View difference between Paste ID: WC7g3L6W and BMFjTF6n
SHOW: | | - or go back to the newest paste.
1-
Style Name
1+
As for the dancers all their non extra styles have Chaos Induction as their basic ability (this probably explains itself. Because they are a pair that both complement each other, Mai will be the focus leaning one (vital energy) and Satono will be the spread one. (mental energy) Some people do not like the approach of all styles being focus or spread only, but I don't really care and you shouldn't either. Rikakos are like that, Ellens are like that, Shizuhas are like that, and many more. The Satonos are going to be mostly slow in nature, (before applying boosts) as she's the discreet one, and Mai is going to be generally fast as she's the straightforward, quick-to-act one.
2-
Type1 Type2
2+
3-
Ability1 / Ability2
3+
Their main typing is Sound. Mainly because, while a not really being that, dancing is associated with Sound in this game (EKokoro, Waltz) And what's more, they are both Noh performers, which is what Kokoro is too, and EKokoro is the one that's obviously designed around that aspect, so both of Mai's and Satono's main styles get to be that. Since I want to mirror them, they will all have the same typings across their styles. (I also think these are the ones that fit them best) Aditionally, the omikuji said Satono's fortune is good for music, so that's another minor supporting point. 
4-
HP | Atk | FoDef | SpAtk | SpDef | Spd
4+
Dark/Sound also lacks puppets that fulfill supporting roles. Most of them are just out to kill you, which is understandable given the offensive potential of the typing. To be fair, Assist Mai is probably only going to get used in such a way too I think.
5
The attacking styles are going to have a Nature type added onto them since their weapons of choice are bamboo and ginger leaf. No, actually they aren't really their "weapons", but they perform holding those, so it's the closest thing to a proper secondary typing for the niche I could come up with. That aside, most Nature Sounds are rather defensive or jack of all trades in the basic game, so I'll have both of them lean in heavily on their respective spectrum.
6
7-
1   
7+
Extras are Warped because they are very very Warped in the head now. Void also works actually but both you and I are sick of coming up with mono voids. Having some more mono Warpeds is something that is more needed than that. Yes, more than Warped Voids too.
8-
1   
8+
9-
1   
9+
SATONO STYLES HERE
10-
1   
10+
11-
30  
11+
12-
36 	
12+
Assist Satono
13-
42  
13+
Sound Dark
14-
49 	
14+
Chaos Induction / Slow Tempo
15-
56 	
15+
100 | 50 | 70 | 105 | 135 | 50
16-
63 	
16+
17-
70 	
17+
18-
70 	
18+
1   Force Shield
19-
70 	
19+
1   Butterfly's Flit
20-
70  
20+
1   Invoke Deity
21-
70  
21+
1	Graceful Steps
22-
70  
22+
30  Eye of Laplace
23-
70  
23+
36 	Thunder Veil
24
42  Amnesia
25
49 	Ultra High Tone
26
56 	Decrescendo
27
63 	Dark Sweets
28-
#1 		Fire Javelin 	
28+
70 	Darkness Dance
29-
#2 		Aqua Javelin 
29+
70 	Wind God's Grace
30
70  Merry Dance
31
70	Petal Dance
32-
#5 		Spark Javelin 	
32+
70	Backup Plan
33-
#6 		Light Javelin 	
33+
70	Solar Eclipse
34
70	Booing
35
70 	White Lily Dance
36
37
(Cheer should be a basic move)
38-
#11 	Rising Sun 
38+
39-
#12 	Burn Strike
39+
The ultimate Speed control, packing all switch out moves coupled with Thunder Veil, WGG and Slow Tempo. I did not give her healing since that would make her a no brainer to include in offense teams and too easy to use.
40-
#13 	Waterfall Drop
40+
41
42
Skill Cards:
43-
#16 	Shooting Press
43+
44-
#17 	Rocky Barrage 
44+
45-
#18 	Spiked Stones 
45+
46
#8 		Overskill
47
#9 		Frenzied Joururi 
48
#10 	Blow from Calamity 
49
#14 	Voice of Famine 
50
#15 	Tumble Plant
51
#24 	Plasma Ball
52-
#25 	Sunbeam Dance
52+
53-
#26 	Evil-Crushing Arrow 
53+
54
#29 	Lost Crisis
55
#38 	Detonation Burst
56
#39 	Tri-Effect 
57
#40 	Heavenly Blessing 
58
#41 	Earthly Blessing
59-
#32 	Vacuum Rupture 
59+
60-
#33 	Meteor Impact 
60+
61
#50 	Smash Spin 
62-
#35 	Charging Stun
62+
63
#54 	Star Flare
64
#55 	Eye of Laplace
65
#57 	Love or Pain
66
#60 	Unknown Flare 
67
#62 	Ultra High Tone
68
#63 	Supernatural Border
69-
#42 	Flashover
69+
70-
#43 	Inferno 
70+
71-
#44 	Cold Rain
71+
72-
#45 	Lazy Mist 
72+
73
#71 	Field Protect
74
#72 	Lucky Rainbow
75-
#48 	Jewelry Storm 
75+
76-
#49 	Chrome Ray 
76+
77
#76 	Behind You!
78-
#51 	Thunderlord's Scorn
78+
79
#78 	Continue
80-
#53 	Thunder Force 
80+
81
#80 	Claim
82
#83 	Dense Fog Bloom
83-
#56 	Ghost Wave 
83+
84
#90 	Overrun
85-
#58 	Poison Bomb 
85+
86-
#59 	GIGANTIC 
86+
87
#99 	Shocking Wave 
88-
#61 	Gravity Blast
88+
89
#101 	Heavenly Influence
90
#102 	Earthly Influence 
91
#103 	Passing Breeze
92
#104 	Destruction Rift
93
#105 	Limitless Realm
94-
#67 	Thermit 
94+
#106-120 	Signs
95-
#68 	Drought
95+
+ Extend!, Fading Out
96
97
98
Power Satono
99
Sound Nature
100
Chaos Induction / Mindless Dance
101
95 | 40 | 70 | 135 | 105 | 65
102-
#75 	Sweet Nightmare
102+
OR
103
105 | 40 | 75 | 115 | 105 | 70
104
105
Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled)
106
1   Aquatic Waltz
107
1   Graceful Steps
108
1   Invoke Deity
109
1   Force Shield
110
30  Energy Absorb
111
36 	Primal Noise
112
42  Infinite Scales
113
49 	Ultra High Tone
114-
#87 	Lightning Cut
114+
56 	Oni Dance
115-
#88 	Dancing Sword
115+
63 	Petal Dance
116
70 	Mad Rush Stance
117
70 	Sakura Blizzard
118
70 	Darkness Dance
119-
#92 	Frozen Prison 
119+
(70	Blade Dance)
120-
#93 	Spinning Air
120+
70	Amnesia
121
70	First Aid
122-
#95 	Brave Burst 
122+
123-
#96 	Catastrophe 
123+
The idea is to have a bunch of boosting moves that only indirectly increase Infinite Scale's Power. Invoke Deity can be good with that, but maybe this is more on the weaker side. It's not very reliable, it's slow to get going, and it's not as good as just being able to do shit like +2 SpAtk Spd in one turn like Mystia or having Fairy Dance, but Invoke Deity doesn't exist with Infinite Scales yet and it can win games with some Russian Roulette playing, which is honestly funny and wouldn't hurt to have more of.
124-
#97 	Poltergeist 
124+
125
Blade Dance is in brackets because that is the one thing she needs to beat Winds reliably. Without it she's probably a bit doodoo, but she can get around by >wasting< a moveslot for Aquatic Waltz.
126
Also, usually everything that gets Blade Dance doesn't even wanna use it, so this is like the one time something gets a lot of mileage out of it. Everything having coverage to hit what normally walls them is cringe, but this needs to sacrifice something big for it: the boosting move, the healing or a stab.
127
128
129
Skill Cards:
130
131
#3 		Grass Javelin 	
132
#7 		Shadow Javelin 	
133-
#106-120 	Signs
133+
134
#9 		Frenzied Joururi 
135
#10 	Blow from Calamity 
136
#14 	Voice of Famine 
137
#15 	Tumble Plant
138
#27 	Changeling 
139
#38 	Detonation Burst
140
#39 	Tri-Effect 
141
#40 	Heavenly Blessing 
142
#41 	Earthly Blessing
143
#46 	Rainbow Flowers
144
#47 	Pollen Mist 
145
#50 	Smash Spin 
146
#52 	Lightning Speed 
147
#62 	Ultra High Tone
148
#63 	Supernatural Border
149
#64 	Magic Barrier
150
#65 	Unconscious Mind
151
#66 	Confine
152
#70 	Field Barrier 
153
#71 	Field Protect
154
#72 	Lucky Rainbow
155
#73 	Flash Bullet
156
#74 	Shark Trade 
157
#76 	Behind You!
158
#78 	Continue
159
#79 	Upbeat 
160
#80 	Claim
161
#89 	High Tone Crush
162
#90 	Overrun
163
#99 	Shocking Wave 
164
#101 	Heavenly Influence
165
#102 	Earthly Influence 
166
#103 	Passing Breeze
167
#104 	Destruction Rift
168
#105 	Limitless Realm
169
#106-120 	Signs
170
+Extend!, Fading Out
171
172
173
Extra Satono
174
Warped
175
Nimble / Pride
176
65 | 55 | 85 | 105 | 130 | 70
177
178
Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled)
179
1   Raid
180
1   Invoke Deity
181
1   Soul Corruption
182
1   Amnesia
183
30  Irreversible Trick
184
36 	Graceful Steps
185
42  Luscious Whisper
186
49 	Element Reverse
187
56 	Rift Leap
188
63 	Infinite Scales
189
70 	White Mist
190
70 	Moon's Protection
191
70 	Take Over
192
70 	White Lily Dance
193
194
Maybe the combination of Rift Leap + White Mist is a little much, but the recoil from that and the burn/poison damage from the item can wittle her down quickly. (Her HP base is really low to make up for it; she also doesn't have the easiest time setting up)
195
If this does happen to end up being too weak because it never gets to set up, some FoAtk can be thrown into HP.
196
197
Skill Cards:
198
199
#3 		Grass Javelin 	
200
#7 		Shadow Javelin 	
201
#8 		Overskill
202
#9 		Frenzied Joururi 
203
#10 	Blow from Calamity 
204
#14 	Voice of Famine 
205
#15 	Tumble Plant
206
#27 	Changeling 
207
#30 	Unfettered Soul 
208
#38 	Detonation Burst
209
#39 	Tri-Effect 
210
#40 	Heavenly Blessing 
211
#41 	Earthly Blessing
212
#46 	Rainbow Flowers
213
#47 	Pollen Mist 
214
#50 	Smash Spin 
215
#52 	Lightning Speed 
216
#62 	Ultra High Tone
217
#63 	Supernatural Border
218
#64 	Magic Barrier
219
#65 	Unconscious Mind
220
#66 	Confine
221
#70 	Field Barrier 
222
#71 	Field Protect
223
#72 	Lucky Rainbow
224
#73 	Flash Bullet
225
#74 	Shark Trade 
226
#76 	Behind You!
227
#78 	Continue
228
#79 	Upbeat 
229
#80 	Claim
230
#82 	Stealth Kill
231
#83 	Dense Fog Bloom
232
#84 	Impulse
233
#85 	Field Break
234
#90 	Overrun
235
#99 	Shocking Wave 
236
#101 	Heavenly Influence
237
#102 	Earthly Influence 
238
#103 	Passing Breeze
239
#104 	Destruction Rift
240
#105 	Limitless Realm
241
#106-120 	Signs
242
243
+Extend!, Fading Out
244
245
246
MAI STYLES START HERE
247
248
249
Assist Teireida
250
Sound Dark
251
Chaos Induction / Instant Win
252
70 | 105 | 100 | 50 | 50 | 135
253
254
Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled)
255
1   Force Shield
256
1   Butterfly's Flit
257
1   Invoke Deity
258
1	Dark Power
259
30  Panic Call
260
36 	Backup Plan
261
42  Amnesia
262
49 	High Tone Crush
263
56 	Decrescendo
264
63 	Night Step
265
70 	Darkness Dance
266
70 	Wind God's Grace
267
70  Merry Dance
268
70	Thunder Veil
269
70	Soul Corruption
270
70	Firestorm Dance
271
70 	White Lily Dance
272
273
Assist Mai's disruption is supposed to to be immediate unlike Satono's, which makes her a little more reliable at getting them off before dying, but pays for it heavily in terms of longevity. Fortunately, the speed is so high that she doesn't have to invest in it at all. Most likely she'd just end up getting used as some sort of attacker though. Having a super fast White Lily Dance is cool.
274
275
Skill Cards:
276
277
#3 		Grass Javelin 	
278
#4 		Wind Javelin 	
279
#7 		Shadow Javelin 	
280
#8 		Overskill
281
#9 		Frenzied Joururi 
282
#10 	Blow from Calamity 
283
#14 	Voice of Famine 
284
#15 	Tumble Plant
285
#20 	Clearing Mist
286
#21 	Gensokyo Typhoon 
287
#22 	Air Stamp
288
#23 	Thieving Wind
289
#27 	Changeling 
290
#28 	Dark Arrow 
291
#29 	Lost Crisis
292
#30 	Unfettered Soul 
293
#31 	Poisoned Arrow 
294
#36 	Flower of Hell
295
#37 	St. Elmo's
296
#38 	Detonation Burst
297
#39 	Tri-Effect 
298
#40 	Heavenly Blessing 
299
#41 	Earthly Blessing
300
#46 	Rainbow Flowers
301
#47 	Pollen Mist 
302
#50 	Smash Spin 
303
#52 	Lightning Speed 
304
#62 	Ultra High Tone
305
#63 	Supernatural Border
306
#64 	Magic Barrier
307
#65 	Unconscious Mind
308
#66 	Confine
309
#69 	Squall 
310
#70 	Field Barrier 
311
#71 	Field Protect
312
#72 	Lucky Rainbow
313
#73 	Flash Bullet
314
#74 	Shark Trade 
315
#76 	Behind You!
316
#77 	Miasma
317
#78 	Continue
318
#79 	Upbeat 
319
#80 	Claim
320
#82 	Stealth Kill
321
#89 	High Tone Crush
322
#90 	Overrun
323
#98 	Will-o'-Wisp
324
#99 	Shocking Wave 
325
#101 	Heavenly Influence
326
#102 	Earthly Influence 
327
#103 	Passing Breeze
328
#104 	Destruction Rift
329
#105 	Limitless Realm
330
#106-120 	Signs
331
+Extend!, Fading Out
332
333
334
Speed Teireida
335
Sound Nature
336
Chaos Induction / Morale Boost
337
80 | 120 | 95 | 45 | 45 | 125
338
339
Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled)
340
1   Aquatic Waltz
341
1   Force Shield
342
1   A Tempo
343
1   Dancing Rain
344
30  Power Drain
345
36 	Night Step
346
42  Invoke Deity
347
49 	High Tone Crush
348
56 	Peach Thorn Arrow
349
63 	Power Spot
350
70 	White Lily Dance
351
70 	Detonation Burst
352
70 	Cheer
353
70  Petal Dance
354
70  Firestorm Dance
355
356
It's basically the current Speed Teireida, but the stat spread is fixed. The ability with that speed tier is absolute bonkers though (as focus puppets can't utilize Mindless Dance very well) so maybe this could be much but Peach Thorn kills you really quickly and Detonation Burst will always work against the ability. You can just run the 95 moves though and they will still perform really well most likely.
357
358
Skill Cards:
359
360
#3 		Grass Javelin 	
361
#7 		Shadow Javelin 	
362
#8 		Overskill
363
#9 		Frenzied Joururi 
364
#10 	Blow from Calamity 
365
#14 	Voice of Famine 
366
#15 	Tumble Plant
367
#27 	Changeling 
368
#31 	Poisoned Arrow 
369
#34 	Break Shot
370
#38 	Detonation Burst
371
#39 	Tri-Effect 
372
#40 	Heavenly Blessing 
373
#41 	Earthly Blessing
374
#46 	Rainbow Flowers
375
#47 	Pollen Mist 
376
#50 	Smash Spin 
377
#52 	Lightning Speed 
378
#62 	Ultra High Tone
379
#63 	Supernatural Border
380
#64 	Magic Barrier
381
#65 	Unconscious Mind
382
#66 	Confine
383
#70 	Field Barrier 
384
#71 	Field Protect
385
#72 	Lucky Rainbow
386
#73 	Flash Bullet
387
#74 	Shark Trade 
388
#76 	Behind You!
389
#78 	Continue
390
#79 	Upbeat 
391
#80 	Claim
392
#82 	Stealth Kill
393
#89 	High Tone Crush
394
#90 	Overrun
395
#99 	Shocking Wave 
396
#101 	Heavenly Influence
397
#102 	Earthly Influence 
398
#103 	Passing Breeze
399
#104 	Destruction Rift
400
#105 	Limitless Realm
401
#106-120 	Signs
402
+Extend!, Fading Out
403
404
Extra Teireida
405
Warped
406
Nimble / Vigorous
407
105 | 130 | 105 | 45 | 55 | 70
408
409
Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled)
410
1   Raid
411
1   Invoke Deity
412
1   Soul Corruption
413
1   Amnesia
414
30  Stealth Kill
415
36 	Dark Power
416
42  Alluring Maze
417
49 	Element Reverse
418
56 	Rift Leap
419
63 	Overdrive
420
70 	Firestorm Dance
421
70 	Mystic Wind
422
70 	Revolving Illusions
423
(70	Phase Inversion)
424
(70	Mine Trap)
425
426
Overdrive + Dispel Charm + Nimble is a funny combo. (Or Gensokyo Typhoon) Alternatively you can finish off a team that only has focus attackers left through Vigorous + Mystic Wind and Miasma TM. Wind move for Poison types too, but it's difficult slotting that in because you want stab, Continue, Mystic Wind and Miasma.
427
You can give this a few other supportive tools too like a trap or Phase Inversion so instead of being a super awkward wincon with Vigorous, she can just use that for the actual healing instead while also functioning like a real puppet.
428
429
Skill Cards:
430
431
#3 		Grass Javelin 	
432
#4 		Wind Javelin 	
433
#7 		Shadow Javelin 	
434
#8 		Overskill
435
#9 		Frenzied Joururi 
436
#10 	Blow from Calamity 
437
#14 	Voice of Famine 
438
#15 	Tumble Plant
439
#19 	Impact Rebellion
440
#21 	Gensokyo Typhoon 
441
#27 	Changeling 
442
#28 	Dark Arrow 
443
#30 	Unfettered Soul 
444
#31 	Poisoned Arrow 
445
#37 	St. Elmo's
446
#38 	Detonation Burst
447
#39 	Tri-Effect 
448
#40 	Heavenly Blessing 
449
#41 	Earthly Blessing
450
#46 	Rainbow Flowers
451
#47 	Pollen Mist 
452
#50 	Smash Spin 
453
#52 	Lightning Speed 
454
#63 	Supernatural Border
455
#64 	Magic Barrier
456
#65 	Unconscious Mind
457
#66 	Confine
458
#70 	Field Barrier 
459
#71 	Field Protect
460
#72 	Lucky Rainbow
461
#73 	Flash Bullet
462
#74 	Shark Trade 
463
#76 	Behind You!
464
#77 	Miasma
465
#78 	Continue
466
#79 	Upbeat 
467
#80 	Claim
468
#81 	Distortion Bomb
469
#82 	Stealth Kill
470
#84 	Impulse
471
#86 	Flying Frenzy
472
#89 	High Tone Crush
473
#90 	Overrun
474
#98 	Will-o'-Wisp
475
#99 	Shocking Wave 
476
#101 	Heavenly Influence
477
#102 	Earthly Influence 
478
#103 	Passing Breeze
479
#104 	Destruction Rift
480
#105 	Limitless Realm
481
#106-120 	Signs
482
+Extend!, Fading Out
483