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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Character)
| |
| 32 | sick.SoundId = "rbxassetid://195900687" | |
| 33 | sick.Looped = true | |
| 34 | sick.Pitch = 1 | |
| 35 | sick.Volume = 3 | |
| 36 | sick:Play() | |
| 37 | ||
| 38 | IT = Instance.new | |
| 39 | CF = CFrame.new | |
| 40 | VT = Vector3.new | |
| 41 | RAD = math.rad | |
| 42 | C3 = Color3.new | |
| 43 | UD2 = UDim2.new | |
| 44 | BRICKC = BrickColor.new | |
| 45 | ANGLES = CFrame.Angles | |
| 46 | EULER = CFrame.fromEulerAnglesXYZ | |
| 47 | COS = math.cos | |
| 48 | ACOS = math.acos | |
| 49 | SIN = math.sin | |
| 50 | ASIN = math.asin | |
| 51 | ABS = math.abs | |
| 52 | MRANDOM = math.random | |
| 53 | FLOOR = math.floor | |
| 54 | ||
| 55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 56 | local NEWMESH = IT(MESH) | |
| 57 | if MESH == "SpecialMesh" then | |
| 58 | NEWMESH.MeshType = MESHTYPE | |
| 59 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 61 | end | |
| 62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 64 | end | |
| 65 | end | |
| 66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 67 | NEWMESH.Scale = SCALE | |
| 68 | NEWMESH.Parent = PARENT | |
| 69 | return NEWMESH | |
| 70 | end | |
| 71 | ||
| 72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 73 | local NEWPART = IT("Part")
| |
| 74 | NEWPART.formFactor = FORMFACTOR | |
| 75 | NEWPART.Reflectance = REFLECTANCE | |
| 76 | NEWPART.Transparency = TRANSPARENCY | |
| 77 | NEWPART.CanCollide = false | |
| 78 | NEWPART.Locked = true | |
| 79 | NEWPART.Anchored = true | |
| 80 | if ANCHOR == false then | |
| 81 | NEWPART.Anchored = false | |
| 82 | end | |
| 83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 84 | NEWPART.Name = NAME | |
| 85 | NEWPART.Size = SIZE | |
| 86 | NEWPART.Position = Torso.Position | |
| 87 | NEWPART.Material = MATERIAL | |
| 88 | NEWPART:BreakJoints() | |
| 89 | NEWPART.Parent = PARENT | |
| 90 | return NEWPART | |
| 91 | end | |
| 92 | ||
| 93 | --//=================================\\ | |
| 94 | --|| CUSTOMIZATION | |
| 95 | --\\=================================// | |
| 96 | ||
| 97 | Player_Size = 1 --Size of the player. | |
| 98 | Animation_Speed = 3 | |
| 99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 100 | ||
| 101 | local Speed = 16 | |
| 102 | local Effects2 = {}
| |
| 103 | ||
| 104 | --//=================================\\ | |
| 105 | --|| END OF CUSTOMIZATION | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | local function weldBetween(a, b) | |
| 109 | local weldd = Instance.new("ManualWeld")
| |
| 110 | weldd.Part0 = a | |
| 111 | weldd.Part1 = b | |
| 112 | weldd.C0 = CFrame.new() | |
| 113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 114 | weldd.Parent = a | |
| 115 | return weldd | |
| 116 | end | |
| 117 | ||
| 118 | --//=================================\\ | |
| 119 | --|| USEFUL VALUES | |
| 120 | --\\=================================// | |
| 121 | ||
| 122 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 123 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 124 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 125 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 126 | local CHANGEDEFENSE = 0 | |
| 127 | local CHANGEDAMAGE = 0 | |
| 128 | local CHANGEMOVEMENT = 0 | |
| 129 | local ANIM = "Idle" | |
| 130 | local ATTACK = false | |
| 131 | local EQUIPPED = false | |
| 132 | local HOLD = false | |
| 133 | local COMBO = 1 | |
| 134 | local Rooted = false | |
| 135 | local SINE = 0 | |
| 136 | local KEYHOLD = false | |
| 137 | local CHANGE = 2 / Animation_Speed | |
| 138 | local WALKINGANIM = false | |
| 139 | local WALK = 0 | |
| 140 | local VALUE1 = false | |
| 141 | local VALUE2 = false | |
| 142 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 143 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 144 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 145 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 146 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 147 | WEAPONGUI.Name = "Weapon GUI" | |
| 148 | local Effects = IT("Folder", Character)
| |
| 149 | Effects.Name = "Effects" | |
| 150 | local ANIMATOR = Humanoid.Animator | |
| 151 | local ANIMATE = Character.Animate | |
| 152 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 153 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 154 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 155 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 156 | local UNANCHOR = true | |
| 157 | ||
| 158 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
| 159 | ||
| 160 | --//=================================\\ | |
| 161 | --\\=================================// | |
| 162 | ||
| 163 | ||
| 164 | --//=================================\\ | |
| 165 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 166 | --\\=================================// | |
| 167 | ||
| 168 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 169 | ArtificialHB.Name = "ArtificialHB" | |
| 170 | ||
| 171 | script:WaitForChild("ArtificialHB")
| |
| 172 | ||
| 173 | frame = Frame_Speed | |
| 174 | tf = 0 | |
| 175 | allowframeloss = false | |
| 176 | tossremainder = false | |
| 177 | lastframe = tick() | |
| 178 | script.ArtificialHB:Fire() | |
| 179 | ||
| 180 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 181 | tf = tf + s | |
| 182 | if tf >= frame then | |
| 183 | if allowframeloss then | |
| 184 | script.ArtificialHB:Fire() | |
| 185 | lastframe = tick() | |
| 186 | else | |
| 187 | for i = 1, math.floor(tf / frame) do | |
| 188 | script.ArtificialHB:Fire() | |
| 189 | end | |
| 190 | lastframe = tick() | |
| 191 | end | |
| 192 | if tossremainder then | |
| 193 | tf = 0 | |
| 194 | else | |
| 195 | tf = tf - frame * math.floor(tf / frame) | |
| 196 | end | |
| 197 | end | |
| 198 | end) | |
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --\\=================================// | |
| 202 | ||
| 203 | ||
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | --//=================================\\ | |
| 208 | --|| SOME FUNCTIONS | |
| 209 | --\\=================================// | |
| 210 | ||
| 211 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 212 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 213 | end | |
| 214 | ||
| 215 | function PositiveAngle(NUMBER) | |
| 216 | if NUMBER >= 0 then | |
| 217 | NUMBER = 0 | |
| 218 | end | |
| 219 | return NUMBER | |
| 220 | end | |
| 221 | ||
| 222 | function NegativeAngle(NUMBER) | |
| 223 | if NUMBER <= 0 then | |
| 224 | NUMBER = 0 | |
| 225 | end | |
| 226 | return NUMBER | |
| 227 | end | |
| 228 | ||
| 229 | function Swait(NUMBER) | |
| 230 | if NUMBER == 0 or NUMBER == nil then | |
| 231 | ArtificialHB.Event:wait() | |
| 232 | else | |
| 233 | for i = 1, NUMBER do | |
| 234 | ArtificialHB.Event:wait() | |
| 235 | end | |
| 236 | end | |
| 237 | end | |
| 238 | ||
| 239 | function QuaternionFromCFrame(cf) | |
| 240 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 241 | local trace = m00 + m11 + m22 | |
| 242 | if trace > 0 then | |
| 243 | local s = math.sqrt(1 + trace) | |
| 244 | local recip = 0.5 / s | |
| 245 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 246 | else | |
| 247 | local i = 0 | |
| 248 | if m11 > m00 then | |
| 249 | i = 1 | |
| 250 | end | |
| 251 | if m22 > (i == 0 and m00 or m11) then | |
| 252 | i = 2 | |
| 253 | end | |
| 254 | if i == 0 then | |
| 255 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 256 | local recip = 0.5 / s | |
| 257 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 258 | elseif i == 1 then | |
| 259 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 260 | local recip = 0.5 / s | |
| 261 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 262 | elseif i == 2 then | |
| 263 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 264 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 265 | end | |
| 266 | end | |
| 267 | end | |
| 268 | ||
| 269 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 270 | local xs, ys, zs = x + x, y + y, z + z | |
| 271 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 272 | local xx = x * xs | |
| 273 | local xy = x * ys | |
| 274 | local xz = x * zs | |
| 275 | local yy = y * ys | |
| 276 | local yz = y * zs | |
| 277 | local zz = z * zs | |
| 278 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 279 | end | |
| 280 | ||
| 281 | function QuaternionSlerp(a, b, t) | |
| 282 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 283 | local startInterp, finishInterp; | |
| 284 | if cosTheta >= 0.0001 then | |
| 285 | if (1 - cosTheta) > 0.0001 then | |
| 286 | local theta = ACOS(cosTheta) | |
| 287 | local invSinTheta = 1 / SIN(theta) | |
| 288 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 289 | finishInterp = SIN(t * theta) * invSinTheta | |
| 290 | else | |
| 291 | startInterp = 1 - t | |
| 292 | finishInterp = t | |
| 293 | end | |
| 294 | else | |
| 295 | if (1 + cosTheta) > 0.0001 then | |
| 296 | local theta = ACOS(-cosTheta) | |
| 297 | local invSinTheta = 1 / SIN(theta) | |
| 298 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 299 | finishInterp = SIN(t * theta) * invSinTheta | |
| 300 | else | |
| 301 | startInterp = t - 1 | |
| 302 | finishInterp = t | |
| 303 | end | |
| 304 | end | |
| 305 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 306 | end | |
| 307 | ||
| 308 | function Clerp(a, b, t) | |
| 309 | local qa = {QuaternionFromCFrame(a)}
| |
| 310 | local qb = {QuaternionFromCFrame(b)}
| |
| 311 | local ax, ay, az = a.x, a.y, a.z | |
| 312 | local bx, by, bz = b.x, b.y, b.z | |
| 313 | local _t = 1 - t | |
| 314 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 315 | end | |
| 316 | ||
| 317 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 318 | local frame = IT("Frame")
| |
| 319 | frame.BackgroundTransparency = TRANSPARENCY | |
| 320 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 321 | frame.Position = POSITION | |
| 322 | frame.Size = SIZE | |
| 323 | frame.BackgroundColor3 = COLOR | |
| 324 | frame.BorderColor3 = BORDERCOLOR | |
| 325 | frame.Name = NAME | |
| 326 | frame.Parent = PARENT | |
| 327 | return frame | |
| 328 | end | |
| 329 | ||
| 330 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 331 | local label = IT("TextLabel")
| |
| 332 | label.BackgroundTransparency = 1 | |
| 333 | label.Size = UD2(1, 0, 1, 0) | |
| 334 | label.Position = UD2(0, 0, 0, 0) | |
| 335 | label.TextColor3 = TEXTCOLOR | |
| 336 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 337 | label.TextTransparency = TRANSPARENCY | |
| 338 | label.FontSize = TEXTFONTSIZE | |
| 339 | label.Font = TEXTFONT | |
| 340 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 341 | label.TextScaled = false | |
| 342 | label.Text = TEXT | |
| 343 | label.Name = NAME | |
| 344 | label.Parent = PARENT | |
| 345 | return label | |
| 346 | end | |
| 347 | ||
| 348 | function NoOutlines(PART) | |
| 349 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 350 | end | |
| 351 | ||
| 352 | ||
| 353 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 354 | local NEWWELD = IT(TYPE) | |
| 355 | NEWWELD.Part0 = PART0 | |
| 356 | NEWWELD.Part1 = PART1 | |
| 357 | NEWWELD.C0 = C0 | |
| 358 | NEWWELD.C1 = C1 | |
| 359 | NEWWELD.Parent = PARENT | |
| 360 | return NEWWELD | |
| 361 | end | |
| 362 | ||
| 363 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 364 | local NEWSOUND = nil | |
| 365 | coroutine.resume(coroutine.create(function() | |
| 366 | NEWSOUND = IT("Sound", PARENT)
| |
| 367 | NEWSOUND.Volume = VOLUME | |
| 368 | NEWSOUND.Pitch = PITCH | |
| 369 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 370 | Swait() | |
| 371 | NEWSOUND:play() | |
| 372 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 373 | end)) | |
| 374 | return NEWSOUND | |
| 375 | end | |
| 376 | ||
| 377 | function CFrameFromTopBack(at, top, back) | |
| 378 | local right = top:Cross(back) | |
| 379 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 380 | end | |
| 381 | ||
| 382 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 383 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 384 | wave.Color = COLOR | |
| 385 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 386 | wave.CFrame = CFRAME | |
| 387 | coroutine.resume(coroutine.create(function(PART) | |
| 388 | for i = 1, WAIT do | |
| 389 | Swait() | |
| 390 | mesh.Scale = mesh.Scale + GROW | |
| 391 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 392 | if DOESROT == true then | |
| 393 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 394 | end | |
| 395 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 396 | if wave.Transparency > 0.99 then | |
| 397 | wave:remove() | |
| 398 | end | |
| 399 | end | |
| 400 | end)) | |
| 401 | end | |
| 402 | ||
| 403 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 404 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 405 | wave.Color = COLOR | |
| 406 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 407 | wave.CFrame = CFRAME | |
| 408 | coroutine.resume(coroutine.create(function(PART) | |
| 409 | for i = 1, WAIT do | |
| 410 | Swait() | |
| 411 | mesh.Scale = mesh.Scale + GROW | |
| 412 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 413 | if wave.Transparency > 0.99 then | |
| 414 | wave:remove() | |
| 415 | end | |
| 416 | end | |
| 417 | end)) | |
| 418 | end | |
| 419 | ||
| 420 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 421 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 422 | local mesh = nil | |
| 423 | if KIND == "Base" then | |
| 424 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 425 | elseif KIND == "Thin" then | |
| 426 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 427 | elseif KIND == "Round" then | |
| 428 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 429 | end | |
| 430 | wave.CFrame = CFRAME | |
| 431 | coroutine.resume(coroutine.create(function(PART) | |
| 432 | for i = 1, WAIT do | |
| 433 | Swait() | |
| 434 | mesh.Scale = mesh.Scale + GROW/10 | |
| 435 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 436 | if wave.Transparency > 0.99 then | |
| 437 | wave:remove() | |
| 438 | end | |
| 439 | end | |
| 440 | end)) | |
| 441 | end | |
| 442 | ||
| 443 | function MakeForm(PART,TYPE) | |
| 444 | if TYPE == "Cyl" then | |
| 445 | local MSH = IT("CylinderMesh",PART)
| |
| 446 | elseif TYPE == "Ball" then | |
| 447 | local MSH = IT("SpecialMesh",PART)
| |
| 448 | MSH.MeshType = "Sphere" | |
| 449 | elseif TYPE == "Wedge" then | |
| 450 | local MSH = IT("SpecialMesh",PART)
| |
| 451 | MSH.MeshType = "Wedge" | |
| 452 | end | |
| 453 | end | |
| 454 | ||
| 455 | function CheckTableForString(Table, String) | |
| 456 | for i, v in pairs(Table) do | |
| 457 | if string.find(string.lower(String), string.lower(v)) then | |
| 458 | return true | |
| 459 | end | |
| 460 | end | |
| 461 | return false | |
| 462 | end | |
| 463 | ||
| 464 | function CheckIntangible(Hit) | |
| 465 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 466 | if Hit and Hit.Parent then | |
| 467 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 468 | return true | |
| 469 | end | |
| 470 | end | |
| 471 | return false | |
| 472 | end | |
| 473 | ||
| 474 | Debris = game:GetService("Debris")
| |
| 475 | ||
| 476 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 477 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 478 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 479 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 480 | if RayHit and CheckIntangible(RayHit) then | |
| 481 | if DelayIfHit then | |
| 482 | wait() | |
| 483 | end | |
| 484 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 485 | end | |
| 486 | return RayHit, RayPos, RayNormal | |
| 487 | end | |
| 488 | ||
| 489 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 490 | if DoesCourontine == false then | |
| 491 | local Direction = CF(Part.Position,ToLocation) | |
| 492 | local Distance = (Part.Position - ToLocation).magnitude | |
| 493 | for i = 1, AmountOfTime do | |
| 494 | Swait() | |
| 495 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 496 | Direction = Part.CFrame | |
| 497 | end | |
| 498 | Part:remove() | |
| 499 | elseif DoesCourontine == true then | |
| 500 | coroutine.resume(coroutine.create(function() | |
| 501 | local Direction = CF(Part.Position,ToLocation) | |
| 502 | local Distance = (Part.Position - ToLocation).magnitude | |
| 503 | for i = 1, AmountOfTime do | |
| 504 | Swait() | |
| 505 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 506 | Direction = Part.CFrame | |
| 507 | end | |
| 508 | Part:remove() | |
| 509 | end)) | |
| 510 | end | |
| 511 | end | |
| 512 | ||
| 513 | function turnto(position) | |
| 514 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 515 | end | |
| 516 | ||
| 517 | --//=================================\\ | |
| 518 | --|| WEAPON CREATION | |
| 519 | --\\=================================// | |
| 520 | ||
| 521 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 522 | naeeym2.AlwaysOnTop = true | |
| 523 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 524 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 525 | naeeym2.Adornee = Character.Head | |
| 526 | naeeym2.Name = "Name" | |
| 527 | naeeym2.PlayerToHideFrom = Player | |
| 528 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 529 | tecks2.BackgroundTransparency = 1 | |
| 530 | tecks2.TextScaled = true | |
| 531 | tecks2.BorderSizePixel = 0 | |
| 532 | tecks2.Text = "Dominus Astra" | |
| 533 | tecks2.Font = "Fantasy" | |
| 534 | tecks2.TextSize = 30 | |
| 535 | tecks2.TextStrokeTransparency = 0 | |
| 536 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
| 537 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 538 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 539 | tecks2.Parent = naeeym2 | |
| 540 | ||
| 541 | function Transparency(TRANS) | |
| 542 | tecks2.TextTransparency = TRANS | |
| 543 | tecks2.TextStrokeTransparency = TRANS | |
| 544 | for _, c in pairs(Character:GetChildren()) do | |
| 545 | if c.ClassName == "Part" and c ~= RootPart then | |
| 546 | c.Transparency = TRANS | |
| 547 | if c:FindFirstChildOfClass("Decal") then
| |
| 548 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 549 | end | |
| 550 | elseif c.ClassName == "Accessory" then | |
| 551 | c.Handle.Transparency = TRANS | |
| 552 | elseif c.ClassName == "Model" then | |
| 553 | for _, q in pairs(c:GetChildren()) do | |
| 554 | if q.ClassName == "Part" then | |
| 555 | q.Transparency = TRANS | |
| 556 | if q:FindFirstChildOfClass("Decal") then
| |
| 557 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 558 | end | |
| 559 | end | |
| 560 | end | |
| 561 | end | |
| 562 | end | |
| 563 | end | |
| 564 | ||
| 565 | Humanoid.Died:connect(function() | |
| 566 | Humanoid.Parent = nil | |
| 567 | Humanoid.MaxHealth = "inf" | |
| 568 | Humanoid.Health = "inf" | |
| 569 | refit() | |
| 570 | Humanoid.Parent = Character | |
| 571 | CreateSound("907330011", Head, 10, 1.2)
| |
| 572 | end) | |
| 573 | ||
| 574 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 575 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 576 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 577 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame") | |
| 578 | ||
| 579 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
| 580 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
| 581 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
| 582 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp") | |
| 583 | ||
| 584 | --//=================================\\ | |
| 585 | --|| DAMAGING | |
| 586 | --\\=================================// | |
| 587 | ||
| 588 | function killnearest(position,range,maxstrength) | |
| 589 | for i,v in ipairs(workspace:GetChildren()) do | |
| 590 | local body = v:GetChildren() | |
| 591 | for part = 1, #body do | |
| 592 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 593 | if(body[part].Position - position).Magnitude < range then | |
| 594 | if v.ClassName == "Model" then | |
| 595 | v:BreakJoints() | |
| 596 | end | |
| 597 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 598 | local bv = Instance.new("BodyVelocity")
| |
| 599 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 600 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 601 | bv.Parent = body[part] | |
| 602 | Debris:AddItem(bv,0.2) | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | if v.ClassName == "Part" then | |
| 607 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 608 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 609 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 610 | end | |
| 611 | end | |
| 612 | end | |
| 613 | end | |
| 614 | ||
| 615 | --//=================================\\ | |
| 616 | --|| ATTACK FUNCTIONS AND STUFF | |
| 617 | --\\=================================// | |
| 618 | ||
| 619 | function Lunar_Blast() | |
| 620 | local HITBODIES = {}
| |
| 621 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 622 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 623 | CENTER.CFrame = CF(ECH) | |
| 624 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 625 | RAY.Color = C3(0.05,0.05,0.15) | |
| 626 | MakeForm(RAY,"Cyl") | |
| 627 | RAY.CFrame = CF(ECH) | |
| 628 | for i = 1, 75 do | |
| 629 | Swait() | |
| 630 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 631 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 632 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 633 | end | |
| 634 | killnearest(ECH,25,25) | |
| 635 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
| 636 | for i = 1, 25 do | |
| 637 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 638 | end | |
| 639 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 640 | RAY:remove() | |
| 641 | Debris:AddItem(CENTER,5) | |
| 642 | end | |
| 643 | ||
| 644 | function Star_Cutter() | |
| 645 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 646 | if HITFLOOR ~= nil then | |
| 647 | ATTACK = true | |
| 648 | Rooted = true | |
| 649 | local GYRO = IT("BodyGyro",RootPart)
| |
| 650 | GYRO.D = 100 | |
| 651 | GYRO.P = 2000 | |
| 652 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 653 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 654 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 655 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 656 | Swait() | |
| 657 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 658 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 665 | end | |
| 666 | GYRO:remove() | |
| 667 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 668 | Swait() | |
| 669 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 670 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 677 | end | |
| 678 | local BOMBSPOTS = {}
| |
| 679 | for i = 1, 25 do | |
| 680 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
| 681 | SPOT.Color = SKILLTEXTCOLOR | |
| 682 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 683 | table.insert(BOMBSPOTS,SPOT) | |
| 684 | MakeForm(SPOT,"Cyl") | |
| 685 | end | |
| 686 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 687 | Swait() | |
| 688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 694 | end | |
| 695 | ATTACK = false | |
| 696 | Rooted = false | |
| 697 | coroutine.resume(coroutine.create(function() | |
| 698 | Swait(3) | |
| 699 | for i = 1, #BOMBSPOTS do | |
| 700 | if BOMBSPOTS[i] ~= nil then | |
| 701 | local E = BOMBSPOTS[i] | |
| 702 | coroutine.resume(coroutine.create(function() | |
| 703 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
| 704 | BLADE.Color = SKILLTEXTCOLOR | |
| 705 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 706 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 707 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 708 | for i = 1, 10 do | |
| 709 | Swait() | |
| 710 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 711 | killnearest(BLADE.Position,6,80) | |
| 712 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 713 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 714 | end | |
| 715 | Swait(45) | |
| 716 | for i = 1, 100 do | |
| 717 | Swait() | |
| 718 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 719 | E.Transparency = E.Transparency + 0.01 | |
| 720 | end | |
| 721 | BLADE:remove() | |
| 722 | E:remove() | |
| 723 | end)) | |
| 724 | end | |
| 725 | end | |
| 726 | end)) | |
| 727 | end | |
| 728 | end | |
| 729 | ||
| 730 | function Supernova() | |
| 731 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 732 | if HITFLOOR ~= nil then | |
| 733 | local HITBODIES = {}
| |
| 734 | ATTACK = true | |
| 735 | Rooted = true | |
| 736 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 737 | MakeForm(ABSOLUTE,"Ball") | |
| 738 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 739 | for i=0, 4, 0.1 / Animation_Speed do | |
| 740 | Swait() | |
| 741 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 742 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 743 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 744 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 745 | MakeForm(CHARGE,"Ball") | |
| 746 | CHARGE.Color = C3(1,1,1) | |
| 747 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 748 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 755 | end | |
| 756 | CreateSound("907330103", Head, 10, 1.2)
| |
| 757 | for i = 1, 75 do | |
| 758 | Swait() | |
| 759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 765 | end | |
| 766 | coroutine.resume(coroutine.create(function() | |
| 767 | for i = 1, 13 do | |
| 768 | for e = 1, 8 do | |
| 769 | Swait() | |
| 770 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 771 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 772 | end | |
| 773 | for i = 1, 5 do | |
| 774 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 775 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 776 | end | |
| 777 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 778 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 779 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 780 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 781 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 782 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 783 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 784 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 785 | end | |
| 786 | ABSOLUTE.Transparency = 1 | |
| 787 | Debris:AddItem(ABSOLUTE,10) | |
| 788 | end)) | |
| 789 | ATTACK = false | |
| 790 | Rooted = false | |
| 791 | end | |
| 792 | end | |
| 793 | ||
| 794 | local Decal = IT("Decal")
| |
| 795 | ||
| 796 | function Astral_Hop() | |
| 797 | ATTACK = true | |
| 798 | Rooted = false | |
| 799 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 800 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 801 | local decal = Decal:Clone() | |
| 802 | decal.Parent = O1 | |
| 803 | decal.Face = "Top" | |
| 804 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 805 | local decal2 = Decal:Clone() | |
| 806 | decal2.Parent = O1 | |
| 807 | decal2.Face = "Bottom" | |
| 808 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 809 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 810 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 811 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 812 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 813 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 814 | local decal = Decal:Clone() | |
| 815 | decal.Parent = O2 | |
| 816 | decal.Face = "Top" | |
| 817 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 818 | local decal2 = Decal:Clone() | |
| 819 | decal2.Parent = O2 | |
| 820 | decal2.Face = "Bottom" | |
| 821 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 822 | CreateSound("84005018", O1, 10, 0.7)
| |
| 823 | CreateSound("84005018", O2, 10, 0.7)
| |
| 824 | for i = 1, 75 do | |
| 825 | Swait() | |
| 826 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 827 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 828 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 829 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 830 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 834 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 836 | end | |
| 837 | Rooted = true | |
| 838 | UNANCHOR = false | |
| 839 | RootPart.Anchored = true | |
| 840 | VALUE1 = true | |
| 841 | for i = 1, 15 do | |
| 842 | Transparency(i/15) | |
| 843 | Swait() | |
| 844 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 851 | end | |
| 852 | RootPart.CFrame = ROOT.CFrame | |
| 853 | ROOT:remove() | |
| 854 | for i = 1, 15 do | |
| 855 | Transparency(1-(i/15)) | |
| 856 | Swait() | |
| 857 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 864 | end | |
| 865 | VALUE1 = false | |
| 866 | coroutine.resume(coroutine.create(function() | |
| 867 | for i = 1, 75 do | |
| 868 | Swait() | |
| 869 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 870 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 871 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 872 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 873 | end | |
| 874 | O1:remove() | |
| 875 | O2:remove() | |
| 876 | end)) | |
| 877 | UNANCHOR = true | |
| 878 | RootPart.Anchored = false | |
| 879 | ATTACK = false | |
| 880 | Rooted = false | |
| 881 | end | |
| 882 | ||
| 883 | --//=================================\\ | |
| 884 | --|| ASSIGN THINGS TO KEYS | |
| 885 | --\\=================================// | |
| 886 | ||
| 887 | function MouseDown(Mouse) | |
| 888 | if ATTACK == false then | |
| 889 | end | |
| 890 | end | |
| 891 | ||
| 892 | function MouseUp(Mouse) | |
| 893 | HOLD = false | |
| 894 | end | |
| 895 | ||
| 896 | function KeyDown(Key) | |
| 897 | KEYHOLD = true | |
| 898 | if Key == "z" and ATTACK == false then | |
| 899 | Lunar_Blast() | |
| 900 | end | |
| 901 | ||
| 902 | if Key == "b" and ATTACK == false then | |
| 903 | Star_Cutter() | |
| 904 | end | |
| 905 | ||
| 906 | if Key == "c" and ATTACK == false then | |
| 907 | Supernova() | |
| 908 | end | |
| 909 | ||
| 910 | if Key == "q" and ATTACK == false then | |
| 911 | Astral_Hop() | |
| 912 | end | |
| 913 | end | |
| 914 | ||
| 915 | function KeyUp(Key) | |
| 916 | KEYHOLD = false | |
| 917 | end | |
| 918 | ||
| 919 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 920 | MouseDown(NEWKEY) | |
| 921 | end) | |
| 922 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 923 | MouseUp(NEWKEY) | |
| 924 | end) | |
| 925 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 926 | KeyDown(NEWKEY) | |
| 927 | end) | |
| 928 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 929 | KeyUp(NEWKEY) | |
| 930 | end) | |
| 931 | ||
| 932 | --//=================================\\ | |
| 933 | --\\=================================// | |
| 934 | ||
| 935 | ||
| 936 | function unanchor() | |
| 937 | if UNANCHOR == true then | |
| 938 | g = Character:GetChildren() | |
| 939 | for i = 1, #g do | |
| 940 | if g[i].ClassName == "Part" then | |
| 941 | g[i].Anchored = false | |
| 942 | end | |
| 943 | end | |
| 944 | end | |
| 945 | end | |
| 946 | ||
| 947 | ||
| 948 | --//=================================\\ | |
| 949 | --|| WRAP THE WHOLE SCRIPT UP | |
| 950 | --\\=================================// | |
| 951 | ||
| 952 | Humanoid.Changed:connect(function(Jump) | |
| 953 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 954 | Humanoid.Jump = false | |
| 955 | end | |
| 956 | end) | |
| 957 | ||
| 958 | Humanoid.HipHeight = 2 | |
| 959 | Head:ClearAllChildren() | |
| 960 | local FF = IT("ForceField",Character)
| |
| 961 | FF.Visible = false | |
| 962 | Speed = 35 | |
| 963 | ||
| 964 | function refit() | |
| 965 | RootJoint.Parent = RootPart | |
| 966 | Neck.Parent = Torso | |
| 967 | RightShoulder.Parent = Torso | |
| 968 | LeftShoulder.Parent = Torso | |
| 969 | RightHip.Parent = Torso | |
| 970 | LeftHip.Parent = Torso | |
| 971 | RootPart.Parent = Character | |
| 972 | LeftArm.Parent = Character | |
| 973 | RightArm.Parent = Character | |
| 974 | RightLeg.Parent = Character | |
| 975 | LeftLeg.Parent = Character | |
| 976 | Torso.Parent = Character | |
| 977 | Head.Parent = Character | |
| 978 | end | |
| 979 | ||
| 980 | local FOUNDFORGOTTEN = false | |
| 981 | ||
| 982 | while true do | |
| 983 | Swait() | |
| 984 | ANIMATE.Parent = nil | |
| 985 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 986 | IDLEANIMATION:Play() | |
| 987 | SINE = SINE + CHANGE | |
| 988 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 989 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 990 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 991 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 992 | if ATTACK == false then | |
| 993 | if TORSOVELOCITY < 1 then | |
| 994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1000 | elseif TORSOVELOCITY > 1 then | |
| 1001 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1007 | end | |
| 1008 | end | |
| 1009 | unanchor() | |
| 1010 | Humanoid.MaxHealth = "inf" | |
| 1011 | Humanoid.Health = "inf" | |
| 1012 | if Rooted == false then | |
| 1013 | Disable_Jump = false | |
| 1014 | Humanoid.WalkSpeed = Speed | |
| 1015 | elseif Rooted == true then | |
| 1016 | Disable_Jump = true | |
| 1017 | Humanoid.WalkSpeed = 0 | |
| 1018 | end | |
| 1019 | for _, c in pairs(Character:GetChildren()) do | |
| 1020 | if c.ClassName == "Part" then | |
| 1021 | c.Material = "Neon" | |
| 1022 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1023 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1024 | end | |
| 1025 | if c == Torso then | |
| 1026 | c.Color = C3(0,0,0) | |
| 1027 | elseif c == RightArm then | |
| 1028 | c.Color = C3(0.05,0.05,0.15) | |
| 1029 | elseif c == LeftArm then | |
| 1030 | c.Color = C3(0.05,0.05,0.15) | |
| 1031 | elseif c == RightLeg then | |
| 1032 | c.Color = C3(0,0,0.05) | |
| 1033 | elseif c == LeftLeg then | |
| 1034 | c.Color = C3(0,0,0.05) | |
| 1035 | elseif c == Head then | |
| 1036 | if c:FindFirstChild("Dominus") == nil then
| |
| 1037 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1038 | M.Name = "Dominus" | |
| 1039 | end | |
| 1040 | if c:FindFirstChild("face") then
| |
| 1041 | c.face:remove() | |
| 1042 | end | |
| 1043 | end | |
| 1044 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1045 | c:remove() | |
| 1046 | end | |
| 1047 | end | |
| 1048 | FF.Parent = Character | |
| 1049 | sick.Parent = Character | |
| 1050 | refit() | |
| 1051 | script.Parent = WEAPONGUI | |
| 1052 | Character.Parent = workspace | |
| 1053 | Humanoid.PlatformStand = false | |
| 1054 | Humanoid.Name = "Astra" | |
| 1055 | for _, c in pairs(game.Players:GetChildren()) do | |
| 1056 | if c.Character ~= nil then | |
| 1057 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 1058 | c.Character:BreakJoints() | |
| 1059 | end | |
| 1060 | end | |
| 1061 | end | |
| 1062 | FOUNDFORGOTTEN = false | |
| 1063 | Humanoid.DisplayDistanceType = "None" | |
| 1064 | for _, c in pairs(workspace:GetChildren()) do | |
| 1065 | if c.ClassName == "Model" then | |
| 1066 | for _, q in pairs(c:GetChildren()) do | |
| 1067 | - | if q.Name == ("Forgotten Dominus") then
|
| 1067 | + | if q.Name == ("Stylin' Shades") then
|
| 1068 | FOUNDFORGOTTEN = true | |
| 1069 | end | |
| 1070 | end | |
| 1071 | end | |
| 1072 | end | |
| 1073 | if FOUNDFORGOTTEN == true then | |
| 1074 | sick:Stop() | |
| 1075 | else | |
| 1076 | sick.Playing = true | |
| 1077 | end | |
| 1078 | if VALUE1 == false then | |
| 1079 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | ||
| 1083 | --//=================================\\ | |
| 1084 | --\\=================================// | |
| 1085 | ||
| 1086 | ||
| 1087 | ||
| 1088 | ||
| 1089 | ||
| 1090 | --//====================================================\\-- | |
| 1091 | --|| END OF SCRIPT | |
| 1092 | --\\====================================================/ |