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Zach_script_stealer2 Sep 15th, 2019 (edited) 98 Never
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5.     script.Parent = owner.Character
  6.     local Event = Instance.new("RemoteEvent")
  7.     Event.Name = "UserInput"
  8.     local function NewFakeEvent()
  9.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10.         return Fake
  11.     end
  12.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17.     local function TriggerEvent(self,Event,...)
  18.         local Trigger = Mouse[Event]
  19.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  20.             Trigger.Function(...)
  21.         end
  22.     end
  23.     Mouse.TrigEvent = TriggerEvent
  24.     UserInputService.TrigEvent = TriggerEvent
  25.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  26.         if FiredBy.Name ~= owner.Name then end
  27.         if Input.MouseEvent then
  28.             Mouse.Target = Input.Target
  29.             Mouse.Hit = Input.Hit
  30.         else
  31.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34.             end
  35.             for _,Action in pairs(ContextActionService.Actions) do
  36.                 for _,Key in pairs(Action.Keys) do
  37.                     if Key==Input.KeyCode then
  38.                         Action.Function(Action.Name,Input.UserInputState,Input)
  39.                     end
  40.                 end
  41.             end
  42.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44.         end
  45.     end)
  46.     InternalData["Mouse"] = Mouse
  47.     InternalData["ContextActionService"] = ContextActionService
  48.     InternalData["UserInputService"] = UserInputService
  49.     Event.Parent = NLS([[
  50.         local Player = owner
  51.         local Event = script:WaitForChild("UserInput")
  52.         local UserInputService = game:GetService("UserInputService")
  53.         local Mouse = Player:GetMouse()
  54.         local Input = function(Input,gameProcessedEvent)
  55.             if gameProcessedEvent then return end
  56.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57.         end
  58.         UserInputService.InputBegan:Connect(Input)
  59.         UserInputService.InputEnded:Connect(Input)
  60.         local Hit,Target
  61.         while wait(1/30) do
  62.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63.                 Hit,Target = Mouse.Hit,Mouse.Target
  64.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65.             end
  66.         end
  67.     ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70.     __index = function (self,Index)
  71.         local Sandbox = function (Thing)
  72.             if Thing:IsA("Player") then
  73.                 local RealPlayer = Thing
  74.                 return setmetatable({},{
  75.                     __index = function (self,Index)
  76.                         local Type = type(RealPlayer[Index])
  77.                         if Type == "function" then
  78.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79.                                 return function (self)
  80.                                     return InternalData["Mouse"]
  81.                                 end
  82.                             end
  83.                             return function (self,...)
  84.                                 return RealPlayer[Index](RealPlayer,...)
  85.                             end
  86.                         else
  87.                             return RealPlayer[Index]
  88.                         end
  89.                     end;
  90.                     __tostring = function(self)
  91.                         return RealPlayer.Name
  92.                     end
  93.                 })
  94.             end
  95.         end
  96.         if RealGame[Index] then
  97.             local Type = type(RealGame[Index])
  98.             if Type == "function" then
  99.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  100.                     return function (self,Service)
  101.                         if Service:lower() == "players" then
  102.                             return setmetatable({},{
  103.                                 __index = function (self2,Index2)
  104.                                     local RealService = RealGame:GetService(Service)
  105.                                     local Type2 = type(Index2)
  106.                                     if Type2 == "function" then
  107.                                         return function (self,...)
  108.                                             return RealService[Index2](RealService,...)
  109.                                         end
  110.                                     else
  111.                                         if Index2:lower() == "localplayer" then
  112.                                             return Sandbox(owner)
  113.                                         end
  114.                                         return RealService[Index2]
  115.                                     end
  116.                                 end;
  117.                                 __tostring = function(self)
  118.                                     return RealGame:GetService(Service).Name
  119.                                 end
  120.                             })
  121.                         elseif Service:lower() == "contextactionservice" then
  122.                             return InternalData["ContextActionService"]
  123.                         elseif Service:lower() == "contextactionservice" then
  124.                             return InternalData["UserInputService"]
  125.                         elseif Service:lower() == "runservice" then
  126.                             return setmetatable({},{
  127.                                 __index = function(self2,Index2)
  128.                                     local RealService = RealGame:GetService(Service)
  129.                                     local Type2 = type(Index2)
  130.                                     if Type2 == "function" then
  131.                                         return function (self,...)
  132.                                             return RealService[Index2](RealService,...)
  133.                                         end
  134.                                     else
  135.                                         if Index2:lower() == "bindtorenderstep" then
  136.                                             return function (self,Name,Priority,Function)
  137.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  138.                                             end
  139.                                         end
  140.                                         if Index2:lower() == "renderstepped" then
  141.                                             return RealService["Stepped"]
  142.                                         end
  143.                                         return RealService[Index2]
  144.                                     end
  145.                                 end
  146.                             })
  147.                         else
  148.                             return RealGame:GetService(Service)
  149.                         end
  150.                     end
  151.                 end
  152.                 return function (self,...)
  153.                     return RealGame[Index](RealGame,...)
  154.                 end
  155.             else
  156.                 if game:GetService(Index) then
  157.                     return game:GetService(Index)
  158.                 end
  159.                 return RealGame[Index]
  160.             end
  161.         else
  162.             return nil
  163.         end
  164.     end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running... Created by SHACKLUSTER")
  167. print(" created by SHACKLUSTER ")
  168. print(" created by SHACKLUSTER ")
  169. print(" created by SHACKLUSTER ")
  170. print(" created by SHACKLUSTER ")
  171. print(" created by SHACKLUSTER ")
  172. print(" created by SHACKLUSTER ")
  173. print(" created by SHACKLUSTER ")
  174. print(" created by SHACKLUSTER ")
  175.  
  176.  
  177. wait(0.2)
  178.  
  179. Player = game:GetService("Players").LocalPlayer
  180. PlayerGui = Player.PlayerGui
  181. Cam = workspace.CurrentCamera
  182. Backpack = Player.Backpack
  183. Character = Player.Character
  184. Humanoid = Character.Humanoid
  185. Mouse = Player:GetMouse()
  186. RootPart = Character["HumanoidRootPart"]
  187. Torso = Character["Torso"]
  188. Head = Character["Head"]
  189. RightArm = Character["Right Arm"]
  190. LeftArm = Character["Left Arm"]
  191. RightLeg = Character["Right Leg"]
  192. LeftLeg = Character["Left Leg"]
  193. RootJoint = RootPart["RootJoint"]
  194. Neck = Torso["Neck"]
  195. RightShoulder = Torso["Right Shoulder"]
  196. LeftShoulder = Torso["Left Shoulder"]
  197. RightHip = Torso["Right Hip"]
  198. LeftHip = Torso["Left Hip"]
  199. local sick = Instance.new("Sound",Character)
  200.  
  201. IT = Instance.new
  202. CF = CFrame.new
  203. VT = Vector3.new
  204. RAD = math.rad
  205. C3 = Color3.new
  206. UD2 = UDim2.new
  207. BRICKC = BrickColor.new
  208. ANGLES = CFrame.Angles
  209. EULER = CFrame.fromEulerAnglesXYZ
  210. COS = math.cos
  211. ACOS = math.acos
  212. SIN = math.sin
  213. ASIN = math.asin
  214. ABS = math.abs
  215. MRANDOM = math.random
  216. FLOOR = math.floor
  217.  
  218. --//=================================\\
  219. --||          USEFUL VALUES
  220. --\\=================================//
  221.  
  222. Animation_Speed = 3
  223. local Walkspeed = 16
  224. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  225. local Speed = 16
  226. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  227. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  229. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  230. local DAMAGEMULTIPLIER = 1
  231. local ANIM = "Idle"
  232. local ATTACK = false
  233. local EQUIPPED = false
  234. local HOLD = false
  235. local COMBO = 1
  236. local Rooted = false
  237. local SINE = 0
  238. local KEYHOLD = false
  239. local CHANGE = 2 / Animation_Speed
  240. local WALKINGANIM = false
  241. local VALUE1 = false
  242. local VALUE2 = false
  243. local ROBLOXIDLEANIMATION = IT("Animation")
  244. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  245. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  246. --ROBLOXIDLEANIMATION.Parent = Humanoid
  247. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  248. WEAPONGUI.Name = "Weapon GUI"
  249. local Effects = IT("Folder", Character)
  250. Effects.Name = "Effects"
  251. local ANIMATOR = Humanoid.Animator
  252. local ANIMATE = Character.Animate
  253. local UNANCHOR = true
  254. local SHOCKSOUND = 1544280726
  255. local RINGSOUND = 340505360
  256. local ULTHIT = 412831137
  257.  
  258. --//=================================\\
  259. --\\=================================//
  260.  
  261.  
  262. --//=================================\\
  263. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  264. --\\=================================//
  265.  
  266. ArtificialHB = Instance.new("BindableEvent", script)
  267. ArtificialHB.Name = "ArtificialHB"
  268.  
  269. script:WaitForChild("ArtificialHB")
  270.  
  271. frame = Frame_Speed
  272. tf = 0
  273. allowframeloss = false
  274. tossremainder = false
  275. lastframe = tick()
  276. script.ArtificialHB:Fire()
  277.  
  278. game:GetService("RunService").Heartbeat:connect(function(s, p)
  279.     tf = tf + s
  280.     if tf >= frame then
  281.         if allowframeloss then
  282.             script.ArtificialHB:Fire()
  283.             lastframe = tick()
  284.         else
  285.             for i = 1, math.floor(tf / frame) do
  286.                 script.ArtificialHB:Fire()
  287.             end
  288.         lastframe = tick()
  289.         end
  290.         if tossremainder then
  291.             tf = 0
  292.         else
  293.             tf = tf - frame * math.floor(tf / frame)
  294.         end
  295.     end
  296. end)
  297.  
  298. --//=================================\\
  299. --\\=================================//
  300.  
  301. --//=================================\\
  302. --||          SOME FUNCTIONS
  303. --\\=================================//
  304.  
  305. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  306.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  307. end
  308.  
  309. function PositiveAngle(NUMBER)
  310.     if NUMBER >= 0 then
  311.         NUMBER = 0
  312.     end
  313.     return NUMBER
  314. end
  315.  
  316. function NegativeAngle(NUMBER)
  317.     if NUMBER <= 0 then
  318.         NUMBER = 0
  319.     end
  320.     return NUMBER
  321. end
  322.  
  323. function Swait(NUMBER)
  324.     if NUMBER == 0 or NUMBER == nil then
  325.         ArtificialHB.Event:wait()
  326.     else
  327.         for i = 1, NUMBER do
  328.             ArtificialHB.Event:wait()
  329.         end
  330.     end
  331. end
  332.  
  333. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  334.     local NEWMESH = IT(MESH)
  335.     if MESH == "SpecialMesh" then
  336.         NEWMESH.MeshType = MESHTYPE
  337.         if MESHID ~= "nil" and MESHID ~= "" then
  338.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  339.         end
  340.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  341.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  342.         end
  343.     end
  344.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  345.     NEWMESH.Scale = SCALE
  346.     NEWMESH.Parent = PARENT
  347.     return NEWMESH
  348. end
  349.  
  350. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  351.     local NEWPART = IT("Part")
  352.     NEWPART.formFactor = FORMFACTOR
  353.     NEWPART.Reflectance = REFLECTANCE
  354.     NEWPART.Transparency = TRANSPARENCY
  355.     NEWPART.CanCollide = false
  356.     NEWPART.Locked = true
  357.     NEWPART.Anchored = true
  358.     if ANCHOR == false then
  359.         NEWPART.Anchored = false
  360.     end
  361.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  362.     NEWPART.Name = NAME
  363.     NEWPART.Size = SIZE
  364.     NEWPART.Position = Torso.Position
  365.     NEWPART.Material = MATERIAL
  366.     NEWPART:BreakJoints()
  367.     NEWPART.Parent = PARENT
  368.     return NEWPART
  369. end
  370.  
  371.     local function weldBetween(a, b)
  372.         local weldd = Instance.new("ManualWeld")
  373.         weldd.Part0 = a
  374.         weldd.Part1 = b
  375.         weldd.C0 = CFrame.new()
  376.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  377.         weldd.Parent = a
  378.         return weldd
  379.     end
  380.  
  381.  
  382. function QuaternionFromCFrame(cf)
  383.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  384.     local trace = m00 + m11 + m22
  385.     if trace > 0 then
  386.         local s = math.sqrt(1 + trace)
  387.         local recip = 0.5 / s
  388.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  389.     else
  390.         local i = 0
  391.         if m11 > m00 then
  392.             i = 1
  393.         end
  394.         if m22 > (i == 0 and m00 or m11) then
  395.             i = 2
  396.         end
  397.         if i == 0 then
  398.             local s = math.sqrt(m00 - m11 - m22 + 1)
  399.             local recip = 0.5 / s
  400.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  401.         elseif i == 1 then
  402.             local s = math.sqrt(m11 - m22 - m00 + 1)
  403.             local recip = 0.5 / s
  404.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  405.         elseif i == 2 then
  406.             local s = math.sqrt(m22 - m00 - m11 + 1)
  407.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  408.         end
  409.     end
  410. end
  411.  
  412. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  413.     local xs, ys, zs = x + x, y + y, z + z
  414.     local wx, wy, wz = w * xs, w * ys, w * zs
  415.     local xx = x * xs
  416.     local xy = x * ys
  417.     local xz = x * zs
  418.     local yy = y * ys
  419.     local yz = y * zs
  420.     local zz = z * zs
  421.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  422. end
  423.  
  424. function QuaternionSlerp(a, b, t)
  425.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  426.     local startInterp, finishInterp;
  427.     if cosTheta >= 0.0001 then
  428.         if (1 - cosTheta) > 0.0001 then
  429.             local theta = ACOS(cosTheta)
  430.             local invSinTheta = 1 / SIN(theta)
  431.             startInterp = SIN((1 - t) * theta) * invSinTheta
  432.             finishInterp = SIN(t * theta) * invSinTheta
  433.         else
  434.             startInterp = 1 - t
  435.             finishInterp = t
  436.         end
  437.     else
  438.         if (1 + cosTheta) > 0.0001 then
  439.             local theta = ACOS(-cosTheta)
  440.             local invSinTheta = 1 / SIN(theta)
  441.             startInterp = SIN((t - 1) * theta) * invSinTheta
  442.             finishInterp = SIN(t * theta) * invSinTheta
  443.         else
  444.             startInterp = t - 1
  445.             finishInterp = t
  446.         end
  447.     end
  448.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  449. end
  450.  
  451. function Clerp(a, b, t)
  452.     local qa = {QuaternionFromCFrame(a)}
  453.     local qb = {QuaternionFromCFrame(b)}
  454.     local ax, ay, az = a.x, a.y, a.z
  455.     local bx, by, bz = b.x, b.y, b.z
  456.     local _t = 1 - t
  457.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  458. end
  459.  
  460. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  461.     local frame = IT("Frame")
  462.     frame.BackgroundTransparency = TRANSPARENCY
  463.     frame.BorderSizePixel = BORDERSIZEPIXEL
  464.     frame.Position = POSITION
  465.     frame.Size = SIZE
  466.     frame.BackgroundColor3 = COLOR
  467.     frame.BorderColor3 = BORDERCOLOR
  468.     frame.Name = NAME
  469.     frame.Parent = PARENT
  470.     return frame
  471. end
  472.  
  473. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  474.     local label = IT("TextLabel")
  475.     label.BackgroundTransparency = 1
  476.     label.Size = UD2(1, 0, 1, 0)
  477.     label.Position = UD2(0, 0, 0, 0)
  478.     label.TextColor3 = TEXTCOLOR
  479.     label.TextStrokeTransparency = STROKETRANSPARENCY
  480.     label.TextTransparency = TRANSPARENCY
  481.     label.FontSize = TEXTFONTSIZE
  482.     label.Font = TEXTFONT
  483.     label.BorderSizePixel = BORDERSIZEPIXEL
  484.     label.TextScaled = false
  485.     label.Text = TEXT
  486.     label.Name = NAME
  487.     label.Parent = PARENT
  488.     return label
  489. end
  490.  
  491. function NoOutlines(PART)
  492.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  493. end
  494.  
  495. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  496.     local NEWWELD = IT(TYPE)
  497.     NEWWELD.Part0 = PART0
  498.     NEWWELD.Part1 = PART1
  499.     NEWWELD.C0 = C0
  500.     NEWWELD.C1 = C1
  501.     NEWWELD.Parent = PARENT
  502.     return NEWWELD
  503. end
  504.  
  505. local S = IT("Sound")
  506. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  507.     local NEWSOUND = nil
  508.     coroutine.resume(coroutine.create(function()
  509.         NEWSOUND = S:Clone()
  510.         NEWSOUND.Parent = PARENT
  511.         NEWSOUND.Volume = VOLUME
  512.         NEWSOUND.Pitch = PITCH
  513.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  514.         NEWSOUND:play()
  515.         if DOESLOOP == true then
  516.             NEWSOUND.Looped = true
  517.         else
  518.             repeat wait(1) until NEWSOUND.Playing == false
  519.             NEWSOUND:remove()
  520.         end
  521.     end))
  522.     return NEWSOUND
  523. end
  524.  
  525. function CFrameFromTopBack(at, top, back)
  526.     local right = top:Cross(back)
  527.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  528. end
  529.  
  530. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  531. function WACKYEFFECT(Table)
  532.     local TYPE = (Table.EffectType or "Sphere")
  533.     local SIZE = (Table.Size or VT(1,1,1))
  534.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  535.     local TRANSPARENCY = (Table.Transparency or 0)
  536.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  537.     local CFRAME = (Table.CFrame or Torso.CFrame)
  538.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  539.     local ROTATION1 = (Table.RotationX or 0)
  540.     local ROTATION2 = (Table.RotationY or 0)
  541.     local ROTATION3 = (Table.RotationZ or 0)
  542.     local MATERIAL = (Table.Material or "Neon")
  543.     local COLOR = (Table.Color or C3(1,1,1))
  544.     local TIME = (Table.Time or 45)
  545.     local SOUNDID = (Table.SoundID or nil)
  546.     local SOUNDPITCH = (Table.SoundPitch or nil)
  547.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  548.     coroutine.resume(coroutine.create(function()
  549.         local PLAYSSOUND = false
  550.         local SOUND = nil
  551.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  552.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  553.             PLAYSSOUND = true
  554.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  555.         end
  556.         EFFECT.Color = COLOR
  557.         local MSH = nil
  558.         if TYPE == "Sphere" then
  559.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  560.         elseif TYPE == "Block" then
  561.             MSH = IT("BlockMesh",EFFECT)
  562.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  563.         elseif TYPE == "Wave" then
  564.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  565.         elseif TYPE == "Ring" then
  566.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  567.         elseif TYPE == "Slash" then
  568.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  569.         elseif TYPE == "Round Slash" then
  570.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  571.         elseif TYPE == "Swirl" then
  572.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  573.         elseif TYPE == "Skull" then
  574.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  575.         elseif TYPE == "Crystal" then
  576.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  577.         elseif TYPE == "Cloud" then
  578.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
  579.         end
  580.         if MSH ~= nil then
  581.             local MOVESPEED = nil
  582.             if MOVEDIRECTION ~= nil then
  583.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  584.             end
  585.             local GROWTH = SIZE - ENDSIZE
  586.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  587.             if TYPE == "Block" then
  588.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  589.             else
  590.                 EFFECT.CFrame = CFRAME
  591.             end
  592.             for LOOP = 1, TIME+1 do
  593.                 Swait()
  594.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  595.                 if TYPE == "Wave" then
  596.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  597.                 end
  598.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  599.                 if TYPE == "Block" then
  600.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  601.                 else
  602.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  603.                 end
  604.                 if MOVEDIRECTION ~= nil then
  605.                     local ORI = EFFECT.Orientation
  606.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  607.                     EFFECT.Orientation = ORI
  608.                 end
  609.             end
  610.             if PLAYSSOUND == false then
  611.                 EFFECT:remove()
  612.             else
  613.                 repeat Swait() until SOUND.Playing == false
  614.                 EFFECT:remove()
  615.             end
  616.         else
  617.             if PLAYSSOUND == false then
  618.                 EFFECT:remove()
  619.             else
  620.                 repeat Swait() until SOUND.Playing == false
  621.                 EFFECT:remove()
  622.             end
  623.         end
  624.     end))
  625. end
  626.  
  627. function MakeForm(PART,TYPE)
  628.     if TYPE == "Cyl" then
  629.         local MSH = IT("CylinderMesh",PART)
  630.     elseif TYPE == "Ball" then
  631.         local MSH = IT("SpecialMesh",PART)
  632.         MSH.MeshType = "Sphere"
  633.     elseif TYPE == "Wedge" then
  634.         local MSH = IT("SpecialMesh",PART)
  635.         MSH.MeshType = "Wedge"
  636.     end
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  642.     local DIRECTION = CF(StartPos,EndPos).lookVector
  643.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  644. end
  645.  
  646. function turnto(position)
  647.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  648. end
  649.  
  650. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  651. function Lightning(Table)
  652.     local Color = Table.Color or C3(1,1,1)
  653.     local StartPos = Table.Start or Torso.Position
  654.     local EndPos = Table.End or Mouse.Hit.p
  655.     local SegmentLength = Table.SegmentL or 2
  656.     local Thickness = Table.Thickness or 0.1
  657.     local Dissapear = Table.DoesFade or false
  658.     local Parent = Table.Ignore or Character
  659.     local MaxDist = Table.MaxDist or 400
  660.     local Branches = Table.Branches or false
  661.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  662.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  663.     local LIGHTNINGMODEL = IT("Model",Effects)
  664.     LIGHTNINGMODEL.Name = "Lightning"
  665.     local LastBolt = nil
  666.     for E = 1, DISTANCE do
  667.         local ExtraSize = (DISTANCE-E)/25
  668.         local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  669.         PART.Color = Color
  670.         MakeForm(PART,"Cyl")
  671.         if LastBolt == nil then
  672.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  673.         else
  674.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  675.         end
  676.         LastBolt = PART
  677.         if Branches == true then
  678.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  679.             if CHOICE == 1 then
  680.                 local LASTBRANCH = nil
  681.                 for i = 1, MRANDOM(2,5) do
  682.                     local ExtraSize2 = ((DISTANCE-E)/35)/i
  683.                     local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  684.                     PART.Color = Color
  685.                     MakeForm(PART,"Cyl")
  686.                     if LASTBRANCH == nil then
  687.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  688.                     else
  689.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  690.                     end
  691.                     LASTBRANCH = PART
  692.                 end
  693.             end
  694.         end
  695.     end
  696.     if Dissapear == true then
  697.         coroutine.resume(coroutine.create(function()
  698.             for i = 1, 30 do
  699.                 Swait()
  700.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  701.                     if c.ClassName == "Part" then
  702.                         c.Transparency = i/30
  703.                     end
  704.                 end
  705.             end
  706.             LIGHTNINGMODEL:remove()
  707.         end))
  708.     elseif Dissapear == false then
  709.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  710.     end
  711.     return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  712. end
  713.  
  714. local Particle = IT("ParticleEmitter",nil)
  715. Particle.Enabled = false
  716. Particle.LightEmission = 1
  717. Particle.Rate = 150
  718. Particle.ZOffset = 1
  719. Particle.Rotation = NumberRange.new(-180, 180)
  720.  
  721. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  722. function ParticleEmitter(Table)
  723.     local PRTCL = Particle:Clone()
  724.     local Color1 = Table.Color1 or C3(1,1,1)
  725.     local Color2 = Table.Color2 or C3(1,1,1)
  726.     local Speed = Table.Speed or 5
  727.     local Drag = Table.Drag or 0
  728.     local Size1 = Table.Size1 or 1
  729.     local Size2 = Table.Size2 or 5
  730.     local Lifetime1 = Table.Lifetime1 or 1
  731.     local Lifetime2 = Table.Lifetime2 or 1.5
  732.     local Parent = Table.Parent or Torso
  733.     local Emit = Table.Emit or 100
  734.     local Offset = Table.Offset or 360
  735.     local Acel = Table.Acel or VT(0,0,0)
  736.     local Enabled = Table.Enabled or false
  737.     local Texture = Table.Texture or "281983280"
  738.     local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  739.     local Trans1 = Table.Transparency1 or 0
  740.     local Trans2 = Table.Transparency2 or 0
  741.     PRTCL.Parent = Parent
  742.     PRTCL.RotSpeed = RotS
  743.     PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  744.     PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  745.     PRTCL.Color = ColorSequence.new(Color1,Color2)
  746.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  747.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  748.     PRTCL.Speed = NumberRange.new(Speed)
  749.     PRTCL.VelocitySpread = Offset
  750.     PRTCL.Drag = Drag
  751.     PRTCL.Acceleration = Acel
  752.     if Enabled == false then
  753.         PRTCL:Emit(Emit)
  754.         Debris:AddItem(PRTCL,Lifetime2)
  755.     else
  756.         PRTCL.Enabled = true
  757.     end
  758.     return PRTCL
  759. end
  760.  
  761. --//=================================\\
  762. --||         WEAPON CREATION
  763. --\\=================================//
  764.  
  765. local SKILLTEXTCOLOR = C3(1,1,1)
  766. local SKILLFONT = "Fantasy"
  767. local SKILLTEXTSIZE = 5
  768. local POWER = 9999999999999999999999
  769. local MAXPOWER = 9999999999999999999999
  770.  
  771. Humanoid.Died:connect(function()
  772.     ATTACK = true
  773. end)
  774.  
  775. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  776. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  777. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  778. local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
  779.  
  780. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  781. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  782. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  783. local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
  784.  
  785. local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar")
  786. local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
  787. local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
  788.  
  789. local A = IT("Attachment",Torso)
  790. local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  791. TORSOTHUNDER.Enabled = false
  792. TORSOTHUNDER.Rate = 5
  793. local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  794. TORSOTHUNDER2.Enabled = false
  795. TORSOTHUNDER2.Rate = 5
  796. local B = IT("Attachment",RootPart)
  797. B.Position = VT(0,-3,0)
  798. local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  799. CHARGE.ZOffset = 1.5
  800. CHARGE.Enabled = false
  801. CHARGE.Rate = 999
  802.  
  803. local FF = IT("ForceField",Character)
  804. FF.Visible = false
  805. Humanoid.MaxHealth = 999999999999999999999999
  806. Humanoid.Health = 999999999999999999999999
  807. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  808. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  809. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  810. Character.Health:remove()
  811.  
  812. --//=================================\\
  813. --||            DAMAGING
  814. --\\=================================//
  815.  
  816. function ApplyDamage(Humanoid,Damage,TorsoPart)
  817.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  818.     defence.Name = ("HitBy"..Player.Name)
  819.     game:GetService("Debris"):AddItem(defence, 0.001)
  820.     Damage = Damage * DAMAGEMULTIPLIER
  821.     if Humanoid.Health ~= 0 then
  822.         local CritChance = MRANDOM(1,100)
  823.         if Damage > Humanoid.Health then
  824.             Damage = math.ceil(Humanoid.Health)
  825.             if Damage == 0 then
  826.                 Damage = 0.1
  827.             end
  828.         end
  829.         Humanoid.Health = Humanoid.Health - Damage
  830.     end
  831. end
  832.  
  833. function AfterZap(Humanoid,Times,Dmg)
  834.     coroutine.resume(coroutine.create(function()
  835.         if Humanoid ~= nil then
  836.             local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  837.             ZAP.Rate = 75
  838.             for i = 1, Times do
  839.                 wait(1)
  840.                 if Humanoid ~= nil and Humanoid.Health > 0 then
  841.                     Humanoid.Health = Humanoid.Health - Dmg
  842.                     CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  843.                 else
  844.                     break
  845.                 end
  846.             end
  847.             ZAP.Enabled = false
  848.             Debris:AddItem(ZAP,3)
  849.         end
  850.     end))
  851. end
  852.  
  853. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  854.     local CHILDREN = workspace:GetDescendants()
  855.     for index, CHILD in pairs(CHILDREN) do
  856.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  857.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  858.             if HUM then
  859.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  860.                 if TORSO then
  861.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  862.                         if DOESAFTERZAP == true then
  863.                             AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  864.                         end
  865.                         local DMG = MRANDOM(MINDMG,MAXDMG)
  866.                         ApplyDamage(HUM,DMG,TORSO)
  867.                         if FLING > 0 then
  868.                             for _, c in pairs(CHILD:GetChildren()) do
  869.                                 if c:IsA("BasePart") then
  870.                                     local bv = Instance.new("BodyVelocity")
  871.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  872.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  873.                                     bv.Parent = c
  874.                                     Debris:AddItem(bv,0.05)
  875.                                 end
  876.                             end
  877.                         end
  878.                     end
  879.                 end
  880.             end
  881.         end
  882.     end
  883. end
  884.  
  885. --//=================================\\
  886. --||    ATTACK FUNCTIONS AND STUFF
  887. --\\=================================//
  888.  
  889. local DECAL = IT("Decal",nil)
  890.  
  891. function MagicRing(PART,CFRAME)
  892.     local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  893.     local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  894.     local MESH = IT("BlockMesh",RING)
  895.     local BOTTOMTEXTURE = DECAL:Clone()
  896.     BOTTOMTEXTURE.Parent = RING
  897.     BOTTOMTEXTURE.Face = "Bottom"
  898.     BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
  899.     BOTTOMTEXTURE.Name = "BottomTexture"
  900.     local TOPTEXTURE = DECAL:Clone()
  901.     TOPTEXTURE.Parent = RING
  902.     TOPTEXTURE.Face = "Top"
  903.     TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
  904.     TOPTEXTURE.Name = "TopTexture"
  905.     local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  906.     T.LockedToPart = true
  907.     return RING,WELD,MESH
  908. end
  909.  
  910. function Charge()
  911.     ATTACK = true
  912.     Rooted = true
  913.     TORSOTHUNDER.Enabled = true
  914.     TORSOTHUNDER2.Enabled = true
  915.     CHARGE.Enabled = true
  916.     local LOOP = CreateSound(516142778,Torso,0,1,true)
  917.     local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
  918.     repeat
  919.         Swait()
  920.         if POWER < MAXPOWER then
  921.             POWER = POWER + 1
  922.         elseif POWER > MAXPOWER then
  923.             POWER = MAXPOWER
  924.         end
  925.         if LOOP.Volume < 5 then
  926.             LOOP.Volume = LOOP.Volume + 0.2
  927.         end
  928.         if LOOP2.Volume < 5 then
  929.             LOOP2.Volume = LOOP2.Volume + 0.2
  930.         end
  931.         TORSOTHUNDER.Rate = MRANDOM(15,45)
  932.         TORSOTHUNDER2.Rate = MRANDOM(15,45)
  933.         Humanoid.Health = Humanoid.Health + 1
  934.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  936.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  938.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  939.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  940.     until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
  941.     CHARGE.Enabled = false
  942.     TORSOTHUNDER.Enabled = false
  943.     TORSOTHUNDER2.Enabled = false
  944.     coroutine.resume(coroutine.create(function()
  945.         repeat
  946.             Swait()
  947.             LOOP.Volume = LOOP.Volume - 0.2
  948.             LOOP2.Volume = LOOP2.Volume - 0.2
  949.         until LOOP.Volume <= 0
  950.         LOOP:remove()
  951.     end))
  952.     ATTACK = false
  953.     Rooted = false
  954. end
  955.  
  956. function PoisonBolt()
  957.     ATTACK = true
  958.     Rooted = true
  959.     local STRENGTH = 100
  960.     local TIER = 1
  961.     local GRAV = IT("BodyPosition",RootPart)
  962.     GRAV.D = 250
  963.     GRAV.P = 20000
  964.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  965.     GRAV.Position = RootPart.Position
  966.     local G = IT("BodyGyro",RootPart)
  967.     G.D = 250
  968.     G.P = 200000
  969.     G.MaxTorque = VT(math.huge,math.huge,math.huge)
  970.     local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
  971.     CreateSound(RINGSOUND,RING,5,1,false)
  972.     repeat
  973.         Swait()
  974.         STRENGTH = STRENGTH + 0.3
  975.         if STRENGTH > 200 then
  976.             STRENGTH = 200
  977.         end
  978.         if MESH.Scale.X < 120 then
  979.             MESH.Scale = MESH.Scale + VT(3,0,3)
  980.         elseif MESH.Scale.X < 200 then
  981.             MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  982.         end
  983.         G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  984.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  985.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  986.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  987.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  988.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  989.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  990.     until KEYHOLD == false and MESH.Scale.X >= 120
  991.     if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
  992.         POWER = POWER - 35
  993.         TIER = 2
  994.     elseif STRENGTH == 200 and POWER >= 75  then
  995.         POWER = POWER - 75
  996.         TIER = 3
  997.     end
  998.     --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
  999.     if TIER == 1 then
  1000.         local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1001.         if ZAP.End ~= nil then
  1002.             ApplyAoE(ZAP.End,10,5,15,35,true,6)
  1003.             WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  1004.             WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  1005.         end
  1006.     elseif TIER == 2 then
  1007.         local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
  1008.         if ZAP.End ~= nil then
  1009.             ApplyAoE(ZAP.End,15,15,25,35,true,8)
  1010.             WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
  1011.             WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  1012.         end
  1013.     elseif TIER == 3 then
  1014.         local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
  1015.         if ZAP.End ~= nil then
  1016.             ApplyAoE(ZAP.End,20,15,25,35,true,12)
  1017.             WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1018.             WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  1019.             for i = 1, 4 do
  1020.                 Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
  1021.             end
  1022.         end
  1023.     end
  1024.     wait(0.5)
  1025.     RING.Anchored = true
  1026.     WELD:remove()
  1027.     coroutine.resume(coroutine.create(function()
  1028.         for i = 1, 25 do
  1029.             Swait()
  1030.             RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1031.             RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1032.             MESH.Scale = MESH.Scale - VT(3,0,3)
  1033.         end
  1034.         RING:remove()
  1035.     end))
  1036.     ATTACK = false
  1037.     Rooted = false
  1038.     G:remove()
  1039.     GRAV:remove()
  1040. end
  1041.  
  1042. function ToxicStomp()
  1043.     ATTACK = true
  1044.     Rooted = false
  1045.     local GRAV = IT("BodyPosition",RootPart)
  1046.     GRAV.D = 250
  1047.     GRAV.P = 20000
  1048.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1049.     GRAV.Position = RootPart.Position
  1050.     local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  1051.     CreateSound(RINGSOUND,RING,5,1,false)
  1052.     local STRENGTH = 100
  1053.     local TIER = 1
  1054.     repeat
  1055.         Swait()
  1056.         STRENGTH = STRENGTH + 0.3
  1057.         if STRENGTH > 200 then
  1058.             STRENGTH = 200
  1059.         end
  1060.         if MESH.Scale.X < 120 then
  1061.             MESH.Scale = MESH.Scale + VT(3,0,3)
  1062.         elseif MESH.Scale.X < 200 then
  1063.             MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  1064.         end
  1065.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071.     until KEYHOLD == false and MESH.Scale.X >= 120
  1072.     if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  1073.         POWER = POWER - 45
  1074.         TIER = 2
  1075.     elseif STRENGTH == 200 and POWER >= 100 then
  1076.         POWER = POWER - 100
  1077.         TIER = 3
  1078.     end
  1079.     for i=0, 0.2, 0.1 / Animation_Speed do
  1080.         Swait()
  1081.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.     end
  1088.     for i=0, 0.2, 0.1 / Animation_Speed do
  1089.         Swait()
  1090.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.     end
  1097.     coroutine.resume(coroutine.create(function()
  1098.         if TIER == 1 then
  1099.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
  1100.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1101.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1102.             PARTCL.Rate = 999
  1103.             CreateSound(304999618,AOE,5,1,false)
  1104.             CreateSound(130972023,AOE,4,1,false)
  1105.             ApplyAoE(AOE.Position,15,15,25,35,true,5)
  1106.             WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1107.             wait(2)
  1108.             PARTCL.Enabled = false
  1109.             Debris:AddItem(AOE,2)
  1110.         elseif TIER == 2 then
  1111.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
  1112.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1113.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1114.             PARTCL.Rate = 999
  1115.             CreateSound(304999618,AOE,5,1,false)
  1116.             CreateSound(130972023,AOE,4,1,false)
  1117.             ApplyAoE(AOE.Position,20,25,35,35,true,6)
  1118.             WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1119.             wait(2)
  1120.             PARTCL.Enabled = false
  1121.             Debris:AddItem(AOE,2)
  1122.         elseif TIER == 3 then
  1123.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
  1124.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1125.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1126.             PARTCL.Rate = 999
  1127.             CreateSound(304999618,AOE,5,1,false)
  1128.             CreateSound(130972023,AOE,4,1,false)
  1129.             for i = 1, 3 do
  1130.                 ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1131.                 wait(0.5)
  1132.             end
  1133.             wait(1.5)
  1134.             PARTCL.Enabled = false
  1135.             Debris:AddItem(AOE,2)
  1136.         end
  1137.     end))
  1138.     for i=0, 2, 0.1 / Animation_Speed do
  1139.         Swait()
  1140.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146.     end
  1147.     RING.Anchored = true
  1148.     WELD:remove()
  1149.     coroutine.resume(coroutine.create(function()
  1150.         for i = 1, 25 do
  1151.             Swait()
  1152.             RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1153.             RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1154.             MESH.Scale = MESH.Scale - VT(3,0,3)
  1155.         end
  1156.         RING:remove()
  1157.     end))
  1158.     GRAV:remove()
  1159.     ATTACK = false
  1160.     Rooted = false
  1161. end
  1162.  
  1163. function ToxicDevastation()
  1164.     ATTACK = true
  1165.     Rooted = false
  1166.     Speed = 5
  1167.     local STRENGTH = 50
  1168.     local TIER = 1
  1169.     for i=0, 1, 0.1 / Animation_Speed do
  1170.         Swait()
  1171.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177.     end
  1178.     local POS = RootPart.Position
  1179.     Rooted = true
  1180.     Speed = Walkspeed
  1181.     local TIMER = 0
  1182.     local bv = Instance.new("BodyVelocity")
  1183.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1184.     bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
  1185.     bv.Parent = RootPart
  1186.     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1187.     repeat
  1188.         Swait()
  1189.         TIMER = TIMER + 1
  1190.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1191.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1193.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1194.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1195.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1196.     until RootPart.Position.Y > POS.Y+80 or TIMER > 100
  1197.     local GRAV = IT("BodyPosition",RootPart)
  1198.     GRAV.D = 250
  1199.     GRAV.P = 20000
  1200.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1201.     GRAV.Position = RootPart.Position
  1202.     bv:remove()
  1203.     local G = IT("BodyGyro",RootPart)
  1204.     G.D = 250
  1205.     G.P = 200000
  1206.     G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1207.     local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
  1208.     CreateSound(RINGSOUND,RING,5,1,false)
  1209.     local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
  1210.     MakeForm(ORB,"Ball")
  1211.     local LOOP = 0
  1212.     repeat
  1213.         Swait()
  1214.         LOOP = LOOP + 1
  1215.         ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
  1216.         STRENGTH = STRENGTH + 0.3
  1217.         if STRENGTH > 200 then
  1218.             STRENGTH = 200
  1219.         else
  1220.             ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
  1221.         end
  1222.         if MESH.Scale.X < 120 then
  1223.             MESH.Scale = MESH.Scale + VT(5,0,5)
  1224.         elseif MESH.Scale.X < 200 then
  1225.             MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
  1226.         end
  1227.         if LOOP == 4 then
  1228.             LOOP = 0
  1229.             POWER = POWER - 1
  1230.         end
  1231.         if MRANDOM(1,25) == 1 then
  1232.             Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1233.         end
  1234.         G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1235.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.     until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
  1242.     if STRENGTH >= 150 and STRENGTH ~= 200 then
  1243.         TIER = 2
  1244.     elseif STRENGTH == 200  then
  1245.         TIER = 3
  1246.     end
  1247.     coroutine.resume(coroutine.create(function()
  1248.         ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1249.         CreateSound(1112042117,ORB,5,0.8,false)
  1250.         for i = 1, 200 do
  1251.             Swait()
  1252.             ORB.CFrame = ORB.CFrame*CF(0,0,-2)
  1253.             if MRANDOM(1,5) == 1 then
  1254.                 Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1255.             end
  1256.             local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
  1257.             if HIT ~= nil then
  1258.                 ORB.Transparency = 1
  1259.                 coroutine.resume(coroutine.create(function()
  1260.                     local COLOR = ORB.Color
  1261.                     local POS = ORB.Position
  1262.                     local SIZE = ORB.Size
  1263.                     local TIMES = 12 + TIER*3
  1264.                     local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
  1265.                     FAKEORB.CFrame = CF(POS)
  1266.                     MakeForm(FAKEORB,"Ball")
  1267.                     local TIME = 0
  1268.                     ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1269.                     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1270.                     for i = 1, 5 do
  1271.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1272.                     end
  1273.                     for i = 1, TIMES*20 do
  1274.                         TIME = TIME + 1
  1275.                         wait()
  1276.                         if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
  1277.                             Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
  1278.                         end
  1279.                         FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
  1280.                         if TIME >= 20 then
  1281.                             TIME = 0
  1282.                             ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1283.                             WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1284.                             for i = 1, 5 do
  1285.                                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1286.                             end
  1287.                         end
  1288.                     end
  1289.                     FAKEORB:remove()
  1290.                 end))
  1291.                 break
  1292.             end
  1293.         end
  1294.         ORB:remove()
  1295.     end))
  1296.     for i=0, 1, 0.1 / Animation_Speed do
  1297.         Swait()
  1298.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304.     end
  1305.     coroutine.resume(coroutine.create(function()
  1306.         for i = 1, 25 do
  1307.             Swait()
  1308.             RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1309.             RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1310.             MESH.Scale = MESH.Scale - VT(3,0,3)
  1311.         end
  1312.         RING:remove()
  1313.     end))
  1314.     GRAV:remove()
  1315.     G:remove()
  1316.     ATTACK = false
  1317.     Rooted = false
  1318. end
  1319.  
  1320. --//=================================\\
  1321. --||      ASSIGN THINGS TO KEYS
  1322. --\\=================================//
  1323.  
  1324. function MouseDown(Mouse)
  1325.     if ATTACK == false then
  1326.     end
  1327. end
  1328.  
  1329. function MouseUp(Mouse)
  1330. HOLD = false
  1331. end
  1332.  
  1333. function KeyDown(Key)
  1334.     KEYHOLD = true
  1335.     if Key == "q" and ATTACK == false and POWER >= 50 then
  1336.         POWER = POWER - 50
  1337.         PoisonBolt()
  1338.     end
  1339.  
  1340.     if Key == "r" and ATTACK == false and POWER >= 125 then
  1341.         POWER = POWER - 125
  1342.         ToxicStomp()
  1343.     end
  1344.  
  1345.     if Key == "x" and ATTACK == false and POWER >= 250 then
  1346.         POWER = POWER - 250
  1347.         ToxicDevastation()
  1348.     end
  1349.  
  1350.     if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
  1351.         Charge()
  1352.     end
  1353.  
  1354.     if string.byte(Key) == 50 and ATTACK == false then
  1355.         if Walkspeed == 16 then
  1356.             Walkspeed = 30
  1357.             Speed = 30
  1358.         elseif Walkspeed == 30 then
  1359.             Walkspeed = 16
  1360.             Speed = 16
  1361.         end
  1362.     end
  1363. end
  1364.  
  1365. function KeyUp(Key)
  1366.     KEYHOLD = false
  1367. end
  1368.  
  1369.     Mouse.Button1Down:connect(function(NEWKEY)
  1370.         MouseDown(NEWKEY)
  1371.     end)
  1372.     Mouse.Button1Up:connect(function(NEWKEY)
  1373.         MouseUp(NEWKEY)
  1374.     end)
  1375.     Mouse.KeyDown:connect(function(NEWKEY)
  1376.         KeyDown(NEWKEY)
  1377.     end)
  1378.     Mouse.KeyUp:connect(function(NEWKEY)
  1379.         KeyUp(NEWKEY)
  1380.     end)
  1381.  
  1382. --//=================================\\
  1383. --\\=================================//
  1384.  
  1385.  
  1386. function unanchor()
  1387.     if UNANCHOR == true then
  1388.         g = Character:GetChildren()
  1389.         for i = 1, #g do
  1390.             if g[i].ClassName == "Part" then
  1391.                 g[i].Anchored = false
  1392.             end
  1393.         end
  1394.     end
  1395. end
  1396.  
  1397.  
  1398. --//=================================\\
  1399. --||    WRAP THE WHOLE SCRIPT UP
  1400. --\\=================================//
  1401.  
  1402. Humanoid.Changed:connect(function(Jump)
  1403.     if Jump == "Jump" and (Disable_Jump == true) then
  1404.         Humanoid.Jump = false
  1405.     end
  1406. end)
  1407.  
  1408. while true do
  1409.     Swait()
  1410.     script.Parent = WEAPONGUI
  1411.     ANIMATE.Parent = nil
  1412.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1413.         v:Stop();
  1414.     end
  1415.     SINE = SINE + CHANGE
  1416.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1417.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1418.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1419.     local WALKSPEEDVALUE = 5
  1420.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1421.         if Humanoid.WalkSpeed <= 20 then
  1422.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1423.             Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1424.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1425.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1426.         else
  1427.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1428.             Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1429.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1430.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1431.         end
  1432.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1433.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1434.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1435.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1436.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1437.     end
  1438.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1439.         ANIM = "Jump"
  1440.         if ATTACK == false then
  1441.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1442.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1443.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1444.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1445.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1446.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1447.         end
  1448.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1449.         ANIM = "Fall"
  1450.         if ATTACK == false then
  1451.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1452.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1453.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1454.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1455.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1456.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1457.         end
  1458.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1459.         ANIM = "Idle"
  1460.         if ATTACK == false then
  1461.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1463.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1464.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1465.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467.         end
  1468.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1469.         ANIM = "Walk"
  1470.         if ATTACK == false then
  1471.             if Humanoid.WalkSpeed <= 20 then
  1472.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1473.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1474.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1475.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1476.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1477.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1478.             elseif Humanoid.WalkSpeed > 20 then
  1479.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1482.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1483.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1484.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1485.             end
  1486.         end
  1487.     end
  1488.     unanchor()
  1489.     if Rooted == false then
  1490.         Disable_Jump = false
  1491.         Humanoid.WalkSpeed = Speed
  1492.     elseif Rooted == true then
  1493.         Disable_Jump = true
  1494.         Humanoid.WalkSpeed = 0
  1495.     end
  1496.     sick.SoundId = "rbxassetid://598848368"
  1497.     sick.Looped = true
  1498.     sick.Pitch = 1
  1499.     sick.Volume = 3
  1500.     sick.Parent = Torso
  1501.     sick.Playing = true
  1502.     MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1503.     MANATEXT.Text = POWER.."/"..MAXPOWER
  1504.     HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1505.     HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1506.     Humanoid.Health = Humanoid.Health + 0.05
  1507. end
  1508.  
  1509. --//=================================\\
  1510. --\\=================================//
  1511.  
  1512.  
  1513.  
  1514.  
  1515.  
  1516. --//====================================================\\--
  1517. --||                     END OF SCRIPT
  1518. --\\====================================================//--
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