SHOW:
|
|
- or go back to the newest paste.
1 | SetObjectMaterial(AyuntamientoNuevo[0], 0, 6060, "shops2_law", "bevdoor01_law", 0); //Puertas Entrada | |
2 | SetObjectMaterial(AyuntamientoNuevo[0], 1, 4101, "stapl", "concretenewb256", 0); //Techo General | |
3 | SetObjectMaterial(AyuntamientoNuevo[0], 2, 4101, "stapl", "sl_flagstone1", 0); //Piso General | |
4 | SetObjectMaterial(AyuntamientoNuevo[0], 3, 13724, "docg01_lahills", "ston10S", 0); //Paredes Generales | |
5 | SetObjectMaterial(AyuntamientoNuevo[0], 4, 13724, "docg01_lahills", "ston10S", 0); //Paredes Columnas Bordes | |
6 | SetObjectMaterial(AyuntamientoNuevo[0], 5, 4101, "stapl", "concretenewb256", 0); //Techo Entrada | |
7 | SetObjectMaterial(AyuntamientoNuevo[0], 6, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas Costados | |
8 | SetObjectMaterial(AyuntamientoNuevo[0], 8, 4101, "stapl", "concretenewb256", 0); //Borde Abajo | |
9 | SetObjectMaterial(AyuntamientoNuevo[0], 9, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas General | |
10 | SetObjectMaterial(AyuntamientoNuevo[0], 10, 8497, "vgseland", "greyground256", 0); //Ventanas Borde | |
11 | //Arriba | |
12 | SetObjectMaterial(AyuntamientoNuevo[1], 0, 13724, "docg01_lahills", "ston10S", 0); //Paredes Generales | |
13 | SetObjectMaterial(AyuntamientoNuevo[1], 1, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas General Frente | |
14 | SetObjectMaterial(AyuntamientoNuevo[1], 2, 4101, "stapl", "concretenewb256", 0); //Techo Punta | |
15 | SetObjectMaterial(AyuntamientoNuevo[1], 3, 3979, "civic01_lan", "sl_laglasswall2", 0); //Ventanas Punta | |
16 | SetObjectMaterial(AyuntamientoNuevo[1], 4, 4101, "stapl", "concretenewb256", 0); //Techo Torre | |
17 | SetObjectMaterial(AyuntamientoNuevo[1], 5, 3979, "civic01_lan", "sl_laglasswall2", 0); //Ventanas General Costado | |
18 | //Piso | |
19 | SetObjectMaterial(AyuntamientoNuevo[2], 0, 4101, "stapl", "sl_flagstone1", 0); //Piso General Atras Debajo de Los edificios | |
20 | SetObjectMaterial(AyuntamientoNuevo[2], 1, 8486, "ballys02", "Grass_128HV", 0); //Tierra Plantas | |
21 | SetObjectMaterial(AyuntamientoNuevo[2], 2, 4101, "stapl", "sl_flagstone1", 0); //Piso General Delante | |
22 | SetObjectMaterial(AyuntamientoNuevo[2], 3, 9931, "churchsfe", "church_sfe3", 0); //Borde Platas | |
23 | SetObjectMaterial(AyuntamientoNuevo[2], 4, 4101, "stapl", "sl_flagstone1", 0); //Piso General Atras*/ |