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on right click on sign:
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	line 1 of clicked block is "&3■■&2■&1|-||&aWayPoint&1||-|&2■&3■■"
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	line 2 of clicked block is "&7Right click"
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	line 3 of clicked block is "%region at player%"
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	line 4 of clicked block is "&3■■&2■&1|-||&aground&1||-|&2■&3■■"
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	if player is on ground:
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		set {_cooldown} to difference between {cp.%player%.lastused} and now
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		if {_cooldown} is less than 1 seconds:
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			send "  &c&l<&4&l<&4&l WP &4&l>&c&l> &4Please wait at 1 second for Waypoint save to next."
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			stop
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		set {checkpoint.%region at player%.%player%} to location of player
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		set {cp.%player%.lastused} to now
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		send "  &f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved (%region at player%)"
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		send "  &f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved &8(%region at player%)"
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		execute console command "playsound entity.player.levelup master %player% ~ ~ ~ 1 2 1"
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	else:
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		send "  &c&l<&4&l<&4&l WP &4&l>&c&l> &c空中で設定することはできません!"
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on sign change:
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	line 1 is "cp"
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	set line 4 to "&3■■&2■&1|-||&aground&1||-|&2■&3■■"
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	set line 3 to "%region at player%"
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	set line 2 to "&7Right click"
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	set line 1 to "&3■■&2■&1|-||&aWayPoint&1||-|&2■&3■■"
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on rightclick with quartz:
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	player's gamemode is adventure
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	teleport player to {checkpoint.%region at player%.%player%}