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| 1 | -- hastebin.com/raw/dignsxi | |
| 2 | TorsoColor = BrickColor.new("Royal purple")
| |
| 3 | --------------------------This is an Official script from Duelist-------------------------- | |
| 4 | ---{-------------------- -------------------}---
| |
| 5 | ---{-------------------- / \ -------------------}---
| |
| 6 | ---{-------------------- II -------------------}---
| |
| 7 | ---{-------------------- II -------------------}---
| |
| 8 | ---{-------------------- II -------------------}---
| |
| 9 | ---{-------------------- A========A -------------------}---
| |
| 10 | ---{-------------------- II -------------------}---
| |
| 11 | ---{-------------------- II -------------------}---
| |
| 12 | ---{-------------------- W -------------------}---
| |
| 13 | -------------------------------------------------------------------------------------------------------------- | |
| 14 | local char = game.Players.LocalPlayer.Character | |
| 15 | local torso = char.Torso | |
| 16 | local hum = char.Humanoid | |
| 17 | local hed = char.Head | |
| 18 | local root = char.HumanoidRootPart | |
| 19 | GroundWave2 = function(target) | |
| 20 | if TorsoColor == BrickColor.new("Royal purple") then
| |
| 21 | local wave = Instance.new("Part", torso)
| |
| 22 | wave.BrickColor = BrickColor.new("Really black")
| |
| 23 | wave.Anchored = true | |
| 24 | wave.CanCollide = false | |
| 25 | wave.Locked = true | |
| 26 | wave.Size = Vector3.new(1, 1, 1) | |
| 27 | wave.TopSurface = "Smooth" | |
| 28 | wave.BottomSurface = "Smooth" | |
| 29 | wave.Transparency = 0.35 | |
| 30 | wave.CFrame = target | |
| 31 | wave.Material = "Neon" | |
| 32 | wm = Instance.new("SpecialMesh", wave)
| |
| 33 | wm.MeshType = "Sphere" | |
| 34 | local wave5 = Instance.new("Part", torso)
| |
| 35 | wave5.BrickColor = BrickColor.new("Really black")
| |
| 36 | wave5.Anchored = true | |
| 37 | wave5.CanCollide = false | |
| 38 | wave5.Locked = true | |
| 39 | wave5.Size = Vector3.new(1, 1, 1) | |
| 40 | wave5.TopSurface = "Smooth" | |
| 41 | wave5.BottomSurface = "Smooth" | |
| 42 | wave5.Transparency = 0.35 | |
| 43 | wave5.CFrame = target | |
| 44 | wave5.Material = "Neon" | |
| 45 | wm5 = Instance.new("SpecialMesh", wave)
| |
| 46 | wm5.MeshType = "Sphere" | |
| 47 | wm5.Scale = Vector3.new(1,1,1) | |
| 48 | local wave2 = Instance.new("Part", torso)
| |
| 49 | wave2.BrickColor = BrickColor.new("Really black")
| |
| 50 | wave2.Anchored = true | |
| 51 | wave2.CanCollide = false | |
| 52 | wave2.Locked = true | |
| 53 | wave2.Size = Vector3.new(1, 1, 1) | |
| 54 | wave2.TopSurface = "Smooth" | |
| 55 | wave2.BottomSurface = "Smooth" | |
| 56 | wave2.Transparency = 0.35 | |
| 57 | wave2.CFrame = target | |
| 58 | wave2.Material = "Neon" | |
| 59 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 60 | wm2.MeshType = "FileMesh" | |
| 61 | wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 62 | wm2.Scale = Vector3.new(1,1,1) | |
| 63 | local wave3 = Instance.new("Part", torso)
| |
| 64 | wave3.BrickColor = BrickColor.new("Really black")
| |
| 65 | wave3.Anchored = true | |
| 66 | wave3.CanCollide = false | |
| 67 | wave3.Locked = true | |
| 68 | wave3.Size = Vector3.new(1, 1, 1) | |
| 69 | wave3.TopSurface = "Smooth" | |
| 70 | wave3.BottomSurface = "Smooth" | |
| 71 | wave3.Transparency = 0 | |
| 72 | wave3.CFrame = target | |
| 73 | wave3.Material = "Neon" | |
| 74 | wm3 = Instance.new("SpecialMesh", wave3)
| |
| 75 | wm3.MeshType = "FileMesh" | |
| 76 | wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 77 | wm3.Scale = Vector3.new(1,1,1) | |
| 78 | coroutine.wrap(function() | |
| 79 | for i = 1, 18, 1 do | |
| 80 | wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) | |
| 81 | wm5.Scale = Vector3.new(2+i*1.1, 2+i*1.1, 2+i*1.1) | |
| 82 | wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
| 83 | wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
| 84 | --wave.Size = wm.Scale | |
| 85 | wave.CFrame = target | |
| 86 | wave.Transparency = i/14 | |
| 87 | --wave.Size | |
| 88 | wave5.CFrame = target | |
| 89 | wave5.Transparency = i/14 | |
| 90 | --wave2.Size = wm2.Scale | |
| 91 | wave2.CFrame = target | |
| 92 | wave2.Rotation = Vector3.new(90, 0, 0) | |
| 93 | wave2.Transparency = i/14 | |
| 94 | --wave3.Size = wm3.Scale | |
| 95 | wave3.CFrame = target | |
| 96 | wave3.Rotation = Vector3.new(90, 0, 0) | |
| 97 | wave3.Transparency = i/14 | |
| 98 | wait() | |
| 99 | end | |
| 100 | wait() | |
| 101 | wave:Destroy() | |
| 102 | wave5:Destroy() | |
| 103 | wave2:Destroy() | |
| 104 | wave3:Destroy() | |
| 105 | end)() | |
| 106 | elseif TorsoColor == BrickColor.new("Royal purple") then
| |
| 107 | wait() | |
| 108 | end | |
| 109 | end | |
| 110 | GroundWave = function(target) | |
| 111 | if TorsoColor == BrickColor.new("Royal purple") then
| |
| 112 | local wave = Instance.new("Part", torso)
| |
| 113 | wave.BrickColor = BrickColor.new("Really black")
| |
| 114 | wave.Anchored = true | |
| 115 | wave.CanCollide = false | |
| 116 | wave.Locked = true | |
| 117 | wave.Size = Vector3.new(1, 1, 1) | |
| 118 | wave.TopSurface = "Smooth" | |
| 119 | wave.BottomSurface = "Smooth" | |
| 120 | wave.Transparency = 0.35 | |
| 121 | wave.CFrame = target | |
| 122 | wave.Material = "Neon" | |
| 123 | wm = Instance.new("SpecialMesh", wave)
| |
| 124 | wm.MeshType = "Sphere" | |
| 125 | wm.Scale = Vector3.new(1,1,1) | |
| 126 | local wave2 = Instance.new("Part", torso)
| |
| 127 | wave2.BrickColor = BrickColor.new("Really black")
| |
| 128 | wave2.Anchored = true | |
| 129 | wave2.CanCollide = false | |
| 130 | wave2.Locked = true | |
| 131 | wave2.Size = Vector3.new(1, 1, 1) | |
| 132 | wave2.TopSurface = "Smooth" | |
| 133 | wave2.BottomSurface = "Smooth" | |
| 134 | wave2.Transparency = 0.35 | |
| 135 | wave2.CFrame = target | |
| 136 | wave2.Material = "Neon" | |
| 137 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 138 | wm2.MeshType = "FileMesh" | |
| 139 | wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 140 | wm2.Scale = Vector3.new(1,1,1) | |
| 141 | local wave3 = Instance.new("Part", torso)
| |
| 142 | wave3.BrickColor = BrickColor.new("Really black")
| |
| 143 | wave3.Anchored = true | |
| 144 | wave3.CanCollide = false | |
| 145 | wave3.Locked = true | |
| 146 | wave3.Size = Vector3.new(1, 1, 1) | |
| 147 | wave3.TopSurface = "Smooth" | |
| 148 | wave3.BottomSurface = "Smooth" | |
| 149 | wave3.Transparency = 0.35 | |
| 150 | wave3.CFrame = target | |
| 151 | wave3.Material = "Neon" | |
| 152 | wm3 = Instance.new("SpecialMesh", wave3)
| |
| 153 | wm3.MeshType = "FileMesh" | |
| 154 | wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 155 | wm3.Scale = Vector3.new(1,1,1) | |
| 156 | coroutine.wrap(function() | |
| 157 | for i = 1, 18, 1 do | |
| 158 | wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) | |
| 159 | wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
| 160 | wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
| 161 | --wave.Size = wm.Scale | |
| 162 | wave.CFrame = target | |
| 163 | wave.Transparency = i/14 | |
| 164 | --wave2.Size = wm2.Scale | |
| 165 | wave2.CFrame = target | |
| 166 | wave2.Rotation = Vector3.new(90, 0, 0) | |
| 167 | wave2.Transparency = i/14 | |
| 168 | --wave3.Size = wm3.Scale | |
| 169 | wave3.CFrame = target | |
| 170 | wave3.Rotation = Vector3.new(90, 0, 0) | |
| 171 | wave3.Transparency = i/14 | |
| 172 | wait() | |
| 173 | end | |
| 174 | wait() | |
| 175 | wave:Destroy() | |
| 176 | wave2:Destroy() | |
| 177 | wave3:Destroy() | |
| 178 | end)() | |
| 179 | elseif TorsoColor == BrickColor.new("Royal purple") then
| |
| 180 | wait() | |
| 181 | end | |
| 182 | end | |
| 183 | local p = game.Players.LocalPlayer | |
| 184 | local char = p.Character | |
| 185 | local mouse = p:GetMouse() | |
| 186 | local larm = char["Left Arm"] | |
| 187 | local rarm = char["Right Arm"] | |
| 188 | local lleg = char["Left Leg"] | |
| 189 | local rleg = char["Right Leg"] | |
| 190 | local hed = char.Head | |
| 191 | local torso = char.Torso | |
| 192 | local hum = char.Humanoid | |
| 193 | local cam = game.Workspace.CurrentCamera | |
| 194 | local root = char.HumanoidRootPart | |
| 195 | local rj = root.RootJoint | |
| 196 | local deb = false | |
| 197 | local shot = 0 | |
| 198 | local stanceToggle = "Idle1" | |
| 199 | local l = game:GetService("Lighting")
| |
| 200 | local rs = game:GetService("RunService").RenderStepped
| |
| 201 | local hb = game:GetService("RunService").Heartbeat
| |
| 202 | local Stepped = game:GetService("RunService").Stepped
| |
| 203 | hed.face.Texture = "rbxassetid://0" | |
| 204 | eye2 = Instance.new("Part", workspace)
| |
| 205 | eye2.Anchored = false | |
| 206 | eye2.Parent = hed | |
| 207 | eye2.TopSurface = 0 | |
| 208 | eye2.BrickColor = BrickColor.new("Royal purple")
| |
| 209 | eye2.Material = "Neon" | |
| 210 | eye2.BottomSurface = 0 | |
| 211 | eye2m = Instance.new("SpecialMesh", eye2)
| |
| 212 | eye2m.MeshId = "rbxassetid://862497341" | |
| 213 | eye2m.TextureId = "rbxassetid://862497354" | |
| 214 | eye2m.Scale = Vector3.new(0.05, 0.05, 0.05) | |
| 215 | ogsize = eye2m.Scale | |
| 216 | weld = Instance.new("Weld", hed)
| |
| 217 | weld.Part0 = eye2 | |
| 218 | weld.Part1 = hed | |
| 219 | weld.Name = "eye2Weld" | |
| 220 | weld.C1 = CFrame.new(0,.45,0.05) | |
| 221 | local shir = Instance.new("Shirt",char)
| |
| 222 | local pan = Instance.new("Pants",char)
| |
| 223 | shir.ShirtTemplate = "http://www.roblox.com/asset/?id=870418443" | |
| 224 | pan.PantsTemplate = "http://www.roblox.com/asset/?id=772824951" | |
| 225 | spawn(function() | |
| 226 | while wait() do | |
| 227 | for i,v in pairs(char:GetChildren()) do | |
| 228 | if v:IsA('Part') then
| |
| 229 | v.BrickColor = BrickColor.new("Really black")
| |
| 230 | end | |
| 231 | end | |
| 232 | end | |
| 233 | end) | |
| 234 | spawn(function() | |
| 235 | while wait(.9) do | |
| 236 | GroundWave2(torso.CFrame) | |
| 237 | end | |
| 238 | end) | |
| 239 | fat = Instance.new("BindableEvent", script)
| |
| 240 | fat.Name = "Heartbeat" | |
| 241 | script:WaitForChild("Heartbeat")
| |
| 242 | frame = 0.033333333333333 | |
| 243 | tf = 0 | |
| 244 | allowframeloss = false | |
| 245 | tossremainder = false | |
| 246 | lastframe = tick() | |
| 247 | script.Heartbeat:Fire() | |
| 248 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 249 | ||
| 250 | tf = tf + s | |
| 251 | if frame <= tf then | |
| 252 | if allowframeloss then | |
| 253 | script.Heartbeat:Fire() | |
| 254 | lastframe = tick() | |
| 255 | else | |
| 256 | for i = 1, math.floor(tf / frame) do | |
| 257 | script.Heartbeat:Fire() | |
| 258 | end | |
| 259 | lastframe = tick() | |
| 260 | end | |
| 261 | if tossremainder then | |
| 262 | tf = 0 | |
| 263 | else | |
| 264 | tf = tf - frame * math.floor(tf / frame) | |
| 265 | end | |
| 266 | end | |
| 267 | end | |
| 268 | ) | |
| 269 | for i,v in pairs(hed:GetChildren()) do | |
| 270 | if v:IsA("Sound") then
| |
| 271 | v:Destroy() | |
| 272 | end | |
| 273 | end | |
| 274 | Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false}
| |
| 275 | weld5 = function(part0, part1, c0, c1) | |
| 276 | ||
| 277 | weeld = Instance.new("Weld", part0)
| |
| 278 | weeld.Part0 = part0 | |
| 279 | weeld.Part1 = part1 | |
| 280 | weeld.C0 = c0 | |
| 281 | weeld.C1 = c1 | |
| 282 | return weeld | |
| 283 | end | |
| 284 | ||
| 285 | NewPart = function(prnt, siz, cf, trans, anc, mat, col) | |
| 286 | ||
| 287 | local prt = Instance.new("Part")
| |
| 288 | prt.Parent = prnt | |
| 289 | prt.Name = "Part" | |
| 290 | prt.Size = siz | |
| 291 | prt.CanCollide = false | |
| 292 | prt.Anchored = anc | |
| 293 | prt.Locked = true | |
| 294 | prt.Transparency = trans | |
| 295 | prt.TopSurface = 10 | |
| 296 | prt.BottomSurface = 10 | |
| 297 | prt.FrontSurface = 10 | |
| 298 | prt.BackSurface = 10 | |
| 299 | prt.LeftSurface = 10 | |
| 300 | prt.RightSurface = 10 | |
| 301 | prt:BreakJoints() | |
| 302 | if not cf then | |
| 303 | prt.CFrame = CFrame.new(30, 10, 30) | |
| 304 | prt.Material = mat | |
| 305 | prt.BrickColor = BrickColor.new(col) | |
| 306 | m = Instance.new("SpecialMesh", prt)
| |
| 307 | m.MeshType = 6 | |
| 308 | return prt | |
| 309 | end | |
| 310 | end | |
| 311 | ||
| 312 | lerp = function(a, b, t) | |
| 313 | ||
| 314 | return a + (b - a) * t | |
| 315 | end | |
| 316 | ||
| 317 | slerp = function(a, b, t) | |
| 318 | ||
| 319 | dot = a:Dot(b) | |
| 320 | if t > 0.5 or not a then | |
| 321 | do return dot <= 0.99999 and dot >= -0.99999 or b end | |
| 322 | r = math.acos(dot) | |
| 323 | do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end | |
| 324 | end | |
| 325 | end | |
| 326 | ||
| 327 | matrixInterpolate = function(a, b, t) | |
| 328 | ||
| 329 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
| 330 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
| 331 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) | |
| 332 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) | |
| 333 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) | |
| 334 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) | |
| 335 | local t = v1:Dot(v2) | |
| 336 | if t >= 0 and t ~= 0 and t <= 0 then | |
| 337 | return CFrame.new() | |
| 338 | end | |
| 339 | return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) | |
| 340 | end | |
| 341 | ||
| 342 | genWeld = function(a, b) | |
| 343 | ||
| 344 | local w = Instance.new("Weld", a)
| |
| 345 | w.Part0 = a | |
| 346 | w.Part1 = b | |
| 347 | return w | |
| 348 | end | |
| 349 | ||
| 350 | weld = function(a, b) | |
| 351 | ||
| 352 | local weld = Instance.new("Weld")
| |
| 353 | weld.Name = "W" | |
| 354 | weld.Part0 = a | |
| 355 | weld.Part1 = b | |
| 356 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 357 | weld.Parent = a | |
| 358 | return weld | |
| 359 | end | |
| 360 | ||
| 361 | Lerp = function(c1, c2, al) | |
| 362 | ||
| 363 | local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
| |
| 364 | local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
| |
| 365 | for i,v in pairs(com1) do | |
| 366 | com1[i] = v + (com2[i] - v) * al | |
| 367 | end | |
| 368 | return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) | |
| 369 | end | |
| 370 | ||
| 371 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 372 | ||
| 373 | local wld = Instance.new("Weld", wp1)
| |
| 374 | wld.Part0 = wp0 | |
| 375 | wld.Part1 = wp1 | |
| 376 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 377 | end | |
| 378 | ||
| 379 | newWeld(torso, larm, -1.5, 0.5, 0) | |
| 380 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 381 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
| 382 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 383 | newWeld(torso, hed, 0, 1.5, 0) | |
| 384 | newWeld(torso, lleg, -0.5, -1, 0) | |
| 385 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 386 | newWeld(torso, rleg, 0.5, -1, 0) | |
| 387 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 388 | newWeld(root, torso, 0, -1, 0) | |
| 389 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 390 | z = Instance.new("Sound", char)
| |
| 391 | - | z.SoundId = "rbxassetid://670396582" |
| 391 | + | z.SoundId = "rbxassetid://386797531" |
| 392 | z.Looped = true | |
| 393 | z.Pitch = 1 | |
| 394 | z.Volume = 2 | |
| 395 | wait(0.1) | |
| 396 | z:Play() | |
| 397 | New = function(Object, Parent, Name, Data) | |
| 398 | ||
| 399 | local Object = Instance.new(Object) | |
| 400 | if not Data then | |
| 401 | for Index,Value in pairs({}) do
| |
| 402 | Object[Index] = Value | |
| 403 | end | |
| 404 | Object.Parent = Parent | |
| 405 | Object.Name = Name | |
| 406 | return Object | |
| 407 | end | |
| 408 | end | |
| 409 | ||
| 410 | part1 = Instance.new("Part", rarm)
| |
| 411 | part1.Name = "Arbiter" | |
| 412 | part1.BrickColor = BrickColor.new("Really black")
| |
| 413 | part1.CFrame = rarm.CFrame | |
| 414 | part1.Material = "Neon" | |
| 415 | part1.Anchored = false | |
| 416 | part1.CanCollide = false | |
| 417 | part1.Locked = true | |
| 418 | part1.Size = Vector3.new(0.25, 1.05, 5.9) | |
| 419 | mesh1 = Instance.new("SpecialMesh", part1)
| |
| 420 | mesh1.MeshType = Enum.MeshType.FileMesh | |
| 421 | mesh1.MeshId = "rbxassetid://777371122" | |
| 422 | mesh1.TextureId = "http://www.roblox.com/asset/?id=777371154" | |
| 423 | mesh1.Scale = Vector3.new(0.8,0.8,0.8) | |
| 424 | local cor = Instance.new("Part", rarm)
| |
| 425 | cor.Name = "Thingy" | |
| 426 | cor.Locked = true | |
| 427 | cor.TopSurface = 0 | |
| 428 | cor.BottomSurface = 0 | |
| 429 | cor.CanCollide = false | |
| 430 | cor.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 431 | cor.Transparency = 1 | |
| 432 | corw = Instance.new("Weld", cor)
| |
| 433 | corw.Part0 = rarm | |
| 434 | corw.Part1 = cor | |
| 435 | corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 436 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 437 | weld1 = Instance.new("Weld", cor)
| |
| 438 | weld1.Part0 = cor | |
| 439 | weld1.Part1 = part1 | |
| 440 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 441 | weld1.C1 = CFrame.new(0.25, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(90)) | |
| 442 | hitb = Instance.new("Part", cor)
| |
| 443 | hitb.Name = "Thingy2" | |
| 444 | hitb.Locked = true | |
| 445 | hitb.TopSurface = 0 | |
| 446 | hitb.BottomSurface = 0 | |
| 447 | hitb.CanCollide = false | |
| 448 | hitb.Size = Vector3.new(4, 1, 3.5) | |
| 449 | hitb.Transparency = 1 | |
| 450 | weld4 = Instance.new("Weld", cor)
| |
| 451 | weld4.Part0 = hitb | |
| 452 | weld4.Part1 = cor | |
| 453 | weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 454 | weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 455 | local animpose = "Idle1" | |
| 456 | local lastanimpose = "Idle1" | |
| 457 | local grab = false | |
| 458 | local Smooth = 1 | |
| 459 | local sine = 0 | |
| 460 | local change = 1 | |
| 461 | local val = 0 | |
| 462 | local ffing = false | |
| 463 | mod4 = Instance.new("Model", char)
| |
| 464 | ptez = {0.7, 0.8, 0.9, 1}
| |
| 465 | FindNearestTorso = function(Position, Distance, SinglePlayer) | |
| 466 | ||
| 467 | if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then | |
| 468 | do return not SinglePlayer end | |
| 469 | do | |
| 470 | local List = {}
| |
| 471 | for i,v in pairs(workspace:GetChildren()) do | |
| 472 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
| |
| 473 | table.insert(List, v) | |
| 474 | end | |
| 475 | end | |
| 476 | do return List end | |
| 477 | -- DECOMPILER ERROR: 3 unprocessed JMP targets | |
| 478 | end | |
| 479 | end | |
| 480 | end | |
| 481 | ||
| 482 | Slam = function() | |
| 483 | ||
| 484 | local part = Instance.new("Part", mod4)
| |
| 485 | part.Anchored = true | |
| 486 | part.CanCollide = false | |
| 487 | part.FormFactor = "Custom" | |
| 488 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 489 | part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0) | |
| 490 | part.Transparency = 0.7 | |
| 491 | part.BrickColor = BrickColor.new("Really black")
| |
| 492 | mesh = Instance.new("SpecialMesh", part)
| |
| 493 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 494 | mesh.Scale = Vector3.new(3, 3, 3) | |
| 495 | local part2 = Instance.new("Part", mod4)
| |
| 496 | part2.Anchored = true | |
| 497 | part2.CanCollide = false | |
| 498 | part2.FormFactor = "Custom" | |
| 499 | part2.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 500 | part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6) | |
| 501 | part2.Transparency = 0.7 | |
| 502 | part2.BrickColor = BrickColor.new("Lime green")
| |
| 503 | mesh2 = Instance.new("SpecialMesh", part2)
| |
| 504 | mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 505 | mesh2.Scale = Vector3.new(3, 1.5, 3) | |
| 506 | x = Instance.new("Sound", larm)
| |
| 507 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
| 508 | x.Pitch = ptez[math.random(1, #ptez)] | |
| 509 | x.Volume = 1 | |
| 510 | x1 = Instance.new("Sound", larm)
| |
| 511 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
| 512 | x1.Pitch = ptez[math.random(1, #ptez)] | |
| 513 | x1.Volume = 1 | |
| 514 | x:Play() | |
| 515 | x1:Play() | |
| 516 | for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do | |
| 517 | if v:FindFirstChild("Humanoid") then
| |
| 518 | v.Humanoid.Health = 0 | |
| 519 | end | |
| 520 | end | |
| 521 | coroutine.resume(coroutine.create(function() | |
| 522 | ||
| 523 | for i = 0, 0.62, 0.13 do | |
| 524 | fat.Event:wait() | |
| 525 | part.CFrame = part.CFrame | |
| 526 | part.Transparency = i | |
| 527 | mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4) | |
| 528 | part2.CFrame = part2.CFrame | |
| 529 | part2.Transparency = i | |
| 530 | mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4) | |
| 531 | end | |
| 532 | part.Parent = nil | |
| 533 | part2.Parent = nil | |
| 534 | x:Destroy() | |
| 535 | end | |
| 536 | )) | |
| 537 | end | |
| 538 | ||
| 539 | wPart = function(x, y, z, color, tr, cc, an, parent) | |
| 540 | ||
| 541 | local wp = Instance.new("WedgePart", parent or Weapon)
| |
| 542 | wp.formFactor = "Custom" | |
| 543 | wp.Size = Vector3.new(x, y, z) | |
| 544 | wp.BrickColor = BrickColor.new(color) | |
| 545 | wp.CanCollide = cc | |
| 546 | wp.Transparency = tr | |
| 547 | wp.Anchored = an | |
| 548 | wp.TopSurface = 0 | |
| 549 | return wp | |
| 550 | end | |
| 551 | ||
| 552 | Mesh = function(par, num, x, y, z) | |
| 553 | ||
| 554 | local msh = _ | |
| 555 | if num == 1 then | |
| 556 | msh = Instance.new("CylinderMesh", par)
| |
| 557 | else | |
| 558 | if num == 2 then | |
| 559 | msh = Instance.new("SpecialMesh", par)
| |
| 560 | msh.MeshType = 3 | |
| 561 | else | |
| 562 | if num == 3 then | |
| 563 | msh = Instance.new("BlockMesh", par)
| |
| 564 | else | |
| 565 | if num == 4 then | |
| 566 | msh = Instance.new("SpecialMesh", par)
| |
| 567 | msh.MeshType = "Torso" | |
| 568 | else | |
| 569 | if type(num) == "string" then | |
| 570 | msh = Instance.new("SpecialMesh", par)
| |
| 571 | msh.MeshId = num | |
| 572 | end | |
| 573 | end | |
| 574 | end | |
| 575 | end | |
| 576 | end | |
| 577 | msh.Scale = Vector3.new(x, y, z) | |
| 578 | return msh | |
| 579 | end | |
| 580 | ||
| 581 | local CFrameFromTopBack = function(at, top, back) | |
| 582 | ||
| 583 | local right = top:Cross(back) | |
| 584 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 585 | end | |
| 586 | ||
| 587 | Triangle = function(a, b, c) | |
| 588 | ||
| 589 | local edg1 = c - a:Dot(b - a.unit) | |
| 590 | local edg2 = a - b:Dot(c - b.unit) | |
| 591 | local edg3 = b - c:Dot(a - c.unit) | |
| 592 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
| 593 | a = a | |
| 594 | else | |
| 595 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
| 596 | ||
| 597 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
| 598 | a = b | |
| 599 | else | |
| 600 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
| 601 | ||
| 602 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
| 603 | ||
| 604 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
| 605 | a = c | |
| 606 | else | |
| 607 | print("unreachable")
| |
| 608 | end | |
| 609 | end | |
| 610 | end | |
| 611 | local len1 = c - a:Dot(b - a.unit) | |
| 612 | local len2 = b - a.magnitude - len1 | |
| 613 | local width = a + b - a.unit * len1 - c.magnitude | |
| 614 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
| 615 | local list = {}
| |
| 616 | if len1 > 0.01 then | |
| 617 | local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) | |
| 618 | do | |
| 619 | local sz = Vector3.new(0.2, width, len1) | |
| 620 | w1.Size = sz | |
| 621 | local sp = Mesh(w1, 2, 0, 0, 0) | |
| 622 | sp.MeshType = "Wedge" | |
| 623 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
| 624 | w1:BreakJoints() | |
| 625 | w1.Anchored = true | |
| 626 | w1.Transparency = 0.7 | |
| 627 | Spawn(function() | |
| 628 | ||
| 629 | for i = 0, 1, 0.1 do | |
| 630 | fat.Event:wait() | |
| 631 | w1.Transparency = w1.Transparency + 0.03 | |
| 632 | end | |
| 633 | end | |
| 634 | ) | |
| 635 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 636 | table.insert(list, w1) | |
| 637 | end | |
| 638 | end | |
| 639 | do | |
| 640 | if len2 > 0.01 then | |
| 641 | local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) | |
| 642 | local sz = Vector3.new(0.2, width, len2) | |
| 643 | w2.Size = sz | |
| 644 | local sp = Mesh(w2, 2, 0, 0, 0) | |
| 645 | sp.MeshType = "Wedge" | |
| 646 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
| 647 | w2:BreakJoints() | |
| 648 | w2.Anchored = true | |
| 649 | w2.Transparency = 0.7 | |
| 650 | Spawn(function() | |
| 651 | ||
| 652 | for i = 0, 1, 0.1 do | |
| 653 | fat.Event:wait() | |
| 654 | w2.Transparency = w2.Transparency + 0.03 | |
| 655 | end | |
| 656 | end | |
| 657 | ) | |
| 658 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 659 | table.insert(list, w2) | |
| 660 | end | |
| 661 | do | |
| 662 | return unpack(list) | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | ||
| 667 | trail = function(p, t, h) | |
| 668 | ||
| 669 | Spawn(function() | |
| 670 | ||
| 671 | local blcf = p.CFrame | |
| 672 | local scfr = blcf | |
| 673 | for i = 1, t do | |
| 674 | local blcf = p.CFrame | |
| 675 | if scfr and p.Position - scfr.p.magnitude > 0.1 then | |
| 676 | local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p) | |
| 677 | if a then | |
| 678 | game.Debris:AddItem(a, 1) | |
| 679 | end | |
| 680 | if b then | |
| 681 | game.Debris:AddItem(b, 1) | |
| 682 | end | |
| 683 | local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p) | |
| 684 | if a then | |
| 685 | game.Debris:AddItem(a, 1) | |
| 686 | end | |
| 687 | if b then | |
| 688 | game.Debris:AddItem(b, 1) | |
| 689 | end | |
| 690 | scfr = blcf | |
| 691 | else | |
| 692 | do | |
| 693 | do | |
| 694 | if not scfr then | |
| 695 | scfr = blcf | |
| 696 | end | |
| 697 | fat.Event:wait() | |
| 698 | -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT | |
| 699 | ||
| 700 | -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
| 701 | ||
| 702 | -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT | |
| 703 | ||
| 704 | end | |
| 705 | end | |
| 706 | end | |
| 707 | end | |
| 708 | scfr = nil | |
| 709 | end | |
| 710 | ) | |
| 711 | end | |
| 712 | ||
| 713 | rarm.Touched:connect(function(ht) | |
| 714 | ||
| 715 | hit = ht.Parent | |
| 716 | if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
| |
| 717 | Debounces.RPunched = true | |
| 718 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
| |
| 719 | if Debounces.ks == true then | |
| 720 | z = Instance.new("Sound", hed)
| |
| 721 | z.SoundId = "rbxassetid://169380525" | |
| 722 | z.Pitch = ptz[math.random(1, #ptz)] | |
| 723 | z.Volume = 1 | |
| 724 | z:Play() | |
| 725 | end | |
| 726 | wait(0.4) | |
| 727 | Debounces.RPunched = false | |
| 728 | end | |
| 729 | if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
| |
| 730 | Debounces.RPunched = true | |
| 731 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
| |
| 732 | if Debounces.ks == true then | |
| 733 | z = Instance.new("Sound", hed)
| |
| 734 | z.SoundId = "rbxassetid://169380525" | |
| 735 | z.Pitch = ptz[math.random(1, #ptz)] | |
| 736 | z.Volume = 1 | |
| 737 | z:Play() | |
| 738 | end | |
| 739 | wait(0.4) | |
| 740 | Debounces.RPunched = false | |
| 741 | end | |
| 742 | end | |
| 743 | ) | |
| 744 | larm.Touched:connect(function(ht) | |
| 745 | ||
| 746 | hit = ht.Parent | |
| 747 | if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
| |
| 748 | Debounces.LPunched = true | |
| 749 | hit:FindFirstChild("Humanoid").Health = 0
| |
| 750 | hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160
| |
| 751 | if Debounces.ks2 == true then | |
| 752 | z = Instance.new("Sound", hed)
| |
| 753 | z.SoundId = "rbxassetid://169380525" | |
| 754 | z.Pitch = ptz[math.random(1, #ptz)] | |
| 755 | z.Volume = 1 | |
| 756 | z:Play() | |
| 757 | end | |
| 758 | wait(0.4) | |
| 759 | Debounces.LPunched = false | |
| 760 | end | |
| 761 | if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
| |
| 762 | Debounces.LPunched = true | |
| 763 | hit.Parent:FindFirstChild("Humanoid").Health = 0
| |
| 764 | if Debounces.ks2 == true then | |
| 765 | z = Instance.new("Sound", hed)
| |
| 766 | z.SoundId = "rbxassetid://169380525" | |
| 767 | z.Pitch = ptz[math.random(1, #ptz)] | |
| 768 | z.Volume = 1 | |
| 769 | z:Play() | |
| 770 | end | |
| 771 | wait(0.4) | |
| 772 | Debounces.LPunched = false | |
| 773 | end | |
| 774 | end | |
| 775 | ) | |
| 776 | local acos = math.acos | |
| 777 | local sqrt = math.sqrt | |
| 778 | local Vec3 = Vector3.new | |
| 779 | local fromAxisAngle = CFrame.fromAxisAngle | |
| 780 | local toAxisAngle = function(CFr) | |
| 781 | ||
| 782 | local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components() | |
| 783 | local Angle = math.acos((R00 + R11 + R22 - 1) / 2) | |
| 784 | local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 | |
| 785 | if A ~= 0 or not 1e-05 then | |
| 786 | local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 | |
| 787 | if B ~= 0 or not 1e-05 then | |
| 788 | local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 | |
| 789 | if C ~= 0 or not 1e-05 then | |
| 790 | local x = (R21 - R12) / sqrt(A) | |
| 791 | local y = (R02 - R20) / sqrt(B) | |
| 792 | local z = (R10 - R01) / sqrt(C) | |
| 793 | return Vec3(x, y, z), Angle | |
| 794 | end | |
| 795 | end | |
| 796 | end | |
| 797 | end | |
| 798 | ||
| 799 | ApplyTrig = function(Num, Func) | |
| 800 | ||
| 801 | local Min, Max = Func(0), Func(1) | |
| 802 | local i = Func(Num) | |
| 803 | return (i - Min) / (Max - Min) | |
| 804 | end | |
| 805 | ||
| 806 | LerpCFrame = function(CFrame1, CFrame2, Num) | |
| 807 | ||
| 808 | local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2) | |
| 809 | return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num | |
| 810 | end | |
| 811 | ||
| 812 | Crater = function(Torso, Radius) | |
| 813 | ||
| 814 | Spawn(function() | |
| 815 | ||
| 816 | local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10) | |
| 817 | local Ignore = {}
| |
| 818 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 819 | if v.Character ~= nil then | |
| 820 | Ignore[#Ignore + 1] = v.Character | |
| 821 | end | |
| 822 | end | |
| 823 | local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore) | |
| 824 | if Hit == nil then | |
| 825 | return | |
| 826 | end | |
| 827 | local Parts = {}
| |
| 828 | for i = 1, 360, 10 do | |
| 829 | local P = Instance.new("Part", Torso.Parent)
| |
| 830 | P.Anchored = true | |
| 831 | P.FormFactor = "Custom" | |
| 832 | P.BrickColor = Hit.BrickColor | |
| 833 | P.Material = Hit.Material | |
| 834 | P.TopSurface = "Smooth" | |
| 835 | P.BottomSurface = "Smooth" | |
| 836 | P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100) | |
| 837 | P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) | |
| 838 | Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
| |
| 839 | if math.random(0, 5) == 0 then | |
| 840 | local P = Instance.new("Part", Torso.Parent)
| |
| 841 | P.Anchored = true | |
| 842 | P.FormFactor = "Custom" | |
| 843 | P.BrickColor = Hit.BrickColor | |
| 844 | P.Material = Hit.Material | |
| 845 | P.TopSurface = "Smooth" | |
| 846 | P.BottomSurface = "Smooth" | |
| 847 | P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100) | |
| 848 | P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) | |
| 849 | Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
| |
| 850 | end | |
| 851 | end | |
| 852 | for i = 0, 1, 0.05 do | |
| 853 | for i2,v in pairs(Parts) do | |
| 854 | v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos)) | |
| 855 | end | |
| 856 | wait(0.02) | |
| 857 | end | |
| 858 | for i,v in pairs(Parts) do | |
| 859 | if v[1].Size.X > 2.1 then | |
| 860 | v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0) | |
| 861 | end | |
| 862 | v[1].Anchored = false | |
| 863 | end | |
| 864 | for i = 0, 1, 0.05 do | |
| 865 | for i2,v in pairs(Parts) do | |
| 866 | v[1].Transparency = i | |
| 867 | if i == 1 then | |
| 868 | v[1]:Destroy() | |
| 869 | else | |
| 870 | if i >= 0.25 then | |
| 871 | v[1].CanCollide = false | |
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | wait(0.02) | |
| 876 | end | |
| 877 | Parts = nil | |
| 878 | end | |
| 879 | ) | |
| 880 | end | |
| 881 | ||
| 882 | function Dmg() | |
| 883 | local partofdeath = hitb | |
| 884 | local function CreateRegion3FromLocAndSize(Position, Size) | |
| 885 | local SizeOffset = Size/2 | |
| 886 | local Point1 = Position - SizeOffset | |
| 887 | local Point2 = Position + SizeOffset | |
| 888 | return Region3.new(Point1, Point2) | |
| 889 | end | |
| 890 | local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) | |
| 891 | for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do | |
| 892 | Spawn(function() | |
| 893 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
| 894 | Debounces.Slashed = true | |
| 895 | ypcall(function() | |
| 896 | local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
| |
| 897 | GroundWave(v.Parent.Torso.CFrame) | |
| 898 | humanoid.Health = humanoid.Health - 928373 | |
| 899 | local ex = Instance.new('Explosion',workspace)
| |
| 900 | ex.Position = v.Parent.Torso.Position | |
| 901 | ex.BlastRadius = 0 | |
| 902 | end) | |
| 903 | wait(.4) | |
| 904 | Debounces.Slashed = false | |
| 905 | end | |
| 906 | end) | |
| 907 | end | |
| 908 | end | |
| 909 | ||
| 910 | pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
| |
| 911 | ptz = {0.7, 0.8, 0.9, 1, 1.1}
| |
| 912 | part1.Transparency = 0 | |
| 913 | attackone = function() | |
| 914 | ||
| 915 | for i = 1, 10 do | |
| 916 | corw.C0 = Lerp(corw.C0, CFrame.new(-0.5, -1.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(150)), 0.4) | |
| 917 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, -0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) | |
| 918 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.5) | |
| 919 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.5) | |
| 920 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3) | |
| 921 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 922 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7) | |
| 923 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
| 924 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7) | |
| 925 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7) | |
| 926 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5) | |
| 927 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 928 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5) | |
| 929 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 930 | if Debounces.on == false then | |
| 931 | break | |
| 932 | end | |
| 933 | fat.Event:wait() | |
| 934 | end | |
| 935 | end | |
| 936 | ||
| 937 | attacktwo = function() | |
| 938 | ||
| 939 | Debounces.Slashing = true | |
| 940 | z = Instance.new("Sound", hed)
| |
| 941 | z.SoundId = "rbxassetid://227194094" | |
| 942 | z.Pitch = ptz[math.random(1, #ptz)] | |
| 943 | z.Volume = 0.4 | |
| 944 | wait(0.01) | |
| 945 | z:Play() | |
| 946 | for i = 1, 14 do | |
| 947 | Dmg() | |
| 948 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 949 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) | |
| 950 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) | |
| 951 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 952 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3) | |
| 953 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 954 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) | |
| 955 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36) | |
| 956 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4) | |
| 957 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 958 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5) | |
| 959 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 960 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) | |
| 961 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 962 | if Debounces.on == false then | |
| 963 | break | |
| 964 | end | |
| 965 | fat.Event:wait() | |
| 966 | end | |
| 967 | do | |
| 968 | Debounces.Slashing = false | |
| 969 | end | |
| 970 | end | |
| 971 | ||
| 972 | attackthree = function() | |
| 973 | ||
| 974 | for i = 1, 10 do | |
| 975 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 976 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) | |
| 977 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) | |
| 978 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 979 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4) | |
| 980 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) | |
| 981 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
| 982 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5) | |
| 983 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5) | |
| 984 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 985 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5) | |
| 986 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 987 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) | |
| 988 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 989 | if Debounces.on == false then | |
| 990 | break | |
| 991 | end | |
| 992 | fat.Event:wait() | |
| 993 | end | |
| 994 | end | |
| 995 | ||
| 996 | mouse.KeyDown:connect(function(key) | |
| 997 | if key == "e" then | |
| 998 | if Debounces.CanAttack == true then | |
| 999 | Debounces.CanAttack = false | |
| 1000 | Debounces.on = true | |
| 1001 | Debounces.NoIdl = true | |
| 1002 | for i = 1, 50 do | |
| 1003 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(160),math.rad(-6),math.rad(30)), 0.4) | |
| 1004 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(30),math.rad(-15)), 0.2) | |
| 1005 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) | |
| 1006 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 1007 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) | |
| 1008 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) | |
| 1009 | if Debounces.on == false then break end | |
| 1010 | rs:wait(2.6) | |
| 1011 | end | |
| 1012 | Spawn(function() | |
| 1013 | local Parts = {}
| |
| 1014 | for Y = -5,5 do | |
| 1015 | local P = Instance.new("Part",char)
| |
| 1016 | P.Anchored = true | |
| 1017 | P.FormFactor = "Custom" | |
| 1018 | P.CanCollide = false | |
| 1019 | P.Size = Vector3.new(2,4,2) | |
| 1020 | P.TopSurface = "SmoothNoOutlines" | |
| 1021 | P.BottomSurface = "SmoothNoOutlines" | |
| 1022 | P.Material = "Neon" | |
| 1023 | P.BrickColor = BrickColor.new("Really black")
| |
| 1024 | P.Name = tostring(Y) | |
| 1025 | local i = (Y+5)/(100) | |
| 1026 | i = 1-math.cos(math.pi*i-(math.pi/2)) | |
| 1027 | P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-2+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0) | |
| 1028 | --[[P.Touched:connect(function(ht) | |
| 1029 | local hit = ht.Parent | |
| 1030 | if hit:FindFirstChild("Humanoid") then
| |
| 1031 | hit.Humanoid:TakeDamage(math.random(20,50)) | |
| 1032 | end | |
| 1033 | end)]]-- | |
| 1034 | s = Instance.new("Sound",P)
| |
| 1035 | s.SoundId = "rbxassetid://228343271" | |
| 1036 | s.Volume = 1 | |
| 1037 | s.Pitch = 0.9 | |
| 1038 | s:Play() | |
| 1039 | sa = Instance.new("Sound",P)
| |
| 1040 | sa.SoundId = "rbxassetid://419447292" | |
| 1041 | sa.Volume = 1 | |
| 1042 | sa.Pitch = 1 | |
| 1043 | sa:Play() | |
| 1044 | P.Touched:connect(function(ht) | |
| 1045 | hit = ht.Parent | |
| 1046 | if ht and hit:IsA("Model") then
| |
| 1047 | if hit:FindFirstChild("Humanoid") then
| |
| 1048 | if hit.Name ~= p.Name then | |
| 1049 | --[[if Debounces.Slashing == true and Debounces.Slashed == false then | |
| 1050 | Debounces.Slashed = true]]-- | |
| 1051 | hit:FindFirstChild("Humanoid").Health = 0
| |
| 1052 | hit:FindFirstChild("Humanoid").PlatformStand = true
| |
| 1053 | wait(1) | |
| 1054 | --Debounces.Slashed = false | |
| 1055 | --end | |
| 1056 | end | |
| 1057 | end | |
| 1058 | elseif ht and hit:IsA("Hat") then
| |
| 1059 | if hit.Parent.Name ~= p.Name then | |
| 1060 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1061 | --[[if Debounces.Slashing == true and Debounces.Slashed == false then | |
| 1062 | Debounces.Slashed = true]]-- | |
| 1063 | hit.Parent:FindFirstChild("Humanoid").Health = 0
| |
| 1064 | hit:FindFirstChild("Humanoid").PlatformStand = true
| |
| 1065 | wait(1) | |
| 1066 | --Debounces.Slashed = false | |
| 1067 | --end | |
| 1068 | end | |
| 1069 | end | |
| 1070 | end | |
| 1071 | end) | |
| 1072 | Parts[#Parts+1] = P | |
| 1073 | end | |
| 1074 | local BREAKIT = false | |
| 1075 | local CParts = {}
| |
| 1076 | local Rocks = {}
| |
| 1077 | local LastPos = nil | |
| 1078 | for i = 1,70 do | |
| 1079 | for i2,v in pairs(Parts) do | |
| 1080 | v.CFrame = v.CFrame*CFrame.new(0,0,-4) | |
| 1081 | local cf = v.CFrame | |
| 1082 | v.Size = v.Size+Vector3.new(0.4,0.35,0) | |
| 1083 | v.CFrame = cf | |
| 1084 | v.Transparency = v.Transparency+0.02 | |
| 1085 | if v.Transparency >= 0.975 then BREAKIT = true end | |
| 1086 | if v.Name == "0" then | |
| 1087 | local Ignore = {}
| |
| 1088 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 1089 | if v.Character ~= nil then | |
| 1090 | Ignore[#Ignore+1] = v.Character | |
| 1091 | end | |
| 1092 | end | |
| 1093 | local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0)) | |
| 1094 | local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore) | |
| 1095 | if Hit ~= nil then | |
| 1096 | if #Rocks == 0 then | |
| 1097 | for i = 1,5 do | |
| 1098 | local P = Instance.new("Part",char)
| |
| 1099 | Rocks[#Rocks+1] = P | |
| 1100 | P.Anchored = true | |
| 1101 | P.FormFactor = "Custom" | |
| 1102 | P.BrickColor = Hit.BrickColor | |
| 1103 | P.Material = Hit.Material | |
| 1104 | P.TopSurface = "Smooth" | |
| 1105 | P.BottomSurface = "Smooth" | |
| 1106 | P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100) | |
| 1107 | end | |
| 1108 | end | |
| 1109 | for i,P in pairs(Rocks) do | |
| 1110 | P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) | |
| 1111 | end | |
| 1112 | local P = Instance.new("Part",char)
| |
| 1113 | CParts[#CParts+1] = {P,tick()}
| |
| 1114 | P.Anchored = true | |
| 1115 | P.FormFactor = "Custom" | |
| 1116 | P.BrickColor = Hit.BrickColor | |
| 1117 | P.Material = Hit.Material | |
| 1118 | P.TopSurface = "Smooth" | |
| 1119 | P.BottomSurface = "Smooth" | |
| 1120 | P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100) | |
| 1121 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) | |
| 1122 | Pos = Pos.p | |
| 1123 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) | |
| 1124 | local P = P:Clone() | |
| 1125 | CParts[#CParts+1] = {P,tick()}
| |
| 1126 | P.Parent = char | |
| 1127 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0) | |
| 1128 | Pos = Pos.p | |
| 1129 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20))) | |
| 1130 | if LastPos ~= nil then | |
| 1131 | local P = P:Clone() | |
| 1132 | CParts[#CParts+1] = {P,tick()}
| |
| 1133 | P.Parent = char | |
| 1134 | P.BrickColor = BrickColor.new("Royal purple")
| |
| 1135 | P.Material = "Neon" | |
| 1136 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) | |
| 1137 | Pos = Pos.p | |
| 1138 | local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) | |
| 1139 | P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25) | |
| 1140 | --P.Velocity = Vector3.new(0,-1000,0) | |
| 1141 | P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2) | |
| 1142 | end | |
| 1143 | LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) | |
| 1144 | end | |
| 1145 | end | |
| 1146 | end | |
| 1147 | if BREAKIT then break end | |
| 1148 | wait(0.002) | |
| 1149 | end | |
| 1150 | for i,v in pairs(Rocks) do | |
| 1151 | CParts[#CParts+1] = {v,tick()}
| |
| 1152 | end | |
| 1153 | for i,v in pairs(Parts) do | |
| 1154 | v:Destroy() | |
| 1155 | end | |
| 1156 | Parts = nil | |
| 1157 | while true do | |
| 1158 | local t = tick() | |
| 1159 | local p = nil | |
| 1160 | for i,v in pairs(CParts) do | |
| 1161 | if t-v[2] > 4 then | |
| 1162 | v[1].Transparency = v[1].Transparency+0.05 | |
| 1163 | if v[1].Transparency >= 1 then | |
| 1164 | v[1]:Destroy() | |
| 1165 | CParts[i] = nil | |
| 1166 | end | |
| 1167 | end | |
| 1168 | p = v | |
| 1169 | end | |
| 1170 | if p == nil then break end | |
| 1171 | wait(0.002) | |
| 1172 | end | |
| 1173 | for i,v in pairs(CParts) do | |
| 1174 | v:Destroy() | |
| 1175 | end | |
| 1176 | CParts = {}
| |
| 1177 | end) | |
| 1178 | for i = 1, 20 do | |
| 1179 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(30)), 0.2) | |
| 1180 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2) | |
| 1181 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) | |
| 1182 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4) | |
| 1183 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) | |
| 1184 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) | |
| 1185 | if Debounces.on == false then break end | |
| 1186 | rs:wait(2) | |
| 1187 | end | |
| 1188 | if Debounces.CanAttack == false then | |
| 1189 | Debounces.CanAttack = true | |
| 1190 | Debounces.on = false | |
| 1191 | Debounces.NoIdl = false | |
| 1192 | end | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end) | |
| 1196 | ||
| 1197 | attackfour = function() | |
| 1198 | ||
| 1199 | Debounces.Slashing = true | |
| 1200 | z = Instance.new("Sound", hed)
| |
| 1201 | z.SoundId = "rbxassetid://227194094" | |
| 1202 | z.Pitch = ptz[math.random(1, #ptz)] | |
| 1203 | z.Volume = 0.4 | |
| 1204 | wait(0.01) | |
| 1205 | z:Play() | |
| 1206 | for i = 1, 14 do | |
| 1207 | Dmg() | |
| 1208 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1209 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) | |
| 1210 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4) | |
| 1211 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4) | |
| 1212 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3) | |
| 1213 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 1214 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) | |
| 1215 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36) | |
| 1216 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36) | |
| 1217 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
| 1218 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5) | |
| 1219 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1220 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5) | |
| 1221 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1222 | if Debounces.on == false then | |
| 1223 | break | |
| 1224 | end | |
| 1225 | fat.Event:wait() | |
| 1226 | end | |
| 1227 | do | |
| 1228 | Debounces.Slashing = false | |
| 1229 | end | |
| 1230 | end | |
| 1231 | ||
| 1232 | attackfive = function() | |
| 1233 | ||
| 1234 | z = Instance.new("Sound", hed)
| |
| 1235 | z.SoundId = "rbxassetid://" | |
| 1236 | z.Pitch = 1 | |
| 1237 | z.Volume = 0.8 | |
| 1238 | wait(0.01) | |
| 1239 | z:Play() | |
| 1240 | for i = 1, 18 do | |
| 1241 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
| 1242 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5) | |
| 1243 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4) | |
| 1244 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1245 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4) | |
| 1246 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1247 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
| 1248 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25) | |
| 1249 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
| 1250 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5) | |
| 1251 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5) | |
| 1252 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1253 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5) | |
| 1254 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1255 | if Debounces.on == false then | |
| 1256 | break | |
| 1257 | end | |
| 1258 | fat.Event:wait() | |
| 1259 | end | |
| 1260 | do | |
| 1261 | z = Instance.new("Sound", hed)
| |
| 1262 | z.SoundId = "rbxassetid://227194094" | |
| 1263 | z.Pitch = 0.6 | |
| 1264 | z.Volume = 1 | |
| 1265 | wait(0.01) | |
| 1266 | z:Play() | |
| 1267 | Debounces.Slashing = true | |
| 1268 | for i = 1, 18 do | |
| 1269 | Dmg() | |
| 1270 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5) | |
| 1271 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5) | |
| 1272 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5) | |
| 1273 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1274 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5) | |
| 1275 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1276 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
| 1277 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) | |
| 1278 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3) | |
| 1279 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1280 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3) | |
| 1281 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1282 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3) | |
| 1283 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1284 | if Debounces.on == false then | |
| 1285 | break | |
| 1286 | end | |
| 1287 | fat.Event:wait() | |
| 1288 | end | |
| 1289 | do | |
| 1290 | Debounces.Slashing = false | |
| 1291 | end | |
| 1292 | end | |
| 1293 | end | |
| 1294 | ||
| 1295 | ComboNum = 0 | |
| 1296 | mouse.Button1Down:connect(function() | |
| 1297 | ||
| 1298 | if Debounces.CanAttack == true then | |
| 1299 | Debounces.CanAttack = false | |
| 1300 | Debounces.NoIdl = true | |
| 1301 | Debounces.on = true | |
| 1302 | if ComboNum == 0 then | |
| 1303 | attackone() | |
| 1304 | else | |
| 1305 | if ComboNum == 1 then | |
| 1306 | attacktwo() | |
| 1307 | else | |
| 1308 | if ComboNum == 2 then | |
| 1309 | attackthree() | |
| 1310 | else | |
| 1311 | if ComboNum == 3 then | |
| 1312 | attackfour() | |
| 1313 | else | |
| 1314 | if ComboNum == 4 then | |
| 1315 | attackfive() | |
| 1316 | end | |
| 1317 | end | |
| 1318 | end | |
| 1319 | end | |
| 1320 | end | |
| 1321 | ComboNum = ComboNum + 1 | |
| 1322 | Debounces.CanAttack = true | |
| 1323 | Debounces.on = false | |
| 1324 | wait(0.2) | |
| 1325 | if Debounces.CanAttack == true then | |
| 1326 | ComboNum = 0 | |
| 1327 | Debounces.NoIdl = false | |
| 1328 | end | |
| 1329 | end | |
| 1330 | end | |
| 1331 | ) | |
| 1332 | mouse.KeyDown:connect(function(key) | |
| 1333 | ||
| 1334 | if string.byte(key) == 52 then | |
| 1335 | Swing = 2 | |
| 1336 | char.Humanoid.WalkSpeed = 28 | |
| 1337 | end | |
| 1338 | end | |
| 1339 | ) | |
| 1340 | mouse.KeyUp:connect(function(key) | |
| 1341 | ||
| 1342 | if string.byte(key) == 52 then | |
| 1343 | Swing = 1 | |
| 1344 | char.Humanoid.WalkSpeed = 16 | |
| 1345 | end | |
| 1346 | end | |
| 1347 | ) | |
| 1348 | jump = false | |
| 1349 | rs:connect(function() | |
| 1350 | ||
| 1351 | if char.Humanoid.Jump == true then | |
| 1352 | jump = true | |
| 1353 | else | |
| 1354 | jump = false | |
| 1355 | end | |
| 1356 | char.Humanoid.FreeFalling:connect(function(f) | |
| 1357 | ||
| 1358 | if f then | |
| 1359 | ffing = true | |
| 1360 | else | |
| 1361 | ffing = false | |
| 1362 | end | |
| 1363 | end | |
| 1364 | ) | |
| 1365 | sine = sine + change | |
| 1366 | if jump == true then | |
| 1367 | animpose = "Jumping" | |
| 1368 | else | |
| 1369 | if ffing == true then | |
| 1370 | animpose = "Freefalling" | |
| 1371 | else | |
| 1372 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then | |
| 1373 | animpose = "Idle" | |
| 1374 | else | |
| 1375 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then | |
| 1376 | animpose = "Walking" | |
| 1377 | else | |
| 1378 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then | |
| 1379 | animpose = "Running" | |
| 1380 | end | |
| 1381 | end | |
| 1382 | end | |
| 1383 | end | |
| 1384 | end | |
| 1385 | RightLeg = CFrame.new(0.5, -1, 0) | |
| 1386 | LeftLeg = CFrame.new(-0.5, -1, 0) | |
| 1387 | lefth = (torso.CFrame*LeftLeg) | |
| 1388 | righth = (torso.CFrame*RightLeg) | |
| 1389 | ||
| 1390 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
| 1391 | ||
| 1392 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
| 1393 | ||
| 1394 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
| 1395 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
| 1396 | if animpose ~= lastanimpose then | |
| 1397 | sine = 0 | |
| 1398 | if Debounces.NoIdl == false then | |
| 1399 | if stanceToggle == "Idle1" then | |
| 1400 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3) | |
| 1401 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3) | |
| 1402 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2) | |
| 1403 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2) | |
| 1404 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2) | |
| 1405 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2) | |
| 1406 | else | |
| 1407 | if stanceToggle == "Idle2" then | |
| 1408 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3) | |
| 1409 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3) | |
| 1410 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2) | |
| 1411 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2) | |
| 1412 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2) | |
| 1413 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2) | |
| 1414 | end | |
| 1415 | end | |
| 1416 | fat.Event:wait() | |
| 1417 | end | |
| 1418 | end | |
| 1419 | lastanimpose = animpose | |
| 1420 | if Debounces.NoIdl == false then | |
| 1421 | if animpose == "Idle" then | |
| 1422 | change = 0.8 | |
| 1423 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1424 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4) | |
| 1425 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(20)), 0.1) | |
| 1426 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.1) | |
| 1427 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(20 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-20)), 0.1) | |
| 1428 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.1) | |
| 1429 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1430 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1) | |
| 1431 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) | |
| 1432 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
| 1433 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(5 - 5 * math.cos(sine / 5)), math.rad(0), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1) | |
| 1434 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1435 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1) | |
| 1436 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1437 | rj.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) | |
| 1438 | rj.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
| 1439 | else | |
| 1440 | if animpose == "Walking" then | |
| 1441 | change = 0.8 | |
| 1442 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1443 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4) | |
| 1444 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4) | |
| 1445 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
| 1446 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4) | |
| 1447 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
| 1448 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4) | |
| 1449 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7) | |
| 1450 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4) | |
| 1451 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 1452 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8) | |
| 1453 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1454 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8) | |
| 1455 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1456 | else | |
| 1457 | if animpose == "Running" then | |
| 1458 | change = 1.1 | |
| 1459 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1460 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4) | |
| 1461 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2) | |
| 1462 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
| 1463 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2) | |
| 1464 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1465 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2) | |
| 1466 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5) | |
| 1467 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2) | |
| 1468 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1469 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) | |
| 1470 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1471 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) | |
| 1472 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1473 | else | |
| 1474 | if animpose == "Jumping" then | |
| 1475 | change = 1 | |
| 1476 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2) | |
| 1477 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
| 1478 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.2) | |
| 1479 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1480 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2) | |
| 1481 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(1), math.rad(0), 0), 0.2) | |
| 1482 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1483 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1484 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1485 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1486 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1487 | else | |
| 1488 | if animpose == "Freefalling" then | |
| 1489 | change = 1 | |
| 1490 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2) | |
| 1491 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
| 1492 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2) | |
| 1493 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1494 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2) | |
| 1495 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
| 1496 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1497 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 1498 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1499 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) | |
| 1500 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1501 | end | |
| 1502 | end | |
| 1503 | end | |
| 1504 | end | |
| 1505 | end | |
| 1506 | end | |
| 1507 | end | |
| 1508 | ) | |
| 1509 | hum.MaxHealth = math.huge | |
| 1510 | wait(3) | |
| 1511 | hum.Health = math.huge |