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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | wait(0.2) | |
| 154 | ||
| 155 | --SEIZURE TIME!!! (By Rufus14) | |
| 156 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 157 | game.Players.LocalPlayer.Character.Animate:destroy() | |
| 158 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Fite me nubs. I has da powah of da memz.","Red") | |
| 159 | Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
| |
| 160 | Gun.CanCollide = false | |
| 161 | shot = Instance.new("Sound", Gun)
| |
| 162 | shot.SoundId = "rbxassetid://205561897" | |
| 163 | shot.Volume = 50 | |
| 164 | Mesh = Instance.new("SpecialMesh", Gun)
| |
| 165 | Mesh.MeshId = "http://www.roblox.com/asset/?id=50763455" | |
| 166 | Mesh.TextureId = "http://www.roblox.com/asset/?id=50763489" | |
| 167 | Weld = Instance.new("Weld", Gun)
| |
| 168 | Weld.Part0 = Gun | |
| 169 | Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 170 | Weld.C0 = CFrame.Angles(3.1,0,0) * CFrame.new(0,1.5,0) | |
| 171 | for i = 1,20 do | |
| 172 | wait() | |
| 173 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08) | |
| 174 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08) | |
| 175 | end | |
| 176 | for i = 1,20 do | |
| 177 | wait() | |
| 178 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0) | |
| 179 | end | |
| 180 | for i = 1,5 do | |
| 181 | wait() | |
| 182 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05) | |
| 183 | end | |
| 184 | shooting = false | |
| 185 | function lol(key) | |
| 186 | key = key:lower() | |
| 187 | if not shooting then | |
| 188 | if key == "q" then | |
| 189 | shooting = true | |
| 190 | shot:Play() | |
| 191 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"GARFIELD!!!","Red") | |
| 192 | local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 193 | BOOM.SoundId = "rbxassetid://201858072" | |
| 194 | BOOM.Volume = 10 | |
| 195 | BOOM:Play() | |
| 196 | local part = Instance.new("Part", workspace)
| |
| 197 | part.Size = Vector3.new(0.4, 0.4, 0.4) | |
| 198 | part.BrickColor = BrickColor.new("Toothpaste")
| |
| 199 | part.Position = Gun.Position | |
| 200 | part.Position = part.Position + Gun.CFrame.lookVector * 0 | |
| 201 | part.Rotation = Gun.CFrame.lookVector * 10 | |
| 202 | part.Position = part.Position - Vector3.new(0,0.3,0) | |
| 203 | local vel = Instance.new("BodyVelocity", part)
| |
| 204 | vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 205 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 200 | |
| 206 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3) | |
| 207 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3) | |
| 208 | wait(0.1) | |
| 209 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3) | |
| 210 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3) | |
| 211 | shooting = false | |
| 212 | local function ded(ball) | |
| 213 | local Tors = ball.Parent:FindFirstChild("Torso")
| |
| 214 | local hed = ball.Parent:FindFirstChild("Head")
| |
| 215 | local hum = ball.Parent:FindFirstChild("Humanoid")
| |
| 216 | local rootpart = ball.Parent:FindFirstChild("HumanoidRootPart")
| |
| 217 | part:destroy() | |
| 218 | Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) | |
| 219 | Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) | |
| 220 | hum.PlatformStand = true | |
| 221 | local SEIZURETIME = Instance.new("Sound", Tors)
| |
| 222 | SEIZURETIME.SoundId = "rbxassetid://156823872" | |
| 223 | SEIZURETIME.Looped = true | |
| 224 | SEIZURETIME:Play() | |
| 225 | SEIZURETIME.Volume = 50 | |
| 226 | game.Chat:Chat(hed,"HALP MEH11!1!!","Red") | |
| 227 | local velocity = Instance.new("BodyVelocity", Tors)
| |
| 228 | velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 229 | velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector) | |
| 230 | velocity:destroy() | |
| 231 | print(hed.Parent.Name) | |
| 232 | rootpart.RootJoint.C0 = rootpart.RootJoint.C0 * CFrame.Angles(2,0,0) | |
| 233 | while true do | |
| 234 | wait() | |
| 235 | hum.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) | |
| 236 | game.Chat:Chat(hed,"HALP MEEEEH11!1!!","Red") | |
| 237 | hum.Health = math.random(1,100) | |
| 238 | Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0) | |
| 239 | Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1)) | |
| 240 | Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1)) | |
| 241 | Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) | |
| 242 | Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1)) | |
| 243 | end | |
| 244 | end | |
| 245 | part.Touched:connect(ded) | |
| 246 | end | |
| 247 | end | |
| 248 | end | |
| 249 | mouse.KeyDown:connect(lol) | |
| 250 | rig = game.Players.LocalPlayer.Character.Torso | |
| 251 | run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 252 | run.SoundId = "rbxassetid://142665235" | |
| 253 | run.Volume = 0 | |
| 254 | run.Looped = true | |
| 255 | run:Play() | |
| 256 | run.PlaybackSpeed = 1.2 | |
| 257 | walking = true | |
| 258 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25 | |
| 259 | function walk(key) | |
| 260 | key = key:lower() | |
| 261 | if key == "w" then | |
| 262 | walking = true | |
| 263 | run.Volume = 10 | |
| 264 | if walking == true then | |
| 265 | wait() | |
| 266 | for i = 1,5 do | |
| 267 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 268 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 269 | end | |
| 270 | while walking == true do | |
| 271 | for i = 1,5 do | |
| 272 | wait() | |
| 273 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 274 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 275 | end | |
| 276 | for i = 1,5 do | |
| 277 | wait() | |
| 278 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 279 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 280 | end | |
| 281 | end | |
| 282 | end | |
| 283 | end | |
| 284 | end | |
| 285 | mouse.KeyDown:connect(walk) | |
| 286 | function notwalk(key) | |
| 287 | key = key:lower() | |
| 288 | if key == "w" then | |
| 289 | walking = false | |
| 290 | run.Volume = 0 | |
| 291 | for i = 1,10 do | |
| 292 | wait() | |
| 293 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 294 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 295 | end | |
| 296 | end | |
| 297 | end | |
| 298 | mouse.KeyUp:connect(notwalk) | |
| 299 | --------------------------------- | |
| 300 | walking1 = false | |
| 301 | function walk1(key) | |
| 302 | key = key:lower() | |
| 303 | if key == "d" then | |
| 304 | walking1 = true | |
| 305 | if walking1 == true then | |
| 306 | wait() | |
| 307 | run.Volume = 10 | |
| 308 | for i = 1,5 do | |
| 309 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 310 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 311 | end | |
| 312 | while walking1 == true do | |
| 313 | for i = 1,5 do | |
| 314 | wait() | |
| 315 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 316 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 317 | end | |
| 318 | for i = 1,5 do | |
| 319 | wait() | |
| 320 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 321 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 322 | end | |
| 323 | end | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | mouse.KeyDown:connect(walk1) | |
| 328 | function notwalk1(key) | |
| 329 | key = key:lower() | |
| 330 | if key == "d" then | |
| 331 | walking1 = false | |
| 332 | run.Volume = 0 | |
| 333 | for i = 1,10 do | |
| 334 | wait() | |
| 335 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 336 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 337 | end | |
| 338 | end | |
| 339 | end | |
| 340 | mouse.KeyUp:connect(notwalk1) | |
| 341 | ------------------------------------------ | |
| 342 | walking2 = false | |
| 343 | function walk2(key) | |
| 344 | key = key:lower() | |
| 345 | if key == "a" then | |
| 346 | walking2 = true | |
| 347 | run.Volume = 10 | |
| 348 | if walking2 == true then | |
| 349 | wait() | |
| 350 | for i = 1,5 do | |
| 351 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 352 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 353 | end | |
| 354 | while walking2 == true do | |
| 355 | for i = 1,5 do | |
| 356 | wait() | |
| 357 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 358 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 359 | end | |
| 360 | for i = 1,5 do | |
| 361 | wait() | |
| 362 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 363 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 364 | end | |
| 365 | end | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | mouse.KeyDown:connect(walk2) | |
| 370 | function notwalk2(key) | |
| 371 | key = key:lower() | |
| 372 | if key == "a" then | |
| 373 | walking2 = false | |
| 374 | run.Volume = 0 | |
| 375 | for i = 1,10 do | |
| 376 | wait() | |
| 377 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 378 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 379 | end | |
| 380 | end | |
| 381 | end | |
| 382 | mouse.KeyUp:connect(notwalk2) | |
| 383 | ---------------------------------------------------- | |
| 384 | walking3 = false | |
| 385 | function walk3(key) | |
| 386 | key = key:lower() | |
| 387 | if key == "s" then | |
| 388 | walking3 = true | |
| 389 | run.Volume = 10 | |
| 390 | if walking3 == true then | |
| 391 | wait() | |
| 392 | for i = 1,5 do | |
| 393 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 394 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
| 395 | end | |
| 396 | while walking3 == true do | |
| 397 | for i = 1,5 do | |
| 398 | wait() | |
| 399 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 400 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
| 401 | end | |
| 402 | for i = 1,5 do | |
| 403 | wait() | |
| 404 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 405 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
| 406 | end | |
| 407 | end | |
| 408 | end | |
| 409 | end | |
| 410 | end | |
| 411 | mouse.KeyDown:connect(walk3) | |
| 412 | function notwalk3(key) | |
| 413 | key = key:lower() | |
| 414 | if key == "s" then | |
| 415 | walking3 = false | |
| 416 | run.Volume = 0 | |
| 417 | for i = 1,10 do | |
| 418 | wait() | |
| 419 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 420 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 421 | end | |
| 422 | end | |
| 423 | end | |
| 424 | mouse.KeyUp:connect(notwalk3)print("Hello world!") |