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Untitled

Mar 8th, 2018
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  1. on pressure plate:
  2. if event-block is iron pressure plate:
  3. if block below event-block is iron block:
  4. cancel event
  5. wait 1 tick
  6. push the player upwards at speed 0.1
  7. push the player forwards at speed 0.09
  8. set {fall.%player%} to true
  9.  
  10. on damage of a player:
  11. damage cause is fall
  12. {fall.%victim%} is true
  13. cancel event
  14. set {fall.%victim%} to false
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