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1
on pressure plate:
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	if event-block is iron pressure plate:
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		if block below event-block is iron block:
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			cancel event
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			wait 1 tick
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			push the player upwards at speed 0.1
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			push the player forwards at speed 0.09
8-
			player's gamemode is survival or adventure
8+
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on damage of a player:
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	damage cause is fall
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	{fall.%victim%} is true
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	cancel event
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	set {fall.%victim%} to false