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SetObjectMaterial(AyuntamientoNuevo[0], 0, 6060, "shops2_law", "bevdoor01_law", 0); //Puertas Entrada
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	SetObjectMaterial(AyuntamientoNuevo[0], 1, 4101, "stapl", "concretenewb256", 0); //Techo General
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	SetObjectMaterial(AyuntamientoNuevo[0], 2, 4101, "stapl", "sl_flagstone1", 0); //Piso General
4
	SetObjectMaterial(AyuntamientoNuevo[0], 3, 13724, "docg01_lahills", "ston10S", 0); //Paredes Generales
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	SetObjectMaterial(AyuntamientoNuevo[0], 4, 13724, "docg01_lahills", "ston10S", 0); //Paredes Columnas Bordes
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	SetObjectMaterial(AyuntamientoNuevo[0], 5, 4101, "stapl", "concretenewb256", 0); //Techo Entrada
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	SetObjectMaterial(AyuntamientoNuevo[0], 6, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas Costados
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 	SetObjectMaterial(AyuntamientoNuevo[0], 8, 4101, "stapl", "concretenewb256", 0); //Borde Abajo
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	SetObjectMaterial(AyuntamientoNuevo[0], 9, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas General
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	SetObjectMaterial(AyuntamientoNuevo[0], 10, 8497, "vgseland", "greyground256", 0); //Ventanas Borde
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	//Arriba
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	SetObjectMaterial(AyuntamientoNuevo[1], 0, 13724, "docg01_lahills", "ston10S", 0); //Paredes Generales
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	SetObjectMaterial(AyuntamientoNuevo[1], 1, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas General Frente
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	SetObjectMaterial(AyuntamientoNuevo[1], 2, 4101, "stapl", "concretenewb256", 0); //Techo Punta
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	SetObjectMaterial(AyuntamientoNuevo[1], 3, 3979, "civic01_lan", "sl_laglasswall2", 0); //Ventanas Punta
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	SetObjectMaterial(AyuntamientoNuevo[1], 4, 4101, "stapl", "concretenewb256", 0); //Techo Torre
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	SetObjectMaterial(AyuntamientoNuevo[1], 5, 3979, "civic01_lan", "sl_laglasswall2", 0); //Ventanas General Costado
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	//Piso
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	SetObjectMaterial(AyuntamientoNuevo[2], 0, 4101, "stapl", "sl_flagstone1", 0); //Piso General Atras Debajo de Los edificios
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	SetObjectMaterial(AyuntamientoNuevo[2], 1, 8486, "ballys02", "Grass_128HV", 0); //Tierra Plantas
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	SetObjectMaterial(AyuntamientoNuevo[2], 2, 4101, "stapl", "sl_flagstone1", 0); //Piso General Delante
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 	SetObjectMaterial(AyuntamientoNuevo[2], 3, 9931, "churchsfe", "church_sfe3", 0); //Borde Platas
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	SetObjectMaterial(AyuntamientoNuevo[2], 4, 4101, "stapl", "sl_flagstone1", 0); //Piso General Atras*/