MarioBlack

auinta nh

Aug 23rd, 2019
145
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  1. SetObjectMaterial(AyuntamientoNuevo[0], 0, 6060, "shops2_law", "bevdoor01_law", 0); //Puertas Entrada
  2. SetObjectMaterial(AyuntamientoNuevo[0], 1, 4101, "stapl", "concretenewb256", 0); //Techo General
  3. SetObjectMaterial(AyuntamientoNuevo[0], 2, 4101, "stapl", "sl_flagstone1", 0); //Piso General
  4. SetObjectMaterial(AyuntamientoNuevo[0], 3, 13724, "docg01_lahills", "ston10S", 0); //Paredes Generales
  5. SetObjectMaterial(AyuntamientoNuevo[0], 4, 13724, "docg01_lahills", "ston10S", 0); //Paredes Columnas Bordes
  6. SetObjectMaterial(AyuntamientoNuevo[0], 5, 4101, "stapl", "concretenewb256", 0); //Techo Entrada
  7. SetObjectMaterial(AyuntamientoNuevo[0], 6, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas Costados
  8. SetObjectMaterial(AyuntamientoNuevo[0], 8, 4101, "stapl", "concretenewb256", 0); //Borde Abajo
  9. SetObjectMaterial(AyuntamientoNuevo[0], 9, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas General
  10. SetObjectMaterial(AyuntamientoNuevo[0], 10, 8497, "vgseland", "greyground256", 0); //Ventanas Borde
  11. //Arriba
  12. SetObjectMaterial(AyuntamientoNuevo[1], 0, 13724, "docg01_lahills", "ston10S", 0); //Paredes Generales
  13. SetObjectMaterial(AyuntamientoNuevo[1], 1, 10028, "copshop_sfe", "dt_scyscrap_door2", 0); //Ventanas General Frente
  14. SetObjectMaterial(AyuntamientoNuevo[1], 2, 4101, "stapl", "concretenewb256", 0); //Techo Punta
  15. SetObjectMaterial(AyuntamientoNuevo[1], 3, 3979, "civic01_lan", "sl_laglasswall2", 0); //Ventanas Punta
  16. SetObjectMaterial(AyuntamientoNuevo[1], 4, 4101, "stapl", "concretenewb256", 0); //Techo Torre
  17. SetObjectMaterial(AyuntamientoNuevo[1], 5, 3979, "civic01_lan", "sl_laglasswall2", 0); //Ventanas General Costado
  18. //Piso
  19. SetObjectMaterial(AyuntamientoNuevo[2], 0, 4101, "stapl", "sl_flagstone1", 0); //Piso General Atras Debajo de Los edificios
  20. SetObjectMaterial(AyuntamientoNuevo[2], 1, 8486, "ballys02", "Grass_128HV", 0); //Tierra Plantas
  21. SetObjectMaterial(AyuntamientoNuevo[2], 2, 4101, "stapl", "sl_flagstone1", 0); //Piso General Delante
  22. SetObjectMaterial(AyuntamientoNuevo[2], 3, 9931, "churchsfe", "church_sfe3", 0); //Borde Platas
  23. SetObjectMaterial(AyuntamientoNuevo[2], 4, 4101, "stapl", "sl_flagstone1", 0); //Piso General Atras*/
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