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1
--[[cl/require(824084728) S = require(game.ReplicatedStorage.Script)S:Set("UsernameHere") S = require(game.ReplicatedStorage.Script)S:Get("Kunomai")]]--
2
3
--do the command within the box above to make it work and replace usernamehere with YOUR name
4
5
--Converted with PenguinAnonymous's model to script plugin v4
6
7
function sandbox(var,func)
8
	local env = getfenv(func)
9
	local newenv = setmetatable({},{
10
		__index = function(self,k)
11
			if k=="script" then
12
				return var
13
			else
14
				return env[k]
15
			end
16
		end,
17
	})
18
	setfenv(func,newenv)
19
	return func
20
end
21
cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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LocalScript0 = Instance.new("LocalScript")
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Model1 = Instance.new("Model")
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Model2 = Instance.new("Model")
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Model3 = Instance.new("Model")
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Part4 = Instance.new("Part")
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SpecialMesh5 = Instance.new("SpecialMesh")
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Part6 = Instance.new("Part")
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SpecialMesh7 = Instance.new("SpecialMesh")
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Part8 = Instance.new("Part")
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SpecialMesh9 = Instance.new("SpecialMesh")
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Part10 = Instance.new("Part")
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SpecialMesh11 = Instance.new("SpecialMesh")
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Part12 = Instance.new("Part")
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BlockMesh13 = Instance.new("BlockMesh")
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Part14 = Instance.new("Part")
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BlockMesh15 = Instance.new("BlockMesh")
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Part16 = Instance.new("Part")
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BlockMesh17 = Instance.new("BlockMesh")
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WedgePart18 = Instance.new("WedgePart")
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SpecialMesh19 = Instance.new("SpecialMesh")
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WedgePart20 = Instance.new("WedgePart")
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SpecialMesh21 = Instance.new("SpecialMesh")
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WedgePart22 = Instance.new("WedgePart")
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SpecialMesh23 = Instance.new("SpecialMesh")
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WedgePart24 = Instance.new("WedgePart")
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SpecialMesh25 = Instance.new("SpecialMesh")
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WedgePart26 = Instance.new("WedgePart")
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SpecialMesh27 = Instance.new("SpecialMesh")
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WedgePart28 = Instance.new("WedgePart")
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SpecialMesh29 = Instance.new("SpecialMesh")
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Part30 = Instance.new("Part")
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BlockMesh31 = Instance.new("BlockMesh")
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WedgePart32 = Instance.new("WedgePart")
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SpecialMesh33 = Instance.new("SpecialMesh")
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Part34 = Instance.new("Part")
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SpecialMesh35 = Instance.new("SpecialMesh")
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Part36 = Instance.new("Part")
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SpecialMesh37 = Instance.new("SpecialMesh")
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WedgePart38 = Instance.new("WedgePart")
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SpecialMesh39 = Instance.new("SpecialMesh")
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Part40 = Instance.new("Part")
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SpecialMesh41 = Instance.new("SpecialMesh")
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WedgePart42 = Instance.new("WedgePart")
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SpecialMesh43 = Instance.new("SpecialMesh")
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Part44 = Instance.new("Part")
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SpecialMesh45 = Instance.new("SpecialMesh")
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Part46 = Instance.new("Part")
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BlockMesh47 = Instance.new("BlockMesh")
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Part48 = Instance.new("Part")
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SpecialMesh49 = Instance.new("SpecialMesh")
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Part50 = Instance.new("Part")
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SpecialMesh51 = Instance.new("SpecialMesh")
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Part52 = Instance.new("Part")
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SpecialMesh53 = Instance.new("SpecialMesh")
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Part54 = Instance.new("Part")
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SpecialMesh55 = Instance.new("SpecialMesh")
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Part56 = Instance.new("Part")
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Part57 = Instance.new("Part")
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SpecialMesh58 = Instance.new("SpecialMesh")
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Part59 = Instance.new("Part")
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SpecialMesh60 = Instance.new("SpecialMesh")
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Part61 = Instance.new("Part")
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SpecialMesh62 = Instance.new("SpecialMesh")
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Part63 = Instance.new("Part")
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SpecialMesh64 = Instance.new("SpecialMesh")
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Part65 = Instance.new("Part")
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BlockMesh66 = Instance.new("BlockMesh")
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Part67 = Instance.new("Part")
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SpecialMesh68 = Instance.new("SpecialMesh")
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Part69 = Instance.new("Part")
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SpecialMesh70 = Instance.new("SpecialMesh")
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Part71 = Instance.new("Part")
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SpecialMesh72 = Instance.new("SpecialMesh")
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Part73 = Instance.new("Part")
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CylinderMesh74 = Instance.new("CylinderMesh")
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Part75 = Instance.new("Part")
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CylinderMesh76 = Instance.new("CylinderMesh")
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Part77 = Instance.new("Part")
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CylinderMesh78 = Instance.new("CylinderMesh")
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Part79 = Instance.new("Part")
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CylinderMesh80 = Instance.new("CylinderMesh")
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Part81 = Instance.new("Part")
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CylinderMesh82 = Instance.new("CylinderMesh")
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SpecialMesh84 = Instance.new("SpecialMesh")
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SpecialMesh86 = Instance.new("SpecialMesh")
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SpecialMesh96 = Instance.new("SpecialMesh")
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Part97 = Instance.new("Part")
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CylinderMesh98 = Instance.new("CylinderMesh")
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Part99 = Instance.new("Part")
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SpecialMesh100 = Instance.new("SpecialMesh")
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Part101 = Instance.new("Part")
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CylinderMesh102 = Instance.new("CylinderMesh")
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Part103 = Instance.new("Part")
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CylinderMesh104 = Instance.new("CylinderMesh")
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Part105 = Instance.new("Part")
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CylinderMesh106 = Instance.new("CylinderMesh")
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Part107 = Instance.new("Part")
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CylinderMesh108 = Instance.new("CylinderMesh")
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CylinderMesh110 = Instance.new("CylinderMesh")
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BlockMesh112 = Instance.new("BlockMesh")
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SpecialMesh114 = Instance.new("SpecialMesh")
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SpecialMesh116 = Instance.new("SpecialMesh")
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Part117 = Instance.new("Part")
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SpecialMesh118 = Instance.new("SpecialMesh")
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Part119 = Instance.new("Part")
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CylinderMesh120 = Instance.new("CylinderMesh")
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Part121 = Instance.new("Part")
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SpecialMesh122 = Instance.new("SpecialMesh")
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SpecialMesh126 = Instance.new("SpecialMesh")
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BlockMesh128 = Instance.new("BlockMesh")
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Part129 = Instance.new("Part")
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BlockMesh130 = Instance.new("BlockMesh")
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SpecialMesh132 = Instance.new("SpecialMesh")
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Part133 = Instance.new("Part")
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SpecialMesh134 = Instance.new("SpecialMesh")
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BlockMesh136 = Instance.new("BlockMesh")
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BlockMesh154 = Instance.new("BlockMesh")
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BlockMesh166 = Instance.new("BlockMesh")
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SpecialMesh170 = Instance.new("SpecialMesh")
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BlockMesh172 = Instance.new("BlockMesh")
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SpecialMesh177 = Instance.new("SpecialMesh")
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SpecialMesh182 = Instance.new("SpecialMesh")
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SpecialMesh184 = Instance.new("SpecialMesh")
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Model185 = Instance.new("Model")
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SpecialMesh187 = Instance.new("SpecialMesh")
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Part188 = Instance.new("Part")
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SpecialMesh189 = Instance.new("SpecialMesh")
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Part190 = Instance.new("Part")
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SpecialMesh191 = Instance.new("SpecialMesh")
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Part192 = Instance.new("Part")
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BlockMesh193 = Instance.new("BlockMesh")
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BlockMesh195 = Instance.new("BlockMesh")
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Part196 = Instance.new("Part")
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BlockMesh197 = Instance.new("BlockMesh")
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Part198 = Instance.new("Part")
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SpecialMesh199 = Instance.new("SpecialMesh")
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BlockMesh203 = Instance.new("BlockMesh")
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SpecialMesh205 = Instance.new("SpecialMesh")
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SpecialMesh207 = Instance.new("SpecialMesh")
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SpecialMesh209 = Instance.new("SpecialMesh")
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SpecialMesh211 = Instance.new("SpecialMesh")
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Part212 = Instance.new("Part")
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SpecialMesh213 = Instance.new("SpecialMesh")
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WedgePart214 = Instance.new("WedgePart")
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SpecialMesh215 = Instance.new("SpecialMesh")
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SpecialMesh251 = Instance.new("SpecialMesh")
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SpecialMesh253 = Instance.new("SpecialMesh")
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BlockMesh255 = Instance.new("BlockMesh")
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SpecialMesh260 = Instance.new("SpecialMesh")
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TextLabel456 = Instance.new("TextLabel")
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TextButton457 = Instance.new("TextButton")
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TextBox466 = Instance.new("TextBox")
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TextLabel467 = Instance.new("TextLabel")
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TextButton468 = Instance.new("TextButton")
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TextBox470 = Instance.new("TextBox")
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TextBox473 = Instance.new("TextBox")
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TextBox476 = Instance.new("TextBox")
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TextLabel483 = Instance.new("TextLabel")
507
Frame484 = Instance.new("Frame")
508
Frame485 = Instance.new("Frame")
509
TextLabel486 = Instance.new("TextLabel")
510
TextLabel487 = Instance.new("TextLabel")
511
TextLabel488 = Instance.new("TextLabel")
512
Frame489 = Instance.new("Frame")
513
TextLabel490 = Instance.new("TextLabel")
514
TextLabel491 = Instance.new("TextLabel")
515
Frame492 = Instance.new("Frame")
516
Frame493 = Instance.new("Frame")
517
LocalScript0.Name = "Kunomai"
518
LocalScript0.Parent = mas
519
table.insert(cors,sandbox(LocalScript0,function()
520
--[[Script by shadowbudderpony.
521
	You've already taken Chaos away from me, making me want to remake it under a new name.
522
	Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
523
    ----
524
    Decompiled by Foldzz.
525
    Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
526
    hard work to fake people. They end up spreading it :).
527
]]
528
local ArtificialHB = Instance.new("BindableEvent", script)
529
ArtificialHB.Name = "Heartbeat"
530
script:WaitForChild("Heartbeat")
531
532
script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
533
--Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
534
local Player = game:GetService("Players").LocalPlayer
535
repeat wait() until Player
536
local Character = Player.Character
537
repeat wait() until Character
538
539
local Mouse = Player:GetMouse()
540
local LeftArm = Character:WaitForChild("Left Arm")
541
local RightArm = Character:WaitForChild("Right Arm")
542
local LeftLeg = Character:WaitForChild("Left Leg")
543
local RightLeg = Character:WaitForChild("Right Leg")
544
local Head = Character:WaitForChild("Head")
545
local Torso = Character:WaitForChild("Torso")
546
local RootPart = Character:WaitForChild("HumanoidRootPart")
547
local Humanoid = Character:WaitForChild("Humanoid")
548
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
549
local RightShoulder = Torso:WaitForChild("Right Shoulder")
550
local LeftHip = Torso:WaitForChild("Left Hip")
551
local RightHip = Torso:WaitForChild("Right Hip")
552
local Neck = Torso:WaitForChild("Neck")
553
local RootJoint = RootPart:WaitForChild("RootJoint")
554
local Camera = workspace.CurrentCamera
555
local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
556
local Animate = Character:WaitForChild("Animate")
557
558
local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
559
FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
560
local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
561
FLeftHip.Name = "LH" FRightHip.Name = "RH"
562
local FRootJoint = Instance.new("Weld", RootPart)
563
FRootJoint.Name = "RJ"
564
565
local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
566
F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
567
568
local Drag_To_Part = Instance.new("Part", F3)
569
Drag_To_Part.Transparency = 1
570
Drag_To_Part.Name = "Drag-to-part"
571
Drag_To_Part.Size = Vector3.new(.2,.2,.2)
572
Drag_To_Part.Anchored = false
573
Drag_To_Part.CanCollide = false
574
Drag_To_Part.Locked = true
575
local DTPWeld = Instance.new("Weld", Drag_To_Part)
576
DTPWeld.Part0 = RootPart
577
DTPWeld.Part1 = Drag_To_Part
578
579
local retr = Instance.new("DoubleConstrainedValue")
580-
retr.MaxValue = 100
580+
retr.MaxValue = 9999999999999999999999999999999999999999
581-
retr.MinValue = 0
581+
retr.MinValue = 9999999999999999999999999999999999999999
582-
retr.Value = 0
582+
retr.Value = 9999999999999999999999999999999999999999
583
local WepWeld = nil
584
local WepWeld2 = nil
585
586
local WepWeld3 = nil
587
local SheWeld = nil
588
589
local NLSC0 = LeftShoulder.C0
590
local NLSC1 = LeftShoulder.C1
591
local NRSC0 = RightShoulder.C0
592
local NRSC1 = RightShoulder.C1
593
local NLHC0 = LeftHip.C0
594
local NLHC1 = LeftHip.C1
595
local NRHC0 = RightHip.C0
596
local NRHC1 = RightHip.C1
597
local NNC0 = Neck.C0
598
local NNC1 = Neck.C1
599
local NRJC0 = RootJoint.C0
600
local NRJC1 = RootJoint.C1
601
602
local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
603
local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
604
605
local chatServ = game:GetService("Chat")
606
local runServ = game:GetService("RunService")
607
local debServ = game:GetService("Debris")
608
609
local CurrentSpeed = {16, 0}
610
local Current_Anim = "Idle"
611
local Attack_Num = 1
612
local Damage_Buff = 0
613
local Max_Health = 150
614
local Last_Health = Max_Health
615
local DragTable = {}
616
local InputCommand = ""
617
local InputFrameTable = {}
618
local EnemiesHit = {}
619
local MCD = {Retrive = {16, 16}, 
620
			 CondemningFlames = {13, 13}
621
			}
622
local HitCount = {false, 0, 0, {5, 5}}
623
local c1 = nil
624
local c2 = nil
625
local Target = nil
626
local ViewDirection = 0
627
local Mode = 1
628
local Form = 0
629
local viewMode = 0
630
local sine = 0
631
local change = 1
632
local Debounces =  {Equipped = false,
633
					Equipping = false,
634
					Attacking = false,
635
					Locked_On = false,
636
					Can_Double_Jump = false,
637
					AnimOverride = false,
638
					Guarding = false,
639
					Crouching = false,
640
					JumpAnim = false,
641
					DoubleJumpAnim = false,
642
					KeyStrokeEnabled = false,
643
					Successful_KeyStroke = false,
644
					KeyStroke_CoolDown = false,
645
					UIAction = false,
646
					ZeroGravity = false,
647
					DoubleJumping = false,
648
					Guarding = false,
649
					DisableJump = false,
650
					CanGuard = true,
651
					ProtectionEnabled = false
652
					}
653
local MorphInfo = {false, true}
654
local HitSounds = { 
655
					Sharp = {
656
							Small = 153092296, 
657
							MedL = 153092292, 
658
							MedH = 153092285, 
659
							Large = 153092274
660
							},
661
					Blunt = {
662
							Small = 153092249,
663
							Med = 153092238,
664
							LargeF = 153092227,
665
							LargeA = 153092217,
666
							Large = 153092213
667
							},
668
					Body = {
669
							Blood = 206082273
670
							}
671
					}
672
local Overpower = 1
673
674
if game.CreatorId ~= 43981323 then
675
	Overpower = 100
676
	Debounces.ProtectionEnabled = true
677
end
678
679
local GH = 100
680
local GuardH = Instance.new("DoubleConstrainedValue")
681
GuardH.MaxValue = GH*10
682
GuardH.MinValue = 0
683
GuardH.Value = GH*10
684
685
local rad = math.rad
686
local huge = math.huge
687
local rand = math.random
688
local cos = math.cos
689
local Vec = Vector3.new
690
local Cf = CFrame.new
691
local Euler = CFrame.fromEulerAnglesXYZ
692
local BC = BrickColor.new
693
local Col3 = Color3.new
694
local Inst = Instance.new
695
local Ud2 = UDim2.new
696
local FONT = "SourceSansLight"
697
local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
698
699
local GodMode = true
700
function godopthing()
701
	while true do
702
		swait()
703
		if GodMode and RootJoint.Parent ~= nil then
704
			Humanoid.MaxHealth = huge
705
			Humanoid.Health = huge
706
			Humanoid.MaxHealth = huge
707
			Humanoid.Health = huge
708
		end
709
	end
710
end
711
Humanoid.WalkSpeed = 100
712
Humanoid.JumpPower = 80
713
714
local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
715
716
local KU = script:WaitForChild("KunomaiUI")
717
local Kunomai_UI = KU:Clone()
718
debServ:AddItem(KU, 0)
719
Kunomai_UI.Parent = Player.PlayerGui
720
721
local ColMain = Kunomai_UI:WaitForChild("MenuUI")
722
local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
723
local Done = ColMain:WaitForChild("Done")
724
local goob = Kunomai_UI:WaitForChild("goober")
725
local db = Kunomai_UI:WaitForChild("DB")
726
local HC = Kunomai_UI:WaitForChild("HC")
727
728
local KP = Kunomai_UI:WaitForChild("KeysPressed")
729
local KPTemplate = KP:WaitForChild("Template")
730
731
local Moves = Kunomai_UI:WaitForChild("Moves")
732
local Title = Moves:WaitForChild("Title")
733
local OM = Kunomai_UI:WaitForChild("OpenM")
734
735
local hpbb = Kunomai_UI:WaitForChild("HPBB")
736
local hpb = hpbb:WaitForChild("Bar")
737
local hpdb = hpbb:WaitForChild("DBar")
738
739
local bbb = Kunomai_UI:WaitForChild("BBB")
740
local bba = bbb:WaitForChild("Bar")
741
742
local RM = Kunomai_UI:WaitForChild("RM")
743
local RMB = RM:WaitForChild("Bar")
744
local RML = RM:WaitForChild("Label")
745
local RMT = RM:WaitForChild("Tag")
746
747
local HCB = HC:WaitForChild("B")
748
local HCBB = HCB:WaitForChild("Bar")
749
local HCH = HC:WaitForChild("Hits")
750
local HCTD = HC:WaitForChild("TDmg")
751
752
-------------------------------------------------------------------------------------------------------------------------------------------------------
753
local Twep = script:WaitForChild("Tekitodos")
754
--Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
755
local Tekitodos = Twep:Clone()
756
debServ:AddItem(Twep, 0)
757
758
local ObjVals
759
760
function CreateWeapon()
761
	Tekitodos.Parent = F2
762
	if Tekitodos:FindFirstChild("Welder") ~= nil then
763
		local welder = Tekitodos:WaitForChild("Welder")
764
		welder.Disabled = false
765
		repeat wait() until welder.Parent == nil
766
	end
767
	for _, p in pairs(Tekitodos:GetChildren()) do
768
		if p:IsA("BasePart") then
769
			if p.Name == "C1" then
770
				p.BrickColor = BC(Colour1)
771
			elseif p.Name == "C2" then
772
				p.BrickColor = BC(Colour2)
773
			elseif p.Name == "C3" then
774
				p.BrickColor = BC(Colour3)
775
			elseif p.Name == "C4" then
776
				p.BrickColor = BC(Colour4)
777
			end
778
		end
779
	end
780
781
	local OV = Tekitodos:WaitForChild("ObjectValues")
782
	Handle = OV:WaitForChild("Handle").Value
783
	Hit_Box = OV:WaitForChild("Hitbox1").Value
784
	Hit_Box2 = OV:WaitForChild("Hitbox2").Value
785
	ObjVals = {
786
		Awakened = false,
787
		M1 = OV:WaitForChild("M1").Value, 
788
		M2 = OV:WaitForChild("M2").Value, 
789
		Eye1 = {
790
			Eye = OV:WaitForChild("EY1").Value,
791
			Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
792
			Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
793
			EyeBall = OV:WaitForChild("EB1").Value,
794
			EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
795
			},
796
		Eye2 = {
797
			Eye = OV:WaitForChild("EY2").Value, 
798
			Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
799
			Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
800
			EyeBall = OV:WaitForChild("EB2").Value,
801
			EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
802
			}
803
		}
804
	debServ:AddItem(OV, 0)
805
	Handle.Anchored = true
806
end
807
808
local d = false
809
Done.MouseButton1Click:connect(function()
810
	if not d then
811
		d = true
812
		Colour1 = col1:WaitForChild("Colour").Text
813
		Colour2 = col2:WaitForChild("Colour").Text
814
		Colour3 = col3:WaitForChild("Colour").Text
815
		Colour4 = col4:WaitForChild("Colour").Text
816
		HColour = hCol:WaitForChild("Colour").Text
817
		RMB.BackgroundColor3 = BC(Colour1).Color
818
		RMT.TextColor3 = BC(Colour1).Color
819
		debServ:AddItem(ColMain, 0)
820
		OM.Visible = true
821
		goob.Visible = false
822
		CreateWeapon()
823
		GodMode = false
824
		Handle.Anchored = false
825
		WepWeld = Inst("Motor", Handle)
826
		WepWeld.Name = "Handle Joint"
827
		WepWeld.Part0 = Torso
828
		WepWeld.Part1 = Handle
829
		WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
830
		Humanoid.MaxHealth = Max_Health
831
		wait(.1)
832
		Humanoid.Health = Max_Health
833
	end
834
end)
835
836
--Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
837
function Create_Moves_In_List()
838
	local ah = .014
839
	local am = .014
840
	local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am 
841
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
842
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
843
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
844
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
845
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
846
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
847
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
848
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
849
850
	move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am	
851
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
852
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
853
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
854
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
855
	
856
	move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
857
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
858
end
859
Create_Moves_In_List()
860
861
local mopen = false
862
OM.MouseButton1Click:connect(function()
863
	if not Debounces.UIAction and not mopen then
864
		Debounces.UIAction = true
865
		OM.Text = "Hide Move List"
866
		mopen = true
867
		Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
868
		OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
869
		wait(.3)
870
		Debounces.UIAction = false
871
	elseif not Debounces.UIAction and mopen then
872
		Debounces.UIAction = true
873
		OM.Text = "View Move List"
874
		mopen = false
875
		Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
876
		OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
877
		wait(.3)
878
		Debounces.UIAction = false
879
	end
880
end)
881
882
function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
883
	local Part = Instance.new(className, parent)
884
	Part.BrickColor = BrickColor.new(Brickcolor)
885
	Part.Transparency = Transparency
886
	Part.Reflectance = Reflectance
887
	Part.Material = Material
888
	Part.Name = Name
889
	Part.Anchored = true
890
	Part.CanCollide = false
891
	Part.Locked = true
892
	Part.Size = Size
893
	Part.Position = Position
894
	Part.Rotation = Rotation
895
	Part.TopSurface = "SmoothNoOutlines"
896
	Part.BottomSurface = "SmoothNoOutlines"
897
	Part.FrontSurface = "SmoothNoOutlines"
898
	Part.BackSurface = "SmoothNoOutlines"
899
	Part.RightSurface = "SmoothNoOutlines"
900
	Part.LeftSurface = "SmoothNoOutlines"
901
	local Mesh = Instance.new(MeshClass, Part)
902
	Mesh.Scale = MeshScale
903
	if MeshClass == "SpecialMesh" then
904
		Mesh.MeshId = MeshId
905
		Mesh.MeshType = MeshType
906
	end
907
	return Part, Mesh
908
end
909
910
local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
911
Holder.Anchored = false
912
local HWeld = Inst("Motor6D", RightArm)
913
HWeld.Name = "Grip Joint"
914
HWeld.Part0 = RightArm
915
HWeld.Part1 = Holder
916
HWeld.C0 = Cf(0, -1, 0)
917
918
local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
919
Holder2.Anchored = false
920
local HWeld2 = Inst("Motor6D", LeftArm)
921
HWeld2.Name = "Grip Joint"
922
HWeld2.Part0 = LeftArm
923
HWeld2.Part1 = Holder2
924
HWeld2.C0 = Cf(0, -1, 0)
925
926
local FrameRate = 1 / 30
927
local TimeFrame = 0
928
local allowframeloss = false
929
local tossremainder = false
930
local lastframe = tick()
931
ArtificialHB:Fire()
932
933
runServ.Heartbeat:connect(function(s, p)
934
	TimeFrame = TimeFrame + s
935
	if TimeFrame >= FrameRate then
936
		if allowframeloss then
937
			ArtificialHB:Fire()
938
			lastframe = tick()
939
		else
940
			for i = 1, math.floor(TimeFrame / FrameRate) do
941
				ArtificialHB:Fire()
942
			end
943
			lastframe = tick()
944
		end
945
		if tossremainder then
946
			TimeFrame = 0
947
		else
948
			TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
949
		end
950
	end
951
end)
952
953
function swait(num)
954
	if num == 0 or num == nil then
955
		ArtificialHB.Event:wait()
956
	else
957
		for i = 0, num do
958
			ArtificialHB.Event:wait()
959
		end
960
	end
961
end
962
963
coroutine.resume(coroutine.create(function()
964
	godopthing()
965
end))
966
967
local DED = false
968
Humanoid.Changed:connect(function()
969
	if Humanoid.Health < .01 or Humanoid.Parent == nil then
970
		wait()
971
		if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
972
			print("ded")
973
			DED = true
974
			Tekitodos.Parent = workspace
975
			if Hit_Box and Hit_Box2 then
976
				Hit_Box.CanCollide = true
977
				Hit_Box2.CanCollide = true
978
			end
979
			debServ:AddItem(Tekitodos, 36)
980
		end
981
	end
982
	if Humanoid.Jump then
983
		if Debounces.DisableJump then
984
			Humanoid.Jump = false
985
		end
986
	end
987
end)
988
989
Player.CharacterRemoving:connect(function()
990
	if not DED then
991
		print("ur just gone fam")
992
		DED = true
993
		Tekitodos.Parent = workspace
994
		if Hit_Box and Hit_Box2 then
995
			Hit_Box.CanCollide = true
996
			Hit_Box2.CanCollide = true
997
		end
998
		debServ:AddItem(Tekitodos, 36)
999
	end
1000
end)
1001
Character.Changed:connect(function()
1002
	if Character.Parent == nil then
1003
		if not DED then
1004
			print("ur just gone fam")
1005
			DED = true
1006
			Tekitodos.Parent = workspace
1007
			if Hit_Box and Hit_Box2 then
1008
				Hit_Box.CanCollide = true
1009
				Hit_Box2.CanCollide = true
1010
			end
1011
			debServ:AddItem(Tekitodos, 36)
1012
		end
1013
	end
1014
end)
1015
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1016
LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
1017
RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
1018
1019
repeat 
1020
	runServ.Stepped:wait()
1021
until Handle and Hit_Box and Hit_Box2
1022
print("Handle and Hitbox created")
1023
1024
1025
local maxAng = Instance.new("DoubleConstrainedValue")
1026
maxAng.MaxValue = 300
1027
maxAng.MinValue = 10
1028
maxAng.Value = 10
1029
if MorphInfo[1] then
1030
	coroutine.resume(coroutine.create(function()
1031
		while true do
1032
			swait()
1033
			maxAng.Value = RootPart.Velocity.Magnitude
1034
			Morphs[4].DesiredAngle = -rad(maxAng.Value)
1035
			Morphs[4].MaxVelocity = rad(5)
1036
		end
1037
	end))
1038
end
1039
-------------------------------------------------------------------------------------------------------------------------------------------------------
1040
1041
function Protector(object)
1042
	if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
1043
		game:GetService("RunService").Stepped:wait()
1044
		if object.Name ~= DecName and Debounces.ProtectionEnabled then
1045
			debServ:AddItem(object, 0)
1046
			if object:IsA("BodyMover") then
1047
				RootPart.Velocity = Vec(0,0,0)
1048
				--just in case m8
1049
				coroutine.resume(coroutine.create(function()
1050
					game:GetService("RunService").Stepped:wait()
1051
					RootPart.Velocity = Vec(0,0,0)
1052
				end))
1053
				--extra protection fam
1054
			end
1055
		end
1056
	end
1057
end
1058
1059
function Momentum_Cancel(partfam)
1060
	if partfam ~= nil and Debounces.ProtectionEnabled then
1061
		local function MC()
1062
			if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
1063
				local stopper = Inst("BodyVelocity", partfam)
1064
				stopper.Name = DecName
1065
				stopper.MaxForce = Vec(huge, huge, huge)
1066
				stopper.Velocity = Vec(1, 1, 1)
1067
				debServ:AddItem(stopper, .05)
1068
			end
1069
			if partfam.Anchored then
1070
				partfam.Anchored = false
1071
			end
1072
		end
1073
		partfam.Changed:connect(MC)
1074
	end
1075
end
1076
1077
for _, child in pairs(Character:GetChildren()) do
1078
	if child:IsA("BasePart") then
1079
		child.ChildAdded:connect(Protector)
1080
		child.DescendantAdded:connect(Protector)
1081
		Momentum_Cancel(child)
1082
	end
1083
end
1084
for _, child in pairs(Tekitodos:GetChildren()) do
1085
	if child:IsA("BasePart") then
1086
		child.ChildAdded:connect(Protector)
1087
		child.DescendantAdded:connect(Protector)
1088
	end
1089
end
1090
1091
function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
1092
	local tpart = Instance.new("Part")
1093
	tpart.Parent = F2
1094
	tpart.Transparency = 1
1095
	tpart.Name = "hoi hoi"
1096
	tpart.Anchored = true
1097
	tpart.CanCollide = false
1098
	tpart.Locked = true
1099
	tpart.Size = Vector3.new(.2,.2,.2)
1100
	tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
1101
	local bill = Instance.new("BillboardGui")
1102
	bill.Parent = tpart
1103
	bill.AlwaysOnTop = true
1104
	bill.Name = "HUHHHHHNAAAA"
1105
	bill.Size = UDim2.new(6, 0, 3, 0)
1106
	bill.StudsOffset = Vector3.new(0, 1, 0)
1107
	local counter = 0
1108
	local textl = Instance.new("TextLabel")
1109
	textl.Parent = bill
1110
	textl.Name = "WHYYYYYYYY"
1111
	textl.BackgroundTransparency = 1
1112
	textl.Size = UDim2.new(1, 0, 1, 0)
1113
	textl.Font = font
1114
	textl.Text = text
1115
	textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
1116
	textl.TextScaled = true
1117
	textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
1118
	textl.TextStrokeTransparency = 0
1119
	coroutine.resume(coroutine.create(function()
1120
		while textl.TextTransparency < 1 do
1121
			swait()
1122
			if bill.StudsOffset.Y >= 5 then
1123
				if counter >= duration then
1124
					textl.TextTransparency = textl.TextTransparency+.15
1125
					textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
1126
				else
1127
					counter = counter+.1
1128
				end
1129
			else
1130
				bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
1131
			end
1132
		end
1133
		debServ:AddItem(bill, 0)
1134
		debServ:AddItem(textl, 0)
1135
		debServ:AddItem(tpart, 0)
1136
	end))
1137
end
1138
1139
function Apply_Buff(amount, duration)
1140
	coroutine.resume(coroutine.create(function()
1141
		if amount > 0 and duration > 0 then
1142
			Damage_Buff = Damage_Buff+amount
1143
			MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1144
			swait(duration/FrameRate)
1145
			Damage_Buff = Damage_Buff-amount
1146
			MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1147
		elseif duration == 0 then
1148
			Damage_Buff = Damage_Buff+amount
1149
			MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1150
		end
1151
	end))
1152
end
1153
1154
coroutine.resume(coroutine.create(function()
1155
	while true do
1156
		wait(2)
1157
		if Damage_Buff < 1 then
1158
			Damage_Buff = 1
1159
		end
1160
	end
1161
end))
1162
1163
function clerp(a,b,t)
1164
	local qa = {QuaternionFromCFrame(a)}
1165
	local qb = {QuaternionFromCFrame(b)}
1166
	local ax, ay, az = a.x, a.y, a.z
1167
	local bx, by, bz = b.x, b.y, b.z
1168
	local _t = 1-t
1169
	return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
1170
end
1171
 
1172
function QuaternionFromCFrame(cf)
1173
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1174
	local trace = m00 + m11 + m22
1175
	if trace > 0 then
1176
		local s = math.sqrt(1 + trace)
1177
		local recip = 0.5/s
1178
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
1179
	else
1180
		local i = 0
1181
		if m11 > m00 then
1182
			i = 1
1183
		end
1184
		if m22 > (i == 0 and m00 or m11) then
1185
			i = 2
1186
		end
1187
		if i == 0 then
1188
			local s = math.sqrt(m00-m11-m22+1)
1189
			local recip = 0.5/s
1190
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
1191
		elseif i == 1 then
1192
			local s = math.sqrt(m11-m22-m00+1)
1193
			local recip = 0.5/s
1194
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
1195
		elseif i == 2 then
1196
			local s = math.sqrt(m22-m00-m11+1)
1197
			local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
1198
		end
1199
	end
1200
end
1201
 
1202
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1203
	local xs, ys, zs = x + x, y + y, z + z
1204
	local wx, wy, wz = w*xs, w*ys, w*zs
1205
	local xx = x*xs
1206
	local xy = x*ys
1207
	local xz = x*zs
1208
	local yy = y*ys
1209
	local yz = y*zs
1210
	local zz = z*zs
1211
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
1212
end
1213
 
1214
function QuaternionSlerp(a, b, t)
1215
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
1216
	local startInterp, finishInterp;
1217
	if cosTheta >= 0.0001 then
1218
		if (1 - cosTheta) > 0.0001 then
1219
			local theta = math.acos(cosTheta)
1220
			local invSinTheta = 1/math.sin(theta)
1221
			startInterp = math.sin((1-t)*theta)*invSinTheta
1222
			finishInterp = math.sin(t*theta)*invSinTheta  
1223
		else
1224
			startInterp = 1-t
1225
			finishInterp = t
1226
		end
1227
	else
1228
		if (1+cosTheta) > 0.0001 then
1229
			local theta = math.acos(-cosTheta)
1230
			local invSinTheta = 1/math.sin(theta)
1231
			startInterp = math.sin((t-1)*theta)*invSinTheta
1232
			finishInterp = math.sin(t*theta)*invSinTheta
1233
		else
1234
			startInterp = t-1
1235
			finishInterp = t
1236
		end
1237
	end
1238
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
1239
end
1240
1241
function FindHum(parent)
1242
	local hm = nil
1243
	for _, HM in pairs(parent:GetChildren()) do
1244
		if HM:IsA("Humanoid") then
1245
			hm = HM
1246
		end
1247
	end
1248
	return hm
1249
end
1250
1251
function Sound(parent, ID, Volume, Pitch, Looped)
1252
	local sound = Inst("Sound", parent)
1253
	sound.SoundId = "http://roblox.com/asset/?id="..ID
1254
	sound.Volume = Volume
1255
	sound.Pitch = Pitch
1256
	sound.Looped = Looped
1257
	sound:Play()
1258
	return sound
1259
end
1260
1261
local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
1262
	local humanoid = FindHum(Hit.Parent)
1263
	if humanoid and humanoid ~= Humanoid then
1264
		local IsSafe = true
1265
		for _, p in pairs(EnemiesHit) do
1266
			if p[1] == humanoid then
1267
				if p[2] then
1268
					IsSafe = false
1269
				end
1270
			end
1271
		end
1272
		if IsSafe then
1273
			if HitEffect == "None" then
1274
			elseif HitEffect == "Sphere" then
1275
				MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
1276
			elseif HitEffect == "Blood" then
1277
				for i = 0, rand(6,10), 1 do
1278
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
1279
				end				
1280
			elseif HitEffect == "L-Blood" then
1281
				for i = 0, rand(6,10), 1 do
1282
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
1283
				end				
1284
			elseif HitEffect == "B-Blood" then
1285
				MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
1286
				for i = 0, rand(6,10), 1 do
1287
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
1288
				end
1289
			elseif HitEffect == "Slashed" then
1290
				local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
1291
				MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
1292
				MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
1293
			elseif HitEffect == "M-Slashed" then
1294
				for i = 0, rand(6,12) do
1295
					local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
1296
					MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
1297
					MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
1298
				end			
1299
			end	
1300
			local enemy = nil
1301
			for i, p in pairs(EnemiesHit) do
1302
				if p[1] == humanoid then
1303
					enemy = p
1304
					enemy[2] = true
1305
					table.insert(enemy, i)
1306
				end
1307
			end
1308
			if enemy == nil then
1309
				table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
1310
				enemy = EnemiesHit[#EnemiesHit]
1311
			end
1312
			if humanoid.Parent.Parent ~= workspace then
1313
				humanoid.Parent.Parent = workspace
1314
			end
1315
			local lastState = enemy[3]
1316
			coroutine.resume(coroutine.create(function()
1317
				swait(Duration/FrameRate)
1318
				enemy[2] = false
1319
			end))
1320
			local Damage = 30000000000000000000000000000000000
1321-
			local Damage = 1
1321+
1322
				Damage = rand(MinDam, MaxDam)
1323
			else
1324
				Damage = MaxDam
1325
			end
1326
			if Debounces.KeyStrokeEnabled then
1327
				retr.Value = retr.Value+100
1328-
				retr.Value = retr.Value+1
1328+
1329
			local HadOpHP = false
1330
			if SoEff then
1331
				local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
1332
				debServ:AddItem(HitSound, 6)
1333
			end
1334
			if Comp then
1335
				if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
1336
					if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
1337
						local regen = humanoid.Parent:FindFirstChild("Health")
1338
						if regen then
1339
							debServ:AddItem(regen, 0)
1340
						end
1341
					elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
1342
						humanoid.MaxHealth = 100
1343
						HadOpHP = true
1344
					else
1345
						Damage = Damage*(humanoid.MaxHealth/100)
1346
					end
1347
				end
1348
			else
1349
				if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
1350
					local regen = humanoid.Parent:FindFirstChild("Health")
1351
					if regen then
1352
						debServ:AddItem(regen, 0)
1353
					end
1354
				elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
1355
					humanoid.MaxHealth = 100
1356
					HadOpHP = true
1357
				end
1358
			end
1359
			if Damage_Buff > 0 then
1360
				Damage = Damage*Damage_Buff
1361
			end
1362
			if ObjVals.Awakened and humanoid.Health > 0 then
1363
				if humanoid.Health - Damage <= 0 then
1364
					Apply_Buff(.05, 60*2)
1365
				end
1366
			end
1367
			humanoid.Health = humanoid.Health-Damage
1368
			coroutine.resume(coroutine.create(function()
1369
				if not HitCount[1] then
1370
					HitCount[2] = HitCount[2]+1
1371
					HitCount[3] = HitCount[3]+Damage
1372
					if HitCount[2] >= 2 then
1373
						HitCount[1] = true
1374
						HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
1375
						local timer = HitCount[4]
1376
						while timer[1] > 0 do
1377
							swait(.01/FrameRate)
1378
							timer[1] = timer[1]-.1
1379
							HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
1380
							HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
1381
							HCH.Text = HitCount[2].." Hits"
1382
							HCTD.Text = HitCount[3]
1383
						end
1384
						HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
1385
						HitCount[1] = false
1386
						timer[1] = timer[2]
1387
						HitCount[2] = 0
1388
						HitCount[3] = 0
1389
					end
1390
				else
1391
					HitCount[2] = HitCount[2]+1
1392
					HitCount[3] = HitCount[3]+Damage
1393
					local timer = HitCount[4]
1394
					timer[1] = timer[2]
1395
				end
1396
			end))
1397
			if Damage ~= 0 then
1398
				if Damage >= (humanoid.MaxHealth/5) then
1399
					--Crit hit boi
1400
					MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
1401
				else
1402
					local mtc = BC(Colour1).Color
1403
					MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)	
1404
				end
1405
			end
1406
			if LF == true then
1407
				if LFD < 1 then
1408
					LFD = 2
1409
				end
1410
				Humanoid.Health = Humanoid.Health+(Damage/LFD)
1411
				MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
1412
			end
1413
			if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
1414
				if Property.Name ~= "Point" then
1415
					local KBCF = Cf(Hit.Position, Property.Position)
1416
					Hit.Velocity = KBCF.lookVector*-Knockback
1417
				else
1418
					Hit.Velocity = Property.CFrame.lookVector*Knockback
1419
				end
1420
			end
1421
			if DamType == "Normal" then
1422
				coroutine.resume(coroutine.create(function()
1423
					repeat swait() until not enemy[2]
1424
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1425
						table.remove(EnemiesHit, enemy[4])
1426
					end
1427
				end))
1428
			elseif DamType == "Stun" then
1429
				MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
1430
				local pos = Inst("BodyPosition", Hit)
1431
				pos.MaxForce = Vec(huge,huge,huge)
1432
				pos.Position = Hit.Position
1433
				local gy = Inst("BodyGyro", Hit)
1434
				gy.MaxTorque = Vec(100, 100, 100)
1435
				gy.CFrame = Hit.CFrame
1436
				debServ:AddItem(pos, (Duration*10))
1437
				debServ:AddItem(gy, (Duration*10))
1438
				coroutine.resume(coroutine.create(function()
1439
					local pro = {Property.Name, Property.CFrame, Property.Position}
1440
					repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
1441
					if HKB then
1442
						if pro[1] ~= "Point" then
1443
							local KBCF = Cf(Hit.Position, pro[3])
1444
							Hit.Velocity = KBCF.lookVector*-Knockback
1445
						else
1446
							Hit.Velocity = pro[2].lookVector*Knockback
1447
						end
1448
					end
1449
					if enemy[3] == "Cancel" or enemy[3] == lastState then
1450
						debServ:AddItem(pos, 0)
1451
						debServ:AddItem(gy, 0)
1452
						table.remove(EnemiesHit, enemy[4])
1453
					end
1454
				end))
1455
			elseif DamType == "Knockdown" then
1456
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1457
				coroutine.resume(coroutine.create(function()
1458
					repeat swait() until not enemy[2]
1459
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1460
						table.remove(EnemiesHit, enemy[4])
1461
					end
1462
				end))
1463
			elseif DamType == "Knockdown2" then
1464
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1465
				local fall = Inst("BodyGyro", Hit)
1466
				fall.Name = "MadeFor"..Hit.Parent.Name
1467
				fall.MaxTorque = Vec(huge, 0, huge)
1468
				fall.CFrame = Cf() * Euler(rad(90), 0, 0)
1469
				fall.P = 30000
1470
				if Property.Name ~= "Point" then
1471
					local KBCF = Cf(Hit.Position, Property.Position)
1472
					Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
1473
				else
1474
					Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
1475
				end
1476
				coroutine.resume(coroutine.create(function()
1477
					local ti = 0
1478
					repeat
1479
						ti = ti+.1
1480
						wait(.3)
1481
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1482
					until ti >= (Duration*3) or enemy[3] == "Cancel"
1483
					debServ:AddItem(fall, 0)
1484
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1485
						table.remove(EnemiesHit, enemy[4])
1486
					end
1487
					humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
1488
				end))
1489
			elseif DamType == "SkyRocket" then
1490
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1491
				if Property.Name ~= "Point" then
1492
					local KBCF = Cf(Hit.Position, Property.Position)
1493
					Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
1494
				else
1495
					Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
1496
				end
1497
				coroutine.resume(coroutine.create(function()
1498
					repeat swait() until not enemy[2]
1499
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1500
						table.remove(EnemiesHit, enemy[4])
1501
					end
1502
				end))
1503
			elseif DamType == "FreezeStun" then
1504
				MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
1505
				coroutine.resume(coroutine.create(function()
1506
					local ti = 0
1507
					local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
1508
					if not h then
1509
						h = Hit
1510
					end
1511
					local p = h.Position
1512
					local pos = Inst("BodyPosition", h)
1513
					pos.MaxForce = Vec(huge,huge,huge)
1514
					pos.Position = p
1515
					local r = {0, 1}
1516
					repeat
1517
						if r[1] >= r[2] then
1518
							MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
1519
							r[1] = 0
1520
						else
1521
							r[1] = r[1]+.1
1522
						end
1523
						ti = ti+.1
1524
						for _, p in pairs(humanoid.Parent:GetChildren()) do
1525
							if p:IsA("BasePart") then
1526
								p.Anchored = true
1527
							end
1528
						end
1529
						if not pos.Parent then
1530
							pos = Inst("BodyPosition", h)
1531
							pos.MaxForce = Vec(huge,huge,huge)
1532
							pos.Position = p
1533
						end
1534
						wait(.3)
1535
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1536
					until ti >= (Duration*5) or enemy[3] == "Cancel"
1537
					for _, p in pairs(humanoid.Parent:GetChildren()) do
1538
						if p:IsA("BasePart") then
1539
							p.Anchored = false
1540
						end
1541
					end
1542
					debServ:AddItem(pos, 0)
1543
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1544
						table.remove(EnemiesHit, enemy[4])
1545
					end
1546
				end))
1547
			elseif DamType == "KnockDownFreezeStun" then
1548
				--local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
1549
				MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
1550
				coroutine.resume(coroutine.create(function()
1551
					local ti = 0
1552
					local scf = nil
1553
					local IL = {Character, Hit.Parent}
1554
					local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
1555
					if Ground then
1556
						Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
1557
						scf = Cf(Pos) * Euler(rad(-90), 0, 0)
1558
					end
1559
					local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
1560
					if not h then
1561
						h = Hit
1562
					end
1563
					local p = h.Position
1564
					local pos = Inst("BodyPosition", h)
1565
					pos.MaxForce = Vec(huge,huge,huge)
1566
					pos.Position = p
1567
					local r = {0, 1}
1568
					repeat
1569
						if r[1] >= r[2] then
1570
							MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
1571
							r[1] = 0
1572
						else
1573
							r[1] = r[1]+.1
1574
						end
1575
						ti = ti+.1
1576
						for _, p in pairs(humanoid.Parent:GetChildren()) do
1577
							if p:IsA("BasePart") then
1578
								p.Anchored = true
1579
							end
1580
						end
1581
						if not pos.Parent then
1582
							pos = Inst("BodyPosition", h)
1583
							pos.MaxForce = Vec(huge,huge,huge)
1584
							pos.Position = p
1585
						end
1586
						Hit.CFrame = scf
1587
						wait(.3)
1588
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1589
					until ti >= (Duration*4) or enemy[3] == "Cancel"
1590
					for _, p in pairs(humanoid.Parent:GetChildren()) do
1591
						if p:IsA("BasePart") then
1592
							p.Anchored = false
1593
						end
1594
					end
1595
					debServ:AddItem(pos, 0)
1596
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1597
						table.remove(EnemiesHit, enemy[4])
1598
					end
1599
				end))
1600
			end
1601
			if HDrag then
1602
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1603
				local pos = Inst("BodyPosition", Hit)
1604
				pos.MaxForce = Vec(huge, huge, huge)
1605
				pos.Position = Drag_To_Part.Position
1606
				local d = Inst("NumberValue", pos)
1607
				d.Name = "Duration"
1608
				d.Value = DragDuration
1609
				table.insert(DragTable, pos)
1610
			end
1611
			if HadOpHP then
1612
				coroutine.resume(coroutine.create(function()
1613
					wait()
1614
					Damage = Damage*30000000000000000000000000000000000000000000000000000000000
1615-
					Damage = Damage*2
1615+
1616
					print("rekted boi")
1617
					MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
1618
				end))
1619
			end
1620
		end
1621
	end
1622
end
1623
1624
function FindNearestHumanoidPart(Position, range)
1625
	local Dis = range
1626
	local Par = nil
1627
	local Noid = nil
1628
	for _, c in pairs(workspace:GetChildren()) do
1629
		local hum = FindHum(c)
1630
		if hum and hum ~= Humanoid then
1631
			for _, p in pairs(hum.Parent:GetChildren()) do
1632
				if p:IsA("BasePart") then
1633
					local mag = (p.Position - Position).magnitude
1634
					if mag <= Dis then
1635
						Par = p
1636
						Dis = mag
1637
						Noid = hum
1638
					end
1639
				end
1640
			end
1641
		end
1642
	end
1643
	return Par, Noid
1644
end
1645
1646
function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
1647
	local Dis = range
1648
	local Par = nil
1649
	local Noid = nil
1650
	local function CheckIfListed(h)
1651
		local safe = true
1652
		for _, p in pairs(IgnoreList) do
1653
			if p == h then
1654
				safe = false
1655
			end
1656
		end
1657
		return safe
1658
	end
1659
	for _, c in pairs(workspace:GetChildren()) do
1660
		local hum = FindHum(c)
1661
		if hum and hum ~= Humanoid then
1662
			local safe = CheckIfListed(hum)
1663
			if safe then
1664
				for _, p in pairs(hum.Parent:GetChildren()) do
1665
					if p:IsA("BasePart") then
1666
						local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1667
						if mag <= Dis then
1668
							Par = p
1669
							Dis = mag
1670
							Noid = hum
1671
						end
1672
					end
1673
				end
1674
			end
1675
		end
1676
	end
1677
	return Par, Noid
1678
end
1679
1680
function FindAllNearestHumanoids(Position, Range)
1681
	local NearestHumanoids = {}
1682
	local function CheckIfListed(h)
1683
		local listed = false
1684
		for i,hu in pairs(NearestHumanoids) do
1685
			if hu[1] == h then
1686
				listed = true
1687
			end
1688
		end
1689
		return listed
1690
	end
1691
	for _, c in pairs(workspace:GetChildren()) do
1692
		local hum = FindHum(c)
1693
		local listed = CheckIfListed(hum)
1694
		if hum and hum ~= Humanoid and not listed then
1695
			local Dis = Range
1696
			local Par = nil
1697
			for _, p in pairs(hum.Parent:GetChildren()) do
1698
				if p:IsA("BasePart") then
1699
					local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1700
					if mag <= Dis then
1701
						Par = p
1702
						Dis = mag
1703
					end
1704
				end
1705
			end
1706
			if Par then
1707
				table.insert(NearestHumanoids, {hum, Par})
1708
			end
1709
		end
1710
	end
1711
	return NearestHumanoids
1712
end
1713
1714
function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
1715
	local NearestHumanoids = {}
1716
	local function CheckIfListedInNH(h)
1717
		local listed = false
1718
		for i,hu in pairs(NearestHumanoids) do
1719
			if hu[1] == h then
1720
				listed = true
1721
			end
1722
		end
1723
		return listed
1724
	end
1725
	for _, c in pairs(workspace:GetChildren()) do
1726
		local hum = FindHum(c)
1727
		local function CheckIfListed(h)
1728
			local safe = true
1729
			for _, p in pairs(IgnoreList) do
1730
				if p == h then
1731
					safe = false
1732
				end
1733
			end
1734
			return safe
1735
		end
1736
		local safe = CheckIfListed(hum)
1737
		local listed = CheckIfListedInNH(hum)
1738
		if hum and hum ~= Humanoid and safe and not listed then
1739
			local Dis = Range
1740
			local Par = nil
1741
			for _, p in pairs(hum.Parent:GetChildren()) do
1742
				if p:IsA("BasePart") then
1743
					local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1744
					if mag <= Dis then
1745
						Par = p
1746
						Dis = mag
1747
					end
1748
				end
1749
			end
1750
			if Par then
1751
				table.insert(NearestHumanoids, {hum, Par})
1752
			end
1753
		end
1754
	end
1755
	return NearestHumanoids
1756
end
1757
1758
function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
1759
	for _, c in pairs(workspace:GetChildren()) do
1760
		local hum = FindHum(c)
1761
		if hum and hum ~= Humanoid then
1762
			local Dis = range
1763
			local Par = nil
1764
			for _, p in pairs(hum.Parent:GetChildren()) do
1765
				if p:IsA("BasePart") then
1766
					local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
1767
					if mag <= Dis then
1768
						Par = p
1769
						Dis = mag
1770
					end
1771
				end
1772
			end
1773
			if Par then
1774
				DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
1775
			end
1776
		end
1777
	end
1778
end
1779
1780
local function CFrameFromTopBack(at, top, back)
1781
	local right = top:Cross(back)
1782
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1783
end
1784
1785
function NoOutline(Part)
1786
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1787
end
1788
1789
function Triangle(a, b, c, tcol, tmat)
1790
	local edg1 = (c-a):Dot((b-a).unit)
1791
	local edg2 = (a-b):Dot((c-b).unit)
1792
	local edg3 = (b-c):Dot((a-c).unit)
1793
	if edg1 <= (b-a).magnitude and edg1 >= 0 then
1794
		a, b, c = a, b, c
1795
	elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1796
		a, b, c = b, c, a
1797
	elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1798
		a, b, c = c, a, b
1799
	else
1800
		return
1801
	end
1802
 
1803
	local len1 = (c-a):Dot((b-a).unit)
1804
	local len2 = (b-a).magnitude - len1
1805
	local width = (a + (b-a).unit*len1 - c).magnitude
1806
	 
1807
	local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1808
	 
1809
	local list = {}
1810
 
1811
	if len1 > 0.01 then
1812
		local w1 = Inst('WedgePart', F3)
1813
		w1.Material = tmat
1814
		w1.BrickColor = BC(tcol)
1815
		w1.Transparency = 0
1816
		w1.Reflectance = 0
1817
		w1.CanCollide = false
1818
		NoOutline(w1)
1819
		local sz = Vec(0.2, width, len1)
1820
		w1.Size = sz
1821
		local sp = Inst("SpecialMesh",w1)
1822
		sp.MeshType = "Wedge"
1823
		sp.Scale = Vec(0,1,1) * sz/w1.Size
1824
		w1:BreakJoints()
1825
		w1.Anchored = true
1826
		w1.Transparency = 0.7
1827
		debServ:AddItem(w1,25)
1828
		coroutine.resume(coroutine.create(function()
1829
			for t = .7, 1.045, .045 do
1830
				runServ.Stepped:wait()
1831
				w1.Transparency = t
1832
			end
1833
			debServ:AddItem(w1, 0)
1834
		end))
1835
		w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1836
		table.insert(list,w1)
1837
	end
1838
 
1839
	if len2 > 0.01 then
1840
		local w2 = Inst('WedgePart', F3)
1841
		w2.Material = tmat
1842
		w2.BrickColor = BC(tcol)
1843
		w2.Transparency = 0
1844
		w2.Reflectance = 0
1845
		w2.CanCollide = false
1846
		NoOutline(w2)
1847
		local sz = Vec(0.2, width, len2)
1848
		w2.Size = sz
1849
		local sp = Inst("SpecialMesh",w2)
1850
		sp.MeshType = "Wedge"
1851
		sp.Scale = Vec(0,1,1) * sz/w2.Size
1852
		w2:BreakJoints()
1853
		w2.Anchored = true
1854
		w2.Transparency = 0.7
1855
		debServ:AddItem(w2,25)
1856
		coroutine.resume(coroutine.create(function()
1857
			for t = .7, 1.045, .045 do
1858
				runServ.Stepped:wait()
1859
				w2.Transparency = t
1860
			end
1861
			debServ:AddItem(w2, 0)
1862
		end))
1863
		w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1864
		table.insert(list,w2)
1865
	end
1866
	return unpack(list)
1867
end
1868
1869
function Bringer()
1870
	for i, d in pairs(DragTable) do
1871
		if d then
1872
			if d:IsA("BodyPosition") then
1873
				local tem = d:FindFirstChild("Time")
1874
				if not tem then
1875
					tem = Inst("NumberValue", d)
1876
					tem.Name = "Time"
1877
					tem.Value = 0
1878
				end
1879
				local Dur = d:FindFirstChild("Duration")
1880
				if not Dur then
1881
					Dur = Inst("NumberValue", d)
1882
					Dur.Name = "Duration"
1883
					Dur.Value = 1.5
1884
				end
1885
				if tem.Value < Dur.Value then
1886
					tem.Value = tem.Value+.1
1887
					d.P = 20000
1888
					d.Position = Drag_To_Part.Position
1889
				else
1890
					debServ:AddItem(tem, 0)
1891
					debServ:AddItem(Dur, 0)
1892
					debServ:AddItem(d, 0)
1893
					table.remove(DragTable, i)
1894
				end
1895
			end
1896
		end
1897
	end
1898
end
1899
------------------------------------------------------------------------------------------------------------------------------------------------------
1900
function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
1901
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1902
	part.CFrame = cframe
1903
	coroutine.resume(coroutine.create(function()
1904
		debServ:AddItem(part, 30)
1905
		debServ:AddItem(mesh, 30)
1906
		while part.Transparency < 1 do
1907
			runServ.Stepped:wait()
1908
			part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
1909
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1910
			part.Transparency = part.Transparency+Delay
1911
		end
1912
		debServ:AddItem(part, 0)
1913
		debServ:AddItem(mesh, 0)
1914
	end))
1915
end
1916
1917
function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
1918
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1919
	part.CFrame = cframe
1920
	coroutine.resume(coroutine.create(function()
1921
		debServ:AddItem(part, 30)
1922
		debServ:AddItem(mesh, 30)
1923
		while part.Transparency < 1 do
1924
			runServ.Stepped:wait()
1925
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1926
			part.Transparency = part.Transparency+Delay
1927
		end
1928
		debServ:AddItem(part, 0)
1929
		debServ:AddItem(mesh, 0)
1930
	end))
1931
end
1932
1933
function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
1934
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1935
	part.CFrame = cframe
1936
	coroutine.resume(coroutine.create(function()
1937
		debServ:AddItem(part, 30)
1938
		debServ:AddItem(mesh, 30)
1939
		while part.Transparency < 1 do
1940
			runServ.Stepped:wait()
1941
			part.Transparency = part.Transparency+Delay
1942
		end
1943
		debServ:AddItem(part, 0)
1944
		debServ:AddItem(mesh, 0)
1945
	end))
1946
end
1947
1948
function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
1949
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1950
	part.CFrame = cframe
1951
	coroutine.resume(coroutine.create(function()
1952
		debServ:AddItem(part, 30)
1953
		debServ:AddItem(mesh, 30)
1954
		local cf = cframe
1955
		while part.Transparency < 1 do
1956
			runServ.Stepped:wait()
1957
			cf = cf * Cf(xInc, yInc, zInc)
1958
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
1959
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1960
			part.Transparency = part.Transparency+Delay
1961
		end
1962
		debServ:AddItem(part, 0)
1963
		debServ:AddItem(mesh, 0)
1964
	end))
1965
end
1966
1967
function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
1968
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1969
	part.CFrame = cframe
1970
	coroutine.resume(coroutine.create(function()
1971
		debServ:AddItem(part, 30)
1972
		debServ:AddItem(mesh, 30)
1973
		while part.Transparency < 1 do
1974
			runServ.Stepped:wait()
1975
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
1976
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1977
			part.Transparency = part.Transparency+Delay
1978
		end
1979
		debServ:AddItem(part, 0)
1980
		debServ:AddItem(mesh, 0)
1981
	end))
1982
end
1983
1984
function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
1985
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1986
	part.CFrame = cframe
1987
	coroutine.resume(coroutine.create(function()
1988
		debServ:AddItem(part, 30)
1989
		debServ:AddItem(mesh, 30)
1990
		while part.Transparency < 1 do
1991
			runServ.Stepped:wait()
1992
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
1993
			part.Transparency = part.Transparency+Delay
1994
		end
1995
		debServ:AddItem(part, 0)
1996
		debServ:AddItem(mesh, 0)
1997
	end))
1998
end
1999
2000
function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2001
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
2002
	part.CFrame = cframe
2003
	coroutine.resume(coroutine.create(function()
2004
		debServ:AddItem(part, 30)
2005
		debServ:AddItem(mesh, 30)
2006
		while part.Transparency < 1 do
2007
			runServ.Stepped:wait()
2008
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2009
			part.Transparency = part.Transparency+Delay
2010
		end
2011
		debServ:AddItem(part, 0)
2012
		debServ:AddItem(mesh, 0)
2013
	end))
2014
end
2015
2016
function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
2017
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
2018
	part.CFrame = cframe
2019
	coroutine.resume(coroutine.create(function()
2020
		debServ:AddItem(part, 30)
2021
		debServ:AddItem(mesh, 30)
2022
		while part.Transparency < 1 do
2023
			runServ.Stepped:wait()
2024
			part.Transparency = part.Transparency+Delay
2025
		end
2026
		debServ:AddItem(part, 0)
2027
		debServ:AddItem(mesh, 0)
2028
	end))
2029
end
2030
2031
function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2032
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
2033
	part.CFrame = cframe
2034
	coroutine.resume(coroutine.create(function()
2035
		debServ:AddItem(part, 30)
2036
		debServ:AddItem(mesh, 30)
2037
		while part.Transparency < 1 do
2038
			runServ.Stepped:wait()
2039
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2040
			part.Transparency = part.Transparency+Delay
2041
		end
2042
		debServ:AddItem(part, 0)
2043
		debServ:AddItem(mesh, 0)
2044
	end))
2045
end
2046
2047
function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2048
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
2049
	part.CFrame = cframe
2050
	coroutine.resume(coroutine.create(function()
2051
		debServ:AddItem(part, 30)
2052
		debServ:AddItem(mesh, 30)
2053
		while part.Transparency < 1 do
2054
			runServ.Stepped:wait()
2055
			part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
2056
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2057
			part.Transparency = part.Transparency+Delay
2058
		end
2059
		debServ:AddItem(part, 0)
2060
		debServ:AddItem(mesh, 0)
2061
	end))
2062
end
2063
2064
function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2065
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
2066
	part.CFrame = cframe
2067
	coroutine.resume(coroutine.create(function()
2068
		debServ:AddItem(part, 30)
2069
		debServ:AddItem(mesh, 30)
2070
		while part.Transparency < 1 do
2071
			runServ.Stepped:wait()
2072
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2073
			part.Transparency = part.Transparency+Delay
2074
		end
2075
		debServ:AddItem(part, 0)
2076
		debServ:AddItem(mesh, 0)
2077
	end))
2078
end
2079
2080
function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2081
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
2082
	part.CFrame = cframe
2083
	coroutine.resume(coroutine.create(function()
2084
		debServ:AddItem(part, 30)
2085
		debServ:AddItem(mesh, 30)
2086
		while part.Transparency < 1 do
2087
			runServ.Stepped:wait()
2088
			part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
2089
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2090
			part.Transparency = part.Transparency+Delay
2091
		end
2092
		debServ:AddItem(part, 0)
2093
		debServ:AddItem(mesh, 0)
2094
	end))
2095
end
2096
2097
function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2098
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2099
	part.CFrame = cframe
2100
	coroutine.resume(coroutine.create(function()
2101
		debServ:AddItem(part, 30)
2102
		debServ:AddItem(mesh, 30)
2103
		while part.Transparency < 1 do
2104
			runServ.Stepped:wait()
2105
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2106
			part.Transparency = part.Transparency+Delay
2107
		end
2108
		debServ:AddItem(part, 0)
2109
		debServ:AddItem(mesh, 0)
2110
	end))
2111
end
2112
2113
function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
2114
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2115
	part.CFrame = cframe
2116
	coroutine.resume(coroutine.create(function()
2117
		debServ:AddItem(part, 30)
2118
		debServ:AddItem(mesh, 30)
2119
		while part.Transparency < 1 do
2120
			runServ.Stepped:wait()
2121
			part.Transparency = part.Transparency+Delay
2122
		end
2123
		debServ:AddItem(part, 0)
2124
		debServ:AddItem(mesh, 0)
2125
	end))
2126
end
2127
2128
function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2129
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2130
	part.CFrame = cframe
2131
	coroutine.resume(coroutine.create(function()
2132
		debServ:AddItem(part, 30)
2133
		debServ:AddItem(mesh, 30)
2134
		while part.Transparency < 1 do
2135
			runServ.Stepped:wait()
2136
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2137
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2138
			part.Transparency = part.Transparency+Delay
2139
		end
2140
		debServ:AddItem(part, 0)
2141
		debServ:AddItem(mesh, 0)
2142
	end))
2143
end
2144
2145
function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2146
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2147
	part.CFrame = cframe
2148
	coroutine.resume(coroutine.create(function()
2149
		debServ:AddItem(part, 30)
2150
		debServ:AddItem(mesh, 30)
2151
		while part.Transparency < 1 do
2152
			runServ.Stepped:wait()
2153
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2154
			part.Transparency = part.Transparency+Delay
2155
		end
2156
		debServ:AddItem(part, 0)
2157
		debServ:AddItem(mesh, 0)
2158
	end))
2159
end
2160
2161
function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2162
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2163
	part.CFrame = cframe
2164
	coroutine.resume(coroutine.create(function()
2165
		debServ:AddItem(part, 30)
2166
		debServ:AddItem(mesh, 30)
2167
		local cf = cframe
2168
		while part.Transparency < 1 do
2169
			runServ.Stepped:wait()
2170
			cf = cf * Cf(xInc, yInc, zInc)
2171
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2172
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2173
			part.Transparency = part.Transparency+Delay
2174
		end
2175
		debServ:AddItem(part, 0)
2176
		debServ:AddItem(mesh, 0)
2177
	end))
2178
end
2179
2180
function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2181
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2182
	part.CFrame = cframe
2183
	coroutine.resume(coroutine.create(function()
2184
		debServ:AddItem(part, 30)
2185
		debServ:AddItem(mesh, 30)
2186
		local cf = cframe
2187
		while part.Transparency < 1 do
2188
			runServ.Stepped:wait()
2189
			cf = cf * Cf(xInc, yInc, zInc)
2190
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2191
			part.Transparency = part.Transparency+Delay
2192
		end
2193
		debServ:AddItem(part, 0)
2194
		debServ:AddItem(mesh, 0)
2195
	end))
2196
end
2197
2198
function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2199
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2200
	part.CFrame = cframe
2201
	coroutine.resume(coroutine.create(function()
2202
		debServ:AddItem(part, 30)
2203
		debServ:AddItem(mesh, 30)
2204
		while part.Transparency < 1 do
2205
			runServ.Stepped:wait()
2206
			part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2207
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2208
			part.Transparency = part.Transparency+Delay
2209
		end
2210
		debServ:AddItem(part, 0)
2211
		debServ:AddItem(mesh, 0)
2212
	end))
2213
end
2214
2215
function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2216
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2217
	part.CFrame = cframe
2218
	coroutine.resume(coroutine.create(function()
2219
		debServ:AddItem(part, 30)
2220
		debServ:AddItem(mesh, 30)
2221
		while part.Transparency < 1 do
2222
			runServ.Stepped:wait()
2223
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2224
			part.Transparency = part.Transparency+Delay
2225
		end
2226
		debServ:AddItem(part, 0)
2227
		debServ:AddItem(mesh, 0)
2228
	end))
2229
end
2230
2231
function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
2232
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2233
	part.CFrame = cframe
2234
	coroutine.resume(coroutine.create(function()
2235
		debServ:AddItem(part, 30)
2236
		debServ:AddItem(mesh, 30)
2237
		while part.Transparency < 1 do
2238
			runServ.Stepped:wait()
2239
			part.Transparency = part.Transparency+Delay
2240
		end
2241
		debServ:AddItem(part, 0)
2242
		debServ:AddItem(mesh, 0)
2243
	end))
2244
end
2245
2246
function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2247
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2248
	part.CFrame = cframe
2249
	coroutine.resume(coroutine.create(function()
2250
		debServ:AddItem(part, 30)
2251
		debServ:AddItem(mesh, 30)
2252
		local cf = cframe
2253
		while part.Transparency < 1 do
2254
			runServ.Stepped:wait()
2255
			cf = cf * Cf(xInc, yInc, zInc)
2256
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2257
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2258
			part.Transparency = part.Transparency+Delay
2259
		end
2260
		debServ:AddItem(part, 0)
2261
		debServ:AddItem(mesh, 0)
2262
	end))
2263
end
2264
2265
function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2266
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2267
	part.CFrame = cframe
2268
	coroutine.resume(coroutine.create(function()
2269
		debServ:AddItem(part, 30)
2270
		debServ:AddItem(mesh, 30)
2271
		while part.Transparency < 1 do
2272
			runServ.Stepped:wait()
2273
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2274
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2275
			part.Transparency = part.Transparency+Delay
2276
		end
2277
		debServ:AddItem(part, 0)
2278
		debServ:AddItem(mesh, 0)
2279
	end))
2280
end
2281
2282
function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2283
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2284
	part.CFrame = cframe
2285
	coroutine.resume(coroutine.create(function()
2286
		debServ:AddItem(part, 30)
2287
		debServ:AddItem(mesh, 30)
2288
		while part.Transparency < 1 do
2289
			runServ.Stepped:wait()
2290
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2291
			part.Transparency = part.Transparency+Delay
2292
		end
2293
		debServ:AddItem(part, 0)
2294
		debServ:AddItem(mesh, 0)
2295
	end))
2296
end
2297
------------------------------------------------------------------------------------------------------------------------------------------------------
2298
function StopRBLXAnims()
2299
	for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
2300
		anim:Stop()
2301
		anim:Destroy()
2302
	end
2303
end
2304
2305
function EquipAnim()
2306
	Humanoid.WalkSpeed = 0
2307
	Animate.Disabled = true
2308
	Debounces.Equipping = true
2309
	StopRBLXAnims()
2310
	RightShoulder.MaxVelocity = 5
2311
	LeftShoulder.MaxVelocity = 5
2312
	RightHip.MaxVelocity = 5
2313
	LeftHip.MaxVelocity = 5
2314
	RightShoulder.DesiredAngle = 0
2315
	LeftShoulder.DesiredAngle = 0
2316
	RightHip.DesiredAngle = 0
2317
	LeftHip.DesiredAngle = 0
2318
	Debounces.DisableJump = true
2319
	WepWeld.Part0 = Holder
2320
	WepWeld.Part1 = Handle
2321
	WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
2322
	WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
2323
	LeftShoulder.Part0 = nil
2324
	LeftShoulder.Part1 = nil
2325
	RightShoulder.Part0 = nil
2326
	RightShoulder.Part1 = nil
2327
	FLeftShoulder.Part0 = Torso
2328
	FLeftShoulder.Part1 = LeftArm
2329
	FLeftShoulder.C0 = NLSC0
2330
	FLeftShoulder.C1 = NLSC1
2331
	FRightShoulder.Part0 = Torso
2332
	FRightShoulder.Part1 = RightArm
2333
	FRightShoulder.C0 = NRSC0
2334
	FRightShoulder.C1 = NRSC1
2335
	RootJoint.Part0 = nil
2336
	RootJoint.Part1 = nil
2337
	FRootJoint.Part0 = RootPart
2338
	FRootJoint.Part1 = Torso
2339
	FRootJoint.C0 = NRJC0
2340
	FRootJoint.C1 = NRJC1
2341
	LeftHip.Part0 = nil
2342
	LeftHip.Part1 = nil
2343
	RightHip.Part0 = nil
2344
	RightHip.Part1 = nil
2345
	FLeftHip.Part0 = Torso
2346
	FLeftHip.Part1 = LeftLeg
2347
	FLeftHip.C0 = NLHC0
2348
	FLeftHip.C1 = NLHC1
2349
	FRightHip.Part0 = Torso
2350
	FRightHip.Part1 = RightLeg
2351
	FRightHip.C0 = NRHC0
2352
	FRightHip.C1 = NRHC1
2353
	FRootJoint.C0= Cf(0, 50, 0)
2354
	FRootJoint.C1= Cf(0, 0, 0)
2355
	wait(.2)
2356
	for i = 0, .5, .1 do
2357
		swait()
2358
		local AnimSpeed = .6
2359
		--HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2360
		--HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2361
		--WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2362
		--WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
2363
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
2364
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2365
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
2366
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2367
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
2368
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2369
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
2370
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2371
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
2372
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2373
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
2374
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
2375
	end
2376
	local groundC = "White"
2377
	local groundM = "SmoothPlastic"
2378
	local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
2379
	if ground then
2380
		groundC = ground.BrickColor.Name
2381
		groundM = material
2382
	end
2383
	MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
2384
	MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
2385
	MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
2386
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
2387
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
2388
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
2389
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
2390
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
2391
	MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
2392
	local SlamS = Sound(RootPart, "142070127", 1, 1, false)
2393
	debServ:AddItem(SlamS, 3)
2394
	for i = 0, rand(10, 15), 1 do
2395
		local size = rand(1, 5)
2396
		local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
2397
		part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
2398
		coroutine.resume(coroutine.create(function()
2399
			wait(2)
2400
			for t = 0, 1, .1 do
2401
				runServ.Stepped:wait()
2402
				part.Transparency = t
2403
			end
2404
			debServ:AddItem(part, 0)
2405
		end))
2406
	end
2407
	wait(2)
2408
	for i = 0, 3, .1 do
2409
		swait()
2410
		local AnimSpeed = .1
2411
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
2412
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2413
	end
2414
	chatServ:Chat(Head, "Let's get started.", 2)
2415
	wait(.5)
2416
	CurrentSpeed[1] = 8
2417
	Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2418
	Humanoid.JumpPower = 90
2419
	Debounces.Equipped = true
2420
	Debounces.Equipping = false
2421
	Debounces.DisableJump = false
2422
end
2423
2424
function ClickCombo()
2425
	Debounces.Attacking = true
2426
	if Mode == 0 then
2427
		
2428
	elseif Mode == 1 then
2429
		if Attack_Num == 1 then
2430
			Attack_Num = 2
2431
			for i = 0, 1, .1 do
2432
				swait() 
2433
				local AnimSpeed = .4
2434
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
2435
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2436
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2437
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2438
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
2439
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2440
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
2441
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2442
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
2443
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2444
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
2445
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2446
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
2447
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2448
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
2449
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2450
			end
2451
			local slash = Sound(Handle, "234365573", 1, .6, false)
2452
			debServ:AddItem(slash, 3)
2453
			c1 = nil
2454
			c2 = nil
2455
			RootPart.Velocity = RootPart.CFrame.lookVector*50
2456
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2457
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2458
			for i = 0, .8, .1 do
2459
				swait()
2460
				local x = Hit_Box
2461
				c2 = x.CFrame*Cf(0, .1, 0)
2462
				if c1 and (x.Position-c1.p).magnitude > .1 then
2463
					local h = 5
2464
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2465
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2466
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2467
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2468
					c1 = c2
2469
				elseif not c1 then
2470
					c1 = c2
2471
				end
2472
				local AnimSpeed = .4
2473
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
2474
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2475
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2476
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2477
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
2478
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
2479
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
2480
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2481
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
2482
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2483
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
2484
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2485
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
2486
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2487
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
2488
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2489
			end
2490
			hit:disconnect()
2491
			hit2:disconnect()
2492
		elseif Attack_Num == 2 then
2493
			Attack_Num = 3
2494
			for i = 0, 1, .1 do
2495
				swait() 
2496
				local AnimSpeed = .4
2497
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
2498
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2499
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2500
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2501
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
2502
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
2503
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
2504
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2505
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
2506
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2507
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
2508
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2509
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
2510
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2511
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
2512
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2513
			end
2514
			local slash = Sound(Handle, "234365549", 1, .8, false)
2515
			debServ:AddItem(slash, 3)
2516
			c1 = nil
2517
			c2 = nil
2518
			RootPart.Velocity = RootPart.CFrame.lookVector*60
2519
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2520
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2521
			for i = 0, .8, .1 do
2522
				swait()
2523
				local x = Hit_Box
2524
				c2 = x.CFrame*Cf(0, .1, 0)
2525
				if c1 and (x.Position-c1.p).magnitude > .1 then
2526
					local h = 5
2527
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2528
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2529
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2530
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2531
					c1 = c2
2532
				elseif not c1 then
2533
					c1 = c2
2534
				end
2535
				local AnimSpeed = .4
2536
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
2537
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2538
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2539
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2540
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
2541
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
2542
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
2543
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2544
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
2545
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2546
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
2547
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2548
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
2549
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2550
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
2551
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2552
			end
2553
			hit:disconnect()
2554
			hit2:disconnect()
2555
		elseif Attack_Num == 3 then
2556
			Attack_Num = 4
2557
			Humanoid.WalkSpeed = 4
2558
			Debounces.DisableJump = true
2559
			local swing = Sound(RightLeg, "169445092", .7, .8, false)
2560
			debServ:AddItem(swing, 3)
2561
			for i = 0, 1.2, .1 do
2562
				swait()
2563
				MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2564
				local AnimSpeed = .4
2565
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
2566
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2567
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2568
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2569
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
2570
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2571
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
2572
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2573
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
2574
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2575
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
2576
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2577
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
2578
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2579
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
2580
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2581
			end
2582
			local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
2583
			debServ:AddItem(swing, 3)
2584
			for i = .5, 0, -.1 do
2585
				swait()
2586
				MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2587
				if i <= .3 then
2588
					Humanoid.WalkSpeed = 0
2589
				end
2590
				local AnimSpeed = .4
2591
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
2592
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2593
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2594
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2595
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
2596
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2597
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
2598
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2599
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
2600
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2601
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
2602
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2603
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
2604
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2605
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
2606
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2607
			end
2608
			local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
2609
			if ground then
2610
				local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
2611
				debServ:AddItem(SlamS, 3)
2612
				MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
2613
				MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
2614
				swait(.2/FrameRate)
2615
			else
2616
				MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2617
				swait(.5/FrameRate)
2618
			end
2619
			Debounces.DisableJump = false
2620
			Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2621
		elseif Attack_Num == 4 then
2622
			Attack_Num = 1
2623
			Humanoid.WalkSpeed = 5
2624
			Debounces.DisableJump = true
2625
			for i = 0, 1.2, .1 do
2626
				swait() 
2627
				local AnimSpeed = .4
2628
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
2629
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2630
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2631
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2632
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
2633
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2634
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
2635
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2636
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
2637
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2638
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
2639
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2640
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
2641
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2642
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
2643
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2644
			end
2645
			local slash = Sound(Handle, "234365549", 1, .5, false)
2646
			debServ:AddItem(slash, 3)
2647
			c1 = nil
2648
			c2 = nil
2649
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2650
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2651
			Humanoid.WalkSpeed = 0
2652
			for i = 0, .5, .1 do
2653
				swait() 
2654
				local x = Hit_Box2
2655
				c2 = x.CFrame*Cf(0, .1, 0)
2656
				if c1 and (x.Position-c1.p).magnitude > .1 then
2657
					local h = 5
2658
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2659
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2660
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2661
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2662
					c1 = c2
2663
				elseif not c1 then
2664
					c1 = c2
2665
				end
2666
				local AnimSpeed = .4
2667
				HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
2668
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
2669
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2670
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2671
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
2672
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
2673
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
2674
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
2675
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
2676
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2677
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
2678
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
2679
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
2680
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2681
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
2682
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2683
			end
2684
			hit:disconnect()
2685
			hit2:disconnect()
2686
			local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
2687
			if ground then
2688
				local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
2689
				debServ:AddItem(SlamS, 3)
2690
				MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
2691
				MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)			
2692
				for i = 0, rand(6, 12), 1 do
2693
					local size = rand(.2, .8)
2694
					local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
2695
					part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
2696
					coroutine.resume(coroutine.create(function()
2697
						wait(2)
2698
						for t = 0, 1, .1 do
2699
							runServ.Stepped:wait()
2700
							part.Transparency = t
2701
						end
2702
						debServ:AddItem(part, 0)
2703
					end))
2704
				end
2705
				swait(.2/FrameRate)
2706
			else
2707
				swait(.4/FrameRate)
2708
			end
2709
			Debounces.DisableJump = false
2710
			Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2711
		end
2712
	elseif Mode == 2 then
2713
		
2714
	elseif Mode == 3 then
2715
		
2716
	elseif Mode == 4 then
2717
			
2718
	end
2719
	Debounces.Attacking = false
2720
	coroutine.resume(coroutine.create(function()
2721
		if Attack_Num ~= 1 then
2722
			local ln = Attack_Num
2723
			for i = 0, 20, .1 do
2724
				runServ.Stepped:wait()
2725
				if Attack_Num ~= ln then
2726
					--print("aa, u cliked!")
2727
					break
2728
				end
2729
			end
2730
			if Attack_Num == ln then
2731
				--print("ur slow fam")
2732
				Attack_Num = 1
2733
			end
2734
		end
2735
	end))
2736
end
2737
2738
function BlossomingDoom()
2739
	if retr.Value >= 15 then
2740
		Debounces.Attacking = true
2741
		Debounces.DisableJump = true
2742
		retr.Value = retr.Value-15
2743
		local released = false
2744
		local attacking = false
2745
		local bcount = {0, 1}
2746
		Mouse.KeyUp:connect(function(key)
2747
			if key == "z" then
2748
				released = true
2749
			end
2750
		end)
2751
		Humanoid.WalkSpeed = 0
2752
		coroutine.resume(coroutine.create(function()
2753
			while not attacking do
2754
				Humanoid.WalkSpeed = 0
2755
				swait()
2756
				local AnimSpeed = .4
2757
				change = .5
2758
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2759
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2760
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2761
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2762
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
2763
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
2764
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
2765
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
2766
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
2767
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2768
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
2769
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
2770
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
2771
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
2772
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
2773
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
2774
			end
2775
		end))
2776
		swait(.1/FrameRate)
2777
		if retr.Value > 0 then
2778
			repeat
2779
				swait()
2780
				bcount[1] = bcount[1]+.1
2781
				if bcount[1] >= 2 then
2782
					bcount[2] = bcount[2]+1
2783
					bcount[1] = 0
2784
				end
2785
				if bcount[2] > 1 then
2786
					retr.Value = retr.Value-.4
2787
					for i = 0, rand(3,6), 1 do
2788
						MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
2789
					end
2790
					if rand(1, 4) == 4 then
2791
						MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
2792
					end
2793
				end
2794
			until released or retr.Value == 0 or bcount[2] >= 6
2795
		end
2796
		attacking = true
2797
		RootPart.Velocity = RootPart.CFrame.lookVector*-30
2798
		local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2799
		local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2800
		c1 = nil
2801
		c2 = nil
2802
		local slash = Sound(Handle, "234365573", 1, 1.1, false)
2803
		debServ:AddItem(slash, 3)
2804
		chatServ:Chat(Head, "Blossoming Doom!", 2)
2805
		for i = 0, .5, .1 do
2806
			swait()
2807
			local x = Hit_Box2
2808
			c2 = x.CFrame*Cf(0, .1, 0)
2809
			if c1 and (x.Position-c1.p).magnitude > .1 then
2810
				local h = 5
2811
				local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2812
				if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2813
				local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2814
				if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2815
				c1 = c2
2816
			elseif not c1 then
2817
				c1 = c2
2818
			end
2819
			local AnimSpeed = .4
2820
			HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
2821
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2822
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2823
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2824
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
2825
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
2826
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
2827
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
2828
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
2829
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2830
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
2831
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
2832
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
2833
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
2834
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
2835
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
2836
		end
2837
		local look = RootPart.CFrame
2838
		local function Blossom(num)
2839
			coroutine.resume(coroutine.create(function()
2840
				local ed = bcount[2]
2841
				MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)				
2842
				local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
2843
				orb.CFrame = look * Cf(0, -3, -6*num)
2844
				orb.Anchored = false
2845
				orb.CanCollide = false
2846
				local lau = Sound(orb, 233091161, 1, .8, false)
2847
				debServ:AddItem(lau, 3)
2848
				local vel = Inst("BodyVelocity", orb)
2849
				vel.MaxForce = Vec(0, huge, 0)
2850
				vel.Velocity = Vec(0, 50, 0)
2851
				for i = .5, 1.025, .025 do
2852
					swait()
2853
					MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
2854
					orb.Transparency = i
2855
					MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
2856
				end
2857
				orb.Anchored = true
2858
				MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
2859
				MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
2860
				for i = 0, rand(10,12), 1 do				
2861
					MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
2862
				end				
2863
				local boom = Sound(orb, "233091183", .6, .8, false)
2864
				debServ:AddItem(boom, 3)	
2865
				debServ:AddItem(orb, 3)
2866
			end))
2867
		end
2868
		coroutine.resume(coroutine.create(function()
2869
			for i = 1, bcount[2], 1 do
2870
				Blossom(i)
2871
				swait(.2/FrameRate)
2872
			end
2873
		end))
2874
		hit:disconnect()
2875
		hit2:disconnect()
2876
		swait(.5/FrameRate)
2877
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2878
		Debounces.Attacking = false
2879
		Debounces.DisableJump = false
2880
	end
2881
end
2882
2883
function Devour()
2884
	if retr.Value >= 60 then
2885
		Debounces.Attacking = true
2886
		Debounces.DisableJump = true
2887
		retr.Value = retr.Value-60
2888
		local released = false
2889
		local attacking = false
2890
		local ed = {0, 1}
2891
		Mouse.KeyUp:connect(function(key)
2892
			if key == "v" then
2893
				released = true
2894
			end
2895
		end)
2896
		for i = 0, 1, .1 do
2897
			Humanoid.WalkSpeed = 0
2898
			swait()
2899
			local AnimSpeed = .4
2900
			HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2901
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2902
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2903
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2904
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
2905
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2906
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
2907
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2908
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
2909
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2910
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
2911
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2912
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
2913
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2914
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
2915
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
2916
		end
2917
		chatServ:Chat(Head, "Awaken..", 2)
2918
		ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
2919
		ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
2920
		coroutine.resume(coroutine.create(function()
2921
			for i = 0, .85, .07 do
2922
				swait()
2923
				ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
2924
				ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
2925
			end
2926
		end))		
2927
		for i = 0, .9, .1 do
2928
			swait()
2929
			ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
2930
			ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
2931
		end
2932
		Humanoid.WalkSpeed = 3
2933
		if not released and retr.Value > 0 then
2934
			repeat swait()
2935
				ed[1] = ed[1]+.1
2936
				if ed[1] >= 3 then
2937
					ed[2] = ed[2]+1
2938
					ed[1] = 0
2939
				end
2940
				retr.Value = retr.Value-0.5
2941
				if Current_Anim == "Idle" then
2942
					local AnimSpeed = .4
2943
					change = .5
2944
					HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2945
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2946
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2947
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2948
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
2949
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2950
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
2951
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2952
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
2953
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2954
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
2955
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2956
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
2957
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2958
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
2959
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
2960
				elseif Current_Anim == "Dashing" then
2961
					local AnimSpeed = .4
2962
					change = .5
2963
					HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2964
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2965
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2966
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2967
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
2968
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2969
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
2970
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2971
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
2972
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2973
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
2974
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2975
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
2976
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2977
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
2978
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
2979
				end
2980
			until released or retr.Value == 0 or ed[2] >= 4
2981
		end
2982
		ObjVals.M1.DesiredAngle = rad(35)
2983
		ObjVals.M1.MaxVelocity = rad(2.5)
2984
		ObjVals.M2.DesiredAngle = rad(-35)
2985
		ObjVals.M2.MaxVelocity = rad(2.5)
2986
		local rawr = Sound(Handle, 511715134, 1, 1.5, false)
2987
		debServ:AddItem(rawr, 3)
2988
		chatServ:Chat(Head, "And..", 2)
2989
		ObjVals.Awakened = true
2990
		for i = 0, 3, .1 do
2991
			Humanoid.WalkSpeed = 0
2992
			swait()
2993
			local AnimSpeed = .4
2994
			HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2995
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2996
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
2997
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2998
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
2999
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3000
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3001
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3002
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3003
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3004
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
3005
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3006
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
3007
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3008
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
3009
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3010
		end
3011
		ObjVals.M1.DesiredAngle = rad(0)
3012
		ObjVals.M1.MaxVelocity = rad(.15)
3013
		ObjVals.M2.DesiredAngle = rad(0)
3014
		ObjVals.M2.MaxVelocity = rad(.15)
3015
		local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
3016
		point.Anchored = false
3017
		point.CanCollide = false
3018
		local w = Inst("Weld", point)
3019
		w.Part0 = RootPart
3020
		w.Part1 = point
3021
		w.C0 = Cf(-.5, .4, -6)
3022
		chatServ:Chat(Head, "Devour!", 2)
3023
		for i = 1, 0, -.1 do
3024
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
3025
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)	
3026
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
3027
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
3028
			RootPart.Velocity = RootPart.CFrame.lookVector*80
3029
			Humanoid.WalkSpeed = 0
3030
			swait()
3031
			if i > 0.1 then
3032
				MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
3033
			else
3034
				MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
3035
			end
3036
			local AnimSpeed = .4
3037
			HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3038
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3039
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
3040
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3041
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3042
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3043
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3044
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3045
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3046
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3047
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
3048
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3049
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
3050
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3051
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
3052
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3053
		end
3054
		RootPart.Velocity = RootPart.CFrame.lookVector*0
3055
		ObjVals.M1.MaxVelocity = rad(4)
3056
		ObjVals.M2.MaxVelocity = rad(4)
3057
		repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
3058
		MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
3059
		MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
3060
		for i = 0, rand(10,12), 1 do				
3061
			MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
3062
		end	
3063
		local slam = Sound(Handle, 383635050, .4, 1.5, false)
3064
		debServ:AddItem(slam, 3)
3065
		repeat swait()
3066
		MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
3067
		until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
3068
		ObjVals.Awakened = false
3069
		debServ:AddItem(point, 0)		
3070
		coroutine.resume(coroutine.create(function()
3071
			for i = .85, 0, -.07 do
3072
				swait()
3073
				ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3074
				ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3075
			end
3076
		end))		
3077
		for i = .9, 0, -.1 do
3078
			swait()
3079
			ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3080
			ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3081
		end
3082
		ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
3083
		ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
3084
		ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
3085
		ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
3086
		swait(.6/FrameRate)
3087
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3088
		Debounces.Attacking = false
3089
		Debounces.DisableJump = false
3090
	end
3091
end
3092
3093
function Retrive()
3094
	swait(.05/FrameRate)
3095
	local ang = 0
3096
	local k = Mouse.KeyDown:connect(function(key)
3097
		if key == "s" then
3098
			ang = 45
3099
		elseif key == "w" and Current_Anim == "Falling" then
3100
			ang = -45
3101
		end
3102
	end)
3103
	swait(.05/FrameRate)
3104
	if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
3105
		Debounces.Attacking = true
3106
		Debounces.DisableJump = true
3107
		retr.Value = retr.Value-10
3108
		Humanoid.WalkSpeed = 0
3109
		for i = 0, 1.5, .1 do
3110
			swait()
3111
			RootPart.Velocity = Vec(0, 0, 0)
3112
			local AnimSpeed = .4
3113
			HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
3114
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3115
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
3116
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
3117
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
3118
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3119
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3120
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3121
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3122
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3123
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
3124
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3125
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
3126
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3127
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
3128
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3129
		end
3130
		k:disconnect()
3131
		for i = 0, .5, .1 do
3132
			swait()
3133
			RootPart.Velocity = Vec(0, 0, 0)
3134
			local AnimSpeed = .55
3135
			HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3136
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3137
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
3138
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3139
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3140
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3141
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3142
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3143
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3144
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3145
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
3146
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3147
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
3148
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3149
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
3150
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3151
		end
3152
		MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
3153
		local l = Inst("Part", F2)
3154
		l.Anchored = true
3155
		l.CanCollide = false
3156
		l.Locked = true
3157
		l.Size = Vec(3.2,3.2,.2)
3158
		l.Transparency = 1
3159
		l.Position = Handle.Position
3160
		l.Rotation = RootPart.Rotation
3161
		local v = Inst("BodyVelocity", l)
3162
		v.MaxForce = Vec(huge, huge, huge)
3163
		local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
3164
		v.Velocity = lo*20
3165
		coroutine.resume(coroutine.create(function()
3166
			swait(.2/FrameRate)
3167
			MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
3168
			local bo = Sound(Handle, "144699494", 1, 1.5, false)
3169
			debServ:AddItem(bo, 3)
3170
			v.Velocity = lo*120
3171
		end))
3172
		WepWeld.Part0 = l
3173
		WepWeld.Part1 = Handle
3174
		WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
3175
		l.Anchored = false
3176
		local gg = Inst("BodyGyro", l)
3177
		gg.MaxTorque = Vec(0, 0, 0)
3178
		gg.CFrame = l.CFrame
3179
		gg.MaxTorque = Vec(0, 100, 0)
3180
		local throw = Sound(Holder, "166423113", 1, .4, false)
3181
		debServ:AddItem(throw, 3)
3182
		local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
3183
		if Current_Anim ~= "Falling" then
3184
			look = RootPart.CFrame.lookVector
3185
		end
3186
		local s = -120
3187
		RootPart.Velocity = look*s
3188
		local hit = {false, false, {nil, nil}}
3189
		local timer = {0, 10}
3190
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3191
		repeat swait()
3192
			if s >= 0 then
3193
				Mode0Anims()
3194
			else
3195
				s = s+6
3196
				RootPart.Velocity = look*s
3197
			end
3198
			timer[1] = timer[1]+.1
3199
			local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
3200
			if part and not hit[1] then
3201
				local noid = FindHum(part.Parent)
3202
				if noid then
3203
					chatServ:Chat(Head, "You're mine!", 2)
3204
					hit[1] = true
3205
					hit[2] = true
3206
					local h = hit[3]
3207
					h[1] = noid
3208
					h[2] = part
3209
					DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
3210
					Debounces.KeyStrokeEnabled = true	
3211
				else
3212
					if part.CanCollide == true then
3213
						local wh = Sound(Handle, "247879481", 1, .8, false)
3214
						debServ:AddItem(wh, 3)
3215
						hit[1] = true
3216
					end
3217
				end
3218
			end
3219
		until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
3220
		Humanoid.WalkSpeed = 0
3221
		Handle.Anchored = true
3222
		WepWeld.Part0 = nil
3223
		WepWeld.Part1 = Handle
3224
		WepWeld.C0 = Cf() * Euler(0, 0, 0)
3225
		debServ:AddItem(l, 0)
3226
		debServ:AddItem(v, 0)
3227
		debServ:AddItem(gg, 0)
3228
		Handle.Velocity = Vec(0, 0, 0)
3229
		local other = false
3230
		coroutine.resume(coroutine.create(function()
3231
			repeat swait()
3232
				if InputCommand == "42642626D" and retr.Value >= 55 then
3233
					other = true
3234
					Debounces.Successful_KeyStroke = true
3235
					Debounces.KeyStrokeEnabled = false
3236
				end
3237
			until other or not Debounces.KeyStrokeEnabled
3238
		end))
3239
		if hit[1] then
3240
			local bp = Inst("BodyPosition", RootPart)
3241
			bp.Name = DecName
3242
			bp.Position = RootPart.Position
3243
			bp.MaxForce = Vec(huge, huge, huge)
3244
			for i = 0, 1.2, .1 do
3245
				swait()
3246
				local AnimSpeed = .4
3247
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
3248
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
3249
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
3250
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
3251
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3252
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3253
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
3254
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3255
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
3256
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3257
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
3258
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3259
			end
3260
			chatServ:Chat(Head, "Retrive.", 2)
3261
			swait(.2/FrameRate)
3262
			for i = 0, .4, .1 do
3263
				swait()
3264
				local AnimSpeed = .55
3265
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
3266
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
3267
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
3268
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
3269
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3270
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3271
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
3272
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3273
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
3274
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
3275
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
3276
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
3277
			end
3278
			MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
3279
			MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
3280
			for i = 0, rand(15,20), 1 do				
3281
				MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
3282
			end
3283
			local warp = Sound(RootPart, "181004943", 1, 1.2, false)
3284
			debServ:AddItem(warp, 3)
3285
			Humanoid.AutoRotate = false
3286
			swait(.4/FrameRate)			
3287
			HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
3288
			HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
3289
			WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
3290
			WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
3291
			FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
3292
			FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
3293
			FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
3294
			FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
3295
			Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
3296
			Neck.C1=NNC1 *Euler(0,0,0)
3297
			FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
3298
			FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
3299
			FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
3300
			FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
3301
			FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
3302
			FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
3303
			local aaa = false
3304
			if not Debounces.ProtectionEnabled then
3305
				aaa = true
3306
				Debounces.ProtectionEnabled = true
3307
			end
3308
			debServ:AddItem(bp, 0)
3309
			WepWeld.Part0 = Holder
3310
			WepWeld.Part1 = Handle
3311
			MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
3312
			MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
3313
			for i = 0, rand(15,20), 1 do				
3314
				MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
3315
			end
3316
			local back = Sound(RootPart, "181004943", 1, 2.2, false)
3317
			debServ:AddItem(back, 3)
3318
			swait(.2/FrameRate)
3319
			if aaa then
3320
				Debounces.ProtectionEnabled = false
3321
			end
3322
			Debounces.Can_Double_Jump = true
3323
			RootPart.Velocity = RootPart.CFrame.lookVector*1
3324
			swait(.2/FrameRate)
3325
			Debounces.KeyStrokeEnabled = false
3326
			Handle.Anchored = false
3327
			if hit[2] then
3328
				if other then
3329
					RootPart.Velocity = RootPart.CFrame.lookVector*-20
3330
					ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
3331
					ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
3332
					coroutine.resume(coroutine.create(function()
3333
						for i = 0, .85, .07 do
3334
							swait()
3335
							ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3336
							ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3337
						end
3338
					end))		
3339
					for i = 0, .9, .1 do
3340
						swait()
3341
						ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3342
						ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3343
					end
3344
					ObjVals.M1.DesiredAngle = rad(40)
3345
					ObjVals.M1.MaxVelocity = rad(2)
3346
					ObjVals.M2.DesiredAngle = rad(-40)
3347
					ObjVals.M2.MaxVelocity = rad(2)
3348
					local rawr = Sound(Handle, 511715134, 1, .9, false)
3349
					debServ:AddItem(rawr, 3)
3350
					local h = hit[3]
3351
					for i, p in pairs(EnemiesHit) do
3352
						if p[1] == h[1] then
3353
							p[2] = false
3354
							p[3] = "Cancel"
3355
						end
3356
					end
3357
					local g = Inst("BodyGyro", h[2])
3358
					g.MaxTorque = Vec(0, 500, 0)
3359
					g.P = 8000
3360
					g.CFrame = Cf(h[2].Position - RootPart.Position)
3361
					DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
3362
					chatServ:Chat(Head, "Now...", 2)
3363
					for i = 0, 2.5, .1 do
3364
						swait()
3365
						local AnimSpeed = .3
3366
						HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
3367
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3368
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
3369
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
3370
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
3371
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3372
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3373
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3374
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3375
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3376
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
3377
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3378
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
3379
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3380
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
3381
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3382
					end
3383
					chatServ:Chat(Head, "Tare..", 2)
3384
					swait(.5/FrameRate)
3385
					retr.Value = retr.Value-55
3386
					RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
3387
					local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
3388
					debServ:AddItem(woosh, 6)
3389
					local nu = 5.5
3390
					for i = nu, -nu, -(nu/2.5) do
3391
						MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
3392
						MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
3393
					end
3394
					ObjVals.M1.DesiredAngle = rad(0)
3395
					ObjVals.M1.MaxVelocity = rad(60)
3396
					ObjVals.M2.DesiredAngle = rad(0)
3397
					ObjVals.M2.MaxVelocity = rad(60)
3398
					ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
3399
					ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
3400
					local slam = Sound(Handle, 383635050, .6, 1.5, false)
3401
					debServ:AddItem(slam, 3)
3402
					MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
3403
					MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
3404
					for i = 0, rand(10,12), 1 do				
3405
						MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
3406
					end	
3407
					for i = 0, .4, .1 do
3408
						swait()
3409
						local AnimSpeed = .8
3410
						HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3411
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3412
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
3413
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3414
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3415
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3416
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3417
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3418
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3419
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3420
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
3421
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3422
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
3423
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3424
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
3425
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3426
					end
3427
					ObjVals.Awakened = true
3428
					for i, p in pairs(EnemiesHit) do
3429
						if p[1] == h[1] then
3430
							p[2] = false
3431
							p[3] = "Cancel"
3432
						end
3433
					end
3434
					debServ:AddItem(g, 0)
3435
					coroutine.resume(coroutine.create(function()
3436
						for i = 1, 20, 1 do
3437
							swait(.05/FrameRate)
3438
							DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
3439
						end
3440
						swait(.7/FrameRate)
3441
						local kachow = Sound(h[2], 233856079, 1, 1.6, false)
3442
						debServ:AddItem(kachow, 6)
3443
						MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
3444
						for i = 1, 3, 1 do
3445
							MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
3446
						end
3447
						DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
3448
						ObjVals.Awakened = false
3449
					end))
3450
					swait(.3/FrameRate)
3451
					ObjVals.M1.DesiredAngle = rad(0)
3452
					ObjVals.M1.MaxVelocity = rad(2.2)
3453
					ObjVals.M2.DesiredAngle = rad(0)
3454
					ObjVals.M2.MaxVelocity = rad(2.2)
3455
					coroutine.resume(coroutine.create(function()
3456
						for i = .85, 0, -.07 do
3457
							swait()
3458
							ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3459
							ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3460
						end
3461
					end))		
3462
					for i = .9, 0, -.1 do
3463
						swait()
3464
						ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3465
						ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3466
					end
3467
					ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
3468
					ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
3469
					ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
3470
					ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
3471
					MCD.Retrive[1] = -.2
3472
				else	
3473
					RootPart.Velocity = RootPart.CFrame.lookVector*30
3474
					for i = 0, .4, .1 do
3475
						swait()
3476
						local AnimSpeed = .55
3477
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3478
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3479
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3480
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3481
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
3482
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
3483
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
3484
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3485
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
3486
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3487
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
3488
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3489
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
3490
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3491
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
3492
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3493
					end
3494
					local h = hit[3]
3495
					for i, p in pairs(EnemiesHit) do
3496
						if p[1] == h[1] then
3497
							p[2] = false
3498
							p[3] = "Cancel"
3499
						end
3500
					end
3501
					DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
3502
					local slash = Sound(Handle, "234365573", 1, .6, false)
3503
					debServ:AddItem(slash, 3)
3504
					c1 = nil
3505
					c2 = nil
3506
					RootPart.Velocity = RootPart.CFrame.lookVector*-50
3507
					local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3508
					local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3509
					for i = 0, 2.5, .1 do
3510
						swait()
3511
						local x = Hit_Box
3512
						c2 = x.CFrame*Cf(0, .1, 0)
3513
						if c1 and (x.Position-c1.p).magnitude > .1 then
3514
							local h = 5
3515
							local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3516
							if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3517
							local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3518
							if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3519
							c1 = c2
3520
						elseif not c1 then
3521
							c1 = c2
3522
						end
3523
						local AnimSpeed = .4
3524
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3525
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3526
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3527
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3528
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
3529
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3530
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
3531
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3532
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
3533
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3534
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
3535
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3536
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
3537
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3538
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
3539
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3540
					end
3541
					hit3:disconnect()
3542
					hit2:disconnect()
3543
					MCD.Retrive[1] = MCD.Retrive[2]/2.5
3544
				end
3545
			else
3546
				MCD.Retrive[1] = MCD.Retrive[2]/1.05
3547
			end
3548
			Humanoid.AutoRotate = true
3549
		else
3550
			Debounces.KeyStrokeEnabled = false
3551
			Handle.Anchored = false
3552
			WepWeld.Part0 = nil
3553
			WepWeld.Part1 = Handle
3554
			WepWeld.C0 = Cf() * Euler(0, 0, 0)
3555
			debServ:AddItem(l, 0)
3556
			debServ:AddItem(v, 0)
3557
			Handle.Velocity = Vec(0, 0, 0)
3558
			MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
3559
			MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
3560
			for i = 0, rand(15,20), 1 do				
3561
				MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
3562
			end
3563
			local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
3564
			debServ:AddItem(warp, 3)
3565
			MCD.Retrive[1] = 0
3566
			coroutine.resume(coroutine.create(function()
3567
				swait(.2/FrameRate)
3568
				WepWeld.Part0 = Holder
3569
				WepWeld.Part1 = Handle
3570
				MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
3571
				MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
3572
				for i = 0, rand(15,20), 1 do				
3573
					MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
3574
				end
3575
				local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
3576
				debServ:AddItem(back, 3)
3577
				local chance = rand(1, 5)
3578
				if chance == 1 then
3579
					chatServ:Chat(Head, "Damn..", 2)
3580
				elseif chance == 2 then
3581
					chatServ:Chat(Head, "Someone was lucky...", 2)
3582
				elseif chance == 3 then
3583
					chatServ:Chat(Head, "Impossible..", 2)
3584
				elseif chance == 4 then
3585
					chatServ:Chat(Head, "How'd I miss?", 2)
3586
				elseif chance == 5 then
3587
					chatServ:Chat(Head, "Nothing..", 2)
3588
				end
3589
			end))
3590
		end
3591
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3592
		Debounces.Attacking = false
3593
		Debounces.DisableJump = false
3594
	end
3595
end
3596
3597
function CondemningFlames()
3598
	Debounces.Attacking = true
3599
	Debounces.DisableJump = true
3600
	retr.Value = retr.Value-35
3601
	if Current_Anim == "Falling" or Current_Anim == "Jumping" then
3602
		Humanoid.WalkSpeed = 60
3603
		RootPart.Velocity = Vector3.new(0, 225, 0)
3604
		local j = Sound(RootPart,"158149887", .5, .9, false) 
3605
		debServ:AddItem(j, 2)
3606
		MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
3607
		local noscope = 0
3608
		for i = 0, 1.6, .1 do
3609
			swait()
3610
			if noscope ~= 360 then
3611
				noscope = noscope+30
3612
			end
3613
			local AnimSpeed = .4
3614
			HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3615
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3616
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3617
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3618
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3619
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3620
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3621
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3622
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3623
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3624
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3625
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3626
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3627
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3628
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
3629
		end
3630
	end
3631
	for i = 0, 2.5, .1 do
3632
		swait()
3633
		local AnimSpeed = .2
3634
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3635
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3636
		WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
3637
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed) 
3638
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
3639
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3640
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
3641
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3642
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
3643
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3644
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
3645
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3646
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
3647
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3648
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
3649
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3650
	end
3651
	c1 = nil
3652
	c2 = nil
3653
	local slash = Sound(Handle, "234365549", 1, .7, false)
3654
	debServ:AddItem(slash, 3)
3655
	local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3656
	local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3657
	for i = 0, .5, .1 do
3658
		swait()
3659
		local x = Hit_Box
3660
		c2 = x.CFrame*Cf(0, .1, 0)
3661
		if c1 and (x.Position-c1.p).magnitude > .1 then
3662
			local h = 5
3663
			local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3664
			if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3665
			local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3666
			if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3667
			c1 = c2
3668
		elseif not c1 then
3669
			c1 = c2
3670
		end
3671
		local AnimSpeed = .5
3672
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3673
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3674
		WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
3675
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed) 
3676
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
3677
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3678
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
3679
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3680
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
3681
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3682
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
3683
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3684
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
3685
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3686
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
3687
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
3688
	end
3689
	if Current_Anim == "Falling" then
3690
		local hitG = false
3691
		repeat swait()
3692
			local x = Hit_Box
3693
			c2 = x.CFrame*Cf(0, .1, 0)
3694
			if c1 and (x.Position-c1.p).magnitude > .1 then
3695
				local h = 5
3696
				local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3697
				if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3698
				local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3699
				if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3700
				c1 = c2
3701
			elseif not c1 then
3702
				c1 = c2
3703
			end 
3704
		until Current_Anim ~= "Falling"
3705
	end
3706
	Humanoid.WalkSpeed = 0
3707
	hit:disconnect()
3708
	hit2:disconnect()
3709
	chatServ:Chat(Head, "Condemning Flames!", 2)
3710
	MCD.CondemningFlames[1] = 0
3711
	local position = Inst("Part", F3)
3712
	position.Anchored = true
3713
	position.CanCollide = false
3714
	position.Locked = true
3715
	position.Transparency = 1
3716
	position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
3717
	debServ:AddItem(position, 3)
3718
	local blast = Sound(position, "165969964", 1, 1.3, false)
3719
	debServ:AddItem(blast, 3)
3720
	MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
3721
	MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
3722
	MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
3723
	MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
3724
	MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
3725
	MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
3726
	local IgnoreList = {}
3727
	local rangie = 20
3728
	for i = 0, 4, 1 do
3729
		local po = Inst("Part")
3730
		po.Anchored = true
3731
		po.CanCollide = false
3732
		po.Locked = true
3733
		po.Transparency = 1
3734
		po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
3735
		debServ:AddItem(po, .5)
3736
		MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
3737
		local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
3738
		for _, p in pairs(fiyas) do
3739
			if p then
3740
				local noid = p[1]
3741
				local par = p[2]
3742
				if noid and par then
3743
					table.insert(IgnoreList, noid)
3744
					coroutine.resume(coroutine.create(function()
3745
						local fire = true
3746
						coroutine.resume(coroutine.create(function()
3747
							repeat swait(.1/FrameRate)
3748
								if rand(0, 2) == 2 then
3749
									MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3750
								else
3751
									MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3752
								end
3753
								if rand(0, 2) == 2 then
3754
									MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3755
								else
3756
									MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3757
								end
3758
							until not fire
3759
						end))
3760
						for i = 1, 20, 1 do
3761
							swait(1/FrameRate)
3762
							if par and noid then
3763
								DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
3764
							end							
3765
						end
3766
						fire = false
3767
					end))
3768
				end
3769
			end
3770
		end
3771
	end		
3772
	swait(.5/FrameRate)
3773
	MCD.CondemningFlames[1] = 0
3774
	Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3775
	Debounces.Attacking = false
3776
	Debounces.DisableJump = false
3777
end
3778
3779
function KeyStrokesAttacks()
3780
	if InputCommand == "26426D" then
3781
		if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
3782
			if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
3783
				Debounces.Successful_KeyStroke = true
3784
				CondemningFlames()
3785
			else
3786
				Debounces.KeyStroke_CoolDown = true
3787
			end
3788
		end
3789
	end
3790
end
3791
------------------------------------------------------------------------------------------------------------------------------------------------------
3792
3793
local Input_Time = .8
3794
local Input_MaxTime = .8
3795
local Input_Addition = .2
3796
local Input_Lose = .1
3797
local Max_Input = 12
3798
local Running_Timer = false
3799
3800
function Input_Timer()
3801
	if not Running_Timer then
3802
		--print("Timer Started")
3803
		Running_Timer = true
3804
		repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
3805
		local function TweenTransCol(p, newCol, i)
3806
			p.TextColor3 = newCol
3807
			p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
3808
			debServ:AddItem(p, 1)
3809
			coroutine.resume(coroutine.create(function()
3810
				for i = 0, 1, .04 do
3811
					swait()
3812
					p.TextTransparency = i
3813
					p.TextStrokeTransparency = i
3814
				end
3815
			end))
3816
		end		
3817
		if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
3818
			for i, p in pairs(InputFrameTable) do
3819
				if p:IsA("TextLabel") then
3820
					TweenTransCol(p, Col3(170/255, 0, 0), i)
3821
				end
3822
			end
3823
			InputFrameTable = {}
3824
			InputCommand = ""
3825
		end
3826
		if string.len(InputCommand) == Max_Input then
3827
			wait()
3828
			if not Debounces.Successful_KeyStroke then
3829
				for i, p in pairs(InputFrameTable) do
3830
					if p:IsA("TextLabel") then
3831
						TweenTransCol(p, Col3(170/255, 0, 0), i)
3832
					end
3833
				end
3834
				InputFrameTable = {}
3835
				InputCommand = ""
3836
			end
3837
		end
3838
		if Debounces.Successful_KeyStroke then
3839
			for i, p in pairs(InputFrameTable) do
3840
				if p:IsA("TextLabel") then
3841
					TweenTransCol(p, Col3(0, 1, 0), i)
3842
				end
3843
			end
3844
			InputFrameTable = {}
3845
			InputCommand = ""
3846
		end
3847
		if Debounces.KeyStroke_CoolDown then
3848
			for i, p in pairs(InputFrameTable) do
3849
				if p:IsA("TextLabel") then
3850
					TweenTransCol(p, Col3(1, 170/255, 0), i)
3851
				end
3852
			end
3853
			InputFrameTable = {}
3854
			InputCommand = ""
3855
		end
3856
		Debounces.Successful_KeyStroke = false
3857
		Debounces.KeyStroke_CoolDown = false
3858
		Input_Time = Input_MaxTime
3859
		Running_Timer = false
3860
	end
3861
end
3862
3863
Mouse.KeyDown:connect(function(key)
3864
	if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
3865
		if viewMode == 0 then
3866
			if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
3867
				if key == "w" then
3868
					InputCommand = InputCommand.."8"
3869
				elseif key == "s" then
3870
					InputCommand = InputCommand.."2"
3871
				elseif key == "a" then
3872
					InputCommand = InputCommand.."4"
3873
				elseif key == "d" then
3874
					InputCommand = InputCommand.."6"
3875
				elseif key == "x" then
3876
					InputCommand = InputCommand.."A"
3877
				elseif key == "c" then
3878
					InputCommand = InputCommand.."B"
3879
				elseif key == "e" then
3880
					InputCommand = InputCommand.."C"
3881
				elseif key == "q" then
3882
					InputCommand = InputCommand.."D"
3883
				end
3884
				local newKP = KPTemplate:Clone()
3885
				newKP.Parent = KP
3886
				newKP.Text = string.upper(key)
3887
				if Input_Time < Input_MaxTime then
3888
					Input_Time = Input_Time+Input_Addition
3889
				end
3890
				table.insert(InputFrameTable, newKP)
3891
				for i, p in pairs(InputFrameTable) do
3892
					if p == newKP then
3893
						newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
3894
					end
3895
				end
3896
				coroutine.resume(coroutine.create(function()
3897
					KeyStrokesAttacks()	
3898
				end))
3899
				Input_Timer()
3900
			end
3901
		end
3902
	end
3903
end)
3904
3905
--[[if Mode == 0 then
3906
			
3907
		elseif Mode == 1 then
3908
			
3909
		elseif Mode == 2 then
3910
			
3911
		elseif Mode == 3 then
3912
			
3913
		elseif Mode == 4 then
3914
			
3915
end--]]
3916
3917
Mouse.Button1Down:connect(function()
3918
	if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
3919
		ClickCombo()
3920
	end
3921
end)
3922
3923
Mouse.KeyDown:connect(function(key)
3924
	--print("Key:", key)
3925
	if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
3926
		if Current_Anim == "Walking" or Current_Anim == "Idle" then		
3927
			Debounces.Dashing = true
3928
			Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
3929
			swait(.1/FrameRate)
3930
			repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
3931
			Debounces.Dashing = false		
3932
			if Humanoid.WalkSpeed > CurrentSpeed[1] then
3933
				Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3934
			end
3935
		--[[elseif Current_Anim == "Dashing" then
3936
			Debounces.Dashing = false		
3937
			if Humanoid.WalkSpeed > CurrentSpeed[1] then
3938
				Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3939
			end--]]
3940
		end
3941
	end
3942
	if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
3943
		Debounces.Can_Double_Jump = false
3944
		Debounces.DoubleJumping = true
3945
		RootPart.Velocity = Vec(0, 140, 0)
3946
		local noscope = 0
3947
		if not Debounces.DoubleJumpAnim then
3948
			Debounces.AnimOverride = true
3949
			Debounces.DoubleJumpAnim = true
3950
			Current_Anim = "Double Jumping"
3951
			local j = Sound(RootPart,"158149887", .5, 1, false) 
3952
			debServ:AddItem(j, 2)
3953
			MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
3954
			if Mode == 0 then
3955
				local noscope = 0
3956
				for i = 0, 1.5, .1 do
3957
					swait()
3958
					if noscope ~= 360 then
3959
						noscope = noscope+30
3960
					end
3961
					if not Debounces.Attacking then
3962
						local AnimSpeed = .4
3963
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3964
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3965
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3966
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3967
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3968
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3969
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3970
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3971
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3972
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3973
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
3974
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3975
					end
3976
				end
3977
			elseif Mode == 1 then
3978
				local noscope = 0
3979
				for i = 0, 1.6, .1 do
3980
					swait()
3981
					if noscope ~= 360 then
3982
						noscope = noscope+30
3983
					end
3984
					if not Debounces.Attacking then
3985
						local AnimSpeed = .4
3986
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3987
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3988
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3989
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3990
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3991
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3992
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3993
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3994
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3995
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3996
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3997
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3998
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3999
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4000
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
4001
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4002
					end
4003
				end
4004
			elseif Mode == 2 then
4005
				
4006
			elseif Mode == 3 then
4007
				
4008
			elseif Mode == 4 then
4009
				
4010
			end
4011
			Current_Anim = "Falling"
4012
			Debounces.DoubleJumpAnim = false
4013
			Debounces.AnimOverride = false
4014
		end
4015
		Debounces.DoubleJumping = false
4016
	end
4017
	if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
4018
		swait()
4019
		Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
4020
	end
4021
	if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4022
		BlossomingDoom()
4023
	end
4024
	if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4025
		Devour()
4026
	end
4027
	if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4028
		Retrive()
4029
	end
4030
	if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4031
		
4032
	end
4033
	if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
4034
		retr.Value = retr.MaxValue
4035
	end
4036
	if key == "[" then
4037
		Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
4038
		local hint = Inst("Hint", Player.PlayerGui)
4039
		local add = "Enabled"
4040
		if not Debounces.ProtectionEnabled then
4041
			add = "Disabled"
4042
		end
4043
		hint.Text = "Protection: "..add
4044
		debServ:AddItem(hint, .7)
4045
	end
4046
	if key == "]" then
4047
		if Overpower == 1 then
4048
			Overpower = 100
4049
			local hint = Inst("Hint", Player.PlayerGui)
4050
			hint.Text = "Overpowered moves enabled."
4051
			debServ:AddItem(hint, .7)
4052
		else
4053
			Overpower = 1
4054
			local hint = Inst("Hint", Player.PlayerGui)
4055
			hint.Text = "Overpowered moves disabled."
4056
			debServ:AddItem(hint, .7)
4057
		end
4058
	end
4059
end)
4060
4061
coroutine.resume(coroutine.create(function()
4062
	while true do
4063
		if not Debounces.KeyStrokeEnabled then
4064
			swait(.7/FrameRate)
4065
			retr.Value = retr.Value+1
4066
		else
4067
			swait()
4068
		end
4069
	end
4070
end))
4071
4072
retr.Changed:connect(function()
4073
	RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
4074
	RML.Text = retr.Value
4075
end)
4076
4077
4078
local chb = false
4079
local LH = Humanoid.Health
4080
4081
coroutine.resume(coroutine.create(function()
4082
	while true do
4083
		runServ.Stepped:wait()
4084
		if GuardH.Value == GuardH.MaxValue then
4085
			for i = 0, 1.2, .1 do
4086
				runServ.Stepped:wait()
4087
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
4088
			end
4089
			runServ.Stepped:wait()
4090
			for i = 0, 1.2, .1 do
4091
				runServ.Stepped:wait()
4092
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
4093
			end
4094
		else
4095
			for i = 0, 1.2, .1 do
4096
				runServ.Stepped:wait()
4097
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
4098
			end
4099
		end
4100
	end
4101
end))
4102
4103
local cvh = false
4104
GuardH.Changed:connect(function()
4105
	if not cvh then
4106
		cvh = true
4107
		bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
4108
		wait(.05)
4109
		cvh = false
4110
	end
4111
end)
4112
4113
Humanoid.Changed:connect(function(prop)
4114
	if not GodMode then
4115
		if Humanoid.Health == Humanoid.MaxHealth then
4116
			for i = 0, 1, .1 do
4117
				runServ.Stepped:wait()
4118
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
4119
			end
4120
		elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
4121
			for i = 0, 1, .1 do
4122
				runServ.Stepped:wait()
4123
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
4124
			end
4125
		elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
4126
			for i = 0, 1, .1 do
4127
				runServ.Stepped:wait()
4128
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
4129
			end
4130
		end
4131
		if Humanoid.Health ~= LH then
4132
			if not chb then
4133
				if Humanoid.Health < LH then
4134
					chb = true
4135
					local lh = Humanoid.Health
4136
					hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
4137
					local T = 0
4138
					repeat 
4139
						T = T+.1
4140
						runServ.Stepped:wait()
4141
						if Humanoid.Health < lh then
4142
							lh = Humanoid.Health
4143
							hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
4144
							T = 0
4145
						end
4146
					until T >= 2
4147
					hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4148
					LH = Humanoid.Health
4149
					chb = false
4150
				else
4151
					chb = true
4152
					hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4153
					hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4154
					LH = Humanoid.Health
4155
					wait(.3)
4156
					chb = false
4157
				end
4158
			end
4159
		end
4160
	end
4161
end)
4162
4163
runServ.RenderStepped:connect(function()
4164
	Bringer()
4165
	db.Text = "Dmg*("..Damage_Buff..")"
4166
	if Debounces.KeyStrokeEnabled then
4167
		KPTemplate.TextColor3 = Col3(1, 1, 1)
4168
		KPTemplate.Text = ">"
4169
	else
4170
		KPTemplate.TextColor3 = Col3(1, 0, 0)
4171
		KPTemplate.Text = "X"
4172
	end
4173
	if not GodMode then
4174
		Humanoid.MaxHealth = Max_Health
4175
	end
4176
	if Debounces.ProtectionEnabled then
4177
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
4178
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
4179
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
4180
	else
4181
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
4182
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
4183
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
4184
	end
4185
end)
4186
4187
local SSS = 1
4188
Humanoid.Running:connect(function(speed)
4189
	if speed > SSS then
4190
		if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
4191
			Current_Anim = "Walking"
4192
		else
4193
			Current_Anim = "Dashing"
4194
		end
4195
		Debounces.Can_Double_Jump = false
4196
	elseif speed < SSS or speed == 0 then
4197
		Current_Anim = "Idle"
4198
		Debounces.Dashing = false
4199
		Debounces.Can_Double_Jump = false
4200
	end
4201
end)
4202
Humanoid.FreeFalling:connect(function()
4203
	if Current_Anim ~= "Falling" then
4204
		Current_Anim = "Falling"
4205
		Debounces.Can_Double_Jump = true
4206
	end
4207
end)
4208
Humanoid.Jumping:connect(function()
4209
	Current_Anim = "Jumping"
4210
	if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
4211
		Debounces.Can_Double_Jump = true
4212
		Debounces.AnimOverride = true
4213
		Debounces.JumpAnim = true
4214
		if Mode == 0 then
4215
			for i = 0, .8, .1 do
4216
				swait()
4217
				if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
4218
					local AnimSpeed = .4
4219
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
4220
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
4221
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
4222
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
4223
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
4224
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4225
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
4226
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4227
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
4228
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4229
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
4230
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4231
				end
4232
			end
4233
		elseif Mode == 1 then
4234
			for i = 0, .8, .1 do
4235
				swait()
4236
				if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
4237
					local AnimSpeed = .4
4238
					HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
4239
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4240
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4241
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4242
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
4243
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
4244
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
4245
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
4246
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
4247
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4248
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
4249
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4250
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
4251
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4252
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
4253
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4254
				end
4255
			end
4256
		elseif Mode == 2 then
4257
			
4258
		elseif Mode == 3 then
4259
			
4260
		elseif Mode == 4 then
4261
			
4262
		end
4263
		Current_Anim = "Falling"
4264
		Debounces.JumpAnim = false
4265
		Debounces.AnimOverride = false
4266
	end
4267
end)
4268
4269
Humanoid.Swimming:connect(function()
4270
	Current_Anim = "Walking"
4271
	Debounces.Can_Double_Jump = true
4272
end)
4273
4274
Humanoid.Changed:connect(function()
4275
	if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
4276
		Humanoid.PlatformStand = false
4277
	end
4278
end)
4279
4280
EquipAnim()
4281
4282
function Mode0Anims()
4283
	if Current_Anim == "Idle" then
4284
		local AnimSpeed = .4
4285
		change = .5
4286
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
4287
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4288
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
4289
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
4290
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
4291
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4292
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
4293
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
4294
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
4295
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4296
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
4297
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
4298
	elseif Current_Anim == "Walking" then
4299
		local AnimSpeed = .4
4300
		change = .65 
4301
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
4302
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4303
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
4304
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4305
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
4306
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4307
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
4308
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4309
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
4310
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4311
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
4312
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4313
	elseif Current_Anim == "Dashing" then
4314
		local AnimSpeed = .4
4315
		change = 1
4316
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
4317
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
4318
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
4319
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
4320
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
4321
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4322
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
4323
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4324
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
4325
		FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4326
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
4327
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4328
	elseif Current_Anim == "Falling" then
4329
		local AnimSpeed = .4
4330
		change = .8
4331
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
4332
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4333
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
4334
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
4335
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
4336
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4337
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
4338
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4339
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
4340
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4341
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
4342
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4343
	end
4344
end
4345
4346
function Mode1Anims()
4347
	if Current_Anim == "Idle" then
4348
		local AnimSpeed = .4
4349
		change = .5
4350
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
4351
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4352
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4353
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4354
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
4355
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
4356
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
4357
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
4358
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
4359
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4360
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
4361
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
4362
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
4363
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4364
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
4365
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
4366
	elseif Current_Anim == "Walking" then
4367
		local AnimSpeed = .4
4368
		change = .65
4369
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
4370
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4371
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4372
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4373
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
4374
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4375
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
4376
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4377
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
4378
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4379
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
4380
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4381
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
4382
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4383
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
4384
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4385
	elseif Current_Anim == "Dashing" then
4386
		local AnimSpeed = .4
4387
		change = 1
4388
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
4389
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4390
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4391
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4392
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
4393
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
4394
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
4395
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
4396
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
4397
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4398
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
4399
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4400
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
4401
		FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4402
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
4403
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4404
	elseif Current_Anim == "Falling" then
4405
		local AnimSpeed = .4
4406
		change = .8
4407
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
4408
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4409
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4410
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4411
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
4412
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4413
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
4414
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
4415
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
4416
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4417
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
4418
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4419
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
4420
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4421
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
4422
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4423
	end
4424
end
4425
4426
function Mode2Anims()
4427
	if Current_Anim == "Idle" then
4428
	elseif Current_Anim == "Walking" then
4429
	elseif Current_Anim == "Dashing" then
4430
	elseif Current_Anim == "Falling" then
4431
	end
4432
end
4433
4434
function Mode3Anims()
4435
	if Current_Anim == "Idle" then
4436
	elseif Current_Anim == "Walking" then
4437
	elseif Current_Anim == "Dashing" then
4438
	elseif Current_Anim == "Falling" then
4439
	end
4440
end
4441
4442
function Mode4Anims()
4443
	if Current_Anim == "Idle" then
4444
	elseif Current_Anim == "Walking" then
4445
	elseif Current_Anim == "Dashing" then
4446
	elseif Current_Anim == "Falling" then
4447
	end
4448
end
4449
4450
while true do
4451
	swait(.01/FrameRate)
4452
	for i, t in pairs(MCD) do
4453
		if t[1] < t[2] then
4454
			t[1] = t[1]+.03
4455
		end
4456
	end
4457
	sine = sine + change
4458
	if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
4459
		if Mode == 0 then
4460
			Mode0Anims()
4461
		elseif Mode == 1 then
4462
			Mode1Anims()
4463
		elseif Mode == 2 then
4464
			Mode2Anims()
4465
		elseif Mode == 3 then
4466
			Mode3Anims()
4467
		elseif Mode == 4 then
4468
			Mode4Anims()
4469
		end
4470
	end
4471
end
4472
end))
4473
Model1.Name = "Tekitodos"
4474
Model1.Parent = LocalScript0
4475
Model2.Name = "Blade"
4476
Model2.Parent = Model1
4477
Model3.Name = "Bottom"
4478
Model3.Parent = Model2
4479
Part4.Name = "C2"
4480
Part4.Parent = Model3
4481
Part4.Material = Enum.Material.SmoothPlastic
4482
Part4.BrickColor = BrickColor.new("Really black")
4483
Part4.Rotation = Vector3.new(-90, 0, -90)
4484
Part4.Anchored = true
4485
Part4.CanCollide = false
4486
Part4.FormFactor = Enum.FormFactor.Custom
4487
Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4488
Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4489
Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4490
Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4491
Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4492
Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4493
Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4494
Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4495
Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4496
Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
4497
Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
4498
Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4499
SpecialMesh5.Parent = Part4
4500
SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
4501
SpecialMesh5.MeshType = Enum.MeshType.Wedge
4502
SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
4503
Part6.Name = "C2"
4504
Part6.Parent = Model3
4505
Part6.Material = Enum.Material.SmoothPlastic
4506
Part6.BrickColor = BrickColor.new("Really black")
4507
Part6.Rotation = Vector3.new(-90, 0, -90)
4508
Part6.Anchored = true
4509
Part6.CanCollide = false
4510
Part6.FormFactor = Enum.FormFactor.Custom
4511
Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
4512
Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4513
Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4514
Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4515
Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4516
Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4517
Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4518
Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4519
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4520
Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
4521
Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
4522
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4523
SpecialMesh7.Parent = Part6
4524
SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
4525
SpecialMesh7.MeshType = Enum.MeshType.Wedge
4526
SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
4527
Part8.Name = "C2"
4528
Part8.Parent = Model3
4529
Part8.Material = Enum.Material.SmoothPlastic
4530
Part8.BrickColor = BrickColor.new("Really black")
4531
Part8.Rotation = Vector3.new(-90, 0, -90)
4532
Part8.Anchored = true
4533
Part8.CanCollide = false
4534
Part8.FormFactor = Enum.FormFactor.Custom
4535
Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4536
Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4537
Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4538
Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4539
Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4540
Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4541
Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4542
Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4543
Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4544
Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
4545
Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
4546
Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4547
SpecialMesh9.Parent = Part8
4548
SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
4549
SpecialMesh9.MeshType = Enum.MeshType.Wedge
4550
SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
4551
Part10.Name = "C2"
4552
Part10.Parent = Model3
4553
Part10.Material = Enum.Material.SmoothPlastic
4554
Part10.BrickColor = BrickColor.new("Really black")
4555
Part10.Rotation = Vector3.new(90, 0, -90)
4556
Part10.Anchored = true
4557
Part10.CanCollide = false
4558
Part10.FormFactor = Enum.FormFactor.Custom
4559
Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4560
Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
4561
Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4562
Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4563
Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4564
Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4565
Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4566
Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4567
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4568
Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
4569
Part10.Orientation = Vector3.new(89.9000015, 180, 90)
4570
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4571
SpecialMesh11.Parent = Part10
4572
SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
4573
SpecialMesh11.MeshType = Enum.MeshType.Wedge
4574
SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
4575
Part12.Name = "C2"
4576
Part12.Parent = Model3
4577
Part12.Material = Enum.Material.SmoothPlastic
4578
Part12.BrickColor = BrickColor.new("Really black")
4579
Part12.Rotation = Vector3.new(-180, 0, 180)
4580
Part12.Anchored = true
4581
Part12.CanCollide = false
4582
Part12.FormFactor = Enum.FormFactor.Custom
4583
Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
4584
Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4585
Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4586
Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4587
Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4588
Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4589
Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4590
Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4591
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4592
Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
4593
Part12.Orientation = Vector3.new(0, 180, 0)
4594
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4595
BlockMesh13.Parent = Part12
4596
BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
4597
BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
4598
Part14.Name = "C2"
4599
Part14.Parent = Model3
4600
Part14.Material = Enum.Material.SmoothPlastic
4601
Part14.BrickColor = BrickColor.new("Really black")
4602
Part14.Rotation = Vector3.new(-180, 0, 180)
4603
Part14.Anchored = true
4604
Part14.CanCollide = false
4605
Part14.FormFactor = Enum.FormFactor.Custom
4606
Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
4607
Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4608
Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4609
Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4610
Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4611
Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4612
Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4613
Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4614
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4615
Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
4616
Part14.Orientation = Vector3.new(0, 180, 0)
4617
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4618
BlockMesh15.Parent = Part14
4619
BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
4620
BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
4621
Part16.Name = "C2"
4622
Part16.Parent = Model3
4623
Part16.Material = Enum.Material.SmoothPlastic
4624
Part16.BrickColor = BrickColor.new("Really black")
4625
Part16.Rotation = Vector3.new(-180, 0, 180)
4626
Part16.Anchored = true
4627
Part16.CanCollide = false
4628
Part16.FormFactor = Enum.FormFactor.Custom
4629
Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
4630
Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4631
Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4632
Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4633
Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4634
Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4635
Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4636
Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4637
Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4638
Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
4639
Part16.Orientation = Vector3.new(0, 180, 0)
4640
Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4641
BlockMesh17.Parent = Part16
4642
BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
4643
BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
4644
WedgePart18.Name = "C2"
4645
WedgePart18.Parent = Model3
4646
WedgePart18.Material = Enum.Material.SmoothPlastic
4647
WedgePart18.BrickColor = BrickColor.new("Really black")
4648
WedgePart18.Rotation = Vector3.new(0, 90, 0)
4649
WedgePart18.Anchored = true
4650
WedgePart18.CanCollide = false
4651
WedgePart18.FormFactor = Enum.FormFactor.Custom
4652
WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
4653
WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4654
WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4655
WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4656
WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4657
WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4658
WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4659
WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4660
WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4661
WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
4662
WedgePart18.Orientation = Vector3.new(0, 90, 0)
4663
WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4664
SpecialMesh19.Parent = WedgePart18
4665
SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
4666
SpecialMesh19.MeshType = Enum.MeshType.Wedge
4667
SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
4668
WedgePart20.Name = "C2"
4669
WedgePart20.Parent = Model3
4670
WedgePart20.Material = Enum.Material.SmoothPlastic
4671
WedgePart20.BrickColor = BrickColor.new("Really black")
4672
WedgePart20.Rotation = Vector3.new(0, 90, 0)
4673
WedgePart20.Anchored = true
4674
WedgePart20.CanCollide = false
4675
WedgePart20.FormFactor = Enum.FormFactor.Custom
4676
WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
4677
WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4678
WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4679
WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4680
WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4681
WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4682
WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4683
WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4684
WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4685
WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
4686
WedgePart20.Orientation = Vector3.new(0, 90, 0)
4687
WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4688
SpecialMesh21.Parent = WedgePart20
4689
SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
4690
SpecialMesh21.MeshType = Enum.MeshType.Wedge
4691
SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
4692
WedgePart22.Name = "C2"
4693
WedgePart22.Parent = Model3
4694
WedgePart22.Material = Enum.Material.SmoothPlastic
4695
WedgePart22.BrickColor = BrickColor.new("Really black")
4696
WedgePart22.Rotation = Vector3.new(0, 90, 0)
4697
WedgePart22.Anchored = true
4698
WedgePart22.CanCollide = false
4699
WedgePart22.FormFactor = Enum.FormFactor.Custom
4700
WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
4701
WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4702
WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4703
WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4704
WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4705
WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4706
WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4707
WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4708
WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4709
WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
4710
WedgePart22.Orientation = Vector3.new(0, 90, 0)
4711
WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4712
SpecialMesh23.Parent = WedgePart22
4713
SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
4714
SpecialMesh23.MeshType = Enum.MeshType.Wedge
4715
SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
4716
WedgePart24.Name = "C2"
4717
WedgePart24.Parent = Model3
4718
WedgePart24.Material = Enum.Material.SmoothPlastic
4719
WedgePart24.BrickColor = BrickColor.new("Really black")
4720
WedgePart24.Rotation = Vector3.new(-180, 90, 0)
4721
WedgePart24.Anchored = true
4722
WedgePart24.CanCollide = false
4723
WedgePart24.FormFactor = Enum.FormFactor.Custom
4724
WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
4725
WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
4726
WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4727
WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4728
WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4729
WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4730
WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4731
WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4732
WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4733
WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
4734
WedgePart24.Orientation = Vector3.new(0, 90, -180)
4735
WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4736
SpecialMesh25.Parent = WedgePart24
4737
SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
4738
SpecialMesh25.MeshType = Enum.MeshType.Wedge
4739
SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
4740
WedgePart26.Name = "C2"
4741
WedgePart26.Parent = Model3
4742
WedgePart26.Material = Enum.Material.SmoothPlastic
4743
WedgePart26.BrickColor = BrickColor.new("Really black")
4744
WedgePart26.Rotation = Vector3.new(0, 90, 0)
4745
WedgePart26.Anchored = true
4746
WedgePart26.CanCollide = false
4747
WedgePart26.FormFactor = Enum.FormFactor.Custom
4748
WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
4749
WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
4750
WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4751
WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4752
WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4753
WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4754
WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4755
WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4756
WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4757
WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
4758
WedgePart26.Orientation = Vector3.new(0, 90, 0)
4759
WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4760
SpecialMesh27.Parent = WedgePart26
4761
SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
4762
SpecialMesh27.MeshType = Enum.MeshType.Wedge
4763
SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
4764
WedgePart28.Name = "C2"
4765
WedgePart28.Parent = Model3
4766
WedgePart28.Material = Enum.Material.SmoothPlastic
4767
WedgePart28.BrickColor = BrickColor.new("Really black")
4768
WedgePart28.Rotation = Vector3.new(-180, 90, 0)
4769
WedgePart28.Anchored = true
4770
WedgePart28.CanCollide = false
4771
WedgePart28.FormFactor = Enum.FormFactor.Custom
4772
WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
4773
WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
4774
WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4775
WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4776
WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4777
WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4778
WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4779
WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4780
WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4781
WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
4782
WedgePart28.Orientation = Vector3.new(0, 90, -180)
4783
WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4784
SpecialMesh29.Parent = WedgePart28
4785
SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
4786
SpecialMesh29.MeshType = Enum.MeshType.Wedge
4787
SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
4788
Part30.Name = "C3"
4789
Part30.Parent = Model3
4790
Part30.Material = Enum.Material.SmoothPlastic
4791
Part30.BrickColor = BrickColor.new("Fawn brown")
4792
Part30.Rotation = Vector3.new(-180, 0, 165)
4793
Part30.Anchored = true
4794
Part30.CanCollide = false
4795
Part30.FormFactor = Enum.FormFactor.Custom
4796
Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
4797
Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
4798
Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4799
Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4800
Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4801
Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4802
Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4803
Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4804
Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
4805
Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
4806
Part30.Orientation = Vector3.new(0, 180, -15)
4807
Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
4808
BlockMesh31.Parent = Part30
4809
BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
4810
BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
4811
BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
4812
WedgePart32.Name = "C3"
4813
WedgePart32.Parent = Model3
4814
WedgePart32.Material = Enum.Material.SmoothPlastic
4815
WedgePart32.BrickColor = BrickColor.new("Fawn brown")
4816
WedgePart32.Rotation = Vector3.new(-90, 75, 90)
4817
WedgePart32.Anchored = true
4818
WedgePart32.CanCollide = false
4819
WedgePart32.FormFactor = Enum.FormFactor.Custom
4820
WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
4821
WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
4822
WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4823
WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4824
WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4825
WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4826
WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4827
WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4828
WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
4829
WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
4830
WedgePart32.Orientation = Vector3.new(-15, 90, 0)
4831
WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
4832
SpecialMesh33.Parent = WedgePart32
4833
SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
4834
SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
4835
SpecialMesh33.MeshType = Enum.MeshType.Wedge
4836
SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
4837
Part34.Name = "C2"
4838
Part34.Parent = Model3
4839
Part34.Material = Enum.Material.SmoothPlastic
4840
Part34.BrickColor = BrickColor.new("Really black")
4841
Part34.Rotation = Vector3.new(90, 0, -90)
4842
Part34.Anchored = true
4843
Part34.CanCollide = false
4844
Part34.FormFactor = Enum.FormFactor.Custom
4845
Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4846
Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
4847
Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4848
Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4849
Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4850
Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4851
Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4852
Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4853
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4854
Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
4855
Part34.Orientation = Vector3.new(89.9000015, 180, 90)
4856
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4857
SpecialMesh35.Parent = Part34
4858
SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
4859
SpecialMesh35.MeshType = Enum.MeshType.Wedge
4860
SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
4861
Part36.Name = "C2"
4862
Part36.Parent = Model3
4863
Part36.Material = Enum.Material.SmoothPlastic
4864
Part36.BrickColor = BrickColor.new("Really black")
4865
Part36.Rotation = Vector3.new(-90, 0, -90)
4866
Part36.Anchored = true
4867
Part36.CanCollide = false
4868
Part36.FormFactor = Enum.FormFactor.Custom
4869
Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4870
Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4871
Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4872
Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4873
Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4874
Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4875
Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4876
Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4877
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4878
Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
4879
Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
4880
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4881
SpecialMesh37.Parent = Part36
4882
SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
4883
SpecialMesh37.MeshType = Enum.MeshType.Wedge
4884
SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
4885
WedgePart38.Name = "C3"
4886
WedgePart38.Parent = Model3
4887
WedgePart38.Material = Enum.Material.SmoothPlastic
4888
WedgePart38.BrickColor = BrickColor.new("Fawn brown")
4889
WedgePart38.Rotation = Vector3.new(-90, 75, -90)
4890
WedgePart38.Anchored = true
4891
WedgePart38.CanCollide = false
4892
WedgePart38.FormFactor = Enum.FormFactor.Custom
4893
WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4894
WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
4895
WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4896
WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4897
WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4898
WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4899
WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4900
WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4901
WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
4902
WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
4903
WedgePart38.Orientation = Vector3.new(-15, 90, -180)
4904
WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
4905
SpecialMesh39.Parent = WedgePart38
4906
SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
4907
SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
4908
SpecialMesh39.MeshType = Enum.MeshType.Wedge
4909
SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
4910
Part40.Name = "C2"
4911
Part40.Parent = Model3
4912
Part40.Material = Enum.Material.SmoothPlastic
4913
Part40.BrickColor = BrickColor.new("Really black")
4914
Part40.Rotation = Vector3.new(-90, 0, -90)
4915
Part40.Anchored = true
4916
Part40.CanCollide = false
4917
Part40.FormFactor = Enum.FormFactor.Custom
4918
Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4919
Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4920
Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4921
Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4922
Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4923
Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4924
Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4925
Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4926
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4927
Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
4928
Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
4929
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4930
SpecialMesh41.Parent = Part40
4931
SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
4932
SpecialMesh41.MeshType = Enum.MeshType.Wedge
4933
SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
4934
WedgePart42.Name = "C3"
4935
WedgePart42.Parent = Model3
4936
WedgePart42.Material = Enum.Material.SmoothPlastic
4937
WedgePart42.BrickColor = BrickColor.new("Fawn brown")
4938
WedgePart42.Rotation = Vector3.new(90, -75, -90)
4939
WedgePart42.Anchored = true
4940
WedgePart42.CanCollide = false
4941
WedgePart42.FormFactor = Enum.FormFactor.Custom
4942
WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
4943
WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
4944
WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4945
WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4946
WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4947
WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4948
WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4949
WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4950
WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
4951
WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
4952
WedgePart42.Orientation = Vector3.new(15, -90, 180)
4953
WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
4954
SpecialMesh43.Parent = WedgePart42
4955
SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
4956
SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
4957
SpecialMesh43.MeshType = Enum.MeshType.Wedge
4958
SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
4959
Part44.Name = "C2"
4960
Part44.Parent = Model3
4961
Part44.Material = Enum.Material.SmoothPlastic
4962
Part44.BrickColor = BrickColor.new("Really black")
4963
Part44.Rotation = Vector3.new(-90, 0, -90)
4964
Part44.Anchored = true
4965
Part44.CanCollide = false
4966
Part44.FormFactor = Enum.FormFactor.Custom
4967
Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4968
Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4969
Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4970
Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4971
Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4972
Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4973
Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4974
Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4975
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4976
Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
4977
Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
4978
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4979
SpecialMesh45.Parent = Part44
4980
SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
4981
SpecialMesh45.MeshType = Enum.MeshType.Wedge
4982
SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
4983
Part46.Name = "C3"
4984
Part46.Parent = Model3
4985
Part46.Material = Enum.Material.SmoothPlastic
4986
Part46.BrickColor = BrickColor.new("Fawn brown")
4987
Part46.Rotation = Vector3.new(-180, 0, 180)
4988
Part46.Anchored = true
4989
Part46.CanCollide = false
4990
Part46.FormFactor = Enum.FormFactor.Custom
4991
Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
4992
Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4993
Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4994
Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4995
Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4996
Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4997
Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4998
Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4999
Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
5000
Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
5001
Part46.Orientation = Vector3.new(0, 180, 0)
5002
Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
5003
BlockMesh47.Parent = Part46
5004
BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
5005
BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
5006
BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
5007
Part48.Name = "C2"
5008
Part48.Parent = Model3
5009
Part48.Material = Enum.Material.SmoothPlastic
5010
Part48.BrickColor = BrickColor.new("Really black")
5011
Part48.Rotation = Vector3.new(-90, 0, -90)
5012
Part48.Anchored = true
5013
Part48.CanCollide = false
5014
Part48.FormFactor = Enum.FormFactor.Custom
5015
Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5016
Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5017
Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5018
Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5019
Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5020
Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5021
Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5022
Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5023
Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5024
Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
5025
Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
5026
Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5027
SpecialMesh49.Parent = Part48
5028
SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
5029
SpecialMesh49.MeshType = Enum.MeshType.Wedge
5030
SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
5031
Part50.Name = "C2"
5032
Part50.Parent = Model3
5033
Part50.Material = Enum.Material.SmoothPlastic
5034
Part50.BrickColor = BrickColor.new("Really black")
5035
Part50.Rotation = Vector3.new(90, 0, -90)
5036
Part50.Anchored = true
5037
Part50.CanCollide = false
5038
Part50.FormFactor = Enum.FormFactor.Custom
5039
Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5040
Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5041
Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5042
Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5043
Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5044
Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5045
Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5046
Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5047
Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5048
Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
5049
Part50.Orientation = Vector3.new(89.9000015, 180, 90)
5050
Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5051
SpecialMesh51.Parent = Part50
5052
SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
5053
SpecialMesh51.MeshType = Enum.MeshType.Wedge
5054
SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
5055
Part52.Name = "C2"
5056
Part52.Parent = Model3
5057
Part52.Material = Enum.Material.SmoothPlastic
5058
Part52.BrickColor = BrickColor.new("Really black")
5059
Part52.Rotation = Vector3.new(-90, 0, -90)
5060
Part52.Anchored = true
5061
Part52.CanCollide = false
5062
Part52.FormFactor = Enum.FormFactor.Custom
5063
Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5064
Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5065
Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5066
Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5067
Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5068
Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5069
Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5070
Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5071
Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5072
Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
5073
Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
5074
Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5075
SpecialMesh53.Parent = Part52
5076
SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
5077
SpecialMesh53.MeshType = Enum.MeshType.Wedge
5078
SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
5079
Part54.Name = "C2"
5080
Part54.Parent = Model3
5081
Part54.Material = Enum.Material.SmoothPlastic
5082
Part54.BrickColor = BrickColor.new("Really black")
5083
Part54.Rotation = Vector3.new(-90, 0, -90)
5084
Part54.Anchored = true
5085
Part54.CanCollide = false
5086
Part54.FormFactor = Enum.FormFactor.Custom
5087
Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5088
Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5089
Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5090
Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5091
Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5092
Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5093
Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5094
Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5095
Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5096
Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
5097
Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
5098
Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5099
SpecialMesh55.Parent = Part54
5100
SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
5101
SpecialMesh55.MeshType = Enum.MeshType.Wedge
5102
SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
5103
Part56.Name = "Hitbox"
5104
Part56.Parent = Model3
5105
Part56.Material = Enum.Material.SmoothPlastic
5106
Part56.BrickColor = BrickColor.new("Institutional white")
5107
Part56.Transparency = 1
5108
Part56.Rotation = Vector3.new(-180, 0, 180)
5109
Part56.Anchored = true
5110
Part56.CanCollide = false
5111
Part56.FormFactor = Enum.FormFactor.Custom
5112
Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
5113
Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
5114
Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5115
Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5116
Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5117
Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5118
Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5119
Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5120
Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
5121
Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
5122
Part56.Orientation = Vector3.new(0, 180, 0)
5123
Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
5124
Part57.Name = "C2"
5125
Part57.Parent = Model3
5126
Part57.Material = Enum.Material.SmoothPlastic
5127
Part57.BrickColor = BrickColor.new("Really black")
5128
Part57.Rotation = Vector3.new(90, 0, -90)
5129
Part57.Anchored = true
5130
Part57.CanCollide = false
5131
Part57.FormFactor = Enum.FormFactor.Custom
5132
Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5133
Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5134
Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5135
Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5136
Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5137
Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5138
Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5139
Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5140
Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5141
Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
5142
Part57.Orientation = Vector3.new(89.9000015, 180, 90)
5143
Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5144
SpecialMesh58.Parent = Part57
5145
SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
5146
SpecialMesh58.MeshType = Enum.MeshType.Wedge
5147
SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
5148
Part59.Name = "C2"
5149
Part59.Parent = Model3
5150
Part59.Material = Enum.Material.SmoothPlastic
5151
Part59.BrickColor = BrickColor.new("Really black")
5152
Part59.Rotation = Vector3.new(90, 0, -90)
5153
Part59.Anchored = true
5154
Part59.CanCollide = false
5155
Part59.FormFactor = Enum.FormFactor.Custom
5156
Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5157
Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5158
Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5159
Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5160
Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5161
Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5162
Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5163
Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5164
Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5165
Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
5166
Part59.Orientation = Vector3.new(89.9000015, 180, 90)
5167
Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5168
SpecialMesh60.Parent = Part59
5169
SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
5170
SpecialMesh60.MeshType = Enum.MeshType.Wedge
5171
SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
5172
Part61.Name = "C2"
5173
Part61.Parent = Model3
5174
Part61.Material = Enum.Material.SmoothPlastic
5175
Part61.BrickColor = BrickColor.new("Really black")
5176
Part61.Rotation = Vector3.new(90, 0, -90)
5177
Part61.Anchored = true
5178
Part61.CanCollide = false
5179
Part61.FormFactor = Enum.FormFactor.Custom
5180
Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5181
Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5182
Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5183
Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5184
Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5185
Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5186
Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5187
Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5188
Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5189
Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
5190
Part61.Orientation = Vector3.new(89.9000015, 180, 90)
5191
Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5192
SpecialMesh62.Parent = Part61
5193
SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
5194
SpecialMesh62.MeshType = Enum.MeshType.Wedge
5195
SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
5196
Part63.Name = "C2"
5197
Part63.Parent = Model3
5198
Part63.Material = Enum.Material.SmoothPlastic
5199
Part63.BrickColor = BrickColor.new("Really black")
5200
Part63.Rotation = Vector3.new(90, 0, -90)
5201
Part63.Anchored = true
5202
Part63.CanCollide = false
5203
Part63.FormFactor = Enum.FormFactor.Custom
5204
Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5205
Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5206
Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5207
Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5208
Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5209
Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5210
Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5211
Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5212
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5213
Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
5214
Part63.Orientation = Vector3.new(89.9000015, 180, 90)
5215
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5216
SpecialMesh64.Parent = Part63
5217
SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
5218
SpecialMesh64.MeshType = Enum.MeshType.Wedge
5219
SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
5220
Part65.Name = "C1"
5221
Part65.Parent = Model3
5222
Part65.Material = Enum.Material.Neon
5223
Part65.BrickColor = BrickColor.new("Really red")
5224
Part65.Anchored = true
5225
Part65.CanCollide = false
5226
Part65.FormFactor = Enum.FormFactor.Custom
5227
Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5228
Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5229
Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5230
Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5231
Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5232
Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5233
Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5234
Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5235
Part65.Color = Color3.new(1, 0, 0)
5236
Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
5237
Part65.Color = Color3.new(1, 0, 0)
5238
BlockMesh66.Parent = Part65
5239
BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5240
BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5241
Part67.Name = "C2"
5242
Part67.Parent = Model3
5243
Part67.Material = Enum.Material.SmoothPlastic
5244
Part67.BrickColor = BrickColor.new("Really black")
5245
Part67.Rotation = Vector3.new(90, 0, -90)
5246
Part67.Anchored = true
5247
Part67.CanCollide = false
5248
Part67.FormFactor = Enum.FormFactor.Custom
5249
Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5250
Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5251
Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5252
Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5253
Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5254
Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5255
Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5256
Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5257
Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5258
Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
5259
Part67.Orientation = Vector3.new(89.9000015, 180, 90)
5260
Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5261
SpecialMesh68.Parent = Part67
5262
SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
5263
SpecialMesh68.MeshType = Enum.MeshType.Wedge
5264
SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
5265
Part69.Name = "C2"
5266
Part69.Parent = Model3
5267
Part69.Material = Enum.Material.SmoothPlastic
5268
Part69.BrickColor = BrickColor.new("Really black")
5269
Part69.Rotation = Vector3.new(-90, 0, -90)
5270
Part69.Anchored = true
5271
Part69.CanCollide = false
5272
Part69.FormFactor = Enum.FormFactor.Custom
5273
Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5274
Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5275
Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5276
Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5277
Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5278
Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5279
Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5280
Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5281
Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5282
Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
5283
Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
5284
Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5285
SpecialMesh70.Parent = Part69
5286
SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
5287
SpecialMesh70.MeshType = Enum.MeshType.Wedge
5288
SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
5289
Part71.Name = "C2"
5290
Part71.Parent = Model3
5291
Part71.Material = Enum.Material.SmoothPlastic
5292
Part71.BrickColor = BrickColor.new("Really black")
5293
Part71.Rotation = Vector3.new(90, 0, -90)
5294
Part71.Anchored = true
5295
Part71.CanCollide = false
5296
Part71.FormFactor = Enum.FormFactor.Custom
5297
Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5298
Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5299
Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5300
Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5301
Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5302
Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5303
Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5304
Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5305
Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5306
Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
5307
Part71.Orientation = Vector3.new(89.9000015, 180, 90)
5308
Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5309
SpecialMesh72.Parent = Part71
5310
SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
5311
SpecialMesh72.MeshType = Enum.MeshType.Wedge
5312
SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
5313
Part73.Name = "C2"
5314
Part73.Parent = Model3
5315
Part73.Material = Enum.Material.SmoothPlastic
5316
Part73.BrickColor = BrickColor.new("Really black")
5317
Part73.Rotation = Vector3.new(90, 0, 0)
5318
Part73.Anchored = true
5319
Part73.CanCollide = false
5320
Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5321
Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5322
Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5323
Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
5324
Part73.Orientation = Vector3.new(90, 0, 0)
5325
Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5326
CylinderMesh74.Parent = Part73
5327
CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
5328
CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
5329
Part75.Name = "C1"
5330
Part75.Parent = Model3
5331
Part75.Material = Enum.Material.Neon
5332
Part75.BrickColor = BrickColor.new("Really red")
5333
Part75.Rotation = Vector3.new(90, 0, 0)
5334
Part75.Anchored = true
5335
Part75.CanCollide = false
5336
Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5337
Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5338
Part75.Color = Color3.new(1, 0, 0)
5339
Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
5340
Part75.Orientation = Vector3.new(90, 0, 0)
5341
Part75.Color = Color3.new(1, 0, 0)
5342
CylinderMesh76.Parent = Part75
5343
CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5344
CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5345
Part77.Name = "C2"
5346
Part77.Parent = Model3
5347
Part77.Material = Enum.Material.SmoothPlastic
5348
Part77.BrickColor = BrickColor.new("Really black")
5349
Part77.Rotation = Vector3.new(90, 0, 0)
5350
Part77.Anchored = true
5351
Part77.CanCollide = false
5352
Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5353
Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5354
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5355
Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
5356
Part77.Orientation = Vector3.new(90, 0, 0)
5357
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5358
CylinderMesh78.Parent = Part77
5359
CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
5360
CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
5361
Part79.Name = "C2"
5362
Part79.Parent = Model3
5363
Part79.Material = Enum.Material.SmoothPlastic
5364
Part79.BrickColor = BrickColor.new("Really black")
5365
Part79.Rotation = Vector3.new(90, 0, 0)
5366
Part79.Anchored = true
5367
Part79.CanCollide = false
5368
Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5369
Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5370
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5371
Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
5372
Part79.Orientation = Vector3.new(90, 0, 0)
5373
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5374
CylinderMesh80.Parent = Part79
5375
CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
5376
CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
5377
Part81.Name = "C2"
5378
Part81.Parent = Model3
5379
Part81.Material = Enum.Material.SmoothPlastic
5380
Part81.BrickColor = BrickColor.new("Really black")
5381
Part81.Rotation = Vector3.new(90, 0, 0)
5382
Part81.Anchored = true
5383
Part81.CanCollide = false
5384
Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5385
Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5386
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5387
Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
5388
Part81.Orientation = Vector3.new(90, 0, 0)
5389
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5390
CylinderMesh82.Parent = Part81
5391
CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
5392
CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
5393
Part83.Name = "C1"
5394
Part83.Parent = Model3
5395
Part83.Material = Enum.Material.Neon
5396
Part83.BrickColor = BrickColor.new("Really red")
5397
Part83.Rotation = Vector3.new(90, -63.4300003, 90)
5398
Part83.Anchored = true
5399
Part83.CanCollide = false
5400
Part83.FormFactor = Enum.FormFactor.Custom
5401
Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
5402
Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
5403
Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5404
Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5405
Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5406
Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5407
Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5408
Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5409
Part83.Color = Color3.new(1, 0, 0)
5410
Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
5411
Part83.Orientation = Vector3.new(26.5599995, -90, 0)
5412
Part83.Color = Color3.new(1, 0, 0)
5413
SpecialMesh84.Parent = Part83
5414
SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
5415
SpecialMesh84.MeshType = Enum.MeshType.Torso
5416
SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
5417
Part85.Name = "C1"
5418
Part85.Parent = Model3
5419
Part85.Material = Enum.Material.Neon
5420
Part85.BrickColor = BrickColor.new("Really red")
5421
Part85.Rotation = Vector3.new(90, -45, 90)
5422
Part85.Anchored = true
5423
Part85.CanCollide = false
5424
Part85.FormFactor = Enum.FormFactor.Custom
5425
Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
5426
Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
5427
Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5428
Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5429
Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5430
Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5431
Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5432
Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5433
Part85.Color = Color3.new(1, 0, 0)
5434
Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
5435
Part85.Orientation = Vector3.new(45, -90, 0)
5436
Part85.Color = Color3.new(1, 0, 0)
5437
SpecialMesh86.Parent = Part85
5438
SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
5439
SpecialMesh86.MeshType = Enum.MeshType.Torso
5440
SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
5441
Part87.Name = "C1"
5442
Part87.Parent = Model3
5443
Part87.Material = Enum.Material.Neon
5444
Part87.BrickColor = BrickColor.new("Really red")
5445
Part87.Rotation = Vector3.new(90, -11.3099995, 90)
5446
Part87.Anchored = true
5447
Part87.CanCollide = false
5448
Part87.FormFactor = Enum.FormFactor.Custom
5449
Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
5450
Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
5451
Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5452
Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5453
Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5454
Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5455
Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5456
Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5457
Part87.Color = Color3.new(1, 0, 0)
5458
Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
5459
Part87.Orientation = Vector3.new(78.6899948, -90, 0)
5460
Part87.Color = Color3.new(1, 0, 0)
5461
SpecialMesh88.Parent = Part87
5462
SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
5463
SpecialMesh88.MeshType = Enum.MeshType.Torso
5464
SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
5465
Part89.Name = "C1"
5466
Part89.Parent = Model3
5467
Part89.Material = Enum.Material.Neon
5468
Part89.BrickColor = BrickColor.new("Really red")
5469
Part89.Rotation = Vector3.new(-90, 0, 90)
5470
Part89.Anchored = true
5471
Part89.CanCollide = false
5472
Part89.FormFactor = Enum.FormFactor.Custom
5473
Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
5474
Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
5475
Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5476
Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5477
Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5478
Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5479
Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5480
Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5481
Part89.Color = Color3.new(1, 0, 0)
5482
Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
5483
Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
5484
Part89.Color = Color3.new(1, 0, 0)
5485
SpecialMesh90.Parent = Part89
5486
SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
5487
SpecialMesh90.MeshType = Enum.MeshType.Torso
5488
SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
5489
Part91.Name = "C1"
5490
Part91.Parent = Model3
5491
Part91.Material = Enum.Material.Neon
5492
Part91.BrickColor = BrickColor.new("Really red")
5493
Part91.Rotation = Vector3.new(-90, -14.04, 90)
5494
Part91.Anchored = true
5495
Part91.CanCollide = false
5496
Part91.FormFactor = Enum.FormFactor.Custom
5497
Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
5498
Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
5499
Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5500
Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5501
Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5502
Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5503
Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5504
Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5505
Part91.Color = Color3.new(1, 0, 0)
5506
Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
5507
Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
5508
Part91.Color = Color3.new(1, 0, 0)
5509
SpecialMesh92.Parent = Part91
5510
SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
5511
SpecialMesh92.MeshType = Enum.MeshType.Torso
5512
SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
5513
Part93.Name = "C1"
5514
Part93.Parent = Model3
5515
Part93.Material = Enum.Material.Neon
5516
Part93.BrickColor = BrickColor.new("Really red")
5517
Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
5518
Part93.Anchored = true
5519
Part93.CanCollide = false
5520
Part93.FormFactor = Enum.FormFactor.Custom
5521
Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
5522
Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
5523
Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5524
Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5525
Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5526
Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5527
Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5528
Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5529
Part93.Color = Color3.new(1, 0, 0)
5530
Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
5531
Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
5532
Part93.Color = Color3.new(1, 0, 0)
5533
SpecialMesh94.Parent = Part93
5534
SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
5535
SpecialMesh94.MeshType = Enum.MeshType.Torso
5536
SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
5537
Part95.Name = "C1"
5538
Part95.Parent = Model3
5539
Part95.Material = Enum.Material.Neon
5540
Part95.BrickColor = BrickColor.new("Really red")
5541
Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
5542
Part95.Anchored = true
5543
Part95.CanCollide = false
5544
Part95.FormFactor = Enum.FormFactor.Custom
5545
Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
5546
Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
5547
Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5548
Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5549
Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5550
Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5551
Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5552
Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5553
Part95.Color = Color3.new(1, 0, 0)
5554
Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
5555
Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
5556
Part95.Color = Color3.new(1, 0, 0)
5557
SpecialMesh96.Parent = Part95
5558
SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
5559
SpecialMesh96.MeshType = Enum.MeshType.Torso
5560
SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
5561
Part97.Name = "C1"
5562
Part97.Parent = Model3
5563
Part97.Material = Enum.Material.Neon
5564
Part97.BrickColor = BrickColor.new("Really red")
5565
Part97.Rotation = Vector3.new(90, 0, 0)
5566
Part97.Anchored = true
5567
Part97.CanCollide = false
5568
Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5569
Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5570
Part97.Color = Color3.new(1, 0, 0)
5571
Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
5572
Part97.Orientation = Vector3.new(90, 0, 0)
5573
Part97.Color = Color3.new(1, 0, 0)
5574
CylinderMesh98.Parent = Part97
5575
CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5576
CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5577
Part99.Name = "C1"
5578
Part99.Parent = Model3
5579
Part99.Material = Enum.Material.Neon
5580
Part99.BrickColor = BrickColor.new("Really red")
5581
Part99.Rotation = Vector3.new(90, 0, -90)
5582
Part99.Anchored = true
5583
Part99.CanCollide = false
5584
Part99.FormFactor = Enum.FormFactor.Custom
5585
Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5586
Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5587
Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5588
Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5589
Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5590
Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5591
Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5592
Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5593
Part99.Color = Color3.new(1, 0, 0)
5594
Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
5595
Part99.Orientation = Vector3.new(89.9000015, 180, 90)
5596
Part99.Color = Color3.new(1, 0, 0)
5597
SpecialMesh100.Parent = Part99
5598
SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
5599
SpecialMesh100.MeshType = Enum.MeshType.Wedge
5600
SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
5601
Part101.Name = "C1"
5602
Part101.Parent = Model3
5603
Part101.Material = Enum.Material.Neon
5604
Part101.BrickColor = BrickColor.new("Really red")
5605
Part101.Rotation = Vector3.new(90, 0, 0)
5606
Part101.Anchored = true
5607
Part101.CanCollide = false
5608
Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5609
Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5610
Part101.Color = Color3.new(1, 0, 0)
5611
Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
5612
Part101.Orientation = Vector3.new(90, 0, 0)
5613
Part101.Color = Color3.new(1, 0, 0)
5614
CylinderMesh102.Parent = Part101
5615
CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5616
CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5617
Part103.Name = "C1"
5618
Part103.Parent = Model3
5619
Part103.Material = Enum.Material.Neon
5620
Part103.BrickColor = BrickColor.new("Really red")
5621
Part103.Rotation = Vector3.new(90, 0, 0)
5622
Part103.Anchored = true
5623
Part103.CanCollide = false
5624
Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5625
Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5626
Part103.Color = Color3.new(1, 0, 0)
5627
Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
5628
Part103.Orientation = Vector3.new(90, 0, 0)
5629
Part103.Color = Color3.new(1, 0, 0)
5630
CylinderMesh104.Parent = Part103
5631
CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5632
CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5633
Part105.Name = "C1"
5634
Part105.Parent = Model3
5635
Part105.Material = Enum.Material.Neon
5636
Part105.BrickColor = BrickColor.new("Really red")
5637
Part105.Rotation = Vector3.new(90, 0, 0)
5638
Part105.Anchored = true
5639
Part105.CanCollide = false
5640
Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5641
Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5642
Part105.Color = Color3.new(1, 0, 0)
5643
Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
5644
Part105.Orientation = Vector3.new(90, 0, 0)
5645
Part105.Color = Color3.new(1, 0, 0)
5646
CylinderMesh106.Parent = Part105
5647
CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5648
CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5649
Part107.Name = "C1"
5650
Part107.Parent = Model3
5651
Part107.Material = Enum.Material.Neon
5652
Part107.BrickColor = BrickColor.new("Really red")
5653
Part107.Rotation = Vector3.new(90, 0, 0)
5654
Part107.Anchored = true
5655
Part107.CanCollide = false
5656
Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5657
Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5658
Part107.Color = Color3.new(1, 0, 0)
5659
Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
5660
Part107.Orientation = Vector3.new(90, 0, 0)
5661
Part107.Color = Color3.new(1, 0, 0)
5662
CylinderMesh108.Parent = Part107
5663
CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5664
CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5665
Part109.Name = "C2"
5666
Part109.Parent = Model3
5667
Part109.Material = Enum.Material.SmoothPlastic
5668
Part109.BrickColor = BrickColor.new("Really black")
5669
Part109.Rotation = Vector3.new(90, 0, 0)
5670
Part109.Anchored = true
5671
Part109.CanCollide = false
5672
Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5673
Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5674
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5675
Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
5676
Part109.Orientation = Vector3.new(90, 0, 0)
5677
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5678
CylinderMesh110.Parent = Part109
5679
CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
5680
CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
5681
Part111.Name = "C1"
5682
Part111.Parent = Model3
5683
Part111.Material = Enum.Material.Neon
5684
Part111.BrickColor = BrickColor.new("Really red")
5685
Part111.Anchored = true
5686
Part111.CanCollide = false
5687
Part111.FormFactor = Enum.FormFactor.Custom
5688
Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5689
Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5690
Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5691
Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5692
Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5693
Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5694
Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5695
Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5696
Part111.Color = Color3.new(1, 0, 0)
5697
Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
5698
Part111.Color = Color3.new(1, 0, 0)
5699
BlockMesh112.Parent = Part111
5700
BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5701
BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5702
Part113.Name = "C1"
5703
Part113.Parent = Model3
5704
Part113.Material = Enum.Material.Neon
5705
Part113.BrickColor = BrickColor.new("Really red")
5706
Part113.Rotation = Vector3.new(-90, 0, -90)
5707
Part113.Anchored = true
5708
Part113.CanCollide = false
5709
Part113.FormFactor = Enum.FormFactor.Custom
5710
Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5711
Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5712
Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5713
Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5714
Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5715
Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5716
Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5717
Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5718
Part113.Color = Color3.new(1, 0, 0)
5719
Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
5720
Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
5721
Part113.Color = Color3.new(1, 0, 0)
5722
SpecialMesh114.Parent = Part113
5723
SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
5724
SpecialMesh114.MeshType = Enum.MeshType.Wedge
5725
SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
5726
Part115.Name = "C1"
5727
Part115.Parent = Model3
5728
Part115.Material = Enum.Material.Neon
5729
Part115.BrickColor = BrickColor.new("Really red")
5730
Part115.Rotation = Vector3.new(-90, 0, -90)
5731
Part115.Anchored = true
5732
Part115.CanCollide = false
5733
Part115.FormFactor = Enum.FormFactor.Custom
5734
Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5735
Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5736
Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5737
Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5738
Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5739
Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5740
Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5741
Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5742
Part115.Color = Color3.new(1, 0, 0)
5743
Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
5744
Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
5745
Part115.Color = Color3.new(1, 0, 0)
5746
SpecialMesh116.Parent = Part115
5747
SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
5748
SpecialMesh116.MeshType = Enum.MeshType.Wedge
5749
SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
5750
Part117.Name = "C1"
5751
Part117.Parent = Model3
5752
Part117.Material = Enum.Material.Neon
5753
Part117.BrickColor = BrickColor.new("Really red")
5754
Part117.Rotation = Vector3.new(90, 0, -90)
5755
Part117.Anchored = true
5756
Part117.CanCollide = false
5757
Part117.FormFactor = Enum.FormFactor.Custom
5758
Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5759
Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5760
Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5761
Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5762
Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5763
Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5764
Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5765
Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5766
Part117.Color = Color3.new(1, 0, 0)
5767
Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
5768
Part117.Orientation = Vector3.new(89.9000015, 180, 90)
5769
Part117.Color = Color3.new(1, 0, 0)
5770
SpecialMesh118.Parent = Part117
5771
SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
5772
SpecialMesh118.MeshType = Enum.MeshType.Wedge
5773
SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
5774
Part119.Name = "C2"
5775
Part119.Parent = Model3
5776
Part119.Material = Enum.Material.SmoothPlastic
5777
Part119.BrickColor = BrickColor.new("Really black")
5778
Part119.Rotation = Vector3.new(90, 0, 0)
5779
Part119.Anchored = true
5780
Part119.CanCollide = false
5781
Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5782
Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5783
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5784
Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
5785
Part119.Orientation = Vector3.new(90, 0, 0)
5786
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5787
CylinderMesh120.Parent = Part119
5788
CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
5789
CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
5790
Part121.Name = "C1"
5791
Part121.Parent = Model3
5792
Part121.Material = Enum.Material.Neon
5793
Part121.BrickColor = BrickColor.new("Really red")
5794
Part121.Rotation = Vector3.new(90, 0, -90)
5795
Part121.Anchored = true
5796
Part121.CanCollide = false
5797
Part121.FormFactor = Enum.FormFactor.Custom
5798
Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5799
Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5800
Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5801
Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5802
Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5803
Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5804
Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5805
Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5806
Part121.Color = Color3.new(1, 0, 0)
5807
Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
5808
Part121.Orientation = Vector3.new(89.9000015, 180, 90)
5809
Part121.Color = Color3.new(1, 0, 0)
5810
SpecialMesh122.Parent = Part121
5811
SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
5812
SpecialMesh122.MeshType = Enum.MeshType.Wedge
5813
SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
5814
Part123.Name = "C1"
5815
Part123.Parent = Model3
5816
Part123.Material = Enum.Material.Neon
5817
Part123.BrickColor = BrickColor.new("Really red")
5818
Part123.Rotation = Vector3.new(90, 0, -90)
5819
Part123.Anchored = true
5820
Part123.CanCollide = false
5821
Part123.FormFactor = Enum.FormFactor.Custom
5822
Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5823
Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5824
Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5825
Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5826
Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5827
Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5828
Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5829
Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5830
Part123.Color = Color3.new(1, 0, 0)
5831
Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
5832
Part123.Orientation = Vector3.new(89.9000015, 180, 90)
5833
Part123.Color = Color3.new(1, 0, 0)
5834
SpecialMesh124.Parent = Part123
5835
SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
5836
SpecialMesh124.MeshType = Enum.MeshType.Wedge
5837
SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
5838
Part125.Name = "C1"
5839
Part125.Parent = Model3
5840
Part125.Material = Enum.Material.Neon
5841
Part125.BrickColor = BrickColor.new("Really red")
5842
Part125.Rotation = Vector3.new(-90, 0, -90)
5843
Part125.Anchored = true
5844
Part125.CanCollide = false
5845
Part125.FormFactor = Enum.FormFactor.Custom
5846
Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5847
Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5848
Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5849
Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5850
Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5851
Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5852
Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5853
Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5854
Part125.Color = Color3.new(1, 0, 0)
5855
Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
5856
Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
5857
Part125.Color = Color3.new(1, 0, 0)
5858
SpecialMesh126.Parent = Part125
5859
SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
5860
SpecialMesh126.MeshType = Enum.MeshType.Wedge
5861
SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
5862
Part127.Name = "C1"
5863
Part127.Parent = Model3
5864
Part127.Material = Enum.Material.Neon
5865
Part127.BrickColor = BrickColor.new("Really red")
5866
Part127.Rotation = Vector3.new(-180, 0, 0)
5867
Part127.Anchored = true
5868
Part127.CanCollide = false
5869
Part127.FormFactor = Enum.FormFactor.Custom
5870
Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
5871
Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
5872
Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5873
Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5874
Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5875
Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5876
Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5877
Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5878
Part127.Color = Color3.new(1, 0, 0)
5879
Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
5880
Part127.Orientation = Vector3.new(0, 180, -180)
5881
Part127.Color = Color3.new(1, 0, 0)
5882
BlockMesh128.Parent = Part127
5883
BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5884
BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5885
Part129.Name = "C1"
5886
Part129.Parent = Model3
5887
Part129.Material = Enum.Material.Neon
5888
Part129.BrickColor = BrickColor.new("Really red")
5889
Part129.Anchored = true
5890
Part129.CanCollide = false
5891
Part129.FormFactor = Enum.FormFactor.Custom
5892
Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5893
Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5894
Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5895
Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5896
Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5897
Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5898
Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5899
Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5900
Part129.Color = Color3.new(1, 0, 0)
5901
Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
5902
Part129.Color = Color3.new(1, 0, 0)
5903
BlockMesh130.Parent = Part129
5904
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5905
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5906
Part131.Name = "C1"
5907
Part131.Parent = Model3
5908
Part131.Material = Enum.Material.Neon
5909
Part131.BrickColor = BrickColor.new("Really red")
5910
Part131.Rotation = Vector3.new(-90, 0, -90)
5911
Part131.Anchored = true
5912
Part131.CanCollide = false
5913
Part131.FormFactor = Enum.FormFactor.Custom
5914
Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5915
Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5916
Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5917
Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5918
Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5919
Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5920
Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5921
Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5922
Part131.Color = Color3.new(1, 0, 0)
5923
Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
5924
Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
5925
Part131.Color = Color3.new(1, 0, 0)
5926
SpecialMesh132.Parent = Part131
5927
SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
5928
SpecialMesh132.MeshType = Enum.MeshType.Wedge
5929
SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
5930
Part133.Name = "C1"
5931
Part133.Parent = Model3
5932
Part133.Material = Enum.Material.Neon
5933
Part133.BrickColor = BrickColor.new("Really red")
5934
Part133.Rotation = Vector3.new(-90, 0, -90)
5935
Part133.Anchored = true
5936
Part133.CanCollide = false
5937
Part133.FormFactor = Enum.FormFactor.Custom
5938
Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
5939
Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5940
Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5941
Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5942
Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5943
Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5944
Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5945
Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5946
Part133.Color = Color3.new(1, 0, 0)
5947
Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
5948
Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
5949
Part133.Color = Color3.new(1, 0, 0)
5950
SpecialMesh134.Parent = Part133
5951
SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
5952
SpecialMesh134.MeshType = Enum.MeshType.Wedge
5953
SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
5954
Part135.Name = "C1"
5955
Part135.Parent = Model3
5956
Part135.Material = Enum.Material.Neon
5957
Part135.BrickColor = BrickColor.new("Really red")
5958
Part135.Rotation = Vector3.new(-180, 0, 0)
5959
Part135.Anchored = true
5960
Part135.CanCollide = false
5961
Part135.FormFactor = Enum.FormFactor.Custom
5962
Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
5963
Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
5964
Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5965
Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5966
Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5967
Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5968
Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5969
Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5970
Part135.Color = Color3.new(1, 0, 0)
5971
Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
5972
Part135.Orientation = Vector3.new(0, 180, -180)
5973
Part135.Color = Color3.new(1, 0, 0)
5974
BlockMesh136.Parent = Part135
5975
BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5976
BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5977
Part137.Name = "C1"
5978
Part137.Parent = Model3
5979
Part137.Material = Enum.Material.Neon
5980
Part137.BrickColor = BrickColor.new("Really red")
5981
Part137.Rotation = Vector3.new(90, 0, -90)
5982
Part137.Anchored = true
5983
Part137.CanCollide = false
5984
Part137.FormFactor = Enum.FormFactor.Custom
5985
Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5986
Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5987
Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5988
Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5989
Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5990
Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5991
Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5992
Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5993
Part137.Color = Color3.new(1, 0, 0)
5994
Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
5995
Part137.Orientation = Vector3.new(89.9000015, 180, 90)
5996
Part137.Color = Color3.new(1, 0, 0)
5997
SpecialMesh138.Parent = Part137
5998
SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
5999
SpecialMesh138.MeshType = Enum.MeshType.Wedge
6000
SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
6001
Part139.Name = "C1"
6002
Part139.Parent = Model3
6003
Part139.Material = Enum.Material.Neon
6004
Part139.BrickColor = BrickColor.new("Really red")
6005
Part139.Anchored = true
6006
Part139.CanCollide = false
6007
Part139.FormFactor = Enum.FormFactor.Custom
6008
Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
6009
Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6010
Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6011
Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6012
Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6013
Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6014
Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6015
Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6016
Part139.Color = Color3.new(1, 0, 0)
6017
Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
6018
Part139.Color = Color3.new(1, 0, 0)
6019
BlockMesh140.Parent = Part139
6020
BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6021
BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6022
Part141.Name = "C1"
6023
Part141.Parent = Model3
6024
Part141.Material = Enum.Material.Neon
6025
Part141.BrickColor = BrickColor.new("Really red")
6026
Part141.Rotation = Vector3.new(-90, 0, -90)
6027
Part141.Anchored = true
6028
Part141.CanCollide = false
6029
Part141.FormFactor = Enum.FormFactor.Custom
6030
Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6031
Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6032
Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6033
Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6034
Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6035
Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6036
Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6037
Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6038
Part141.Color = Color3.new(1, 0, 0)
6039
Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
6040
Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
6041
Part141.Color = Color3.new(1, 0, 0)
6042
SpecialMesh142.Parent = Part141
6043
SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
6044
SpecialMesh142.MeshType = Enum.MeshType.Wedge
6045
SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
6046
Part143.Name = "C1"
6047
Part143.Parent = Model3
6048
Part143.Material = Enum.Material.Neon
6049
Part143.BrickColor = BrickColor.new("Really red")
6050
Part143.Anchored = true
6051
Part143.CanCollide = false
6052
Part143.FormFactor = Enum.FormFactor.Custom
6053
Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6054
Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6055
Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6056
Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6057
Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6058
Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6059
Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6060
Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6061
Part143.Color = Color3.new(1, 0, 0)
6062
Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
6063
Part143.Color = Color3.new(1, 0, 0)
6064
BlockMesh144.Parent = Part143
6065
BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6066
BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6067
Part145.Name = "C1"
6068
Part145.Parent = Model3
6069
Part145.Material = Enum.Material.Neon
6070
Part145.BrickColor = BrickColor.new("Really red")
6071
Part145.Rotation = Vector3.new(-90, 0, -90)
6072
Part145.Anchored = true
6073
Part145.CanCollide = false
6074
Part145.FormFactor = Enum.FormFactor.Custom
6075
Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6076
Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6077
Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6078
Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6079
Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6080
Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6081
Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6082
Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6083
Part145.Color = Color3.new(1, 0, 0)
6084
Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
6085
Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
6086
Part145.Color = Color3.new(1, 0, 0)
6087
SpecialMesh146.Parent = Part145
6088
SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
6089
SpecialMesh146.MeshType = Enum.MeshType.Wedge
6090
SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
6091
Part147.Name = "C1"
6092
Part147.Parent = Model3
6093
Part147.Material = Enum.Material.Neon
6094
Part147.BrickColor = BrickColor.new("Really red")
6095
Part147.Anchored = true
6096
Part147.CanCollide = false
6097
Part147.FormFactor = Enum.FormFactor.Custom
6098
Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6099
Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6100
Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6101
Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6102
Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6103
Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6104
Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6105
Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6106
Part147.Color = Color3.new(1, 0, 0)
6107
Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
6108
Part147.Color = Color3.new(1, 0, 0)
6109
BlockMesh148.Parent = Part147
6110
BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6111
BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6112
Part149.Name = "C1"
6113
Part149.Parent = Model3
6114
Part149.Material = Enum.Material.Neon
6115
Part149.BrickColor = BrickColor.new("Really red")
6116
Part149.Rotation = Vector3.new(90, 0, -90)
6117
Part149.Anchored = true
6118
Part149.CanCollide = false
6119
Part149.FormFactor = Enum.FormFactor.Custom
6120
Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6121
Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6122
Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6123
Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6124
Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6125
Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6126
Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6127
Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6128
Part149.Color = Color3.new(1, 0, 0)
6129
Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
6130
Part149.Orientation = Vector3.new(89.9000015, 180, 90)
6131
Part149.Color = Color3.new(1, 0, 0)
6132
SpecialMesh150.Parent = Part149
6133
SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
6134
SpecialMesh150.MeshType = Enum.MeshType.Wedge
6135
SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
6136
Part151.Name = "C1"
6137
Part151.Parent = Model3
6138
Part151.Material = Enum.Material.Neon
6139
Part151.BrickColor = BrickColor.new("Really red")
6140
Part151.Rotation = Vector3.new(-90, 0, -90)
6141
Part151.Anchored = true
6142
Part151.CanCollide = false
6143
Part151.FormFactor = Enum.FormFactor.Custom
6144
Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6145
Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6146
Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6147
Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6148
Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6149
Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6150
Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6151
Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6152
Part151.Color = Color3.new(1, 0, 0)
6153
Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
6154
Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
6155
Part151.Color = Color3.new(1, 0, 0)
6156
SpecialMesh152.Parent = Part151
6157
SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
6158
SpecialMesh152.MeshType = Enum.MeshType.Wedge
6159
SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
6160
Part153.Name = "C1"
6161
Part153.Parent = Model3
6162
Part153.Material = Enum.Material.Neon
6163
Part153.BrickColor = BrickColor.new("Really red")
6164
Part153.Anchored = true
6165
Part153.CanCollide = false
6166
Part153.FormFactor = Enum.FormFactor.Custom
6167
Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6168
Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6169
Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6170
Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6171
Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6172
Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6173
Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6174
Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6175
Part153.Color = Color3.new(1, 0, 0)
6176
Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
6177
Part153.Color = Color3.new(1, 0, 0)
6178
BlockMesh154.Parent = Part153
6179
BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6180
BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6181
Part155.Name = "C1"
6182
Part155.Parent = Model3
6183
Part155.Material = Enum.Material.Neon
6184
Part155.BrickColor = BrickColor.new("Really red")
6185
Part155.Rotation = Vector3.new(90, 0, -90)
6186
Part155.Anchored = true
6187
Part155.CanCollide = false
6188
Part155.FormFactor = Enum.FormFactor.Custom
6189
Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6190
Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6191
Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6192
Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6193
Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6194
Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6195
Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6196
Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6197
Part155.Color = Color3.new(1, 0, 0)
6198
Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
6199
Part155.Orientation = Vector3.new(89.9000015, 180, 90)
6200
Part155.Color = Color3.new(1, 0, 0)
6201
SpecialMesh156.Parent = Part155
6202
SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
6203
SpecialMesh156.MeshType = Enum.MeshType.Wedge
6204
SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
6205
Part157.Name = "C1"
6206
Part157.Parent = Model3
6207
Part157.Material = Enum.Material.Neon
6208
Part157.BrickColor = BrickColor.new("Really red")
6209
Part157.Rotation = Vector3.new(-90, 0, -90)
6210
Part157.Anchored = true
6211
Part157.CanCollide = false
6212
Part157.FormFactor = Enum.FormFactor.Custom
6213
Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6214
Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6215
Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6216
Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6217
Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6218
Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6219
Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6220
Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6221
Part157.Color = Color3.new(1, 0, 0)
6222
Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
6223
Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
6224
Part157.Color = Color3.new(1, 0, 0)
6225
SpecialMesh158.Parent = Part157
6226
SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
6227
SpecialMesh158.MeshType = Enum.MeshType.Wedge
6228
SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
6229
Part159.Name = "C1"
6230
Part159.Parent = Model3
6231
Part159.Material = Enum.Material.Neon
6232
Part159.BrickColor = BrickColor.new("Really red")
6233
Part159.Anchored = true
6234
Part159.CanCollide = false
6235
Part159.FormFactor = Enum.FormFactor.Custom
6236
Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6237
Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6238
Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6239
Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6240
Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6241
Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6242
Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6243
Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6244
Part159.Color = Color3.new(1, 0, 0)
6245
Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
6246
Part159.Color = Color3.new(1, 0, 0)
6247
BlockMesh160.Parent = Part159
6248
BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6249
BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6250
Part161.Name = "C1"
6251
Part161.Parent = Model3
6252
Part161.Material = Enum.Material.Neon
6253
Part161.BrickColor = BrickColor.new("Really red")
6254
Part161.Rotation = Vector3.new(90, 0, -90)
6255
Part161.Anchored = true
6256
Part161.CanCollide = false
6257
Part161.FormFactor = Enum.FormFactor.Custom
6258
Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6259
Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6260
Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6261
Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6262
Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6263
Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6264
Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6265
Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6266
Part161.Color = Color3.new(1, 0, 0)
6267
Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
6268
Part161.Orientation = Vector3.new(89.9000015, 180, 90)
6269
Part161.Color = Color3.new(1, 0, 0)
6270
SpecialMesh162.Parent = Part161
6271
SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
6272
SpecialMesh162.MeshType = Enum.MeshType.Wedge
6273
SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
6274
Part163.Name = "C1"
6275
Part163.Parent = Model3
6276
Part163.Material = Enum.Material.Neon
6277
Part163.BrickColor = BrickColor.new("Really red")
6278
Part163.Rotation = Vector3.new(-90, 0, -90)
6279
Part163.Anchored = true
6280
Part163.CanCollide = false
6281
Part163.FormFactor = Enum.FormFactor.Custom
6282
Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6283
Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6284
Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6285
Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6286
Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6287
Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6288
Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6289
Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6290
Part163.Color = Color3.new(1, 0, 0)
6291
Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
6292
Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
6293
Part163.Color = Color3.new(1, 0, 0)
6294
SpecialMesh164.Parent = Part163
6295
SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
6296
SpecialMesh164.MeshType = Enum.MeshType.Wedge
6297
SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
6298
Part165.Name = "C1"
6299
Part165.Parent = Model3
6300
Part165.Material = Enum.Material.Neon
6301
Part165.BrickColor = BrickColor.new("Really red")
6302
Part165.Anchored = true
6303
Part165.CanCollide = false
6304
Part165.FormFactor = Enum.FormFactor.Custom
6305
Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6306
Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6307
Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6308
Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6309
Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6310
Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6311
Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6312
Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6313
Part165.Color = Color3.new(1, 0, 0)
6314
Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
6315
Part165.Color = Color3.new(1, 0, 0)
6316
BlockMesh166.Parent = Part165
6317
BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6318
BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6319
Part167.Name = "C1"
6320
Part167.Parent = Model3
6321
Part167.Material = Enum.Material.Neon
6322
Part167.BrickColor = BrickColor.new("Really red")
6323
Part167.Rotation = Vector3.new(90, 0, -90)
6324
Part167.Anchored = true
6325
Part167.CanCollide = false
6326
Part167.FormFactor = Enum.FormFactor.Custom
6327
Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6328
Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6329
Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6330
Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6331
Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6332
Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6333
Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6334
Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6335
Part167.Color = Color3.new(1, 0, 0)
6336
Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
6337
Part167.Orientation = Vector3.new(89.9000015, 180, 90)
6338
Part167.Color = Color3.new(1, 0, 0)
6339
SpecialMesh168.Parent = Part167
6340
SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
6341
SpecialMesh168.MeshType = Enum.MeshType.Wedge
6342
SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
6343
Part169.Name = "C1"
6344
Part169.Parent = Model3
6345
Part169.Material = Enum.Material.Neon
6346
Part169.BrickColor = BrickColor.new("Really red")
6347
Part169.Rotation = Vector3.new(-90, 0, -90)
6348
Part169.Anchored = true
6349
Part169.CanCollide = false
6350
Part169.FormFactor = Enum.FormFactor.Custom
6351
Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6352
Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6353
Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6354
Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6355
Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6356
Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6357
Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6358
Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6359
Part169.Color = Color3.new(1, 0, 0)
6360
Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
6361
Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
6362
Part169.Color = Color3.new(1, 0, 0)
6363
SpecialMesh170.Parent = Part169
6364
SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
6365
SpecialMesh170.MeshType = Enum.MeshType.Wedge
6366
SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
6367
Part171.Name = "C1"
6368
Part171.Parent = Model3
6369
Part171.Material = Enum.Material.Neon
6370
Part171.BrickColor = BrickColor.new("Really red")
6371
Part171.Anchored = true
6372
Part171.CanCollide = false
6373
Part171.FormFactor = Enum.FormFactor.Custom
6374
Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6375
Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6376
Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6377
Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6378
Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6379
Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6380
Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6381
Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6382
Part171.Color = Color3.new(1, 0, 0)
6383
Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
6384
Part171.Color = Color3.new(1, 0, 0)
6385
BlockMesh172.Parent = Part171
6386
BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6387
BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6388
Part173.Name = "C1"
6389
Part173.Parent = Model3
6390
Part173.Material = Enum.Material.Neon
6391
Part173.BrickColor = BrickColor.new("Really red")
6392
Part173.Rotation = Vector3.new(90, 0, -90)
6393
Part173.Anchored = true
6394
Part173.CanCollide = false
6395
Part173.FormFactor = Enum.FormFactor.Custom
6396
Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6397
Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6398
Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6399
Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6400
Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6401
Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6402
Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6403
Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6404
Part173.Color = Color3.new(1, 0, 0)
6405
Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
6406
Part173.Orientation = Vector3.new(89.9000015, 180, 90)
6407
Part173.Color = Color3.new(1, 0, 0)
6408
SpecialMesh174.Parent = Part173
6409
SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
6410
SpecialMesh174.MeshType = Enum.MeshType.Wedge
6411
SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
6412
Model175.Name = "Top"
6413
Model175.Parent = Model2
6414
Part176.Name = "C2"
6415
Part176.Parent = Model175
6416
Part176.Material = Enum.Material.SmoothPlastic
6417
Part176.BrickColor = BrickColor.new("Really black")
6418
Part176.Rotation = Vector3.new(90, 0, 90)
6419
Part176.Anchored = true
6420
Part176.CanCollide = false
6421
Part176.FormFactor = Enum.FormFactor.Custom
6422
Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6423
Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
6424
Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6425
Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6426
Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6427
Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6428
Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6429
Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6430
Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6431
Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
6432
Part176.Orientation = Vector3.new(89.9000015, 180, -90)
6433
Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6434
SpecialMesh177.Parent = Part176
6435
SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
6436
SpecialMesh177.MeshType = Enum.MeshType.Wedge
6437
SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
6438
Part178.Name = "C2"
6439
Part178.Parent = Model175
6440
Part178.Material = Enum.Material.SmoothPlastic
6441
Part178.BrickColor = BrickColor.new("Really black")
6442
Part178.Rotation = Vector3.new(-90, 0, 90)
6443
Part178.Anchored = true
6444
Part178.CanCollide = false
6445
Part178.FormFactor = Enum.FormFactor.Custom
6446
Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6447
Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6448
Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6449
Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6450
Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6451
Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6452
Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6453
Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6454
Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6455
Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
6456
Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
6457
Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6458
SpecialMesh179.Parent = Part178
6459
SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
6460
SpecialMesh179.MeshType = Enum.MeshType.Wedge
6461
SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
6462
Model180.Name = "Eye2"
6463
Model180.Parent = Model175
6464
Part181.Name = "Eyeris"
6465
Part181.Parent = Model180
6466
Part181.Material = Enum.Material.SmoothPlastic
6467
Part181.BrickColor = BrickColor.new("Really black")
6468
Part181.Rotation = Vector3.new(-180, 0, 180)
6469
Part181.Anchored = true
6470
Part181.CanCollide = false
6471
Part181.FormFactor = Enum.FormFactor.Custom
6472
Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
6473
Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6474
Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6475
Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6476
Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6477
Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6478
Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6479
Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6480
Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6481
Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
6482
Part181.Orientation = Vector3.new(0, 180, 0)
6483
Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6484
SpecialMesh182.Parent = Part181
6485
SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6486
SpecialMesh182.MeshType = Enum.MeshType.Sphere
6487
SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6488
Part183.Name = "Eyeball"
6489
Part183.Parent = Model180
6490
Part183.Material = Enum.Material.Neon
6491
Part183.BrickColor = BrickColor.new("Really red")
6492
Part183.Rotation = Vector3.new(-180, 0, 180)
6493
Part183.Anchored = true
6494
Part183.CanCollide = false
6495
Part183.FormFactor = Enum.FormFactor.Custom
6496
Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6497
Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6498
Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6499
Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6500
Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6501
Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6502
Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6503
Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6504
Part183.Color = Color3.new(1, 0, 0)
6505
Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
6506
Part183.Orientation = Vector3.new(0, 180, 0)
6507
Part183.Color = Color3.new(1, 0, 0)
6508
SpecialMesh184.Parent = Part183
6509
SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6510
SpecialMesh184.MeshType = Enum.MeshType.Sphere
6511
SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6512
Model185.Name = "Eye1"
6513
Model185.Parent = Model175
6514
Part186.Name = "Eyeris"
6515
Part186.Parent = Model185
6516
Part186.Material = Enum.Material.SmoothPlastic
6517
Part186.BrickColor = BrickColor.new("Really black")
6518
Part186.Rotation = Vector3.new(-180, 0, 180)
6519
Part186.Anchored = true
6520
Part186.CanCollide = false
6521
Part186.FormFactor = Enum.FormFactor.Custom
6522
Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
6523
Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6524
Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6525
Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6526
Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6527
Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6528
Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6529
Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6530
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6531
Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
6532
Part186.Orientation = Vector3.new(0, 180, 0)
6533
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6534
SpecialMesh187.Parent = Part186
6535
SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6536
SpecialMesh187.MeshType = Enum.MeshType.Sphere
6537
SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6538
Part188.Name = "Eyeball"
6539
Part188.Parent = Model185
6540
Part188.Material = Enum.Material.Neon
6541
Part188.BrickColor = BrickColor.new("Really red")
6542
Part188.Rotation = Vector3.new(-180, 0, 180)
6543
Part188.Anchored = true
6544
Part188.CanCollide = false
6545
Part188.FormFactor = Enum.FormFactor.Custom
6546
Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6547
Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6548
Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6549
Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6550
Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6551
Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6552
Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6553
Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6554
Part188.Color = Color3.new(1, 0, 0)
6555
Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
6556
Part188.Orientation = Vector3.new(0, 180, 0)
6557
Part188.Color = Color3.new(1, 0, 0)
6558
SpecialMesh189.Parent = Part188
6559
SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6560
SpecialMesh189.MeshType = Enum.MeshType.Sphere
6561
SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6562
Part190.Name = "C2"
6563
Part190.Parent = Model175
6564
Part190.Material = Enum.Material.SmoothPlastic
6565
Part190.BrickColor = BrickColor.new("Really black")
6566
Part190.Rotation = Vector3.new(90, 0, -90)
6567
Part190.Anchored = true
6568
Part190.CanCollide = false
6569
Part190.FormFactor = Enum.FormFactor.Custom
6570
Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
6571
Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6572
Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6573
Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6574
Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6575
Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6576
Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6577
Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6578
Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6579
Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
6580
Part190.Orientation = Vector3.new(89.9000015, 180, 90)
6581
Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6582
SpecialMesh191.Parent = Part190
6583
SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
6584
SpecialMesh191.MeshType = Enum.MeshType.Wedge
6585
SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
6586
Part192.Name = "C2"
6587
Part192.Parent = Model175
6588
Part192.Material = Enum.Material.SmoothPlastic
6589
Part192.BrickColor = BrickColor.new("Really black")
6590
Part192.Rotation = Vector3.new(-180, 0, 180)
6591
Part192.Anchored = true
6592
Part192.CanCollide = false
6593
Part192.FormFactor = Enum.FormFactor.Custom
6594
Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
6595
Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6596
Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6597
Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6598
Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6599
Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6600
Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6601
Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6602
Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6603
Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
6604
Part192.Orientation = Vector3.new(0, 180, 0)
6605
Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6606
BlockMesh193.Parent = Part192
6607
BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
6608
BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
6609
Part194.Name = "C2"
6610
Part194.Parent = Model175
6611
Part194.Material = Enum.Material.SmoothPlastic
6612
Part194.BrickColor = BrickColor.new("Really black")
6613
Part194.Rotation = Vector3.new(-180, 0, 180)
6614
Part194.Anchored = true
6615
Part194.CanCollide = false
6616
Part194.FormFactor = Enum.FormFactor.Custom
6617
Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
6618
Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6619
Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6620
Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6621
Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6622
Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6623
Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6624
Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6625
Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6626
Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
6627
Part194.Orientation = Vector3.new(0, 180, 0)
6628
Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6629
BlockMesh195.Parent = Part194
6630
BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
6631
BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
6632
Part196.Name = "C2"
6633
Part196.Parent = Model175
6634
Part196.Material = Enum.Material.SmoothPlastic
6635
Part196.BrickColor = BrickColor.new("Really black")
6636
Part196.Rotation = Vector3.new(-180, 0, 180)
6637
Part196.Anchored = true
6638
Part196.CanCollide = false
6639
Part196.FormFactor = Enum.FormFactor.Custom
6640
Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
6641
Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6642
Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6643
Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6644
Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6645
Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6646
Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6647
Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6648
Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6649
Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
6650
Part196.Orientation = Vector3.new(0, 180, 0)
6651
Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6652
BlockMesh197.Parent = Part196
6653
BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
6654
BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
6655
Part198.Name = "C2"
6656
Part198.Parent = Model175
6657
Part198.Material = Enum.Material.SmoothPlastic
6658
Part198.BrickColor = BrickColor.new("Really black")
6659
Part198.Rotation = Vector3.new(90, 0, 90)
6660
Part198.Anchored = true
6661
Part198.CanCollide = false
6662
Part198.FormFactor = Enum.FormFactor.Custom
6663
Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
6664
Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
6665
Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6666
Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6667
Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6668
Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6669
Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6670
Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6671
Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6672
Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
6673
Part198.Orientation = Vector3.new(89.9000015, 180, -90)
6674
Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6675
SpecialMesh199.Parent = Part198
6676
SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
6677
SpecialMesh199.MeshType = Enum.MeshType.Wedge
6678
SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
6679
Part200.Name = "C2"
6680
Part200.Parent = Model175
6681
Part200.Material = Enum.Material.SmoothPlastic
6682
Part200.BrickColor = BrickColor.new("Really black")
6683
Part200.Rotation = Vector3.new(-90, 0, -90)
6684
Part200.Anchored = true
6685
Part200.CanCollide = false
6686
Part200.FormFactor = Enum.FormFactor.Custom
6687
Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
6688
Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6689
Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6690
Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6691
Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6692
Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6693
Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6694
Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6695
Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6696
Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
6697
Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
6698
Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6699
SpecialMesh201.Parent = Part200
6700
SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
6701
SpecialMesh201.MeshType = Enum.MeshType.Wedge
6702
SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
6703
Part202.Name = "C2"
6704
Part202.Parent = Model175
6705
Part202.Material = Enum.Material.SmoothPlastic
6706
Part202.BrickColor = BrickColor.new("Really black")
6707
Part202.Rotation = Vector3.new(-180, 0, 180)
6708
Part202.Anchored = true
6709
Part202.CanCollide = false
6710
Part202.FormFactor = Enum.FormFactor.Custom
6711
Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
6712
Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6713
Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6714
Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6715
Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6716
Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6717
Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6718
Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6719
Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6720
Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
6721
Part202.Orientation = Vector3.new(0, 180, 0)
6722
Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6723
BlockMesh203.Parent = Part202
6724
BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
6725
BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
6726
Part204.Name = "C2"
6727
Part204.Parent = Model175
6728
Part204.Material = Enum.Material.SmoothPlastic
6729
Part204.BrickColor = BrickColor.new("Really black")
6730
Part204.Rotation = Vector3.new(-90, 0, -90)
6731
Part204.Anchored = true
6732
Part204.CanCollide = false
6733
Part204.FormFactor = Enum.FormFactor.Custom
6734
Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
6735
Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6736
Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6737
Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6738
Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6739
Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6740
Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6741
Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6742
Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6743
Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
6744
Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
6745
Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6746
SpecialMesh205.Parent = Part204
6747
SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
6748
SpecialMesh205.MeshType = Enum.MeshType.Wedge
6749
SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
6750
Part206.Name = "C2"
6751
Part206.Parent = Model175
6752
Part206.Material = Enum.Material.SmoothPlastic
6753
Part206.BrickColor = BrickColor.new("Really black")
6754
Part206.Rotation = Vector3.new(-180, 0, 180)
6755
Part206.Anchored = true
6756
Part206.CanCollide = false
6757
Part206.FormFactor = Enum.FormFactor.Custom
6758
Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6759
Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6760
Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6761
Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6762
Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6763
Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6764
Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6765
Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6766
Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6767
Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
6768
Part206.Orientation = Vector3.new(0, 180, 0)
6769
Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6770
SpecialMesh207.Parent = Part206
6771
SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6772
SpecialMesh207.MeshType = Enum.MeshType.Sphere
6773
SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6774
Part208.Name = "C4"
6775
Part208.Parent = Model175
6776
Part208.Material = Enum.Material.SmoothPlastic
6777
Part208.BrickColor = BrickColor.new("Smoky grey")
6778
Part208.Rotation = Vector3.new(-180, 0, 180)
6779
Part208.Anchored = true
6780
Part208.CanCollide = false
6781
Part208.FormFactor = Enum.FormFactor.Custom
6782
Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6783
Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6784
Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6785
Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6786
Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6787
Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6788
Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6789
Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6790
Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
6791
Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
6792
Part208.Orientation = Vector3.new(0, 180, 0)
6793
Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
6794
SpecialMesh209.Parent = Part208
6795
SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6796
SpecialMesh209.MeshType = Enum.MeshType.Sphere
6797
SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6798
Part210.Name = "C2"
6799
Part210.Parent = Model175
6800
Part210.Material = Enum.Material.SmoothPlastic
6801
Part210.BrickColor = BrickColor.new("Really black")
6802
Part210.Rotation = Vector3.new(-180, 0, 180)
6803
Part210.Anchored = true
6804
Part210.CanCollide = false
6805
Part210.FormFactor = Enum.FormFactor.Custom
6806
Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6807
Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6808
Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6809
Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6810
Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6811
Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6812
Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6813
Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6814
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6815
Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
6816
Part210.Orientation = Vector3.new(0, 180, 0)
6817
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6818
SpecialMesh211.Parent = Part210
6819
SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6820
SpecialMesh211.MeshType = Enum.MeshType.Sphere
6821
SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6822
Part212.Name = "C4"
6823
Part212.Parent = Model175
6824
Part212.Material = Enum.Material.SmoothPlastic
6825
Part212.BrickColor = BrickColor.new("Smoky grey")
6826
Part212.Rotation = Vector3.new(-180, 0, 180)
6827
Part212.Anchored = true
6828
Part212.CanCollide = false
6829
Part212.FormFactor = Enum.FormFactor.Custom
6830
Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6831
Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6832
Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6833
Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6834
Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6835
Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6836
Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6837
Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6838
Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
6839
Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
6840
Part212.Orientation = Vector3.new(0, 180, 0)
6841
Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
6842
SpecialMesh213.Parent = Part212
6843
SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6844
SpecialMesh213.MeshType = Enum.MeshType.Sphere
6845
SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6846
WedgePart214.Name = "C2"
6847
WedgePart214.Parent = Model175
6848
WedgePart214.Material = Enum.Material.SmoothPlastic
6849
WedgePart214.BrickColor = BrickColor.new("Really black")
6850
WedgePart214.Rotation = Vector3.new(0, 90, 0)
6851
WedgePart214.Anchored = true
6852
WedgePart214.CanCollide = false
6853
WedgePart214.FormFactor = Enum.FormFactor.Custom
6854
WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
6855
WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
6856
WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6857
WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6858
WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6859
WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6860
WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6861
WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6862
WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6863
WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
6864
WedgePart214.Orientation = Vector3.new(0, 90, 0)
6865
WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6866
SpecialMesh215.Parent = WedgePart214
6867
SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
6868
SpecialMesh215.MeshType = Enum.MeshType.Wedge
6869
SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
6870
Part216.Name = "C2"
6871
Part216.Parent = Model175
6872
Part216.Material = Enum.Material.SmoothPlastic
6873
Part216.BrickColor = BrickColor.new("Really black")
6874
Part216.Rotation = Vector3.new(-90, 0, 90)
6875
Part216.Anchored = true
6876
Part216.CanCollide = false
6877
Part216.FormFactor = Enum.FormFactor.Custom
6878
Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6879
Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6880
Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6881
Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6882
Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6883
Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6884
Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6885
Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6886
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6887
Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
6888
Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
6889
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6890
SpecialMesh217.Parent = Part216
6891
SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
6892
SpecialMesh217.MeshType = Enum.MeshType.Wedge
6893
SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
6894
Part218.Name = "C2"
6895
Part218.Parent = Model175
6896
Part218.Material = Enum.Material.SmoothPlastic
6897
Part218.BrickColor = BrickColor.new("Really black")
6898
Part218.Rotation = Vector3.new(-90, 0, 90)
6899
Part218.Anchored = true
6900
Part218.CanCollide = false
6901
Part218.FormFactor = Enum.FormFactor.Custom
6902
Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6903
Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6904
Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6905
Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6906
Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6907
Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6908
Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6909
Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6910
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6911
Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
6912
Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
6913
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6914
SpecialMesh219.Parent = Part218
6915
SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
6916
SpecialMesh219.MeshType = Enum.MeshType.Wedge
6917
SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
6918
Part220.Name = "C4"
6919
Part220.Parent = Model175
6920
Part220.Material = Enum.Material.SmoothPlastic
6921
Part220.BrickColor = BrickColor.new("Smoky grey")
6922
Part220.Rotation = Vector3.new(-180, 0, 180)
6923
Part220.Anchored = true
6924
Part220.CanCollide = false
6925
Part220.FormFactor = Enum.FormFactor.Custom
6926
Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6927
Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6928
Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6929
Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6930
Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6931
Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6932
Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6933
Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6934
Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
6935
Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
6936
Part220.Orientation = Vector3.new(0, 180, 0)
6937
Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
6938
SpecialMesh221.Parent = Part220
6939
SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6940
SpecialMesh221.MeshType = Enum.MeshType.Sphere
6941
SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6942
Part222.Name = "C2"
6943
Part222.Parent = Model175
6944
Part222.Material = Enum.Material.SmoothPlastic
6945
Part222.BrickColor = BrickColor.new("Really black")
6946
Part222.Rotation = Vector3.new(-90, 0, 90)
6947
Part222.Anchored = true
6948
Part222.CanCollide = false
6949
Part222.FormFactor = Enum.FormFactor.Custom
6950
Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6951
Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6952
Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6953
Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6954
Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6955
Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6956
Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6957
Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6958
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6959
Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
6960
Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
6961
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6962
SpecialMesh223.Parent = Part222
6963
SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
6964
SpecialMesh223.MeshType = Enum.MeshType.Wedge
6965
SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
6966
Part224.Name = "C2"
6967
Part224.Parent = Model175
6968
Part224.Material = Enum.Material.SmoothPlastic
6969
Part224.BrickColor = BrickColor.new("Really black")
6970
Part224.Rotation = Vector3.new(-90, 0, 90)
6971
Part224.Anchored = true
6972
Part224.CanCollide = false
6973
Part224.FormFactor = Enum.FormFactor.Custom
6974
Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6975
Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6976
Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6977
Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6978
Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6979
Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6980
Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6981
Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6982
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6983
Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
6984
Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
6985
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6986
SpecialMesh225.Parent = Part224
6987
SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
6988
SpecialMesh225.MeshType = Enum.MeshType.Wedge
6989
SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
6990
Part226.Name = "C2"
6991
Part226.Parent = Model175
6992
Part226.Material = Enum.Material.SmoothPlastic
6993
Part226.BrickColor = BrickColor.new("Really black")
6994
Part226.Rotation = Vector3.new(-90, 0, 90)
6995
Part226.Anchored = true
6996
Part226.CanCollide = false
6997
Part226.FormFactor = Enum.FormFactor.Custom
6998
Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6999
Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7000
Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7001
Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7002
Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7003
Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7004
Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7005
Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7006
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7007
Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
7008
Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
7009
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7010
SpecialMesh227.Parent = Part226
7011
SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
7012
SpecialMesh227.MeshType = Enum.MeshType.Wedge
7013
SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
7014
Part228.Name = "C2"
7015
Part228.Parent = Model175
7016
Part228.Material = Enum.Material.SmoothPlastic
7017
Part228.BrickColor = BrickColor.new("Really black")
7018
Part228.Rotation = Vector3.new(-90, 0, 90)
7019
Part228.Anchored = true
7020
Part228.CanCollide = false
7021
Part228.FormFactor = Enum.FormFactor.Custom
7022
Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7023
Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7024
Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7025
Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7026
Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7027
Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7028
Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7029
Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7030
Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7031
Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
7032
Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
7033
Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7034
SpecialMesh229.Parent = Part228
7035
SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
7036
SpecialMesh229.MeshType = Enum.MeshType.Wedge
7037
SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
7038
Part230.Name = "C2"
7039
Part230.Parent = Model175
7040
Part230.Material = Enum.Material.SmoothPlastic
7041
Part230.BrickColor = BrickColor.new("Really black")
7042
Part230.Rotation = Vector3.new(-90, 0, 90)
7043
Part230.Anchored = true
7044
Part230.CanCollide = false
7045
Part230.FormFactor = Enum.FormFactor.Custom
7046
Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7047
Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7048
Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7049
Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7050
Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7051
Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7052
Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7053
Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7054
Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7055
Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
7056
Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
7057
Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7058
SpecialMesh231.Parent = Part230
7059
SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
7060
SpecialMesh231.MeshType = Enum.MeshType.Wedge
7061
SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
7062
Part232.Name = "C2"
7063
Part232.Parent = Model175
7064
Part232.Material = Enum.Material.SmoothPlastic
7065
Part232.BrickColor = BrickColor.new("Really black")
7066
Part232.Rotation = Vector3.new(-90, 0, 90)
7067
Part232.Anchored = true
7068
Part232.CanCollide = false
7069
Part232.FormFactor = Enum.FormFactor.Custom
7070
Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7071
Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7072
Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7073
Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7074
Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7075
Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7076
Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7077
Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7078
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7079
Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
7080
Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
7081
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7082
SpecialMesh233.Parent = Part232
7083
SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
7084
SpecialMesh233.MeshType = Enum.MeshType.Wedge
7085
SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
7086
Part234.Name = "C2"
7087
Part234.Parent = Model175
7088
Part234.Material = Enum.Material.SmoothPlastic
7089
Part234.BrickColor = BrickColor.new("Really black")
7090
Part234.Rotation = Vector3.new(90, 0, 90)
7091
Part234.Anchored = true
7092
Part234.CanCollide = false
7093
Part234.FormFactor = Enum.FormFactor.Custom
7094
Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7095
Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7096
Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7097
Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7098
Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7099
Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7100
Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7101
Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7102
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7103
Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
7104
Part234.Orientation = Vector3.new(89.9000015, 180, -90)
7105
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7106
SpecialMesh235.Parent = Part234
7107
SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
7108
SpecialMesh235.MeshType = Enum.MeshType.Wedge
7109
SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
7110
Part236.Name = "C2"
7111
Part236.Parent = Model175
7112
Part236.Material = Enum.Material.SmoothPlastic
7113
Part236.BrickColor = BrickColor.new("Really black")
7114
Part236.Rotation = Vector3.new(90, 0, 90)
7115
Part236.Anchored = true
7116
Part236.CanCollide = false
7117
Part236.FormFactor = Enum.FormFactor.Custom
7118
Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7119
Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7120
Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7121
Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7122
Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7123
Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7124
Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7125
Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7126
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7127
Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
7128
Part236.Orientation = Vector3.new(89.9000015, 180, -90)
7129
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7130
SpecialMesh237.Parent = Part236
7131
SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
7132
SpecialMesh237.MeshType = Enum.MeshType.Wedge
7133
SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
7134
Part238.Name = "C2"
7135
Part238.Parent = Model175
7136
Part238.Material = Enum.Material.SmoothPlastic
7137
Part238.BrickColor = BrickColor.new("Really black")
7138
Part238.Rotation = Vector3.new(90, 0, 90)
7139
Part238.Anchored = true
7140
Part238.CanCollide = false
7141
Part238.FormFactor = Enum.FormFactor.Custom
7142
Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7143
Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7144
Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7145
Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7146
Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7147
Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7148
Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7149
Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7150
Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7151
Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
7152
Part238.Orientation = Vector3.new(89.9000015, 180, -90)
7153
Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7154
SpecialMesh239.Parent = Part238
7155
SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
7156
SpecialMesh239.MeshType = Enum.MeshType.Wedge
7157
SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
7158
Part240.Name = "C2"
7159
Part240.Parent = Model175
7160
Part240.Material = Enum.Material.SmoothPlastic
7161
Part240.BrickColor = BrickColor.new("Really black")
7162
Part240.Rotation = Vector3.new(90, 0, 90)
7163
Part240.Anchored = true
7164
Part240.CanCollide = false
7165
Part240.FormFactor = Enum.FormFactor.Custom
7166
Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7167
Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7168
Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7169
Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7170
Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7171
Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7172
Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7173
Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7174
Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7175
Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
7176
Part240.Orientation = Vector3.new(89.9000015, 180, -90)
7177
Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7178
SpecialMesh241.Parent = Part240
7179
SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
7180
SpecialMesh241.MeshType = Enum.MeshType.Wedge
7181
SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
7182
Part242.Name = "C2"
7183
Part242.Parent = Model175
7184
Part242.Material = Enum.Material.SmoothPlastic
7185
Part242.BrickColor = BrickColor.new("Really black")
7186
Part242.Rotation = Vector3.new(90, 0, 90)
7187
Part242.Anchored = true
7188
Part242.CanCollide = false
7189
Part242.FormFactor = Enum.FormFactor.Custom
7190
Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7191
Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7192
Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7193
Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7194
Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7195
Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7196
Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7197
Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7198
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7199
Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
7200
Part242.Orientation = Vector3.new(89.9000015, 180, -90)
7201
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7202
SpecialMesh243.Parent = Part242
7203
SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
7204
SpecialMesh243.MeshType = Enum.MeshType.Wedge
7205
SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
7206
Part244.Name = "C2"
7207
Part244.Parent = Model175
7208
Part244.Material = Enum.Material.SmoothPlastic
7209
Part244.BrickColor = BrickColor.new("Really black")
7210
Part244.Rotation = Vector3.new(90, 0, 90)
7211
Part244.Anchored = true
7212
Part244.CanCollide = false
7213
Part244.FormFactor = Enum.FormFactor.Custom
7214
Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7215
Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7216
Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7217
Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7218
Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7219
Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7220
Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7221
Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7222
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7223
Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
7224
Part244.Orientation = Vector3.new(89.9000015, 180, -90)
7225
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7226
SpecialMesh245.Parent = Part244
7227
SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
7228
SpecialMesh245.MeshType = Enum.MeshType.Wedge
7229
SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
7230
Part246.Name = "C2"
7231
Part246.Parent = Model175
7232
Part246.Material = Enum.Material.SmoothPlastic
7233
Part246.BrickColor = BrickColor.new("Really black")
7234
Part246.Rotation = Vector3.new(90, 0, 90)
7235
Part246.Anchored = true
7236
Part246.CanCollide = false
7237
Part246.FormFactor = Enum.FormFactor.Custom
7238
Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7239
Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7240
Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7241
Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7242
Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7243
Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7244
Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7245
Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7246
Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7247
Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
7248
Part246.Orientation = Vector3.new(89.9000015, 180, -90)
7249
Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7250
SpecialMesh247.Parent = Part246
7251
SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
7252
SpecialMesh247.MeshType = Enum.MeshType.Wedge
7253
SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
7254
Part248.Name = "C2"
7255
Part248.Parent = Model175
7256
Part248.Material = Enum.Material.SmoothPlastic
7257
Part248.BrickColor = BrickColor.new("Really black")
7258
Part248.Rotation = Vector3.new(90, 0, 90)
7259
Part248.Anchored = true
7260
Part248.CanCollide = false
7261
Part248.FormFactor = Enum.FormFactor.Custom
7262
Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7263
Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7264
Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7265
Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7266
Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7267
Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7268
Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7269
Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7270
Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7271
Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
7272
Part248.Orientation = Vector3.new(89.9000015, 180, -90)
7273
Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7274
SpecialMesh249.Parent = Part248
7275
SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
7276
SpecialMesh249.MeshType = Enum.MeshType.Wedge
7277
SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
7278
Part250.Name = "C4"
7279
Part250.Parent = Model175
7280
Part250.Material = Enum.Material.SmoothPlastic
7281
Part250.BrickColor = BrickColor.new("Smoky grey")
7282
Part250.Rotation = Vector3.new(-180, 0, 180)
7283
Part250.Anchored = true
7284
Part250.CanCollide = false
7285
Part250.FormFactor = Enum.FormFactor.Custom
7286
Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7287
Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7288
Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7289
Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7290
Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7291
Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7292
Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7293
Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7294
Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
7295
Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
7296
Part250.Orientation = Vector3.new(0, 180, 0)
7297
Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
7298
SpecialMesh251.Parent = Part250
7299
SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
7300
SpecialMesh251.MeshType = Enum.MeshType.Sphere
7301
SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
7302
Part252.Name = "C2"
7303
Part252.Parent = Model175
7304
Part252.Material = Enum.Material.SmoothPlastic
7305
Part252.BrickColor = BrickColor.new("Really black")
7306
Part252.Rotation = Vector3.new(-180, 0, 180)
7307
Part252.Anchored = true
7308
Part252.CanCollide = false
7309
Part252.FormFactor = Enum.FormFactor.Custom
7310
Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7311
Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7312
Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7313
Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7314
Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7315
Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7316
Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7317
Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7318
Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7319
Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
7320
Part252.Orientation = Vector3.new(0, 180, 0)
7321
Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7322
SpecialMesh253.Parent = Part252
7323
SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7324
SpecialMesh253.MeshType = Enum.MeshType.Sphere
7325
SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7326
Part254.Name = "C3"
7327
Part254.Parent = Model175
7328
Part254.Material = Enum.Material.SmoothPlastic
7329
Part254.BrickColor = BrickColor.new("Fawn brown")
7330
Part254.Rotation = Vector3.new(-180, 0, 180)
7331
Part254.Anchored = true
7332
Part254.CanCollide = false
7333
Part254.FormFactor = Enum.FormFactor.Custom
7334
Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
7335
Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7336
Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7337
Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7338
Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7339
Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7340
Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7341
Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7342
Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
7343
Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
7344
Part254.Orientation = Vector3.new(0, 180, 0)
7345
Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
7346
BlockMesh255.Parent = Part254
7347
BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
7348
BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
7349
BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
7350
Part256.Name = "Hitbox"
7351
Part256.Parent = Model175
7352
Part256.Material = Enum.Material.SmoothPlastic
7353
Part256.BrickColor = BrickColor.new("Institutional white")
7354
Part256.Transparency = 1
7355
Part256.Rotation = Vector3.new(-180, 0, 180)
7356
Part256.Anchored = true
7357
Part256.CanCollide = false
7358
Part256.FormFactor = Enum.FormFactor.Custom
7359
Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
7360
Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7361
Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7362
Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7363
Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7364
Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7365
Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7366
Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7367
Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
7368
Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
7369
Part256.Orientation = Vector3.new(0, 180, 0)
7370
Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
7371
Part257.Name = "C2"
7372
Part257.Parent = Model175
7373
Part257.Material = Enum.Material.SmoothPlastic
7374
Part257.BrickColor = BrickColor.new("Really black")
7375
Part257.Rotation = Vector3.new(-180, 0, 180)
7376
Part257.Anchored = true
7377
Part257.CanCollide = false
7378
Part257.FormFactor = Enum.FormFactor.Custom
7379
Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7380
Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7381
Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7382
Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7383
Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7384
Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7385
Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7386
Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7387
Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7388
Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
7389
Part257.Orientation = Vector3.new(0, 180, 0)
7390
Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7391
SpecialMesh258.Parent = Part257
7392
SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7393
SpecialMesh258.MeshType = Enum.MeshType.Sphere
7394
SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7395
Part259.Name = "C1"
7396
Part259.Parent = Model175
7397
Part259.Material = Enum.Material.Neon
7398
Part259.BrickColor = BrickColor.new("Really red")
7399
Part259.Rotation = Vector3.new(90, -71.5699997, 90)
7400
Part259.Anchored = true
7401
Part259.CanCollide = false
7402
Part259.FormFactor = Enum.FormFactor.Custom
7403
Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
7404
Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
7405
Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7406
Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7407
Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7408
Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7409
Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7410
Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7411
Part259.Color = Color3.new(1, 0, 0)
7412
Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
7413
Part259.Orientation = Vector3.new(18.4300003, -90, 0)
7414
Part259.Color = Color3.new(1, 0, 0)
7415
SpecialMesh260.Parent = Part259
7416
SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
7417
SpecialMesh260.MeshType = Enum.MeshType.Torso
7418
SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
7419
Part261.Name = "C1"
7420
Part261.Parent = Model175
7421
Part261.Material = Enum.Material.Neon
7422
Part261.BrickColor = BrickColor.new("Really red")
7423
Part261.Rotation = Vector3.new(-180, 0, 180)
7424
Part261.Anchored = true
7425
Part261.FormFactor = Enum.FormFactor.Custom
7426
Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
7427
Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7428
Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7429
Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7430
Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7431
Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7432
Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7433
Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7434
Part261.Color = Color3.new(1, 0, 0)
7435
Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
7436
Part261.Orientation = Vector3.new(0, 180, 0)
7437
Part261.Color = Color3.new(1, 0, 0)
7438
BlockMesh262.Parent = Part261
7439
BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7440
BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7441
Part263.Name = "C1"
7442
Part263.Parent = Model175
7443
Part263.Material = Enum.Material.Neon
7444
Part263.BrickColor = BrickColor.new("Really red")
7445
Part263.Rotation = Vector3.new(90, 0, 90)
7446
Part263.Anchored = true
7447
Part263.FormFactor = Enum.FormFactor.Custom
7448
Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
7449
Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7450
Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7451
Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7452
Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7453
Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7454
Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7455
Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7456
Part263.Color = Color3.new(1, 0, 0)
7457
Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
7458
Part263.Orientation = Vector3.new(89.9000015, 180, -90)
7459
Part263.Color = Color3.new(1, 0, 0)
7460
SpecialMesh264.Parent = Part263
7461
SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
7462
SpecialMesh264.MeshType = Enum.MeshType.Wedge
7463
SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
7464
Part265.Name = "C1"
7465
Part265.Parent = Model175
7466
Part265.Material = Enum.Material.Neon
7467
Part265.BrickColor = BrickColor.new("Really red")
7468
Part265.Rotation = Vector3.new(90, 0, 90)
7469
Part265.Anchored = true
7470
Part265.FormFactor = Enum.FormFactor.Custom
7471
Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7472
Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7473
Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7474
Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7475
Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7476
Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7477
Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7478
Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7479
Part265.Color = Color3.new(1, 0, 0)
7480
Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
7481
Part265.Orientation = Vector3.new(89.9000015, 180, -90)
7482
Part265.Color = Color3.new(1, 0, 0)
7483
SpecialMesh266.Parent = Part265
7484
SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
7485
SpecialMesh266.MeshType = Enum.MeshType.Wedge
7486
SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
7487
Part267.Name = "C1"
7488
Part267.Parent = Model175
7489
Part267.Material = Enum.Material.Neon
7490
Part267.BrickColor = BrickColor.new("Really red")
7491
Part267.Rotation = Vector3.new(-90, 0, 90)
7492
Part267.Anchored = true
7493
Part267.FormFactor = Enum.FormFactor.Custom
7494
Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7495
Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7496
Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7497
Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7498
Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7499
Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7500
Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7501
Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7502
Part267.Color = Color3.new(1, 0, 0)
7503
Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
7504
Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
7505
Part267.Color = Color3.new(1, 0, 0)
7506
SpecialMesh268.Parent = Part267
7507
SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
7508
SpecialMesh268.MeshType = Enum.MeshType.Wedge
7509
SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
7510
Part269.Name = "C1"
7511
Part269.Parent = Model175
7512
Part269.Material = Enum.Material.Neon
7513
Part269.BrickColor = BrickColor.new("Really red")
7514
Part269.Rotation = Vector3.new(-180, 0, 180)
7515
Part269.Anchored = true
7516
Part269.FormFactor = Enum.FormFactor.Custom
7517
Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7518
Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7519
Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7520
Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7521
Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7522
Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7523
Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7524
Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7525
Part269.Color = Color3.new(1, 0, 0)
7526
Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
7527
Part269.Orientation = Vector3.new(0, 180, 0)
7528
Part269.Color = Color3.new(1, 0, 0)
7529
BlockMesh270.Parent = Part269
7530
BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7531
BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7532
Part271.Name = "C1"
7533
Part271.Parent = Model175
7534
Part271.Material = Enum.Material.Neon
7535
Part271.BrickColor = BrickColor.new("Really red")
7536
Part271.Rotation = Vector3.new(90, 0, 90)
7537
Part271.Anchored = true
7538
Part271.FormFactor = Enum.FormFactor.Custom
7539
Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7540
Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7541
Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7542
Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7543
Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7544
Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7545
Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7546
Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7547
Part271.Color = Color3.new(1, 0, 0)
7548
Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
7549
Part271.Orientation = Vector3.new(89.9000015, 180, -90)
7550
Part271.Color = Color3.new(1, 0, 0)
7551
SpecialMesh272.Parent = Part271
7552
SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
7553
SpecialMesh272.MeshType = Enum.MeshType.Wedge
7554
SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
7555
Part273.Name = "C1"
7556
Part273.Parent = Model175
7557
Part273.Material = Enum.Material.Neon
7558
Part273.BrickColor = BrickColor.new("Really red")
7559
Part273.Rotation = Vector3.new(-90, 0, 90)
7560
Part273.Anchored = true
7561
Part273.FormFactor = Enum.FormFactor.Custom
7562
Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7563
Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7564
Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7565
Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7566
Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7567
Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7568
Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7569
Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7570
Part273.Color = Color3.new(1, 0, 0)
7571
Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
7572
Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
7573
Part273.Color = Color3.new(1, 0, 0)
7574
SpecialMesh274.Parent = Part273
7575
SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
7576
SpecialMesh274.MeshType = Enum.MeshType.Wedge
7577
SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
7578
Part275.Name = "C1"
7579
Part275.Parent = Model175
7580
Part275.Material = Enum.Material.Neon
7581
Part275.BrickColor = BrickColor.new("Really red")
7582
Part275.Rotation = Vector3.new(-180, 0, 180)
7583
Part275.Anchored = true
7584
Part275.FormFactor = Enum.FormFactor.Custom
7585
Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7586
Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7587
Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7588
Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7589
Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7590
Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7591
Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7592
Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7593
Part275.Color = Color3.new(1, 0, 0)
7594
Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
7595
Part275.Orientation = Vector3.new(0, 180, 0)
7596
Part275.Color = Color3.new(1, 0, 0)
7597
BlockMesh276.Parent = Part275
7598
BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7599
BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7600
Part277.Name = "C1"
7601
Part277.Parent = Model175
7602
Part277.Material = Enum.Material.Neon
7603
Part277.BrickColor = BrickColor.new("Really red")
7604
Part277.Rotation = Vector3.new(90, 0, 90)
7605
Part277.Anchored = true
7606
Part277.FormFactor = Enum.FormFactor.Custom
7607
Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7608
Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7609
Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7610
Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7611
Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7612
Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7613
Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7614
Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7615
Part277.Color = Color3.new(1, 0, 0)
7616
Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
7617
Part277.Orientation = Vector3.new(89.9000015, 180, -90)
7618
Part277.Color = Color3.new(1, 0, 0)
7619
SpecialMesh278.Parent = Part277
7620
SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
7621
SpecialMesh278.MeshType = Enum.MeshType.Wedge
7622
SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
7623
Part279.Name = "C1"
7624
Part279.Parent = Model175
7625
Part279.Material = Enum.Material.Neon
7626
Part279.BrickColor = BrickColor.new("Really red")
7627
Part279.Rotation = Vector3.new(-90, 0, 90)
7628
Part279.Anchored = true
7629
Part279.FormFactor = Enum.FormFactor.Custom
7630
Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7631
Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7632
Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7633
Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7634
Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7635
Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7636
Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7637
Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7638
Part279.Color = Color3.new(1, 0, 0)
7639
Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
7640
Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
7641
Part279.Color = Color3.new(1, 0, 0)
7642
SpecialMesh280.Parent = Part279
7643
SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
7644
SpecialMesh280.MeshType = Enum.MeshType.Wedge
7645
SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
7646
Part281.Name = "C1"
7647
Part281.Parent = Model175
7648
Part281.Material = Enum.Material.Neon
7649
Part281.BrickColor = BrickColor.new("Really red")
7650
Part281.Rotation = Vector3.new(-90, 0, 90)
7651
Part281.Anchored = true
7652
Part281.FormFactor = Enum.FormFactor.Custom
7653
Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7654
Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7655
Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7656
Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7657
Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7658
Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7659
Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7660
Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7661
Part281.Color = Color3.new(1, 0, 0)
7662
Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
7663
Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
7664
Part281.Color = Color3.new(1, 0, 0)
7665
SpecialMesh282.Parent = Part281
7666
SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
7667
SpecialMesh282.MeshType = Enum.MeshType.Wedge
7668
SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
7669
Part283.Name = "C1"
7670
Part283.Parent = Model175
7671
Part283.Material = Enum.Material.Neon
7672
Part283.BrickColor = BrickColor.new("Really red")
7673
Part283.Rotation = Vector3.new(-90, 0, 90)
7674
Part283.Anchored = true
7675
Part283.FormFactor = Enum.FormFactor.Custom
7676
Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7677
Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7678
Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7679
Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7680
Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7681
Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7682
Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7683
Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7684
Part283.Color = Color3.new(1, 0, 0)
7685
Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
7686
Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
7687
Part283.Color = Color3.new(1, 0, 0)
7688
SpecialMesh284.Parent = Part283
7689
SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
7690
SpecialMesh284.MeshType = Enum.MeshType.Wedge
7691
SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
7692
Part285.Name = "C1"
7693
Part285.Parent = Model175
7694
Part285.Material = Enum.Material.Neon
7695
Part285.BrickColor = BrickColor.new("Really red")
7696
Part285.Rotation = Vector3.new(-180, 0, 180)
7697
Part285.Anchored = true
7698
Part285.FormFactor = Enum.FormFactor.Custom
7699
Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7700
Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7701
Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7702
Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7703
Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7704
Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7705
Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7706
Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7707
Part285.Color = Color3.new(1, 0, 0)
7708
Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
7709
Part285.Orientation = Vector3.new(0, 180, 0)
7710
Part285.Color = Color3.new(1, 0, 0)
7711
BlockMesh286.Parent = Part285
7712
BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7713
BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7714
Part287.Name = "C1"
7715
Part287.Parent = Model175
7716
Part287.Material = Enum.Material.Neon
7717
Part287.BrickColor = BrickColor.new("Really red")
7718
Part287.Rotation = Vector3.new(90, 0, 90)
7719
Part287.Anchored = true
7720
Part287.FormFactor = Enum.FormFactor.Custom
7721
Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7722
Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7723
Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7724
Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7725
Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7726
Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7727
Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7728
Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7729
Part287.Color = Color3.new(1, 0, 0)
7730
Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
7731
Part287.Orientation = Vector3.new(89.9000015, 180, -90)
7732
Part287.Color = Color3.new(1, 0, 0)
7733
SpecialMesh288.Parent = Part287
7734
SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
7735
SpecialMesh288.MeshType = Enum.MeshType.Wedge
7736
SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
7737
Part289.Name = "C1"
7738
Part289.Parent = Model175
7739
Part289.Material = Enum.Material.Neon
7740
Part289.BrickColor = BrickColor.new("Really red")
7741
Part289.Rotation = Vector3.new(-180, 0, 180)
7742
Part289.Anchored = true
7743
Part289.FormFactor = Enum.FormFactor.Custom
7744
Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7745
Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7746
Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7747
Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7748
Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7749
Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7750
Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7751
Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7752
Part289.Color = Color3.new(1, 0, 0)
7753
Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
7754
Part289.Orientation = Vector3.new(0, 180, 0)
7755
Part289.Color = Color3.new(1, 0, 0)
7756
BlockMesh290.Parent = Part289
7757
BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7758
BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7759
Part291.Name = "C1"
7760
Part291.Parent = Model175
7761
Part291.Material = Enum.Material.Neon
7762
Part291.BrickColor = BrickColor.new("Really red")
7763
Part291.Rotation = Vector3.new(90, 0, 90)
7764
Part291.Anchored = true
7765
Part291.FormFactor = Enum.FormFactor.Custom
7766
Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7767
Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7768
Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7769
Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7770
Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7771
Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7772
Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7773
Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7774
Part291.Color = Color3.new(1, 0, 0)
7775
Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
7776
Part291.Orientation = Vector3.new(89.9000015, 180, -90)
7777
Part291.Color = Color3.new(1, 0, 0)
7778
SpecialMesh292.Parent = Part291
7779
SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
7780
SpecialMesh292.MeshType = Enum.MeshType.Wedge
7781
SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
7782
Part293.Name = "C1"
7783
Part293.Parent = Model175
7784
Part293.Material = Enum.Material.Neon
7785
Part293.BrickColor = BrickColor.new("Really red")
7786
Part293.Rotation = Vector3.new(90, 0, 90)
7787
Part293.Anchored = true
7788
Part293.FormFactor = Enum.FormFactor.Custom
7789
Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7790
Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7791
Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7792
Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7793
Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7794
Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7795
Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7796
Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7797
Part293.Color = Color3.new(1, 0, 0)
7798
Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
7799
Part293.Orientation = Vector3.new(89.9000015, 180, -90)
7800
Part293.Color = Color3.new(1, 0, 0)
7801
SpecialMesh294.Parent = Part293
7802
SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
7803
SpecialMesh294.MeshType = Enum.MeshType.Wedge
7804
SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
7805
Part295.Name = "C1"
7806
Part295.Parent = Model175
7807
Part295.Material = Enum.Material.Neon
7808
Part295.BrickColor = BrickColor.new("Really red")
7809
Part295.Rotation = Vector3.new(90, 0, 90)
7810
Part295.Anchored = true
7811
Part295.FormFactor = Enum.FormFactor.Custom
7812
Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7813
Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7814
Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7815
Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7816
Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7817
Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7818
Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7819
Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7820
Part295.Color = Color3.new(1, 0, 0)
7821
Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
7822
Part295.Orientation = Vector3.new(89.9000015, 180, -90)
7823
Part295.Color = Color3.new(1, 0, 0)
7824
SpecialMesh296.Parent = Part295
7825
SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
7826
SpecialMesh296.MeshType = Enum.MeshType.Wedge
7827
SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
7828
Part297.Name = "C1"
7829
Part297.Parent = Model175
7830
Part297.Material = Enum.Material.Neon
7831
Part297.BrickColor = BrickColor.new("Really red")
7832
Part297.Rotation = Vector3.new(-180, 0, 180)
7833
Part297.Anchored = true
7834
Part297.FormFactor = Enum.FormFactor.Custom
7835
Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7836
Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7837
Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7838
Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7839
Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7840
Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7841
Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7842
Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7843
Part297.Color = Color3.new(1, 0, 0)
7844
Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
7845
Part297.Orientation = Vector3.new(0, 180, 0)
7846
Part297.Color = Color3.new(1, 0, 0)
7847
BlockMesh298.Parent = Part297
7848
BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7849
BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7850
Part299.Name = "C1"
7851
Part299.Parent = Model175
7852
Part299.Material = Enum.Material.Neon
7853
Part299.BrickColor = BrickColor.new("Really red")
7854
Part299.Rotation = Vector3.new(-90, 0, 90)
7855
Part299.Anchored = true
7856
Part299.FormFactor = Enum.FormFactor.Custom
7857
Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7858
Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7859
Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7860
Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7861
Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7862
Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7863
Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7864
Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7865
Part299.Color = Color3.new(1, 0, 0)
7866
Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
7867
Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
7868
Part299.Color = Color3.new(1, 0, 0)
7869
SpecialMesh300.Parent = Part299
7870
SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
7871
SpecialMesh300.MeshType = Enum.MeshType.Wedge
7872
SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
7873
Part301.Name = "C1"
7874
Part301.Parent = Model175
7875
Part301.Material = Enum.Material.Neon
7876
Part301.BrickColor = BrickColor.new("Really red")
7877
Part301.Rotation = Vector3.new(-180, 0, 180)
7878
Part301.Anchored = true
7879
Part301.FormFactor = Enum.FormFactor.Custom
7880
Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7881
Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7882
Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7883
Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7884
Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7885
Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7886
Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7887
Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7888
Part301.Color = Color3.new(1, 0, 0)
7889
Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
7890
Part301.Orientation = Vector3.new(0, 180, 0)
7891
Part301.Color = Color3.new(1, 0, 0)
7892
BlockMesh302.Parent = Part301
7893
BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7894
BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7895
Part303.Name = "C1"
7896
Part303.Parent = Model175
7897
Part303.Material = Enum.Material.Neon
7898
Part303.BrickColor = BrickColor.new("Really red")
7899
Part303.Rotation = Vector3.new(-90, 0, 90)
7900
Part303.Anchored = true
7901
Part303.FormFactor = Enum.FormFactor.Custom
7902
Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7903
Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7904
Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7905
Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7906
Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7907
Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7908
Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7909
Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7910
Part303.Color = Color3.new(1, 0, 0)
7911
Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
7912
Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
7913
Part303.Color = Color3.new(1, 0, 0)
7914
SpecialMesh304.Parent = Part303
7915
SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
7916
SpecialMesh304.MeshType = Enum.MeshType.Wedge
7917
SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
7918
Part305.Name = "C1"
7919
Part305.Parent = Model175
7920
Part305.Material = Enum.Material.Neon
7921
Part305.BrickColor = BrickColor.new("Really red")
7922
Part305.Rotation = Vector3.new(-180, 0, 180)
7923
Part305.Anchored = true
7924
Part305.FormFactor = Enum.FormFactor.Custom
7925
Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7926
Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7927
Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7928
Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7929
Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7930
Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7931
Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7932
Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7933
Part305.Color = Color3.new(1, 0, 0)
7934
Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
7935
Part305.Orientation = Vector3.new(0, 180, 0)
7936
Part305.Color = Color3.new(1, 0, 0)
7937
BlockMesh306.Parent = Part305
7938
BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7939
BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7940
Part307.Name = "C1"
7941
Part307.Parent = Model175
7942
Part307.Material = Enum.Material.Neon
7943
Part307.BrickColor = BrickColor.new("Really red")
7944
Part307.Rotation = Vector3.new(-90, 0, 90)
7945
Part307.Anchored = true
7946
Part307.FormFactor = Enum.FormFactor.Custom
7947
Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7948
Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7949
Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7950
Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7951
Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7952
Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7953
Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7954
Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7955
Part307.Color = Color3.new(1, 0, 0)
7956
Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
7957
Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
7958
Part307.Color = Color3.new(1, 0, 0)
7959
SpecialMesh308.Parent = Part307
7960
SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
7961
SpecialMesh308.MeshType = Enum.MeshType.Wedge
7962
SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
7963
Part309.Name = "C1"
7964
Part309.Parent = Model175
7965
Part309.Material = Enum.Material.Neon
7966
Part309.BrickColor = BrickColor.new("Really red")
7967
Part309.Rotation = Vector3.new(-180, 0, 180)
7968
Part309.Anchored = true
7969
Part309.FormFactor = Enum.FormFactor.Custom
7970
Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7971
Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7972
Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7973
Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7974
Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7975
Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7976
Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7977
Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7978
Part309.Color = Color3.new(1, 0, 0)
7979
Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
7980
Part309.Orientation = Vector3.new(0, 180, 0)
7981
Part309.Color = Color3.new(1, 0, 0)
7982
BlockMesh310.Parent = Part309
7983
BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7984
BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7985
Part311.Name = "C1"
7986
Part311.Parent = Model175
7987
Part311.Material = Enum.Material.Neon
7988
Part311.BrickColor = BrickColor.new("Really red")
7989
Part311.Rotation = Vector3.new(90, 0, 90)
7990
Part311.Anchored = true
7991
Part311.FormFactor = Enum.FormFactor.Custom
7992
Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7993
Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7994
Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7995
Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7996
Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7997
Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7998
Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7999
Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8000
Part311.Color = Color3.new(1, 0, 0)
8001
Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
8002
Part311.Orientation = Vector3.new(89.9000015, 180, -90)
8003
Part311.Color = Color3.new(1, 0, 0)
8004
SpecialMesh312.Parent = Part311
8005
SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
8006
SpecialMesh312.MeshType = Enum.MeshType.Wedge
8007
SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
8008
Part313.Name = "C1"
8009
Part313.Parent = Model175
8010
Part313.Material = Enum.Material.Neon
8011
Part313.BrickColor = BrickColor.new("Really red")
8012
Part313.Rotation = Vector3.new(-90, 0, 90)
8013
Part313.Anchored = true
8014
Part313.FormFactor = Enum.FormFactor.Custom
8015
Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
8016
Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
8017
Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8018
Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8019
Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8020
Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8021
Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8022
Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8023
Part313.Color = Color3.new(1, 0, 0)
8024
Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
8025
Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
8026
Part313.Color = Color3.new(1, 0, 0)
8027
SpecialMesh314.Parent = Part313
8028
SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
8029
SpecialMesh314.MeshType = Enum.MeshType.Wedge
8030
SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
8031
Part315.Name = "C1"
8032
Part315.Parent = Model175
8033
Part315.Material = Enum.Material.Neon
8034
Part315.BrickColor = BrickColor.new("Really red")
8035
Part315.Rotation = Vector3.new(-180, 0, 180)
8036
Part315.Anchored = true
8037
Part315.FormFactor = Enum.FormFactor.Custom
8038
Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
8039
Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8040
Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8041
Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8042
Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8043
Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8044
Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8045
Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8046
Part315.Color = Color3.new(1, 0, 0)
8047
Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
8048
Part315.Orientation = Vector3.new(0, 180, 0)
8049
Part315.Color = Color3.new(1, 0, 0)
8050
BlockMesh316.Parent = Part315
8051
BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
8052
BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
8053
Part317.Name = "C1"
8054
Part317.Parent = Model175
8055
Part317.Material = Enum.Material.Neon
8056
Part317.BrickColor = BrickColor.new("Really red")
8057
Part317.Rotation = Vector3.new(90, 0, 90)
8058
Part317.Anchored = true
8059
Part317.FormFactor = Enum.FormFactor.Custom
8060
Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
8061
Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
8062
Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8063
Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8064
Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8065
Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8066
Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8067
Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8068
Part317.Color = Color3.new(1, 0, 0)
8069
Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
8070
Part317.Orientation = Vector3.new(89.9000015, 180, -90)
8071
Part317.Color = Color3.new(1, 0, 0)
8072
SpecialMesh318.Parent = Part317
8073
SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
8074
SpecialMesh318.MeshType = Enum.MeshType.Wedge
8075
SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
8076
Model319.Name = "Motor2"
8077
Model319.Parent = Model2
8078
Part320.Name = "A"
8079
Part320.Parent = Model319
8080
Part320.Material = Enum.Material.SmoothPlastic
8081
Part320.BrickColor = BrickColor.new("Institutional white")
8082
Part320.Transparency = 1
8083
Part320.Rotation = Vector3.new(-180, 0, 180)
8084
Part320.Anchored = true
8085
Part320.CanCollide = false
8086
Part320.FormFactor = Enum.FormFactor.Custom
8087
Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8088
Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8089
Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8090
Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8091
Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8092
Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8093
Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8094
Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8095
Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
8096
Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8097
Part320.Orientation = Vector3.new(0, 180, 0)
8098
Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
8099
BlockMesh321.Parent = Part320
8100
Part322.Name = "B"
8101
Part322.Parent = Model319
8102
Part322.Material = Enum.Material.SmoothPlastic
8103
Part322.BrickColor = BrickColor.new("Really black")
8104
Part322.Transparency = 1
8105
Part322.Rotation = Vector3.new(-180, 0, 180)
8106
Part322.Anchored = true
8107
Part322.CanCollide = false
8108
Part322.FormFactor = Enum.FormFactor.Custom
8109
Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8110
Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8111
Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8112
Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8113
Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8114
Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8115
Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8116
Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8117
Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8118
Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8119
Part322.Orientation = Vector3.new(0, 180, 0)
8120
Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8121
BlockMesh323.Parent = Part322
8122
Model324.Name = "Motor1"
8123
Model324.Parent = Model2
8124
Part325.Name = "A"
8125
Part325.Parent = Model324
8126
Part325.Material = Enum.Material.SmoothPlastic
8127
Part325.BrickColor = BrickColor.new("Institutional white")
8128
Part325.Transparency = 1
8129
Part325.Rotation = Vector3.new(-180, 0, 180)
8130
Part325.Anchored = true
8131
Part325.CanCollide = false
8132
Part325.FormFactor = Enum.FormFactor.Custom
8133
Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8134
Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8135
Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8136
Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8137
Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8138
Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8139
Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8140
Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8141
Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
8142
Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
8143
Part325.Orientation = Vector3.new(0, 180, 0)
8144
Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
8145
BlockMesh326.Parent = Part325
8146
Part327.Name = "B"
8147
Part327.Parent = Model324
8148
Part327.Material = Enum.Material.SmoothPlastic
8149
Part327.BrickColor = BrickColor.new("Really black")
8150
Part327.Transparency = 1
8151
Part327.Rotation = Vector3.new(-180, 0, 180)
8152
Part327.Anchored = true
8153
Part327.CanCollide = false
8154
Part327.FormFactor = Enum.FormFactor.Custom
8155
Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8156
Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8157
Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8158
Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8159
Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8160
Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8161
Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8162
Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8163
Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8164
Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8165
Part327.Orientation = Vector3.new(0, 180, 0)
8166
Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8167
BlockMesh328.Parent = Part327
8168
Model329.Name = "Others"
8169
Model329.Parent = Model1
8170
Part330.Name = "C3"
8171
Part330.Parent = Model329
8172
Part330.Material = Enum.Material.SmoothPlastic
8173
Part330.BrickColor = BrickColor.new("Fawn brown")
8174
Part330.Rotation = Vector3.new(-180, 0, 180)
8175
Part330.Anchored = true
8176
Part330.CanCollide = false
8177
Part330.FormFactor = Enum.FormFactor.Custom
8178
Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
8179
Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8180
Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8181
Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8182
Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8183
Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8184
Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8185
Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8186
Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
8187
Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
8188
Part330.Orientation = Vector3.new(0, 180, 0)
8189
Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
8190
BlockMesh331.Parent = Part330
8191
BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
8192
BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
8193
Part332.Name = "C1"
8194
Part332.Parent = Model329
8195
Part332.Material = Enum.Material.Neon
8196
Part332.BrickColor = BrickColor.new("Really red")
8197
Part332.Rotation = Vector3.new(-180, 0, 180)
8198
Part332.Anchored = true
8199
Part332.CanCollide = false
8200
Part332.FormFactor = Enum.FormFactor.Custom
8201
Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
8202
Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8203
Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8204
Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8205
Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8206
Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8207
Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8208
Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8209
Part332.Color = Color3.new(1, 0, 0)
8210
Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
8211
Part332.Orientation = Vector3.new(0, 180, 0)
8212
Part332.Color = Color3.new(1, 0, 0)
8213
BlockMesh333.Parent = Part332
8214
BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
8215
BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
8216
Part334.Name = "C3"
8217
Part334.Parent = Model329
8218
Part334.Material = Enum.Material.SmoothPlastic
8219
Part334.BrickColor = BrickColor.new("Fawn brown")
8220
Part334.Rotation = Vector3.new(0, 0, -180)
8221
Part334.Anchored = true
8222
Part334.CanCollide = false
8223
Part334.FormFactor = Enum.FormFactor.Custom
8224
Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
8225
Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
8226
Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8227
Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8228
Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8229
Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8230
Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8231
Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8232
Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
8233
Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
8234
Part334.Orientation = Vector3.new(0, 0, 180)
8235
Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
8236
BlockMesh335.Parent = Part334
8237
BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
8238
BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
8239
Part336.Name = "C3"
8240
Part336.Parent = Model329
8241
Part336.Material = Enum.Material.SmoothPlastic
8242
Part336.BrickColor = BrickColor.new("Fawn brown")
8243
Part336.Rotation = Vector3.new(90, 0, 0)
8244
Part336.Anchored = true
8245
Part336.CanCollide = false
8246
Part336.FormFactor = Enum.FormFactor.Custom
8247
Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
8248
Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
8249
Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8250
Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8251
Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8252
Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8253
Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8254
Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8255
Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
8256
Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
8257
Part336.Orientation = Vector3.new(89.9000015, 180, -180)
8258
Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
8259
CylinderMesh337.Parent = Part336
8260
CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
8261
CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
8262
Part338.Name = "C3"
8263
Part338.Parent = Model329
8264
Part338.Material = Enum.Material.SmoothPlastic
8265
Part338.BrickColor = BrickColor.new("Fawn brown")
8266
Part338.Rotation = Vector3.new(0, 0, -180)
8267
Part338.Anchored = true
8268
Part338.CanCollide = false
8269
Part338.FormFactor = Enum.FormFactor.Custom
8270
Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
8271
Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
8272
Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8273
Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8274
Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8275
Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8276
Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8277
Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8278
Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
8279
Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
8280
Part338.Orientation = Vector3.new(0, 0, 180)
8281
Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
8282
BlockMesh339.Parent = Part338
8283
BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
8284
BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
8285
BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
8286
Part340.Name = "C2"
8287
Part340.Parent = Model329
8288
Part340.Material = Enum.Material.SmoothPlastic
8289
Part340.BrickColor = BrickColor.new("Really black")
8290
Part340.Rotation = Vector3.new(-180, 0, 180)
8291
Part340.Anchored = true
8292
Part340.CanCollide = false
8293
Part340.FormFactor = Enum.FormFactor.Custom
8294
Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8295
Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8296
Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8297
Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8298
Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8299
Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8300
Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8301
Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8302
Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8303
Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
8304
Part340.Orientation = Vector3.new(0, 180, 0)
8305
Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8306
BlockMesh341.Parent = Part340
8307
BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8308
BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8309
Part342.Name = "C2"
8310
Part342.Parent = Model329
8311
Part342.Material = Enum.Material.SmoothPlastic
8312
Part342.BrickColor = BrickColor.new("Really black")
8313
Part342.Rotation = Vector3.new(-180, 0, 180)
8314
Part342.Anchored = true
8315
Part342.CanCollide = false
8316
Part342.FormFactor = Enum.FormFactor.Custom
8317
Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8318
Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8319
Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8320
Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8321
Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8322
Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8323
Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8324
Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8325
Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8326
Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
8327
Part342.Orientation = Vector3.new(0, 180, 0)
8328
Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8329
BlockMesh343.Parent = Part342
8330
BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8331
BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8332
Part344.Name = "C2"
8333
Part344.Parent = Model329
8334
Part344.Material = Enum.Material.SmoothPlastic
8335
Part344.BrickColor = BrickColor.new("Really black")
8336
Part344.Rotation = Vector3.new(-180, 0, 180)
8337
Part344.Anchored = true
8338
Part344.CanCollide = false
8339
Part344.FormFactor = Enum.FormFactor.Custom
8340
Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8341
Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8342
Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8343
Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8344
Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8345
Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8346
Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8347
Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8348
Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8349
Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
8350
Part344.Orientation = Vector3.new(0, 180, 0)
8351
Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8352
BlockMesh345.Parent = Part344
8353
BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8354
BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8355
Part346.Name = "C2"
8356
Part346.Parent = Model329
8357
Part346.Material = Enum.Material.SmoothPlastic
8358
Part346.BrickColor = BrickColor.new("Really black")
8359
Part346.Rotation = Vector3.new(-180, 0, 180)
8360
Part346.Anchored = true
8361
Part346.CanCollide = false
8362
Part346.FormFactor = Enum.FormFactor.Custom
8363
Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8364
Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8365
Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8366
Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8367
Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8368
Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8369
Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8370
Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8371
Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8372
Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
8373
Part346.Orientation = Vector3.new(0, 180, 0)
8374
Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8375
BlockMesh347.Parent = Part346
8376
BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8377
BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8378
Part348.Name = "C2"
8379
Part348.Parent = Model329
8380
Part348.Material = Enum.Material.SmoothPlastic
8381
Part348.BrickColor = BrickColor.new("Really black")
8382
Part348.Rotation = Vector3.new(-180, 0, 180)
8383
Part348.Anchored = true
8384
Part348.CanCollide = false
8385
Part348.FormFactor = Enum.FormFactor.Custom
8386
Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8387
Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8388
Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8389
Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8390
Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8391
Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8392
Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8393
Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8394
Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8395
Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
8396
Part348.Orientation = Vector3.new(0, 180, 0)
8397
Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8398
BlockMesh349.Parent = Part348
8399
BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8400
BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8401
Part350.Name = "C2"
8402
Part350.Parent = Model329
8403
Part350.Material = Enum.Material.SmoothPlastic
8404
Part350.BrickColor = BrickColor.new("Really black")
8405
Part350.Rotation = Vector3.new(-180, 0, 180)
8406
Part350.Anchored = true
8407
Part350.CanCollide = false
8408
Part350.FormFactor = Enum.FormFactor.Custom
8409
Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8410
Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8411
Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8412
Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8413
Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8414
Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8415
Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8416
Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8417
Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8418
Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
8419
Part350.Orientation = Vector3.new(0, 180, 0)
8420
Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8421
BlockMesh351.Parent = Part350
8422
BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8423
BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8424
Part352.Name = "C2"
8425
Part352.Parent = Model329
8426
Part352.Material = Enum.Material.SmoothPlastic
8427
Part352.BrickColor = BrickColor.new("Really black")
8428
Part352.Rotation = Vector3.new(-180, 0, 180)
8429
Part352.Anchored = true
8430
Part352.CanCollide = false
8431
Part352.FormFactor = Enum.FormFactor.Custom
8432
Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8433
Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8434
Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8435
Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8436
Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8437
Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8438
Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8439
Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8440
Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8441
Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
8442
Part352.Orientation = Vector3.new(0, 180, 0)
8443
Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8444
BlockMesh353.Parent = Part352
8445
BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8446
BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8447
Part354.Name = "C2"
8448
Part354.Parent = Model329
8449
Part354.Material = Enum.Material.SmoothPlastic
8450
Part354.BrickColor = BrickColor.new("Really black")
8451
Part354.Rotation = Vector3.new(-180, 0, 180)
8452
Part354.Anchored = true
8453
Part354.CanCollide = false
8454
Part354.FormFactor = Enum.FormFactor.Custom
8455
Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8456
Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8457
Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8458
Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8459
Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8460
Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8461
Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8462
Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8463
Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8464
Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
8465
Part354.Orientation = Vector3.new(0, 180, 0)
8466
Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8467
BlockMesh355.Parent = Part354
8468
BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8469
BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8470
Part356.Name = "C2"
8471
Part356.Parent = Model329
8472
Part356.Material = Enum.Material.SmoothPlastic
8473
Part356.BrickColor = BrickColor.new("Really black")
8474
Part356.Rotation = Vector3.new(-180, 0, 180)
8475
Part356.Anchored = true
8476
Part356.CanCollide = false
8477
Part356.FormFactor = Enum.FormFactor.Custom
8478
Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8479
Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8480
Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8481
Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8482
Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8483
Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8484
Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8485
Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8486
Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8487
Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
8488
Part356.Orientation = Vector3.new(0, 180, 0)
8489
Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8490
BlockMesh357.Parent = Part356
8491
BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8492
BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8493
Part358.Name = "C1"
8494
Part358.Parent = Model329
8495
Part358.Material = Enum.Material.SmoothPlastic
8496
Part358.BrickColor = BrickColor.new("Really red")
8497
Part358.Anchored = true
8498
Part358.CanCollide = false
8499
Part358.Elasticity = 0
8500
Part358.FormFactor = Enum.FormFactor.Symmetric
8501
Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8502
Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8503
Part358.Color = Color3.new(1, 0, 0)
8504
Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
8505
Part358.Color = Color3.new(1, 0, 0)
8506
SpecialMesh359.Parent = Part358
8507
SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8508
SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8509
SpecialMesh359.MeshType = Enum.MeshType.FileMesh
8510
SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8511
Part360.Name = "C1"
8512
Part360.Parent = Model329
8513
Part360.Material = Enum.Material.SmoothPlastic
8514
Part360.BrickColor = BrickColor.new("Really red")
8515
Part360.Anchored = true
8516
Part360.CanCollide = false
8517
Part360.Elasticity = 0
8518
Part360.FormFactor = Enum.FormFactor.Symmetric
8519
Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8520
Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8521
Part360.Color = Color3.new(1, 0, 0)
8522
Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
8523
Part360.Color = Color3.new(1, 0, 0)
8524
SpecialMesh361.Parent = Part360
8525
SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8526
SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8527
SpecialMesh361.MeshType = Enum.MeshType.FileMesh
8528
SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8529
Part362.Name = "C2"
8530
Part362.Parent = Model329
8531
Part362.Material = Enum.Material.SmoothPlastic
8532
Part362.BrickColor = BrickColor.new("Really black")
8533
Part362.Anchored = true
8534
Part362.CanCollide = false
8535
Part362.Elasticity = 0
8536
Part362.FormFactor = Enum.FormFactor.Symmetric
8537
Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8538
Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8539
Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8540
Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
8541
Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8542
SpecialMesh363.Parent = Part362
8543
SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8544
SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8545
SpecialMesh363.MeshType = Enum.MeshType.FileMesh
8546
SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8547
Part364.Name = "C1"
8548
Part364.Parent = Model329
8549
Part364.Material = Enum.Material.SmoothPlastic
8550
Part364.BrickColor = BrickColor.new("Really red")
8551
Part364.Anchored = true
8552
Part364.CanCollide = false
8553
Part364.Elasticity = 0
8554
Part364.FormFactor = Enum.FormFactor.Symmetric
8555
Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8556
Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8557
Part364.Color = Color3.new(1, 0, 0)
8558
Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
8559
Part364.Color = Color3.new(1, 0, 0)
8560
SpecialMesh365.Parent = Part364
8561
SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8562
SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8563
SpecialMesh365.MeshType = Enum.MeshType.FileMesh
8564
SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8565
Part366.Name = "C1"
8566
Part366.Parent = Model329
8567
Part366.Material = Enum.Material.SmoothPlastic
8568
Part366.BrickColor = BrickColor.new("Really red")
8569
Part366.Anchored = true
8570
Part366.CanCollide = false
8571
Part366.Elasticity = 0
8572
Part366.FormFactor = Enum.FormFactor.Symmetric
8573
Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8574
Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8575
Part366.Color = Color3.new(1, 0, 0)
8576
Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
8577
Part366.Color = Color3.new(1, 0, 0)
8578
SpecialMesh367.Parent = Part366
8579
SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8580
SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8581
SpecialMesh367.MeshType = Enum.MeshType.FileMesh
8582
SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8583
Part368.Name = "C1"
8584
Part368.Parent = Model329
8585
Part368.Material = Enum.Material.SmoothPlastic
8586
Part368.BrickColor = BrickColor.new("Really red")
8587
Part368.Anchored = true
8588
Part368.CanCollide = false
8589
Part368.Elasticity = 0
8590
Part368.FormFactor = Enum.FormFactor.Symmetric
8591
Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8592
Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8593
Part368.Color = Color3.new(1, 0, 0)
8594
Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
8595
Part368.Color = Color3.new(1, 0, 0)
8596
SpecialMesh369.Parent = Part368
8597
SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8598
SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8599
SpecialMesh369.MeshType = Enum.MeshType.FileMesh
8600
SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8601
Part370.Name = "C2"
8602
Part370.Parent = Model329
8603
Part370.Material = Enum.Material.SmoothPlastic
8604
Part370.BrickColor = BrickColor.new("Really black")
8605
Part370.Anchored = true
8606
Part370.CanCollide = false
8607
Part370.Elasticity = 0
8608
Part370.FormFactor = Enum.FormFactor.Symmetric
8609
Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8610
Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8611
Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8612
Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
8613
Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8614
SpecialMesh371.Parent = Part370
8615
SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8616
SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8617
SpecialMesh371.MeshType = Enum.MeshType.FileMesh
8618
SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8619
Part372.Name = "C2"
8620
Part372.Parent = Model329
8621
Part372.Material = Enum.Material.SmoothPlastic
8622
Part372.BrickColor = BrickColor.new("Really black")
8623
Part372.Anchored = true
8624
Part372.CanCollide = false
8625
Part372.Elasticity = 0
8626
Part372.FormFactor = Enum.FormFactor.Symmetric
8627
Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8628
Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8629
Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8630
Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
8631
Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8632
SpecialMesh373.Parent = Part372
8633
SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8634
SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8635
SpecialMesh373.MeshType = Enum.MeshType.FileMesh
8636
SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8637
Part374.Name = "C2"
8638
Part374.Parent = Model329
8639
Part374.Material = Enum.Material.SmoothPlastic
8640
Part374.BrickColor = BrickColor.new("Really black")
8641
Part374.Anchored = true
8642
Part374.CanCollide = false
8643
Part374.Elasticity = 0
8644
Part374.FormFactor = Enum.FormFactor.Symmetric
8645
Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8646
Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8647
Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8648
Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
8649
Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8650
SpecialMesh375.Parent = Part374
8651
SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8652
SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8653
SpecialMesh375.MeshType = Enum.MeshType.FileMesh
8654
SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8655
Part376.Name = "C2"
8656
Part376.Parent = Model329
8657
Part376.Material = Enum.Material.SmoothPlastic
8658
Part376.BrickColor = BrickColor.new("Really black")
8659
Part376.Rotation = Vector3.new(-180, 0, 180)
8660
Part376.Anchored = true
8661
Part376.CanCollide = false
8662
Part376.FormFactor = Enum.FormFactor.Custom
8663
Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8664
Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8665
Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8666
Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8667
Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8668
Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8669
Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8670
Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8671
Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8672
Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
8673
Part376.Orientation = Vector3.new(0, 180, 0)
8674
Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8675
BlockMesh377.Parent = Part376
8676
BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8677
BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8678
Part378.Name = "C2"
8679
Part378.Parent = Model329
8680
Part378.Material = Enum.Material.SmoothPlastic
8681
Part378.BrickColor = BrickColor.new("Really black")
8682
Part378.Anchored = true
8683
Part378.CanCollide = false
8684
Part378.Elasticity = 0
8685
Part378.FormFactor = Enum.FormFactor.Symmetric
8686
Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8687
Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8688
Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8689
Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
8690
Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8691
SpecialMesh379.Parent = Part378
8692
SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8693
SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8694
SpecialMesh379.MeshType = Enum.MeshType.FileMesh
8695
SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8696
Part380.Name = "C1"
8697
Part380.Parent = Model329
8698
Part380.Material = Enum.Material.SmoothPlastic
8699
Part380.BrickColor = BrickColor.new("Really red")
8700
Part380.Anchored = true
8701
Part380.CanCollide = false
8702
Part380.Elasticity = 0
8703
Part380.FormFactor = Enum.FormFactor.Symmetric
8704
Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8705
Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8706
Part380.Color = Color3.new(1, 0, 0)
8707
Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
8708
Part380.Color = Color3.new(1, 0, 0)
8709
SpecialMesh381.Parent = Part380
8710
SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8711
SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8712
SpecialMesh381.MeshType = Enum.MeshType.FileMesh
8713
SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8714
Part382.Name = "C2"
8715
Part382.Parent = Model329
8716
Part382.Material = Enum.Material.SmoothPlastic
8717
Part382.BrickColor = BrickColor.new("Really black")
8718
Part382.Anchored = true
8719
Part382.CanCollide = false
8720
Part382.Elasticity = 0
8721
Part382.FormFactor = Enum.FormFactor.Symmetric
8722
Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8723
Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8724
Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8725
Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
8726
Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8727
SpecialMesh383.Parent = Part382
8728
SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8729
SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8730
SpecialMesh383.MeshType = Enum.MeshType.FileMesh
8731
SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8732
Part384.Name = "C1"
8733
Part384.Parent = Model329
8734
Part384.Material = Enum.Material.SmoothPlastic
8735
Part384.BrickColor = BrickColor.new("Really red")
8736
Part384.Anchored = true
8737
Part384.CanCollide = false
8738
Part384.Elasticity = 0
8739
Part384.FormFactor = Enum.FormFactor.Symmetric
8740
Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8741
Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8742
Part384.Color = Color3.new(1, 0, 0)
8743
Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
8744
Part384.Color = Color3.new(1, 0, 0)
8745
SpecialMesh385.Parent = Part384
8746
SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8747
SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8748
SpecialMesh385.MeshType = Enum.MeshType.FileMesh
8749
SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8750
Part386.Name = "C2"
8751
Part386.Parent = Model329
8752
Part386.Material = Enum.Material.SmoothPlastic
8753
Part386.BrickColor = BrickColor.new("Really black")
8754
Part386.Rotation = Vector3.new(-180, 0, 180)
8755
Part386.Anchored = true
8756
Part386.CanCollide = false
8757
Part386.FormFactor = Enum.FormFactor.Custom
8758
Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8759
Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8760
Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8761
Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8762
Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8763
Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8764
Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8765
Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8766
Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8767
Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
8768
Part386.Orientation = Vector3.new(0, 180, 0)
8769
Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8770
BlockMesh387.Parent = Part386
8771
BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8772
BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8773
Part388.Name = "C2"
8774
Part388.Parent = Model329
8775
Part388.Material = Enum.Material.SmoothPlastic
8776
Part388.BrickColor = BrickColor.new("Really black")
8777
Part388.Anchored = true
8778
Part388.CanCollide = false
8779
Part388.Elasticity = 0
8780
Part388.FormFactor = Enum.FormFactor.Symmetric
8781
Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8782
Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8783
Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8784
Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
8785
Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8786
SpecialMesh389.Parent = Part388
8787
SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8788
SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8789
SpecialMesh389.MeshType = Enum.MeshType.FileMesh
8790
SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8791
Part390.Name = "C1"
8792
Part390.Parent = Model329
8793
Part390.Material = Enum.Material.SmoothPlastic
8794
Part390.BrickColor = BrickColor.new("Really red")
8795
Part390.Anchored = true
8796
Part390.CanCollide = false
8797
Part390.Elasticity = 0
8798
Part390.FormFactor = Enum.FormFactor.Symmetric
8799
Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8800
Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8801
Part390.Color = Color3.new(1, 0, 0)
8802
Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
8803
Part390.Color = Color3.new(1, 0, 0)
8804
SpecialMesh391.Parent = Part390
8805
SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8806
SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8807
SpecialMesh391.MeshType = Enum.MeshType.FileMesh
8808
SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8809
Part392.Name = "C1"
8810
Part392.Parent = Model329
8811
Part392.Material = Enum.Material.SmoothPlastic
8812
Part392.BrickColor = BrickColor.new("Really red")
8813
Part392.Anchored = true
8814
Part392.CanCollide = false
8815
Part392.Elasticity = 0
8816
Part392.FormFactor = Enum.FormFactor.Symmetric
8817
Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8818
Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8819
Part392.Color = Color3.new(1, 0, 0)
8820
Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
8821
Part392.Color = Color3.new(1, 0, 0)
8822
SpecialMesh393.Parent = Part392
8823
SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8824
SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8825
SpecialMesh393.MeshType = Enum.MeshType.FileMesh
8826
SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8827
Part394.Name = "C2"
8828
Part394.Parent = Model329
8829
Part394.Material = Enum.Material.SmoothPlastic
8830
Part394.BrickColor = BrickColor.new("Really black")
8831
Part394.Anchored = true
8832
Part394.CanCollide = false
8833
Part394.Elasticity = 0
8834
Part394.FormFactor = Enum.FormFactor.Symmetric
8835
Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8836
Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8837
Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8838
Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
8839
Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8840
SpecialMesh395.Parent = Part394
8841
SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8842
SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8843
SpecialMesh395.MeshType = Enum.MeshType.FileMesh
8844
SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8845
Part396.Name = "C2"
8846
Part396.Parent = Model329
8847
Part396.Material = Enum.Material.SmoothPlastic
8848
Part396.BrickColor = BrickColor.new("Really black")
8849
Part396.Anchored = true
8850
Part396.CanCollide = false
8851
Part396.Elasticity = 0
8852
Part396.FormFactor = Enum.FormFactor.Symmetric
8853
Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8854
Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8855
Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8856
Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
8857
Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8858
SpecialMesh397.Parent = Part396
8859
SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8860
SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8861
SpecialMesh397.MeshType = Enum.MeshType.FileMesh
8862
SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8863
Part398.Name = "C1"
8864
Part398.Parent = Model329
8865
Part398.Material = Enum.Material.SmoothPlastic
8866
Part398.BrickColor = BrickColor.new("Really red")
8867
Part398.Anchored = true
8868
Part398.CanCollide = false
8869
Part398.Elasticity = 0
8870
Part398.FormFactor = Enum.FormFactor.Symmetric
8871
Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8872
Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8873
Part398.Color = Color3.new(1, 0, 0)
8874
Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
8875
Part398.Color = Color3.new(1, 0, 0)
8876
SpecialMesh399.Parent = Part398
8877
SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8878
SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8879
SpecialMesh399.MeshType = Enum.MeshType.FileMesh
8880
SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8881
Part400.Name = "C1"
8882
Part400.Parent = Model329
8883
Part400.Material = Enum.Material.SmoothPlastic
8884
Part400.BrickColor = BrickColor.new("Really red")
8885
Part400.Anchored = true
8886
Part400.CanCollide = false
8887
Part400.Elasticity = 0
8888
Part400.FormFactor = Enum.FormFactor.Symmetric
8889
Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8890
Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8891
Part400.Color = Color3.new(1, 0, 0)
8892
Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
8893
Part400.Color = Color3.new(1, 0, 0)
8894
SpecialMesh401.Parent = Part400
8895
SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8896
SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8897
SpecialMesh401.MeshType = Enum.MeshType.FileMesh
8898
SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8899
Part402.Name = "C2"
8900
Part402.Parent = Model329
8901
Part402.Material = Enum.Material.SmoothPlastic
8902
Part402.BrickColor = BrickColor.new("Really black")
8903
Part402.Anchored = true
8904
Part402.CanCollide = false
8905
Part402.Elasticity = 0
8906
Part402.FormFactor = Enum.FormFactor.Symmetric
8907
Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8908
Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8909
Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8910
Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
8911
Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8912
SpecialMesh403.Parent = Part402
8913
SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8914
SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8915
SpecialMesh403.MeshType = Enum.MeshType.FileMesh
8916
SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8917
Part404.Name = "C2"
8918
Part404.Parent = Model329
8919
Part404.Material = Enum.Material.SmoothPlastic
8920
Part404.BrickColor = BrickColor.new("Really black")
8921
Part404.Anchored = true
8922
Part404.CanCollide = false
8923
Part404.Elasticity = 0
8924
Part404.FormFactor = Enum.FormFactor.Symmetric
8925
Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8926
Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8927
Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8928
Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
8929
Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8930
SpecialMesh405.Parent = Part404
8931
SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8932
SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8933
SpecialMesh405.MeshType = Enum.MeshType.FileMesh
8934
SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8935
Part406.Name = "C1"
8936
Part406.Parent = Model329
8937
Part406.Material = Enum.Material.SmoothPlastic
8938
Part406.BrickColor = BrickColor.new("Really red")
8939
Part406.Anchored = true
8940
Part406.CanCollide = false
8941
Part406.Elasticity = 0
8942
Part406.FormFactor = Enum.FormFactor.Symmetric
8943
Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8944
Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8945
Part406.Color = Color3.new(1, 0, 0)
8946
Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
8947
Part406.Color = Color3.new(1, 0, 0)
8948
SpecialMesh407.Parent = Part406
8949
SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8950
SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8951
SpecialMesh407.MeshType = Enum.MeshType.FileMesh
8952
SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8953
Part408.Name = "C1"
8954
Part408.Parent = Model329
8955
Part408.Material = Enum.Material.SmoothPlastic
8956
Part408.BrickColor = BrickColor.new("Really red")
8957
Part408.Anchored = true
8958
Part408.CanCollide = false
8959
Part408.Elasticity = 0
8960
Part408.FormFactor = Enum.FormFactor.Symmetric
8961
Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8962
Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8963
Part408.Color = Color3.new(1, 0, 0)
8964
Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
8965
Part408.Color = Color3.new(1, 0, 0)
8966
SpecialMesh409.Parent = Part408
8967
SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8968
SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8969
SpecialMesh409.MeshType = Enum.MeshType.FileMesh
8970
SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8971
Part410.Name = "C2"
8972
Part410.Parent = Model329
8973
Part410.Material = Enum.Material.SmoothPlastic
8974
Part410.BrickColor = BrickColor.new("Really black")
8975
Part410.Anchored = true
8976
Part410.CanCollide = false
8977
Part410.Elasticity = 0
8978
Part410.FormFactor = Enum.FormFactor.Symmetric
8979
Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8980
Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8981
Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8982
Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
8983
Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8984
SpecialMesh411.Parent = Part410
8985
SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8986
SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8987
SpecialMesh411.MeshType = Enum.MeshType.FileMesh
8988
SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8989
Part412.Name = "C2"
8990
Part412.Parent = Model329
8991
Part412.Material = Enum.Material.SmoothPlastic
8992
Part412.BrickColor = BrickColor.new("Really black")
8993
Part412.Anchored = true
8994
Part412.CanCollide = false
8995
Part412.Elasticity = 0
8996
Part412.FormFactor = Enum.FormFactor.Symmetric
8997
Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8998
Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8999
Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9000
Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
9001
Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9002
SpecialMesh413.Parent = Part412
9003
SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9004
SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9005
SpecialMesh413.MeshType = Enum.MeshType.FileMesh
9006
SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9007
Part414.Name = "C2"
9008
Part414.Parent = Model329
9009
Part414.Material = Enum.Material.SmoothPlastic
9010
Part414.BrickColor = BrickColor.new("Really black")
9011
Part414.Anchored = true
9012
Part414.CanCollide = false
9013
Part414.Elasticity = 0
9014
Part414.FormFactor = Enum.FormFactor.Symmetric
9015
Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
9016
Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
9017
Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9018
Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
9019
Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9020
SpecialMesh415.Parent = Part414
9021
SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9022
SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9023
SpecialMesh415.MeshType = Enum.MeshType.FileMesh
9024
SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9025
Part416.Name = "C1"
9026
Part416.Parent = Model329
9027
Part416.Material = Enum.Material.SmoothPlastic
9028
Part416.BrickColor = BrickColor.new("Really red")
9029
Part416.Anchored = true
9030
Part416.CanCollide = false
9031
Part416.Elasticity = 0
9032
Part416.FormFactor = Enum.FormFactor.Symmetric
9033
Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
9034
Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
9035
Part416.Color = Color3.new(1, 0, 0)
9036
Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
9037
Part416.Color = Color3.new(1, 0, 0)
9038
SpecialMesh417.Parent = Part416
9039
SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9040
SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
9041
SpecialMesh417.MeshType = Enum.MeshType.FileMesh
9042
SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
9043
Part418.Name = "Handle"
9044
Part418.Parent = Model329
9045
Part418.Material = Enum.Material.SmoothPlastic
9046
Part418.BrickColor = BrickColor.new("Institutional white")
9047
Part418.Transparency = 1
9048
Part418.Rotation = Vector3.new(0, 90, 0)
9049
Part418.Anchored = true
9050
Part418.FormFactor = Enum.FormFactor.Custom
9051
Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
9052
Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
9053
Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
9054
Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
9055
Part418.FrontSurface = Enum.SurfaceType.Hinge
9056
Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
9057
Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
9058
Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
9059
Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
9060
Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
9061
Part418.Orientation = Vector3.new(0, 90, 0)
9062
Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
9063
Folder419.Name = "ObjectValues"
9064
Folder419.Parent = Model1
9065
ObjectValue420.Name = "Hitbox1"
9066
ObjectValue420.Parent = Folder419
9067
ObjectValue421.Name = "Hitbox2"
9068
ObjectValue421.Parent = Folder419
9069
ObjectValue422.Name = "M1"
9070
ObjectValue422.Parent = Folder419
9071
ObjectValue423.Name = "M2"
9072
ObjectValue423.Parent = Folder419
9073
ObjectValue424.Name = "Handle"
9074
ObjectValue424.Parent = Folder419
9075
ObjectValue425.Name = "EB1"
9076
ObjectValue425.Parent = Folder419
9077
ObjectValue426.Name = "Mesh"
9078
ObjectValue426.Parent = ObjectValue425
9079
ObjectValue427.Name = "EB2"
9080
ObjectValue427.Parent = Folder419
9081
ObjectValue428.Name = "Mesh"
9082
ObjectValue428.Parent = ObjectValue427
9083
ObjectValue429.Name = "EY1"
9084
ObjectValue429.Parent = Folder419
9085
ObjectValue430.Name = "Mesh"
9086
ObjectValue430.Parent = ObjectValue429
9087
ObjectValue431.Name = "Weld"
9088
ObjectValue431.Parent = ObjectValue429
9089
ObjectValue432.Name = "EY2"
9090
ObjectValue432.Parent = Folder419
9091
ObjectValue433.Name = "Mesh"
9092
ObjectValue433.Parent = ObjectValue432
9093
ObjectValue434.Name = "Weld"
9094
ObjectValue434.Parent = ObjectValue432
9095
Script435.Name = "Welder"
9096
Script435.Parent = Model1
9097
Script435.Disabled = true
9098
table.insert(cors,sandbox(Script435,function()
9099
local Blade_Model = script.Parent:WaitForChild("Blade")
9100
local Others_Model = script.Parent:WaitForChild("Others")
9101
local Object_Values = script.Parent:WaitForChild("ObjectValues")
9102
9103
local Bottom_Model = Blade_Model:WaitForChild("Bottom")
9104
local Motor1_Model = Blade_Model:WaitForChild("Motor1")
9105
local Motor2_Model = Blade_Model:WaitForChild("Motor2")
9106
local Top_Model = Blade_Model:WaitForChild("Top")
9107
9108
local Eye1_Model = Top_Model:WaitForChild("Eye1")
9109
local EB1 = Eye1_Model:WaitForChild("Eyeball")
9110
local ER1 = Eye1_Model:WaitForChild("Eyeris")
9111
local Eye2_Model = Top_Model:WaitForChild("Eye2")
9112
local EB2 = Eye2_Model:WaitForChild("Eyeball")
9113
local ER2 = Eye2_Model:WaitForChild("Eyeris")
9114
9115
local Handle = Others_Model:WaitForChild("Handle")
9116
9117
local M1_A = Motor1_Model:WaitForChild("A")
9118
local M1_B = Motor1_Model:WaitForChild("B")
9119
local M2_A = Motor2_Model:WaitForChild("A")
9120
local M2_B = Motor2_Model:WaitForChild("B")
9121
9122
local T_Hitbox = Top_Model:WaitForChild("Hitbox")
9123
local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
9124
9125
local M1_Value = Object_Values:WaitForChild("M1")
9126
local M2_Value = Object_Values:WaitForChild("M2")
9127
local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
9128
local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
9129
local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
9130
9131
local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
9132
local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
9133
local EY1W_Value = EY1_Value:WaitForChild("Weld")
9134
9135
local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
9136
local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
9137
local EY2W_Value = EY2_Value:WaitForChild("Weld")
9138
9139
local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
9140
local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
9141
9142
local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
9143
local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
9144
9145
for _, p in pairs(Others_Model:GetChildren()) do
9146
	if p:IsA("BasePart") then
9147
		p:BreakJoints()
9148
	end	
9149
end
9150
9151
for _, p in pairs(Bottom_Model:GetChildren()) do
9152
	if p:IsA("BasePart") then
9153
		p:BreakJoints()
9154
	end	
9155
end
9156
9157
for _, p in pairs(Top_Model:GetChildren()) do
9158
	if p:IsA("BasePart") then
9159
		p:BreakJoints()
9160
	end	
9161
end
9162
for _, p in pairs(Eye1_Model:GetChildren()) do
9163
	if p:IsA("BasePart") then
9164
		p:BreakJoints()
9165
	end	
9166
end
9167
for _, p in pairs(Eye2_Model:GetChildren()) do
9168
	if p:IsA("BasePart") then
9169
		p:BreakJoints()
9170
	end	
9171
end
9172
9173
if true then
9174
	local w = Instance.new("Weld")
9175
	local x = Handle
9176
	local y = M1_A
9177
	w.Part0 = x
9178
	w.Part1 = y
9179
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9180
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9181
	w.Parent = x
9182
end
9183
if true then
9184
	local w = Instance.new("Weld")
9185
	local x = Handle
9186
	local y = M2_A
9187
	w.Part0 = x
9188
	w.Part1 = y
9189
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9190
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9191
	w.Parent = x
9192
end
9193
if true then--Top
9194
	local w = Instance.new("Motor")
9195
	local x = M1_A
9196
	local y = M1_B
9197
	w.Part0 = x
9198
	w.Part1 = y
9199
	w.Parent = x
9200
	w.Name = "Motor1"
9201
	M1_Value.Value = w
9202
end
9203
if true then--Bottom
9204
	local w = Instance.new("Motor")
9205
	local x = M2_A
9206
	local y = M2_B
9207
	w.Part0 = x
9208
	w.Part1 = y
9209
	w.Parent = x
9210
	w.Name = "Motor2"
9211
	M2_Value.Value = w
9212
end
9213
if true then
9214
	local w = Instance.new("Weld")
9215
	local x = M1_B
9216
	local y = EB1
9217
	w.Part0 = x
9218
	w.Part1 = y
9219
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9220
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9221
	w.Parent = x
9222
end
9223
if true then
9224
	local w = Instance.new("Weld")
9225
	local x = M1_B
9226
	local y = EB2
9227
	w.Part0 = x
9228
	w.Part1 = y
9229
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9230
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9231
	w.Parent = x
9232
end
9233
if true then
9234
	local w = Instance.new("Weld")
9235
	local x = EB1
9236
	local y = ER1
9237
	w.Part0 = x
9238
	w.Part1 = y
9239
	w.Parent = x
9240
	EY1W_Value.Value = w
9241
end
9242
if true then
9243
	local w = Instance.new("Weld")
9244
	local x = EB2
9245
	local y = ER2
9246
	w.Part0 = x
9247
	w.Part1 = y
9248
	w.Parent = x
9249
	EY2W_Value.Value = w
9250
end
9251
9252
for _, p in pairs(Others_Model:GetChildren()) do
9253
	if p:IsA("BasePart") then
9254
		if p ~= Handle then
9255
			local w = Instance.new("Weld")
9256
			local x = Handle
9257
			local y = p
9258
			w.Part0 = x
9259
			w.Part1 = y
9260
			w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9261
			w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9262
			w.Parent = x
9263
		end
9264
	end	
9265
end
9266
9267
for _, p in pairs(Bottom_Model:GetChildren()) do
9268
	if p:IsA("BasePart") then
9269
		local w = Instance.new("Weld")
9270
		local x = M2_B
9271
		local y = p
9272
		w.Part0 = x
9273
		w.Part1 = y
9274
		w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9275
		w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9276
		w.Parent = x
9277
	end	
9278
end
9279
9280
for _, p in pairs(Top_Model:GetChildren()) do
9281
	if p:IsA("BasePart") then
9282
		local w = Instance.new("Weld")
9283
		local x = M1_B
9284
		local y = p
9285
		w.Part0 = x
9286
		w.Part1 = y
9287
		w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9288
		w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9289
		w.Parent = x
9290
	end	
9291
end
9292
9293
for _, p in pairs(Others_Model:GetChildren()) do
9294
	if p:IsA("BasePart") then
9295
		p.Parent = script.Parent
9296
	end	
9297
end
9298
9299
for _, p in pairs(Bottom_Model:GetChildren()) do
9300
	if p:IsA("BasePart") then
9301
		p.Parent = script.Parent
9302
	end	
9303
end
9304
9305
for _, p in pairs(Top_Model:GetChildren()) do
9306
	if p:IsA("BasePart") then
9307
		p.Parent = script.Parent
9308
	end	
9309
end
9310
for _, p in pairs(Eye1_Model:GetChildren()) do
9311
	if p:IsA("BasePart") then
9312
		p.Parent = script.Parent
9313
	end	
9314
end
9315
for _, p in pairs(Eye2_Model:GetChildren()) do
9316
	if p:IsA("BasePart") then
9317
		p.Parent = script.Parent
9318
	end	
9319
end
9320
for _, p in pairs(Motor1_Model:GetChildren()) do
9321
	if p:IsA("BasePart") then
9322
		p.Parent = script.Parent
9323
	end	
9324
end
9325
for _, p in pairs(Motor2_Model:GetChildren()) do
9326
	if p:IsA("BasePart") then
9327
		p.Parent = script.Parent
9328
	end	
9329
end
9330
9331
local deb = game:GetService("Debris")
9332
9333
deb:AddItem(Motor2_Model, 0)
9334
deb:AddItem(Motor1_Model, 0)
9335
deb:AddItem(Eye2_Model, 0)
9336
deb:AddItem(Eye1_Model, 0)
9337
deb:AddItem(Top_Model, 0)
9338
deb:AddItem(Bottom_Model, 0)
9339
deb:AddItem(Others_Model, 0)
9340
deb:AddItem(Blade_Model, 0)
9341
9342
for _, p in pairs(script.Parent:GetChildren()) do
9343
	if p:IsA("BasePart") then
9344
		p.CanCollide = false
9345
		p.Locked = true
9346
		p.Anchored = false
9347
	end
9348
end
9349
9350
EB1.Name = "C1"
9351
ER1.Name = "C2"
9352
EB2.Name = "C1"
9353
ER2.Name = "C2"
9354
9355
print("lalalaladonedad")
9356
deb:AddItem(script, 0)
9357
end))
9358
ScreenGui436.Name = "KunomaiUI"
9359
ScreenGui436.Parent = LocalScript0
9360
Frame437.Name = "KeysPressed"
9361
Frame437.Parent = ScreenGui436
9362
Frame437.Transparency = 1
9363
Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
9364
Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
9365
Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
9366
Frame437.BackgroundTransparency = 1
9367
TextLabel438.Name = "Template"
9368
TextLabel438.Parent = Frame437
9369
TextLabel438.Transparency = 1
9370
TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
9371
TextLabel438.Text = ">"
9372
TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
9373
TextLabel438.BackgroundTransparency = 1
9374
TextLabel438.Font = Enum.Font.SourceSans
9375
TextLabel438.FontSize = Enum.FontSize.Size14
9376
TextLabel438.TextColor3 = Color3.new(1, 1, 1)
9377
TextLabel438.TextScaled = true
9378
TextLabel438.TextStrokeTransparency = 0
9379
TextLabel438.TextWrapped = true
9380
ScrollingFrame439.Name = "Moves"
9381
ScrollingFrame439.Parent = ScreenGui436
9382
ScrollingFrame439.Transparency = 0.80000001192093
9383
ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
9384
ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
9385
ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
9386
ScrollingFrame439.BackgroundTransparency = 0.80000001192093
9387
ScrollingFrame439.BorderSizePixel = 0
9388
ScrollingFrame439.ScrollBarThickness = 8
9389
TextLabel440.Name = "Title"
9390
TextLabel440.Parent = ScrollingFrame439
9391
TextLabel440.Transparency = 1
9392
TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
9393
TextLabel440.Text = "Move List"
9394
TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
9395
TextLabel440.BackgroundTransparency = 1
9396
TextLabel440.Font = Enum.Font.SourceSansLight
9397
TextLabel440.FontSize = Enum.FontSize.Size14
9398
TextLabel440.TextColor3 = Color3.new(1, 1, 1)
9399
TextLabel440.TextScaled = true
9400
TextLabel440.TextStrokeTransparency = 0
9401
TextLabel440.TextWrapped = true
9402
TextLabel441.Name = "Move"
9403
TextLabel441.Parent = ScrollingFrame439
9404
TextLabel441.Transparency = 1
9405
TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
9406
TextLabel441.Text = "[ - Enable/Disable Protection"
9407
TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
9408
TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
9409
TextLabel441.BackgroundTransparency = 1
9410
TextLabel441.Font = Enum.Font.SourceSansLight
9411
TextLabel441.FontSize = Enum.FontSize.Size14
9412
TextLabel441.TextColor3 = Color3.new(1, 1, 1)
9413
TextLabel441.TextScaled = true
9414
TextLabel441.TextStrokeTransparency = 0
9415
TextLabel441.TextWrapped = true
9416
TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
9417
TextLabel442.Name = "Move"
9418
TextLabel442.Parent = ScrollingFrame439
9419
TextLabel442.Transparency = 1
9420
TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
9421
TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
9422
TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
9423
TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
9424
TextLabel442.BackgroundTransparency = 1
9425
TextLabel442.Font = Enum.Font.SourceSansLight
9426
TextLabel442.FontSize = Enum.FontSize.Size14
9427
TextLabel442.TextColor3 = Color3.new(1, 1, 1)
9428
TextLabel442.TextScaled = true
9429
TextLabel442.TextStrokeTransparency = 0
9430
TextLabel442.TextWrapped = true
9431
TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
9432
TextLabel443.Name = "Move"
9433
TextLabel443.Parent = ScrollingFrame439
9434
TextLabel443.Transparency = 1
9435
TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
9436
TextLabel443.Text = "P - Enable/Disable Keystrokes"
9437
TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
9438
TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
9439
TextLabel443.BackgroundTransparency = 1
9440
TextLabel443.Font = Enum.Font.SourceSansLight
9441
TextLabel443.FontSize = Enum.FontSize.Size14
9442
TextLabel443.TextColor3 = Color3.new(1, 1, 1)
9443
TextLabel443.TextScaled = true
9444
TextLabel443.TextStrokeTransparency = 0
9445
TextLabel443.TextWrapped = true
9446
TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
9447
TextLabel444.Name = "Title"
9448
TextLabel444.Parent = ScrollingFrame439
9449
TextLabel444.Transparency = 1
9450
TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
9451
TextLabel444.Text = "-Tekitodos Equipped-"
9452
TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
9453
TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
9454
TextLabel444.BackgroundTransparency = 1
9455
TextLabel444.Font = Enum.Font.SourceSansLight
9456
TextLabel444.FontSize = Enum.FontSize.Size14
9457
TextLabel444.TextColor3 = Color3.new(1, 1, 1)
9458
TextLabel444.TextScaled = true
9459
TextLabel444.TextStrokeTransparency = 0
9460
TextLabel444.TextWrapped = true
9461
TextLabel445.Name = "Move"
9462
TextLabel445.Parent = ScrollingFrame439
9463
TextLabel445.Transparency = 1
9464
TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
9465
TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
9466
TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
9467
TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
9468
TextLabel445.BackgroundTransparency = 1
9469
TextLabel445.Font = Enum.Font.SourceSansLight
9470
TextLabel445.FontSize = Enum.FontSize.Size14
9471
TextLabel445.TextColor3 = Color3.new(1, 1, 1)
9472
TextLabel445.TextScaled = true
9473
TextLabel445.TextStrokeTransparency = 0
9474
TextLabel445.TextWrapped = true
9475
TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
9476
TextLabel446.Name = "Move"
9477
TextLabel446.Parent = ScrollingFrame439
9478
TextLabel446.Transparency = 1
9479
TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
9480
TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
9481
TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
9482
TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
9483
TextLabel446.BackgroundTransparency = 1
9484
TextLabel446.Font = Enum.Font.SourceSansLight
9485
TextLabel446.FontSize = Enum.FontSize.Size14
9486
TextLabel446.TextColor3 = Color3.new(1, 1, 1)
9487
TextLabel446.TextScaled = true
9488
TextLabel446.TextStrokeTransparency = 0
9489
TextLabel446.TextWrapped = true
9490
TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
9491
TextLabel447.Name = "Move"
9492
TextLabel447.Parent = ScrollingFrame439
9493
TextLabel447.Transparency = 1
9494
TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
9495
TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
9496
TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
9497
TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
9498
TextLabel447.BackgroundTransparency = 1
9499
TextLabel447.Font = Enum.Font.SourceSansLight
9500
TextLabel447.FontSize = Enum.FontSize.Size14
9501
TextLabel447.TextColor3 = Color3.new(1, 1, 1)
9502
TextLabel447.TextScaled = true
9503
TextLabel447.TextStrokeTransparency = 0
9504
TextLabel447.TextWrapped = true
9505
TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
9506
TextLabel448.Name = "Move"
9507
TextLabel448.Parent = ScrollingFrame439
9508
TextLabel448.Transparency = 1
9509
TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
9510
TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
9511
TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
9512
TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
9513
TextLabel448.BackgroundTransparency = 1
9514
TextLabel448.Font = Enum.Font.SourceSansLight
9515
TextLabel448.FontSize = Enum.FontSize.Size14
9516
TextLabel448.TextColor3 = Color3.new(1, 1, 1)
9517
TextLabel448.TextScaled = true
9518
TextLabel448.TextStrokeTransparency = 0
9519
TextLabel448.TextWrapped = true
9520
TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
9521
TextLabel449.Name = "Title"
9522
TextLabel449.Parent = ScrollingFrame439
9523
TextLabel449.Transparency = 1
9524
TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
9525
TextLabel449.Text = "-Tekitodos Unequipped-"
9526
TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
9527
TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
9528
TextLabel449.BackgroundTransparency = 1
9529
TextLabel449.Font = Enum.Font.SourceSansLight
9530
TextLabel449.FontSize = Enum.FontSize.Size14
9531
TextLabel449.TextColor3 = Color3.new(1, 1, 1)
9532
TextLabel449.TextScaled = true
9533
TextLabel449.TextStrokeTransparency = 0
9534
TextLabel449.TextWrapped = true
9535
TextLabel450.Name = "Spacer"
9536
TextLabel450.Parent = ScrollingFrame439
9537
TextLabel450.Transparency = 1
9538
TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
9539
TextLabel450.Text = "----------------------------------------------------------"
9540
TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
9541
TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
9542
TextLabel450.BackgroundTransparency = 1
9543
TextLabel450.Font = Enum.Font.SourceSansLight
9544
TextLabel450.FontSize = Enum.FontSize.Size14
9545
TextLabel450.TextColor3 = Color3.new(1, 1, 1)
9546
TextLabel450.TextScaled = true
9547
TextLabel450.TextStrokeTransparency = 0
9548
TextLabel450.TextWrapped = true
9549
TextLabel451.Name = "Title"
9550
TextLabel451.Parent = ScrollingFrame439
9551
TextLabel451.Transparency = 1
9552
TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
9553
TextLabel451.Text = "3D KeyStrokes"
9554
TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
9555
TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
9556
TextLabel451.BackgroundTransparency = 1
9557
TextLabel451.Font = Enum.Font.SourceSansLight
9558
TextLabel451.FontSize = Enum.FontSize.Size14
9559
TextLabel451.TextColor3 = Color3.new(1, 1, 1)
9560
TextLabel451.TextScaled = true
9561
TextLabel451.TextStrokeTransparency = 0
9562
TextLabel451.TextWrapped = true
9563
TextLabel452.Name = "Title"
9564
TextLabel452.Parent = ScrollingFrame439
9565
TextLabel452.Transparency = 1
9566
TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
9567
TextLabel452.Text = "-Tekitodos Equipped-"
9568
TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
9569
TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
9570
TextLabel452.BackgroundTransparency = 1
9571
TextLabel452.Font = Enum.Font.SourceSansLight
9572
TextLabel452.FontSize = Enum.FontSize.Size14
9573
TextLabel452.TextColor3 = Color3.new(1, 1, 1)
9574
TextLabel452.TextScaled = true
9575
TextLabel452.TextStrokeTransparency = 0
9576
TextLabel452.TextWrapped = true
9577
TextLabel453.Name = "Move"
9578
TextLabel453.Parent = ScrollingFrame439
9579
TextLabel453.Transparency = 1
9580
TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
9581
TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
9582
TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
9583
TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
9584
TextLabel453.BackgroundTransparency = 1
9585
TextLabel453.Font = Enum.Font.SourceSansLight
9586
TextLabel453.FontSize = Enum.FontSize.Size14
9587
TextLabel453.TextColor3 = Color3.new(1, 1, 1)
9588
TextLabel453.TextScaled = true
9589
TextLabel453.TextStrokeTransparency = 0
9590
TextLabel453.TextWrapped = true
9591
TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
9592
TextLabel454.Name = "Title"
9593
TextLabel454.Parent = ScrollingFrame439
9594
TextLabel454.Transparency = 1
9595
TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
9596
TextLabel454.Text = "-Tekitodos Unequipped-"
9597
TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
9598
TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
9599
TextLabel454.BackgroundTransparency = 1
9600
TextLabel454.Font = Enum.Font.SourceSansLight
9601
TextLabel454.FontSize = Enum.FontSize.Size14
9602
TextLabel454.TextColor3 = Color3.new(1, 1, 1)
9603
TextLabel454.TextScaled = true
9604
TextLabel454.TextStrokeTransparency = 0
9605
TextLabel454.TextWrapped = true
9606
TextLabel455.Name = "Spacer"
9607
TextLabel455.Parent = ScrollingFrame439
9608
TextLabel455.Transparency = 1
9609
TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
9610
TextLabel455.Text = "----------------------------------------------------------"
9611
TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
9612
TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
9613
TextLabel455.BackgroundTransparency = 1
9614
TextLabel455.Font = Enum.Font.SourceSansLight
9615
TextLabel455.FontSize = Enum.FontSize.Size14
9616
TextLabel455.TextColor3 = Color3.new(1, 1, 1)
9617
TextLabel455.TextScaled = true
9618
TextLabel455.TextStrokeTransparency = 0
9619
TextLabel455.TextWrapped = true
9620
TextLabel456.Name = "Title"
9621
TextLabel456.Parent = ScrollingFrame439
9622
TextLabel456.Transparency = 1
9623
TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
9624
TextLabel456.Text = "2D KeyStrokes"
9625
TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
9626
TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
9627
TextLabel456.BackgroundTransparency = 1
9628
TextLabel456.Font = Enum.Font.SourceSansLight
9629
TextLabel456.FontSize = Enum.FontSize.Size14
9630
TextLabel456.TextColor3 = Color3.new(1, 1, 1)
9631
TextLabel456.TextScaled = true
9632
TextLabel456.TextStrokeTransparency = 0
9633
TextLabel456.TextWrapped = true
9634
TextButton457.Name = "OpenM"
9635
TextButton457.Parent = ScreenGui436
9636
TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
9637
TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
9638
TextButton457.Text = "Open Moves List"
9639
TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
9640
TextButton457.Visible = false
9641
TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
9642
TextButton457.Font = Enum.Font.SourceSansLight
9643
TextButton457.FontSize = Enum.FontSize.Size14
9644
TextButton457.TextColor3 = Color3.new(1, 1, 1)
9645
TextButton457.TextScaled = true
9646
TextButton457.TextWrapped = true
9647
Frame458.Name = "BBB"
9648
Frame458.Parent = ScreenGui436
9649
Frame458.Transparency = 0.40000000596046
9650
Frame458.Rotation = 180
9651
Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
9652
Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
9653
Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9654
Frame458.BackgroundTransparency = 0.40000000596046
9655
Frame458.BorderColor3 = Color3.new(0, 0, 0)
9656
Frame458.BorderSizePixel = 2
9657
Frame459.Name = "Bar"
9658
Frame459.Parent = Frame458
9659
Frame459.Size = UDim2.new(1, 0, 1, 0)
9660
Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
9661
Frame459.BorderColor3 = Color3.new(0, 0, 0)
9662
Frame459.BorderSizePixel = 2
9663
TextLabel460.Name = "Label"
9664
TextLabel460.Parent = Frame458
9665
TextLabel460.Transparency = 1
9666
TextLabel460.Rotation = 180
9667
TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
9668
TextLabel460.Text = "Barrier"
9669
TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
9670
TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
9671
TextLabel460.BackgroundTransparency = 1
9672
TextLabel460.Font = Enum.Font.SciFi
9673
TextLabel460.FontSize = Enum.FontSize.Size14
9674
TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
9675
TextLabel460.TextScaled = true
9676
TextLabel460.TextStrokeTransparency = 0
9677
TextLabel460.TextWrapped = true
9678
TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
9679
TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
9680
Frame461.Name = "HPBB"
9681
Frame461.Parent = ScreenGui436
9682
Frame461.Transparency = 0.40000000596046
9683
Frame461.Rotation = 180
9684
Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
9685
Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
9686
Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9687
Frame461.BackgroundTransparency = 0.40000000596046
9688
Frame461.BorderColor3 = Color3.new(0, 0, 0)
9689
Frame461.BorderSizePixel = 2
9690
Frame462.Name = "Bar"
9691
Frame462.Parent = Frame461
9692
Frame462.Size = UDim2.new(1, 0, 1, 0)
9693
Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
9694
Frame462.BorderColor3 = Color3.new(0, 0, 0)
9695
Frame462.BorderSizePixel = 2
9696
Frame462.ZIndex = 2
9697
Frame463.Name = "DBar"
9698
Frame463.Parent = Frame461
9699
Frame463.Transparency = 0.5
9700
Frame463.Size = UDim2.new(1, 0, 1, 0)
9701
Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
9702
Frame463.BackgroundTransparency = 0.5
9703
Frame463.BorderColor3 = Color3.new(0, 0, 0)
9704
Frame463.BorderSizePixel = 0
9705
Frame464.Name = "MenuUI"
9706
Frame464.Parent = ScreenGui436
9707
Frame464.Transparency = 0.5
9708
Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
9709
Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
9710
Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
9711
Frame464.BackgroundTransparency = 0.5
9712
Frame464.BorderColor3 = Color3.new(0, 0, 0)
9713
Frame464.BorderSizePixel = 2
9714
Frame465.Name = "Col1"
9715
Frame465.Parent = Frame464
9716
Frame465.Transparency = 1
9717
Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
9718
Frame465.BackgroundTransparency = 1
9719
TextBox466.Name = "Colour"
9720
TextBox466.Parent = Frame465
9721
TextBox466.Transparency = 1
9722
TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
9723
TextBox466.Text = "Really red"
9724
TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
9725
TextBox466.BackgroundTransparency = 1
9726
TextBox466.Font = Enum.Font.SourceSansLight
9727
TextBox466.TextColor3 = Color3.new(1, 1, 1)
9728
TextBox466.TextScaled = true
9729
TextBox466.TextWrapped = true
9730
TextBox466.TextXAlignment = Enum.TextXAlignment.Left
9731
TextLabel467.Name = "Col"
9732
TextLabel467.Parent = Frame465
9733
TextLabel467.Transparency = 1
9734
TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
9735
TextLabel467.Text = "Colour 1 :"
9736
TextLabel467.BackgroundTransparency = 1
9737
TextLabel467.Font = Enum.Font.SourceSansLight
9738
TextLabel467.TextColor3 = Color3.new(1, 1, 1)
9739
TextLabel467.TextScaled = true
9740
TextLabel467.TextWrapped = true
9741
TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
9742
TextButton468.Name = "Done"
9743
TextButton468.Parent = Frame464
9744
TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
9745
TextButton468.Text = "Done!"
9746
TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
9747
TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
9748
TextButton468.BorderColor3 = Color3.new(0, 0, 0)
9749
TextButton468.BorderSizePixel = 2
9750
TextButton468.Font = Enum.Font.SourceSansLight
9751
TextButton468.TextColor3 = Color3.new(1, 1, 1)
9752
TextButton468.TextScaled = true
9753
TextButton468.TextWrapped = true
9754
Frame469.Name = "Col2"
9755
Frame469.Parent = Frame464
9756
Frame469.Transparency = 1
9757
Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
9758
Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
9759
Frame469.BackgroundTransparency = 1
9760
TextBox470.Name = "Colour"
9761
TextBox470.Parent = Frame469
9762
TextBox470.Transparency = 1
9763
TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
9764
TextBox470.Text = "Really black"
9765
TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
9766
TextBox470.BackgroundTransparency = 1
9767
TextBox470.Font = Enum.Font.SourceSansLight
9768
TextBox470.TextColor3 = Color3.new(1, 1, 1)
9769
TextBox470.TextScaled = true
9770
TextBox470.TextWrapped = true
9771
TextBox470.TextXAlignment = Enum.TextXAlignment.Left
9772
TextLabel471.Name = "Col"
9773
TextLabel471.Parent = Frame469
9774
TextLabel471.Transparency = 1
9775
TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
9776
TextLabel471.Text = "Colour 2 :"
9777
TextLabel471.BackgroundTransparency = 1
9778
TextLabel471.Font = Enum.Font.SourceSansLight
9779
TextLabel471.TextColor3 = Color3.new(1, 1, 1)
9780
TextLabel471.TextScaled = true
9781
TextLabel471.TextWrapped = true
9782
TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
9783
Frame472.Name = "Col3"
9784
Frame472.Parent = Frame464
9785
Frame472.Transparency = 1
9786
Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
9787
Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
9788
Frame472.BackgroundTransparency = 1
9789
TextBox473.Name = "Colour"
9790
TextBox473.Parent = Frame472
9791
TextBox473.Transparency = 1
9792
TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
9793
TextBox473.Text = "Fawn brown"
9794
TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
9795
TextBox473.BackgroundTransparency = 1
9796
TextBox473.Font = Enum.Font.SourceSansLight
9797
TextBox473.TextColor3 = Color3.new(1, 1, 1)
9798
TextBox473.TextScaled = true
9799
TextBox473.TextWrapped = true
9800
TextBox473.TextXAlignment = Enum.TextXAlignment.Left
9801
TextLabel474.Name = "Col"
9802
TextLabel474.Parent = Frame472
9803
TextLabel474.Transparency = 1
9804
TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
9805
TextLabel474.Text = "Colour 3 :"
9806
TextLabel474.BackgroundTransparency = 1
9807
TextLabel474.Font = Enum.Font.SourceSansLight
9808
TextLabel474.TextColor3 = Color3.new(1, 1, 1)
9809
TextLabel474.TextScaled = true
9810
TextLabel474.TextWrapped = true
9811
TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
9812
Frame475.Name = "Col4"
9813
Frame475.Parent = Frame464
9814
Frame475.Transparency = 1
9815
Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
9816
Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
9817
Frame475.BackgroundTransparency = 1
9818
TextBox476.Name = "Colour"
9819
TextBox476.Parent = Frame475
9820
TextBox476.Transparency = 1
9821
TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
9822
TextBox476.Text = "Smoky grey"
9823
TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
9824
TextBox476.BackgroundTransparency = 1
9825
TextBox476.Font = Enum.Font.SourceSansLight
9826
TextBox476.TextColor3 = Color3.new(1, 1, 1)
9827
TextBox476.TextScaled = true
9828
TextBox476.TextWrapped = true
9829
TextBox476.TextXAlignment = Enum.TextXAlignment.Left
9830
TextLabel477.Name = "Col"
9831
TextLabel477.Parent = Frame475
9832
TextLabel477.Transparency = 1
9833
TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
9834
TextLabel477.Text = "Colour 4 :"
9835
TextLabel477.BackgroundTransparency = 1
9836
TextLabel477.Font = Enum.Font.SourceSansLight
9837
TextLabel477.TextColor3 = Color3.new(1, 1, 1)
9838
TextLabel477.TextScaled = true
9839
TextLabel477.TextWrapped = true
9840
TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
9841
Frame478.Name = "HCol"
9842
Frame478.Parent = Frame464
9843
Frame478.Transparency = 1
9844
Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
9845
Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
9846
Frame478.BackgroundTransparency = 1
9847
TextBox479.Name = "Colour"
9848
TextBox479.Parent = Frame478
9849
TextBox479.Transparency = 1
9850
TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
9851
TextBox479.Text = "Fossil"
9852
TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
9853
TextBox479.BackgroundTransparency = 1
9854
TextBox479.Font = Enum.Font.SourceSansLight
9855
TextBox479.TextColor3 = Color3.new(1, 1, 1)
9856
TextBox479.TextScaled = true
9857
TextBox479.TextWrapped = true
9858
TextBox479.TextXAlignment = Enum.TextXAlignment.Left
9859
TextLabel480.Name = "Col"
9860
TextLabel480.Parent = Frame478
9861
TextLabel480.Transparency = 1
9862
TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
9863
TextLabel480.Text = "Hair Colour:"
9864
TextLabel480.BackgroundTransparency = 1
9865
TextLabel480.Font = Enum.Font.SourceSansLight
9866
TextLabel480.TextColor3 = Color3.new(1, 1, 1)
9867
TextLabel480.TextScaled = true
9868
TextLabel480.TextWrapped = true
9869
TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
9870
Frame481.Name = "Credits"
9871
Frame481.Parent = Frame464
9872
Frame481.Transparency = 1
9873
Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
9874
Frame481.Position = UDim2.new(0, 0, 0.5, 0)
9875
Frame481.BackgroundTransparency = 1
9876
TextBox482.Name = "CredText"
9877
TextBox482.Parent = Frame481
9878
TextBox482.Transparency = 1
9879
TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
9880
TextBox482.Text = "Kunomai Decompiled."
9881
TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
9882
TextBox482.BackgroundTransparency = 1
9883
TextBox482.Font = Enum.Font.SourceSansLight
9884
TextBox482.TextColor3 = Color3.new(1, 0, 0)
9885
TextBox482.TextScaled = true
9886
TextBox482.TextWrapped = true
9887
TextLabel483.Name = "goober"
9888
TextLabel483.Parent = ScreenGui436
9889
TextLabel483.Transparency = 0.60000002384186
9890
TextLabel483.Size = UDim2.new(1, 0, 1, 0)
9891
TextLabel483.Text = "plz move ur mouse away from dat u g00br"
9892
TextLabel483.Visible = false
9893
TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
9894
TextLabel483.BackgroundTransparency = 0.60000002384186
9895
TextLabel483.ZIndex = 3
9896
TextLabel483.Font = Enum.Font.Arcade
9897
TextLabel483.FontSize = Enum.FontSize.Size14
9898
TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
9899
TextLabel483.TextScaled = true
9900
TextLabel483.TextStrokeTransparency = 0
9901
TextLabel483.TextTransparency = 0.60000002384186
9902
TextLabel483.TextWrapped = true
9903
Frame484.Name = "RM"
9904
Frame484.Parent = ScreenGui436
9905
Frame484.Transparency = 0.40000000596046
9906
Frame484.Rotation = 180
9907
Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
9908
Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
9909
Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9910
Frame484.BackgroundTransparency = 0.40000000596046
9911
Frame484.BorderColor3 = Color3.new(0, 0, 0)
9912
Frame484.BorderSizePixel = 2
9913
Frame485.Name = "Bar"
9914
Frame485.Parent = Frame484
9915
Frame485.Size = UDim2.new(0, 0, 1, 0)
9916
Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
9917
Frame485.BorderColor3 = Color3.new(0, 0, 0)
9918
Frame485.BorderSizePixel = 2
9919
TextLabel486.Name = "Label"
9920
TextLabel486.Parent = Frame484
9921
TextLabel486.Transparency = 1
9922
TextLabel486.Rotation = 180
9923
TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
9924
TextLabel486.Text = "0"
9925
TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
9926
TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
9927
TextLabel486.BackgroundTransparency = 1
9928
TextLabel486.Font = Enum.Font.SourceSansLight
9929
TextLabel486.FontSize = Enum.FontSize.Size14
9930
TextLabel486.TextColor3 = Color3.new(1, 1, 1)
9931
TextLabel486.TextScaled = true
9932
TextLabel486.TextStrokeTransparency = 0
9933
TextLabel486.TextWrapped = true
9934
TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
9935
TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
9936
TextLabel487.Name = "Tag"
9937
TextLabel487.Parent = Frame484
9938
TextLabel487.Transparency = 1
9939
TextLabel487.Rotation = 180
9940
TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
9941
TextLabel487.Text = "Retribution"
9942
TextLabel487.Position = UDim2.new(0, 0, 1, 0)
9943
TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
9944
TextLabel487.BackgroundTransparency = 1
9945
TextLabel487.Font = Enum.Font.SourceSansItalic
9946
TextLabel487.FontSize = Enum.FontSize.Size14
9947
TextLabel487.TextColor3 = Color3.new(0, 0, 0)
9948
TextLabel487.TextScaled = true
9949
TextLabel487.TextStrokeTransparency = 0
9950
TextLabel487.TextWrapped = true
9951
TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
9952
TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
9953
TextLabel488.Name = "DB"
9954
TextLabel488.Parent = ScreenGui436
9955
TextLabel488.Transparency = 1
9956
TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
9957
TextLabel488.Text = "Dmg *(1)"
9958
TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
9959
TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
9960
TextLabel488.BackgroundTransparency = 1
9961
TextLabel488.ZIndex = 2
9962
TextLabel488.Font = Enum.Font.SourceSansLight
9963
TextLabel488.FontSize = Enum.FontSize.Size14
9964
TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
9965
TextLabel488.TextScaled = true
9966
TextLabel488.TextStrokeTransparency = 0
9967
TextLabel488.TextWrapped = true
9968
TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
9969
Frame489.Name = "HC"
9970
Frame489.Parent = ScreenGui436
9971
Frame489.Transparency = 1
9972
Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
9973
Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
9974
Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
9975
Frame489.BackgroundTransparency = 1
9976
Frame489.BorderSizePixel = 0
9977
TextLabel490.Name = "Hits"
9978
TextLabel490.Parent = Frame489
9979
TextLabel490.Transparency = 1
9980
TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
9981
TextLabel490.Text = "2 Hits"
9982
TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
9983
TextLabel490.BackgroundTransparency = 1
9984
TextLabel490.Font = Enum.Font.Fantasy
9985
TextLabel490.FontSize = Enum.FontSize.Size14
9986
TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
9987
TextLabel490.TextScaled = true
9988
TextLabel490.TextStrokeTransparency = 0
9989
TextLabel490.TextWrapped = true
9990
TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
9991
TextLabel491.Name = "TDmg"
9992
TextLabel491.Parent = Frame489
9993
TextLabel491.Transparency = 1
9994
TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
9995
TextLabel491.Text = "0"
9996
TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
9997
TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
9998
TextLabel491.BackgroundTransparency = 1
9999
TextLabel491.Font = Enum.Font.Fantasy
10000
TextLabel491.FontSize = Enum.FontSize.Size14
10001
TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
10002
TextLabel491.TextScaled = true
10003
TextLabel491.TextStrokeTransparency = 0
10004
TextLabel491.TextWrapped = true
10005
Frame492.Name = "B"
10006
Frame492.Parent = Frame489
10007
Frame492.Transparency = 0.60000002384186
10008
Frame492.Rotation = 180
10009
Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
10010
Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
10011
Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
10012
Frame492.BackgroundTransparency = 0.60000002384186
10013
Frame492.BorderSizePixel = 0
10014
Frame493.Name = "Bar"
10015
Frame493.Parent = Frame492
10016
Frame493.Size = UDim2.new(1, 0, 1, 0)
10017
Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
10018
Frame493.BorderSizePixel = 0
10019
for i,v in pairs(mas:GetChildren()) do
10020
	v.Parent = game:GetService("Players").LocalPlayer.Backpack
10021
	pcall(function() v:MakeJoints() end)
10022
end
10023
mas:Destroy()
10024
for i,v in pairs(cors) do
10025
	spawn(function()
10026
		pcall(v)
10027
	end)
10028
end