carlosname

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Apr 29th, 2020
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  1. --By Rufus14, works on r6 aswell on r15 (WORKS ON EVERY SERVER), press z to die (RUN AS LOCAL)
  2.  
  3. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  4. do
  5.     script.Parent = owner.Character
  6.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  7.     local function NewFakeEvent()
  8.         local Bind = Instance.new("BindableEvent")
  9.         local Fake;Fake = {Connections = {},
  10.         fakeEvent=true;
  11.         Connect=function(self,Func)
  12.             Bind.Event:connect(Func)
  13.             self.Connections[Bind] = true
  14.             return setmetatable({Connected = true},{
  15.             __index = function (self,Index)
  16.                 if Index:lower() == "disconnect" then
  17.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  18.                 end
  19.                 return Fake[Index]
  20.             end;
  21.             __tostring = function() return "Connection" end;
  22.         })
  23.         end}
  24.         Fake.connect = Fake.Connect;return Fake;
  25.     end
  26.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  27.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  28.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  29.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  30.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  31.     local function TriggerEvent(self,Event,...)
  32.         local Trigger = Mouse[Event]
  33.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  34.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  35.         end
  36.     end
  37.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  38.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  39.         if FiredBy.Name ~= owner.Name then return end
  40.         if Input.MouseEvent then
  41.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  42.         else
  43.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  44.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  45.             for _,Action in pairs(ContextActionService.Actions) do
  46.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  47.             end
  48.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  49.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  50.         end
  51.     end)
  52.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  53.     Event.Parent = NLS([[
  54.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  55.         local Input = function(Input,gameProcessedEvent)
  56.             if gameProcessedEvent then return end
  57.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58.         end
  59.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  60.         local Hit,Target
  61.         while wait(1/30) do
  62.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  64.             end
  65.         end
  66.     ]],owner.Character)
  67. end
  68. RealGame = game;game = setmetatable({},{
  69.     __index = function (self,Index)
  70.         local Sandbox = function (Thing)
  71.             if Thing:IsA("Player") then
  72.                 local RealPlayer = Thing
  73.                 return setmetatable({},{
  74.                     __index = function (self,Index)
  75.                         local Type = type(RealPlayer[Index])
  76.                         if Type == "function" then
  77.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  78.                                 return function (self)return InternalData["Mouse"] end
  79.                             end
  80.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  81.                         end
  82.                         return RealPlayer[Index]
  83.                     end;
  84.                     __tostring = function(self) return RealPlayer.Name end
  85.                 })
  86.             end
  87.         end
  88.         if RealGame[Index] then
  89.             local Type = type(RealGame[Index])
  90.             if Type == "function" then
  91.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  92.                     return function (self,Service)
  93.                         local FakeServices = {
  94.                             ["players"] = function()
  95.                                 return setmetatable({},{
  96.                                     __index = function (self2,Index2)
  97.                                         local RealService = RealGame:GetService(Service)
  98.                                         local Type2 = type(Index2)
  99.                                         if Type2 == "function" then
  100.                                             return function (self,...) return RealService[Index2](RealService,...)end
  101.                                         else
  102.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  103.                                             return RealService[Index2]
  104.                                         end
  105.                                     end;
  106.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  107.                                 })
  108.                             end;
  109.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  110.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  111.                             ["runservice"] = function()
  112.                                 return setmetatable({},{
  113.                                     __index = function(self2,Index2)
  114.                                         local RealService = RealGame:GetService(Service)
  115.                                         local Type2 = type(Index2)
  116.                                         if Type2 == "function" then
  117.                                             return function (self,...) return RealService[Index2](RealService,...) end
  118.                                         else
  119.                                             local RunServices = {
  120.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  121.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  122.                                             }
  123.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  124.                                             return RealService[Index2]
  125.                                         end
  126.                                     end
  127.                                 })
  128.                             end
  129.                         }
  130.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  131.                         return RealGame:GetService(Service)
  132.                     end
  133.                 end
  134.                 return function (self,...) return RealGame[Index](RealGame,...) end
  135.             else
  136.                 if game:GetService(Index) then return game:GetService(Index) end
  137.                 return RealGame[Index]
  138.             end
  139.         end
  140.         return nil
  141.     end
  142. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  143.  
  144.  
  145. character = game:GetService("Players").LocalPlayer.Character
  146. humanoid = character:findFirstChildOfClass("Humanoid")
  147. mouse = game:GetService("Players").LocalPlayer:GetMouse()
  148. canuncollide = true
  149. function die()
  150.     print("dead")
  151.     local rootcframe = character.HumanoidRootPart.CFrame
  152.     local deadsign = Instance.new("BoolValue", character)
  153.     deadsign.Name = "ImDead"
  154.     character.HumanoidRootPart:destroy()
  155.     for i,v in pairs(character:GetChildren()) do
  156.         if v.ClassName == "MeshPart" or v.ClassName == "Part" then
  157.             local position = Instance.new("CFrameValue", v)
  158.             position.Name = "LimbPosition"
  159.             position.Value = v.CFrame
  160.         end
  161.     end
  162.     if character:findFirstChild("UpperTorso") then
  163.         wait(1)
  164.     elseif character:findFirstChild("Torso") then
  165.         wait(3)
  166.     end
  167.     local function uncollide()
  168.         while game:GetService("RunService").Stepped:wait() and canuncollide do
  169.             if canuncollide then
  170.                 if character:findFirstChild("Torso") then
  171.                     character.Torso.CanCollide = false
  172.                 end
  173.             end
  174.         end
  175.     end
  176.     for i,v in pairs(character:GetChildren()) do
  177.         if v.ClassName == "MeshPart" or v.ClassName == "Part" and v:findFirstChild("LimbPosition") then
  178.             local gyro = Instance.new("BodyGyro", v)
  179.             gyro.CFrame = v.LimbPosition.Value
  180.             if v.Name == "Torso" then
  181.                 spawn(uncollide)
  182.             end
  183.             for i = 0,0.7 , 0.08 do
  184.                 v.CFrame = v.CFrame:lerp(v.LimbPosition.Value, i)
  185.                 game:GetService("RunService").RenderStepped:wait()
  186.             end
  187.             local bodypos = Instance.new("BodyPosition", v)
  188.             bodypos.Position = v.LimbPosition.Value.p
  189.             bodypos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  190.         end
  191.     end
  192.     while game:GetService("Players").LocalPlayer.Character:findFirstChild("ImDead") do
  193.         game:GetService("RunService").RenderStepped:wait()
  194.     end
  195.     canuncollide = false
  196.     print("teleporting")
  197.     game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart")
  198.     if game:GetService("Players").LocalPlayer.Character:findFirstChild("ForceField") then
  199.         game:GetService("Players").LocalPlayer.Character:findFirstChild("ForceField"):destroy()
  200.     end
  201.     for i = 1,8 do
  202.         game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = rootcframe
  203.         wait()
  204.     end
  205. end
  206. function press(key)
  207.     key = key:lower()
  208.     if key == "z" and canuncollide then
  209.         humanoid.Health = 0
  210.     end
  211. end
  212. mouse.KeyDown:connect(press)
  213. humanoid.Died:connect(die)
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