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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- wait(0.2)
- --SEIZURE TIME!!! (By Rufus14)
- mouse = game.Players.LocalPlayer:GetMouse()
- game.Players.LocalPlayer.Character.Animate:destroy()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Fite me nubs. I has da powah of da memz.","Red")
- Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
- Gun.CanCollide = false
- shot = Instance.new("Sound", Gun)
- shot.SoundId = "rbxassetid://205561897"
- shot.Volume = 50
- Mesh = Instance.new("SpecialMesh", Gun)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=50763455"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=50763489"
- Weld = Instance.new("Weld", Gun)
- Weld.Part0 = Gun
- Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- Weld.C0 = CFrame.Angles(3.1,0,0) * CFrame.new(0,1.5,0)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
- end
- shooting = false
- function lol(key)
- key = key:lower()
- if not shooting then
- if key == "q" then
- shooting = true
- shot:Play()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"GARFIELD!!!","Red")
- local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- BOOM.SoundId = "rbxassetid://201858072"
- BOOM.Volume = 10
- BOOM:Play()
- local part = Instance.new("Part", workspace)
- part.Size = Vector3.new(0.4, 0.4, 0.4)
- part.BrickColor = BrickColor.new("Toothpaste")
- part.Position = Gun.Position
- part.Position = part.Position + Gun.CFrame.lookVector * 0
- part.Rotation = Gun.CFrame.lookVector * 10
- part.Position = part.Position - Vector3.new(0,0.3,0)
- local vel = Instance.new("BodyVelocity", part)
- vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 200
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
- wait(0.1)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
- shooting = false
- local function ded(ball)
- local Tors = ball.Parent:FindFirstChild("Torso")
- local hed = ball.Parent:FindFirstChild("Head")
- local hum = ball.Parent:FindFirstChild("Humanoid")
- local rootpart = ball.Parent:FindFirstChild("HumanoidRootPart")
- part:destroy()
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- hum.PlatformStand = true
- local SEIZURETIME = Instance.new("Sound", Tors)
- SEIZURETIME.SoundId = "rbxassetid://156823872"
- SEIZURETIME.Looped = true
- SEIZURETIME:Play()
- SEIZURETIME.Volume = 50
- game.Chat:Chat(hed,"HALP MEH11!1!!","Red")
- local velocity = Instance.new("BodyVelocity", Tors)
- velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
- velocity:destroy()
- print(hed.Parent.Name)
- rootpart.RootJoint.C0 = rootpart.RootJoint.C0 * CFrame.Angles(2,0,0)
- while true do
- wait()
- hum.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- game.Chat:Chat(hed,"HALP MEEEEH11!1!!","Red")
- hum.Health = math.random(1,100)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- end
- end
- part.Touched:connect(ded)
- end
- end
- end
- mouse.KeyDown:connect(lol)
- rig = game.Players.LocalPlayer.Character.Torso
- run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- run.SoundId = "rbxassetid://142665235"
- run.Volume = 0
- run.Looped = true
- run:Play()
- run.PlaybackSpeed = 1.2
- walking = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- function walk(key)
- key = key:lower()
- if key == "w" then
- walking = true
- run.Volume = 10
- if walking == true then
- wait()
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk)
- function notwalk(key)
- key = key:lower()
- if key == "w" then
- walking = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk)
- ---------------------------------
- walking1 = false
- function walk1(key)
- key = key:lower()
- if key == "d" then
- walking1 = true
- if walking1 == true then
- wait()
- run.Volume = 10
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking1 == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk1)
- function notwalk1(key)
- key = key:lower()
- if key == "d" then
- walking1 = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk1)
- ------------------------------------------
- walking2 = false
- function walk2(key)
- key = key:lower()
- if key == "a" then
- walking2 = true
- run.Volume = 10
- if walking2 == true then
- wait()
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking2 == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk2)
- function notwalk2(key)
- key = key:lower()
- if key == "a" then
- walking2 = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk2)
- ----------------------------------------------------
- walking3 = false
- function walk3(key)
- key = key:lower()
- if key == "s" then
- walking3 = true
- run.Volume = 10
- if walking3 == true then
- wait()
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking3 == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk3)
- function notwalk3(key)
- key = key:lower()
- if key == "s" then
- walking3 = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk3)print("Hello world!")
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