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(Baldi theme) Sunny the Bunnies v1.1

Jan 18th, 2019
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  1. ---[Sunny bunnies made by filipaogamer345]---
  2. print("Controls")
  3. print("-------------------------------------")
  4. print("WSAD to run")
  5. print("Space for jump")
  6. print("Press T for Taunt")
  7. print("Press Z for Here we Go!")
  8. print("-------------------------------------")
  9. print("If you give Credits to me, i get you a gift")
  10. print("Created by filipaogamer345")
  11. print("-------------v1.1--------------------")
  12.  
  13. ------------------------
  14. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
  15.  
  16. --Made by goodguyaiden--
  17. --Sonic-----------------
  18.  
  19. ------------------------
  20. Sound0 = Instance.new("Sound")
  21. Sound0.Volume = 10
  22. Sound0.Parent = game.Players.LocalPlayer.Character.Head
  23. Sound0.SoundId = "rbxassetid://2024485688"
  24. Sound0.Looped = true
  25. Sound0:Play()
  26. wait(0.8)
  27. Player=game:GetService("Players").LocalPlayer
  28. Character=Player.Character
  29. PlayerGui=Player.PlayerGui
  30. Backpack=Player.Backpack
  31. Torso=Character.Torso
  32. Head=Character.Head
  33. Humanoid=Character.Humanoid
  34. m=Instance.new('Model',Character)
  35. LeftArm=Character["Left Arm"]
  36. LeftLeg=Character["Left Leg"]
  37. RightArm=Character["Right Arm"]
  38. RightLeg=Character["Right Leg"]
  39. LS=Torso["Left Shoulder"]
  40. LH=Torso["Left Hip"]
  41. RS=Torso["Right Shoulder"]
  42. RH=Torso["Right Hip"]
  43. Face = Head.face
  44. Neck=Torso.Neck
  45. it=Instance.new
  46. attacktype=1
  47. vt=Vector3.new
  48. cf=CFrame.new
  49. cl3=Color3.new
  50. rgb=Color3.fromRGB
  51. bcn=BrickColor.new
  52. euler=CFrame.fromEulerAnglesXYZ
  53. angles=CFrame.Angles
  54. Humanoid.WalkSpeed = 30
  55. Player = game:GetService("Players").LocalPlayer
  56. PlayerGui = Player.PlayerGui
  57. Cam = workspace.CurrentCamera
  58. Backpack = Player.Backpack
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61. Mouse = Player:GetMouse()
  62. RootPart = Character["HumanoidRootPart"]
  63. Torso = Character["Torso"]
  64. Head = Character["Head"]
  65. RightArm = Character["Right Arm"]
  66. LeftArm = Character["Left Arm"]
  67. RightLeg = Character["Right Leg"]
  68. LeftLeg = Character["Left Leg"]
  69. RootJoint = RootPart["RootJoint"]
  70. Neck = Torso["Neck"]
  71. RightShoulder = Torso["Right Shoulder"]
  72. LeftShoulder = Torso["Left Shoulder"]
  73. RightHip = Torso["Right Hip"]
  74. LeftHip = Torso["Left Hip"]
  75. IT = Instance.new
  76. CF = CFrame.new
  77. VT = Vector3.new
  78. RAD = math.rad
  79. C3 = Color3.new
  80. UD2 = UDim2.new
  81. BRICKC = BrickColor.new
  82. ANGLES = CFrame.Angles
  83. EULER = CFrame.fromEulerAnglesXYZ
  84. COS = math.cos
  85. ACOS = math.acos
  86. SIN = math.sin
  87. ASIN = math.asin
  88. ABS = math.abs
  89. MRANDOM = math.random
  90. FLOOR = math.floor
  91. Animation_Speed = 3
  92. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  93. local Speed = 12
  94. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  95. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  96. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  97. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  98. local DAMAGEMULTIPLIER = 1
  99. local ANIM = "Idle"
  100. local ATTACK = false
  101. local EQUIPPED = false
  102. local HOLD = false
  103. local COMBO = 1
  104. local Rooted = false
  105. local SINE = 0
  106. local KEYHOLD = false
  107. local CHANGE = 2 / Animation_Speed
  108. local WALKINGANIM = false
  109. local VALUE1 = false
  110. local VALUE2 = false
  111. local ROBLOXIDLEANIMATION = IT("Animation")
  112. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  113. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  114. --ROBLOXIDLEANIMATION.Parent = Humanoid
  115. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  116. WEAPONGUI.Name = "Weapon GUI"
  117. local Weapon = IT("Model")
  118. Weapon.Name = "Adds"
  119. local Effects = IT("Folder", Weapon)
  120. Effects.Name = "Effects"
  121. local ANIMATOR = Humanoid.Animator
  122. local ANIMATE = Character.Animate
  123. local UNANCHOR = true
  124. local PLAYANIMS = true
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "ArtificialHB"
  127.  
  128. script:WaitForChild("ArtificialHB")
  129.  
  130. frame = Frame_Speed
  131. tf = 0
  132. allowframeloss = false
  133. tossremainder = false
  134. lastframe = tick()
  135. script.ArtificialHB:Fire()
  136.  
  137. game:GetService("RunService").Heartbeat:connect(function(s, p)
  138. tf = tf + s
  139. if tf >= frame then
  140. if allowframeloss then
  141. script.ArtificialHB:Fire()
  142. lastframe = tick()
  143. else
  144. for i = 1, math.floor(tf / frame) do
  145. script.ArtificialHB:Fire()
  146. end
  147. lastframe = tick()
  148. end
  149. if tossremainder then
  150. tf = 0
  151. else
  152. tf = tf - frame * math.floor(tf / frame)
  153. end
  154. end
  155. end)
  156. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  157. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  158. end
  159.  
  160. function PositiveAngle(NUMBER)
  161. if NUMBER >= 0 then
  162. NUMBER = 0
  163. end
  164. return NUMBER
  165. end
  166.  
  167. function NegativeAngle(NUMBER)
  168. if NUMBER <= 0 then
  169. NUMBER = 0
  170. end
  171. return NUMBER
  172. end
  173.  
  174. function Swait(NUMBER)
  175. if NUMBER == 0 or NUMBER == nil then
  176. ArtificialHB.Event:wait()
  177. else
  178. for i = 1, NUMBER do
  179. ArtificialHB.Event:wait()
  180. end
  181. end
  182. end
  183.  
  184. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  185. local NEWMESH = IT(MESH)
  186. if MESH == "SpecialMesh" then
  187. NEWMESH.MeshType = MESHTYPE
  188. if MESHID ~= "nil" and MESHID ~= "" then
  189. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  190. end
  191. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  192. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  193. end
  194. end
  195. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  196. NEWMESH.Scale = SCALE
  197. NEWMESH.Parent = PARENT
  198. return NEWMESH
  199. end
  200.  
  201. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  202. local NEWPART = IT("Part")
  203. NEWPART.formFactor = FORMFACTOR
  204. NEWPART.Reflectance = REFLECTANCE
  205. NEWPART.Transparency = TRANSPARENCY
  206. NEWPART.CanCollide = false
  207. NEWPART.Locked = true
  208. NEWPART.Anchored = true
  209. if ANCHOR == false then
  210. NEWPART.Anchored = false
  211. end
  212. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  213. NEWPART.Name = NAME
  214. NEWPART.Size = SIZE
  215. NEWPART.Position = Torso.Position
  216. NEWPART.Material = MATERIAL
  217. NEWPART:BreakJoints()
  218. NEWPART.Parent = PARENT
  219. return NEWPART
  220. end
  221.  
  222. local function weldBetween(a, b)
  223. local weldd = Instance.new("ManualWeld")
  224. weldd.Part0 = a
  225. weldd.Part1 = b
  226. weldd.C0 = CFrame.new()
  227. weldd.C1 = b.CFrame:inverse() * a.CFrame
  228. weldd.Parent = a
  229. return weldd
  230. end
  231.  
  232.  
  233. function QuaternionFromCFrame(cf)
  234. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  235. local trace = m00 + m11 + m22
  236. if trace > 0 then
  237. local s = math.sqrt(1 + trace)
  238. local recip = 0.5 / s
  239. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  240. else
  241. local i = 0
  242. if m11 > m00 then
  243. i = 1
  244. end
  245. if m22 > (i == 0 and m00 or m11) then
  246. i = 2
  247. end
  248. if i == 0 then
  249. local s = math.sqrt(m00 - m11 - m22 + 1)
  250. local recip = 0.5 / s
  251. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  252. elseif i == 1 then
  253. local s = math.sqrt(m11 - m22 - m00 + 1)
  254. local recip = 0.5 / s
  255. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  256. elseif i == 2 then
  257. local s = math.sqrt(m22 - m00 - m11 + 1)
  258. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  259. end
  260. end
  261. end
  262.  
  263. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  264. local xs, ys, zs = x + x, y + y, z + z
  265. local wx, wy, wz = w * xs, w * ys, w * zs
  266. local xx = x * xs
  267. local xy = x * ys
  268. local xz = x * zs
  269. local yy = y * ys
  270. local yz = y * zs
  271. local zz = z * zs
  272. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  273. end
  274.  
  275. function QuaternionSlerp(a, b, t)
  276. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  277. local startInterp, finishInterp;
  278. if cosTheta >= 0.0001 then
  279. if (1 - cosTheta) > 0.0001 then
  280. local theta = ACOS(cosTheta)
  281. local invSinTheta = 1 / SIN(theta)
  282. startInterp = SIN((1 - t) * theta) * invSinTheta
  283. finishInterp = SIN(t * theta) * invSinTheta
  284. else
  285. startInterp = 1 - t
  286. finishInterp = t
  287. end
  288. else
  289. if (1 + cosTheta) > 0.0001 then
  290. local theta = ACOS(-cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((t - 1) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = t - 1
  296. finishInterp = t
  297. end
  298. end
  299. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  300. end
  301.  
  302. function Clerp(a, b, t)
  303. local qa = {QuaternionFromCFrame(a)}
  304. local qb = {QuaternionFromCFrame(b)}
  305. local ax, ay, az = a.x, a.y, a.z
  306. local bx, by, bz = b.x, b.y, b.z
  307. local _t = 1 - t
  308. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  309. end
  310.  
  311. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  312. local frame = IT("Frame")
  313. frame.BackgroundTransparency = TRANSPARENCY
  314. frame.BorderSizePixel = BORDERSIZEPIXEL
  315. frame.Position = POSITION
  316. frame.Size = SIZE
  317. frame.BackgroundColor3 = COLOR
  318. frame.BorderColor3 = BORDERCOLOR
  319. frame.Name = NAME
  320. frame.Parent = PARENT
  321. return frame
  322. end
  323.  
  324. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  325. local label = IT("TextLabel")
  326. label.BackgroundTransparency = 1
  327. label.Size = UD2(1, 0, 1, 0)
  328. label.Position = UD2(0, 0, 0, 0)
  329. label.TextColor3 = TEXTCOLOR
  330. label.TextStrokeTransparency = STROKETRANSPARENCY
  331. label.TextTransparency = TRANSPARENCY
  332. label.FontSize = TEXTFONTSIZE
  333. label.Font = TEXTFONT
  334. label.BorderSizePixel = BORDERSIZEPIXEL
  335. label.TextScaled = false
  336. label.Text = TEXT
  337. label.Name = NAME
  338. label.Parent = PARENT
  339. return label
  340. end
  341.  
  342. function NoOutlines(PART)
  343. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  344. end
  345.  
  346. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  347. local NEWWELD = IT(TYPE)
  348. NEWWELD.Part0 = PART0
  349. NEWWELD.Part1 = PART1
  350. NEWWELD.C0 = C0
  351. NEWWELD.C1 = C1
  352. NEWWELD.Parent = PARENT
  353. return NEWWELD
  354. end
  355.  
  356. local S = IT("Sound")
  357. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  358. local NEWSOUND = nil
  359. coroutine.resume(coroutine.create(function()
  360. NEWSOUND = S:Clone()
  361. NEWSOUND.Parent = PARENT
  362. NEWSOUND.Volume = VOLUME
  363. NEWSOUND.Pitch = PITCH
  364. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  365. NEWSOUND:play()
  366. if DOESLOOP == true then
  367. NEWSOUND.Looped = true
  368. else
  369. repeat wait(1) until NEWSOUND.Playing == false
  370. NEWSOUND:remove()
  371. end
  372. end))
  373. return NEWSOUND
  374. end
  375.  
  376. function MakeForm(PART,TYPE)
  377. if TYPE == "Cyl" then
  378. local MSH = IT("CylinderMesh",PART)
  379. elseif TYPE == "Ball" then
  380. local MSH = IT("SpecialMesh",PART)
  381. MSH.MeshType = "Sphere"
  382. elseif TYPE == "Wedge" then
  383. local MSH = IT("SpecialMesh",PART)
  384. MSH.MeshType = "Wedge"
  385. end
  386. end
  387.  
  388. function CFrameFromTopBack(at, top, back)
  389. local right = top:Cross(back)
  390. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  391. end
  392.  
  393. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  394. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  395. if HITFLOOR ~= nil then
  396. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  397. if HITFLOOR.Name == "BloodPuddle" then
  398. local DIST = (Position - HITFLOOR.Position).Magnitude
  399. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  400. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  401. end
  402. else
  403. if HITFLOOR.Anchored == true then
  404. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  405. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  406. MakeForm(BLOOD,"Cyl")
  407. coroutine.resume(coroutine.create(function()
  408. Swait(75)
  409. while true do
  410. Swait()
  411. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  412. if BLOOD.Size.Z < 0.051 then
  413. BLOOD:remove()
  414. break
  415. end
  416. end
  417. end))
  418. end
  419. end
  420. end
  421. end
  422. end
  423.  
  424. function SprayBlood(POSITION,DIRECTION,BloodSize)
  425. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  426. BLOOD.CFrame = CF(POSITION)
  427. MakeForm(BLOOD,"Ball")
  428. local bv = Instance.new("BodyVelocity",BLOOD)
  429. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  430. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  431. bv.Name = "MOVE"
  432. Debris:AddItem(bv,0.05)
  433. coroutine.resume(coroutine.create(function()
  434. local HASTOUCHEDGROUND = false
  435. local HIT = BLOOD.Touched:Connect(function(hit)
  436. if hit.Anchored == true then
  437. HASTOUCHEDGROUND = true
  438. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  439. end
  440. end)
  441. wait(5)
  442. if HASTOUCHEDGROUND == false then
  443. BLOOD:remove()
  444. end
  445. end))
  446. end
  447.  
  448. Debris = game:GetService("Debris")
  449.  
  450. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  451. local DIRECTION = CF(StartPos,EndPos).lookVector
  452. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  453. end
  454.  
  455. function turnto(position)
  456. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  457. end
  458.  
  459. function recurse(root,callback,i)
  460. i= i or 0
  461. for _,v in pairs(root:GetChildren()) do
  462. i = i + 1
  463. callback(i,v)
  464.  
  465. if #v:GetChildren() > 0 then
  466. i = recurse(v,callback,i)
  467. end
  468. end
  469.  
  470. return i
  471. end
  472.  
  473. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  474. attachmentName = attachmentName.."RigAttachment"
  475. local constraint = Instance.new(className.."Constraint")
  476. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  477. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  478. constraint.Name = "RagdollConstraint"..part1.Name
  479.  
  480. for _,propertyData in next,properties or {} do
  481. constraint[propertyData[1]] = propertyData[2]
  482. end
  483.  
  484. constraint.Parent = character
  485. end
  486.  
  487. function getAttachment0(character, attachmentName)
  488. for _,child in next,character:GetChildren() do
  489. local attachment = child:FindFirstChild(attachmentName)
  490. if attachment then
  491. return attachment
  492. end
  493. end
  494. end
  495.  
  496. function R15Ragdoll(character)
  497. recurse(character, function(_,v)
  498. if v:IsA("Attachment") then
  499. v.Axis = Vector3.new(0, 1, 0)
  500. v.SecondaryAxis = Vector3.new(0, 0, 1)
  501. v.Rotation = Vector3.new(0, 0, 0)
  502. end
  503. end)
  504. for _,child in next,character:GetChildren() do
  505. if child:IsA("Accoutrement") then
  506. for _,part in next,child:GetChildren() do
  507. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  508. local attachment1 = part:FindFirstChildOfClass("Attachment")
  509. local attachment0 = getAttachment0(character,attachment1.Name)
  510. if attachment0 and attachment1 then
  511. local constraint = Instance.new("HingeConstraint")
  512. constraint.Attachment0 = attachment0
  513. constraint.Attachment1 = attachment1
  514. constraint.LimitsEnabled = true
  515. constraint.UpperAngle = 0
  516. constraint.LowerAngle = 0
  517. constraint.Parent = character
  518. end
  519. elseif part.Name == "HumanoidRootPart" then
  520. part:remove()
  521. end
  522. end
  523. end
  524. end
  525.  
  526. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  527. {"LimitsEnabled",true};
  528. {"UpperAngle",5};
  529. })
  530. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  531. {"LimitsEnabled",true};
  532. {"UpperAngle",15};
  533. })
  534.  
  535. local handProperties = {
  536. {"LimitsEnabled", true};
  537. {"UpperAngle",0};
  538. {"LowerAngle",0};
  539. }
  540. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  541. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  542.  
  543. local shinProperties = {
  544. {"LimitsEnabled", true};
  545. {"UpperAngle", 0};
  546. {"LowerAngle", -75};
  547. }
  548. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  549. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  550.  
  551. local footProperties = {
  552. {"LimitsEnabled", true};
  553. {"UpperAngle", 15};
  554. {"LowerAngle", -45};
  555. }
  556. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  557. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  558.  
  559. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  560. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  561. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  562. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  563. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  564. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  565. end
  566.  
  567. function Ragdoll(Character2,CharTorso)
  568. Character2:BreakJoints()
  569. local hum = Character2:findFirstChild("Humanoid")
  570. hum:remove()
  571. local function Scan(ch)
  572. local e
  573. for e = 1,#ch do
  574. Scan(ch[e]:GetChildren())
  575. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  576. ch[e]:remove()
  577. end
  578. end
  579. end
  580. local NEWHUM = IT("Humanoid")
  581. NEWHUM.Name = "Corpse"
  582. NEWHUM.Health = 0
  583. NEWHUM.MaxHealth = 0
  584. NEWHUM.PlatformStand = true
  585. NEWHUM.Parent = Character2
  586. NEWHUM.DisplayDistanceType = "None"
  587.  
  588. local ch = Character2:GetChildren()
  589. local i
  590. for i = 1,#ch do
  591. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  592. ch[i]:remove()
  593. end
  594. end
  595.  
  596. local Torso2 = Character2.Torso
  597. local movevector = Vector3.new()
  598.  
  599. if Torso2 then
  600. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  601. local Head = Character2:FindFirstChild("Head")
  602. if Head then
  603. local Neck = Instance.new("Weld")
  604. Neck.Name = "Neck"
  605. Neck.Part0 = Torso2
  606. Neck.Part1 = Head
  607. Neck.C0 = CFrame.new(0, 1.5, 0)
  608. Neck.C1 = CFrame.new()
  609. Neck.Parent = Torso2
  610.  
  611. end
  612. local Limb = Character2:FindFirstChild("Right Arm")
  613. if Limb then
  614.  
  615. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  616. local Joint = Instance.new("Glue")
  617. Joint.Name = "RightShoulder"
  618. Joint.Part0 = Torso2
  619. Joint.Part1 = Limb
  620. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  621. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  622. Joint.Parent = Torso2
  623.  
  624. local B = Instance.new("Part")
  625. B.TopSurface = 0
  626. B.BottomSurface = 0
  627. B.formFactor = "Symmetric"
  628. B.Size = Vector3.new(1, 1, 1)
  629. B.Transparency = 1
  630. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  631. B.Parent = Character2
  632. local W = Instance.new("Weld")
  633. W.Part0 = Limb
  634. W.Part1 = B
  635. W.C0 = CFrame.new(0, -0.5, 0)
  636. W.Parent = Limb
  637.  
  638. end
  639. local Limb = Character2:FindFirstChild("Left Arm")
  640. if Limb then
  641.  
  642. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  643. local Joint = Instance.new("Glue")
  644. Joint.Name = "LeftShoulder"
  645. Joint.Part0 = Torso2
  646. Joint.Part1 = Limb
  647. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  648. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  649. Joint.Parent = Torso2
  650.  
  651. local B = Instance.new("Part")
  652. B.TopSurface = 0
  653. B.BottomSurface = 0
  654. B.formFactor = "Symmetric"
  655. B.Size = Vector3.new(1, 1, 1)
  656. B.Transparency = 1
  657. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  658. B.Parent = Character2
  659. local W = Instance.new("Weld")
  660. W.Part0 = Limb
  661. W.Part1 = B
  662. W.C0 = CFrame.new(0, -0.5, 0)
  663. W.Parent = Limb
  664.  
  665. end
  666. local Limb = Character2:FindFirstChild("Right Leg")
  667. if Limb then
  668.  
  669. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  670. local Joint = Instance.new("Glue")
  671. Joint.Name = "RightHip"
  672. Joint.Part0 = Torso2
  673. Joint.Part1 = Limb
  674. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  675. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  676. Joint.Parent = Torso2
  677.  
  678. local B = Instance.new("Part")
  679. B.TopSurface = 0
  680. B.BottomSurface = 0
  681. B.formFactor = "Symmetric"
  682. B.Size = Vector3.new(1, 1, 1)
  683. B.Transparency = 1
  684. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  685. B.Parent = Character2
  686. local W = Instance.new("Weld")
  687. W.Part0 = Limb
  688. W.Part1 = B
  689. W.C0 = CFrame.new(0, -0.5, 0)
  690. W.Parent = Limb
  691.  
  692. end
  693. local Limb = Character2:FindFirstChild("Left Leg")
  694. if Limb then
  695.  
  696. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  697. local Joint = Instance.new("Glue")
  698. Joint.Name = "LeftHip"
  699. Joint.Part0 = Torso2
  700. Joint.Part1 = Limb
  701. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  702. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  703. Joint.Parent = Torso2
  704.  
  705. local B = Instance.new("Part")
  706. B.TopSurface = 0
  707. B.BottomSurface = 0
  708. B.formFactor = "Symmetric"
  709. B.Size = Vector3.new(1, 1, 1)
  710. B.Transparency = 1
  711. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  712. B.Parent = Character2
  713. local W = Instance.new("Weld")
  714. W.Part0 = Limb
  715. W.Part1 = B
  716. W.C0 = CFrame.new(0, -0.5, 0)
  717. W.Parent = Limb
  718.  
  719. end
  720. --[
  721. local Bar = Instance.new("Part")
  722. Bar.TopSurface = 0
  723. Bar.BottomSurface = 0
  724. Bar.formFactor = "Symmetric"
  725. Bar.Size = Vector3.new(1, 1, 1)
  726. Bar.Transparency = 1
  727. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  728. Bar.Parent = Character2
  729. local Weld = Instance.new("Weld")
  730. Weld.Part0 = Torso2
  731. Weld.Part1 = Bar
  732. Weld.C0 = CFrame.new(0, 0.5, 0)
  733. Weld.Parent = Torso2
  734. --]]
  735. end
  736. Character2.Parent = workspace
  737. Debris:AddItem(Character2,5)
  738.  
  739. return Character2,Torso2
  740. end
  741.  
  742. function Taunt()
  743. ATTACK = true
  744. Rooted = true
  745. CreateSound("135557803", Head, 10, 1)
  746. for i=0, 1, 0.1 / Animation_Speed do
  747. Swait()
  748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  754. end
  755. wait(1)
  756. ATTACK = false
  757. Rooted = false
  758. end
  759.  
  760.  
  761. function Gottagofaster()
  762. CreateSound("537371462", Head, 10, 1)
  763. Humanoid.WalkSpeed = 46
  764. wait(8)
  765. Humanoid.WalkSpeed = 30
  766. end
  767.  
  768. function MouseDown(Mouse)
  769. HOLD = true
  770. if ATTACK == false then
  771. end
  772. end
  773.  
  774. function MouseUp(Mouse)
  775. HOLD = false
  776. end
  777.  
  778. function KeyDown(Key)
  779. KEYHOLD = true
  780. if Key == "t" and ATTACK == false then
  781. Taunt()
  782. end
  783.  
  784. if Key == "z" and ATTACK == false then
  785. Gottagofaster()
  786. end
  787. end
  788.  
  789. function KeyUp(Key)
  790. KEYHOLD = false
  791. end
  792.  
  793. Mouse.Button1Down:connect(function(NEWKEY)
  794. MouseDown(NEWKEY)
  795. end)
  796. Mouse.Button1Up:connect(function(NEWKEY)
  797. MouseUp(NEWKEY)
  798. end)
  799. Mouse.KeyDown:connect(function(NEWKEY)
  800. KeyDown(NEWKEY)
  801. end)
  802. Mouse.KeyUp:connect(function(NEWKEY)
  803. KeyUp(NEWKEY)
  804. end)
  805.  
  806.  
  807. Humanoid.Changed:connect(function(Jump)
  808. if Jump == "Jump" and (Disable_Jump == true) then
  809. Humanoid.Jump = false
  810. end
  811. end)
  812.  
  813. while true do
  814. Swait()
  815. script.Parent = WEAPONGUI
  816. ANIMATE.Parent = nil
  817. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  818. v:Stop();
  819. end
  820. SINE = SINE + CHANGE
  821. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  822. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  823. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  824. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  825. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  826. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  827. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  828. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  829. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  830. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  831. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  832. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  833. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  834. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  835. end
  836. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  837. ANIM = "Jump"
  838. if PLAYANIMS == true then
  839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  845. end
  846. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  847. ANIM = "Fall"
  848. if PLAYANIMS == true then
  849. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  855. end
  856. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  857. ANIM = "Idle"
  858. if PLAYANIMS == true then
  859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  865. end
  866. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  867. ANIM = "Walk"
  868. if PLAYANIMS == true then
  869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(35+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0,1/Animation_Speed)
  872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  873. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  875. end
  876. end
  877. end
  878. unanchor()
  879. if Rooted == false then
  880. Disable_Jump = false
  881. Humanoid.WalkSpeed = Speed
  882. elseif Rooted == true then
  883. Disable_Jump = true
  884. Humanoid.WalkSpeed = 0
  885. end
  886. Character.Head.face.Texture = "rbxassetid://104824599"
  887. Humanoid.Health = Humanoid.Health + 1
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