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nunonuno_riku

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Nov 9th, 2018
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  1. every 2 seconds:
  2. loop all entities:
  3. loop-entity is skeletons set {_hea::*} to health of loop-entity
  4. wait 1 second
  5. loop {_hea::*}:
  6. if {_hea::*} > health of loop-entity:
  7. loop all entities around loop-entity in radius 5:
  8. set loop-entity-1's target to loop-entity
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