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| 1 | - | command /test: |
| 1 | + | every 2 seconds: |
| 2 | - | trigger: |
| 2 | + | loop all entities: |
| 3 | - | spawn a skeleton |
| 3 | + | loop-entity is skeletons set {_hea::*} to health of loop-entity
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| 4 | - | set name of spawned entity to "豚殺骨" |
| 4 | + | wait 1 second |
| 5 | - | loop all entitys around spawned entity in radius 7: |
| 5 | + | loop {_hea::*}:
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| 6 | - | loop-entity is pigcommand /test: |
| 6 | + | if {_hea::*} > health of loop-entity:
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| 7 | loop all entities around loop-entity in radius 5: | |
| 8 | set loop-entity-1's target to loop-entity |