  1056. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end
  1062.  
  1063.  
  1064. function computeDirection(vec)
  1065. local lenSquared = vec.magnitude * vec.magnitude
  1066. local invSqrt = 1 / math.sqrt(lenSquared)
  1067. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1068. end
  1069.  
  1070. local rarmc1 = RW.C1
  1071. local larmc1 = LW.C1
  1072. local rlegc1 = RH.C1
  1073. local llegc1 = LH.C1
  1074. function PlayAnimationFromTable(table, speed, bool)
  1075. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1076. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1077. RW.C0 = clerp(RW.C0, table[3], speed)
  1078. LW.C0 = clerp(LW.C0, table[4], speed)
  1079. RH.C0 = clerp(RH.C0, table[5], speed)
  1080. LH.C0 = clerp(LH.C0, table[6], speed)
  1081. if bool == true then
  1082. if resetc1 == false then
  1083. resetc1 = true
  1084. RootJoint.C1 = RootJoint.C1
  1085. Torso.Neck.C1 = Torso.Neck.C1
  1086. RW.C1 = rarmc1
  1087. LW.C1 = larmc1
  1088. RH.C1 = rlegc1
  1089. LH.C1 = llegc1
  1090. end
  1091. end
  1092. end
  1093.  
  1094. function GetsugaTenshou()
  1095. attack=true
  1096. local chargecounter = 0
  1097. for i=0,1,.25 do
  1098. swait()
  1099. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1100. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1101. end
  1102. chargecounter = chargecounter + 1
  1103. wait(0.1)
  1104. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"New Yeller","Wave",Vector3.new(1,1,1)) Wave.Parent = WedgeSpot
  1105. Wave.Material = 'Neon'
  1106. Wave.Transparency = 0
  1107. Wave.Shape = "Ball"
  1108. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1109. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*185
  1110. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1111. if Humanoid~=nil and bounce==false then
  1112. bounce=true
  1113. Wave.Touched:connect(function(hit)
  1114. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1115. Damagefunc(Wave,hit,5,8,math.random(3,3),"Normal",RootPart,.2,1)
  1116. end
  1117. end)
  1118. end
  1119.  
  1120.  
  1121. for i = 0,1,0.11 do
  1122. swait()
  1123. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1125. end
  1126. attack=false
  1127. bounce=false
  1128. scfr=nil
  1129. end
  1130.  
  1131. function Mugetsu()
  1132. attack=true
  1133. for i=0,1,.25 do
  1134. swait()
  1135. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1136. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1137. end
  1138. wait(0.3)
  1139. spawn(function()
  1140. for i=1,55 do
  1141. wait()
  1142. local c = Character
  1143. local radius = 8
  1144. local pos = WedgeSpot.CFrame
  1145. local clrz = {'Cyan','Teal'};
  1146. for i = 1,2.7 do
  1147. local clr = clrz[math.random(1,#clrz)]
  1148. pos = WedgeSpot.CFrame
  1149. local p = Instance.new('Part',c)
  1150. local mafa = math.random(-360,360)
  1151. p.CanCollide = false
  1152. p.Size = Vector3.new(1,1,1)
  1153. local m = Instance.new('SpecialMesh',p)
  1154. m.MeshType = 'Sphere'
  1155. spawn(function()
  1156. for i = 0,50 do
  1157. local int,int2 = .05,.05
  1158. m.Scale = m.Scale - Vector3.new(int,int,int)
  1159. p.Transparency = p.Transparency + int2
  1160. swait()
  1161. end
  1162. end)
  1163. p.BrickColor = BrickColor.new(clr)
  1164. p.Material = 'Neon'
  1165. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  1166. local bp = Instance.new('BodyPosition',p)
  1167. bp.MaxForce = Vector3.new(0.7/0,0.7/0,0.7/0)
  1168. bp.D = 100
  1169. bp.P = 300
  1170. bp.Position = pos.p
  1171. game.Debris:AddItem(p,10)
  1172. end
  1173. end
  1174. end)
  1175. wait(3)
  1176. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","Wave",Vector3.new(10,10,10)) Wave.Parent = WedgeSpot
  1177. Wave.Material = "Neon"
  1178. Wave.Transparency = 0
  1179. Wave.Shape = "Ball"
  1180. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1181. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*180
  1182. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1183.  
  1184. if Humanoid~=nil and bounce==false then
  1185. bounce=true
  1186. Wave.Touched:connect(function(hit)
  1187. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1188. Damagefunc(Wave,hit,80,90,math.random(3,3),"Normal",RootPart,.2,1)
  1189. end
  1190. end)
  1191. end
  1192.  
  1193.  
  1194. for i = 0,1,0.11 do
  1195. swait()
  1196. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1197. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1198. end
  1199. attack=false
  1200. bounce=false
  1201. scfr=nil
  1202. end
  1203. mouse.KeyDown:connect(function(k)
  1204. k=k:lower()
  1205. if attack == false and k == 'e' then
  1206. Mugetsu()
  1207. end
  1208. if attack == false and k == 'q' then
  1209. GetsugaTenshou()
  1210. end
  1211. if attack == false and k == '1' and deeznuts==false then
  1212. deeznuts=true
  1213. MetalMan()
  1214. deeznuts=false
  1215. end
  1216. if attack == false and k == '0' and deeznuts==false then
  1217. cooldown=true
  1218. MegaMan()
  1219. deeznuts=false
  1220. end
  1221. end)
  1222.  
  1223.  
  1224. local sine = 0
  1225. local change = 1
  1226. local val = 0
  1227.  
  1228. while true do
  1229. swait()
  1230. sine = sine + change
  1231. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1232. local velderp=RootPart.Velocity.y
  1233. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1234. if equipped==true or equipped==false then
  1235. if attack==false then
  1236. idle=idle+1
  1237. else
  1238. idle=0
  1239. end
  1240. if idle>=500 then
  1241. if attack==false then
  1242. end
  1243. end
  1244.  
  1245. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1246. Anim="Jump"
  1247. if attack==false then
  1248. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1249. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1250. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1251. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1252. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1253. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1254. end
  1255. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1256. Anim="Fall"
  1257. if attack==false then
  1258. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1259. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1260. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1261. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1262. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1263. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1264. end
  1265. elseif torvel<1 and hitfloor~=nil then
  1266. Anim="Idle"
  1267. if attack==false then
  1268. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1269. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1270. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3)
  1271. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1272. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1273. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1274. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1275. end
  1276. elseif torvel>2 and hitfloor~=nil then
  1277. Anim="Walk"
  1278. if attack==false then
  1279. change=3
  1280. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1281. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2)
  1283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2)
  1284. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3)
  1285. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3)
  1286. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1287. end
  1288. end
  1289. end
  1290. if #Effects>0 then
  1291. for e=1,#Effects do
  1292. if Effects[e]~=nil then
  1293. local Thing=Effects[e]
  1294. if Thing~=nil then
  1295. local Part=Thing[1]
  1296. local Mode=Thing[2]
  1297. local Delay=Thing[3]
  1298. local IncX=Thing[4]
  1299. local IncY=Thing[5]
  1300. local IncZ=Thing[6]
  1301. if Thing[1].Transparency<=1 then
  1302. if Thing[2]=="Block1" then
  1303. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1304. Mesh=Thing[1].Mesh
  1305. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1306. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1307. elseif Thing[2]=="Cylinder" then
  1308. Mesh=Thing[1].Mesh
  1309. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1310. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1311. elseif Thing[2]=="Blood" then
  1312. Mesh=Thing[7]
  1313. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1314. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1315. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1316. elseif Thing[2]=="Elec" then
  1317. Mesh=Thing[1].Mesh
  1318. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1319. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1320. elseif Thing[2]=="Disappear" then
  1321. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1322. end
  1323. else
  1324. Part.Parent=nil
  1325. table.remove(Effects,e)
  1326. end
  1327. end
  1328. end
  1329. end
  1330. end
  1331. end
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