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| 1 | *************************************************************************** | |
| 2 | ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** | |
| 3 | *************************************************************************** | |
| 4 | ||
| 5 | ********************** | |
| 6 | - | ******* 2.1.5 ******** |
| 6 | + | ******* 2.1.6 ******** |
| 7 | - | ***** 13/09/2020 ***** |
| 7 | + | ***** 29/09/2020 ***** |
| 8 | ********************** | |
| 9 | ||
| 10 | - | 1. Fixed Support Crawlers carrying Gatling Tanks |
| 10 | + | 1. Fixed Tank Busters not being able to target walls |
| 11 | - | 2. Fixed renderer settings, cncddraw now works on windowed mode |
| 11 | + | 2. Fixed the following missions: |
| 12 | - | 3. Added new multiplayer maps thanks to StolenTech |
| 12 | + | RA2: A10, A11, A12, S06 |
| 13 | - | 4. Fixed a crash related to large vehicles and weapons such as Kirovs |
| 13 | + | YR: S03, S04 |
| 14 | - | 5. Fixed Minigunners not damaging fast aircraft |
| 14 | + | 3. Fixed ICBM veterancy chevron |
| 15 | - | 6. Fixed triggers and bugs in the following missions: |
| 15 | + | 4. Fixed Havoc Tanks not being able to target Heroic units |
| 16 | - | RA2: A04, A08, A10, S01, S09 |
| 16 | + | 5. Fixed Bullfrog icon not showing its stealth detection marker |
| 17 | - | YR: A04 |
| 17 | + | |
| 18 | - | 7. Fixed windowed mode positions for various ingame screens |
| 18 | + | |
| 19 | * General * | |
| 20 | ************ | |
| 21 | ||
| 22 | 1. Aircraft (Missiles) | |
| 23 | Reduced damage against T2 and T3 vehicles by 15% | |
| 24 | - | 1. Bounty |
| 24 | + | |
| 25 | - | Defensive structures are now eligible to gain bounty from kills |
| 25 | + | 2. Repair Weapon (IFV & Repair Tank) |
| 26 | Reduced range by 22% | |
| 27 | - | 2. AA Weapons |
| 27 | + | Reduced effectiveness on heavy armor by 20% |
| 28 | - | 2.1 Bullets |
| 28 | + | |
| 29 | - | Reduced damage by 20% |
| 29 | + | 3. Campaign |
| 30 | - | |
| 30 | + | Improved various mission maps and enabled most T3 units in final missions |
| 31 | - | 2.2 Missiles |
| 31 | + | E.g. RA2 missions 10, 11 & 12 |
| 32 | - | Increased acceleration by 1 stage |
| 32 | + | |
| 33 | 4. Flak Weapons | |
| 34 | - | 3. Civilian Bunkers |
| 34 | + | Can now destroy trees |
| 35 | - | Reduced capacity to 5 from 7 |
| 35 | + | |
| 36 | 5. Refineries | |
| 37 | Now require a power plant to be built | |
| 38 | ||
| 39 | 6. Flame Weapons | |
| 40 | Increased damage against infantry by 30% | |
| 41 | - | 1. Comanche (Laser) |
| 41 | + | |
| 42 | - | Increased damage to vehicles by 10/20/30% |
| 42 | + | 7. Economy |
| 43 | Added and adjusted ore types: | |
| 44 | - | 2. Humvee |
| 44 | + | Gold - 25 value, medium growth, common |
| 45 | - | Now takes 50% more damage from bullets |
| 45 | + | Gems - 50 value, slow growth, rare |
| 46 | - | Reduced speed by 1 stage |
| 46 | + | Uranium - 75 value, very slow growth, very rare, explodes |
| 47 | - | |
| 47 | + | |
| 48 | - | 3. Spectrum Shield Upgrade |
| 48 | + | 8. Uranium |
| 49 | - | Reduced armor bonus to 15% from 20% on Laser Tanks and Prism Defenders |
| 49 | + | Infantry walking across fields of uranium will take damage |
| 50 | - | Prism Tank shield bonus remains unchanged |
| 50 | + | 8.1 Immunity |
| 51 | ||
| 52 | Suited units such as: | |
| 53 | Peacekeeper | |
| 54 | Prism Defender & Raider | |
| 55 | Railgunner | |
| 56 | - | 1. Warlord Tank |
| 56 | + | Tesla Trooper, Raider & Defender |
| 57 | - | Increased damage by 20% |
| 57 | + | Desolator |
| 58 | - | Increased HP by 4% |
| 58 | + | |
| 59 | Cyborg units such as: | |
| 60 | - | 2. Tank Buster |
| 60 | + | Cyborg Reaper |
| 61 | - | Will now automatically use his Lock On ability when off cooldown |
| 61 | + | Arch Templar |
| 62 | - | 2.1 Lock On |
| 62 | + | Technician |
| 63 | - | Reduced cooldown to 30 from 120 seconds |
| 63 | + | |
| 64 | - | Elite cooldown is now 24 seconds |
| 64 | + | Hover infantry such as: |
| 65 | - | Reduced duration to 10 from 15 seconds |
| 65 | + | Yuri Prime |
| 66 | - | Reduced damage by 10% |
| 66 | + | Yuri Clone |
| 67 | ||
| 68 | ************ | |
| 69 | ** Allies ** | |
| 70 | ************ | |
| 71 | ||
| 72 | - | 1. TOS-1 & Sickle Missiles |
| 72 | + | 1. Humvee |
| 73 | - | Reduced missile spread by 40/50% (normal, heroic) |
| 73 | + | Increased build time by 20% |
| 74 | ||
| 75 | - | 1.1 Sickle |
| 75 | + | |
| 76 | - | Increased range by 10% |
| 76 | + | |
| 77 | ************ | |
| 78 | - | 2. Construction Yard |
| 78 | + | |
| 79 | - | Provides minimap once again |
| 79 | + | 1. Tank Buster |
| 80 | Increased Lock On cooldown to 90 seconds from 30 | |
| 81 | ||
| 82 | 2. Warlord Tank | |
| 83 | Increased cost to 1100 from 1000 | |
| 84 | ||
| 85 | - | 1. Giant Squid |
| 85 | + | 3. Gatling Tank |
| 86 | - | Moved down to T1 from T2 |
| 86 | + | Reduced rate of turn by 2 stages |
| 87 | ||
| 88 | ************ | |
| 89 | - | 2. Stinger |
| 89 | + | |
| 90 | - | Increased damage against infantry by 25% |
| 90 | + | |
| 91 | ||
| 92 | - | 3. Stinger Ambush |
| 92 | + | 1. Nuclear Tanks Upgrade |
| 93 | - | Will now deploy upgraded Stingers |
| 93 | + | Increased speed bonus by 1 stage |
| 94 | - | Increased cost to 1750 from 1500 |
| 94 | + | Increased nuclear death explosion damage at maximum spread by 50% |
| 95 | ||
| 96 | - | 4. Blight |
| 96 | + | 2. Desolator |
| 97 | - | Increased max damage threshold against higher tier infantry by 25% |
| 97 | + | Heals when standing on uranium fields every few seconds |
| 98 | ||
| 99 | - | 5. Ravager |
| 99 | + | |
| 100 | - | Increased range by 20% |
| 100 | + | |
| 101 | ************ | |
| 102 | - | 6. Militant |
| 102 | + | |
| 103 | - | Separated weapon warhead from Peacekeeper |
| 103 | + | 1. Venom |
| 104 | - | This nerf was required as the weapon dealt full damage to all infantry types |
| 104 | + | |
| 105 | ||
| 106 | - | 7. Tsunami Tank |
| 106 | + | 2. Fleur |
| 107 | - | Reduced attack speed by 20% |
| 107 | + | Reduced EMP C4 cooldown by 20% |
| 108 | ||
| 109 | 3. Mantis | |
| 110 | Increased HP by 10% |