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As far as you know, your character has been living the simple, normal human life on our lovely planet earth. 
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Name: Your character's name
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Name: Kenshi Shimanouchi
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Age:16~26
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Age: 18
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Appearance: What do you look like?
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Appearance: Kenshi shows off his japanese heritage well in the color of his skin(idk how to explain jap skin color). He is built lean, standing at 6'2 with enough muscle to show that he works out, but not enough to hint at working out a ton. Brown eyes and black hair.
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Personality: What are you like?
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Personality: Kenshi is very focused and intense when he needs to be, but most of the time, he's a joker.
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Soul weapon: Your soul, manifested into an actual weapon. Preferable if you made it somehow pertain to your character's personality. Your character may or may not have discovered their soul weapon already; for up to two weeks.
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Soul weapon: Dual Katanas
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The soul weapon's base form needs to be an actual weapon. Bows/weapons that use ammo manifest raw spiritual energy instead.
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Background: What your life was, yo.
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Background: Kenshi was raised from a young age to learn Kendo, as it's what his father did, and his father's father did kenjutsu, etc.! Because of this, he got rather good at it, and went on to participate in tournaments. He still hasn't won a tournament though, coming as close as second however.
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Throughout the course of your life, you've experienced a series of bizarre dreams, night terrors, and surreal events that extended far from the ordinary. Different events could've also encompassed your life; different powers and events depending on your ability score may reflect on what happened, as well as the overall nature of your spirit weapon. Your spirit weapon can be dormant at the beginning of the roleplay, or your character can know about it in some way. The choice is yours.
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Demon Souls Devoured: 0
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Ability Scores: You begin with five points to spend among these four(five*). Upon reaching 5 in a single stat, you must spend two skill points to upgrade it further.
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Strength: 2
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Agility: 2
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Ability Scores: You begin with five points to spend among these five. Upon reaching 5 in a single stat, you must spend two skill points to upgrade it further.
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Resistance: 0
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Please note that 0 is distinctly average, and will not penalize you :(
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Spirit: 0
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Strength: Your ability to deal damage to the enemy, typically applied to physical attacks.
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Willpower: 1