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| 1 | --void Script bbuilder fe script converter V2 | |
| 2 | ||
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | local RealPlayer = Player | |
| 6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 7 | - | music.SoundId = "rbxassetid://0" |
| 7 | + | |
| 8 | --By Rufus14 | |
| 9 | --ears: 391268255 | |
| 10 | --bamalam: 720451528 | |
| 11 | --columb: 1202637744 | |
| 12 | music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 13 | music.Volume = 0 | |
| 14 | music.SoundId = "rbxassetid://971408818" | |
| 15 | music.Looped = true | |
| 16 | music:Play() | |
| 17 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 18 | gun = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 19 | gun:BreakJoints() | |
| 20 | gun.CanCollide = false | |
| 21 | gun.Name = "Shotgun" | |
| 22 | mesh = Instance.new("SpecialMesh", gun)
| |
| 23 | mesh.MeshId = "rbxassetid://477037714" | |
| 24 | mesh.TextureId = "rbxassetid://477037796" | |
| 25 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
| 26 | weld = Instance.new("Weld", gun)
| |
| 27 | weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 28 | weld.Part1 = gun | |
| 29 | weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0) * CFrame.new(0,0,-2.5) | |
| 30 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 31 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 32 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 33 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 34 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 35 | lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 36 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
| 37 | lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 38 | shot = Instance.new("Sound", gun)
| |
| 39 | shot.Volume = 10 | |
| 40 | shot.SoundId = "rbxassetid://185044507" | |
| 41 | pump = Instance.new("Sound", gun)
| |
| 42 | pump.Volume = 10 | |
| 43 | pump.SoundId = "rbxassetid://255061173" | |
| 44 | pump.PlaybackSpeed = 0.7 | |
| 45 | function owtheedge() | |
| 46 | workspace.CurrentCamera.FieldOfView = 70 + music.PlaybackLoudness / 80 | |
| 47 | end | |
| 48 | game:GetService("RunService").RenderStepped:connect(owtheedge)
| |
| 49 | for i = 0,0.7 , 0.01 do | |
| 50 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 51 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i) | |
| 52 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i) | |
| 53 | game:GetService("RunService").RenderStepped:wait()
| |
| 54 | end | |
| 55 | using = false | |
| 56 | ammo = 5 | |
| 57 | function shoot() | |
| 58 | if not using then | |
| 59 | using = true | |
| 60 | shot:Play() | |
| 61 | for i = 1,5 do | |
| 62 | local missle = Instance.new("Part", workspace)
| |
| 63 | missle:BreakJoints() | |
| 64 | missle.Name = "bullet" | |
| 65 | missle.CanCollide = false | |
| 66 | missle.Material = "Neon" | |
| 67 | missle.Size = Vector3.new(0.1,0.1,0.1) | |
| 68 | missle.CFrame = gun.CFrame * CFrame.new(0,0,2) | |
| 69 | missle.Transparency = 1 | |
| 70 | local vel = Instance.new("BodyVelocity", missle)
| |
| 71 | vel.Velocity = mouse.Hit.lookVector * math.random(500,500) + Vector3.new(math.random(-50,50),math.random(-50,50),0) | |
| 72 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 73 | local function hit(part) | |
| 74 | local hitval = math.random(25,40) | |
| 75 | local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
| |
| 76 | if humanoid then | |
| 77 | if humanoid.Health == math.huge or humanoid.Health >= 600 then | |
| 78 | humanoid.Health = 100 | |
| 79 | end | |
| 80 | if humanoid.MaxHealth == math.huge or humanoid.MaxHealth >= 600 then | |
| 81 | humanoid.MaxHealth = 100 | |
| 82 | end | |
| 83 | if humanoid.Parent.Name == game.Players.LocalPlayer.Name then | |
| 84 | ||
| 85 | else | |
| 86 | if humanoid.Health < hitval then | |
| 87 | humanoid.JumpPower = 0 | |
| 88 | humanoid.PlatformStand = true | |
| 89 | humanoid.WalkSpeed = 0 | |
| 90 | local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
| |
| 91 | if findlefthip then | |
| 92 | findlefthip:Remove() | |
| 93 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 94 | glue.Part0 = humanoid.Parent.Torso | |
| 95 | glue.Part1 = humanoid.Parent["Left Leg"] | |
| 96 | glue.Name = "Left leg" | |
| 97 | local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
| |
| 98 | collider.Position = Vector3.new(0,999,0) | |
| 99 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 100 | collider.Shape = "Cylinder" | |
| 101 | local weld = Instance.new("Weld", collider)
| |
| 102 | weld.Part0 = humanoid.Parent["Left Leg"] | |
| 103 | weld.Part1 = collider | |
| 104 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 105 | collider.TopSurface = "Smooth" | |
| 106 | collider.BottomSurface = "Smooth" | |
| 107 | collider.formFactor = "Symmetric" | |
| 108 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 109 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 110 | collider.Transparency = 1 | |
| 111 | end | |
| 112 | -- | |
| 113 | local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
| |
| 114 | if findrighthip then | |
| 115 | findrighthip:Remove() | |
| 116 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 117 | glue.Part0 = humanoid.Parent.Torso | |
| 118 | glue.Part1 = humanoid.Parent["Right Leg"] | |
| 119 | glue.Name = "Right leg" | |
| 120 | local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
| |
| 121 | collider.Position = Vector3.new(0,999,0) | |
| 122 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 123 | collider.Shape = "Cylinder" | |
| 124 | local weld = Instance.new("Weld", collider)
| |
| 125 | weld.Part0 = humanoid.Parent["Right Leg"] | |
| 126 | weld.Part1 = collider | |
| 127 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 128 | collider.TopSurface = "Smooth" | |
| 129 | collider.BottomSurface = "Smooth" | |
| 130 | collider.formFactor = "Symmetric" | |
| 131 | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 132 | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 133 | collider.Transparency = 1 | |
| 134 | end | |
| 135 | -- | |
| 136 | local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
| |
| 137 | if findrightshoulder then | |
| 138 | findrightshoulder:Remove() | |
| 139 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 140 | glue.Part0 = humanoid.Parent.Torso | |
| 141 | glue.Part1 = humanoid.Parent["Right Arm"] | |
| 142 | glue.Name = "Right arm" | |
| 143 | local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
| |
| 144 | collider.Position = Vector3.new(0,999,0) | |
| 145 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 146 | collider.Shape = "Cylinder" | |
| 147 | local weld = Instance.new("Weld", collider)
| |
| 148 | weld.Part0 = humanoid.Parent["Right Arm"] | |
| 149 | weld.Part1 = collider | |
| 150 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 151 | collider.TopSurface = "Smooth" | |
| 152 | collider.BottomSurface = "Smooth" | |
| 153 | collider.formFactor = "Symmetric" | |
| 154 | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 155 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 156 | collider.Transparency = 1 | |
| 157 | end | |
| 158 | -- | |
| 159 | local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
| |
| 160 | if findleftshoulder then | |
| 161 | findleftshoulder:Remove() | |
| 162 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 163 | glue.Part0 = humanoid.Parent.Torso | |
| 164 | glue.Part1 = humanoid.Parent["Left Arm"] | |
| 165 | glue.Name = "Left arm" | |
| 166 | local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
| |
| 167 | collider.Position = Vector3.new(0,999,0) | |
| 168 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 169 | collider.Shape = "Cylinder" | |
| 170 | local weld = Instance.new("Weld", collider)
| |
| 171 | weld.Part0 = humanoid.Parent["Left Arm"] | |
| 172 | weld.Part1 = collider | |
| 173 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 174 | collider.TopSurface = "Smooth" | |
| 175 | collider.BottomSurface = "Smooth" | |
| 176 | collider.formFactor = "Symmetric" | |
| 177 | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 178 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 179 | collider.Transparency = 1 | |
| 180 | end | |
| 181 | local findhead = humanoid.Parent:findFirstChild("Head")
| |
| 182 | if findhead then | |
| 183 | local attachment = Instance.new("Attachment", humanoid.Parent.Head)
| |
| 184 | attachment.Position = Vector3.new(0, -0.5, 0) | |
| 185 | attachment.Name = "lol" | |
| 186 | attachment.Visible = false | |
| 187 | humanoid.Parent.Torso.NeckAttachment.Visible = false | |
| 188 | humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
| 189 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
| |
| 190 | ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment | |
| 191 | ball.Attachment1 = attachment | |
| 192 | ball.LimitsEnabled = true | |
| 193 | ball.TwistLimitsEnabled = true | |
| 194 | ball.UpperAngle = 90 | |
| 195 | ball.Restitution = 0.5 | |
| 196 | ball.TwistUpperAngle = 90 | |
| 197 | ball.TwistLowerAngle = -90 | |
| 198 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
| |
| 199 | collidepartofleftleg.Name = "Bone" | |
| 200 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
| 201 | collidepartofleftleg.Transparency = 1 | |
| 202 | collidepartofleftleg:BreakJoints() | |
| 203 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 204 | weeld.Part0 = collidepartofleftleg | |
| 205 | weeld.Part1 = humanoid.Parent["Head"] | |
| 206 | if humanoid.Parent.Torso:findFirstChild("Neck") then
| |
| 207 | humanoid.Parent.Torso.Neck:destroy() | |
| 208 | end | |
| 209 | end | |
| 210 | wait(10) | |
| 211 | humanoid.Health = 0 | |
| 212 | else | |
| 213 | humanoid.Health = humanoid.Health - hitval | |
| 214 | end | |
| 215 | end | |
| 216 | else | |
| 217 | if part.Name == "Shotgun" or "bullet" then | |
| 218 | ||
| 219 | else | |
| 220 | missle:destroy() | |
| 221 | end | |
| 222 | end | |
| 223 | end | |
| 224 | missle.Touched:connect(hit) | |
| 225 | end | |
| 226 | for i = 0,1 , 0.07 do | |
| 227 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 228 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 229 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.748803854, -1.02752113, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 230 | game:GetService("RunService").RenderStepped:wait()
| |
| 231 | end | |
| 232 | for i = 0,1 , 0.05 do | |
| 233 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 234 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 235 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 236 | game:GetService("RunService").RenderStepped:wait()
| |
| 237 | end | |
| 238 | pump:Play() | |
| 239 | for i = 0,1 , 0.05 do | |
| 240 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 241 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 242 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.44393158, 0.765078783, -1.10408783, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 243 | game:GetService("RunService").RenderStepped:wait()
| |
| 244 | end | |
| 245 | for i = 0,1 , 0.05 do | |
| 246 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 247 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 248 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 249 | game:GetService("RunService").RenderStepped:wait()
| |
| 250 | end | |
| 251 | for i = 0,0.7 , 0.04 do | |
| 252 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 253 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i) | |
| 254 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i) | |
| 255 | game:GetService("RunService").RenderStepped:wait()
| |
| 256 | end | |
| 257 | using = false | |
| 258 | end | |
| 259 | end | |
| 260 | mouse.Button1Down:connect(shoot) |