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| 1 | ---[Sunny bunnies made by filipaogamer345]--- | |
| 2 | print("Controls")
| |
| 3 | print("-------------------------------------")
| |
| 4 | - | print("WSAD or L Stick to run")
|
| 4 | + | print("WSAD to run")
|
| 5 | - | print("Space or (A) for jump")
|
| 5 | + | print("Space for jump")
|
| 6 | print("Press T for Taunt")
| |
| 7 | print("Press Z for Here we Go!")
| |
| 8 | print("-------------------------------------")
| |
| 9 | print("If you give Credits to me, i get you a gift")
| |
| 10 | print("Created by filipaogamer345")
| |
| 11 | - | print("--------------v1.1--------------------")
|
| 11 | + | print("-------------v1.1--------------------")
|
| 12 | ||
| 13 | ------------------------ | |
| 14 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100 | |
| 15 | ||
| 16 | --Made by goodguyaiden-- | |
| 17 | --Sonic----------------- | |
| 18 | ||
| 19 | ------------------------ | |
| 20 | Sound0 = Instance.new("Sound")
| |
| 21 | Sound0.Volume = 10 | |
| 22 | Sound0.Parent = game.Players.LocalPlayer.Character.Head | |
| 23 | Sound0.SoundId = "rbxassetid://2024485688" | |
| 24 | Sound0.Looped = true | |
| 25 | Sound0:Play() | |
| 26 | wait(0.8) | |
| 27 | Player=game:GetService("Players").LocalPlayer
| |
| 28 | Character=Player.Character | |
| 29 | PlayerGui=Player.PlayerGui | |
| 30 | Backpack=Player.Backpack | |
| 31 | Torso=Character.Torso | |
| 32 | Head=Character.Head | |
| 33 | Humanoid=Character.Humanoid | |
| 34 | m=Instance.new('Model',Character)
| |
| 35 | LeftArm=Character["Left Arm"] | |
| 36 | LeftLeg=Character["Left Leg"] | |
| 37 | RightArm=Character["Right Arm"] | |
| 38 | RightLeg=Character["Right Leg"] | |
| 39 | LS=Torso["Left Shoulder"] | |
| 40 | LH=Torso["Left Hip"] | |
| 41 | RS=Torso["Right Shoulder"] | |
| 42 | RH=Torso["Right Hip"] | |
| 43 | Face = Head.face | |
| 44 | Neck=Torso.Neck | |
| 45 | it=Instance.new | |
| 46 | attacktype=1 | |
| 47 | vt=Vector3.new | |
| 48 | cf=CFrame.new | |
| 49 | cl3=Color3.new | |
| 50 | rgb=Color3.fromRGB | |
| 51 | bcn=BrickColor.new | |
| 52 | euler=CFrame.fromEulerAnglesXYZ | |
| 53 | angles=CFrame.Angles | |
| 54 | Humanoid.WalkSpeed = 30 | |
| 55 | Player = game:GetService("Players").LocalPlayer
| |
| 56 | PlayerGui = Player.PlayerGui | |
| 57 | Cam = workspace.CurrentCamera | |
| 58 | Backpack = Player.Backpack | |
| 59 | Character = Player.Character | |
| 60 | Humanoid = Character.Humanoid | |
| 61 | Mouse = Player:GetMouse() | |
| 62 | RootPart = Character["HumanoidRootPart"] | |
| 63 | Torso = Character["Torso"] | |
| 64 | Head = Character["Head"] | |
| 65 | RightArm = Character["Right Arm"] | |
| 66 | LeftArm = Character["Left Arm"] | |
| 67 | RightLeg = Character["Right Leg"] | |
| 68 | LeftLeg = Character["Left Leg"] | |
| 69 | RootJoint = RootPart["RootJoint"] | |
| 70 | Neck = Torso["Neck"] | |
| 71 | RightShoulder = Torso["Right Shoulder"] | |
| 72 | LeftShoulder = Torso["Left Shoulder"] | |
| 73 | RightHip = Torso["Right Hip"] | |
| 74 | LeftHip = Torso["Left Hip"] | |
| 75 | IT = Instance.new | |
| 76 | CF = CFrame.new | |
| 77 | VT = Vector3.new | |
| 78 | RAD = math.rad | |
| 79 | C3 = Color3.new | |
| 80 | UD2 = UDim2.new | |
| 81 | BRICKC = BrickColor.new | |
| 82 | ANGLES = CFrame.Angles | |
| 83 | EULER = CFrame.fromEulerAnglesXYZ | |
| 84 | COS = math.cos | |
| 85 | ACOS = math.acos | |
| 86 | SIN = math.sin | |
| 87 | ASIN = math.asin | |
| 88 | ABS = math.abs | |
| 89 | MRANDOM = math.random | |
| 90 | FLOOR = math.floor | |
| 91 | Animation_Speed = 3 | |
| 92 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 93 | local Speed = 12 | |
| 94 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 95 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 96 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 97 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 98 | local DAMAGEMULTIPLIER = 1 | |
| 99 | local ANIM = "Idle" | |
| 100 | local ATTACK = false | |
| 101 | local EQUIPPED = false | |
| 102 | local HOLD = false | |
| 103 | local COMBO = 1 | |
| 104 | local Rooted = false | |
| 105 | local SINE = 0 | |
| 106 | local KEYHOLD = false | |
| 107 | local CHANGE = 2 / Animation_Speed | |
| 108 | local WALKINGANIM = false | |
| 109 | local VALUE1 = false | |
| 110 | local VALUE2 = false | |
| 111 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 112 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 113 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 114 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 115 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 116 | WEAPONGUI.Name = "Weapon GUI" | |
| 117 | local Weapon = IT("Model")
| |
| 118 | Weapon.Name = "Adds" | |
| 119 | local Effects = IT("Folder", Weapon)
| |
| 120 | Effects.Name = "Effects" | |
| 121 | local ANIMATOR = Humanoid.Animator | |
| 122 | local ANIMATE = Character.Animate | |
| 123 | local UNANCHOR = true | |
| 124 | local PLAYANIMS = true | |
| 125 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 126 | ArtificialHB.Name = "ArtificialHB" | |
| 127 | ||
| 128 | script:WaitForChild("ArtificialHB")
| |
| 129 | ||
| 130 | frame = Frame_Speed | |
| 131 | tf = 0 | |
| 132 | allowframeloss = false | |
| 133 | tossremainder = false | |
| 134 | lastframe = tick() | |
| 135 | script.ArtificialHB:Fire() | |
| 136 | ||
| 137 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 138 | tf = tf + s | |
| 139 | if tf >= frame then | |
| 140 | if allowframeloss then | |
| 141 | script.ArtificialHB:Fire() | |
| 142 | lastframe = tick() | |
| 143 | else | |
| 144 | for i = 1, math.floor(tf / frame) do | |
| 145 | script.ArtificialHB:Fire() | |
| 146 | end | |
| 147 | lastframe = tick() | |
| 148 | end | |
| 149 | if tossremainder then | |
| 150 | tf = 0 | |
| 151 | else | |
| 152 | tf = tf - frame * math.floor(tf / frame) | |
| 153 | end | |
| 154 | end | |
| 155 | end) | |
| 156 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 157 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 158 | end | |
| 159 | ||
| 160 | function PositiveAngle(NUMBER) | |
| 161 | if NUMBER >= 0 then | |
| 162 | NUMBER = 0 | |
| 163 | end | |
| 164 | return NUMBER | |
| 165 | end | |
| 166 | ||
| 167 | function NegativeAngle(NUMBER) | |
| 168 | if NUMBER <= 0 then | |
| 169 | NUMBER = 0 | |
| 170 | end | |
| 171 | return NUMBER | |
| 172 | end | |
| 173 | ||
| 174 | function Swait(NUMBER) | |
| 175 | if NUMBER == 0 or NUMBER == nil then | |
| 176 | ArtificialHB.Event:wait() | |
| 177 | else | |
| 178 | for i = 1, NUMBER do | |
| 179 | ArtificialHB.Event:wait() | |
| 180 | end | |
| 181 | end | |
| 182 | end | |
| 183 | ||
| 184 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 185 | local NEWMESH = IT(MESH) | |
| 186 | if MESH == "SpecialMesh" then | |
| 187 | NEWMESH.MeshType = MESHTYPE | |
| 188 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 189 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 190 | end | |
| 191 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 192 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 193 | end | |
| 194 | end | |
| 195 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 196 | NEWMESH.Scale = SCALE | |
| 197 | NEWMESH.Parent = PARENT | |
| 198 | return NEWMESH | |
| 199 | end | |
| 200 | ||
| 201 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 202 | local NEWPART = IT("Part")
| |
| 203 | NEWPART.formFactor = FORMFACTOR | |
| 204 | NEWPART.Reflectance = REFLECTANCE | |
| 205 | NEWPART.Transparency = TRANSPARENCY | |
| 206 | NEWPART.CanCollide = false | |
| 207 | NEWPART.Locked = true | |
| 208 | NEWPART.Anchored = true | |
| 209 | if ANCHOR == false then | |
| 210 | NEWPART.Anchored = false | |
| 211 | end | |
| 212 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 213 | NEWPART.Name = NAME | |
| 214 | NEWPART.Size = SIZE | |
| 215 | NEWPART.Position = Torso.Position | |
| 216 | NEWPART.Material = MATERIAL | |
| 217 | NEWPART:BreakJoints() | |
| 218 | NEWPART.Parent = PARENT | |
| 219 | return NEWPART | |
| 220 | end | |
| 221 | ||
| 222 | local function weldBetween(a, b) | |
| 223 | local weldd = Instance.new("ManualWeld")
| |
| 224 | weldd.Part0 = a | |
| 225 | weldd.Part1 = b | |
| 226 | weldd.C0 = CFrame.new() | |
| 227 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 228 | weldd.Parent = a | |
| 229 | return weldd | |
| 230 | end | |
| 231 | ||
| 232 | ||
| 233 | function QuaternionFromCFrame(cf) | |
| 234 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 235 | local trace = m00 + m11 + m22 | |
| 236 | if trace > 0 then | |
| 237 | local s = math.sqrt(1 + trace) | |
| 238 | local recip = 0.5 / s | |
| 239 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 240 | else | |
| 241 | local i = 0 | |
| 242 | if m11 > m00 then | |
| 243 | i = 1 | |
| 244 | end | |
| 245 | if m22 > (i == 0 and m00 or m11) then | |
| 246 | i = 2 | |
| 247 | end | |
| 248 | if i == 0 then | |
| 249 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 250 | local recip = 0.5 / s | |
| 251 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 252 | elseif i == 1 then | |
| 253 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 254 | local recip = 0.5 / s | |
| 255 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 256 | elseif i == 2 then | |
| 257 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 258 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | ||
| 263 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 264 | local xs, ys, zs = x + x, y + y, z + z | |
| 265 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 266 | local xx = x * xs | |
| 267 | local xy = x * ys | |
| 268 | local xz = x * zs | |
| 269 | local yy = y * ys | |
| 270 | local yz = y * zs | |
| 271 | local zz = z * zs | |
| 272 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 273 | end | |
| 274 | ||
| 275 | function QuaternionSlerp(a, b, t) | |
| 276 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 277 | local startInterp, finishInterp; | |
| 278 | if cosTheta >= 0.0001 then | |
| 279 | if (1 - cosTheta) > 0.0001 then | |
| 280 | local theta = ACOS(cosTheta) | |
| 281 | local invSinTheta = 1 / SIN(theta) | |
| 282 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 283 | finishInterp = SIN(t * theta) * invSinTheta | |
| 284 | else | |
| 285 | startInterp = 1 - t | |
| 286 | finishInterp = t | |
| 287 | end | |
| 288 | else | |
| 289 | if (1 + cosTheta) > 0.0001 then | |
| 290 | local theta = ACOS(-cosTheta) | |
| 291 | local invSinTheta = 1 / SIN(theta) | |
| 292 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 293 | finishInterp = SIN(t * theta) * invSinTheta | |
| 294 | else | |
| 295 | startInterp = t - 1 | |
| 296 | finishInterp = t | |
| 297 | end | |
| 298 | end | |
| 299 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 300 | end | |
| 301 | ||
| 302 | function Clerp(a, b, t) | |
| 303 | local qa = {QuaternionFromCFrame(a)}
| |
| 304 | local qb = {QuaternionFromCFrame(b)}
| |
| 305 | local ax, ay, az = a.x, a.y, a.z | |
| 306 | local bx, by, bz = b.x, b.y, b.z | |
| 307 | local _t = 1 - t | |
| 308 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 309 | end | |
| 310 | ||
| 311 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 312 | local frame = IT("Frame")
| |
| 313 | frame.BackgroundTransparency = TRANSPARENCY | |
| 314 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 315 | frame.Position = POSITION | |
| 316 | frame.Size = SIZE | |
| 317 | frame.BackgroundColor3 = COLOR | |
| 318 | frame.BorderColor3 = BORDERCOLOR | |
| 319 | frame.Name = NAME | |
| 320 | frame.Parent = PARENT | |
| 321 | return frame | |
| 322 | end | |
| 323 | ||
| 324 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 325 | local label = IT("TextLabel")
| |
| 326 | label.BackgroundTransparency = 1 | |
| 327 | label.Size = UD2(1, 0, 1, 0) | |
| 328 | label.Position = UD2(0, 0, 0, 0) | |
| 329 | label.TextColor3 = TEXTCOLOR | |
| 330 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 331 | label.TextTransparency = TRANSPARENCY | |
| 332 | label.FontSize = TEXTFONTSIZE | |
| 333 | label.Font = TEXTFONT | |
| 334 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 335 | label.TextScaled = false | |
| 336 | label.Text = TEXT | |
| 337 | label.Name = NAME | |
| 338 | label.Parent = PARENT | |
| 339 | return label | |
| 340 | end | |
| 341 | ||
| 342 | function NoOutlines(PART) | |
| 343 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 344 | end | |
| 345 | ||
| 346 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 347 | local NEWWELD = IT(TYPE) | |
| 348 | NEWWELD.Part0 = PART0 | |
| 349 | NEWWELD.Part1 = PART1 | |
| 350 | NEWWELD.C0 = C0 | |
| 351 | NEWWELD.C1 = C1 | |
| 352 | NEWWELD.Parent = PARENT | |
| 353 | return NEWWELD | |
| 354 | end | |
| 355 | ||
| 356 | local S = IT("Sound")
| |
| 357 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 358 | local NEWSOUND = nil | |
| 359 | coroutine.resume(coroutine.create(function() | |
| 360 | NEWSOUND = S:Clone() | |
| 361 | NEWSOUND.Parent = PARENT | |
| 362 | NEWSOUND.Volume = VOLUME | |
| 363 | NEWSOUND.Pitch = PITCH | |
| 364 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 365 | NEWSOUND:play() | |
| 366 | if DOESLOOP == true then | |
| 367 | NEWSOUND.Looped = true | |
| 368 | else | |
| 369 | repeat wait(1) until NEWSOUND.Playing == false | |
| 370 | NEWSOUND:remove() | |
| 371 | end | |
| 372 | end)) | |
| 373 | return NEWSOUND | |
| 374 | end | |
| 375 | ||
| 376 | function MakeForm(PART,TYPE) | |
| 377 | if TYPE == "Cyl" then | |
| 378 | local MSH = IT("CylinderMesh",PART)
| |
| 379 | elseif TYPE == "Ball" then | |
| 380 | local MSH = IT("SpecialMesh",PART)
| |
| 381 | MSH.MeshType = "Sphere" | |
| 382 | elseif TYPE == "Wedge" then | |
| 383 | local MSH = IT("SpecialMesh",PART)
| |
| 384 | MSH.MeshType = "Wedge" | |
| 385 | end | |
| 386 | end | |
| 387 | ||
| 388 | function CFrameFromTopBack(at, top, back) | |
| 389 | local right = top:Cross(back) | |
| 390 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 391 | end | |
| 392 | ||
| 393 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 394 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 395 | if HITFLOOR ~= nil then | |
| 396 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 397 | if HITFLOOR.Name == "BloodPuddle" then | |
| 398 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 399 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 400 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 401 | end | |
| 402 | else | |
| 403 | if HITFLOOR.Anchored == true then | |
| 404 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 405 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 406 | MakeForm(BLOOD,"Cyl") | |
| 407 | coroutine.resume(coroutine.create(function() | |
| 408 | Swait(75) | |
| 409 | while true do | |
| 410 | Swait() | |
| 411 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 412 | if BLOOD.Size.Z < 0.051 then | |
| 413 | BLOOD:remove() | |
| 414 | break | |
| 415 | end | |
| 416 | end | |
| 417 | end)) | |
| 418 | end | |
| 419 | end | |
| 420 | end | |
| 421 | end | |
| 422 | end | |
| 423 | ||
| 424 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 425 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
| 426 | BLOOD.CFrame = CF(POSITION) | |
| 427 | MakeForm(BLOOD,"Ball") | |
| 428 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 429 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 430 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
| 431 | bv.Name = "MOVE" | |
| 432 | Debris:AddItem(bv,0.05) | |
| 433 | coroutine.resume(coroutine.create(function() | |
| 434 | local HASTOUCHEDGROUND = false | |
| 435 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 436 | if hit.Anchored == true then | |
| 437 | HASTOUCHEDGROUND = true | |
| 438 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 439 | end | |
| 440 | end) | |
| 441 | wait(5) | |
| 442 | if HASTOUCHEDGROUND == false then | |
| 443 | BLOOD:remove() | |
| 444 | end | |
| 445 | end)) | |
| 446 | end | |
| 447 | ||
| 448 | Debris = game:GetService("Debris")
| |
| 449 | ||
| 450 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 451 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 452 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 453 | end | |
| 454 | ||
| 455 | function turnto(position) | |
| 456 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 457 | end | |
| 458 | ||
| 459 | function recurse(root,callback,i) | |
| 460 | i= i or 0 | |
| 461 | for _,v in pairs(root:GetChildren()) do | |
| 462 | i = i + 1 | |
| 463 | callback(i,v) | |
| 464 | ||
| 465 | if #v:GetChildren() > 0 then | |
| 466 | i = recurse(v,callback,i) | |
| 467 | end | |
| 468 | end | |
| 469 | ||
| 470 | return i | |
| 471 | end | |
| 472 | ||
| 473 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 474 | attachmentName = attachmentName.."RigAttachment" | |
| 475 | local constraint = Instance.new(className.."Constraint") | |
| 476 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 477 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 478 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 479 | ||
| 480 | for _,propertyData in next,properties or {} do
| |
| 481 | constraint[propertyData[1]] = propertyData[2] | |
| 482 | end | |
| 483 | ||
| 484 | constraint.Parent = character | |
| 485 | end | |
| 486 | ||
| 487 | function getAttachment0(character, attachmentName) | |
| 488 | for _,child in next,character:GetChildren() do | |
| 489 | local attachment = child:FindFirstChild(attachmentName) | |
| 490 | if attachment then | |
| 491 | return attachment | |
| 492 | end | |
| 493 | end | |
| 494 | end | |
| 495 | ||
| 496 | function R15Ragdoll(character) | |
| 497 | recurse(character, function(_,v) | |
| 498 | if v:IsA("Attachment") then
| |
| 499 | v.Axis = Vector3.new(0, 1, 0) | |
| 500 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 501 | v.Rotation = Vector3.new(0, 0, 0) | |
| 502 | end | |
| 503 | end) | |
| 504 | for _,child in next,character:GetChildren() do | |
| 505 | if child:IsA("Accoutrement") then
| |
| 506 | for _,part in next,child:GetChildren() do | |
| 507 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 508 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 509 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 510 | if attachment0 and attachment1 then | |
| 511 | local constraint = Instance.new("HingeConstraint")
| |
| 512 | constraint.Attachment0 = attachment0 | |
| 513 | constraint.Attachment1 = attachment1 | |
| 514 | constraint.LimitsEnabled = true | |
| 515 | constraint.UpperAngle = 0 | |
| 516 | constraint.LowerAngle = 0 | |
| 517 | constraint.Parent = character | |
| 518 | end | |
| 519 | elseif part.Name == "HumanoidRootPart" then | |
| 520 | part:remove() | |
| 521 | end | |
| 522 | end | |
| 523 | end | |
| 524 | end | |
| 525 | ||
| 526 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 527 | {"LimitsEnabled",true};
| |
| 528 | {"UpperAngle",5};
| |
| 529 | }) | |
| 530 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 531 | {"LimitsEnabled",true};
| |
| 532 | {"UpperAngle",15};
| |
| 533 | }) | |
| 534 | ||
| 535 | local handProperties = {
| |
| 536 | {"LimitsEnabled", true};
| |
| 537 | {"UpperAngle",0};
| |
| 538 | {"LowerAngle",0};
| |
| 539 | } | |
| 540 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 541 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 542 | ||
| 543 | local shinProperties = {
| |
| 544 | {"LimitsEnabled", true};
| |
| 545 | {"UpperAngle", 0};
| |
| 546 | {"LowerAngle", -75};
| |
| 547 | } | |
| 548 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 549 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 550 | ||
| 551 | local footProperties = {
| |
| 552 | {"LimitsEnabled", true};
| |
| 553 | {"UpperAngle", 15};
| |
| 554 | {"LowerAngle", -45};
| |
| 555 | } | |
| 556 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 557 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 558 | ||
| 559 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 560 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 561 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 562 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 563 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 564 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 565 | end | |
| 566 | ||
| 567 | function Ragdoll(Character2,CharTorso) | |
| 568 | Character2:BreakJoints() | |
| 569 | local hum = Character2:findFirstChild("Humanoid")
| |
| 570 | hum:remove() | |
| 571 | local function Scan(ch) | |
| 572 | local e | |
| 573 | for e = 1,#ch do | |
| 574 | Scan(ch[e]:GetChildren()) | |
| 575 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 576 | ch[e]:remove() | |
| 577 | end | |
| 578 | end | |
| 579 | end | |
| 580 | local NEWHUM = IT("Humanoid")
| |
| 581 | NEWHUM.Name = "Corpse" | |
| 582 | NEWHUM.Health = 0 | |
| 583 | NEWHUM.MaxHealth = 0 | |
| 584 | NEWHUM.PlatformStand = true | |
| 585 | NEWHUM.Parent = Character2 | |
| 586 | NEWHUM.DisplayDistanceType = "None" | |
| 587 | ||
| 588 | local ch = Character2:GetChildren() | |
| 589 | local i | |
| 590 | for i = 1,#ch do | |
| 591 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 592 | ch[i]:remove() | |
| 593 | end | |
| 594 | end | |
| 595 | ||
| 596 | local Torso2 = Character2.Torso | |
| 597 | local movevector = Vector3.new() | |
| 598 | ||
| 599 | if Torso2 then | |
| 600 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 601 | local Head = Character2:FindFirstChild("Head")
| |
| 602 | if Head then | |
| 603 | local Neck = Instance.new("Weld")
| |
| 604 | Neck.Name = "Neck" | |
| 605 | Neck.Part0 = Torso2 | |
| 606 | Neck.Part1 = Head | |
| 607 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 608 | Neck.C1 = CFrame.new() | |
| 609 | Neck.Parent = Torso2 | |
| 610 | ||
| 611 | end | |
| 612 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 613 | if Limb then | |
| 614 | ||
| 615 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 616 | local Joint = Instance.new("Glue")
| |
| 617 | Joint.Name = "RightShoulder" | |
| 618 | Joint.Part0 = Torso2 | |
| 619 | Joint.Part1 = Limb | |
| 620 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 621 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 622 | Joint.Parent = Torso2 | |
| 623 | ||
| 624 | local B = Instance.new("Part")
| |
| 625 | B.TopSurface = 0 | |
| 626 | B.BottomSurface = 0 | |
| 627 | B.formFactor = "Symmetric" | |
| 628 | B.Size = Vector3.new(1, 1, 1) | |
| 629 | B.Transparency = 1 | |
| 630 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 631 | B.Parent = Character2 | |
| 632 | local W = Instance.new("Weld")
| |
| 633 | W.Part0 = Limb | |
| 634 | W.Part1 = B | |
| 635 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 636 | W.Parent = Limb | |
| 637 | ||
| 638 | end | |
| 639 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 640 | if Limb then | |
| 641 | ||
| 642 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 643 | local Joint = Instance.new("Glue")
| |
| 644 | Joint.Name = "LeftShoulder" | |
| 645 | Joint.Part0 = Torso2 | |
| 646 | Joint.Part1 = Limb | |
| 647 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 648 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 649 | Joint.Parent = Torso2 | |
| 650 | ||
| 651 | local B = Instance.new("Part")
| |
| 652 | B.TopSurface = 0 | |
| 653 | B.BottomSurface = 0 | |
| 654 | B.formFactor = "Symmetric" | |
| 655 | B.Size = Vector3.new(1, 1, 1) | |
| 656 | B.Transparency = 1 | |
| 657 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 658 | B.Parent = Character2 | |
| 659 | local W = Instance.new("Weld")
| |
| 660 | W.Part0 = Limb | |
| 661 | W.Part1 = B | |
| 662 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 663 | W.Parent = Limb | |
| 664 | ||
| 665 | end | |
| 666 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 667 | if Limb then | |
| 668 | ||
| 669 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 670 | local Joint = Instance.new("Glue")
| |
| 671 | Joint.Name = "RightHip" | |
| 672 | Joint.Part0 = Torso2 | |
| 673 | Joint.Part1 = Limb | |
| 674 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 675 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 676 | Joint.Parent = Torso2 | |
| 677 | ||
| 678 | local B = Instance.new("Part")
| |
| 679 | B.TopSurface = 0 | |
| 680 | B.BottomSurface = 0 | |
| 681 | B.formFactor = "Symmetric" | |
| 682 | B.Size = Vector3.new(1, 1, 1) | |
| 683 | B.Transparency = 1 | |
| 684 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 685 | B.Parent = Character2 | |
| 686 | local W = Instance.new("Weld")
| |
| 687 | W.Part0 = Limb | |
| 688 | W.Part1 = B | |
| 689 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 690 | W.Parent = Limb | |
| 691 | ||
| 692 | end | |
| 693 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 694 | if Limb then | |
| 695 | ||
| 696 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 697 | local Joint = Instance.new("Glue")
| |
| 698 | Joint.Name = "LeftHip" | |
| 699 | Joint.Part0 = Torso2 | |
| 700 | Joint.Part1 = Limb | |
| 701 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 702 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 703 | Joint.Parent = Torso2 | |
| 704 | ||
| 705 | local B = Instance.new("Part")
| |
| 706 | B.TopSurface = 0 | |
| 707 | B.BottomSurface = 0 | |
| 708 | B.formFactor = "Symmetric" | |
| 709 | B.Size = Vector3.new(1, 1, 1) | |
| 710 | B.Transparency = 1 | |
| 711 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 712 | B.Parent = Character2 | |
| 713 | local W = Instance.new("Weld")
| |
| 714 | W.Part0 = Limb | |
| 715 | W.Part1 = B | |
| 716 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 717 | W.Parent = Limb | |
| 718 | ||
| 719 | end | |
| 720 | --[ | |
| 721 | local Bar = Instance.new("Part")
| |
| 722 | Bar.TopSurface = 0 | |
| 723 | Bar.BottomSurface = 0 | |
| 724 | Bar.formFactor = "Symmetric" | |
| 725 | Bar.Size = Vector3.new(1, 1, 1) | |
| 726 | Bar.Transparency = 1 | |
| 727 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 728 | Bar.Parent = Character2 | |
| 729 | local Weld = Instance.new("Weld")
| |
| 730 | Weld.Part0 = Torso2 | |
| 731 | Weld.Part1 = Bar | |
| 732 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 733 | Weld.Parent = Torso2 | |
| 734 | --]] | |
| 735 | end | |
| 736 | Character2.Parent = workspace | |
| 737 | Debris:AddItem(Character2,5) | |
| 738 | ||
| 739 | return Character2,Torso2 | |
| 740 | end | |
| 741 | ||
| 742 | function Taunt() | |
| 743 | ATTACK = true | |
| 744 | Rooted = true | |
| 745 | CreateSound("135557803", Head, 10, 1)
| |
| 746 | for i=0, 1, 0.1 / Animation_Speed do | |
| 747 | Swait() | |
| 748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 754 | end | |
| 755 | wait(1) | |
| 756 | ATTACK = false | |
| 757 | Rooted = false | |
| 758 | end | |
| 759 | ||
| 760 | ||
| 761 | function Gottagofaster() | |
| 762 | CreateSound("537371462", Head, 10, 1)
| |
| 763 | Humanoid.WalkSpeed = 46 | |
| 764 | wait(8) | |
| 765 | Humanoid.WalkSpeed = 30 | |
| 766 | end | |
| 767 | ||
| 768 | function MouseDown(Mouse) | |
| 769 | HOLD = true | |
| 770 | if ATTACK == false then | |
| 771 | end | |
| 772 | end | |
| 773 | ||
| 774 | function MouseUp(Mouse) | |
| 775 | HOLD = false | |
| 776 | end | |
| 777 | ||
| 778 | function KeyDown(Key) | |
| 779 | KEYHOLD = true | |
| 780 | if Key == "t" and ATTACK == false then | |
| 781 | Taunt() | |
| 782 | end | |
| 783 | ||
| 784 | if Key == "z" and ATTACK == false then | |
| 785 | Gottagofaster() | |
| 786 | end | |
| 787 | end | |
| 788 | ||
| 789 | function KeyUp(Key) | |
| 790 | KEYHOLD = false | |
| 791 | end | |
| 792 | ||
| 793 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 794 | MouseDown(NEWKEY) | |
| 795 | end) | |
| 796 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 797 | MouseUp(NEWKEY) | |
| 798 | end) | |
| 799 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 800 | KeyDown(NEWKEY) | |
| 801 | end) | |
| 802 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 803 | KeyUp(NEWKEY) | |
| 804 | end) | |
| 805 | ||
| 806 | ||
| 807 | Humanoid.Changed:connect(function(Jump) | |
| 808 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 809 | Humanoid.Jump = false | |
| 810 | end | |
| 811 | end) | |
| 812 | ||
| 813 | while true do | |
| 814 | Swait() | |
| 815 | script.Parent = WEAPONGUI | |
| 816 | ANIMATE.Parent = nil | |
| 817 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 818 | v:Stop(); | |
| 819 | end | |
| 820 | SINE = SINE + CHANGE | |
| 821 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 822 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 823 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 824 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 825 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 826 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 827 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 828 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 829 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 830 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 831 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 832 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 833 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 834 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 835 | end | |
| 836 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 837 | ANIM = "Jump" | |
| 838 | if PLAYANIMS == true then | |
| 839 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 845 | end | |
| 846 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 847 | ANIM = "Fall" | |
| 848 | if PLAYANIMS == true then | |
| 849 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 850 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 851 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 852 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 853 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 854 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 855 | end | |
| 856 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 857 | ANIM = "Idle" | |
| 858 | if PLAYANIMS == true then | |
| 859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 865 | end | |
| 866 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 867 | ANIM = "Walk" | |
| 868 | if PLAYANIMS == true then | |
| 869 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
| 870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
| 871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(35+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0,1/Animation_Speed) | |
| 872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 873 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 875 | end | |
| 876 | end | |
| 877 | end | |
| 878 | unanchor() | |
| 879 | if Rooted == false then | |
| 880 | Disable_Jump = false | |
| 881 | Humanoid.WalkSpeed = Speed | |
| 882 | elseif Rooted == true then | |
| 883 | Disable_Jump = true | |
| 884 | Humanoid.WalkSpeed = 0 | |
| 885 | end | |
| 886 | Character.Head.face.Texture = "rbxassetid://104824599" | |
| 887 | Humanoid.Health = Humanoid.Health + 1 |