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Gememed

Aimbot

Jun 8th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. warn[[
  152.     WARNING!
  153.     This script can lead to a ban if used on more strict games (Phantom Forces, FPS shooters)
  154.     We are not responsible for any consequences on thou.
  155.    
  156.     For the fact of this, this script has been dubbed: "Uncertainary"
  157.    
  158.     To toggle this script, press the LeftShift key, then the B key.
  159. ]]
  160.  
  161. local PlayerService = game:GetService('Players');
  162. local player = PlayerService.LocalPlayer;
  163. local cam = workspace.CurrentCamera;
  164. local Camera = {};
  165. local TrackHumanoid = false; -- If set to false, then this will only track players, else we will track NPCs and players.
  166. local enabled = false;
  167. local sleight = false;
  168. local UserInput = game:GetService('UserInputService');
  169.  
  170. if not gui then
  171.     gui = Instance.new('BillboardGui');
  172.     local frame = Instance.new('Frame', gui);
  173.    
  174.     gui.AlwaysOnTop = true;
  175.     gui.LightInfluence = 0;
  176.     gui.Size = UDim2.new(0, 100, 0, 100);
  177.     frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
  178.     frame.BackgroundTransparency = .75;
  179.     frame.Size = UDim2.new(1, 0, 1, 0);
  180.     frame.Rotation = 45;
  181.     frame.BorderSizePixel = 0;
  182. end;
  183.  
  184. function Camera:LockPlayer(p, isNPC)
  185.     if isNPC == true then
  186.         if p and p.Parent:IsA('Model') and p.Parent:FindFirstChild('Torso') then
  187.             local t = p.Parent.Torso.CFrame * Vector3.new(0, -0.25, 0);
  188.             cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5);
  189.             gui.Parent = p.Parent.Torso;
  190.         end;
  191.     else
  192.         if p and p.Character and p.Character:FindFirstChild('Torso') then
  193.             local t = p.Character.Torso.CFrame * Vector3.new(0, -0.25, 0);
  194.             cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5);
  195.             gui.Parent = p.Character.Torso;
  196.         end;
  197.     end;
  198. end;
  199.  
  200.  
  201. game:GetService("RunService").RenderStepped:connect(function()
  202. if enabled == true then
  203.     for _,v in pairs(PlayerService:GetChildren()) do
  204.         if v:IsA('Player') and v.Character then
  205.             if v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').Health > 0 then
  206.                 if v == player then
  207.                 else
  208.                     Camera:LockPlayer(v);
  209.                 end;
  210.             end;
  211.         end;
  212.     end;
  213.    
  214.     if TrackHumanoid==true then for _,v in pairs(workspace:GetDescendants()) do
  215.         if v.Parent:IsA('Model') and v.Parent:FindFirstChildOfClass('Humanoid') and v.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
  216.             if v.Parent.Name == player.Name then
  217.             else
  218.                 Camera:LockPlayer(v, true);
  219.             end;
  220.         end;
  221.     end;
  222.     end;
  223. elseif enabled == false then
  224.     if gui then
  225.         gui.Parent = nil;
  226.     end;
  227. end;
  228. end);
  229.  
  230. UserInput.InputBegan:connect(function(input)
  231.     if input.KeyCode == Enum.KeyCode.LeftShift then
  232.         sleight = not sleight;
  233.     end;
  234. end);
  235.  
  236. UserInput.InputEnded:connect(function(input)
  237.     if input.KeyCode == Enum.KeyCode.B and sleight == true then
  238.         enabled = not enabled;
  239.     end;
  240. end);
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