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- Name: Your character's name
- Age:16~26
- Appearance: What do you look like?
- Personality: What are you like?
- Soul weapon: Your soul, manifested into an actual weapon. Preferable if you made it somehow pertain to your character's personality. Your character may or may not have discovered their soul weapon already; for up to two weeks.
- The soul weapon's base form needs to be an actual weapon. Bows/weapons that use ammo manifest raw spiritual energy instead.
- Background: What your life was, yo.
- Throughout the course of your life, you've experienced a series of bizarre dreams, night terrors, and surreal events that extended far from the ordinary. Different events could've also encompassed your life; different powers and events depending on your ability score may reflect on what happened, as well as the overall nature of your spirit weapon. Your spirit weapon can be dormant at the beginning of the roleplay, or your character can know about it in some way. The choice is yours.
- Demon Souls Devoured: 0
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- Ability Scores: You begin with five points to spend among these five. Upon reaching 5 in a single stat, you must spend two skill points to upgrade it further.
- Please note that 0 is distinctly average, and will not penalize you :(
- Strength: Your ability to deal damage to the enemy, typically applied to physical attacks.
- Agility: Your ability to evade or outrun the enemy. Also determines certain ranged attacks; particularly bows or throwing weapons.
- Resistance: Your ability to withstand physical punishment, and evade death.
- Spirit: The power of your soul. Used for utilizing more magical effects; in the beginning, this stat won't really come to play. Later on, you'll be allowed more abilities depending on the amount of points placed in this statistic. (One skill slot per two points) Also noted to be important for casters, as they use raw spirit for most of their attacks.
- Willpower: A stat that allows you to properly withstand certain traumatic events. Willpower will also be used later for a special technique found later in the role-play.(Spoiler; limit breaks.)
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