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1 | on pressure plate: | |
2 | if event-block is iron pressure plate: | |
3 | if block below event-block is iron block: | |
4 | cancel event | |
5 | wait 1 tick | |
6 | push the player upwards at speed 0.1 | |
7 | push the player forwards at speed 0.09 | |
8 | - | player's gamemode is survival or adventure |
8 | + | |
9 | ||
10 | on damage of a player: | |
11 | damage cause is fall | |
12 | {fall.%victim%} is true | |
13 | cancel event | |
14 | set {fall.%victim%} to false |