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command /test:
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every 2 seconds:
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    trigger:
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 loop all entities:
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        spawn a skeleton
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  loop-entity is skeletons  set {_hea::*} to health of loop-entity
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        set name of spawned entity to "豚殺骨"
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  wait 1 second
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        loop all entitys around spawned entity in radius 7:
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  loop {_hea::*}:
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            loop-entity is pigcommand /test:
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   if {_hea::*} > health of loop-entity:
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    loop all entities around loop-entity in radius 5:
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     set loop-entity-1's target to loop-entity