SHOW:
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- or go back to the newest paste.
| 1 | on right click on sign: | |
| 2 | line 1 of clicked block is "&3■■&2■&1|-||&aWayPoint&1||-|&2■&3■■" | |
| 3 | line 2 of clicked block is "&7Right click" | |
| 4 | line 3 of clicked block is "%region at player%" | |
| 5 | line 4 of clicked block is "&3■■&2■&1|-||&aground&1||-|&2■&3■■" | |
| 6 | if player is on ground: | |
| 7 | set {_cooldown} to difference between {cp.%player%.lastused} and now
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| 8 | if {_cooldown} is less than 1 seconds:
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| 9 | send " &c&l<&4&l<&4&l WP &4&l>&c&l> &4Please wait at 1 second for Waypoint save to next." | |
| 10 | stop | |
| 11 | set {checkpoint.%region at player%.%player%} to location of player
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| 12 | set {cp.%player%.lastused} to now
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| 13 | - | send " &f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved (%region at player%)" |
| 13 | + | send " &f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved &8(%region at player%)" |
| 14 | execute console command "playsound entity.player.levelup master %player% ~ ~ ~ 1 2 1" | |
| 15 | ||
| 16 | else: | |
| 17 | send " &c&l<&4&l<&4&l WP &4&l>&c&l> &c空中で設定することはできません!" | |
| 18 | on sign change: | |
| 19 | line 1 is "cp" | |
| 20 | set line 4 to "&3■■&2■&1|-||&aground&1||-|&2■&3■■" | |
| 21 | set line 3 to "%region at player%" | |
| 22 | set line 2 to "&7Right click" | |
| 23 | set line 1 to "&3■■&2■&1|-||&aWayPoint&1||-|&2■&3■■" | |
| 24 | on rightclick with quartz: | |
| 25 | player's gamemode is adventure | |
| 26 | teleport player to {checkpoint.%region at player%.%player%} |