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| 1 | - | --[[ |
| 1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | - | To toggle this script, press the LeftShift key, then the Insert key. |
| 8 | + | script.Parent = RealPlayer.Character |
| 9 | - | --]] |
| 9 | + | |
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | - | if input.KeyCode == Enum.KeyCode.Insert and sleight == true then |
| 87 | + | --Give the server mouse data every second frame, but only if the values changed |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | warn[[ | |
| 152 | WARNING! | |
| 153 | This script can lead to a ban if used on more strict games (Phantom Forces, FPS shooters) | |
| 154 | We are not responsible for any consequences on thou. | |
| 155 | ||
| 156 | For the fact of this, this script has been dubbed: "Uncertainary" | |
| 157 | ||
| 158 | To toggle this script, press the LeftShift key, then the B key. | |
| 159 | ]] | |
| 160 | ||
| 161 | local PlayerService = game:GetService('Players');
| |
| 162 | local player = PlayerService.LocalPlayer; | |
| 163 | local cam = workspace.CurrentCamera; | |
| 164 | local Camera = {};
| |
| 165 | local TrackHumanoid = false; -- If set to false, then this will only track players, else we will track NPCs and players. | |
| 166 | local enabled = false; | |
| 167 | local sleight = false; | |
| 168 | local UserInput = game:GetService('UserInputService');
| |
| 169 | ||
| 170 | if not gui then | |
| 171 | gui = Instance.new('BillboardGui');
| |
| 172 | local frame = Instance.new('Frame', gui);
| |
| 173 | ||
| 174 | gui.AlwaysOnTop = true; | |
| 175 | gui.LightInfluence = 0; | |
| 176 | gui.Size = UDim2.new(0, 100, 0, 100); | |
| 177 | frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255); | |
| 178 | frame.BackgroundTransparency = .75; | |
| 179 | frame.Size = UDim2.new(1, 0, 1, 0); | |
| 180 | frame.Rotation = 45; | |
| 181 | frame.BorderSizePixel = 0; | |
| 182 | end; | |
| 183 | ||
| 184 | function Camera:LockPlayer(p, isNPC) | |
| 185 | if isNPC == true then | |
| 186 | if p and p.Parent:IsA('Model') and p.Parent:FindFirstChild('Torso') then
| |
| 187 | local t = p.Parent.Torso.CFrame * Vector3.new(0, -0.25, 0); | |
| 188 | cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5); | |
| 189 | gui.Parent = p.Parent.Torso; | |
| 190 | end; | |
| 191 | else | |
| 192 | if p and p.Character and p.Character:FindFirstChild('Torso') then
| |
| 193 | local t = p.Character.Torso.CFrame * Vector3.new(0, -0.25, 0); | |
| 194 | cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5); | |
| 195 | gui.Parent = p.Character.Torso; | |
| 196 | end; | |
| 197 | end; | |
| 198 | end; | |
| 199 | ||
| 200 | ||
| 201 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 202 | if enabled == true then | |
| 203 | for _,v in pairs(PlayerService:GetChildren()) do | |
| 204 | if v:IsA('Player') and v.Character then
| |
| 205 | if v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').Health > 0 then
| |
| 206 | if v == player then | |
| 207 | else | |
| 208 | Camera:LockPlayer(v); | |
| 209 | end; | |
| 210 | end; | |
| 211 | end; | |
| 212 | end; | |
| 213 | ||
| 214 | if TrackHumanoid==true then for _,v in pairs(workspace:GetDescendants()) do | |
| 215 | if v.Parent:IsA('Model') and v.Parent:FindFirstChildOfClass('Humanoid') and v.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
| |
| 216 | if v.Parent.Name == player.Name then | |
| 217 | else | |
| 218 | Camera:LockPlayer(v, true); | |
| 219 | end; | |
| 220 | end; | |
| 221 | end; | |
| 222 | end; | |
| 223 | elseif enabled == false then | |
| 224 | if gui then | |
| 225 | gui.Parent = nil; | |
| 226 | end; | |
| 227 | end; | |
| 228 | end); | |
| 229 | ||
| 230 | UserInput.InputBegan:connect(function(input) | |
| 231 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
| 232 | sleight = not sleight; | |
| 233 | end; | |
| 234 | end); | |
| 235 | ||
| 236 | UserInput.InputEnded:connect(function(input) | |
| 237 | if input.KeyCode == Enum.KeyCode.B and sleight == true then | |
| 238 | enabled = not enabled; | |
| 239 | end; | |
| 240 | end); |