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#= #Bow =#
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command /bow <text>:
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        description: bow Enable:Disable:Toggle
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	usage: /bow <enable:disable:toggle>
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	player is op
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	trigger:
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		if arg 1 is "enable":
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			set {bow} to true
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			message "&a#Bow Enabled"
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		if arg 1 is "disable":
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			set {bow} to false
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			message "&c#Bow Disabled"
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		if arg 1 is "toggle":
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			if {bow} is true:
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				set {bow} to false
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				message "&c#Bow Disabled"
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				stop
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			if {bow} is false:
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				set {bow} to true
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				message "&a#Bow Enabled"
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				stop
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every second:
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        if {bow} is true
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        apply fire resistence to all players for 1 second
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on damage:
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        if {bow} is true
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        damage was caused by contact
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        damage was caused by contact from entity
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        entity is player
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        cancel event