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- every 2 seconds:
- loop all entities:
- loop-entity is skeletons set {_hea::*} to health of loop-entity
- wait 1 second
- loop {_hea::*}:
- if {_hea::*} > health of loop-entity:
- loop all entities around loop-entity in radius 5:
- set loop-entity-1's target to loop-entity
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