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1-
-- This script has been converted to FE by iPxter
1+
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4-
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4+
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5+
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7-
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
7+
        local Fake;Fake = {Connections = {},
8-
	script.Parent = Player.Character
8+
        fakeEvent=true;
9
        Connect=function(self,Func)
10-
	--RemoteEvent for communicating
10+
            Bind.Event:connect(Func)
11-
	local Event = Instance.new("RemoteEvent")
11+
            self.Connections[Bind] = true
12-
	Event.Name = "UserInput_Event"
12+
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14-
	--Fake event to make stuff like Mouse.KeyDown work
14+
                if Index:lower() == "disconnect" then
15-
	local function fakeEvent()
15+
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16-
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
16+
17-
		t.connect = t.Connect
17+
                return Fake[Index]
18-
		return t
18+
            end;
19-
	end
19+
            __tostring = function() return "Connection" end;
20
        })
21-
	--Creating fake input objects with fake variables
21+
        end}
22-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22+
        Fake.connect = Fake.Connect;return Fake;
23-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23+
24-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24+
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25+
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26-
	end}
26+
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27-
	--Merged 2 functions into one by checking amount of arguments
27+
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28-
	CAS.UnbindAction = CAS.BindAction
28+
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30-
	--This function will trigger the events that have been :Connect()'ed
30+
        local Trigger = Mouse[Event]
31-
	local function te(self,ev,...)
31+
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32-
		local t = m[ev]
32+
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33-
		if t and t._fakeEvent and t.Function then
33+
34-
			t.Function(...)
34+
35-
		end
35+
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36-
	end
36+
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37-
	m.TrigEvent = te
37+
        if FiredBy.Name ~= owner.Name then return end
38-
	UIS.TrigEvent = te
38+
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40-
	Event.OnServerEvent:Connect(function(plr,io)
40+
41-
	    if plr~=Player then return end
41+
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42-
		if io.isMouse then
42+
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43-
			m.Target = io.Target
43+
            for _,Action in pairs(ContextActionService.Actions) do
44-
			m.Hit = io.Hit
44+
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45-
		else
45+
46-
			local b = io.UserInputState == Enum.UserInputState.Begin
46+
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47+
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48+
49-
			end
49+
    end)
50-
			for _,t in pairs(CAS.Actions) do
50+
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51-
				for _,k in pairs(t.Keys) do
51+
    Event.Parent = NLS([[
52-
					if k==io.KeyCode then
52+
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53-
						t.Function(t.Name,io.UserInputState,io)
53+
        local Input = function(Input,gameProcessedEvent)
54-
					end
54+
            if gameProcessedEvent then return end
55-
				end
55+
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56-
			end
56+
57-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57+
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58+
        local Hit,Target
59-
	    end
59+
        while wait(1/30) do
60-
	end)
60+
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61-
	Event.Parent = NLS([==[
61+
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62-
	local Player = game:GetService("Players").LocalPlayer
62+
63-
	local Event = script:WaitForChild("UserInput_Event")
63+
64
    ]],owner.Character)
65-
	local UIS = game:GetService("UserInputService")
65+
66-
	local input = function(io,a)
66+
RealGame = game;game = setmetatable({},{
67-
		if a then return end
67+
    __index = function (self,Index)
68-
		--Since InputObject is a client-side instance, we create and pass table instead
68+
        local Sandbox = function (Thing)
69-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
69+
            if Thing:IsA("Player") then
70-
	end
70+
                local RealPlayer = Thing
71-
	UIS.InputBegan:Connect(input)
71+
                return setmetatable({},{
72-
	UIS.InputEnded:Connect(input)
72+
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74-
	local Mouse = Player:GetMouse()
74+
                        if Type == "function" then
75-
	local h,t
75+
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76-
	--Give the server mouse data 30 times every second, but only if the values changed
76+
                                return function (self)return InternalData["Mouse"] end
77-
	--If player is not moving their mouse, client won't fire events
77+
                            end
78-
	while wait(1/30) do
78+
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79-
		if h~=Mouse.Hit or t~=Mouse.Target then
79+
80-
			h,t=Mouse.Hit,Mouse.Target
80+
                        return RealPlayer[Index]
81-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81+
                    end;
82-
		end
82+
                    __tostring = function(self) return RealPlayer.Name end
83-
	end]==],Player.Character)
83+
                })
84-
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84+
85
        end
86
        if RealGame[Index] then
87-
    Stand: Killer Queen
87+
            local Type = type(RealGame[Index])
88-
    User: Yoshikage Kira
88+
            if Type == "function" then
89-
    https://www.dropbox.com/s/jiqyo6hlec6sgaa/Yoshikage%20Kira.lua?dl=1
89+
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
--//Paste script below this line.
142
local asd = owner
143
repeat wait() until asd.Character
144
local asdchar = asd.Character
145
local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
146
local sizePoints = {NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1.9, 0)}
147
local Size = NumberSequence.new(sizePoints)
148
local Transparency = NumberSequence.new(transPoints)
149
efxBlock = Instance.new("Part", asdchar)
150
efxBlock.CanCollide = false
151
efxBlock.Material = "Neon"
152
efxBlock.FormFactor = "Custom"
153
efxBlock.Transparency = 1
154
efxBlock.Size = Vector3.new(0.25, 0.25, 0.25)
155
local mesh = Instance.new("SpecialMesh", efxBlock)
156
mesh.MeshType = Enum.MeshType.Sphere
157
mesh.Scale = Vector3.new(1, 1, 1)
158
local particles = Instance.new("ParticleEmitter", efxBlock)
159
particles.LightEmission = 0
160
particles.Size = Size
161
particles.Name = "Fire"
162
particles.Transparency = Transparency
163
particles.LockedToPart = false
164
particles.VelocityInheritance = -0.5
165
particles.LockedToPart = false
166
particles.Rate = 3
167
particles.Texture = "rbxassetid://262850915"
168
particles.Lifetime = NumberRange.new(3, 3)
169
particles.Speed = NumberRange.new(3, 3)
170
particles.VelocitySpread = 25
171
local offset = Vector3.new(-0.11, 0.23, -0.5)
172
local weld = Instance.new("Weld", asdchar.Head)
173
weld.Part0 = asdchar.Head
174
weld.Part1 = efxBlock
175
weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(40), math.rad(40))
176
177
---Declarations
178
local Cn=CFrame.new
179
local CA=CFrame.Angles
180
local mr=math.rad
181
local rn=math.random
182
local mc=math.cos
183
local Vn=Vector3.new
184
local NR=NumberRange.new
185
local NSeq=NumberSequence.new
186
local plrs=game:service"Players"
187
local wrk=game:service"Workspace"
188
local deb=game:service"Debris"
189
local IS=game:GetService("InsertService")
190
local p=owner
191
local cam=wrk.CurrentCamera
192
local char=p.Character
193
local lam=char["Left Arm"]
194
local ram=char["Right Arm"]
195
local llg=char["Left Leg"]
196
local rlg=char["Right Leg"]
197
local hed=char.Head
198
local tor=char.Torso
199
local larm = lam
200
local rarm = ram
201
local lleg = llg
202
local rleg = rlg
203
local torso = tor
204
local hrp=char.HumanoidRootPart
205
local PlayerSpeed = char.Humanoid.WalkSpeed
206
local on=false
207
local noRig=false
208
local curws=16
209
local sine=0
210
local ift={}
211
local ifxd=false
212
local run=false
213
local stance="Cane"
214
local Speed = 16
215
local Health = 9000
216
217
PlayerSpeed = 16
218
219
ypcall(function()
220
char.Shirt:Destroy()
221
char.Pants:Destroy()
222
shirt = Instance.new("Shirt", char)
223
shirt.Name = "Shirt"
224
pants = Instance.new("Pants", char)
225
pants.Name = "Pants"
226
char.Shirt.ShirtTemplate = "rbxassetid://495761990"
227
char.Pants.PantsTemplate = "rbxassetid://495762126"
228
end)
229
230
Debounces = {
231
CanAttack = true;
232
NoIdl = false;
233
Slashing = false;
234
Slashed = false;
235
RPunch = false;
236
RPunched = false;
237
LPunch = false;
238
LPunched = false;
239
}
240
241
local trappedTorsos = {}
242
local trappedTorsoss = {}
243
---Functions
244
245
function FndHm(flnm)
246
for i,v in pairs(flnm:GetChildren()) do
247
if v:IsA("Humanoid") then
248
return v
249
end
250
end
251
end
252
local hum=FndHm(char)
253
254
255
256
function chrDes(inst)
257
        local ret=nil
258
        for _,v in pairs(game.Players:GetChildren()) do
259
                if inst:IsDescendantOf(v) then
260
                        ret=v
261
                        break
262
                end
263
        end
264
        return ret
265
end
266
267
--
268
function get(a)
269
local cont={}
270
for i,v in pairs(a:GetChildren()) do
271
if v==char then
272
else
273
table.insert(cont,v)
274
pcall(function()
275
for _,b in pairs(get(v)) do
276
table.insert(cont,b)
277
end
278
end)
279
end
280
end
281
return cont
282
end
283
for _,v in pairs(get(game.Workspace)) do
284
if v:IsA("Sparkles") or v:IsA("Fire") then
285
v:Destroy()
286
end
287
end
288
289
--
290
function inT(qur,tbl)
291
local a=false
292
for i,v in pairs(tbl) do
293
if v==qur then
294
a=true
295
break
296
else
297
a=false
298
end
299
end
300
return a
301
end
302
303
--
304
function Tween(a,b,c)
305
return a+(b-a)*c
306
end
307
308
--
309
function Avg(a,b)
310
return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
311
end
312
313
--
314
function Lerp(c1,c2,tim)
315
        local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()}
316
        local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
317
        for i,v in pairs(com1) do 
318
                com1[i]=v+(com2[i]-v)*tim
319
        end
320
        return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
321
end
322
323
function RLerp(c1,c2,tim)
324
        return c1:lerp(c2,tim)
325
end
326
327
--
328
function ALerp(c1,c2,tim)
329
        local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
330
        local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
331
        for i,v in pairs(com1) do 
332
                com1[i]=v+(com2[i]-v)*tim
333
        end
334
        return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
335
end
336
337
--
338
function Lerprs(ud,ud2,al)
339
local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset
340
local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset
341
local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al)
342
return UDim2.new(x,y,z,w)
343
end
344
345
--
346
function newAnim(wld)
347
        local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;}
348
        asd.getFrames=function()
349
                local num=0
350
                for _,v in pairs(asd) do
351
                        pcall(function()
352
                                num=num+v.Length
353
                        end)
354
                end
355
                return num
356
        end
357
        return asd
358
end
359
360
--
361
function newKF(tab,c0,lng,off)
362
        off=off or 1
363
        table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off})
364
end
365
366
--
367
function runKF(tab)
368
        tab.Int=tab.Int+1
369
        if tab.Int>=tab[tab.Frame].Length then
370
                tab.Frame=tab.Frame+1
371
                tab.Int=0
372
                if tab.Frame>#tab then
373
                        tab.Frame=1
374
                end
375
        end
376
        tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int)
377
end
378
379
--
380
function nwPrt(prnt,siz,cf,col)
381
        local prt=Instance.new("Part")
382
        prt.Parent=prnt
383
        prt.FormFactor=3
384
        prt.Name="Part"
385
        prt.Size=siz
386
        prt.CanCollide=false
387
        prt.Anchored=true
388
        prt.Locked=true
389
        prt.TopSurface=10
390
        prt.BottomSurface=10
391
        prt.FrontSurface=10
392
        prt.BackSurface=10
393
        prt.LeftSurface=10
394
        prt.RightSurface=10
395
        prt:BreakJoints()
396
        prt.CFrame=cf or CFrame.new(30,10,30)
397
        prt.Material="SmoothPlastic"
398
        prt.BrickColor=BrickColor.new(col)
399
        m=Instance.new("SpecialMesh",prt)
400
        m.MeshType=6
401
        return prt
402
end
403
404
--
405
function nwWdg(prnt,siz,cf,col)
406
        local prt=Instance.new("WedgePart")
407
        prt.Parent=prnt
408
        prt.FormFactor=3
409
        prt.Name="Part"
410
        prt.Size=siz
411
        prt.CanCollide=false
412
        prt.Anchored=false
413
        prt.Locked=true
414
        prt.TopSurface=0
415
        prt.BottomSurface=0
416
        prt:BreakJoints()
417
        prt.CFrame=cf or CFrame.new(30,10,30)
418
        prt.Material="SmoothPlastic"
419
        prt.BrickColor=BrickColor.new(col)
420
        return prt
421
end
422
423
--
424
function newGui(prnt,clsnm,siz,pos,bsp,bc,bt)
425
        local gui=Instance.new(clsnm,prnt)
426
        gui.Size=siz or UDim2.new(0,100,0,100)
427
        gui.Position=pos or UDim2.new(0,0,0,0)
428
        gui.BorderSizePixel=bsp or 0
429
        gui.BackgroundColor3=bc or Color3.new(0,0,0)
430
        gui.BackgroundTransparency=bt or 1
431
        return gui
432
end
433
434
--
435
function nwWld(wp0,wp1,wc0)
436
wld = Instance.new("Weld",wp1)
437
wld.Part0=wp0
438
wld.Part1=wp1
439
wld.C0=wc0 or Cn(0,0,0)
440
return wld
441
end
442
443
--
444
function nwSnd(prnt,pch,vol,id)
445
        local s=Instance.new("Sound",prnt)
446
        s.Pitch=pch
447
        s.Volume=vol
448
        s.SoundId="rbxassetid://"..id
449
        s.PlayOnRemove=true
450
        return s
451
end
452
453
--
454
function newRay(start,face,range,wat)
455
        local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
456
        hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
457
        return rey,hit,pos
458
end
459
460
function nooutline(part)
461
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
462
end
463
464
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
465
        local fp=it("Part")
466
        fp.formFactor=formfactor
467
        fp.Parent=parent
468
        fp.Reflectance=reflectance
469
        fp.Transparency=transparency
470
        fp.CanCollide=false
471
        fp.Locked=true
472
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
473
        fp.Name=name
474
        fp.Size=size
475
        fp.Position=Character.Torso.Position
476
        nooutline(fp)
477
        fp.Material=material
478
        fp:BreakJoints()
479
        return fp
480
end
481
482
function mesh(Mesh,part,meshtype,meshid,offset,scale)
483
        local mesh=it(Mesh)
484
        mesh.Parent=part
485
        if Mesh=="SpecialMesh" then
486
                mesh.MeshType=meshtype
487
                mesh.MeshId=meshid
488
        end
489
        mesh.Offset=offset
490
        mesh.Scale=scale
491
        return mesh
492
end
493
494
function weld(parent,part0,part1,c0,c1)
495
        local weld=it("Weld")
496
        weld.Parent=parent
497
        weld.Part0=part0
498
        weld.Part1=part1
499
        weld.C0=c0
500
        weld.C1=c1
501
        return weld
502
end
503
TfwTimeStopped = false
504
function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
505
        if hit.Parent==nil then
506
                return
507
        end
508
        h=hit.Parent:FindFirstChild("Humanoid")
509
        for _,v in pairs(hit.Parent:children()) do
510
                if v:IsA("Humanoid") then
511
                        h=v
512
                end
513
        end
514
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
515
                h=hit.Parent.Parent:FindFirstChild("Humanoid")
516
        end
517
        if hit.Parent.className=="Hat" then
518
                hit=hit.Parent.Parent:findFirstChild("Head")
519
        end
520
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
521
                if hit.Parent:findFirstChild("DebounceHit")~=nil then
522
                        if hit.Parent.DebounceHit.Value==true then
523
                                return
524
                        end
525
                end
526
                --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
527
                        return
528
                end]]
529
                --hs(hit,1.2)
530
                c=Instance.new("ObjectValue")
531
                c.Name="creator"
532
                c.Value=owner
533
                c.Parent=h
534
                game:GetService("Debris"):AddItem(c,.5)
535
                Damage=math.random(minim,maxim)
536
                --h:TakeDamage(Damage)
537
                blocked=false
538
                block=hit.Parent:findFirstChild("Block")
539
                if block~=nil then
540
                        print(block.className)
541
                        if block.className=="NumberValue" then
542
                                if block.Value>0 then
543
                                        blocked=true
544
                                        if decreaseblock==nil then
545
                                                block.Value=block.Value-1
546
                                        end
547
                                end
548
                        end
549
                        if block.className=="IntValue" then
550
                                if block.Value>0 then
551
                                        blocked=true
552
                                        if decreaseblock~=nil then
553
                                                block.Value=block.Value-1
554
                                        end
555
                                end
556
                        end
557
                end
558
                if blocked==false then
559
                        --h:TakeDamage(Damage)
560
                        if TfwTimeStopped == false then
561
                            h.Health=h.Health-Damage
562
                            ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "PUNCH", 1.5, Part.BrickColor.Color)
563
                        elseif TfwTimeStopped == true then
564
                            repeat wait() until TfwTimeStopped == false
565
                            h.Health=h.Health-0.1
566
                            ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
567
                        end
568
                else
569
                        h.Health=h.Health-(Damage/2)
570
                        ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
571
                end
572
                if Type=="Knockdown" then
573
                        hum=hit.Parent.Humanoid
574
                        hum.PlatformStand=true
575
                        coroutine.resume(coroutine.create(function(HHumanoid)
576
                                swait(1)
577
                                HHumanoid.PlatformStand=false
578
                        end),hum)
579
                        local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
580
                        --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
581
                        local bodvol=Instance.new("BodyVelocity")
582
                        bodvol.velocity=angle*knockback
583
                        bodvol.P=500
584
                        bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
585
                        bodvol.Parent=hit
586
                        rl = Instance.new("BodyAngularVelocity")
587
                        rl.P = 3000
588
                        rl.maxTorque = Vector3.new(500000, 500000, 500000)
589
                        rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
590
                        rl.Parent = hit
591
                        game:GetService("Debris"):AddItem(bodvol,.5)
592
                        game:GetService("Debris"):AddItem(rl,.5)
593
                elseif Type=="ORA" then
594
                        hum=hit.Parent.Humanoid
595
                        hum.PlatformStand=true
596
                        coroutine.resume(coroutine.create(function(HHumanoid)
597
                                swait(1)
598
                                HHumanoid.PlatformStand=false
599
                        end),hum)
600
                        local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
601
                        --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
602
                        local bodvol=Instance.new("BodyVelocity")
603
                        bodvol.velocity=angle*knockback
604
                        bodvol.P=500
605
                        bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
606
                        bodvol.Parent=hit
607
                        rl = Instance.new("BodyAngularVelocity")
608
                        rl.P = 3000
609
                        rl.maxTorque = Vector3.new(500000, 500000, 500000)
610
                        rl.angularvelocity = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
611
                        rl.Parent = hit
612
                        game:GetService("Debris"):AddItem(bodvol,.5)
613
                        game:GetService("Debris"):AddItem(rl,.5)
614
                elseif Type == "Killer Queen" then
615
                        hum=hit.Parent.Humanoid
616
                        hum.PlatformStand=true
617
                        coroutine.resume(coroutine.create(function(HHumanoid)
618
                                swait(1)
619
                                HHumanoid.PlatformStand=false
620
                        end),hum)
621
                        local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
622
                        --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
623
                        local bodvol=Instance.new("BodyVelocity")
624
                        bodvol.velocity=angle*knockback
625
                        bodvol.P=500
626
                        bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
627
                        bodvol.Parent=hit
628
                        rl = Instance.new("BodyAngularVelocity")
629
                        rl.P = 3000
630
                        rl.maxTorque = Vector3.new(500000, 500000, 500000)
631
                        rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
632
                        rl.Parent = hit
633
                        game:GetService("Debris"):AddItem(bodvol,.5)
634
                        game:GetService("Debris"):AddItem(rl,.5)
635
                        wait(3)
636
                        KillerQueen = Instance.new("Explosion",hit)
637
                        KillerQueen.Position = hit.Position
638
                elseif Type=="Normal" then
639
                        vp=Instance.new("BodyVelocity")
640
                        vp.P=500
641
                        vp.maxForce=Vector3.new(math.huge,0,math.huge)
642
                        --vp.velocity=Character.Torso.CFrame.lookVector*Knockback
643
                        if KnockbackType==1 then
644
                                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
645
                        elseif KnockbackType==2 then
646
                                vp.velocity=Property.CFrame.lookVector*knockback
647
                        end
648
                        if knockback>0 then
649
                                vp.Parent=hit.Parent.Torso
650
                        end
651
                        game:GetService("Debris"):AddItem(vp,.5)
652
                elseif Type=="Up" then
653
                        local bodyVelocity=Instance.new("BodyVelocity")
654
                        bodyVelocity.velocity=vt(0,60,0)
655
                        bodyVelocity.P=5000
656
                        bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
657
                        bodyVelocity.Parent=hit
658
                        game:GetService("Debris"):AddItem(bodyVelocity,1)
659
                        rl=Instance.new("BodyAngularVelocity")
660
                        rl.P=3000
661
                        rl.maxTorque=Vector3.new(500000,500000,500000)
662
                        rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
663
                        rl.Parent=hit
664
                        game:GetService("Debris"):AddItem(rl,.5)
665
                elseif Type=="Snare" then
666
                        bp=Instance.new("BodyPosition")
667
                        bp.P=2000
668
                        bp.D=100
669
                        bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
670
                        bp.position=hit.Parent.Torso.Position
671
                        bp.Parent=hit.Parent.Torso
672
                        game:GetService("Debris"):AddItem(bp,1)
673
                elseif Type=="Target" then
674
                        local Targetting = false
675
                        if Targetting==false then
676
                                ZTarget=hit.Parent.Torso
677
                                coroutine.resume(coroutine.create(function(Part)
678
                                        so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
679
                                        swait(5)
680
                                        so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
681
                                end),ZTarget)
682
                                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
683
                                local  targetgui=Instance.new("BillboardGui")
684
                                targetgui.Parent=ZTarget
685
                                targetgui.Size=UDim2.new(10,100,10,100)
686
                                local targ=Instance.new("ImageLabel")
687
                                targ.Parent=targetgui
688
                                targ.BackgroundTransparency=1
689
                                targ.Image="rbxassetid://4834067"
690
                                targ.Size=UDim2.new(1,0,1,0)
691
                                cam.CameraType="Scriptable"
692
                                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
693
                                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
694
                                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
695
                                Targetting=true
696
                                RocketTarget=ZTarget
697
                                for i=1,Property do
698
                                        --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
699
                                        if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
700
                                                swait()
701
                                        end
702
                                        --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
703
                                        cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
704
                                        dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
705
                                        cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
706
                                end
707
                                Targetting=false
708
                                RocketTarget=nil
709
                                targetgui.Parent=nil
710
                                cam.CameraType="Custom"
711
                        end
712
                end
713
                local debounce=Instance.new("BoolValue")
714
                debounce.Name="DebounceHit"
715
                debounce.Parent=hit.Parent
716
                debounce.Value=true
717
                game:GetService("Debris"):AddItem(debounce,Delay)
718
                c=Instance.new("ObjectValue")
719
                c.Name="creator"
720
                c.Value=Player
721
                c.Parent=h
722
                game:GetService("Debris"):AddItem(c,.5)
723
        end
724
end
725
726
function ShowDamage(Pos, Text, Time, Color)
727
        local Rate = (1 / 30)
728
        local Pos = (Pos or Vector3.new(0, 0, 0))
729
        local Text = (Text or "")
730
        local Time = (Time or 2)
731
        local Color = (Color or Color3.new(1, 0, 0))
732
        local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
733
        EffectPart.Anchored = true
734
        local BillboardGui = Instance.new("BillboardGui")
735
        BillboardGui.Size = UDim2.new(3, 3, 3, 3)
736
        BillboardGui.Adornee = EffectPart
737
        local TextLabel = Instance.new("TextLabel")
738
        TextLabel.BackgroundTransparency = 1
739
        TextLabel.Size = UDim2.new(3, 3, 3, 3)
740
        TextLabel.Text = Text
741
        TextLabel.TextColor3 = Color
742
        TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color
743
        TextLabel.TextScaled = true
744
        TextLabel.TextStrokeTransparency = 0
745
        TextLabel.Font = Enum.Font.SourceSansBold
746
        TextLabel.Parent = BillboardGui
747
        BillboardGui.Parent = EffectPart
748
        game.Debris:AddItem(EffectPart, (Time + 0.1))
749
        EffectPart.Parent = game:GetService("Workspace")
750
        Delay(0, function()
751
                local Frames = (Time / Rate)
752
                for Frame = 1, Frames do
753
                        wait(Rate)
754
                        local Percent = (Frame / Frames)
755
                        EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
756
                        TextLabel.TextTransparency = Percent
757
                        TextLabel.TextStrokeTransparency = Percent
758
                end
759
                if EffectPart and EffectPart.Parent then
760
                        EffectPart:Destroy()
761
                end
762
        end)
763
end
764
765
Player = p
766
workspace[Player.Name].Archivable=true
767
pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace})
768
pchar.Parent=workspace[Player.Name]
769
torso=pchar.Torso
770
humane=pchar.Humanoid
771
pchar.Name= "Killer Queen"
772
pl=pchar
773
humane.MaxHealth=Health
774
wait()
775
humane.Health=Health
776
humane.WalkSpeed=Speed
777
778
pchar.Shirt.ShirtTemplate = "rbxassetid://497255957"
779
pchar.Pants.PantsTemplate = "rbxassetid://497256087"
780
781
---Weld
782
783
local law=nwWld(tor,lam,Cn(-1.5,0.5,0))
784
law.C1=CFrame.new(0,0.5,0)
785
local raw=nwWld(tor,ram,Cn(1.5,0.5,0))
786
raw.C1=CFrame.new(0,0.5,0)
787
local hew=nwWld(tor,hed,Cn(0,1.5,0))
788
local llw=nwWld(tor,llg,Cn(-0.5,-1,0))
789
llw.C1=CFrame.new(0,1,0)
790
local rlw=nwWld(tor,rlg,Cn(0.5,-1,0))
791
rlw.C1=CFrame.new(0,1,0)
792
local tow=nwWld(hrp,tor,Cn(0,-1,0))
793
tow.C1=CFrame.new(0,-1,0)
794
795
local hrp2 = pchar.HumanoidRootPart
796
local tor2 = torso
797
local hed2 = pchar.Head
798
local lam2=pchar["Left Arm"]
799
local ram2=pchar["Right Arm"]
800
local llg2=pchar["Left Leg"]
801
local rlg2=pchar["Right Leg"]
802
803
local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0))
804
law2.C1=CFrame.new(0,0.5,0)
805
local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0))
806
raw2.C1=CFrame.new(0,0.5,0)
807
local hew2=nwWld(torso,hed2,Cn(0,1.5,0))
808
local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0))
809
llw2.C1=CFrame.new(0,1,0)
810
local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0))
811
rlw2.C1=CFrame.new(0,1,0)
812
local tow2=nwWld(hrp2,tor2,Cn(0,-1,0))
813
tow2.C1=CFrame.new(0,-1,0)
814
815
816
local laD=CFrame.new(-1.5,0.5,0)
817
local raD=CFrame.new(1.5,0.5,0)
818
local hD=CFrame.new(0,1.5,0)
819
local tD=CFrame.new(0,-1,0)
820
local llD=CFrame.new(-0.5,-1,0)
821
local rlD=CFrame.new(0.5,-1,0)
822
823
---Build
824
825
---Animations
826
827
--Idle
828
local heid=newAnim(hew)
829
newKF(heid,hD*CA(mr(-15.5),0,0),50,0.3)
830
newKF(heid,hD*CA(mr(-14),0,0),40,0.3)
831
local toid=newAnim(tow)
832
newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(0),0,0),50,0.3)
833
newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(0),0,0),40,0.3)
834
local laid=newAnim(law)
835
newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3)
836
newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3)
837
local raid=newAnim(raw)
838
newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3)
839
newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3)
840
local llid=newAnim(llw)
841
newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
842
newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
843
local rlid=newAnim(rlw)
844
newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
845
newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
846
847
local heid2=newAnim(hew2)
848
newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
849
newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
850
local toid2=newAnim(tow2)
851
newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1)
852
newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1)
853
local laid2=newAnim(law2)
854
newKF(laid2,laD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(-20)),50,0.3)
855
newKF(laid2,laD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(-20)),40,0.3)
856
local raid2=newAnim(raw2)
857
newKF(raid2,raD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(20)),50,0.3)
858
newKF(raid2,raD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(20)),40,0.3)
859
local llid2=newAnim(llw2)
860
newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
861
newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
862
local rlid2=newAnim(rlw2)
863
newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
864
newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
865
866
--Walk
867
local hewk=newAnim(hew)
868
newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
869
newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4)
870
newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
871
newKF(hewk,hD*CA(mr(-5),mr(3),0),13,0.4)
872
local towk=newAnim(tow)
873
newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
874
newKF(towk,tD*CA(mr(15),mr(5),0),13,0.4)
875
newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
876
newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4)
877
local lawk=newAnim(law)
878
newKF(lawk,laD*CA(mr(30),0,0),25,0.4)
879
newKF(lawk,laD*CA(mr(-30),0,0),25,0.4)
880
local rawk=newAnim(raw)
881
newKF(rawk,raD*CA(mr(-30),0,0),25,0.4)
882
newKF(rawk,raD*CA(mr(30),0,0),25,0.4)
883
local llwk=newAnim(llw)
884
newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4)
885
newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4)
886
newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4)
887
local rlwk=newAnim(rlw)
888
newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4)
889
newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4)
890
newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4)
891
892
--Sprint
893
local hesp=newAnim(hew)
894
newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2)
895
newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
896
newKF(hesp,hD*CA(mr(5),mr(10),0),10,0.2)
897
newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
898
local tosp=newAnim(tow)
899
newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4)
900
newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
901
newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4)
902
newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
903
local lasp=newAnim(law)
904
newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
905
newKF(lasp,laD*CA(mr(-40),0,0),20,0.4)
906
local rasp=newAnim(raw)
907
newKF(rasp,raD*CA(mr(-40),0,0),20,0.4)
908
newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
909
local llsp=newAnim(llw)
910
newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4)
911
newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4)
912
newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4)
913
local rlsp=newAnim(rlw)
914
newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4)
915
newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4)
916
newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4)
917
918
--Freefall
919
local heff=newAnim(hew)
920
newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
921
newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
922
local toff=newAnim(tow)
923
newKF(toff,tD*CA(mr(10),0,0),8,0.6)
924
newKF(toff,tD*CA(mr(10),0,0),8,0.6)
925
local laff=newAnim(law)
926
newKF(laff,laD*CA(mr(140),0,0),16,0.4)
927
newKF(laff,laD*CA(mr(140),0,0),16,0.4)
928
local raff=newAnim(raw)
929
newKF(raff,raD*CA(mr(140),0,0),16,0.4)
930
newKF(raff,raD*CA(mr(140),0,0),16,0.4)
931
local llff=newAnim(llw)
932
newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
933
newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
934
local rlff=newAnim(rlw)
935
newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
936
newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
937
938
--Time Has Stopped
939
local hesp2=newAnim(hew)
940
newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5)
941
local tosp2=newAnim(tow)
942
newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5)
943
local lasp2=newAnim(law)
944
newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5)
945
local rasp2=newAnim(raw)
946
newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5)
947
local llsp2=newAnim(llw)
948
newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5)
949
local rlsp2=newAnim(rlw)
950
newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5)
951
952
local hesp3=newAnim(hew2)
953
newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2)
954
local tosp3=newAnim(tow2)
955
newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4)
956
local lasp3=newAnim(law2)
957
newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4)
958
newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4)
959
local rasp3=newAnim(raw2)
960
newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4)
961
newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4)
962
local llsp3=newAnim(llw2)
963
newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4)
964
local rlsp3=newAnim(rlw2)
965
newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4)
966
967
local hesp4=newAnim(hew2)
968
newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2)
969
local tosp4=newAnim(tow2)
970
newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4)
971
local lasp4=newAnim(law2)
972
newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4)
973
local rasp4=newAnim(raw2)
974
newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4)
975
local llsp4=newAnim(llw2)
976
newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4)
977
local rlsp4=newAnim(rlw2)
978
newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4)
979
980
--Let time flow again
981
local hetoki=newAnim(hew)
982
newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
983
local totoki=newAnim(tow)
984
newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
985
local latoki=newAnim(law)
986
newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4)
987
local ratoki=newAnim(raw)
988
newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
989
local lltoki=newAnim(llw)
990
newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
991
local rltoki=newAnim(rlw)
992
newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
993
--//Example of Keyframe
994
--[[
995
local hesp2=newAnim(hew)
996
newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
997
local tosp2=newAnim(tow)
998
newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4)
999
local lasp2=newAnim(law)
1000
newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4)
1001
local rasp2=newAnim(raw)
1002
newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
1003
local llsp2=newAnim(llw)
1004
newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
1005
local rlsp2=newAnim(rlw)
1006
newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4)
1007
]]
1008
function onDamage(Part)
1009
    if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then
1010
        Part.Anchored = true
1011
        if Part:findFirstChild("Mesh") ~= nil then
1012
            z = Part:findFirstChild("Mesh")
1013
            for i = 1,5 do
1014
                z.Scale = z.Scale + Vector3.new(1,1,1)
1015
                wait(0.05)
1016
            end
1017
        end
1018
    end
1019
end
1020
1021
function trappedTorsos:isTrapped(t)
1022
    for nildata, index in next,self do
1023
        if index==t then
1024
            return true
1025
        end
1026
    end
1027
return false
1028
end
1029
1030
function trappedTorsos:Capture(hit)
1031
   if hit:isA'BasePart' then
1032
    if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then
1033
        print(hit.Parent:GetFullName())
1034
        table.insert(trappedTorsos, hit.Parent)
1035
        Bitten = true
1036
        repeat wait() if hit.Parent == nil then Bitten = false end until Bitten == false
1037
        print("Find a new Target!")
1038
        --hit.Anchored = true --trapped!
1039
        --print'trapped!'
1040
    end
1041
   end
1042
end
1043
1044
function trappedTorsoss:isTrapped(t)
1045
    for nildata, index in next,self do
1046
        if index==t then
1047
            return true
1048
        end
1049
    end
1050
return false
1051
end
1052
Bitten2 = false
1053
function trappedTorsoss:Capture2(hit)
1054
    if not trappedTorsoss:isTrapped(hit) and not hit:IsDescendantOf(char) and hit:isA'BasePart' then
1055
        table.insert(trappedTorsoss, hit)
1056
        Bitten2 = true
1057
        repeat wait() until Bitten2 == false
1058
        KillerQueens = Instance.new("Explosion",Workspace)
1059
        KillerQueens.Position = hit.Position
1060
        KillerQueens.BlastPressure = 0
1061
        KillerQueens.BlastRadius = 10
1062
        hit:breakJoints()
1063
        hit:remove()
1064
        print("BITTEN!")
1065
        --hit.Anchored = true --trapped!
1066
        --print'trapped!'
1067
    end
1068
end
1069
function LetsBiteZaDusto(hit)
1070
    if not hit:IsDescendantOf(char) and hit:isA'BasePart' and hit.Name ~= "Terrain" and hit ~= workspace.Terrain then
1071
        KillerQueens = Instance.new("Explosion",Workspace)
1072
        KillerQueens.Position = hit.Position
1073
        KillerQueens.BlastPressure = 0
1074
        KillerQueens.BlastRadius = 10
1075
        pcall(function()
1076
            hit:breakJoints()
1077
            hit:remove()
1078
        end)
1079
    end
1080
end
1081
1082
function trappedTorsos:Release()
1083
    for i,v in next, self do
1084
        if type(v)=='userdata' then
1085
            if v:isA('BasePart') then
1086
                v.Anchored = false
1087
                self[i] = nil
1088
            end
1089
        end
1090
    end
1091
end
1092
1093
DUWANG = Instance.new("Sound",char)
1094
DUWANG.SoundId = "rbxassetid://583598537"
1095
DUWANG.Looped = true
1096
DUWANG:Play()
1097
1098
--Za Warudo
1099
Attacking = false
1100
WasOn = true
1101
Rapid = false
1102
TimeStopped = false
1103
OneSecond = false
1104
BubbleBomb = false
1105
TheTarget = nil
1106
Cha = char
1107
Character = char
1108
it=Instance.new
1109
vt=Vector3.new
1110
cn=CFrame.new
1111
euler=CFrame.fromEulerAnglesXYZ
1112
angles=CFrame.Angles
1113
RootPart = hrp
1114
mouse.KeyDown:connect(function(key)
1115
    if key == "q" and Attacking == false then
1116
        Attacking = true
1117
        con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,0,0,math.random(0,0),"Knockdown",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
1118
        for i = 1, 3 do
1119
            raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1120
            law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1121
            hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1122
            tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1123
            llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1124
            rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1125
            wait()
1126
        end
1127
        wait(1)
1128
        con1:disconnect()
1129
        Attacking = false
1130
    end
1131
    if key == "p" and Bitten2 == true then
1132
        Bitten2 = false
1133
    end
1134
    if key == "f" then
1135
        if StandOn then
1136
            StandOn = false
1137
        else
1138
            StandOn = true
1139
        end
1140
    end
1141
    if key == "v" and Rapid ~= true then
1142
        Rapid = true
1143
        Attacking = true
1144
        con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
1145
        con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
1146
        while Rapid == true do
1147
            for i = 1, 3 do
1148
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1149
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1150
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1151
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1152
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1153
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1154
                wait()
1155
            end
1156
            for i = 1, 3 do
1157
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
1158
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
1159
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
1160
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
1161
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
1162
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
1163
                wait()
1164
            end
1165
            for i = 1, 3 do
1166
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1167
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
1168
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1169
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1170
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1171
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1172
                wait()
1173
            end
1174
            for i = 1, 3 do
1175
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
1176
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
1177
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
1178
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
1179
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
1180
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
1181
                wait()
1182
            end
1183
        end
1184
        con1:disconnect()
1185
        con2:disconnect()
1186
        Attacking = false
1187
    end
1188
    if key == "e" and Rapid ~= true then
1189
        Rapid = true
1190
        Attacking = true
1191
        con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) end)
1192
        con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) end)
1193
        while Rapid == true do
1194
            for i = 1, 3 do
1195
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1196
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1197
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1198
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1199
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1200
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1201
                wait()
1202
            end
1203
            for i = 1, 3 do
1204
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
1205
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
1206
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
1207
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
1208
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
1209
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
1210
                wait()
1211
            end
1212
            for i = 1, 3 do
1213
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1214
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
1215
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1216
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1217
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1218
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1219
                wait()
1220
            end
1221
            for i = 1, 3 do
1222
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
1223
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
1224
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
1225
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
1226
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
1227
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
1228
                wait()
1229
            end
1230
        end
1231
        con1:disconnect()
1232
        con2:disconnect()
1233
        Attacking = false
1234
    end
1235
    if key == "r" and Attacking == false and Bitten2 == false then
1236
        con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,5,15,math.random(100,100),"Knockdown",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
1237
        Attacking = true
1238
        for i = 1, 3 do
1239
            raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1240
            law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1241
            hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1242
            tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1243
            llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1244
            rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1245
            wait()
1246
        end
1247
        wait(1)
1248
        con1:disconnect()
1249
        Attacking = false
1250
    end
1251
    if key == "g" and Attacking == false then
1252
        con1 = ram2.Touched:connect(function(hit) 
1253
            Damagefunc(torso,hit,5,15,math.random(100,100),"Killer Queen",RootPart,.2,1) 
1254
        end)
1255
        Attacking = true
1256
        for i = 1, 3 do
1257
            raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1258
            law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1259
            hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1260
            tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1261
            llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1262
            rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1263
            wait()
1264
        end
1265
        wait(1)
1266
        con1:disconnect()
1267
        Attacking = false
1268
    end
1269
    if key == "t" and Attacking == false then
1270
        Attacking = true
1271
        BubbleBomb = true
1272
        for i = 1, 3 do
1273
            raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1274
            law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1275
            hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(-50),0), 1.3)
1276
            tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1277
            llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1278
            rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1279
            wait()
1280
        end
1281
        ContactBubble = Instance.new("Part",char)
1282
        ContactBubble.Material = "Neon"
1283
        ContactBubble.Transparency = 0.85
1284
        ContactBubble.Shape = "Ball"
1285
        ContactBubble.CFrame = hed2.CFrame + hed2.CFrame.lookVector*10
1286
        Shooter = Instance.new('BodyVelocity',ContactBubble)  
1287
        Shooter.maxForce = Vector3.new(1,1,1)*math.huge
1288
        Shooter.velocity = tor.CFrame.lookVector*10
1289
        Attacking = false
1290
        wait(0.5)
1291
        ContactBubble.Touched:connect(function(hit)
1292
            if hit:IsA"BasePart" then
1293
                local KillerQueenEx = Instance.new("Explosion",hit)
1294
                KillerQueenEx.Position = hit.Position
1295
                ContactBubble:Destroy()
1296
                hit:breakJoints()
1297
                hit:Remove()
1298
            end
1299
        end)
1300
    end
1301
    if key == "[" and hum.Health > 25 and Daisobakuden == false then
1302
        Daisobakuden = true
1303
    end
1304
    if key == "]" and hum.Health > 25 and Daisobakuden == true then
1305
        Daisobakuden = false
1306
    end
1307
end)
1308
1309
mouse.KeyUp:connect(function(key)
1310
    if key == "e" and Rapid == true or key == "v" and Rapid == true then
1311
        Rapid = false
1312
    end
1313
end)
1314
function getAllParts()
1315
    local rtn = {}
1316
    
1317
    local function recurse(object)
1318
        for q,e in next, object:children() do
1319
            if e:isA'BasePart' then
1320
                table.insert(rtn, e)
1321
            end
1322
            recurse(e)
1323
        end
1324
    end
1325
1326
    recurse(workspace)
1327
    return rtn
1328
end
1329
Bitten = false
1330
1331
for i, v in pairs(pchar:GetChildren()) do
1332
    if v:IsA('Hat') then
1333
        v.Handle.Transparency=1
1334
    end
1335
    if v:IsA("Part") then
1336
        v.BrickColor = BrickColor.new("Hot pink")
1337
    end
1338
end
1339
1340
-------------------------------Sprint
1341
mouse.KeyDown:connect(function(key)
1342
    if string.byte(key) == 48 then
1343
        hum.WalkSpeed = 48
1344
    end
1345
end)
1346
mouse.KeyUp:connect(function(key)
1347
    if string.byte(key) == 48 then
1348
        hum.WalkSpeed=16
1349
    end
1350
end)
1351
-------------------------------------
1352
hum.FreeFalling:connect(function(f)
1353
    if f then
1354
        ffing=true
1355
    else
1356
        ffing=false
1357
    end
1358
end)
1359
StandOn = true
1360
local hrprv=0
1361
angle = 0
1362
angle2 = 0
1363
angle3 = 0
1364
anglespeed = 2
1365
anglespeed2 = 1
1366
anglespeed3 = .4
1367
MyHealth = hum.Health
1368
MyMaxHealth = hum.MaxHealth
1369
MyMaxHealth = humane.Health
1370
MyHealth = humane.Health
1371
humane.Name = "Killer Queen"
1372
1373
game:GetService("RunService").Stepped:connect(function()
1374
    for i, v in pairs(pchar:GetChildren()) do
1375
        if v:IsA('Hat') then
1376
            v.Handle.Transparency=1
1377
        end
1378
        if v:IsA("Part") then
1379
            v.BrickColor = BrickColor.new("Hot pink")
1380
        end
1381
    end
1382
    if hum.Health < 25 then
1383
        Daisobakuden = true
1384
    end
1385
    angle = ((angle % 100) + anglespeed/10)
1386
    angle2 = ((angle2 % 100) + anglespeed2/10)
1387
    angle3 = ((angle3 % 100) + anglespeed3/10)
1388
        hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4)
1389
        sine=sine+1
1390
        if StandOn == false then
1391
            for i,v in pairs(pchar:children()) do
1392
                if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
1393
                    v.Transparency = 1
1394
                end
1395
            end
1396
        elseif StandOn == true then
1397
            for i,v in pairs(pchar:children()) do
1398
                if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
1399
                    v.Transparency = 0
1400
                end
1401
            end
1402
        end
1403
        MyHealth = humane.Health
1404
        humane.Health = MyHealth
1405
        if hum.Sit==true then
1406
                animpose="Sitting"
1407
        elseif ffing==true then
1408
                animpose="Freefalling"
1409
        elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then
1410
                animpose="Idle"
1411
        elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then
1412
                animpose="Walking"
1413
        elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then
1414
                animpose="Sprinting"
1415
        end
1416
        if Attacking == false then
1417
            torso.CFrame = hrp.CFrame*CFrame.new(0,0,2)
1418
            runKF(heid2)
1419
            runKF(toid2)
1420
            runKF(laid2)
1421
            runKF(raid2)
1422
            runKF(llid2)
1423
            runKF(rlid2)
1424
        end
1425
        if noRig==false then
1426
                if animpose=="Idle" then
1427
                    runKF(heid)
1428
                    runKF(toid)
1429
                    runKF(laid)
1430
                    runKF(raid)
1431
                    runKF(llid)
1432
                    runKF(rlid)
1433
                elseif animpose=="Walking" then
1434
                                runKF(hewk)
1435
                                runKF(towk)
1436
                                runKF(lawk)
1437
                                runKF(rawk)
1438
                                runKF(llwk)
1439
                                runKF(rlwk)
1440
                                --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4)
1441
                                --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4)
1442
                                ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4)
1443
                elseif animpose=="Sprinting" then
1444
                                runKF(hesp)
1445
                                runKF(tosp)
1446
                                runKF(lasp)
1447
                                runKF(rasp)
1448
                                runKF(llsp)
1449
                                runKF(rlsp)
1450
                                --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
1451
                                --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4)
1452
                                --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4)
1453
                elseif animpose=="Freefalling" then
1454
                        runKF(heff)
1455
                        runKF(toff)
1456
                        runKF(laff)
1457
                        runKF(raff)
1458
                        runKF(llff)
1459
                        runKF(rlff)
1460
                        --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
1461
                end
1462
        end
1463
end)
1464
1465
AnotherOneBitesZaDusto = 500
1466
hum.MaxHealth = 500
1467
wait()
1468
hum.Health = 500
1469
while wait(100) do
1470
    AnotherOneBitesZaDusto = hum.Health
1471
    print'Changed'
1472
end