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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | print("FE Compatibility: by WaverlyCole & Mokiros")
|
| 3 | - | --\\====================================================//-- |
| 3 | + | InternalData = {}
|
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | return RealPlayer[Index] | |
| 88 | end | |
| 89 | end; | |
| 90 | __tostring = function(self) | |
| 91 | return RealPlayer.Name | |
| 92 | end | |
| 93 | }) | |
| 94 | end | |
| 95 | end | |
| 96 | if RealGame[Index] then | |
| 97 | local Type = type(RealGame[Index]) | |
| 98 | if Type == "function" then | |
| 99 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 100 | return function (self,Service) | |
| 101 | if Service:lower() == "players" then | |
| 102 | return setmetatable({},{
| |
| 103 | __index = function (self2,Index2) | |
| 104 | local RealService = RealGame:GetService(Service) | |
| 105 | local Type2 = type(Index2) | |
| 106 | if Type2 == "function" then | |
| 107 | return function (self,...) | |
| 108 | return RealService[Index2](RealService,...) | |
| 109 | end | |
| 110 | else | |
| 111 | if Index2:lower() == "localplayer" then | |
| 112 | return Sandbox(owner) | |
| 113 | end | |
| 114 | return RealService[Index2] | |
| 115 | end | |
| 116 | end; | |
| 117 | __tostring = function(self) | |
| 118 | return RealGame:GetService(Service).Name | |
| 119 | end | |
| 120 | }) | |
| 121 | elseif Service:lower() == "contextactionservice" then | |
| 122 | return InternalData["ContextActionService"] | |
| 123 | elseif Service:lower() == "contextactionservice" then | |
| 124 | return InternalData["UserInputService"] | |
| 125 | elseif Service:lower() == "runservice" then | |
| 126 | return setmetatable({},{
| |
| 127 | __index = function(self2,Index2) | |
| 128 | local RealService = RealGame:GetService(Service) | |
| 129 | local Type2 = type(Index2) | |
| 130 | if Type2 == "function" then | |
| 131 | return function (self,...) | |
| 132 | return RealService[Index2](RealService,...) | |
| 133 | end | |
| 134 | else | |
| 135 | if Index2:lower() == "bindtorenderstep" then | |
| 136 | return function (self,Name,Priority,Function) | |
| 137 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 138 | end | |
| 139 | end | |
| 140 | if Index2:lower() == "renderstepped" then | |
| 141 | return RealService["Stepped"] | |
| 142 | end | |
| 143 | return RealService[Index2] | |
| 144 | end | |
| 145 | end | |
| 146 | }) | |
| 147 | else | |
| 148 | return RealGame:GetService(Service) | |
| 149 | end | |
| 150 | end | |
| 151 | end | |
| 152 | return function (self,...) | |
| 153 | return RealGame[Index](RealGame,...) | |
| 154 | end | |
| 155 | else | |
| 156 | if game:GetService(Index) then | |
| 157 | return game:GetService(Index) | |
| 158 | end | |
| 159 | return RealGame[Index] | |
| 160 | end | |
| 161 | else | |
| 162 | return nil | |
| 163 | end | |
| 164 | end | |
| 165 | });Game = game;owner = game:GetService("Players").LocalPlayer
| |
| 166 | print("Complete! Running... Created by SHACKLUSTER")
| |
| 167 | print(" created by SHACKLUSTER ")
| |
| 168 | print(" created by SHACKLUSTER ")
| |
| 169 | print(" created by SHACKLUSTER ")
| |
| 170 | print(" created by SHACKLUSTER ")
| |
| 171 | print(" created by SHACKLUSTER ")
| |
| 172 | print(" created by SHACKLUSTER ")
| |
| 173 | print(" created by SHACKLUSTER ")
| |
| 174 | print(" created by SHACKLUSTER ")
| |
| 175 | ||
| 176 | ||
| 177 | wait(0.2) | |
| 178 | ||
| 179 | Player = game:GetService("Players").LocalPlayer
| |
| 180 | PlayerGui = Player.PlayerGui | |
| 181 | Cam = workspace.CurrentCamera | |
| 182 | Backpack = Player.Backpack | |
| 183 | Character = Player.Character | |
| 184 | Humanoid = Character.Humanoid | |
| 185 | Mouse = Player:GetMouse() | |
| 186 | RootPart = Character["HumanoidRootPart"] | |
| 187 | Torso = Character["Torso"] | |
| 188 | Head = Character["Head"] | |
| 189 | RightArm = Character["Right Arm"] | |
| 190 | LeftArm = Character["Left Arm"] | |
| 191 | RightLeg = Character["Right Leg"] | |
| 192 | LeftLeg = Character["Left Leg"] | |
| 193 | RootJoint = RootPart["RootJoint"] | |
| 194 | Neck = Torso["Neck"] | |
| 195 | RightShoulder = Torso["Right Shoulder"] | |
| 196 | LeftShoulder = Torso["Left Shoulder"] | |
| 197 | RightHip = Torso["Right Hip"] | |
| 198 | LeftHip = Torso["Left Hip"] | |
| 199 | local sick = Instance.new("Sound",Character)
| |
| 200 | ||
| 201 | IT = Instance.new | |
| 202 | CF = CFrame.new | |
| 203 | VT = Vector3.new | |
| 204 | RAD = math.rad | |
| 205 | C3 = Color3.new | |
| 206 | UD2 = UDim2.new | |
| 207 | BRICKC = BrickColor.new | |
| 208 | ANGLES = CFrame.Angles | |
| 209 | EULER = CFrame.fromEulerAnglesXYZ | |
| 210 | COS = math.cos | |
| 211 | ACOS = math.acos | |
| 212 | SIN = math.sin | |
| 213 | ASIN = math.asin | |
| 214 | ABS = math.abs | |
| 215 | MRANDOM = math.random | |
| 216 | FLOOR = math.floor | |
| 217 | ||
| 218 | --//=================================\\ | |
| 219 | --|| USEFUL VALUES | |
| 220 | --\\=================================// | |
| 221 | ||
| 222 | Animation_Speed = 3 | |
| 223 | local Walkspeed = 16 | |
| 224 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 225 | local Speed = 16 | |
| 226 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 227 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 228 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 229 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 230 | local DAMAGEMULTIPLIER = 1 | |
| 231 | local ANIM = "Idle" | |
| 232 | local ATTACK = false | |
| 233 | local EQUIPPED = false | |
| 234 | local HOLD = false | |
| 235 | local COMBO = 1 | |
| 236 | local Rooted = false | |
| 237 | local SINE = 0 | |
| 238 | local KEYHOLD = false | |
| 239 | local CHANGE = 2 / Animation_Speed | |
| 240 | local WALKINGANIM = false | |
| 241 | local VALUE1 = false | |
| 242 | local VALUE2 = false | |
| 243 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 244 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 245 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 246 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 247 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 248 | WEAPONGUI.Name = "Weapon GUI" | |
| 249 | local Effects = IT("Folder", Character)
| |
| 250 | Effects.Name = "Effects" | |
| 251 | local ANIMATOR = Humanoid.Animator | |
| 252 | local ANIMATE = Character.Animate | |
| 253 | local UNANCHOR = true | |
| 254 | local SHOCKSOUND = 1544280726 | |
| 255 | local RINGSOUND = 340505360 | |
| 256 | local ULTHIT = 412831137 | |
| 257 | ||
| 258 | --//=================================\\ | |
| 259 | --\\=================================// | |
| 260 | ||
| 261 | ||
| 262 | --//=================================\\ | |
| 263 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 264 | --\\=================================// | |
| 265 | ||
| 266 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 267 | ArtificialHB.Name = "ArtificialHB" | |
| 268 | ||
| 269 | script:WaitForChild("ArtificialHB")
| |
| 270 | ||
| 271 | frame = Frame_Speed | |
| 272 | tf = 0 | |
| 273 | allowframeloss = false | |
| 274 | tossremainder = false | |
| 275 | lastframe = tick() | |
| 276 | script.ArtificialHB:Fire() | |
| 277 | ||
| 278 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 279 | tf = tf + s | |
| 280 | if tf >= frame then | |
| 281 | if allowframeloss then | |
| 282 | script.ArtificialHB:Fire() | |
| 283 | lastframe = tick() | |
| 284 | else | |
| 285 | for i = 1, math.floor(tf / frame) do | |
| 286 | script.ArtificialHB:Fire() | |
| 287 | end | |
| 288 | lastframe = tick() | |
| 289 | end | |
| 290 | if tossremainder then | |
| 291 | tf = 0 | |
| 292 | else | |
| 293 | tf = tf - frame * math.floor(tf / frame) | |
| 294 | end | |
| 295 | end | |
| 296 | end) | |
| 297 | ||
| 298 | --//=================================\\ | |
| 299 | --\\=================================// | |
| 300 | ||
| 301 | --//=================================\\ | |
| 302 | --|| SOME FUNCTIONS | |
| 303 | --\\=================================// | |
| 304 | ||
| 305 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 306 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 307 | end | |
| 308 | ||
| 309 | function PositiveAngle(NUMBER) | |
| 310 | if NUMBER >= 0 then | |
| 311 | NUMBER = 0 | |
| 312 | end | |
| 313 | return NUMBER | |
| 314 | end | |
| 315 | ||
| 316 | function NegativeAngle(NUMBER) | |
| 317 | if NUMBER <= 0 then | |
| 318 | NUMBER = 0 | |
| 319 | end | |
| 320 | return NUMBER | |
| 321 | end | |
| 322 | ||
| 323 | function Swait(NUMBER) | |
| 324 | if NUMBER == 0 or NUMBER == nil then | |
| 325 | ArtificialHB.Event:wait() | |
| 326 | else | |
| 327 | for i = 1, NUMBER do | |
| 328 | ArtificialHB.Event:wait() | |
| 329 | end | |
| 330 | end | |
| 331 | end | |
| 332 | ||
| 333 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 334 | local NEWMESH = IT(MESH) | |
| 335 | if MESH == "SpecialMesh" then | |
| 336 | NEWMESH.MeshType = MESHTYPE | |
| 337 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 338 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 339 | end | |
| 340 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 341 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 342 | end | |
| 343 | end | |
| 344 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 345 | NEWMESH.Scale = SCALE | |
| 346 | NEWMESH.Parent = PARENT | |
| 347 | return NEWMESH | |
| 348 | end | |
| 349 | ||
| 350 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 351 | local NEWPART = IT("Part")
| |
| 352 | NEWPART.formFactor = FORMFACTOR | |
| 353 | NEWPART.Reflectance = REFLECTANCE | |
| 354 | NEWPART.Transparency = TRANSPARENCY | |
| 355 | NEWPART.CanCollide = false | |
| 356 | NEWPART.Locked = true | |
| 357 | NEWPART.Anchored = true | |
| 358 | if ANCHOR == false then | |
| 359 | NEWPART.Anchored = false | |
| 360 | end | |
| 361 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 362 | NEWPART.Name = NAME | |
| 363 | NEWPART.Size = SIZE | |
| 364 | NEWPART.Position = Torso.Position | |
| 365 | NEWPART.Material = MATERIAL | |
| 366 | NEWPART:BreakJoints() | |
| 367 | NEWPART.Parent = PARENT | |
| 368 | return NEWPART | |
| 369 | end | |
| 370 | ||
| 371 | local function weldBetween(a, b) | |
| 372 | local weldd = Instance.new("ManualWeld")
| |
| 373 | weldd.Part0 = a | |
| 374 | weldd.Part1 = b | |
| 375 | weldd.C0 = CFrame.new() | |
| 376 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 377 | weldd.Parent = a | |
| 378 | return weldd | |
| 379 | end | |
| 380 | ||
| 381 | ||
| 382 | function QuaternionFromCFrame(cf) | |
| 383 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 384 | local trace = m00 + m11 + m22 | |
| 385 | if trace > 0 then | |
| 386 | local s = math.sqrt(1 + trace) | |
| 387 | local recip = 0.5 / s | |
| 388 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 389 | else | |
| 390 | local i = 0 | |
| 391 | if m11 > m00 then | |
| 392 | i = 1 | |
| 393 | end | |
| 394 | if m22 > (i == 0 and m00 or m11) then | |
| 395 | i = 2 | |
| 396 | end | |
| 397 | if i == 0 then | |
| 398 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 399 | local recip = 0.5 / s | |
| 400 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 401 | elseif i == 1 then | |
| 402 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 403 | local recip = 0.5 / s | |
| 404 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 405 | elseif i == 2 then | |
| 406 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 407 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 408 | end | |
| 409 | end | |
| 410 | end | |
| 411 | ||
| 412 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 413 | local xs, ys, zs = x + x, y + y, z + z | |
| 414 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 415 | local xx = x * xs | |
| 416 | local xy = x * ys | |
| 417 | local xz = x * zs | |
| 418 | local yy = y * ys | |
| 419 | local yz = y * zs | |
| 420 | local zz = z * zs | |
| 421 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 422 | end | |
| 423 | ||
| 424 | function QuaternionSlerp(a, b, t) | |
| 425 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 426 | local startInterp, finishInterp; | |
| 427 | if cosTheta >= 0.0001 then | |
| 428 | if (1 - cosTheta) > 0.0001 then | |
| 429 | local theta = ACOS(cosTheta) | |
| 430 | local invSinTheta = 1 / SIN(theta) | |
| 431 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 432 | finishInterp = SIN(t * theta) * invSinTheta | |
| 433 | else | |
| 434 | startInterp = 1 - t | |
| 435 | finishInterp = t | |
| 436 | end | |
| 437 | else | |
| 438 | if (1 + cosTheta) > 0.0001 then | |
| 439 | local theta = ACOS(-cosTheta) | |
| 440 | local invSinTheta = 1 / SIN(theta) | |
| 441 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 442 | finishInterp = SIN(t * theta) * invSinTheta | |
| 443 | else | |
| 444 | startInterp = t - 1 | |
| 445 | finishInterp = t | |
| 446 | end | |
| 447 | end | |
| 448 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 449 | end | |
| 450 | ||
| 451 | function Clerp(a, b, t) | |
| 452 | local qa = {QuaternionFromCFrame(a)}
| |
| 453 | local qb = {QuaternionFromCFrame(b)}
| |
| 454 | local ax, ay, az = a.x, a.y, a.z | |
| 455 | local bx, by, bz = b.x, b.y, b.z | |
| 456 | local _t = 1 - t | |
| 457 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 458 | end | |
| 459 | ||
| 460 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 461 | local frame = IT("Frame")
| |
| 462 | frame.BackgroundTransparency = TRANSPARENCY | |
| 463 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 464 | frame.Position = POSITION | |
| 465 | frame.Size = SIZE | |
| 466 | frame.BackgroundColor3 = COLOR | |
| 467 | frame.BorderColor3 = BORDERCOLOR | |
| 468 | frame.Name = NAME | |
| 469 | frame.Parent = PARENT | |
| 470 | return frame | |
| 471 | end | |
| 472 | ||
| 473 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 474 | local label = IT("TextLabel")
| |
| 475 | label.BackgroundTransparency = 1 | |
| 476 | label.Size = UD2(1, 0, 1, 0) | |
| 477 | label.Position = UD2(0, 0, 0, 0) | |
| 478 | label.TextColor3 = TEXTCOLOR | |
| 479 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 480 | label.TextTransparency = TRANSPARENCY | |
| 481 | label.FontSize = TEXTFONTSIZE | |
| 482 | label.Font = TEXTFONT | |
| 483 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 484 | label.TextScaled = false | |
| 485 | label.Text = TEXT | |
| 486 | label.Name = NAME | |
| 487 | label.Parent = PARENT | |
| 488 | return label | |
| 489 | end | |
| 490 | ||
| 491 | function NoOutlines(PART) | |
| 492 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 493 | end | |
| 494 | ||
| 495 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 496 | local NEWWELD = IT(TYPE) | |
| 497 | NEWWELD.Part0 = PART0 | |
| 498 | NEWWELD.Part1 = PART1 | |
| 499 | NEWWELD.C0 = C0 | |
| 500 | NEWWELD.C1 = C1 | |
| 501 | NEWWELD.Parent = PARENT | |
| 502 | return NEWWELD | |
| 503 | end | |
| 504 | ||
| 505 | local S = IT("Sound")
| |
| 506 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 507 | local NEWSOUND = nil | |
| 508 | coroutine.resume(coroutine.create(function() | |
| 509 | NEWSOUND = S:Clone() | |
| 510 | NEWSOUND.Parent = PARENT | |
| 511 | NEWSOUND.Volume = VOLUME | |
| 512 | NEWSOUND.Pitch = PITCH | |
| 513 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 514 | NEWSOUND:play() | |
| 515 | if DOESLOOP == true then | |
| 516 | NEWSOUND.Looped = true | |
| 517 | else | |
| 518 | repeat wait(1) until NEWSOUND.Playing == false | |
| 519 | NEWSOUND:remove() | |
| 520 | end | |
| 521 | end)) | |
| 522 | return NEWSOUND | |
| 523 | end | |
| 524 | ||
| 525 | function CFrameFromTopBack(at, top, back) | |
| 526 | local right = top:Cross(back) | |
| 527 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 528 | end | |
| 529 | ||
| 530 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 531 | function WACKYEFFECT(Table) | |
| 532 | local TYPE = (Table.EffectType or "Sphere") | |
| 533 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 534 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 535 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 536 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 537 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 538 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 539 | local ROTATION1 = (Table.RotationX or 0) | |
| 540 | local ROTATION2 = (Table.RotationY or 0) | |
| 541 | local ROTATION3 = (Table.RotationZ or 0) | |
| 542 | local MATERIAL = (Table.Material or "Neon") | |
| 543 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 544 | local TIME = (Table.Time or 45) | |
| 545 | local SOUNDID = (Table.SoundID or nil) | |
| 546 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 547 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 548 | coroutine.resume(coroutine.create(function() | |
| 549 | local PLAYSSOUND = false | |
| 550 | local SOUND = nil | |
| 551 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 552 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 553 | PLAYSSOUND = true | |
| 554 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 555 | end | |
| 556 | EFFECT.Color = COLOR | |
| 557 | local MSH = nil | |
| 558 | if TYPE == "Sphere" then | |
| 559 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 560 | elseif TYPE == "Block" then | |
| 561 | MSH = IT("BlockMesh",EFFECT)
| |
| 562 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 563 | elseif TYPE == "Wave" then | |
| 564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 565 | elseif TYPE == "Ring" then | |
| 566 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 567 | elseif TYPE == "Slash" then | |
| 568 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 569 | elseif TYPE == "Round Slash" then | |
| 570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 571 | elseif TYPE == "Swirl" then | |
| 572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 573 | elseif TYPE == "Skull" then | |
| 574 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 575 | elseif TYPE == "Crystal" then | |
| 576 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 577 | elseif TYPE == "Cloud" then | |
| 578 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
| |
| 579 | end | |
| 580 | if MSH ~= nil then | |
| 581 | local MOVESPEED = nil | |
| 582 | if MOVEDIRECTION ~= nil then | |
| 583 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 584 | end | |
| 585 | local GROWTH = SIZE - ENDSIZE | |
| 586 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 587 | if TYPE == "Block" then | |
| 588 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 589 | else | |
| 590 | EFFECT.CFrame = CFRAME | |
| 591 | end | |
| 592 | for LOOP = 1, TIME+1 do | |
| 593 | Swait() | |
| 594 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 595 | if TYPE == "Wave" then | |
| 596 | - | local POWER = 250 |
| 596 | + | |
| 597 | - | local MAXPOWER = 500 |
| 597 | + | |
| 598 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 599 | if TYPE == "Block" then | |
| 600 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 601 | else | |
| 602 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 603 | end | |
| 604 | if MOVEDIRECTION ~= nil then | |
| 605 | local ORI = EFFECT.Orientation | |
| 606 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 607 | EFFECT.Orientation = ORI | |
| 608 | end | |
| 609 | end | |
| 610 | if PLAYSSOUND == false then | |
| 611 | EFFECT:remove() | |
| 612 | else | |
| 613 | repeat Swait() until SOUND.Playing == false | |
| 614 | EFFECT:remove() | |
| 615 | end | |
| 616 | else | |
| 617 | if PLAYSSOUND == false then | |
| 618 | EFFECT:remove() | |
| 619 | else | |
| 620 | repeat Swait() until SOUND.Playing == false | |
| 621 | EFFECT:remove() | |
| 622 | end | |
| 623 | end | |
| 624 | end)) | |
| 625 | end | |
| 626 | ||
| 627 | function MakeForm(PART,TYPE) | |
| 628 | if TYPE == "Cyl" then | |
| 629 | local MSH = IT("CylinderMesh",PART)
| |
| 630 | elseif TYPE == "Ball" then | |
| 631 | local MSH = IT("SpecialMesh",PART)
| |
| 632 | MSH.MeshType = "Sphere" | |
| 633 | - | Humanoid.MaxHealth = 1200 |
| 633 | + | |
| 634 | - | Humanoid.Health = 1200 |
| 634 | + | |
| 635 | MSH.MeshType = "Wedge" | |
| 636 | end | |
| 637 | end | |
| 638 | ||
| 639 | Debris = game:GetService("Debris")
| |
| 640 | ||
| 641 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 642 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 643 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 644 | end | |
| 645 | ||
| 646 | function turnto(position) | |
| 647 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 648 | end | |
| 649 | ||
| 650 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 651 | function Lightning(Table) | |
| 652 | local Color = Table.Color or C3(1,1,1) | |
| 653 | local StartPos = Table.Start or Torso.Position | |
| 654 | local EndPos = Table.End or Mouse.Hit.p | |
| 655 | local SegmentLength = Table.SegmentL or 2 | |
| 656 | local Thickness = Table.Thickness or 0.1 | |
| 657 | local Dissapear = Table.DoesFade or false | |
| 658 | local Parent = Table.Ignore or Character | |
| 659 | local MaxDist = Table.MaxDist or 400 | |
| 660 | local Branches = Table.Branches or false | |
| 661 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 662 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 663 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 664 | LIGHTNINGMODEL.Name = "Lightning" | |
| 665 | local LastBolt = nil | |
| 666 | for E = 1, DISTANCE do | |
| 667 | local ExtraSize = (DISTANCE-E)/25 | |
| 668 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 669 | PART.Color = Color | |
| 670 | MakeForm(PART,"Cyl") | |
| 671 | if LastBolt == nil then | |
| 672 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 673 | else | |
| 674 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 675 | end | |
| 676 | LastBolt = PART | |
| 677 | if Branches == true then | |
| 678 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 679 | if CHOICE == 1 then | |
| 680 | local LASTBRANCH = nil | |
| 681 | for i = 1, MRANDOM(2,5) do | |
| 682 | local ExtraSize2 = ((DISTANCE-E)/35)/i | |
| 683 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 684 | PART.Color = Color | |
| 685 | MakeForm(PART,"Cyl") | |
| 686 | if LASTBRANCH == nil then | |
| 687 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 688 | else | |
| 689 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 690 | end | |
| 691 | LASTBRANCH = PART | |
| 692 | end | |
| 693 | end | |
| 694 | end | |
| 695 | end | |
| 696 | if Dissapear == true then | |
| 697 | coroutine.resume(coroutine.create(function() | |
| 698 | for i = 1, 30 do | |
| 699 | Swait() | |
| 700 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 701 | if c.ClassName == "Part" then | |
| 702 | c.Transparency = i/30 | |
| 703 | end | |
| 704 | end | |
| 705 | end | |
| 706 | LIGHTNINGMODEL:remove() | |
| 707 | end)) | |
| 708 | elseif Dissapear == false then | |
| 709 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 710 | end | |
| 711 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 712 | end | |
| 713 | ||
| 714 | local Particle = IT("ParticleEmitter",nil)
| |
| 715 | Particle.Enabled = false | |
| 716 | Particle.LightEmission = 1 | |
| 717 | Particle.Rate = 150 | |
| 718 | Particle.ZOffset = 1 | |
| 719 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 720 | ||
| 721 | --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
| |
| 722 | function ParticleEmitter(Table) | |
| 723 | local PRTCL = Particle:Clone() | |
| 724 | local Color1 = Table.Color1 or C3(1,1,1) | |
| 725 | local Color2 = Table.Color2 or C3(1,1,1) | |
| 726 | local Speed = Table.Speed or 5 | |
| 727 | local Drag = Table.Drag or 0 | |
| 728 | local Size1 = Table.Size1 or 1 | |
| 729 | local Size2 = Table.Size2 or 5 | |
| 730 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 731 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 732 | local Parent = Table.Parent or Torso | |
| 733 | local Emit = Table.Emit or 100 | |
| 734 | local Offset = Table.Offset or 360 | |
| 735 | local Acel = Table.Acel or VT(0,0,0) | |
| 736 | local Enabled = Table.Enabled or false | |
| 737 | local Texture = Table.Texture or "281983280" | |
| 738 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
| 739 | local Trans1 = Table.Transparency1 or 0 | |
| 740 | local Trans2 = Table.Transparency2 or 0 | |
| 741 | PRTCL.Parent = Parent | |
| 742 | PRTCL.RotSpeed = RotS | |
| 743 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
| |
| 744 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
| 745 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
| 746 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 747 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 748 | PRTCL.Speed = NumberRange.new(Speed) | |
| 749 | PRTCL.VelocitySpread = Offset | |
| 750 | PRTCL.Drag = Drag | |
| 751 | PRTCL.Acceleration = Acel | |
| 752 | if Enabled == false then | |
| 753 | PRTCL:Emit(Emit) | |
| 754 | Debris:AddItem(PRTCL,Lifetime2) | |
| 755 | else | |
| 756 | PRTCL.Enabled = true | |
| 757 | end | |
| 758 | return PRTCL | |
| 759 | end | |
| 760 | ||
| 761 | --//=================================\\ | |
| 762 | --|| WEAPON CREATION | |
| 763 | --\\=================================// | |
| 764 | ||
| 765 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 766 | local SKILLFONT = "Fantasy" | |
| 767 | local SKILLTEXTSIZE = 5 | |
| 768 | local POWER = 9999999999999999999999 | |
| 769 | local MAXPOWER = 9999999999999999999999 | |
| 770 | ||
| 771 | Humanoid.Died:connect(function() | |
| 772 | ATTACK = true | |
| 773 | end) | |
| 774 | ||
| 775 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 776 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 777 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 778 | local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging") | |
| 779 | ||
| 780 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 781 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 782 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 783 | local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift") | |
| 784 | ||
| 785 | local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar") | |
| 786 | local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover") | |
| 787 | local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP") | |
| 788 | ||
| 789 | local A = IT("Attachment",Torso)
| |
| 790 | local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 791 | TORSOTHUNDER.Enabled = false | |
| 792 | TORSOTHUNDER.Rate = 5 | |
| 793 | local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 794 | TORSOTHUNDER2.Enabled = false | |
| 795 | TORSOTHUNDER2.Rate = 5 | |
| 796 | local B = IT("Attachment",RootPart)
| |
| 797 | B.Position = VT(0,-3,0) | |
| 798 | local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 799 | CHARGE.ZOffset = 1.5 | |
| 800 | CHARGE.Enabled = false | |
| 801 | CHARGE.Rate = 999 | |
| 802 | ||
| 803 | local FF = IT("ForceField",Character)
| |
| 804 | FF.Visible = false | |
| 805 | Humanoid.MaxHealth = 999999999999999999999999 | |
| 806 | Humanoid.Health = 999999999999999999999999 | |
| 807 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
| 808 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
| 809 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
| 810 | Character.Health:remove() | |
| 811 | ||
| 812 | --//=================================\\ | |
| 813 | --|| DAMAGING | |
| 814 | --\\=================================// | |
| 815 | ||
| 816 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 817 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 818 | defence.Name = ("HitBy"..Player.Name)
| |
| 819 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 820 | Damage = Damage * DAMAGEMULTIPLIER | |
| 821 | if Humanoid.Health ~= 0 then | |
| 822 | local CritChance = MRANDOM(1,100) | |
| 823 | if Damage > Humanoid.Health then | |
| 824 | Damage = math.ceil(Humanoid.Health) | |
| 825 | if Damage == 0 then | |
| 826 | Damage = 0.1 | |
| 827 | end | |
| 828 | end | |
| 829 | Humanoid.Health = Humanoid.Health - Damage | |
| 830 | end | |
| 831 | end | |
| 832 | ||
| 833 | function AfterZap(Humanoid,Times,Dmg) | |
| 834 | coroutine.resume(coroutine.create(function() | |
| 835 | if Humanoid ~= nil then | |
| 836 | local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 837 | ZAP.Rate = 75 | |
| 838 | for i = 1, Times do | |
| 839 | wait(1) | |
| 840 | if Humanoid ~= nil and Humanoid.Health > 0 then | |
| 841 | Humanoid.Health = Humanoid.Health - Dmg | |
| 842 | CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false) | |
| 843 | else | |
| 844 | break | |
| 845 | end | |
| 846 | end | |
| 847 | ZAP.Enabled = false | |
| 848 | Debris:AddItem(ZAP,3) | |
| 849 | end | |
| 850 | end)) | |
| 851 | end | |
| 852 | ||
| 853 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER) | |
| 854 | local CHILDREN = workspace:GetDescendants() | |
| 855 | for index, CHILD in pairs(CHILDREN) do | |
| 856 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 857 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 858 | if HUM then | |
| 859 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 860 | if TORSO then | |
| 861 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 862 | if DOESAFTERZAP == true then | |
| 863 | AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7)) | |
| 864 | end | |
| 865 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 866 | ApplyDamage(HUM,DMG,TORSO) | |
| 867 | if FLING > 0 then | |
| 868 | for _, c in pairs(CHILD:GetChildren()) do | |
| 869 | if c:IsA("BasePart") then
| |
| 870 | local bv = Instance.new("BodyVelocity")
| |
| 871 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 872 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 873 | bv.Parent = c | |
| 874 | Debris:AddItem(bv,0.05) | |
| 875 | end | |
| 876 | end | |
| 877 | end | |
| 878 | end | |
| 879 | end | |
| 880 | end | |
| 881 | end | |
| 882 | end | |
| 883 | end | |
| 884 | ||
| 885 | --//=================================\\ | |
| 886 | --|| ATTACK FUNCTIONS AND STUFF | |
| 887 | --\\=================================// | |
| 888 | ||
| 889 | local DECAL = IT("Decal",nil)
| |
| 890 | ||
| 891 | function MagicRing(PART,CFRAME) | |
| 892 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false) | |
| 893 | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
| |
| 894 | local MESH = IT("BlockMesh",RING)
| |
| 895 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 896 | BOTTOMTEXTURE.Parent = RING | |
| 897 | BOTTOMTEXTURE.Face = "Bottom" | |
| 898 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449" | |
| 899 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 900 | local TOPTEXTURE = DECAL:Clone() | |
| 901 | TOPTEXTURE.Parent = RING | |
| 902 | TOPTEXTURE.Face = "Top" | |
| 903 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191" | |
| 904 | TOPTEXTURE.Name = "TopTexture" | |
| 905 | local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 906 | T.LockedToPart = true | |
| 907 | return RING,WELD,MESH | |
| 908 | end | |
| 909 | ||
| 910 | function Charge() | |
| 911 | ATTACK = true | |
| 912 | Rooted = true | |
| 913 | TORSOTHUNDER.Enabled = true | |
| 914 | TORSOTHUNDER2.Enabled = true | |
| 915 | CHARGE.Enabled = true | |
| 916 | local LOOP = CreateSound(516142778,Torso,0,1,true) | |
| 917 | local LOOP2 = CreateSound(1393698948,Torso,0,2,true) | |
| 918 | repeat | |
| 919 | Swait() | |
| 920 | if POWER < MAXPOWER then | |
| 921 | POWER = POWER + 1 | |
| 922 | elseif POWER > MAXPOWER then | |
| 923 | POWER = MAXPOWER | |
| 924 | end | |
| 925 | if LOOP.Volume < 5 then | |
| 926 | LOOP.Volume = LOOP.Volume + 0.2 | |
| 927 | end | |
| 928 | if LOOP2.Volume < 5 then | |
| 929 | LOOP2.Volume = LOOP2.Volume + 0.2 | |
| 930 | end | |
| 931 | TORSOTHUNDER.Rate = MRANDOM(15,45) | |
| 932 | TORSOTHUNDER2.Rate = MRANDOM(15,45) | |
| 933 | Humanoid.Health = Humanoid.Health + 1 | |
| 934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 940 | until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth | |
| 941 | CHARGE.Enabled = false | |
| 942 | TORSOTHUNDER.Enabled = false | |
| 943 | TORSOTHUNDER2.Enabled = false | |
| 944 | coroutine.resume(coroutine.create(function() | |
| 945 | repeat | |
| 946 | Swait() | |
| 947 | LOOP.Volume = LOOP.Volume - 0.2 | |
| 948 | LOOP2.Volume = LOOP2.Volume - 0.2 | |
| 949 | until LOOP.Volume <= 0 | |
| 950 | LOOP:remove() | |
| 951 | end)) | |
| 952 | ATTACK = false | |
| 953 | Rooted = false | |
| 954 | end | |
| 955 | ||
| 956 | function PoisonBolt() | |
| 957 | ATTACK = true | |
| 958 | Rooted = true | |
| 959 | local STRENGTH = 100 | |
| 960 | local TIER = 1 | |
| 961 | local GRAV = IT("BodyPosition",RootPart)
| |
| 962 | GRAV.D = 250 | |
| 963 | GRAV.P = 20000 | |
| 964 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 965 | GRAV.Position = RootPart.Position | |
| 966 | local G = IT("BodyGyro",RootPart)
| |
| 967 | G.D = 250 | |
| 968 | G.P = 200000 | |
| 969 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 970 | local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0)) | |
| 971 | CreateSound(RINGSOUND,RING,5,1,false) | |
| 972 | repeat | |
| 973 | Swait() | |
| 974 | STRENGTH = STRENGTH + 0.3 | |
| 975 | if STRENGTH > 200 then | |
| 976 | STRENGTH = 200 | |
| 977 | end | |
| 978 | if MESH.Scale.X < 120 then | |
| 979 | MESH.Scale = MESH.Scale + VT(3,0,3) | |
| 980 | elseif MESH.Scale.X < 200 then | |
| 981 | MESH.Scale = MESH.Scale + VT(0.3,0,0.3) | |
| 982 | end | |
| 983 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 990 | until KEYHOLD == false and MESH.Scale.X >= 120 | |
| 991 | if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then | |
| 992 | POWER = POWER - 35 | |
| 993 | TIER = 2 | |
| 994 | elseif STRENGTH == 200 and POWER >= 75 then | |
| 995 | POWER = POWER - 75 | |
| 996 | TIER = 3 | |
| 997 | end | |
| 998 | --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
| |
| 999 | if TIER == 1 then | |
| 1000 | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
| |
| 1001 | if ZAP.End ~= nil then | |
| 1002 | ApplyAoE(ZAP.End,10,5,15,35,true,6) | |
| 1003 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
| |
| 1004 | WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
| |
| 1005 | end | |
| 1006 | elseif TIER == 2 then | |
| 1007 | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
| |
| 1008 | if ZAP.End ~= nil then | |
| 1009 | ApplyAoE(ZAP.End,15,15,25,35,true,8) | |
| 1010 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
| |
| 1011 | WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
| |
| 1012 | end | |
| 1013 | elseif TIER == 3 then | |
| 1014 | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
| |
| 1015 | if ZAP.End ~= nil then | |
| 1016 | ApplyAoE(ZAP.End,20,15,25,35,true,12) | |
| 1017 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 1018 | WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
| |
| 1019 | for i = 1, 4 do | |
| 1020 | Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
| |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | wait(0.5) | |
| 1025 | RING.Anchored = true | |
| 1026 | WELD:remove() | |
| 1027 | coroutine.resume(coroutine.create(function() | |
| 1028 | for i = 1, 25 do | |
| 1029 | Swait() | |
| 1030 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
| 1031 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
| 1032 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
| 1033 | end | |
| 1034 | RING:remove() | |
| 1035 | end)) | |
| 1036 | ATTACK = false | |
| 1037 | Rooted = false | |
| 1038 | G:remove() | |
| 1039 | GRAV:remove() | |
| 1040 | end | |
| 1041 | ||
| 1042 | function ToxicStomp() | |
| 1043 | ATTACK = true | |
| 1044 | Rooted = false | |
| 1045 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1046 | GRAV.D = 250 | |
| 1047 | GRAV.P = 20000 | |
| 1048 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1049 | GRAV.Position = RootPart.Position | |
| 1050 | local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0)) | |
| 1051 | CreateSound(RINGSOUND,RING,5,1,false) | |
| 1052 | local STRENGTH = 100 | |
| 1053 | local TIER = 1 | |
| 1054 | repeat | |
| 1055 | Swait() | |
| 1056 | STRENGTH = STRENGTH + 0.3 | |
| 1057 | if STRENGTH > 200 then | |
| 1058 | STRENGTH = 200 | |
| 1059 | end | |
| 1060 | if MESH.Scale.X < 120 then | |
| 1061 | MESH.Scale = MESH.Scale + VT(3,0,3) | |
| 1062 | elseif MESH.Scale.X < 200 then | |
| 1063 | MESH.Scale = MESH.Scale + VT(0.3,0,0.3) | |
| 1064 | end | |
| 1065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1071 | until KEYHOLD == false and MESH.Scale.X >= 120 | |
| 1072 | if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then | |
| 1073 | POWER = POWER - 45 | |
| 1074 | TIER = 2 | |
| 1075 | elseif STRENGTH == 200 and POWER >= 100 then | |
| 1076 | POWER = POWER - 100 | |
| 1077 | TIER = 3 | |
| 1078 | end | |
| 1079 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1080 | Swait() | |
| 1081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1085 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1087 | end | |
| 1088 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1089 | Swait() | |
| 1090 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1096 | end | |
| 1097 | coroutine.resume(coroutine.create(function() | |
| 1098 | if TIER == 1 then | |
| 1099 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30)) | |
| 1100 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 1101 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 1102 | PARTCL.Rate = 999 | |
| 1103 | CreateSound(304999618,AOE,5,1,false) | |
| 1104 | CreateSound(130972023,AOE,4,1,false) | |
| 1105 | ApplyAoE(AOE.Position,15,15,25,35,true,5) | |
| 1106 | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 1107 | wait(2) | |
| 1108 | PARTCL.Enabled = false | |
| 1109 | Debris:AddItem(AOE,2) | |
| 1110 | elseif TIER == 2 then | |
| 1111 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40)) | |
| 1112 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 1113 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 1114 | PARTCL.Rate = 999 | |
| 1115 | CreateSound(304999618,AOE,5,1,false) | |
| 1116 | CreateSound(130972023,AOE,4,1,false) | |
| 1117 | ApplyAoE(AOE.Position,20,25,35,35,true,6) | |
| 1118 | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 1119 | wait(2) | |
| 1120 | PARTCL.Enabled = false | |
| 1121 | Debris:AddItem(AOE,2) | |
| 1122 | elseif TIER == 3 then | |
| 1123 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50)) | |
| 1124 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 1125 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 1126 | PARTCL.Rate = 999 | |
| 1127 | CreateSound(304999618,AOE,5,1,false) | |
| 1128 | CreateSound(130972023,AOE,4,1,false) | |
| 1129 | for i = 1, 3 do | |
| 1130 | ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 1131 | wait(0.5) | |
| 1132 | end | |
| 1133 | wait(1.5) | |
| 1134 | PARTCL.Enabled = false | |
| 1135 | Debris:AddItem(AOE,2) | |
| 1136 | end | |
| 1137 | end)) | |
| 1138 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1139 | Swait() | |
| 1140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1146 | end | |
| 1147 | RING.Anchored = true | |
| 1148 | WELD:remove() | |
| 1149 | coroutine.resume(coroutine.create(function() | |
| 1150 | for i = 1, 25 do | |
| 1151 | Swait() | |
| 1152 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
| 1153 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
| 1154 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
| 1155 | end | |
| 1156 | RING:remove() | |
| 1157 | end)) | |
| 1158 | GRAV:remove() | |
| 1159 | ATTACK = false | |
| 1160 | Rooted = false | |
| 1161 | end | |
| 1162 | ||
| 1163 | function ToxicDevastation() | |
| 1164 | ATTACK = true | |
| 1165 | Rooted = false | |
| 1166 | Speed = 5 | |
| 1167 | local STRENGTH = 50 | |
| 1168 | local TIER = 1 | |
| 1169 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1170 | Swait() | |
| 1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1177 | end | |
| 1178 | local POS = RootPart.Position | |
| 1179 | Rooted = true | |
| 1180 | Speed = Walkspeed | |
| 1181 | local TIMER = 0 | |
| 1182 | local bv = Instance.new("BodyVelocity")
| |
| 1183 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1184 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150 | |
| 1185 | bv.Parent = RootPart | |
| 1186 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 1187 | repeat | |
| 1188 | Swait() | |
| 1189 | TIMER = TIMER + 1 | |
| 1190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1196 | until RootPart.Position.Y > POS.Y+80 or TIMER > 100 | |
| 1197 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1198 | GRAV.D = 250 | |
| 1199 | GRAV.P = 20000 | |
| 1200 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1201 | GRAV.Position = RootPart.Position | |
| 1202 | bv:remove() | |
| 1203 | local G = IT("BodyGyro",RootPart)
| |
| 1204 | G.D = 250 | |
| 1205 | G.P = 200000 | |
| 1206 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 1207 | local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0)) | |
| 1208 | CreateSound(RINGSOUND,RING,5,1,false) | |
| 1209 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3)) | |
| 1210 | MakeForm(ORB,"Ball") | |
| 1211 | local LOOP = 0 | |
| 1212 | repeat | |
| 1213 | Swait() | |
| 1214 | LOOP = LOOP + 1 | |
| 1215 | ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0) | |
| 1216 | STRENGTH = STRENGTH + 0.3 | |
| 1217 | if STRENGTH > 200 then | |
| 1218 | STRENGTH = 200 | |
| 1219 | else | |
| 1220 | ORB.Size = ORB.Size + VT(0.02,0.02,0.02) | |
| 1221 | end | |
| 1222 | if MESH.Scale.X < 120 then | |
| 1223 | MESH.Scale = MESH.Scale + VT(5,0,5) | |
| 1224 | elseif MESH.Scale.X < 200 then | |
| 1225 | MESH.Scale = MESH.Scale + VT(0.6,0,0.6) | |
| 1226 | end | |
| 1227 | if LOOP == 4 then | |
| 1228 | LOOP = 0 | |
| 1229 | POWER = POWER - 1 | |
| 1230 | end | |
| 1231 | if MRANDOM(1,25) == 1 then | |
| 1232 | Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
| |
| 1233 | end | |
| 1234 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1241 | until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0 | |
| 1242 | if STRENGTH >= 150 and STRENGTH ~= 200 then | |
| 1243 | TIER = 2 | |
| 1244 | elseif STRENGTH == 200 then | |
| 1245 | TIER = 3 | |
| 1246 | end | |
| 1247 | coroutine.resume(coroutine.create(function() | |
| 1248 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
| 1249 | CreateSound(1112042117,ORB,5,0.8,false) | |
| 1250 | for i = 1, 200 do | |
| 1251 | Swait() | |
| 1252 | ORB.CFrame = ORB.CFrame*CF(0,0,-2) | |
| 1253 | if MRANDOM(1,5) == 1 then | |
| 1254 | Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
| |
| 1255 | end | |
| 1256 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character) | |
| 1257 | if HIT ~= nil then | |
| 1258 | ORB.Transparency = 1 | |
| 1259 | coroutine.resume(coroutine.create(function() | |
| 1260 | local COLOR = ORB.Color | |
| 1261 | local POS = ORB.Position | |
| 1262 | local SIZE = ORB.Size | |
| 1263 | local TIMES = 12 + TIER*3 | |
| 1264 | local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size) | |
| 1265 | FAKEORB.CFrame = CF(POS) | |
| 1266 | MakeForm(FAKEORB,"Ball") | |
| 1267 | local TIME = 0 | |
| 1268 | ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10) | |
| 1269 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
| |
| 1270 | for i = 1, 5 do | |
| 1271 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1272 | end | |
| 1273 | for i = 1, TIMES*20 do | |
| 1274 | TIME = TIME + 1 | |
| 1275 | wait() | |
| 1276 | if MRANDOM(1,math.ceil(5+(i/15))) == 1 then | |
| 1277 | Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
| |
| 1278 | end | |
| 1279 | FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20) | |
| 1280 | if TIME >= 20 then | |
| 1281 | TIME = 0 | |
| 1282 | ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10) | |
| 1283 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
| |
| 1284 | for i = 1, 5 do | |
| 1285 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1286 | end | |
| 1287 | end | |
| 1288 | end | |
| 1289 | FAKEORB:remove() | |
| 1290 | end)) | |
| 1291 | break | |
| 1292 | end | |
| 1293 | end | |
| 1294 | ORB:remove() | |
| 1295 | end)) | |
| 1296 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1297 | Swait() | |
| 1298 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1299 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1300 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1301 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1302 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1303 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1304 | end | |
| 1305 | coroutine.resume(coroutine.create(function() | |
| 1306 | for i = 1, 25 do | |
| 1307 | Swait() | |
| 1308 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
| 1309 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
| 1310 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
| 1311 | end | |
| 1312 | RING:remove() | |
| 1313 | end)) | |
| 1314 | GRAV:remove() | |
| 1315 | G:remove() | |
| 1316 | ATTACK = false | |
| 1317 | Rooted = false | |
| 1318 | end | |
| 1319 | ||
| 1320 | --//=================================\\ | |
| 1321 | --|| ASSIGN THINGS TO KEYS | |
| 1322 | --\\=================================// | |
| 1323 | ||
| 1324 | function MouseDown(Mouse) | |
| 1325 | if ATTACK == false then | |
| 1326 | end | |
| 1327 | end | |
| 1328 | ||
| 1329 | function MouseUp(Mouse) | |
| 1330 | HOLD = false | |
| 1331 | end | |
| 1332 | ||
| 1333 | function KeyDown(Key) | |
| 1334 | KEYHOLD = true | |
| 1335 | if Key == "q" and ATTACK == false and POWER >= 50 then | |
| 1336 | POWER = POWER - 50 | |
| 1337 | PoisonBolt() | |
| 1338 | end | |
| 1339 | ||
| 1340 | if Key == "r" and ATTACK == false and POWER >= 125 then | |
| 1341 | POWER = POWER - 125 | |
| 1342 | ToxicStomp() | |
| 1343 | end | |
| 1344 | ||
| 1345 | if Key == "x" and ATTACK == false and POWER >= 250 then | |
| 1346 | POWER = POWER - 250 | |
| 1347 | ToxicDevastation() | |
| 1348 | end | |
| 1349 | ||
| 1350 | if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then | |
| 1351 | Charge() | |
| 1352 | end | |
| 1353 | ||
| 1354 | if string.byte(Key) == 50 and ATTACK == false then | |
| 1355 | if Walkspeed == 16 then | |
| 1356 | Walkspeed = 30 | |
| 1357 | Speed = 30 | |
| 1358 | elseif Walkspeed == 30 then | |
| 1359 | Walkspeed = 16 | |
| 1360 | Speed = 16 | |
| 1361 | end | |
| 1362 | end | |
| 1363 | end | |
| 1364 | ||
| 1365 | function KeyUp(Key) | |
| 1366 | KEYHOLD = false | |
| 1367 | end | |
| 1368 | ||
| 1369 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1370 | MouseDown(NEWKEY) | |
| 1371 | end) | |
| 1372 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1373 | MouseUp(NEWKEY) | |
| 1374 | end) | |
| 1375 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1376 | KeyDown(NEWKEY) | |
| 1377 | end) | |
| 1378 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1379 | KeyUp(NEWKEY) | |
| 1380 | end) | |
| 1381 | ||
| 1382 | --//=================================\\ | |
| 1383 | --\\=================================// | |
| 1384 | ||
| 1385 | ||
| 1386 | function unanchor() | |
| 1387 | if UNANCHOR == true then | |
| 1388 | g = Character:GetChildren() | |
| 1389 | for i = 1, #g do | |
| 1390 | if g[i].ClassName == "Part" then | |
| 1391 | g[i].Anchored = false | |
| 1392 | end | |
| 1393 | end | |
| 1394 | end | |
| 1395 | end | |
| 1396 | ||
| 1397 | ||
| 1398 | --//=================================\\ | |
| 1399 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1400 | --\\=================================// | |
| 1401 | ||
| 1402 | Humanoid.Changed:connect(function(Jump) | |
| 1403 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1404 | Humanoid.Jump = false | |
| 1405 | end | |
| 1406 | end) | |
| 1407 | ||
| 1408 | while true do | |
| 1409 | Swait() | |
| 1410 | script.Parent = WEAPONGUI | |
| 1411 | ANIMATE.Parent = nil | |
| 1412 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1413 | v:Stop(); | |
| 1414 | end | |
| 1415 | SINE = SINE + CHANGE | |
| 1416 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1417 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1418 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1419 | local WALKSPEEDVALUE = 5 | |
| 1420 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1421 | if Humanoid.WalkSpeed <= 20 then | |
| 1422 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
| 1423 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1424 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1425 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1426 | else | |
| 1427 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
| 1428 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1429 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
| 1430 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
| 1431 | end | |
| 1432 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1433 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1434 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1435 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1436 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1437 | end | |
| 1438 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1439 | ANIM = "Jump" | |
| 1440 | if ATTACK == false then | |
| 1441 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1447 | end | |
| 1448 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1449 | ANIM = "Fall" | |
| 1450 | if ATTACK == false then | |
| 1451 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1455 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1457 | end | |
| 1458 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1459 | ANIM = "Idle" | |
| 1460 | if ATTACK == false then | |
| 1461 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1467 | end | |
| 1468 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1469 | ANIM = "Walk" | |
| 1470 | if ATTACK == false then | |
| 1471 | if Humanoid.WalkSpeed <= 20 then | |
| 1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) | |
| 1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) | |
| 1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1478 | elseif Humanoid.WalkSpeed > 20 then | |
| 1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) | |
| 1485 | end | |
| 1486 | end | |
| 1487 | end | |
| 1488 | unanchor() | |
| 1489 | if Rooted == false then | |
| 1490 | Disable_Jump = false | |
| 1491 | Humanoid.WalkSpeed = Speed | |
| 1492 | elseif Rooted == true then | |
| 1493 | Disable_Jump = true | |
| 1494 | Humanoid.WalkSpeed = 0 | |
| 1495 | end | |
| 1496 | sick.SoundId = "rbxassetid://598848368" | |
| 1497 | sick.Looped = true | |
| 1498 | sick.Pitch = 1 | |
| 1499 | sick.Volume = 3 | |
| 1500 | sick.Parent = Torso | |
| 1501 | sick.Playing = true | |
| 1502 | MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
| 1503 | MANATEXT.Text = POWER.."/"..MAXPOWER | |
| 1504 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
| 1505 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
| 1506 | Humanoid.Health = Humanoid.Health + 0.05 | |
| 1507 | end | |
| 1508 | ||
| 1509 | --//=================================\\ | |
| 1510 | --\\=================================// | |
| 1511 | ||
| 1512 | ||
| 1513 | ||
| 1514 | ||
| 1515 | ||
| 1516 | --//====================================================\\-- | |
| 1517 | --|| END OF SCRIPT | |
| 1518 | --\\====================================================//-- |