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| 1 | --By Rufus14, works on r6 aswell on r15 (WORKS ON EVERY SERVER), press z to die (RUN AS LOCAL) | |
| 2 | ||
| 3 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 7 | local function NewFakeEvent() | |
| 8 | local Bind = Instance.new("BindableEvent")
| |
| 9 | local Fake;Fake = {Connections = {},
| |
| 10 | fakeEvent=true; | |
| 11 | Connect=function(self,Func) | |
| 12 | Bind.Event:connect(Func) | |
| 13 | self.Connections[Bind] = true | |
| 14 | return setmetatable({Connected = true},{
| |
| 15 | __index = function (self,Index) | |
| 16 | if Index:lower() == "disconnect" then | |
| 17 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 18 | end | |
| 19 | return Fake[Index] | |
| 20 | end; | |
| 21 | __tostring = function() return "Connection" end; | |
| 22 | }) | |
| 23 | end} | |
| 24 | Fake.connect = Fake.Connect;return Fake; | |
| 25 | end | |
| 26 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 27 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 28 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 29 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 30 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 31 | local function TriggerEvent(self,Event,...) | |
| 32 | local Trigger = Mouse[Event] | |
| 33 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 34 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 35 | end | |
| 36 | end | |
| 37 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 38 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 39 | if FiredBy.Name ~= owner.Name then return end | |
| 40 | if Input.MouseEvent then | |
| 41 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 42 | else | |
| 43 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 44 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 45 | for _,Action in pairs(ContextActionService.Actions) do | |
| 46 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 47 | end | |
| 48 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 49 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 50 | end | |
| 51 | end) | |
| 52 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 53 | Event.Parent = NLS([[ | |
| 54 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 55 | local Input = function(Input,gameProcessedEvent) | |
| 56 | if gameProcessedEvent then return end | |
| 57 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 58 | end | |
| 59 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 64 | end | |
| 65 | end | |
| 66 | ]],owner.Character) | |
| 67 | end | |
| 68 | RealGame = game;game = setmetatable({},{
| |
| 69 | __index = function (self,Index) | |
| 70 | local Sandbox = function (Thing) | |
| 71 | if Thing:IsA("Player") then
| |
| 72 | local RealPlayer = Thing | |
| 73 | return setmetatable({},{
| |
| 74 | __index = function (self,Index) | |
| 75 | local Type = type(RealPlayer[Index]) | |
| 76 | if Type == "function" then | |
| 77 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 78 | return function (self)return InternalData["Mouse"] end | |
| 79 | end | |
| 80 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 81 | end | |
| 82 | return RealPlayer[Index] | |
| 83 | end; | |
| 84 | __tostring = function(self) return RealPlayer.Name end | |
| 85 | }) | |
| 86 | end | |
| 87 | end | |
| 88 | if RealGame[Index] then | |
| 89 | local Type = type(RealGame[Index]) | |
| 90 | if Type == "function" then | |
| 91 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 92 | return function (self,Service) | |
| 93 | local FakeServices = {
| |
| 94 | ["players"] = function() | |
| 95 | return setmetatable({},{
| |
| 96 | __index = function (self2,Index2) | |
| 97 | local RealService = RealGame:GetService(Service) | |
| 98 | local Type2 = type(Index2) | |
| 99 | if Type2 == "function" then | |
| 100 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 101 | else | |
| 102 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 103 | return RealService[Index2] | |
| 104 | end | |
| 105 | end; | |
| 106 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 107 | }) | |
| 108 | end; | |
| 109 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 110 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 111 | ["runservice"] = function() | |
| 112 | return setmetatable({},{
| |
| 113 | __index = function(self2,Index2) | |
| 114 | local RealService = RealGame:GetService(Service) | |
| 115 | local Type2 = type(Index2) | |
| 116 | if Type2 == "function" then | |
| 117 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 118 | else | |
| 119 | local RunServices = {
| |
| 120 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 121 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 122 | } | |
| 123 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 124 | return RealService[Index2] | |
| 125 | end | |
| 126 | end | |
| 127 | }) | |
| 128 | end | |
| 129 | } | |
| 130 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 131 | return RealGame:GetService(Service) | |
| 132 | end | |
| 133 | end | |
| 134 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 135 | else | |
| 136 | if game:GetService(Index) then return game:GetService(Index) end | |
| 137 | return RealGame[Index] | |
| 138 | end | |
| 139 | end | |
| 140 | return nil | |
| 141 | end | |
| 142 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 143 | ||
| 144 | ||
| 145 | character = game:GetService("Players").LocalPlayer.Character
| |
| 146 | humanoid = character:findFirstChildOfClass("Humanoid")
| |
| 147 | mouse = game:GetService("Players").LocalPlayer:GetMouse()
| |
| 148 | canuncollide = true | |
| 149 | function die() | |
| 150 | print("dead")
| |
| 151 | local rootcframe = character.HumanoidRootPart.CFrame | |
| 152 | local deadsign = Instance.new("BoolValue", character)
| |
| 153 | deadsign.Name = "ImDead" | |
| 154 | character.HumanoidRootPart:destroy() | |
| 155 | for i,v in pairs(character:GetChildren()) do | |
| 156 | if v.ClassName == "MeshPart" or v.ClassName == "Part" then | |
| 157 | local position = Instance.new("CFrameValue", v)
| |
| 158 | position.Name = "LimbPosition" | |
| 159 | position.Value = v.CFrame | |
| 160 | end | |
| 161 | end | |
| 162 | if character:findFirstChild("UpperTorso") then
| |
| 163 | wait(1) | |
| 164 | elseif character:findFirstChild("Torso") then
| |
| 165 | wait(3) | |
| 166 | end | |
| 167 | local function uncollide() | |
| 168 | while game:GetService("RunService").Stepped:wait() and canuncollide do
| |
| 169 | if canuncollide then | |
| 170 | if character:findFirstChild("Torso") then
| |
| 171 | character.Torso.CanCollide = false | |
| 172 | end | |
| 173 | end | |
| 174 | end | |
| 175 | end | |
| 176 | for i,v in pairs(character:GetChildren()) do | |
| 177 | if v.ClassName == "MeshPart" or v.ClassName == "Part" and v:findFirstChild("LimbPosition") then
| |
| 178 | local gyro = Instance.new("BodyGyro", v)
| |
| 179 | gyro.CFrame = v.LimbPosition.Value | |
| 180 | if v.Name == "Torso" then | |
| 181 | spawn(uncollide) | |
| 182 | end | |
| 183 | for i = 0,0.7 , 0.08 do | |
| 184 | v.CFrame = v.CFrame:lerp(v.LimbPosition.Value, i) | |
| 185 | game:GetService("RunService").RenderStepped:wait()
| |
| 186 | end | |
| 187 | local bodypos = Instance.new("BodyPosition", v)
| |
| 188 | bodypos.Position = v.LimbPosition.Value.p | |
| 189 | bodypos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 190 | end | |
| 191 | end | |
| 192 | while game:GetService("Players").LocalPlayer.Character:findFirstChild("ImDead") do
| |
| 193 | game:GetService("RunService").RenderStepped:wait()
| |
| 194 | end | |
| 195 | canuncollide = false | |
| 196 | print("teleporting")
| |
| 197 | game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart")
| |
| 198 | if game:GetService("Players").LocalPlayer.Character:findFirstChild("ForceField") then
| |
| 199 | game:GetService("Players").LocalPlayer.Character:findFirstChild("ForceField"):destroy()
| |
| 200 | end | |
| 201 | for i = 1,8 do | |
| 202 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = rootcframe
| |
| 203 | wait() | |
| 204 | end | |
| 205 | end | |
| 206 | function press(key) | |
| 207 | key = key:lower() | |
| 208 | if key == "z" and canuncollide then | |
| 209 | humanoid.Health = 0 | |
| 210 | end | |
| 211 | end | |
| 212 | mouse.KeyDown:connect(press) | |
| 213 | humanoid.Died:connect(die) |