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Kaduzinho_BR

Op Kunomai

Jul 21st, 2018
147
0
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  1. --[[cl/require(824084728) S = require(game.ReplicatedStorage.Script)S:Set("UsernameHere") S = require(game.ReplicatedStorage.Script)S:Get("Kunomai")]]--
  2.  
  3. --do the command within the box above to make it work and replace usernamehere with YOUR name
  4.  
  5. --Converted with PenguinAnonymous's model to script plugin v4
  6.  
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. LocalScript0 = Instance.new("LocalScript")
  24. Model1 = Instance.new("Model")
  25. Model2 = Instance.new("Model")
  26. Model3 = Instance.new("Model")
  27. Part4 = Instance.new("Part")
  28. SpecialMesh5 = Instance.new("SpecialMesh")
  29. Part6 = Instance.new("Part")
  30. SpecialMesh7 = Instance.new("SpecialMesh")
  31. Part8 = Instance.new("Part")
  32. SpecialMesh9 = Instance.new("SpecialMesh")
  33. Part10 = Instance.new("Part")
  34. SpecialMesh11 = Instance.new("SpecialMesh")
  35. Part12 = Instance.new("Part")
  36. BlockMesh13 = Instance.new("BlockMesh")
  37. Part14 = Instance.new("Part")
  38. BlockMesh15 = Instance.new("BlockMesh")
  39. Part16 = Instance.new("Part")
  40. BlockMesh17 = Instance.new("BlockMesh")
  41. WedgePart18 = Instance.new("WedgePart")
  42. SpecialMesh19 = Instance.new("SpecialMesh")
  43. WedgePart20 = Instance.new("WedgePart")
  44. SpecialMesh21 = Instance.new("SpecialMesh")
  45. WedgePart22 = Instance.new("WedgePart")
  46. SpecialMesh23 = Instance.new("SpecialMesh")
  47. WedgePart24 = Instance.new("WedgePart")
  48. SpecialMesh25 = Instance.new("SpecialMesh")
  49. WedgePart26 = Instance.new("WedgePart")
  50. SpecialMesh27 = Instance.new("SpecialMesh")
  51. WedgePart28 = Instance.new("WedgePart")
  52. SpecialMesh29 = Instance.new("SpecialMesh")
  53. Part30 = Instance.new("Part")
  54. BlockMesh31 = Instance.new("BlockMesh")
  55. WedgePart32 = Instance.new("WedgePart")
  56. SpecialMesh33 = Instance.new("SpecialMesh")
  57. Part34 = Instance.new("Part")
  58. SpecialMesh35 = Instance.new("SpecialMesh")
  59. Part36 = Instance.new("Part")
  60. SpecialMesh37 = Instance.new("SpecialMesh")
  61. WedgePart38 = Instance.new("WedgePart")
  62. SpecialMesh39 = Instance.new("SpecialMesh")
  63. Part40 = Instance.new("Part")
  64. SpecialMesh41 = Instance.new("SpecialMesh")
  65. WedgePart42 = Instance.new("WedgePart")
  66. SpecialMesh43 = Instance.new("SpecialMesh")
  67. Part44 = Instance.new("Part")
  68. SpecialMesh45 = Instance.new("SpecialMesh")
  69. Part46 = Instance.new("Part")
  70. BlockMesh47 = Instance.new("BlockMesh")
  71. Part48 = Instance.new("Part")
  72. SpecialMesh49 = Instance.new("SpecialMesh")
  73. Part50 = Instance.new("Part")
  74. SpecialMesh51 = Instance.new("SpecialMesh")
  75. Part52 = Instance.new("Part")
  76. SpecialMesh53 = Instance.new("SpecialMesh")
  77. Part54 = Instance.new("Part")
  78. SpecialMesh55 = Instance.new("SpecialMesh")
  79. Part56 = Instance.new("Part")
  80. Part57 = Instance.new("Part")
  81. SpecialMesh58 = Instance.new("SpecialMesh")
  82. Part59 = Instance.new("Part")
  83. SpecialMesh60 = Instance.new("SpecialMesh")
  84. Part61 = Instance.new("Part")
  85. SpecialMesh62 = Instance.new("SpecialMesh")
  86. Part63 = Instance.new("Part")
  87. SpecialMesh64 = Instance.new("SpecialMesh")
  88. Part65 = Instance.new("Part")
  89. BlockMesh66 = Instance.new("BlockMesh")
  90. Part67 = Instance.new("Part")
  91. SpecialMesh68 = Instance.new("SpecialMesh")
  92. Part69 = Instance.new("Part")
  93. SpecialMesh70 = Instance.new("SpecialMesh")
  94. Part71 = Instance.new("Part")
  95. SpecialMesh72 = Instance.new("SpecialMesh")
  96. Part73 = Instance.new("Part")
  97. CylinderMesh74 = Instance.new("CylinderMesh")
  98. Part75 = Instance.new("Part")
  99. CylinderMesh76 = Instance.new("CylinderMesh")
  100. Part77 = Instance.new("Part")
  101. CylinderMesh78 = Instance.new("CylinderMesh")
  102. Part79 = Instance.new("Part")
  103. CylinderMesh80 = Instance.new("CylinderMesh")
  104. Part81 = Instance.new("Part")
  105. CylinderMesh82 = Instance.new("CylinderMesh")
  106. Part83 = Instance.new("Part")
  107. SpecialMesh84 = Instance.new("SpecialMesh")
  108. Part85 = Instance.new("Part")
  109. SpecialMesh86 = Instance.new("SpecialMesh")
  110. Part87 = Instance.new("Part")
  111. SpecialMesh88 = Instance.new("SpecialMesh")
  112. Part89 = Instance.new("Part")
  113. SpecialMesh90 = Instance.new("SpecialMesh")
  114. Part91 = Instance.new("Part")
  115. SpecialMesh92 = Instance.new("SpecialMesh")
  116. Part93 = Instance.new("Part")
  117. SpecialMesh94 = Instance.new("SpecialMesh")
  118. Part95 = Instance.new("Part")
  119. SpecialMesh96 = Instance.new("SpecialMesh")
  120. Part97 = Instance.new("Part")
  121. CylinderMesh98 = Instance.new("CylinderMesh")
  122. Part99 = Instance.new("Part")
  123. SpecialMesh100 = Instance.new("SpecialMesh")
  124. Part101 = Instance.new("Part")
  125. CylinderMesh102 = Instance.new("CylinderMesh")
  126. Part103 = Instance.new("Part")
  127. CylinderMesh104 = Instance.new("CylinderMesh")
  128. Part105 = Instance.new("Part")
  129. CylinderMesh106 = Instance.new("CylinderMesh")
  130. Part107 = Instance.new("Part")
  131. CylinderMesh108 = Instance.new("CylinderMesh")
  132. Part109 = Instance.new("Part")
  133. CylinderMesh110 = Instance.new("CylinderMesh")
  134. Part111 = Instance.new("Part")
  135. BlockMesh112 = Instance.new("BlockMesh")
  136. Part113 = Instance.new("Part")
  137. SpecialMesh114 = Instance.new("SpecialMesh")
  138. Part115 = Instance.new("Part")
  139. SpecialMesh116 = Instance.new("SpecialMesh")
  140. Part117 = Instance.new("Part")
  141. SpecialMesh118 = Instance.new("SpecialMesh")
  142. Part119 = Instance.new("Part")
  143. CylinderMesh120 = Instance.new("CylinderMesh")
  144. Part121 = Instance.new("Part")
  145. SpecialMesh122 = Instance.new("SpecialMesh")
  146. Part123 = Instance.new("Part")
  147. SpecialMesh124 = Instance.new("SpecialMesh")
  148. Part125 = Instance.new("Part")
  149. SpecialMesh126 = Instance.new("SpecialMesh")
  150. Part127 = Instance.new("Part")
  151. BlockMesh128 = Instance.new("BlockMesh")
  152. Part129 = Instance.new("Part")
  153. BlockMesh130 = Instance.new("BlockMesh")
  154. Part131 = Instance.new("Part")
  155. SpecialMesh132 = Instance.new("SpecialMesh")
  156. Part133 = Instance.new("Part")
  157. SpecialMesh134 = Instance.new("SpecialMesh")
  158. Part135 = Instance.new("Part")
  159. BlockMesh136 = Instance.new("BlockMesh")
  160. Part137 = Instance.new("Part")
  161. SpecialMesh138 = Instance.new("SpecialMesh")
  162. Part139 = Instance.new("Part")
  163. BlockMesh140 = Instance.new("BlockMesh")
  164. Part141 = Instance.new("Part")
  165. SpecialMesh142 = Instance.new("SpecialMesh")
  166. Part143 = Instance.new("Part")
  167. BlockMesh144 = Instance.new("BlockMesh")
  168. Part145 = Instance.new("Part")
  169. SpecialMesh146 = Instance.new("SpecialMesh")
  170. Part147 = Instance.new("Part")
  171. BlockMesh148 = Instance.new("BlockMesh")
  172. Part149 = Instance.new("Part")
  173. SpecialMesh150 = Instance.new("SpecialMesh")
  174. Part151 = Instance.new("Part")
  175. SpecialMesh152 = Instance.new("SpecialMesh")
  176. Part153 = Instance.new("Part")
  177. BlockMesh154 = Instance.new("BlockMesh")
  178. Part155 = Instance.new("Part")
  179. SpecialMesh156 = Instance.new("SpecialMesh")
  180. Part157 = Instance.new("Part")
  181. SpecialMesh158 = Instance.new("SpecialMesh")
  182. Part159 = Instance.new("Part")
  183. BlockMesh160 = Instance.new("BlockMesh")
  184. Part161 = Instance.new("Part")
  185. SpecialMesh162 = Instance.new("SpecialMesh")
  186. Part163 = Instance.new("Part")
  187. SpecialMesh164 = Instance.new("SpecialMesh")
  188. Part165 = Instance.new("Part")
  189. BlockMesh166 = Instance.new("BlockMesh")
  190. Part167 = Instance.new("Part")
  191. SpecialMesh168 = Instance.new("SpecialMesh")
  192. Part169 = Instance.new("Part")
  193. SpecialMesh170 = Instance.new("SpecialMesh")
  194. Part171 = Instance.new("Part")
  195. BlockMesh172 = Instance.new("BlockMesh")
  196. Part173 = Instance.new("Part")
  197. SpecialMesh174 = Instance.new("SpecialMesh")
  198. Model175 = Instance.new("Model")
  199. Part176 = Instance.new("Part")
  200. SpecialMesh177 = Instance.new("SpecialMesh")
  201. Part178 = Instance.new("Part")
  202. SpecialMesh179 = Instance.new("SpecialMesh")
  203. Model180 = Instance.new("Model")
  204. Part181 = Instance.new("Part")
  205. SpecialMesh182 = Instance.new("SpecialMesh")
  206. Part183 = Instance.new("Part")
  207. SpecialMesh184 = Instance.new("SpecialMesh")
  208. Model185 = Instance.new("Model")
  209. Part186 = Instance.new("Part")
  210. SpecialMesh187 = Instance.new("SpecialMesh")
  211. Part188 = Instance.new("Part")
  212. SpecialMesh189 = Instance.new("SpecialMesh")
  213. Part190 = Instance.new("Part")
  214. SpecialMesh191 = Instance.new("SpecialMesh")
  215. Part192 = Instance.new("Part")
  216. BlockMesh193 = Instance.new("BlockMesh")
  217. Part194 = Instance.new("Part")
  218. BlockMesh195 = Instance.new("BlockMesh")
  219. Part196 = Instance.new("Part")
  220. BlockMesh197 = Instance.new("BlockMesh")
  221. Part198 = Instance.new("Part")
  222. SpecialMesh199 = Instance.new("SpecialMesh")
  223. Part200 = Instance.new("Part")
  224. SpecialMesh201 = Instance.new("SpecialMesh")
  225. Part202 = Instance.new("Part")
  226. BlockMesh203 = Instance.new("BlockMesh")
  227. Part204 = Instance.new("Part")
  228. SpecialMesh205 = Instance.new("SpecialMesh")
  229. Part206 = Instance.new("Part")
  230. SpecialMesh207 = Instance.new("SpecialMesh")
  231. Part208 = Instance.new("Part")
  232. SpecialMesh209 = Instance.new("SpecialMesh")
  233. Part210 = Instance.new("Part")
  234. SpecialMesh211 = Instance.new("SpecialMesh")
  235. Part212 = Instance.new("Part")
  236. SpecialMesh213 = Instance.new("SpecialMesh")
  237. WedgePart214 = Instance.new("WedgePart")
  238. SpecialMesh215 = Instance.new("SpecialMesh")
  239. Part216 = Instance.new("Part")
  240. SpecialMesh217 = Instance.new("SpecialMesh")
  241. Part218 = Instance.new("Part")
  242. SpecialMesh219 = Instance.new("SpecialMesh")
  243. Part220 = Instance.new("Part")
  244. SpecialMesh221 = Instance.new("SpecialMesh")
  245. Part222 = Instance.new("Part")
  246. SpecialMesh223 = Instance.new("SpecialMesh")
  247. Part224 = Instance.new("Part")
  248. SpecialMesh225 = Instance.new("SpecialMesh")
  249. Part226 = Instance.new("Part")
  250. SpecialMesh227 = Instance.new("SpecialMesh")
  251. Part228 = Instance.new("Part")
  252. SpecialMesh229 = Instance.new("SpecialMesh")
  253. Part230 = Instance.new("Part")
  254. SpecialMesh231 = Instance.new("SpecialMesh")
  255. Part232 = Instance.new("Part")
  256. SpecialMesh233 = Instance.new("SpecialMesh")
  257. Part234 = Instance.new("Part")
  258. SpecialMesh235 = Instance.new("SpecialMesh")
  259. Part236 = Instance.new("Part")
  260. SpecialMesh237 = Instance.new("SpecialMesh")
  261. Part238 = Instance.new("Part")
  262. SpecialMesh239 = Instance.new("SpecialMesh")
  263. Part240 = Instance.new("Part")
  264. SpecialMesh241 = Instance.new("SpecialMesh")
  265. Part242 = Instance.new("Part")
  266. SpecialMesh243 = Instance.new("SpecialMesh")
  267. Part244 = Instance.new("Part")
  268. SpecialMesh245 = Instance.new("SpecialMesh")
  269. Part246 = Instance.new("Part")
  270. SpecialMesh247 = Instance.new("SpecialMesh")
  271. Part248 = Instance.new("Part")
  272. SpecialMesh249 = Instance.new("SpecialMesh")
  273. Part250 = Instance.new("Part")
  274. SpecialMesh251 = Instance.new("SpecialMesh")
  275. Part252 = Instance.new("Part")
  276. SpecialMesh253 = Instance.new("SpecialMesh")
  277. Part254 = Instance.new("Part")
  278. BlockMesh255 = Instance.new("BlockMesh")
  279. Part256 = Instance.new("Part")
  280. Part257 = Instance.new("Part")
  281. SpecialMesh258 = Instance.new("SpecialMesh")
  282. Part259 = Instance.new("Part")
  283. SpecialMesh260 = Instance.new("SpecialMesh")
  284. Part261 = Instance.new("Part")
  285. BlockMesh262 = Instance.new("BlockMesh")
  286. Part263 = Instance.new("Part")
  287. SpecialMesh264 = Instance.new("SpecialMesh")
  288. Part265 = Instance.new("Part")
  289. SpecialMesh266 = Instance.new("SpecialMesh")
  290. Part267 = Instance.new("Part")
  291. SpecialMesh268 = Instance.new("SpecialMesh")
  292. Part269 = Instance.new("Part")
  293. BlockMesh270 = Instance.new("BlockMesh")
  294. Part271 = Instance.new("Part")
  295. SpecialMesh272 = Instance.new("SpecialMesh")
  296. Part273 = Instance.new("Part")
  297. SpecialMesh274 = Instance.new("SpecialMesh")
  298. Part275 = Instance.new("Part")
  299. BlockMesh276 = Instance.new("BlockMesh")
  300. Part277 = Instance.new("Part")
  301. SpecialMesh278 = Instance.new("SpecialMesh")
  302. Part279 = Instance.new("Part")
  303. SpecialMesh280 = Instance.new("SpecialMesh")
  304. Part281 = Instance.new("Part")
  305. SpecialMesh282 = Instance.new("SpecialMesh")
  306. Part283 = Instance.new("Part")
  307. SpecialMesh284 = Instance.new("SpecialMesh")
  308. Part285 = Instance.new("Part")
  309. BlockMesh286 = Instance.new("BlockMesh")
  310. Part287 = Instance.new("Part")
  311. SpecialMesh288 = Instance.new("SpecialMesh")
  312. Part289 = Instance.new("Part")
  313. BlockMesh290 = Instance.new("BlockMesh")
  314. Part291 = Instance.new("Part")
  315. SpecialMesh292 = Instance.new("SpecialMesh")
  316. Part293 = Instance.new("Part")
  317. SpecialMesh294 = Instance.new("SpecialMesh")
  318. Part295 = Instance.new("Part")
  319. SpecialMesh296 = Instance.new("SpecialMesh")
  320. Part297 = Instance.new("Part")
  321. BlockMesh298 = Instance.new("BlockMesh")
  322. Part299 = Instance.new("Part")
  323. SpecialMesh300 = Instance.new("SpecialMesh")
  324. Part301 = Instance.new("Part")
  325. BlockMesh302 = Instance.new("BlockMesh")
  326. Part303 = Instance.new("Part")
  327. SpecialMesh304 = Instance.new("SpecialMesh")
  328. Part305 = Instance.new("Part")
  329. BlockMesh306 = Instance.new("BlockMesh")
  330. Part307 = Instance.new("Part")
  331. SpecialMesh308 = Instance.new("SpecialMesh")
  332. Part309 = Instance.new("Part")
  333. BlockMesh310 = Instance.new("BlockMesh")
  334. Part311 = Instance.new("Part")
  335. SpecialMesh312 = Instance.new("SpecialMesh")
  336. Part313 = Instance.new("Part")
  337. SpecialMesh314 = Instance.new("SpecialMesh")
  338. Part315 = Instance.new("Part")
  339. BlockMesh316 = Instance.new("BlockMesh")
  340. Part317 = Instance.new("Part")
  341. SpecialMesh318 = Instance.new("SpecialMesh")
  342. Model319 = Instance.new("Model")
  343. Part320 = Instance.new("Part")
  344. BlockMesh321 = Instance.new("BlockMesh")
  345. Part322 = Instance.new("Part")
  346. BlockMesh323 = Instance.new("BlockMesh")
  347. Model324 = Instance.new("Model")
  348. Part325 = Instance.new("Part")
  349. BlockMesh326 = Instance.new("BlockMesh")
  350. Part327 = Instance.new("Part")
  351. BlockMesh328 = Instance.new("BlockMesh")
  352. Model329 = Instance.new("Model")
  353. Part330 = Instance.new("Part")
  354. BlockMesh331 = Instance.new("BlockMesh")
  355. Part332 = Instance.new("Part")
  356. BlockMesh333 = Instance.new("BlockMesh")
  357. Part334 = Instance.new("Part")
  358. BlockMesh335 = Instance.new("BlockMesh")
  359. Part336 = Instance.new("Part")
  360. CylinderMesh337 = Instance.new("CylinderMesh")
  361. Part338 = Instance.new("Part")
  362. BlockMesh339 = Instance.new("BlockMesh")
  363. Part340 = Instance.new("Part")
  364. BlockMesh341 = Instance.new("BlockMesh")
  365. Part342 = Instance.new("Part")
  366. BlockMesh343 = Instance.new("BlockMesh")
  367. Part344 = Instance.new("Part")
  368. BlockMesh345 = Instance.new("BlockMesh")
  369. Part346 = Instance.new("Part")
  370. BlockMesh347 = Instance.new("BlockMesh")
  371. Part348 = Instance.new("Part")
  372. BlockMesh349 = Instance.new("BlockMesh")
  373. Part350 = Instance.new("Part")
  374. BlockMesh351 = Instance.new("BlockMesh")
  375. Part352 = Instance.new("Part")
  376. BlockMesh353 = Instance.new("BlockMesh")
  377. Part354 = Instance.new("Part")
  378. BlockMesh355 = Instance.new("BlockMesh")
  379. Part356 = Instance.new("Part")
  380. BlockMesh357 = Instance.new("BlockMesh")
  381. Part358 = Instance.new("Part")
  382. SpecialMesh359 = Instance.new("SpecialMesh")
  383. Part360 = Instance.new("Part")
  384. SpecialMesh361 = Instance.new("SpecialMesh")
  385. Part362 = Instance.new("Part")
  386. SpecialMesh363 = Instance.new("SpecialMesh")
  387. Part364 = Instance.new("Part")
  388. SpecialMesh365 = Instance.new("SpecialMesh")
  389. Part366 = Instance.new("Part")
  390. SpecialMesh367 = Instance.new("SpecialMesh")
  391. Part368 = Instance.new("Part")
  392. SpecialMesh369 = Instance.new("SpecialMesh")
  393. Part370 = Instance.new("Part")
  394. SpecialMesh371 = Instance.new("SpecialMesh")
  395. Part372 = Instance.new("Part")
  396. SpecialMesh373 = Instance.new("SpecialMesh")
  397. Part374 = Instance.new("Part")
  398. SpecialMesh375 = Instance.new("SpecialMesh")
  399. Part376 = Instance.new("Part")
  400. BlockMesh377 = Instance.new("BlockMesh")
  401. Part378 = Instance.new("Part")
  402. SpecialMesh379 = Instance.new("SpecialMesh")
  403. Part380 = Instance.new("Part")
  404. SpecialMesh381 = Instance.new("SpecialMesh")
  405. Part382 = Instance.new("Part")
  406. SpecialMesh383 = Instance.new("SpecialMesh")
  407. Part384 = Instance.new("Part")
  408. SpecialMesh385 = Instance.new("SpecialMesh")
  409. Part386 = Instance.new("Part")
  410. BlockMesh387 = Instance.new("BlockMesh")
  411. Part388 = Instance.new("Part")
  412. SpecialMesh389 = Instance.new("SpecialMesh")
  413. Part390 = Instance.new("Part")
  414. SpecialMesh391 = Instance.new("SpecialMesh")
  415. Part392 = Instance.new("Part")
  416. SpecialMesh393 = Instance.new("SpecialMesh")
  417. Part394 = Instance.new("Part")
  418. SpecialMesh395 = Instance.new("SpecialMesh")
  419. Part396 = Instance.new("Part")
  420. SpecialMesh397 = Instance.new("SpecialMesh")
  421. Part398 = Instance.new("Part")
  422. SpecialMesh399 = Instance.new("SpecialMesh")
  423. Part400 = Instance.new("Part")
  424. SpecialMesh401 = Instance.new("SpecialMesh")
  425. Part402 = Instance.new("Part")
  426. SpecialMesh403 = Instance.new("SpecialMesh")
  427. Part404 = Instance.new("Part")
  428. SpecialMesh405 = Instance.new("SpecialMesh")
  429. Part406 = Instance.new("Part")
  430. SpecialMesh407 = Instance.new("SpecialMesh")
  431. Part408 = Instance.new("Part")
  432. SpecialMesh409 = Instance.new("SpecialMesh")
  433. Part410 = Instance.new("Part")
  434. SpecialMesh411 = Instance.new("SpecialMesh")
  435. Part412 = Instance.new("Part")
  436. SpecialMesh413 = Instance.new("SpecialMesh")
  437. Part414 = Instance.new("Part")
  438. SpecialMesh415 = Instance.new("SpecialMesh")
  439. Part416 = Instance.new("Part")
  440. SpecialMesh417 = Instance.new("SpecialMesh")
  441. Part418 = Instance.new("Part")
  442. Folder419 = Instance.new("Folder")
  443. ObjectValue420 = Instance.new("ObjectValue")
  444. ObjectValue421 = Instance.new("ObjectValue")
  445. ObjectValue422 = Instance.new("ObjectValue")
  446. ObjectValue423 = Instance.new("ObjectValue")
  447. ObjectValue424 = Instance.new("ObjectValue")
  448. ObjectValue425 = Instance.new("ObjectValue")
  449. ObjectValue426 = Instance.new("ObjectValue")
  450. ObjectValue427 = Instance.new("ObjectValue")
  451. ObjectValue428 = Instance.new("ObjectValue")
  452. ObjectValue429 = Instance.new("ObjectValue")
  453. ObjectValue430 = Instance.new("ObjectValue")
  454. ObjectValue431 = Instance.new("ObjectValue")
  455. ObjectValue432 = Instance.new("ObjectValue")
  456. ObjectValue433 = Instance.new("ObjectValue")
  457. ObjectValue434 = Instance.new("ObjectValue")
  458. Script435 = Instance.new("Script")
  459. ScreenGui436 = Instance.new("ScreenGui")
  460. Frame437 = Instance.new("Frame")
  461. TextLabel438 = Instance.new("TextLabel")
  462. ScrollingFrame439 = Instance.new("ScrollingFrame")
  463. TextLabel440 = Instance.new("TextLabel")
  464. TextLabel441 = Instance.new("TextLabel")
  465. TextLabel442 = Instance.new("TextLabel")
  466. TextLabel443 = Instance.new("TextLabel")
  467. TextLabel444 = Instance.new("TextLabel")
  468. TextLabel445 = Instance.new("TextLabel")
  469. TextLabel446 = Instance.new("TextLabel")
  470. TextLabel447 = Instance.new("TextLabel")
  471. TextLabel448 = Instance.new("TextLabel")
  472. TextLabel449 = Instance.new("TextLabel")
  473. TextLabel450 = Instance.new("TextLabel")
  474. TextLabel451 = Instance.new("TextLabel")
  475. TextLabel452 = Instance.new("TextLabel")
  476. TextLabel453 = Instance.new("TextLabel")
  477. TextLabel454 = Instance.new("TextLabel")
  478. TextLabel455 = Instance.new("TextLabel")
  479. TextLabel456 = Instance.new("TextLabel")
  480. TextButton457 = Instance.new("TextButton")
  481. Frame458 = Instance.new("Frame")
  482. Frame459 = Instance.new("Frame")
  483. TextLabel460 = Instance.new("TextLabel")
  484. Frame461 = Instance.new("Frame")
  485. Frame462 = Instance.new("Frame")
  486. Frame463 = Instance.new("Frame")
  487. Frame464 = Instance.new("Frame")
  488. Frame465 = Instance.new("Frame")
  489. TextBox466 = Instance.new("TextBox")
  490. TextLabel467 = Instance.new("TextLabel")
  491. TextButton468 = Instance.new("TextButton")
  492. Frame469 = Instance.new("Frame")
  493. TextBox470 = Instance.new("TextBox")
  494. TextLabel471 = Instance.new("TextLabel")
  495. Frame472 = Instance.new("Frame")
  496. TextBox473 = Instance.new("TextBox")
  497. TextLabel474 = Instance.new("TextLabel")
  498. Frame475 = Instance.new("Frame")
  499. TextBox476 = Instance.new("TextBox")
  500. TextLabel477 = Instance.new("TextLabel")
  501. Frame478 = Instance.new("Frame")
  502. TextBox479 = Instance.new("TextBox")
  503. TextLabel480 = Instance.new("TextLabel")
  504. Frame481 = Instance.new("Frame")
  505. TextBox482 = Instance.new("TextBox")
  506. TextLabel483 = Instance.new("TextLabel")
  507. Frame484 = Instance.new("Frame")
  508. Frame485 = Instance.new("Frame")
  509. TextLabel486 = Instance.new("TextLabel")
  510. TextLabel487 = Instance.new("TextLabel")
  511. TextLabel488 = Instance.new("TextLabel")
  512. Frame489 = Instance.new("Frame")
  513. TextLabel490 = Instance.new("TextLabel")
  514. TextLabel491 = Instance.new("TextLabel")
  515. Frame492 = Instance.new("Frame")
  516. Frame493 = Instance.new("Frame")
  517. LocalScript0.Name = "Kunomai"
  518. LocalScript0.Parent = mas
  519. table.insert(cors,sandbox(LocalScript0,function()
  520. --[[Script by shadowbudderpony.
  521. You've already taken Chaos away from me, making me want to remake it under a new name.
  522. Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
  523. ----
  524. Decompiled by Foldzz.
  525. Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
  526. hard work to fake people. They end up spreading it :).
  527. ]]
  528. local ArtificialHB = Instance.new("BindableEvent", script)
  529. ArtificialHB.Name = "Heartbeat"
  530. script:WaitForChild("Heartbeat")
  531.  
  532. script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
  533. --Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
  534. local Player = game:GetService("Players").LocalPlayer
  535. repeat wait() until Player
  536. local Character = Player.Character
  537. repeat wait() until Character
  538.  
  539. local Mouse = Player:GetMouse()
  540. local LeftArm = Character:WaitForChild("Left Arm")
  541. local RightArm = Character:WaitForChild("Right Arm")
  542. local LeftLeg = Character:WaitForChild("Left Leg")
  543. local RightLeg = Character:WaitForChild("Right Leg")
  544. local Head = Character:WaitForChild("Head")
  545. local Torso = Character:WaitForChild("Torso")
  546. local RootPart = Character:WaitForChild("HumanoidRootPart")
  547. local Humanoid = Character:WaitForChild("Humanoid")
  548. local LeftShoulder = Torso:WaitForChild("Left Shoulder")
  549. local RightShoulder = Torso:WaitForChild("Right Shoulder")
  550. local LeftHip = Torso:WaitForChild("Left Hip")
  551. local RightHip = Torso:WaitForChild("Right Hip")
  552. local Neck = Torso:WaitForChild("Neck")
  553. local RootJoint = RootPart:WaitForChild("RootJoint")
  554. local Camera = workspace.CurrentCamera
  555. local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
  556. local Animate = Character:WaitForChild("Animate")
  557.  
  558. local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  559. FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
  560. local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  561. FLeftHip.Name = "LH" FRightHip.Name = "RH"
  562. local FRootJoint = Instance.new("Weld", RootPart)
  563. FRootJoint.Name = "RJ"
  564.  
  565. local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
  566. F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
  567.  
  568. local Drag_To_Part = Instance.new("Part", F3)
  569. Drag_To_Part.Transparency = 1
  570. Drag_To_Part.Name = "Drag-to-part"
  571. Drag_To_Part.Size = Vector3.new(.2,.2,.2)
  572. Drag_To_Part.Anchored = false
  573. Drag_To_Part.CanCollide = false
  574. Drag_To_Part.Locked = true
  575. local DTPWeld = Instance.new("Weld", Drag_To_Part)
  576. DTPWeld.Part0 = RootPart
  577. DTPWeld.Part1 = Drag_To_Part
  578.  
  579. local retr = Instance.new("DoubleConstrainedValue")
  580. retr.MaxValue = 9999999999999999999999999999999999999999
  581. retr.MinValue = 9999999999999999999999999999999999999999
  582. retr.Value = 9999999999999999999999999999999999999999
  583. local WepWeld = nil
  584. local WepWeld2 = nil
  585.  
  586. local WepWeld3 = nil
  587. local SheWeld = nil
  588.  
  589. local NLSC0 = LeftShoulder.C0
  590. local NLSC1 = LeftShoulder.C1
  591. local NRSC0 = RightShoulder.C0
  592. local NRSC1 = RightShoulder.C1
  593. local NLHC0 = LeftHip.C0
  594. local NLHC1 = LeftHip.C1
  595. local NRHC0 = RightHip.C0
  596. local NRHC1 = RightHip.C1
  597. local NNC0 = Neck.C0
  598. local NNC1 = Neck.C1
  599. local NRJC0 = RootJoint.C0
  600. local NRJC1 = RootJoint.C1
  601.  
  602. local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
  603. local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
  604.  
  605. local chatServ = game:GetService("Chat")
  606. local runServ = game:GetService("RunService")
  607. local debServ = game:GetService("Debris")
  608.  
  609. local CurrentSpeed = {16, 0}
  610. local Current_Anim = "Idle"
  611. local Attack_Num = 1
  612. local Damage_Buff = 0
  613. local Max_Health = 150
  614. local Last_Health = Max_Health
  615. local DragTable = {}
  616. local InputCommand = ""
  617. local InputFrameTable = {}
  618. local EnemiesHit = {}
  619. local MCD = {Retrive = {16, 16},
  620. CondemningFlames = {13, 13}
  621. }
  622. local HitCount = {false, 0, 0, {5, 5}}
  623. local c1 = nil
  624. local c2 = nil
  625. local Target = nil
  626. local ViewDirection = 0
  627. local Mode = 1
  628. local Form = 0
  629. local viewMode = 0
  630. local sine = 0
  631. local change = 1
  632. local Debounces = {Equipped = false,
  633. Equipping = false,
  634. Attacking = false,
  635. Locked_On = false,
  636. Can_Double_Jump = false,
  637. AnimOverride = false,
  638. Guarding = false,
  639. Crouching = false,
  640. JumpAnim = false,
  641. DoubleJumpAnim = false,
  642. KeyStrokeEnabled = false,
  643. Successful_KeyStroke = false,
  644. KeyStroke_CoolDown = false,
  645. UIAction = false,
  646. ZeroGravity = false,
  647. DoubleJumping = false,
  648. Guarding = false,
  649. DisableJump = false,
  650. CanGuard = true,
  651. ProtectionEnabled = false
  652. }
  653. local MorphInfo = {false, true}
  654. local HitSounds = {
  655. Sharp = {
  656. Small = 153092296,
  657. MedL = 153092292,
  658. MedH = 153092285,
  659. Large = 153092274
  660. },
  661. Blunt = {
  662. Small = 153092249,
  663. Med = 153092238,
  664. LargeF = 153092227,
  665. LargeA = 153092217,
  666. Large = 153092213
  667. },
  668. Body = {
  669. Blood = 206082273
  670. }
  671. }
  672. local Overpower = 1
  673.  
  674. if game.CreatorId ~= 43981323 then
  675. Overpower = 100
  676. Debounces.ProtectionEnabled = true
  677. end
  678.  
  679. local GH = 100
  680. local GuardH = Instance.new("DoubleConstrainedValue")
  681. GuardH.MaxValue = GH*10
  682. GuardH.MinValue = 0
  683. GuardH.Value = GH*10
  684.  
  685. local rad = math.rad
  686. local huge = math.huge
  687. local rand = math.random
  688. local cos = math.cos
  689. local Vec = Vector3.new
  690. local Cf = CFrame.new
  691. local Euler = CFrame.fromEulerAnglesXYZ
  692. local BC = BrickColor.new
  693. local Col3 = Color3.new
  694. local Inst = Instance.new
  695. local Ud2 = UDim2.new
  696. local FONT = "SourceSansLight"
  697. local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
  698.  
  699. local GodMode = true
  700. function godopthing()
  701. while true do
  702. swait()
  703. if GodMode and RootJoint.Parent ~= nil then
  704. Humanoid.MaxHealth = huge
  705. Humanoid.Health = huge
  706. Humanoid.MaxHealth = huge
  707. Humanoid.Health = huge
  708. end
  709. end
  710. end
  711. Humanoid.WalkSpeed = 100
  712. Humanoid.JumpPower = 80
  713.  
  714. local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
  715.  
  716. local KU = script:WaitForChild("KunomaiUI")
  717. local Kunomai_UI = KU:Clone()
  718. debServ:AddItem(KU, 0)
  719. Kunomai_UI.Parent = Player.PlayerGui
  720.  
  721. local ColMain = Kunomai_UI:WaitForChild("MenuUI")
  722. local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
  723. local Done = ColMain:WaitForChild("Done")
  724. local goob = Kunomai_UI:WaitForChild("goober")
  725. local db = Kunomai_UI:WaitForChild("DB")
  726. local HC = Kunomai_UI:WaitForChild("HC")
  727.  
  728. local KP = Kunomai_UI:WaitForChild("KeysPressed")
  729. local KPTemplate = KP:WaitForChild("Template")
  730.  
  731. local Moves = Kunomai_UI:WaitForChild("Moves")
  732. local Title = Moves:WaitForChild("Title")
  733. local OM = Kunomai_UI:WaitForChild("OpenM")
  734.  
  735. local hpbb = Kunomai_UI:WaitForChild("HPBB")
  736. local hpb = hpbb:WaitForChild("Bar")
  737. local hpdb = hpbb:WaitForChild("DBar")
  738.  
  739. local bbb = Kunomai_UI:WaitForChild("BBB")
  740. local bba = bbb:WaitForChild("Bar")
  741.  
  742. local RM = Kunomai_UI:WaitForChild("RM")
  743. local RMB = RM:WaitForChild("Bar")
  744. local RML = RM:WaitForChild("Label")
  745. local RMT = RM:WaitForChild("Tag")
  746.  
  747. local HCB = HC:WaitForChild("B")
  748. local HCBB = HCB:WaitForChild("Bar")
  749. local HCH = HC:WaitForChild("Hits")
  750. local HCTD = HC:WaitForChild("TDmg")
  751.  
  752. -------------------------------------------------------------------------------------------------------------------------------------------------------
  753. local Twep = script:WaitForChild("Tekitodos")
  754. --Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
  755. local Tekitodos = Twep:Clone()
  756. debServ:AddItem(Twep, 0)
  757.  
  758. local ObjVals
  759.  
  760. function CreateWeapon()
  761. Tekitodos.Parent = F2
  762. if Tekitodos:FindFirstChild("Welder") ~= nil then
  763. local welder = Tekitodos:WaitForChild("Welder")
  764. welder.Disabled = false
  765. repeat wait() until welder.Parent == nil
  766. end
  767. for _, p in pairs(Tekitodos:GetChildren()) do
  768. if p:IsA("BasePart") then
  769. if p.Name == "C1" then
  770. p.BrickColor = BC(Colour1)
  771. elseif p.Name == "C2" then
  772. p.BrickColor = BC(Colour2)
  773. elseif p.Name == "C3" then
  774. p.BrickColor = BC(Colour3)
  775. elseif p.Name == "C4" then
  776. p.BrickColor = BC(Colour4)
  777. end
  778. end
  779. end
  780.  
  781. local OV = Tekitodos:WaitForChild("ObjectValues")
  782. Handle = OV:WaitForChild("Handle").Value
  783. Hit_Box = OV:WaitForChild("Hitbox1").Value
  784. Hit_Box2 = OV:WaitForChild("Hitbox2").Value
  785. ObjVals = {
  786. Awakened = false,
  787. M1 = OV:WaitForChild("M1").Value,
  788. M2 = OV:WaitForChild("M2").Value,
  789. Eye1 = {
  790. Eye = OV:WaitForChild("EY1").Value,
  791. Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
  792. Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
  793. EyeBall = OV:WaitForChild("EB1").Value,
  794. EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
  795. },
  796. Eye2 = {
  797. Eye = OV:WaitForChild("EY2").Value,
  798. Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
  799. Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
  800. EyeBall = OV:WaitForChild("EB2").Value,
  801. EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
  802. }
  803. }
  804. debServ:AddItem(OV, 0)
  805. Handle.Anchored = true
  806. end
  807.  
  808. local d = false
  809. Done.MouseButton1Click:connect(function()
  810. if not d then
  811. d = true
  812. Colour1 = col1:WaitForChild("Colour").Text
  813. Colour2 = col2:WaitForChild("Colour").Text
  814. Colour3 = col3:WaitForChild("Colour").Text
  815. Colour4 = col4:WaitForChild("Colour").Text
  816. HColour = hCol:WaitForChild("Colour").Text
  817. RMB.BackgroundColor3 = BC(Colour1).Color
  818. RMT.TextColor3 = BC(Colour1).Color
  819. debServ:AddItem(ColMain, 0)
  820. OM.Visible = true
  821. goob.Visible = false
  822. CreateWeapon()
  823. GodMode = false
  824. Handle.Anchored = false
  825. WepWeld = Inst("Motor", Handle)
  826. WepWeld.Name = "Handle Joint"
  827. WepWeld.Part0 = Torso
  828. WepWeld.Part1 = Handle
  829. WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
  830. Humanoid.MaxHealth = Max_Health
  831. wait(.1)
  832. Humanoid.Health = Max_Health
  833. end
  834. end)
  835.  
  836. --Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
  837. function Create_Moves_In_List()
  838. local ah = .014
  839. local am = .014
  840. local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  841. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  842. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  843. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  844. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  845. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  846. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  847. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  848. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  849.  
  850. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  851. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  852. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  853. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  854. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  855.  
  856. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  857. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  858. end
  859. Create_Moves_In_List()
  860.  
  861. local mopen = false
  862. OM.MouseButton1Click:connect(function()
  863. if not Debounces.UIAction and not mopen then
  864. Debounces.UIAction = true
  865. OM.Text = "Hide Move List"
  866. mopen = true
  867. Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
  868. OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
  869. wait(.3)
  870. Debounces.UIAction = false
  871. elseif not Debounces.UIAction and mopen then
  872. Debounces.UIAction = true
  873. OM.Text = "View Move List"
  874. mopen = false
  875. Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
  876. OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
  877. wait(.3)
  878. Debounces.UIAction = false
  879. end
  880. end)
  881.  
  882. function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
  883. local Part = Instance.new(className, parent)
  884. Part.BrickColor = BrickColor.new(Brickcolor)
  885. Part.Transparency = Transparency
  886. Part.Reflectance = Reflectance
  887. Part.Material = Material
  888. Part.Name = Name
  889. Part.Anchored = true
  890. Part.CanCollide = false
  891. Part.Locked = true
  892. Part.Size = Size
  893. Part.Position = Position
  894. Part.Rotation = Rotation
  895. Part.TopSurface = "SmoothNoOutlines"
  896. Part.BottomSurface = "SmoothNoOutlines"
  897. Part.FrontSurface = "SmoothNoOutlines"
  898. Part.BackSurface = "SmoothNoOutlines"
  899. Part.RightSurface = "SmoothNoOutlines"
  900. Part.LeftSurface = "SmoothNoOutlines"
  901. local Mesh = Instance.new(MeshClass, Part)
  902. Mesh.Scale = MeshScale
  903. if MeshClass == "SpecialMesh" then
  904. Mesh.MeshId = MeshId
  905. Mesh.MeshType = MeshType
  906. end
  907. return Part, Mesh
  908. end
  909.  
  910. local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  911. Holder.Anchored = false
  912. local HWeld = Inst("Motor6D", RightArm)
  913. HWeld.Name = "Grip Joint"
  914. HWeld.Part0 = RightArm
  915. HWeld.Part1 = Holder
  916. HWeld.C0 = Cf(0, -1, 0)
  917.  
  918. local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  919. Holder2.Anchored = false
  920. local HWeld2 = Inst("Motor6D", LeftArm)
  921. HWeld2.Name = "Grip Joint"
  922. HWeld2.Part0 = LeftArm
  923. HWeld2.Part1 = Holder2
  924. HWeld2.C0 = Cf(0, -1, 0)
  925.  
  926. local FrameRate = 1 / 30
  927. local TimeFrame = 0
  928. local allowframeloss = false
  929. local tossremainder = false
  930. local lastframe = tick()
  931. ArtificialHB:Fire()
  932.  
  933. runServ.Heartbeat:connect(function(s, p)
  934. TimeFrame = TimeFrame + s
  935. if TimeFrame >= FrameRate then
  936. if allowframeloss then
  937. ArtificialHB:Fire()
  938. lastframe = tick()
  939. else
  940. for i = 1, math.floor(TimeFrame / FrameRate) do
  941. ArtificialHB:Fire()
  942. end
  943. lastframe = tick()
  944. end
  945. if tossremainder then
  946. TimeFrame = 0
  947. else
  948. TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
  949. end
  950. end
  951. end)
  952.  
  953. function swait(num)
  954. if num == 0 or num == nil then
  955. ArtificialHB.Event:wait()
  956. else
  957. for i = 0, num do
  958. ArtificialHB.Event:wait()
  959. end
  960. end
  961. end
  962.  
  963. coroutine.resume(coroutine.create(function()
  964. godopthing()
  965. end))
  966.  
  967. local DED = false
  968. Humanoid.Changed:connect(function()
  969. if Humanoid.Health < .01 or Humanoid.Parent == nil then
  970. wait()
  971. if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
  972. print("ded")
  973. DED = true
  974. Tekitodos.Parent = workspace
  975. if Hit_Box and Hit_Box2 then
  976. Hit_Box.CanCollide = true
  977. Hit_Box2.CanCollide = true
  978. end
  979. debServ:AddItem(Tekitodos, 36)
  980. end
  981. end
  982. if Humanoid.Jump then
  983. if Debounces.DisableJump then
  984. Humanoid.Jump = false
  985. end
  986. end
  987. end)
  988.  
  989. Player.CharacterRemoving:connect(function()
  990. if not DED then
  991. print("ur just gone fam")
  992. DED = true
  993. Tekitodos.Parent = workspace
  994. if Hit_Box and Hit_Box2 then
  995. Hit_Box.CanCollide = true
  996. Hit_Box2.CanCollide = true
  997. end
  998. debServ:AddItem(Tekitodos, 36)
  999. end
  1000. end)
  1001. Character.Changed:connect(function()
  1002. if Character.Parent == nil then
  1003. if not DED then
  1004. print("ur just gone fam")
  1005. DED = true
  1006. Tekitodos.Parent = workspace
  1007. if Hit_Box and Hit_Box2 then
  1008. Hit_Box.CanCollide = true
  1009. Hit_Box2.CanCollide = true
  1010. end
  1011. debServ:AddItem(Tekitodos, 36)
  1012. end
  1013. end
  1014. end)
  1015. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1016. LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1017. RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1018.  
  1019. repeat
  1020. runServ.Stepped:wait()
  1021. until Handle and Hit_Box and Hit_Box2
  1022. print("Handle and Hitbox created")
  1023.  
  1024.  
  1025. local maxAng = Instance.new("DoubleConstrainedValue")
  1026. maxAng.MaxValue = 300
  1027. maxAng.MinValue = 10
  1028. maxAng.Value = 10
  1029. if MorphInfo[1] then
  1030. coroutine.resume(coroutine.create(function()
  1031. while true do
  1032. swait()
  1033. maxAng.Value = RootPart.Velocity.Magnitude
  1034. Morphs[4].DesiredAngle = -rad(maxAng.Value)
  1035. Morphs[4].MaxVelocity = rad(5)
  1036. end
  1037. end))
  1038. end
  1039. -------------------------------------------------------------------------------------------------------------------------------------------------------
  1040.  
  1041. function Protector(object)
  1042. if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
  1043. game:GetService("RunService").Stepped:wait()
  1044. if object.Name ~= DecName and Debounces.ProtectionEnabled then
  1045. debServ:AddItem(object, 0)
  1046. if object:IsA("BodyMover") then
  1047. RootPart.Velocity = Vec(0,0,0)
  1048. --just in case m8
  1049. coroutine.resume(coroutine.create(function()
  1050. game:GetService("RunService").Stepped:wait()
  1051. RootPart.Velocity = Vec(0,0,0)
  1052. end))
  1053. --extra protection fam
  1054. end
  1055. end
  1056. end
  1057. end
  1058.  
  1059. function Momentum_Cancel(partfam)
  1060. if partfam ~= nil and Debounces.ProtectionEnabled then
  1061. local function MC()
  1062. if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
  1063. local stopper = Inst("BodyVelocity", partfam)
  1064. stopper.Name = DecName
  1065. stopper.MaxForce = Vec(huge, huge, huge)
  1066. stopper.Velocity = Vec(1, 1, 1)
  1067. debServ:AddItem(stopper, .05)
  1068. end
  1069. if partfam.Anchored then
  1070. partfam.Anchored = false
  1071. end
  1072. end
  1073. partfam.Changed:connect(MC)
  1074. end
  1075. end
  1076.  
  1077. for _, child in pairs(Character:GetChildren()) do
  1078. if child:IsA("BasePart") then
  1079. child.ChildAdded:connect(Protector)
  1080. child.DescendantAdded:connect(Protector)
  1081. Momentum_Cancel(child)
  1082. end
  1083. end
  1084. for _, child in pairs(Tekitodos:GetChildren()) do
  1085. if child:IsA("BasePart") then
  1086. child.ChildAdded:connect(Protector)
  1087. child.DescendantAdded:connect(Protector)
  1088. end
  1089. end
  1090.  
  1091. function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
  1092. local tpart = Instance.new("Part")
  1093. tpart.Parent = F2
  1094. tpart.Transparency = 1
  1095. tpart.Name = "hoi hoi"
  1096. tpart.Anchored = true
  1097. tpart.CanCollide = false
  1098. tpart.Locked = true
  1099. tpart.Size = Vector3.new(.2,.2,.2)
  1100. tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
  1101. local bill = Instance.new("BillboardGui")
  1102. bill.Parent = tpart
  1103. bill.AlwaysOnTop = true
  1104. bill.Name = "HUHHHHHNAAAA"
  1105. bill.Size = UDim2.new(6, 0, 3, 0)
  1106. bill.StudsOffset = Vector3.new(0, 1, 0)
  1107. local counter = 0
  1108. local textl = Instance.new("TextLabel")
  1109. textl.Parent = bill
  1110. textl.Name = "WHYYYYYYYY"
  1111. textl.BackgroundTransparency = 1
  1112. textl.Size = UDim2.new(1, 0, 1, 0)
  1113. textl.Font = font
  1114. textl.Text = text
  1115. textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
  1116. textl.TextScaled = true
  1117. textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
  1118. textl.TextStrokeTransparency = 0
  1119. coroutine.resume(coroutine.create(function()
  1120. while textl.TextTransparency < 1 do
  1121. swait()
  1122. if bill.StudsOffset.Y >= 5 then
  1123. if counter >= duration then
  1124. textl.TextTransparency = textl.TextTransparency+.15
  1125. textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
  1126. else
  1127. counter = counter+.1
  1128. end
  1129. else
  1130. bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
  1131. end
  1132. end
  1133. debServ:AddItem(bill, 0)
  1134. debServ:AddItem(textl, 0)
  1135. debServ:AddItem(tpart, 0)
  1136. end))
  1137. end
  1138.  
  1139. function Apply_Buff(amount, duration)
  1140. coroutine.resume(coroutine.create(function()
  1141. if amount > 0 and duration > 0 then
  1142. Damage_Buff = Damage_Buff+amount
  1143. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1144. swait(duration/FrameRate)
  1145. Damage_Buff = Damage_Buff-amount
  1146. MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1147. elseif duration == 0 then
  1148. Damage_Buff = Damage_Buff+amount
  1149. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1150. end
  1151. end))
  1152. end
  1153.  
  1154. coroutine.resume(coroutine.create(function()
  1155. while true do
  1156. wait(2)
  1157. if Damage_Buff < 1 then
  1158. Damage_Buff = 1
  1159. end
  1160. end
  1161. end))
  1162.  
  1163. function clerp(a,b,t)
  1164. local qa = {QuaternionFromCFrame(a)}
  1165. local qb = {QuaternionFromCFrame(b)}
  1166. local ax, ay, az = a.x, a.y, a.z
  1167. local bx, by, bz = b.x, b.y, b.z
  1168. local _t = 1-t
  1169. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1170. end
  1171.  
  1172. function QuaternionFromCFrame(cf)
  1173. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1174. local trace = m00 + m11 + m22
  1175. if trace > 0 then
  1176. local s = math.sqrt(1 + trace)
  1177. local recip = 0.5/s
  1178. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1179. else
  1180. local i = 0
  1181. if m11 > m00 then
  1182. i = 1
  1183. end
  1184. if m22 > (i == 0 and m00 or m11) then
  1185. i = 2
  1186. end
  1187. if i == 0 then
  1188. local s = math.sqrt(m00-m11-m22+1)
  1189. local recip = 0.5/s
  1190. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1191. elseif i == 1 then
  1192. local s = math.sqrt(m11-m22-m00+1)
  1193. local recip = 0.5/s
  1194. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1195. elseif i == 2 then
  1196. local s = math.sqrt(m22-m00-m11+1)
  1197. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1198. end
  1199. end
  1200. end
  1201.  
  1202. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1203. local xs, ys, zs = x + x, y + y, z + z
  1204. local wx, wy, wz = w*xs, w*ys, w*zs
  1205. local xx = x*xs
  1206. local xy = x*ys
  1207. local xz = x*zs
  1208. local yy = y*ys
  1209. local yz = y*zs
  1210. local zz = z*zs
  1211. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1212. end
  1213.  
  1214. function QuaternionSlerp(a, b, t)
  1215. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1216. local startInterp, finishInterp;
  1217. if cosTheta >= 0.0001 then
  1218. if (1 - cosTheta) > 0.0001 then
  1219. local theta = math.acos(cosTheta)
  1220. local invSinTheta = 1/math.sin(theta)
  1221. startInterp = math.sin((1-t)*theta)*invSinTheta
  1222. finishInterp = math.sin(t*theta)*invSinTheta
  1223. else
  1224. startInterp = 1-t
  1225. finishInterp = t
  1226. end
  1227. else
  1228. if (1+cosTheta) > 0.0001 then
  1229. local theta = math.acos(-cosTheta)
  1230. local invSinTheta = 1/math.sin(theta)
  1231. startInterp = math.sin((t-1)*theta)*invSinTheta
  1232. finishInterp = math.sin(t*theta)*invSinTheta
  1233. else
  1234. startInterp = t-1
  1235. finishInterp = t
  1236. end
  1237. end
  1238. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1239. end
  1240.  
  1241. function FindHum(parent)
  1242. local hm = nil
  1243. for _, HM in pairs(parent:GetChildren()) do
  1244. if HM:IsA("Humanoid") then
  1245. hm = HM
  1246. end
  1247. end
  1248. return hm
  1249. end
  1250.  
  1251. function Sound(parent, ID, Volume, Pitch, Looped)
  1252. local sound = Inst("Sound", parent)
  1253. sound.SoundId = "http://roblox.com/asset/?id="..ID
  1254. sound.Volume = Volume
  1255. sound.Pitch = Pitch
  1256. sound.Looped = Looped
  1257. sound:Play()
  1258. return sound
  1259. end
  1260.  
  1261. local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
  1262. local humanoid = FindHum(Hit.Parent)
  1263. if humanoid and humanoid ~= Humanoid then
  1264. local IsSafe = true
  1265. for _, p in pairs(EnemiesHit) do
  1266. if p[1] == humanoid then
  1267. if p[2] then
  1268. IsSafe = false
  1269. end
  1270. end
  1271. end
  1272. if IsSafe then
  1273. if HitEffect == "None" then
  1274. elseif HitEffect == "Sphere" then
  1275. MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
  1276. elseif HitEffect == "Blood" then
  1277. for i = 0, rand(6,10), 1 do
  1278. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1279. end
  1280. elseif HitEffect == "L-Blood" then
  1281. for i = 0, rand(6,10), 1 do
  1282. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
  1283. end
  1284. elseif HitEffect == "B-Blood" then
  1285. MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
  1286. for i = 0, rand(6,10), 1 do
  1287. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1288. end
  1289. elseif HitEffect == "Slashed" then
  1290. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1291. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1292. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1293. elseif HitEffect == "M-Slashed" then
  1294. for i = 0, rand(6,12) do
  1295. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1296. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1297. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1298. end
  1299. end
  1300. local enemy = nil
  1301. for i, p in pairs(EnemiesHit) do
  1302. if p[1] == humanoid then
  1303. enemy = p
  1304. enemy[2] = true
  1305. table.insert(enemy, i)
  1306. end
  1307. end
  1308. if enemy == nil then
  1309. table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
  1310. enemy = EnemiesHit[#EnemiesHit]
  1311. end
  1312. if humanoid.Parent.Parent ~= workspace then
  1313. humanoid.Parent.Parent = workspace
  1314. end
  1315. local lastState = enemy[3]
  1316. coroutine.resume(coroutine.create(function()
  1317. swait(Duration/FrameRate)
  1318. enemy[2] = false
  1319. end))
  1320. local Damage = 30000000000000000000000000000000000
  1321. if IsRan then
  1322. Damage = rand(MinDam, MaxDam)
  1323. else
  1324. Damage = MaxDam
  1325. end
  1326. if Debounces.KeyStrokeEnabled then
  1327. retr.Value = retr.Value+100
  1328. end
  1329. local HadOpHP = false
  1330. if SoEff then
  1331. local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
  1332. debServ:AddItem(HitSound, 6)
  1333. end
  1334. if Comp then
  1335. if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
  1336. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1337. local regen = humanoid.Parent:FindFirstChild("Health")
  1338. if regen then
  1339. debServ:AddItem(regen, 0)
  1340. end
  1341. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1342. humanoid.MaxHealth = 100
  1343. HadOpHP = true
  1344. else
  1345. Damage = Damage*(humanoid.MaxHealth/100)
  1346. end
  1347. end
  1348. else
  1349. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1350. local regen = humanoid.Parent:FindFirstChild("Health")
  1351. if regen then
  1352. debServ:AddItem(regen, 0)
  1353. end
  1354. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1355. humanoid.MaxHealth = 100
  1356. HadOpHP = true
  1357. end
  1358. end
  1359. if Damage_Buff > 0 then
  1360. Damage = Damage*Damage_Buff
  1361. end
  1362. if ObjVals.Awakened and humanoid.Health > 0 then
  1363. if humanoid.Health - Damage <= 0 then
  1364. Apply_Buff(.05, 60*2)
  1365. end
  1366. end
  1367. humanoid.Health = humanoid.Health-Damage
  1368. coroutine.resume(coroutine.create(function()
  1369. if not HitCount[1] then
  1370. HitCount[2] = HitCount[2]+1
  1371. HitCount[3] = HitCount[3]+Damage
  1372. if HitCount[2] >= 2 then
  1373. HitCount[1] = true
  1374. HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
  1375. local timer = HitCount[4]
  1376. while timer[1] > 0 do
  1377. swait(.01/FrameRate)
  1378. timer[1] = timer[1]-.1
  1379. HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
  1380. HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
  1381. HCH.Text = HitCount[2].." Hits"
  1382. HCTD.Text = HitCount[3]
  1383. end
  1384. HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
  1385. HitCount[1] = false
  1386. timer[1] = timer[2]
  1387. HitCount[2] = 0
  1388. HitCount[3] = 0
  1389. end
  1390. else
  1391. HitCount[2] = HitCount[2]+1
  1392. HitCount[3] = HitCount[3]+Damage
  1393. local timer = HitCount[4]
  1394. timer[1] = timer[2]
  1395. end
  1396. end))
  1397. if Damage ~= 0 then
  1398. if Damage >= (humanoid.MaxHealth/5) then
  1399. --Crit hit boi
  1400. MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
  1401. else
  1402. local mtc = BC(Colour1).Color
  1403. MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
  1404. end
  1405. end
  1406. if LF == true then
  1407. if LFD < 1 then
  1408. LFD = 2
  1409. end
  1410. Humanoid.Health = Humanoid.Health+(Damage/LFD)
  1411. MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
  1412. end
  1413. if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
  1414. if Property.Name ~= "Point" then
  1415. local KBCF = Cf(Hit.Position, Property.Position)
  1416. Hit.Velocity = KBCF.lookVector*-Knockback
  1417. else
  1418. Hit.Velocity = Property.CFrame.lookVector*Knockback
  1419. end
  1420. end
  1421. if DamType == "Normal" then
  1422. coroutine.resume(coroutine.create(function()
  1423. repeat swait() until not enemy[2]
  1424. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1425. table.remove(EnemiesHit, enemy[4])
  1426. end
  1427. end))
  1428. elseif DamType == "Stun" then
  1429. MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
  1430. local pos = Inst("BodyPosition", Hit)
  1431. pos.MaxForce = Vec(huge,huge,huge)
  1432. pos.Position = Hit.Position
  1433. local gy = Inst("BodyGyro", Hit)
  1434. gy.MaxTorque = Vec(100, 100, 100)
  1435. gy.CFrame = Hit.CFrame
  1436. debServ:AddItem(pos, (Duration*10))
  1437. debServ:AddItem(gy, (Duration*10))
  1438. coroutine.resume(coroutine.create(function()
  1439. local pro = {Property.Name, Property.CFrame, Property.Position}
  1440. repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
  1441. if HKB then
  1442. if pro[1] ~= "Point" then
  1443. local KBCF = Cf(Hit.Position, pro[3])
  1444. Hit.Velocity = KBCF.lookVector*-Knockback
  1445. else
  1446. Hit.Velocity = pro[2].lookVector*Knockback
  1447. end
  1448. end
  1449. if enemy[3] == "Cancel" or enemy[3] == lastState then
  1450. debServ:AddItem(pos, 0)
  1451. debServ:AddItem(gy, 0)
  1452. table.remove(EnemiesHit, enemy[4])
  1453. end
  1454. end))
  1455. elseif DamType == "Knockdown" then
  1456. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat swait() until not enemy[2]
  1459. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1460. table.remove(EnemiesHit, enemy[4])
  1461. end
  1462. end))
  1463. elseif DamType == "Knockdown2" then
  1464. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1465. local fall = Inst("BodyGyro", Hit)
  1466. fall.Name = "MadeFor"..Hit.Parent.Name
  1467. fall.MaxTorque = Vec(huge, 0, huge)
  1468. fall.CFrame = Cf() * Euler(rad(90), 0, 0)
  1469. fall.P = 30000
  1470. if Property.Name ~= "Point" then
  1471. local KBCF = Cf(Hit.Position, Property.Position)
  1472. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
  1473. else
  1474. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
  1475. end
  1476. coroutine.resume(coroutine.create(function()
  1477. local ti = 0
  1478. repeat
  1479. ti = ti+.1
  1480. wait(.3)
  1481. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1482. until ti >= (Duration*3) or enemy[3] == "Cancel"
  1483. debServ:AddItem(fall, 0)
  1484. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1485. table.remove(EnemiesHit, enemy[4])
  1486. end
  1487. humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1488. end))
  1489. elseif DamType == "SkyRocket" then
  1490. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1491. if Property.Name ~= "Point" then
  1492. local KBCF = Cf(Hit.Position, Property.Position)
  1493. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
  1494. else
  1495. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
  1496. end
  1497. coroutine.resume(coroutine.create(function()
  1498. repeat swait() until not enemy[2]
  1499. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1500. table.remove(EnemiesHit, enemy[4])
  1501. end
  1502. end))
  1503. elseif DamType == "FreezeStun" then
  1504. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
  1505. coroutine.resume(coroutine.create(function()
  1506. local ti = 0
  1507. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1508. if not h then
  1509. h = Hit
  1510. end
  1511. local p = h.Position
  1512. local pos = Inst("BodyPosition", h)
  1513. pos.MaxForce = Vec(huge,huge,huge)
  1514. pos.Position = p
  1515. local r = {0, 1}
  1516. repeat
  1517. if r[1] >= r[2] then
  1518. MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1519. r[1] = 0
  1520. else
  1521. r[1] = r[1]+.1
  1522. end
  1523. ti = ti+.1
  1524. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1525. if p:IsA("BasePart") then
  1526. p.Anchored = true
  1527. end
  1528. end
  1529. if not pos.Parent then
  1530. pos = Inst("BodyPosition", h)
  1531. pos.MaxForce = Vec(huge,huge,huge)
  1532. pos.Position = p
  1533. end
  1534. wait(.3)
  1535. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1536. until ti >= (Duration*5) or enemy[3] == "Cancel"
  1537. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1538. if p:IsA("BasePart") then
  1539. p.Anchored = false
  1540. end
  1541. end
  1542. debServ:AddItem(pos, 0)
  1543. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1544. table.remove(EnemiesHit, enemy[4])
  1545. end
  1546. end))
  1547. elseif DamType == "KnockDownFreezeStun" then
  1548. --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
  1549. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
  1550. coroutine.resume(coroutine.create(function()
  1551. local ti = 0
  1552. local scf = nil
  1553. local IL = {Character, Hit.Parent}
  1554. local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
  1555. if Ground then
  1556. Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
  1557. scf = Cf(Pos) * Euler(rad(-90), 0, 0)
  1558. end
  1559. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1560. if not h then
  1561. h = Hit
  1562. end
  1563. local p = h.Position
  1564. local pos = Inst("BodyPosition", h)
  1565. pos.MaxForce = Vec(huge,huge,huge)
  1566. pos.Position = p
  1567. local r = {0, 1}
  1568. repeat
  1569. if r[1] >= r[2] then
  1570. MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1571. r[1] = 0
  1572. else
  1573. r[1] = r[1]+.1
  1574. end
  1575. ti = ti+.1
  1576. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1577. if p:IsA("BasePart") then
  1578. p.Anchored = true
  1579. end
  1580. end
  1581. if not pos.Parent then
  1582. pos = Inst("BodyPosition", h)
  1583. pos.MaxForce = Vec(huge,huge,huge)
  1584. pos.Position = p
  1585. end
  1586. Hit.CFrame = scf
  1587. wait(.3)
  1588. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1589. until ti >= (Duration*4) or enemy[3] == "Cancel"
  1590. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1591. if p:IsA("BasePart") then
  1592. p.Anchored = false
  1593. end
  1594. end
  1595. debServ:AddItem(pos, 0)
  1596. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1597. table.remove(EnemiesHit, enemy[4])
  1598. end
  1599. end))
  1600. end
  1601. if HDrag then
  1602. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1603. local pos = Inst("BodyPosition", Hit)
  1604. pos.MaxForce = Vec(huge, huge, huge)
  1605. pos.Position = Drag_To_Part.Position
  1606. local d = Inst("NumberValue", pos)
  1607. d.Name = "Duration"
  1608. d.Value = DragDuration
  1609. table.insert(DragTable, pos)
  1610. end
  1611. if HadOpHP then
  1612. coroutine.resume(coroutine.create(function()
  1613. wait()
  1614. Damage = Damage*30000000000000000000000000000000000000000000000000000000000
  1615. humanoid.Health = humanoid.Health-Damage
  1616. print("rekted boi")
  1617. MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
  1618. end))
  1619. end
  1620. end
  1621. end
  1622. end
  1623.  
  1624. function FindNearestHumanoidPart(Position, range)
  1625. local Dis = range
  1626. local Par = nil
  1627. local Noid = nil
  1628. for _, c in pairs(workspace:GetChildren()) do
  1629. local hum = FindHum(c)
  1630. if hum and hum ~= Humanoid then
  1631. for _, p in pairs(hum.Parent:GetChildren()) do
  1632. if p:IsA("BasePart") then
  1633. local mag = (p.Position - Position).magnitude
  1634. if mag <= Dis then
  1635. Par = p
  1636. Dis = mag
  1637. Noid = hum
  1638. end
  1639. end
  1640. end
  1641. end
  1642. end
  1643. return Par, Noid
  1644. end
  1645.  
  1646. function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
  1647. local Dis = range
  1648. local Par = nil
  1649. local Noid = nil
  1650. local function CheckIfListed(h)
  1651. local safe = true
  1652. for _, p in pairs(IgnoreList) do
  1653. if p == h then
  1654. safe = false
  1655. end
  1656. end
  1657. return safe
  1658. end
  1659. for _, c in pairs(workspace:GetChildren()) do
  1660. local hum = FindHum(c)
  1661. if hum and hum ~= Humanoid then
  1662. local safe = CheckIfListed(hum)
  1663. if safe then
  1664. for _, p in pairs(hum.Parent:GetChildren()) do
  1665. if p:IsA("BasePart") then
  1666. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1667. if mag <= Dis then
  1668. Par = p
  1669. Dis = mag
  1670. Noid = hum
  1671. end
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end
  1677. return Par, Noid
  1678. end
  1679.  
  1680. function FindAllNearestHumanoids(Position, Range)
  1681. local NearestHumanoids = {}
  1682. local function CheckIfListed(h)
  1683. local listed = false
  1684. for i,hu in pairs(NearestHumanoids) do
  1685. if hu[1] == h then
  1686. listed = true
  1687. end
  1688. end
  1689. return listed
  1690. end
  1691. for _, c in pairs(workspace:GetChildren()) do
  1692. local hum = FindHum(c)
  1693. local listed = CheckIfListed(hum)
  1694. if hum and hum ~= Humanoid and not listed then
  1695. local Dis = Range
  1696. local Par = nil
  1697. for _, p in pairs(hum.Parent:GetChildren()) do
  1698. if p:IsA("BasePart") then
  1699. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1700. if mag <= Dis then
  1701. Par = p
  1702. Dis = mag
  1703. end
  1704. end
  1705. end
  1706. if Par then
  1707. table.insert(NearestHumanoids, {hum, Par})
  1708. end
  1709. end
  1710. end
  1711. return NearestHumanoids
  1712. end
  1713.  
  1714. function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
  1715. local NearestHumanoids = {}
  1716. local function CheckIfListedInNH(h)
  1717. local listed = false
  1718. for i,hu in pairs(NearestHumanoids) do
  1719. if hu[1] == h then
  1720. listed = true
  1721. end
  1722. end
  1723. return listed
  1724. end
  1725. for _, c in pairs(workspace:GetChildren()) do
  1726. local hum = FindHum(c)
  1727. local function CheckIfListed(h)
  1728. local safe = true
  1729. for _, p in pairs(IgnoreList) do
  1730. if p == h then
  1731. safe = false
  1732. end
  1733. end
  1734. return safe
  1735. end
  1736. local safe = CheckIfListed(hum)
  1737. local listed = CheckIfListedInNH(hum)
  1738. if hum and hum ~= Humanoid and safe and not listed then
  1739. local Dis = Range
  1740. local Par = nil
  1741. for _, p in pairs(hum.Parent:GetChildren()) do
  1742. if p:IsA("BasePart") then
  1743. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1744. if mag <= Dis then
  1745. Par = p
  1746. Dis = mag
  1747. end
  1748. end
  1749. end
  1750. if Par then
  1751. table.insert(NearestHumanoids, {hum, Par})
  1752. end
  1753. end
  1754. end
  1755. return NearestHumanoids
  1756. end
  1757.  
  1758. function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
  1759. for _, c in pairs(workspace:GetChildren()) do
  1760. local hum = FindHum(c)
  1761. if hum and hum ~= Humanoid then
  1762. local Dis = range
  1763. local Par = nil
  1764. for _, p in pairs(hum.Parent:GetChildren()) do
  1765. if p:IsA("BasePart") then
  1766. local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
  1767. if mag <= Dis then
  1768. Par = p
  1769. Dis = mag
  1770. end
  1771. end
  1772. end
  1773. if Par then
  1774. DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
  1775. end
  1776. end
  1777. end
  1778. end
  1779.  
  1780. local function CFrameFromTopBack(at, top, back)
  1781. local right = top:Cross(back)
  1782. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1783. end
  1784.  
  1785. function NoOutline(Part)
  1786. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1787. end
  1788.  
  1789. function Triangle(a, b, c, tcol, tmat)
  1790. local edg1 = (c-a):Dot((b-a).unit)
  1791. local edg2 = (a-b):Dot((c-b).unit)
  1792. local edg3 = (b-c):Dot((a-c).unit)
  1793. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1794. a, b, c = a, b, c
  1795. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1796. a, b, c = b, c, a
  1797. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1798. a, b, c = c, a, b
  1799. else
  1800. return
  1801. end
  1802.  
  1803. local len1 = (c-a):Dot((b-a).unit)
  1804. local len2 = (b-a).magnitude - len1
  1805. local width = (a + (b-a).unit*len1 - c).magnitude
  1806.  
  1807. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1808.  
  1809. local list = {}
  1810.  
  1811. if len1 > 0.01 then
  1812. local w1 = Inst('WedgePart', F3)
  1813. w1.Material = tmat
  1814. w1.BrickColor = BC(tcol)
  1815. w1.Transparency = 0
  1816. w1.Reflectance = 0
  1817. w1.CanCollide = false
  1818. NoOutline(w1)
  1819. local sz = Vec(0.2, width, len1)
  1820. w1.Size = sz
  1821. local sp = Inst("SpecialMesh",w1)
  1822. sp.MeshType = "Wedge"
  1823. sp.Scale = Vec(0,1,1) * sz/w1.Size
  1824. w1:BreakJoints()
  1825. w1.Anchored = true
  1826. w1.Transparency = 0.7
  1827. debServ:AddItem(w1,25)
  1828. coroutine.resume(coroutine.create(function()
  1829. for t = .7, 1.045, .045 do
  1830. runServ.Stepped:wait()
  1831. w1.Transparency = t
  1832. end
  1833. debServ:AddItem(w1, 0)
  1834. end))
  1835. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1836. table.insert(list,w1)
  1837. end
  1838.  
  1839. if len2 > 0.01 then
  1840. local w2 = Inst('WedgePart', F3)
  1841. w2.Material = tmat
  1842. w2.BrickColor = BC(tcol)
  1843. w2.Transparency = 0
  1844. w2.Reflectance = 0
  1845. w2.CanCollide = false
  1846. NoOutline(w2)
  1847. local sz = Vec(0.2, width, len2)
  1848. w2.Size = sz
  1849. local sp = Inst("SpecialMesh",w2)
  1850. sp.MeshType = "Wedge"
  1851. sp.Scale = Vec(0,1,1) * sz/w2.Size
  1852. w2:BreakJoints()
  1853. w2.Anchored = true
  1854. w2.Transparency = 0.7
  1855. debServ:AddItem(w2,25)
  1856. coroutine.resume(coroutine.create(function()
  1857. for t = .7, 1.045, .045 do
  1858. runServ.Stepped:wait()
  1859. w2.Transparency = t
  1860. end
  1861. debServ:AddItem(w2, 0)
  1862. end))
  1863. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1864. table.insert(list,w2)
  1865. end
  1866. return unpack(list)
  1867. end
  1868.  
  1869. function Bringer()
  1870. for i, d in pairs(DragTable) do
  1871. if d then
  1872. if d:IsA("BodyPosition") then
  1873. local tem = d:FindFirstChild("Time")
  1874. if not tem then
  1875. tem = Inst("NumberValue", d)
  1876. tem.Name = "Time"
  1877. tem.Value = 0
  1878. end
  1879. local Dur = d:FindFirstChild("Duration")
  1880. if not Dur then
  1881. Dur = Inst("NumberValue", d)
  1882. Dur.Name = "Duration"
  1883. Dur.Value = 1.5
  1884. end
  1885. if tem.Value < Dur.Value then
  1886. tem.Value = tem.Value+.1
  1887. d.P = 20000
  1888. d.Position = Drag_To_Part.Position
  1889. else
  1890. debServ:AddItem(tem, 0)
  1891. debServ:AddItem(Dur, 0)
  1892. debServ:AddItem(d, 0)
  1893. table.remove(DragTable, i)
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. ------------------------------------------------------------------------------------------------------------------------------------------------------
  1900. function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1901. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1902. part.CFrame = cframe
  1903. coroutine.resume(coroutine.create(function()
  1904. debServ:AddItem(part, 30)
  1905. debServ:AddItem(mesh, 30)
  1906. while part.Transparency < 1 do
  1907. runServ.Stepped:wait()
  1908. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1909. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1910. part.Transparency = part.Transparency+Delay
  1911. end
  1912. debServ:AddItem(part, 0)
  1913. debServ:AddItem(mesh, 0)
  1914. end))
  1915. end
  1916.  
  1917. function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1918. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1919. part.CFrame = cframe
  1920. coroutine.resume(coroutine.create(function()
  1921. debServ:AddItem(part, 30)
  1922. debServ:AddItem(mesh, 30)
  1923. while part.Transparency < 1 do
  1924. runServ.Stepped:wait()
  1925. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1926. part.Transparency = part.Transparency+Delay
  1927. end
  1928. debServ:AddItem(part, 0)
  1929. debServ:AddItem(mesh, 0)
  1930. end))
  1931. end
  1932.  
  1933. function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
  1934. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1935. part.CFrame = cframe
  1936. coroutine.resume(coroutine.create(function()
  1937. debServ:AddItem(part, 30)
  1938. debServ:AddItem(mesh, 30)
  1939. while part.Transparency < 1 do
  1940. runServ.Stepped:wait()
  1941. part.Transparency = part.Transparency+Delay
  1942. end
  1943. debServ:AddItem(part, 0)
  1944. debServ:AddItem(mesh, 0)
  1945. end))
  1946. end
  1947.  
  1948. function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1949. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1950. part.CFrame = cframe
  1951. coroutine.resume(coroutine.create(function()
  1952. debServ:AddItem(part, 30)
  1953. debServ:AddItem(mesh, 30)
  1954. local cf = cframe
  1955. while part.Transparency < 1 do
  1956. runServ.Stepped:wait()
  1957. cf = cf * Cf(xInc, yInc, zInc)
  1958. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1959. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1960. part.Transparency = part.Transparency+Delay
  1961. end
  1962. debServ:AddItem(part, 0)
  1963. debServ:AddItem(mesh, 0)
  1964. end))
  1965. end
  1966.  
  1967. function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1968. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1969. part.CFrame = cframe
  1970. coroutine.resume(coroutine.create(function()
  1971. debServ:AddItem(part, 30)
  1972. debServ:AddItem(mesh, 30)
  1973. while part.Transparency < 1 do
  1974. runServ.Stepped:wait()
  1975. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1976. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1977. part.Transparency = part.Transparency+Delay
  1978. end
  1979. debServ:AddItem(part, 0)
  1980. debServ:AddItem(mesh, 0)
  1981. end))
  1982. end
  1983.  
  1984. function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  1985. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1986. part.CFrame = cframe
  1987. coroutine.resume(coroutine.create(function()
  1988. debServ:AddItem(part, 30)
  1989. debServ:AddItem(mesh, 30)
  1990. while part.Transparency < 1 do
  1991. runServ.Stepped:wait()
  1992. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1993. part.Transparency = part.Transparency+Delay
  1994. end
  1995. debServ:AddItem(part, 0)
  1996. debServ:AddItem(mesh, 0)
  1997. end))
  1998. end
  1999.  
  2000. function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2001. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2002. part.CFrame = cframe
  2003. coroutine.resume(coroutine.create(function()
  2004. debServ:AddItem(part, 30)
  2005. debServ:AddItem(mesh, 30)
  2006. while part.Transparency < 1 do
  2007. runServ.Stepped:wait()
  2008. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2009. part.Transparency = part.Transparency+Delay
  2010. end
  2011. debServ:AddItem(part, 0)
  2012. debServ:AddItem(mesh, 0)
  2013. end))
  2014. end
  2015.  
  2016. function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
  2017. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2018. part.CFrame = cframe
  2019. coroutine.resume(coroutine.create(function()
  2020. debServ:AddItem(part, 30)
  2021. debServ:AddItem(mesh, 30)
  2022. while part.Transparency < 1 do
  2023. runServ.Stepped:wait()
  2024. part.Transparency = part.Transparency+Delay
  2025. end
  2026. debServ:AddItem(part, 0)
  2027. debServ:AddItem(mesh, 0)
  2028. end))
  2029. end
  2030.  
  2031. function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2032. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2033. part.CFrame = cframe
  2034. coroutine.resume(coroutine.create(function()
  2035. debServ:AddItem(part, 30)
  2036. debServ:AddItem(mesh, 30)
  2037. while part.Transparency < 1 do
  2038. runServ.Stepped:wait()
  2039. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2040. part.Transparency = part.Transparency+Delay
  2041. end
  2042. debServ:AddItem(part, 0)
  2043. debServ:AddItem(mesh, 0)
  2044. end))
  2045. end
  2046.  
  2047. function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2048. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2049. part.CFrame = cframe
  2050. coroutine.resume(coroutine.create(function()
  2051. debServ:AddItem(part, 30)
  2052. debServ:AddItem(mesh, 30)
  2053. while part.Transparency < 1 do
  2054. runServ.Stepped:wait()
  2055. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2056. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2057. part.Transparency = part.Transparency+Delay
  2058. end
  2059. debServ:AddItem(part, 0)
  2060. debServ:AddItem(mesh, 0)
  2061. end))
  2062. end
  2063.  
  2064. function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2065. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2066. part.CFrame = cframe
  2067. coroutine.resume(coroutine.create(function()
  2068. debServ:AddItem(part, 30)
  2069. debServ:AddItem(mesh, 30)
  2070. while part.Transparency < 1 do
  2071. runServ.Stepped:wait()
  2072. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2073. part.Transparency = part.Transparency+Delay
  2074. end
  2075. debServ:AddItem(part, 0)
  2076. debServ:AddItem(mesh, 0)
  2077. end))
  2078. end
  2079.  
  2080. function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2081. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2082. part.CFrame = cframe
  2083. coroutine.resume(coroutine.create(function()
  2084. debServ:AddItem(part, 30)
  2085. debServ:AddItem(mesh, 30)
  2086. while part.Transparency < 1 do
  2087. runServ.Stepped:wait()
  2088. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2089. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2090. part.Transparency = part.Transparency+Delay
  2091. end
  2092. debServ:AddItem(part, 0)
  2093. debServ:AddItem(mesh, 0)
  2094. end))
  2095. end
  2096.  
  2097. function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2098. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2099. part.CFrame = cframe
  2100. coroutine.resume(coroutine.create(function()
  2101. debServ:AddItem(part, 30)
  2102. debServ:AddItem(mesh, 30)
  2103. while part.Transparency < 1 do
  2104. runServ.Stepped:wait()
  2105. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2106. part.Transparency = part.Transparency+Delay
  2107. end
  2108. debServ:AddItem(part, 0)
  2109. debServ:AddItem(mesh, 0)
  2110. end))
  2111. end
  2112.  
  2113. function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
  2114. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2115. part.CFrame = cframe
  2116. coroutine.resume(coroutine.create(function()
  2117. debServ:AddItem(part, 30)
  2118. debServ:AddItem(mesh, 30)
  2119. while part.Transparency < 1 do
  2120. runServ.Stepped:wait()
  2121. part.Transparency = part.Transparency+Delay
  2122. end
  2123. debServ:AddItem(part, 0)
  2124. debServ:AddItem(mesh, 0)
  2125. end))
  2126. end
  2127.  
  2128. function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2129. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2130. part.CFrame = cframe
  2131. coroutine.resume(coroutine.create(function()
  2132. debServ:AddItem(part, 30)
  2133. debServ:AddItem(mesh, 30)
  2134. while part.Transparency < 1 do
  2135. runServ.Stepped:wait()
  2136. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2137. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2138. part.Transparency = part.Transparency+Delay
  2139. end
  2140. debServ:AddItem(part, 0)
  2141. debServ:AddItem(mesh, 0)
  2142. end))
  2143. end
  2144.  
  2145. function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2146. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2147. part.CFrame = cframe
  2148. coroutine.resume(coroutine.create(function()
  2149. debServ:AddItem(part, 30)
  2150. debServ:AddItem(mesh, 30)
  2151. while part.Transparency < 1 do
  2152. runServ.Stepped:wait()
  2153. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2154. part.Transparency = part.Transparency+Delay
  2155. end
  2156. debServ:AddItem(part, 0)
  2157. debServ:AddItem(mesh, 0)
  2158. end))
  2159. end
  2160.  
  2161. function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2162. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2163. part.CFrame = cframe
  2164. coroutine.resume(coroutine.create(function()
  2165. debServ:AddItem(part, 30)
  2166. debServ:AddItem(mesh, 30)
  2167. local cf = cframe
  2168. while part.Transparency < 1 do
  2169. runServ.Stepped:wait()
  2170. cf = cf * Cf(xInc, yInc, zInc)
  2171. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2172. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2173. part.Transparency = part.Transparency+Delay
  2174. end
  2175. debServ:AddItem(part, 0)
  2176. debServ:AddItem(mesh, 0)
  2177. end))
  2178. end
  2179.  
  2180. function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2181. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2182. part.CFrame = cframe
  2183. coroutine.resume(coroutine.create(function()
  2184. debServ:AddItem(part, 30)
  2185. debServ:AddItem(mesh, 30)
  2186. local cf = cframe
  2187. while part.Transparency < 1 do
  2188. runServ.Stepped:wait()
  2189. cf = cf * Cf(xInc, yInc, zInc)
  2190. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2191. part.Transparency = part.Transparency+Delay
  2192. end
  2193. debServ:AddItem(part, 0)
  2194. debServ:AddItem(mesh, 0)
  2195. end))
  2196. end
  2197.  
  2198. function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2199. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2200. part.CFrame = cframe
  2201. coroutine.resume(coroutine.create(function()
  2202. debServ:AddItem(part, 30)
  2203. debServ:AddItem(mesh, 30)
  2204. while part.Transparency < 1 do
  2205. runServ.Stepped:wait()
  2206. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2207. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2208. part.Transparency = part.Transparency+Delay
  2209. end
  2210. debServ:AddItem(part, 0)
  2211. debServ:AddItem(mesh, 0)
  2212. end))
  2213. end
  2214.  
  2215. function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2216. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2217. part.CFrame = cframe
  2218. coroutine.resume(coroutine.create(function()
  2219. debServ:AddItem(part, 30)
  2220. debServ:AddItem(mesh, 30)
  2221. while part.Transparency < 1 do
  2222. runServ.Stepped:wait()
  2223. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2224. part.Transparency = part.Transparency+Delay
  2225. end
  2226. debServ:AddItem(part, 0)
  2227. debServ:AddItem(mesh, 0)
  2228. end))
  2229. end
  2230.  
  2231. function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
  2232. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2233. part.CFrame = cframe
  2234. coroutine.resume(coroutine.create(function()
  2235. debServ:AddItem(part, 30)
  2236. debServ:AddItem(mesh, 30)
  2237. while part.Transparency < 1 do
  2238. runServ.Stepped:wait()
  2239. part.Transparency = part.Transparency+Delay
  2240. end
  2241. debServ:AddItem(part, 0)
  2242. debServ:AddItem(mesh, 0)
  2243. end))
  2244. end
  2245.  
  2246. function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2247. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2248. part.CFrame = cframe
  2249. coroutine.resume(coroutine.create(function()
  2250. debServ:AddItem(part, 30)
  2251. debServ:AddItem(mesh, 30)
  2252. local cf = cframe
  2253. while part.Transparency < 1 do
  2254. runServ.Stepped:wait()
  2255. cf = cf * Cf(xInc, yInc, zInc)
  2256. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2257. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2258. part.Transparency = part.Transparency+Delay
  2259. end
  2260. debServ:AddItem(part, 0)
  2261. debServ:AddItem(mesh, 0)
  2262. end))
  2263. end
  2264.  
  2265. function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2266. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2267. part.CFrame = cframe
  2268. coroutine.resume(coroutine.create(function()
  2269. debServ:AddItem(part, 30)
  2270. debServ:AddItem(mesh, 30)
  2271. while part.Transparency < 1 do
  2272. runServ.Stepped:wait()
  2273. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2274. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2275. part.Transparency = part.Transparency+Delay
  2276. end
  2277. debServ:AddItem(part, 0)
  2278. debServ:AddItem(mesh, 0)
  2279. end))
  2280. end
  2281.  
  2282. function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2283. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2284. part.CFrame = cframe
  2285. coroutine.resume(coroutine.create(function()
  2286. debServ:AddItem(part, 30)
  2287. debServ:AddItem(mesh, 30)
  2288. while part.Transparency < 1 do
  2289. runServ.Stepped:wait()
  2290. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2291. part.Transparency = part.Transparency+Delay
  2292. end
  2293. debServ:AddItem(part, 0)
  2294. debServ:AddItem(mesh, 0)
  2295. end))
  2296. end
  2297. ------------------------------------------------------------------------------------------------------------------------------------------------------
  2298. function StopRBLXAnims()
  2299. for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
  2300. anim:Stop()
  2301. anim:Destroy()
  2302. end
  2303. end
  2304.  
  2305. function EquipAnim()
  2306. Humanoid.WalkSpeed = 0
  2307. Animate.Disabled = true
  2308. Debounces.Equipping = true
  2309. StopRBLXAnims()
  2310. RightShoulder.MaxVelocity = 5
  2311. LeftShoulder.MaxVelocity = 5
  2312. RightHip.MaxVelocity = 5
  2313. LeftHip.MaxVelocity = 5
  2314. RightShoulder.DesiredAngle = 0
  2315. LeftShoulder.DesiredAngle = 0
  2316. RightHip.DesiredAngle = 0
  2317. LeftHip.DesiredAngle = 0
  2318. Debounces.DisableJump = true
  2319. WepWeld.Part0 = Holder
  2320. WepWeld.Part1 = Handle
  2321. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  2322. WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
  2323. LeftShoulder.Part0 = nil
  2324. LeftShoulder.Part1 = nil
  2325. RightShoulder.Part0 = nil
  2326. RightShoulder.Part1 = nil
  2327. FLeftShoulder.Part0 = Torso
  2328. FLeftShoulder.Part1 = LeftArm
  2329. FLeftShoulder.C0 = NLSC0
  2330. FLeftShoulder.C1 = NLSC1
  2331. FRightShoulder.Part0 = Torso
  2332. FRightShoulder.Part1 = RightArm
  2333. FRightShoulder.C0 = NRSC0
  2334. FRightShoulder.C1 = NRSC1
  2335. RootJoint.Part0 = nil
  2336. RootJoint.Part1 = nil
  2337. FRootJoint.Part0 = RootPart
  2338. FRootJoint.Part1 = Torso
  2339. FRootJoint.C0 = NRJC0
  2340. FRootJoint.C1 = NRJC1
  2341. LeftHip.Part0 = nil
  2342. LeftHip.Part1 = nil
  2343. RightHip.Part0 = nil
  2344. RightHip.Part1 = nil
  2345. FLeftHip.Part0 = Torso
  2346. FLeftHip.Part1 = LeftLeg
  2347. FLeftHip.C0 = NLHC0
  2348. FLeftHip.C1 = NLHC1
  2349. FRightHip.Part0 = Torso
  2350. FRightHip.Part1 = RightLeg
  2351. FRightHip.C0 = NRHC0
  2352. FRightHip.C1 = NRHC1
  2353. FRootJoint.C0= Cf(0, 50, 0)
  2354. FRootJoint.C1= Cf(0, 0, 0)
  2355. wait(.2)
  2356. for i = 0, .5, .1 do
  2357. swait()
  2358. local AnimSpeed = .6
  2359. --HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2360. --HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2361. --WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2362. --WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2363. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
  2364. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2365. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
  2366. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2367. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
  2368. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2369. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
  2370. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2371. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
  2372. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2373. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
  2374. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  2375. end
  2376. local groundC = "White"
  2377. local groundM = "SmoothPlastic"
  2378. local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
  2379. if ground then
  2380. groundC = ground.BrickColor.Name
  2381. groundM = material
  2382. end
  2383. MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
  2384. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
  2385. MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
  2386. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
  2387. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
  2388. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
  2389. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
  2390. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
  2391. MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
  2392. local SlamS = Sound(RootPart, "142070127", 1, 1, false)
  2393. debServ:AddItem(SlamS, 3)
  2394. for i = 0, rand(10, 15), 1 do
  2395. local size = rand(1, 5)
  2396. local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2397. part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2398. coroutine.resume(coroutine.create(function()
  2399. wait(2)
  2400. for t = 0, 1, .1 do
  2401. runServ.Stepped:wait()
  2402. part.Transparency = t
  2403. end
  2404. debServ:AddItem(part, 0)
  2405. end))
  2406. end
  2407. wait(2)
  2408. for i = 0, 3, .1 do
  2409. swait()
  2410. local AnimSpeed = .1
  2411. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
  2412. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2413. end
  2414. chatServ:Chat(Head, "Let's get started.", 2)
  2415. wait(.5)
  2416. CurrentSpeed[1] = 8
  2417. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2418. Humanoid.JumpPower = 90
  2419. Debounces.Equipped = true
  2420. Debounces.Equipping = false
  2421. Debounces.DisableJump = false
  2422. end
  2423.  
  2424. function ClickCombo()
  2425. Debounces.Attacking = true
  2426. if Mode == 0 then
  2427.  
  2428. elseif Mode == 1 then
  2429. if Attack_Num == 1 then
  2430. Attack_Num = 2
  2431. for i = 0, 1, .1 do
  2432. swait()
  2433. local AnimSpeed = .4
  2434. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2435. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2436. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2437. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2438. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2439. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2440. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  2441. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2442. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  2443. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2444. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  2445. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2446. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  2447. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2448. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  2449. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2450. end
  2451. local slash = Sound(Handle, "234365573", 1, .6, false)
  2452. debServ:AddItem(slash, 3)
  2453. c1 = nil
  2454. c2 = nil
  2455. RootPart.Velocity = RootPart.CFrame.lookVector*50
  2456. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2457. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2458. for i = 0, .8, .1 do
  2459. swait()
  2460. local x = Hit_Box
  2461. c2 = x.CFrame*Cf(0, .1, 0)
  2462. if c1 and (x.Position-c1.p).magnitude > .1 then
  2463. local h = 5
  2464. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2465. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2466. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2467. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2468. c1 = c2
  2469. elseif not c1 then
  2470. c1 = c2
  2471. end
  2472. local AnimSpeed = .4
  2473. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  2474. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2475. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2476. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2477. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  2478. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  2479. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  2480. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2481. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  2482. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2483. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2484. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2485. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  2486. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2487. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2488. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2489. end
  2490. hit:disconnect()
  2491. hit2:disconnect()
  2492. elseif Attack_Num == 2 then
  2493. Attack_Num = 3
  2494. for i = 0, 1, .1 do
  2495. swait()
  2496. local AnimSpeed = .4
  2497. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2498. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2499. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2500. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2501. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
  2502. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
  2503. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
  2504. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2505. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
  2506. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2507. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
  2508. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2509. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
  2510. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2511. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2512. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2513. end
  2514. local slash = Sound(Handle, "234365549", 1, .8, false)
  2515. debServ:AddItem(slash, 3)
  2516. c1 = nil
  2517. c2 = nil
  2518. RootPart.Velocity = RootPart.CFrame.lookVector*60
  2519. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2520. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2521. for i = 0, .8, .1 do
  2522. swait()
  2523. local x = Hit_Box
  2524. c2 = x.CFrame*Cf(0, .1, 0)
  2525. if c1 and (x.Position-c1.p).magnitude > .1 then
  2526. local h = 5
  2527. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2528. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2529. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2530. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2531. c1 = c2
  2532. elseif not c1 then
  2533. c1 = c2
  2534. end
  2535. local AnimSpeed = .4
  2536. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2537. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2538. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2539. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2540. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2541. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
  2542. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
  2543. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2544. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
  2545. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2546. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
  2547. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2548. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
  2549. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2550. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
  2551. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2552. end
  2553. hit:disconnect()
  2554. hit2:disconnect()
  2555. elseif Attack_Num == 3 then
  2556. Attack_Num = 4
  2557. Humanoid.WalkSpeed = 4
  2558. Debounces.DisableJump = true
  2559. local swing = Sound(RightLeg, "169445092", .7, .8, false)
  2560. debServ:AddItem(swing, 3)
  2561. for i = 0, 1.2, .1 do
  2562. swait()
  2563. MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2564. local AnimSpeed = .4
  2565. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2566. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2567. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2568. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2569. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
  2570. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2571. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
  2572. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2573. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
  2574. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2575. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
  2576. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2577. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
  2578. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2579. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
  2580. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2581. end
  2582. local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
  2583. debServ:AddItem(swing, 3)
  2584. for i = .5, 0, -.1 do
  2585. swait()
  2586. MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2587. if i <= .3 then
  2588. Humanoid.WalkSpeed = 0
  2589. end
  2590. local AnimSpeed = .4
  2591. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2592. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2593. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2594. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2595. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
  2596. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2597. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
  2598. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2599. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
  2600. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2601. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  2602. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2603. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
  2604. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2605. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
  2606. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2607. end
  2608. local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
  2609. if ground then
  2610. local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
  2611. debServ:AddItem(SlamS, 3)
  2612. MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
  2613. MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
  2614. swait(.2/FrameRate)
  2615. else
  2616. MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2617. swait(.5/FrameRate)
  2618. end
  2619. Debounces.DisableJump = false
  2620. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2621. elseif Attack_Num == 4 then
  2622. Attack_Num = 1
  2623. Humanoid.WalkSpeed = 5
  2624. Debounces.DisableJump = true
  2625. for i = 0, 1.2, .1 do
  2626. swait()
  2627. local AnimSpeed = .4
  2628. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
  2629. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2630. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2631. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2632. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
  2633. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2634. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
  2635. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2636. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
  2637. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2638. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
  2639. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2640. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
  2641. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2642. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2643. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2644. end
  2645. local slash = Sound(Handle, "234365549", 1, .5, false)
  2646. debServ:AddItem(slash, 3)
  2647. c1 = nil
  2648. c2 = nil
  2649. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2650. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2651. Humanoid.WalkSpeed = 0
  2652. for i = 0, .5, .1 do
  2653. swait()
  2654. local x = Hit_Box2
  2655. c2 = x.CFrame*Cf(0, .1, 0)
  2656. if c1 and (x.Position-c1.p).magnitude > .1 then
  2657. local h = 5
  2658. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2659. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2660. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2661. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2662. c1 = c2
  2663. elseif not c1 then
  2664. c1 = c2
  2665. end
  2666. local AnimSpeed = .4
  2667. HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
  2668. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
  2669. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2670. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2671. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
  2672. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
  2673. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
  2674. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
  2675. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
  2676. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2677. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
  2678. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2679. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
  2680. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2681. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
  2682. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2683. end
  2684. hit:disconnect()
  2685. hit2:disconnect()
  2686. local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
  2687. if ground then
  2688. local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
  2689. debServ:AddItem(SlamS, 3)
  2690. MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
  2691. MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)
  2692. for i = 0, rand(6, 12), 1 do
  2693. local size = rand(.2, .8)
  2694. local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2695. part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2696. coroutine.resume(coroutine.create(function()
  2697. wait(2)
  2698. for t = 0, 1, .1 do
  2699. runServ.Stepped:wait()
  2700. part.Transparency = t
  2701. end
  2702. debServ:AddItem(part, 0)
  2703. end))
  2704. end
  2705. swait(.2/FrameRate)
  2706. else
  2707. swait(.4/FrameRate)
  2708. end
  2709. Debounces.DisableJump = false
  2710. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2711. end
  2712. elseif Mode == 2 then
  2713.  
  2714. elseif Mode == 3 then
  2715.  
  2716. elseif Mode == 4 then
  2717.  
  2718. end
  2719. Debounces.Attacking = false
  2720. coroutine.resume(coroutine.create(function()
  2721. if Attack_Num ~= 1 then
  2722. local ln = Attack_Num
  2723. for i = 0, 20, .1 do
  2724. runServ.Stepped:wait()
  2725. if Attack_Num ~= ln then
  2726. --print("aa, u cliked!")
  2727. break
  2728. end
  2729. end
  2730. if Attack_Num == ln then
  2731. --print("ur slow fam")
  2732. Attack_Num = 1
  2733. end
  2734. end
  2735. end))
  2736. end
  2737.  
  2738. function BlossomingDoom()
  2739. if retr.Value >= 15 then
  2740. Debounces.Attacking = true
  2741. Debounces.DisableJump = true
  2742. retr.Value = retr.Value-15
  2743. local released = false
  2744. local attacking = false
  2745. local bcount = {0, 1}
  2746. Mouse.KeyUp:connect(function(key)
  2747. if key == "z" then
  2748. released = true
  2749. end
  2750. end)
  2751. Humanoid.WalkSpeed = 0
  2752. coroutine.resume(coroutine.create(function()
  2753. while not attacking do
  2754. Humanoid.WalkSpeed = 0
  2755. swait()
  2756. local AnimSpeed = .4
  2757. change = .5
  2758. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2759. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2760. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2761. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2762. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
  2763. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2764. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
  2765. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2766. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
  2767. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2768. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  2769. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2770. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
  2771. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
  2772. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
  2773. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
  2774. end
  2775. end))
  2776. swait(.1/FrameRate)
  2777. if retr.Value > 0 then
  2778. repeat
  2779. swait()
  2780. bcount[1] = bcount[1]+.1
  2781. if bcount[1] >= 2 then
  2782. bcount[2] = bcount[2]+1
  2783. bcount[1] = 0
  2784. end
  2785. if bcount[2] > 1 then
  2786. retr.Value = retr.Value-.4
  2787. for i = 0, rand(3,6), 1 do
  2788. MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
  2789. end
  2790. if rand(1, 4) == 4 then
  2791. MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
  2792. end
  2793. end
  2794. until released or retr.Value == 0 or bcount[2] >= 6
  2795. end
  2796. attacking = true
  2797. RootPart.Velocity = RootPart.CFrame.lookVector*-30
  2798. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2799. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2800. c1 = nil
  2801. c2 = nil
  2802. local slash = Sound(Handle, "234365573", 1, 1.1, false)
  2803. debServ:AddItem(slash, 3)
  2804. chatServ:Chat(Head, "Blossoming Doom!", 2)
  2805. for i = 0, .5, .1 do
  2806. swait()
  2807. local x = Hit_Box2
  2808. c2 = x.CFrame*Cf(0, .1, 0)
  2809. if c1 and (x.Position-c1.p).magnitude > .1 then
  2810. local h = 5
  2811. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2812. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2813. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2814. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2815. c1 = c2
  2816. elseif not c1 then
  2817. c1 = c2
  2818. end
  2819. local AnimSpeed = .4
  2820. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2821. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2822. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2823. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2824. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
  2825. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2826. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
  2827. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2828. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
  2829. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2830. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
  2831. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2832. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
  2833. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  2834. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
  2835. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
  2836. end
  2837. local look = RootPart.CFrame
  2838. local function Blossom(num)
  2839. coroutine.resume(coroutine.create(function()
  2840. local ed = bcount[2]
  2841. MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)
  2842. local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
  2843. orb.CFrame = look * Cf(0, -3, -6*num)
  2844. orb.Anchored = false
  2845. orb.CanCollide = false
  2846. local lau = Sound(orb, 233091161, 1, .8, false)
  2847. debServ:AddItem(lau, 3)
  2848. local vel = Inst("BodyVelocity", orb)
  2849. vel.MaxForce = Vec(0, huge, 0)
  2850. vel.Velocity = Vec(0, 50, 0)
  2851. for i = .5, 1.025, .025 do
  2852. swait()
  2853. MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
  2854. orb.Transparency = i
  2855. MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
  2856. end
  2857. orb.Anchored = true
  2858. MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
  2859. MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
  2860. for i = 0, rand(10,12), 1 do
  2861. MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
  2862. end
  2863. local boom = Sound(orb, "233091183", .6, .8, false)
  2864. debServ:AddItem(boom, 3)
  2865. debServ:AddItem(orb, 3)
  2866. end))
  2867. end
  2868. coroutine.resume(coroutine.create(function()
  2869. for i = 1, bcount[2], 1 do
  2870. Blossom(i)
  2871. swait(.2/FrameRate)
  2872. end
  2873. end))
  2874. hit:disconnect()
  2875. hit2:disconnect()
  2876. swait(.5/FrameRate)
  2877. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2878. Debounces.Attacking = false
  2879. Debounces.DisableJump = false
  2880. end
  2881. end
  2882.  
  2883. function Devour()
  2884. if retr.Value >= 60 then
  2885. Debounces.Attacking = true
  2886. Debounces.DisableJump = true
  2887. retr.Value = retr.Value-60
  2888. local released = false
  2889. local attacking = false
  2890. local ed = {0, 1}
  2891. Mouse.KeyUp:connect(function(key)
  2892. if key == "v" then
  2893. released = true
  2894. end
  2895. end)
  2896. for i = 0, 1, .1 do
  2897. Humanoid.WalkSpeed = 0
  2898. swait()
  2899. local AnimSpeed = .4
  2900. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2901. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2902. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2903. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2904. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
  2905. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2906. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
  2907. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2908. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
  2909. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2910. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2911. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2912. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2913. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2914. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2915. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2916. end
  2917. chatServ:Chat(Head, "Awaken..", 2)
  2918. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  2919. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  2920. coroutine.resume(coroutine.create(function()
  2921. for i = 0, .85, .07 do
  2922. swait()
  2923. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  2924. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  2925. end
  2926. end))
  2927. for i = 0, .9, .1 do
  2928. swait()
  2929. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  2930. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  2931. end
  2932. Humanoid.WalkSpeed = 3
  2933. if not released and retr.Value > 0 then
  2934. repeat swait()
  2935. ed[1] = ed[1]+.1
  2936. if ed[1] >= 3 then
  2937. ed[2] = ed[2]+1
  2938. ed[1] = 0
  2939. end
  2940. retr.Value = retr.Value-0.5
  2941. if Current_Anim == "Idle" then
  2942. local AnimSpeed = .4
  2943. change = .5
  2944. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2945. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2946. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2947. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2948. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2949. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2950. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2951. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2952. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2953. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2954. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
  2955. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2956. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2957. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2958. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
  2959. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2960. elseif Current_Anim == "Dashing" then
  2961. local AnimSpeed = .4
  2962. change = .5
  2963. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2964. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2965. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2966. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2967. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2968. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2969. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2970. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2971. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2972. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2973. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2974. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2975. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
  2976. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2977. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2978. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
  2979. end
  2980. until released or retr.Value == 0 or ed[2] >= 4
  2981. end
  2982. ObjVals.M1.DesiredAngle = rad(35)
  2983. ObjVals.M1.MaxVelocity = rad(2.5)
  2984. ObjVals.M2.DesiredAngle = rad(-35)
  2985. ObjVals.M2.MaxVelocity = rad(2.5)
  2986. local rawr = Sound(Handle, 511715134, 1, 1.5, false)
  2987. debServ:AddItem(rawr, 3)
  2988. chatServ:Chat(Head, "And..", 2)
  2989. ObjVals.Awakened = true
  2990. for i = 0, 3, .1 do
  2991. Humanoid.WalkSpeed = 0
  2992. swait()
  2993. local AnimSpeed = .4
  2994. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2995. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2996. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  2997. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2998. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  2999. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3000. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3001. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3002. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3003. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3004. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  3005. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3006. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  3007. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3008. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  3009. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3010. end
  3011. ObjVals.M1.DesiredAngle = rad(0)
  3012. ObjVals.M1.MaxVelocity = rad(.15)
  3013. ObjVals.M2.DesiredAngle = rad(0)
  3014. ObjVals.M2.MaxVelocity = rad(.15)
  3015. local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  3016. point.Anchored = false
  3017. point.CanCollide = false
  3018. local w = Inst("Weld", point)
  3019. w.Part0 = RootPart
  3020. w.Part1 = point
  3021. w.C0 = Cf(-.5, .4, -6)
  3022. chatServ:Chat(Head, "Devour!", 2)
  3023. for i = 1, 0, -.1 do
  3024. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3025. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3026. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3027. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3028. RootPart.Velocity = RootPart.CFrame.lookVector*80
  3029. Humanoid.WalkSpeed = 0
  3030. swait()
  3031. if i > 0.1 then
  3032. MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3033. else
  3034. MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3035. end
  3036. local AnimSpeed = .4
  3037. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3038. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3039. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
  3040. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3041. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3042. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3043. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3044. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3045. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3046. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3047. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
  3048. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3049. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
  3050. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3051. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
  3052. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3053. end
  3054. RootPart.Velocity = RootPart.CFrame.lookVector*0
  3055. ObjVals.M1.MaxVelocity = rad(4)
  3056. ObjVals.M2.MaxVelocity = rad(4)
  3057. repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
  3058. MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
  3059. MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3060. for i = 0, rand(10,12), 1 do
  3061. MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3062. end
  3063. local slam = Sound(Handle, 383635050, .4, 1.5, false)
  3064. debServ:AddItem(slam, 3)
  3065. repeat swait()
  3066. MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
  3067. until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
  3068. ObjVals.Awakened = false
  3069. debServ:AddItem(point, 0)
  3070. coroutine.resume(coroutine.create(function()
  3071. for i = .85, 0, -.07 do
  3072. swait()
  3073. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3074. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3075. end
  3076. end))
  3077. for i = .9, 0, -.1 do
  3078. swait()
  3079. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3080. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3081. end
  3082. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3083. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3084. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3085. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3086. swait(.6/FrameRate)
  3087. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3088. Debounces.Attacking = false
  3089. Debounces.DisableJump = false
  3090. end
  3091. end
  3092.  
  3093. function Retrive()
  3094. swait(.05/FrameRate)
  3095. local ang = 0
  3096. local k = Mouse.KeyDown:connect(function(key)
  3097. if key == "s" then
  3098. ang = 45
  3099. elseif key == "w" and Current_Anim == "Falling" then
  3100. ang = -45
  3101. end
  3102. end)
  3103. swait(.05/FrameRate)
  3104. if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
  3105. Debounces.Attacking = true
  3106. Debounces.DisableJump = true
  3107. retr.Value = retr.Value-10
  3108. Humanoid.WalkSpeed = 0
  3109. for i = 0, 1.5, .1 do
  3110. swait()
  3111. RootPart.Velocity = Vec(0, 0, 0)
  3112. local AnimSpeed = .4
  3113. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3114. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3115. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3116. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3117. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3118. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3119. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3120. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3121. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3122. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3123. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3124. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3125. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3126. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3127. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3128. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3129. end
  3130. k:disconnect()
  3131. for i = 0, .5, .1 do
  3132. swait()
  3133. RootPart.Velocity = Vec(0, 0, 0)
  3134. local AnimSpeed = .55
  3135. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3136. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3137. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3138. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3139. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3140. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3141. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3142. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3143. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3144. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3145. FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3146. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3147. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3148. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3149. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3150. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3151. end
  3152. MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
  3153. local l = Inst("Part", F2)
  3154. l.Anchored = true
  3155. l.CanCollide = false
  3156. l.Locked = true
  3157. l.Size = Vec(3.2,3.2,.2)
  3158. l.Transparency = 1
  3159. l.Position = Handle.Position
  3160. l.Rotation = RootPart.Rotation
  3161. local v = Inst("BodyVelocity", l)
  3162. v.MaxForce = Vec(huge, huge, huge)
  3163. local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3164. v.Velocity = lo*20
  3165. coroutine.resume(coroutine.create(function()
  3166. swait(.2/FrameRate)
  3167. MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
  3168. local bo = Sound(Handle, "144699494", 1, 1.5, false)
  3169. debServ:AddItem(bo, 3)
  3170. v.Velocity = lo*120
  3171. end))
  3172. WepWeld.Part0 = l
  3173. WepWeld.Part1 = Handle
  3174. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  3175. l.Anchored = false
  3176. local gg = Inst("BodyGyro", l)
  3177. gg.MaxTorque = Vec(0, 0, 0)
  3178. gg.CFrame = l.CFrame
  3179. gg.MaxTorque = Vec(0, 100, 0)
  3180. local throw = Sound(Holder, "166423113", 1, .4, false)
  3181. debServ:AddItem(throw, 3)
  3182. local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3183. if Current_Anim ~= "Falling" then
  3184. look = RootPart.CFrame.lookVector
  3185. end
  3186. local s = -120
  3187. RootPart.Velocity = look*s
  3188. local hit = {false, false, {nil, nil}}
  3189. local timer = {0, 10}
  3190. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3191. repeat swait()
  3192. if s >= 0 then
  3193. Mode0Anims()
  3194. else
  3195. s = s+6
  3196. RootPart.Velocity = look*s
  3197. end
  3198. timer[1] = timer[1]+.1
  3199. local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
  3200. if part and not hit[1] then
  3201. local noid = FindHum(part.Parent)
  3202. if noid then
  3203. chatServ:Chat(Head, "You're mine!", 2)
  3204. hit[1] = true
  3205. hit[2] = true
  3206. local h = hit[3]
  3207. h[1] = noid
  3208. h[2] = part
  3209. DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
  3210. Debounces.KeyStrokeEnabled = true
  3211. else
  3212. if part.CanCollide == true then
  3213. local wh = Sound(Handle, "247879481", 1, .8, false)
  3214. debServ:AddItem(wh, 3)
  3215. hit[1] = true
  3216. end
  3217. end
  3218. end
  3219. until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
  3220. Humanoid.WalkSpeed = 0
  3221. Handle.Anchored = true
  3222. WepWeld.Part0 = nil
  3223. WepWeld.Part1 = Handle
  3224. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3225. debServ:AddItem(l, 0)
  3226. debServ:AddItem(v, 0)
  3227. debServ:AddItem(gg, 0)
  3228. Handle.Velocity = Vec(0, 0, 0)
  3229. local other = false
  3230. coroutine.resume(coroutine.create(function()
  3231. repeat swait()
  3232. if InputCommand == "42642626D" and retr.Value >= 55 then
  3233. other = true
  3234. Debounces.Successful_KeyStroke = true
  3235. Debounces.KeyStrokeEnabled = false
  3236. end
  3237. until other or not Debounces.KeyStrokeEnabled
  3238. end))
  3239. if hit[1] then
  3240. local bp = Inst("BodyPosition", RootPart)
  3241. bp.Name = DecName
  3242. bp.Position = RootPart.Position
  3243. bp.MaxForce = Vec(huge, huge, huge)
  3244. for i = 0, 1.2, .1 do
  3245. swait()
  3246. local AnimSpeed = .4
  3247. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  3248. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  3249. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  3250. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  3251. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3252. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3253. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
  3254. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3255. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
  3256. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3257. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
  3258. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3259. end
  3260. chatServ:Chat(Head, "Retrive.", 2)
  3261. swait(.2/FrameRate)
  3262. for i = 0, .4, .1 do
  3263. swait()
  3264. local AnimSpeed = .55
  3265. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
  3266. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  3267. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
  3268. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  3269. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3270. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3271. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
  3272. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3273. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
  3274. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  3275. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
  3276. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
  3277. end
  3278. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3279. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3280. for i = 0, rand(15,20), 1 do
  3281. MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3282. end
  3283. local warp = Sound(RootPart, "181004943", 1, 1.2, false)
  3284. debServ:AddItem(warp, 3)
  3285. Humanoid.AutoRotate = false
  3286. swait(.4/FrameRate)
  3287. HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
  3288. HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
  3289. WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
  3290. WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
  3291. FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
  3292. FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
  3293. FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
  3294. FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
  3295. Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
  3296. Neck.C1=NNC1 *Euler(0,0,0)
  3297. FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
  3298. FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
  3299. FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
  3300. FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
  3301. FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
  3302. FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
  3303. local aaa = false
  3304. if not Debounces.ProtectionEnabled then
  3305. aaa = true
  3306. Debounces.ProtectionEnabled = true
  3307. end
  3308. debServ:AddItem(bp, 0)
  3309. WepWeld.Part0 = Holder
  3310. WepWeld.Part1 = Handle
  3311. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3312. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3313. for i = 0, rand(15,20), 1 do
  3314. MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3315. end
  3316. local back = Sound(RootPart, "181004943", 1, 2.2, false)
  3317. debServ:AddItem(back, 3)
  3318. swait(.2/FrameRate)
  3319. if aaa then
  3320. Debounces.ProtectionEnabled = false
  3321. end
  3322. Debounces.Can_Double_Jump = true
  3323. RootPart.Velocity = RootPart.CFrame.lookVector*1
  3324. swait(.2/FrameRate)
  3325. Debounces.KeyStrokeEnabled = false
  3326. Handle.Anchored = false
  3327. if hit[2] then
  3328. if other then
  3329. RootPart.Velocity = RootPart.CFrame.lookVector*-20
  3330. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  3331. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  3332. coroutine.resume(coroutine.create(function()
  3333. for i = 0, .85, .07 do
  3334. swait()
  3335. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3336. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3337. end
  3338. end))
  3339. for i = 0, .9, .1 do
  3340. swait()
  3341. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3342. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3343. end
  3344. ObjVals.M1.DesiredAngle = rad(40)
  3345. ObjVals.M1.MaxVelocity = rad(2)
  3346. ObjVals.M2.DesiredAngle = rad(-40)
  3347. ObjVals.M2.MaxVelocity = rad(2)
  3348. local rawr = Sound(Handle, 511715134, 1, .9, false)
  3349. debServ:AddItem(rawr, 3)
  3350. local h = hit[3]
  3351. for i, p in pairs(EnemiesHit) do
  3352. if p[1] == h[1] then
  3353. p[2] = false
  3354. p[3] = "Cancel"
  3355. end
  3356. end
  3357. local g = Inst("BodyGyro", h[2])
  3358. g.MaxTorque = Vec(0, 500, 0)
  3359. g.P = 8000
  3360. g.CFrame = Cf(h[2].Position - RootPart.Position)
  3361. DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
  3362. chatServ:Chat(Head, "Now...", 2)
  3363. for i = 0, 2.5, .1 do
  3364. swait()
  3365. local AnimSpeed = .3
  3366. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3367. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3368. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3369. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3370. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3371. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3372. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3373. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3374. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3375. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3376. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3377. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3378. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3379. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3380. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3381. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3382. end
  3383. chatServ:Chat(Head, "Tare..", 2)
  3384. swait(.5/FrameRate)
  3385. retr.Value = retr.Value-55
  3386. RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
  3387. local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
  3388. debServ:AddItem(woosh, 6)
  3389. local nu = 5.5
  3390. for i = nu, -nu, -(nu/2.5) do
  3391. MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
  3392. MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
  3393. end
  3394. ObjVals.M1.DesiredAngle = rad(0)
  3395. ObjVals.M1.MaxVelocity = rad(60)
  3396. ObjVals.M2.DesiredAngle = rad(0)
  3397. ObjVals.M2.MaxVelocity = rad(60)
  3398. ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
  3399. ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
  3400. local slam = Sound(Handle, 383635050, .6, 1.5, false)
  3401. debServ:AddItem(slam, 3)
  3402. MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
  3403. MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3404. for i = 0, rand(10,12), 1 do
  3405. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3406. end
  3407. for i = 0, .4, .1 do
  3408. swait()
  3409. local AnimSpeed = .8
  3410. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3411. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3412. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3413. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3414. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3415. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3416. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3417. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3418. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3419. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3420. FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3421. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3422. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3423. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3424. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3425. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3426. end
  3427. ObjVals.Awakened = true
  3428. for i, p in pairs(EnemiesHit) do
  3429. if p[1] == h[1] then
  3430. p[2] = false
  3431. p[3] = "Cancel"
  3432. end
  3433. end
  3434. debServ:AddItem(g, 0)
  3435. coroutine.resume(coroutine.create(function()
  3436. for i = 1, 20, 1 do
  3437. swait(.05/FrameRate)
  3438. DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
  3439. end
  3440. swait(.7/FrameRate)
  3441. local kachow = Sound(h[2], 233856079, 1, 1.6, false)
  3442. debServ:AddItem(kachow, 6)
  3443. MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
  3444. for i = 1, 3, 1 do
  3445. MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
  3446. end
  3447. DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
  3448. ObjVals.Awakened = false
  3449. end))
  3450. swait(.3/FrameRate)
  3451. ObjVals.M1.DesiredAngle = rad(0)
  3452. ObjVals.M1.MaxVelocity = rad(2.2)
  3453. ObjVals.M2.DesiredAngle = rad(0)
  3454. ObjVals.M2.MaxVelocity = rad(2.2)
  3455. coroutine.resume(coroutine.create(function()
  3456. for i = .85, 0, -.07 do
  3457. swait()
  3458. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3459. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3460. end
  3461. end))
  3462. for i = .9, 0, -.1 do
  3463. swait()
  3464. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3465. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3466. end
  3467. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3468. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3469. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3470. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3471. MCD.Retrive[1] = -.2
  3472. else
  3473. RootPart.Velocity = RootPart.CFrame.lookVector*30
  3474. for i = 0, .4, .1 do
  3475. swait()
  3476. local AnimSpeed = .55
  3477. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3478. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3479. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3480. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3481. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  3482. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  3483. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  3484. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3485. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  3486. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3487. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  3488. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3489. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  3490. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3491. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  3492. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3493. end
  3494. local h = hit[3]
  3495. for i, p in pairs(EnemiesHit) do
  3496. if p[1] == h[1] then
  3497. p[2] = false
  3498. p[3] = "Cancel"
  3499. end
  3500. end
  3501. DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
  3502. local slash = Sound(Handle, "234365573", 1, .6, false)
  3503. debServ:AddItem(slash, 3)
  3504. c1 = nil
  3505. c2 = nil
  3506. RootPart.Velocity = RootPart.CFrame.lookVector*-50
  3507. local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3508. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3509. for i = 0, 2.5, .1 do
  3510. swait()
  3511. local x = Hit_Box
  3512. c2 = x.CFrame*Cf(0, .1, 0)
  3513. if c1 and (x.Position-c1.p).magnitude > .1 then
  3514. local h = 5
  3515. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3516. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3517. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3518. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3519. c1 = c2
  3520. elseif not c1 then
  3521. c1 = c2
  3522. end
  3523. local AnimSpeed = .4
  3524. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3525. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3526. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3527. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3528. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  3529. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3530. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  3531. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3532. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  3533. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3534. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  3535. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3536. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  3537. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3538. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  3539. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3540. end
  3541. hit3:disconnect()
  3542. hit2:disconnect()
  3543. MCD.Retrive[1] = MCD.Retrive[2]/2.5
  3544. end
  3545. else
  3546. MCD.Retrive[1] = MCD.Retrive[2]/1.05
  3547. end
  3548. Humanoid.AutoRotate = true
  3549. else
  3550. Debounces.KeyStrokeEnabled = false
  3551. Handle.Anchored = false
  3552. WepWeld.Part0 = nil
  3553. WepWeld.Part1 = Handle
  3554. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3555. debServ:AddItem(l, 0)
  3556. debServ:AddItem(v, 0)
  3557. Handle.Velocity = Vec(0, 0, 0)
  3558. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3559. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3560. for i = 0, rand(15,20), 1 do
  3561. MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3562. end
  3563. local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
  3564. debServ:AddItem(warp, 3)
  3565. MCD.Retrive[1] = 0
  3566. coroutine.resume(coroutine.create(function()
  3567. swait(.2/FrameRate)
  3568. WepWeld.Part0 = Holder
  3569. WepWeld.Part1 = Handle
  3570. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3571. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3572. for i = 0, rand(15,20), 1 do
  3573. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3574. end
  3575. local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
  3576. debServ:AddItem(back, 3)
  3577. local chance = rand(1, 5)
  3578. if chance == 1 then
  3579. chatServ:Chat(Head, "Damn..", 2)
  3580. elseif chance == 2 then
  3581. chatServ:Chat(Head, "Someone was lucky...", 2)
  3582. elseif chance == 3 then
  3583. chatServ:Chat(Head, "Impossible..", 2)
  3584. elseif chance == 4 then
  3585. chatServ:Chat(Head, "How'd I miss?", 2)
  3586. elseif chance == 5 then
  3587. chatServ:Chat(Head, "Nothing..", 2)
  3588. end
  3589. end))
  3590. end
  3591. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3592. Debounces.Attacking = false
  3593. Debounces.DisableJump = false
  3594. end
  3595. end
  3596.  
  3597. function CondemningFlames()
  3598. Debounces.Attacking = true
  3599. Debounces.DisableJump = true
  3600. retr.Value = retr.Value-35
  3601. if Current_Anim == "Falling" or Current_Anim == "Jumping" then
  3602. Humanoid.WalkSpeed = 60
  3603. RootPart.Velocity = Vector3.new(0, 225, 0)
  3604. local j = Sound(RootPart,"158149887", .5, .9, false)
  3605. debServ:AddItem(j, 2)
  3606. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3607. local noscope = 0
  3608. for i = 0, 1.6, .1 do
  3609. swait()
  3610. if noscope ~= 360 then
  3611. noscope = noscope+30
  3612. end
  3613. local AnimSpeed = .4
  3614. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3615. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3616. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3617. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3618. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3619. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3620. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3621. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3622. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3623. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3624. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3625. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3626. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3627. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3628. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3629. end
  3630. end
  3631. for i = 0, 2.5, .1 do
  3632. swait()
  3633. local AnimSpeed = .2
  3634. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3635. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3636. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3637. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3638. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
  3639. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3640. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
  3641. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3642. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
  3643. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3644. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  3645. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3646. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
  3647. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3648. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
  3649. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3650. end
  3651. c1 = nil
  3652. c2 = nil
  3653. local slash = Sound(Handle, "234365549", 1, .7, false)
  3654. debServ:AddItem(slash, 3)
  3655. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3656. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3657. for i = 0, .5, .1 do
  3658. swait()
  3659. local x = Hit_Box
  3660. c2 = x.CFrame*Cf(0, .1, 0)
  3661. if c1 and (x.Position-c1.p).magnitude > .1 then
  3662. local h = 5
  3663. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3664. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3665. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3666. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3667. c1 = c2
  3668. elseif not c1 then
  3669. c1 = c2
  3670. end
  3671. local AnimSpeed = .5
  3672. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3673. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3674. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3675. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3676. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
  3677. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3678. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
  3679. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3680. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
  3681. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3682. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
  3683. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3684. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
  3685. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3686. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
  3687. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  3688. end
  3689. if Current_Anim == "Falling" then
  3690. local hitG = false
  3691. repeat swait()
  3692. local x = Hit_Box
  3693. c2 = x.CFrame*Cf(0, .1, 0)
  3694. if c1 and (x.Position-c1.p).magnitude > .1 then
  3695. local h = 5
  3696. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3697. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3698. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3699. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3700. c1 = c2
  3701. elseif not c1 then
  3702. c1 = c2
  3703. end
  3704. until Current_Anim ~= "Falling"
  3705. end
  3706. Humanoid.WalkSpeed = 0
  3707. hit:disconnect()
  3708. hit2:disconnect()
  3709. chatServ:Chat(Head, "Condemning Flames!", 2)
  3710. MCD.CondemningFlames[1] = 0
  3711. local position = Inst("Part", F3)
  3712. position.Anchored = true
  3713. position.CanCollide = false
  3714. position.Locked = true
  3715. position.Transparency = 1
  3716. position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
  3717. debServ:AddItem(position, 3)
  3718. local blast = Sound(position, "165969964", 1, 1.3, false)
  3719. debServ:AddItem(blast, 3)
  3720. MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
  3721. MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
  3722. MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
  3723. MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
  3724. MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
  3725. MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
  3726. local IgnoreList = {}
  3727. local rangie = 20
  3728. for i = 0, 4, 1 do
  3729. local po = Inst("Part")
  3730. po.Anchored = true
  3731. po.CanCollide = false
  3732. po.Locked = true
  3733. po.Transparency = 1
  3734. po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
  3735. debServ:AddItem(po, .5)
  3736. MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
  3737. local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
  3738. for _, p in pairs(fiyas) do
  3739. if p then
  3740. local noid = p[1]
  3741. local par = p[2]
  3742. if noid and par then
  3743. table.insert(IgnoreList, noid)
  3744. coroutine.resume(coroutine.create(function()
  3745. local fire = true
  3746. coroutine.resume(coroutine.create(function()
  3747. repeat swait(.1/FrameRate)
  3748. if rand(0, 2) == 2 then
  3749. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3750. else
  3751. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3752. end
  3753. if rand(0, 2) == 2 then
  3754. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3755. else
  3756. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3757. end
  3758. until not fire
  3759. end))
  3760. for i = 1, 20, 1 do
  3761. swait(1/FrameRate)
  3762. if par and noid then
  3763. DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
  3764. end
  3765. end
  3766. fire = false
  3767. end))
  3768. end
  3769. end
  3770. end
  3771. end
  3772. swait(.5/FrameRate)
  3773. MCD.CondemningFlames[1] = 0
  3774. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3775. Debounces.Attacking = false
  3776. Debounces.DisableJump = false
  3777. end
  3778.  
  3779. function KeyStrokesAttacks()
  3780. if InputCommand == "26426D" then
  3781. if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
  3782. if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
  3783. Debounces.Successful_KeyStroke = true
  3784. CondemningFlames()
  3785. else
  3786. Debounces.KeyStroke_CoolDown = true
  3787. end
  3788. end
  3789. end
  3790. end
  3791. ------------------------------------------------------------------------------------------------------------------------------------------------------
  3792.  
  3793. local Input_Time = .8
  3794. local Input_MaxTime = .8
  3795. local Input_Addition = .2
  3796. local Input_Lose = .1
  3797. local Max_Input = 12
  3798. local Running_Timer = false
  3799.  
  3800. function Input_Timer()
  3801. if not Running_Timer then
  3802. --print("Timer Started")
  3803. Running_Timer = true
  3804. repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
  3805. local function TweenTransCol(p, newCol, i)
  3806. p.TextColor3 = newCol
  3807. p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
  3808. debServ:AddItem(p, 1)
  3809. coroutine.resume(coroutine.create(function()
  3810. for i = 0, 1, .04 do
  3811. swait()
  3812. p.TextTransparency = i
  3813. p.TextStrokeTransparency = i
  3814. end
  3815. end))
  3816. end
  3817. if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
  3818. for i, p in pairs(InputFrameTable) do
  3819. if p:IsA("TextLabel") then
  3820. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3821. end
  3822. end
  3823. InputFrameTable = {}
  3824. InputCommand = ""
  3825. end
  3826. if string.len(InputCommand) == Max_Input then
  3827. wait()
  3828. if not Debounces.Successful_KeyStroke then
  3829. for i, p in pairs(InputFrameTable) do
  3830. if p:IsA("TextLabel") then
  3831. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3832. end
  3833. end
  3834. InputFrameTable = {}
  3835. InputCommand = ""
  3836. end
  3837. end
  3838. if Debounces.Successful_KeyStroke then
  3839. for i, p in pairs(InputFrameTable) do
  3840. if p:IsA("TextLabel") then
  3841. TweenTransCol(p, Col3(0, 1, 0), i)
  3842. end
  3843. end
  3844. InputFrameTable = {}
  3845. InputCommand = ""
  3846. end
  3847. if Debounces.KeyStroke_CoolDown then
  3848. for i, p in pairs(InputFrameTable) do
  3849. if p:IsA("TextLabel") then
  3850. TweenTransCol(p, Col3(1, 170/255, 0), i)
  3851. end
  3852. end
  3853. InputFrameTable = {}
  3854. InputCommand = ""
  3855. end
  3856. Debounces.Successful_KeyStroke = false
  3857. Debounces.KeyStroke_CoolDown = false
  3858. Input_Time = Input_MaxTime
  3859. Running_Timer = false
  3860. end
  3861. end
  3862.  
  3863. Mouse.KeyDown:connect(function(key)
  3864. if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
  3865. if viewMode == 0 then
  3866. if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
  3867. if key == "w" then
  3868. InputCommand = InputCommand.."8"
  3869. elseif key == "s" then
  3870. InputCommand = InputCommand.."2"
  3871. elseif key == "a" then
  3872. InputCommand = InputCommand.."4"
  3873. elseif key == "d" then
  3874. InputCommand = InputCommand.."6"
  3875. elseif key == "x" then
  3876. InputCommand = InputCommand.."A"
  3877. elseif key == "c" then
  3878. InputCommand = InputCommand.."B"
  3879. elseif key == "e" then
  3880. InputCommand = InputCommand.."C"
  3881. elseif key == "q" then
  3882. InputCommand = InputCommand.."D"
  3883. end
  3884. local newKP = KPTemplate:Clone()
  3885. newKP.Parent = KP
  3886. newKP.Text = string.upper(key)
  3887. if Input_Time < Input_MaxTime then
  3888. Input_Time = Input_Time+Input_Addition
  3889. end
  3890. table.insert(InputFrameTable, newKP)
  3891. for i, p in pairs(InputFrameTable) do
  3892. if p == newKP then
  3893. newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
  3894. end
  3895. end
  3896. coroutine.resume(coroutine.create(function()
  3897. KeyStrokesAttacks()
  3898. end))
  3899. Input_Timer()
  3900. end
  3901. end
  3902. end
  3903. end)
  3904.  
  3905. --[[if Mode == 0 then
  3906.  
  3907. elseif Mode == 1 then
  3908.  
  3909. elseif Mode == 2 then
  3910.  
  3911. elseif Mode == 3 then
  3912.  
  3913. elseif Mode == 4 then
  3914.  
  3915. end--]]
  3916.  
  3917. Mouse.Button1Down:connect(function()
  3918. if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3919. ClickCombo()
  3920. end
  3921. end)
  3922.  
  3923. Mouse.KeyDown:connect(function(key)
  3924. --print("Key:", key)
  3925. if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3926. if Current_Anim == "Walking" or Current_Anim == "Idle" then
  3927. Debounces.Dashing = true
  3928. Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
  3929. swait(.1/FrameRate)
  3930. repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
  3931. Debounces.Dashing = false
  3932. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3933. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3934. end
  3935. --[[elseif Current_Anim == "Dashing" then
  3936. Debounces.Dashing = false
  3937. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3938. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3939. end--]]
  3940. end
  3941. end
  3942. if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
  3943. Debounces.Can_Double_Jump = false
  3944. Debounces.DoubleJumping = true
  3945. RootPart.Velocity = Vec(0, 140, 0)
  3946. local noscope = 0
  3947. if not Debounces.DoubleJumpAnim then
  3948. Debounces.AnimOverride = true
  3949. Debounces.DoubleJumpAnim = true
  3950. Current_Anim = "Double Jumping"
  3951. local j = Sound(RootPart,"158149887", .5, 1, false)
  3952. debServ:AddItem(j, 2)
  3953. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3954. if Mode == 0 then
  3955. local noscope = 0
  3956. for i = 0, 1.5, .1 do
  3957. swait()
  3958. if noscope ~= 360 then
  3959. noscope = noscope+30
  3960. end
  3961. if not Debounces.Attacking then
  3962. local AnimSpeed = .4
  3963. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3964. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3965. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3966. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3967. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3968. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3969. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3970. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3971. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3972. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3973. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3974. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3975. end
  3976. end
  3977. elseif Mode == 1 then
  3978. local noscope = 0
  3979. for i = 0, 1.6, .1 do
  3980. swait()
  3981. if noscope ~= 360 then
  3982. noscope = noscope+30
  3983. end
  3984. if not Debounces.Attacking then
  3985. local AnimSpeed = .4
  3986. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3987. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3988. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3989. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3990. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3991. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3992. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3993. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3994. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3995. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3996. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3997. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3998. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3999. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4000. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  4001. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4002. end
  4003. end
  4004. elseif Mode == 2 then
  4005.  
  4006. elseif Mode == 3 then
  4007.  
  4008. elseif Mode == 4 then
  4009.  
  4010. end
  4011. Current_Anim = "Falling"
  4012. Debounces.DoubleJumpAnim = false
  4013. Debounces.AnimOverride = false
  4014. end
  4015. Debounces.DoubleJumping = false
  4016. end
  4017. if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
  4018. swait()
  4019. Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
  4020. end
  4021. if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4022. BlossomingDoom()
  4023. end
  4024. if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4025. Devour()
  4026. end
  4027. if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4028. Retrive()
  4029. end
  4030. if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4031.  
  4032. end
  4033. if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
  4034. retr.Value = retr.MaxValue
  4035. end
  4036. if key == "[" then
  4037. Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
  4038. local hint = Inst("Hint", Player.PlayerGui)
  4039. local add = "Enabled"
  4040. if not Debounces.ProtectionEnabled then
  4041. add = "Disabled"
  4042. end
  4043. hint.Text = "Protection: "..add
  4044. debServ:AddItem(hint, .7)
  4045. end
  4046. if key == "]" then
  4047. if Overpower == 1 then
  4048. Overpower = 100
  4049. local hint = Inst("Hint", Player.PlayerGui)
  4050. hint.Text = "Overpowered moves enabled."
  4051. debServ:AddItem(hint, .7)
  4052. else
  4053. Overpower = 1
  4054. local hint = Inst("Hint", Player.PlayerGui)
  4055. hint.Text = "Overpowered moves disabled."
  4056. debServ:AddItem(hint, .7)
  4057. end
  4058. end
  4059. end)
  4060.  
  4061. coroutine.resume(coroutine.create(function()
  4062. while true do
  4063. if not Debounces.KeyStrokeEnabled then
  4064. swait(.7/FrameRate)
  4065. retr.Value = retr.Value+1
  4066. else
  4067. swait()
  4068. end
  4069. end
  4070. end))
  4071.  
  4072. retr.Changed:connect(function()
  4073. RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4074. RML.Text = retr.Value
  4075. end)
  4076.  
  4077.  
  4078. local chb = false
  4079. local LH = Humanoid.Health
  4080.  
  4081. coroutine.resume(coroutine.create(function()
  4082. while true do
  4083. runServ.Stepped:wait()
  4084. if GuardH.Value == GuardH.MaxValue then
  4085. for i = 0, 1.2, .1 do
  4086. runServ.Stepped:wait()
  4087. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
  4088. end
  4089. runServ.Stepped:wait()
  4090. for i = 0, 1.2, .1 do
  4091. runServ.Stepped:wait()
  4092. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
  4093. end
  4094. else
  4095. for i = 0, 1.2, .1 do
  4096. runServ.Stepped:wait()
  4097. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
  4098. end
  4099. end
  4100. end
  4101. end))
  4102.  
  4103. local cvh = false
  4104. GuardH.Changed:connect(function()
  4105. if not cvh then
  4106. cvh = true
  4107. bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4108. wait(.05)
  4109. cvh = false
  4110. end
  4111. end)
  4112.  
  4113. Humanoid.Changed:connect(function(prop)
  4114. if not GodMode then
  4115. if Humanoid.Health == Humanoid.MaxHealth then
  4116. for i = 0, 1, .1 do
  4117. runServ.Stepped:wait()
  4118. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
  4119. end
  4120. elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
  4121. for i = 0, 1, .1 do
  4122. runServ.Stepped:wait()
  4123. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
  4124. end
  4125. elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
  4126. for i = 0, 1, .1 do
  4127. runServ.Stepped:wait()
  4128. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
  4129. end
  4130. end
  4131. if Humanoid.Health ~= LH then
  4132. if not chb then
  4133. if Humanoid.Health < LH then
  4134. chb = true
  4135. local lh = Humanoid.Health
  4136. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4137. local T = 0
  4138. repeat
  4139. T = T+.1
  4140. runServ.Stepped:wait()
  4141. if Humanoid.Health < lh then
  4142. lh = Humanoid.Health
  4143. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4144. T = 0
  4145. end
  4146. until T >= 2
  4147. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4148. LH = Humanoid.Health
  4149. chb = false
  4150. else
  4151. chb = true
  4152. hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4153. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4154. LH = Humanoid.Health
  4155. wait(.3)
  4156. chb = false
  4157. end
  4158. end
  4159. end
  4160. end
  4161. end)
  4162.  
  4163. runServ.RenderStepped:connect(function()
  4164. Bringer()
  4165. db.Text = "Dmg*("..Damage_Buff..")"
  4166. if Debounces.KeyStrokeEnabled then
  4167. KPTemplate.TextColor3 = Col3(1, 1, 1)
  4168. KPTemplate.Text = ">"
  4169. else
  4170. KPTemplate.TextColor3 = Col3(1, 0, 0)
  4171. KPTemplate.Text = "X"
  4172. end
  4173. if not GodMode then
  4174. Humanoid.MaxHealth = Max_Health
  4175. end
  4176. if Debounces.ProtectionEnabled then
  4177. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
  4178. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
  4179. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
  4180. else
  4181. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
  4182. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
  4183. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
  4184. end
  4185. end)
  4186.  
  4187. local SSS = 1
  4188. Humanoid.Running:connect(function(speed)
  4189. if speed > SSS then
  4190. if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
  4191. Current_Anim = "Walking"
  4192. else
  4193. Current_Anim = "Dashing"
  4194. end
  4195. Debounces.Can_Double_Jump = false
  4196. elseif speed < SSS or speed == 0 then
  4197. Current_Anim = "Idle"
  4198. Debounces.Dashing = false
  4199. Debounces.Can_Double_Jump = false
  4200. end
  4201. end)
  4202. Humanoid.FreeFalling:connect(function()
  4203. if Current_Anim ~= "Falling" then
  4204. Current_Anim = "Falling"
  4205. Debounces.Can_Double_Jump = true
  4206. end
  4207. end)
  4208. Humanoid.Jumping:connect(function()
  4209. Current_Anim = "Jumping"
  4210. if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
  4211. Debounces.Can_Double_Jump = true
  4212. Debounces.AnimOverride = true
  4213. Debounces.JumpAnim = true
  4214. if Mode == 0 then
  4215. for i = 0, .8, .1 do
  4216. swait()
  4217. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4218. local AnimSpeed = .4
  4219. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4220. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4221. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4222. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4223. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4224. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4225. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4226. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4227. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4228. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4229. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4230. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4231. end
  4232. end
  4233. elseif Mode == 1 then
  4234. for i = 0, .8, .1 do
  4235. swait()
  4236. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4237. local AnimSpeed = .4
  4238. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4239. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4240. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4241. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4242. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4243. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4244. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4245. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4246. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4247. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4248. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4249. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4250. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4251. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4252. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4253. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4254. end
  4255. end
  4256. elseif Mode == 2 then
  4257.  
  4258. elseif Mode == 3 then
  4259.  
  4260. elseif Mode == 4 then
  4261.  
  4262. end
  4263. Current_Anim = "Falling"
  4264. Debounces.JumpAnim = false
  4265. Debounces.AnimOverride = false
  4266. end
  4267. end)
  4268.  
  4269. Humanoid.Swimming:connect(function()
  4270. Current_Anim = "Walking"
  4271. Debounces.Can_Double_Jump = true
  4272. end)
  4273.  
  4274. Humanoid.Changed:connect(function()
  4275. if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
  4276. Humanoid.PlatformStand = false
  4277. end
  4278. end)
  4279.  
  4280. EquipAnim()
  4281.  
  4282. function Mode0Anims()
  4283. if Current_Anim == "Idle" then
  4284. local AnimSpeed = .4
  4285. change = .5
  4286. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4287. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4288. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4289. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4290. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4291. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4292. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4293. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4294. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4295. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4296. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4297. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4298. elseif Current_Anim == "Walking" then
  4299. local AnimSpeed = .4
  4300. change = .65
  4301. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
  4302. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4303. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4304. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4305. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4306. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4307. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4308. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4309. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4310. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4311. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4312. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4313. elseif Current_Anim == "Dashing" then
  4314. local AnimSpeed = .4
  4315. change = 1
  4316. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4317. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4318. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4319. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4320. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4321. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4322. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4323. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4324. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4325. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4326. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4327. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4328. elseif Current_Anim == "Falling" then
  4329. local AnimSpeed = .4
  4330. change = .8
  4331. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4332. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4333. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4334. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4335. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4336. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4337. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4338. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4339. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4340. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4341. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4342. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4343. end
  4344. end
  4345.  
  4346. function Mode1Anims()
  4347. if Current_Anim == "Idle" then
  4348. local AnimSpeed = .4
  4349. change = .5
  4350. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
  4351. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4352. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4353. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4354. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4355. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  4356. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4357. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4358. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4359. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4360. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4361. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4362. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4363. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4364. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4365. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4366. elseif Current_Anim == "Walking" then
  4367. local AnimSpeed = .4
  4368. change = .65
  4369. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
  4370. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4371. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4372. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4373. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
  4374. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4375. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4376. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4377. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4378. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4379. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4380. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4381. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4382. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4383. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4384. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4385. elseif Current_Anim == "Dashing" then
  4386. local AnimSpeed = .4
  4387. change = 1
  4388. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4389. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4390. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4391. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4392. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
  4393. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
  4394. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
  4395. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
  4396. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4397. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4398. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4399. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4400. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4401. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4402. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4403. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4404. elseif Current_Anim == "Falling" then
  4405. local AnimSpeed = .4
  4406. change = .8
  4407. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4408. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4409. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4410. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4411. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4412. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4413. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4414. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4415. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4416. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4417. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4418. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4419. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4420. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4421. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4422. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4423. end
  4424. end
  4425.  
  4426. function Mode2Anims()
  4427. if Current_Anim == "Idle" then
  4428. elseif Current_Anim == "Walking" then
  4429. elseif Current_Anim == "Dashing" then
  4430. elseif Current_Anim == "Falling" then
  4431. end
  4432. end
  4433.  
  4434. function Mode3Anims()
  4435. if Current_Anim == "Idle" then
  4436. elseif Current_Anim == "Walking" then
  4437. elseif Current_Anim == "Dashing" then
  4438. elseif Current_Anim == "Falling" then
  4439. end
  4440. end
  4441.  
  4442. function Mode4Anims()
  4443. if Current_Anim == "Idle" then
  4444. elseif Current_Anim == "Walking" then
  4445. elseif Current_Anim == "Dashing" then
  4446. elseif Current_Anim == "Falling" then
  4447. end
  4448. end
  4449.  
  4450. while true do
  4451. swait(.01/FrameRate)
  4452. for i, t in pairs(MCD) do
  4453. if t[1] < t[2] then
  4454. t[1] = t[1]+.03
  4455. end
  4456. end
  4457. sine = sine + change
  4458. if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
  4459. if Mode == 0 then
  4460. Mode0Anims()
  4461. elseif Mode == 1 then
  4462. Mode1Anims()
  4463. elseif Mode == 2 then
  4464. Mode2Anims()
  4465. elseif Mode == 3 then
  4466. Mode3Anims()
  4467. elseif Mode == 4 then
  4468. Mode4Anims()
  4469. end
  4470. end
  4471. end
  4472. end))
  4473. Model1.Name = "Tekitodos"
  4474. Model1.Parent = LocalScript0
  4475. Model2.Name = "Blade"
  4476. Model2.Parent = Model1
  4477. Model3.Name = "Bottom"
  4478. Model3.Parent = Model2
  4479. Part4.Name = "C2"
  4480. Part4.Parent = Model3
  4481. Part4.Material = Enum.Material.SmoothPlastic
  4482. Part4.BrickColor = BrickColor.new("Really black")
  4483. Part4.Rotation = Vector3.new(-90, 0, -90)
  4484. Part4.Anchored = true
  4485. Part4.CanCollide = false
  4486. Part4.FormFactor = Enum.FormFactor.Custom
  4487. Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4488. Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4489. Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4490. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4491. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4492. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4493. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4494. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4495. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4496. Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
  4497. Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
  4498. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4499. SpecialMesh5.Parent = Part4
  4500. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4501. SpecialMesh5.MeshType = Enum.MeshType.Wedge
  4502. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4503. Part6.Name = "C2"
  4504. Part6.Parent = Model3
  4505. Part6.Material = Enum.Material.SmoothPlastic
  4506. Part6.BrickColor = BrickColor.new("Really black")
  4507. Part6.Rotation = Vector3.new(-90, 0, -90)
  4508. Part6.Anchored = true
  4509. Part6.CanCollide = false
  4510. Part6.FormFactor = Enum.FormFactor.Custom
  4511. Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  4512. Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4513. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4514. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4515. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4516. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4517. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4518. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4519. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4520. Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
  4521. Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
  4522. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4523. SpecialMesh7.Parent = Part6
  4524. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4525. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  4526. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4527. Part8.Name = "C2"
  4528. Part8.Parent = Model3
  4529. Part8.Material = Enum.Material.SmoothPlastic
  4530. Part8.BrickColor = BrickColor.new("Really black")
  4531. Part8.Rotation = Vector3.new(-90, 0, -90)
  4532. Part8.Anchored = true
  4533. Part8.CanCollide = false
  4534. Part8.FormFactor = Enum.FormFactor.Custom
  4535. Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4536. Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4537. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4538. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4539. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4540. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4541. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4542. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4543. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4544. Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
  4545. Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
  4546. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4547. SpecialMesh9.Parent = Part8
  4548. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4549. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  4550. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4551. Part10.Name = "C2"
  4552. Part10.Parent = Model3
  4553. Part10.Material = Enum.Material.SmoothPlastic
  4554. Part10.BrickColor = BrickColor.new("Really black")
  4555. Part10.Rotation = Vector3.new(90, 0, -90)
  4556. Part10.Anchored = true
  4557. Part10.CanCollide = false
  4558. Part10.FormFactor = Enum.FormFactor.Custom
  4559. Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4560. Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4561. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4562. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4563. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4564. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4565. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4566. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4567. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4568. Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
  4569. Part10.Orientation = Vector3.new(89.9000015, 180, 90)
  4570. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4571. SpecialMesh11.Parent = Part10
  4572. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4573. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  4574. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4575. Part12.Name = "C2"
  4576. Part12.Parent = Model3
  4577. Part12.Material = Enum.Material.SmoothPlastic
  4578. Part12.BrickColor = BrickColor.new("Really black")
  4579. Part12.Rotation = Vector3.new(-180, 0, 180)
  4580. Part12.Anchored = true
  4581. Part12.CanCollide = false
  4582. Part12.FormFactor = Enum.FormFactor.Custom
  4583. Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
  4584. Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4585. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4586. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4587. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4588. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4589. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4590. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4591. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4592. Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
  4593. Part12.Orientation = Vector3.new(0, 180, 0)
  4594. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4595. BlockMesh13.Parent = Part12
  4596. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4597. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4598. Part14.Name = "C2"
  4599. Part14.Parent = Model3
  4600. Part14.Material = Enum.Material.SmoothPlastic
  4601. Part14.BrickColor = BrickColor.new("Really black")
  4602. Part14.Rotation = Vector3.new(-180, 0, 180)
  4603. Part14.Anchored = true
  4604. Part14.CanCollide = false
  4605. Part14.FormFactor = Enum.FormFactor.Custom
  4606. Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
  4607. Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4608. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4609. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4610. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4611. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4612. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4613. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4614. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4615. Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
  4616. Part14.Orientation = Vector3.new(0, 180, 0)
  4617. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4618. BlockMesh15.Parent = Part14
  4619. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4620. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4621. Part16.Name = "C2"
  4622. Part16.Parent = Model3
  4623. Part16.Material = Enum.Material.SmoothPlastic
  4624. Part16.BrickColor = BrickColor.new("Really black")
  4625. Part16.Rotation = Vector3.new(-180, 0, 180)
  4626. Part16.Anchored = true
  4627. Part16.CanCollide = false
  4628. Part16.FormFactor = Enum.FormFactor.Custom
  4629. Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
  4630. Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4631. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4632. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4633. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4634. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4635. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4636. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4637. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4638. Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
  4639. Part16.Orientation = Vector3.new(0, 180, 0)
  4640. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4641. BlockMesh17.Parent = Part16
  4642. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4643. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4644. WedgePart18.Name = "C2"
  4645. WedgePart18.Parent = Model3
  4646. WedgePart18.Material = Enum.Material.SmoothPlastic
  4647. WedgePart18.BrickColor = BrickColor.new("Really black")
  4648. WedgePart18.Rotation = Vector3.new(0, 90, 0)
  4649. WedgePart18.Anchored = true
  4650. WedgePart18.CanCollide = false
  4651. WedgePart18.FormFactor = Enum.FormFactor.Custom
  4652. WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4653. WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4654. WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4655. WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4656. WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4657. WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4658. WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4659. WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4660. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4661. WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
  4662. WedgePart18.Orientation = Vector3.new(0, 90, 0)
  4663. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4664. SpecialMesh19.Parent = WedgePart18
  4665. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4666. SpecialMesh19.MeshType = Enum.MeshType.Wedge
  4667. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4668. WedgePart20.Name = "C2"
  4669. WedgePart20.Parent = Model3
  4670. WedgePart20.Material = Enum.Material.SmoothPlastic
  4671. WedgePart20.BrickColor = BrickColor.new("Really black")
  4672. WedgePart20.Rotation = Vector3.new(0, 90, 0)
  4673. WedgePart20.Anchored = true
  4674. WedgePart20.CanCollide = false
  4675. WedgePart20.FormFactor = Enum.FormFactor.Custom
  4676. WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  4677. WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4678. WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4679. WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4680. WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4681. WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4682. WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4683. WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4684. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4685. WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
  4686. WedgePart20.Orientation = Vector3.new(0, 90, 0)
  4687. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4688. SpecialMesh21.Parent = WedgePart20
  4689. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4690. SpecialMesh21.MeshType = Enum.MeshType.Wedge
  4691. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4692. WedgePart22.Name = "C2"
  4693. WedgePart22.Parent = Model3
  4694. WedgePart22.Material = Enum.Material.SmoothPlastic
  4695. WedgePart22.BrickColor = BrickColor.new("Really black")
  4696. WedgePart22.Rotation = Vector3.new(0, 90, 0)
  4697. WedgePart22.Anchored = true
  4698. WedgePart22.CanCollide = false
  4699. WedgePart22.FormFactor = Enum.FormFactor.Custom
  4700. WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
  4701. WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4702. WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4703. WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4704. WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4705. WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4706. WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4707. WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4708. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4709. WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
  4710. WedgePart22.Orientation = Vector3.new(0, 90, 0)
  4711. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4712. SpecialMesh23.Parent = WedgePart22
  4713. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4714. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  4715. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4716. WedgePart24.Name = "C2"
  4717. WedgePart24.Parent = Model3
  4718. WedgePart24.Material = Enum.Material.SmoothPlastic
  4719. WedgePart24.BrickColor = BrickColor.new("Really black")
  4720. WedgePart24.Rotation = Vector3.new(-180, 90, 0)
  4721. WedgePart24.Anchored = true
  4722. WedgePart24.CanCollide = false
  4723. WedgePart24.FormFactor = Enum.FormFactor.Custom
  4724. WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
  4725. WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
  4726. WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4727. WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4728. WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4729. WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4730. WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4731. WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4732. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4733. WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
  4734. WedgePart24.Orientation = Vector3.new(0, 90, -180)
  4735. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4736. SpecialMesh25.Parent = WedgePart24
  4737. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4738. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  4739. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4740. WedgePart26.Name = "C2"
  4741. WedgePart26.Parent = Model3
  4742. WedgePart26.Material = Enum.Material.SmoothPlastic
  4743. WedgePart26.BrickColor = BrickColor.new("Really black")
  4744. WedgePart26.Rotation = Vector3.new(0, 90, 0)
  4745. WedgePart26.Anchored = true
  4746. WedgePart26.CanCollide = false
  4747. WedgePart26.FormFactor = Enum.FormFactor.Custom
  4748. WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4749. WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
  4750. WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4751. WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4752. WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4753. WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4754. WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4755. WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4756. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4757. WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
  4758. WedgePart26.Orientation = Vector3.new(0, 90, 0)
  4759. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4760. SpecialMesh27.Parent = WedgePart26
  4761. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4762. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  4763. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4764. WedgePart28.Name = "C2"
  4765. WedgePart28.Parent = Model3
  4766. WedgePart28.Material = Enum.Material.SmoothPlastic
  4767. WedgePart28.BrickColor = BrickColor.new("Really black")
  4768. WedgePart28.Rotation = Vector3.new(-180, 90, 0)
  4769. WedgePart28.Anchored = true
  4770. WedgePart28.CanCollide = false
  4771. WedgePart28.FormFactor = Enum.FormFactor.Custom
  4772. WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  4773. WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
  4774. WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4775. WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4776. WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4777. WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4778. WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4779. WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4780. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4781. WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
  4782. WedgePart28.Orientation = Vector3.new(0, 90, -180)
  4783. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4784. SpecialMesh29.Parent = WedgePart28
  4785. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4786. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  4787. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4788. Part30.Name = "C3"
  4789. Part30.Parent = Model3
  4790. Part30.Material = Enum.Material.SmoothPlastic
  4791. Part30.BrickColor = BrickColor.new("Fawn brown")
  4792. Part30.Rotation = Vector3.new(-180, 0, 165)
  4793. Part30.Anchored = true
  4794. Part30.CanCollide = false
  4795. Part30.FormFactor = Enum.FormFactor.Custom
  4796. Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
  4797. Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
  4798. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4799. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4800. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4801. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4802. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4803. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4804. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4805. Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
  4806. Part30.Orientation = Vector3.new(0, 180, -15)
  4807. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4808. BlockMesh31.Parent = Part30
  4809. BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
  4810. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4811. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4812. WedgePart32.Name = "C3"
  4813. WedgePart32.Parent = Model3
  4814. WedgePart32.Material = Enum.Material.SmoothPlastic
  4815. WedgePart32.BrickColor = BrickColor.new("Fawn brown")
  4816. WedgePart32.Rotation = Vector3.new(-90, 75, 90)
  4817. WedgePart32.Anchored = true
  4818. WedgePart32.CanCollide = false
  4819. WedgePart32.FormFactor = Enum.FormFactor.Custom
  4820. WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4821. WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
  4822. WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4823. WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4824. WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4825. WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4826. WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4827. WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4828. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4829. WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
  4830. WedgePart32.Orientation = Vector3.new(-15, 90, 0)
  4831. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4832. SpecialMesh33.Parent = WedgePart32
  4833. SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
  4834. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4835. SpecialMesh33.MeshType = Enum.MeshType.Wedge
  4836. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4837. Part34.Name = "C2"
  4838. Part34.Parent = Model3
  4839. Part34.Material = Enum.Material.SmoothPlastic
  4840. Part34.BrickColor = BrickColor.new("Really black")
  4841. Part34.Rotation = Vector3.new(90, 0, -90)
  4842. Part34.Anchored = true
  4843. Part34.CanCollide = false
  4844. Part34.FormFactor = Enum.FormFactor.Custom
  4845. Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4846. Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4847. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4848. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4849. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4850. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4851. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4852. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4853. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4854. Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
  4855. Part34.Orientation = Vector3.new(89.9000015, 180, 90)
  4856. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4857. SpecialMesh35.Parent = Part34
  4858. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4859. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  4860. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4861. Part36.Name = "C2"
  4862. Part36.Parent = Model3
  4863. Part36.Material = Enum.Material.SmoothPlastic
  4864. Part36.BrickColor = BrickColor.new("Really black")
  4865. Part36.Rotation = Vector3.new(-90, 0, -90)
  4866. Part36.Anchored = true
  4867. Part36.CanCollide = false
  4868. Part36.FormFactor = Enum.FormFactor.Custom
  4869. Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4870. Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4871. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4872. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4873. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4874. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4875. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4876. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4877. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4878. Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
  4879. Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
  4880. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4881. SpecialMesh37.Parent = Part36
  4882. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4883. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  4884. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4885. WedgePart38.Name = "C3"
  4886. WedgePart38.Parent = Model3
  4887. WedgePart38.Material = Enum.Material.SmoothPlastic
  4888. WedgePart38.BrickColor = BrickColor.new("Fawn brown")
  4889. WedgePart38.Rotation = Vector3.new(-90, 75, -90)
  4890. WedgePart38.Anchored = true
  4891. WedgePart38.CanCollide = false
  4892. WedgePart38.FormFactor = Enum.FormFactor.Custom
  4893. WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4894. WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
  4895. WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4896. WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4897. WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4898. WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4899. WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4900. WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4901. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4902. WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
  4903. WedgePart38.Orientation = Vector3.new(-15, 90, -180)
  4904. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4905. SpecialMesh39.Parent = WedgePart38
  4906. SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
  4907. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4908. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  4909. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4910. Part40.Name = "C2"
  4911. Part40.Parent = Model3
  4912. Part40.Material = Enum.Material.SmoothPlastic
  4913. Part40.BrickColor = BrickColor.new("Really black")
  4914. Part40.Rotation = Vector3.new(-90, 0, -90)
  4915. Part40.Anchored = true
  4916. Part40.CanCollide = false
  4917. Part40.FormFactor = Enum.FormFactor.Custom
  4918. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4919. Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4920. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4921. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4922. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4923. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4924. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4925. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4926. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4927. Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
  4928. Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
  4929. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4930. SpecialMesh41.Parent = Part40
  4931. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4932. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  4933. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4934. WedgePart42.Name = "C3"
  4935. WedgePart42.Parent = Model3
  4936. WedgePart42.Material = Enum.Material.SmoothPlastic
  4937. WedgePart42.BrickColor = BrickColor.new("Fawn brown")
  4938. WedgePart42.Rotation = Vector3.new(90, -75, -90)
  4939. WedgePart42.Anchored = true
  4940. WedgePart42.CanCollide = false
  4941. WedgePart42.FormFactor = Enum.FormFactor.Custom
  4942. WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
  4943. WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
  4944. WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4945. WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4946. WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4947. WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4948. WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4949. WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4950. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4951. WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
  4952. WedgePart42.Orientation = Vector3.new(15, -90, 180)
  4953. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4954. SpecialMesh43.Parent = WedgePart42
  4955. SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
  4956. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4957. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  4958. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4959. Part44.Name = "C2"
  4960. Part44.Parent = Model3
  4961. Part44.Material = Enum.Material.SmoothPlastic
  4962. Part44.BrickColor = BrickColor.new("Really black")
  4963. Part44.Rotation = Vector3.new(-90, 0, -90)
  4964. Part44.Anchored = true
  4965. Part44.CanCollide = false
  4966. Part44.FormFactor = Enum.FormFactor.Custom
  4967. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4968. Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4969. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4970. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4971. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4972. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4973. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4974. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4975. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4976. Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
  4977. Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
  4978. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4979. SpecialMesh45.Parent = Part44
  4980. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4981. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  4982. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4983. Part46.Name = "C3"
  4984. Part46.Parent = Model3
  4985. Part46.Material = Enum.Material.SmoothPlastic
  4986. Part46.BrickColor = BrickColor.new("Fawn brown")
  4987. Part46.Rotation = Vector3.new(-180, 0, 180)
  4988. Part46.Anchored = true
  4989. Part46.CanCollide = false
  4990. Part46.FormFactor = Enum.FormFactor.Custom
  4991. Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  4992. Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4993. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4994. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4995. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4996. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4997. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4998. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4999. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  5000. Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
  5001. Part46.Orientation = Vector3.new(0, 180, 0)
  5002. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  5003. BlockMesh47.Parent = Part46
  5004. BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
  5005. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5006. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5007. Part48.Name = "C2"
  5008. Part48.Parent = Model3
  5009. Part48.Material = Enum.Material.SmoothPlastic
  5010. Part48.BrickColor = BrickColor.new("Really black")
  5011. Part48.Rotation = Vector3.new(-90, 0, -90)
  5012. Part48.Anchored = true
  5013. Part48.CanCollide = false
  5014. Part48.FormFactor = Enum.FormFactor.Custom
  5015. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5016. Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5017. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5018. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5019. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5020. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5021. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5022. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5023. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5024. Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
  5025. Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
  5026. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5027. SpecialMesh49.Parent = Part48
  5028. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5029. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  5030. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5031. Part50.Name = "C2"
  5032. Part50.Parent = Model3
  5033. Part50.Material = Enum.Material.SmoothPlastic
  5034. Part50.BrickColor = BrickColor.new("Really black")
  5035. Part50.Rotation = Vector3.new(90, 0, -90)
  5036. Part50.Anchored = true
  5037. Part50.CanCollide = false
  5038. Part50.FormFactor = Enum.FormFactor.Custom
  5039. Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5040. Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5041. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5042. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5043. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5044. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5045. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5046. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5047. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5048. Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
  5049. Part50.Orientation = Vector3.new(89.9000015, 180, 90)
  5050. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5051. SpecialMesh51.Parent = Part50
  5052. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5053. SpecialMesh51.MeshType = Enum.MeshType.Wedge
  5054. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5055. Part52.Name = "C2"
  5056. Part52.Parent = Model3
  5057. Part52.Material = Enum.Material.SmoothPlastic
  5058. Part52.BrickColor = BrickColor.new("Really black")
  5059. Part52.Rotation = Vector3.new(-90, 0, -90)
  5060. Part52.Anchored = true
  5061. Part52.CanCollide = false
  5062. Part52.FormFactor = Enum.FormFactor.Custom
  5063. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5064. Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5065. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5066. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5067. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5068. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5069. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5070. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5071. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5072. Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
  5073. Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
  5074. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5075. SpecialMesh53.Parent = Part52
  5076. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5077. SpecialMesh53.MeshType = Enum.MeshType.Wedge
  5078. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5079. Part54.Name = "C2"
  5080. Part54.Parent = Model3
  5081. Part54.Material = Enum.Material.SmoothPlastic
  5082. Part54.BrickColor = BrickColor.new("Really black")
  5083. Part54.Rotation = Vector3.new(-90, 0, -90)
  5084. Part54.Anchored = true
  5085. Part54.CanCollide = false
  5086. Part54.FormFactor = Enum.FormFactor.Custom
  5087. Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5088. Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5089. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5090. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5091. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5092. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5093. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5094. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5095. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5096. Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
  5097. Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
  5098. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5099. SpecialMesh55.Parent = Part54
  5100. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5101. SpecialMesh55.MeshType = Enum.MeshType.Wedge
  5102. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5103. Part56.Name = "Hitbox"
  5104. Part56.Parent = Model3
  5105. Part56.Material = Enum.Material.SmoothPlastic
  5106. Part56.BrickColor = BrickColor.new("Institutional white")
  5107. Part56.Transparency = 1
  5108. Part56.Rotation = Vector3.new(-180, 0, 180)
  5109. Part56.Anchored = true
  5110. Part56.CanCollide = false
  5111. Part56.FormFactor = Enum.FormFactor.Custom
  5112. Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
  5113. Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  5114. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5115. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5116. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5117. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5118. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5119. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5120. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5121. Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
  5122. Part56.Orientation = Vector3.new(0, 180, 0)
  5123. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5124. Part57.Name = "C2"
  5125. Part57.Parent = Model3
  5126. Part57.Material = Enum.Material.SmoothPlastic
  5127. Part57.BrickColor = BrickColor.new("Really black")
  5128. Part57.Rotation = Vector3.new(90, 0, -90)
  5129. Part57.Anchored = true
  5130. Part57.CanCollide = false
  5131. Part57.FormFactor = Enum.FormFactor.Custom
  5132. Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5133. Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5134. Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5135. Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5136. Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5137. Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5138. Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5139. Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5140. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5141. Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
  5142. Part57.Orientation = Vector3.new(89.9000015, 180, 90)
  5143. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5144. SpecialMesh58.Parent = Part57
  5145. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5146. SpecialMesh58.MeshType = Enum.MeshType.Wedge
  5147. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5148. Part59.Name = "C2"
  5149. Part59.Parent = Model3
  5150. Part59.Material = Enum.Material.SmoothPlastic
  5151. Part59.BrickColor = BrickColor.new("Really black")
  5152. Part59.Rotation = Vector3.new(90, 0, -90)
  5153. Part59.Anchored = true
  5154. Part59.CanCollide = false
  5155. Part59.FormFactor = Enum.FormFactor.Custom
  5156. Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5157. Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5158. Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5159. Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5160. Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5161. Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5162. Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5163. Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5164. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5165. Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
  5166. Part59.Orientation = Vector3.new(89.9000015, 180, 90)
  5167. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5168. SpecialMesh60.Parent = Part59
  5169. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5170. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  5171. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5172. Part61.Name = "C2"
  5173. Part61.Parent = Model3
  5174. Part61.Material = Enum.Material.SmoothPlastic
  5175. Part61.BrickColor = BrickColor.new("Really black")
  5176. Part61.Rotation = Vector3.new(90, 0, -90)
  5177. Part61.Anchored = true
  5178. Part61.CanCollide = false
  5179. Part61.FormFactor = Enum.FormFactor.Custom
  5180. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5181. Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5182. Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5183. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5184. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5185. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5186. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5187. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5188. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5189. Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
  5190. Part61.Orientation = Vector3.new(89.9000015, 180, 90)
  5191. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5192. SpecialMesh62.Parent = Part61
  5193. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5194. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  5195. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5196. Part63.Name = "C2"
  5197. Part63.Parent = Model3
  5198. Part63.Material = Enum.Material.SmoothPlastic
  5199. Part63.BrickColor = BrickColor.new("Really black")
  5200. Part63.Rotation = Vector3.new(90, 0, -90)
  5201. Part63.Anchored = true
  5202. Part63.CanCollide = false
  5203. Part63.FormFactor = Enum.FormFactor.Custom
  5204. Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5205. Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5206. Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5207. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5208. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5209. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5210. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5211. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5212. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5213. Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
  5214. Part63.Orientation = Vector3.new(89.9000015, 180, 90)
  5215. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5216. SpecialMesh64.Parent = Part63
  5217. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5218. SpecialMesh64.MeshType = Enum.MeshType.Wedge
  5219. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5220. Part65.Name = "C1"
  5221. Part65.Parent = Model3
  5222. Part65.Material = Enum.Material.Neon
  5223. Part65.BrickColor = BrickColor.new("Really red")
  5224. Part65.Anchored = true
  5225. Part65.CanCollide = false
  5226. Part65.FormFactor = Enum.FormFactor.Custom
  5227. Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5228. Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5229. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5230. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5231. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5232. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5233. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5234. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5235. Part65.Color = Color3.new(1, 0, 0)
  5236. Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
  5237. Part65.Color = Color3.new(1, 0, 0)
  5238. BlockMesh66.Parent = Part65
  5239. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5240. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5241. Part67.Name = "C2"
  5242. Part67.Parent = Model3
  5243. Part67.Material = Enum.Material.SmoothPlastic
  5244. Part67.BrickColor = BrickColor.new("Really black")
  5245. Part67.Rotation = Vector3.new(90, 0, -90)
  5246. Part67.Anchored = true
  5247. Part67.CanCollide = false
  5248. Part67.FormFactor = Enum.FormFactor.Custom
  5249. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5250. Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5251. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5252. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5253. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5254. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5255. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5256. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5257. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5258. Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
  5259. Part67.Orientation = Vector3.new(89.9000015, 180, 90)
  5260. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5261. SpecialMesh68.Parent = Part67
  5262. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5263. SpecialMesh68.MeshType = Enum.MeshType.Wedge
  5264. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5265. Part69.Name = "C2"
  5266. Part69.Parent = Model3
  5267. Part69.Material = Enum.Material.SmoothPlastic
  5268. Part69.BrickColor = BrickColor.new("Really black")
  5269. Part69.Rotation = Vector3.new(-90, 0, -90)
  5270. Part69.Anchored = true
  5271. Part69.CanCollide = false
  5272. Part69.FormFactor = Enum.FormFactor.Custom
  5273. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5274. Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5275. Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5276. Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5277. Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5278. Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5279. Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5280. Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5281. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5282. Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
  5283. Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
  5284. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5285. SpecialMesh70.Parent = Part69
  5286. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5287. SpecialMesh70.MeshType = Enum.MeshType.Wedge
  5288. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5289. Part71.Name = "C2"
  5290. Part71.Parent = Model3
  5291. Part71.Material = Enum.Material.SmoothPlastic
  5292. Part71.BrickColor = BrickColor.new("Really black")
  5293. Part71.Rotation = Vector3.new(90, 0, -90)
  5294. Part71.Anchored = true
  5295. Part71.CanCollide = false
  5296. Part71.FormFactor = Enum.FormFactor.Custom
  5297. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5298. Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5299. Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5300. Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5301. Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5302. Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5303. Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5304. Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5305. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5306. Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
  5307. Part71.Orientation = Vector3.new(89.9000015, 180, 90)
  5308. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5309. SpecialMesh72.Parent = Part71
  5310. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5311. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  5312. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5313. Part73.Name = "C2"
  5314. Part73.Parent = Model3
  5315. Part73.Material = Enum.Material.SmoothPlastic
  5316. Part73.BrickColor = BrickColor.new("Really black")
  5317. Part73.Rotation = Vector3.new(90, 0, 0)
  5318. Part73.Anchored = true
  5319. Part73.CanCollide = false
  5320. Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5321. Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5322. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5323. Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
  5324. Part73.Orientation = Vector3.new(90, 0, 0)
  5325. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5326. CylinderMesh74.Parent = Part73
  5327. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5328. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5329. Part75.Name = "C1"
  5330. Part75.Parent = Model3
  5331. Part75.Material = Enum.Material.Neon
  5332. Part75.BrickColor = BrickColor.new("Really red")
  5333. Part75.Rotation = Vector3.new(90, 0, 0)
  5334. Part75.Anchored = true
  5335. Part75.CanCollide = false
  5336. Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5337. Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5338. Part75.Color = Color3.new(1, 0, 0)
  5339. Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5340. Part75.Orientation = Vector3.new(90, 0, 0)
  5341. Part75.Color = Color3.new(1, 0, 0)
  5342. CylinderMesh76.Parent = Part75
  5343. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5344. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5345. Part77.Name = "C2"
  5346. Part77.Parent = Model3
  5347. Part77.Material = Enum.Material.SmoothPlastic
  5348. Part77.BrickColor = BrickColor.new("Really black")
  5349. Part77.Rotation = Vector3.new(90, 0, 0)
  5350. Part77.Anchored = true
  5351. Part77.CanCollide = false
  5352. Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5353. Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5354. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5355. Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
  5356. Part77.Orientation = Vector3.new(90, 0, 0)
  5357. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5358. CylinderMesh78.Parent = Part77
  5359. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5360. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5361. Part79.Name = "C2"
  5362. Part79.Parent = Model3
  5363. Part79.Material = Enum.Material.SmoothPlastic
  5364. Part79.BrickColor = BrickColor.new("Really black")
  5365. Part79.Rotation = Vector3.new(90, 0, 0)
  5366. Part79.Anchored = true
  5367. Part79.CanCollide = false
  5368. Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5369. Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5370. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5371. Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
  5372. Part79.Orientation = Vector3.new(90, 0, 0)
  5373. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5374. CylinderMesh80.Parent = Part79
  5375. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5376. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5377. Part81.Name = "C2"
  5378. Part81.Parent = Model3
  5379. Part81.Material = Enum.Material.SmoothPlastic
  5380. Part81.BrickColor = BrickColor.new("Really black")
  5381. Part81.Rotation = Vector3.new(90, 0, 0)
  5382. Part81.Anchored = true
  5383. Part81.CanCollide = false
  5384. Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5385. Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5386. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5387. Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5388. Part81.Orientation = Vector3.new(90, 0, 0)
  5389. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5390. CylinderMesh82.Parent = Part81
  5391. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5392. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5393. Part83.Name = "C1"
  5394. Part83.Parent = Model3
  5395. Part83.Material = Enum.Material.Neon
  5396. Part83.BrickColor = BrickColor.new("Really red")
  5397. Part83.Rotation = Vector3.new(90, -63.4300003, 90)
  5398. Part83.Anchored = true
  5399. Part83.CanCollide = false
  5400. Part83.FormFactor = Enum.FormFactor.Custom
  5401. Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
  5402. Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
  5403. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5404. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5405. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5406. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5407. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5408. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5409. Part83.Color = Color3.new(1, 0, 0)
  5410. Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
  5411. Part83.Orientation = Vector3.new(26.5599995, -90, 0)
  5412. Part83.Color = Color3.new(1, 0, 0)
  5413. SpecialMesh84.Parent = Part83
  5414. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5415. SpecialMesh84.MeshType = Enum.MeshType.Torso
  5416. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5417. Part85.Name = "C1"
  5418. Part85.Parent = Model3
  5419. Part85.Material = Enum.Material.Neon
  5420. Part85.BrickColor = BrickColor.new("Really red")
  5421. Part85.Rotation = Vector3.new(90, -45, 90)
  5422. Part85.Anchored = true
  5423. Part85.CanCollide = false
  5424. Part85.FormFactor = Enum.FormFactor.Custom
  5425. Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
  5426. Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
  5427. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5428. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5429. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5430. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5431. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5432. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5433. Part85.Color = Color3.new(1, 0, 0)
  5434. Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
  5435. Part85.Orientation = Vector3.new(45, -90, 0)
  5436. Part85.Color = Color3.new(1, 0, 0)
  5437. SpecialMesh86.Parent = Part85
  5438. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5439. SpecialMesh86.MeshType = Enum.MeshType.Torso
  5440. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5441. Part87.Name = "C1"
  5442. Part87.Parent = Model3
  5443. Part87.Material = Enum.Material.Neon
  5444. Part87.BrickColor = BrickColor.new("Really red")
  5445. Part87.Rotation = Vector3.new(90, -11.3099995, 90)
  5446. Part87.Anchored = true
  5447. Part87.CanCollide = false
  5448. Part87.FormFactor = Enum.FormFactor.Custom
  5449. Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5450. Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
  5451. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5452. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5453. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5454. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5455. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5456. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5457. Part87.Color = Color3.new(1, 0, 0)
  5458. Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
  5459. Part87.Orientation = Vector3.new(78.6899948, -90, 0)
  5460. Part87.Color = Color3.new(1, 0, 0)
  5461. SpecialMesh88.Parent = Part87
  5462. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5463. SpecialMesh88.MeshType = Enum.MeshType.Torso
  5464. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5465. Part89.Name = "C1"
  5466. Part89.Parent = Model3
  5467. Part89.Material = Enum.Material.Neon
  5468. Part89.BrickColor = BrickColor.new("Really red")
  5469. Part89.Rotation = Vector3.new(-90, 0, 90)
  5470. Part89.Anchored = true
  5471. Part89.CanCollide = false
  5472. Part89.FormFactor = Enum.FormFactor.Custom
  5473. Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
  5474. Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
  5475. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5476. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5477. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5478. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5479. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5480. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5481. Part89.Color = Color3.new(1, 0, 0)
  5482. Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
  5483. Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
  5484. Part89.Color = Color3.new(1, 0, 0)
  5485. SpecialMesh90.Parent = Part89
  5486. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5487. SpecialMesh90.MeshType = Enum.MeshType.Torso
  5488. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5489. Part91.Name = "C1"
  5490. Part91.Parent = Model3
  5491. Part91.Material = Enum.Material.Neon
  5492. Part91.BrickColor = BrickColor.new("Really red")
  5493. Part91.Rotation = Vector3.new(-90, -14.04, 90)
  5494. Part91.Anchored = true
  5495. Part91.CanCollide = false
  5496. Part91.FormFactor = Enum.FormFactor.Custom
  5497. Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
  5498. Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
  5499. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5500. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5501. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5502. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5503. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5504. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5505. Part91.Color = Color3.new(1, 0, 0)
  5506. Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
  5507. Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
  5508. Part91.Color = Color3.new(1, 0, 0)
  5509. SpecialMesh92.Parent = Part91
  5510. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5511. SpecialMesh92.MeshType = Enum.MeshType.Torso
  5512. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5513. Part93.Name = "C1"
  5514. Part93.Parent = Model3
  5515. Part93.Material = Enum.Material.Neon
  5516. Part93.BrickColor = BrickColor.new("Really red")
  5517. Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
  5518. Part93.Anchored = true
  5519. Part93.CanCollide = false
  5520. Part93.FormFactor = Enum.FormFactor.Custom
  5521. Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5522. Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
  5523. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5524. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5525. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5526. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5527. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5528. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5529. Part93.Color = Color3.new(1, 0, 0)
  5530. Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
  5531. Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
  5532. Part93.Color = Color3.new(1, 0, 0)
  5533. SpecialMesh94.Parent = Part93
  5534. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5535. SpecialMesh94.MeshType = Enum.MeshType.Torso
  5536. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5537. Part95.Name = "C1"
  5538. Part95.Parent = Model3
  5539. Part95.Material = Enum.Material.Neon
  5540. Part95.BrickColor = BrickColor.new("Really red")
  5541. Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
  5542. Part95.Anchored = true
  5543. Part95.CanCollide = false
  5544. Part95.FormFactor = Enum.FormFactor.Custom
  5545. Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
  5546. Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
  5547. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5548. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5549. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5550. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5551. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5552. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5553. Part95.Color = Color3.new(1, 0, 0)
  5554. Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
  5555. Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
  5556. Part95.Color = Color3.new(1, 0, 0)
  5557. SpecialMesh96.Parent = Part95
  5558. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5559. SpecialMesh96.MeshType = Enum.MeshType.Torso
  5560. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5561. Part97.Name = "C1"
  5562. Part97.Parent = Model3
  5563. Part97.Material = Enum.Material.Neon
  5564. Part97.BrickColor = BrickColor.new("Really red")
  5565. Part97.Rotation = Vector3.new(90, 0, 0)
  5566. Part97.Anchored = true
  5567. Part97.CanCollide = false
  5568. Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5569. Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5570. Part97.Color = Color3.new(1, 0, 0)
  5571. Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
  5572. Part97.Orientation = Vector3.new(90, 0, 0)
  5573. Part97.Color = Color3.new(1, 0, 0)
  5574. CylinderMesh98.Parent = Part97
  5575. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5576. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5577. Part99.Name = "C1"
  5578. Part99.Parent = Model3
  5579. Part99.Material = Enum.Material.Neon
  5580. Part99.BrickColor = BrickColor.new("Really red")
  5581. Part99.Rotation = Vector3.new(90, 0, -90)
  5582. Part99.Anchored = true
  5583. Part99.CanCollide = false
  5584. Part99.FormFactor = Enum.FormFactor.Custom
  5585. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5586. Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5587. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5588. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5589. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5590. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5591. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5592. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5593. Part99.Color = Color3.new(1, 0, 0)
  5594. Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
  5595. Part99.Orientation = Vector3.new(89.9000015, 180, 90)
  5596. Part99.Color = Color3.new(1, 0, 0)
  5597. SpecialMesh100.Parent = Part99
  5598. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5599. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  5600. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5601. Part101.Name = "C1"
  5602. Part101.Parent = Model3
  5603. Part101.Material = Enum.Material.Neon
  5604. Part101.BrickColor = BrickColor.new("Really red")
  5605. Part101.Rotation = Vector3.new(90, 0, 0)
  5606. Part101.Anchored = true
  5607. Part101.CanCollide = false
  5608. Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5609. Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5610. Part101.Color = Color3.new(1, 0, 0)
  5611. Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
  5612. Part101.Orientation = Vector3.new(90, 0, 0)
  5613. Part101.Color = Color3.new(1, 0, 0)
  5614. CylinderMesh102.Parent = Part101
  5615. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5616. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5617. Part103.Name = "C1"
  5618. Part103.Parent = Model3
  5619. Part103.Material = Enum.Material.Neon
  5620. Part103.BrickColor = BrickColor.new("Really red")
  5621. Part103.Rotation = Vector3.new(90, 0, 0)
  5622. Part103.Anchored = true
  5623. Part103.CanCollide = false
  5624. Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5625. Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5626. Part103.Color = Color3.new(1, 0, 0)
  5627. Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
  5628. Part103.Orientation = Vector3.new(90, 0, 0)
  5629. Part103.Color = Color3.new(1, 0, 0)
  5630. CylinderMesh104.Parent = Part103
  5631. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5632. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5633. Part105.Name = "C1"
  5634. Part105.Parent = Model3
  5635. Part105.Material = Enum.Material.Neon
  5636. Part105.BrickColor = BrickColor.new("Really red")
  5637. Part105.Rotation = Vector3.new(90, 0, 0)
  5638. Part105.Anchored = true
  5639. Part105.CanCollide = false
  5640. Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5641. Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5642. Part105.Color = Color3.new(1, 0, 0)
  5643. Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5644. Part105.Orientation = Vector3.new(90, 0, 0)
  5645. Part105.Color = Color3.new(1, 0, 0)
  5646. CylinderMesh106.Parent = Part105
  5647. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5648. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5649. Part107.Name = "C1"
  5650. Part107.Parent = Model3
  5651. Part107.Material = Enum.Material.Neon
  5652. Part107.BrickColor = BrickColor.new("Really red")
  5653. Part107.Rotation = Vector3.new(90, 0, 0)
  5654. Part107.Anchored = true
  5655. Part107.CanCollide = false
  5656. Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5657. Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5658. Part107.Color = Color3.new(1, 0, 0)
  5659. Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5660. Part107.Orientation = Vector3.new(90, 0, 0)
  5661. Part107.Color = Color3.new(1, 0, 0)
  5662. CylinderMesh108.Parent = Part107
  5663. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5664. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5665. Part109.Name = "C2"
  5666. Part109.Parent = Model3
  5667. Part109.Material = Enum.Material.SmoothPlastic
  5668. Part109.BrickColor = BrickColor.new("Really black")
  5669. Part109.Rotation = Vector3.new(90, 0, 0)
  5670. Part109.Anchored = true
  5671. Part109.CanCollide = false
  5672. Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5673. Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5674. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5675. Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5676. Part109.Orientation = Vector3.new(90, 0, 0)
  5677. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5678. CylinderMesh110.Parent = Part109
  5679. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5680. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5681. Part111.Name = "C1"
  5682. Part111.Parent = Model3
  5683. Part111.Material = Enum.Material.Neon
  5684. Part111.BrickColor = BrickColor.new("Really red")
  5685. Part111.Anchored = true
  5686. Part111.CanCollide = false
  5687. Part111.FormFactor = Enum.FormFactor.Custom
  5688. Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5689. Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5690. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5691. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5692. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5693. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5694. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5695. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5696. Part111.Color = Color3.new(1, 0, 0)
  5697. Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  5698. Part111.Color = Color3.new(1, 0, 0)
  5699. BlockMesh112.Parent = Part111
  5700. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5701. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5702. Part113.Name = "C1"
  5703. Part113.Parent = Model3
  5704. Part113.Material = Enum.Material.Neon
  5705. Part113.BrickColor = BrickColor.new("Really red")
  5706. Part113.Rotation = Vector3.new(-90, 0, -90)
  5707. Part113.Anchored = true
  5708. Part113.CanCollide = false
  5709. Part113.FormFactor = Enum.FormFactor.Custom
  5710. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5711. Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5712. Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5713. Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5714. Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5715. Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5716. Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5717. Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5718. Part113.Color = Color3.new(1, 0, 0)
  5719. Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
  5720. Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
  5721. Part113.Color = Color3.new(1, 0, 0)
  5722. SpecialMesh114.Parent = Part113
  5723. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5724. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  5725. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5726. Part115.Name = "C1"
  5727. Part115.Parent = Model3
  5728. Part115.Material = Enum.Material.Neon
  5729. Part115.BrickColor = BrickColor.new("Really red")
  5730. Part115.Rotation = Vector3.new(-90, 0, -90)
  5731. Part115.Anchored = true
  5732. Part115.CanCollide = false
  5733. Part115.FormFactor = Enum.FormFactor.Custom
  5734. Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5735. Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5736. Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5737. Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5738. Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5739. Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5740. Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5741. Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5742. Part115.Color = Color3.new(1, 0, 0)
  5743. Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  5744. Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
  5745. Part115.Color = Color3.new(1, 0, 0)
  5746. SpecialMesh116.Parent = Part115
  5747. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5748. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  5749. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5750. Part117.Name = "C1"
  5751. Part117.Parent = Model3
  5752. Part117.Material = Enum.Material.Neon
  5753. Part117.BrickColor = BrickColor.new("Really red")
  5754. Part117.Rotation = Vector3.new(90, 0, -90)
  5755. Part117.Anchored = true
  5756. Part117.CanCollide = false
  5757. Part117.FormFactor = Enum.FormFactor.Custom
  5758. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5759. Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5760. Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5761. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5762. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5763. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5764. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5765. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5766. Part117.Color = Color3.new(1, 0, 0)
  5767. Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  5768. Part117.Orientation = Vector3.new(89.9000015, 180, 90)
  5769. Part117.Color = Color3.new(1, 0, 0)
  5770. SpecialMesh118.Parent = Part117
  5771. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5772. SpecialMesh118.MeshType = Enum.MeshType.Wedge
  5773. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5774. Part119.Name = "C2"
  5775. Part119.Parent = Model3
  5776. Part119.Material = Enum.Material.SmoothPlastic
  5777. Part119.BrickColor = BrickColor.new("Really black")
  5778. Part119.Rotation = Vector3.new(90, 0, 0)
  5779. Part119.Anchored = true
  5780. Part119.CanCollide = false
  5781. Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5782. Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5783. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5784. Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5785. Part119.Orientation = Vector3.new(90, 0, 0)
  5786. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5787. CylinderMesh120.Parent = Part119
  5788. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5789. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5790. Part121.Name = "C1"
  5791. Part121.Parent = Model3
  5792. Part121.Material = Enum.Material.Neon
  5793. Part121.BrickColor = BrickColor.new("Really red")
  5794. Part121.Rotation = Vector3.new(90, 0, -90)
  5795. Part121.Anchored = true
  5796. Part121.CanCollide = false
  5797. Part121.FormFactor = Enum.FormFactor.Custom
  5798. Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5799. Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5800. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5801. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5802. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5803. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5804. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5805. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5806. Part121.Color = Color3.new(1, 0, 0)
  5807. Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
  5808. Part121.Orientation = Vector3.new(89.9000015, 180, 90)
  5809. Part121.Color = Color3.new(1, 0, 0)
  5810. SpecialMesh122.Parent = Part121
  5811. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5812. SpecialMesh122.MeshType = Enum.MeshType.Wedge
  5813. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5814. Part123.Name = "C1"
  5815. Part123.Parent = Model3
  5816. Part123.Material = Enum.Material.Neon
  5817. Part123.BrickColor = BrickColor.new("Really red")
  5818. Part123.Rotation = Vector3.new(90, 0, -90)
  5819. Part123.Anchored = true
  5820. Part123.CanCollide = false
  5821. Part123.FormFactor = Enum.FormFactor.Custom
  5822. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5823. Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5824. Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5825. Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5826. Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5827. Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5828. Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5829. Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5830. Part123.Color = Color3.new(1, 0, 0)
  5831. Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
  5832. Part123.Orientation = Vector3.new(89.9000015, 180, 90)
  5833. Part123.Color = Color3.new(1, 0, 0)
  5834. SpecialMesh124.Parent = Part123
  5835. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5836. SpecialMesh124.MeshType = Enum.MeshType.Wedge
  5837. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5838. Part125.Name = "C1"
  5839. Part125.Parent = Model3
  5840. Part125.Material = Enum.Material.Neon
  5841. Part125.BrickColor = BrickColor.new("Really red")
  5842. Part125.Rotation = Vector3.new(-90, 0, -90)
  5843. Part125.Anchored = true
  5844. Part125.CanCollide = false
  5845. Part125.FormFactor = Enum.FormFactor.Custom
  5846. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5847. Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5848. Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5849. Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5850. Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5851. Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5852. Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5853. Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5854. Part125.Color = Color3.new(1, 0, 0)
  5855. Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
  5856. Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
  5857. Part125.Color = Color3.new(1, 0, 0)
  5858. SpecialMesh126.Parent = Part125
  5859. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5860. SpecialMesh126.MeshType = Enum.MeshType.Wedge
  5861. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5862. Part127.Name = "C1"
  5863. Part127.Parent = Model3
  5864. Part127.Material = Enum.Material.Neon
  5865. Part127.BrickColor = BrickColor.new("Really red")
  5866. Part127.Rotation = Vector3.new(-180, 0, 0)
  5867. Part127.Anchored = true
  5868. Part127.CanCollide = false
  5869. Part127.FormFactor = Enum.FormFactor.Custom
  5870. Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
  5871. Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5872. Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5873. Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5874. Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5875. Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5876. Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5877. Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5878. Part127.Color = Color3.new(1, 0, 0)
  5879. Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
  5880. Part127.Orientation = Vector3.new(0, 180, -180)
  5881. Part127.Color = Color3.new(1, 0, 0)
  5882. BlockMesh128.Parent = Part127
  5883. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5884. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5885. Part129.Name = "C1"
  5886. Part129.Parent = Model3
  5887. Part129.Material = Enum.Material.Neon
  5888. Part129.BrickColor = BrickColor.new("Really red")
  5889. Part129.Anchored = true
  5890. Part129.CanCollide = false
  5891. Part129.FormFactor = Enum.FormFactor.Custom
  5892. Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5893. Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5894. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5895. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5896. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5897. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5898. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5899. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5900. Part129.Color = Color3.new(1, 0, 0)
  5901. Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
  5902. Part129.Color = Color3.new(1, 0, 0)
  5903. BlockMesh130.Parent = Part129
  5904. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5905. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5906. Part131.Name = "C1"
  5907. Part131.Parent = Model3
  5908. Part131.Material = Enum.Material.Neon
  5909. Part131.BrickColor = BrickColor.new("Really red")
  5910. Part131.Rotation = Vector3.new(-90, 0, -90)
  5911. Part131.Anchored = true
  5912. Part131.CanCollide = false
  5913. Part131.FormFactor = Enum.FormFactor.Custom
  5914. Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5915. Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5916. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5917. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5918. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5919. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5920. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5921. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5922. Part131.Color = Color3.new(1, 0, 0)
  5923. Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
  5924. Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
  5925. Part131.Color = Color3.new(1, 0, 0)
  5926. SpecialMesh132.Parent = Part131
  5927. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5928. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  5929. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5930. Part133.Name = "C1"
  5931. Part133.Parent = Model3
  5932. Part133.Material = Enum.Material.Neon
  5933. Part133.BrickColor = BrickColor.new("Really red")
  5934. Part133.Rotation = Vector3.new(-90, 0, -90)
  5935. Part133.Anchored = true
  5936. Part133.CanCollide = false
  5937. Part133.FormFactor = Enum.FormFactor.Custom
  5938. Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  5939. Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5940. Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5941. Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5942. Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5943. Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5944. Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5945. Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5946. Part133.Color = Color3.new(1, 0, 0)
  5947. Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
  5948. Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
  5949. Part133.Color = Color3.new(1, 0, 0)
  5950. SpecialMesh134.Parent = Part133
  5951. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5952. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  5953. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5954. Part135.Name = "C1"
  5955. Part135.Parent = Model3
  5956. Part135.Material = Enum.Material.Neon
  5957. Part135.BrickColor = BrickColor.new("Really red")
  5958. Part135.Rotation = Vector3.new(-180, 0, 0)
  5959. Part135.Anchored = true
  5960. Part135.CanCollide = false
  5961. Part135.FormFactor = Enum.FormFactor.Custom
  5962. Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  5963. Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5964. Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5965. Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5966. Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5967. Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5968. Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5969. Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5970. Part135.Color = Color3.new(1, 0, 0)
  5971. Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
  5972. Part135.Orientation = Vector3.new(0, 180, -180)
  5973. Part135.Color = Color3.new(1, 0, 0)
  5974. BlockMesh136.Parent = Part135
  5975. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5976. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5977. Part137.Name = "C1"
  5978. Part137.Parent = Model3
  5979. Part137.Material = Enum.Material.Neon
  5980. Part137.BrickColor = BrickColor.new("Really red")
  5981. Part137.Rotation = Vector3.new(90, 0, -90)
  5982. Part137.Anchored = true
  5983. Part137.CanCollide = false
  5984. Part137.FormFactor = Enum.FormFactor.Custom
  5985. Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5986. Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5987. Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5988. Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5989. Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5990. Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5991. Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5992. Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5993. Part137.Color = Color3.new(1, 0, 0)
  5994. Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
  5995. Part137.Orientation = Vector3.new(89.9000015, 180, 90)
  5996. Part137.Color = Color3.new(1, 0, 0)
  5997. SpecialMesh138.Parent = Part137
  5998. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  5999. SpecialMesh138.MeshType = Enum.MeshType.Wedge
  6000. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  6001. Part139.Name = "C1"
  6002. Part139.Parent = Model3
  6003. Part139.Material = Enum.Material.Neon
  6004. Part139.BrickColor = BrickColor.new("Really red")
  6005. Part139.Anchored = true
  6006. Part139.CanCollide = false
  6007. Part139.FormFactor = Enum.FormFactor.Custom
  6008. Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  6009. Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6010. Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6011. Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6012. Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6013. Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6014. Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6015. Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6016. Part139.Color = Color3.new(1, 0, 0)
  6017. Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
  6018. Part139.Color = Color3.new(1, 0, 0)
  6019. BlockMesh140.Parent = Part139
  6020. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6021. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6022. Part141.Name = "C1"
  6023. Part141.Parent = Model3
  6024. Part141.Material = Enum.Material.Neon
  6025. Part141.BrickColor = BrickColor.new("Really red")
  6026. Part141.Rotation = Vector3.new(-90, 0, -90)
  6027. Part141.Anchored = true
  6028. Part141.CanCollide = false
  6029. Part141.FormFactor = Enum.FormFactor.Custom
  6030. Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6031. Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6032. Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6033. Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6034. Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6035. Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6036. Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6037. Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6038. Part141.Color = Color3.new(1, 0, 0)
  6039. Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
  6040. Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
  6041. Part141.Color = Color3.new(1, 0, 0)
  6042. SpecialMesh142.Parent = Part141
  6043. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6044. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  6045. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6046. Part143.Name = "C1"
  6047. Part143.Parent = Model3
  6048. Part143.Material = Enum.Material.Neon
  6049. Part143.BrickColor = BrickColor.new("Really red")
  6050. Part143.Anchored = true
  6051. Part143.CanCollide = false
  6052. Part143.FormFactor = Enum.FormFactor.Custom
  6053. Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6054. Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6055. Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6056. Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6057. Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6058. Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6059. Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6060. Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6061. Part143.Color = Color3.new(1, 0, 0)
  6062. Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
  6063. Part143.Color = Color3.new(1, 0, 0)
  6064. BlockMesh144.Parent = Part143
  6065. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6066. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6067. Part145.Name = "C1"
  6068. Part145.Parent = Model3
  6069. Part145.Material = Enum.Material.Neon
  6070. Part145.BrickColor = BrickColor.new("Really red")
  6071. Part145.Rotation = Vector3.new(-90, 0, -90)
  6072. Part145.Anchored = true
  6073. Part145.CanCollide = false
  6074. Part145.FormFactor = Enum.FormFactor.Custom
  6075. Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6076. Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6077. Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6078. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6079. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6080. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6081. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6082. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6083. Part145.Color = Color3.new(1, 0, 0)
  6084. Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  6085. Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
  6086. Part145.Color = Color3.new(1, 0, 0)
  6087. SpecialMesh146.Parent = Part145
  6088. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6089. SpecialMesh146.MeshType = Enum.MeshType.Wedge
  6090. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6091. Part147.Name = "C1"
  6092. Part147.Parent = Model3
  6093. Part147.Material = Enum.Material.Neon
  6094. Part147.BrickColor = BrickColor.new("Really red")
  6095. Part147.Anchored = true
  6096. Part147.CanCollide = false
  6097. Part147.FormFactor = Enum.FormFactor.Custom
  6098. Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6099. Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6100. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6101. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6102. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6103. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6104. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6105. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6106. Part147.Color = Color3.new(1, 0, 0)
  6107. Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  6108. Part147.Color = Color3.new(1, 0, 0)
  6109. BlockMesh148.Parent = Part147
  6110. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6111. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6112. Part149.Name = "C1"
  6113. Part149.Parent = Model3
  6114. Part149.Material = Enum.Material.Neon
  6115. Part149.BrickColor = BrickColor.new("Really red")
  6116. Part149.Rotation = Vector3.new(90, 0, -90)
  6117. Part149.Anchored = true
  6118. Part149.CanCollide = false
  6119. Part149.FormFactor = Enum.FormFactor.Custom
  6120. Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6121. Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6122. Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6123. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6124. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6125. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6126. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6127. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6128. Part149.Color = Color3.new(1, 0, 0)
  6129. Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  6130. Part149.Orientation = Vector3.new(89.9000015, 180, 90)
  6131. Part149.Color = Color3.new(1, 0, 0)
  6132. SpecialMesh150.Parent = Part149
  6133. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6134. SpecialMesh150.MeshType = Enum.MeshType.Wedge
  6135. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6136. Part151.Name = "C1"
  6137. Part151.Parent = Model3
  6138. Part151.Material = Enum.Material.Neon
  6139. Part151.BrickColor = BrickColor.new("Really red")
  6140. Part151.Rotation = Vector3.new(-90, 0, -90)
  6141. Part151.Anchored = true
  6142. Part151.CanCollide = false
  6143. Part151.FormFactor = Enum.FormFactor.Custom
  6144. Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6145. Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6146. Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6147. Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6148. Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6149. Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6150. Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6151. Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6152. Part151.Color = Color3.new(1, 0, 0)
  6153. Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
  6154. Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
  6155. Part151.Color = Color3.new(1, 0, 0)
  6156. SpecialMesh152.Parent = Part151
  6157. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6158. SpecialMesh152.MeshType = Enum.MeshType.Wedge
  6159. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6160. Part153.Name = "C1"
  6161. Part153.Parent = Model3
  6162. Part153.Material = Enum.Material.Neon
  6163. Part153.BrickColor = BrickColor.new("Really red")
  6164. Part153.Anchored = true
  6165. Part153.CanCollide = false
  6166. Part153.FormFactor = Enum.FormFactor.Custom
  6167. Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6168. Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6169. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6170. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6171. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6172. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6173. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6174. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6175. Part153.Color = Color3.new(1, 0, 0)
  6176. Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
  6177. Part153.Color = Color3.new(1, 0, 0)
  6178. BlockMesh154.Parent = Part153
  6179. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6180. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6181. Part155.Name = "C1"
  6182. Part155.Parent = Model3
  6183. Part155.Material = Enum.Material.Neon
  6184. Part155.BrickColor = BrickColor.new("Really red")
  6185. Part155.Rotation = Vector3.new(90, 0, -90)
  6186. Part155.Anchored = true
  6187. Part155.CanCollide = false
  6188. Part155.FormFactor = Enum.FormFactor.Custom
  6189. Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6190. Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6191. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6192. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6193. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6194. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6195. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6196. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6197. Part155.Color = Color3.new(1, 0, 0)
  6198. Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
  6199. Part155.Orientation = Vector3.new(89.9000015, 180, 90)
  6200. Part155.Color = Color3.new(1, 0, 0)
  6201. SpecialMesh156.Parent = Part155
  6202. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6203. SpecialMesh156.MeshType = Enum.MeshType.Wedge
  6204. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6205. Part157.Name = "C1"
  6206. Part157.Parent = Model3
  6207. Part157.Material = Enum.Material.Neon
  6208. Part157.BrickColor = BrickColor.new("Really red")
  6209. Part157.Rotation = Vector3.new(-90, 0, -90)
  6210. Part157.Anchored = true
  6211. Part157.CanCollide = false
  6212. Part157.FormFactor = Enum.FormFactor.Custom
  6213. Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6214. Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6215. Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6216. Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6217. Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6218. Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6219. Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6220. Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6221. Part157.Color = Color3.new(1, 0, 0)
  6222. Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
  6223. Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
  6224. Part157.Color = Color3.new(1, 0, 0)
  6225. SpecialMesh158.Parent = Part157
  6226. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6227. SpecialMesh158.MeshType = Enum.MeshType.Wedge
  6228. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6229. Part159.Name = "C1"
  6230. Part159.Parent = Model3
  6231. Part159.Material = Enum.Material.Neon
  6232. Part159.BrickColor = BrickColor.new("Really red")
  6233. Part159.Anchored = true
  6234. Part159.CanCollide = false
  6235. Part159.FormFactor = Enum.FormFactor.Custom
  6236. Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6237. Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6238. Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6239. Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6240. Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6241. Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6242. Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6243. Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6244. Part159.Color = Color3.new(1, 0, 0)
  6245. Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
  6246. Part159.Color = Color3.new(1, 0, 0)
  6247. BlockMesh160.Parent = Part159
  6248. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6249. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6250. Part161.Name = "C1"
  6251. Part161.Parent = Model3
  6252. Part161.Material = Enum.Material.Neon
  6253. Part161.BrickColor = BrickColor.new("Really red")
  6254. Part161.Rotation = Vector3.new(90, 0, -90)
  6255. Part161.Anchored = true
  6256. Part161.CanCollide = false
  6257. Part161.FormFactor = Enum.FormFactor.Custom
  6258. Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6259. Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6260. Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6261. Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6262. Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6263. Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6264. Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6265. Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6266. Part161.Color = Color3.new(1, 0, 0)
  6267. Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
  6268. Part161.Orientation = Vector3.new(89.9000015, 180, 90)
  6269. Part161.Color = Color3.new(1, 0, 0)
  6270. SpecialMesh162.Parent = Part161
  6271. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6272. SpecialMesh162.MeshType = Enum.MeshType.Wedge
  6273. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6274. Part163.Name = "C1"
  6275. Part163.Parent = Model3
  6276. Part163.Material = Enum.Material.Neon
  6277. Part163.BrickColor = BrickColor.new("Really red")
  6278. Part163.Rotation = Vector3.new(-90, 0, -90)
  6279. Part163.Anchored = true
  6280. Part163.CanCollide = false
  6281. Part163.FormFactor = Enum.FormFactor.Custom
  6282. Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6283. Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6284. Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6285. Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6286. Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6287. Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6288. Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6289. Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6290. Part163.Color = Color3.new(1, 0, 0)
  6291. Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
  6292. Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
  6293. Part163.Color = Color3.new(1, 0, 0)
  6294. SpecialMesh164.Parent = Part163
  6295. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6296. SpecialMesh164.MeshType = Enum.MeshType.Wedge
  6297. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6298. Part165.Name = "C1"
  6299. Part165.Parent = Model3
  6300. Part165.Material = Enum.Material.Neon
  6301. Part165.BrickColor = BrickColor.new("Really red")
  6302. Part165.Anchored = true
  6303. Part165.CanCollide = false
  6304. Part165.FormFactor = Enum.FormFactor.Custom
  6305. Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6306. Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6307. Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6308. Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6309. Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6310. Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6311. Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6312. Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6313. Part165.Color = Color3.new(1, 0, 0)
  6314. Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
  6315. Part165.Color = Color3.new(1, 0, 0)
  6316. BlockMesh166.Parent = Part165
  6317. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6318. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6319. Part167.Name = "C1"
  6320. Part167.Parent = Model3
  6321. Part167.Material = Enum.Material.Neon
  6322. Part167.BrickColor = BrickColor.new("Really red")
  6323. Part167.Rotation = Vector3.new(90, 0, -90)
  6324. Part167.Anchored = true
  6325. Part167.CanCollide = false
  6326. Part167.FormFactor = Enum.FormFactor.Custom
  6327. Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6328. Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6329. Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6330. Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6331. Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6332. Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6333. Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6334. Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6335. Part167.Color = Color3.new(1, 0, 0)
  6336. Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
  6337. Part167.Orientation = Vector3.new(89.9000015, 180, 90)
  6338. Part167.Color = Color3.new(1, 0, 0)
  6339. SpecialMesh168.Parent = Part167
  6340. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6341. SpecialMesh168.MeshType = Enum.MeshType.Wedge
  6342. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6343. Part169.Name = "C1"
  6344. Part169.Parent = Model3
  6345. Part169.Material = Enum.Material.Neon
  6346. Part169.BrickColor = BrickColor.new("Really red")
  6347. Part169.Rotation = Vector3.new(-90, 0, -90)
  6348. Part169.Anchored = true
  6349. Part169.CanCollide = false
  6350. Part169.FormFactor = Enum.FormFactor.Custom
  6351. Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6352. Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6353. Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6354. Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6355. Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6356. Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6357. Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6358. Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6359. Part169.Color = Color3.new(1, 0, 0)
  6360. Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
  6361. Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
  6362. Part169.Color = Color3.new(1, 0, 0)
  6363. SpecialMesh170.Parent = Part169
  6364. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6365. SpecialMesh170.MeshType = Enum.MeshType.Wedge
  6366. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6367. Part171.Name = "C1"
  6368. Part171.Parent = Model3
  6369. Part171.Material = Enum.Material.Neon
  6370. Part171.BrickColor = BrickColor.new("Really red")
  6371. Part171.Anchored = true
  6372. Part171.CanCollide = false
  6373. Part171.FormFactor = Enum.FormFactor.Custom
  6374. Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6375. Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6376. Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6377. Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6378. Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6379. Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6380. Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6381. Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6382. Part171.Color = Color3.new(1, 0, 0)
  6383. Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
  6384. Part171.Color = Color3.new(1, 0, 0)
  6385. BlockMesh172.Parent = Part171
  6386. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6387. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6388. Part173.Name = "C1"
  6389. Part173.Parent = Model3
  6390. Part173.Material = Enum.Material.Neon
  6391. Part173.BrickColor = BrickColor.new("Really red")
  6392. Part173.Rotation = Vector3.new(90, 0, -90)
  6393. Part173.Anchored = true
  6394. Part173.CanCollide = false
  6395. Part173.FormFactor = Enum.FormFactor.Custom
  6396. Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6397. Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6398. Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6399. Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6400. Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6401. Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6402. Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6403. Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6404. Part173.Color = Color3.new(1, 0, 0)
  6405. Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
  6406. Part173.Orientation = Vector3.new(89.9000015, 180, 90)
  6407. Part173.Color = Color3.new(1, 0, 0)
  6408. SpecialMesh174.Parent = Part173
  6409. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6410. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  6411. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6412. Model175.Name = "Top"
  6413. Model175.Parent = Model2
  6414. Part176.Name = "C2"
  6415. Part176.Parent = Model175
  6416. Part176.Material = Enum.Material.SmoothPlastic
  6417. Part176.BrickColor = BrickColor.new("Really black")
  6418. Part176.Rotation = Vector3.new(90, 0, 90)
  6419. Part176.Anchored = true
  6420. Part176.CanCollide = false
  6421. Part176.FormFactor = Enum.FormFactor.Custom
  6422. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6423. Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6424. Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6425. Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6426. Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6427. Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6428. Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6429. Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6430. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6431. Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
  6432. Part176.Orientation = Vector3.new(89.9000015, 180, -90)
  6433. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6434. SpecialMesh177.Parent = Part176
  6435. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6436. SpecialMesh177.MeshType = Enum.MeshType.Wedge
  6437. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6438. Part178.Name = "C2"
  6439. Part178.Parent = Model175
  6440. Part178.Material = Enum.Material.SmoothPlastic
  6441. Part178.BrickColor = BrickColor.new("Really black")
  6442. Part178.Rotation = Vector3.new(-90, 0, 90)
  6443. Part178.Anchored = true
  6444. Part178.CanCollide = false
  6445. Part178.FormFactor = Enum.FormFactor.Custom
  6446. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6447. Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6448. Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6449. Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6450. Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6451. Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6452. Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6453. Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6454. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6455. Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
  6456. Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
  6457. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6458. SpecialMesh179.Parent = Part178
  6459. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6460. SpecialMesh179.MeshType = Enum.MeshType.Wedge
  6461. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6462. Model180.Name = "Eye2"
  6463. Model180.Parent = Model175
  6464. Part181.Name = "Eyeris"
  6465. Part181.Parent = Model180
  6466. Part181.Material = Enum.Material.SmoothPlastic
  6467. Part181.BrickColor = BrickColor.new("Really black")
  6468. Part181.Rotation = Vector3.new(-180, 0, 180)
  6469. Part181.Anchored = true
  6470. Part181.CanCollide = false
  6471. Part181.FormFactor = Enum.FormFactor.Custom
  6472. Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6473. Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6474. Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6475. Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6476. Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6477. Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6478. Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6479. Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6480. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6481. Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
  6482. Part181.Orientation = Vector3.new(0, 180, 0)
  6483. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6484. SpecialMesh182.Parent = Part181
  6485. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6486. SpecialMesh182.MeshType = Enum.MeshType.Sphere
  6487. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6488. Part183.Name = "Eyeball"
  6489. Part183.Parent = Model180
  6490. Part183.Material = Enum.Material.Neon
  6491. Part183.BrickColor = BrickColor.new("Really red")
  6492. Part183.Rotation = Vector3.new(-180, 0, 180)
  6493. Part183.Anchored = true
  6494. Part183.CanCollide = false
  6495. Part183.FormFactor = Enum.FormFactor.Custom
  6496. Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6497. Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6498. Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6499. Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6500. Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6501. Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6502. Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6503. Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6504. Part183.Color = Color3.new(1, 0, 0)
  6505. Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  6506. Part183.Orientation = Vector3.new(0, 180, 0)
  6507. Part183.Color = Color3.new(1, 0, 0)
  6508. SpecialMesh184.Parent = Part183
  6509. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6510. SpecialMesh184.MeshType = Enum.MeshType.Sphere
  6511. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6512. Model185.Name = "Eye1"
  6513. Model185.Parent = Model175
  6514. Part186.Name = "Eyeris"
  6515. Part186.Parent = Model185
  6516. Part186.Material = Enum.Material.SmoothPlastic
  6517. Part186.BrickColor = BrickColor.new("Really black")
  6518. Part186.Rotation = Vector3.new(-180, 0, 180)
  6519. Part186.Anchored = true
  6520. Part186.CanCollide = false
  6521. Part186.FormFactor = Enum.FormFactor.Custom
  6522. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6523. Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6524. Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6525. Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6526. Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6527. Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6528. Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6529. Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6530. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6531. Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
  6532. Part186.Orientation = Vector3.new(0, 180, 0)
  6533. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6534. SpecialMesh187.Parent = Part186
  6535. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6536. SpecialMesh187.MeshType = Enum.MeshType.Sphere
  6537. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6538. Part188.Name = "Eyeball"
  6539. Part188.Parent = Model185
  6540. Part188.Material = Enum.Material.Neon
  6541. Part188.BrickColor = BrickColor.new("Really red")
  6542. Part188.Rotation = Vector3.new(-180, 0, 180)
  6543. Part188.Anchored = true
  6544. Part188.CanCollide = false
  6545. Part188.FormFactor = Enum.FormFactor.Custom
  6546. Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6547. Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6548. Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6549. Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6550. Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6551. Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6552. Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6553. Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6554. Part188.Color = Color3.new(1, 0, 0)
  6555. Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6556. Part188.Orientation = Vector3.new(0, 180, 0)
  6557. Part188.Color = Color3.new(1, 0, 0)
  6558. SpecialMesh189.Parent = Part188
  6559. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6560. SpecialMesh189.MeshType = Enum.MeshType.Sphere
  6561. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6562. Part190.Name = "C2"
  6563. Part190.Parent = Model175
  6564. Part190.Material = Enum.Material.SmoothPlastic
  6565. Part190.BrickColor = BrickColor.new("Really black")
  6566. Part190.Rotation = Vector3.new(90, 0, -90)
  6567. Part190.Anchored = true
  6568. Part190.CanCollide = false
  6569. Part190.FormFactor = Enum.FormFactor.Custom
  6570. Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
  6571. Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6572. Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6573. Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6574. Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6575. Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6576. Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6577. Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6578. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6579. Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
  6580. Part190.Orientation = Vector3.new(89.9000015, 180, 90)
  6581. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6582. SpecialMesh191.Parent = Part190
  6583. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6584. SpecialMesh191.MeshType = Enum.MeshType.Wedge
  6585. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6586. Part192.Name = "C2"
  6587. Part192.Parent = Model175
  6588. Part192.Material = Enum.Material.SmoothPlastic
  6589. Part192.BrickColor = BrickColor.new("Really black")
  6590. Part192.Rotation = Vector3.new(-180, 0, 180)
  6591. Part192.Anchored = true
  6592. Part192.CanCollide = false
  6593. Part192.FormFactor = Enum.FormFactor.Custom
  6594. Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
  6595. Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6596. Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6597. Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6598. Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6599. Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6600. Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6601. Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6602. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6603. Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
  6604. Part192.Orientation = Vector3.new(0, 180, 0)
  6605. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6606. BlockMesh193.Parent = Part192
  6607. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6608. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6609. Part194.Name = "C2"
  6610. Part194.Parent = Model175
  6611. Part194.Material = Enum.Material.SmoothPlastic
  6612. Part194.BrickColor = BrickColor.new("Really black")
  6613. Part194.Rotation = Vector3.new(-180, 0, 180)
  6614. Part194.Anchored = true
  6615. Part194.CanCollide = false
  6616. Part194.FormFactor = Enum.FormFactor.Custom
  6617. Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
  6618. Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6619. Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6620. Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6621. Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6622. Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6623. Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6624. Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6625. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6626. Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
  6627. Part194.Orientation = Vector3.new(0, 180, 0)
  6628. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6629. BlockMesh195.Parent = Part194
  6630. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6631. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6632. Part196.Name = "C2"
  6633. Part196.Parent = Model175
  6634. Part196.Material = Enum.Material.SmoothPlastic
  6635. Part196.BrickColor = BrickColor.new("Really black")
  6636. Part196.Rotation = Vector3.new(-180, 0, 180)
  6637. Part196.Anchored = true
  6638. Part196.CanCollide = false
  6639. Part196.FormFactor = Enum.FormFactor.Custom
  6640. Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
  6641. Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6642. Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6643. Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6644. Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6645. Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6646. Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6647. Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6648. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6649. Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
  6650. Part196.Orientation = Vector3.new(0, 180, 0)
  6651. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6652. BlockMesh197.Parent = Part196
  6653. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6654. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6655. Part198.Name = "C2"
  6656. Part198.Parent = Model175
  6657. Part198.Material = Enum.Material.SmoothPlastic
  6658. Part198.BrickColor = BrickColor.new("Really black")
  6659. Part198.Rotation = Vector3.new(90, 0, 90)
  6660. Part198.Anchored = true
  6661. Part198.CanCollide = false
  6662. Part198.FormFactor = Enum.FormFactor.Custom
  6663. Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  6664. Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6665. Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6666. Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6667. Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6668. Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6669. Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6670. Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6671. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6672. Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
  6673. Part198.Orientation = Vector3.new(89.9000015, 180, -90)
  6674. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6675. SpecialMesh199.Parent = Part198
  6676. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6677. SpecialMesh199.MeshType = Enum.MeshType.Wedge
  6678. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6679. Part200.Name = "C2"
  6680. Part200.Parent = Model175
  6681. Part200.Material = Enum.Material.SmoothPlastic
  6682. Part200.BrickColor = BrickColor.new("Really black")
  6683. Part200.Rotation = Vector3.new(-90, 0, -90)
  6684. Part200.Anchored = true
  6685. Part200.CanCollide = false
  6686. Part200.FormFactor = Enum.FormFactor.Custom
  6687. Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
  6688. Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6689. Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6690. Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6691. Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6692. Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6693. Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6694. Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6695. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6696. Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
  6697. Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
  6698. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6699. SpecialMesh201.Parent = Part200
  6700. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6701. SpecialMesh201.MeshType = Enum.MeshType.Wedge
  6702. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6703. Part202.Name = "C2"
  6704. Part202.Parent = Model175
  6705. Part202.Material = Enum.Material.SmoothPlastic
  6706. Part202.BrickColor = BrickColor.new("Really black")
  6707. Part202.Rotation = Vector3.new(-180, 0, 180)
  6708. Part202.Anchored = true
  6709. Part202.CanCollide = false
  6710. Part202.FormFactor = Enum.FormFactor.Custom
  6711. Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  6712. Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6713. Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6714. Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6715. Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6716. Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6717. Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6718. Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6719. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6720. Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
  6721. Part202.Orientation = Vector3.new(0, 180, 0)
  6722. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6723. BlockMesh203.Parent = Part202
  6724. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6725. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6726. Part204.Name = "C2"
  6727. Part204.Parent = Model175
  6728. Part204.Material = Enum.Material.SmoothPlastic
  6729. Part204.BrickColor = BrickColor.new("Really black")
  6730. Part204.Rotation = Vector3.new(-90, 0, -90)
  6731. Part204.Anchored = true
  6732. Part204.CanCollide = false
  6733. Part204.FormFactor = Enum.FormFactor.Custom
  6734. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6735. Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6736. Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6737. Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6738. Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6739. Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6740. Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6741. Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6742. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6743. Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
  6744. Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
  6745. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6746. SpecialMesh205.Parent = Part204
  6747. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6748. SpecialMesh205.MeshType = Enum.MeshType.Wedge
  6749. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6750. Part206.Name = "C2"
  6751. Part206.Parent = Model175
  6752. Part206.Material = Enum.Material.SmoothPlastic
  6753. Part206.BrickColor = BrickColor.new("Really black")
  6754. Part206.Rotation = Vector3.new(-180, 0, 180)
  6755. Part206.Anchored = true
  6756. Part206.CanCollide = false
  6757. Part206.FormFactor = Enum.FormFactor.Custom
  6758. Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6759. Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6760. Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6761. Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6762. Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6763. Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6764. Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6765. Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6766. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6767. Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6768. Part206.Orientation = Vector3.new(0, 180, 0)
  6769. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6770. SpecialMesh207.Parent = Part206
  6771. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6772. SpecialMesh207.MeshType = Enum.MeshType.Sphere
  6773. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6774. Part208.Name = "C4"
  6775. Part208.Parent = Model175
  6776. Part208.Material = Enum.Material.SmoothPlastic
  6777. Part208.BrickColor = BrickColor.new("Smoky grey")
  6778. Part208.Rotation = Vector3.new(-180, 0, 180)
  6779. Part208.Anchored = true
  6780. Part208.CanCollide = false
  6781. Part208.FormFactor = Enum.FormFactor.Custom
  6782. Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6783. Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6784. Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6785. Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6786. Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6787. Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6788. Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6789. Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6790. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6791. Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6792. Part208.Orientation = Vector3.new(0, 180, 0)
  6793. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6794. SpecialMesh209.Parent = Part208
  6795. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6796. SpecialMesh209.MeshType = Enum.MeshType.Sphere
  6797. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6798. Part210.Name = "C2"
  6799. Part210.Parent = Model175
  6800. Part210.Material = Enum.Material.SmoothPlastic
  6801. Part210.BrickColor = BrickColor.new("Really black")
  6802. Part210.Rotation = Vector3.new(-180, 0, 180)
  6803. Part210.Anchored = true
  6804. Part210.CanCollide = false
  6805. Part210.FormFactor = Enum.FormFactor.Custom
  6806. Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6807. Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6808. Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6809. Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6810. Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6811. Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6812. Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6813. Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6814. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6815. Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6816. Part210.Orientation = Vector3.new(0, 180, 0)
  6817. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6818. SpecialMesh211.Parent = Part210
  6819. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6820. SpecialMesh211.MeshType = Enum.MeshType.Sphere
  6821. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6822. Part212.Name = "C4"
  6823. Part212.Parent = Model175
  6824. Part212.Material = Enum.Material.SmoothPlastic
  6825. Part212.BrickColor = BrickColor.new("Smoky grey")
  6826. Part212.Rotation = Vector3.new(-180, 0, 180)
  6827. Part212.Anchored = true
  6828. Part212.CanCollide = false
  6829. Part212.FormFactor = Enum.FormFactor.Custom
  6830. Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6831. Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6832. Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6833. Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6834. Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6835. Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6836. Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6837. Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6838. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6839. Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6840. Part212.Orientation = Vector3.new(0, 180, 0)
  6841. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6842. SpecialMesh213.Parent = Part212
  6843. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6844. SpecialMesh213.MeshType = Enum.MeshType.Sphere
  6845. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6846. WedgePart214.Name = "C2"
  6847. WedgePart214.Parent = Model175
  6848. WedgePart214.Material = Enum.Material.SmoothPlastic
  6849. WedgePart214.BrickColor = BrickColor.new("Really black")
  6850. WedgePart214.Rotation = Vector3.new(0, 90, 0)
  6851. WedgePart214.Anchored = true
  6852. WedgePart214.CanCollide = false
  6853. WedgePart214.FormFactor = Enum.FormFactor.Custom
  6854. WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6855. WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  6856. WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6857. WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6858. WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6859. WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6860. WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6861. WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6862. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6863. WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
  6864. WedgePart214.Orientation = Vector3.new(0, 90, 0)
  6865. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6866. SpecialMesh215.Parent = WedgePart214
  6867. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6868. SpecialMesh215.MeshType = Enum.MeshType.Wedge
  6869. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6870. Part216.Name = "C2"
  6871. Part216.Parent = Model175
  6872. Part216.Material = Enum.Material.SmoothPlastic
  6873. Part216.BrickColor = BrickColor.new("Really black")
  6874. Part216.Rotation = Vector3.new(-90, 0, 90)
  6875. Part216.Anchored = true
  6876. Part216.CanCollide = false
  6877. Part216.FormFactor = Enum.FormFactor.Custom
  6878. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6879. Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6880. Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6881. Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6882. Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6883. Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6884. Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6885. Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6886. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6887. Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
  6888. Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
  6889. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6890. SpecialMesh217.Parent = Part216
  6891. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6892. SpecialMesh217.MeshType = Enum.MeshType.Wedge
  6893. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6894. Part218.Name = "C2"
  6895. Part218.Parent = Model175
  6896. Part218.Material = Enum.Material.SmoothPlastic
  6897. Part218.BrickColor = BrickColor.new("Really black")
  6898. Part218.Rotation = Vector3.new(-90, 0, 90)
  6899. Part218.Anchored = true
  6900. Part218.CanCollide = false
  6901. Part218.FormFactor = Enum.FormFactor.Custom
  6902. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6903. Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6904. Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6905. Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6906. Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6907. Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6908. Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6909. Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6910. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6911. Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
  6912. Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
  6913. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6914. SpecialMesh219.Parent = Part218
  6915. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6916. SpecialMesh219.MeshType = Enum.MeshType.Wedge
  6917. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6918. Part220.Name = "C4"
  6919. Part220.Parent = Model175
  6920. Part220.Material = Enum.Material.SmoothPlastic
  6921. Part220.BrickColor = BrickColor.new("Smoky grey")
  6922. Part220.Rotation = Vector3.new(-180, 0, 180)
  6923. Part220.Anchored = true
  6924. Part220.CanCollide = false
  6925. Part220.FormFactor = Enum.FormFactor.Custom
  6926. Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6927. Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6928. Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6929. Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6930. Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6931. Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6932. Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6933. Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6934. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6935. Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6936. Part220.Orientation = Vector3.new(0, 180, 0)
  6937. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6938. SpecialMesh221.Parent = Part220
  6939. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6940. SpecialMesh221.MeshType = Enum.MeshType.Sphere
  6941. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6942. Part222.Name = "C2"
  6943. Part222.Parent = Model175
  6944. Part222.Material = Enum.Material.SmoothPlastic
  6945. Part222.BrickColor = BrickColor.new("Really black")
  6946. Part222.Rotation = Vector3.new(-90, 0, 90)
  6947. Part222.Anchored = true
  6948. Part222.CanCollide = false
  6949. Part222.FormFactor = Enum.FormFactor.Custom
  6950. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6951. Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6952. Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6953. Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6954. Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6955. Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6956. Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6957. Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6958. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6959. Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
  6960. Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
  6961. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6962. SpecialMesh223.Parent = Part222
  6963. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6964. SpecialMesh223.MeshType = Enum.MeshType.Wedge
  6965. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6966. Part224.Name = "C2"
  6967. Part224.Parent = Model175
  6968. Part224.Material = Enum.Material.SmoothPlastic
  6969. Part224.BrickColor = BrickColor.new("Really black")
  6970. Part224.Rotation = Vector3.new(-90, 0, 90)
  6971. Part224.Anchored = true
  6972. Part224.CanCollide = false
  6973. Part224.FormFactor = Enum.FormFactor.Custom
  6974. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6975. Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6976. Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6977. Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6978. Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6979. Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6980. Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6981. Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6982. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6983. Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
  6984. Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
  6985. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6986. SpecialMesh225.Parent = Part224
  6987. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6988. SpecialMesh225.MeshType = Enum.MeshType.Wedge
  6989. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6990. Part226.Name = "C2"
  6991. Part226.Parent = Model175
  6992. Part226.Material = Enum.Material.SmoothPlastic
  6993. Part226.BrickColor = BrickColor.new("Really black")
  6994. Part226.Rotation = Vector3.new(-90, 0, 90)
  6995. Part226.Anchored = true
  6996. Part226.CanCollide = false
  6997. Part226.FormFactor = Enum.FormFactor.Custom
  6998. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6999. Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7000. Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7001. Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7002. Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7003. Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7004. Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7005. Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7006. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7007. Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
  7008. Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
  7009. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7010. SpecialMesh227.Parent = Part226
  7011. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7012. SpecialMesh227.MeshType = Enum.MeshType.Wedge
  7013. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7014. Part228.Name = "C2"
  7015. Part228.Parent = Model175
  7016. Part228.Material = Enum.Material.SmoothPlastic
  7017. Part228.BrickColor = BrickColor.new("Really black")
  7018. Part228.Rotation = Vector3.new(-90, 0, 90)
  7019. Part228.Anchored = true
  7020. Part228.CanCollide = false
  7021. Part228.FormFactor = Enum.FormFactor.Custom
  7022. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7023. Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7024. Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7025. Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7026. Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7027. Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7028. Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7029. Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7030. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7031. Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
  7032. Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
  7033. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7034. SpecialMesh229.Parent = Part228
  7035. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7036. SpecialMesh229.MeshType = Enum.MeshType.Wedge
  7037. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7038. Part230.Name = "C2"
  7039. Part230.Parent = Model175
  7040. Part230.Material = Enum.Material.SmoothPlastic
  7041. Part230.BrickColor = BrickColor.new("Really black")
  7042. Part230.Rotation = Vector3.new(-90, 0, 90)
  7043. Part230.Anchored = true
  7044. Part230.CanCollide = false
  7045. Part230.FormFactor = Enum.FormFactor.Custom
  7046. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7047. Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7048. Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7049. Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7050. Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7051. Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7052. Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7053. Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7054. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7055. Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
  7056. Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
  7057. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7058. SpecialMesh231.Parent = Part230
  7059. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7060. SpecialMesh231.MeshType = Enum.MeshType.Wedge
  7061. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7062. Part232.Name = "C2"
  7063. Part232.Parent = Model175
  7064. Part232.Material = Enum.Material.SmoothPlastic
  7065. Part232.BrickColor = BrickColor.new("Really black")
  7066. Part232.Rotation = Vector3.new(-90, 0, 90)
  7067. Part232.Anchored = true
  7068. Part232.CanCollide = false
  7069. Part232.FormFactor = Enum.FormFactor.Custom
  7070. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7071. Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7072. Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7073. Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7074. Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7075. Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7076. Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7077. Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7078. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7079. Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
  7080. Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
  7081. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7082. SpecialMesh233.Parent = Part232
  7083. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7084. SpecialMesh233.MeshType = Enum.MeshType.Wedge
  7085. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7086. Part234.Name = "C2"
  7087. Part234.Parent = Model175
  7088. Part234.Material = Enum.Material.SmoothPlastic
  7089. Part234.BrickColor = BrickColor.new("Really black")
  7090. Part234.Rotation = Vector3.new(90, 0, 90)
  7091. Part234.Anchored = true
  7092. Part234.CanCollide = false
  7093. Part234.FormFactor = Enum.FormFactor.Custom
  7094. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7095. Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7096. Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7097. Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7098. Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7099. Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7100. Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7101. Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7102. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7103. Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
  7104. Part234.Orientation = Vector3.new(89.9000015, 180, -90)
  7105. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7106. SpecialMesh235.Parent = Part234
  7107. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7108. SpecialMesh235.MeshType = Enum.MeshType.Wedge
  7109. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7110. Part236.Name = "C2"
  7111. Part236.Parent = Model175
  7112. Part236.Material = Enum.Material.SmoothPlastic
  7113. Part236.BrickColor = BrickColor.new("Really black")
  7114. Part236.Rotation = Vector3.new(90, 0, 90)
  7115. Part236.Anchored = true
  7116. Part236.CanCollide = false
  7117. Part236.FormFactor = Enum.FormFactor.Custom
  7118. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7119. Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7120. Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7121. Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7122. Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7123. Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7124. Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7125. Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7126. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7127. Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
  7128. Part236.Orientation = Vector3.new(89.9000015, 180, -90)
  7129. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7130. SpecialMesh237.Parent = Part236
  7131. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7132. SpecialMesh237.MeshType = Enum.MeshType.Wedge
  7133. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7134. Part238.Name = "C2"
  7135. Part238.Parent = Model175
  7136. Part238.Material = Enum.Material.SmoothPlastic
  7137. Part238.BrickColor = BrickColor.new("Really black")
  7138. Part238.Rotation = Vector3.new(90, 0, 90)
  7139. Part238.Anchored = true
  7140. Part238.CanCollide = false
  7141. Part238.FormFactor = Enum.FormFactor.Custom
  7142. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7143. Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7144. Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7145. Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7146. Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7147. Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7148. Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7149. Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7150. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7151. Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
  7152. Part238.Orientation = Vector3.new(89.9000015, 180, -90)
  7153. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7154. SpecialMesh239.Parent = Part238
  7155. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7156. SpecialMesh239.MeshType = Enum.MeshType.Wedge
  7157. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7158. Part240.Name = "C2"
  7159. Part240.Parent = Model175
  7160. Part240.Material = Enum.Material.SmoothPlastic
  7161. Part240.BrickColor = BrickColor.new("Really black")
  7162. Part240.Rotation = Vector3.new(90, 0, 90)
  7163. Part240.Anchored = true
  7164. Part240.CanCollide = false
  7165. Part240.FormFactor = Enum.FormFactor.Custom
  7166. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7167. Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7168. Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7169. Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7170. Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7171. Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7172. Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7173. Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7174. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7175. Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
  7176. Part240.Orientation = Vector3.new(89.9000015, 180, -90)
  7177. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7178. SpecialMesh241.Parent = Part240
  7179. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7180. SpecialMesh241.MeshType = Enum.MeshType.Wedge
  7181. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7182. Part242.Name = "C2"
  7183. Part242.Parent = Model175
  7184. Part242.Material = Enum.Material.SmoothPlastic
  7185. Part242.BrickColor = BrickColor.new("Really black")
  7186. Part242.Rotation = Vector3.new(90, 0, 90)
  7187. Part242.Anchored = true
  7188. Part242.CanCollide = false
  7189. Part242.FormFactor = Enum.FormFactor.Custom
  7190. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7191. Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7192. Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7193. Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7194. Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7195. Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7196. Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7197. Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7198. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7199. Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
  7200. Part242.Orientation = Vector3.new(89.9000015, 180, -90)
  7201. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7202. SpecialMesh243.Parent = Part242
  7203. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7204. SpecialMesh243.MeshType = Enum.MeshType.Wedge
  7205. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7206. Part244.Name = "C2"
  7207. Part244.Parent = Model175
  7208. Part244.Material = Enum.Material.SmoothPlastic
  7209. Part244.BrickColor = BrickColor.new("Really black")
  7210. Part244.Rotation = Vector3.new(90, 0, 90)
  7211. Part244.Anchored = true
  7212. Part244.CanCollide = false
  7213. Part244.FormFactor = Enum.FormFactor.Custom
  7214. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7215. Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7216. Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7217. Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7218. Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7219. Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7220. Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7221. Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7222. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7223. Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
  7224. Part244.Orientation = Vector3.new(89.9000015, 180, -90)
  7225. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7226. SpecialMesh245.Parent = Part244
  7227. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7228. SpecialMesh245.MeshType = Enum.MeshType.Wedge
  7229. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7230. Part246.Name = "C2"
  7231. Part246.Parent = Model175
  7232. Part246.Material = Enum.Material.SmoothPlastic
  7233. Part246.BrickColor = BrickColor.new("Really black")
  7234. Part246.Rotation = Vector3.new(90, 0, 90)
  7235. Part246.Anchored = true
  7236. Part246.CanCollide = false
  7237. Part246.FormFactor = Enum.FormFactor.Custom
  7238. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7239. Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7240. Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7241. Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7242. Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7243. Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7244. Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7245. Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7246. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7247. Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
  7248. Part246.Orientation = Vector3.new(89.9000015, 180, -90)
  7249. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7250. SpecialMesh247.Parent = Part246
  7251. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7252. SpecialMesh247.MeshType = Enum.MeshType.Wedge
  7253. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7254. Part248.Name = "C2"
  7255. Part248.Parent = Model175
  7256. Part248.Material = Enum.Material.SmoothPlastic
  7257. Part248.BrickColor = BrickColor.new("Really black")
  7258. Part248.Rotation = Vector3.new(90, 0, 90)
  7259. Part248.Anchored = true
  7260. Part248.CanCollide = false
  7261. Part248.FormFactor = Enum.FormFactor.Custom
  7262. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7263. Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7264. Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7265. Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7266. Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7267. Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7268. Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7269. Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7270. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7271. Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
  7272. Part248.Orientation = Vector3.new(89.9000015, 180, -90)
  7273. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7274. SpecialMesh249.Parent = Part248
  7275. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7276. SpecialMesh249.MeshType = Enum.MeshType.Wedge
  7277. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7278. Part250.Name = "C4"
  7279. Part250.Parent = Model175
  7280. Part250.Material = Enum.Material.SmoothPlastic
  7281. Part250.BrickColor = BrickColor.new("Smoky grey")
  7282. Part250.Rotation = Vector3.new(-180, 0, 180)
  7283. Part250.Anchored = true
  7284. Part250.CanCollide = false
  7285. Part250.FormFactor = Enum.FormFactor.Custom
  7286. Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7287. Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7288. Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7289. Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7290. Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7291. Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7292. Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7293. Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7294. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7295. Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7296. Part250.Orientation = Vector3.new(0, 180, 0)
  7297. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7298. SpecialMesh251.Parent = Part250
  7299. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7300. SpecialMesh251.MeshType = Enum.MeshType.Sphere
  7301. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7302. Part252.Name = "C2"
  7303. Part252.Parent = Model175
  7304. Part252.Material = Enum.Material.SmoothPlastic
  7305. Part252.BrickColor = BrickColor.new("Really black")
  7306. Part252.Rotation = Vector3.new(-180, 0, 180)
  7307. Part252.Anchored = true
  7308. Part252.CanCollide = false
  7309. Part252.FormFactor = Enum.FormFactor.Custom
  7310. Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7311. Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7312. Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7313. Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7314. Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7315. Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7316. Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7317. Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7318. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7319. Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7320. Part252.Orientation = Vector3.new(0, 180, 0)
  7321. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7322. SpecialMesh253.Parent = Part252
  7323. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7324. SpecialMesh253.MeshType = Enum.MeshType.Sphere
  7325. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7326. Part254.Name = "C3"
  7327. Part254.Parent = Model175
  7328. Part254.Material = Enum.Material.SmoothPlastic
  7329. Part254.BrickColor = BrickColor.new("Fawn brown")
  7330. Part254.Rotation = Vector3.new(-180, 0, 180)
  7331. Part254.Anchored = true
  7332. Part254.CanCollide = false
  7333. Part254.FormFactor = Enum.FormFactor.Custom
  7334. Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  7335. Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7336. Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7337. Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7338. Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7339. Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7340. Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7341. Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7342. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7343. Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
  7344. Part254.Orientation = Vector3.new(0, 180, 0)
  7345. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7346. BlockMesh255.Parent = Part254
  7347. BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
  7348. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7349. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7350. Part256.Name = "Hitbox"
  7351. Part256.Parent = Model175
  7352. Part256.Material = Enum.Material.SmoothPlastic
  7353. Part256.BrickColor = BrickColor.new("Institutional white")
  7354. Part256.Transparency = 1
  7355. Part256.Rotation = Vector3.new(-180, 0, 180)
  7356. Part256.Anchored = true
  7357. Part256.CanCollide = false
  7358. Part256.FormFactor = Enum.FormFactor.Custom
  7359. Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
  7360. Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7361. Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7362. Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7363. Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7364. Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7365. Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7366. Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7367. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7368. Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
  7369. Part256.Orientation = Vector3.new(0, 180, 0)
  7370. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7371. Part257.Name = "C2"
  7372. Part257.Parent = Model175
  7373. Part257.Material = Enum.Material.SmoothPlastic
  7374. Part257.BrickColor = BrickColor.new("Really black")
  7375. Part257.Rotation = Vector3.new(-180, 0, 180)
  7376. Part257.Anchored = true
  7377. Part257.CanCollide = false
  7378. Part257.FormFactor = Enum.FormFactor.Custom
  7379. Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7380. Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7381. Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7382. Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7383. Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7384. Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7385. Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7386. Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7387. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7388. Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  7389. Part257.Orientation = Vector3.new(0, 180, 0)
  7390. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7391. SpecialMesh258.Parent = Part257
  7392. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7393. SpecialMesh258.MeshType = Enum.MeshType.Sphere
  7394. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7395. Part259.Name = "C1"
  7396. Part259.Parent = Model175
  7397. Part259.Material = Enum.Material.Neon
  7398. Part259.BrickColor = BrickColor.new("Really red")
  7399. Part259.Rotation = Vector3.new(90, -71.5699997, 90)
  7400. Part259.Anchored = true
  7401. Part259.CanCollide = false
  7402. Part259.FormFactor = Enum.FormFactor.Custom
  7403. Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
  7404. Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
  7405. Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7406. Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7407. Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7408. Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7409. Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7410. Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7411. Part259.Color = Color3.new(1, 0, 0)
  7412. Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
  7413. Part259.Orientation = Vector3.new(18.4300003, -90, 0)
  7414. Part259.Color = Color3.new(1, 0, 0)
  7415. SpecialMesh260.Parent = Part259
  7416. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7417. SpecialMesh260.MeshType = Enum.MeshType.Torso
  7418. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7419. Part261.Name = "C1"
  7420. Part261.Parent = Model175
  7421. Part261.Material = Enum.Material.Neon
  7422. Part261.BrickColor = BrickColor.new("Really red")
  7423. Part261.Rotation = Vector3.new(-180, 0, 180)
  7424. Part261.Anchored = true
  7425. Part261.FormFactor = Enum.FormFactor.Custom
  7426. Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  7427. Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7428. Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7429. Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7430. Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7431. Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7432. Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7433. Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7434. Part261.Color = Color3.new(1, 0, 0)
  7435. Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
  7436. Part261.Orientation = Vector3.new(0, 180, 0)
  7437. Part261.Color = Color3.new(1, 0, 0)
  7438. BlockMesh262.Parent = Part261
  7439. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7440. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7441. Part263.Name = "C1"
  7442. Part263.Parent = Model175
  7443. Part263.Material = Enum.Material.Neon
  7444. Part263.BrickColor = BrickColor.new("Really red")
  7445. Part263.Rotation = Vector3.new(90, 0, 90)
  7446. Part263.Anchored = true
  7447. Part263.FormFactor = Enum.FormFactor.Custom
  7448. Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  7449. Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7450. Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7451. Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7452. Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7453. Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7454. Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7455. Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7456. Part263.Color = Color3.new(1, 0, 0)
  7457. Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
  7458. Part263.Orientation = Vector3.new(89.9000015, 180, -90)
  7459. Part263.Color = Color3.new(1, 0, 0)
  7460. SpecialMesh264.Parent = Part263
  7461. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7462. SpecialMesh264.MeshType = Enum.MeshType.Wedge
  7463. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7464. Part265.Name = "C1"
  7465. Part265.Parent = Model175
  7466. Part265.Material = Enum.Material.Neon
  7467. Part265.BrickColor = BrickColor.new("Really red")
  7468. Part265.Rotation = Vector3.new(90, 0, 90)
  7469. Part265.Anchored = true
  7470. Part265.FormFactor = Enum.FormFactor.Custom
  7471. Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7472. Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7473. Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7474. Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7475. Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7476. Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7477. Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7478. Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7479. Part265.Color = Color3.new(1, 0, 0)
  7480. Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
  7481. Part265.Orientation = Vector3.new(89.9000015, 180, -90)
  7482. Part265.Color = Color3.new(1, 0, 0)
  7483. SpecialMesh266.Parent = Part265
  7484. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7485. SpecialMesh266.MeshType = Enum.MeshType.Wedge
  7486. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7487. Part267.Name = "C1"
  7488. Part267.Parent = Model175
  7489. Part267.Material = Enum.Material.Neon
  7490. Part267.BrickColor = BrickColor.new("Really red")
  7491. Part267.Rotation = Vector3.new(-90, 0, 90)
  7492. Part267.Anchored = true
  7493. Part267.FormFactor = Enum.FormFactor.Custom
  7494. Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7495. Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7496. Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7497. Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7498. Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7499. Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7500. Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7501. Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7502. Part267.Color = Color3.new(1, 0, 0)
  7503. Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
  7504. Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
  7505. Part267.Color = Color3.new(1, 0, 0)
  7506. SpecialMesh268.Parent = Part267
  7507. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7508. SpecialMesh268.MeshType = Enum.MeshType.Wedge
  7509. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7510. Part269.Name = "C1"
  7511. Part269.Parent = Model175
  7512. Part269.Material = Enum.Material.Neon
  7513. Part269.BrickColor = BrickColor.new("Really red")
  7514. Part269.Rotation = Vector3.new(-180, 0, 180)
  7515. Part269.Anchored = true
  7516. Part269.FormFactor = Enum.FormFactor.Custom
  7517. Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7518. Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7519. Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7520. Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7521. Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7522. Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7523. Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7524. Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7525. Part269.Color = Color3.new(1, 0, 0)
  7526. Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
  7527. Part269.Orientation = Vector3.new(0, 180, 0)
  7528. Part269.Color = Color3.new(1, 0, 0)
  7529. BlockMesh270.Parent = Part269
  7530. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7531. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7532. Part271.Name = "C1"
  7533. Part271.Parent = Model175
  7534. Part271.Material = Enum.Material.Neon
  7535. Part271.BrickColor = BrickColor.new("Really red")
  7536. Part271.Rotation = Vector3.new(90, 0, 90)
  7537. Part271.Anchored = true
  7538. Part271.FormFactor = Enum.FormFactor.Custom
  7539. Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7540. Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7541. Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7542. Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7543. Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7544. Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7545. Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7546. Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7547. Part271.Color = Color3.new(1, 0, 0)
  7548. Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
  7549. Part271.Orientation = Vector3.new(89.9000015, 180, -90)
  7550. Part271.Color = Color3.new(1, 0, 0)
  7551. SpecialMesh272.Parent = Part271
  7552. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7553. SpecialMesh272.MeshType = Enum.MeshType.Wedge
  7554. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7555. Part273.Name = "C1"
  7556. Part273.Parent = Model175
  7557. Part273.Material = Enum.Material.Neon
  7558. Part273.BrickColor = BrickColor.new("Really red")
  7559. Part273.Rotation = Vector3.new(-90, 0, 90)
  7560. Part273.Anchored = true
  7561. Part273.FormFactor = Enum.FormFactor.Custom
  7562. Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7563. Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7564. Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7565. Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7566. Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7567. Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7568. Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7569. Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7570. Part273.Color = Color3.new(1, 0, 0)
  7571. Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
  7572. Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
  7573. Part273.Color = Color3.new(1, 0, 0)
  7574. SpecialMesh274.Parent = Part273
  7575. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7576. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  7577. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7578. Part275.Name = "C1"
  7579. Part275.Parent = Model175
  7580. Part275.Material = Enum.Material.Neon
  7581. Part275.BrickColor = BrickColor.new("Really red")
  7582. Part275.Rotation = Vector3.new(-180, 0, 180)
  7583. Part275.Anchored = true
  7584. Part275.FormFactor = Enum.FormFactor.Custom
  7585. Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7586. Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7587. Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7588. Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7589. Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7590. Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7591. Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7592. Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7593. Part275.Color = Color3.new(1, 0, 0)
  7594. Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
  7595. Part275.Orientation = Vector3.new(0, 180, 0)
  7596. Part275.Color = Color3.new(1, 0, 0)
  7597. BlockMesh276.Parent = Part275
  7598. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7599. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7600. Part277.Name = "C1"
  7601. Part277.Parent = Model175
  7602. Part277.Material = Enum.Material.Neon
  7603. Part277.BrickColor = BrickColor.new("Really red")
  7604. Part277.Rotation = Vector3.new(90, 0, 90)
  7605. Part277.Anchored = true
  7606. Part277.FormFactor = Enum.FormFactor.Custom
  7607. Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7608. Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7609. Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7610. Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7611. Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7612. Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7613. Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7614. Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7615. Part277.Color = Color3.new(1, 0, 0)
  7616. Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
  7617. Part277.Orientation = Vector3.new(89.9000015, 180, -90)
  7618. Part277.Color = Color3.new(1, 0, 0)
  7619. SpecialMesh278.Parent = Part277
  7620. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7621. SpecialMesh278.MeshType = Enum.MeshType.Wedge
  7622. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7623. Part279.Name = "C1"
  7624. Part279.Parent = Model175
  7625. Part279.Material = Enum.Material.Neon
  7626. Part279.BrickColor = BrickColor.new("Really red")
  7627. Part279.Rotation = Vector3.new(-90, 0, 90)
  7628. Part279.Anchored = true
  7629. Part279.FormFactor = Enum.FormFactor.Custom
  7630. Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7631. Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7632. Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7633. Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7634. Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7635. Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7636. Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7637. Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7638. Part279.Color = Color3.new(1, 0, 0)
  7639. Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
  7640. Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
  7641. Part279.Color = Color3.new(1, 0, 0)
  7642. SpecialMesh280.Parent = Part279
  7643. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7644. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  7645. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7646. Part281.Name = "C1"
  7647. Part281.Parent = Model175
  7648. Part281.Material = Enum.Material.Neon
  7649. Part281.BrickColor = BrickColor.new("Really red")
  7650. Part281.Rotation = Vector3.new(-90, 0, 90)
  7651. Part281.Anchored = true
  7652. Part281.FormFactor = Enum.FormFactor.Custom
  7653. Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7654. Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7655. Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7656. Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7657. Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7658. Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7659. Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7660. Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7661. Part281.Color = Color3.new(1, 0, 0)
  7662. Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
  7663. Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
  7664. Part281.Color = Color3.new(1, 0, 0)
  7665. SpecialMesh282.Parent = Part281
  7666. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7667. SpecialMesh282.MeshType = Enum.MeshType.Wedge
  7668. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7669. Part283.Name = "C1"
  7670. Part283.Parent = Model175
  7671. Part283.Material = Enum.Material.Neon
  7672. Part283.BrickColor = BrickColor.new("Really red")
  7673. Part283.Rotation = Vector3.new(-90, 0, 90)
  7674. Part283.Anchored = true
  7675. Part283.FormFactor = Enum.FormFactor.Custom
  7676. Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7677. Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7678. Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7679. Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7680. Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7681. Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7682. Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7683. Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7684. Part283.Color = Color3.new(1, 0, 0)
  7685. Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
  7686. Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
  7687. Part283.Color = Color3.new(1, 0, 0)
  7688. SpecialMesh284.Parent = Part283
  7689. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7690. SpecialMesh284.MeshType = Enum.MeshType.Wedge
  7691. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7692. Part285.Name = "C1"
  7693. Part285.Parent = Model175
  7694. Part285.Material = Enum.Material.Neon
  7695. Part285.BrickColor = BrickColor.new("Really red")
  7696. Part285.Rotation = Vector3.new(-180, 0, 180)
  7697. Part285.Anchored = true
  7698. Part285.FormFactor = Enum.FormFactor.Custom
  7699. Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7700. Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7701. Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7702. Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7703. Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7704. Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7705. Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7706. Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7707. Part285.Color = Color3.new(1, 0, 0)
  7708. Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
  7709. Part285.Orientation = Vector3.new(0, 180, 0)
  7710. Part285.Color = Color3.new(1, 0, 0)
  7711. BlockMesh286.Parent = Part285
  7712. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7713. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7714. Part287.Name = "C1"
  7715. Part287.Parent = Model175
  7716. Part287.Material = Enum.Material.Neon
  7717. Part287.BrickColor = BrickColor.new("Really red")
  7718. Part287.Rotation = Vector3.new(90, 0, 90)
  7719. Part287.Anchored = true
  7720. Part287.FormFactor = Enum.FormFactor.Custom
  7721. Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7722. Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7723. Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7724. Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7725. Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7726. Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7727. Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7728. Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7729. Part287.Color = Color3.new(1, 0, 0)
  7730. Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
  7731. Part287.Orientation = Vector3.new(89.9000015, 180, -90)
  7732. Part287.Color = Color3.new(1, 0, 0)
  7733. SpecialMesh288.Parent = Part287
  7734. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7735. SpecialMesh288.MeshType = Enum.MeshType.Wedge
  7736. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7737. Part289.Name = "C1"
  7738. Part289.Parent = Model175
  7739. Part289.Material = Enum.Material.Neon
  7740. Part289.BrickColor = BrickColor.new("Really red")
  7741. Part289.Rotation = Vector3.new(-180, 0, 180)
  7742. Part289.Anchored = true
  7743. Part289.FormFactor = Enum.FormFactor.Custom
  7744. Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7745. Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7746. Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7747. Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7748. Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7749. Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7750. Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7751. Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7752. Part289.Color = Color3.new(1, 0, 0)
  7753. Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
  7754. Part289.Orientation = Vector3.new(0, 180, 0)
  7755. Part289.Color = Color3.new(1, 0, 0)
  7756. BlockMesh290.Parent = Part289
  7757. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7758. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7759. Part291.Name = "C1"
  7760. Part291.Parent = Model175
  7761. Part291.Material = Enum.Material.Neon
  7762. Part291.BrickColor = BrickColor.new("Really red")
  7763. Part291.Rotation = Vector3.new(90, 0, 90)
  7764. Part291.Anchored = true
  7765. Part291.FormFactor = Enum.FormFactor.Custom
  7766. Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7767. Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7768. Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7769. Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7770. Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7771. Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7772. Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7773. Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7774. Part291.Color = Color3.new(1, 0, 0)
  7775. Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
  7776. Part291.Orientation = Vector3.new(89.9000015, 180, -90)
  7777. Part291.Color = Color3.new(1, 0, 0)
  7778. SpecialMesh292.Parent = Part291
  7779. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7780. SpecialMesh292.MeshType = Enum.MeshType.Wedge
  7781. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7782. Part293.Name = "C1"
  7783. Part293.Parent = Model175
  7784. Part293.Material = Enum.Material.Neon
  7785. Part293.BrickColor = BrickColor.new("Really red")
  7786. Part293.Rotation = Vector3.new(90, 0, 90)
  7787. Part293.Anchored = true
  7788. Part293.FormFactor = Enum.FormFactor.Custom
  7789. Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7790. Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7791. Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7792. Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7793. Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7794. Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7795. Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7796. Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7797. Part293.Color = Color3.new(1, 0, 0)
  7798. Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
  7799. Part293.Orientation = Vector3.new(89.9000015, 180, -90)
  7800. Part293.Color = Color3.new(1, 0, 0)
  7801. SpecialMesh294.Parent = Part293
  7802. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7803. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  7804. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7805. Part295.Name = "C1"
  7806. Part295.Parent = Model175
  7807. Part295.Material = Enum.Material.Neon
  7808. Part295.BrickColor = BrickColor.new("Really red")
  7809. Part295.Rotation = Vector3.new(90, 0, 90)
  7810. Part295.Anchored = true
  7811. Part295.FormFactor = Enum.FormFactor.Custom
  7812. Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7813. Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7814. Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7815. Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7816. Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7817. Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7818. Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7819. Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7820. Part295.Color = Color3.new(1, 0, 0)
  7821. Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
  7822. Part295.Orientation = Vector3.new(89.9000015, 180, -90)
  7823. Part295.Color = Color3.new(1, 0, 0)
  7824. SpecialMesh296.Parent = Part295
  7825. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7826. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  7827. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7828. Part297.Name = "C1"
  7829. Part297.Parent = Model175
  7830. Part297.Material = Enum.Material.Neon
  7831. Part297.BrickColor = BrickColor.new("Really red")
  7832. Part297.Rotation = Vector3.new(-180, 0, 180)
  7833. Part297.Anchored = true
  7834. Part297.FormFactor = Enum.FormFactor.Custom
  7835. Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7836. Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7837. Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7838. Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7839. Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7840. Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7841. Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7842. Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7843. Part297.Color = Color3.new(1, 0, 0)
  7844. Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
  7845. Part297.Orientation = Vector3.new(0, 180, 0)
  7846. Part297.Color = Color3.new(1, 0, 0)
  7847. BlockMesh298.Parent = Part297
  7848. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7849. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7850. Part299.Name = "C1"
  7851. Part299.Parent = Model175
  7852. Part299.Material = Enum.Material.Neon
  7853. Part299.BrickColor = BrickColor.new("Really red")
  7854. Part299.Rotation = Vector3.new(-90, 0, 90)
  7855. Part299.Anchored = true
  7856. Part299.FormFactor = Enum.FormFactor.Custom
  7857. Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7858. Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7859. Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7860. Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7861. Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7862. Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7863. Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7864. Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7865. Part299.Color = Color3.new(1, 0, 0)
  7866. Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
  7867. Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
  7868. Part299.Color = Color3.new(1, 0, 0)
  7869. SpecialMesh300.Parent = Part299
  7870. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7871. SpecialMesh300.MeshType = Enum.MeshType.Wedge
  7872. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7873. Part301.Name = "C1"
  7874. Part301.Parent = Model175
  7875. Part301.Material = Enum.Material.Neon
  7876. Part301.BrickColor = BrickColor.new("Really red")
  7877. Part301.Rotation = Vector3.new(-180, 0, 180)
  7878. Part301.Anchored = true
  7879. Part301.FormFactor = Enum.FormFactor.Custom
  7880. Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7881. Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7882. Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7883. Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7884. Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7885. Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7886. Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7887. Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7888. Part301.Color = Color3.new(1, 0, 0)
  7889. Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
  7890. Part301.Orientation = Vector3.new(0, 180, 0)
  7891. Part301.Color = Color3.new(1, 0, 0)
  7892. BlockMesh302.Parent = Part301
  7893. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7894. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7895. Part303.Name = "C1"
  7896. Part303.Parent = Model175
  7897. Part303.Material = Enum.Material.Neon
  7898. Part303.BrickColor = BrickColor.new("Really red")
  7899. Part303.Rotation = Vector3.new(-90, 0, 90)
  7900. Part303.Anchored = true
  7901. Part303.FormFactor = Enum.FormFactor.Custom
  7902. Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7903. Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7904. Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7905. Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7906. Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7907. Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7908. Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7909. Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7910. Part303.Color = Color3.new(1, 0, 0)
  7911. Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
  7912. Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
  7913. Part303.Color = Color3.new(1, 0, 0)
  7914. SpecialMesh304.Parent = Part303
  7915. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7916. SpecialMesh304.MeshType = Enum.MeshType.Wedge
  7917. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7918. Part305.Name = "C1"
  7919. Part305.Parent = Model175
  7920. Part305.Material = Enum.Material.Neon
  7921. Part305.BrickColor = BrickColor.new("Really red")
  7922. Part305.Rotation = Vector3.new(-180, 0, 180)
  7923. Part305.Anchored = true
  7924. Part305.FormFactor = Enum.FormFactor.Custom
  7925. Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7926. Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7927. Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7928. Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7929. Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7930. Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7931. Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7932. Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7933. Part305.Color = Color3.new(1, 0, 0)
  7934. Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
  7935. Part305.Orientation = Vector3.new(0, 180, 0)
  7936. Part305.Color = Color3.new(1, 0, 0)
  7937. BlockMesh306.Parent = Part305
  7938. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7939. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7940. Part307.Name = "C1"
  7941. Part307.Parent = Model175
  7942. Part307.Material = Enum.Material.Neon
  7943. Part307.BrickColor = BrickColor.new("Really red")
  7944. Part307.Rotation = Vector3.new(-90, 0, 90)
  7945. Part307.Anchored = true
  7946. Part307.FormFactor = Enum.FormFactor.Custom
  7947. Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7948. Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7949. Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7950. Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7951. Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7952. Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7953. Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7954. Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7955. Part307.Color = Color3.new(1, 0, 0)
  7956. Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
  7957. Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
  7958. Part307.Color = Color3.new(1, 0, 0)
  7959. SpecialMesh308.Parent = Part307
  7960. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7961. SpecialMesh308.MeshType = Enum.MeshType.Wedge
  7962. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7963. Part309.Name = "C1"
  7964. Part309.Parent = Model175
  7965. Part309.Material = Enum.Material.Neon
  7966. Part309.BrickColor = BrickColor.new("Really red")
  7967. Part309.Rotation = Vector3.new(-180, 0, 180)
  7968. Part309.Anchored = true
  7969. Part309.FormFactor = Enum.FormFactor.Custom
  7970. Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7971. Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7972. Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7973. Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7974. Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7975. Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7976. Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7977. Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7978. Part309.Color = Color3.new(1, 0, 0)
  7979. Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
  7980. Part309.Orientation = Vector3.new(0, 180, 0)
  7981. Part309.Color = Color3.new(1, 0, 0)
  7982. BlockMesh310.Parent = Part309
  7983. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7984. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7985. Part311.Name = "C1"
  7986. Part311.Parent = Model175
  7987. Part311.Material = Enum.Material.Neon
  7988. Part311.BrickColor = BrickColor.new("Really red")
  7989. Part311.Rotation = Vector3.new(90, 0, 90)
  7990. Part311.Anchored = true
  7991. Part311.FormFactor = Enum.FormFactor.Custom
  7992. Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7993. Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7994. Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7995. Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7996. Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7997. Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7998. Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7999. Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8000. Part311.Color = Color3.new(1, 0, 0)
  8001. Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
  8002. Part311.Orientation = Vector3.new(89.9000015, 180, -90)
  8003. Part311.Color = Color3.new(1, 0, 0)
  8004. SpecialMesh312.Parent = Part311
  8005. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8006. SpecialMesh312.MeshType = Enum.MeshType.Wedge
  8007. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8008. Part313.Name = "C1"
  8009. Part313.Parent = Model175
  8010. Part313.Material = Enum.Material.Neon
  8011. Part313.BrickColor = BrickColor.new("Really red")
  8012. Part313.Rotation = Vector3.new(-90, 0, 90)
  8013. Part313.Anchored = true
  8014. Part313.FormFactor = Enum.FormFactor.Custom
  8015. Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8016. Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  8017. Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8018. Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8019. Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8020. Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8021. Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8022. Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8023. Part313.Color = Color3.new(1, 0, 0)
  8024. Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
  8025. Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
  8026. Part313.Color = Color3.new(1, 0, 0)
  8027. SpecialMesh314.Parent = Part313
  8028. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8029. SpecialMesh314.MeshType = Enum.MeshType.Wedge
  8030. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8031. Part315.Name = "C1"
  8032. Part315.Parent = Model175
  8033. Part315.Material = Enum.Material.Neon
  8034. Part315.BrickColor = BrickColor.new("Really red")
  8035. Part315.Rotation = Vector3.new(-180, 0, 180)
  8036. Part315.Anchored = true
  8037. Part315.FormFactor = Enum.FormFactor.Custom
  8038. Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  8039. Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8040. Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8041. Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8042. Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8043. Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8044. Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8045. Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8046. Part315.Color = Color3.new(1, 0, 0)
  8047. Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
  8048. Part315.Orientation = Vector3.new(0, 180, 0)
  8049. Part315.Color = Color3.new(1, 0, 0)
  8050. BlockMesh316.Parent = Part315
  8051. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8052. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8053. Part317.Name = "C1"
  8054. Part317.Parent = Model175
  8055. Part317.Material = Enum.Material.Neon
  8056. Part317.BrickColor = BrickColor.new("Really red")
  8057. Part317.Rotation = Vector3.new(90, 0, 90)
  8058. Part317.Anchored = true
  8059. Part317.FormFactor = Enum.FormFactor.Custom
  8060. Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8061. Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  8062. Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8063. Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8064. Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8065. Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8066. Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8067. Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8068. Part317.Color = Color3.new(1, 0, 0)
  8069. Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
  8070. Part317.Orientation = Vector3.new(89.9000015, 180, -90)
  8071. Part317.Color = Color3.new(1, 0, 0)
  8072. SpecialMesh318.Parent = Part317
  8073. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8074. SpecialMesh318.MeshType = Enum.MeshType.Wedge
  8075. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8076. Model319.Name = "Motor2"
  8077. Model319.Parent = Model2
  8078. Part320.Name = "A"
  8079. Part320.Parent = Model319
  8080. Part320.Material = Enum.Material.SmoothPlastic
  8081. Part320.BrickColor = BrickColor.new("Institutional white")
  8082. Part320.Transparency = 1
  8083. Part320.Rotation = Vector3.new(-180, 0, 180)
  8084. Part320.Anchored = true
  8085. Part320.CanCollide = false
  8086. Part320.FormFactor = Enum.FormFactor.Custom
  8087. Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8088. Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8089. Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8090. Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8091. Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8092. Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8093. Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8094. Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8095. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8096. Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8097. Part320.Orientation = Vector3.new(0, 180, 0)
  8098. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8099. BlockMesh321.Parent = Part320
  8100. Part322.Name = "B"
  8101. Part322.Parent = Model319
  8102. Part322.Material = Enum.Material.SmoothPlastic
  8103. Part322.BrickColor = BrickColor.new("Really black")
  8104. Part322.Transparency = 1
  8105. Part322.Rotation = Vector3.new(-180, 0, 180)
  8106. Part322.Anchored = true
  8107. Part322.CanCollide = false
  8108. Part322.FormFactor = Enum.FormFactor.Custom
  8109. Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8110. Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8111. Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8112. Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8113. Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8114. Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8115. Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8116. Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8117. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8118. Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8119. Part322.Orientation = Vector3.new(0, 180, 0)
  8120. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8121. BlockMesh323.Parent = Part322
  8122. Model324.Name = "Motor1"
  8123. Model324.Parent = Model2
  8124. Part325.Name = "A"
  8125. Part325.Parent = Model324
  8126. Part325.Material = Enum.Material.SmoothPlastic
  8127. Part325.BrickColor = BrickColor.new("Institutional white")
  8128. Part325.Transparency = 1
  8129. Part325.Rotation = Vector3.new(-180, 0, 180)
  8130. Part325.Anchored = true
  8131. Part325.CanCollide = false
  8132. Part325.FormFactor = Enum.FormFactor.Custom
  8133. Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8134. Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8135. Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8136. Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8137. Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8138. Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8139. Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8140. Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8141. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8142. Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
  8143. Part325.Orientation = Vector3.new(0, 180, 0)
  8144. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8145. BlockMesh326.Parent = Part325
  8146. Part327.Name = "B"
  8147. Part327.Parent = Model324
  8148. Part327.Material = Enum.Material.SmoothPlastic
  8149. Part327.BrickColor = BrickColor.new("Really black")
  8150. Part327.Transparency = 1
  8151. Part327.Rotation = Vector3.new(-180, 0, 180)
  8152. Part327.Anchored = true
  8153. Part327.CanCollide = false
  8154. Part327.FormFactor = Enum.FormFactor.Custom
  8155. Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8156. Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8157. Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8158. Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8159. Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8160. Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8161. Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8162. Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8163. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8164. Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8165. Part327.Orientation = Vector3.new(0, 180, 0)
  8166. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8167. BlockMesh328.Parent = Part327
  8168. Model329.Name = "Others"
  8169. Model329.Parent = Model1
  8170. Part330.Name = "C3"
  8171. Part330.Parent = Model329
  8172. Part330.Material = Enum.Material.SmoothPlastic
  8173. Part330.BrickColor = BrickColor.new("Fawn brown")
  8174. Part330.Rotation = Vector3.new(-180, 0, 180)
  8175. Part330.Anchored = true
  8176. Part330.CanCollide = false
  8177. Part330.FormFactor = Enum.FormFactor.Custom
  8178. Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
  8179. Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8180. Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8181. Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8182. Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8183. Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8184. Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8185. Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8186. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8187. Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
  8188. Part330.Orientation = Vector3.new(0, 180, 0)
  8189. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8190. BlockMesh331.Parent = Part330
  8191. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8192. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8193. Part332.Name = "C1"
  8194. Part332.Parent = Model329
  8195. Part332.Material = Enum.Material.Neon
  8196. Part332.BrickColor = BrickColor.new("Really red")
  8197. Part332.Rotation = Vector3.new(-180, 0, 180)
  8198. Part332.Anchored = true
  8199. Part332.CanCollide = false
  8200. Part332.FormFactor = Enum.FormFactor.Custom
  8201. Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
  8202. Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8203. Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8204. Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8205. Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8206. Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8207. Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8208. Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8209. Part332.Color = Color3.new(1, 0, 0)
  8210. Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8211. Part332.Orientation = Vector3.new(0, 180, 0)
  8212. Part332.Color = Color3.new(1, 0, 0)
  8213. BlockMesh333.Parent = Part332
  8214. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8215. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8216. Part334.Name = "C3"
  8217. Part334.Parent = Model329
  8218. Part334.Material = Enum.Material.SmoothPlastic
  8219. Part334.BrickColor = BrickColor.new("Fawn brown")
  8220. Part334.Rotation = Vector3.new(0, 0, -180)
  8221. Part334.Anchored = true
  8222. Part334.CanCollide = false
  8223. Part334.FormFactor = Enum.FormFactor.Custom
  8224. Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8225. Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8226. Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8227. Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8228. Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8229. Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8230. Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8231. Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8232. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8233. Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
  8234. Part334.Orientation = Vector3.new(0, 0, 180)
  8235. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8236. BlockMesh335.Parent = Part334
  8237. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8238. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8239. Part336.Name = "C3"
  8240. Part336.Parent = Model329
  8241. Part336.Material = Enum.Material.SmoothPlastic
  8242. Part336.BrickColor = BrickColor.new("Fawn brown")
  8243. Part336.Rotation = Vector3.new(90, 0, 0)
  8244. Part336.Anchored = true
  8245. Part336.CanCollide = false
  8246. Part336.FormFactor = Enum.FormFactor.Custom
  8247. Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
  8248. Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
  8249. Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8250. Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8251. Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8252. Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8253. Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8254. Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8255. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8256. Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
  8257. Part336.Orientation = Vector3.new(89.9000015, 180, -180)
  8258. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8259. CylinderMesh337.Parent = Part336
  8260. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8261. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8262. Part338.Name = "C3"
  8263. Part338.Parent = Model329
  8264. Part338.Material = Enum.Material.SmoothPlastic
  8265. Part338.BrickColor = BrickColor.new("Fawn brown")
  8266. Part338.Rotation = Vector3.new(0, 0, -180)
  8267. Part338.Anchored = true
  8268. Part338.CanCollide = false
  8269. Part338.FormFactor = Enum.FormFactor.Custom
  8270. Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8271. Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8272. Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8273. Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8274. Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8275. Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8276. Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8277. Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8278. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8279. Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
  8280. Part338.Orientation = Vector3.new(0, 0, 180)
  8281. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8282. BlockMesh339.Parent = Part338
  8283. BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
  8284. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8285. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8286. Part340.Name = "C2"
  8287. Part340.Parent = Model329
  8288. Part340.Material = Enum.Material.SmoothPlastic
  8289. Part340.BrickColor = BrickColor.new("Really black")
  8290. Part340.Rotation = Vector3.new(-180, 0, 180)
  8291. Part340.Anchored = true
  8292. Part340.CanCollide = false
  8293. Part340.FormFactor = Enum.FormFactor.Custom
  8294. Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8295. Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8296. Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8297. Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8298. Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8299. Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8300. Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8301. Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8302. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8303. Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
  8304. Part340.Orientation = Vector3.new(0, 180, 0)
  8305. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8306. BlockMesh341.Parent = Part340
  8307. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8308. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8309. Part342.Name = "C2"
  8310. Part342.Parent = Model329
  8311. Part342.Material = Enum.Material.SmoothPlastic
  8312. Part342.BrickColor = BrickColor.new("Really black")
  8313. Part342.Rotation = Vector3.new(-180, 0, 180)
  8314. Part342.Anchored = true
  8315. Part342.CanCollide = false
  8316. Part342.FormFactor = Enum.FormFactor.Custom
  8317. Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8318. Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8319. Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8320. Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8321. Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8322. Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8323. Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8324. Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8325. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8326. Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
  8327. Part342.Orientation = Vector3.new(0, 180, 0)
  8328. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8329. BlockMesh343.Parent = Part342
  8330. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8331. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8332. Part344.Name = "C2"
  8333. Part344.Parent = Model329
  8334. Part344.Material = Enum.Material.SmoothPlastic
  8335. Part344.BrickColor = BrickColor.new("Really black")
  8336. Part344.Rotation = Vector3.new(-180, 0, 180)
  8337. Part344.Anchored = true
  8338. Part344.CanCollide = false
  8339. Part344.FormFactor = Enum.FormFactor.Custom
  8340. Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8341. Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8342. Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8343. Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8344. Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8345. Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8346. Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8347. Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8348. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8349. Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
  8350. Part344.Orientation = Vector3.new(0, 180, 0)
  8351. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8352. BlockMesh345.Parent = Part344
  8353. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8354. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8355. Part346.Name = "C2"
  8356. Part346.Parent = Model329
  8357. Part346.Material = Enum.Material.SmoothPlastic
  8358. Part346.BrickColor = BrickColor.new("Really black")
  8359. Part346.Rotation = Vector3.new(-180, 0, 180)
  8360. Part346.Anchored = true
  8361. Part346.CanCollide = false
  8362. Part346.FormFactor = Enum.FormFactor.Custom
  8363. Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8364. Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8365. Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8366. Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8367. Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8368. Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8369. Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8370. Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8371. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8372. Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
  8373. Part346.Orientation = Vector3.new(0, 180, 0)
  8374. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8375. BlockMesh347.Parent = Part346
  8376. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8377. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8378. Part348.Name = "C2"
  8379. Part348.Parent = Model329
  8380. Part348.Material = Enum.Material.SmoothPlastic
  8381. Part348.BrickColor = BrickColor.new("Really black")
  8382. Part348.Rotation = Vector3.new(-180, 0, 180)
  8383. Part348.Anchored = true
  8384. Part348.CanCollide = false
  8385. Part348.FormFactor = Enum.FormFactor.Custom
  8386. Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8387. Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8388. Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8389. Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8390. Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8391. Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8392. Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8393. Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8394. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8395. Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
  8396. Part348.Orientation = Vector3.new(0, 180, 0)
  8397. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8398. BlockMesh349.Parent = Part348
  8399. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8400. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8401. Part350.Name = "C2"
  8402. Part350.Parent = Model329
  8403. Part350.Material = Enum.Material.SmoothPlastic
  8404. Part350.BrickColor = BrickColor.new("Really black")
  8405. Part350.Rotation = Vector3.new(-180, 0, 180)
  8406. Part350.Anchored = true
  8407. Part350.CanCollide = false
  8408. Part350.FormFactor = Enum.FormFactor.Custom
  8409. Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8410. Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8411. Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8412. Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8413. Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8414. Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8415. Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8416. Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8417. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8418. Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
  8419. Part350.Orientation = Vector3.new(0, 180, 0)
  8420. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8421. BlockMesh351.Parent = Part350
  8422. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8423. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8424. Part352.Name = "C2"
  8425. Part352.Parent = Model329
  8426. Part352.Material = Enum.Material.SmoothPlastic
  8427. Part352.BrickColor = BrickColor.new("Really black")
  8428. Part352.Rotation = Vector3.new(-180, 0, 180)
  8429. Part352.Anchored = true
  8430. Part352.CanCollide = false
  8431. Part352.FormFactor = Enum.FormFactor.Custom
  8432. Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8433. Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8434. Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8435. Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8436. Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8437. Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8438. Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8439. Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8440. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8441. Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8442. Part352.Orientation = Vector3.new(0, 180, 0)
  8443. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8444. BlockMesh353.Parent = Part352
  8445. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8446. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8447. Part354.Name = "C2"
  8448. Part354.Parent = Model329
  8449. Part354.Material = Enum.Material.SmoothPlastic
  8450. Part354.BrickColor = BrickColor.new("Really black")
  8451. Part354.Rotation = Vector3.new(-180, 0, 180)
  8452. Part354.Anchored = true
  8453. Part354.CanCollide = false
  8454. Part354.FormFactor = Enum.FormFactor.Custom
  8455. Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8456. Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8457. Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8458. Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8459. Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8460. Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8461. Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8462. Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8463. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8464. Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
  8465. Part354.Orientation = Vector3.new(0, 180, 0)
  8466. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8467. BlockMesh355.Parent = Part354
  8468. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8469. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8470. Part356.Name = "C2"
  8471. Part356.Parent = Model329
  8472. Part356.Material = Enum.Material.SmoothPlastic
  8473. Part356.BrickColor = BrickColor.new("Really black")
  8474. Part356.Rotation = Vector3.new(-180, 0, 180)
  8475. Part356.Anchored = true
  8476. Part356.CanCollide = false
  8477. Part356.FormFactor = Enum.FormFactor.Custom
  8478. Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8479. Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8480. Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8481. Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8482. Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8483. Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8484. Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8485. Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8486. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8487. Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
  8488. Part356.Orientation = Vector3.new(0, 180, 0)
  8489. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8490. BlockMesh357.Parent = Part356
  8491. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8492. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8493. Part358.Name = "C1"
  8494. Part358.Parent = Model329
  8495. Part358.Material = Enum.Material.SmoothPlastic
  8496. Part358.BrickColor = BrickColor.new("Really red")
  8497. Part358.Anchored = true
  8498. Part358.CanCollide = false
  8499. Part358.Elasticity = 0
  8500. Part358.FormFactor = Enum.FormFactor.Symmetric
  8501. Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8502. Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8503. Part358.Color = Color3.new(1, 0, 0)
  8504. Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8505. Part358.Color = Color3.new(1, 0, 0)
  8506. SpecialMesh359.Parent = Part358
  8507. SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8508. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8509. SpecialMesh359.MeshType = Enum.MeshType.FileMesh
  8510. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8511. Part360.Name = "C1"
  8512. Part360.Parent = Model329
  8513. Part360.Material = Enum.Material.SmoothPlastic
  8514. Part360.BrickColor = BrickColor.new("Really red")
  8515. Part360.Anchored = true
  8516. Part360.CanCollide = false
  8517. Part360.Elasticity = 0
  8518. Part360.FormFactor = Enum.FormFactor.Symmetric
  8519. Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8520. Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8521. Part360.Color = Color3.new(1, 0, 0)
  8522. Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8523. Part360.Color = Color3.new(1, 0, 0)
  8524. SpecialMesh361.Parent = Part360
  8525. SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8526. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8527. SpecialMesh361.MeshType = Enum.MeshType.FileMesh
  8528. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8529. Part362.Name = "C2"
  8530. Part362.Parent = Model329
  8531. Part362.Material = Enum.Material.SmoothPlastic
  8532. Part362.BrickColor = BrickColor.new("Really black")
  8533. Part362.Anchored = true
  8534. Part362.CanCollide = false
  8535. Part362.Elasticity = 0
  8536. Part362.FormFactor = Enum.FormFactor.Symmetric
  8537. Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8538. Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8539. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8540. Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8541. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8542. SpecialMesh363.Parent = Part362
  8543. SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8544. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8545. SpecialMesh363.MeshType = Enum.MeshType.FileMesh
  8546. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8547. Part364.Name = "C1"
  8548. Part364.Parent = Model329
  8549. Part364.Material = Enum.Material.SmoothPlastic
  8550. Part364.BrickColor = BrickColor.new("Really red")
  8551. Part364.Anchored = true
  8552. Part364.CanCollide = false
  8553. Part364.Elasticity = 0
  8554. Part364.FormFactor = Enum.FormFactor.Symmetric
  8555. Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8556. Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8557. Part364.Color = Color3.new(1, 0, 0)
  8558. Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8559. Part364.Color = Color3.new(1, 0, 0)
  8560. SpecialMesh365.Parent = Part364
  8561. SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8562. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8563. SpecialMesh365.MeshType = Enum.MeshType.FileMesh
  8564. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8565. Part366.Name = "C1"
  8566. Part366.Parent = Model329
  8567. Part366.Material = Enum.Material.SmoothPlastic
  8568. Part366.BrickColor = BrickColor.new("Really red")
  8569. Part366.Anchored = true
  8570. Part366.CanCollide = false
  8571. Part366.Elasticity = 0
  8572. Part366.FormFactor = Enum.FormFactor.Symmetric
  8573. Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8574. Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8575. Part366.Color = Color3.new(1, 0, 0)
  8576. Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8577. Part366.Color = Color3.new(1, 0, 0)
  8578. SpecialMesh367.Parent = Part366
  8579. SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8580. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8581. SpecialMesh367.MeshType = Enum.MeshType.FileMesh
  8582. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8583. Part368.Name = "C1"
  8584. Part368.Parent = Model329
  8585. Part368.Material = Enum.Material.SmoothPlastic
  8586. Part368.BrickColor = BrickColor.new("Really red")
  8587. Part368.Anchored = true
  8588. Part368.CanCollide = false
  8589. Part368.Elasticity = 0
  8590. Part368.FormFactor = Enum.FormFactor.Symmetric
  8591. Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8592. Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8593. Part368.Color = Color3.new(1, 0, 0)
  8594. Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8595. Part368.Color = Color3.new(1, 0, 0)
  8596. SpecialMesh369.Parent = Part368
  8597. SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8598. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8599. SpecialMesh369.MeshType = Enum.MeshType.FileMesh
  8600. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8601. Part370.Name = "C2"
  8602. Part370.Parent = Model329
  8603. Part370.Material = Enum.Material.SmoothPlastic
  8604. Part370.BrickColor = BrickColor.new("Really black")
  8605. Part370.Anchored = true
  8606. Part370.CanCollide = false
  8607. Part370.Elasticity = 0
  8608. Part370.FormFactor = Enum.FormFactor.Symmetric
  8609. Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8610. Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8611. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8612. Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8613. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8614. SpecialMesh371.Parent = Part370
  8615. SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8616. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8617. SpecialMesh371.MeshType = Enum.MeshType.FileMesh
  8618. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8619. Part372.Name = "C2"
  8620. Part372.Parent = Model329
  8621. Part372.Material = Enum.Material.SmoothPlastic
  8622. Part372.BrickColor = BrickColor.new("Really black")
  8623. Part372.Anchored = true
  8624. Part372.CanCollide = false
  8625. Part372.Elasticity = 0
  8626. Part372.FormFactor = Enum.FormFactor.Symmetric
  8627. Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8628. Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8629. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8630. Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8631. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8632. SpecialMesh373.Parent = Part372
  8633. SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8634. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8635. SpecialMesh373.MeshType = Enum.MeshType.FileMesh
  8636. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8637. Part374.Name = "C2"
  8638. Part374.Parent = Model329
  8639. Part374.Material = Enum.Material.SmoothPlastic
  8640. Part374.BrickColor = BrickColor.new("Really black")
  8641. Part374.Anchored = true
  8642. Part374.CanCollide = false
  8643. Part374.Elasticity = 0
  8644. Part374.FormFactor = Enum.FormFactor.Symmetric
  8645. Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8646. Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8647. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8648. Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8649. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8650. SpecialMesh375.Parent = Part374
  8651. SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8652. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8653. SpecialMesh375.MeshType = Enum.MeshType.FileMesh
  8654. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8655. Part376.Name = "C2"
  8656. Part376.Parent = Model329
  8657. Part376.Material = Enum.Material.SmoothPlastic
  8658. Part376.BrickColor = BrickColor.new("Really black")
  8659. Part376.Rotation = Vector3.new(-180, 0, 180)
  8660. Part376.Anchored = true
  8661. Part376.CanCollide = false
  8662. Part376.FormFactor = Enum.FormFactor.Custom
  8663. Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8664. Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8665. Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8666. Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8667. Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8668. Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8669. Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8670. Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8671. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8672. Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
  8673. Part376.Orientation = Vector3.new(0, 180, 0)
  8674. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8675. BlockMesh377.Parent = Part376
  8676. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8677. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8678. Part378.Name = "C2"
  8679. Part378.Parent = Model329
  8680. Part378.Material = Enum.Material.SmoothPlastic
  8681. Part378.BrickColor = BrickColor.new("Really black")
  8682. Part378.Anchored = true
  8683. Part378.CanCollide = false
  8684. Part378.Elasticity = 0
  8685. Part378.FormFactor = Enum.FormFactor.Symmetric
  8686. Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8687. Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8688. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8689. Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8690. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8691. SpecialMesh379.Parent = Part378
  8692. SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8693. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8694. SpecialMesh379.MeshType = Enum.MeshType.FileMesh
  8695. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8696. Part380.Name = "C1"
  8697. Part380.Parent = Model329
  8698. Part380.Material = Enum.Material.SmoothPlastic
  8699. Part380.BrickColor = BrickColor.new("Really red")
  8700. Part380.Anchored = true
  8701. Part380.CanCollide = false
  8702. Part380.Elasticity = 0
  8703. Part380.FormFactor = Enum.FormFactor.Symmetric
  8704. Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8705. Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8706. Part380.Color = Color3.new(1, 0, 0)
  8707. Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8708. Part380.Color = Color3.new(1, 0, 0)
  8709. SpecialMesh381.Parent = Part380
  8710. SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8711. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8712. SpecialMesh381.MeshType = Enum.MeshType.FileMesh
  8713. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8714. Part382.Name = "C2"
  8715. Part382.Parent = Model329
  8716. Part382.Material = Enum.Material.SmoothPlastic
  8717. Part382.BrickColor = BrickColor.new("Really black")
  8718. Part382.Anchored = true
  8719. Part382.CanCollide = false
  8720. Part382.Elasticity = 0
  8721. Part382.FormFactor = Enum.FormFactor.Symmetric
  8722. Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8723. Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8724. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8725. Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8726. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8727. SpecialMesh383.Parent = Part382
  8728. SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8729. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8730. SpecialMesh383.MeshType = Enum.MeshType.FileMesh
  8731. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8732. Part384.Name = "C1"
  8733. Part384.Parent = Model329
  8734. Part384.Material = Enum.Material.SmoothPlastic
  8735. Part384.BrickColor = BrickColor.new("Really red")
  8736. Part384.Anchored = true
  8737. Part384.CanCollide = false
  8738. Part384.Elasticity = 0
  8739. Part384.FormFactor = Enum.FormFactor.Symmetric
  8740. Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8741. Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8742. Part384.Color = Color3.new(1, 0, 0)
  8743. Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8744. Part384.Color = Color3.new(1, 0, 0)
  8745. SpecialMesh385.Parent = Part384
  8746. SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8747. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8748. SpecialMesh385.MeshType = Enum.MeshType.FileMesh
  8749. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8750. Part386.Name = "C2"
  8751. Part386.Parent = Model329
  8752. Part386.Material = Enum.Material.SmoothPlastic
  8753. Part386.BrickColor = BrickColor.new("Really black")
  8754. Part386.Rotation = Vector3.new(-180, 0, 180)
  8755. Part386.Anchored = true
  8756. Part386.CanCollide = false
  8757. Part386.FormFactor = Enum.FormFactor.Custom
  8758. Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8759. Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8760. Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8761. Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8762. Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8763. Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8764. Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8765. Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8766. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8767. Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
  8768. Part386.Orientation = Vector3.new(0, 180, 0)
  8769. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8770. BlockMesh387.Parent = Part386
  8771. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8772. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8773. Part388.Name = "C2"
  8774. Part388.Parent = Model329
  8775. Part388.Material = Enum.Material.SmoothPlastic
  8776. Part388.BrickColor = BrickColor.new("Really black")
  8777. Part388.Anchored = true
  8778. Part388.CanCollide = false
  8779. Part388.Elasticity = 0
  8780. Part388.FormFactor = Enum.FormFactor.Symmetric
  8781. Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8782. Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8783. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8784. Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8785. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8786. SpecialMesh389.Parent = Part388
  8787. SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8788. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8789. SpecialMesh389.MeshType = Enum.MeshType.FileMesh
  8790. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8791. Part390.Name = "C1"
  8792. Part390.Parent = Model329
  8793. Part390.Material = Enum.Material.SmoothPlastic
  8794. Part390.BrickColor = BrickColor.new("Really red")
  8795. Part390.Anchored = true
  8796. Part390.CanCollide = false
  8797. Part390.Elasticity = 0
  8798. Part390.FormFactor = Enum.FormFactor.Symmetric
  8799. Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8800. Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8801. Part390.Color = Color3.new(1, 0, 0)
  8802. Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8803. Part390.Color = Color3.new(1, 0, 0)
  8804. SpecialMesh391.Parent = Part390
  8805. SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8806. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8807. SpecialMesh391.MeshType = Enum.MeshType.FileMesh
  8808. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8809. Part392.Name = "C1"
  8810. Part392.Parent = Model329
  8811. Part392.Material = Enum.Material.SmoothPlastic
  8812. Part392.BrickColor = BrickColor.new("Really red")
  8813. Part392.Anchored = true
  8814. Part392.CanCollide = false
  8815. Part392.Elasticity = 0
  8816. Part392.FormFactor = Enum.FormFactor.Symmetric
  8817. Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8818. Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8819. Part392.Color = Color3.new(1, 0, 0)
  8820. Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8821. Part392.Color = Color3.new(1, 0, 0)
  8822. SpecialMesh393.Parent = Part392
  8823. SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8824. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8825. SpecialMesh393.MeshType = Enum.MeshType.FileMesh
  8826. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8827. Part394.Name = "C2"
  8828. Part394.Parent = Model329
  8829. Part394.Material = Enum.Material.SmoothPlastic
  8830. Part394.BrickColor = BrickColor.new("Really black")
  8831. Part394.Anchored = true
  8832. Part394.CanCollide = false
  8833. Part394.Elasticity = 0
  8834. Part394.FormFactor = Enum.FormFactor.Symmetric
  8835. Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8836. Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8837. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8838. Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8839. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8840. SpecialMesh395.Parent = Part394
  8841. SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8842. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8843. SpecialMesh395.MeshType = Enum.MeshType.FileMesh
  8844. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8845. Part396.Name = "C2"
  8846. Part396.Parent = Model329
  8847. Part396.Material = Enum.Material.SmoothPlastic
  8848. Part396.BrickColor = BrickColor.new("Really black")
  8849. Part396.Anchored = true
  8850. Part396.CanCollide = false
  8851. Part396.Elasticity = 0
  8852. Part396.FormFactor = Enum.FormFactor.Symmetric
  8853. Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8854. Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8855. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8856. Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8857. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8858. SpecialMesh397.Parent = Part396
  8859. SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8860. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8861. SpecialMesh397.MeshType = Enum.MeshType.FileMesh
  8862. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8863. Part398.Name = "C1"
  8864. Part398.Parent = Model329
  8865. Part398.Material = Enum.Material.SmoothPlastic
  8866. Part398.BrickColor = BrickColor.new("Really red")
  8867. Part398.Anchored = true
  8868. Part398.CanCollide = false
  8869. Part398.Elasticity = 0
  8870. Part398.FormFactor = Enum.FormFactor.Symmetric
  8871. Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8872. Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8873. Part398.Color = Color3.new(1, 0, 0)
  8874. Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8875. Part398.Color = Color3.new(1, 0, 0)
  8876. SpecialMesh399.Parent = Part398
  8877. SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8878. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8879. SpecialMesh399.MeshType = Enum.MeshType.FileMesh
  8880. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8881. Part400.Name = "C1"
  8882. Part400.Parent = Model329
  8883. Part400.Material = Enum.Material.SmoothPlastic
  8884. Part400.BrickColor = BrickColor.new("Really red")
  8885. Part400.Anchored = true
  8886. Part400.CanCollide = false
  8887. Part400.Elasticity = 0
  8888. Part400.FormFactor = Enum.FormFactor.Symmetric
  8889. Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8890. Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8891. Part400.Color = Color3.new(1, 0, 0)
  8892. Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8893. Part400.Color = Color3.new(1, 0, 0)
  8894. SpecialMesh401.Parent = Part400
  8895. SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8896. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8897. SpecialMesh401.MeshType = Enum.MeshType.FileMesh
  8898. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8899. Part402.Name = "C2"
  8900. Part402.Parent = Model329
  8901. Part402.Material = Enum.Material.SmoothPlastic
  8902. Part402.BrickColor = BrickColor.new("Really black")
  8903. Part402.Anchored = true
  8904. Part402.CanCollide = false
  8905. Part402.Elasticity = 0
  8906. Part402.FormFactor = Enum.FormFactor.Symmetric
  8907. Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8908. Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8909. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8910. Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8911. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8912. SpecialMesh403.Parent = Part402
  8913. SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8914. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8915. SpecialMesh403.MeshType = Enum.MeshType.FileMesh
  8916. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8917. Part404.Name = "C2"
  8918. Part404.Parent = Model329
  8919. Part404.Material = Enum.Material.SmoothPlastic
  8920. Part404.BrickColor = BrickColor.new("Really black")
  8921. Part404.Anchored = true
  8922. Part404.CanCollide = false
  8923. Part404.Elasticity = 0
  8924. Part404.FormFactor = Enum.FormFactor.Symmetric
  8925. Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8926. Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8927. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8928. Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8929. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8930. SpecialMesh405.Parent = Part404
  8931. SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8932. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8933. SpecialMesh405.MeshType = Enum.MeshType.FileMesh
  8934. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8935. Part406.Name = "C1"
  8936. Part406.Parent = Model329
  8937. Part406.Material = Enum.Material.SmoothPlastic
  8938. Part406.BrickColor = BrickColor.new("Really red")
  8939. Part406.Anchored = true
  8940. Part406.CanCollide = false
  8941. Part406.Elasticity = 0
  8942. Part406.FormFactor = Enum.FormFactor.Symmetric
  8943. Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8944. Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8945. Part406.Color = Color3.new(1, 0, 0)
  8946. Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8947. Part406.Color = Color3.new(1, 0, 0)
  8948. SpecialMesh407.Parent = Part406
  8949. SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8950. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8951. SpecialMesh407.MeshType = Enum.MeshType.FileMesh
  8952. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8953. Part408.Name = "C1"
  8954. Part408.Parent = Model329
  8955. Part408.Material = Enum.Material.SmoothPlastic
  8956. Part408.BrickColor = BrickColor.new("Really red")
  8957. Part408.Anchored = true
  8958. Part408.CanCollide = false
  8959. Part408.Elasticity = 0
  8960. Part408.FormFactor = Enum.FormFactor.Symmetric
  8961. Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8962. Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8963. Part408.Color = Color3.new(1, 0, 0)
  8964. Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  8965. Part408.Color = Color3.new(1, 0, 0)
  8966. SpecialMesh409.Parent = Part408
  8967. SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8968. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8969. SpecialMesh409.MeshType = Enum.MeshType.FileMesh
  8970. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8971. Part410.Name = "C2"
  8972. Part410.Parent = Model329
  8973. Part410.Material = Enum.Material.SmoothPlastic
  8974. Part410.BrickColor = BrickColor.new("Really black")
  8975. Part410.Anchored = true
  8976. Part410.CanCollide = false
  8977. Part410.Elasticity = 0
  8978. Part410.FormFactor = Enum.FormFactor.Symmetric
  8979. Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8980. Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8981. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8982. Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8983. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8984. SpecialMesh411.Parent = Part410
  8985. SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8986. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8987. SpecialMesh411.MeshType = Enum.MeshType.FileMesh
  8988. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8989. Part412.Name = "C2"
  8990. Part412.Parent = Model329
  8991. Part412.Material = Enum.Material.SmoothPlastic
  8992. Part412.BrickColor = BrickColor.new("Really black")
  8993. Part412.Anchored = true
  8994. Part412.CanCollide = false
  8995. Part412.Elasticity = 0
  8996. Part412.FormFactor = Enum.FormFactor.Symmetric
  8997. Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8998. Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8999. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9000. Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  9001. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9002. SpecialMesh413.Parent = Part412
  9003. SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9004. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9005. SpecialMesh413.MeshType = Enum.MeshType.FileMesh
  9006. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9007. Part414.Name = "C2"
  9008. Part414.Parent = Model329
  9009. Part414.Material = Enum.Material.SmoothPlastic
  9010. Part414.BrickColor = BrickColor.new("Really black")
  9011. Part414.Anchored = true
  9012. Part414.CanCollide = false
  9013. Part414.Elasticity = 0
  9014. Part414.FormFactor = Enum.FormFactor.Symmetric
  9015. Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9016. Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9017. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9018. Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9019. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9020. SpecialMesh415.Parent = Part414
  9021. SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9022. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9023. SpecialMesh415.MeshType = Enum.MeshType.FileMesh
  9024. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9025. Part416.Name = "C1"
  9026. Part416.Parent = Model329
  9027. Part416.Material = Enum.Material.SmoothPlastic
  9028. Part416.BrickColor = BrickColor.new("Really red")
  9029. Part416.Anchored = true
  9030. Part416.CanCollide = false
  9031. Part416.Elasticity = 0
  9032. Part416.FormFactor = Enum.FormFactor.Symmetric
  9033. Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9034. Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9035. Part416.Color = Color3.new(1, 0, 0)
  9036. Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9037. Part416.Color = Color3.new(1, 0, 0)
  9038. SpecialMesh417.Parent = Part416
  9039. SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9040. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9041. SpecialMesh417.MeshType = Enum.MeshType.FileMesh
  9042. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9043. Part418.Name = "Handle"
  9044. Part418.Parent = Model329
  9045. Part418.Material = Enum.Material.SmoothPlastic
  9046. Part418.BrickColor = BrickColor.new("Institutional white")
  9047. Part418.Transparency = 1
  9048. Part418.Rotation = Vector3.new(0, 90, 0)
  9049. Part418.Anchored = true
  9050. Part418.FormFactor = Enum.FormFactor.Custom
  9051. Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
  9052. Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
  9053. Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  9054. Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  9055. Part418.FrontSurface = Enum.SurfaceType.Hinge
  9056. Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  9057. Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  9058. Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  9059. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9060. Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
  9061. Part418.Orientation = Vector3.new(0, 90, 0)
  9062. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9063. Folder419.Name = "ObjectValues"
  9064. Folder419.Parent = Model1
  9065. ObjectValue420.Name = "Hitbox1"
  9066. ObjectValue420.Parent = Folder419
  9067. ObjectValue421.Name = "Hitbox2"
  9068. ObjectValue421.Parent = Folder419
  9069. ObjectValue422.Name = "M1"
  9070. ObjectValue422.Parent = Folder419
  9071. ObjectValue423.Name = "M2"
  9072. ObjectValue423.Parent = Folder419
  9073. ObjectValue424.Name = "Handle"
  9074. ObjectValue424.Parent = Folder419
  9075. ObjectValue425.Name = "EB1"
  9076. ObjectValue425.Parent = Folder419
  9077. ObjectValue426.Name = "Mesh"
  9078. ObjectValue426.Parent = ObjectValue425
  9079. ObjectValue427.Name = "EB2"
  9080. ObjectValue427.Parent = Folder419
  9081. ObjectValue428.Name = "Mesh"
  9082. ObjectValue428.Parent = ObjectValue427
  9083. ObjectValue429.Name = "EY1"
  9084. ObjectValue429.Parent = Folder419
  9085. ObjectValue430.Name = "Mesh"
  9086. ObjectValue430.Parent = ObjectValue429
  9087. ObjectValue431.Name = "Weld"
  9088. ObjectValue431.Parent = ObjectValue429
  9089. ObjectValue432.Name = "EY2"
  9090. ObjectValue432.Parent = Folder419
  9091. ObjectValue433.Name = "Mesh"
  9092. ObjectValue433.Parent = ObjectValue432
  9093. ObjectValue434.Name = "Weld"
  9094. ObjectValue434.Parent = ObjectValue432
  9095. Script435.Name = "Welder"
  9096. Script435.Parent = Model1
  9097. Script435.Disabled = true
  9098. table.insert(cors,sandbox(Script435,function()
  9099. local Blade_Model = script.Parent:WaitForChild("Blade")
  9100. local Others_Model = script.Parent:WaitForChild("Others")
  9101. local Object_Values = script.Parent:WaitForChild("ObjectValues")
  9102.  
  9103. local Bottom_Model = Blade_Model:WaitForChild("Bottom")
  9104. local Motor1_Model = Blade_Model:WaitForChild("Motor1")
  9105. local Motor2_Model = Blade_Model:WaitForChild("Motor2")
  9106. local Top_Model = Blade_Model:WaitForChild("Top")
  9107.  
  9108. local Eye1_Model = Top_Model:WaitForChild("Eye1")
  9109. local EB1 = Eye1_Model:WaitForChild("Eyeball")
  9110. local ER1 = Eye1_Model:WaitForChild("Eyeris")
  9111. local Eye2_Model = Top_Model:WaitForChild("Eye2")
  9112. local EB2 = Eye2_Model:WaitForChild("Eyeball")
  9113. local ER2 = Eye2_Model:WaitForChild("Eyeris")
  9114.  
  9115. local Handle = Others_Model:WaitForChild("Handle")
  9116.  
  9117. local M1_A = Motor1_Model:WaitForChild("A")
  9118. local M1_B = Motor1_Model:WaitForChild("B")
  9119. local M2_A = Motor2_Model:WaitForChild("A")
  9120. local M2_B = Motor2_Model:WaitForChild("B")
  9121.  
  9122. local T_Hitbox = Top_Model:WaitForChild("Hitbox")
  9123. local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
  9124.  
  9125. local M1_Value = Object_Values:WaitForChild("M1")
  9126. local M2_Value = Object_Values:WaitForChild("M2")
  9127. local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
  9128. local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
  9129. local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
  9130.  
  9131. local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
  9132. local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
  9133. local EY1W_Value = EY1_Value:WaitForChild("Weld")
  9134.  
  9135. local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
  9136. local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
  9137. local EY2W_Value = EY2_Value:WaitForChild("Weld")
  9138.  
  9139. local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
  9140. local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
  9141.  
  9142. local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
  9143. local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
  9144.  
  9145. for _, p in pairs(Others_Model:GetChildren()) do
  9146. if p:IsA("BasePart") then
  9147. p:BreakJoints()
  9148. end
  9149. end
  9150.  
  9151. for _, p in pairs(Bottom_Model:GetChildren()) do
  9152. if p:IsA("BasePart") then
  9153. p:BreakJoints()
  9154. end
  9155. end
  9156.  
  9157. for _, p in pairs(Top_Model:GetChildren()) do
  9158. if p:IsA("BasePart") then
  9159. p:BreakJoints()
  9160. end
  9161. end
  9162. for _, p in pairs(Eye1_Model:GetChildren()) do
  9163. if p:IsA("BasePart") then
  9164. p:BreakJoints()
  9165. end
  9166. end
  9167. for _, p in pairs(Eye2_Model:GetChildren()) do
  9168. if p:IsA("BasePart") then
  9169. p:BreakJoints()
  9170. end
  9171. end
  9172.  
  9173. if true then
  9174. local w = Instance.new("Weld")
  9175. local x = Handle
  9176. local y = M1_A
  9177. w.Part0 = x
  9178. w.Part1 = y
  9179. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9180. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9181. w.Parent = x
  9182. end
  9183. if true then
  9184. local w = Instance.new("Weld")
  9185. local x = Handle
  9186. local y = M2_A
  9187. w.Part0 = x
  9188. w.Part1 = y
  9189. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9190. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9191. w.Parent = x
  9192. end
  9193. if true then--Top
  9194. local w = Instance.new("Motor")
  9195. local x = M1_A
  9196. local y = M1_B
  9197. w.Part0 = x
  9198. w.Part1 = y
  9199. w.Parent = x
  9200. w.Name = "Motor1"
  9201. M1_Value.Value = w
  9202. end
  9203. if true then--Bottom
  9204. local w = Instance.new("Motor")
  9205. local x = M2_A
  9206. local y = M2_B
  9207. w.Part0 = x
  9208. w.Part1 = y
  9209. w.Parent = x
  9210. w.Name = "Motor2"
  9211. M2_Value.Value = w
  9212. end
  9213. if true then
  9214. local w = Instance.new("Weld")
  9215. local x = M1_B
  9216. local y = EB1
  9217. w.Part0 = x
  9218. w.Part1 = y
  9219. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9220. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9221. w.Parent = x
  9222. end
  9223. if true then
  9224. local w = Instance.new("Weld")
  9225. local x = M1_B
  9226. local y = EB2
  9227. w.Part0 = x
  9228. w.Part1 = y
  9229. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9230. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9231. w.Parent = x
  9232. end
  9233. if true then
  9234. local w = Instance.new("Weld")
  9235. local x = EB1
  9236. local y = ER1
  9237. w.Part0 = x
  9238. w.Part1 = y
  9239. w.Parent = x
  9240. EY1W_Value.Value = w
  9241. end
  9242. if true then
  9243. local w = Instance.new("Weld")
  9244. local x = EB2
  9245. local y = ER2
  9246. w.Part0 = x
  9247. w.Part1 = y
  9248. w.Parent = x
  9249. EY2W_Value.Value = w
  9250. end
  9251.  
  9252. for _, p in pairs(Others_Model:GetChildren()) do
  9253. if p:IsA("BasePart") then
  9254. if p ~= Handle then
  9255. local w = Instance.new("Weld")
  9256. local x = Handle
  9257. local y = p
  9258. w.Part0 = x
  9259. w.Part1 = y
  9260. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9261. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9262. w.Parent = x
  9263. end
  9264. end
  9265. end
  9266.  
  9267. for _, p in pairs(Bottom_Model:GetChildren()) do
  9268. if p:IsA("BasePart") then
  9269. local w = Instance.new("Weld")
  9270. local x = M2_B
  9271. local y = p
  9272. w.Part0 = x
  9273. w.Part1 = y
  9274. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9275. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9276. w.Parent = x
  9277. end
  9278. end
  9279.  
  9280. for _, p in pairs(Top_Model:GetChildren()) do
  9281. if p:IsA("BasePart") then
  9282. local w = Instance.new("Weld")
  9283. local x = M1_B
  9284. local y = p
  9285. w.Part0 = x
  9286. w.Part1 = y
  9287. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9288. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9289. w.Parent = x
  9290. end
  9291. end
  9292.  
  9293. for _, p in pairs(Others_Model:GetChildren()) do
  9294. if p:IsA("BasePart") then
  9295. p.Parent = script.Parent
  9296. end
  9297. end
  9298.  
  9299. for _, p in pairs(Bottom_Model:GetChildren()) do
  9300. if p:IsA("BasePart") then
  9301. p.Parent = script.Parent
  9302. end
  9303. end
  9304.  
  9305. for _, p in pairs(Top_Model:GetChildren()) do
  9306. if p:IsA("BasePart") then
  9307. p.Parent = script.Parent
  9308. end
  9309. end
  9310. for _, p in pairs(Eye1_Model:GetChildren()) do
  9311. if p:IsA("BasePart") then
  9312. p.Parent = script.Parent
  9313. end
  9314. end
  9315. for _, p in pairs(Eye2_Model:GetChildren()) do
  9316. if p:IsA("BasePart") then
  9317. p.Parent = script.Parent
  9318. end
  9319. end
  9320. for _, p in pairs(Motor1_Model:GetChildren()) do
  9321. if p:IsA("BasePart") then
  9322. p.Parent = script.Parent
  9323. end
  9324. end
  9325. for _, p in pairs(Motor2_Model:GetChildren()) do
  9326. if p:IsA("BasePart") then
  9327. p.Parent = script.Parent
  9328. end
  9329. end
  9330.  
  9331. local deb = game:GetService("Debris")
  9332.  
  9333. deb:AddItem(Motor2_Model, 0)
  9334. deb:AddItem(Motor1_Model, 0)
  9335. deb:AddItem(Eye2_Model, 0)
  9336. deb:AddItem(Eye1_Model, 0)
  9337. deb:AddItem(Top_Model, 0)
  9338. deb:AddItem(Bottom_Model, 0)
  9339. deb:AddItem(Others_Model, 0)
  9340. deb:AddItem(Blade_Model, 0)
  9341.  
  9342. for _, p in pairs(script.Parent:GetChildren()) do
  9343. if p:IsA("BasePart") then
  9344. p.CanCollide = false
  9345. p.Locked = true
  9346. p.Anchored = false
  9347. end
  9348. end
  9349.  
  9350. EB1.Name = "C1"
  9351. ER1.Name = "C2"
  9352. EB2.Name = "C1"
  9353. ER2.Name = "C2"
  9354.  
  9355. print("lalalaladonedad")
  9356. deb:AddItem(script, 0)
  9357. end))
  9358. ScreenGui436.Name = "KunomaiUI"
  9359. ScreenGui436.Parent = LocalScript0
  9360. Frame437.Name = "KeysPressed"
  9361. Frame437.Parent = ScreenGui436
  9362. Frame437.Transparency = 1
  9363. Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
  9364. Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
  9365. Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
  9366. Frame437.BackgroundTransparency = 1
  9367. TextLabel438.Name = "Template"
  9368. TextLabel438.Parent = Frame437
  9369. TextLabel438.Transparency = 1
  9370. TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
  9371. TextLabel438.Text = ">"
  9372. TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
  9373. TextLabel438.BackgroundTransparency = 1
  9374. TextLabel438.Font = Enum.Font.SourceSans
  9375. TextLabel438.FontSize = Enum.FontSize.Size14
  9376. TextLabel438.TextColor3 = Color3.new(1, 1, 1)
  9377. TextLabel438.TextScaled = true
  9378. TextLabel438.TextStrokeTransparency = 0
  9379. TextLabel438.TextWrapped = true
  9380. ScrollingFrame439.Name = "Moves"
  9381. ScrollingFrame439.Parent = ScreenGui436
  9382. ScrollingFrame439.Transparency = 0.80000001192093
  9383. ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
  9384. ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
  9385. ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
  9386. ScrollingFrame439.BackgroundTransparency = 0.80000001192093
  9387. ScrollingFrame439.BorderSizePixel = 0
  9388. ScrollingFrame439.ScrollBarThickness = 8
  9389. TextLabel440.Name = "Title"
  9390. TextLabel440.Parent = ScrollingFrame439
  9391. TextLabel440.Transparency = 1
  9392. TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9393. TextLabel440.Text = "Move List"
  9394. TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
  9395. TextLabel440.BackgroundTransparency = 1
  9396. TextLabel440.Font = Enum.Font.SourceSansLight
  9397. TextLabel440.FontSize = Enum.FontSize.Size14
  9398. TextLabel440.TextColor3 = Color3.new(1, 1, 1)
  9399. TextLabel440.TextScaled = true
  9400. TextLabel440.TextStrokeTransparency = 0
  9401. TextLabel440.TextWrapped = true
  9402. TextLabel441.Name = "Move"
  9403. TextLabel441.Parent = ScrollingFrame439
  9404. TextLabel441.Transparency = 1
  9405. TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9406. TextLabel441.Text = "[ - Enable/Disable Protection"
  9407. TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
  9408. TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
  9409. TextLabel441.BackgroundTransparency = 1
  9410. TextLabel441.Font = Enum.Font.SourceSansLight
  9411. TextLabel441.FontSize = Enum.FontSize.Size14
  9412. TextLabel441.TextColor3 = Color3.new(1, 1, 1)
  9413. TextLabel441.TextScaled = true
  9414. TextLabel441.TextStrokeTransparency = 0
  9415. TextLabel441.TextWrapped = true
  9416. TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
  9417. TextLabel442.Name = "Move"
  9418. TextLabel442.Parent = ScrollingFrame439
  9419. TextLabel442.Transparency = 1
  9420. TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9421. TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
  9422. TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
  9423. TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
  9424. TextLabel442.BackgroundTransparency = 1
  9425. TextLabel442.Font = Enum.Font.SourceSansLight
  9426. TextLabel442.FontSize = Enum.FontSize.Size14
  9427. TextLabel442.TextColor3 = Color3.new(1, 1, 1)
  9428. TextLabel442.TextScaled = true
  9429. TextLabel442.TextStrokeTransparency = 0
  9430. TextLabel442.TextWrapped = true
  9431. TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
  9432. TextLabel443.Name = "Move"
  9433. TextLabel443.Parent = ScrollingFrame439
  9434. TextLabel443.Transparency = 1
  9435. TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9436. TextLabel443.Text = "P - Enable/Disable Keystrokes"
  9437. TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
  9438. TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
  9439. TextLabel443.BackgroundTransparency = 1
  9440. TextLabel443.Font = Enum.Font.SourceSansLight
  9441. TextLabel443.FontSize = Enum.FontSize.Size14
  9442. TextLabel443.TextColor3 = Color3.new(1, 1, 1)
  9443. TextLabel443.TextScaled = true
  9444. TextLabel443.TextStrokeTransparency = 0
  9445. TextLabel443.TextWrapped = true
  9446. TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
  9447. TextLabel444.Name = "Title"
  9448. TextLabel444.Parent = ScrollingFrame439
  9449. TextLabel444.Transparency = 1
  9450. TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9451. TextLabel444.Text = "-Tekitodos Equipped-"
  9452. TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
  9453. TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
  9454. TextLabel444.BackgroundTransparency = 1
  9455. TextLabel444.Font = Enum.Font.SourceSansLight
  9456. TextLabel444.FontSize = Enum.FontSize.Size14
  9457. TextLabel444.TextColor3 = Color3.new(1, 1, 1)
  9458. TextLabel444.TextScaled = true
  9459. TextLabel444.TextStrokeTransparency = 0
  9460. TextLabel444.TextWrapped = true
  9461. TextLabel445.Name = "Move"
  9462. TextLabel445.Parent = ScrollingFrame439
  9463. TextLabel445.Transparency = 1
  9464. TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9465. TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
  9466. TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
  9467. TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
  9468. TextLabel445.BackgroundTransparency = 1
  9469. TextLabel445.Font = Enum.Font.SourceSansLight
  9470. TextLabel445.FontSize = Enum.FontSize.Size14
  9471. TextLabel445.TextColor3 = Color3.new(1, 1, 1)
  9472. TextLabel445.TextScaled = true
  9473. TextLabel445.TextStrokeTransparency = 0
  9474. TextLabel445.TextWrapped = true
  9475. TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
  9476. TextLabel446.Name = "Move"
  9477. TextLabel446.Parent = ScrollingFrame439
  9478. TextLabel446.Transparency = 1
  9479. TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9480. TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
  9481. TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
  9482. TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
  9483. TextLabel446.BackgroundTransparency = 1
  9484. TextLabel446.Font = Enum.Font.SourceSansLight
  9485. TextLabel446.FontSize = Enum.FontSize.Size14
  9486. TextLabel446.TextColor3 = Color3.new(1, 1, 1)
  9487. TextLabel446.TextScaled = true
  9488. TextLabel446.TextStrokeTransparency = 0
  9489. TextLabel446.TextWrapped = true
  9490. TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
  9491. TextLabel447.Name = "Move"
  9492. TextLabel447.Parent = ScrollingFrame439
  9493. TextLabel447.Transparency = 1
  9494. TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9495. TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
  9496. TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
  9497. TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
  9498. TextLabel447.BackgroundTransparency = 1
  9499. TextLabel447.Font = Enum.Font.SourceSansLight
  9500. TextLabel447.FontSize = Enum.FontSize.Size14
  9501. TextLabel447.TextColor3 = Color3.new(1, 1, 1)
  9502. TextLabel447.TextScaled = true
  9503. TextLabel447.TextStrokeTransparency = 0
  9504. TextLabel447.TextWrapped = true
  9505. TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
  9506. TextLabel448.Name = "Move"
  9507. TextLabel448.Parent = ScrollingFrame439
  9508. TextLabel448.Transparency = 1
  9509. TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9510. TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
  9511. TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
  9512. TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
  9513. TextLabel448.BackgroundTransparency = 1
  9514. TextLabel448.Font = Enum.Font.SourceSansLight
  9515. TextLabel448.FontSize = Enum.FontSize.Size14
  9516. TextLabel448.TextColor3 = Color3.new(1, 1, 1)
  9517. TextLabel448.TextScaled = true
  9518. TextLabel448.TextStrokeTransparency = 0
  9519. TextLabel448.TextWrapped = true
  9520. TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
  9521. TextLabel449.Name = "Title"
  9522. TextLabel449.Parent = ScrollingFrame439
  9523. TextLabel449.Transparency = 1
  9524. TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9525. TextLabel449.Text = "-Tekitodos Unequipped-"
  9526. TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
  9527. TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
  9528. TextLabel449.BackgroundTransparency = 1
  9529. TextLabel449.Font = Enum.Font.SourceSansLight
  9530. TextLabel449.FontSize = Enum.FontSize.Size14
  9531. TextLabel449.TextColor3 = Color3.new(1, 1, 1)
  9532. TextLabel449.TextScaled = true
  9533. TextLabel449.TextStrokeTransparency = 0
  9534. TextLabel449.TextWrapped = true
  9535. TextLabel450.Name = "Spacer"
  9536. TextLabel450.Parent = ScrollingFrame439
  9537. TextLabel450.Transparency = 1
  9538. TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9539. TextLabel450.Text = "----------------------------------------------------------"
  9540. TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
  9541. TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
  9542. TextLabel450.BackgroundTransparency = 1
  9543. TextLabel450.Font = Enum.Font.SourceSansLight
  9544. TextLabel450.FontSize = Enum.FontSize.Size14
  9545. TextLabel450.TextColor3 = Color3.new(1, 1, 1)
  9546. TextLabel450.TextScaled = true
  9547. TextLabel450.TextStrokeTransparency = 0
  9548. TextLabel450.TextWrapped = true
  9549. TextLabel451.Name = "Title"
  9550. TextLabel451.Parent = ScrollingFrame439
  9551. TextLabel451.Transparency = 1
  9552. TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9553. TextLabel451.Text = "3D KeyStrokes"
  9554. TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
  9555. TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
  9556. TextLabel451.BackgroundTransparency = 1
  9557. TextLabel451.Font = Enum.Font.SourceSansLight
  9558. TextLabel451.FontSize = Enum.FontSize.Size14
  9559. TextLabel451.TextColor3 = Color3.new(1, 1, 1)
  9560. TextLabel451.TextScaled = true
  9561. TextLabel451.TextStrokeTransparency = 0
  9562. TextLabel451.TextWrapped = true
  9563. TextLabel452.Name = "Title"
  9564. TextLabel452.Parent = ScrollingFrame439
  9565. TextLabel452.Transparency = 1
  9566. TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9567. TextLabel452.Text = "-Tekitodos Equipped-"
  9568. TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
  9569. TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
  9570. TextLabel452.BackgroundTransparency = 1
  9571. TextLabel452.Font = Enum.Font.SourceSansLight
  9572. TextLabel452.FontSize = Enum.FontSize.Size14
  9573. TextLabel452.TextColor3 = Color3.new(1, 1, 1)
  9574. TextLabel452.TextScaled = true
  9575. TextLabel452.TextStrokeTransparency = 0
  9576. TextLabel452.TextWrapped = true
  9577. TextLabel453.Name = "Move"
  9578. TextLabel453.Parent = ScrollingFrame439
  9579. TextLabel453.Transparency = 1
  9580. TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9581. TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
  9582. TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
  9583. TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
  9584. TextLabel453.BackgroundTransparency = 1
  9585. TextLabel453.Font = Enum.Font.SourceSansLight
  9586. TextLabel453.FontSize = Enum.FontSize.Size14
  9587. TextLabel453.TextColor3 = Color3.new(1, 1, 1)
  9588. TextLabel453.TextScaled = true
  9589. TextLabel453.TextStrokeTransparency = 0
  9590. TextLabel453.TextWrapped = true
  9591. TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
  9592. TextLabel454.Name = "Title"
  9593. TextLabel454.Parent = ScrollingFrame439
  9594. TextLabel454.Transparency = 1
  9595. TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9596. TextLabel454.Text = "-Tekitodos Unequipped-"
  9597. TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
  9598. TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
  9599. TextLabel454.BackgroundTransparency = 1
  9600. TextLabel454.Font = Enum.Font.SourceSansLight
  9601. TextLabel454.FontSize = Enum.FontSize.Size14
  9602. TextLabel454.TextColor3 = Color3.new(1, 1, 1)
  9603. TextLabel454.TextScaled = true
  9604. TextLabel454.TextStrokeTransparency = 0
  9605. TextLabel454.TextWrapped = true
  9606. TextLabel455.Name = "Spacer"
  9607. TextLabel455.Parent = ScrollingFrame439
  9608. TextLabel455.Transparency = 1
  9609. TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9610. TextLabel455.Text = "----------------------------------------------------------"
  9611. TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
  9612. TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
  9613. TextLabel455.BackgroundTransparency = 1
  9614. TextLabel455.Font = Enum.Font.SourceSansLight
  9615. TextLabel455.FontSize = Enum.FontSize.Size14
  9616. TextLabel455.TextColor3 = Color3.new(1, 1, 1)
  9617. TextLabel455.TextScaled = true
  9618. TextLabel455.TextStrokeTransparency = 0
  9619. TextLabel455.TextWrapped = true
  9620. TextLabel456.Name = "Title"
  9621. TextLabel456.Parent = ScrollingFrame439
  9622. TextLabel456.Transparency = 1
  9623. TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9624. TextLabel456.Text = "2D KeyStrokes"
  9625. TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
  9626. TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
  9627. TextLabel456.BackgroundTransparency = 1
  9628. TextLabel456.Font = Enum.Font.SourceSansLight
  9629. TextLabel456.FontSize = Enum.FontSize.Size14
  9630. TextLabel456.TextColor3 = Color3.new(1, 1, 1)
  9631. TextLabel456.TextScaled = true
  9632. TextLabel456.TextStrokeTransparency = 0
  9633. TextLabel456.TextWrapped = true
  9634. TextButton457.Name = "OpenM"
  9635. TextButton457.Parent = ScreenGui436
  9636. TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
  9637. TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
  9638. TextButton457.Text = "Open Moves List"
  9639. TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
  9640. TextButton457.Visible = false
  9641. TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
  9642. TextButton457.Font = Enum.Font.SourceSansLight
  9643. TextButton457.FontSize = Enum.FontSize.Size14
  9644. TextButton457.TextColor3 = Color3.new(1, 1, 1)
  9645. TextButton457.TextScaled = true
  9646. TextButton457.TextWrapped = true
  9647. Frame458.Name = "BBB"
  9648. Frame458.Parent = ScreenGui436
  9649. Frame458.Transparency = 0.40000000596046
  9650. Frame458.Rotation = 180
  9651. Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
  9652. Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
  9653. Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9654. Frame458.BackgroundTransparency = 0.40000000596046
  9655. Frame458.BorderColor3 = Color3.new(0, 0, 0)
  9656. Frame458.BorderSizePixel = 2
  9657. Frame459.Name = "Bar"
  9658. Frame459.Parent = Frame458
  9659. Frame459.Size = UDim2.new(1, 0, 1, 0)
  9660. Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
  9661. Frame459.BorderColor3 = Color3.new(0, 0, 0)
  9662. Frame459.BorderSizePixel = 2
  9663. TextLabel460.Name = "Label"
  9664. TextLabel460.Parent = Frame458
  9665. TextLabel460.Transparency = 1
  9666. TextLabel460.Rotation = 180
  9667. TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
  9668. TextLabel460.Text = "Barrier"
  9669. TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
  9670. TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
  9671. TextLabel460.BackgroundTransparency = 1
  9672. TextLabel460.Font = Enum.Font.SciFi
  9673. TextLabel460.FontSize = Enum.FontSize.Size14
  9674. TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
  9675. TextLabel460.TextScaled = true
  9676. TextLabel460.TextStrokeTransparency = 0
  9677. TextLabel460.TextWrapped = true
  9678. TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
  9679. TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
  9680. Frame461.Name = "HPBB"
  9681. Frame461.Parent = ScreenGui436
  9682. Frame461.Transparency = 0.40000000596046
  9683. Frame461.Rotation = 180
  9684. Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
  9685. Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
  9686. Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9687. Frame461.BackgroundTransparency = 0.40000000596046
  9688. Frame461.BorderColor3 = Color3.new(0, 0, 0)
  9689. Frame461.BorderSizePixel = 2
  9690. Frame462.Name = "Bar"
  9691. Frame462.Parent = Frame461
  9692. Frame462.Size = UDim2.new(1, 0, 1, 0)
  9693. Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  9694. Frame462.BorderColor3 = Color3.new(0, 0, 0)
  9695. Frame462.BorderSizePixel = 2
  9696. Frame462.ZIndex = 2
  9697. Frame463.Name = "DBar"
  9698. Frame463.Parent = Frame461
  9699. Frame463.Transparency = 0.5
  9700. Frame463.Size = UDim2.new(1, 0, 1, 0)
  9701. Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
  9702. Frame463.BackgroundTransparency = 0.5
  9703. Frame463.BorderColor3 = Color3.new(0, 0, 0)
  9704. Frame463.BorderSizePixel = 0
  9705. Frame464.Name = "MenuUI"
  9706. Frame464.Parent = ScreenGui436
  9707. Frame464.Transparency = 0.5
  9708. Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
  9709. Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
  9710. Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
  9711. Frame464.BackgroundTransparency = 0.5
  9712. Frame464.BorderColor3 = Color3.new(0, 0, 0)
  9713. Frame464.BorderSizePixel = 2
  9714. Frame465.Name = "Col1"
  9715. Frame465.Parent = Frame464
  9716. Frame465.Transparency = 1
  9717. Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
  9718. Frame465.BackgroundTransparency = 1
  9719. TextBox466.Name = "Colour"
  9720. TextBox466.Parent = Frame465
  9721. TextBox466.Transparency = 1
  9722. TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
  9723. TextBox466.Text = "Really red"
  9724. TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
  9725. TextBox466.BackgroundTransparency = 1
  9726. TextBox466.Font = Enum.Font.SourceSansLight
  9727. TextBox466.TextColor3 = Color3.new(1, 1, 1)
  9728. TextBox466.TextScaled = true
  9729. TextBox466.TextWrapped = true
  9730. TextBox466.TextXAlignment = Enum.TextXAlignment.Left
  9731. TextLabel467.Name = "Col"
  9732. TextLabel467.Parent = Frame465
  9733. TextLabel467.Transparency = 1
  9734. TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
  9735. TextLabel467.Text = "Colour 1 :"
  9736. TextLabel467.BackgroundTransparency = 1
  9737. TextLabel467.Font = Enum.Font.SourceSansLight
  9738. TextLabel467.TextColor3 = Color3.new(1, 1, 1)
  9739. TextLabel467.TextScaled = true
  9740. TextLabel467.TextWrapped = true
  9741. TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
  9742. TextButton468.Name = "Done"
  9743. TextButton468.Parent = Frame464
  9744. TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
  9745. TextButton468.Text = "Done!"
  9746. TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
  9747. TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
  9748. TextButton468.BorderColor3 = Color3.new(0, 0, 0)
  9749. TextButton468.BorderSizePixel = 2
  9750. TextButton468.Font = Enum.Font.SourceSansLight
  9751. TextButton468.TextColor3 = Color3.new(1, 1, 1)
  9752. TextButton468.TextScaled = true
  9753. TextButton468.TextWrapped = true
  9754. Frame469.Name = "Col2"
  9755. Frame469.Parent = Frame464
  9756. Frame469.Transparency = 1
  9757. Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
  9758. Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
  9759. Frame469.BackgroundTransparency = 1
  9760. TextBox470.Name = "Colour"
  9761. TextBox470.Parent = Frame469
  9762. TextBox470.Transparency = 1
  9763. TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
  9764. TextBox470.Text = "Really black"
  9765. TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
  9766. TextBox470.BackgroundTransparency = 1
  9767. TextBox470.Font = Enum.Font.SourceSansLight
  9768. TextBox470.TextColor3 = Color3.new(1, 1, 1)
  9769. TextBox470.TextScaled = true
  9770. TextBox470.TextWrapped = true
  9771. TextBox470.TextXAlignment = Enum.TextXAlignment.Left
  9772. TextLabel471.Name = "Col"
  9773. TextLabel471.Parent = Frame469
  9774. TextLabel471.Transparency = 1
  9775. TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
  9776. TextLabel471.Text = "Colour 2 :"
  9777. TextLabel471.BackgroundTransparency = 1
  9778. TextLabel471.Font = Enum.Font.SourceSansLight
  9779. TextLabel471.TextColor3 = Color3.new(1, 1, 1)
  9780. TextLabel471.TextScaled = true
  9781. TextLabel471.TextWrapped = true
  9782. TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
  9783. Frame472.Name = "Col3"
  9784. Frame472.Parent = Frame464
  9785. Frame472.Transparency = 1
  9786. Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
  9787. Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
  9788. Frame472.BackgroundTransparency = 1
  9789. TextBox473.Name = "Colour"
  9790. TextBox473.Parent = Frame472
  9791. TextBox473.Transparency = 1
  9792. TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
  9793. TextBox473.Text = "Fawn brown"
  9794. TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
  9795. TextBox473.BackgroundTransparency = 1
  9796. TextBox473.Font = Enum.Font.SourceSansLight
  9797. TextBox473.TextColor3 = Color3.new(1, 1, 1)
  9798. TextBox473.TextScaled = true
  9799. TextBox473.TextWrapped = true
  9800. TextBox473.TextXAlignment = Enum.TextXAlignment.Left
  9801. TextLabel474.Name = "Col"
  9802. TextLabel474.Parent = Frame472
  9803. TextLabel474.Transparency = 1
  9804. TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
  9805. TextLabel474.Text = "Colour 3 :"
  9806. TextLabel474.BackgroundTransparency = 1
  9807. TextLabel474.Font = Enum.Font.SourceSansLight
  9808. TextLabel474.TextColor3 = Color3.new(1, 1, 1)
  9809. TextLabel474.TextScaled = true
  9810. TextLabel474.TextWrapped = true
  9811. TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
  9812. Frame475.Name = "Col4"
  9813. Frame475.Parent = Frame464
  9814. Frame475.Transparency = 1
  9815. Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
  9816. Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
  9817. Frame475.BackgroundTransparency = 1
  9818. TextBox476.Name = "Colour"
  9819. TextBox476.Parent = Frame475
  9820. TextBox476.Transparency = 1
  9821. TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
  9822. TextBox476.Text = "Smoky grey"
  9823. TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
  9824. TextBox476.BackgroundTransparency = 1
  9825. TextBox476.Font = Enum.Font.SourceSansLight
  9826. TextBox476.TextColor3 = Color3.new(1, 1, 1)
  9827. TextBox476.TextScaled = true
  9828. TextBox476.TextWrapped = true
  9829. TextBox476.TextXAlignment = Enum.TextXAlignment.Left
  9830. TextLabel477.Name = "Col"
  9831. TextLabel477.Parent = Frame475
  9832. TextLabel477.Transparency = 1
  9833. TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
  9834. TextLabel477.Text = "Colour 4 :"
  9835. TextLabel477.BackgroundTransparency = 1
  9836. TextLabel477.Font = Enum.Font.SourceSansLight
  9837. TextLabel477.TextColor3 = Color3.new(1, 1, 1)
  9838. TextLabel477.TextScaled = true
  9839. TextLabel477.TextWrapped = true
  9840. TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
  9841. Frame478.Name = "HCol"
  9842. Frame478.Parent = Frame464
  9843. Frame478.Transparency = 1
  9844. Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
  9845. Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
  9846. Frame478.BackgroundTransparency = 1
  9847. TextBox479.Name = "Colour"
  9848. TextBox479.Parent = Frame478
  9849. TextBox479.Transparency = 1
  9850. TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
  9851. TextBox479.Text = "Fossil"
  9852. TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
  9853. TextBox479.BackgroundTransparency = 1
  9854. TextBox479.Font = Enum.Font.SourceSansLight
  9855. TextBox479.TextColor3 = Color3.new(1, 1, 1)
  9856. TextBox479.TextScaled = true
  9857. TextBox479.TextWrapped = true
  9858. TextBox479.TextXAlignment = Enum.TextXAlignment.Left
  9859. TextLabel480.Name = "Col"
  9860. TextLabel480.Parent = Frame478
  9861. TextLabel480.Transparency = 1
  9862. TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
  9863. TextLabel480.Text = "Hair Colour:"
  9864. TextLabel480.BackgroundTransparency = 1
  9865. TextLabel480.Font = Enum.Font.SourceSansLight
  9866. TextLabel480.TextColor3 = Color3.new(1, 1, 1)
  9867. TextLabel480.TextScaled = true
  9868. TextLabel480.TextWrapped = true
  9869. TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
  9870. Frame481.Name = "Credits"
  9871. Frame481.Parent = Frame464
  9872. Frame481.Transparency = 1
  9873. Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
  9874. Frame481.Position = UDim2.new(0, 0, 0.5, 0)
  9875. Frame481.BackgroundTransparency = 1
  9876. TextBox482.Name = "CredText"
  9877. TextBox482.Parent = Frame481
  9878. TextBox482.Transparency = 1
  9879. TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
  9880. TextBox482.Text = "Kunomai Decompiled."
  9881. TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
  9882. TextBox482.BackgroundTransparency = 1
  9883. TextBox482.Font = Enum.Font.SourceSansLight
  9884. TextBox482.TextColor3 = Color3.new(1, 0, 0)
  9885. TextBox482.TextScaled = true
  9886. TextBox482.TextWrapped = true
  9887. TextLabel483.Name = "goober"
  9888. TextLabel483.Parent = ScreenGui436
  9889. TextLabel483.Transparency = 0.60000002384186
  9890. TextLabel483.Size = UDim2.new(1, 0, 1, 0)
  9891. TextLabel483.Text = "plz move ur mouse away from dat u g00br"
  9892. TextLabel483.Visible = false
  9893. TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  9894. TextLabel483.BackgroundTransparency = 0.60000002384186
  9895. TextLabel483.ZIndex = 3
  9896. TextLabel483.Font = Enum.Font.Arcade
  9897. TextLabel483.FontSize = Enum.FontSize.Size14
  9898. TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
  9899. TextLabel483.TextScaled = true
  9900. TextLabel483.TextStrokeTransparency = 0
  9901. TextLabel483.TextTransparency = 0.60000002384186
  9902. TextLabel483.TextWrapped = true
  9903. Frame484.Name = "RM"
  9904. Frame484.Parent = ScreenGui436
  9905. Frame484.Transparency = 0.40000000596046
  9906. Frame484.Rotation = 180
  9907. Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
  9908. Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
  9909. Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9910. Frame484.BackgroundTransparency = 0.40000000596046
  9911. Frame484.BorderColor3 = Color3.new(0, 0, 0)
  9912. Frame484.BorderSizePixel = 2
  9913. Frame485.Name = "Bar"
  9914. Frame485.Parent = Frame484
  9915. Frame485.Size = UDim2.new(0, 0, 1, 0)
  9916. Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
  9917. Frame485.BorderColor3 = Color3.new(0, 0, 0)
  9918. Frame485.BorderSizePixel = 2
  9919. TextLabel486.Name = "Label"
  9920. TextLabel486.Parent = Frame484
  9921. TextLabel486.Transparency = 1
  9922. TextLabel486.Rotation = 180
  9923. TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
  9924. TextLabel486.Text = "0"
  9925. TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
  9926. TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
  9927. TextLabel486.BackgroundTransparency = 1
  9928. TextLabel486.Font = Enum.Font.SourceSansLight
  9929. TextLabel486.FontSize = Enum.FontSize.Size14
  9930. TextLabel486.TextColor3 = Color3.new(1, 1, 1)
  9931. TextLabel486.TextScaled = true
  9932. TextLabel486.TextStrokeTransparency = 0
  9933. TextLabel486.TextWrapped = true
  9934. TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
  9935. TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
  9936. TextLabel487.Name = "Tag"
  9937. TextLabel487.Parent = Frame484
  9938. TextLabel487.Transparency = 1
  9939. TextLabel487.Rotation = 180
  9940. TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
  9941. TextLabel487.Text = "Retribution"
  9942. TextLabel487.Position = UDim2.new(0, 0, 1, 0)
  9943. TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
  9944. TextLabel487.BackgroundTransparency = 1
  9945. TextLabel487.Font = Enum.Font.SourceSansItalic
  9946. TextLabel487.FontSize = Enum.FontSize.Size14
  9947. TextLabel487.TextColor3 = Color3.new(0, 0, 0)
  9948. TextLabel487.TextScaled = true
  9949. TextLabel487.TextStrokeTransparency = 0
  9950. TextLabel487.TextWrapped = true
  9951. TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
  9952. TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
  9953. TextLabel488.Name = "DB"
  9954. TextLabel488.Parent = ScreenGui436
  9955. TextLabel488.Transparency = 1
  9956. TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
  9957. TextLabel488.Text = "Dmg *(1)"
  9958. TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
  9959. TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
  9960. TextLabel488.BackgroundTransparency = 1
  9961. TextLabel488.ZIndex = 2
  9962. TextLabel488.Font = Enum.Font.SourceSansLight
  9963. TextLabel488.FontSize = Enum.FontSize.Size14
  9964. TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
  9965. TextLabel488.TextScaled = true
  9966. TextLabel488.TextStrokeTransparency = 0
  9967. TextLabel488.TextWrapped = true
  9968. TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
  9969. Frame489.Name = "HC"
  9970. Frame489.Parent = ScreenGui436
  9971. Frame489.Transparency = 1
  9972. Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
  9973. Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
  9974. Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
  9975. Frame489.BackgroundTransparency = 1
  9976. Frame489.BorderSizePixel = 0
  9977. TextLabel490.Name = "Hits"
  9978. TextLabel490.Parent = Frame489
  9979. TextLabel490.Transparency = 1
  9980. TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
  9981. TextLabel490.Text = "2 Hits"
  9982. TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
  9983. TextLabel490.BackgroundTransparency = 1
  9984. TextLabel490.Font = Enum.Font.Fantasy
  9985. TextLabel490.FontSize = Enum.FontSize.Size14
  9986. TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
  9987. TextLabel490.TextScaled = true
  9988. TextLabel490.TextStrokeTransparency = 0
  9989. TextLabel490.TextWrapped = true
  9990. TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
  9991. TextLabel491.Name = "TDmg"
  9992. TextLabel491.Parent = Frame489
  9993. TextLabel491.Transparency = 1
  9994. TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
  9995. TextLabel491.Text = "0"
  9996. TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
  9997. TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
  9998. TextLabel491.BackgroundTransparency = 1
  9999. TextLabel491.Font = Enum.Font.Fantasy
  10000. TextLabel491.FontSize = Enum.FontSize.Size14
  10001. TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
  10002. TextLabel491.TextScaled = true
  10003. TextLabel491.TextStrokeTransparency = 0
  10004. TextLabel491.TextWrapped = true
  10005. Frame492.Name = "B"
  10006. Frame492.Parent = Frame489
  10007. Frame492.Transparency = 0.60000002384186
  10008. Frame492.Rotation = 180
  10009. Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
  10010. Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
  10011. Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  10012. Frame492.BackgroundTransparency = 0.60000002384186
  10013. Frame492.BorderSizePixel = 0
  10014. Frame493.Name = "Bar"
  10015. Frame493.Parent = Frame492
  10016. Frame493.Size = UDim2.new(1, 0, 1, 0)
  10017. Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  10018. Frame493.BorderSizePixel = 0
  10019. for i,v in pairs(mas:GetChildren()) do
  10020. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  10021. pcall(function() v:MakeJoints() end)
  10022. end
  10023. mas:Destroy()
  10024. for i,v in pairs(cors) do
  10025. spawn(function()
  10026. pcall(v)
  10027. end)
  10028. end
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