carlosname

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Apr 15th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. --//Paste script below this line.
  142. local asd = owner
  143. repeat wait() until asd.Character
  144. local asdchar = asd.Character
  145. local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
  146. local sizePoints = {NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1.9, 0)}
  147. local Size = NumberSequence.new(sizePoints)
  148. local Transparency = NumberSequence.new(transPoints)
  149. efxBlock = Instance.new("Part", asdchar)
  150. efxBlock.CanCollide = false
  151. efxBlock.Material = "Neon"
  152. efxBlock.FormFactor = "Custom"
  153. efxBlock.Transparency = 1
  154. efxBlock.Size = Vector3.new(0.25, 0.25, 0.25)
  155. local mesh = Instance.new("SpecialMesh", efxBlock)
  156. mesh.MeshType = Enum.MeshType.Sphere
  157. mesh.Scale = Vector3.new(1, 1, 1)
  158. local particles = Instance.new("ParticleEmitter", efxBlock)
  159. particles.LightEmission = 0
  160. particles.Size = Size
  161. particles.Name = "Fire"
  162. particles.Transparency = Transparency
  163. particles.LockedToPart = false
  164. particles.VelocityInheritance = -0.5
  165. particles.LockedToPart = false
  166. particles.Rate = 3
  167. particles.Texture = "rbxassetid://262850915"
  168. particles.Lifetime = NumberRange.new(3, 3)
  169. particles.Speed = NumberRange.new(3, 3)
  170. particles.VelocitySpread = 25
  171. local offset = Vector3.new(-0.11, 0.23, -0.5)
  172. local weld = Instance.new("Weld", asdchar.Head)
  173. weld.Part0 = asdchar.Head
  174. weld.Part1 = efxBlock
  175. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(40), math.rad(40))
  176.  
  177. ---Declarations
  178. local Cn=CFrame.new
  179. local CA=CFrame.Angles
  180. local mr=math.rad
  181. local rn=math.random
  182. local mc=math.cos
  183. local Vn=Vector3.new
  184. local NR=NumberRange.new
  185. local NSeq=NumberSequence.new
  186. local plrs=game:service"Players"
  187. local wrk=game:service"Workspace"
  188. local deb=game:service"Debris"
  189. local IS=game:GetService("InsertService")
  190. local p=owner
  191. local cam=wrk.CurrentCamera
  192. local char=p.Character
  193. local lam=char["Left Arm"]
  194. local ram=char["Right Arm"]
  195. local llg=char["Left Leg"]
  196. local rlg=char["Right Leg"]
  197. local hed=char.Head
  198. local tor=char.Torso
  199. local larm = lam
  200. local rarm = ram
  201. local lleg = llg
  202. local rleg = rlg
  203. local torso = tor
  204. local hrp=char.HumanoidRootPart
  205. local PlayerSpeed = char.Humanoid.WalkSpeed
  206. local on=false
  207. local noRig=false
  208. local curws=16
  209. local sine=0
  210. local ift={}
  211. local ifxd=false
  212. local run=false
  213. local stance="Cane"
  214. local Speed = 16
  215. local Health = 9000
  216.  
  217. PlayerSpeed = 16
  218.  
  219. ypcall(function()
  220. char.Shirt:Destroy()
  221. char.Pants:Destroy()
  222. shirt = Instance.new("Shirt", char)
  223. shirt.Name = "Shirt"
  224. pants = Instance.new("Pants", char)
  225. pants.Name = "Pants"
  226. char.Shirt.ShirtTemplate = "rbxassetid://495761990"
  227. char.Pants.PantsTemplate = "rbxassetid://495762126"
  228. end)
  229.  
  230. Debounces = {
  231. CanAttack = true;
  232. NoIdl = false;
  233. Slashing = false;
  234. Slashed = false;
  235. RPunch = false;
  236. RPunched = false;
  237. LPunch = false;
  238. LPunched = false;
  239. }
  240.  
  241. local trappedTorsos = {}
  242. local trappedTorsoss = {}
  243. ---Functions
  244.  
  245. function FndHm(flnm)
  246. for i,v in pairs(flnm:GetChildren()) do
  247. if v:IsA("Humanoid") then
  248. return v
  249. end
  250. end
  251. end
  252. local hum=FndHm(char)
  253.  
  254.  
  255.  
  256. function chrDes(inst)
  257. local ret=nil
  258. for _,v in pairs(game.Players:GetChildren()) do
  259. if inst:IsDescendantOf(v) then
  260. ret=v
  261. break
  262. end
  263. end
  264. return ret
  265. end
  266.  
  267. --
  268. function get(a)
  269. local cont={}
  270. for i,v in pairs(a:GetChildren()) do
  271. if v==char then
  272. else
  273. table.insert(cont,v)
  274. pcall(function()
  275. for _,b in pairs(get(v)) do
  276. table.insert(cont,b)
  277. end
  278. end)
  279. end
  280. end
  281. return cont
  282. end
  283. for _,v in pairs(get(game.Workspace)) do
  284. if v:IsA("Sparkles") or v:IsA("Fire") then
  285. v:Destroy()
  286. end
  287. end
  288.  
  289. --
  290. function inT(qur,tbl)
  291. local a=false
  292. for i,v in pairs(tbl) do
  293. if v==qur then
  294. a=true
  295. break
  296. else
  297. a=false
  298. end
  299. end
  300. return a
  301. end
  302.  
  303. --
  304. function Tween(a,b,c)
  305. return a+(b-a)*c
  306. end
  307.  
  308. --
  309. function Avg(a,b)
  310. return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
  311. end
  312.  
  313. --
  314. function Lerp(c1,c2,tim)
  315. local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()}
  316. local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  317. for i,v in pairs(com1) do
  318. com1[i]=v+(com2[i]-v)*tim
  319. end
  320. return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
  321. end
  322.  
  323. function RLerp(c1,c2,tim)
  324. return c1:lerp(c2,tim)
  325. end
  326.  
  327. --
  328. function ALerp(c1,c2,tim)
  329. local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  330. local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  331. for i,v in pairs(com1) do
  332. com1[i]=v+(com2[i]-v)*tim
  333. end
  334. return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
  335. end
  336.  
  337. --
  338. function Lerprs(ud,ud2,al)
  339. local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset
  340. local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset
  341. local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al)
  342. return UDim2.new(x,y,z,w)
  343. end
  344.  
  345. --
  346. function newAnim(wld)
  347. local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;}
  348. asd.getFrames=function()
  349. local num=0
  350. for _,v in pairs(asd) do
  351. pcall(function()
  352. num=num+v.Length
  353. end)
  354. end
  355. return num
  356. end
  357. return asd
  358. end
  359.  
  360. --
  361. function newKF(tab,c0,lng,off)
  362. off=off or 1
  363. table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off})
  364. end
  365.  
  366. --
  367. function runKF(tab)
  368. tab.Int=tab.Int+1
  369. if tab.Int>=tab[tab.Frame].Length then
  370. tab.Frame=tab.Frame+1
  371. tab.Int=0
  372. if tab.Frame>#tab then
  373. tab.Frame=1
  374. end
  375. end
  376. tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int)
  377. end
  378.  
  379. --
  380. function nwPrt(prnt,siz,cf,col)
  381. local prt=Instance.new("Part")
  382. prt.Parent=prnt
  383. prt.FormFactor=3
  384. prt.Name="Part"
  385. prt.Size=siz
  386. prt.CanCollide=false
  387. prt.Anchored=true
  388. prt.Locked=true
  389. prt.TopSurface=10
  390. prt.BottomSurface=10
  391. prt.FrontSurface=10
  392. prt.BackSurface=10
  393. prt.LeftSurface=10
  394. prt.RightSurface=10
  395. prt:BreakJoints()
  396. prt.CFrame=cf or CFrame.new(30,10,30)
  397. prt.Material="SmoothPlastic"
  398. prt.BrickColor=BrickColor.new(col)
  399. m=Instance.new("SpecialMesh",prt)
  400. m.MeshType=6
  401. return prt
  402. end
  403.  
  404. --
  405. function nwWdg(prnt,siz,cf,col)
  406. local prt=Instance.new("WedgePart")
  407. prt.Parent=prnt
  408. prt.FormFactor=3
  409. prt.Name="Part"
  410. prt.Size=siz
  411. prt.CanCollide=false
  412. prt.Anchored=false
  413. prt.Locked=true
  414. prt.TopSurface=0
  415. prt.BottomSurface=0
  416. prt:BreakJoints()
  417. prt.CFrame=cf or CFrame.new(30,10,30)
  418. prt.Material="SmoothPlastic"
  419. prt.BrickColor=BrickColor.new(col)
  420. return prt
  421. end
  422.  
  423. --
  424. function newGui(prnt,clsnm,siz,pos,bsp,bc,bt)
  425. local gui=Instance.new(clsnm,prnt)
  426. gui.Size=siz or UDim2.new(0,100,0,100)
  427. gui.Position=pos or UDim2.new(0,0,0,0)
  428. gui.BorderSizePixel=bsp or 0
  429. gui.BackgroundColor3=bc or Color3.new(0,0,0)
  430. gui.BackgroundTransparency=bt or 1
  431. return gui
  432. end
  433.  
  434. --
  435. function nwWld(wp0,wp1,wc0)
  436. wld = Instance.new("Weld",wp1)
  437. wld.Part0=wp0
  438. wld.Part1=wp1
  439. wld.C0=wc0 or Cn(0,0,0)
  440. return wld
  441. end
  442.  
  443. --
  444. function nwSnd(prnt,pch,vol,id)
  445. local s=Instance.new("Sound",prnt)
  446. s.Pitch=pch
  447. s.Volume=vol
  448. s.SoundId="rbxassetid://"..id
  449. s.PlayOnRemove=true
  450. return s
  451. end
  452.  
  453. --
  454. function newRay(start,face,range,wat)
  455. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  456. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  457. return rey,hit,pos
  458. end
  459.  
  460. function nooutline(part)
  461. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  462. end
  463.  
  464. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  465. local fp=it("Part")
  466. fp.formFactor=formfactor
  467. fp.Parent=parent
  468. fp.Reflectance=reflectance
  469. fp.Transparency=transparency
  470. fp.CanCollide=false
  471. fp.Locked=true
  472. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  473. fp.Name=name
  474. fp.Size=size
  475. fp.Position=Character.Torso.Position
  476. nooutline(fp)
  477. fp.Material=material
  478. fp:BreakJoints()
  479. return fp
  480. end
  481.  
  482. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  483. local mesh=it(Mesh)
  484. mesh.Parent=part
  485. if Mesh=="SpecialMesh" then
  486. mesh.MeshType=meshtype
  487. mesh.MeshId=meshid
  488. end
  489. mesh.Offset=offset
  490. mesh.Scale=scale
  491. return mesh
  492. end
  493.  
  494. function weld(parent,part0,part1,c0,c1)
  495. local weld=it("Weld")
  496. weld.Parent=parent
  497. weld.Part0=part0
  498. weld.Part1=part1
  499. weld.C0=c0
  500. weld.C1=c1
  501. return weld
  502. end
  503. TfwTimeStopped = false
  504. function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  505. if hit.Parent==nil then
  506. return
  507. end
  508. h=hit.Parent:FindFirstChild("Humanoid")
  509. for _,v in pairs(hit.Parent:children()) do
  510. if v:IsA("Humanoid") then
  511. h=v
  512. end
  513. end
  514. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  515. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  516. end
  517. if hit.Parent.className=="Hat" then
  518. hit=hit.Parent.Parent:findFirstChild("Head")
  519. end
  520. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  521. if hit.Parent:findFirstChild("DebounceHit")~=nil then
  522. if hit.Parent.DebounceHit.Value==true then
  523. return
  524. end
  525. end
  526. --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  527. return
  528. end]]
  529. --hs(hit,1.2)
  530. c=Instance.new("ObjectValue")
  531. c.Name="creator"
  532. c.Value=owner
  533. c.Parent=h
  534. game:GetService("Debris"):AddItem(c,.5)
  535. Damage=math.random(minim,maxim)
  536. --h:TakeDamage(Damage)
  537. blocked=false
  538. block=hit.Parent:findFirstChild("Block")
  539. if block~=nil then
  540. print(block.className)
  541. if block.className=="NumberValue" then
  542. if block.Value>0 then
  543. blocked=true
  544. if decreaseblock==nil then
  545. block.Value=block.Value-1
  546. end
  547. end
  548. end
  549. if block.className=="IntValue" then
  550. if block.Value>0 then
  551. blocked=true
  552. if decreaseblock~=nil then
  553. block.Value=block.Value-1
  554. end
  555. end
  556. end
  557. end
  558. if blocked==false then
  559. --h:TakeDamage(Damage)
  560. if TfwTimeStopped == false then
  561. h.Health=h.Health-Damage
  562. ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "PUNCH", 1.5, Part.BrickColor.Color)
  563. elseif TfwTimeStopped == true then
  564. repeat wait() until TfwTimeStopped == false
  565. h.Health=h.Health-0.1
  566. ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  567. end
  568. else
  569. h.Health=h.Health-(Damage/2)
  570. ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  571. end
  572. if Type=="Knockdown" then
  573. hum=hit.Parent.Humanoid
  574. hum.PlatformStand=true
  575. coroutine.resume(coroutine.create(function(HHumanoid)
  576. swait(1)
  577. HHumanoid.PlatformStand=false
  578. end),hum)
  579. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  580. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  581. local bodvol=Instance.new("BodyVelocity")
  582. bodvol.velocity=angle*knockback
  583. bodvol.P=500
  584. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  585. bodvol.Parent=hit
  586. rl = Instance.new("BodyAngularVelocity")
  587. rl.P = 3000
  588. rl.maxTorque = Vector3.new(500000, 500000, 500000)
  589. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  590. rl.Parent = hit
  591. game:GetService("Debris"):AddItem(bodvol,.5)
  592. game:GetService("Debris"):AddItem(rl,.5)
  593. elseif Type=="ORA" then
  594. hum=hit.Parent.Humanoid
  595. hum.PlatformStand=true
  596. coroutine.resume(coroutine.create(function(HHumanoid)
  597. swait(1)
  598. HHumanoid.PlatformStand=false
  599. end),hum)
  600. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  601. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  602. local bodvol=Instance.new("BodyVelocity")
  603. bodvol.velocity=angle*knockback
  604. bodvol.P=500
  605. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  606. bodvol.Parent=hit
  607. rl = Instance.new("BodyAngularVelocity")
  608. rl.P = 3000
  609. rl.maxTorque = Vector3.new(500000, 500000, 500000)
  610. rl.angularvelocity = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  611. rl.Parent = hit
  612. game:GetService("Debris"):AddItem(bodvol,.5)
  613. game:GetService("Debris"):AddItem(rl,.5)
  614. elseif Type == "Killer Queen" then
  615. hum=hit.Parent.Humanoid
  616. hum.PlatformStand=true
  617. coroutine.resume(coroutine.create(function(HHumanoid)
  618. swait(1)
  619. HHumanoid.PlatformStand=false
  620. end),hum)
  621. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  622. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  623. local bodvol=Instance.new("BodyVelocity")
  624. bodvol.velocity=angle*knockback
  625. bodvol.P=500
  626. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  627. bodvol.Parent=hit
  628. rl = Instance.new("BodyAngularVelocity")
  629. rl.P = 3000
  630. rl.maxTorque = Vector3.new(500000, 500000, 500000)
  631. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  632. rl.Parent = hit
  633. game:GetService("Debris"):AddItem(bodvol,.5)
  634. game:GetService("Debris"):AddItem(rl,.5)
  635. wait(3)
  636. KillerQueen = Instance.new("Explosion",hit)
  637. KillerQueen.Position = hit.Position
  638. elseif Type=="Normal" then
  639. vp=Instance.new("BodyVelocity")
  640. vp.P=500
  641. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  642. --vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  643. if KnockbackType==1 then
  644. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  645. elseif KnockbackType==2 then
  646. vp.velocity=Property.CFrame.lookVector*knockback
  647. end
  648. if knockback>0 then
  649. vp.Parent=hit.Parent.Torso
  650. end
  651. game:GetService("Debris"):AddItem(vp,.5)
  652. elseif Type=="Up" then
  653. local bodyVelocity=Instance.new("BodyVelocity")
  654. bodyVelocity.velocity=vt(0,60,0)
  655. bodyVelocity.P=5000
  656. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  657. bodyVelocity.Parent=hit
  658. game:GetService("Debris"):AddItem(bodyVelocity,1)
  659. rl=Instance.new("BodyAngularVelocity")
  660. rl.P=3000
  661. rl.maxTorque=Vector3.new(500000,500000,500000)
  662. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  663. rl.Parent=hit
  664. game:GetService("Debris"):AddItem(rl,.5)
  665. elseif Type=="Snare" then
  666. bp=Instance.new("BodyPosition")
  667. bp.P=2000
  668. bp.D=100
  669. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  670. bp.position=hit.Parent.Torso.Position
  671. bp.Parent=hit.Parent.Torso
  672. game:GetService("Debris"):AddItem(bp,1)
  673. elseif Type=="Target" then
  674. local Targetting = false
  675. if Targetting==false then
  676. ZTarget=hit.Parent.Torso
  677. coroutine.resume(coroutine.create(function(Part)
  678. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  679. swait(5)
  680. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  681. end),ZTarget)
  682. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  683. local targetgui=Instance.new("BillboardGui")
  684. targetgui.Parent=ZTarget
  685. targetgui.Size=UDim2.new(10,100,10,100)
  686. local targ=Instance.new("ImageLabel")
  687. targ.Parent=targetgui
  688. targ.BackgroundTransparency=1
  689. targ.Image="rbxassetid://4834067"
  690. targ.Size=UDim2.new(1,0,1,0)
  691. cam.CameraType="Scriptable"
  692. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  693. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  694. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  695. Targetting=true
  696. RocketTarget=ZTarget
  697. for i=1,Property do
  698. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  699. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  700. swait()
  701. end
  702. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  703. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  704. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  705. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  706. end
  707. Targetting=false
  708. RocketTarget=nil
  709. targetgui.Parent=nil
  710. cam.CameraType="Custom"
  711. end
  712. end
  713. local debounce=Instance.new("BoolValue")
  714. debounce.Name="DebounceHit"
  715. debounce.Parent=hit.Parent
  716. debounce.Value=true
  717. game:GetService("Debris"):AddItem(debounce,Delay)
  718. c=Instance.new("ObjectValue")
  719. c.Name="creator"
  720. c.Value=Player
  721. c.Parent=h
  722. game:GetService("Debris"):AddItem(c,.5)
  723. end
  724. end
  725.  
  726. function ShowDamage(Pos, Text, Time, Color)
  727. local Rate = (1 / 30)
  728. local Pos = (Pos or Vector3.new(0, 0, 0))
  729. local Text = (Text or "")
  730. local Time = (Time or 2)
  731. local Color = (Color or Color3.new(1, 0, 0))
  732. local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  733. EffectPart.Anchored = true
  734. local BillboardGui = Instance.new("BillboardGui")
  735. BillboardGui.Size = UDim2.new(3, 3, 3, 3)
  736. BillboardGui.Adornee = EffectPart
  737. local TextLabel = Instance.new("TextLabel")
  738. TextLabel.BackgroundTransparency = 1
  739. TextLabel.Size = UDim2.new(3, 3, 3, 3)
  740. TextLabel.Text = Text
  741. TextLabel.TextColor3 = Color
  742. TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color
  743. TextLabel.TextScaled = true
  744. TextLabel.TextStrokeTransparency = 0
  745. TextLabel.Font = Enum.Font.SourceSansBold
  746. TextLabel.Parent = BillboardGui
  747. BillboardGui.Parent = EffectPart
  748. game.Debris:AddItem(EffectPart, (Time + 0.1))
  749. EffectPart.Parent = game:GetService("Workspace")
  750. Delay(0, function()
  751. local Frames = (Time / Rate)
  752. for Frame = 1, Frames do
  753. wait(Rate)
  754. local Percent = (Frame / Frames)
  755. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  756. TextLabel.TextTransparency = Percent
  757. TextLabel.TextStrokeTransparency = Percent
  758. end
  759. if EffectPart and EffectPart.Parent then
  760. EffectPart:Destroy()
  761. end
  762. end)
  763. end
  764.  
  765. Player = p
  766. workspace[Player.Name].Archivable=true
  767. pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace})
  768. pchar.Parent=workspace[Player.Name]
  769. torso=pchar.Torso
  770. humane=pchar.Humanoid
  771. pchar.Name= "Killer Queen"
  772. pl=pchar
  773. humane.MaxHealth=Health
  774. wait()
  775. humane.Health=Health
  776. humane.WalkSpeed=Speed
  777.  
  778. pchar.Shirt.ShirtTemplate = "rbxassetid://497255957"
  779. pchar.Pants.PantsTemplate = "rbxassetid://497256087"
  780.  
  781. ---Weld
  782.  
  783. local law=nwWld(tor,lam,Cn(-1.5,0.5,0))
  784. law.C1=CFrame.new(0,0.5,0)
  785. local raw=nwWld(tor,ram,Cn(1.5,0.5,0))
  786. raw.C1=CFrame.new(0,0.5,0)
  787. local hew=nwWld(tor,hed,Cn(0,1.5,0))
  788. local llw=nwWld(tor,llg,Cn(-0.5,-1,0))
  789. llw.C1=CFrame.new(0,1,0)
  790. local rlw=nwWld(tor,rlg,Cn(0.5,-1,0))
  791. rlw.C1=CFrame.new(0,1,0)
  792. local tow=nwWld(hrp,tor,Cn(0,-1,0))
  793. tow.C1=CFrame.new(0,-1,0)
  794.  
  795. local hrp2 = pchar.HumanoidRootPart
  796. local tor2 = torso
  797. local hed2 = pchar.Head
  798. local lam2=pchar["Left Arm"]
  799. local ram2=pchar["Right Arm"]
  800. local llg2=pchar["Left Leg"]
  801. local rlg2=pchar["Right Leg"]
  802.  
  803. local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0))
  804. law2.C1=CFrame.new(0,0.5,0)
  805. local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0))
  806. raw2.C1=CFrame.new(0,0.5,0)
  807. local hew2=nwWld(torso,hed2,Cn(0,1.5,0))
  808. local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0))
  809. llw2.C1=CFrame.new(0,1,0)
  810. local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0))
  811. rlw2.C1=CFrame.new(0,1,0)
  812. local tow2=nwWld(hrp2,tor2,Cn(0,-1,0))
  813. tow2.C1=CFrame.new(0,-1,0)
  814.  
  815.  
  816. local laD=CFrame.new(-1.5,0.5,0)
  817. local raD=CFrame.new(1.5,0.5,0)
  818. local hD=CFrame.new(0,1.5,0)
  819. local tD=CFrame.new(0,-1,0)
  820. local llD=CFrame.new(-0.5,-1,0)
  821. local rlD=CFrame.new(0.5,-1,0)
  822.  
  823. ---Build
  824.  
  825. ---Animations
  826.  
  827. --Idle
  828. local heid=newAnim(hew)
  829. newKF(heid,hD*CA(mr(-15.5),0,0),50,0.3)
  830. newKF(heid,hD*CA(mr(-14),0,0),40,0.3)
  831. local toid=newAnim(tow)
  832. newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(0),0,0),50,0.3)
  833. newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(0),0,0),40,0.3)
  834. local laid=newAnim(law)
  835. newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3)
  836. newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3)
  837. local raid=newAnim(raw)
  838. newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3)
  839. newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3)
  840. local llid=newAnim(llw)
  841. newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
  842. newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
  843. local rlid=newAnim(rlw)
  844. newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
  845. newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
  846.  
  847. local heid2=newAnim(hew2)
  848. newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
  849. newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
  850. local toid2=newAnim(tow2)
  851. newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1)
  852. newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1)
  853. local laid2=newAnim(law2)
  854. newKF(laid2,laD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(-20)),50,0.3)
  855. newKF(laid2,laD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(-20)),40,0.3)
  856. local raid2=newAnim(raw2)
  857. newKF(raid2,raD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(20)),50,0.3)
  858. newKF(raid2,raD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(20)),40,0.3)
  859. local llid2=newAnim(llw2)
  860. newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
  861. newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
  862. local rlid2=newAnim(rlw2)
  863. newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
  864. newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
  865.  
  866. --Walk
  867. local hewk=newAnim(hew)
  868. newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
  869. newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4)
  870. newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
  871. newKF(hewk,hD*CA(mr(-5),mr(3),0),13,0.4)
  872. local towk=newAnim(tow)
  873. newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
  874. newKF(towk,tD*CA(mr(15),mr(5),0),13,0.4)
  875. newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
  876. newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4)
  877. local lawk=newAnim(law)
  878. newKF(lawk,laD*CA(mr(30),0,0),25,0.4)
  879. newKF(lawk,laD*CA(mr(-30),0,0),25,0.4)
  880. local rawk=newAnim(raw)
  881. newKF(rawk,raD*CA(mr(-30),0,0),25,0.4)
  882. newKF(rawk,raD*CA(mr(30),0,0),25,0.4)
  883. local llwk=newAnim(llw)
  884. newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4)
  885. newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4)
  886. newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4)
  887. local rlwk=newAnim(rlw)
  888. newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4)
  889. newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4)
  890. newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4)
  891.  
  892. --Sprint
  893. local hesp=newAnim(hew)
  894. newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2)
  895. newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
  896. newKF(hesp,hD*CA(mr(5),mr(10),0),10,0.2)
  897. newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
  898. local tosp=newAnim(tow)
  899. newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4)
  900. newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
  901. newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4)
  902. newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
  903. local lasp=newAnim(law)
  904. newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
  905. newKF(lasp,laD*CA(mr(-40),0,0),20,0.4)
  906. local rasp=newAnim(raw)
  907. newKF(rasp,raD*CA(mr(-40),0,0),20,0.4)
  908. newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
  909. local llsp=newAnim(llw)
  910. newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4)
  911. newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4)
  912. newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4)
  913. local rlsp=newAnim(rlw)
  914. newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4)
  915. newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4)
  916. newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4)
  917.  
  918. --Freefall
  919. local heff=newAnim(hew)
  920. newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
  921. newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
  922. local toff=newAnim(tow)
  923. newKF(toff,tD*CA(mr(10),0,0),8,0.6)
  924. newKF(toff,tD*CA(mr(10),0,0),8,0.6)
  925. local laff=newAnim(law)
  926. newKF(laff,laD*CA(mr(140),0,0),16,0.4)
  927. newKF(laff,laD*CA(mr(140),0,0),16,0.4)
  928. local raff=newAnim(raw)
  929. newKF(raff,raD*CA(mr(140),0,0),16,0.4)
  930. newKF(raff,raD*CA(mr(140),0,0),16,0.4)
  931. local llff=newAnim(llw)
  932. newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
  933. newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
  934. local rlff=newAnim(rlw)
  935. newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
  936. newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
  937.  
  938. --Time Has Stopped
  939. local hesp2=newAnim(hew)
  940. newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5)
  941. local tosp2=newAnim(tow)
  942. newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5)
  943. local lasp2=newAnim(law)
  944. newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5)
  945. local rasp2=newAnim(raw)
  946. newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5)
  947. local llsp2=newAnim(llw)
  948. newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5)
  949. local rlsp2=newAnim(rlw)
  950. newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5)
  951.  
  952. local hesp3=newAnim(hew2)
  953. newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2)
  954. local tosp3=newAnim(tow2)
  955. newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4)
  956. local lasp3=newAnim(law2)
  957. newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4)
  958. newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4)
  959. local rasp3=newAnim(raw2)
  960. newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4)
  961. newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4)
  962. local llsp3=newAnim(llw2)
  963. newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4)
  964. local rlsp3=newAnim(rlw2)
  965. newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4)
  966.  
  967. local hesp4=newAnim(hew2)
  968. newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2)
  969. local tosp4=newAnim(tow2)
  970. newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4)
  971. local lasp4=newAnim(law2)
  972. newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4)
  973. local rasp4=newAnim(raw2)
  974. newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4)
  975. local llsp4=newAnim(llw2)
  976. newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4)
  977. local rlsp4=newAnim(rlw2)
  978. newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4)
  979.  
  980. --Let time flow again
  981. local hetoki=newAnim(hew)
  982. newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
  983. local totoki=newAnim(tow)
  984. newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
  985. local latoki=newAnim(law)
  986. newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4)
  987. local ratoki=newAnim(raw)
  988. newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
  989. local lltoki=newAnim(llw)
  990. newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
  991. local rltoki=newAnim(rlw)
  992. newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
  993. --//Example of Keyframe
  994. --[[
  995. local hesp2=newAnim(hew)
  996. newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
  997. local tosp2=newAnim(tow)
  998. newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4)
  999. local lasp2=newAnim(law)
  1000. newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4)
  1001. local rasp2=newAnim(raw)
  1002. newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
  1003. local llsp2=newAnim(llw)
  1004. newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
  1005. local rlsp2=newAnim(rlw)
  1006. newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4)
  1007. ]]
  1008. function onDamage(Part)
  1009. if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then
  1010. Part.Anchored = true
  1011. if Part:findFirstChild("Mesh") ~= nil then
  1012. z = Part:findFirstChild("Mesh")
  1013. for i = 1,5 do
  1014. z.Scale = z.Scale + Vector3.new(1,1,1)
  1015. wait(0.05)
  1016. end
  1017. end
  1018. end
  1019. end
  1020.  
  1021. function trappedTorsos:isTrapped(t)
  1022. for nildata, index in next,self do
  1023. if index==t then
  1024. return true
  1025. end
  1026. end
  1027. return false
  1028. end
  1029.  
  1030. function trappedTorsos:Capture(hit)
  1031. if hit:isA'BasePart' then
  1032. if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then
  1033. print(hit.Parent:GetFullName())
  1034. table.insert(trappedTorsos, hit.Parent)
  1035. Bitten = true
  1036. repeat wait() if hit.Parent == nil then Bitten = false end until Bitten == false
  1037. print("Find a new Target!")
  1038. --hit.Anchored = true --trapped!
  1039. --print'trapped!'
  1040. end
  1041. end
  1042. end
  1043.  
  1044. function trappedTorsoss:isTrapped(t)
  1045. for nildata, index in next,self do
  1046. if index==t then
  1047. return true
  1048. end
  1049. end
  1050. return false
  1051. end
  1052. Bitten2 = false
  1053. function trappedTorsoss:Capture2(hit)
  1054. if not trappedTorsoss:isTrapped(hit) and not hit:IsDescendantOf(char) and hit:isA'BasePart' then
  1055. table.insert(trappedTorsoss, hit)
  1056. Bitten2 = true
  1057. repeat wait() until Bitten2 == false
  1058. KillerQueens = Instance.new("Explosion",Workspace)
  1059. KillerQueens.Position = hit.Position
  1060. KillerQueens.BlastPressure = 0
  1061. KillerQueens.BlastRadius = 10
  1062. hit:breakJoints()
  1063. hit:remove()
  1064. print("BITTEN!")
  1065. --hit.Anchored = true --trapped!
  1066. --print'trapped!'
  1067. end
  1068. end
  1069. function LetsBiteZaDusto(hit)
  1070. if not hit:IsDescendantOf(char) and hit:isA'BasePart' and hit.Name ~= "Terrain" and hit ~= workspace.Terrain then
  1071. KillerQueens = Instance.new("Explosion",Workspace)
  1072. KillerQueens.Position = hit.Position
  1073. KillerQueens.BlastPressure = 0
  1074. KillerQueens.BlastRadius = 10
  1075. pcall(function()
  1076. hit:breakJoints()
  1077. hit:remove()
  1078. end)
  1079. end
  1080. end
  1081.  
  1082. function trappedTorsos:Release()
  1083. for i,v in next, self do
  1084. if type(v)=='userdata' then
  1085. if v:isA('BasePart') then
  1086. v.Anchored = false
  1087. self[i] = nil
  1088. end
  1089. end
  1090. end
  1091. end
  1092.  
  1093. DUWANG = Instance.new("Sound",char)
  1094. DUWANG.SoundId = "rbxassetid://583598537"
  1095. DUWANG.Looped = true
  1096. DUWANG:Play()
  1097.  
  1098. --Za Warudo
  1099. Attacking = false
  1100. WasOn = true
  1101. Rapid = false
  1102. TimeStopped = false
  1103. OneSecond = false
  1104. BubbleBomb = false
  1105. TheTarget = nil
  1106. Cha = char
  1107. Character = char
  1108. it=Instance.new
  1109. vt=Vector3.new
  1110. cn=CFrame.new
  1111. euler=CFrame.fromEulerAnglesXYZ
  1112. angles=CFrame.Angles
  1113. RootPart = hrp
  1114. mouse.KeyDown:connect(function(key)
  1115. if key == "q" and Attacking == false then
  1116. Attacking = true
  1117. con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,0,0,math.random(0,0),"Knockdown",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
  1118. for i = 1, 3 do
  1119. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1120. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
  1121. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
  1122. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1123. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1124. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1125. wait()
  1126. end
  1127. wait(1)
  1128. con1:disconnect()
  1129. Attacking = false
  1130. end
  1131. if key == "p" and Bitten2 == true then
  1132. Bitten2 = false
  1133. end
  1134. if key == "f" then
  1135. if StandOn then
  1136. StandOn = false
  1137. else
  1138. StandOn = true
  1139. end
  1140. end
  1141. if key == "v" and Rapid ~= true then
  1142. Rapid = true
  1143. Attacking = true
  1144. con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
  1145. con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
  1146. while Rapid == true do
  1147. for i = 1, 3 do
  1148. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1149. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
  1150. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
  1151. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1152. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1153. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1154. wait()
  1155. end
  1156. for i = 1, 3 do
  1157. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
  1158. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
  1159. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
  1160. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
  1161. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
  1162. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
  1163. wait()
  1164. end
  1165. for i = 1, 3 do
  1166. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1167. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
  1168. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
  1169. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1170. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1171. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1172. wait()
  1173. end
  1174. for i = 1, 3 do
  1175. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
  1176. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
  1177. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
  1178. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
  1179. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
  1180. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
  1181. wait()
  1182. end
  1183. end
  1184. con1:disconnect()
  1185. con2:disconnect()
  1186. Attacking = false
  1187. end
  1188. if key == "e" and Rapid ~= true then
  1189. Rapid = true
  1190. Attacking = true
  1191. con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) end)
  1192. con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) end)
  1193. while Rapid == true do
  1194. for i = 1, 3 do
  1195. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1196. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
  1197. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
  1198. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1199. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1200. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1201. wait()
  1202. end
  1203. for i = 1, 3 do
  1204. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
  1205. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
  1206. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
  1207. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
  1208. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
  1209. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
  1210. wait()
  1211. end
  1212. for i = 1, 3 do
  1213. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1214. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
  1215. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
  1216. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1217. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1218. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1219. wait()
  1220. end
  1221. for i = 1, 3 do
  1222. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
  1223. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
  1224. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
  1225. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
  1226. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
  1227. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
  1228. wait()
  1229. end
  1230. end
  1231. con1:disconnect()
  1232. con2:disconnect()
  1233. Attacking = false
  1234. end
  1235. if key == "r" and Attacking == false and Bitten2 == false then
  1236. con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,5,15,math.random(100,100),"Knockdown",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
  1237. Attacking = true
  1238. for i = 1, 3 do
  1239. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1240. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
  1241. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
  1242. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1243. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1244. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1245. wait()
  1246. end
  1247. wait(1)
  1248. con1:disconnect()
  1249. Attacking = false
  1250. end
  1251. if key == "g" and Attacking == false then
  1252. con1 = ram2.Touched:connect(function(hit)
  1253. Damagefunc(torso,hit,5,15,math.random(100,100),"Killer Queen",RootPart,.2,1)
  1254. end)
  1255. Attacking = true
  1256. for i = 1, 3 do
  1257. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1258. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
  1259. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
  1260. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1261. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1262. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1263. wait()
  1264. end
  1265. wait(1)
  1266. con1:disconnect()
  1267. Attacking = false
  1268. end
  1269. if key == "t" and Attacking == false then
  1270. Attacking = true
  1271. BubbleBomb = true
  1272. for i = 1, 3 do
  1273. raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
  1274. law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
  1275. hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(-50),0), 1.3)
  1276. tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
  1277. llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
  1278. rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
  1279. wait()
  1280. end
  1281. ContactBubble = Instance.new("Part",char)
  1282. ContactBubble.Material = "Neon"
  1283. ContactBubble.Transparency = 0.85
  1284. ContactBubble.Shape = "Ball"
  1285. ContactBubble.CFrame = hed2.CFrame + hed2.CFrame.lookVector*10
  1286. Shooter = Instance.new('BodyVelocity',ContactBubble)
  1287. Shooter.maxForce = Vector3.new(1,1,1)*math.huge
  1288. Shooter.velocity = tor.CFrame.lookVector*10
  1289. Attacking = false
  1290. wait(0.5)
  1291. ContactBubble.Touched:connect(function(hit)
  1292. if hit:IsA"BasePart" then
  1293. local KillerQueenEx = Instance.new("Explosion",hit)
  1294. KillerQueenEx.Position = hit.Position
  1295. ContactBubble:Destroy()
  1296. hit:breakJoints()
  1297. hit:Remove()
  1298. end
  1299. end)
  1300. end
  1301. if key == "[" and hum.Health > 25 and Daisobakuden == false then
  1302. Daisobakuden = true
  1303. end
  1304. if key == "]" and hum.Health > 25 and Daisobakuden == true then
  1305. Daisobakuden = false
  1306. end
  1307. end)
  1308.  
  1309. mouse.KeyUp:connect(function(key)
  1310. if key == "e" and Rapid == true or key == "v" and Rapid == true then
  1311. Rapid = false
  1312. end
  1313. end)
  1314. function getAllParts()
  1315. local rtn = {}
  1316.  
  1317. local function recurse(object)
  1318. for q,e in next, object:children() do
  1319. if e:isA'BasePart' then
  1320. table.insert(rtn, e)
  1321. end
  1322. recurse(e)
  1323. end
  1324. end
  1325.  
  1326. recurse(workspace)
  1327. return rtn
  1328. end
  1329. Bitten = false
  1330.  
  1331. for i, v in pairs(pchar:GetChildren()) do
  1332. if v:IsA('Hat') then
  1333. v.Handle.Transparency=1
  1334. end
  1335. if v:IsA("Part") then
  1336. v.BrickColor = BrickColor.new("Hot pink")
  1337. end
  1338. end
  1339.  
  1340. -------------------------------Sprint
  1341. mouse.KeyDown:connect(function(key)
  1342. if string.byte(key) == 48 then
  1343. hum.WalkSpeed = 48
  1344. end
  1345. end)
  1346. mouse.KeyUp:connect(function(key)
  1347. if string.byte(key) == 48 then
  1348. hum.WalkSpeed=16
  1349. end
  1350. end)
  1351. -------------------------------------
  1352. hum.FreeFalling:connect(function(f)
  1353. if f then
  1354. ffing=true
  1355. else
  1356. ffing=false
  1357. end
  1358. end)
  1359. StandOn = true
  1360. local hrprv=0
  1361. angle = 0
  1362. angle2 = 0
  1363. angle3 = 0
  1364. anglespeed = 2
  1365. anglespeed2 = 1
  1366. anglespeed3 = .4
  1367. MyHealth = hum.Health
  1368. MyMaxHealth = hum.MaxHealth
  1369. MyMaxHealth = humane.Health
  1370. MyHealth = humane.Health
  1371. humane.Name = "Killer Queen"
  1372.  
  1373. game:GetService("RunService").Stepped:connect(function()
  1374. for i, v in pairs(pchar:GetChildren()) do
  1375. if v:IsA('Hat') then
  1376. v.Handle.Transparency=1
  1377. end
  1378. if v:IsA("Part") then
  1379. v.BrickColor = BrickColor.new("Hot pink")
  1380. end
  1381. end
  1382. if hum.Health < 25 then
  1383. Daisobakuden = true
  1384. end
  1385. angle = ((angle % 100) + anglespeed/10)
  1386. angle2 = ((angle2 % 100) + anglespeed2/10)
  1387. angle3 = ((angle3 % 100) + anglespeed3/10)
  1388. hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4)
  1389. sine=sine+1
  1390. if StandOn == false then
  1391. for i,v in pairs(pchar:children()) do
  1392. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1393. v.Transparency = 1
  1394. end
  1395. end
  1396. elseif StandOn == true then
  1397. for i,v in pairs(pchar:children()) do
  1398. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1399. v.Transparency = 0
  1400. end
  1401. end
  1402. end
  1403. MyHealth = humane.Health
  1404. humane.Health = MyHealth
  1405. if hum.Sit==true then
  1406. animpose="Sitting"
  1407. elseif ffing==true then
  1408. animpose="Freefalling"
  1409. elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then
  1410. animpose="Idle"
  1411. elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then
  1412. animpose="Walking"
  1413. elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then
  1414. animpose="Sprinting"
  1415. end
  1416. if Attacking == false then
  1417. torso.CFrame = hrp.CFrame*CFrame.new(0,0,2)
  1418. runKF(heid2)
  1419. runKF(toid2)
  1420. runKF(laid2)
  1421. runKF(raid2)
  1422. runKF(llid2)
  1423. runKF(rlid2)
  1424. end
  1425. if noRig==false then
  1426. if animpose=="Idle" then
  1427. runKF(heid)
  1428. runKF(toid)
  1429. runKF(laid)
  1430. runKF(raid)
  1431. runKF(llid)
  1432. runKF(rlid)
  1433. elseif animpose=="Walking" then
  1434. runKF(hewk)
  1435. runKF(towk)
  1436. runKF(lawk)
  1437. runKF(rawk)
  1438. runKF(llwk)
  1439. runKF(rlwk)
  1440. --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4)
  1441. --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4)
  1442. ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4)
  1443. elseif animpose=="Sprinting" then
  1444. runKF(hesp)
  1445. runKF(tosp)
  1446. runKF(lasp)
  1447. runKF(rasp)
  1448. runKF(llsp)
  1449. runKF(rlsp)
  1450. --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
  1451. --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4)
  1452. --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4)
  1453. elseif animpose=="Freefalling" then
  1454. runKF(heff)
  1455. runKF(toff)
  1456. runKF(laff)
  1457. runKF(raff)
  1458. runKF(llff)
  1459. runKF(rlff)
  1460. --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
  1461. end
  1462. end
  1463. end)
  1464.  
  1465. AnotherOneBitesZaDusto = 500
  1466. hum.MaxHealth = 500
  1467. wait()
  1468. hum.Health = 500
  1469. while wait(100) do
  1470. AnotherOneBitesZaDusto = hum.Health
  1471. print'Changed'
  1472. end
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