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- on pressure plate:
- if event-block is iron pressure plate:
- if block below event-block is iron block:
- cancel event
- wait 1 tick
- push the player upwards at speed 0.1
- push the player forwards at speed 0.09
- set {fall.%player%} to true
- on damage of a player:
- damage cause is fall
- {fall.%victim%} is true
- cancel event
- set {fall.%victim%} to false
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